org.outernet.cesium-unity 1.15.3-linux.1

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Files changed (315) hide show
  1. package/CHANGES.md +420 -0
  2. package/CHANGES.md.meta +7 -0
  3. package/Editor/BuildCesiumForUnity.cs +186 -0
  4. package/Editor/BuildCesiumForUnity.cs.meta +11 -0
  5. package/Editor/Cesium3DTilesetEditor.cs +542 -0
  6. package/Editor/Cesium3DTilesetEditor.cs.meta +11 -0
  7. package/Editor/CesiumBingMapsRasterOverlayEditor.cs +66 -0
  8. package/Editor/CesiumBingMapsRasterOverlayEditor.cs.meta +11 -0
  9. package/Editor/CesiumCameraControllerEditor.cs +174 -0
  10. package/Editor/CesiumCameraControllerEditor.cs.meta +11 -0
  11. package/Editor/CesiumCameraManagerEditor.cs +65 -0
  12. package/Editor/CesiumCameraManagerEditor.cs.meta +11 -0
  13. package/Editor/CesiumCartographicPolygonEditor.cs +23 -0
  14. package/Editor/CesiumCartographicPolygonEditor.cs.meta +11 -0
  15. package/Editor/CesiumDebugColorizeTilesRasterOverlayEditor.cs +41 -0
  16. package/Editor/CesiumDebugColorizeTilesRasterOverlayEditor.cs.meta +11 -0
  17. package/Editor/CesiumEditor.asmdef +26 -0
  18. package/Editor/CesiumEditor.asmdef.meta +7 -0
  19. package/Editor/CesiumEditorStyle.cs +188 -0
  20. package/Editor/CesiumEditorStyle.cs.meta +11 -0
  21. package/Editor/CesiumEditorUtility.cs +394 -0
  22. package/Editor/CesiumEditorUtility.cs.meta +11 -0
  23. package/Editor/CesiumEditorWindow.cs +447 -0
  24. package/Editor/CesiumEditorWindow.cs.meta +11 -0
  25. package/Editor/CesiumFlyToControllerEditor.cs +76 -0
  26. package/Editor/CesiumFlyToControllerEditor.cs.meta +11 -0
  27. package/Editor/CesiumGeoreferenceEditor.cs +277 -0
  28. package/Editor/CesiumGeoreferenceEditor.cs.meta +11 -0
  29. package/Editor/CesiumGlobeAnchorEditor.cs +202 -0
  30. package/Editor/CesiumGlobeAnchorEditor.cs.meta +11 -0
  31. package/Editor/CesiumInspectorGUI.cs +187 -0
  32. package/Editor/CesiumInspectorGUI.cs.meta +11 -0
  33. package/Editor/CesiumIonAsset.cs +192 -0
  34. package/Editor/CesiumIonAsset.cs.meta +11 -0
  35. package/Editor/CesiumIonAssetsWindow.cs +257 -0
  36. package/Editor/CesiumIonAssetsWindow.cs.meta +11 -0
  37. package/Editor/CesiumIonRasterOverlayEditor.cs +87 -0
  38. package/Editor/CesiumIonRasterOverlayEditor.cs.meta +11 -0
  39. package/Editor/CesiumIonServerManager.cs +153 -0
  40. package/Editor/CesiumIonServerManager.cs.meta +11 -0
  41. package/Editor/CesiumIonServerSelector.cs +127 -0
  42. package/Editor/CesiumIonServerSelector.cs.meta +11 -0
  43. package/Editor/CesiumIonSession.cs +102 -0
  44. package/Editor/CesiumIonSession.cs.meta +11 -0
  45. package/Editor/CesiumPolygonRasterOverlayEditor.cs +102 -0
  46. package/Editor/CesiumPolygonRasterOverlayEditor.cs.meta +11 -0
  47. package/Editor/CesiumRasterOverlayEditor.cs +230 -0
  48. package/Editor/CesiumRasterOverlayEditor.cs.meta +11 -0
  49. package/Editor/CesiumSubSceneEditor.cs +201 -0
  50. package/Editor/CesiumSubSceneEditor.cs.meta +11 -0
  51. package/Editor/CesiumTileMapServiceRasterOverlayEditor.cs +88 -0
  52. package/Editor/CesiumTileMapServiceRasterOverlayEditor.cs.meta +11 -0
  53. package/Editor/CesiumWebMapServiceRasterOverlayEditor.cs +111 -0
  54. package/Editor/CesiumWebMapServiceRasterOverlayEditor.cs.meta +11 -0
  55. package/Editor/CesiumWebMapTileServiceRasterOverlayEditor.cs +277 -0
  56. package/Editor/CesiumWebMapTileServiceRasterOverlayEditor.cs.meta +3 -0
  57. package/Editor/CompileCesiumForUnityNative.cs +581 -0
  58. package/Editor/CompileCesiumForUnityNative.cs.meta +11 -0
  59. package/Editor/ConfigureReinterop.cs +255 -0
  60. package/Editor/ConfigureReinterop.cs.meta +11 -0
  61. package/Editor/Helpers.cs +102 -0
  62. package/Editor/Helpers.cs.meta +11 -0
  63. package/Editor/IonAssetsMultiColumnHeader.cs +45 -0
  64. package/Editor/IonAssetsMultiColumnHeader.cs.meta +11 -0
  65. package/Editor/IonAssetsTreeView.cs +214 -0
  66. package/Editor/IonAssetsTreeView.cs.meta +11 -0
  67. package/Editor/IonMissingAssetWindow.cs +65 -0
  68. package/Editor/IonMissingAssetWindow.cs.meta +11 -0
  69. package/Editor/IonTokenTroubleshootingWindow.cs +615 -0
  70. package/Editor/IonTokenTroubleshootingWindow.cs.meta +11 -0
  71. package/Editor/NativeDownloadHandler.cs +35 -0
  72. package/Editor/NativeDownloadHandler.cs.meta +11 -0
  73. package/Editor/QuickAddItem.cs +43 -0
  74. package/Editor/QuickAddItem.cs.meta +11 -0
  75. package/Editor/Resources/Cesium-128x128.png +0 -0
  76. package/Editor/Resources/Cesium-128x128.png.meta +98 -0
  77. package/Editor/Resources/Cesium-24x24.png +0 -0
  78. package/Editor/Resources/Cesium-24x24.png.meta +123 -0
  79. package/Editor/Resources/Cesium-64x64.png +0 -0
  80. package/Editor/Resources/Cesium-64x64.png.meta +98 -0
  81. package/Editor/Resources/Cesium-for-Unity-dark.png +0 -0
  82. package/Editor/Resources/Cesium-for-Unity-dark.png.meta +123 -0
  83. package/Editor/Resources/Cesium-for-Unity-light.png +0 -0
  84. package/Editor/Resources/Cesium-for-Unity-light.png.meta +123 -0
  85. package/Editor/Resources/Cesium-icon-16x16.png +0 -0
  86. package/Editor/Resources/Cesium-icon-16x16.png.meta +98 -0
