qpremake 1.5.3 → 1.6.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (234) hide show
  1. package/README.md +5 -3
  2. package/package.json +2 -7
  3. package/lib/_localizationFiles/English.d.ts +0 -2
  4. package/lib/_localizationFiles/English.js +0 -307
  5. package/lib/_mods/parserModules/addSymbol.d.ts +0 -7
  6. package/lib/_mods/parserModules/addSymbol.js +0 -18
  7. package/lib/_mods/parserModules/expression.d.ts +0 -7
  8. package/lib/_mods/parserModules/expression.js +0 -45
  9. package/lib/_mods/parserModules/expression_parser.d.ts +0 -143
  10. package/lib/_mods/parserModules/expression_parser.js +0 -728
  11. package/lib/_mods/parserModules/img.d.ts +0 -8
  12. package/lib/_mods/parserModules/img.js +0 -42
  13. package/lib/_mods/parserModules/qpOriginal.d.ts +0 -5
  14. package/lib/_mods/parserModules/qpOriginal.js +0 -27
  15. package/lib/_mods/parserModules/sectionID.d.ts +0 -13
  16. package/lib/_mods/parserModules/sectionID.js +0 -56
  17. package/lib/_mods/parserModules/tags.d.ts +0 -9
  18. package/lib/_mods/parserModules/tags.js +0 -29
  19. package/lib/_mods/parserModules/uaddminus.d.ts +0 -9
  20. package/lib/_mods/parserModules/uaddminus.js +0 -42
  21. package/lib/_mods/parserModules/variantCheck.d.ts +0 -10
  22. package/lib/_mods/parserModules/variantCheck.js +0 -53
  23. package/lib/_queenSystem/handler/actionGenrator.d.ts +0 -994
  24. package/lib/_queenSystem/handler/actionGenrator.js +0 -646
  25. package/lib/_queenSystem/handler/actionInputGenerator.d.ts +0 -95
  26. package/lib/_queenSystem/handler/actionInputGenerator.js +0 -373
  27. package/lib/_queenSystem/handler/actionInputRequesterGenerator.d.ts +0 -92
  28. package/lib/_queenSystem/handler/actionInputRequesterGenerator.js +0 -341
  29. package/lib/_queenSystem/handler/cardHandler.d.ts +0 -20
  30. package/lib/_queenSystem/handler/cardHandler.js +0 -61
  31. package/lib/_queenSystem/handler/effectGenerator.d.ts +0 -1
  32. package/lib/_queenSystem/handler/effectGenerator.js +0 -127
  33. package/lib/_queenSystem/handler/localizationHandler.d.ts +0 -28
  34. package/lib/_queenSystem/handler/localizationHandler.js +0 -166
  35. package/lib/_queenSystem/handler/modHandler.d.ts +0 -10
  36. package/lib/_queenSystem/handler/modHandler.js +0 -36
  37. package/lib/_queenSystem/handler/oldDataProcessor.d.ts +0 -9
  38. package/lib/_queenSystem/handler/oldDataProcessor.js +0 -129
  39. package/lib/_queenSystem/handler/registryHandler.d.ts +0 -36
  40. package/lib/_queenSystem/handler/registryHandler.js +0 -63
  41. package/lib/_queenSystem/handler/zoneHandler.d.ts +0 -102
  42. package/lib/_queenSystem/handler/zoneHandler.js +0 -606
  43. package/lib/_queenSystem/loader/loader_card.d.ts +0 -20
  44. package/lib/_queenSystem/loader/loader_card.js +0 -124
  45. package/lib/_queenSystem/loader/loader_effect.d.ts +0 -27
  46. package/lib/_queenSystem/loader/loader_effect.js +0 -163
  47. package/lib/_queenSystem/loader/loader_handler.d.ts +0 -11
  48. package/lib/_queenSystem/loader/loader_handler.js +0 -24
  49. package/lib/_queenSystem/loader/loader_localization.d.ts +0 -11
  50. package/lib/_queenSystem/loader/loader_localization.js +0 -73
  51. package/lib/_queenSystem/loader/loader_mod.d.ts +0 -10
  52. package/lib/_queenSystem/loader/loader_mod.js +0 -72
  53. package/lib/_queenSystem/loader/loader_subtype.d.ts +0 -9
  54. package/lib/_queenSystem/loader/loader_subtype.js +0 -39
  55. package/lib/_queenSystem/loader/loader_type.d.ts +0 -9
  56. package/lib/_queenSystem/loader/loader_type.js +0 -39
  57. package/lib/_queenSystem/loader/loader_zone.d.ts +0 -14
  58. package/lib/_queenSystem/loader/loader_zone.js +0 -35
  59. package/lib/_queenSystem/queenSystem.d.ts +0 -127
  60. package/lib/_queenSystem/queenSystem.js +0 -996
  61. package/lib/_queenSystem/renderer/rendererInterface.d.ts +0 -27
  62. package/lib/_queenSystem/renderer/rendererInterface.js +0 -25
  63. package/lib/data/actionRegistry.d.ts +0 -56
  64. package/lib/data/actionRegistry.js +0 -60
  65. package/lib/data/cardRegistry.d.ts +0 -1162
  66. package/lib/data/cardRegistry.js +0 -716
  67. package/lib/data/deckRegistry.d.ts +0 -19
  68. package/lib/data/deckRegistry.js +0 -41
  69. package/lib/data/effectRegistry.d.ts +0 -465
  70. package/lib/data/effectRegistry.js +0 -151
  71. package/lib/data/effectTypeRegistry.d.ts +0 -14
  72. package/lib/data/effectTypeRegistry.js +0 -14
  73. package/lib/data/operatorRegistry.d.ts +0 -92
  74. package/lib/data/operatorRegistry.js +0 -82
  75. package/lib/data/rarityRegistry.d.ts +0 -28
  76. package/lib/data/rarityRegistry.js +0 -63
  77. package/lib/data/registryRegistry.d.ts +0 -10
  78. package/lib/data/registryRegistry.js +0 -14
  79. package/lib/data/subtypeRegistry.d.ts +0 -15
  80. package/lib/data/subtypeRegistry.js +0 -15
  81. package/lib/data/systemRegistry.d.ts +0 -253
  82. package/lib/data/systemRegistry.js +0 -56
  83. package/lib/data/zoneRegistry.d.ts +0 -43
  84. package/lib/data/zoneRegistry.js +0 -157
  85. package/lib/effectTextParser/index.d.ts +0 -42
  86. package/lib/effectTextParser/index.js +0 -316
  87. package/lib/global/index.d.ts +0 -8
  88. package/lib/global/index.js +0 -12
  89. package/lib/index.d.ts +0 -6335
  90. package/lib/index.js +0 -205
  91. package/lib/specificEffects/e_cond.d.ts +0 -11
  92. package/lib/specificEffects/e_cond.js +0 -36
  93. package/lib/specificEffects/e_fruit.d.ts +0 -3
  94. package/lib/specificEffects/e_fruit.js +0 -187
  95. package/lib/specificEffects/e_generic.d.ts +0 -191
  96. package/lib/specificEffects/e_generic.js +0 -662
  97. package/lib/specificEffects/e_generic_cardTargetting.d.ts +0 -38
  98. package/lib/specificEffects/e_generic_cardTargetting.js +0 -82
  99. package/lib/specificEffects/e_generic_noneTargetting.d.ts +0 -10
