ohzi-core 8.0.2 → 9.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (210) hide show
  1. package/build/index.module.js +1 -1
  2. package/build/index.module.js.map +1 -1
  3. package/package.json +1 -1
  4. package/src/BaseApplication.js +3 -1
  5. package/src/Browser.js +2 -1
  6. package/src/CameraManager.js +14 -1
  7. package/src/Capabilities.js +2 -1
  8. package/src/Configuration.js +2 -1
  9. package/src/CustomBezierCurve.js +3 -1
  10. package/src/Debug.js +15 -11
  11. package/src/EventManager.js +2 -1
  12. package/src/Graphics.js +15 -12
  13. package/src/Initializer.js +19 -18
  14. package/src/Input.js +3 -2
  15. package/src/KeyboardInput.js +3 -1
  16. package/src/OS.js +2 -1
  17. package/src/OScreen.js +2 -1
  18. package/src/OrthographicCamera.js +4 -2
  19. package/src/PerspectiveCamera.js +4 -2
  20. package/src/ReflectionPlaneContext.js +2 -1
  21. package/src/RenderLayers.js +3 -1
  22. package/src/RenderLoop.js +11 -9
  23. package/src/RenderOrder.js +3 -1
  24. package/src/ResourceContainer.js +3 -2
  25. package/src/SceneManager.js +2 -1
  26. package/src/Screen.js +3 -2
  27. package/src/Time.js +2 -1
  28. package/src/UI.js +5 -4
  29. package/src/action_sequencer/ActionEvent.js +4 -2
  30. package/src/action_sequencer/ActionInterpolator.js +4 -2
  31. package/src/action_sequencer/ActionSequencer.js +4 -2
  32. package/src/action_sequencer/NumberInterpolator.js +5 -3
  33. package/src/action_sequencer/VectorInterpolator.js +4 -2
  34. package/src/blitter_index.js +5 -5
  35. package/src/canvas_drawer/CanvasDrawer.js +3 -1
  36. package/src/canvas_drawer/MultiLineTextDrawer.js +4 -2
  37. package/src/canvas_drawer/SimpleTextDrawer.js +4 -2
  38. package/src/components/AudioClip.js +3 -1
  39. package/src/components/AxisHelper.js +3 -1
  40. package/src/components/BaseObject.js +3 -1
  41. package/src/components/EdgeMesh.js +3 -1
  42. package/src/components/GeometryEdgeVisualizer.js +5 -2
  43. package/src/components/Grid.js +5 -2
  44. package/src/components/Line.js +3 -1
  45. package/src/components/MultiLinePath.js +4 -2
  46. package/src/components/MultiLineText2D.js +4 -2
  47. package/src/components/ObjectAxis.js +4 -2
  48. package/src/components/ObjectOrientedBoundingBox.js +3 -1
  49. package/src/components/PlaneHelper.js +3 -1
  50. package/src/components/Shape2D.js +4 -2
  51. package/src/components/Shape3D.js +4 -2
  52. package/src/components/Text2D.js +5 -3
  53. package/src/components/UIElement.js +11 -9
  54. package/src/components/UpdatableMaterialMesh.js +3 -1
  55. package/src/components/WorldImage.js +3 -1
  56. package/src/components/mouse_interactors/ObjectRotator.js +6 -4
  57. package/src/components/sdf_text/SDFText.js +4 -2
  58. package/src/components/sdf_text/SDFTextBatch.js +6 -4
  59. package/src/components/sdf_text/TextGlyph.js +3 -1
  60. package/src/data_textures/CustomDataTexture.js +3 -1
  61. package/src/data_textures/RGBADataTexture.js +4 -2
  62. package/src/data_textures/RGBAFloatDataTexture.js +4 -2
  63. package/src/data_textures/RGBDataTexture.js +4 -2
  64. package/src/data_textures/RGBFloatDataTexture.js +4 -2
  65. package/src/editor/ManipulatorHandle.js +6 -4
  66. package/src/editor/ObjectEditor.js +6 -4
  67. package/src/editor/ObjectManipulator.js +6 -4
  68. package/src/editor/ObjectPicker.js +5 -3
  69. package/src/gpu_particles/GPUParticleSystem.js +4 -2
  70. package/src/gpu_particles/ParticleAttribute.js +5 -3
  71. package/src/gpu_particles/ParticlePositionAttribute.js +5 -3
  72. package/src/html_utilities/CSSAnimator.js +6 -4
  73. package/src/html_utilities/css_animator_states/Animating.js +6 -4
  74. package/src/html_utilities/css_animator_states/Idle.js +3 -1
  75. package/src/index.js +112 -110
  76. package/src/materials/AddMaterial.js +5 -2
  77. package/src/materials/AlphaFilterMaterial.js +5 -2
  78. package/src/materials/BaseShaderMaterial.js +3 -1
  79. package/src/materials/BlitMaterial.js +3 -1
  80. package/src/materials/BloomComposeMaterial.js +6 -4
  81. package/src/materials/BoxBlurMaterial.js +5 -2
  82. package/src/materials/ClearAlphaMaterial.js +5 -3
  83. package/src/materials/ClearColorMaterial.js +5 -3
  84. package/src/materials/ClearDepthNormalMaterial.js +5 -2
  85. package/src/materials/DeferredRendererComposeMaterial.js +5 -2
  86. package/src/materials/DepthNormalMaterial.js +3 -1
  87. package/src/materials/DisplayNormalTextureMaterial.js +5 -2
  88. package/src/materials/DualFilteringBlurMaterial.js +5 -2
  89. package/src/materials/FXAAMaterial.js +5 -3
  90. package/src/materials/GaussianBlurMaterial.js +6 -2
  91. package/src/materials/LuminosityHighPassMaterial.js +6 -2
  92. package/src/materials/MedianFilterMaterial.js +5 -2
  93. package/src/materials/NormalMaterial.js +3 -1
  94. package/src/materials/SDFScreenTextMaterial.js +5 -2
  95. package/src/materials/SDFTextMaterial.js +6 -3
  96. package/src/materials/SSAOComposeMaterial.js +5 -2
  97. package/src/materials/SSAOMaterial.js +7 -3
  98. package/src/materials/ScreenSpaceTextureMaterial.js +4 -2
  99. package/src/materials/UIElementMaterial.js +6 -3
  100. package/src/materials/UnrealBloomComposeMaterial.js +6 -2
  101. package/src/materials/UnrealBlurMaterial.js +5 -2
  102. package/src/materials/UnrealComposeMaterial.js +5 -2
  103. package/src/materials/ViewPositionMaterial.js +3 -1
  104. package/src/materials/deferred/DeferredPointLightMaterial.js +5 -2
  105. package/src/materials/gpu_particles/AttributeUpdateMaterial.js +8 -4
  106. package/src/materials/gpu_particles/BasicParticleMaterial.js +3 -1
  107. package/src/materials/gpu_particles/ParticleStorageMaterial.js +4 -1
  108. package/src/materials/gpu_particles/PositionStorageMaterial.js +5 -4
  109. package/src/object_pool/Pool.js +3 -1
  110. package/src/primitives/Arrow.js +3 -1
  111. package/src/primitives/Cube.js +3 -1
  112. package/src/primitives/HorizontalPlane.js +3 -1