  87. package/Editor/Resources/FontAwesome/attribution.txt +9 -0
  88. package/Editor/Resources/FontAwesome/attribution.txt.meta +7 -0
  89. package/Editor/Resources/FontAwesome/book-reader-solid.png +0 -0
  90. package/Editor/Resources/FontAwesome/book-reader-solid.png.meta +98 -0
  91. package/Editor/Resources/FontAwesome/book-reader-solid.svg +1 -0
  92. package/Editor/Resources/FontAwesome/book-reader-solid.svg.meta +7 -0
  93. package/Editor/Resources/FontAwesome/check-solid.png +0 -0
  94. package/Editor/Resources/FontAwesome/check-solid.png.meta +98 -0
  95. package/Editor/Resources/FontAwesome/check-solid.svg +1 -0
  96. package/Editor/Resources/FontAwesome/check-solid.svg.meta +7 -0
  97. package/Editor/Resources/FontAwesome/cloud-upload-alt-solid.png +0 -0
  98. package/Editor/Resources/FontAwesome/cloud-upload-alt-solid.png.meta +98 -0
  99. package/Editor/Resources/FontAwesome/cloud-upload-alt-solid.svg +1 -0
  100. package/Editor/Resources/FontAwesome/cloud-upload-alt-solid.svg.meta +7 -0
  101. package/Editor/Resources/FontAwesome/folder.png +0 -0
  102. package/Editor/Resources/FontAwesome/folder.png.meta +147 -0
  103. package/Editor/Resources/FontAwesome/folder.svg +5 -0
  104. package/Editor/Resources/FontAwesome/folder.svg.meta +7 -0
  105. package/Editor/Resources/FontAwesome/hands-helping-solid.png +0 -0
  106. package/Editor/Resources/FontAwesome/hands-helping-solid.png.meta +98 -0
  107. package/Editor/Resources/FontAwesome/hands-helping-solid.svg +1 -0
  108. package/Editor/Resources/FontAwesome/hands-helping-solid.svg.meta +7 -0
  109. package/Editor/Resources/FontAwesome/key-solid.png +0 -0
  110. package/Editor/Resources/FontAwesome/key-solid.png.meta +98 -0
  111. package/Editor/Resources/FontAwesome/key-solid.svg +1 -0
  112. package/Editor/Resources/FontAwesome/key-solid.svg.meta +7 -0
  113. package/Editor/Resources/FontAwesome/plus-solid.png +0 -0
  114. package/Editor/Resources/FontAwesome/plus-solid.png.meta +98 -0
  115. package/Editor/Resources/FontAwesome/plus-solid.svg +1 -0
  116. package/Editor/Resources/FontAwesome/plus-solid.svg.meta +7 -0
  117. package/Editor/Resources/FontAwesome/sign-out-alt-solid.png +0 -0
  118. package/Editor/Resources/FontAwesome/sign-out-alt-solid.png.meta +98 -0
  119. package/Editor/Resources/FontAwesome/sign-out-alt-solid.svg +1 -0
  120. package/Editor/Resources/FontAwesome/sign-out-alt-solid.svg.meta +7 -0
  121. package/Editor/Resources/FontAwesome/sync-alt-solid.png +0 -0
  122. package/Editor/Resources/FontAwesome/sync-alt-solid.png.meta +98 -0
  123. package/Editor/Resources/FontAwesome/sync-alt-solid.svg +1 -0
  124. package/Editor/Resources/FontAwesome/sync-alt-solid.svg.meta +7 -0
  125. package/Editor/Resources/FontAwesome/times-solid.png +0 -0
  126. package/Editor/Resources/FontAwesome/times-solid.png.meta +98 -0
  127. package/Editor/Resources/FontAwesome/times-solid.svg +1 -0
  128. package/Editor/Resources/FontAwesome/times-solid.svg.meta +7 -0
  129. package/Editor/Resources/FontAwesome.meta +8 -0
  130. package/Editor/Resources.meta +8 -0
  131. package/Editor/SelectIonTokenWindow.cs +249 -0
  132. package/Editor/SelectIonTokenWindow.cs.meta +11 -0
  133. package/Editor/arm64.meta +8 -0
  134. package/Editor/csc.rsp +1 -0
  135. package/Editor/csc.rsp.meta +7 -0
  136. package/Editor/libCesiumForUnityNative-Editor.so +0 -0
  137. package/Editor/libCesiumForUnityNative-Editor.so.meta +2 -0
  138. package/Editor/libCesiumForUnityNative-Runtime.so +0 -0
  139. package/Editor/libCesiumForUnityNative-Runtime.so.meta +2 -0
  140. package/Editor/x86_64.meta +8 -0
  141. package/Editor.meta +8 -0
  142. package/LICENSE +201 -0
  143. package/LICENSE.meta +7 -0
  144. package/Plugins/Standalone/libCesiumForUnityNative-Runtime.so +0 -0
  145. package/Plugins/Standalone/libCesiumForUnityNative-Runtime.so.meta +2 -0
  146. package/Plugins/Standalone.meta +8 -0
  147. package/Plugins.meta +8 -0
  148. package/README.md +39 -0
  149. package/README.md.meta +7 -0
  150. package/Reinterop.deps.json +172 -0
  151. package/Reinterop.deps.json.meta +7 -0
  152. package/Reinterop.dll +0 -0
  153. package/Reinterop.dll.meta +79 -0
  154. package/Runtime/Cesium3DTile.cs +37 -0
  155. package/Runtime/Cesium3DTile.cs.meta +11 -0
  156. package/Runtime/Cesium3DTileset.cs +788 -0
  157. package/Runtime/Cesium3DTileset.cs.meta +11 -0
  158. package/Runtime/Cesium3DTilesetLoadFailureDetails.cs +65 -0
  159. package/Runtime/Cesium3DTilesetLoadFailureDetails.cs.meta +11 -0
  160. package/Runtime/CesiumBackwardCompatibility.cs +163 -0
  161. package/Runtime/CesiumBackwardCompatibility.cs.meta +11 -0
  162. package/Runtime/CesiumBingMapsRasterOverlay.cs +72 -0
  163. package/Runtime/CesiumBingMapsRasterOverlay.cs.meta +11 -0
  164. package/Runtime/CesiumCameraController.cs +827 -0
  165. package/Runtime/CesiumCameraController.cs.meta +11 -0
  166. package/Runtime/CesiumCameraManager.cs +105 -0
  167. package/Runtime/CesiumCameraManager.cs.meta +11 -0
  168. package/Runtime/CesiumCartographicPolygon.cs +152 -0
  169. package/Runtime/CesiumCartographicPolygon.cs.meta +11 -0
  170. package/Runtime/CesiumCreditSystem.cs +343 -0