  100. package/lib/specificEffects/e_generic_noneTargetting.js +0 -26
  101. package/lib/specificEffects/e_status.d.ts +0 -80
  102. package/lib/specificEffects/e_status.js +0 -151
  103. package/lib/specificEffects/e_test.d.ts +0 -3
  104. package/lib/specificEffects/e_test.js +0 -21
  105. package/lib/types/abstract/gameComponents/API.d.ts +0 -19
  106. package/lib/types/abstract/gameComponents/API.js +0 -2
  107. package/lib/types/abstract/gameComponents/card.d.ts +0 -108
  108. package/lib/types/abstract/gameComponents/card.js +0 -771
  109. package/lib/types/abstract/gameComponents/effect.d.ts +0 -82
  110. package/lib/types/abstract/gameComponents/effect.js +0 -331
  111. package/lib/types/abstract/gameComponents/effectSubtype.d.ts +0 -22
  112. package/lib/types/abstract/gameComponents/effectSubtype.js +0 -40
  113. package/lib/types/abstract/gameComponents/effectType.d.ts +0 -11
  114. package/lib/types/abstract/gameComponents/effectType.js +0 -8
  115. package/lib/types/abstract/gameComponents/settings.d.ts +0 -80
  116. package/lib/types/abstract/gameComponents/settings.js +0 -72
  117. package/lib/types/abstract/gameComponents/zone.d.ts +0 -113
  118. package/lib/types/abstract/gameComponents/zone.js +0 -614
  119. package/lib/types/abstract/gameComponents/zone_gridBased.d.ts +0 -18
  120. package/lib/types/abstract/gameComponents/zone_gridBased.js +0 -58
  121. package/lib/types/abstract/gameComponents/zone_stackBased.d.ts +0 -13
  122. package/lib/types/abstract/gameComponents/zone_stackBased.js +0 -55
  123. package/lib/types/abstract/generics/node.d.ts +0 -23
  124. package/lib/types/abstract/generics/node.js +0 -46
  125. package/lib/types/abstract/generics/position.d.ts +0 -23
  126. package/lib/types/abstract/generics/position.js +0 -91
  127. package/lib/types/abstract/generics/tree.d.ts +0 -25
  128. package/lib/types/abstract/generics/tree.js +0 -153
  129. package/lib/types/abstract/generics/universalResponse.d.ts +0 -4
  130. package/lib/types/abstract/generics/universalResponse.js +0 -2
  131. package/lib/types/abstract/generics/wraper.d.ts +0 -21
  132. package/lib/types/abstract/generics/wraper.js +0 -56
  133. package/lib/types/abstract/parser/component.d.ts +0 -88
  134. package/lib/types/abstract/parser/component.js +0 -132
  135. package/lib/types/abstract/parser/index.d.ts +0 -6
  136. package/lib/types/abstract/parser/index.js +0 -28
  137. package/lib/types/abstract/parser/modPack.d.ts +0 -21
  138. package/lib/types/abstract/parser/modPack.js +0 -48
  139. package/lib/types/abstract/parser/moduleInputObject.d.ts +0 -12
  140. package/lib/types/abstract/parser/moduleInputObject.js +0 -21
  141. package/lib/types/abstract/parser/options.d.ts +0 -31
  142. package/lib/types/abstract/parser/options.js +0 -45
  143. package/lib/types/abstract/serializedGameComponents/Gamestate.d.ts +0 -46
  144. package/lib/types/abstract/serializedGameComponents/Gamestate.js +0 -70
  145. package/lib/types/abstract/serializedGameComponents/Localized.d.ts +0 -69
  146. package/lib/types/abstract/serializedGameComponents/Localized.js +0 -84
  147. package/lib/types/defaultZones/ability.d.ts +0 -10
  148. package/lib/types/defaultZones/ability.js +0 -22
  149. package/lib/types/defaultZones/deck.d.ts +0 -25
  150. package/lib/types/defaultZones/deck.js +0 -90
  151. package/lib/types/defaultZones/drop.d.ts +0 -5
  152. package/lib/types/defaultZones/drop.js +0 -13
  153. package/lib/types/defaultZones/field.d.ts +0 -11
  154. package/lib/types/defaultZones/field.js +0 -35
  155. package/lib/types/defaultZones/grave.d.ts +0 -8
  156. package/lib/types/defaultZones/grave.js +0 -21
  157. package/lib/types/defaultZones/hand.d.ts +0 -5
  158. package/lib/types/defaultZones/hand.js +0 -14
  159. package/lib/types/defaultZones/storage.d.ts +0 -9
  160. package/lib/types/defaultZones/storage.js +0 -21
  161. package/lib/types/defaultZones/system.d.ts +0 -12
  162. package/lib/types/defaultZones/system.js +0 -35
  163. package/lib/types/defaultZones/void.d.ts +0 -4
  164. package/lib/types/defaultZones/void.js +0 -10
  165. package/lib/types/effects/effectSubtypes/subtype_chained.d.ts +0 -10
  166. package/lib/types/effects/effectSubtypes/subtype_chained.js +0 -17
  167. package/lib/types/effects/effectSubtypes/subtype_delayed.d.ts +0 -9
  168. package/lib/types/effects/effectSubtypes/subtype_delayed.js +0 -16
  169. package/lib/types/effects/effectSubtypes/subtype_fieldLock.d.ts +0 -9
  170. package/lib/types/effects/effectSubtypes/subtype_fieldLock.js +0 -21
  171. package/lib/types/effects/effectSubtypes/subtype_graveLock.d.ts +0 -9
  172. package/lib/types/effects/effectSubtypes/subtype_graveLock.js +0 -21
  173. package/lib/types/effects/effectSubtypes/subtype_hand_or_fieldLock.d.ts +0 -9
  174. package/lib/types/effects/effectSubtypes/subtype_hand_or_fieldLock.js +0 -21
  175. package/lib/types/effects/effectSubtypes/subtype_hardUnique.d.ts +0 -9
  176. package/lib/types/effects/effectSubtypes/subtype_hardUnique.js +0 -15
  177. package/lib/types/effects/effectSubtypes/subtype_instant.d.ts +0 -8
  178. package/lib/types/effects/effectSubtypes/subtype_instant.js +0 -20
  179. package/lib/types/effects/effectSubtypes/subtype_once.d.ts +0 -12
  180. package/lib/types/effects/effectSubtypes/subtype_once.js +0 -27
  181. package/lib/types/effects/effectSubtypes/subtype_unique.d.ts +0 -9
  182. package/lib/types/effects/effectSubtypes/subtype_unique.js +0 -16
  183. package/lib/types/effects/effectTypes/initEffect.d.ts +0 -7
  184. package/lib/types/effects/effectTypes/initEffect.js +0 -23
  185. package/lib/types/effects/effectTypes/lockEffect.d.ts +0 -9
  186. package/lib/types/effects/effectTypes/lockEffect.js +0 -25
  187. package/lib/types/effects/effectTypes/manualEffect.d.ts +0 -9
