qpremake 1.5.3 → 1.6.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +5 -3
- package/package.json +2 -7
- package/lib/_localizationFiles/English.d.ts +0 -2
- package/lib/_localizationFiles/English.js +0 -307
- package/lib/_mods/parserModules/addSymbol.d.ts +0 -7
- package/lib/_mods/parserModules/addSymbol.js +0 -18
- package/lib/_mods/parserModules/expression.d.ts +0 -7
- package/lib/_mods/parserModules/expression.js +0 -45
- package/lib/_mods/parserModules/expression_parser.d.ts +0 -143
- package/lib/_mods/parserModules/expression_parser.js +0 -728
- package/lib/_mods/parserModules/img.d.ts +0 -8
- package/lib/_mods/parserModules/img.js +0 -42
- package/lib/_mods/parserModules/qpOriginal.d.ts +0 -5
- package/lib/_mods/parserModules/qpOriginal.js +0 -27
- package/lib/_mods/parserModules/sectionID.d.ts +0 -13
- package/lib/_mods/parserModules/sectionID.js +0 -56
- package/lib/_mods/parserModules/tags.d.ts +0 -9
- package/lib/_mods/parserModules/tags.js +0 -29
- package/lib/_mods/parserModules/uaddminus.d.ts +0 -9
- package/lib/_mods/parserModules/uaddminus.js +0 -42
- package/lib/_mods/parserModules/variantCheck.d.ts +0 -10
- package/lib/_mods/parserModules/variantCheck.js +0 -53
- package/lib/_queenSystem/handler/actionGenrator.d.ts +0 -994
- package/lib/_queenSystem/handler/actionGenrator.js +0 -646
- package/lib/_queenSystem/handler/actionInputGenerator.d.ts +0 -95
- package/lib/_queenSystem/handler/actionInputGenerator.js +0 -373
- package/lib/_queenSystem/handler/actionInputRequesterGenerator.d.ts +0 -92
- package/lib/_queenSystem/handler/actionInputRequesterGenerator.js +0 -341
- package/lib/_queenSystem/handler/cardHandler.d.ts +0 -20
- package/lib/_queenSystem/handler/cardHandler.js +0 -61
- package/lib/_queenSystem/handler/effectGenerator.d.ts +0 -1
- package/lib/_queenSystem/handler/effectGenerator.js +0 -127
- package/lib/_queenSystem/handler/localizationHandler.d.ts +0 -28
- package/lib/_queenSystem/handler/localizationHandler.js +0 -166
- package/lib/_queenSystem/handler/modHandler.d.ts +0 -10
- package/lib/_queenSystem/handler/modHandler.js +0 -36
- package/lib/_queenSystem/handler/oldDataProcessor.d.ts +0 -9
- package/lib/_queenSystem/handler/oldDataProcessor.js +0 -129
- package/lib/_queenSystem/handler/registryHandler.d.ts +0 -36
- package/lib/_queenSystem/handler/registryHandler.js +0 -63
- package/lib/_queenSystem/handler/zoneHandler.d.ts +0 -102
- package/lib/_queenSystem/handler/zoneHandler.js +0 -606
- package/lib/_queenSystem/loader/loader_card.d.ts +0 -20
- package/lib/_queenSystem/loader/loader_card.js +0 -124
- package/lib/_queenSystem/loader/loader_effect.d.ts +0 -27
- package/lib/_queenSystem/loader/loader_effect.js +0 -163
- package/lib/_queenSystem/loader/loader_handler.d.ts +0 -11
- package/lib/_queenSystem/loader/loader_handler.js +0 -24
- package/lib/_queenSystem/loader/loader_localization.d.ts +0 -11
- package/lib/_queenSystem/loader/loader_localization.js +0 -73
- package/lib/_queenSystem/loader/loader_mod.d.ts +0 -10
- package/lib/_queenSystem/loader/loader_mod.js +0 -72
- package/lib/_queenSystem/loader/loader_subtype.d.ts +0 -9
- package/lib/_queenSystem/loader/loader_subtype.js +0 -39
- package/lib/_queenSystem/loader/loader_type.d.ts +0 -9
- package/lib/_queenSystem/loader/loader_type.js +0 -39
- package/lib/_queenSystem/loader/loader_zone.d.ts +0 -14
- package/lib/_queenSystem/loader/loader_zone.js +0 -35
- package/lib/_queenSystem/queenSystem.d.ts +0 -127
- package/lib/_queenSystem/queenSystem.js +0 -996
- package/lib/_queenSystem/renderer/rendererInterface.d.ts +0 -27
- package/lib/_queenSystem/renderer/rendererInterface.js +0 -25
- package/lib/data/actionRegistry.d.ts +0 -56
- package/lib/data/actionRegistry.js +0 -60
- package/lib/data/cardRegistry.d.ts +0 -1162
- package/lib/data/cardRegistry.js +0 -716
- package/lib/data/deckRegistry.d.ts +0 -19
- package/lib/data/deckRegistry.js +0 -41
- package/lib/data/effectRegistry.d.ts +0 -465
- package/lib/data/effectRegistry.js +0 -151
- package/lib/data/effectTypeRegistry.d.ts +0 -14
- package/lib/data/effectTypeRegistry.js +0 -14
- package/lib/data/operatorRegistry.d.ts +0 -92
- package/lib/data/operatorRegistry.js +0 -82
- package/lib/data/rarityRegistry.d.ts +0 -28
- package/lib/data/rarityRegistry.js +0 -63
- package/lib/data/registryRegistry.d.ts +0 -10
- package/lib/data/registryRegistry.js +0 -14
- package/lib/data/subtypeRegistry.d.ts +0 -15
- package/lib/data/subtypeRegistry.js +0 -15
- package/lib/data/systemRegistry.d.ts +0 -253
- package/lib/data/systemRegistry.js +0 -56
- package/lib/data/zoneRegistry.d.ts +0 -43
- package/lib/data/zoneRegistry.js +0 -157
- package/lib/effectTextParser/index.d.ts +0 -42
- package/lib/effectTextParser/index.js +0 -316
- package/lib/global/index.d.ts +0 -8
- package/lib/global/index.js +0 -12
- package/lib/index.d.ts +0 -6335
- package/lib/index.js +0 -205
- package/lib/specificEffects/e_cond.d.ts +0 -11
- package/lib/specificEffects/e_cond.js +0 -36
- package/lib/specificEffects/e_fruit.d.ts +0 -3
- package/lib/specificEffects/e_fruit.js +0 -187
- package/lib/specificEffects/e_generic.d.ts +0 -191
- package/lib/specificEffects/e_generic.js +0 -662
- package/lib/specificEffects/e_generic_cardTargetting.d.ts +0 -38
- package/lib/specificEffects/e_generic_cardTargetting.js +0 -82
- package/lib/specificEffects/e_generic_noneTargetting.d.ts +0 -10
- package/lib/specificEffects/e_generic_noneTargetting.js +0 -26
- package/lib/specificEffects/e_status.d.ts +0 -80
- package/lib/specificEffects/e_status.js +0 -151
- package/lib/specificEffects/e_test.d.ts +0 -3
- package/lib/specificEffects/e_test.js +0 -21
- package/lib/types/abstract/gameComponents/API.d.ts +0 -19
- package/lib/types/abstract/gameComponents/API.js +0 -2
- package/lib/types/abstract/gameComponents/card.d.ts +0 -108
- package/lib/types/abstract/gameComponents/card.js +0 -771
- package/lib/types/abstract/gameComponents/effect.d.ts +0 -82
- package/lib/types/abstract/gameComponents/effect.js +0 -331
- package/lib/types/abstract/gameComponents/effectSubtype.d.ts +0 -22
- package/lib/types/abstract/gameComponents/effectSubtype.js +0 -40
- package/lib/types/abstract/gameComponents/effectType.d.ts +0 -11
- package/lib/types/abstract/gameComponents/effectType.js +0 -8
- package/lib/types/abstract/gameComponents/settings.d.ts +0 -80
- package/lib/types/abstract/gameComponents/settings.js +0 -72
- package/lib/types/abstract/gameComponents/zone.d.ts +0 -113
