qpremake 1.5.3 → 1.6.3

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Files changed (234) hide show
  1. package/README.md +5 -3
  2. package/package.json +2 -7
  3. package/lib/_localizationFiles/English.d.ts +0 -2
  4. package/lib/_localizationFiles/English.js +0 -307
  5. package/lib/_mods/parserModules/addSymbol.d.ts +0 -7
  6. package/lib/_mods/parserModules/addSymbol.js +0 -18
  7. package/lib/_mods/parserModules/expression.d.ts +0 -7
  8. package/lib/_mods/parserModules/expression.js +0 -45
  9. package/lib/_mods/parserModules/expression_parser.d.ts +0 -143
  10. package/lib/_mods/parserModules/expression_parser.js +0 -728
  11. package/lib/_mods/parserModules/img.d.ts +0 -8
  12. package/lib/_mods/parserModules/img.js +0 -42
  13. package/lib/_mods/parserModules/qpOriginal.d.ts +0 -5
  14. package/lib/_mods/parserModules/qpOriginal.js +0 -27
  15. package/lib/_mods/parserModules/sectionID.d.ts +0 -13
  16. package/lib/_mods/parserModules/sectionID.js +0 -56
  17. package/lib/_mods/parserModules/tags.d.ts +0 -9
  18. package/lib/_mods/parserModules/tags.js +0 -29
  19. package/lib/_mods/parserModules/uaddminus.d.ts +0 -9
  20. package/lib/_mods/parserModules/uaddminus.js +0 -42
  21. package/lib/_mods/parserModules/variantCheck.d.ts +0 -10
  22. package/lib/_mods/parserModules/variantCheck.js +0 -53
  23. package/lib/_queenSystem/handler/actionGenrator.d.ts +0 -994
  24. package/lib/_queenSystem/handler/actionGenrator.js +0 -646
  25. package/lib/_queenSystem/handler/actionInputGenerator.d.ts +0 -95
  26. package/lib/_queenSystem/handler/actionInputGenerator.js +0 -373
  27. package/lib/_queenSystem/handler/actionInputRequesterGenerator.d.ts +0 -92
  28. package/lib/_queenSystem/handler/actionInputRequesterGenerator.js +0 -341
  29. package/lib/_queenSystem/handler/cardHandler.d.ts +0 -20
  30. package/lib/_queenSystem/handler/cardHandler.js +0 -61
  31. package/lib/_queenSystem/handler/effectGenerator.d.ts +0 -1
  32. package/lib/_queenSystem/handler/effectGenerator.js +0 -127
  33. package/lib/_queenSystem/handler/localizationHandler.d.ts +0 -28
  34. package/lib/_queenSystem/handler/localizationHandler.js +0 -166
  35. package/lib/_queenSystem/handler/modHandler.d.ts +0 -10
  36. package/lib/_queenSystem/handler/modHandler.js +0 -36
  37. package/lib/_queenSystem/handler/oldDataProcessor.d.ts +0 -9
  38. package/lib/_queenSystem/handler/oldDataProcessor.js +0 -129
  39. package/lib/_queenSystem/handler/registryHandler.d.ts +0 -36
  40. package/lib/_queenSystem/handler/registryHandler.js +0 -63
  41. package/lib/_queenSystem/handler/zoneHandler.d.ts +0 -102
  42. package/lib/_queenSystem/handler/zoneHandler.js +0 -606
  43. package/lib/_queenSystem/loader/loader_card.d.ts +0 -20
  44. package/lib/_queenSystem/loader/loader_card.js +0 -124
  45. package/lib/_queenSystem/loader/loader_effect.d.ts +0 -27
  46. package/lib/_queenSystem/loader/loader_effect.js +0 -163
  47. package/lib/_queenSystem/loader/loader_handler.d.ts +0 -11
  48. package/lib/_queenSystem/loader/loader_handler.js +0 -24
  49. package/lib/_queenSystem/loader/loader_localization.d.ts +0 -11
  50. package/lib/_queenSystem/loader/loader_localization.js +0 -73
  51. package/lib/_queenSystem/loader/loader_mod.d.ts +0 -10
  52. package/lib/_queenSystem/loader/loader_mod.js +0 -72