  171. package/Runtime/CesiumCreditSystem.cs.meta +11 -0
  172. package/Runtime/CesiumCreditSystemUI.cs +402 -0
  173. package/Runtime/CesiumCreditSystemUI.cs.meta +11 -0
  174. package/Runtime/CesiumDebugColorizeTilesRasterOverlay.cs +21 -0
  175. package/Runtime/CesiumDebugColorizeTilesRasterOverlay.cs.meta +11 -0
  176. package/Runtime/CesiumEllipsoid.cs +107 -0
  177. package/Runtime/CesiumEllipsoid.cs.meta +11 -0
  178. package/Runtime/CesiumFeature.cs +279 -0
  179. package/Runtime/CesiumFeature.cs.meta +11 -0
  180. package/Runtime/CesiumFeatureIdAttribute.cs +61 -0
  181. package/Runtime/CesiumFeatureIdAttribute.cs.meta +11 -0
  182. package/Runtime/CesiumFeatureIdSet.cs +165 -0
  183. package/Runtime/CesiumFeatureIdSet.cs.meta +11 -0
  184. package/Runtime/CesiumFeatureIdTexture.cs +68 -0
  185. package/Runtime/CesiumFeatureIdTexture.cs.meta +11 -0
  186. package/Runtime/CesiumFlyToController.cs +539 -0
  187. package/Runtime/CesiumFlyToController.cs.meta +11 -0
  188. package/Runtime/CesiumGeoreference.cs +628 -0
  189. package/Runtime/CesiumGeoreference.cs.meta +11 -0
  190. package/Runtime/CesiumGlobeAnchor.cs +664 -0
  191. package/Runtime/CesiumGlobeAnchor.cs.meta +11 -0
  192. package/Runtime/CesiumGlobeAnchorBackwardCompatibility0dot2dot0.cs +105 -0
  193. package/Runtime/CesiumGlobeAnchorBackwardCompatibility0dot2dot0.cs.meta +11 -0
  194. package/Runtime/CesiumIntMatN.cs +398 -0
  195. package/Runtime/CesiumIntMatN.cs.meta +11 -0
  196. package/Runtime/CesiumIntVecN.cs +525 -0
  197. package/Runtime/CesiumIntVecN.cs.meta +11 -0
  198. package/Runtime/CesiumIonRasterOverlay.cs +110 -0
  199. package/Runtime/CesiumIonRasterOverlay.cs.meta +11 -0
  200. package/Runtime/CesiumIonServer.cs +137 -0
  201. package/Runtime/CesiumIonServer.cs.meta +11 -0
  202. package/Runtime/CesiumMetadata.cs +33 -0
  203. package/Runtime/CesiumMetadata.cs.meta +11 -0
  204. package/Runtime/CesiumMetadataValue.cs +1764 -0
  205. package/Runtime/CesiumMetadataValue.cs.meta +11 -0
  206. package/Runtime/CesiumMetadataValueType.cs +203 -0
  207. package/Runtime/CesiumMetadataValueType.cs.meta +11 -0
  208. package/Runtime/CesiumModelMetadata.cs +26 -0
  209. package/Runtime/CesiumModelMetadata.cs.meta +11 -0
  210. package/Runtime/CesiumObjectPool.cs +74 -0
  211. package/Runtime/CesiumObjectPool.cs.meta +11 -0
  212. package/Runtime/CesiumObjectPools.cs +39 -0
  213. package/Runtime/CesiumObjectPools.cs.meta +11 -0
  214. package/Runtime/CesiumOriginShift.cs +146 -0
  215. package/Runtime/CesiumOriginShift.cs.meta +11 -0
  216. package/Runtime/CesiumPointCloudRenderer.cs +246 -0
  217. package/Runtime/CesiumPointCloudRenderer.cs.meta +11 -0
  218. package/Runtime/CesiumPointCloudShading.cs +76 -0
  219. package/Runtime/CesiumPointCloudShading.cs.meta +11 -0
  220. package/Runtime/CesiumPolygonRasterOverlay.cs +109 -0
  221. package/Runtime/CesiumPolygonRasterOverlay.cs.meta +11 -0
  222. package/Runtime/CesiumPrimitiveFeatures.cs +130 -0
  223. package/Runtime/CesiumPrimitiveFeatures.cs.meta +11 -0
  224. package/Runtime/CesiumPropertyArray.cs +64 -0
  225. package/Runtime/CesiumPropertyArray.cs.meta +11 -0
  226. package/Runtime/CesiumPropertyTable.cs +126 -0
  227. package/Runtime/CesiumPropertyTable.cs.meta +11 -0
  228. package/Runtime/CesiumPropertyTableProperty.cs +1734 -0
  229. package/Runtime/CesiumPropertyTableProperty.cs.meta +11 -0
  230. package/Runtime/CesiumRasterOverlay.cs +239 -0
  231. package/Runtime/CesiumRasterOverlay.cs.meta +11 -0
  232. package/Runtime/CesiumRasterOverlayLoadFailureDetails.cs +65 -0
  233. package/Runtime/CesiumRasterOverlayLoadFailureDetails.cs.meta +11 -0
  234. package/Runtime/CesiumRuntime.asmdef +32 -0
  235. package/Runtime/CesiumRuntime.asmdef.meta +7 -0
  236. package/Runtime/CesiumRuntime.cs +3 -0
  237. package/Runtime/CesiumRuntime.cs.meta +11 -0
  238. package/Runtime/CesiumRuntimeSettings.cs +188 -0
  239. package/Runtime/CesiumRuntimeSettings.cs.meta +11 -0
  240. package/Runtime/CesiumSampleHeightResult.cs +47 -0
  241. package/Runtime/CesiumSampleHeightResult.cs.meta +11 -0
  242. package/Runtime/CesiumSimplePlanarEllipsoidCurve.cs +93 -0
  243. package/Runtime/CesiumSimplePlanarEllipsoidCurve.cs.meta +11 -0
  244. package/Runtime/CesiumSubScene.cs +473 -0
  245. package/Runtime/CesiumSubScene.cs.meta +11 -0
  246. package/Runtime/CesiumTileExcluder.cs +47 -0
  247. package/Runtime/CesiumTileExcluder.cs.meta +11 -0
  248. package/Runtime/CesiumTileMapServiceRasterOverlay.cs +93 -0
  249. package/Runtime/CesiumTileMapServiceRasterOverlay.cs.meta +11 -0
  250. package/Runtime/CesiumWebMapServiceRasterOverlay.cs +129 -0
  251. package/Runtime/CesiumWebMapServiceRasterOverlay.cs.meta +11 -0
  252. package/Runtime/CesiumWebMapTileServiceRasterOverlay.cs +414 -0
  253. package/Runtime/CesiumWebMapTileServiceRasterOverlay.cs.meta +3 -0
  254. package/Runtime/CesiumWgs84Ellipsoid.cs +75 -0
  255. package/Runtime/CesiumWgs84Ellipsoid.cs.meta +11 -0
  256. package/Runtime/ConfigureReinterop.cs +926 -0
  257. package/Runtime/ConfigureReinterop.cs.meta +11 -0
  258. package/Runtime/Helpers.cs +122 -0