- package/lib/types/abstract/gameComponents/zone.js +0 -614
- package/lib/types/abstract/gameComponents/zone_gridBased.d.ts +0 -18
- package/lib/types/abstract/gameComponents/zone_gridBased.js +0 -58
- package/lib/types/abstract/gameComponents/zone_stackBased.d.ts +0 -13
- package/lib/types/abstract/gameComponents/zone_stackBased.js +0 -55
- package/lib/types/abstract/generics/node.d.ts +0 -23
- package/lib/types/abstract/generics/node.js +0 -46
- package/lib/types/abstract/generics/position.d.ts +0 -23
- package/lib/types/abstract/generics/position.js +0 -91
- package/lib/types/abstract/generics/tree.d.ts +0 -25
- package/lib/types/abstract/generics/tree.js +0 -153
- package/lib/types/abstract/generics/universalResponse.d.ts +0 -4
- package/lib/types/abstract/generics/universalResponse.js +0 -2
- package/lib/types/abstract/generics/wraper.d.ts +0 -21
- package/lib/types/abstract/generics/wraper.js +0 -56
- package/lib/types/abstract/parser/component.d.ts +0 -88
- package/lib/types/abstract/parser/component.js +0 -132
- package/lib/types/abstract/parser/index.d.ts +0 -6
- package/lib/types/abstract/parser/index.js +0 -28
- package/lib/types/abstract/parser/modPack.d.ts +0 -21
- package/lib/types/abstract/parser/modPack.js +0 -48
- package/lib/types/abstract/parser/moduleInputObject.d.ts +0 -12
- package/lib/types/abstract/parser/moduleInputObject.js +0 -21
- package/lib/types/abstract/parser/options.d.ts +0 -31
- package/lib/types/abstract/parser/options.js +0 -45
- package/lib/types/abstract/serializedGameComponents/Gamestate.d.ts +0 -46
- package/lib/types/abstract/serializedGameComponents/Gamestate.js +0 -70
- package/lib/types/abstract/serializedGameComponents/Localized.d.ts +0 -69
- package/lib/types/abstract/serializedGameComponents/Localized.js +0 -84
- package/lib/types/defaultZones/ability.d.ts +0 -10
- package/lib/types/defaultZones/ability.js +0 -22
- package/lib/types/defaultZones/deck.d.ts +0 -25
- package/lib/types/defaultZones/deck.js +0 -90
- package/lib/types/defaultZones/drop.d.ts +0 -5
- package/lib/types/defaultZones/drop.js +0 -13
- package/lib/types/defaultZones/field.d.ts +0 -11
- package/lib/types/defaultZones/field.js +0 -35
- package/lib/types/defaultZones/grave.d.ts +0 -8
- package/lib/types/defaultZones/grave.js +0 -21
- package/lib/types/defaultZones/hand.d.ts +0 -5
- package/lib/types/defaultZones/hand.js +0 -14
- package/lib/types/defaultZones/storage.d.ts +0 -9
- package/lib/types/defaultZones/storage.js +0 -21
- package/lib/types/defaultZones/system.d.ts +0 -12
- package/lib/types/defaultZones/system.js +0 -35
- package/lib/types/defaultZones/void.d.ts +0 -4
- package/lib/types/defaultZones/void.js +0 -10
- package/lib/types/effects/effectSubtypes/subtype_chained.d.ts +0 -10
- package/lib/types/effects/effectSubtypes/subtype_chained.js +0 -17
- package/lib/types/effects/effectSubtypes/subtype_delayed.d.ts +0 -9
- package/lib/types/effects/effectSubtypes/subtype_delayed.js +0 -16
- package/lib/types/effects/effectSubtypes/subtype_fieldLock.d.ts +0 -9
- package/lib/types/effects/effectSubtypes/subtype_fieldLock.js +0 -21
- package/lib/types/effects/effectSubtypes/subtype_graveLock.d.ts +0 -9
- package/lib/types/effects/effectSubtypes/subtype_graveLock.js +0 -21
- package/lib/types/effects/effectSubtypes/subtype_hand_or_fieldLock.d.ts +0 -9
- package/lib/types/effects/effectSubtypes/subtype_hand_or_fieldLock.js +0 -21
- package/lib/types/effects/effectSubtypes/subtype_hardUnique.d.ts +0 -9
- package/lib/types/effects/effectSubtypes/subtype_hardUnique.js +0 -15
- package/lib/types/effects/effectSubtypes/subtype_instant.d.ts +0 -8
- package/lib/types/effects/effectSubtypes/subtype_instant.js +0 -20
- package/lib/types/effects/effectSubtypes/subtype_once.d.ts +0 -12
- package/lib/types/effects/effectSubtypes/subtype_once.js +0 -27
- package/lib/types/effects/effectSubtypes/subtype_unique.d.ts +0 -9
- package/lib/types/effects/effectSubtypes/subtype_unique.js +0 -16
- package/lib/types/effects/effectTypes/initEffect.d.ts +0 -7
- package/lib/types/effects/effectTypes/initEffect.js +0 -23
- package/lib/types/effects/effectTypes/lockEffect.d.ts +0 -9
- package/lib/types/effects/effectTypes/lockEffect.js +0 -25
- package/lib/types/effects/effectTypes/manualEffect.d.ts +0 -9
- package/lib/types/effects/effectTypes/manualEffect.js +0 -18
- package/lib/types/effects/effectTypes/passiveEffect.d.ts +0 -9
- package/lib/types/effects/effectTypes/passiveEffect.js +0 -23
- package/lib/types/effects/effectTypes/triggerEffect.d.ts +0 -9
- package/lib/types/effects/effectTypes/triggerEffect.js +0 -28
- package/lib/types/errors/cannotLoad.d.ts +0 -5
- package/lib/types/errors/cannotLoad.js +0 -13
- package/lib/types/errors/cardNotExist.d.ts +0 -5
- package/lib/types/errors/cardNotExist.js +0 -13
- package/lib/types/errors/cardNotInApplicableZone.d.ts +0 -5
- package/lib/types/errors/cardNotInApplicableZone.js +0 -13
- package/lib/types/errors/effectCondNotMet.d.ts +0 -5
- package/lib/types/errors/effectCondNotMet.js +0 -13
- package/lib/types/errors/effectNotExist.d.ts +0 -5
- package/lib/types/errors/effectNotExist.js +0 -13
- package/lib/types/errors/error.d.ts +0 -17
- package/lib/types/errors/error.js +0 -42
- package/lib/types/errors/incorrectActionType.d.ts +0 -5
- package/lib/types/errors/incorrectActionType.js +0 -13
- package/lib/types/errors/index.d.ts +0 -16
- package/lib/types/errors/index.js +0 -36
- package/lib/types/errors/invalidOrderMap.d.ts +0 -6
- package/lib/types/errors/invalidOrderMap.js +0 -14
- package/lib/types/errors/invalidPosition.d.ts +0 -6
- package/lib/types/errors/invalidPosition.js +0 -13
- package/lib/types/errors/subTypeOverrideConflict.d.ts +0 -7
- package/lib/types/errors/subTypeOverrideConflict.js +0 -15
- package/lib/types/errors/unknownError.d.ts +0 -5
- package/lib/types/errors/unknownError.js +0 -13
- package/lib/types/errors/unregisteredAction.d.ts +0 -6
- package/lib/types/errors/unregisteredAction.js +0 -13
- package/lib/types/errors/wrongEffectIdx.d.ts +0 -5
- package/lib/types/errors/wrongEffectIdx.js +0 -14
- package/lib/types/errors/zoneAttrConflict.d.ts +0 -5
- package/lib/types/errors/zoneAttrConflict.js +0 -15
- package/lib/types/errors/zoneFull.d.ts +0 -5
- package/lib/types/errors/zoneFull.js +0 -13
- package/lib/types/errors/zoneNotExist.d.ts +0 -5
- package/lib/types/errors/zoneNotExist.js +0 -13
- package/lib/types/misc.d.ts +0 -97