  53. package/lib/_queenSystem/loader/loader_subtype.d.ts +0 -9
  54. package/lib/_queenSystem/loader/loader_subtype.js +0 -39
  55. package/lib/_queenSystem/loader/loader_type.d.ts +0 -9
  56. package/lib/_queenSystem/loader/loader_type.js +0 -39
  57. package/lib/_queenSystem/loader/loader_zone.d.ts +0 -14
  58. package/lib/_queenSystem/loader/loader_zone.js +0 -35
  59. package/lib/_queenSystem/queenSystem.d.ts +0 -127
  60. package/lib/_queenSystem/queenSystem.js +0 -996
  61. package/lib/_queenSystem/renderer/rendererInterface.d.ts +0 -27
  62. package/lib/_queenSystem/renderer/rendererInterface.js +0 -25
  63. package/lib/data/actionRegistry.d.ts +0 -56
  64. package/lib/data/actionRegistry.js +0 -60
  65. package/lib/data/cardRegistry.d.ts +0 -1162
  66. package/lib/data/cardRegistry.js +0 -716
  67. package/lib/data/deckRegistry.d.ts +0 -19
  68. package/lib/data/deckRegistry.js +0 -41
  69. package/lib/data/effectRegistry.d.ts +0 -465
  70. package/lib/data/effectRegistry.js +0 -151
  71. package/lib/data/effectTypeRegistry.d.ts +0 -14
  72. package/lib/data/effectTypeRegistry.js +0 -14
  73. package/lib/data/operatorRegistry.d.ts +0 -92
  74. package/lib/data/operatorRegistry.js +0 -82
  75. package/lib/data/rarityRegistry.d.ts +0 -28
  76. package/lib/data/rarityRegistry.js +0 -63
  77. package/lib/data/registryRegistry.d.ts +0 -10
  78. package/lib/data/registryRegistry.js +0 -14
  79. package/lib/data/subtypeRegistry.d.ts +0 -15
  80. package/lib/data/subtypeRegistry.js +0 -15
  81. package/lib/data/systemRegistry.d.ts +0 -253
  82. package/lib/data/systemRegistry.js +0 -56
  83. package/lib/data/zoneRegistry.d.ts +0 -43
  84. package/lib/data/zoneRegistry.js +0 -157
  85. package/lib/effectTextParser/index.d.ts +0 -42
  86. package/lib/effectTextParser/index.js +0 -316
  87. package/lib/global/index.d.ts +0 -8
  88. package/lib/global/index.js +0 -12
  89. package/lib/index.d.ts +0 -6335
  90. package/lib/index.js +0 -205
  91. package/lib/specificEffects/e_cond.d.ts +0 -11
  92. package/lib/specificEffects/e_cond.js +0 -36
  93. package/lib/specificEffects/e_fruit.d.ts +0 -3
  94. package/lib/specificEffects/e_fruit.js +0 -187
  95. package/lib/specificEffects/e_generic.d.ts +0 -191
  96. package/lib/specificEffects/e_generic.js +0 -662
  97. package/lib/specificEffects/e_generic_cardTargetting.d.ts +0 -38
  98. package/lib/specificEffects/e_generic_cardTargetting.js +0 -82
  99. package/lib/specificEffects/e_generic_noneTargetting.d.ts +0 -10
  100. package/lib/specificEffects/e_generic_noneTargetting.js +0 -26
  101. package/lib/specificEffects/e_status.d.ts +0 -80
  102. package/lib/specificEffects/e_status.js +0 -151
  103. package/lib/specificEffects/e_test.d.ts +0 -3
  104. package/lib/specificEffects/e_test.js +0 -21
  105. package/lib/types/abstract/gameComponents/API.d.ts +0 -19
  106. package/lib/types/abstract/gameComponents/API.js +0 -2
  107. package/lib/types/abstract/gameComponents/card.d.ts +0 -108
  108. package/lib/types/abstract/gameComponents/card.js +0 -771
  109. package/lib/types/abstract/gameComponents/effect.d.ts +0 -82
  110. package/lib/types/abstract/gameComponents/effect.js +0 -331
  111. package/lib/types/abstract/gameComponents/effectSubtype.d.ts +0 -22
  112. package/lib/types/abstract/gameComponents/effectSubtype.js +0 -40