  259. package/Runtime/Helpers.cs.meta +11 -0
  260. package/Runtime/ICesiumRestartable.cs +17 -0
  261. package/Runtime/ICesiumRestartable.cs.meta +11 -0
  262. package/Runtime/NativeCoroutine.cs +28 -0
  263. package/Runtime/NativeCoroutine.cs.meta +11 -0
  264. package/Runtime/NativeDownloadHandler.cs +29 -0
  265. package/Runtime/NativeDownloadHandler.cs.meta +11 -0
  266. package/Runtime/Resources/CesiumCreditSystem.prefab +78 -0
  267. package/Runtime/Resources/CesiumCreditSystem.prefab.meta +7 -0
  268. package/Runtime/Resources/CesiumCreditSystemRuntimeTheme.tss +2 -0
  269. package/Runtime/Resources/CesiumCreditSystemRuntimeTheme.tss.meta +11 -0
  270. package/Runtime/Resources/CesiumCreditSystemUI.uxml +4 -0
  271. package/Runtime/Resources/CesiumCreditSystemUI.uxml.meta +10 -0
  272. package/Runtime/Resources/CesiumCreditSystemUIPanelSettings.asset +38 -0
  273. package/Runtime/Resources/CesiumCreditSystemUIPanelSettings.asset.meta +8 -0
  274. package/Runtime/Resources/CesiumDefaultTilesetMaterial.mat +232 -0
  275. package/Runtime/Resources/CesiumDefaultTilesetMaterial.mat.meta +8 -0
  276. package/Runtime/Resources/CesiumDefaultTilesetShader.shadergraph +14271 -0
  277. package/Runtime/Resources/CesiumDefaultTilesetShader.shadergraph.meta +10 -0
  278. package/Runtime/Resources/CesiumPointCloudShading.hlsl +156 -0
  279. package/Runtime/Resources/CesiumPointCloudShading.hlsl.meta +7 -0
  280. package/Runtime/Resources/CesiumPointCloudShadingMaterial.mat +125 -0
  281. package/Runtime/Resources/CesiumPointCloudShadingMaterial.mat.meta +8 -0
  282. package/Runtime/Resources/CesiumPointCloudShadingShader.shader +73 -0
  283. package/Runtime/Resources/CesiumPointCloudShadingShader.shader.meta +10 -0
  284. package/Runtime/Resources/CesiumRasterOverlay.shadersubgraph +2207 -0
  285. package/Runtime/Resources/CesiumRasterOverlay.shadersubgraph.meta +10 -0
  286. package/Runtime/Resources/CesiumSelectTexCoords.shadersubgraph +722 -0
  287. package/Runtime/Resources/CesiumSelectTexCoords.shadersubgraph.meta +10 -0
  288. package/Runtime/Resources/CesiumUnlitTilesetMaterial.mat +261 -0
  289. package/Runtime/Resources/CesiumUnlitTilesetMaterial.mat.meta +8 -0
  290. package/Runtime/Resources/CesiumUnlitTilesetShader.shadergraph +5873 -0
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  292. package/Runtime/Resources/DynamicCamera.prefab +253 -0
  293. package/Runtime/Resources/DynamicCamera.prefab.meta +7 -0
  294. package/Runtime/Resources/TransformTextureCoordinates.shadersubgraph +2171 -0
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  296. package/Runtime/Resources/green1x1.png +0 -0
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  298. package/Runtime/Resources.meta +8 -0
  299. package/Runtime/TestGltfModel.cs +56 -0
  300. package/Runtime/TestGltfModel.cs.meta +11 -0
  301. package/Runtime/TestReinterop.cs +21 -0
  302. package/Runtime/TestReinterop.cs.meta +11 -0
  303. package/Runtime/UnityLifetime.cs +27 -0
  304. package/Runtime/UnityLifetime.cs.meta +11 -0
  305. package/Runtime/WaitForTask.cs +25 -0
  306. package/Runtime/WaitForTask.cs.meta +11 -0
  307. package/Runtime/csc.rsp +1 -0
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  309. package/Runtime.meta +8 -0
  310. package/ThirdParty.json +27 -0
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  312. package/WGS84.asset +18 -0
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  314. package/package.json +29 -0
  315. package/package.json.meta +7 -0
@@ -0,0 +1,11 @@
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+ fileFormatVersion: 2
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+ guid: 6b621ff6a9d4b8c4d85ac07de7f8b4b9
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+ MonoImporter:
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+ externalObjects: {}
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+ serializedVersion: 2
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+ defaultReferences: []
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+ executionOrder: 0
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+ icon: {instanceID: 0}
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+ userData:
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+ assetBundleName:
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+ assetBundleVariant:
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+ using Reinterop;
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+ using System;
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+ using System.Collections.Generic;
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+ using System.Collections.ObjectModel;
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+ using UnityEngine;
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+
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+ namespace CesiumForUnity
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+ {
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+ /// <summary>
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+ /// Manages the set of cameras that are used for Cesium3DTileset culling and level-of-detail.