  113. package/src/primitives/Sphere.js +3 -1
  114. package/src/primitives/VerticalPlane.js +3 -1
  115. package/src/raycast/GroupRaycaster.js +7 -5
  116. package/src/raycast/PlaneDragResolver.js +6 -4
  117. package/src/raycast/PlaneRaycastResolver.js +3 -1
  118. package/src/raycast/PlaneRaycaster.js +5 -3
  119. package/src/raycast/RaycastResolver.js +3 -1
  120. package/src/raycast/SurfaceDragResolver.js +6 -4
  121. package/src/raycast/states/BaseState.js +3 -1
  122. package/src/raycast/states/IdleState.js +5 -3
  123. package/src/raycast/states/OnRaycastEnter.js +5 -3
  124. package/src/raycast/states/OnRaycastExit.js +5 -3
  125. package/src/raycast/states/OnRaycastHover.js +5 -3
  126. package/src/render_mode/BaseRender.js +3 -1
  127. package/src/render_mode/BloomRender.js +10 -8
  128. package/src/render_mode/DebugNormalsRender.js +8 -6
  129. package/src/render_mode/DeferredRender.js +10 -8
  130. package/src/render_mode/NormalAORender.js +13 -11
  131. package/src/render_mode/NormalRender.js +7 -5
  132. package/src/render_mode/OutlineRender.js +6 -3
  133. package/src/render_mode/PlanarReflectionsRender.js +9 -6
  134. package/src/render_mode/TransparencyMixRender.js +8 -4
  135. package/src/render_mode/UnrealBloomRender.js +11 -9
  136. package/src/render_mode/VRRender.js +71 -0
  137. package/src/render_utilities/Blitter.js +4 -2
  138. package/src/render_utilities/Blurrer.js +5 -3
  139. package/src/render_utilities/DepthAndNormalsRenderer.js +7 -5
  140. package/src/render_utilities/DualFilteringBlurrer.js +6 -4
  141. package/src/render_utilities/GaussianBlurrer.js +6 -4
  142. package/src/render_utilities/MedianFilter.js +5 -3
  143. package/src/render_utilities/ViewPositionRenderer.js +7 -5
  144. package/src/resource_loader/AbstractLoader.js +5 -3
  145. package/src/resource_loader/AsyncTextureLoader.js +4 -2
  146. package/src/resource_loader/AudioLoader.js +5 -3
  147. package/src/resource_loader/BasisLoader.js +4 -2
  148. package/src/resource_loader/CubemapLoader.js +6 -4
  149. package/src/resource_loader/DAELoader.js +6 -4
  150. package/src/resource_loader/DDSLoader.js +6 -4
  151. package/src/resource_loader/FileLoader.js +6 -4
  152. package/src/resource_loader/FontLoader.js +4 -2
  153. package/src/resource_loader/GLTFDRACOLoader.js +6 -4
  154. package/src/resource_loader/GLTFLoader.js +6 -4
  155. package/src/resource_loader/HDRCubeTextureLoader.js +6 -4
  156. package/src/resource_loader/JSONLoader.js +4 -2
  157. package/src/resource_loader/OBJLoader.js +6 -4
  158. package/src/resource_loader/PointArrayLoader.js +8 -6
  159. package/src/resource_loader/RGBETextureLoader.js +6 -4
  160. package/src/resource_loader/ResourceBatch.js +4 -2
  161. package/src/resource_loader/SVGLoader.js +6 -4
  162. package/src/resource_loader/TextLoader.js +6 -4
  163. package/src/resource_loader/TextureLoader.js +4 -2
  164. package/src/resource_loader/VideoLoader.js +4 -2
  165. package/src/shaders/anti_aliasing/fxaa.frag +10 -10
  166. package/src/shaders/basic_line/basic_line.vert +1 -1
  167. package/src/static_batcher/BatchedMesh.js +7 -5
  168. package/src/static_batcher/GeometryBatch.js +3 -1
  169. package/src/static_batcher/GeometryBatcher.js +4 -3
  170. package/src/static_batcher/MeshBatcher.js +4 -2
  171. package/src/ui/ui_element_position/ScreenSpacePosition.js +3 -1
  172. package/src/ui/ui_element_position/WorldSpacePosition.js +4 -2
  173. package/src/ui/ui_element_state/OnIdle.js +4 -2
  174. package/src/ui/ui_element_state/OnMouseEnter.js +4 -2
  175. package/src/ui/ui_element_state/OnMouseExit.js +4 -2
  176. package/src/ui/ui_element_state/OnMouseHover.js +4 -2
  177. package/src/ui/ui_element_state/UIElementState.js +3 -1
  178. package/src/utilities/ArrayUtilities.js +3 -1
  179. package/src/utilities/CameraUtilities.js +6 -5
  180. package/src/utilities/EasingFunctions.js +35 -35
  181. package/src/utilities/FrustumPointFitter.js +3 -1
  182. package/src/utilities/GeometryUtilities.js +3 -1
  183. package/src/utilities/HTMLUtilities.js +3 -1
  184. package/src/utilities/ImageUtilities.js +3 -1
  185. package/src/utilities/MeshSampler.js +2 -1
  186. package/src/utilities/ModelUtilities.js +2 -1
  187. package/src/utilities/OMath.js +3 -1
  188. package/src/utilities/ObjectUtilities.js +3 -1
  189. package/src/utilities/OrthographicFrustumPointFitter.js +3 -1
  190. package/src/utilities/PerspectiveFrustumPointFitter.js +5 -2
  191. package/src/utilities/StringUtilities.js +3 -1
  192. package/src/utilities/TimeUtilities.js +3 -1
  193. package/src/utilities/Validation.js +3 -1
  194. package/src/view_components/ApplicationView.js +7 -5
  195. package/src/view_components/ViewComponent.js +5 -3
  196. package/src/view_components/ViewComponentManager.js +3 -2
  197. package/src/view_components/ViewContext.js +2 -1
  198. package/src/view_components/ViewManager.js +4 -3
  199. package/src/view_components/ViewState.js +3 -1
  200. package/src/view_components/transition/ActionSequencerBuilder.js +7 -5
  201. package/src/view_components/transition/DrawIOAnimationSheet.js +3 -1
  202. package/src/view_components/transition/TransitionTable.js +4 -2
  203. package/src/view_components/transition/ViewStateTransitionHandler.js +5 -3
  204. package/types/raycast/states/OnRaycastHover.d.ts +2 -1
  205. package/types/render_mode/DebugNormalsRender.d.ts +2 -1
  206. package/types/resource_loader/GLTFLoader.d.ts +3 -1
  207. package/types/ui/ui_element_state/OnIdle.d.ts +1 -1
  208. package/types/ui/ui_element_state/OnMouseEnter.d.ts +1 -1
  209. package/types/ui/ui_element_state/OnMouseExit.d.ts +1 -1
  210. package/types/view_components/ApplicationView.d.ts +1 -1
@@ -1,4 +1,5 @@
1
- import BlitMaterial from '../materials/BlitMaterial';
1
+ import { BlitMaterial } from '../materials/BlitMaterial';
2
+
2
3
  import frag from '../shaders/ssao/ssao.frag';
3
4
  import vert from '../shaders/ssao/ssao.vert';
4
5
 