  113. package/lib/types/abstract/gameComponents/effectType.d.ts +0 -11
  114. package/lib/types/abstract/gameComponents/effectType.js +0 -8
  115. package/lib/types/abstract/gameComponents/settings.d.ts +0 -80
  116. package/lib/types/abstract/gameComponents/settings.js +0 -72
  117. package/lib/types/abstract/gameComponents/zone.d.ts +0 -113
  118. package/lib/types/abstract/gameComponents/zone.js +0 -614
  119. package/lib/types/abstract/gameComponents/zone_gridBased.d.ts +0 -18
  120. package/lib/types/abstract/gameComponents/zone_gridBased.js +0 -58
  121. package/lib/types/abstract/gameComponents/zone_stackBased.d.ts +0 -13
  122. package/lib/types/abstract/gameComponents/zone_stackBased.js +0 -55
  123. package/lib/types/abstract/generics/node.d.ts +0 -23
  124. package/lib/types/abstract/generics/node.js +0 -46
  125. package/lib/types/abstract/generics/position.d.ts +0 -23
  126. package/lib/types/abstract/generics/position.js +0 -91
  127. package/lib/types/abstract/generics/tree.d.ts +0 -25
  128. package/lib/types/abstract/generics/tree.js +0 -153
  129. package/lib/types/abstract/generics/universalResponse.d.ts +0 -4
  130. package/lib/types/abstract/generics/universalResponse.js +0 -2
  131. package/lib/types/abstract/generics/wraper.d.ts +0 -21
  132. package/lib/types/abstract/generics/wraper.js +0 -56
  133. package/lib/types/abstract/parser/component.d.ts +0 -88
  134. package/lib/types/abstract/parser/component.js +0 -132
  135. package/lib/types/abstract/parser/index.d.ts +0 -6
  136. package/lib/types/abstract/parser/index.js +0 -28
  137. package/lib/types/abstract/parser/modPack.d.ts +0 -21
  138. package/lib/types/abstract/parser/modPack.js +0 -48
  139. package/lib/types/abstract/parser/moduleInputObject.d.ts +0 -12
  140. package/lib/types/abstract/parser/moduleInputObject.js +0 -21
  141. package/lib/types/abstract/parser/options.d.ts +0 -31
  142. package/lib/types/abstract/parser/options.js +0 -45
  143. package/lib/types/abstract/serializedGameComponents/Gamestate.d.ts +0 -46
  144. package/lib/types/abstract/serializedGameComponents/Gamestate.js +0 -70
  145. package/lib/types/abstract/serializedGameComponents/Localized.d.ts +0 -69
  146. package/lib/types/abstract/serializedGameComponents/Localized.js +0 -84
  147. package/lib/types/defaultZones/ability.d.ts +0 -10
  148. package/lib/types/defaultZones/ability.js +0 -22
  149. package/lib/types/defaultZones/deck.d.ts +0 -25
  150. package/lib/types/defaultZones/deck.js +0 -90
  151. package/lib/types/defaultZones/drop.d.ts +0 -5
  152. package/lib/types/defaultZones/drop.js +0 -13
  153. package/lib/types/defaultZones/field.d.ts +0 -11
  154. package/lib/types/defaultZones/field.js +0 -35
  155. package/lib/types/defaultZones/grave.d.ts +0 -8
  156. package/lib/types/defaultZones/grave.js +0 -21
  157. package/lib/types/defaultZones/hand.d.ts +0 -5
  158. package/lib/types/defaultZones/hand.js +0 -14
  159. package/lib/types/defaultZones/storage.d.ts +0 -9
  160. package/lib/types/defaultZones/storage.js +0 -21
  161. package/lib/types/defaultZones/system.d.ts +0 -12
  162. package/lib/types/defaultZones/system.js +0 -35
  163. package/lib/types/defaultZones/void.d.ts +0 -4
  164. package/lib/types/defaultZones/void.js +0 -10
  165. package/lib/types/effects/effectSubtypes/subtype_chained.d.ts +0 -10