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+ /// </summary>
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+ [DisallowMultipleComponent]
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+ [AddComponentMenu("Cesium/Cesium Camera Manager")]
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+ [Icon("Packages/com.cesium.unity/Editor/Resources/Cesium-24x24.png")]
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+ public class CesiumCameraManager : MonoBehaviour
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+ {
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+ /// <summary>
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+ /// Gets the instance suitable for use with the given game object.
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+ /// </summary>
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+ /// <remarks>
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+ /// This method looks for an existing instance using `GetComponentInParent`. If it fails to find one, then
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+ /// it will create one. When one is created, it be added to the same `GameObject` that has the
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+ /// `CesiumGeoreference` (found using `GetComponentInParent` again) if there is one. If there is no
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+ /// `CesiumGeoreference`, the instance is added to the originally-provided `GameObject`.
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+ /// </remarks>
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+ /// <param name="gameObject">The game object.</param>
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+ /// <returns></returns>
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+ public static CesiumCameraManager GetOrCreate(GameObject gameObject)
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+ {
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+ if (gameObject == null) throw new ArgumentNullException("gameObject");
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+
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+ CesiumCameraManager result = gameObject.GetComponentInParent<CesiumCameraManager>();
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+ if (result == null)
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+ return CesiumCameraManager.Create(gameObject);
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+ else
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+ return result;
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+ }
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+
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+ private static CesiumCameraManager Create(GameObject gameObject)
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+ {
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+ // Add it to the same game object that has the CesiumGeoreference, if any.
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+ // Otherwise, add it to the current game object.
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+ CesiumGeoreference georeference = gameObject.GetComponentInParent<CesiumGeoreference>();
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+ GameObject owner = georeference == null ? gameObject : georeference.gameObject;
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+ if (owner == null) return null;
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+
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+ return owner.AddComponent<CesiumCameraManager>();
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+ }
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+
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+ #region User-editable properties
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+
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+ [SerializeField]
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+ private bool _useMainCamera = true;
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+
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+ /// <summary>
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+ /// Determines whether the camera tagged `MainCamera` should be used for Cesium3DTileset
57
+ /// culling and level-of-detail.
58
+ /// </summary>
59
+ public bool useMainCamera
60
+ {
61
+ get => this._useMainCamera;
62
+ set
63
+ {
64
+ this._useMainCamera = value;
65
+ }
66
+ }
67
+
68
+ [SerializeField]
69
+ private bool _useSceneViewCameraInEditor = true;
70
+
71
+ /// <summary>
72
+ /// Determines whether the camera associated with the Editor's active scene view should be
73
+ /// used for Cesium3DTileset culling and level-of-detail. In a game, this property has
74
+ /// no effect.
75
+ /// </summary>
76
+ public bool useSceneViewCameraInEditor
77
+ {
78
+ get => this._useSceneViewCameraInEditor;
79
+ set
80
+ {
81
+ this._useSceneViewCameraInEditor = value;
82
+ }
83
+ }
84
+
85
+ [SerializeField]
86
+ private List<Camera> _additionalCameras = new List<Camera>();
87
+
88
+ /// <summary>
89
+ /// Other cameras to use for Cesium3DTileset culling and level-of-detail, in addition
90
+ /// to the ones controlled by <see cref="useMainCamera"/> and
91
+ /// <see cref="useSceneViewCameraInEditor"/>.
92
+ /// </summary>
93
+ /// <remarks>
94
+ /// These additional cameras will be used even when they are disabled, which is useful for
95
+ /// creating a virtual camera that affects Cesium3DTileset loading without being used
96
+ /// for rendering.
97
+ /// </remarks>
98
+ public List<Camera> additionalCameras
99
+ {
100
+ get => this._additionalCameras;
101
+ }
102
+
103
+ #endregion
104
+ }
105
+ }
@@ -0,0 +1,11 @@
1
+ fileFormatVersion: 2
2
+ guid: be1fb41cdd01d7649a082f1a8f2bd114
3
+ MonoImporter:
4
+ externalObjects: {}
5
+ serializedVersion: 2
6
+ defaultReferences: []
7
+ executionOrder: 0
8
+ icon: {instanceID: 0}
9
+ userData:
10
+ assetBundleName:
11
+ assetBundleVariant:
@@ -0,0 +1,152 @@
1
+ using System.Collections.Generic;
2
+ using Unity.Mathematics;
3
+ using UnityEngine;
4
+
5
+ #if SUPPORTS_SPLINES
6
+ using UnityEngine.Splines;
7
+ #endif
8
+
9
+ namespace CesiumForUnity
10
+ {
11
+ /// <summary>
12
+ /// A spline-based polygon used to rasterize 2D polygons on top of <see cref="Cesium3DTileset"/>s.
13
+ /// Cartographic polygons are only supported for Unity 2022.2 or later.
14
+ /// </summary>
15
+ [ExecuteInEditMode]
16
+ #if SUPPORTS_SPLINES
17
+ [RequireComponent(typeof(SplineContainer))]
18
+ [RequireComponent(typeof(CesiumGlobeAnchor))]
19
+ [AddComponentMenu("Cesium/Cesium Cartographic Polygon")]
20
+ #else
21
+ [AddComponentMenu("")]
22
+ #endif
23
+ [IconAttribute("Packages/com.cesium.unity/Editor/Resources/Cesium-24x24.png")]
24
+ public partial class CesiumCartographicPolygon : MonoBehaviour
25
+ {
26
+ #if SUPPORTS_SPLINES
27
+ private SplineContainer _splineContainer;
28
+ private CesiumGlobeAnchor _globeAnchor;
29
+ #endif
30
+
31
+ void OnEnable()
32
+ {
33
+ #if SUPPORTS_SPLINES
34
+ this._splineContainer = this.GetComponent<SplineContainer>();
35
+ this._globeAnchor = this.GetComponent<CesiumGlobeAnchor>();
36
+
37
+ // If this component is created before the Splines package is added, the
38
+ // "RequireComponent" attributes won't automatically apply. This extra check
39
+ // should ensure the required components exist.
