quake2ts 0.0.52 → 0.0.55

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (68) hide show
  1. package/apps/demo/dist/assets/index-BBC0sAl6.js +1 -0
  2. package/apps/demo/dist/index.html +20 -0
  3. package/apps/viewer/dist/browser/index.global.js +1 -1
  4. package/apps/viewer/dist/browser/index.global.js.map +1 -1
  5. package/apps/viewer/dist/cjs/index.cjs +2627 -414
  6. package/apps/viewer/dist/cjs/index.cjs.map +1 -1
  7. package/apps/viewer/dist/esm/index.js +2627 -414
  8. package/apps/viewer/dist/esm/index.js.map +1 -1
  9. package/apps/viewer/dist/tsconfig.tsbuildinfo +1 -1
  10. package/apps/viewer/dist/types/index.d.ts.map +1 -1
  11. package/package.json +6 -1
  12. package/packages/client/dist/browser/index.global.js +1 -1
  13. package/packages/client/dist/browser/index.global.js.map +1 -1
  14. package/packages/client/dist/cjs/index.cjs +2101 -108
  15. package/packages/client/dist/cjs/index.cjs.map +1 -1
  16. package/packages/client/dist/esm/index.js +2107 -108
  17. package/packages/client/dist/esm/index.js.map +1 -1
  18. package/packages/client/dist/tsconfig.tsbuildinfo +1 -1
  19. package/packages/client/dist/types/index.d.ts +3 -2
  20. package/packages/client/dist/types/index.d.ts.map +1 -1
  21. package/packages/client/dist/types/prediction.d.ts +3 -1
  22. package/packages/client/dist/types/prediction.d.ts.map +1 -1
  23. package/packages/engine/dist/browser/index.global.js +15 -15
  24. package/packages/engine/dist/browser/index.global.js.map +1 -1
  25. package/packages/engine/dist/cjs/index.cjs +18 -2
  26. package/packages/engine/dist/cjs/index.cjs.map +1 -1
  27. package/packages/engine/dist/esm/index.js +17 -2
  28. package/packages/engine/dist/esm/index.js.map +1 -1
  29. package/packages/engine/dist/tsconfig.tsbuildinfo +1 -1
  30. package/packages/engine/dist/types/host.d.ts +5 -2
  31. package/packages/engine/dist/types/host.d.ts.map +1 -1
  32. package/packages/engine/dist/types/index.d.ts +3 -2
  33. package/packages/engine/dist/types/index.d.ts.map +1 -1
  34. package/packages/engine/dist/types/render/camera.d.ts +8 -0
  35. package/packages/engine/dist/types/render/camera.d.ts.map +1 -0
  36. package/packages/engine/dist/types/render/draw.d.ts +9 -0
  37. package/packages/engine/dist/types/render/draw.d.ts.map +1 -0
  38. package/packages/game/dist/browser/index.global.js +1 -1
  39. package/packages/game/dist/browser/index.global.js.map +1 -1
  40. package/packages/game/dist/cjs/index.cjs +200 -3
  41. package/packages/game/dist/cjs/index.cjs.map +1 -1
  42. package/packages/game/dist/esm/index.js +200 -3
  43. package/packages/game/dist/esm/index.js.map +1 -1
  44. package/packages/game/dist/tsconfig.tsbuildinfo +1 -1
  45. package/packages/game/dist/types/entities/spawn.d.ts +1 -0
  46. package/packages/game/dist/types/entities/spawn.d.ts.map +1 -1
  47. package/packages/game/dist/types/entities/system.d.ts +1 -0
  48. package/packages/game/dist/types/entities/system.d.ts.map +1 -1
  49. package/packages/game/dist/types/index.d.ts +2 -1
  50. package/packages/game/dist/types/index.d.ts.map +1 -1
  51. package/packages/shared/dist/browser/index.global.js +1 -1
  52. package/packages/shared/dist/browser/index.global.js.map +1 -1
  53. package/packages/shared/dist/cjs/index.cjs +68 -0
  54. package/packages/shared/dist/cjs/index.cjs.map +1 -1
  55. package/packages/shared/dist/esm/index.js +67 -0
  56. package/packages/shared/dist/esm/index.js.map +1 -1
  57. package/packages/shared/dist/tsconfig.tsbuildinfo +1 -1
  58. package/packages/shared/dist/types/index.d.ts +2 -1
  59. package/packages/shared/dist/types/index.d.ts.map +1 -1
  60. package/packages/shared/dist/types/pmove/apply.d.ts +5 -0
  61. package/packages/shared/dist/types/pmove/apply.d.ts.map +1 -0
  62. package/packages/shared/dist/types/pmove/index.d.ts +18 -0
  63. package/packages/shared/dist/types/pmove/index.d.ts.map +1 -0
  64. package/packages/shared/dist/types/protocol/index.d.ts +6 -0
  65. package/packages/shared/dist/types/protocol/index.d.ts.map +1 -0
  66. package/packages/shared/dist/types/protocol/player-state.d.ts +11 -0
  67. package/packages/shared/dist/types/protocol/player-state.d.ts.map +1 -0
  68. package/packages/tools/dist/tsconfig.tsbuildinfo +1 -1
@@ -25,77 +25,1731 @@ __export(index_exports, {
25
25
  module.exports = __toCommonJS(index_exports);
26
26
 
27
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  // ../../packages/client/dist/esm/index.js
28
- var ZERO_VEC3 = { x: 0, y: 0, z: 0 };
29
- var DEG_TO_RAD = Math.PI / 180;
30
- function addVec3(a, b) {
31
- return { x: a.x + b.x, y: a.y + b.y, z: a.z + b.z };
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+ var __defProp2 = Object.defineProperty;
29
+ var __export2 = (target, all) => {
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+ for (var name in all)
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+ __defProp2(target, name, { get: all[name], enumerable: true });
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+ };
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+ var EPSILON = 1e-6;
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+ var ARRAY_TYPE = typeof Float32Array !== "undefined" ? Float32Array : Array;
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+ var RANDOM = Math.random;
36
+ function round(a) {
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+ if (a >= 0) return Math.round(a);
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+ return a % 0.5 === 0 ? Math.floor(a) : Math.round(a);
32
39
  }
33
- function scaleVec3(a, scalar) {
34
- return { x: a.x * scalar, y: a.y * scalar, z: a.z * scalar };
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+ var degree = Math.PI / 180;
41
+ var radian = 180 / Math.PI;
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+ var mat4_exports = {};
43
+ __export2(mat4_exports, {
44
+ add: () => add,
45
+ adjoint: () => adjoint,
46
+ clone: () => clone,
47
+ copy: () => copy,
48
+ create: () => create,
49
+ decompose: () => decompose,
50
+ determinant: () => determinant,
51
+ equals: () => equals,
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+ exactEquals: () => exactEquals,
53
+ frob: () => frob,
54
+ fromQuat: () => fromQuat,
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+ fromQuat2: () => fromQuat2,
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+ fromRotation: () => fromRotation,
57
+ fromRotationTranslation: () => fromRotationTranslation,
58
+ fromRotationTranslationScale: () => fromRotationTranslationScale,
59
+ fromRotationTranslationScaleOrigin: () => fromRotationTranslationScaleOrigin,
60
+ fromScaling: () => fromScaling,
61
+ fromTranslation: () => fromTranslation,
62
+ fromValues: () => fromValues,
63
+ fromXRotation: () => fromXRotation,
64
+ fromYRotation: () => fromYRotation,
65
+ fromZRotation: () => fromZRotation,
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+ frustum: () => frustum,
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+ getRotation: () => getRotation,
68
+ getScaling: () => getScaling,
69
+ getTranslation: () => getTranslation,
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+ identity: () => identity,
71
+ invert: () => invert,
72
+ lookAt: () => lookAt,
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+ mul: () => mul,
74
+ multiply: () => multiply,
75
+ multiplyScalar: () => multiplyScalar,
76
+ multiplyScalarAndAdd: () => multiplyScalarAndAdd,
77
+ ortho: () => ortho,
78
+ orthoNO: () => orthoNO,
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+ orthoZO: () => orthoZO,
80
+ perspective: () => perspective,
81
+ perspectiveFromFieldOfView: () => perspectiveFromFieldOfView,
82
+ perspectiveNO: () => perspectiveNO,
83
+ perspectiveZO: () => perspectiveZO,
84
+ rotate: () => rotate,
85
+ rotateX: () => rotateX,
86
+ rotateY: () => rotateY,
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+ rotateZ: () => rotateZ,
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+ scale: () => scale,
89
+ set: () => set,
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+ str: () => str,
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+ sub: () => sub,
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+ subtract: () => subtract,
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+ targetTo: () => targetTo,
94
+ translate: () => translate,
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+ transpose: () => transpose
96
+ });
97
+ function create() {
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+ var out = new ARRAY_TYPE(16);
99
+ if (ARRAY_TYPE != Float32Array) {
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+ out[1] = 0;
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+ out[2] = 0;
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+ out[3] = 0;
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+ out[4] = 0;
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+ out[6] = 0;
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+ out[7] = 0;
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+ out[8] = 0;
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+ out[9] = 0;
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+ out[11] = 0;
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+ out[12] = 0;
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+ out[13] = 0;
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+ out[14] = 0;
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+ }
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+ out[0] = 1;
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+ out[5] = 1;
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+ out[10] = 1;
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+ out[15] = 1;
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+ return out;
35
118
  }
36
- function dotVec3(a, b) {
37
- return a.x * b.x + a.y * b.y + a.z * b.z;
119
+ function clone(a) {
120
+ var out = new ARRAY_TYPE(16);
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+ out[0] = a[0];
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+ out[1] = a[1];
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+ out[2] = a[2];
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+ out[3] = a[3];
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+ out[4] = a[4];
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+ out[5] = a[5];
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+ out[6] = a[6];
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+ out[7] = a[7];
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+ out[8] = a[8];
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+ out[9] = a[9];
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+ out[10] = a[10];
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+ out[11] = a[11];
133
+ out[12] = a[12];
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+ out[13] = a[13];
135
+ out[14] = a[14];
136
+ out[15] = a[15];
137
+ return out;
38
138
  }
39
- function lengthSquaredVec3(a) {
40
- return dotVec3(a, a);
139
+ function copy(out, a) {
140
+ out[0] = a[0];
141
+ out[1] = a[1];
142
+ out[2] = a[2];
143
+ out[3] = a[3];
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+ out[4] = a[4];
145
+ out[5] = a[5];
146
+ out[6] = a[6];
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+ out[7] = a[7];
148
+ out[8] = a[8];
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+ out[9] = a[9];
150
+ out[10] = a[10];
151
+ out[11] = a[11];
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+ out[12] = a[12];
153
+ out[13] = a[13];
154
+ out[14] = a[14];
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+ out[15] = a[15];
156
+ return out;
41
157
  }
42
- function lengthVec3(a) {
43
- return Math.sqrt(lengthSquaredVec3(a));
158
+ function fromValues(m00, m01, m02, m03, m10, m11, m12, m13, m20, m21, m22, m23, m30, m31, m32, m33) {
159
+ var out = new ARRAY_TYPE(16);
160
+ out[0] = m00;
161
+ out[1] = m01;
162
+ out[2] = m02;
163
+ out[3] = m03;
164
+ out[4] = m10;
165
+ out[5] = m11;
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+ out[6] = m12;
167
+ out[7] = m13;
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+ out[8] = m20;
169
+ out[9] = m21;
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+ out[10] = m22;
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+ out[11] = m23;
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+ out[12] = m30;
173
+ out[13] = m31;
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+ out[14] = m32;
175
+ out[15] = m33;
176
+ return out;
44
177
  }
45
- function normalizeVec3(a) {
46
- const len = lengthVec3(a);
47
- return len === 0 ? a : scaleVec3(a, 1 / len);
178
+ function set(out, m00, m01, m02, m03, m10, m11, m12, m13, m20, m21, m22, m23, m30, m31, m32, m33) {
179
+ out[0] = m00;
180
+ out[1] = m01;
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+ out[2] = m02;
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+ out[3] = m03;
183
+ out[4] = m10;
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+ out[5] = m11;
185
+ out[6] = m12;
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+ out[7] = m13;
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+ out[8] = m20;
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+ out[9] = m21;
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+ out[10] = m22;
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+ out[11] = m23;
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+ out[12] = m30;
192
+ out[13] = m31;
193
+ out[14] = m32;
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+ out[15] = m33;
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+ return out;
48
196
  }
49
- var PITCH = 0;
50
- var YAW = 1;
51
- var ROLL = 2;
52
- var DEG2RAD_FACTOR = Math.PI / 180;
53
- var RAD2DEG_FACTOR = 180 / Math.PI;
54
- function axisComponent(vec, axis) {
55
- switch (axis) {
56
- case PITCH:
57
- return vec.x;
58
- case YAW:
59
- return vec.y;
60
- case ROLL:
61
- default:
62
- return vec.z;
197
+ function identity(out) {
198
+ out[0] = 1;
199
+ out[1] = 0;
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+ out[2] = 0;
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+ out[3] = 0;
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+ out[4] = 0;
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+ out[5] = 1;
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+ out[6] = 0;
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+ out[7] = 0;
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+ out[8] = 0;
207
+ out[9] = 0;
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+ out[10] = 1;
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+ out[11] = 0;
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+ out[12] = 0;
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+ out[13] = 0;
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+ out[14] = 0;
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+ out[15] = 1;
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+ return out;
215
+ }
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+ function transpose(out, a) {
217
+ if (out === a) {
218
+ var a01 = a[1], a02 = a[2], a03 = a[3];
219
+ var a12 = a[6], a13 = a[7];
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+ var a23 = a[11];
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+ out[1] = a[4];
222
+ out[2] = a[8];
223
+ out[3] = a[12];
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+ out[4] = a01;
225
+ out[6] = a[9];
226
+ out[7] = a[13];
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+ out[8] = a02;
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+ out[9] = a12;
229
+ out[11] = a[14];
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+ out[12] = a03;
231
+ out[13] = a13;
232
+ out[14] = a23;
233
+ } else {
234
+ out[0] = a[0];
235
+ out[1] = a[4];
236
+ out[2] = a[8];
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+ out[3] = a[12];
238
+ out[4] = a[1];
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+ out[5] = a[5];
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+ out[6] = a[9];
241
+ out[7] = a[13];
242
+ out[8] = a[2];
243
+ out[9] = a[6];
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+ out[10] = a[10];
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+ out[11] = a[14];
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+ out[12] = a[3];
247
+ out[13] = a[7];
248
+ out[14] = a[11];
249
+ out[15] = a[15];
250
+ }
251
+ return out;
252
+ }
253
+ function invert(out, a) {
254
+ var a00 = a[0], a01 = a[1], a02 = a[2], a03 = a[3];
255
+ var a10 = a[4], a11 = a[5], a12 = a[6], a13 = a[7];
256
+ var a20 = a[8], a21 = a[9], a22 = a[10], a23 = a[11];
257
+ var a30 = a[12], a31 = a[13], a32 = a[14], a33 = a[15];
258
+ var b00 = a00 * a11 - a01 * a10;
259
+ var b01 = a00 * a12 - a02 * a10;