- package/lib/types/misc.js +0 -8
- package/lib/types/mods/effectTextParserModule.d.ts +0 -16
- package/lib/types/mods/effectTextParserModule.js +0 -81
- package/lib/types/mods/gameModule.d.ts +0 -5
- package/lib/types/mods/gameModule.js +0 -8
- package/lib/utils/index.d.ts +0 -78
- package/lib/utils/index.js +0 -562
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import type res from "../abstract/generics/universalResponse";
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import type Card from "../abstract/gameComponents/card";
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import zone_stack from "../abstract/gameComponents/zone_stackBased";
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import { type Action } from "../../_queenSystem/handler/actionGenrator";
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import { identificationInfo } from "../../data/systemRegistry";
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import type Hand from "./hand";
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import type { dry_system, dry_zone, inputData_zone, inputType } from "../../data/systemRegistry";
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import { inputRequester, inputRequester_finalized } from "../../_queenSystem/handler/actionInputGenerator";
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declare class Deck extends zone_stack<undefined, [inputData_zone]> {
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isEditting: boolean;
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get startCoolDown(): any;
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get maxCoolDown(): number;
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set maxCoolDown(newVal: number);
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get maxLoad(): number;
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set maxLoad(newVal: number);
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get minLoad(): number;
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set minLoad(newVal: number);
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currentCoolDown: number;
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getAction_draw(s: dry_system, hand: dry_zone, cause: identificationInfo, isTurnDraw?: boolean): Action<"a_draw">;
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getInput_interact(s: dry_system, cause: identificationInfo): inputRequester<inputType.zone, [inputData_zone], [inputData_zone], inputData_zone, inputData_zone, []>;
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interact(s: dry_system, cause: identificationInfo, input: inputRequester_finalized<[inputData_zone]>): Action[];
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draw(s: dry_system, a: Action<"a_draw">, hand: Hand): res;
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handleOccupied(c: Card, index: number, func: string, line?: number): res;
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}
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export default Deck;
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"use strict";
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var __importDefault = (this && this.__importDefault) || function (mod) {
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return (mod && mod.__esModule) ? mod : { "default": mod };
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};
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Object.defineProperty(exports, "__esModule", { value: true });
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const zone_stackBased_1 = __importDefault(require("../abstract/gameComponents/zone_stackBased"));
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const actionGenrator_1 = require("../../_queenSystem/handler/actionGenrator");
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const actionInputRequesterGenerator_1 = __importDefault(require("../../_queenSystem/handler/actionInputRequesterGenerator"));
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class Deck extends zone_stackBased_1.default {
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constructor() {
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super(...arguments);
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//TODO : add editting ability
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this.isEditting = false;
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this.currentCoolDown = this.startCoolDown;
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}
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//quick data access
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//draw attributes
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get startCoolDown() { var _a; return (_a = this.attr.get("startCoolDown")) !== null && _a !== void 0 ? _a : -1; }
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;
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// set startCoolDown(newVal : number) {this.attr.set("startCoolDown", newVal)};
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get maxCoolDown() { var _a; return (_a = this.attr.get("maxCoolDown")) !== null && _a !== void 0 ? _a : -1; }
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;
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set maxCoolDown(newVal) { this.attr.set("maxCoolDown", newVal); }
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;
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//deck editting attributes, unused rn
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get maxLoad() { var _a; return (_a = this.attr.get("maxLoad")) !== null && _a !== void 0 ? _a : -1; }
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;
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set maxLoad(newVal) { this.attr.set("maxLoad", newVal); }
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;
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get minLoad() { var _a; return (_a = this.attr.get("minLoad")) !== null && _a !== void 0 ? _a : -1; }
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;
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set minLoad(newVal) { this.attr.set("minLoad", newVal); }
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;
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getAction_draw(s, hand, cause, isTurnDraw = false) {
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let cid;
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cid = (this.cardArr[0]) ? this.cardArr[0].id : undefined;
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if (isTurnDraw) {
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if (this.currentCoolDown != 0) {
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return actionGenrator_1.actionConstructorRegistry.a_draw(s, this)(hand)(cause, {
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cooldown: this.currentCoolDown - 1,
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doTurnReset: true,
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actuallyDraw: false,
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});
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}
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return actionGenrator_1.actionConstructorRegistry.a_draw(s, this)(hand)(cause, {
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cooldown: this.maxCoolDown,
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doTurnReset: true,
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actuallyDraw: true
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});
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}
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//not turn draw, bypass mode, keep turn count the same
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return actionGenrator_1.actionConstructorRegistry.a_draw(s, this)(hand)(cause, {
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cooldown: NaN,
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doTurnReset: false,
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actuallyDraw: true
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});
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}
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getInput_interact(s, cause) {
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return actionInputRequesterGenerator_1.default.hand(s, this).once();
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}
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interact(s, cause, input) {
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const hand = input.next()[0].data.zone;
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return [this.getAction_draw(s, hand, cause, true)];
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}
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draw(s, a, hand) {
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//assume the hand passed in is of the correct player
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let res = [undefined, []];
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let attr = a.flatAttr();
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let d = this;
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if (attr.cooldown >= 0 && !isNaN(attr.cooldown) && isFinite(attr.cooldown))
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this.currentCoolDown = attr.cooldown;
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if (attr.actuallyDraw) {
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//draw the top card
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let card = this.getCardByPosition(this.top);
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if (card) {
|
|
76
|
-
res[1] = [actionGenrator_1.actionConstructorRegistry.a_pos_change(s, card)(hand.top)(actionGenrator_1.actionFormRegistry.zone(s, d))];
|
|
77
|
-
}
|
|
78
|
-
else
|
|
79
|
-
console.log("draw has no card");
|
|
80
|
-
}
|
|
81
|
-
if (attr.doTurnReset)
|
|
82
|
-
res[1].push(actionGenrator_1.actionConstructorRegistry.a_turn_reset(actionGenrator_1.actionFormRegistry.zone(s, d)));
|
|
83
|
-
return res;
|
|
84
|
-
}
|
|
85
|
-
handleOccupied(c, index, func, line) {
|
|
86
|
-
//move everything else backwards
|
|
87
|
-
return this.handleOccupiedPush(c, index, func, line);
|
|
88
|
-
}
|
|
89
|
-
}
|
|
90
|
-
exports.default = Deck;
|
|
@@ -1,13 +0,0 @@
|
|
|
1
|
-
"use strict";
|
|
2
|
-
var __importDefault = (this && this.__importDefault) || function (mod) {
|
|
3
|
-
return (mod && mod.__esModule) ? mod : { "default": mod };
|
|
4
|
-
};
|
|
5
|
-
Object.defineProperty(exports, "__esModule", { value: true });
|
|
6
|
-
const zone_stackBased_1 = __importDefault(require("../abstract/gameComponents/zone_stackBased"));
|
|
7
|
-
class Drop extends zone_stackBased_1.default {
|
|
8
|
-
// constructor(){
|
|
9
|
-
// super("drop");
|
|
10
|
-
// }
|
|
11
|
-
setCapacity(newCapacity) { this.posBound = [newCapacity]; }
|
|
12
|
-
}
|
|
13
|
-
exports.default = Drop;
|
|
@@ -1,11 +0,0 @@
|
|
|
1
|
-
import Position from "../abstract/generics/position";
|
|
2
|
-
import zone_grid from "../abstract/gameComponents/zone_gridBased";
|
|
3
|
-
import type { dry_position } from "../../data/systemRegistry";
|
|
4
|
-
import { Positionable } from "../misc";
|
|
5
|
-
declare class Field extends zone_grid {
|
|
6
|
-
getEmptyPosArr(): Position[];
|
|
7
|
-
getRandomEmptyPos(): Position;
|
|
8
|
-
getFrontPos(c: Positionable): dry_position;
|
|
9
|
-
getBackPos(c: Positionable): dry_position;
|
|
10
|
-
}
|
|
11
|
-
export default Field;
|
|
@@ -1,35 +0,0 @@
|
|
|
1
|
-
"use strict";
|
|
2
|
-
var __importDefault = (this && this.__importDefault) || function (mod) {
|
|
3
|
-
return (mod && mod.__esModule) ? mod : { "default": mod };
|
|
4
|
-
};
|
|
5
|
-
Object.defineProperty(exports, "__esModule", { value: true });
|
|
6
|
-
//import zone from "../baseClass/zone";
|
|
7
|
-
const position_1 = __importDefault(require("../abstract/generics/position"));
|
|
8
|
-
const zone_gridBased_1 = __importDefault(require("../abstract/gameComponents/zone_gridBased"));
|
|
9
|
-
//[0][1][2][3][4]
|
|
10
|
-
//[5][6][7][8][9]
|
|
11
|
-
//flipped if enemy
|
|
12
|
-
class Field extends zone_gridBased_1.default {
|
|
13
|
-
getEmptyPosArr() {
|
|
14
|
-
let res = [];
|
|
15
|
-
for (let i = 0; i < this.capacity; i++) {
|
|
16
|
-
if (this.cardArr[i])
|
|
17
|
-
continue;
|
|
18
|
-
let p = new position_1.default(this.id, this.name, ...Utils.indexToPosition(i, this.shape));
|
|
19
|
-
res.push(p);
|
|
20
|
-
}
|
|
21
|
-
return res;
|
|
22
|
-
}
|
|
23
|
-
getRandomEmptyPos() {
|
|
24
|
-
let posArr = this.getEmptyPosArr();
|
|
25
|
-
let idx = Utils.rng(posArr.length - 1, 0, true);
|
|
26
|
-
return posArr[idx];
|
|
27
|
-
}
|
|
28
|
-
getFrontPos(c) {
|
|
29
|
-
return new position_1.default(this.id, this.name, c.pos.x, c.pos.y - 1);
|
|
30
|
-
}
|
|
31
|
-
getBackPos(c) {
|
|
32
|
-
return new position_1.default(this.id, this.name, c.pos.x, c.pos.y + 1);
|
|
33
|
-
}
|
|
34
|
-
}
|
|
35
|
-
exports.default = Field;
|
|
@@ -1,8 +0,0 @@
|
|
|
1
|
-
import type res from "../abstract/generics/universalResponse";
|
|
2
|
-
import type card from "../abstract/gameComponents/card";
|
|
3
|
-
import zone_stack from "../abstract/gameComponents/zone_stackBased";
|
|
4
|
-
declare class Grave extends zone_stack {
|
|
5
|
-
setCapacity(newCapacity: number): void;
|
|
6
|
-
handleOccupied(c: card, index: number, func: string, line?: number): res;
|
|
7
|
-
}
|
|
8
|
-
export default Grave;
|
|
@@ -1,21 +0,0 @@
|
|
|
1
|
-
"use strict";
|
|
2
|
-
var __importDefault = (this && this.__importDefault) || function (mod) {
|
|
3
|
-
return (mod && mod.__esModule) ? mod : { "default": mod };
|
|
4
|
-
};
|
|
5
|
-
Object.defineProperty(exports, "__esModule", { value: true });
|
|
6
|
-
const zone_stackBased_1 = __importDefault(require("../abstract/gameComponents/zone_stackBased"));
|
|
7
|
-
class Grave extends zone_stackBased_1.default {
|
|
8
|
-
// constructor(isPlayerGrave : boolean);
|
|
9
|
-
// constructor(keyStr : string);
|
|
10
|
-
// constructor(param : boolean | string = true){
|
|
11
|
-
// if(typeof param == "string") super(param);
|
|
12
|
-
// else if(param) super("playerGrave");
|
|
13
|
-
// else super("enemyGrave");
|
|
14
|
-
// }
|
|
15
|
-
setCapacity(newCapacity) { this.posBound = [newCapacity]; }
|
|
16
|
-
handleOccupied(c, index, func, line) {
|
|
17
|
-
//move everything else backwards
|
|
18
|
-
return this.handleOccupiedPush(c, index, func, line);
|
|
19
|
-
}
|
|
20
|
-
}
|
|
21
|
-
exports.default = Grave;
|
|
@@ -1,14 +0,0 @@
|
|
|
1
|
-
"use strict";
|
|
2
|
-
var __importDefault = (this && this.__importDefault) || function (mod) {
|
|
3
|
-
return (mod && mod.__esModule) ? mod : { "default": mod };
|
|
4
|
-
};
|
|
5
|
-
Object.defineProperty(exports, "__esModule", { value: true });
|
|
6
|
-
//import zone from "../baseClass/zone";
|
|
7
|
-
const zone_stackBased_1 = __importDefault(require("../abstract/gameComponents/zone_stackBased"));
|
|
8
|
-
class Hand extends zone_stackBased_1.default {
|
|
9
|
-
// constructor(){
|
|
10
|
-
// super("hand");
|
|
11
|
-
// }
|
|
12
|
-
setCapacity(newCapacity) { this.posBound = [newCapacity]; }
|
|
13
|
-
}
|
|
14
|
-
exports.default = Hand;
|
|
@@ -1,9 +0,0 @@
|
|
|
1
|
-
import type res from "../abstract/generics/universalResponse";
|
|
2
|
-
import card from "../abstract/gameComponents/card";
|
|
3
|
-
import zone_stack from "../abstract/gameComponents/zone_stackBased";
|
|
4
|
-
declare class Storage extends zone_stack {
|
|
5
|
-
isEditting: boolean;
|
|
6
|
-
maxCardCount: number;
|
|
7
|
-
handleOccupied(c: card, index: number, func: string, line?: number): res;
|
|
8
|
-
}
|
|
9
|
-
export default Storage;
|
|
@@ -1,21 +0,0 @@
|
|
|
1
|
-
"use strict";
|
|
2
|
-
var __importDefault = (this && this.__importDefault) || function (mod) {
|
|
3
|
-
return (mod && mod.__esModule) ? mod : { "default": mod };
|
|
4
|
-
};
|
|
5
|
-
Object.defineProperty(exports, "__esModule", { value: true });
|
|
6
|
-
const zone_stackBased_1 = __importDefault(require("../abstract/gameComponents/zone_stackBased"));
|
|
7
|
-
class Storage extends zone_stackBased_1.default {
|
|
8
|
-
constructor() {
|
|
9
|
-
super(...arguments);
|
|
10
|
-
this.isEditting = false;
|
|
11
|
-
this.maxCardCount = 9;
|
|
12
|
-
}
|
|
13
|
-
// constructor(){
|
|
14
|
-
// super("storage");
|
|
15
|
-
// }
|
|
16
|
-
handleOccupied(c, index, func, line) {
|
|
17
|
-
this.cardArr[index] = c;
|
|
18
|
-
return [undefined, []];
|
|
19
|
-
}
|
|
20
|
-
}
|
|
21
|
-
exports.default = Storage;
|
|
@@ -1,12 +0,0 @@
|
|
|
1
|
-
import { Zone } from "../abstract/gameComponents/zone";
|
|
2
|
-
import type { player_stat } from "../../data/systemRegistry";
|
|
3
|
-
import type { Action } from "../../_queenSystem/handler/actionGenrator";
|
|
4
|
-
import type { dry_system } from "../../data/systemRegistry";
|
|
5
|
-
declare class System extends Zone {
|
|
6
|
-
threat: number;
|
|
7
|
-
get startThreat(): number;
|
|
8
|
-
get maxThreat(): number;
|
|
9
|
-
get clearThreatWhenBurn(): boolean;
|
|
10
|
-
doThreatBurn(s: dry_system, pdata: player_stat): Action[];
|
|
11
|
-
}
|
|
12
|
-
export default System;
|
|
@@ -1,35 +0,0 @@
|
|
|
1
|
-
"use strict";
|
|
2
|
-
Object.defineProperty(exports, "__esModule", { value: true });
|
|
3
|
-
const zone_1 = require("../abstract/gameComponents/zone");
|
|
4
|
-
const actionGenrator_1 = require("../../_queenSystem/handler/actionGenrator");
|
|
5
|
-
class System extends zone_1.Zone {
|
|
6
|
-
constructor() {
|
|
7
|
-
// constructor(){
|
|
8
|
-
// super("system");
|
|
9
|
-
// }
|
|
10
|
-
super(...arguments);
|
|
11
|
-
//only thing this class do is to do respond to actions with internal actions
|
|
12
|
-
//like health 0 -> send to grave
|
|
13
|
-
//i moved the things that activated when an action resolved outside in the resolve switch case
|
|
14
|
-
//so this is now used for system reactions that needs to get added to the tree b4 the action resolves
|
|
15
|
-
this.threat = this.startThreat;
|
|
16
|
-
}
|
|
17
|
-
get startThreat() { var _a; return (_a = this.attr.get("startThreat")) !== null && _a !== void 0 ? _a : 0; }
|
|
18
|
-
get maxThreat() { var _a; return (_a = this.attr.get("maxThreat")) !== null && _a !== void 0 ? _a : 20; }
|
|
19
|
-
get clearThreatWhenBurn() { var _a; return (_a = this.attr.get("clearThreatWhenBurn")) !== null && _a !== void 0 ? _a : false; }
|
|
20
|
-
doThreatBurn(s, pdata) {
|
|
21
|
-
if (pdata.heart === 1) {
|
|
22
|
-
pdata.heart = 0;
|
|
23
|
-
return [
|
|
24
|
-
actionGenrator_1.actionConstructorRegistry.a_force_end_game(actionGenrator_1.actionFormRegistry.zone(s, this))
|
|
25
|
-
];
|
|
26
|
-
}
|
|
27
|
-
pdata.heart = Math.floor(pdata.heart / 2);
|
|
28
|
-
return this.clearThreatWhenBurn ? [
|
|
29
|
-
actionGenrator_1.actionConstructorRegistry.a_set_threat_level(actionGenrator_1.actionFormRegistry.zone(s, this), {
|
|
30
|
-
newThreatLevel: 0
|
|
31
|
-
})
|
|
32
|
-
] : [];
|
|
33
|
-
}
|
|
34
|
-
}
|
|
35
|
-
exports.default = System;
|
|
@@ -1,10 +0,0 @@
|
|
|
1
|
-
"use strict";
|
|
2
|
-
var __importDefault = (this && this.__importDefault) || function (mod) {
|
|
3
|
-
return (mod && mod.__esModule) ? mod : { "default": mod };
|
|
4
|
-
};
|
|
5
|
-
Object.defineProperty(exports, "__esModule", { value: true });
|
|
6
|
-
//import zone from "../baseClass/zone";
|
|
7
|
-
const zone_stackBased_1 = __importDefault(require("../abstract/gameComponents/zone_stackBased"));
|
|
8
|
-
class Void extends zone_stackBased_1.default {
|
|
9
|
-
}
|
|
10
|
-
exports.default = Void;
|
|
@@ -1,10 +0,0 @@
|
|
|
1
|
-
import EffectSubtype from "../../abstract/gameComponents/effectSubtype";
|
|
2
|
-
import type { Action } from "../../../_queenSystem/handler/actionGenrator";
|
|
3
|
-
import type Card from "../../abstract/gameComponents/card";
|
|
4
|
-
import type { dry_system } from "../../../data/systemRegistry";
|
|
5
|
-
import type Effect from "../../abstract/gameComponents/effect";
|
|
6
|
-
declare class Chained extends EffectSubtype {
|
|
7
|
-
onEffectCheckCanActivate(c: Card, e: Effect, system: dry_system, a: Action): -2 | boolean;
|
|
8
|
-
parseAfterActivate(c: Card, e: Effect, system: dry_system, res: Action[]): void;
|
|
9
|
-
}
|
|
10
|
-
export default Chained;
|
|
@@ -1,17 +0,0 @@
|
|
|
1
|
-
"use strict";
|
|
2
|
-
var __importDefault = (this && this.__importDefault) || function (mod) {
|
|
3
|
-
return (mod && mod.__esModule) ? mod : { "default": mod };
|
|
4
|
-
};
|
|
5
|
-
Object.defineProperty(exports, "__esModule", { value: true });
|
|
6
|
-
const effectSubtype_1 = __importDefault(require("../../abstract/gameComponents/effectSubtype"));
|
|
7
|
-
class Chained extends effectSubtype_1.default {
|
|
8
|
-
onEffectCheckCanActivate(c, e, system, a) {
|
|
9
|
-
if (!system.isInChainPhase)
|
|
10
|
-
return false;
|
|
11
|
-
return -2;
|
|
12
|
-
}
|
|
13
|
-
parseAfterActivate(c, e, system, res) {
|
|
14
|
-
res.forEach(i => i.isChain = true);
|
|
15
|
-
}
|
|
16
|
-
}
|
|
17
|
-
exports.default = Chained;
|
|
@@ -1,9 +0,0 @@
|
|
|
1
|
-
import EffectSubtype from "../../abstract/gameComponents/effectSubtype";
|
|
2
|
-
import type { Action } from "../../../_queenSystem/handler/actionGenrator";
|
|
3
|
-
import type Card from "../../abstract/gameComponents/card";
|
|
4
|
-
import type { dry_system } from "../../../data/systemRegistry";
|
|
5
|
-
import type Effect from "../../abstract/gameComponents/effect";
|
|
6
|
-
declare class Delayed extends EffectSubtype {
|
|
7
|
-
onEffectCheckCanActivate(c: Card, e: Effect, system: dry_system, a: Action): -2 | boolean;
|
|
8
|
-
}
|
|
9
|
-
export default Delayed;
|
|
@@ -1,16 +0,0 @@
|
|
|
1
|
-
"use strict";
|
|
2
|
-
//delayed is the opposite of chained
|
|
3
|
-
//used for passive to push it back to resolve during trigger step
|
|
4
|
-
var __importDefault = (this && this.__importDefault) || function (mod) {
|
|
5
|
-
return (mod && mod.__esModule) ? mod : { "default": mod };
|
|
6
|
-
};
|
|
7
|
-
Object.defineProperty(exports, "__esModule", { value: true });
|
|
8
|
-
const effectSubtype_1 = __importDefault(require("../../abstract/gameComponents/effectSubtype"));
|
|
9
|
-
class Delayed extends effectSubtype_1.default {
|
|
10
|
-
onEffectCheckCanActivate(c, e, system, a) {
|
|
11
|
-
if (!system.isInTriggerPhase)
|
|
12
|
-
return false;
|
|
13
|
-
return -2;
|
|
14
|
-
}
|
|
15
|
-
}
|
|
16
|
-
exports.default = Delayed;
|
|
@@ -1,9 +0,0 @@
|
|
|
1
|
-
import EffectSubtype from "../../abstract/gameComponents/effectSubtype";
|
|
2
|
-
import type { Action } from "../../../_queenSystem/handler/actionGenrator";
|
|
3
|
-
import type Card from "../../abstract/gameComponents/card";
|
|
4
|
-
import type { dry_system } from "../../../data/systemRegistry";
|
|
5
|
-
import type Effect from "../../abstract/gameComponents/effect";
|
|
6
|
-
declare class FieldLock extends EffectSubtype {
|
|
7
|
-
onEffectCheckCanActivate(c: Card, e: Effect, system: dry_system, a: Action): -1 | boolean;
|
|
8
|
-
}
|
|
9
|
-
export default FieldLock;
|
|
@@ -1,21 +0,0 @@
|
|
|
1
|
-
"use strict";
|
|
2
|
-
var __importDefault = (this && this.__importDefault) || function (mod) {
|
|
3
|
-
return (mod && mod.__esModule) ? mod : { "default": mod };
|
|
4
|
-
};
|
|
5
|
-
Object.defineProperty(exports, "__esModule", { value: true });
|
|
6
|
-
const effectSubtype_1 = __importDefault(require("../../abstract/gameComponents/effectSubtype"));
|
|
7
|
-
const zoneRegistry_1 = require("../../../data/zoneRegistry");
|
|
8
|
-
class FieldLock extends effectSubtype_1.default {
|
|
9
|
-
onEffectCheckCanActivate(c, e, system, a) {
|
|
10
|
-
//fieldLock effects can only be activated on field
|
|
11
|
-
//jkong say this is by default how a trigger works
|
|
12
|
-
//i dont like it, so i make it a new subtype
|
|
13
|
-
let zone = system.getZoneWithID(c.pos.zoneID);
|
|
14
|
-
if (!zone)
|
|
15
|
-
return false;
|
|
16
|
-
if (zone.types.includes(zoneRegistry_1.zoneRegistry.z_field))
|
|
17
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return -1;
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return false;
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}
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}
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exports.default = FieldLock;
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@@ -1,9 +0,0 @@
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import EffectSubtype from "../../abstract/gameComponents/effectSubtype";
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import type { Action } from "../../../_queenSystem/handler/actionGenrator";
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import type Card from "../../abstract/gameComponents/card";
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import type { dry_system } from "../../../data/systemRegistry";
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import type Effect from "../../abstract/gameComponents/effect";
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declare class GraveLock extends EffectSubtype {
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onEffectCheckCanActivate(c: Card, e: Effect, system: dry_system, a: Action): -1 | boolean;
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}
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export default GraveLock;
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@@ -1,21 +0,0 @@
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"use strict";
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2
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var __importDefault = (this && this.__importDefault) || function (mod) {
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return (mod && mod.__esModule) ? mod : { "default": mod };
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};
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Object.defineProperty(exports, "__esModule", { value: true });
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const effectSubtype_1 = __importDefault(require("../../abstract/gameComponents/effectSubtype"));
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const zoneRegistry_1 = require("../../../data/zoneRegistry");
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class GraveLock extends effectSubtype_1.default {
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onEffectCheckCanActivate(c, e, system, a) {
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10
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//fieldLock effects can only be activated on field
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11
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-
//jkong say this is by default how a trigger works
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12
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-
//i dont like it, so i make it a new subtype
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let zone = system.getZoneWithID(c.pos.zoneID);
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|
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if (!zone)
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return false;
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-
if (zone.types.includes(zoneRegistry_1.zoneRegistry.z_grave))
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return -1;
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return false;
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-
}
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}
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exports.default = GraveLock;
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@@ -1,9 +0,0 @@
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1
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import EffectSubtype from "../../abstract/gameComponents/effectSubtype";
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2
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import type { Action } from "../../../_queenSystem/handler/actionGenrator";
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3
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import type Card from "../../abstract/gameComponents/card";
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4
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import type { dry_system } from "../../../data/systemRegistry";
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5
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import type Effect from "../../abstract/gameComponents/effect";
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6
|
-
declare class HandOrFieldLock extends EffectSubtype {
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7
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onEffectCheckCanActivate(c: Card, e: Effect, system: dry_system, a: Action): -1 | boolean;
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8
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-
}
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9
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export default HandOrFieldLock;
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@@ -1,21 +0,0 @@
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1
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-
"use strict";
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2
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-
var __importDefault = (this && this.__importDefault) || function (mod) {
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3
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return (mod && mod.__esModule) ? mod : { "default": mod };
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};
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Object.defineProperty(exports, "__esModule", { value: true });
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6
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const effectSubtype_1 = __importDefault(require("../../abstract/gameComponents/effectSubtype"));
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|
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const zoneRegistry_1 = require("../../../data/zoneRegistry");
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8
|
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class HandOrFieldLock extends effectSubtype_1.default {
|
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9
|
-
onEffectCheckCanActivate(c, e, system, a) {
|
|
10
|
-
//fieldLock effects can only be activated on field
|
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11
|
-
//jkong say this is by default how a trigger works
|
|
12
|
-
//i dont like it, so i make it a new subtype
|
|
13
|
-
let zone = system.getZoneWithID(c.pos.zoneID);
|
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14
|
-
if (!zone)
|
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15
|
-
return false;
|
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16
|
-
if (zone.types.includes(zoneRegistry_1.zoneRegistry.z_field) || zone.types.includes(zoneRegistry_1.zoneRegistry.z_hand))
|
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|
-
return -1;
|
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18
|
-
return false;
|
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19
|
-
}
|
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20
|
-
}
|
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21
|
-
exports.default = HandOrFieldLock;
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@@ -1,9 +0,0 @@
|
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1
|
-
import EffectSubtype from "../../abstract/gameComponents/effectSubtype";
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2
|
-
import type { Action } from "../../../_queenSystem/handler/actionGenrator";
|
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3
|
-
import type Card from "../../abstract/gameComponents/card";
|
|
4
|
-
import type { dry_system } from "../../../data/systemRegistry";
|