40
+ if (this._splineContainer == null)
41
+ {
42
+ this._splineContainer = this.gameObject.AddComponent<SplineContainer>();
43
+ #if UNITY_EDITOR
44
+ this.Reset();
45
+ #endif
46
+ }
47
+ if (this._globeAnchor == null)
48
+ {
49
+ this._globeAnchor = this.gameObject.AddComponent<CesiumGlobeAnchor>();
50
+ }
51
+
52
+ #elif UNITY_2022_2_OR_NEWER
53
+ Debug.LogError("CesiumCartographicPolygon requires the Splines package, which is currently not installed " +
54
+ "in the project. Install the Splines package using the Package Manager.");
55
+ #else
56
+ Debug.LogError("CesiumCartographicPolygon requires the Splines package, which is not available " +
57
+ "in this version of Unity.");
58
+ #endif
59
+ }
60
+
61
+ #if SUPPORTS_SPLINES && UNITY_EDITOR
62
+ void Reset()
63
+ {
64
+ IReadOnlyList<Spline> splines = this._splineContainer.Splines;
65
+ for (int i = splines.Count - 1; i >= 0; i--)
66
+ {
67
+ this._splineContainer.RemoveSpline(splines[i]);
68
+ }
69
+
70
+ Spline defaultSpline = new Spline();
71
+
72
+ BezierKnot[] knots = new BezierKnot[] {
73
+ new BezierKnot(new float3(-100.0f, 0f, -100.0f)),
74
+ new BezierKnot(new float3(100.0f, 0f, -100.0f)),
75
+ new BezierKnot(new float3(100.0f, 0f, 100.0f)),
76
+ new BezierKnot(new float3(-100.0f, 0f, 100.0f)),
77
+ };
78
+
79
+ defaultSpline.Knots = knots;
80
+ defaultSpline.Closed = true;
81
+ defaultSpline.SetTangentMode(TangentMode.Linear);
82
+
83
+ this._splineContainer.AddSpline(defaultSpline);
84
+ }
85
+ #endif
86
+
87
+ static List<double2> emptyList = new List<double2>();
88
+
89
+ internal List<double2> GetCartographicPoints(Matrix4x4 worldToTileset)
90
+ {
91
+ #if SUPPORTS_SPLINES
92
+ CesiumGeoreference georeference = this._globeAnchor.GetComponentInParent<CesiumGeoreference>();
93
+ if (georeference == null)
94
+ {
95
+ return emptyList;
96
+ }
97
+
98
+ IReadOnlyList<Spline> splines = this._splineContainer.Splines;
99
+ if (splines.Count == 0)
100
+ {
101
+ return emptyList;
102
+ }
103
+
104
+ if (splines.Count > 1)
105
+ {
106
+ Debug.LogWarning("CesiumCartographicPolygon has multiple splines in its Spline component, " +
107
+ "but can only support one at a time. Only the first spline will be rasterized.");
108
+ }
109
+
110
+ Spline spline = splines[0];
111
+ if (!spline.Closed)
112
+ {
113
+ Debug.LogError("Spline must be closed to be used as a cartographic polygon.");
114
+ return emptyList;
115
+ }
116
+
117
+ BezierKnot[] knots = spline.ToArray();
118
+ List<double2> cartographicPoints = new List<double2>(knots.Length);
119
+
120
+ float4x4 localToWorld = this.transform.localToWorldMatrix;
121
+
122
+ for (int i = 0; i < knots.Length; i++)
123
+ {
124
+ if (spline.GetTangentMode(i) != TangentMode.Linear)
125
+ {
126
+ Debug.LogError("CesiumCartographicPolygon only supports linear splines.");
127
+ return emptyList;
128
+ }
129
+
130
+ BezierKnot knot = knots[i];
131
+
132
+ // The spline points should be located in the tileset *exactly where they
133
+ // appear to be*. The way we do that is by getting their world position, and
134
+ // then transforming that world position to a Cesium3DTileset local position.
135
+ // That way if the tileset is transformed relative to the globe, the polygon
136
+ // will still affect the tileset where the user thinks it should.
137
+
138
+ float3 worldPosition = knot.Transform(localToWorld).Position;
139
+ float3 unityPosition = worldToTileset.MultiplyPoint3x4(worldPosition);
140
+ double3 ecefPosition = georeference.TransformUnityPositionToEarthCenteredEarthFixed(unityPosition);
141
+ double3 cartographicPosition = georeference.ellipsoid.CenteredFixedToLongitudeLatitudeHeight(ecefPosition);
142
+
143
+ cartographicPoints.Add(cartographicPosition.xy);
144
+ }
145
+
146
+ return cartographicPoints;
147
+ #else
148
+ return emptyList;
149
+ #endif
150
+ }
151
+ }
152
+ }
@@ -0,0 +1,11 @@
1
+ fileFormatVersion: 2
2
+ guid: 01cfd193d3e63e7458cad0835cc96e84
3
+ MonoImporter:
4
+ externalObjects: {}
5
+ serializedVersion: 2
6
+ defaultReferences: []
7
+ executionOrder: 0
8
+ icon: {instanceID: 0}
9
+ userData:
10
+ assetBundleName:
11
+ assetBundleVariant:
@@ -0,0 +1,343 @@
1
+ using Reinterop;
2
+ using System;
3
+ using System.Collections;
4
+ using System.Collections.Generic;
5
+ using UnityEngine;
6
+ using UnityEngine.SceneManagement;
7
+ using UnityEngine.Networking;
8
+
9
+ #if UNITY_EDITOR
10
+ using UnityEditor.SceneManagement;
11
+ #endif
12
+
13
+ namespace CesiumForUnity
14
+ {
15
+ /// <summary>
16
+ /// Represents an HTML element, either text or an image, that may also be hyperlinked.
17
+ /// This abstraction allows HTML parts of a credit to be converted to the desired UI elements
18
+ /// by a UI implementation.
19
+ /// </summary>
20
+ internal class CesiumCreditComponent
21
+ {
22
+ private string _text;
23
+ private string _link;
24
+ private int _imageId = -1;
25
+
26
+ /// <summary>
27
+ /// The text of this credit component. May be empty.