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+ var b02 = a00 * a13 - a03 * a10;
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+ var b03 = a01 * a12 - a02 * a11;
262
+ var b04 = a01 * a13 - a03 * a11;
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+ var b05 = a02 * a13 - a03 * a12;
264
+ var b06 = a20 * a31 - a21 * a30;
265
+ var b07 = a20 * a32 - a22 * a30;
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+ var b08 = a20 * a33 - a23 * a30;
267
+ var b09 = a21 * a32 - a22 * a31;
268
+ var b10 = a21 * a33 - a23 * a31;
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+ var b11 = a22 * a33 - a23 * a32;
270
+ var det = b00 * b11 - b01 * b10 + b02 * b09 + b03 * b08 - b04 * b07 + b05 * b06;
271
+ if (!det) {
272
+ return null;
273
+ }
274
+ det = 1 / det;
275
+ out[0] = (a11 * b11 - a12 * b10 + a13 * b09) * det;
276
+ out[1] = (a02 * b10 - a01 * b11 - a03 * b09) * det;
277
+ out[2] = (a31 * b05 - a32 * b04 + a33 * b03) * det;
278
+ out[3] = (a22 * b04 - a21 * b05 - a23 * b03) * det;
279
+ out[4] = (a12 * b08 - a10 * b11 - a13 * b07) * det;
280
+ out[5] = (a00 * b11 - a02 * b08 + a03 * b07) * det;
281
+ out[6] = (a32 * b02 - a30 * b05 - a33 * b01) * det;
282
+ out[7] = (a20 * b05 - a22 * b02 + a23 * b01) * det;
283
+ out[8] = (a10 * b10 - a11 * b08 + a13 * b06) * det;
284
+ out[9] = (a01 * b08 - a00 * b10 - a03 * b06) * det;
285
+ out[10] = (a30 * b04 - a31 * b02 + a33 * b00) * det;
286
+ out[11] = (a21 * b02 - a20 * b04 - a23 * b00) * det;
287
+ out[12] = (a11 * b07 - a10 * b09 - a12 * b06) * det;
288
+ out[13] = (a00 * b09 - a01 * b07 + a02 * b06) * det;
289
+ out[14] = (a31 * b01 - a30 * b03 - a32 * b00) * det;
290
+ out[15] = (a20 * b03 - a21 * b01 + a22 * b00) * det;
291
+ return out;
292
+ }
293
+ function adjoint(out, a) {
294
+ var a00 = a[0], a01 = a[1], a02 = a[2], a03 = a[3];
295
+ var a10 = a[4], a11 = a[5], a12 = a[6], a13 = a[7];
296
+ var a20 = a[8], a21 = a[9], a22 = a[10], a23 = a[11];
297
+ var a30 = a[12], a31 = a[13], a32 = a[14], a33 = a[15];
298
+ var b00 = a00 * a11 - a01 * a10;
299
+ var b01 = a00 * a12 - a02 * a10;
300
+ var b02 = a00 * a13 - a03 * a10;
301
+ var b03 = a01 * a12 - a02 * a11;
302
+ var b04 = a01 * a13 - a03 * a11;
303
+ var b05 = a02 * a13 - a03 * a12;
304
+ var b06 = a20 * a31 - a21 * a30;
305
+ var b07 = a20 * a32 - a22 * a30;
306
+ var b08 = a20 * a33 - a23 * a30;
307
+ var b09 = a21 * a32 - a22 * a31;
308
+ var b10 = a21 * a33 - a23 * a31;
309
+ var b11 = a22 * a33 - a23 * a32;
310
+ out[0] = a11 * b11 - a12 * b10 + a13 * b09;
311
+ out[1] = a02 * b10 - a01 * b11 - a03 * b09;
312
+ out[2] = a31 * b05 - a32 * b04 + a33 * b03;
313
+ out[3] = a22 * b04 - a21 * b05 - a23 * b03;
314
+ out[4] = a12 * b08 - a10 * b11 - a13 * b07;
315
+ out[5] = a00 * b11 - a02 * b08 + a03 * b07;
316
+ out[6] = a32 * b02 - a30 * b05 - a33 * b01;
317
+ out[7] = a20 * b05 - a22 * b02 + a23 * b01;
318
+ out[8] = a10 * b10 - a11 * b08 + a13 * b06;
319
+ out[9] = a01 * b08 - a00 * b10 - a03 * b06;
320
+ out[10] = a30 * b04 - a31 * b02 + a33 * b00;
321
+ out[11] = a21 * b02 - a20 * b04 - a23 * b00;
322
+ out[12] = a11 * b07 - a10 * b09 - a12 * b06;
323
+ out[13] = a00 * b09 - a01 * b07 + a02 * b06;
324
+ out[14] = a31 * b01 - a30 * b03 - a32 * b00;
325
+ out[15] = a20 * b03 - a21 * b01 + a22 * b00;
326
+ return out;
327
+ }
328
+ function determinant(a) {
329
+ var a00 = a[0], a01 = a[1], a02 = a[2], a03 = a[3];
330
+ var a10 = a[4], a11 = a[5], a12 = a[6], a13 = a[7];
331
+ var a20 = a[8], a21 = a[9], a22 = a[10], a23 = a[11];
332
+ var a30 = a[12], a31 = a[13], a32 = a[14], a33 = a[15];
333
+ var b0 = a00 * a11 - a01 * a10;
334
+ var b1 = a00 * a12 - a02 * a10;
335
+ var b2 = a01 * a12 - a02 * a11;
336
+ var b3 = a20 * a31 - a21 * a30;
337
+ var b4 = a20 * a32 - a22 * a30;
338
+ var b5 = a21 * a32 - a22 * a31;
339
+ var b6 = a00 * b5 - a01 * b4 + a02 * b3;
340
+ var b7 = a10 * b5 - a11 * b4 + a12 * b3;
341
+ var b8 = a20 * b2 - a21 * b1 + a22 * b0;
342
+ var b9 = a30 * b2 - a31 * b1 + a32 * b0;
343
+ return a13 * b6 - a03 * b7 + a33 * b8 - a23 * b9;
344
+ }
345
+ function multiply(out, a, b) {
346
+ var a00 = a[0], a01 = a[1], a02 = a[2], a03 = a[3];
347
+ var a10 = a[4], a11 = a[5], a12 = a[6], a13 = a[7];
348
+ var a20 = a[8], a21 = a[9], a22 = a[10], a23 = a[11];
349
+ var a30 = a[12], a31 = a[13], a32 = a[14], a33 = a[15];
350
+ var b0 = b[0], b1 = b[1], b2 = b[2], b3 = b[3];
351
+ out[0] = b0 * a00 + b1 * a10 + b2 * a20 + b3 * a30;
352
+ out[1] = b0 * a01 + b1 * a11 + b2 * a21 + b3 * a31;
353
+ out[2] = b0 * a02 + b1 * a12 + b2 * a22 + b3 * a32;
354
+ out[3] = b0 * a03 + b1 * a13 + b2 * a23 + b3 * a33;
355
+ b0 = b[4];
356
+ b1 = b[5];
357
+ b2 = b[6];
358
+ b3 = b[7];
359
+ out[4] = b0 * a00 + b1 * a10 + b2 * a20 + b3 * a30;
360
+ out[5] = b0 * a01 + b1 * a11 + b2 * a21 + b3 * a31;
361
+ out[6] = b0 * a02 + b1 * a12 + b2 * a22 + b3 * a32;
362
+ out[7] = b0 * a03 + b1 * a13 + b2 * a23 + b3 * a33;
363
+ b0 = b[8];
364
+ b1 = b[9];
365
+ b2 = b[10];
366
+ b3 = b[11];
367
+ out[8] = b0 * a00 + b1 * a10 + b2 * a20 + b3 * a30;
368
+ out[9] = b0 * a01 + b1 * a11 + b2 * a21 + b3 * a31;
369
+ out[10] = b0 * a02 + b1 * a12 + b2 * a22 + b3 * a32;
370
+ out[11] = b0 * a03 + b1 * a13 + b2 * a23 + b3 * a33;
371
+ b0 = b[12];
372
+ b1 = b[13];
373
+ b2 = b[14];
374
+ b3 = b[15];
375
+ out[12] = b0 * a00 + b1 * a10 + b2 * a20 + b3 * a30;
376
+ out[13] = b0 * a01 + b1 * a11 + b2 * a21 + b3 * a31;
377
+ out[14] = b0 * a02 + b1 * a12 + b2 * a22 + b3 * a32;
378
+ out[15] = b0 * a03 + b1 * a13 + b2 * a23 + b3 * a33;
379
+ return out;
380
+ }
381
+ function translate(out, a, v) {
382
+ var x = v[0], y = v[1], z = v[2];
383
+ var a00, a01, a02, a03;
384
+ var a10, a11, a12, a13;
385
+ var a20, a21, a22, a23;
386
+ if (a === out) {
387
+ out[12] = a[0] * x + a[4] * y + a[8] * z + a[12];
388
+ out[13] = a[1] * x + a[5] * y + a[9] * z + a[13];
389
+ out[14] = a[2] * x + a[6] * y + a[10] * z + a[14];
390
+ out[15] = a[3] * x + a[7] * y + a[11] * z + a[15];
391
+ } else {
392
+ a00 = a[0];
393
+ a01 = a[1];
394
+ a02 = a[2];
395
+ a03 = a[3];
396
+ a10 = a[4];
397
+ a11 = a[5];
398
+ a12 = a[6];
399
+ a13 = a[7];
400
+ a20 = a[8];
401
+ a21 = a[9];
402
+ a22 = a[10];
403
+ a23 = a[11];
404
+ out[0] = a00;
405
+ out[1] = a01;
406
+ out[2] = a02;
407
+ out[3] = a03;
408
+ out[4] = a10;
409
+ out[5] = a11;
410
+ out[6] = a12;
411
+ out[7] = a13;
412
+ out[8] = a20;
413
+ out[9] = a21;
414
+ out[10] = a22;
415
+ out[11] = a23;
416
+ out[12] = a00 * x + a10 * y + a20 * z + a[12];
417
+ out[13] = a01 * x + a11 * y + a21 * z + a[13];
418
+ out[14] = a02 * x + a12 * y + a22 * z + a[14];
419
+ out[15] = a03 * x + a13 * y + a23 * z + a[15];
420
+ }
421
+ return out;
422
+ }
423
+ function scale(out, a, v) {
424
+ var x = v[0], y = v[1], z = v[2];
425
+ out[0] = a[0] * x;
426
+ out[1] = a[1] * x;
427
+ out[2] = a[2] * x;
428
+ out[3] = a[3] * x;
429
+ out[4] = a[4] * y;
430
+ out[5] = a[5] * y;
431
+ out[6] = a[6] * y;
432
+ out[7] = a[7] * y;
433
+ out[8] = a[8] * z;
434
+ out[9] = a[9] * z;
435
+ out[10] = a[10] * z;
436
+ out[11] = a[11] * z;
437
+ out[12] = a[12];
438
+ out[13] = a[13];
439
+ out[14] = a[14];
440
+ out[15] = a[15];
441
+ return out;
442
+ }
443
+ function rotate(out, a, rad, axis) {
444
+ var x = axis[0], y = axis[1], z = axis[2];
445
+ var len2 = Math.sqrt(x * x + y * y + z * z);
446
+ var s, c, t;
447
+ var a00, a01, a02, a03;
448
+ var a10, a11, a12, a13;
449
+ var a20, a21, a22, a23;
450
+ var b00, b01, b02;
451
+ var b10, b11, b12;
452
+ var b20, b21, b22;
453
+ if (len2 < EPSILON) {
454
+ return null;
455
+ }
456
+ len2 = 1 / len2;
457
+ x *= len2;
458
+ y *= len2;
459
+ z *= len2;
460
+ s = Math.sin(rad);
461
+ c = Math.cos(rad);
462
+ t = 1 - c;
463
+ a00 = a[0];
464
+ a01 = a[1];
465
+ a02 = a[2];
466
+ a03 = a[3];
467
+ a10 = a[4];
468
+ a11 = a[5];
469
+ a12 = a[6];
470
+ a13 = a[7];
471
+ a20 = a[8];
472
+ a21 = a[9];
473
+ a22 = a[10];
474
+ a23 = a[11];
475
+ b00 = x * x * t + c;
476
+ b01 = y * x * t + z * s;
477
+ b02 = z * x * t - y * s;
478
+ b10 = x * y * t - z * s;
479
+ b11 = y * y * t + c;
480
+ b12 = z * y * t + x * s;
481
+ b20 = x * z * t + y * s;
482
+ b21 = y * z * t - x * s;
483
+ b22 = z * z * t + c;
484
+ out[0] = a00 * b00 + a10 * b01 + a20 * b02;
485
+ out[1] = a01 * b00 + a11 * b01 + a21 * b02;
486
+ out[2] = a02 * b00 + a12 * b01 + a22 * b02;
487
+ out[3] = a03 * b00 + a13 * b01 + a23 * b02;
488
+ out[4] = a00 * b10 + a10 * b11 + a20 * b12;
489
+ out[5] = a01 * b10 + a11 * b11 + a21 * b12;
490
+ out[6] = a02 * b10 + a12 * b11 + a22 * b12;
491
+ out[7] = a03 * b10 + a13 * b11 + a23 * b12;
492
+ out[8] = a00 * b20 + a10 * b21 + a20 * b22;
493
+ out[9] = a01 * b20 + a11 * b21 + a21 * b22;
494
+ out[10] = a02 * b20 + a12 * b21 + a22 * b22;
495
+ out[11] = a03 * b20 + a13 * b21 + a23 * b22;
496
+ if (a !== out) {
497
+ out[12] = a[12];
498
+ out[13] = a[13];
499
+ out[14] = a[14];
500
+ out[15] = a[15];
501
+ }
502
+ return out;
503
+ }
504
+ function rotateX(out, a, rad) {
505
+ var s = Math.sin(rad);
506
+ var c = Math.cos(rad);
507
+ var a10 = a[4];
508
+ var a11 = a[5];
509
+ var a12 = a[6];
510
+ var a13 = a[7];
511
+ var a20 = a[8];
512
+ var a21 = a[9];
513
+ var a22 = a[10];
514
+ var a23 = a[11];
515
+ if (a !== out) {
516
+ out[0] = a[0];
517
+ out[1] = a[1];
518
+ out[2] = a[2];
519
+ out[3] = a[3];
520
+ out[12] = a[12];
521
+ out[13] = a[13];
522
+ out[14] = a[14];
523
+ out[15] = a[15];
524
+ }
525
+ out[4] = a10 * c + a20 * s;
526
+ out[5] = a11 * c + a21 * s;
527
+ out[6] = a12 * c + a22 * s;
528
+ out[7] = a13 * c + a23 * s;
529
+ out[8] = a20 * c - a10 * s;
530
+ out[9] = a21 * c - a11 * s;
531
+ out[10] = a22 * c - a12 * s;
532
+ out[11] = a23 * c - a13 * s;
533
+ return out;
534
+ }
535
+ function rotateY(out, a, rad) {
536
+ var s = Math.sin(rad);
537
+ var c = Math.cos(rad);
538
+ var a00 = a[0];
539
+ var a01 = a[1];
540
+ var a02 = a[2];
541
+ var a03 = a[3];
542
+ var a20 = a[8];
543
+ var a21 = a[9];
544
+ var a22 = a[10];
545
+ var a23 = a[11];
546
+ if (a !== out) {
547
+ out[4] = a[4];
548
+ out[5] = a[5];
549
+ out[6] = a[6];
550
+ out[7] = a[7];
551
+ out[12] = a[12];
552
+ out[13] = a[13];
553
+ out[14] = a[14];
554
+ out[15] = a[15];
555
+ }
556
+ out[0] = a00 * c - a20 * s;
557
+ out[1] = a01 * c - a21 * s;
558
+ out[2] = a02 * c - a22 * s;
559
+ out[3] = a03 * c - a23 * s;
560
+ out[8] = a00 * s + a20 * c;
561
+ out[9] = a01 * s + a21 * c;
562
+ out[10] = a02 * s + a22 * c;
563
+ out[11] = a03 * s + a23 * c;
564
+ return out;
565
+ }
566
+ function rotateZ(out, a, rad) {
567
+ var s = Math.sin(rad);
568
+ var c = Math.cos(rad);
569
+ var a00 = a[0];
570
+ var a01 = a[1];
571
+ var a02 = a[2];
572
+ var a03 = a[3];
573
+ var a10 = a[4];
574
+ var a11 = a[5];
575
+ var a12 = a[6];
576
+ var a13 = a[7];
577
+ if (a !== out) {
578
+ out[8] = a[8];
579
+ out[9] = a[9];
580
+ out[10] = a[10];
581
+ out[11] = a[11];
582
+ out[12] = a[12];
583
+ out[13] = a[13];
584
+ out[14] = a[14];
585
+ out[15] = a[15];
586
+ }
587
+ out[0] = a00 * c + a10 * s;
588
+ out[1] = a01 * c + a11 * s;
589
+ out[2] = a02 * c + a12 * s;
590
+ out[3] = a03 * c + a13 * s;
591
+ out[4] = a10 * c - a00 * s;
592
+ out[5] = a11 * c - a01 * s;
593
+ out[6] = a12 * c - a02 * s;
594
+ out[7] = a13 * c - a03 * s;
595
+ return out;
596
+ }
597
+ function fromTranslation(out, v) {
598
+ out[0] = 1;
599
+ out[1] = 0;
600
+ out[2] = 0;
601
+ out[3] = 0;
602
+ out[4] = 0;
603
+ out[5] = 1;
604
+ out[6] = 0;
605
+ out[7] = 0;
606
+ out[8] = 0;
607
+ out[9] = 0;
608
+ out[10] = 1;
609
+ out[11] = 0;
610
+ out[12] = v[0];
611
+ out[13] = v[1];
612
+ out[14] = v[2];
613
+ out[15] = 1;
614
+ return out;
615
+ }
616
+ function fromScaling(out, v) {
617
+ out[0] = v[0];
618
+ out[1] = 0;
619
+ out[2] = 0;
620
+ out[3] = 0;
621
+ out[4] = 0;
622
+ out[5] = v[1];
623
+ out[6] = 0;
624
+ out[7] = 0;
625
+ out[8] = 0;
626
+ out[9] = 0;
627
+ out[10] = v[2];
628
+ out[11] = 0;
629
+ out[12] = 0;
630
+ out[13] = 0;
631
+ out[14] = 0;
632
+ out[15] = 1;
633
+ return out;
634
+ }
635
+ function fromRotation(out, rad, axis) {
636
+ var x = axis[0], y = axis[1], z = axis[2];
637
+ var len2 = Math.sqrt(x * x + y * y + z * z);
638
+ var s, c, t;
639
+ if (len2 < EPSILON) {
640
+ return null;
641
+ }
642
+ len2 = 1 / len2;
643
+ x *= len2;
644
+ y *= len2;
645
+ z *= len2;
646
+ s = Math.sin(rad);
647
+ c = Math.cos(rad);
648
+ t = 1 - c;
649
+ out[0] = x * x * t + c;
650
+ out[1] = y * x * t + z * s;
651
+ out[2] = z * x * t - y * s;
652
+ out[3] = 0;
653
+ out[4] = x * y * t - z * s;
654
+ out[5] = y * y * t + c;
655
+ out[6] = z * y * t + x * s;
656
+ out[7] = 0;
657
+ out[8] = x * z * t + y * s;
658
+ out[9] = y * z * t - x * s;
659
+ out[10] = z * z * t + c;
660
+ out[11] = 0;
661
+ out[12] = 0;
662
+ out[13] = 0;
663
+ out[14] = 0;
664
+ out[15] = 1;
665
+ return out;
666
+ }
667
+ function fromXRotation(out, rad) {
668
+ var s = Math.sin(rad);
669
+ var c = Math.cos(rad);
670
+ out[0] = 1;
671
+ out[1] = 0;
672
+ out[2] = 0;
673
+ out[3] = 0;
674
+ out[4] = 0;
675
+ out[5] = c;
676
+ out[6] = s;
677
+ out[7] = 0;
678
+ out[8] = 0;
679
+ out[9] = -s;
680
+ out[10] = c;
681
+ out[11] = 0;
682
+ out[12] = 0;
683
+ out[13] = 0;
684
+ out[14] = 0;
685
+ out[15] = 1;
686
+ return out;
687
+ }
688
+ function fromYRotation(out, rad) {
689
+ var s = Math.sin(rad);
690
+ var c = Math.cos(rad);
691
+ out[0] = c;
692
+ out[1] = 0;
693
+ out[2] = -s;
694
+ out[3] = 0;
695
+ out[4] = 0;
696
+ out[5] = 1;
697
+ out[6] = 0;
698
+ out[7] = 0;
699
+ out[8] = s;
700
+ out[9] = 0;
701
+ out[10] = c;
702
+ out[11] = 0;
703
+ out[12] = 0;
704
+ out[13] = 0;
705
+ out[14] = 0;
706
+ out[15] = 1;
707
+ return out;
708
+ }
709
+ function fromZRotation(out, rad) {
710
+ var s = Math.sin(rad);
711
+ var c = Math.cos(rad);
712
+ out[0] = c;
713
+ out[1] = s;
714
+ out[2] = 0;
715
+ out[3] = 0;
716
+ out[4] = -s;
717
+ out[5] = c;
718
+ out[6] = 0;
719
+ out[7] = 0;
720
+ out[8] = 0;
721
+ out[9] = 0;
722
+ out[10] = 1;
723
+ out[11] = 0;
724
+ out[12] = 0;
725
+ out[13] = 0;
726
+ out[14] = 0;
727
+ out[15] = 1;
728
+ return out;
729
+ }
730
+ function fromRotationTranslation(out, q, v) {
731
+ var x = q[0], y = q[1], z = q[2], w = q[3];
732
+ var x2 = x + x;
733
+ var y2 = y + y;
734
+ var z2 = z + z;
735
+ var xx = x * x2;
736
+ var xy = x * y2;
737
+ var xz = x * z2;
738
+ var yy = y * y2;
739
+ var yz = y * z2;
740
+ var zz = z * z2;
741
+ var wx = w * x2;
742
+ var wy = w * y2;
743
+ var wz = w * z2;
744
+ out[0] = 1 - (yy + zz);
745
+ out[1] = xy + wz;
746
+ out[2] = xz - wy;
747
+ out[3] = 0;
748
+ out[4] = xy - wz;
749
+ out[5] = 1 - (xx + zz);
750
+ out[6] = yz + wx;
751
+ out[7] = 0;
752
+ out[8] = xz + wy;
753
+ out[9] = yz - wx;
754
+ out[10] = 1 - (xx + yy);
755
+ out[11] = 0;
756
+ out[12] = v[0];
757
+ out[13] = v[1];
758
+ out[14] = v[2];
759
+ out[15] = 1;
760
+ return out;
761
+ }
762
+ function fromQuat2(out, a) {
763
+ var translation = new ARRAY_TYPE(3);
764
+ var bx = -a[0], by = -a[1], bz = -a[2], bw = a[3], ax = a[4], ay = a[5], az = a[6], aw = a[7];
765
+ var magnitude = bx * bx + by * by + bz * bz + bw * bw;
766
+ if (magnitude > 0) {
767
+ translation[0] = (ax * bw + aw * bx + ay * bz - az * by) * 2 / magnitude;
768
+ translation[1] = (ay * bw + aw * by + az * bx - ax * bz) * 2 / magnitude;
769
+ translation[2] = (az * bw + aw * bz + ax * by - ay * bx) * 2 / magnitude;
770
+ } else {
771
+ translation[0] = (ax * bw + aw * bx + ay * bz - az * by) * 2;
772
+ translation[1] = (ay * bw + aw * by + az * bx - ax * bz) * 2;
773
+ translation[2] = (az * bw + aw * bz + ax * by - ay * bx) * 2;
63
774
  }
775
+ fromRotationTranslation(out, a, translation);
776
+ return out;
64
777
  }
65
- function degToRad(degrees) {
66
- return degrees * DEG2RAD_FACTOR;
778
+ function getTranslation(out, mat) {
779
+ out[0] = mat[12];
780
+ out[1] = mat[13];
781
+ out[2] = mat[14];
782
+ return out;
67
783
  }
68
- function angleMod(angle) {
69
- const value = angle % 360;
70
- return value < 0 ? 360 + value : value;
784
+ function getScaling(out, mat) {
785
+ var m11 = mat[0];
786
+ var m12 = mat[1];
787
+ var m13 = mat[2];
788
+ var m21 = mat[4];
789
+ var m22 = mat[5];
790
+ var m23 = mat[6];
791
+ var m31 = mat[8];
792
+ var m32 = mat[9];
793
+ var m33 = mat[10];
794
+ out[0] = Math.sqrt(m11 * m11 + m12 * m12 + m13 * m13);
795
+ out[1] = Math.sqrt(m21 * m21 + m22 * m22 + m23 * m23);
796
+ out[2] = Math.sqrt(m31 * m31 + m32 * m32 + m33 * m33);
797
+ return out;
71
798
  }
72
- function angleVectors(angles) {
73
- const yaw = degToRad(axisComponent(angles, YAW));
74
- const pitch = degToRad(axisComponent(angles, PITCH));
75
- const roll = degToRad(axisComponent(angles, ROLL));
76
- const sy = Math.sin(yaw);
77
- const cy = Math.cos(yaw);
78
- const sp = Math.sin(pitch);
79
- const cp = Math.cos(pitch);
80
- const sr = Math.sin(roll);
81
- const cr = Math.cos(roll);