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5
|
-
import type Effect from "../../abstract/gameComponents/effect";
|
|
6
|
-
declare class HardUnique extends EffectSubtype {
|
|
7
|
-
onEffectCheckCanActivate(c: Card, e: Effect, system: dry_system, a: Action): -1 | boolean;
|
|
8
|
-
}
|
|
9
|
-
export default HardUnique;
|
|
@@ -1,15 +0,0 @@
|
|
|
1
|
-
"use strict";
|
|
2
|
-
var __importDefault = (this && this.__importDefault) || function (mod) {
|
|
3
|
-
return (mod && mod.__esModule) ? mod : { "default": mod };
|
|
4
|
-
};
|
|
5
|
-
Object.defineProperty(exports, "__esModule", { value: true });
|
|
6
|
-
const effectSubtype_1 = __importDefault(require("../../abstract/gameComponents/effectSubtype"));
|
|
7
|
-
class HardUnique extends effectSubtype_1.default {
|
|
8
|
-
onEffectCheckCanActivate(c, e, system, a) {
|
|
9
|
-
//hardUnique is once per turn per card
|
|
10
|
-
if (system.getActivatedCardIDs().includes(c.id))
|
|
11
|
-
return false;
|
|
12
|
-
return -1;
|
|
13
|
-
}
|
|
14
|
-
}
|
|
15
|
-
exports.default = HardUnique;
|
|
@@ -1,8 +0,0 @@
|
|
|
1
|
-
import EffectSubtype from "../../abstract/gameComponents/effectSubtype";
|
|
2
|
-
import type { Action } from "../../../_queenSystem/handler/actionGenrator";
|
|
3
|
-
import type { dry_card, dry_system } from "../../../data/systemRegistry";
|
|
4
|
-
import type Effect from "../../abstract/gameComponents/effect";
|
|
5
|
-
declare class Instant extends EffectSubtype {
|
|
6
|
-
onEffectActivate(c: dry_card, e: Effect, system: dry_system, a: Action): -1 | Action[];
|
|
7
|
-
}
|
|
8
|
-
export default Instant;
|
|
@@ -1,20 +0,0 @@
|
|
|
1
|
-
"use strict";
|
|
2
|
-
var __importDefault = (this && this.__importDefault) || function (mod) {
|
|
3
|
-
return (mod && mod.__esModule) ? mod : { "default": mod };
|
|
4
|
-
};
|
|
5
|
-
Object.defineProperty(exports, "__esModule", { value: true });
|
|
6
|
-
const effectSubtype_1 = __importDefault(require("../../abstract/gameComponents/effectSubtype"));
|
|
7
|
-
const actionGenrator_1 = require("../../../_queenSystem/handler/actionGenrator");
|
|
8
|
-
class Instant extends effectSubtype_1.default {
|
|
9
|
-
onEffectActivate(c, e, system, a) {
|
|
10
|
-
if (system.turnAction && system.turnAction.id !== a.id)
|
|
11
|
-
return -1;
|
|
12
|
-
// return [new modifyAnotherAction(system.rootID, "doIncreaseTurnCount", false, true, c.id)]
|
|
13
|
-
return [
|
|
14
|
-
actionGenrator_1.actionConstructorRegistry.a_modify_action("a_turn_end")(system, system.getRootAction())(actionGenrator_1.actionFormRegistry.subtype(system, c, e, this))({
|
|
15
|
-
doIncreaseTurnCount: false
|
|
16
|
-
})
|
|
17
|
-
];
|
|
18
|
-
}
|
|
19
|
-
}
|
|
20
|
-
exports.default = Instant;
|
|
@@ -1,12 +0,0 @@
|
|
|
1
|
-
import EffectSubtype from "../../abstract/gameComponents/effectSubtype";
|
|
2
|
-
import type { Action } from "../../../_queenSystem/handler/actionGenrator";
|
|
3
|
-
import type Card from "../../abstract/gameComponents/card";
|
|
4
|
-
import type { dry_system } from "../../../data/systemRegistry";
|
|
5
|
-
import type Effect from "../../abstract/gameComponents/effect";
|
|
6
|
-
declare class Once extends EffectSubtype {
|
|
7
|
-
triggered: boolean;
|
|
8
|
-
onEffectCheckCanActivate(c: Card, e: Effect, system: dry_system, a: Action): -1 | boolean;
|
|
9
|
-
onEffectActivate(c: Card, e: Effect, system: dry_system, a: Action): -1;
|
|
10
|
-
activateSpecificFunctionality(c: Card, e: Effect, system: dry_system, a: Action): Action[];
|
|
11
|
-
}
|
|
12
|
-
export default Once;
|
|
@@ -1,27 +0,0 @@
|
|
|
1
|
-
"use strict";
|
|
2
|
-
var __importDefault = (this && this.__importDefault) || function (mod) {
|
|
3
|
-
return (mod && mod.__esModule) ? mod : { "default": mod };
|
|
4
|
-
};
|
|
5
|
-
Object.defineProperty(exports, "__esModule", { value: true });
|
|
6
|
-
const effectSubtype_1 = __importDefault(require("../../abstract/gameComponents/effectSubtype"));
|
|
7
|
-
class Once extends effectSubtype_1.default {
|
|
8
|
-
constructor() {
|
|
9
|
-
super(...arguments);
|
|
10
|
-
this.triggered = false;
|
|
11
|
-
}
|
|
12
|
-
onEffectCheckCanActivate(c, e, system, a) {
|
|
13
|
-
if (this.triggered)
|
|
14
|
-
return false;
|
|
15
|
-
return -1;
|
|
16
|
-
}
|
|
17
|
-
onEffectActivate(c, e, system, a) {
|
|
18
|
-
this.triggered = true;
|
|
19
|
-
return -1;
|
|
20
|
-
}
|
|
21
|
-
activateSpecificFunctionality(c, e, system, a) {
|
|
22
|
-
//reset once
|
|
23
|
-
this.triggered = false;
|
|
24
|
-
return [];
|
|
25
|
-
}
|
|
26
|
-
}
|
|
27
|
-
exports.default = Once;
|
|
@@ -1,9 +0,0 @@
|
|
|
1
|
-
import EffectSubtype from "../../abstract/gameComponents/effectSubtype";
|
|
2
|
-
import type { Action } from "../../../_queenSystem/handler/actionGenrator";
|
|
3
|
-
import type Card from "../../abstract/gameComponents/card";
|
|
4
|
-
import type { dry_system } from "../../../data/systemRegistry";
|
|
5
|
-
import type Effect from "../../abstract/gameComponents/effect";
|
|
6
|
-
declare class Unique extends EffectSubtype {
|
|
7
|
-
onEffectCheckCanActivate(c: Card, e: Effect, system: dry_system, a: Action): -1 | boolean;
|
|
8
|
-
}
|
|
9
|
-
export default Unique;
|
|
@@ -1,16 +0,0 @@
|
|
|
1
|
-
"use strict";
|
|
2
|
-
var __importDefault = (this && this.__importDefault) || function (mod) {
|
|
3
|
-
return (mod && mod.__esModule) ? mod : { "default": mod };
|
|
4
|
-
};
|
|
5
|
-
Object.defineProperty(exports, "__esModule", { value: true });
|
|
6
|
-
const effectSubtype_1 = __importDefault(require("../../abstract/gameComponents/effectSubtype"));
|
|
7
|
-
class Unique extends effectSubtype_1.default {
|
|
8
|
-
onEffectCheckCanActivate(c, e, system, a) {
|
|
9
|
-
//unique is once per turn per copy of the effect
|
|
10
|
-
//essentially once per effect unique ID
|
|
11
|
-
if (system.getActivatedEffectIDs().includes(e.id))
|
|
12
|
-
return false;
|
|
13
|
-
return -1;
|
|
14
|
-
}
|
|
15
|
-
}
|
|
16
|
-
exports.default = Unique;
|
|
@@ -1,7 +0,0 @@
|
|
|
1
|
-
import type { Action } from "../../../_queenSystem/handler/actionGenrator";
|
|
2
|
-
import type Card from "../../abstract/gameComponents/card";
|
|
3
|
-
import type { dry_effect, dry_system } from "../../../data/systemRegistry";
|
|
4
|
-
import TriggerEffect from "./triggerEffect";
|
|
5
|
-
export default class InitEffect extends TriggerEffect {
|
|
6
|
-
canRespondAndActivate(e: dry_effect, c: Card, system: dry_system, a: Action): -1 | boolean;
|
|
7
|
-
}
|