28
+ /// </summary>
29
+ public string text
30
+ {
31
+ get => this._text;
32
+ }
33
+
34
+ /// <summary>
35
+ /// The link used by this credit component. May be empty.
36
+ /// If the UI representation of this component is clicked, it should open this link.
37
+ /// </summary>
38
+ public string link
39
+ {
40
+ get => this._link;
41
+ }
42
+
43
+ /// <summary>
44
+ /// The ID of the image represented by this credit component.
45
+ /// </summary>
46
+ /// <remarks>
47
+ /// This ID corresponds to the index of the image in <see cref="CesiumCreditSystem.images"/>.
48
+ /// If it is -1, this component does not contain an image.
49
+ /// </remarks>
50
+ public int imageId
51
+ {
52
+ get => this._imageId;
53
+ }
54
+
55
+ public CesiumCreditComponent(string text, string link, int imageId)
56
+ {
57
+ this._text = text;
58
+ this._link = link;
59
+ this._imageId = imageId;
60
+ }
61
+ }
62
+
63
+ /// <summary>
64
+ /// Represents an HTML credit from a tileset or raster overlay. This abstracts an HTML string
65
+ /// into multiple <see cref="CesiumCreditComponent"/>s for UI rendering.
66
+ /// </summary>
67
+ internal class CesiumCredit
68
+ {
69
+ private List<CesiumCreditComponent> _components;
70
+
71
+ /// <summary>
72
+ /// The <see cref="CesiumCreditComponent"/>s that make up this credit.
73
+ /// </summary>
74
+ public List<CesiumCreditComponent> components
75
+ {
76
+ get => this._components;
77
+ }
78
+
79
+ public CesiumCredit() : this(new List<CesiumCreditComponent>())
80
+ { }
81
+
82
+ public CesiumCredit(List<CesiumCreditComponent> components)
83
+ {
84
+ this._components = components;
85
+ }
86
+ }
87
+
88
+ /// <summary>
89
+ /// Manages credits / attribution for <see cref="Cesium3DTileset"/> and <see cref="CesiumRasterOverlay"/>.
90
+ /// </summary>
91
+ [ExecuteInEditMode]
92
+ [ReinteropNativeImplementation("CesiumForUnityNative::CesiumCreditSystemImpl", "CesiumCreditSystemImpl.h")]
93
+ [AddComponentMenu("Cesium/Cesium Credit System")]
94
+ [IconAttribute("Packages/com.cesium.unity/Editor/Resources/Cesium-24x24.png")]
95
+ public partial class CesiumCreditSystem : MonoBehaviour
96
+ {
97
+ private static CesiumCreditSystem _defaultCreditSystem;
98
+
99
+ private List<CesiumCredit> _onScreenCredits;
100
+ private List<CesiumCredit> _popupCredits;
101
+ private List<Texture2D> _images;
102
+ private int _numLoadingImages = 0;
103
+
104
+ const string base64Prefix = "data:image/png;base64,";
105
+ const string defaultName = "CesiumCreditSystemDefault";
106
+ const string creditSystemPrefabName = "CesiumCreditSystem";
107
+
108
+ #region Fields and Events
109
+ /// <summary>
110
+ /// The current on-screen credits, represented as <see cref="CesiumCredit"/>s.
111
+ /// </summary>
112
+ internal List<CesiumCredit> onScreenCredits
113
+ {
114
+ get => this._onScreenCredits;
115
+ }
116
+
117
+ /// <summary>
118
+ /// The credits to be displayed in the "Data Attribution" panel,
119
+ /// represented as <see cref="CesiumCredit"/>s.
120
+ /// </summary>
121
+ internal List<CesiumCredit> popupCredits
122
+ {
123
+ get => this._popupCredits;
124
+ }
125
+
126
+ /// <summary>
127
+ /// The images loaded by this credit system.
128
+ /// </summary>
129
+ internal List<Texture2D> images
130
+ {
131
+ get => this._images;
132
+ }
133
+
134
+ /// <summary>
135
+ /// Encapsulates a method that receives the on-screen and popup credits in <see cref="CesiumCredit"/>
136
+ /// form. This can be used to create UI components for the credits after they have been updated.
137
+ /// </summary>
138
+ /// <param name="onScreenCredits">The on-screen credits.</param>
139
+ /// <param name="onPopupCredits">The popup credits.</param>
140
+ internal delegate void CreditsUpdateDelegate(List<CesiumCredit> onScreenCredits, List<CesiumCredit> onPopupCredits);
141
+
142
+ /// <summary>
143
+ /// An event that is raised when credits have been updated by the credit system. This is
144
+ /// only raised when the credits in view have actually changed.
145
+ /// </summary>
146
+ /// <remarks>
147
+ /// If the credit system is loading any images for its credits, the update will not be broadcasted
148
+ /// until all image loads are complete.
149
+ /// </remarks>
150
+ internal event CreditsUpdateDelegate OnCreditsUpdate;
151
+ #endregion
152
+
153
+ #region Unity Messages
154
+
155
+ private void OnEnable()
156
+ {
157
+ this._onScreenCredits = new List<CesiumCredit>();
158
+ this._popupCredits = new List<CesiumCredit>();
159
+ this._images = new List<Texture2D>();
160
+
161
+ Cesium3DTileset.OnSetShowCreditsOnScreen += this.ForceUpdateCredits;
162
+ #if UNITY_EDITOR
163
+ EditorSceneManager.sceneClosing += HandleClosingSceneView;
164
+ #endif
165
+ }
166
+
167
+ private void Update()
168
+ {
169
+ this.UpdateCredits(false);
170
+ }
171
+
172
+ private void OnDestroy()
173
+ {
174
+ Cesium3DTileset.OnSetShowCreditsOnScreen -= this.ForceUpdateCredits;
175
+
176
+ for (int i = 0, count = this._images.Count; i < count; i++)
177
+ {
178
+ if (this._images != null)
179
+ {
180
+ UnityLifetime.Destroy(this._images[i]);
181
+ }
182
+ }
183
+
184
+ this._images.Clear();
185
+
186
+ if (_defaultCreditSystem == this)
187
+ {
188
+ _defaultCreditSystem = null;
189
+ }
190
+ }
191
+
192
+ /// <summary>
193
+ /// This handles the destruction of the credit system whenever the application is quit
194
+ /// from a built executable or from play mode.