82
- const forward = {
83
- x: cp * cy,
84
- y: cp * sy,
85
- z: -sp
86
- };
87
- const right = {
88
- x: -sr * sp * cy - cr * -sy,
89
- y: -sr * sp * sy - cr * cy,
90
- z: -sr * cp
91
- };
92
- const up = {
93
- x: cr * sp * cy - sr * -sy,
94
- y: cr * sp * sy - sr * cy,
95
- z: cr * cp
96
- };
97
- return { forward, right, up };
799
+ function getRotation(out, mat) {
800
+ var scaling = new ARRAY_TYPE(3);
801
+ getScaling(scaling, mat);
802
+ var is1 = 1 / scaling[0];
803
+ var is2 = 1 / scaling[1];
804
+ var is3 = 1 / scaling[2];
805
+ var sm11 = mat[0] * is1;
806
+ var sm12 = mat[1] * is2;
807
+ var sm13 = mat[2] * is3;
808
+ var sm21 = mat[4] * is1;
809
+ var sm22 = mat[5] * is2;
810
+ var sm23 = mat[6] * is3;
811
+ var sm31 = mat[8] * is1;
812
+ var sm32 = mat[9] * is2;
813
+ var sm33 = mat[10] * is3;
814
+ var trace = sm11 + sm22 + sm33;
815
+ var S = 0;
816
+ if (trace > 0) {
817
+ S = Math.sqrt(trace + 1) * 2;
818
+ out[3] = 0.25 * S;
819
+ out[0] = (sm23 - sm32) / S;
820
+ out[1] = (sm31 - sm13) / S;
821
+ out[2] = (sm12 - sm21) / S;
822
+ } else if (sm11 > sm22 && sm11 > sm33) {
823
+ S = Math.sqrt(1 + sm11 - sm22 - sm33) * 2;
824
+ out[3] = (sm23 - sm32) / S;
825
+ out[0] = 0.25 * S;
826
+ out[1] = (sm12 + sm21) / S;
827
+ out[2] = (sm31 + sm13) / S;
828
+ } else if (sm22 > sm33) {
829
+ S = Math.sqrt(1 + sm22 - sm11 - sm33) * 2;
830
+ out[3] = (sm31 - sm13) / S;
831
+ out[0] = (sm12 + sm21) / S;
832
+ out[1] = 0.25 * S;
833
+ out[2] = (sm23 + sm32) / S;
834
+ } else {
835
+ S = Math.sqrt(1 + sm33 - sm11 - sm22) * 2;
836
+ out[3] = (sm12 - sm21) / S;
837
+ out[0] = (sm31 + sm13) / S;
838
+ out[1] = (sm23 + sm32) / S;
839
+ out[2] = 0.25 * S;
840
+ }
841
+ return out;
842
+ }
843
+ function decompose(out_r, out_t, out_s, mat) {
844
+ out_t[0] = mat[12];
845
+ out_t[1] = mat[13];
846
+ out_t[2] = mat[14];
847
+ var m11 = mat[0];
848
+ var m12 = mat[1];
849
+ var m13 = mat[2];
850
+ var m21 = mat[4];
851
+ var m22 = mat[5];
852
+ var m23 = mat[6];
853
+ var m31 = mat[8];
854
+ var m32 = mat[9];
855
+ var m33 = mat[10];
856
+ out_s[0] = Math.sqrt(m11 * m11 + m12 * m12 + m13 * m13);
857
+ out_s[1] = Math.sqrt(m21 * m21 + m22 * m22 + m23 * m23);
858
+ out_s[2] = Math.sqrt(m31 * m31 + m32 * m32 + m33 * m33);
859
+ var is1 = 1 / out_s[0];
860
+ var is2 = 1 / out_s[1];
861
+ var is3 = 1 / out_s[2];
862
+ var sm11 = m11 * is1;
863
+ var sm12 = m12 * is2;
864
+ var sm13 = m13 * is3;
865
+ var sm21 = m21 * is1;
866
+ var sm22 = m22 * is2;
867
+ var sm23 = m23 * is3;
868
+ var sm31 = m31 * is1;
869
+ var sm32 = m32 * is2;
870
+ var sm33 = m33 * is3;
871
+ var trace = sm11 + sm22 + sm33;
872
+ var S = 0;
873
+ if (trace > 0) {
874
+ S = Math.sqrt(trace + 1) * 2;
875
+ out_r[3] = 0.25 * S;
876
+ out_r[0] = (sm23 - sm32) / S;
877
+ out_r[1] = (sm31 - sm13) / S;
878
+ out_r[2] = (sm12 - sm21) / S;
879
+ } else if (sm11 > sm22 && sm11 > sm33) {
880
+ S = Math.sqrt(1 + sm11 - sm22 - sm33) * 2;
881
+ out_r[3] = (sm23 - sm32) / S;
882
+ out_r[0] = 0.25 * S;
883
+ out_r[1] = (sm12 + sm21) / S;
884
+ out_r[2] = (sm31 + sm13) / S;
885
+ } else if (sm22 > sm33) {
886
+ S = Math.sqrt(1 + sm22 - sm11 - sm33) * 2;
887
+ out_r[3] = (sm31 - sm13) / S;
888
+ out_r[0] = (sm12 + sm21) / S;
889
+ out_r[1] = 0.25 * S;
890
+ out_r[2] = (sm23 + sm32) / S;
891
+ } else {
892
+ S = Math.sqrt(1 + sm33 - sm11 - sm22) * 2;
893
+ out_r[3] = (sm12 - sm21) / S;
894
+ out_r[0] = (sm31 + sm13) / S;
895
+ out_r[1] = (sm23 + sm32) / S;
896
+ out_r[2] = 0.25 * S;
897
+ }
898
+ return out_r;
899
+ }
900
+ function fromRotationTranslationScale(out, q, v, s) {
901
+ var x = q[0], y = q[1], z = q[2], w = q[3];
902
+ var x2 = x + x;
903
+ var y2 = y + y;
904
+ var z2 = z + z;
905
+ var xx = x * x2;
906
+ var xy = x * y2;
907
+ var xz = x * z2;
908
+ var yy = y * y2;
909
+ var yz = y * z2;
910
+ var zz = z * z2;
911
+ var wx = w * x2;
912
+ var wy = w * y2;
913
+ var wz = w * z2;
914
+ var sx = s[0];
915
+ var sy = s[1];
916
+ var sz = s[2];
917
+ out[0] = (1 - (yy + zz)) * sx;
918
+ out[1] = (xy + wz) * sx;
919
+ out[2] = (xz - wy) * sx;
920
+ out[3] = 0;
921
+ out[4] = (xy - wz) * sy;
922
+ out[5] = (1 - (xx + zz)) * sy;
923
+ out[6] = (yz + wx) * sy;
924
+ out[7] = 0;
925
+ out[8] = (xz + wy) * sz;
926
+ out[9] = (yz - wx) * sz;
927
+ out[10] = (1 - (xx + yy)) * sz;
928
+ out[11] = 0;
929
+ out[12] = v[0];
930
+ out[13] = v[1];
931
+ out[14] = v[2];
932
+ out[15] = 1;
933
+ return out;
98
934
  }
935
+ function fromRotationTranslationScaleOrigin(out, q, v, s, o) {
936
+ var x = q[0], y = q[1], z = q[2], w = q[3];
937
+ var x2 = x + x;
938
+ var y2 = y + y;
939
+ var z2 = z + z;
940
+ var xx = x * x2;
941
+ var xy = x * y2;
942
+ var xz = x * z2;
943
+ var yy = y * y2;
944
+ var yz = y * z2;
945
+ var zz = z * z2;
946
+ var wx = w * x2;
947
+ var wy = w * y2;
948
+ var wz = w * z2;
949
+ var sx = s[0];
950
+ var sy = s[1];
951
+ var sz = s[2];
952
+ var ox = o[0];
953
+ var oy = o[1];
954
+ var oz = o[2];
955
+ var out0 = (1 - (yy + zz)) * sx;
956
+ var out1 = (xy + wz) * sx;
957
+ var out2 = (xz - wy) * sx;
958
+ var out4 = (xy - wz) * sy;
959
+ var out5 = (1 - (xx + zz)) * sy;
960
+ var out6 = (yz + wx) * sy;
961
+ var out8 = (xz + wy) * sz;
962
+ var out9 = (yz - wx) * sz;
963
+ var out10 = (1 - (xx + yy)) * sz;
964
+ out[0] = out0;
965
+ out[1] = out1;
966
+ out[2] = out2;
967
+ out[3] = 0;
968
+ out[4] = out4;
969
+ out[5] = out5;
970
+ out[6] = out6;
971
+ out[7] = 0;
972
+ out[8] = out8;
973
+ out[9] = out9;
974
+ out[10] = out10;
975
+ out[11] = 0;
976
+ out[12] = v[0] + ox - (out0 * ox + out4 * oy + out8 * oz);
977
+ out[13] = v[1] + oy - (out1 * ox + out5 * oy + out9 * oz);
978
+ out[14] = v[2] + oz - (out2 * ox + out6 * oy + out10 * oz);
979
+ out[15] = 1;
980
+ return out;
981
+ }
982
+ function fromQuat(out, q) {
983
+ var x = q[0], y = q[1], z = q[2], w = q[3];
984
+ var x2 = x + x;
985
+ var y2 = y + y;
986
+ var z2 = z + z;
987
+ var xx = x * x2;
988
+ var yx = y * x2;
989
+ var yy = y * y2;
990
+ var zx = z * x2;
991
+ var zy = z * y2;
992
+ var zz = z * z2;
993
+ var wx = w * x2;
994
+ var wy = w * y2;
995
+ var wz = w * z2;
996
+ out[0] = 1 - yy - zz;
997
+ out[1] = yx + wz;
998
+ out[2] = zx - wy;
999
+ out[3] = 0;
1000
+ out[4] = yx - wz;
1001
+ out[5] = 1 - xx - zz;
1002
+ out[6] = zy + wx;
1003
+ out[7] = 0;
1004
+ out[8] = zx + wy;
1005
+ out[9] = zy - wx;
1006
+ out[10] = 1 - xx - yy;
1007
+ out[11] = 0;
1008
+ out[12] = 0;
1009
+ out[13] = 0;
1010
+ out[14] = 0;
1011
+ out[15] = 1;
1012
+ return out;
1013
+ }
1014
+ function frustum(out, left, right, bottom, top, near, far) {
1015
+ var rl = 1 / (right - left);
1016
+ var tb = 1 / (top - bottom);
1017
+ var nf = 1 / (near - far);
1018
+ out[0] = near * 2 * rl;
1019
+ out[1] = 0;
1020
+ out[2] = 0;
1021
+ out[3] = 0;
1022
+ out[4] = 0;
1023
+ out[5] = near * 2 * tb;
1024
+ out[6] = 0;
1025
+ out[7] = 0;
1026
+ out[8] = (right + left) * rl;
1027
+ out[9] = (top + bottom) * tb;
1028
+ out[10] = (far + near) * nf;
1029
+ out[11] = -1;
1030
+ out[12] = 0;
1031
+ out[13] = 0;
1032
+ out[14] = far * near * 2 * nf;
1033
+ out[15] = 0;
1034
+ return out;
1035
+ }
1036
+ function perspectiveNO(out, fovy, aspect, near, far) {
1037
+ var f = 1 / Math.tan(fovy / 2);
1038
+ out[0] = f / aspect;
1039
+ out[1] = 0;
1040
+ out[2] = 0;
1041
+ out[3] = 0;
1042
+ out[4] = 0;
1043
+ out[5] = f;
1044
+ out[6] = 0;
1045
+ out[7] = 0;
1046
+ out[8] = 0;
1047
+ out[9] = 0;
1048
+ out[11] = -1;
1049
+ out[12] = 0;
1050
+ out[13] = 0;
1051
+ out[15] = 0;
1052
+ if (far != null && far !== Infinity) {
1053
+ var nf = 1 / (near - far);
1054
+ out[10] = (far + near) * nf;
1055
+ out[14] = 2 * far * near * nf;
1056
+ } else {
1057
+ out[10] = -1;
1058
+ out[14] = -2 * near;
1059
+ }
1060
+ return out;
1061
+ }
1062
+ var perspective = perspectiveNO;
1063
+ function perspectiveZO(out, fovy, aspect, near, far) {
1064
+ var f = 1 / Math.tan(fovy / 2);
1065
+ out[0] = f / aspect;
1066
+ out[1] = 0;
1067
+ out[2] = 0;
1068
+ out[3] = 0;
1069
+ out[4] = 0;
1070
+ out[5] = f;
1071
+ out[6] = 0;
1072
+ out[7] = 0;
1073
+ out[8] = 0;
1074
+ out[9] = 0;
1075
+ out[11] = -1;
1076
+ out[12] = 0;
1077
+ out[13] = 0;
1078
+ out[15] = 0;
1079
+ if (far != null && far !== Infinity) {
1080
+ var nf = 1 / (near - far);
1081
+ out[10] = far * nf;
1082
+ out[14] = far * near * nf;
1083
+ } else {
1084
+ out[10] = -1;
1085
+ out[14] = -near;
1086
+ }
1087
+ return out;
1088
+ }
1089
+ function perspectiveFromFieldOfView(out, fov, near, far) {
1090
+ var upTan = Math.tan(fov.upDegrees * Math.PI / 180);
1091
+ var downTan = Math.tan(fov.downDegrees * Math.PI / 180);
1092
+ var leftTan = Math.tan(fov.leftDegrees * Math.PI / 180);
1093
+ var rightTan = Math.tan(fov.rightDegrees * Math.PI / 180);
1094
+ var xScale = 2 / (leftTan + rightTan);
1095
+ var yScale = 2 / (upTan + downTan);
1096
+ out[0] = xScale;
1097
+ out[1] = 0;
1098
+ out[2] = 0;
1099
+ out[3] = 0;
1100
+ out[4] = 0;
1101
+ out[5] = yScale;
1102
+ out[6] = 0;
1103
+ out[7] = 0;
1104
+ out[8] = -((leftTan - rightTan) * xScale * 0.5);
1105
+ out[9] = (upTan - downTan) * yScale * 0.5;
1106
+ out[10] = far / (near - far);
1107
+ out[11] = -1;
1108
+ out[12] = 0;
1109
+ out[13] = 0;
1110
+ out[14] = far * near / (near - far);
1111
+ out[15] = 0;
1112
+ return out;
1113
+ }
1114
+ function orthoNO(out, left, right, bottom, top, near, far) {
1115
+ var lr = 1 / (left - right);
1116
+ var bt = 1 / (bottom - top);
1117
+ var nf = 1 / (near - far);
1118
+ out[0] = -2 * lr;
1119
+ out[1] = 0;
1120
+ out[2] = 0;
1121
+ out[3] = 0;
1122
+ out[4] = 0;
1123
+ out[5] = -2 * bt;
1124
+ out[6] = 0;
1125
+ out[7] = 0;
1126
+ out[8] = 0;
1127
+ out[9] = 0;
1128
+ out[10] = 2 * nf;
1129
+ out[11] = 0;
1130
+ out[12] = (left + right) * lr;
1131
+ out[13] = (top + bottom) * bt;
1132
+ out[14] = (far + near) * nf;
1133
+ out[15] = 1;
1134
+ return out;
1135
+ }
1136
+ var ortho = orthoNO;
1137
+ function orthoZO(out, left, right, bottom, top, near, far) {
1138
+ var lr = 1 / (left - right);
1139
+ var bt = 1 / (bottom - top);
1140
+ var nf = 1 / (near - far);
1141
+ out[0] = -2 * lr;
1142
+ out[1] = 0;
1143
+ out[2] = 0;
1144
+ out[3] = 0;
1145
+ out[4] = 0;
1146
+ out[5] = -2 * bt;
1147
+ out[6] = 0;
1148
+ out[7] = 0;
1149
+ out[8] = 0;
1150
+ out[9] = 0;
1151
+ out[10] = nf;
1152
+ out[11] = 0;
1153
+ out[12] = (left + right) * lr;
1154
+ out[13] = (top + bottom) * bt;
1155
+ out[14] = near * nf;
1156
+ out[15] = 1;
1157
+ return out;
1158
+ }
1159
+ function lookAt(out, eye, center, up) {
1160
+ var x0, x1, x2, y0, y1, y2, z0, z1, z2, len2;
1161
+ var eyex = eye[0];
1162
+ var eyey = eye[1];
1163
+ var eyez = eye[2];
1164
+ var upx = up[0];
1165
+ var upy = up[1];
1166
+ var upz = up[2];
1167
+ var centerx = center[0];
1168
+ var centery = center[1];
1169
+ var centerz = center[2];
1170
+ if (Math.abs(eyex - centerx) < EPSILON && Math.abs(eyey - centery) < EPSILON && Math.abs(eyez - centerz) < EPSILON) {
1171
+ return identity(out);
1172
+ }
1173
+ z0 = eyex - centerx;
1174
+ z1 = eyey - centery;
1175
+ z2 = eyez - centerz;
1176
+ len2 = 1 / Math.sqrt(z0 * z0 + z1 * z1 + z2 * z2);
1177
+ z0 *= len2;
1178
+ z1 *= len2;
1179
+ z2 *= len2;
1180
+ x0 = upy * z2 - upz * z1;
1181
+ x1 = upz * z0 - upx * z2;
1182
+ x2 = upx * z1 - upy * z0;
1183
+ len2 = Math.sqrt(x0 * x0 + x1 * x1 + x2 * x2);
1184
+ if (!len2) {
1185
+ x0 = 0;
1186
+ x1 = 0;
1187
+ x2 = 0;
1188
+ } else {
1189
+ len2 = 1 / len2;
1190
+ x0 *= len2;
1191
+ x1 *= len2;
1192
+ x2 *= len2;
1193
+ }
1194
+ y0 = z1 * x2 - z2 * x1;
1195
+ y1 = z2 * x0 - z0 * x2;
1196
+ y2 = z0 * x1 - z1 * x0;
1197
+ len2 = Math.sqrt(y0 * y0 + y1 * y1 + y2 * y2);
1198
+ if (!len2) {
1199
+ y0 = 0;
1200
+ y1 = 0;
1201
+ y2 = 0;
1202
+ } else {
1203
+ len2 = 1 / len2;
1204
+ y0 *= len2;
1205
+ y1 *= len2;
1206
+ y2 *= len2;
1207
+ }
1208
+ out[0] = x0;
1209
+ out[1] = y0;
1210
+ out[2] = z0;
1211
+ out[3] = 0;
1212
+ out[4] = x1;
1213
+ out[5] = y1;
1214
+ out[6] = z1;
1215
+ out[7] = 0;
1216
+ out[8] = x2;
1217
+ out[9] = y2;
1218
+ out[10] = z2;
1219
+ out[11] = 0;
1220
+ out[12] = -(x0 * eyex + x1 * eyey + x2 * eyez);
1221
+ out[13] = -(y0 * eyex + y1 * eyey + y2 * eyez);
1222
+ out[14] = -(z0 * eyex + z1 * eyey + z2 * eyez);
1223
+ out[15] = 1;
1224
+ return out;
1225
+ }
1226
+ function targetTo(out, eye, target, up) {
1227
+ var eyex = eye[0], eyey = eye[1], eyez = eye[2], upx = up[0], upy = up[1], upz = up[2];
1228
+ var z0 = eyex - target[0], z1 = eyey - target[1], z2 = eyez - target[2];
1229
+ var len2 = z0 * z0 + z1 * z1 + z2 * z2;
1230
+ if (len2 > 0) {
1231
+ len2 = 1 / Math.sqrt(len2);
1232
+ z0 *= len2;
1233
+ z1 *= len2;
1234
+ z2 *= len2;
1235
+ }
1236
+ var x0 = upy * z2 - upz * z1, x1 = upz * z0 - upx * z2, x2 = upx * z1 - upy * z0;
1237
+ len2 = x0 * x0 + x1 * x1 + x2 * x2;
1238
+ if (len2 > 0) {
1239
+ len2 = 1 / Math.sqrt(len2);
1240
+ x0 *= len2;
1241
+ x1 *= len2;
1242
+ x2 *= len2;
1243
+ }
1244
+ out[0] = x0;
1245
+ out[1] = x1;
1246
+ out[2] = x2;
1247
+ out[3] = 0;
1248
+ out[4] = z1 * x2 - z2 * x1;
1249
+ out[5] = z2 * x0 - z0 * x2;
1250
+ out[6] = z0 * x1 - z1 * x0;
1251
+ out[7] = 0;
1252
+ out[8] = z0;
1253
+ out[9] = z1;
1254
+ out[10] = z2;
1255
+ out[11] = 0;
1256
+ out[12] = eyex;
1257
+ out[13] = eyey;
1258
+ out[14] = eyez;
1259
+ out[15] = 1;
1260
+ return out;
1261
+ }
1262
+ function str(a) {
1263
+ return "mat4(" + a[0] + ", " + a[1] + ", " + a[2] + ", " + a[3] + ", " + a[4] + ", " + a[5] + ", " + a[6] + ", " + a[7] + ", " + a[8] + ", " + a[9] + ", " + a[10] + ", " + a[11] + ", " + a[12] + ", " + a[13] + ", " + a[14] + ", " + a[15] + ")";
1264
+ }
1265
+ function frob(a) {
1266
+ return Math.sqrt(a[0] * a[0] + a[1] * a[1] + a[2] * a[2] + a[3] * a[3] + a[4] * a[4] + a[5] * a[5] + a[6] * a[6] + a[7] * a[7] + a[8] * a[8] + a[9] * a[9] + a[10] * a[10] + a[11] * a[11] + a[12] * a[12] + a[13] * a[13] + a[14] * a[14] + a[15] * a[15]);
1267
+ }
1268
+ function add(out, a, b) {
1269
+ out[0] = a[0] + b[0];
1270
+ out[1] = a[1] + b[1];
1271
+ out[2] = a[2] + b[2];
1272
+ out[3] = a[3] + b[3];
1273
+ out[4] = a[4] + b[4];
1274
+ out[5] = a[5] + b[5];
1275
+ out[6] = a[6] + b[6];
1276
+ out[7] = a[7] + b[7];
1277
+ out[8] = a[8] + b[8];
1278
+ out[9] = a[9] + b[9];
1279
+ out[10] = a[10] + b[10];
1280
+ out[11] = a[11] + b[11];
1281
+ out[12] = a[12] + b[12];
1282
+ out[13] = a[13] + b[13];
1283
+ out[14] = a[14] + b[14];
1284
+ out[15] = a[15] + b[15];
1285
+ return out;
1286
+ }
1287
+ function subtract(out, a, b) {
1288
+ out[0] = a[0] - b[0];
1289
+ out[1] = a[1] - b[1];
1290
+ out[2] = a[2] - b[2];
1291
+ out[3] = a[3] - b[3];
1292
+ out[4] = a[4] - b[4];
1293
+ out[5] = a[5] - b[5];
1294
+ out[6] = a[6] - b[6];
1295
+ out[7] = a[7] - b[7];
1296
+ out[8] = a[8] - b[8];
1297
+ out[9] = a[9] - b[9];
1298
+ out[10] = a[10] - b[10];
1299
+ out[11] = a[11] - b[11];
1300
+ out[12] = a[12] - b[12];
1301
+ out[13] = a[13] - b[13];
1302
+ out[14] = a[14] - b[14];
1303
+ out[15] = a[15] - b[15];
1304
+ return out;
1305
+ }
1306
+ function multiplyScalar(out, a, b) {
1307
+ out[0] = a[0] * b;
1308
+ out[1] = a[1] * b;
1309
+ out[2] = a[2] * b;
1310
+ out[3] = a[3] * b;
1311
+ out[4] = a[4] * b;
1312
+ out[5] = a[5] * b;
1313
+ out[6] = a[6] * b;
1314
+ out[7] = a[7] * b;
1315
+ out[8] = a[8] * b;
1316
+ out[9] = a[9] * b;
1317
+ out[10] = a[10] * b;
1318
+ out[11] = a[11] * b;
1319
+ out[12] = a[12] * b;
1320
+ out[13] = a[13] * b;
1321
+ out[14] = a[14] * b;
1322
+ out[15] = a[15] * b;
1323
+ return out;
1324
+ }
1325
+ function multiplyScalarAndAdd(out, a, b, scale3) {
1326
+ out[0] = a[0] + b[0] * scale3;
1327
+ out[1] = a[1] + b[1] * scale3;
1328
+ out[2] = a[2] + b[2] * scale3;
1329
+ out[3] = a[3] + b[3] * scale3;
1330
+ out[4] = a[4] + b[4] * scale3;
1331
+ out[5] = a[5] + b[5] * scale3;
1332
+ out[6] = a[6] + b[6] * scale3;
1333
+ out[7] = a[7] + b[7] * scale3;
1334
+ out[8] = a[8] + b[8] * scale3;
1335
+ out[9] = a[9] + b[9] * scale3;
1336
+ out[10] = a[10] + b[10] * scale3;
1337
+ out[11] = a[11] + b[11] * scale3;
1338
+ out[12] = a[12] + b[12] * scale3;
1339
+ out[13] = a[13] + b[13] * scale3;
1340
+ out[14] = a[14] + b[14] * scale3;
1341
+ out[15] = a[15] + b[15] * scale3;
1342
+ return out;
1343
+ }
1344
+ function exactEquals(a, b) {
1345
+ return a[0] === b[0] && a[1] === b[1] && a[2] === b[2] && a[3] === b[3] && a[4] === b[4] && a[5] === b[5] && a[6] === b[6] && a[7] === b[7] && a[8] === b[8] && a[9] === b[9] && a[10] === b[10] && a[11] === b[11] && a[12] === b[12] && a[13] === b[13] && a[14] === b[14] && a[15] === b[15];
1346
+ }
1347
+ function equals(a, b) {
1348
+ var a0 = a[0], a1 = a[1], a2 = a[2], a3 = a[3];
1349
+ var a4 = a[4], a5 = a[5], a6 = a[6], a7 = a[7];
1350
+ var a8 = a[8], a9 = a[9], a10 = a[10], a11 = a[11];
1351
+ var a12 = a[12], a13 = a[13], a14 = a[14], a15 = a[15];
1352
+ var b0 = b[0], b1 = b[1], b2 = b[2], b3 = b[3];
1353
+ var b4 = b[4], b5 = b[5], b6 = b[6], b7 = b[7];
1354
+ var b8 = b[8], b9 = b[9], b10 = b[10], b11 = b[11];
1355
+ var b12 = b[12], b13 = b[13], b14 = b[14], b15 = b[15];
1356
+ return Math.abs(a0 - b0) <= EPSILON * Math.max(1, Math.abs(a0), Math.abs(b0)) && Math.abs(a1 - b1) <= EPSILON * Math.max(1, Math.abs(a1), Math.abs(b1)) && Math.abs(a2 - b2) <= EPSILON * Math.max(1, Math.abs(a2), Math.abs(b2)) && Math.abs(a3 - b3) <= EPSILON * Math.max(1, Math.abs(a3), Math.abs(b3)) && Math.abs(a4 - b4) <= EPSILON * Math.max(1, Math.abs(a4), Math.abs(b4)) && Math.abs(a5 - b5) <= EPSILON * Math.max(1, Math.abs(a5), Math.abs(b5)) && Math.abs(a6 - b6) <= EPSILON * Math.max(1, Math.abs(a6), Math.abs(b6)) && Math.abs(a7 - b7) <= EPSILON * Math.max(1, Math.abs(a7), Math.abs(b7)) && Math.abs(a8 - b8) <= EPSILON * Math.max(1, Math.abs(a8), Math.abs(b8)) && Math.abs(a9 - b9) <= EPSILON * Math.max(1, Math.abs(a9), Math.abs(b9)) && Math.abs(a10 - b10) <= EPSILON * Math.max(1, Math.abs(a10), Math.abs(b10)) && Math.abs(a11 - b11) <= EPSILON * Math.max(1, Math.abs(a11), Math.abs(b11)) && Math.abs(a12 - b12) <= EPSILON * Math.max(1, Math.abs(a12), Math.abs(b12)) && Math.abs(a13 - b13) <= EPSILON * Math.max(1, Math.abs(a13), Math.abs(b13)) && Math.abs(a14 - b14) <= EPSILON * Math.max(1, Math.abs(a14), Math.abs(b14)) && Math.abs(a15 - b15) <= EPSILON * Math.max(1, Math.abs(a15), Math.abs(b15));
1357
+ }
1358
+ var mul = multiply;
1359
+ var sub = subtract;
1360
+ var vec3_exports = {};
1361
+ __export2(vec3_exports, {
1362
+ add: () => add2,
1363
+ angle: () => angle,
1364
+ bezier: () => bezier,
1365
+ ceil: () => ceil,
1366
+ clone: () => clone2,
1367
+ copy: () => copy2,
1368
+ create: () => create2,
1369
+ cross: () => cross,
1370
+ dist: () => dist,
1371
+ distance: () => distance,
1372
+ div: () => div,
1373
+ divide: () => divide,
1374
+ dot: () => dot,
1375
+ equals: () => equals2,
1376
+ exactEquals: () => exactEquals2,
1377
+ floor: () => floor,
1378
+ forEach: () => forEach,
1379
+ fromValues: () => fromValues2,
1380
+ hermite: () => hermite,
1381
+ inverse: () => inverse,
1382
+ len: () => len,
1383
+ length: () => length,
1384
+ lerp: () => lerp,
1385
+ max: () => max,
1386
+ min: () => min,
1387
+ mul: () => mul2,
1388
+ multiply: () => multiply2,
1389
+ negate: () => negate,
1390
+ normalize: () => normalize,
1391
+ random: () => random,
1392
+ rotateX: () => rotateX2,
1393
+ rotateY: () => rotateY2,
1394
+ rotateZ: () => rotateZ2,
1395
+ round: () => round2,
1396
+ scale: () => scale2,
1397
+ scaleAndAdd: () => scaleAndAdd,
1398
+ set: () => set2,
1399
+ slerp: () => slerp,
1400
+ sqrDist: () => sqrDist,
1401
+ sqrLen: () => sqrLen,
1402
+ squaredDistance: () => squaredDistance,
1403
+ squaredLength: () => squaredLength,
1404
+ str: () => str2,
1405
+ sub: () => sub2,
1406
+ subtract: () => subtract2,
1407
+ transformMat3: () => transformMat3,
1408
+ transformMat4: () => transformMat4,
1409
+ transformQuat: () => transformQuat,
1410
+ zero: () => zero
1411
+ });
1412
+ function create2() {
1413
+ var out = new ARRAY_TYPE(3);
1414
+ if (ARRAY_TYPE != Float32Array) {
1415
+ out[0] = 0;
1416
+ out[1] = 0;
1417
+ out[2] = 0;
1418
+ }
1419
+ return out;
1420
+ }
1421
+ function clone2(a) {
1422
+ var out = new ARRAY_TYPE(3);
1423
+ out[0] = a[0];
1424
+ out[1] = a[1];
1425
+ out[2] = a[2];
1426
+ return out;
1427
+ }
1428
+ function length(a) {
1429
+ var x = a[0];
1430
+ var y = a[1];
1431
+ var z = a[2];
1432
+ return Math.sqrt(x * x + y * y + z * z);
1433
+ }
1434
+ function fromValues2(x, y, z) {
1435
+ var out = new ARRAY_TYPE(3);
1436
+ out[0] = x;
1437
+ out[1] = y;
1438
+ out[2] = z;
1439
+ return out;
1440
+ }
1441
+ function copy2(out, a) {
1442
+ out[0] = a[0];
1443
+ out[1] = a[1];
1444
+ out[2] = a[2];
1445
+ return out;
1446
+ }
1447
+ function set2(out, x, y, z) {
1448
+ out[0] = x;
1449
+ out[1] = y;
1450
+ out[2] = z;
1451
+ return out;
1452
+ }
1453
+ function add2(out, a, b) {
1454
+ out[0] = a[0] + b[0];
1455
+ out[1] = a[1] + b[1];
1456
+ out[2] = a[2] + b[2];
1457
+ return out;
1458
+ }
1459
+ function subtract2(out, a, b) {
1460
+ out[0] = a[0] - b[0];
1461
+ out[1] = a[1] - b[1];
1462
+ out[2] = a[2] - b[2];
1463
+ return out;
1464
+ }
1465
+ function multiply2(out, a, b) {
1466
+ out[0] = a[0] * b[0];
1467
+ out[1] = a[1] * b[1];
1468
+ out[2] = a[2] * b[2];
1469
+ return out;
1470
+ }
1471
+ function divide(out, a, b) {
1472
+ out[0] = a[0] / b[0];
1473
+ out[1] = a[1] / b[1];
1474
+ out[2] = a[2] / b[2];
1475
+ return out;
1476
+ }
1477
+ function ceil(out, a) {
1478
+ out[0] = Math.ceil(a[0]);
1479
+ out[1] = Math.ceil(a[1]);
1480
+ out[2] = Math.ceil(a[2]);
1481
+ return out;
1482
+ }
1483
+ function floor(out, a) {
1484
+ out[0] = Math.floor(a[0]);
1485
+ out[1] = Math.floor(a[1]);
1486
+ out[2] = Math.floor(a[2]);
1487
+ return out;
1488
+ }
1489
+ function min(out, a, b) {
1490
+ out[0] = Math.min(a[0], b[0]);
1491
+ out[1] = Math.min(a[1], b[1]);
1492
+ out[2] = Math.min(a[2], b[2]);
1493
+ return out;
1494
+ }
1495
+ function max(out, a, b) {
1496
+ out[0] = Math.max(a[0], b[0]);
1497
+ out[1] = Math.max(a[1], b[1]);
1498
+ out[2] = Math.max(a[2], b[2]);
1499
+ return out;
1500
+ }
1501
+ function round2(out, a) {
1502
+ out[0] = round(a[0]);
1503
+ out[1] = round(a[1]);
1504
+ out[2] = round(a[2]);
1505
+ return out;
1506
+ }
1507
+ function scale2(out, a, b) {
1508
+ out[0] = a[0] * b;
1509
+ out[1] = a[1] * b;
1510
+ out[2] = a[2] * b;
1511
+ return out;
1512
+ }
1513
+ function scaleAndAdd(out, a, b, scale3) {
1514
+ out[0] = a[0] + b[0] * scale3;
1515
+ out[1] = a[1] + b[1] * scale3;
1516
+ out[2] = a[2] + b[2] * scale3;
1517
+ return out;
1518
+ }
1519
+ function distance(a, b) {
1520
+ var x = b[0] - a[0];
1521
+ var y = b[1] - a[1];
1522
+ var z = b[2] - a[2];
1523
+ return Math.sqrt(x * x + y * y + z * z);
1524
+ }
1525
+ function squaredDistance(a, b) {
1526
+ var x = b[0] - a[0];
1527
+ var y = b[1] - a[1];
1528
+ var z = b[2] - a[2];
1529
+ return x * x + y * y + z * z;
1530
+ }
1531
+ function squaredLength(a) {
1532
+ var x = a[0];
1533
+ var y = a[1];
1534
+ var z = a[2];
1535
+ return x * x + y * y + z * z;
1536
+ }
1537
+ function negate(out, a) {
1538
+ out[0] = -a[0];
1539
+ out[1] = -a[1];
1540
+ out[2] = -a[2];
1541
+ return out;
1542
+ }
1543
+ function inverse(out, a) {
1544
+ out[0] = 1 / a[0];
1545
+ out[1] = 1 / a[1];
1546
+ out[2] = 1 / a[2];
1547
+ return out;
1548
+ }
1549
+ function normalize(out, a) {
1550
+ var x = a[0];
1551
+ var y = a[1];
1552
+ var z = a[2];
1553
+ var len2 = x * x + y * y + z * z;
1554
+ if (len2 > 0) {
1555
+ len2 = 1 / Math.sqrt(len2);
1556
+ }
1557
+ out[0] = a[0] * len2;
1558
+ out[1] = a[1] * len2;
1559
+ out[2] = a[2] * len2;
1560
+ return out;
1561
+ }
1562
+ function dot(a, b) {
1563
+ return a[0] * b[0] + a[1] * b[1] + a[2] * b[2];
1564
+ }
1565
+ function cross(out, a, b) {
1566
+ var ax = a[0], ay = a[1], az = a[2];
1567
+ var bx = b[0], by = b[1], bz = b[2];
1568
+ out[0] = ay * bz - az * by;
1569
+ out[1] = az * bx - ax * bz;
1570
+ out[2] = ax * by - ay * bx;
1571
+ return out;
1572
+ }
1573
+ function lerp(out, a, b, t) {
1574
+ var ax = a[0];
1575
+ var ay = a[1];
1576
+ var az = a[2];
1577
+ out[0] = ax + t * (b[0] - ax);
1578
+ out[1] = ay + t * (b[1] - ay);
1579
+ out[2] = az + t * (b[2] - az);
1580
+ return out;
1581
+ }
1582
+ function slerp(out, a, b, t) {
1583
+ var angle2 = Math.acos(Math.min(Math.max(dot(a, b), -1), 1));
1584
+ var sinTotal = Math.sin(angle2);
1585
+ var ratioA = Math.sin((1 - t) * angle2) / sinTotal;
1586
+ var ratioB = Math.sin(t * angle2) / sinTotal;
1587
+ out[0] = ratioA * a[0] + ratioB * b[0];
1588
+ out[1] = ratioA * a[1] + ratioB * b[1];
1589
+ out[2] = ratioA * a[2] + ratioB * b[2];
1590
+ return out;
1591
+ }
1592
+ function hermite(out, a, b, c, d, t) {
1593
+ var factorTimes2 = t * t;
1594
+ var factor1 = factorTimes2 * (2 * t - 3) + 1;
1595
+ var factor2 = factorTimes2 * (t - 2) + t;
1596
+ var factor3 = factorTimes2 * (t - 1);
1597
+ var factor4 = factorTimes2 * (3 - 2 * t);
1598
+ out[0] = a[0] * factor1 + b[0] * factor2 + c[0] * factor3 + d[0] * factor4;
1599
+ out[1] = a[1] * factor1 + b[1] * factor2 + c[1] * factor3 + d[1] * factor4;
1600
+ out[2] = a[2] * factor1 + b[2] * factor2 + c[2] * factor3 + d[2] * factor4;
1601
+ return out;
1602
+ }
1603
+ function bezier(out, a, b, c, d, t) {
1604
+ var inverseFactor = 1 - t;
1605
+ var inverseFactorTimesTwo = inverseFactor * inverseFactor;
1606
+ var factorTimes2 = t * t;
1607
+ var factor1 = inverseFactorTimesTwo * inverseFactor;
1608
+ var factor2 = 3 * t * inverseFactorTimesTwo;
1609
+ var factor3 = 3 * factorTimes2 * inverseFactor;
1610
+ var factor4 = factorTimes2 * t;
1611
+ out[0] = a[0] * factor1 + b[0] * factor2 + c[0] * factor3 + d[0] * factor4;
1612
+ out[1] = a[1] * factor1 + b[1] * factor2 + c[1] * factor3 + d[1] * factor4;
1613
+ out[2] = a[2] * factor1 + b[2] * factor2 + c[2] * factor3 + d[2] * factor4;
1614
+ return out;
1615
+ }
1616
+ function random(out, scale3) {
1617
+ scale3 = scale3 === void 0 ? 1 : scale3;
1618
+ var r = RANDOM() * 2 * Math.PI;
1619
+ var z = RANDOM() * 2 - 1;
1620
+ var zScale = Math.sqrt(1 - z * z) * scale3;
1621
+ out[0] = Math.cos(r) * zScale;
1622
+ out[1] = Math.sin(r) * zScale;
1623
+ out[2] = z * scale3;
1624
+ return out;
1625
+ }
1626
+ function transformMat4(out, a, m) {
1627
+ var x = a[0], y = a[1], z = a[2];
1628
+ var w = m[3] * x + m[7] * y + m[11] * z + m[15];
1629
+ w = w || 1;
1630
+ out[0] = (m[0] * x + m[4] * y + m[8] * z + m[12]) / w;
1631
+ out[1] = (m[1] * x + m[5] * y + m[9] * z + m[13]) / w;
1632
+ out[2] = (m[2] * x + m[6] * y + m[10] * z + m[14]) / w;
1633
+ return out;
1634
+ }
1635
+ function transformMat3(out, a, m) {
1636
+ var x = a[0], y = a[1], z = a[2];
1637
+ out[0] = x * m[0] + y * m[3] + z * m[6];
1638
+ out[1] = x * m[1] + y * m[4] + z * m[7];
1639
+ out[2] = x * m[2] + y * m[5] + z * m[8];
1640
+ return out;
1641
+ }
1642
+ function transformQuat(out, a, q) {
1643
+ var qx = q[0], qy = q[1], qz = q[2], qw = q[3];
1644
+ var vx = a[0], vy = a[1], vz = a[2];
1645
+ var tx = qy * vz - qz * vy;
1646
+ var ty = qz * vx - qx * vz;
1647
+ var tz = qx * vy - qy * vx;
1648
+ tx = tx + tx;
1649
+ ty = ty + ty;
1650
+ tz = tz + tz;
1651
+ out[0] = vx + qw * tx + qy * tz - qz * ty;
1652
+ out[1] = vy + qw * ty + qz * tx - qx * tz;
1653
+ out[2] = vz + qw * tz + qx * ty - qy * tx;
1654
+ return out;
1655
+ }
1656
+ function rotateX2(out, a, b, rad) {
1657
+ var p = [], r = [];
1658
+ p[0] = a[0] - b[0];
1659
+ p[1] = a[1] - b[1];
1660
+ p[2] = a[2] - b[2];
1661
+ r[0] = p[0];
1662
+ r[1] = p[1] * Math.cos(rad) - p[2] * Math.sin(rad);
1663
+ r[2] = p[1] * Math.sin(rad) + p[2] * Math.cos(rad);
1664
+ out[0] = r[0] + b[0];
1665
+ out[1] = r[1] + b[1];
1666
+ out[2] = r[2] + b[2];
1667
+ return out;
1668
+ }
1669
+ function rotateY2(out, a, b, rad) {
1670
+ var p = [], r = [];
1671
+ p[0] = a[0] - b[0];
1672
+ p[1] = a[1] - b[1];
1673
+ p[2] = a[2] - b[2];
1674
+ r[0] = p[2] * Math.sin(rad) + p[0] * Math.cos(rad);
1675
+ r[1] = p[1];
1676
+ r[2] = p[2] * Math.cos(rad) - p[0] * Math.sin(rad);
1677
+ out[0] = r[0] + b[0];
1678
+ out[1] = r[1] + b[1];
1679
+ out[2] = r[2] + b[2];
1680
+ return out;
1681
+ }
1682
+ function rotateZ2(out, a, b, rad) {
1683
+ var p = [], r = [];
1684
+ p[0] = a[0] - b[0];
1685
+ p[1] = a[1] - b[1];
1686
+ p[2] = a[2] - b[2];
1687
+ r[0] = p[0] * Math.cos(rad) - p[1] * Math.sin(rad);
1688
+ r[1] = p[0] * Math.sin(rad) + p[1] * Math.cos(rad);
1689
+ r[2] = p[2];
1690
+ out[0] = r[0] + b[0];
1691
+ out[1] = r[1] + b[1];
1692
+ out[2] = r[2] + b[2];
1693
+ return out;
1694
+ }
1695
+ function angle(a, b) {
1696
+ var ax = a[0], ay = a[1], az = a[2], bx = b[0], by = b[1], bz = b[2], mag = Math.sqrt((ax * ax + ay * ay + az * az) * (bx * bx + by * by + bz * bz)), cosine = mag && dot(a, b) / mag;
1697
+ return Math.acos(Math.min(Math.max(cosine, -1), 1));
1698
+ }
1699
+ function zero(out) {
1700
+ out[0] = 0;
1701
+ out[1] = 0;
1702
+ out[2] = 0;
1703
+ return out;
1704
+ }
1705
+ function str2(a) {
1706
+ return "vec3(" + a[0] + ", " + a[1] + ", " + a[2] + ")";
1707
+ }
1708
+ function exactEquals2(a, b) {
1709
+ return a[0] === b[0] && a[1] === b[1] && a[2] === b[2];
1710
+ }
1711
+ function equals2(a, b) {
1712
+ var a0 = a[0], a1 = a[1], a2 = a[2];
1713
+ var b0 = b[0], b1 = b[1], b2 = b[2];
1714
+ return Math.abs(a0 - b0) <= EPSILON * Math.max(1, Math.abs(a0), Math.abs(b0)) && Math.abs(a1 - b1) <= EPSILON * Math.max(1, Math.abs(a1), Math.abs(b1)) && Math.abs(a2 - b2) <= EPSILON * Math.max(1, Math.abs(a2), Math.abs(b2));
1715
+ }
1716
+ var sub2 = subtract2;
1717
+ var mul2 = multiply2;
1718
+ var div = divide;
1719
+ var dist = distance;
1720
+ var sqrDist = squaredDistance;
1721
+ var len = length;
1722
+ var sqrLen = squaredLength;
1723
+ var forEach = (function() {
1724
+ var vec = create2();
1725
+ return function(a, stride, offset, count, fn, arg) {
1726
+ var i, l;
1727
+ if (!stride) {
1728
+ stride = 3;
1729
+ }
1730
+ if (!offset) {
1731
+ offset = 0;
1732
+ }
1733
+ if (count) {
1734
+ l = Math.min(count * stride + offset, a.length);
1735
+ } else {
1736
+ l = a.length;
1737
+ }
1738
+ for (i = offset; i < l; i += stride) {
1739
+ vec[0] = a[i];
1740
+ vec[1] = a[i + 1];
1741
+ vec[2] = a[i + 2];
1742
+ fn(vec, vec, arg);
1743
+ a[i] = vec[0];
1744
+ a[i + 1] = vec[1];
1745
+ a[i + 2] = vec[2];
1746
+ }
1747
+ return a;
1748
+ };
1749
+ })();
1750
+ var DEG_TO_RAD = Math.PI / 180;
1751
+ var DEG2RAD_FACTOR = Math.PI / 180;
1752
+ var RAD2DEG_FACTOR = 180 / Math.PI;
99
1753
  var CONTENTS_SOLID = 1 << 0;
100
1754
  var CONTENTS_WINDOW = 1 << 1;
101
1755
  var CONTENTS_AUX = 1 << 2;
@@ -169,22 +1823,341 @@ var ConfigStringIndex = ((ConfigStringIndex22) => {
169
1823
  ConfigStringIndex22[ConfigStringIndex22["MaxClients"] = 60] = "MaxClients";
170
1824
  ConfigStringIndex22[ConfigStringIndex22["MapChecksum"] = 61] = "MapChecksum";
171
1825
  ConfigStringIndex22[ConfigStringIndex22["Models"] = 62] = "Models";
172
- ConfigStringIndex22[ConfigStringIndex22["Sounds"] = 62 + MAX_MODELS] = "Sounds";
173
- ConfigStringIndex22[ConfigStringIndex22["Images"] = ConfigStringIndex22.Sounds + MAX_SOUNDS] = "Images";
174
- ConfigStringIndex22[ConfigStringIndex22["Lights"] = ConfigStringIndex22.Images + MAX_IMAGES] = "Lights";
175
- ConfigStringIndex22[ConfigStringIndex22["ShadowLights"] = ConfigStringIndex22.Lights + MAX_LIGHTSTYLES] = "ShadowLights";
176
- ConfigStringIndex22[ConfigStringIndex22["Items"] = ConfigStringIndex22.ShadowLights + MAX_SHADOW_LIGHTS] = "Items";
177
- ConfigStringIndex22[ConfigStringIndex22["PlayerSkins"] = ConfigStringIndex22.Items + MAX_ITEMS] = "PlayerSkins";
178
- ConfigStringIndex22[ConfigStringIndex22["General"] = ConfigStringIndex22.PlayerSkins + MAX_CLIENTS] = "General";
179
- ConfigStringIndex22[ConfigStringIndex22["WheelWeapons"] = ConfigStringIndex22.General + MAX_GENERAL] = "WheelWeapons";
180
- ConfigStringIndex22[ConfigStringIndex22["WheelAmmo"] = ConfigStringIndex22.WheelWeapons + MAX_WHEEL_ITEMS] = "WheelAmmo";
181
- ConfigStringIndex22[ConfigStringIndex22["WheelPowerups"] = ConfigStringIndex22.WheelAmmo + MAX_WHEEL_ITEMS] = "WheelPowerups";
182
- ConfigStringIndex22[ConfigStringIndex22["CdLoopCount"] = ConfigStringIndex22.WheelPowerups + MAX_WHEEL_ITEMS] = "CdLoopCount";
1826
+ ConfigStringIndex22[ConfigStringIndex22["Sounds"] = 62 + MAX_MODELS] = "Sounds";
1827
+ ConfigStringIndex22[ConfigStringIndex22["Images"] = ConfigStringIndex22.Sounds + MAX_SOUNDS] = "Images";
1828
+ ConfigStringIndex22[ConfigStringIndex22["Lights"] = ConfigStringIndex22.Images + MAX_IMAGES] = "Lights";
1829
+ ConfigStringIndex22[ConfigStringIndex22["ShadowLights"] = ConfigStringIndex22.Lights + MAX_LIGHTSTYLES] = "ShadowLights";
1830
+ ConfigStringIndex22[ConfigStringIndex22["Items"] = ConfigStringIndex22.ShadowLights + MAX_SHADOW_LIGHTS] = "Items";
1831
+ ConfigStringIndex22[ConfigStringIndex22["PlayerSkins"] = ConfigStringIndex22.Items + MAX_ITEMS] = "PlayerSkins";
1832
+ ConfigStringIndex22[ConfigStringIndex22["General"] = ConfigStringIndex22.PlayerSkins + MAX_CLIENTS] = "General";
1833
+ ConfigStringIndex22[ConfigStringIndex22["WheelWeapons"] = ConfigStringIndex22.General + MAX_GENERAL] = "WheelWeapons";
1834
+ ConfigStringIndex22[ConfigStringIndex22["WheelAmmo"] = ConfigStringIndex22.WheelWeapons + MAX_WHEEL_ITEMS] = "WheelAmmo";
1835
+ ConfigStringIndex22[ConfigStringIndex22["WheelPowerups"] = ConfigStringIndex22.WheelAmmo + MAX_WHEEL_ITEMS] = "WheelPowerups";
1836
+ ConfigStringIndex22[ConfigStringIndex22["CdLoopCount"] = ConfigStringIndex22.WheelPowerups + MAX_WHEEL_ITEMS] = "CdLoopCount";
1837
+ ConfigStringIndex22[ConfigStringIndex22["GameStyle"] = ConfigStringIndex22.CdLoopCount + 1] = "GameStyle";
1838
+ ConfigStringIndex22[ConfigStringIndex22["MaxConfigStrings"] = ConfigStringIndex22.GameStyle + 1] = "MaxConfigStrings";
1839
+ return ConfigStringIndex22;
1840
+ })(ConfigStringIndex || {});
1841
+ var MAX_CONFIGSTRINGS = ConfigStringIndex.MaxConfigStrings;
1842
+ var WATERJUMP_CLEAR = 8 | 16 | 32 | 1024;
1843
+ function createCrcTable() {
1844
+ const table = new Uint32Array(256);
1845
+ for (let i = 0; i < 256; i += 1) {
1846
+ let crc = i;
1847
+ for (let j = 0; j < 8; j += 1) {
1848
+ crc = (crc & 1) !== 0 ? 3988292384 ^ crc >>> 1 : crc >>> 1;
1849
+ }
1850
+ table[i] = crc >>> 0;
1851
+ }
1852
+ return table;
1853
+ }
1854
+ var CRC_TABLE = createCrcTable();
1855
+ var RERELEASE_KNOWN_PAKS = Object.freeze([
1856
+ // Base campaign
1857
+ { name: "pak0.pak", checksum: 2378051181, description: "Base game assets" },
1858
+ { name: "pak0.pak@baseq2", checksum: 2378051181, description: "Base game assets (baseq2)" },
1859
+ // Mission packs bundled with the rerelease
1860
+ { name: "pak0.pak@rogue", checksum: 3373211245, description: "Ground Zero (rogue) mission pack" },
1861
+ { name: "pak0.pak@xatrix", checksum: 1358269824, description: "The Reckoning (xatrix) mission pack" }
1862
+ ]);
1863
+ var HEADER_SIZE2 = 17 * 4;
1864
+ var FLOAT_BYTES = 4;
1865
+ var STRIDE = 7 * FLOAT_BYTES;
1866
+ var BSP_VERTEX_LAYOUT = [
1867
+ // Position
1868
+ { index: 0, size: 3, type: 5126, stride: STRIDE, offset: 0 },
1869
+ // Diffuse UV
1870
+ { index: 1, size: 2, type: 5126, stride: STRIDE, offset: 3 * FLOAT_BYTES },
1871
+ // Lightmap UV
1872
+ { index: 2, size: 2, type: 5126, stride: STRIDE, offset: 5 * FLOAT_BYTES }
1873
+ ];
1874
+ var SKYBOX_POSITIONS = new Float32Array([
1875
+ // Front
1876
+ -1,
1877
+ -1,
1878
+ 1,
1879
+ 1,
1880
+ -1,
1881
+ 1,
1882
+ 1,
1883
+ 1,
1884
+ 1,
1885
+ -1,
1886
+ -1,
1887
+ 1,
1888
+ 1,
1889
+ 1,
1890
+ 1,
1891
+ -1,
1892
+ 1,
1893
+ 1,
1894
+ // Back
1895
+ -1,
1896
+ -1,
1897
+ -1,
1898
+ -1,
1899
+ 1,
1900
+ -1,
1901
+ 1,
1902
+ 1,
1903
+ -1,
1904
+ -1,
1905
+ -1,
1906
+ -1,
1907
+ 1,
1908
+ 1,
1909
+ -1,
1910
+ 1,
1911
+ -1,
1912
+ -1,
1913
+ // Left
1914
+ -1,
1915
+ -1,
1916
+ -1,
1917
+ -1,
1918
+ -1,
1919
+ 1,
1920
+ -1,
1921
+ 1,
1922
+ 1,
1923
+ -1,
1924
+ -1,
1925
+ -1,
1926
+ -1,
1927
+ 1,
1928
+ 1,
1929
+ -1,
1930
+ 1,
1931
+ -1,
1932
+ // Right
1933
+ 1,
1934
+ -1,
1935
+ -1,
1936
+ 1,
1937
+ 1,
1938
+ -1,
1939
+ 1,
1940
+ 1,
1941
+ 1,
1942
+ 1,
1943
+ -1,
1944
+ -1,
1945
+ 1,
1946
+ 1,
1947
+ 1,
1948
+ 1,
1949
+ -1,
1950
+ 1,
1951
+ // Top
1952
+ -1,
1953
+ 1,
1954
+ -1,
1955
+ -1,
1956
+ 1,
1957
+ 1,
1958
+ 1,
1959
+ 1,
1960
+ 1,
1961
+ -1,
1962
+ 1,
1963
+ -1,
1964
+ 1,
1965
+ 1,
1966
+ 1,
1967
+ 1,
1968
+ 1,
1969
+ -1,
1970
+ // Bottom
1971
+ -1,
1972
+ -1,
1973
+ -1,
1974
+ 1,
1975
+ -1,
1976
+ -1,
1977
+ 1,
1978
+ -1,
1979
+ 1,
1980
+ -1,
1981
+ -1,
1982
+ -1,
1983
+ 1,
1984
+ -1,
1985
+ 1,
1986
+ -1,
1987
+ -1,
1988
+ 1
1989
+ ]);
1990
+ var createCamera = (position, target, up, fov, aspect, near, far) => {
1991
+ const viewMatrix = mat4_exports.create();
1992
+ mat4_exports.lookAt(viewMatrix, position, target, up);
1993
+ const projectionMatrix = mat4_exports.create();
1994
+ mat4_exports.perspective(projectionMatrix, fov, aspect, near, far);
1995
+ return {
1996
+ position,
1997
+ viewMatrix,
1998
+ projectionMatrix
1999
+ };
2000
+ };
2001
+ var ZERO_VEC3 = { x: 0, y: 0, z: 0 };
2002
+ var DEG_TO_RAD2 = Math.PI / 180;
2003
+ function addVec3(a, b) {
2004
+ return { x: a.x + b.x, y: a.y + b.y, z: a.z + b.z };
2005
+ }
2006
+ function scaleVec3(a, scalar) {
2007
+ return { x: a.x * scalar, y: a.y * scalar, z: a.z * scalar };
2008
+ }
2009
+ function dotVec3(a, b) {
2010
+ return a.x * b.x + a.y * b.y + a.z * b.z;
2011
+ }
2012
+ function lengthSquaredVec3(a) {
2013
+ return dotVec3(a, a);
2014
+ }
2015
+ function lengthVec3(a) {
2016
+ return Math.sqrt(lengthSquaredVec3(a));
2017
+ }
2018
+ function normalizeVec3(a) {
2019
+ const len2 = lengthVec3(a);
2020
+ return len2 === 0 ? a : scaleVec3(a, 1 / len2);
2021
+ }
2022
+ var PITCH = 0;
2023
+ var YAW = 1;
2024
+ var ROLL = 2;
2025
+ var DEG2RAD_FACTOR2 = Math.PI / 180;
2026
+ var RAD2DEG_FACTOR2 = 180 / Math.PI;
2027
+ function axisComponent(vec, axis) {
2028
+ switch (axis) {
2029
+ case PITCH:
2030
+ return vec.x;
2031
+ case YAW:
2032
+ return vec.y;
2033
+ case ROLL:
2034
+ default:
2035
+ return vec.z;
2036
+ }
2037
+ }
2038
+ function degToRad(degrees) {
2039
+ return degrees * DEG2RAD_FACTOR2;
2040
+ }
2041
+ function angleMod(angle2) {
2042
+ const value = angle2 % 360;
2043
+ return value < 0 ? 360 + value : value;
2044
+ }
2045
+ function angleVectors(angles) {
2046
+ const yaw = degToRad(axisComponent(angles, YAW));
2047
+ const pitch = degToRad(axisComponent(angles, PITCH));
2048
+ const roll = degToRad(axisComponent(angles, ROLL));
2049
+ const sy = Math.sin(yaw);
2050
+ const cy = Math.cos(yaw);
2051
+ const sp = Math.sin(pitch);
2052
+ const cp = Math.cos(pitch);
2053
+ const sr = Math.sin(roll);
2054
+ const cr = Math.cos(roll);
2055
+ const forward = {
2056
+ x: cp * cy,
2057
+ y: cp * sy,
2058
+ z: -sp
2059
+ };
2060
+ const right = {
2061
+ x: -sr * sp * cy - cr * -sy,
2062
+ y: -sr * sp * sy - cr * cy,
2063
+ z: -sr * cp
2064
+ };
2065
+ const up = {
2066
+ x: cr * sp * cy - sr * -sy,
2067
+ y: cr * sp * sy - sr * cy,
2068
+ z: cr * cp
2069
+ };
2070
+ return { forward, right, up };
2071
+ }
2072
+ var CONTENTS_SOLID2 = 1 << 0;
2073
+ var CONTENTS_WINDOW2 = 1 << 1;
2074
+ var CONTENTS_AUX2 = 1 << 2;
2075
+ var CONTENTS_LAVA2 = 1 << 3;
2076
+ var CONTENTS_SLIME2 = 1 << 4;
2077
+ var CONTENTS_WATER2 = 1 << 5;
2078
+ var CONTENTS_MIST2 = 1 << 6;
2079
+ var CONTENTS_NO_WATERJUMP2 = 1 << 13;
2080
+ var CONTENTS_PROJECTILECLIP2 = 1 << 14;
2081
+ var CONTENTS_AREAPORTAL2 = 1 << 15;
2082
+ var CONTENTS_PLAYERCLIP2 = 1 << 16;
2083
+ var CONTENTS_MONSTERCLIP2 = 1 << 17;
2084
+ var CONTENTS_CURRENT_02 = 1 << 18;
2085
+ var CONTENTS_CURRENT_902 = 1 << 19;
2086
+ var CONTENTS_CURRENT_1802 = 1 << 20;
2087
+ var CONTENTS_CURRENT_2702 = 1 << 21;
2088
+ var CONTENTS_CURRENT_UP2 = 1 << 22;
2089
+ var CONTENTS_CURRENT_DOWN2 = 1 << 23;
2090
+ var CONTENTS_ORIGIN2 = 1 << 24;
2091
+ var CONTENTS_MONSTER2 = 1 << 25;
2092
+ var CONTENTS_DEADMONSTER2 = 1 << 26;
2093
+ var CONTENTS_DETAIL2 = 1 << 27;
2094
+ var CONTENTS_TRANSLUCENT2 = 1 << 28;
2095
+ var CONTENTS_LADDER2 = 1 << 29;
2096
+ var CONTENTS_PLAYER2 = 1 << 30;
2097
+ var CONTENTS_PROJECTILE2 = 1 << 31;
2098
+ var SURF_LIGHT2 = 1 << 0;
2099
+ var SURF_SLICK2 = 1 << 1;
2100
+ var SURF_SKY2 = 1 << 2;
2101
+ var SURF_WARP2 = 1 << 3;
2102
+ var SURF_TRANS332 = 1 << 4;
2103
+ var SURF_TRANS662 = 1 << 5;
2104
+ var SURF_FLOWING2 = 1 << 6;
2105
+ var SURF_NODRAW2 = 1 << 7;
2106
+ var SURF_ALPHATEST2 = 1 << 25;
2107
+ var SURF_N64_UV2 = 1 << 28;
2108
+ var SURF_N64_SCROLL_X2 = 1 << 29;
2109
+ var SURF_N64_SCROLL_Y2 = 1 << 30;
2110
+ var SURF_N64_SCROLL_FLIP2 = 1 << 31;
2111
+ var MASK_SOLID2 = CONTENTS_SOLID2 | CONTENTS_WINDOW2;
2112
+ var MASK_PLAYERSOLID2 = CONTENTS_SOLID2 | CONTENTS_PLAYERCLIP2 | CONTENTS_WINDOW2 | CONTENTS_MONSTER2 | CONTENTS_PLAYER2;
2113
+ var MASK_DEADSOLID2 = CONTENTS_SOLID2 | CONTENTS_PLAYERCLIP2 | CONTENTS_WINDOW2;
2114
+ var MASK_MONSTERSOLID2 = CONTENTS_SOLID2 | CONTENTS_MONSTERCLIP2 | CONTENTS_WINDOW2 | CONTENTS_MONSTER2 | CONTENTS_PLAYER2;
2115
+ var MASK_WATER2 = CONTENTS_WATER2 | CONTENTS_LAVA2 | CONTENTS_SLIME2;
2116
+ var MASK_OPAQUE2 = CONTENTS_SOLID2 | CONTENTS_SLIME2 | CONTENTS_LAVA2;
2117
+ var MASK_SHOT2 = CONTENTS_SOLID2 | CONTENTS_MONSTER2 | CONTENTS_PLAYER2 | CONTENTS_WINDOW2 | CONTENTS_DEADMONSTER2;
2118
+ var MASK_CURRENT2 = CONTENTS_CURRENT_02 | CONTENTS_CURRENT_902 | CONTENTS_CURRENT_1802 | CONTENTS_CURRENT_2702 | CONTENTS_CURRENT_UP2 | CONTENTS_CURRENT_DOWN2;
2119
+ var MASK_BLOCK_SIGHT2 = CONTENTS_SOLID2 | CONTENTS_LAVA2 | CONTENTS_SLIME2 | CONTENTS_MONSTER2 | CONTENTS_PLAYER2;
2120
+ var MASK_NAV_SOLID2 = CONTENTS_SOLID2 | CONTENTS_PLAYERCLIP2 | CONTENTS_WINDOW2;
2121
+ var MASK_LADDER_NAV_SOLID2 = CONTENTS_SOLID2 | CONTENTS_WINDOW2;
2122
+ var MASK_WALK_NAV_SOLID2 = CONTENTS_SOLID2 | CONTENTS_PLAYERCLIP2 | CONTENTS_WINDOW2 | CONTENTS_MONSTERCLIP2;
2123
+ var MASK_PROJECTILE2 = MASK_SHOT2 | CONTENTS_PROJECTILECLIP2;
2124
+ var MAX_CHECKCOUNT2 = Number.MAX_SAFE_INTEGER - 1;
2125
+ var MAX_CLIENTS2 = 256;
2126
+ var MAX_LIGHTSTYLES2 = 256;
2127
+ var MAX_MODELS2 = 8192;
2128
+ var MAX_SOUNDS2 = 2048;
2129
+ var MAX_IMAGES2 = 512;
2130
+ var MAX_ITEMS2 = 256;
2131
+ var MAX_GENERAL2 = MAX_CLIENTS2 * 2;
2132
+ var MAX_SHADOW_LIGHTS2 = 256;
2133
+ var MAX_WHEEL_ITEMS2 = 32;
2134
+ var ConfigStringIndex2 = ((ConfigStringIndex22) => {
2135
+ ConfigStringIndex22[ConfigStringIndex22["Name"] = 0] = "Name";
2136
+ ConfigStringIndex22[ConfigStringIndex22["CdTrack"] = 1] = "CdTrack";
2137
+ ConfigStringIndex22[ConfigStringIndex22["Sky"] = 2] = "Sky";
2138
+ ConfigStringIndex22[ConfigStringIndex22["SkyAxis"] = 3] = "SkyAxis";
2139
+ ConfigStringIndex22[ConfigStringIndex22["SkyRotate"] = 4] = "SkyRotate";
2140
+ ConfigStringIndex22[ConfigStringIndex22["StatusBar"] = 5] = "StatusBar";
2141
+ ConfigStringIndex22[ConfigStringIndex22["AirAccel"] = 59] = "AirAccel";
2142
+ ConfigStringIndex22[ConfigStringIndex22["MaxClients"] = 60] = "MaxClients";
2143
+ ConfigStringIndex22[ConfigStringIndex22["MapChecksum"] = 61] = "MapChecksum";
2144
+ ConfigStringIndex22[ConfigStringIndex22["Models"] = 62] = "Models";
2145
+ ConfigStringIndex22[ConfigStringIndex22["Sounds"] = 62 + MAX_MODELS2] = "Sounds";
2146
+ ConfigStringIndex22[ConfigStringIndex22["Images"] = ConfigStringIndex22.Sounds + MAX_SOUNDS2] = "Images";
2147
+ ConfigStringIndex22[ConfigStringIndex22["Lights"] = ConfigStringIndex22.Images + MAX_IMAGES2] = "Lights";
2148
+ ConfigStringIndex22[ConfigStringIndex22["ShadowLights"] = ConfigStringIndex22.Lights + MAX_LIGHTSTYLES2] = "ShadowLights";
2149
+ ConfigStringIndex22[ConfigStringIndex22["Items"] = ConfigStringIndex22.ShadowLights + MAX_SHADOW_LIGHTS2] = "Items";
2150
+ ConfigStringIndex22[ConfigStringIndex22["PlayerSkins"] = ConfigStringIndex22.Items + MAX_ITEMS2] = "PlayerSkins";
2151
+ ConfigStringIndex22[ConfigStringIndex22["General"] = ConfigStringIndex22.PlayerSkins + MAX_CLIENTS2] = "General";
2152
+ ConfigStringIndex22[ConfigStringIndex22["WheelWeapons"] = ConfigStringIndex22.General + MAX_GENERAL2] = "WheelWeapons";
2153
+ ConfigStringIndex22[ConfigStringIndex22["WheelAmmo"] = ConfigStringIndex22.WheelWeapons + MAX_WHEEL_ITEMS2] = "WheelAmmo";
2154
+ ConfigStringIndex22[ConfigStringIndex22["WheelPowerups"] = ConfigStringIndex22.WheelAmmo + MAX_WHEEL_ITEMS2] = "WheelPowerups";
2155
+ ConfigStringIndex22[ConfigStringIndex22["CdLoopCount"] = ConfigStringIndex22.WheelPowerups + MAX_WHEEL_ITEMS2] = "CdLoopCount";
183
2156
  ConfigStringIndex22[ConfigStringIndex22["GameStyle"] = ConfigStringIndex22.CdLoopCount + 1] = "GameStyle";
184
2157
  ConfigStringIndex22[ConfigStringIndex22["MaxConfigStrings"] = ConfigStringIndex22.GameStyle + 1] = "MaxConfigStrings";
185
2158
  return ConfigStringIndex22;
186
- })(ConfigStringIndex || {});
187
- var MAX_CONFIGSTRINGS = ConfigStringIndex.MaxConfigStrings;
2159
+ })(ConfigStringIndex2 || {});
2160
+ var MAX_CONFIGSTRINGS2 = ConfigStringIndex2.MaxConfigStrings;
188
2161
  var WaterLevel = /* @__PURE__ */ ((WaterLevel3) => {
189
2162
  WaterLevel3[WaterLevel3["None"] = 0] = "None";
190
2163
  WaterLevel3[WaterLevel3["Feet"] = 1] = "Feet";
@@ -261,8 +2234,8 @@ function applyPmoveFriction(params) {
261
2234
  if (newspeed === speed) {
262
2235
  return velocity;
263
2236
  }
264
- const scale = newspeed / speed;
265
- return scaleVec3(velocity, scale);
2237
+ const scale3 = newspeed / speed;
2238
+ return scaleVec3(velocity, scale3);
266
2239
  }
267
2240
  function applyPmoveAccelerate(params) {
268
2241
  const { velocity, wishdir, wishspeed, accel, frametime } = params;
@@ -308,8 +2281,8 @@ function buildAirGroundWish(params) {
308
2281
  };
309
2282
  let wishspeed = lengthVec3(wishvel);
310
2283
  if (wishspeed > maxSpeed) {
311
- const scale = maxSpeed / wishspeed;
312
- wishvel = scaleVec3(wishvel, scale);
2284
+ const scale3 = maxSpeed / wishspeed;
2285
+ wishvel = scaleVec3(wishvel, scale3);
313
2286
  wishspeed = maxSpeed;
314
2287
  }
315
2288
  return {
@@ -333,8 +2306,8 @@ function buildWaterWish(params) {
333
2306
  }
334
2307
  let wishspeed = lengthVec3(wishvel);
335
2308
  if (wishspeed > maxSpeed) {
336
- const scale = maxSpeed / wishspeed;
337
- wishvel = scaleVec3(wishvel, scale);
2309
+ const scale3 = maxSpeed / wishspeed;
2310
+ wishvel = scaleVec3(wishvel, scale3);
338
2311
  wishspeed = maxSpeed;
339
2312
  }
340
2313
  wishspeed *= 0.5;
@@ -343,7 +2316,7 @@ function buildWaterWish(params) {
343
2316
  wishspeed
344
2317
  };
345
2318
  }
346
- var WATERJUMP_CLEAR = 8 | 16 | 32 | 1024;
2319
+ var WATERJUMP_CLEAR2 = 8 | 16 | 32 | 1024;
347
2320
  function addAngles(cmdAngles, deltaAngles) {
348
2321
  return {
349
2322
  x: cmdAngles.x + deltaAngles.x,
@@ -414,7 +2387,7 @@ function normalizeState(state) {
414
2387
  deltaAngles: state.deltaAngles ? { ...state.deltaAngles } : ZERO_VEC32
415
2388
  };
416
2389
  }
417
- function lerp(a, b, t) {
2390
+ function lerp2(a, b, t) {
418
2391
  return a + (b - a) * t;
419
2392
  }
420
2393
  function lerpAngle(a, b, t) {
@@ -428,14 +2401,14 @@ function interpolatePredictionState(previous, latest, alpha) {
428
2401
  const clamped = Math.max(0, Math.min(alpha, 1));
429
2402
  return {
430
2403
  origin: {
431
- x: lerp(previous.origin.x, latest.origin.x, clamped),
432
- y: lerp(previous.origin.y, latest.origin.y, clamped),
433
- z: lerp(previous.origin.z, latest.origin.z, clamped)
2404
+ x: lerp2(previous.origin.x, latest.origin.x, clamped),
2405
+ y: lerp2(previous.origin.y, latest.origin.y, clamped),
2406
+ z: lerp2(previous.origin.z, latest.origin.z, clamped)
434
2407
  },
435
2408
  velocity: {
436
- x: lerp(previous.velocity.x, latest.velocity.x, clamped),
437
- y: lerp(previous.velocity.y, latest.velocity.y, clamped),
438
- z: lerp(previous.velocity.z, latest.velocity.z, clamped)
2409
+ x: lerp2(previous.velocity.x, latest.velocity.x, clamped),
2410
+ y: lerp2(previous.velocity.y, latest.velocity.y, clamped),
2411
+ z: lerp2(previous.velocity.z, latest.velocity.z, clamped)
439
2412
  },
440
2413
  viewangles: {
441
2414
  x: lerpAngle(previous.viewangles.x, latest.viewangles.x, clamped),
@@ -449,7 +2422,7 @@ function interpolatePredictionState(previous, latest, alpha) {
449
2422
  deltaAngles: latest.deltaAngles
450
2423
  };
451
2424
  }
452
- function simulateCommand(state, cmd, settings) {
2425
+ function simulateCommand(state, cmd, settings, trace) {
453
2426
  const frametime = Math.min(Math.max(cmd.msec, 0), MSEC_MAX) / 1e3;
454
2427
  const onGround = hasPmFlag(state.pmFlags, PmFlag.OnGround);
455
2428
  const onLadder = hasPmFlag(state.pmFlags, PmFlag.OnLadder);
@@ -501,8 +2474,8 @@ function simulateCommand(state, cmd, settings) {
501
2474
  });
502
2475
  velocity = { ...velocity, z: velocity.z - state.gravity * frametime };
503
2476
  }
504
- const originDelta = scaleVec3(velocity, frametime);
505
- const origin = addVec3(state.origin, originDelta);
2477
+ const traceResult = trace(state.origin, addVec3(state.origin, scaleVec3(velocity, frametime)));
2478
+ const origin = traceResult.endpos;
506
2479
  return {
507
2480
  ...state,
508
2481
  origin,
@@ -511,7 +2484,7 @@ function simulateCommand(state, cmd, settings) {
511
2484
  };
512
2485
  }
513
2486
  var ClientPrediction = class {
514
- constructor(settings = {}) {
2487
+ constructor(trace, settings = {}) {
515
2488
  this.baseFrame = {
516
2489
  frame: 0,
517
2490
  timeMs: 0,
@@ -520,6 +2493,7 @@ var ClientPrediction = class {
520
2493
  this.commands = [];
521
2494
  this.predicted = defaultPredictionState();
522
2495
  this.settings = { ...DEFAULTS, ...settings };
2496
+ this.trace = trace;
523
2497
  this.predicted = this.baseFrame.state ?? defaultPredictionState();
524
2498
  }
525
2499
  setAuthoritative(frame) {
@@ -538,7 +2512,7 @@ var ClientPrediction = class {
538
2512
  recompute() {
539
2513
  let state = normalizeState(this.baseFrame.state);
540
2514
  for (const cmd of this.commands) {
541
- state = simulateCommand(state, cmd, this.settings);
2515
+ state = simulateCommand(state, cmd, this.settings, this.trace);
542
2516
  }
543
2517
  this.predicted = state;
544
2518
  return state;
@@ -692,11 +2666,12 @@ var ACTION_LOOKUP = new Map(
692
2666
  Object.values(InputAction).map((action) => [normalizeCommand(action), action])
693
2667
  );
694
2668
  function createClient(imports) {
695
- const prediction = new ClientPrediction();
2669
+ const prediction = new ClientPrediction(imports.engine.trace);
696
2670
  const view = new ViewEffects();
697
2671
  let latestFrame;
698
2672
  let lastRendered;
699
2673
  let lastView;
2674
+ let camera;
700
2675
  return {
701
2676
  init(initial) {
702
2677
  latestFrame = initial;
@@ -720,8 +2695,20 @@ function createClient(imports) {
720
2695
  }
721
2696
  const frameTimeMs = sample.latest && sample.previous ? Math.max(0, sample.latest.timeMs - sample.previous.timeMs) : 0;
722
2697
  lastView = view.sample(lastRendered, frameTimeMs);
2698
+ if (lastRendered) {
2699
+ const { origin, viewangles } = lastRendered;
2700
+ const position = vec3_exports.fromValues(origin.x, origin.y, origin.z);
2701
+ const rotation = mat4_exports.create();
2702
+ mat4_exports.rotateY(rotation, rotation, viewangles.y * (Math.PI / 180));
2703
+ mat4_exports.rotateX(rotation, rotation, viewangles.x * (Math.PI / 180));
2704
+ const forward = vec3_exports.transformMat4(vec3_exports.create(), vec3_exports.fromValues(1, 0, 0), rotation);
2705
+ const target = vec3_exports.add(vec3_exports.create(), position, forward);
2706
+ camera = createCamera(position, target, vec3_exports.fromValues(0, 0, 1), 90, 4 / 3, 0.1, 1e3);
2707
+ }
2708
+ const command = {};
723
2709
  void imports;
724
2710
  void sample;
2711
+ return command;
725
2712
  },
726
2713
  shutdown() {
727
2714
  latestFrame = void 0;
@@ -738,6 +2725,9 @@ function createClient(imports) {
738
2725
  },
739
2726
  get lastView() {
740
2727
  return lastView;
2728
+ },
2729
+ get camera() {
2730
+ return camera;
741
2731
  }
742
2732
  };
743
2733
  }
@@ -814,128 +2804,128 @@ var FixedTimestepLoop = class {
814
2804
  steps += 1;
815
2805
  }
816
2806
  const alpha = this.options.fixedDeltaMs === 0 ? 0 : this.accumulatorMs / this.options.fixedDeltaMs;
817
- this.callbacks.render?.({ alpha, nowMs, accumulatorMs: this.accumulatorMs, frame: this.frame });
818
- }
819
- };
820
- var EngineHost = class {
821
- constructor(game, client, options = {}) {
822
- this.game = game;
823
- this.client = client;
824
- this.started = false;
825
- this.stepSimulation = (step) => {
826
- this.previousFrame = this.latestFrame;
827
- this.latestFrame = this.game.frame(step);
828
- };
829
- this.renderClient = (renderContext) => {
830
- if (!this.client) return;
831
- this.client.render({
832
- ...renderContext,
833
- previous: this.previousFrame,
834
- latest: this.latestFrame
835
- });
836
- };
837
- const now = options.loop?.now?.() ?? Date.now();
838
- this.startTimeMs = options.startTimeMs ?? options.loop?.startTimeMs ?? now;
839
- this.loop = new FixedTimestepLoop(
840
- {
841
- simulate: this.stepSimulation,
842
- render: this.renderClient
843
- },
844
- { ...options.loop, startTimeMs: this.startTimeMs }
845
- );
846
- }
847
- start() {
848
- if (this.started) return;
849
- this.latestFrame = this.game.init(this.startTimeMs) ?? this.latestFrame;
850
- this.client?.init(this.latestFrame);
851
- this.started = true;
852
- this.loop.start();
853
- }
854
- stop() {
855
- if (!this.started) return;
856
- this.loop.stop();
857
- this.client?.shutdown();
858
- this.game.shutdown();
859
- this.previousFrame = void 0;
860
- this.latestFrame = void 0;
861
- this.started = false;
862
- }
863
- pump(elapsedMs) {
864
- this.loop.pump(elapsedMs);
865
- }
866
- getLatestFrame() {
867
- return this.latestFrame;
868
- }
869
- isRunning() {
870
- return this.loop.isRunning();
871
- }
872
- };
873
- var DEG_TO_RAD2 = Math.PI / 180;
874
- var DEG2RAD_FACTOR2 = Math.PI / 180;
875
- var RAD2DEG_FACTOR2 = 180 / Math.PI;
876
- var CONTENTS_SOLID2 = 1 << 0;
877
- var CONTENTS_WINDOW2 = 1 << 1;
878
- var CONTENTS_AUX2 = 1 << 2;
879
- var CONTENTS_LAVA2 = 1 << 3;
880
- var CONTENTS_SLIME2 = 1 << 4;
881
- var CONTENTS_WATER2 = 1 << 5;
882
- var CONTENTS_MIST2 = 1 << 6;
883
- var CONTENTS_NO_WATERJUMP2 = 1 << 13;
884
- var CONTENTS_PROJECTILECLIP2 = 1 << 14;
885
- var CONTENTS_AREAPORTAL2 = 1 << 15;
886
- var CONTENTS_PLAYERCLIP2 = 1 << 16;
887
- var CONTENTS_MONSTERCLIP2 = 1 << 17;
888
- var CONTENTS_CURRENT_02 = 1 << 18;
889
- var CONTENTS_CURRENT_902 = 1 << 19;
890
- var CONTENTS_CURRENT_1802 = 1 << 20;
891
- var CONTENTS_CURRENT_2702 = 1 << 21;
892
- var CONTENTS_CURRENT_UP2 = 1 << 22;
893
- var CONTENTS_CURRENT_DOWN2 = 1 << 23;
894
- var CONTENTS_ORIGIN2 = 1 << 24;
895
- var CONTENTS_MONSTER2 = 1 << 25;
896
- var CONTENTS_DEADMONSTER2 = 1 << 26;
897
- var CONTENTS_DETAIL2 = 1 << 27;
898
- var CONTENTS_TRANSLUCENT2 = 1 << 28;
899
- var CONTENTS_LADDER2 = 1 << 29;
900
- var CONTENTS_PLAYER2 = 1 << 30;
901
- var CONTENTS_PROJECTILE2 = 1 << 31;
902
- var SURF_LIGHT2 = 1 << 0;
903
- var SURF_SLICK2 = 1 << 1;
904
- var SURF_SKY2 = 1 << 2;
905
- var SURF_WARP2 = 1 << 3;
906
- var SURF_TRANS332 = 1 << 4;
907
- var SURF_TRANS662 = 1 << 5;
908
- var SURF_FLOWING2 = 1 << 6;
909
- var SURF_NODRAW2 = 1 << 7;
910
- var SURF_ALPHATEST2 = 1 << 25;
911
- var SURF_N64_UV2 = 1 << 28;
912
- var SURF_N64_SCROLL_X2 = 1 << 29;
913
- var SURF_N64_SCROLL_Y2 = 1 << 30;
914
- var SURF_N64_SCROLL_FLIP2 = 1 << 31;
915
- var MASK_SOLID2 = CONTENTS_SOLID2 | CONTENTS_WINDOW2;
916
- var MASK_PLAYERSOLID2 = CONTENTS_SOLID2 | CONTENTS_PLAYERCLIP2 | CONTENTS_WINDOW2 | CONTENTS_MONSTER2 | CONTENTS_PLAYER2;
917
- var MASK_DEADSOLID2 = CONTENTS_SOLID2 | CONTENTS_PLAYERCLIP2 | CONTENTS_WINDOW2;
918
- var MASK_MONSTERSOLID2 = CONTENTS_SOLID2 | CONTENTS_MONSTERCLIP2 | CONTENTS_WINDOW2 | CONTENTS_MONSTER2 | CONTENTS_PLAYER2;
919
- var MASK_WATER2 = CONTENTS_WATER2 | CONTENTS_LAVA2 | CONTENTS_SLIME2;
920
- var MASK_OPAQUE2 = CONTENTS_SOLID2 | CONTENTS_SLIME2 | CONTENTS_LAVA2;
921
- var MASK_SHOT2 = CONTENTS_SOLID2 | CONTENTS_MONSTER2 | CONTENTS_PLAYER2 | CONTENTS_WINDOW2 | CONTENTS_DEADMONSTER2;
922
- var MASK_CURRENT2 = CONTENTS_CURRENT_02 | CONTENTS_CURRENT_902 | CONTENTS_CURRENT_1802 | CONTENTS_CURRENT_2702 | CONTENTS_CURRENT_UP2 | CONTENTS_CURRENT_DOWN2;
923
- var MASK_BLOCK_SIGHT2 = CONTENTS_SOLID2 | CONTENTS_LAVA2 | CONTENTS_SLIME2 | CONTENTS_MONSTER2 | CONTENTS_PLAYER2;
924
- var MASK_NAV_SOLID2 = CONTENTS_SOLID2 | CONTENTS_PLAYERCLIP2 | CONTENTS_WINDOW2;
925
- var MASK_LADDER_NAV_SOLID2 = CONTENTS_SOLID2 | CONTENTS_WINDOW2;
926
- var MASK_WALK_NAV_SOLID2 = CONTENTS_SOLID2 | CONTENTS_PLAYERCLIP2 | CONTENTS_WINDOW2 | CONTENTS_MONSTERCLIP2;
927
- var MASK_PROJECTILE2 = MASK_SHOT2 | CONTENTS_PROJECTILECLIP2;
928
- var MAX_CHECKCOUNT2 = Number.MAX_SAFE_INTEGER - 1;
929
- var MAX_CLIENTS2 = 256;
930
- var MAX_LIGHTSTYLES2 = 256;
931
- var MAX_MODELS2 = 8192;
932
- var MAX_SOUNDS2 = 2048;
933
- var MAX_IMAGES2 = 512;
934
- var MAX_ITEMS2 = 256;
935
- var MAX_GENERAL2 = MAX_CLIENTS2 * 2;
936
- var MAX_SHADOW_LIGHTS2 = 256;
937
- var MAX_WHEEL_ITEMS2 = 32;
938
- var ConfigStringIndex2 = ((ConfigStringIndex22) => {
2807
+ this.callbacks.render?.({ alpha, nowMs, accumulatorMs: this.accumulatorMs, frame: this.frame });
2808
+ }
2809
+ };
2810
+ var EngineHost = class {
2811
+ constructor(game, client, options = {}) {
2812
+ this.game = game;
2813
+ this.client = client;
2814
+ this.started = false;
2815
+ this.stepSimulation = (step) => {
2816
+ this.previousFrame = this.latestFrame;
2817
+ this.latestFrame = this.game.frame(step, this.latestCommand);
2818
+ };
2819
+ this.renderClient = (renderContext) => {
2820
+ if (!this.client) return;
2821
+ this.latestCommand = this.client.render({
2822
+ ...renderContext,
2823
+ previous: this.previousFrame,
2824
+ latest: this.latestFrame
2825
+ });
2826
+ };
2827
+ const now = options.loop?.now?.() ?? Date.now();
2828
+ this.startTimeMs = options.startTimeMs ?? options.loop?.startTimeMs ?? now;
2829
+ this.loop = new FixedTimestepLoop(
2830
+ {
2831
+ simulate: this.stepSimulation,
2832
+ render: this.renderClient
2833
+ },
2834
+ { ...options.loop, startTimeMs: this.startTimeMs }
2835
+ );
2836
+ }
2837
+ start() {
2838
+ if (this.started) return;
2839
+ this.latestFrame = this.game.init(this.startTimeMs) ?? this.latestFrame;
2840
+ this.client?.init(this.latestFrame);
2841
+ this.started = true;
2842
+ this.loop.start();
2843
+ }
2844
+ stop() {
2845
+ if (!this.started) return;
2846
+ this.loop.stop();
2847
+ this.client?.shutdown();
2848
+ this.game.shutdown();
2849
+ this.previousFrame = void 0;
2850
+ this.latestFrame = void 0;
2851
+ this.started = false;
2852
+ }
2853
+ pump(elapsedMs) {
2854
+ this.loop.pump(elapsedMs);
2855
+ }
2856
+ getLatestFrame() {
2857
+ return this.latestFrame;
2858
+ }
2859
+ isRunning() {
2860
+ return this.loop.isRunning();
2861
+ }
2862
+ };
2863
+ var DEG_TO_RAD3 = Math.PI / 180;
2864
+ var DEG2RAD_FACTOR3 = Math.PI / 180;
2865
+ var RAD2DEG_FACTOR3 = 180 / Math.PI;
2866
+ var CONTENTS_SOLID3 = 1 << 0;
2867
+ var CONTENTS_WINDOW3 = 1 << 1;
2868
+ var CONTENTS_AUX3 = 1 << 2;
2869
+ var CONTENTS_LAVA3 = 1 << 3;
2870
+ var CONTENTS_SLIME3 = 1 << 4;
2871
+ var CONTENTS_WATER3 = 1 << 5;
2872
+ var CONTENTS_MIST3 = 1 << 6;
2873
+ var CONTENTS_NO_WATERJUMP3 = 1 << 13;
2874
+ var CONTENTS_PROJECTILECLIP3 = 1 << 14;
2875
+ var CONTENTS_AREAPORTAL3 = 1 << 15;
2876
+ var CONTENTS_PLAYERCLIP3 = 1 << 16;
2877
+ var CONTENTS_MONSTERCLIP3 = 1 << 17;
2878
+ var CONTENTS_CURRENT_03 = 1 << 18;
2879
+ var CONTENTS_CURRENT_903 = 1 << 19;
2880
+ var CONTENTS_CURRENT_1803 = 1 << 20;
2881
+ var CONTENTS_CURRENT_2703 = 1 << 21;
2882
+ var CONTENTS_CURRENT_UP3 = 1 << 22;
2883
+ var CONTENTS_CURRENT_DOWN3 = 1 << 23;
2884
+ var CONTENTS_ORIGIN3 = 1 << 24;
2885
+ var CONTENTS_MONSTER3 = 1 << 25;
2886
+ var CONTENTS_DEADMONSTER3 = 1 << 26;
2887
+ var CONTENTS_DETAIL3 = 1 << 27;
2888
+ var CONTENTS_TRANSLUCENT3 = 1 << 28;
2889
+ var CONTENTS_LADDER3 = 1 << 29;
2890
+ var CONTENTS_PLAYER3 = 1 << 30;
2891
+ var CONTENTS_PROJECTILE3 = 1 << 31;
2892
+ var SURF_LIGHT3 = 1 << 0;
2893
+ var SURF_SLICK3 = 1 << 1;
2894
+ var SURF_SKY3 = 1 << 2;
2895
+ var SURF_WARP3 = 1 << 3;
2896
+ var SURF_TRANS333 = 1 << 4;
2897
+ var SURF_TRANS663 = 1 << 5;
2898
+ var SURF_FLOWING3 = 1 << 6;
2899
+ var SURF_NODRAW3 = 1 << 7;
2900
+ var SURF_ALPHATEST3 = 1 << 25;
2901
+ var SURF_N64_UV3 = 1 << 28;
2902
+ var SURF_N64_SCROLL_X3 = 1 << 29;
2903
+ var SURF_N64_SCROLL_Y3 = 1 << 30;
2904
+ var SURF_N64_SCROLL_FLIP3 = 1 << 31;
2905
+ var MASK_SOLID3 = CONTENTS_SOLID3 | CONTENTS_WINDOW3;
2906
+ var MASK_PLAYERSOLID3 = CONTENTS_SOLID3 | CONTENTS_PLAYERCLIP3 | CONTENTS_WINDOW3 | CONTENTS_MONSTER3 | CONTENTS_PLAYER3;
2907
+ var MASK_DEADSOLID3 = CONTENTS_SOLID3 | CONTENTS_PLAYERCLIP3 | CONTENTS_WINDOW3;
2908
+ var MASK_MONSTERSOLID3 = CONTENTS_SOLID3 | CONTENTS_MONSTERCLIP3 | CONTENTS_WINDOW3 | CONTENTS_MONSTER3 | CONTENTS_PLAYER3;
2909
+ var MASK_WATER3 = CONTENTS_WATER3 | CONTENTS_LAVA3 | CONTENTS_SLIME3;
2910
+ var MASK_OPAQUE3 = CONTENTS_SOLID3 | CONTENTS_SLIME3 | CONTENTS_LAVA3;
2911
+ var MASK_SHOT3 = CONTENTS_SOLID3 | CONTENTS_MONSTER3 | CONTENTS_PLAYER3 | CONTENTS_WINDOW3 | CONTENTS_DEADMONSTER3;
2912
+ var MASK_CURRENT3 = CONTENTS_CURRENT_03 | CONTENTS_CURRENT_903 | CONTENTS_CURRENT_1803 | CONTENTS_CURRENT_2703 | CONTENTS_CURRENT_UP3 | CONTENTS_CURRENT_DOWN3;
2913
+ var MASK_BLOCK_SIGHT3 = CONTENTS_SOLID3 | CONTENTS_LAVA3 | CONTENTS_SLIME3 | CONTENTS_MONSTER3 | CONTENTS_PLAYER3;
2914
+ var MASK_NAV_SOLID3 = CONTENTS_SOLID3 | CONTENTS_PLAYERCLIP3 | CONTENTS_WINDOW3;
2915
+ var MASK_LADDER_NAV_SOLID3 = CONTENTS_SOLID3 | CONTENTS_WINDOW3;
2916
+ var MASK_WALK_NAV_SOLID3 = CONTENTS_SOLID3 | CONTENTS_PLAYERCLIP3 | CONTENTS_WINDOW3 | CONTENTS_MONSTERCLIP3;
2917
+ var MASK_PROJECTILE3 = MASK_SHOT3 | CONTENTS_PROJECTILECLIP3;
2918
+ var MAX_CHECKCOUNT3 = Number.MAX_SAFE_INTEGER - 1;
2919
+ var MAX_CLIENTS3 = 256;
2920
+ var MAX_LIGHTSTYLES3 = 256;
2921
+ var MAX_MODELS3 = 8192;
2922
+ var MAX_SOUNDS3 = 2048;
2923
+ var MAX_IMAGES3 = 512;
2924
+ var MAX_ITEMS3 = 256;
2925
+ var MAX_GENERAL3 = MAX_CLIENTS3 * 2;
2926
+ var MAX_SHADOW_LIGHTS3 = 256;
2927
+ var MAX_WHEEL_ITEMS3 = 32;
2928
+ var ConfigStringIndex3 = ((ConfigStringIndex22) => {
939
2929
  ConfigStringIndex22[ConfigStringIndex22["Name"] = 0] = "Name";
940
2930
  ConfigStringIndex22[ConfigStringIndex22["CdTrack"] = 1] = "CdTrack";
941
2931
  ConfigStringIndex22[ConfigStringIndex22["Sky"] = 2] = "Sky";
@@ -946,23 +2936,23 @@ var ConfigStringIndex2 = ((ConfigStringIndex22) => {
946
2936
  ConfigStringIndex22[ConfigStringIndex22["MaxClients"] = 60] = "MaxClients";
947
2937
  ConfigStringIndex22[ConfigStringIndex22["MapChecksum"] = 61] = "MapChecksum";
948
2938
  ConfigStringIndex22[ConfigStringIndex22["Models"] = 62] = "Models";
949
- ConfigStringIndex22[ConfigStringIndex22["Sounds"] = 62 + MAX_MODELS2] = "Sounds";
950
- ConfigStringIndex22[ConfigStringIndex22["Images"] = ConfigStringIndex22.Sounds + MAX_SOUNDS2] = "Images";
951
- ConfigStringIndex22[ConfigStringIndex22["Lights"] = ConfigStringIndex22.Images + MAX_IMAGES2] = "Lights";
952
- ConfigStringIndex22[ConfigStringIndex22["ShadowLights"] = ConfigStringIndex22.Lights + MAX_LIGHTSTYLES2] = "ShadowLights";
953
- ConfigStringIndex22[ConfigStringIndex22["Items"] = ConfigStringIndex22.ShadowLights + MAX_SHADOW_LIGHTS2] = "Items";
954
- ConfigStringIndex22[ConfigStringIndex22["PlayerSkins"] = ConfigStringIndex22.Items + MAX_ITEMS2] = "PlayerSkins";
955
- ConfigStringIndex22[ConfigStringIndex22["General"] = ConfigStringIndex22.PlayerSkins + MAX_CLIENTS2] = "General";
956
- ConfigStringIndex22[ConfigStringIndex22["WheelWeapons"] = ConfigStringIndex22.General + MAX_GENERAL2] = "WheelWeapons";
957
- ConfigStringIndex22[ConfigStringIndex22["WheelAmmo"] = ConfigStringIndex22.WheelWeapons + MAX_WHEEL_ITEMS2] = "WheelAmmo";
958
- ConfigStringIndex22[ConfigStringIndex22["WheelPowerups"] = ConfigStringIndex22.WheelAmmo + MAX_WHEEL_ITEMS2] = "WheelPowerups";
959
- ConfigStringIndex22[ConfigStringIndex22["CdLoopCount"] = ConfigStringIndex22.WheelPowerups + MAX_WHEEL_ITEMS2] = "CdLoopCount";
2939
+ ConfigStringIndex22[ConfigStringIndex22["Sounds"] = 62 + MAX_MODELS3] = "Sounds";
2940
+ ConfigStringIndex22[ConfigStringIndex22["Images"] = ConfigStringIndex22.Sounds + MAX_SOUNDS3] = "Images";
2941
+ ConfigStringIndex22[ConfigStringIndex22["Lights"] = ConfigStringIndex22.Images + MAX_IMAGES3] = "Lights";
2942
+ ConfigStringIndex22[ConfigStringIndex22["ShadowLights"] = ConfigStringIndex22.Lights + MAX_LIGHTSTYLES3] = "ShadowLights";
2943
+ ConfigStringIndex22[ConfigStringIndex22["Items"] = ConfigStringIndex22.ShadowLights + MAX_SHADOW_LIGHTS3] = "Items";
2944
+ ConfigStringIndex22[ConfigStringIndex22["PlayerSkins"] = ConfigStringIndex22.Items + MAX_ITEMS3] = "PlayerSkins";
2945
+ ConfigStringIndex22[ConfigStringIndex22["General"] = ConfigStringIndex22.PlayerSkins + MAX_CLIENTS3] = "General";
2946
+ ConfigStringIndex22[ConfigStringIndex22["WheelWeapons"] = ConfigStringIndex22.General + MAX_GENERAL3] = "WheelWeapons";
2947
+ ConfigStringIndex22[ConfigStringIndex22["WheelAmmo"] = ConfigStringIndex22.WheelWeapons + MAX_WHEEL_ITEMS3] = "WheelAmmo";
2948
+ ConfigStringIndex22[ConfigStringIndex22["WheelPowerups"] = ConfigStringIndex22.WheelAmmo + MAX_WHEEL_ITEMS3] = "WheelPowerups";
2949
+ ConfigStringIndex22[ConfigStringIndex22["CdLoopCount"] = ConfigStringIndex22.WheelPowerups + MAX_WHEEL_ITEMS3] = "CdLoopCount";
960
2950
  ConfigStringIndex22[ConfigStringIndex22["GameStyle"] = ConfigStringIndex22.CdLoopCount + 1] = "GameStyle";
961
2951
  ConfigStringIndex22[ConfigStringIndex22["MaxConfigStrings"] = ConfigStringIndex22.GameStyle + 1] = "MaxConfigStrings";
962
2952
  return ConfigStringIndex22;
963
- })(ConfigStringIndex2 || {});
964
- var MAX_CONFIGSTRINGS2 = ConfigStringIndex2.MaxConfigStrings;
965
- var WATERJUMP_CLEAR2 = 8 | 16 | 32 | 1024;
2953
+ })(ConfigStringIndex3 || {});
2954
+ var MAX_CONFIGSTRINGS3 = ConfigStringIndex3.MaxConfigStrings;
2955
+ var WATERJUMP_CLEAR3 = 8 | 16 | 32 | 1024;
966
2956
  var EngineRuntime = class {
967
2957
  constructor(engine, host) {
968
2958
  this.engine = engine;
@@ -994,7 +2984,7 @@ var EngineRuntime = class {
994
2984
  function createEngineRuntime(engine, game, client, options) {
995
2985
  return new EngineRuntime(engine, new EngineHost(game, client, options));
996
2986
  }
997
- function createCrcTable() {
2987
+ function createCrcTable2() {
998
2988
  const table = new Uint32Array(256);
999
2989
  for (let i = 0; i < 256; i += 1) {
1000
2990
  let crc = i;
@@ -1005,8 +2995,8 @@ function createCrcTable() {
1005
2995
  }
1006
2996
  return table;
1007
2997
  }
1008
- var CRC_TABLE = createCrcTable();
1009
- var RERELEASE_KNOWN_PAKS = Object.freeze([
2998
+ var CRC_TABLE2 = createCrcTable2();
2999
+ var RERELEASE_KNOWN_PAKS2 = Object.freeze([
1010
3000
  // Base campaign
1011
3001
  { name: "pak0.pak", checksum: 2378051181, description: "Base game assets" },
1012
3002
  { name: "pak0.pak@baseq2", checksum: 2378051181, description: "Base game assets (baseq2)" },
@@ -1014,18 +3004,18 @@ var RERELEASE_KNOWN_PAKS = Object.freeze([
1014
3004
  { name: "pak0.pak@rogue", checksum: 3373211245, description: "Ground Zero (rogue) mission pack" },
1015
3005
  { name: "pak0.pak@xatrix", checksum: 1358269824, description: "The Reckoning (xatrix) mission pack" }
1016
3006
  ]);
1017
- var HEADER_SIZE2 = 17 * 4;
1018
- var FLOAT_BYTES = 4;
1019
- var STRIDE = 7 * FLOAT_BYTES;
1020
- var BSP_VERTEX_LAYOUT = [
3007
+ var HEADER_SIZE22 = 17 * 4;
3008
+ var FLOAT_BYTES2 = 4;
3009
+ var STRIDE2 = 7 * FLOAT_BYTES2;
3010
+ var BSP_VERTEX_LAYOUT2 = [
1021
3011
  // Position
1022
- { index: 0, size: 3, type: 5126, stride: STRIDE, offset: 0 },
3012
+ { index: 0, size: 3, type: 5126, stride: STRIDE2, offset: 0 },
1023
3013
  // Diffuse UV
1024
- { index: 1, size: 2, type: 5126, stride: STRIDE, offset: 3 * FLOAT_BYTES },
3014
+ { index: 1, size: 2, type: 5126, stride: STRIDE2, offset: 3 * FLOAT_BYTES2 },
1025
3015
  // Lightmap UV
1026
- { index: 2, size: 2, type: 5126, stride: STRIDE, offset: 5 * FLOAT_BYTES }
3016
+ { index: 2, size: 2, type: 5126, stride: STRIDE2, offset: 5 * FLOAT_BYTES2 }
1027
3017
  ];
1028
- var SKYBOX_POSITIONS = new Float32Array([
3018
+ var SKYBOX_POSITIONS2 = new Float32Array([
1029
3019
  // Front
1030
3020
  -1,
1031
3021
  -1,
@@ -1156,9 +3146,28 @@ function createEngine(imports) {
1156
3146
 
1157
3147
  // ../../packages/game/dist/esm/index.js
1158
3148
  var ZERO_VEC33 = { x: 0, y: 0, z: 0 };
1159
- var DEG_TO_RAD3 = Math.PI / 180;
1160
- var DEG2RAD_FACTOR3 = Math.PI / 180;
1161
- var RAD2DEG_FACTOR3 = 180 / Math.PI;
3149
+ var DEG_TO_RAD4 = Math.PI / 180;
3150
+ function addVec32(a, b) {
3151
+ return { x: a.x + b.x, y: a.y + b.y, z: a.z + b.z };
3152
+ }
3153
+ function scaleVec32(a, scalar) {
3154
+ return { x: a.x * scalar, y: a.y * scalar, z: a.z * scalar };
3155
+ }
3156
+ function dotVec32(a, b) {
3157
+ return a.x * b.x + a.y * b.y + a.z * b.z;
3158
+ }
3159
+ function lengthSquaredVec32(a) {
3160
+ return dotVec32(a, a);
3161
+ }
3162
+ function lengthVec32(a) {
3163
+ return Math.sqrt(lengthSquaredVec32(a));
3164
+ }
3165
+ function normalizeVec32(a) {
3166
+ const len2 = lengthVec32(a);
3167
+ return len2 === 0 ? a : scaleVec32(a, 1 / len2);
3168
+ }
3169
+ var DEG2RAD_FACTOR4 = Math.PI / 180;
3170
+ var RAD2DEG_FACTOR4 = 180 / Math.PI;
1162
3171
  var STATE_SIZE = 624;
1163
3172
  var MIDDLE_WORD = 397;
1164
3173
  var MATRIX_A = 2567483615;
@@ -1289,69 +3298,69 @@ var RandomGenerator = class {
1289
3298
  function createRandomGenerator(options) {
1290
3299
  return new RandomGenerator(options);
1291
3300
  }
1292
- var CONTENTS_SOLID3 = 1 << 0;
1293
- var CONTENTS_WINDOW3 = 1 << 1;
1294
- var CONTENTS_AUX3 = 1 << 2;
1295
- var CONTENTS_LAVA3 = 1 << 3;
1296
- var CONTENTS_SLIME3 = 1 << 4;
1297
- var CONTENTS_WATER3 = 1 << 5;
1298
- var CONTENTS_MIST3 = 1 << 6;
1299
- var CONTENTS_NO_WATERJUMP3 = 1 << 13;
1300
- var CONTENTS_PROJECTILECLIP3 = 1 << 14;
1301
- var CONTENTS_AREAPORTAL3 = 1 << 15;
1302
- var CONTENTS_PLAYERCLIP3 = 1 << 16;
1303
- var CONTENTS_MONSTERCLIP3 = 1 << 17;
1304
- var CONTENTS_CURRENT_03 = 1 << 18;
1305
- var CONTENTS_CURRENT_903 = 1 << 19;
1306
- var CONTENTS_CURRENT_1803 = 1 << 20;
1307
- var CONTENTS_CURRENT_2703 = 1 << 21;
1308
- var CONTENTS_CURRENT_UP3 = 1 << 22;
1309
- var CONTENTS_CURRENT_DOWN3 = 1 << 23;
1310
- var CONTENTS_ORIGIN3 = 1 << 24;
1311
- var CONTENTS_MONSTER3 = 1 << 25;
1312
- var CONTENTS_DEADMONSTER3 = 1 << 26;
1313
- var CONTENTS_DETAIL3 = 1 << 27;
1314
- var CONTENTS_TRANSLUCENT3 = 1 << 28;
1315
- var CONTENTS_LADDER3 = 1 << 29;
1316
- var CONTENTS_PLAYER3 = 1 << 30;
1317
- var CONTENTS_PROJECTILE3 = 1 << 31;
1318
- var SURF_LIGHT3 = 1 << 0;
1319
- var SURF_SLICK3 = 1 << 1;
1320
- var SURF_SKY3 = 1 << 2;
1321
- var SURF_WARP3 = 1 << 3;
1322
- var SURF_TRANS333 = 1 << 4;
1323
- var SURF_TRANS663 = 1 << 5;
1324
- var SURF_FLOWING3 = 1 << 6;
1325
- var SURF_NODRAW3 = 1 << 7;
1326
- var SURF_ALPHATEST3 = 1 << 25;
1327
- var SURF_N64_UV3 = 1 << 28;
1328
- var SURF_N64_SCROLL_X3 = 1 << 29;
1329
- var SURF_N64_SCROLL_Y3 = 1 << 30;
1330
- var SURF_N64_SCROLL_FLIP3 = 1 << 31;
1331
- var MASK_SOLID3 = CONTENTS_SOLID3 | CONTENTS_WINDOW3;
1332
- var MASK_PLAYERSOLID3 = CONTENTS_SOLID3 | CONTENTS_PLAYERCLIP3 | CONTENTS_WINDOW3 | CONTENTS_MONSTER3 | CONTENTS_PLAYER3;
1333
- var MASK_DEADSOLID3 = CONTENTS_SOLID3 | CONTENTS_PLAYERCLIP3 | CONTENTS_WINDOW3;
1334
- var MASK_MONSTERSOLID3 = CONTENTS_SOLID3 | CONTENTS_MONSTERCLIP3 | CONTENTS_WINDOW3 | CONTENTS_MONSTER3 | CONTENTS_PLAYER3;
1335
- var MASK_WATER3 = CONTENTS_WATER3 | CONTENTS_LAVA3 | CONTENTS_SLIME3;
1336
- var MASK_OPAQUE3 = CONTENTS_SOLID3 | CONTENTS_SLIME3 | CONTENTS_LAVA3;
1337
- var MASK_SHOT3 = CONTENTS_SOLID3 | CONTENTS_MONSTER3 | CONTENTS_PLAYER3 | CONTENTS_WINDOW3 | CONTENTS_DEADMONSTER3;
1338
- var MASK_CURRENT3 = CONTENTS_CURRENT_03 | CONTENTS_CURRENT_903 | CONTENTS_CURRENT_1803 | CONTENTS_CURRENT_2703 | CONTENTS_CURRENT_UP3 | CONTENTS_CURRENT_DOWN3;
1339
- var MASK_BLOCK_SIGHT3 = CONTENTS_SOLID3 | CONTENTS_LAVA3 | CONTENTS_SLIME3 | CONTENTS_MONSTER3 | CONTENTS_PLAYER3;
1340
- var MASK_NAV_SOLID3 = CONTENTS_SOLID3 | CONTENTS_PLAYERCLIP3 | CONTENTS_WINDOW3;
1341
- var MASK_LADDER_NAV_SOLID3 = CONTENTS_SOLID3 | CONTENTS_WINDOW3;
1342
- var MASK_WALK_NAV_SOLID3 = CONTENTS_SOLID3 | CONTENTS_PLAYERCLIP3 | CONTENTS_WINDOW3 | CONTENTS_MONSTERCLIP3;
1343
- var MASK_PROJECTILE3 = MASK_SHOT3 | CONTENTS_PROJECTILECLIP3;
1344
- var MAX_CHECKCOUNT3 = Number.MAX_SAFE_INTEGER - 1;
1345
- var MAX_CLIENTS3 = 256;
1346
- var MAX_LIGHTSTYLES3 = 256;
1347
- var MAX_MODELS3 = 8192;
1348
- var MAX_SOUNDS3 = 2048;
1349
- var MAX_IMAGES3 = 512;
1350
- var MAX_ITEMS3 = 256;
1351
- var MAX_GENERAL3 = MAX_CLIENTS3 * 2;
1352
- var MAX_SHADOW_LIGHTS3 = 256;
1353
- var MAX_WHEEL_ITEMS3 = 32;
1354
- var ConfigStringIndex3 = ((ConfigStringIndex22) => {
3301
+ var CONTENTS_SOLID4 = 1 << 0;
3302
+ var CONTENTS_WINDOW4 = 1 << 1;
3303
+ var CONTENTS_AUX4 = 1 << 2;
3304
+ var CONTENTS_LAVA4 = 1 << 3;
3305
+ var CONTENTS_SLIME4 = 1 << 4;
3306
+ var CONTENTS_WATER4 = 1 << 5;
3307
+ var CONTENTS_MIST4 = 1 << 6;
3308
+ var CONTENTS_NO_WATERJUMP4 = 1 << 13;
3309
+ var CONTENTS_PROJECTILECLIP4 = 1 << 14;
3310
+ var CONTENTS_AREAPORTAL4 = 1 << 15;
3311
+ var CONTENTS_PLAYERCLIP4 = 1 << 16;
3312
+ var CONTENTS_MONSTERCLIP4 = 1 << 17;
3313
+ var CONTENTS_CURRENT_04 = 1 << 18;
3314
+ var CONTENTS_CURRENT_904 = 1 << 19;
3315
+ var CONTENTS_CURRENT_1804 = 1 << 20;
3316
+ var CONTENTS_CURRENT_2704 = 1 << 21;
3317
+ var CONTENTS_CURRENT_UP4 = 1 << 22;
3318
+ var CONTENTS_CURRENT_DOWN4 = 1 << 23;
3319
+ var CONTENTS_ORIGIN4 = 1 << 24;
3320
+ var CONTENTS_MONSTER4 = 1 << 25;
3321
+ var CONTENTS_DEADMONSTER4 = 1 << 26;
3322
+ var CONTENTS_DETAIL4 = 1 << 27;
3323
+ var CONTENTS_TRANSLUCENT4 = 1 << 28;
3324
+ var CONTENTS_LADDER4 = 1 << 29;
3325
+ var CONTENTS_PLAYER4 = 1 << 30;
3326
+ var CONTENTS_PROJECTILE4 = 1 << 31;
3327
+ var SURF_LIGHT4 = 1 << 0;
3328
+ var SURF_SLICK4 = 1 << 1;
3329
+ var SURF_SKY4 = 1 << 2;
3330
+ var SURF_WARP4 = 1 << 3;
3331
+ var SURF_TRANS334 = 1 << 4;
3332
+ var SURF_TRANS664 = 1 << 5;
3333
+ var SURF_FLOWING4 = 1 << 6;
3334
+ var SURF_NODRAW4 = 1 << 7;
3335
+ var SURF_ALPHATEST4 = 1 << 25;
3336
+ var SURF_N64_UV4 = 1 << 28;
3337
+ var SURF_N64_SCROLL_X4 = 1 << 29;
3338
+ var SURF_N64_SCROLL_Y4 = 1 << 30;
3339
+ var SURF_N64_SCROLL_FLIP4 = 1 << 31;
3340
+ var MASK_SOLID4 = CONTENTS_SOLID4 | CONTENTS_WINDOW4;
3341
+ var MASK_PLAYERSOLID4 = CONTENTS_SOLID4 | CONTENTS_PLAYERCLIP4 | CONTENTS_WINDOW4 | CONTENTS_MONSTER4 | CONTENTS_PLAYER4;
3342
+ var MASK_DEADSOLID4 = CONTENTS_SOLID4 | CONTENTS_PLAYERCLIP4 | CONTENTS_WINDOW4;
3343
+ var MASK_MONSTERSOLID4 = CONTENTS_SOLID4 | CONTENTS_MONSTERCLIP4 | CONTENTS_WINDOW4 | CONTENTS_MONSTER4 | CONTENTS_PLAYER4;
3344
+ var MASK_WATER4 = CONTENTS_WATER4 | CONTENTS_LAVA4 | CONTENTS_SLIME4;
3345
+ var MASK_OPAQUE4 = CONTENTS_SOLID4 | CONTENTS_SLIME4 | CONTENTS_LAVA4;
3346
+ var MASK_SHOT4 = CONTENTS_SOLID4 | CONTENTS_MONSTER4 | CONTENTS_PLAYER4 | CONTENTS_WINDOW4 | CONTENTS_DEADMONSTER4;
3347
+ var MASK_CURRENT4 = CONTENTS_CURRENT_04 | CONTENTS_CURRENT_904 | CONTENTS_CURRENT_1804 | CONTENTS_CURRENT_2704 | CONTENTS_CURRENT_UP4 | CONTENTS_CURRENT_DOWN4;
3348
+ var MASK_BLOCK_SIGHT4 = CONTENTS_SOLID4 | CONTENTS_LAVA4 | CONTENTS_SLIME4 | CONTENTS_MONSTER4 | CONTENTS_PLAYER4;
3349
+ var MASK_NAV_SOLID4 = CONTENTS_SOLID4 | CONTENTS_PLAYERCLIP4 | CONTENTS_WINDOW4;
3350
+ var MASK_LADDER_NAV_SOLID4 = CONTENTS_SOLID4 | CONTENTS_WINDOW4;
3351
+ var MASK_WALK_NAV_SOLID4 = CONTENTS_SOLID4 | CONTENTS_PLAYERCLIP4 | CONTENTS_WINDOW4 | CONTENTS_MONSTERCLIP4;
3352
+ var MASK_PROJECTILE4 = MASK_SHOT4 | CONTENTS_PROJECTILECLIP4;
3353
+ var MAX_CHECKCOUNT4 = Number.MAX_SAFE_INTEGER - 1;
3354
+ var MAX_CLIENTS4 = 256;
3355
+ var MAX_LIGHTSTYLES4 = 256;
3356
+ var MAX_MODELS4 = 8192;
3357
+ var MAX_SOUNDS4 = 2048;
3358
+ var MAX_IMAGES4 = 512;
3359
+ var MAX_ITEMS4 = 256;
3360
+ var MAX_GENERAL4 = MAX_CLIENTS4 * 2;
3361
+ var MAX_SHADOW_LIGHTS4 = 256;
3362
+ var MAX_WHEEL_ITEMS4 = 32;
3363
+ var ConfigStringIndex4 = ((ConfigStringIndex22) => {
1355
3364
  ConfigStringIndex22[ConfigStringIndex22["Name"] = 0] = "Name";
1356
3365
  ConfigStringIndex22[ConfigStringIndex22["CdTrack"] = 1] = "CdTrack";
1357
3366
  ConfigStringIndex22[ConfigStringIndex22["Sky"] = 2] = "Sky";
@@ -1362,23 +3371,183 @@ var ConfigStringIndex3 = ((ConfigStringIndex22) => {
1362
3371
  ConfigStringIndex22[ConfigStringIndex22["MaxClients"] = 60] = "MaxClients";
1363
3372
  ConfigStringIndex22[ConfigStringIndex22["MapChecksum"] = 61] = "MapChecksum";
1364
3373
  ConfigStringIndex22[ConfigStringIndex22["Models"] = 62] = "Models";
1365
- ConfigStringIndex22[ConfigStringIndex22["Sounds"] = 62 + MAX_MODELS3] = "Sounds";
1366
- ConfigStringIndex22[ConfigStringIndex22["Images"] = ConfigStringIndex22.Sounds + MAX_SOUNDS3] = "Images";
1367
- ConfigStringIndex22[ConfigStringIndex22["Lights"] = ConfigStringIndex22.Images + MAX_IMAGES3] = "Lights";
1368
- ConfigStringIndex22[ConfigStringIndex22["ShadowLights"] = ConfigStringIndex22.Lights + MAX_LIGHTSTYLES3] = "ShadowLights";
1369
- ConfigStringIndex22[ConfigStringIndex22["Items"] = ConfigStringIndex22.ShadowLights + MAX_SHADOW_LIGHTS3] = "Items";
1370
- ConfigStringIndex22[ConfigStringIndex22["PlayerSkins"] = ConfigStringIndex22.Items + MAX_ITEMS3] = "PlayerSkins";
1371
- ConfigStringIndex22[ConfigStringIndex22["General"] = ConfigStringIndex22.PlayerSkins + MAX_CLIENTS3] = "General";
1372
- ConfigStringIndex22[ConfigStringIndex22["WheelWeapons"] = ConfigStringIndex22.General + MAX_GENERAL3] = "WheelWeapons";
1373
- ConfigStringIndex22[ConfigStringIndex22["WheelAmmo"] = ConfigStringIndex22.WheelWeapons + MAX_WHEEL_ITEMS3] = "WheelAmmo";
1374
- ConfigStringIndex22[ConfigStringIndex22["WheelPowerups"] = ConfigStringIndex22.WheelAmmo + MAX_WHEEL_ITEMS3] = "WheelPowerups";
1375
- ConfigStringIndex22[ConfigStringIndex22["CdLoopCount"] = ConfigStringIndex22.WheelPowerups + MAX_WHEEL_ITEMS3] = "CdLoopCount";
3374
+ ConfigStringIndex22[ConfigStringIndex22["Sounds"] = 62 + MAX_MODELS4] = "Sounds";
3375
+ ConfigStringIndex22[ConfigStringIndex22["Images"] = ConfigStringIndex22.Sounds + MAX_SOUNDS4] = "Images";
3376
+ ConfigStringIndex22[ConfigStringIndex22["Lights"] = ConfigStringIndex22.Images + MAX_IMAGES4] = "Lights";
3377
+ ConfigStringIndex22[ConfigStringIndex22["ShadowLights"] = ConfigStringIndex22.Lights + MAX_LIGHTSTYLES4] = "ShadowLights";
3378
+ ConfigStringIndex22[ConfigStringIndex22["Items"] = ConfigStringIndex22.ShadowLights + MAX_SHADOW_LIGHTS4] = "Items";
3379
+ ConfigStringIndex22[ConfigStringIndex22["PlayerSkins"] = ConfigStringIndex22.Items + MAX_ITEMS4] = "PlayerSkins";
3380
+ ConfigStringIndex22[ConfigStringIndex22["General"] = ConfigStringIndex22.PlayerSkins + MAX_CLIENTS4] = "General";
3381
+ ConfigStringIndex22[ConfigStringIndex22["WheelWeapons"] = ConfigStringIndex22.General + MAX_GENERAL4] = "WheelWeapons";
3382
+ ConfigStringIndex22[ConfigStringIndex22["WheelAmmo"] = ConfigStringIndex22.WheelWeapons + MAX_WHEEL_ITEMS4] = "WheelAmmo";
3383
+ ConfigStringIndex22[ConfigStringIndex22["WheelPowerups"] = ConfigStringIndex22.WheelAmmo + MAX_WHEEL_ITEMS4] = "WheelPowerups";
3384
+ ConfigStringIndex22[ConfigStringIndex22["CdLoopCount"] = ConfigStringIndex22.WheelPowerups + MAX_WHEEL_ITEMS4] = "CdLoopCount";
1376
3385
  ConfigStringIndex22[ConfigStringIndex22["GameStyle"] = ConfigStringIndex22.CdLoopCount + 1] = "GameStyle";
1377
3386
  ConfigStringIndex22[ConfigStringIndex22["MaxConfigStrings"] = ConfigStringIndex22.GameStyle + 1] = "MaxConfigStrings";
1378
3387
  return ConfigStringIndex22;
1379
- })(ConfigStringIndex3 || {});
1380
- var MAX_CONFIGSTRINGS3 = ConfigStringIndex3.MaxConfigStrings;
1381
- var WATERJUMP_CLEAR3 = 8 | 16 | 32 | 1024;
3388
+ })(ConfigStringIndex4 || {});
3389
+ var MAX_CONFIGSTRINGS4 = ConfigStringIndex4.MaxConfigStrings;
3390
+ function applyPmoveFriction2(params) {
3391
+ const {
3392
+ velocity,
3393
+ frametime,
3394
+ onGround,
3395
+ groundIsSlick,
3396
+ onLadder,
3397
+ waterlevel,
3398
+ pmFriction,
3399
+ pmStopSpeed,
3400
+ pmWaterFriction
3401
+ } = params;
3402
+ const speed = lengthVec32(velocity);
3403
+ if (speed < 1) {
3404
+ return { x: 0, y: 0, z: velocity.z };
3405
+ }
3406
+ let drop = 0;
3407
+ if (onGround && !groundIsSlick || onLadder) {
3408
+ const control = speed < pmStopSpeed ? pmStopSpeed : speed;
3409
+ const friction = pmFriction;
3410
+ drop += control * friction * frametime;
3411
+ }
3412
+ if (waterlevel > 0 && !onLadder) {
3413
+ drop += speed * pmWaterFriction * waterlevel * frametime;
3414
+ }
3415
+ let newspeed = speed - drop;
3416
+ if (newspeed < 0) {
3417
+ newspeed = 0;
3418
+ }
3419
+ if (newspeed === speed) {
3420
+ return velocity;
3421
+ }
3422
+ const scale3 = newspeed / speed;
3423
+ return scaleVec32(velocity, scale3);
3424
+ }
3425
+ function applyPmoveAccelerate2(params) {
3426
+ const { velocity, wishdir, wishspeed, accel, frametime } = params;
3427
+ const currentSpeed = dotVec32(velocity, wishdir);
3428
+ const addSpeed = wishspeed - currentSpeed;
3429
+ if (addSpeed <= 0) {
3430
+ return velocity;
3431
+ }
3432
+ let accelSpeed = accel * frametime * wishspeed;
3433
+ if (accelSpeed > addSpeed) {
3434
+ accelSpeed = addSpeed;
3435
+ }
3436
+ return {
3437
+ x: velocity.x + wishdir.x * accelSpeed,
3438
+ y: velocity.y + wishdir.y * accelSpeed,
3439
+ z: velocity.z + wishdir.z * accelSpeed
3440
+ };
3441
+ }
3442
+ function buildAirGroundWish2(params) {
3443
+ const { forward, right, cmd, maxSpeed } = params;
3444
+ let wishvel = {
3445
+ x: forward.x * cmd.forwardmove + right.x * cmd.sidemove,
3446
+ y: forward.y * cmd.forwardmove + right.y * cmd.sidemove,
3447
+ z: 0
3448
+ };
3449
+ let wishspeed = lengthVec32(wishvel);
3450
+ if (wishspeed > maxSpeed) {
3451
+ const scale3 = maxSpeed / wishspeed;
3452
+ wishvel = scaleVec32(wishvel, scale3);
3453
+ wishspeed = maxSpeed;
3454
+ }
3455
+ return {
3456
+ wishdir: wishspeed === 0 ? wishvel : normalizeVec32(wishvel),
3457
+ wishspeed
3458
+ };
3459
+ }
3460
+ function buildWaterWish2(params) {
3461
+ const { forward, right, cmd, maxSpeed } = params;
3462
+ let wishvel = {
3463
+ x: forward.x * cmd.forwardmove + right.x * cmd.sidemove,
3464
+ y: forward.y * cmd.forwardmove + right.y * cmd.sidemove,
3465
+ z: 0
3466
+ };
3467
+ if (cmd.upmove > 10) {
3468
+ wishvel = addVec32(wishvel, { x: 0, y: 0, z: cmd.upmove });
3469
+ } else if (cmd.upmove < -10) {
3470
+ wishvel = addVec32(wishvel, { x: 0, y: 0, z: cmd.upmove });
3471
+ } else {
3472
+ wishvel = addVec32(wishvel, { x: 0, y: 0, z: 10 });
3473
+ }
3474
+ let wishspeed = lengthVec32(wishvel);
3475
+ if (wishspeed > maxSpeed) {
3476
+ const scale3 = maxSpeed / wishspeed;
3477
+ wishvel = scaleVec32(wishvel, scale3);
3478
+ wishspeed = maxSpeed;
3479
+ }
3480
+ wishspeed *= 0.5;
3481
+ return {
3482
+ wishdir: wishspeed === 0 ? wishvel : normalizeVec32(wishvel),
3483
+ wishspeed
3484
+ };
3485
+ }
3486
+ var WATERJUMP_CLEAR4 = 8 | 16 | 32 | 1024;
3487
+ var FRAMETIME = 0.025;
3488
+ var categorizePosition2 = (state, trace) => {
3489
+ const point = { ...state.origin };
3490
+ point.z -= 0.25;
3491
+ const traceResult = trace(state.origin, point);
3492
+ return {
3493
+ ...state,
3494
+ onGround: traceResult.fraction < 1
3495
+ };
3496
+ };
3497
+ var checkWater = (state, pointContents2) => {
3498
+ const point = { ...state.origin };
3499
+ point.z += state.mins.z + 1;
3500
+ const contents = pointContents2(point);
3501
+ if (contents & 33554432) {
3502
+ return { ...state, waterLevel: 1 };
3503
+ }
3504
+ return { ...state, waterLevel: 0 };
3505
+ };
3506
+ var applyPmove = (state, cmd, trace, pointContents2) => {
3507
+ let newState = { ...state };
3508
+ newState = categorizePosition2(newState, trace);
3509
+ newState = checkWater(newState, pointContents2);
3510
+ const { origin, velocity, onGround, waterLevel } = newState;
3511
+ const frictionedVelocity = applyPmoveFriction2({
3512
+ velocity,
3513
+ frametime: FRAMETIME,
3514
+ onGround,
3515
+ groundIsSlick: false,
3516
+ onLadder: false,
3517
+ waterlevel: waterLevel,
3518
+ pmFriction: 6,
3519
+ pmStopSpeed: 100,
3520
+ pmWaterFriction: 1
3521
+ });
3522
+ const wish = waterLevel >= 2 ? buildWaterWish2({
3523
+ forward: { x: 1, y: 0, z: 0 },
3524
+ right: { x: 0, y: 1, z: 0 },
3525
+ cmd,
3526
+ maxSpeed: 320
3527
+ }) : buildAirGroundWish2({
3528
+ forward: { x: 1, y: 0, z: 0 },
3529
+ right: { x: 0, y: 1, z: 0 },
3530
+ cmd,
3531
+ maxSpeed: 320
3532
+ });
3533
+ const finalVelocity = applyPmoveAccelerate2({
3534
+ velocity: frictionedVelocity,
3535
+ wishdir: wish.wishdir,
3536
+ wishspeed: wish.wishspeed,
3537
+ accel: onGround ? 10 : 1,
3538
+ frametime: FRAMETIME
3539
+ });
3540
+ const traceResult = trace(origin, {
3541
+ x: origin.x + finalVelocity.x * FRAMETIME,
3542
+ y: origin.y + finalVelocity.y * FRAMETIME,
3543
+ z: origin.z + finalVelocity.z * FRAMETIME
3544
+ });
3545
+ return {
3546
+ ...newState,
3547
+ origin: traceResult.endpos,
3548
+ velocity: finalVelocity
3549
+ };
3550
+ };
1382
3551
  var ZERO = { ...ZERO_VEC33 };
1383
3552
  function copyVec3() {
1384
3553
  return { ...ZERO };
@@ -1905,6 +4074,14 @@ var EntitySystem = class {
1905
4074
  callback(entity);
1906
4075
  }
1907
4076
  }
4077
+ find(predicate) {
4078
+ for (const entity of this.pool) {
4079
+ if (predicate(entity)) {
4080
+ return entity;
4081
+ }
4082
+ }
4083
+ return void 0;
4084
+ }
1908
4085
  spawn() {
1909
4086
  return this.pool.spawn();
1910
4087
  }
@@ -2219,6 +4396,11 @@ var MONSTERJUMP_SPAWNFLAGS = {
2219
4396
  var FIELD_LOOKUP = new Map(
2220
4397
  ENTITY_FIELD_METADATA.map((field) => [field.name, field])
2221
4398
  );
4399
+ function findPlayerStart(entities) {
4400
+ return entities.find(
4401
+ (entity) => entity.classname === "info_player_start"
4402
+ );
4403
+ }
2222
4404
  var AmmoType = /* @__PURE__ */ ((AmmoType3) => {
2223
4405
  AmmoType3[AmmoType3["Bullets"] = 0] = "Bullets";
2224
4406
  AmmoType3[AmmoType3["Shells"] = 1] = "Shells";
@@ -2596,12 +4778,12 @@ var MemorySaveAdapter = class {
2596
4778
  return Promise.resolve();
2597
4779
  }
2598
4780
  async put(record) {
2599
- const copy = {
4781
+ const copy3 = {
2600
4782
  id: record.id,
2601
4783
  metadata: { ...record.metadata },
2602
4784
  save: cloneSave(record.save)
2603
4785
  };
2604
- this.records.set(record.id, copy);
4786
+ this.records.set(record.id, copy3);
2605
4787
  }
2606
4788
  async get(id) {
2607
4789
  const record = this.records.get(id);
@@ -2741,7 +4923,7 @@ _SaveStorage.DEFAULT_DB_NAME = "quake2ts-saves";
2741
4923
  _SaveStorage.DEFAULT_STORE = "saves";
2742
4924
  _SaveStorage.QUICK_SLOT = "quicksave";
2743
4925
  var ZERO_VEC322 = { x: 0, y: 0, z: 0 };
2744
- function createGame(engine, options) {
4926
+ function createGame(trace, pointContents, engine, options) {
2745
4927
  const gravity = options.gravity;
2746
4928
  const levelClock = new LevelClock();
2747
4929
  const frameLoop = new GameFrameLoop();
@@ -2790,15 +4972,39 @@ function createGame(engine, options) {
2790
4972
  return {
2791
4973
  init(startTimeMs) {
2792
4974
  resetState(startTimeMs);
2793
- void engine.trace({ x: 0, y: 0, z: 0 }, gravity);
2794
4975
  return snapshot(0);
2795
4976
  },
2796
4977
  shutdown() {
2797
4978
  },
2798
4979
  spawnWorld() {
4980
+ const playerStart = findPlayerStart(entities);
4981
+ if (playerStart) {
4982
+ const player = entities.spawn();
4983
+ player.classname = "player";
4984
+ player.origin = { ...playerStart.origin };
4985
+ player.angles = { ...playerStart.angles };
4986
+ player.health = 100;
4987
+ player.mins = { x: -16, y: -16, z: -24 };
4988
+ player.maxs = { x: 16, y: 16, z: 32 };
4989
+ entities.finalizeSpawn(player);
4990
+ origin = { ...player.origin };
4991
+ }
2799
4992
  },
2800
- frame(step) {
4993
+ frame(step, command) {
2801
4994
  const context = frameLoop.advance(step);
4995
+ const player = entities.find((e) => e.classname === "player");
4996
+ if (command && player) {
4997
+ const pcmd = {
4998
+ forwardmove: command.forwardmove,
4999
+ sidemove: command.sidemove,
5000
+ upmove: command.upmove,
5001
+ buttons: command.buttons
5002
+ };
5003
+ const playerState = { origin: player.origin, velocity: player.velocity, onGround: false, waterLevel: 0, mins: player.mins, maxs: player.maxs };
5004
+ const newState = applyPmove(playerState, pcmd, trace, pointContents);
5005
+ player.origin = newState.origin;
5006
+ player.velocity = newState.velocity;
5007
+ }
2802
5008
  return snapshot(context.frame);
2803
5009
  },
2804
5010
  entities,
@@ -2816,72 +5022,72 @@ function createGame(engine, options) {
2816
5022
 
2817
5023
  // ../../packages/shared/dist/esm/index.js
2818
5024
  var ZERO_VEC34 = { x: 0, y: 0, z: 0 };
2819
- var DEG_TO_RAD4 = Math.PI / 180;
2820
- var DEG2RAD_FACTOR4 = Math.PI / 180;
2821
- var RAD2DEG_FACTOR4 = 180 / Math.PI;
2822
- var CONTENTS_SOLID4 = 1 << 0;
2823
- var CONTENTS_WINDOW4 = 1 << 1;
2824
- var CONTENTS_AUX4 = 1 << 2;
2825
- var CONTENTS_LAVA4 = 1 << 3;
2826
- var CONTENTS_SLIME4 = 1 << 4;
2827
- var CONTENTS_WATER4 = 1 << 5;
2828
- var CONTENTS_MIST4 = 1 << 6;
2829
- var CONTENTS_NO_WATERJUMP4 = 1 << 13;
2830
- var CONTENTS_PROJECTILECLIP4 = 1 << 14;
2831
- var CONTENTS_AREAPORTAL4 = 1 << 15;
2832
- var CONTENTS_PLAYERCLIP4 = 1 << 16;
2833
- var CONTENTS_MONSTERCLIP4 = 1 << 17;
2834
- var CONTENTS_CURRENT_04 = 1 << 18;
2835
- var CONTENTS_CURRENT_904 = 1 << 19;
2836
- var CONTENTS_CURRENT_1804 = 1 << 20;
2837
- var CONTENTS_CURRENT_2704 = 1 << 21;
2838
- var CONTENTS_CURRENT_UP4 = 1 << 22;
2839
- var CONTENTS_CURRENT_DOWN4 = 1 << 23;
2840
- var CONTENTS_ORIGIN4 = 1 << 24;
2841
- var CONTENTS_MONSTER4 = 1 << 25;
2842
- var CONTENTS_DEADMONSTER4 = 1 << 26;
2843
- var CONTENTS_DETAIL4 = 1 << 27;
2844
- var CONTENTS_TRANSLUCENT4 = 1 << 28;
2845
- var CONTENTS_LADDER4 = 1 << 29;
2846
- var CONTENTS_PLAYER4 = 1 << 30;
2847
- var CONTENTS_PROJECTILE4 = 1 << 31;
2848
- var SURF_LIGHT4 = 1 << 0;
2849
- var SURF_SLICK4 = 1 << 1;
2850
- var SURF_SKY4 = 1 << 2;
2851
- var SURF_WARP4 = 1 << 3;
2852
- var SURF_TRANS334 = 1 << 4;
2853
- var SURF_TRANS664 = 1 << 5;
2854
- var SURF_FLOWING4 = 1 << 6;
2855
- var SURF_NODRAW4 = 1 << 7;
2856
- var SURF_ALPHATEST4 = 1 << 25;
2857
- var SURF_N64_UV4 = 1 << 28;
2858
- var SURF_N64_SCROLL_X4 = 1 << 29;
2859
- var SURF_N64_SCROLL_Y4 = 1 << 30;
2860
- var SURF_N64_SCROLL_FLIP4 = 1 << 31;
2861
- var MASK_SOLID4 = CONTENTS_SOLID4 | CONTENTS_WINDOW4;
2862
- var MASK_PLAYERSOLID4 = CONTENTS_SOLID4 | CONTENTS_PLAYERCLIP4 | CONTENTS_WINDOW4 | CONTENTS_MONSTER4 | CONTENTS_PLAYER4;
2863
- var MASK_DEADSOLID4 = CONTENTS_SOLID4 | CONTENTS_PLAYERCLIP4 | CONTENTS_WINDOW4;
2864
- var MASK_MONSTERSOLID4 = CONTENTS_SOLID4 | CONTENTS_MONSTERCLIP4 | CONTENTS_WINDOW4 | CONTENTS_MONSTER4 | CONTENTS_PLAYER4;
2865
- var MASK_WATER4 = CONTENTS_WATER4 | CONTENTS_LAVA4 | CONTENTS_SLIME4;
2866
- var MASK_OPAQUE4 = CONTENTS_SOLID4 | CONTENTS_SLIME4 | CONTENTS_LAVA4;
2867
- var MASK_SHOT4 = CONTENTS_SOLID4 | CONTENTS_MONSTER4 | CONTENTS_PLAYER4 | CONTENTS_WINDOW4 | CONTENTS_DEADMONSTER4;
2868
- var MASK_CURRENT4 = CONTENTS_CURRENT_04 | CONTENTS_CURRENT_904 | CONTENTS_CURRENT_1804 | CONTENTS_CURRENT_2704 | CONTENTS_CURRENT_UP4 | CONTENTS_CURRENT_DOWN4;
2869
- var MASK_BLOCK_SIGHT4 = CONTENTS_SOLID4 | CONTENTS_LAVA4 | CONTENTS_SLIME4 | CONTENTS_MONSTER4 | CONTENTS_PLAYER4;
2870
- var MASK_NAV_SOLID4 = CONTENTS_SOLID4 | CONTENTS_PLAYERCLIP4 | CONTENTS_WINDOW4;
2871
- var MASK_LADDER_NAV_SOLID4 = CONTENTS_SOLID4 | CONTENTS_WINDOW4;
2872
- var MASK_WALK_NAV_SOLID4 = CONTENTS_SOLID4 | CONTENTS_PLAYERCLIP4 | CONTENTS_WINDOW4 | CONTENTS_MONSTERCLIP4;
2873
- var MASK_PROJECTILE4 = MASK_SHOT4 | CONTENTS_PROJECTILECLIP4;
2874
- var MAX_CHECKCOUNT4 = Number.MAX_SAFE_INTEGER - 1;
2875
- var MAX_CLIENTS4 = 256;
2876
- var MAX_LIGHTSTYLES4 = 256;
2877
- var MAX_MODELS4 = 8192;
2878
- var MAX_SOUNDS4 = 2048;
2879
- var MAX_IMAGES4 = 512;
2880
- var MAX_ITEMS4 = 256;
2881
- var MAX_GENERAL4 = MAX_CLIENTS4 * 2;
2882
- var MAX_SHADOW_LIGHTS4 = 256;
2883
- var MAX_WHEEL_ITEMS4 = 32;
2884
- var ConfigStringIndex4 = ((ConfigStringIndex22) => {
5025
+ var DEG_TO_RAD5 = Math.PI / 180;
5026
+ var DEG2RAD_FACTOR5 = Math.PI / 180;
5027
+ var RAD2DEG_FACTOR5 = 180 / Math.PI;
5028
+ var CONTENTS_SOLID5 = 1 << 0;
5029
+ var CONTENTS_WINDOW5 = 1 << 1;
5030
+ var CONTENTS_AUX5 = 1 << 2;
5031
+ var CONTENTS_LAVA5 = 1 << 3;
5032
+ var CONTENTS_SLIME5 = 1 << 4;
5033
+ var CONTENTS_WATER5 = 1 << 5;
5034
+ var CONTENTS_MIST5 = 1 << 6;
5035
+ var CONTENTS_NO_WATERJUMP5 = 1 << 13;
5036
+ var CONTENTS_PROJECTILECLIP5 = 1 << 14;
5037
+ var CONTENTS_AREAPORTAL5 = 1 << 15;
5038
+ var CONTENTS_PLAYERCLIP5 = 1 << 16;
5039
+ var CONTENTS_MONSTERCLIP5 = 1 << 17;
5040
+ var CONTENTS_CURRENT_05 = 1 << 18;
5041
+ var CONTENTS_CURRENT_905 = 1 << 19;
5042
+ var CONTENTS_CURRENT_1805 = 1 << 20;
5043
+ var CONTENTS_CURRENT_2705 = 1 << 21;
5044
+ var CONTENTS_CURRENT_UP5 = 1 << 22;
5045
+ var CONTENTS_CURRENT_DOWN5 = 1 << 23;
5046
+ var CONTENTS_ORIGIN5 = 1 << 24;
5047
+ var CONTENTS_MONSTER5 = 1 << 25;
5048
+ var CONTENTS_DEADMONSTER5 = 1 << 26;
5049
+ var CONTENTS_DETAIL5 = 1 << 27;
5050
+ var CONTENTS_TRANSLUCENT5 = 1 << 28;
5051
+ var CONTENTS_LADDER5 = 1 << 29;
5052
+ var CONTENTS_PLAYER5 = 1 << 30;
5053
+ var CONTENTS_PROJECTILE5 = 1 << 31;
5054
+ var SURF_LIGHT5 = 1 << 0;
5055
+ var SURF_SLICK5 = 1 << 1;
5056
+ var SURF_SKY5 = 1 << 2;
5057
+ var SURF_WARP5 = 1 << 3;
5058
+ var SURF_TRANS335 = 1 << 4;
5059
+ var SURF_TRANS665 = 1 << 5;
5060
+ var SURF_FLOWING5 = 1 << 6;
5061
+ var SURF_NODRAW5 = 1 << 7;
5062
+ var SURF_ALPHATEST5 = 1 << 25;
5063
+ var SURF_N64_UV5 = 1 << 28;
5064
+ var SURF_N64_SCROLL_X5 = 1 << 29;
5065
+ var SURF_N64_SCROLL_Y5 = 1 << 30;
5066
+ var SURF_N64_SCROLL_FLIP5 = 1 << 31;
5067
+ var MASK_SOLID5 = CONTENTS_SOLID5 | CONTENTS_WINDOW5;
5068
+ var MASK_PLAYERSOLID5 = CONTENTS_SOLID5 | CONTENTS_PLAYERCLIP5 | CONTENTS_WINDOW5 | CONTENTS_MONSTER5 | CONTENTS_PLAYER5;
5069
+ var MASK_DEADSOLID5 = CONTENTS_SOLID5 | CONTENTS_PLAYERCLIP5 | CONTENTS_WINDOW5;
5070
+ var MASK_MONSTERSOLID5 = CONTENTS_SOLID5 | CONTENTS_MONSTERCLIP5 | CONTENTS_WINDOW5 | CONTENTS_MONSTER5 | CONTENTS_PLAYER5;
5071
+ var MASK_WATER5 = CONTENTS_WATER5 | CONTENTS_LAVA5 | CONTENTS_SLIME5;
5072
+ var MASK_OPAQUE5 = CONTENTS_SOLID5 | CONTENTS_SLIME5 | CONTENTS_LAVA5;
5073
+ var MASK_SHOT5 = CONTENTS_SOLID5 | CONTENTS_MONSTER5 | CONTENTS_PLAYER5 | CONTENTS_WINDOW5 | CONTENTS_DEADMONSTER5;
5074
+ var MASK_CURRENT5 = CONTENTS_CURRENT_05 | CONTENTS_CURRENT_905 | CONTENTS_CURRENT_1805 | CONTENTS_CURRENT_2705 | CONTENTS_CURRENT_UP5 | CONTENTS_CURRENT_DOWN5;
5075
+ var MASK_BLOCK_SIGHT5 = CONTENTS_SOLID5 | CONTENTS_LAVA5 | CONTENTS_SLIME5 | CONTENTS_MONSTER5 | CONTENTS_PLAYER5;
5076
+ var MASK_NAV_SOLID5 = CONTENTS_SOLID5 | CONTENTS_PLAYERCLIP5 | CONTENTS_WINDOW5;
5077
+ var MASK_LADDER_NAV_SOLID5 = CONTENTS_SOLID5 | CONTENTS_WINDOW5;
5078
+ var MASK_WALK_NAV_SOLID5 = CONTENTS_SOLID5 | CONTENTS_PLAYERCLIP5 | CONTENTS_WINDOW5 | CONTENTS_MONSTERCLIP5;
5079
+ var MASK_PROJECTILE5 = MASK_SHOT5 | CONTENTS_PROJECTILECLIP5;
5080
+ var MAX_CHECKCOUNT5 = Number.MAX_SAFE_INTEGER - 1;
5081
+ var MAX_CLIENTS5 = 256;
5082
+ var MAX_LIGHTSTYLES5 = 256;
5083
+ var MAX_MODELS5 = 8192;
5084
+ var MAX_SOUNDS5 = 2048;
5085
+ var MAX_IMAGES5 = 512;
5086
+ var MAX_ITEMS5 = 256;
5087
+ var MAX_GENERAL5 = MAX_CLIENTS5 * 2;
5088
+ var MAX_SHADOW_LIGHTS5 = 256;
5089
+ var MAX_WHEEL_ITEMS5 = 32;
5090
+ var ConfigStringIndex5 = ((ConfigStringIndex22) => {
2885
5091
  ConfigStringIndex22[ConfigStringIndex22["Name"] = 0] = "Name";
2886
5092
  ConfigStringIndex22[ConfigStringIndex22["CdTrack"] = 1] = "CdTrack";
2887
5093
  ConfigStringIndex22[ConfigStringIndex22["Sky"] = 2] = "Sky";
@@ -2892,35 +5098,41 @@ var ConfigStringIndex4 = ((ConfigStringIndex22) => {
2892
5098
  ConfigStringIndex22[ConfigStringIndex22["MaxClients"] = 60] = "MaxClients";
2893
5099
  ConfigStringIndex22[ConfigStringIndex22["MapChecksum"] = 61] = "MapChecksum";
2894
5100
  ConfigStringIndex22[ConfigStringIndex22["Models"] = 62] = "Models";
2895
- ConfigStringIndex22[ConfigStringIndex22["Sounds"] = 62 + MAX_MODELS4] = "Sounds";
2896
- ConfigStringIndex22[ConfigStringIndex22["Images"] = ConfigStringIndex22.Sounds + MAX_SOUNDS4] = "Images";
2897
- ConfigStringIndex22[ConfigStringIndex22["Lights"] = ConfigStringIndex22.Images + MAX_IMAGES4] = "Lights";
2898
- ConfigStringIndex22[ConfigStringIndex22["ShadowLights"] = ConfigStringIndex22.Lights + MAX_LIGHTSTYLES4] = "ShadowLights";
2899
- ConfigStringIndex22[ConfigStringIndex22["Items"] = ConfigStringIndex22.ShadowLights + MAX_SHADOW_LIGHTS4] = "Items";
2900
- ConfigStringIndex22[ConfigStringIndex22["PlayerSkins"] = ConfigStringIndex22.Items + MAX_ITEMS4] = "PlayerSkins";
2901
- ConfigStringIndex22[ConfigStringIndex22["General"] = ConfigStringIndex22.PlayerSkins + MAX_CLIENTS4] = "General";
2902
- ConfigStringIndex22[ConfigStringIndex22["WheelWeapons"] = ConfigStringIndex22.General + MAX_GENERAL4] = "WheelWeapons";
2903
- ConfigStringIndex22[ConfigStringIndex22["WheelAmmo"] = ConfigStringIndex22.WheelWeapons + MAX_WHEEL_ITEMS4] = "WheelAmmo";
2904
- ConfigStringIndex22[ConfigStringIndex22["WheelPowerups"] = ConfigStringIndex22.WheelAmmo + MAX_WHEEL_ITEMS4] = "WheelPowerups";
2905
- ConfigStringIndex22[ConfigStringIndex22["CdLoopCount"] = ConfigStringIndex22.WheelPowerups + MAX_WHEEL_ITEMS4] = "CdLoopCount";
5101
+ ConfigStringIndex22[ConfigStringIndex22["Sounds"] = 62 + MAX_MODELS5] = "Sounds";
5102
+ ConfigStringIndex22[ConfigStringIndex22["Images"] = ConfigStringIndex22.Sounds + MAX_SOUNDS5] = "Images";
5103
+ ConfigStringIndex22[ConfigStringIndex22["Lights"] = ConfigStringIndex22.Images + MAX_IMAGES5] = "Lights";
5104
+ ConfigStringIndex22[ConfigStringIndex22["ShadowLights"] = ConfigStringIndex22.Lights + MAX_LIGHTSTYLES5] = "ShadowLights";
5105
+ ConfigStringIndex22[ConfigStringIndex22["Items"] = ConfigStringIndex22.ShadowLights + MAX_SHADOW_LIGHTS5] = "Items";
5106
+ ConfigStringIndex22[ConfigStringIndex22["PlayerSkins"] = ConfigStringIndex22.Items + MAX_ITEMS5] = "PlayerSkins";
5107
+ ConfigStringIndex22[ConfigStringIndex22["General"] = ConfigStringIndex22.PlayerSkins + MAX_CLIENTS5] = "General";
5108
+ ConfigStringIndex22[ConfigStringIndex22["WheelWeapons"] = ConfigStringIndex22.General + MAX_GENERAL5] = "WheelWeapons";
5109
+ ConfigStringIndex22[ConfigStringIndex22["WheelAmmo"] = ConfigStringIndex22.WheelWeapons + MAX_WHEEL_ITEMS5] = "WheelAmmo";
5110
+ ConfigStringIndex22[ConfigStringIndex22["WheelPowerups"] = ConfigStringIndex22.WheelAmmo + MAX_WHEEL_ITEMS5] = "WheelPowerups";
5111
+ ConfigStringIndex22[ConfigStringIndex22["CdLoopCount"] = ConfigStringIndex22.WheelPowerups + MAX_WHEEL_ITEMS5] = "CdLoopCount";
2906
5112
  ConfigStringIndex22[ConfigStringIndex22["GameStyle"] = ConfigStringIndex22.CdLoopCount + 1] = "GameStyle";
2907
5113
  ConfigStringIndex22[ConfigStringIndex22["MaxConfigStrings"] = ConfigStringIndex22.GameStyle + 1] = "MaxConfigStrings";
2908
5114
  return ConfigStringIndex22;
2909
- })(ConfigStringIndex4 || {});
2910
- var MAX_CONFIGSTRINGS4 = ConfigStringIndex4.MaxConfigStrings;
2911
- var WATERJUMP_CLEAR4 = 8 | 16 | 32 | 1024;
5115
+ })(ConfigStringIndex5 || {});
5116
+ var MAX_CONFIGSTRINGS5 = ConfigStringIndex5.MaxConfigStrings;
5117
+ var WATERJUMP_CLEAR5 = 8 | 16 | 32 | 1024;
2912
5118
 
2913
5119
  // src/index.ts
2914
5120
  function bootstrapViewer() {
5121
+ const trace = (start, end) => {
5122
+ return {
5123
+ start,
5124
+ end,
5125
+ fraction: 1,
5126
+ endpos: end,
5127
+ allsolid: false,
5128
+ startsolid: false
5129
+ };
5130
+ };
5131
+ const pointContents = (point) => 0;
2915
5132
  const engine = createEngine({
2916
- trace(start, end) {
2917
- return { start, end, fraction: 1 };
2918
- }
5133
+ trace
2919
5134
  });
2920
- const game = createGame({
2921
- trace(start, end) {
2922
- return { start, end, fraction: 1 };
2923
- },
5135
+ const gameEngine = {
2924
5136
  sound: (entity, channel, sound) => console.log(`Sound played: ${sound}`),
2925
5137
  centerprintf(entity, message) {
2926
5138
  const el = document.createElement("div");
@@ -2935,8 +5147,9 @@ function bootstrapViewer() {
2935
5147
  document.body.appendChild(el);
2936
5148
  setTimeout(() => document.body.removeChild(el), 3e3);
2937
5149
  }
2938
- }, { gravity: ZERO_VEC34 });
2939
- const client = createClient({ engine: { trace: () => ({ start: ZERO_VEC34, end: ZERO_VEC34, fraction: 1 }) } });
5150
+ };
5151
+ const game = createGame(trace, pointContents, gameEngine, { gravity: ZERO_VEC34 });
5152
+ const client = createClient({ engine: { trace } });
2940
5153
  const runtime = createEngineRuntime(engine, game, client);
2941
5154
  runtime.start();
2942
5155
  return { engine, game, client, runtime };