@@ -7,8 +8,9 @@ import { Vector3 } from 'three';
7
8
  import { DataTexture } from 'three';
8
9
  import { RGBFormat } from 'three';
9
10
  import { RepeatWrapping } from 'three';
10
- import OMath from '../utilities/OMath';
11
- export default class SSAOMaterial extends BlitMaterial
11
+
12
+ import { OMath } from '../utilities/OMath';
13
+ class SSAOMaterial extends BlitMaterial
12
14
  {
13
15
  constructor()
14
16
  {
@@ -63,3 +65,5 @@ export default class SSAOMaterial extends BlitMaterial
63
65
  return rotation_texture;
64
66
  }
65
67
  }
68
+
69
+ export { SSAOMaterial };
@@ -1,6 +1,6 @@
1
- import BaseShaderMaterial from './BaseShaderMaterial';
1
+ import { BaseShaderMaterial } from './BaseShaderMaterial';
2
2
  import { Vector2 } from 'three';
3
- export default class ScreenSpaceTextureMaterial extends BaseShaderMaterial
3
+ class ScreenSpaceTextureMaterial extends BaseShaderMaterial
4
4
  {
5
5
  constructor(x, y, w, h)
6
6
  {
@@ -63,3 +63,5 @@ export default class ScreenSpaceTextureMaterial extends BaseShaderMaterial
63
63
  this.uniforms._ScreenSize.value.set(w, h);
64
64
  }
65
65
  }
66
+
67
+ export { ScreenSpaceTextureMaterial };
@@ -1,13 +1,14 @@
1
1
  import vert from '../shaders/ui_element/ui_element.vert';
2
2
  import frag from '../shaders/ui_element/ui_element.frag';
3
- import BaseShaderMaterial from '../materials/BaseShaderMaterial';
3
+
4
+ import { BaseShaderMaterial } from '../materials/BaseShaderMaterial';
4
5
 