195
+ /// </summary>
196
+ private void OnApplicationQuit()
197
+ {
198
+ UnityLifetime.Destroy(this.gameObject);
199
+ }
200
+ #endregion
201
+
202
+ /// <summary>
203
+ /// Forces the credits to update, bypassing any performance optimizations in play.
204
+ /// This ensures the credit system accounts for changes to the credits, e.g. if
205
+ /// <see cref="Cesium3DTileset.showCreditsOnScreen"/> is changed on a tileset.</param>
206
+ /// </summary>
207
+ private void ForceUpdateCredits()
208
+ {
209
+ this.UpdateCredits(true);
210
+ }
211
+
212
+ /// <summary>
213
+ /// Updates the underlying native credit system.
214
+ /// </summary>
215
+ /// <param name="forceUpdate">Whether to force the credit system to update.</param>
216
+ private partial void UpdateCredits(bool forceUpdate);
217
+
218
+ internal void BroadcastCreditsUpdate()
219
+ {
220
+ if (this.OnCreditsUpdate != null)
221
+ {
222
+ this.OnCreditsUpdate(this._onScreenCredits, this._popupCredits);
223
+ }
224
+ }
225
+
226
+ /// <summary>
227
+ /// Creates an instance of the default credit system prefab.
228
+ /// </summary>
229
+ /// <remarks>
230
+ /// This prefab comes with a <see cref="CesiumCreditSystemUI"/> component so that
231
+ /// the credits UI is automatically added to the editor and scene. However,
232
+ /// the CesiumCreditSystem class is uncoupled from any UI implementation itself.
233
+ /// </remarks>
234
+ /// <returns>The new CesiumCreditSystem instance.</returns>
235
+ private static CesiumCreditSystem CreateDefaultCreditSystem()
236
+ {
237
+ GameObject creditSystemPrefab = Resources.Load<GameObject>(creditSystemPrefabName);
238
+ GameObject creditSystemGameObject = UnityEngine.Object.Instantiate(creditSystemPrefab);
239
+ creditSystemGameObject.name = defaultName;
240
+ creditSystemGameObject.hideFlags = HideFlags.HideAndDontSave;
241
+
242
+ return creditSystemGameObject.GetComponent<CesiumCreditSystem>();
243
+ }
244
+
245
+ /// <summary>
246
+ /// Gets the default credit system, or creates a new default credit system instance if none exist.
247
+ /// </summary>
248
+ /// <returns>The default CesiumCreditSystem instance.</returns>
249
+ internal static CesiumCreditSystem GetDefaultCreditSystem()
250
+ {
251
+ if (_defaultCreditSystem == null)
252
+ {
253
+ CesiumCreditSystem[] creditSystems = Resources.FindObjectsOfTypeAll<CesiumCreditSystem>();
254
+ for (int i = 0; i < creditSystems.Length; i++)
255
+ {
256
+ if (creditSystems[i].gameObject.name == defaultName)
257
+ {
258
+ _defaultCreditSystem = creditSystems[i];
259
+ break;
260
+ }
261
+ }
262
+ }
263
+
264
+ if (_defaultCreditSystem == null)
265
+ {
266
+ _defaultCreditSystem = CreateDefaultCreditSystem();
267
+ }
268
+
269
+ return _defaultCreditSystem;
270
+ }
271
+
272
+ internal bool HasLoadingImages()
273
+ {
274
+ return this._numLoadingImages > 0;
275
+ }
276
+
277
+ internal IEnumerator LoadImage(string url)
278
+ {
279
+ int index = this._images.Count;
280
+
281
+ // Initialize a texture of arbitrary size as a placeholder,
282
+ // so that when other images are loaded, their IDs align properly
283
+ // with the current list of images.
284
+ Texture2D texture = new Texture2D(1, 1);
285
+ this._images.Add(texture);
286
+
287
+ if (url.LastIndexOf(base64Prefix, base64Prefix.Length) == 0)
288
+ {
289
+ // Load an image from a string that contains the
290
+ // "data:image/png;base64," prefix
291
+ string byteString = url.Substring(base64Prefix.Length);
292
+ byte[] bytes = Convert.FromBase64String(byteString);
293
+ if (!texture.LoadImage(bytes))
294
+ {
295
+ Debug.Log("Could not parse image from base64 string.");
296
+ }
297
+ }
298
+ else
299
+ {
300
+ // Load an image from a URL.
301
+ UnityWebRequest request = UnityWebRequestTexture.GetTexture(url);
302
+ this._numLoadingImages++;
303
+ yield return request.SendWebRequest();
304
+
305
+ if (request.result == UnityWebRequest.Result.ConnectionError ||
306
+ request.result == UnityWebRequest.Result.ProtocolError)
307
+ {
308
+ Debug.Log(request.error);
309
+ }
310
+ else
311
+ {
312
+ texture = ((DownloadHandlerTexture)request.downloadHandler).texture;
313
+
314
+ Texture2D placeholderTexture = this._images[index];
315
+ this._images[index] = texture;
316
+ UnityLifetime.Destroy(placeholderTexture);
317
+ }
318
+
319
+ this._numLoadingImages--;
320
+ }
321
+
322
+ texture.wrapMode = TextureWrapMode.Clamp;
323
+ }
324
+
325
+
326
+ #if UNITY_EDITOR
327
+ /// <summary>
328
+ /// This handles the destruction of the credit system between scene switches in the Unity Editor.
329
+ /// Without this, the credit system will live between instances and won't properly render the
330
+ /// current scene's credits.
331
+ /// </summary>
332
+ /// <param name="scene">The scene.</param>
333
+ /// <param name="removingScene">Whether or not the closing scene is also being removed.</param>
334
+ private static void HandleClosingSceneView(Scene scene, bool removingScene)
335
+ {
336
+ if (_defaultCreditSystem != null && _defaultCreditSystem.gameObject.scene == scene)
337
+ {
338
+ UnityLifetime.Destroy(_defaultCreditSystem.gameObject);
339
+ }
340
+ }
341
+ #endif
342
+ }
343
+ }
@@ -0,0 +1,11 @@
1
+ fileFormatVersion: 2
2
+ guid: 6ad7d034075e67d4d8e4442eee83f1bd
3
+ MonoImporter:
4
+ externalObjects: {}
5
+ serializedVersion: 2
6
+ defaultReferences: []
7
+ executionOrder: 0
8
+ icon: {instanceID: 0}
9
+ userData:
10
+ assetBundleName:
11
+ assetBundleVariant: