quake2ts 0.0.52 → 0.0.55

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Files changed (68) hide show
  1. package/apps/demo/dist/assets/index-BBC0sAl6.js +1 -0
  2. package/apps/demo/dist/index.html +20 -0
  3. package/apps/viewer/dist/browser/index.global.js +1 -1
  4. package/apps/viewer/dist/browser/index.global.js.map +1 -1
  5. package/apps/viewer/dist/cjs/index.cjs +2627 -414
  6. package/apps/viewer/dist/cjs/index.cjs.map +1 -1
  7. package/apps/viewer/dist/esm/index.js +2627 -414
  8. package/apps/viewer/dist/esm/index.js.map +1 -1
  9. package/apps/viewer/dist/tsconfig.tsbuildinfo +1 -1
  10. package/apps/viewer/dist/types/index.d.ts.map +1 -1
  11. package/package.json +6 -1
  12. package/packages/client/dist/browser/index.global.js +1 -1
  13. package/packages/client/dist/browser/index.global.js.map +1 -1
  14. package/packages/client/dist/cjs/index.cjs +2101 -108
  15. package/packages/client/dist/cjs/index.cjs.map +1 -1
  16. package/packages/client/dist/esm/index.js +2107 -108
  17. package/packages/client/dist/esm/index.js.map +1 -1
  18. package/packages/client/dist/tsconfig.tsbuildinfo +1 -1
  19. package/packages/client/dist/types/index.d.ts +3 -2
  20. package/packages/client/dist/types/index.d.ts.map +1 -1
  21. package/packages/client/dist/types/prediction.d.ts +3 -1
  22. package/packages/client/dist/types/prediction.d.ts.map +1 -1
  23. package/packages/engine/dist/browser/index.global.js +15 -15
  24. package/packages/engine/dist/browser/index.global.js.map +1 -1
  25. package/packages/engine/dist/cjs/index.cjs +18 -2
  26. package/packages/engine/dist/cjs/index.cjs.map +1 -1
  27. package/packages/engine/dist/esm/index.js +17 -2
  28. package/packages/engine/dist/esm/index.js.map +1 -1
  29. package/packages/engine/dist/tsconfig.tsbuildinfo +1 -1
  30. package/packages/engine/dist/types/host.d.ts +5 -2
  31. package/packages/engine/dist/types/host.d.ts.map +1 -1
  32. package/packages/engine/dist/types/index.d.ts +3 -2
  33. package/packages/engine/dist/types/index.d.ts.map +1 -1
  34. package/packages/engine/dist/types/render/camera.d.ts +8 -0
  35. package/packages/engine/dist/types/render/camera.d.ts.map +1 -0
  36. package/packages/engine/dist/types/render/draw.d.ts +9 -0
  37. package/packages/engine/dist/types/render/draw.d.ts.map +1 -0
  38. package/packages/game/dist/browser/index.global.js +1 -1
  39. package/packages/game/dist/browser/index.global.js.map +1 -1
  40. package/packages/game/dist/cjs/index.cjs +200 -3
  41. package/packages/game/dist/cjs/index.cjs.map +1 -1
  42. package/packages/game/dist/esm/index.js +200 -3
  43. package/packages/game/dist/esm/index.js.map +1 -1
  44. package/packages/game/dist/tsconfig.tsbuildinfo +1 -1
  45. package/packages/game/dist/types/entities/spawn.d.ts +1 -0
  46. package/packages/game/dist/types/entities/spawn.d.ts.map +1 -1
  47. package/packages/game/dist/types/entities/system.d.ts +1 -0
  48. package/packages/game/dist/types/entities/system.d.ts.map +1 -1
  49. package/packages/game/dist/types/index.d.ts +2 -1
  50. package/packages/game/dist/types/index.d.ts.map +1 -1
  51. package/packages/shared/dist/browser/index.global.js +1 -1
  52. package/packages/shared/dist/browser/index.global.js.map +1 -1
  53. package/packages/shared/dist/cjs/index.cjs +68 -0
  54. package/packages/shared/dist/cjs/index.cjs.map +1 -1
  55. package/packages/shared/dist/esm/index.js +67 -0
  56. package/packages/shared/dist/esm/index.js.map +1 -1
  57. package/packages/shared/dist/tsconfig.tsbuildinfo +1 -1
  58. package/packages/shared/dist/types/index.d.ts +2 -1
  59. package/packages/shared/dist/types/index.d.ts.map +1 -1
  60. package/packages/shared/dist/types/pmove/apply.d.ts +5 -0
  61. package/packages/shared/dist/types/pmove/apply.d.ts.map +1 -0
  62. package/packages/shared/dist/types/pmove/index.d.ts +18 -0
  63. package/packages/shared/dist/types/pmove/index.d.ts.map +1 -0
  64. package/packages/shared/dist/types/protocol/index.d.ts +6 -0
  65. package/packages/shared/dist/types/protocol/index.d.ts.map +1 -0
  66. package/packages/shared/dist/types/protocol/player-state.d.ts +11 -0
  67. package/packages/shared/dist/types/protocol/player-state.d.ts.map +1 -0
  68. package/packages/tools/dist/tsconfig.tsbuildinfo +1 -1
@@ -3058,6 +3058,72 @@ function mouseDeltaToViewDelta(delta, options) {
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  z: 0
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  };
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  }
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+
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+ // src/pmove/apply.ts
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+ var FRAMETIME = 0.025;
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+ var categorizePosition2 = (state, trace) => {
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+ const point = { ...state.origin };
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+ point.z -= 0.25;
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+ const traceResult = trace(state.origin, point);
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+ return {
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+ ...state,
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+ onGround: traceResult.fraction < 1
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+ };
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+ };
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+ var checkWater = (state, pointContents2) => {
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+ const point = { ...state.origin };
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+ point.z += state.mins.z + 1;
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+ const contents = pointContents2(point);
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+ if (contents & 33554432) {
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+ return { ...state, waterLevel: 1 };
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+ }
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+ return { ...state, waterLevel: 0 };
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+ };
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+ var applyPmove = (state, cmd, trace, pointContents2) => {
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+ let newState = { ...state };
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+ newState = categorizePosition2(newState, trace);
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+ newState = checkWater(newState, pointContents2);
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+ const { origin, velocity, onGround, waterLevel } = newState;
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+ const frictionedVelocity = applyPmoveFriction({
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+ velocity,
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+ frametime: FRAMETIME,
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+ onGround,
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+ groundIsSlick: false,
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+ onLadder: false,
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+ waterlevel: waterLevel,
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+ pmFriction: 6,
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+ pmStopSpeed: 100,
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+ pmWaterFriction: 1
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+ });
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+ const wish = waterLevel >= 2 ? buildWaterWish({
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+ forward: { x: 1, y: 0, z: 0 },
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+ right: { x: 0, y: 1, z: 0 },
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+ cmd,
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+ maxSpeed: 320
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+ }) : buildAirGroundWish({
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+ forward: { x: 1, y: 0, z: 0 },
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+ right: { x: 0, y: 1, z: 0 },
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+ cmd,
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+ maxSpeed: 320
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+ });
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+ const finalVelocity = applyPmoveAccelerate({
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+ velocity: frictionedVelocity,
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+ wishdir: wish.wishdir,
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+ wishspeed: wish.wishspeed,
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+ accel: onGround ? 10 : 1,
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+ frametime: FRAMETIME
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+ });
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+ const traceResult = trace(origin, {
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+ x: origin.x + finalVelocity.x * FRAMETIME,
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+ y: origin.y + finalVelocity.y * FRAMETIME,
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+ z: origin.z + finalVelocity.z * FRAMETIME
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+ });
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+ return {
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+ ...newState,
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+ origin: traceResult.endpos,
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+ velocity: finalVelocity
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+ };
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+ };
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  export {
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  CGAME_EXPORT_KEYS,
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  CGAME_IMPORT_KEYS,
@@ -3170,6 +3236,7 @@ export {
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  addViewAngles,
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  angleMod,
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  angleVectors,
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+ applyPmove,
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  applyPmoveAccelerate,
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  applyPmoveAddCurrents,
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  applyPmoveAirAccelerate,