  188. package/lib/types/effects/effectTypes/manualEffect.js +0 -18
  189. package/lib/types/effects/effectTypes/passiveEffect.d.ts +0 -9
  190. package/lib/types/effects/effectTypes/passiveEffect.js +0 -23
  191. package/lib/types/effects/effectTypes/triggerEffect.d.ts +0 -9
  192. package/lib/types/effects/effectTypes/triggerEffect.js +0 -28
  193. package/lib/types/errors/cannotLoad.d.ts +0 -5
  194. package/lib/types/errors/cannotLoad.js +0 -13
  195. package/lib/types/errors/cardNotExist.d.ts +0 -5
  196. package/lib/types/errors/cardNotExist.js +0 -13
  197. package/lib/types/errors/cardNotInApplicableZone.d.ts +0 -5
  198. package/lib/types/errors/cardNotInApplicableZone.js +0 -13
  199. package/lib/types/errors/effectCondNotMet.d.ts +0 -5
  200. package/lib/types/errors/effectCondNotMet.js +0 -13
  201. package/lib/types/errors/effectNotExist.d.ts +0 -5
  202. package/lib/types/errors/effectNotExist.js +0 -13
  203. package/lib/types/errors/error.d.ts +0 -17
  204. package/lib/types/errors/error.js +0 -42
  205. package/lib/types/errors/incorrectActionType.d.ts +0 -5
  206. package/lib/types/errors/incorrectActionType.js +0 -13
  207. package/lib/types/errors/index.d.ts +0 -16
  208. package/lib/types/errors/index.js +0 -36
  209. package/lib/types/errors/invalidOrderMap.d.ts +0 -6
  210. package/lib/types/errors/invalidOrderMap.js +0 -14
  211. package/lib/types/errors/invalidPosition.d.ts +0 -6
  212. package/lib/types/errors/invalidPosition.js +0 -13
  213. package/lib/types/errors/subTypeOverrideConflict.d.ts +0 -7
  214. package/lib/types/errors/subTypeOverrideConflict.js +0 -15
  215. package/lib/types/errors/unknownError.d.ts +0 -5
  216. package/lib/types/errors/unknownError.js +0 -13
  217. package/lib/types/errors/unregisteredAction.d.ts +0 -6
  218. package/lib/types/errors/unregisteredAction.js +0 -13
  219. package/lib/types/errors/wrongEffectIdx.d.ts +0 -5
  220. package/lib/types/errors/wrongEffectIdx.js +0 -14
  221. package/lib/types/errors/zoneAttrConflict.d.ts +0 -5
  222. package/lib/types/errors/zoneAttrConflict.js +0 -15
  223. package/lib/types/errors/zoneFull.d.ts +0 -5
  224. package/lib/types/errors/zoneFull.js +0 -13
  225. package/lib/types/errors/zoneNotExist.d.ts +0 -5
  226. package/lib/types/errors/zoneNotExist.js +0 -13
  227. package/lib/types/misc.d.ts +0 -97
  228. package/lib/types/misc.js +0 -8
  229. package/lib/types/mods/effectTextParserModule.d.ts +0 -16
  230. package/lib/types/mods/effectTextParserModule.js +0 -81
  231. package/lib/types/mods/gameModule.d.ts +0 -5
  232. package/lib/types/mods/gameModule.js +0 -8
  233. package/lib/utils/index.d.ts +0 -78
  234. package/lib/utils/index.js +0 -562
@@ -1,166 +0,0 @@
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- "use strict";
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- var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {
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- if (k2 === undefined) k2 = k;
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- var desc = Object.getOwnPropertyDescriptor(m, k);
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- if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) {
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- desc = { enumerable: true, get: function() { return m[k]; } };
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- }
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- Object.defineProperty(o, k2, desc);
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- }) : (function(o, m, k, k2) {
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- if (k2 === undefined) k2 = k;
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- o[k2] = m[k];
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- }));
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- var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) {
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- Object.defineProperty(o, "default", { enumerable: true, value: v });
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- }) : function(o, v) {
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- o["default"] = v;
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- });
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- var __importStar = (this && this.__importStar) || (function () {
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- var ownKeys = function(o) {
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- ownKeys = Object.getOwnPropertyNames || function (o) {
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- var ar = [];
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- for (var k in o) if (Object.prototype.hasOwnProperty.call(o, k)) ar[ar.length] = k;
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- return ar;
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- };
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- return ownKeys(o);
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- };
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- return function (mod) {
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- if (mod && mod.__esModule) return mod;
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- var result = {};
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- if (mod != null) for (var k = ownKeys(mod), i = 0; i < k.length; i++) if (k[i] !== "default") __createBinding(result, mod, k[i]);
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- __setModuleDefault(result, mod);
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- return result;
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- };
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- })();
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- var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
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- function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
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- return new (P || (P = Promise))(function (resolve, reject) {
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- function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
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- function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
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- function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
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- step((generator = generator.apply(thisArg, _arguments || [])).next());
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- });
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- };
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- Object.defineProperty(exports, "__esModule", { value: true });
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- // import type { Setting } from "../../types/abstract/gameComponents/settings";
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- const deckRegistry_1 = require("../../data/deckRegistry");
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- const operatorRegistry_1 = require("../../data/operatorRegistry");
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- const rarityRegistry_1 = require("../../data/rarityRegistry");
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- const zoneRegistry_1 = require("../../data/zoneRegistry");
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- const effectTextParser_1 = __importStar(require("../../effectTextParser"));
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- const parser_1 = require("../../types/abstract/parser");
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- const Localized_1 = require("../../types/abstract/serializedGameComponents/Localized");
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- class Localizer {
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- get languageID() { return this.loader.currentLanguageID; }
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- get languageStr() { return this.loader.currentLanguageStr; }
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- get currLanguageData() { return this.loader.getSymbolMap(); }
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- constructor(s, regs) {
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- this.parser = new effectTextParser_1.default();
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- this.loaded = false;
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- this.__s = s;
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- this.loader = regs.localizationLoader;
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- }
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- load(l) {
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- return __awaiter(this, void 0, void 0, function* () {
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- this.loaded = false;
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- yield this.loader.load();
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- yield this.parser.load(l);
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- this.loaded = true;
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- });
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- }
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- localizeStandaloneString(s, input) {
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- if (!this.loaded)
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- return;
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- const o = new effectTextParser_1.parseOptions(parser_1.parseMode.gameplay, input, true);
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- return this.parser.parse(s, o);
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- }
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- getLocalizedSymbol(s) {
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- if (!this.loaded)
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- return;
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- if (!this.currLanguageData)
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- return;
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- return this.currLanguageData[s];
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- }
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- getAndParseLocalizedSymbol(s, mode = parser_1.parseMode.gameplay, card, pid = 0) {
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- if (!this.loaded)
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- return;
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- const res = this.getLocalizedSymbol(s);
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- if (res === undefined)
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- return [
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- new parser_1.TextComponent(s, `Unknown key`)
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- ];
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- const i = card ? card.getPartitionDisplayInputs(this.__s, pid) : [];
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- const o = new effectTextParser_1.parseOptions(mode, i, true, card);
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- const ret = this.parser.parse(res, o);
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- let addSpaceStart = false;
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- let addSpaceEnd = false;
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- ret.forEach((k, index) => {
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- addSpaceEnd = ret[index + 1] !== undefined && !ret[index + 1].is("text");
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- if (k.is("text")) {
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- k.str = k.str.trim();
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- if (addSpaceStart)
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- k.str = " " + k.str;
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- if (addSpaceEnd)
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- k.str += " ";
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- }
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- else
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- addSpaceStart = true;
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- });
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- return ret;
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- }
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- localizeCard(c, mode = parser_1.parseMode.gameplay) {
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- if (!this.loaded)
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- return;
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- if (!c)
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- return;
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- const eArr = c.getAllDisplayEffects().map(p => new Localized_1.LocalizedEffect(p.pid, this.getAndParseLocalizedSymbol(p.key, mode, c, p.pid), this.getAndParseLocalizedSymbol(p.type, mode, c, p.pid), p.subtypes.map(st => this.getAndParseLocalizedSymbol(st, mode, c, p.pid)), this.getAndParseLocalizedSymbol(p.type + "_desc", mode, c, p.pid), p.subtypes.map(st => this.getAndParseLocalizedSymbol(st + "_desc", mode, c, p.pid))));
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- const eArr1 = [];
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- const eArr2 = [];
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- for (const p of eArr) {
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- if (c.isStatusPartition(p.id))
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- eArr2.push(p);
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- else
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- eArr1.push(p);
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- }
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- const testObj = new Localized_1.LocalizedCard(c.id, this.getAndParseLocalizedSymbol(c.dataID, mode, c), c.extensionArr.map(ex => this.getAndParseLocalizedSymbol("ex_" + ex, mode, c)), eArr1, eArr2, c.pos.zoneID, c.pos.flat().map(c => c), c.atk, c.hp, c.maxAtk, c.maxHp, c.level, c.rarityID, this.getAndParseLocalizedSymbol(rarityRegistry_1.rarityRegistry[c.rarityID], mode, c), c.belongTo.map(a => this.getAndParseLocalizedSymbol("a_" + a, mode, c)));
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- if (Object.values(testObj).some(v => v === undefined))
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- return undefined;
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- return testObj;
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- }
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- localizeZone(z, mode = parser_1.parseMode.gameplay) {
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- if (!this.loaded)
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- return undefined;
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- if (!z)
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- return;
135
- const testObj = new Localized_1.LocalizedZone(z.id, z.playerIndex, z.types, z.types.map(t => this.getAndParseLocalizedSymbol(zoneRegistry_1.zoneRegistry[t], mode)), this.getAndParseLocalizedSymbol(z.classID, mode), z.cardArr.map(c => c ? this.localizeCard(c) : c), z.shape.map(c => c));
136
- if (Object.values(testObj).some(v => v === undefined))
137
- return undefined;
138
- return testObj;
139
- }
140
- localizePlayer(player, mode = parser_1.parseMode.gameplay) {
141
- return new Localized_1.LocalizedPlayer(player.playerIndex, player.playerType, this.getAndParseLocalizedSymbol(zoneRegistry_1.playerTypeID[player.playerType], mode), player.heart, player.maxHeart, this.getAndParseLocalizedSymbol(operatorRegistry_1.operatorRegistry[player.operator], mode), player.deck ? this.getAndParseLocalizedSymbol(deckRegistry_1.deckRegistry[player.deck], mode) : this.getAndParseLocalizedSymbol("d_null_deck", mode));
142
- }
143
- localizeSystem(s, mode = parser_1.parseMode.gameplay) {
144
- if (!this.loaded)
145
- return undefined;
146
- if (!s)
147
- return;
148
- // this.__s = s
149
- const testObj = new Localized_1.LocalizedSystem(s.player_stat.map(player => this.localizePlayer(player, mode)), s.zoneArr.map(z => this.localizeZone(z, mode)), s.turnAction ? new Localized_1.LocalizedAction(s.turnAction.id, this.getAndParseLocalizedSymbol(s.turnAction.type, mode)) : new Localized_1.LocalizedAction(-1, this.getAndParseLocalizedSymbol("a_null", mode)), s.phaseIdx, s.turnCount, s.waveCount);
150
- if (Object.values(testObj).some(v => v === undefined))
151
- return undefined;
152
- return testObj;
153
- }
154
- localizeCardFromKey(s, c_key, variants = [], mode = parser_1.parseMode.gameplay) {
155
- if (!this.loaded)
156
- return undefined;
157
- if (!s)
158
- return;
159
- const card = s.cardHandler.getCard(c_key, variants);
160
- return this.localizeCard(card);
161
- }
162
- get isLoaded() {
163
- return this.loaded;
164
- }
165
- }
166
- exports.default = Localizer;
@@ -1,10 +0,0 @@
1
- import type registryHandler from "./registryHandler";
2
- import type { Setting } from "../../types/abstract/gameComponents/settings";
3
- export default class modHandler {
4
- private loader;
5
- private regs;
6
- private loaded;
7
- constructor(s: Setting, regs: registryHandler);
8
- load(): Promise<void>;
9
- get isLoaded(): boolean;
10
- }
@@ -1,36 +0,0 @@
1
- "use strict";
2
- var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
3
- function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
4
- return new (P || (P = Promise))(function (resolve, reject) {
5
- function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
6
- function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
7
- function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
8
- step((generator = generator.apply(thisArg, _arguments || [])).next());
9
- });
10
- };
11
- var __importDefault = (this && this.__importDefault) || function (mod) {
12
- return (mod && mod.__esModule) ? mod : { "default": mod };
13
- };
14
- Object.defineProperty(exports, "__esModule", { value: true });
15
- const loader_mod_1 = __importDefault(require("../loader/loader_mod"));
16
- class modHandler {
17
- constructor(s, regs) {
18
- this.loaded = false;
19
- this.loader = new loader_mod_1.default(s);
20
- this.regs = regs;
21
- }
22
- load() {
23
- return __awaiter(this, void 0, void 0, function* () {
24
- this.loaded = false;
25
- yield this.loader.load();
26
- this.loader.getAll().forEach(i => {
27
- i.load(this.regs);
28
- });
29
- this.loaded = true;
30
- });
31
- }
32
- get isLoaded() {
33
- return this.loaded;
34
- }
35
- }
36
- exports.default = modHandler;
@@ -1,9 +0,0 @@
1
- type CSVString = string;
2
- declare class dataProcessor {
3
- Cards(): CSVString;
4
- Effects(): CSVString;
5
- get0EffectCardsInCurrentFormat(): string;
6
- getGeneric(): string;
7
- }
8
- declare const Processor: dataProcessor;
9
- export default Processor;
@@ -1,129 +0,0 @@
1
- "use strict";
2
- var __importDefault = (this && this.__importDefault) || function (mod) {
3
- return (mod && mod.__esModule) ? mod : { "default": mod };
4
- };
5
- Object.defineProperty(exports, "__esModule", { value: true });
6
- const cards_1 = __importDefault(require("../../data/old/oldData/cards"));
7
- class dataProcessor {
8
- Cards() {
9
- let res = "name,archtype,rarity,effLen,done";
10
- Object.keys(cards_1.default).forEach(k => {
11
- const key = k;
12
- const obj = cards_1.default[key];
13
- const data = [key];
14
- data.push(obj.name.displayName, obj.belongTo, obj.rarity, String(obj.effectCount), "0");
15
- res += "\n" + data.join(",");
16
- });
17
- return res;
18
- }
19
- Effects() {
20
- let res = "index,desc,done";
21
- let a = 0;
22
- const set = new Set();
23
- Object.keys(cards_1.default).forEach(k => {
24
- const key = k;
25
- const obj = cards_1.default[key];
26
- obj.effects.forEach(x => {
27
- set.add(x.effectText);
28
- });
29
- if (obj.isUpgradable) {
30
- obj.upgraded.effects.forEach(x => {
31
- set.add(x.effectText);
32
- });
33
- }
34
- });
35
- const set_sorted = Array.from(set.values()).sort();
36
- set_sorted.forEach(val => {
37
- // Replace any newline characters in val with a safe encoding (e.g., \n => \\n)
38
- const encodedVal = val.replace(/\n/g, "\\n");
39
- const data = [String(a), "\"" + encodedVal + "\"", "0"];
40
- res += "\n" + data.join(",");
41
- a++;
42
- });
43
- return res;
44
- }
45
- get0EffectCardsInCurrentFormat() {
46
- const rarity = ["white", "blue", "green", "red", "yellow", "purple"];
47
- const res = {};
48
- Object.keys(cards_1.default).forEach(k => {
49
- const key = k;
50
- const obj = cards_1.default[key];
51
- if (obj.effects.length === 0 && (!obj.upgraded || obj.upgraded.effects.length === 0)) {
52
- const obj1 = {
53
- level: obj.level,
54
- rarityID: rarity.indexOf(obj.rarity),
55
- extensionArr: !obj.extention ? [] : [obj.extention],
56
- belongTo: [obj.belongTo],
57
- atk: obj.atk,
58
- hp: obj.hp,
59
- effects: {},
60
- imgURL: `oldImgURL(${obj.name.codeName})`,
61
- partition: [],
62
- };
63
- const datum = {
64
- variantData: {
65
- base: obj1,
66
- }
67
- };
68
- if (obj.isUpgradable) {
69
- const obj2 = {
70
- atk: obj.upgraded.atk,
71
- hp: obj.upgraded.hp,
72
- };
73
- if (obj2.atk === obj1.atk)
74
- delete obj2.atk;
75
- if (obj2.hp === obj1.hp)
76
- delete obj2.hp;
77
- datum.variantData["upgrade_1"] = obj2;
78
- }
79
- const str = obj.name.displayName;
80
- res["c_" + str.split(".")[0].toLowerCase()] = datum;
81
- }
82
- });
83
- return JSON.stringify(res, null, 4);
84
- }
85
- getGeneric() {
86
- const rarity = ["white", "blue", "green", "red", "yellow", "purple"];
87
- const res = {};
88
- Object.keys(cards_1.default).forEach(k => {
89
- const key = k;
90
- const obj = cards_1.default[key];
91
- if (obj.belongTo === "generic") {
92
- const ex = obj.extention;
93
- const obj1 = {
94
- level: obj.level,
95
- rarityID: rarity.indexOf(obj.rarity),
96
- extensionArr: !obj.extention ? [] : [ex],
97
- belongTo: [obj.belongTo],
98
- atk: obj.atk,
99
- hp: obj.hp,
100
- effects: {},
101
- imgURL: `oldImgURL(${obj.name.codeName})`,
102
- partition: [],
103
- };
104
- const datum = {
105
- variantData: {
106
- base: obj1,
107
- }
108
- };
109
- if (obj.isUpgradable) {
110
- const obj2 = {
111
- atk: obj.upgraded.atk,
112
- hp: obj.upgraded.hp,
113
- effects: {}
114
- };
115
- if (obj2.atk === obj1.atk)
116
- delete obj2.atk;
117
- if (obj2.hp === obj1.hp)
118
- delete obj2.hp;
119
- datum.variantData["upgrade_1"] = obj2;
120
- }
121
- const str = obj.name.displayName;
122
- res["c_" + str.split(".")[0].toLowerCase()] = datum;
123
- }
124
- });
125
- return JSON.stringify(res, null, 4);
126
- }
127
- }
128
- const Processor = new dataProcessor();
129
- exports.default = Processor;
@@ -1,36 +0,0 @@
1
- import registryAPI from "../../types/abstract/gameComponents/API";
2
- import cardLoader from "../loader/loader_card";
3
- import effectLoader from "../loader/loader_effect";
4
- import subtypeLoader from "../loader/loader_subtype";
5
- import typeLoader from "../loader/loader_type";
6
- import zoneLoader from "../loader/loader_zone";
7
- import customHandlerLoader from "../loader/loader_handler";
8
- import localizationLoader from "../loader/loader_localization";
9
- import { type cardData, type effectData } from "../../data/cardRegistry";
10
- import type { Setting } from "../../types/abstract/gameComponents/settings";
11
- import type { Action } from "./actionGenrator";
12
- import type queenSystem from "../queenSystem";
13
- import type Effect from "../../types/abstract/gameComponents/effect";
14
- import type EffectSubtype from "../../types/abstract/gameComponents/effectSubtype";
15
- import type { zoneData } from "../../data/zoneRegistry";
16
- import type Zone from "../../types/abstract/gameComponents/zone";
17
- export default class registryHandler implements registryAPI {
18
- cardLoader: cardLoader;
19
- effectLoader: effectLoader;
20
- typeLoader: typeLoader;
21
- subTypeLoader: subtypeLoader;
22
- zoneLoader: zoneLoader;
23
- customActionLoader: customHandlerLoader;
24
- localizationLoader: localizationLoader;
25
- constructor(s: Setting);
26
- registry_edit_card(key: string, value: cardData): void;
27
- registry_edit_custom_action_handler(actionIDs: number[], handlerFunc: ((a: Action, system: queenSystem) => undefined | Action[])): void;
28
- registry_edit_effect_data(key: string, val: effectData): void;
29
- registry_edit_effect_class(key: string, constructor: typeof Effect): void;
30
- registry_edit_effect(key: string, data: effectData, constructor: typeof Effect): void;
31
- registry_edit_effect_subtype(key: string, constructor: typeof EffectSubtype): void;
32
- registry_edit_localization(language: string, key: string, val: string): void;
33
- registry_edit_zone_data(key: string, data: zoneData): void;
34
- registry_edit_zone_class(key: string, constructor: typeof Zone): void;
35
- registry_edit_zone(key: string, data: zoneData, constructor: typeof Zone): void;
36
- }
@@ -1,63 +0,0 @@
1
- "use strict";
2
- var __importDefault = (this && this.__importDefault) || function (mod) {
3
- return (mod && mod.__esModule) ? mod : { "default": mod };
4
- };
5
- Object.defineProperty(exports, "__esModule", { value: true });
6
- //importing loaders
7
- const loader_card_1 = __importDefault(require("../loader/loader_card"));
8
- const loader_effect_1 = __importDefault(require("../loader/loader_effect"));
9
- const loader_subtype_1 = __importDefault(require("../loader/loader_subtype"));
10
- const loader_type_1 = __importDefault(require("../loader/loader_type"));
11
- const loader_zone_1 = __importDefault(require("../loader/loader_zone"));
12
- const loader_handler_1 = __importDefault(require("../loader/loader_handler"));
13
- const loader_localization_1 = __importDefault(require("../loader/loader_localization"));
14
- const effectRegistry_1 = __importDefault(require("../../data/effectRegistry"));
15
- class registryHandler {
16
- constructor(s) {
17
- this.subTypeLoader = new loader_subtype_1.default();
18
- this.zoneLoader = new loader_zone_1.default();
19
- this.customActionLoader = new loader_handler_1.default();
20
- this.localizationLoader = new loader_localization_1.default(s);
21
- this.typeLoader = new loader_type_1.default();
22
- this.effectLoader = new loader_effect_1.default(effectRegistry_1.default, this.subTypeLoader, this.typeLoader);
23
- this.cardLoader = new loader_card_1.default(this.effectLoader);
24
- }
25
- registry_edit_card(key, value) {
26
- this.cardLoader.load(key, value);
27
- }
28
- registry_edit_custom_action_handler(actionIDs, handlerFunc) {
29
- actionIDs.forEach(i => this.customActionLoader.load(i, handlerFunc));
30
- }
31
- registry_edit_effect_data(key, val) {
32
- this.effectLoader.add(key, val);
33
- }
34
- registry_edit_effect_class(key, constructor) {
35
- this.effectLoader.add(key, constructor);
36
- }
37
- registry_edit_effect(key, data, constructor) {
38
- this.effectLoader.add(key, data);
39
- this.effectLoader.add(key, constructor);
40
- }
41
- registry_edit_effect_subtype(key, constructor) {
42
- this.subTypeLoader.load(key, constructor);
43
- }
44
- registry_edit_localization(language, key, val) {
45
- this.localizationLoader.add(language, key, val);
46
- }
47
- // registry_edit_rarity(key: number, data: rarityData): void {
48
- // (operatorDataRegistry as any)[key] = data
49
- // if(operatorRegistry[key] === undefined){
50
- // operatorRegistry[key]
51
- // }
52
- // }
53
- registry_edit_zone_data(key, data) {
54
- this.zoneLoader.load(key, data);
55
- }
56
- registry_edit_zone_class(key, constructor) {
57
- this.zoneLoader.load(key, undefined, constructor);
58
- }
59
- registry_edit_zone(key, data, constructor) {
60
- this.zoneLoader.load(key, data, constructor);
61
- }
62
- }
63
- exports.default = registryHandler;
@@ -1,102 +0,0 @@
1
- import type Zone from "../../types/abstract/gameComponents/zone";
2
- import type Effect from "../../types/abstract/gameComponents/effect";
3
- import type Card from "../../types/abstract/gameComponents/card";
4
- import type EffectSubtype from "../../types/abstract/gameComponents/effectSubtype";
5
- import System from "../../types/defaultZones/system";
6
- import Deck from "../../types/defaultZones/deck";
7
- import Storage from "../../types/defaultZones/storage";
8
- import Grave from "../../types/defaultZones/grave";
9
- import Hand from "../../types/defaultZones/hand";
10
- import Field from "../../types/defaultZones/field";
11
- import Ability from "../../types/defaultZones/ability";
12
- import Void from "../../types/defaultZones/void";
13
- import type { Setting } from "../../types/abstract/gameComponents/settings";
14
- import { playerTypeID, zoneData } from "../../data/zoneRegistry";
15
- import type { StatusEffect_base } from "../../specificEffects/e_status";
16
- import { cardNotExist } from "../../types/errors";
17
- import type registryHandler from "./registryHandler";
18
- import Position from "../../types/abstract/generics/position";
19
- import { Action, Action_class } from "./actionGenrator";
20
- import { type identificationInfo_card } from "../../data/systemRegistry";
21
- import type error from "../../types/errors/error";
22
- import type { dry_system, player_stat } from "../../data/systemRegistry";
23
- import type queenSystem from "../queenSystem";
24
- import Drop from "../../types/defaultZones/drop";
25
- declare class zoneHandler {
26
- zoneArr: ReadonlyArray<Zone>;
27
- private loader;
28
- constructor(regs: registryHandler);
29
- loadZones(s: Setting, players: player_stat[]): void;
30
- private sortFunc;
31
- private correctID;
32
- load(key: string, data: zoneData, c?: typeof Zone): void;
33
- add(zclassID: string, s: Setting, ptype?: playerTypeID | -1, pid?: number, zDataID?: string): void;
34
- load_and_add_noPlayer(key: string, s: Setting, data: zoneData, c: typeof Zone): void;
35
- load_and_add_noPlayer(key: string, s: Setting, _class: typeof Zone, dataID?: string): void;
36
- load_and_add_noPlayer(key: string, s: Setting, data: zoneData, classID?: string): void;
37
- addNewPlayerInstancedZones(s: Setting, ptype: playerTypeID, pid?: number): void;
38
- private genericHandler_card;
39
- private genericHandler_effect;
40
- private genericHandler_subtype;
41
- /**
42
- *
43
- * @param a : a pos change action, with 2 targets, a card target and a position target in index 0 and 1
44
- * @returns
45
- */
46
- handlePosChange(s: dry_system, a: Action<"a_pos_change">): Action[];
47
- handleDraw(s: dry_system, a: Action<"a_draw">): Action[];
48
- handleShuffle(s: dry_system, a: Action<"a_shuffle">): Action[];
49
- handleTurnReset(s: dry_system, a: Action<"a_turn_reset">): Action[];
50
- handleCardReset(s: dry_system, a: Action<"a_reset_card">): Action[];
51
- handleEffectReset(s: dry_system, a: Action<"a_reset_effect">): Action[];
52
- handleEffectActivation(s: queenSystem, a: Action<"a_activate_effect">): Action[];
53
- handleActivateEffectSubtypeFunc(s: dry_system, a: Action<"a_activate_effect_subtype">): Action[];
54
- handleAddStatusEffect(s: dry_system, a: Action<"a_add_status_effect">, e: StatusEffect_base): Action[];
55
- handleClearAllStatusEffect(s: dry_system, a: Action<"a_clear_all_status_effect">): Action[];
56
- handleRemoveStatusEffect(s: dry_system, a: Action<"a_remove_status_effect">): Action[];
57
- handleCardStatus(s: dry_system, a: Action<"a_enable_card"> | Action<"a_disable_card">): Action[];
58
- getWouldBeAttackTarget(s: dry_system, a: Action): [Zone, Card[]] | [];
59
- handleAttack(s: dry_system, a: Action<"a_attack">): Action[];
60
- handleDealDamage_1(s: dry_system, a: Action<"a_deal_damage_card"> | Action<"a_deal_damage_internal">): error[] | Action_class<[identificationInfo_card], never, {}>[];
61
- handleDealDamage_2(s: dry_system, a: Action<"a_deal_damage_position">): cardNotExist[] | Action_class<[identificationInfo_card], never, {}>[];
62
- handleExecute(s: dry_system, a: Action<"a_execute">): error[] | (Action_class<[identificationInfo_card, import("../../data/systemRegistry").identificationInfo_pos], never, {}> | Action_class<[identificationInfo_card], number, {
63
- dmg: number | undefined;
64
- dmgType: number | undefined;
65
- }>)[];
66
- handleSendToTop(s: dry_system, a: Action<"a_destroy"> | Action<"a_decompile">, zid: number): Action_class<[identificationInfo_card, import("../../data/systemRegistry").identificationInfo_pos], never, {}>[] | error[];
67
- getZoneRespond(z: Zone, s: dry_system, a: Action): Action[];
68
- handleZoneInteract(z: Zone, s: dry_system, a: Action): Action[];
69
- respond(system: dry_system, a: Action, zoneResponsesOnly?: boolean): [Action[], [string, string[]][]];
70
- forEach(depth: 0, callback: ((z: Zone, zid: number) => void)): void;
71
- forEach(depth: 1, callback: ((c: Card, zid: number, cid: number) => void)): void;
72
- forEach(depth: 2, callback: ((e: Effect, zid: number, cid: number, eid: number) => void)): void;
73
- forEach(depth: 3, callback: ((st: EffectSubtype, zid: number, cid: number, eid: number, stid: number) => void)): void;
74
- map<T>(depth: 0, callback: ((z: Zone, zid: number) => T)): T[];
75
- map<T>(depth: 1, callback: ((c: Card, zid: number, cid: number) => T)): T[];
76
- map<T>(depth: 2, callback: ((e: Effect, zid: number, cid: number, eid: number) => T)): T[];
77
- map<T>(depth: 3, callback: ((st: EffectSubtype, zid: number, cid: number, eid: number, stid: number) => T)): T[];
78
- filter(depth: 0, callback: ((z: Zone, zid: number) => boolean)): Zone[];
79
- filter(depth: 1, callback: ((c: Card, zid: number, cid: number) => boolean)): Card[];
80
- filter(depth: 2, callback: ((e: Effect, zid: number, cid: number, eid: number) => boolean)): Effect[];
81
- filter(depth: 3, callback: ((st: EffectSubtype, zid: number, cid: number, eid: number, stid: number) => boolean)): EffectSubtype[];
82
- getEffectWithID(eid: string): Effect | undefined;
83
- getZoneWithType(type: number): Zone<undefined, undefined, undefined, undefined>[];
84
- enforceCardIntoZone(zoneIdx: number, cardArr: Card[]): void;
85
- getZoneWithDataID(dataID: string): Zone[];
86
- getZoneWithClassID(classID: string): Zone[];
87
- getZoneWithName(zoneName: string): Zone<undefined, undefined, undefined, undefined> | undefined;
88
- getZoneWithID(id: number): Zone | undefined;
89
- getCardWithID(cardID: string): Card | undefined;
90
- getCardWithPosition(pos: Position): Card | undefined;
91
- get system(): System[];
92
- get void(): Void[];
93
- get decks(): Deck[];
94
- get storages(): Storage[];
95
- get hands(): Hand[];
96
- get abilityZones(): Ability[];
97
- get graves(): Grave[];
98
- get fields(): Field[];
99
- get drops(): Drop[];
100
- getPlayerZone(pid: number, type: number): Zone[];
101
- }
102
- export default zoneHandler;