  166. package/lib/types/effects/effectSubtypes/subtype_chained.js +0 -17
  167. package/lib/types/effects/effectSubtypes/subtype_delayed.d.ts +0 -9
  168. package/lib/types/effects/effectSubtypes/subtype_delayed.js +0 -16
  169. package/lib/types/effects/effectSubtypes/subtype_fieldLock.d.ts +0 -9
  170. package/lib/types/effects/effectSubtypes/subtype_fieldLock.js +0 -21
  171. package/lib/types/effects/effectSubtypes/subtype_graveLock.d.ts +0 -9
  172. package/lib/types/effects/effectSubtypes/subtype_graveLock.js +0 -21
  173. package/lib/types/effects/effectSubtypes/subtype_hand_or_fieldLock.d.ts +0 -9
  174. package/lib/types/effects/effectSubtypes/subtype_hand_or_fieldLock.js +0 -21
  175. package/lib/types/effects/effectSubtypes/subtype_hardUnique.d.ts +0 -9
  176. package/lib/types/effects/effectSubtypes/subtype_hardUnique.js +0 -15
  177. package/lib/types/effects/effectSubtypes/subtype_instant.d.ts +0 -8
  178. package/lib/types/effects/effectSubtypes/subtype_instant.js +0 -20
  179. package/lib/types/effects/effectSubtypes/subtype_once.d.ts +0 -12
  180. package/lib/types/effects/effectSubtypes/subtype_once.js +0 -27
  181. package/lib/types/effects/effectSubtypes/subtype_unique.d.ts +0 -9
  182. package/lib/types/effects/effectSubtypes/subtype_unique.js +0 -16
  183. package/lib/types/effects/effectTypes/initEffect.d.ts +0 -7
  184. package/lib/types/effects/effectTypes/initEffect.js +0 -23
  185. package/lib/types/effects/effectTypes/lockEffect.d.ts +0 -9
  186. package/lib/types/effects/effectTypes/lockEffect.js +0 -25
  187. package/lib/types/effects/effectTypes/manualEffect.d.ts +0 -9
  188. package/lib/types/effects/effectTypes/manualEffect.js +0 -18
  189. package/lib/types/effects/effectTypes/passiveEffect.d.ts +0 -9
  190. package/lib/types/effects/effectTypes/passiveEffect.js +0 -23
  191. package/lib/types/effects/effectTypes/triggerEffect.d.ts +0 -9
  192. package/lib/types/effects/effectTypes/triggerEffect.js +0 -28
  193. package/lib/types/errors/cannotLoad.d.ts +0 -5
  194. package/lib/types/errors/cannotLoad.js +0 -13
  195. package/lib/types/errors/cardNotExist.d.ts +0 -5
  196. package/lib/types/errors/cardNotExist.js +0 -13
  197. package/lib/types/errors/cardNotInApplicableZone.d.ts +0 -5
  198. package/lib/types/errors/cardNotInApplicableZone.js +0 -13
  199. package/lib/types/errors/effectCondNotMet.d.ts +0 -5
  200. package/lib/types/errors/effectCondNotMet.js +0 -13
  201. package/lib/types/errors/effectNotExist.d.ts +0 -5
  202. package/lib/types/errors/effectNotExist.js +0 -13
  203. package/lib/types/errors/error.d.ts +0 -17
  204. package/lib/types/errors/error.js +0 -42
  205. package/lib/types/errors/incorrectActionType.d.ts +0 -5
  206. package/lib/types/errors/incorrectActionType.js +0 -13
  207. package/lib/types/errors/index.d.ts +0 -16
  208. package/lib/types/errors/index.js +0 -36
  209. package/lib/types/errors/invalidOrderMap.d.ts +0 -6
  210. package/lib/types/errors/invalidOrderMap.js +0 -14
  211. package/lib/types/errors/invalidPosition.d.ts +0 -6
  212. package/lib/types/errors/invalidPosition.js +0 -13
  213. package/lib/types/errors/subTypeOverrideConflict.d.ts +0 -7
  214. package/lib/types/errors/subTypeOverrideConflict.js +0 -15
  215. package/lib/types/errors/unknownError.d.ts +0 -5
  216. package/lib/types/errors/unknownError.js +0 -13
  217. package/lib/types/errors/unregisteredAction.d.ts +0 -6
  218. package/lib/types/errors/unregisteredAction.js +0 -13
  219. package/lib/types/errors/wrongEffectIdx.d.ts +0 -5
  220. package/lib/types/errors/wrongEffectIdx.js +0 -14
  221. package/lib/types/errors/zoneAttrConflict.d.ts +0 -5
  222. package/lib/types/errors/zoneAttrConflict.js +0 -15
  223. package/lib/types/errors/zoneFull.d.ts +0 -5
  224. package/lib/types/errors/zoneFull.js +0 -13
  225. package/lib/types/errors/zoneNotExist.d.ts +0 -5
  226. package/lib/types/errors/zoneNotExist.js +0 -13
  227. package/lib/types/misc.d.ts +0 -97
  228. package/lib/types/misc.js +0 -8
  229. package/lib/types/mods/effectTextParserModule.d.ts +0 -16
  230. package/lib/types/mods/effectTextParserModule.js +0 -81
  231. package/lib/types/mods/gameModule.d.ts +0 -5
  232. package/lib/types/mods/gameModule.js +0 -8
  233. package/lib/utils/index.d.ts +0 -78
  234. package/lib/utils/index.js +0 -562
@@ -1,27 +0,0 @@
1
- import type { Action } from "../handler/actionGenrator";
2
- import type { inputDataSpecific, inputType, TurnPhase } from "../../data/systemRegistry";
3
- import type { LocalizedSystem } from "../../types/abstract/serializedGameComponents/Localized";
4
- export declare abstract class qpRenderer {
5
- abstract gameStart(s: LocalizedSystem, callback: () => any): void;
6
- abstract turnStart(s: LocalizedSystem, callback: (a?: Action) => any): void;
7
- /**
8
- * update is called upon every game update for every phase for whatever reason
9
- * right after applying the action to the game states
10
- * call callback() to conttinue */
11
- abstract update(phase: TurnPhase, s: LocalizedSystem, a: Action, callback: () => any): void;
12
- /**
13
- * request input is called wheever the system is processing an action and wants a user input
14
- * @param inputSet : a array of allowed inputs
15
- * @param phase : phase
16
- * @param s : system state
17
- * @param a : action
18
- * @param callback : callback function, call to continue
19
- */
20
- abstract requestInput<T extends inputType>(inputSet: inputDataSpecific<T>[], phase: TurnPhase, s: LocalizedSystem, a: Action, callback: (input: inputDataSpecific<T>) => any): void;
21
- }
22
- export declare class sampleRenderer extends qpRenderer {
23
- gameStart(s: LocalizedSystem, callback: () => any): void;
24
- turnStart(s: LocalizedSystem, callback: (a?: Action) => any): void;
25
- update(phase: TurnPhase, s: LocalizedSystem, a: Action, callback: () => any): void;
26
- requestInput<T extends inputType>(inputSet: inputDataSpecific<T>[], phase: TurnPhase, s: LocalizedSystem, a: Action, callback: (input: inputDataSpecific<T>) => any): void;
27
- }
@@ -1,25 +0,0 @@
1
- "use strict";
2
- Object.defineProperty(exports, "__esModule", { value: true });
3
- exports.sampleRenderer = exports.qpRenderer = void 0;
4
- class qpRenderer {
5
- }
6
- exports.qpRenderer = qpRenderer;
7
- class sampleRenderer extends qpRenderer {
8
- gameStart(s, callback) {
9
- console.log("Game start called");
10
- return callback();
11
- }
12
- turnStart(s, callback) {
13
- console.log(`Turn start called`);
14
- return callback();
15
- }
16
- update(phase, s, a, callback) {
17
- console.log(`Update called on phase ${phase}, on action ${a.type}`);
18
- return callback();
19
- }
20
- requestInput(inputSet, phase, s, a, callback) {
21
- console.log(`Input requested, continue with 1st input`);
22
- return callback(inputSet[0]);
23
- }
24
- }
25
- exports.sampleRenderer = sampleRenderer;
@@ -1,56 +0,0 @@
1
- declare enum actionRegistry {
2
- "error" = -1,
3
- "a_null" = 0,
4
- "a_turn_start" = 1,
5
- "a_turn_end" = 2,
6
- "a_turn_reset" = 3,
7
- "a_activate_effect_internal" = 4,//partition
8
- "a_increase_turn_count" = 5,
9
- "a_set_threat_level" = 6,
10
- "a_do_threat_burn" = 7,
11
- "a_force_end_game" = 8,
12
- "a_enable_card" = 9,
13
- "a_disable_card" = 10,
14
- "a_reset_card" = 11,
15
- "a_reset_effect" = 12,//effect
16
- "a_pos_change_force" = 13,
17
- "a_deal_damage_internal" = 14,
18
- "a_get_input" = 15,
19
- "a_negate_action" = 16,//only resolves in the chain phase, go straight to complete step
20
- "a_replace_action" = 17,//only resolves in the chain phase, only attach the replaced action and go straight to complete step
21
- "a_activate_effect" = 100,//partition
22
- "a_zone_interact" = 101,
23
- "a_pos_change" = 102,
24
- "a_draw" = 103,
25
- "a_shuffle" = 104,
26
- "a_execute" = 105,//not implemented
27
- "a_reprogram_start" = 106,//not implemented
28
- "a_reprogram_end" = 107,//not implemented
29
- "a_add_status_effect" = 108,//effect
30
- "a_add_effect" = 109,//effect
31
- "a_remove_all_effects" = 110,//card
32
- "a_duplicate_effect" = 111,//partition
33
- "a_remove_effect" = 112,//partition
34
- "a_remove_status_effect" = 113,
35
- "a_clear_all_status_effect" = 114,
36
- "a_clear_all_counters" = 115,
37
- "a_activate_effect_subtype" = 116,//effect
38
- "a_reset_all_once" = 117,
39
- "a_modify_action" = 118,
40
- "a_attack" = 119,
41
- "a_deal_damage_ahead" = 120,
42
- "a_deal_damage_card" = 121,
43
- "a_deal_damage_position" = 122,
44
- "a_deal_heart_damage" = 123,
45
- "a_destroy" = 124,
46
- "a_decompile" = 125,
47
- "a_void" = 126,
48
- "a_add_top" = 127,
49
- "a_duplicate_card" = 128,
50
- "a_declare_activation" = 129,
51
- "a_delay" = 130
52
- }
53
- type actionName = keyof typeof actionRegistry;
54
- type actionID = (typeof actionRegistry)[actionName];
55
- export default actionRegistry;
56
- export type { actionName, actionID };
@@ -1,60 +0,0 @@
1
- "use strict";
2
- Object.defineProperty(exports, "__esModule", { value: true });
3
- var actionRegistry;
4
- (function (actionRegistry) {
5
- //special
6
- actionRegistry[actionRegistry["error"] = -1] = "error";
7
- actionRegistry[actionRegistry["a_null"] = 0] = "a_null";
8
- //0xx = system signal actions
9
- actionRegistry[actionRegistry["a_turn_start"] = 1] = "a_turn_start";
10
- actionRegistry[actionRegistry["a_turn_end"] = 2] = "a_turn_end";
11
- actionRegistry[actionRegistry["a_turn_reset"] = 3] = "a_turn_reset";
12
- actionRegistry[actionRegistry["a_activate_effect_internal"] = 4] = "a_activate_effect_internal";
13
- actionRegistry[actionRegistry["a_increase_turn_count"] = 5] = "a_increase_turn_count";
14
- actionRegistry[actionRegistry["a_set_threat_level"] = 6] = "a_set_threat_level";
15
- actionRegistry[actionRegistry["a_do_threat_burn"] = 7] = "a_do_threat_burn";
16
- actionRegistry[actionRegistry["a_force_end_game"] = 8] = "a_force_end_game";
17
- actionRegistry[actionRegistry["a_enable_card"] = 9] = "a_enable_card";
18
- actionRegistry[actionRegistry["a_disable_card"] = 10] = "a_disable_card";
19
- actionRegistry[actionRegistry["a_reset_card"] = 11] = "a_reset_card";
20
- actionRegistry[actionRegistry["a_reset_effect"] = 12] = "a_reset_effect";
21
- actionRegistry[actionRegistry["a_pos_change_force"] = 13] = "a_pos_change_force";
22
- actionRegistry[actionRegistry["a_deal_damage_internal"] = 14] = "a_deal_damage_internal";
23
- actionRegistry[actionRegistry["a_get_input"] = 15] = "a_get_input";
24
- //control flow redirection
25
- actionRegistry[actionRegistry["a_negate_action"] = 16] = "a_negate_action";
26
- actionRegistry[actionRegistry["a_replace_action"] = 17] = "a_replace_action";
27
- //1xx = API related actions
28
- actionRegistry[actionRegistry["a_activate_effect"] = 100] = "a_activate_effect";
29
- actionRegistry[actionRegistry["a_zone_interact"] = 101] = "a_zone_interact";
30
- actionRegistry[actionRegistry["a_pos_change"] = 102] = "a_pos_change";
31
- actionRegistry[actionRegistry["a_draw"] = 103] = "a_draw";
32
- actionRegistry[actionRegistry["a_shuffle"] = 104] = "a_shuffle";
33
- actionRegistry[actionRegistry["a_execute"] = 105] = "a_execute";
34
- actionRegistry[actionRegistry["a_reprogram_start"] = 106] = "a_reprogram_start";
35
- actionRegistry[actionRegistry["a_reprogram_end"] = 107] = "a_reprogram_end";
36
- actionRegistry[actionRegistry["a_add_status_effect"] = 108] = "a_add_status_effect";
37
- actionRegistry[actionRegistry["a_add_effect"] = 109] = "a_add_effect";
38
- actionRegistry[actionRegistry["a_remove_all_effects"] = 110] = "a_remove_all_effects";
39
- actionRegistry[actionRegistry["a_duplicate_effect"] = 111] = "a_duplicate_effect";
40
- actionRegistry[actionRegistry["a_remove_effect"] = 112] = "a_remove_effect";
41
- actionRegistry[actionRegistry["a_remove_status_effect"] = 113] = "a_remove_status_effect";
42
- actionRegistry[actionRegistry["a_clear_all_status_effect"] = 114] = "a_clear_all_status_effect";
43
- actionRegistry[actionRegistry["a_clear_all_counters"] = 115] = "a_clear_all_counters";
44
- actionRegistry[actionRegistry["a_activate_effect_subtype"] = 116] = "a_activate_effect_subtype";
45
- actionRegistry[actionRegistry["a_reset_all_once"] = 117] = "a_reset_all_once";
46
- actionRegistry[actionRegistry["a_modify_action"] = 118] = "a_modify_action";
47
- actionRegistry[actionRegistry["a_attack"] = 119] = "a_attack";
48
- actionRegistry[actionRegistry["a_deal_damage_ahead"] = 120] = "a_deal_damage_ahead";
49
- actionRegistry[actionRegistry["a_deal_damage_card"] = 121] = "a_deal_damage_card";
50
- actionRegistry[actionRegistry["a_deal_damage_position"] = 122] = "a_deal_damage_position";
51
- actionRegistry[actionRegistry["a_deal_heart_damage"] = 123] = "a_deal_heart_damage";
52
- actionRegistry[actionRegistry["a_destroy"] = 124] = "a_destroy";
53
- actionRegistry[actionRegistry["a_decompile"] = 125] = "a_decompile";
54
- actionRegistry[actionRegistry["a_void"] = 126] = "a_void";
55
- actionRegistry[actionRegistry["a_add_top"] = 127] = "a_add_top";
56
- actionRegistry[actionRegistry["a_duplicate_card"] = 128] = "a_duplicate_card";
57
- actionRegistry[actionRegistry["a_declare_activation"] = 129] = "a_declare_activation";
58
- actionRegistry[actionRegistry["a_delay"] = 130] = "a_delay";
59
- })(actionRegistry || (actionRegistry = {}));
60
- exports.default = actionRegistry;