5
6
  import { Vector2 } from 'three';
6
7
  import { Vector3 } from 'three';
7
8
 
8
- import OScreen from '../OScreen';
9
+ import { OScreen } from '../OScreen';
9
10
 
10
- export default class UIElementMaterial extends BaseShaderMaterial
11
+ class UIElementMaterial extends BaseShaderMaterial
11
12
  {
12
13
  constructor(intensity = 1)
13
14
  {
@@ -25,3 +26,5 @@ export default class UIElementMaterial extends BaseShaderMaterial
25
26
  this.depthTest = false;
26
27
  }
27
28
  }
29
+
30
+ export { UIElementMaterial };
@@ -1,7 +1,9 @@
1
- import BlitMaterial from './BlitMaterial';
1
+ import { BlitMaterial } from './BlitMaterial';
2
+
2
3
  import frag from '../shaders/gaussian_blur/unreal_bloom_compose.frag';
4
+
3
5
  import { Color } from 'three';
4
- export default class UnrealBloomComposeMaterial extends BlitMaterial
6
+ class UnrealBloomComposeMaterial extends BlitMaterial
5
7
  {
6
8
  constructor(nMips)
7
9
  {
@@ -93,3 +95,5 @@ export default class UnrealBloomComposeMaterial extends BlitMaterial
93
95
  this.uniforms.bloomTintColors.value[4].set(col_string);
94
96
  }
95
97
  }
98
+
99
+ export { UnrealBloomComposeMaterial };
@@ -1,9 +1,10 @@
1
- import BlitMaterial from '../materials/BlitMaterial';
1
+ import { BlitMaterial } from '../materials/BlitMaterial';
2
+
2
3
  import frag from '../shaders/unreal_blur/unreal_blur.frag';
3
4
 
4
5
  import { Vector2 } from 'three';
5
6
 
6
- export default class UnrealBlurMaterial extends BlitMaterial
7
+ class UnrealBlurMaterial extends BlitMaterial
7
8
  {
8
9
  constructor(kernel_radius)
9
10
  {
@@ -15,3 +16,5 @@ export default class UnrealBlurMaterial extends BlitMaterial
15
16
  this.uniforms._SampleDir = { value: new Vector2(0.5, 0.5) };
16
17
  }
17
18
  }
19
+
20
+ export { UnrealBlurMaterial };
@@ -1,7 +1,8 @@
1
- import BlitMaterial from '../materials/BlitMaterial';
1
+ import { BlitMaterial } from '../materials/BlitMaterial';
2
+
2
3
  import frag from '../shaders/unreal_blur/unreal_compose.frag';
3
4
 
4
- export default class UnrealComposeMaterial extends BlitMaterial
5
+ class UnrealComposeMaterial extends BlitMaterial
5
6
  {
6
7
  constructor(nMips)
7
8
  {
@@ -22,3 +23,5 @@ export default class UnrealComposeMaterial extends BlitMaterial
22
23
  this.uniforms.bloomRadius = { value: 0.0 };
23
24
  }
24
25
  }
26
+
27
+ export { UnrealComposeMaterial };
@@ -3,7 +3,7 @@ import vert from '../shaders/write_view_position/write_view_position.vert';
3
3
 
4
4
  import { ShaderMaterial } from 'three';
5
5
 
6
- export default class ViewPositionMaterial extends ShaderMaterial
6
+ class ViewPositionMaterial extends ShaderMaterial
7
7
  {
8
8
  constructor()
9
9
  {
@@ -15,3 +15,5 @@ export default class ViewPositionMaterial extends ShaderMaterial
15
15
  });
16
16
  }
17
17
  }
18
+
19
+ export { ViewPositionMaterial };
@@ -1,12 +1,13 @@
1
1
  import vert from '../../shaders/deferred/point_light.vert';
2
2
  import frag from '../../shaders/deferred/point_light.frag';
3
- import BaseShaderMaterial from '../../materials/BaseShaderMaterial';
3
+
4
+ import { BaseShaderMaterial } from '../../materials/BaseShaderMaterial';
4
5
 
5
6
  import { Matrix4 } from 'three';
6
7
  import { AdditiveBlending } from 'three';
7
8
  import { BackSide } from 'three';
8
9
 
9
- export default class DeferredPointLightMaterial extends BaseShaderMaterial
10
+ class DeferredPointLightMaterial extends BaseShaderMaterial
10
11
  {
11
12
  constructor(intensity = 1)
12
13
  {
@@ -37,3 +38,5 @@ export default class DeferredPointLightMaterial extends BaseShaderMaterial
37
38
  this.uniforms._AlbedoTex.value = rt.texture;
38
39
  }
39
40
  }
41
+
42
+ export { DeferredPointLightMaterial };
@@ -1,13 +1,15 @@
1
- import BlitMaterial from '../../materials/BlitMaterial';
1
+ import { BlitMaterial } from '../../materials/BlitMaterial';
2
+
2
3
  import frag from '../../shaders/gpu_particles/update/basic_update.frag';
3
- import Time from '../../Time';
4
4
 
5
- import common_utils from '../../shaders/gpu_particles/common_utils';
5
+ import { Time } from '../../Time';
6
+
7
+ import { common_utils } from '../../shaders/gpu_particles/common_utils';
6
8
 
7
9
  import { Vector2 } from 'three';
8
10
  import { ShaderChunk } from 'three';
9
11
 
10
- export default class AttributeUpdateMaterial extends BlitMaterial
12
+ class AttributeUpdateMaterial extends BlitMaterial
11
13
  {
12
14
  constructor(custom_frag)
13
15
  {
@@ -31,3 +33,5 @@ export default class AttributeUpdateMaterial extends BlitMaterial
31
33
  this.multiplier = val;
32
34
  }
33
35
  }
36
+
37
+ export { AttributeUpdateMaterial };
@@ -3,7 +3,7 @@ import frag from '../../shaders/gpu_particles/visualize/visualize.frag';
3
3
 
4
4
  import { ShaderMaterial } from 'three';
5
5
 
6
- export default class BasicParticleMaterial extends ShaderMaterial
6
+ class BasicParticleMaterial extends ShaderMaterial
7
7
  {
8
8
  constructor()
9
9
  {
@@ -21,3 +21,5 @@ export default class BasicParticleMaterial extends ShaderMaterial
21
21
  });
22
22
  }
23
23
  }
24
+
25
+ export { BasicParticleMaterial };
@@ -1,9 +1,10 @@
1
1
  import frag from '../../shaders/gpu_particles/generic_storage.frag';
2
+
2
3
  import { ShaderMaterial } from 'three';
3
4
  import { NoBlending } from 'three';
4
5
  import { AlwaysDepth } from 'three';
5
6
 
6
- export default class ParticleStorageMaterial extends ShaderMaterial
7
+ class ParticleStorageMaterial extends ShaderMaterial
7
8
  {
8
9
  constructor()
9
10
  {
@@ -32,3 +33,5 @@ export default class ParticleStorageMaterial extends ShaderMaterial
32
33
  });
33
34
  }
34
35
  }
36
+
37
+ export { ParticleStorageMaterial };
@@ -1,6 +1,6 @@
1
- import ParticleStorageMaterial from '../../materials/gpu_particles/ParticleStorageMaterial';
1
+ import { ParticleStorageMaterial } from '../../materials/gpu_particles/ParticleStorageMaterial';
2
2
 
3
- export default class PositionStorageMaterial extends ParticleStorageMaterial
3
+ class PositionStorageMaterial extends ParticleStorageMaterial
4
4
  {
5
5
  constructor()
6
6
  {
@@ -9,7 +9,6 @@ export default class PositionStorageMaterial extends ParticleStorageMaterial
9
9
  varying vec4 value;
10
10
 
11
11
  attribute vec2 storage_uv;
12
-
13
12
 
14
13
  void main()
15
14
  {
@@ -18,8 +17,10 @@ export default class PositionStorageMaterial extends ParticleStorageMaterial
18
17
 
19
18
  value = vec4(position.xyz, 1.0);
20
19
  }
21
-
20
+
22
21
  `;
23
22
  super(vert);
24
23
  }
25
24
  }
25
+
26
+ export { PositionStorageMaterial };
@@ -1,4 +1,4 @@
1
- export default class Pool
1
+ class Pool
2
2
  {
3
3
  constructor()
4
4
  {
@@ -71,3 +71,5 @@ export default class Pool
71
71
  console.error('__create not implemented');
72
72
  }
73
73
  }
74
+
75
+ export { Pool };
@@ -5,7 +5,7 @@ import { Vector3, Mesh } from 'three';
5
5
 
6
6
  import * as BufferGeometryUtils from 'three/examples/jsm/utils/BufferGeometryUtils.js';
7
7
 
8
- export default class Arrow extends Mesh
8
+ class Arrow extends Mesh
9
9
  {
10
10
  constructor(color, length, dir)
11
11
  {
@@ -55,3 +55,5 @@ export default class Arrow extends Mesh
55
55
  return this.scale.z;
56
56
  }
57
57
  }
58
+
59
+ export { Arrow };
@@ -3,7 +3,7 @@ import { Vector3, Mesh } from 'three';
3
3
  import { BoxGeometry } from 'three';
4
4
  import { MeshBasicMaterial } from 'three';
5
5
 
6
- export default class Cube extends Mesh
6
+ class Cube extends Mesh
7
7
  {
8
8
  constructor(size, segments, color)
9
9
  {
@@ -15,3 +15,5 @@ export default class Cube extends Mesh
15
15
  super(geometry, material);
16
16
  }
17
17
  }
18
+
19
+ export { Cube };
@@ -2,7 +2,7 @@ import { Mesh } from 'three';
2
2
  import { MeshBasicMaterial } from 'three';
3
3
  import { PlaneGeometry } from 'three';
4
4
 
5
- export default class HorizontalPlane extends Mesh
5
+ class HorizontalPlane extends Mesh
6
6
  {
7
7
  constructor(width, height, color, material)
8
8
  {
@@ -16,3 +16,5 @@ export default class HorizontalPlane extends Mesh
16
16
  super(geometry, material);
17
17
  }
18
18
  }
19
+
20
+ export { HorizontalPlane };
@@ -2,7 +2,7 @@ import { Mesh } from 'three';
2
2
  import { SphereBufferGeometry } from 'three';
3
3
  import { MeshBasicMaterial } from 'three';
4
4
 
5
- export default class Sphere extends Mesh
5
+ class Sphere extends Mesh
6
6
  {
7
7
  constructor(radius, color)
8
8
  {
@@ -13,3 +13,5 @@ export default class Sphere extends Mesh
13
13
  super(geometry, material);
14
14
  }
15
15
  }
16
+
17
+ export { Sphere };
@@ -2,7 +2,7 @@ import { Mesh } from 'three';
2
2
  import { PlaneGeometry } from 'three';
3
3
  import { MeshBasicMaterial } from 'three';
4
4
 
5
- export default class VerticalPlane extends Mesh
5
+ class VerticalPlane extends Mesh
6
6
  {
7
7
  constructor(width, height, color, material)
8
8
  {
@@ -15,3 +15,5 @@ export default class VerticalPlane extends Mesh
15
15
  super(geometry, material);
16
16
  }
17
17
  }
18
+
19
+ export { VerticalPlane };
@@ -1,11 +1,11 @@
1
- import CameraManager from '../CameraManager';
2
- import Input from '../Input';
3
- import RaycastResolver from './RaycastResolver';
4
- import IdleState from './states/IdleState';
1
+ import { CameraManager } from '../CameraManager';
2
+ import { Input } from '../Input';
3
+ import { RaycastResolver } from './RaycastResolver';
4
+ import { IdleState } from './states/IdleState';
5
5
 
6
6
  import { Raycaster } from 'three';
7
7
 
8
- export default class GroupRaycaster
8
+ class GroupRaycaster
9
9
  {
10
10
  constructor(raycastee_group, raycast_resolver, camera)
11
11
  {
@@ -39,3 +39,5 @@ export default class GroupRaycaster
39
39
  this.current_state.on_enter(this);
40
40
  }
41
41
  }
42
+
43
+ export { GroupRaycaster };
@@ -1,8 +1,8 @@
1
- import PlaneRaycaster from './PlaneRaycaster';
2
- import PlaneRaycastResolver from './PlaneRaycastResolver';
3
- import Input from '../Input';
1
+ import { PlaneRaycaster } from './PlaneRaycaster';
2
+ import { PlaneRaycastResolver } from './PlaneRaycastResolver';
3
+ import { Input } from '../Input';
4
4
 
5
- export default class PlaneDragResolver extends PlaneRaycastResolver
5
+ class PlaneDragResolver extends PlaneRaycastResolver
6
6
  {
7
7
  constructor()
8
8
  {
@@ -87,3 +87,5 @@ export default class PlaneDragResolver extends PlaneRaycastResolver
87
87
  this.on_update();
88
88
  }
89
89
  }
90
+
91
+ export { PlaneDragResolver };
@@ -1,4 +1,4 @@
1
- export default class PlaneRaycastResolver
1
+ class PlaneRaycastResolver
2
2
  {
3
3
  constructor()
4
4
  {
@@ -20,3 +20,5 @@ export default class PlaneRaycastResolver
20
20
  // console.log("on exit");
21
21
  }
22
22
  }
23
+
24
+ export { PlaneRaycastResolver };
@@ -1,11 +1,11 @@
1
1
 
2
- import PlaneRaycastResolver from './PlaneRaycastResolver';
3
- import CameraUtilities from '../utilities/CameraUtilities';
2
+ import { PlaneRaycastResolver } from './PlaneRaycastResolver';
3
+ import { CameraUtilities } from '../utilities/CameraUtilities';
4
4
 
5
5
  import { Raycaster } from 'three';
6
6
  import { Vector3 } from 'three';
7
7
 
8
- export default class PlaneRaycaster
8
+ class PlaneRaycaster
9
9
  {
10
10
  constructor(raycast_resolver)
11
11
  {
@@ -21,3 +21,5 @@ export default class PlaneRaycaster
21
21
  this.raycast_resolver.on_hover(this.current_intersected_point);
22
22
  }
23
23
  }
24
+
25
+ export { PlaneRaycaster };
@@ -1,4 +1,4 @@
1
- export default class RaycastResolver
1
+ class RaycastResolver
2
2
  {
3
3
  constructor()
4
4
  {
@@ -20,3 +20,5 @@ export default class RaycastResolver
20
20
  // console.log("on exit");
21
21
  }
22
22
  }
23
+
24
+ export { RaycastResolver };
@@ -1,8 +1,8 @@
1
- import RaycastResolver from './RaycastResolver';
2
- import GroupRaycaster from './GroupRaycaster';
3
- import Input from '../Input';
1
+ import { RaycastResolver } from './RaycastResolver';
2
+ import { GroupRaycaster } from './GroupRaycaster';
3
+ import { Input } from '../Input';
4
4
 
5
- export default class SurfaceDragResolver extends RaycastResolver
5
+ class SurfaceDragResolver extends RaycastResolver
6
6
  {
7
7
  constructor(surface_mesh)
8
8
  {
@@ -75,3 +75,5 @@ export default class SurfaceDragResolver extends RaycastResolver
75
75
  this._on_update();
76
76
  }
77
77
  }
78
+
79
+ export { SurfaceDragResolver };
@@ -1,4 +1,4 @@
1
- export default class BaseState
1
+ class BaseState
2
2
  {
3
3
  constructor()
4
4
  {
@@ -14,3 +14,5 @@ export default class BaseState
14
14
  on_exit(group_raycaster_context)
15
15
  {}
16
16
  }
17
+
18
+ export { BaseState };
@@ -1,6 +1,6 @@
1
- import OnRaycastEnter from './OnRaycastEnter';
2
- import BaseState from './BaseState';
3
- export default class IdleState extends BaseState
1
+ import { OnRaycastEnter } from './OnRaycastEnter';
2
+ import { BaseState } from './BaseState';
3
+ class IdleState extends BaseState
4
4
  {
5
5
  constructor()
6
6
  {
@@ -15,3 +15,5 @@ export default class IdleState extends BaseState
15
15
  }
16
16
  }
17
17
  }
18
+
19
+ export { IdleState };
@@ -1,6 +1,6 @@
1
- import BaseState from './BaseState';
2
- import OnRaycastHover from './OnRaycastHover';
3
- export default class OnRaycastEnter extends BaseState
1
+ import { BaseState } from './BaseState';
2
+ import { OnRaycastHover } from './OnRaycastHover';
3
+ class OnRaycastEnter extends BaseState
4
4
  {
5
5
  constructor()
6
6
  {
@@ -13,3 +13,5 @@ export default class OnRaycastEnter extends BaseState
13
13
  context.set_state(new OnRaycastHover());
14
14
  }
15
15
  }
16
+
17
+ export { OnRaycastEnter };
@@ -1,7 +1,7 @@
1
- import BaseState from './BaseState';
2
- import IdleState from './IdleState';
1
+ import { BaseState } from './BaseState';
2
+ import { IdleState } from './IdleState';
3
3
 
4
- export default class OnRaycastExit extends BaseState
4
+ class OnRaycastExit extends BaseState
5
5
  {
6
6
  constructor()
7
7
  {
@@ -14,3 +14,5 @@ export default class OnRaycastExit extends BaseState
14
14
  context.set_state(new IdleState());
15
15
  }
16
16
  }
17
+
18
+ export { OnRaycastExit };
@@ -1,6 +1,6 @@
1
- import BaseState from './BaseState';
2
- import OnRaycastExit from './OnRaycastExit';
3
- export default class OnRaycastHover extends BaseState
1
+ import { BaseState } from './BaseState';
2
+ import { OnRaycastExit } from './OnRaycastExit';
3
+ class OnRaycastHover extends BaseState
4
4
  {
5
5
  constructor()
6
6
  {
@@ -23,3 +23,5 @@ export default class OnRaycastHover extends BaseState
23
23
  }
24
24
  }
25
25
  }
26
+
27
+ export { OnRaycastHover };
@@ -1,4 +1,4 @@
1
- export default class BaseRender
1
+ class BaseRender
2
2
  {
3
3
  constructor()
4
4
  {
@@ -30,3 +30,5 @@ export default class BaseRender
30
30
 
31
31
  }
32
32
  }
33
+
34
+ export { BaseRender };
@@ -1,16 +1,16 @@
1
1
 
2
- import BaseRender from '../render_mode/BaseRender';
3
- import BloomComposeMaterial from '../materials/BloomComposeMaterial';
2
+ import { BaseRender } from '../render_mode/BaseRender';
3
+ import { BloomComposeMaterial } from '../materials/BloomComposeMaterial';
4
4
 
5
5
  import { WebGLRenderTarget } from 'three';
6
6
 
7
- import Blurrer from '../render_utilities/Blurrer';
8
- import Graphics from '../Graphics';
9
- import CameraManager from '../CameraManager';
10
- import SceneManager from '../SceneManager';
11
- import OScreen from '../OScreen';
7
+ import { Blurrer } from '../render_utilities/Blurrer';
8
+ import { Graphics } from '../Graphics';
9
+ import { CameraManager } from '../CameraManager';
10
+ import { SceneManager } from '../SceneManager';
11
+ import { OScreen } from '../OScreen';
12
12
 
13
- export default class BloomRender extends BaseRender
13
+ class BloomRender extends BaseRender
14
14
  {
15
15
  constructor()
16
16
  {
@@ -59,3 +59,5 @@ export default class BloomRender extends BaseRender
59
59
  }
60
60
  }
61
61
  }
62
+
63
+ export { BloomRender };
@@ -1,10 +1,10 @@
1
- import CameraManager from '../CameraManager';
2
- import SceneManager from '../SceneManager';
3
- import BaseRender from '../render_mode/BaseRender';
4
- import Graphics from '../Graphics';
5
- import NormalMaterial from '../materials/NormalMaterial';
1
+ import { CameraManager } from '../CameraManager';
2
+ import { SceneManager } from '../SceneManager';
3
+ import { BaseRender } from '../render_mode/BaseRender';
4
+ import { Graphics } from '../Graphics';
5
+ import { NormalMaterial } from '../materials/NormalMaterial';
6
6
 
7
- export default class DebugNormalsRender extends BaseRender
7
+ class DebugNormalsRender extends BaseRender
8
8
  {
9
9
  constructor()
10
10
  {
@@ -18,3 +18,5 @@ export default class DebugNormalsRender extends BaseRender
18
18
  Graphics.render(SceneManager.current, CameraManager.current, undefined, new NormalMaterial());
19
19
  }
20
20
  }
21
+
22
+ export { DebugNormalsRender };
@@ -1,10 +1,10 @@
1
- import CameraManager from '../CameraManager';
2
- import SceneManager from '../SceneManager';
3
- import OScreen from '../OScreen';
4
- import BaseRender from '../render_mode/BaseRender';
5
- import DeferredRendererComposeMaterial from '../materials/DeferredRendererComposeMaterial';
6
- import Graphics from '../Graphics';
7
- import DeferredPointLightMaterial from '../materials/deferred/DeferredPointLightMaterial';
1
+ import { CameraManager } from '../CameraManager';
2
+ import { SceneManager } from '../SceneManager';
3
+ import { OScreen } from '../OScreen';
4
+ import { BaseRender } from '../render_mode/BaseRender';
5
+ import { DeferredRendererComposeMaterial } from '../materials/DeferredRendererComposeMaterial';
6
+ import { Graphics } from '../Graphics';
7
+ import { DeferredPointLightMaterial } from '../materials/deferred/DeferredPointLightMaterial';
8
8
 
9
9
  import { WebGLRenderTarget } from 'three';
10
10
  import { Scene } from 'three';
@@ -12,7 +12,7 @@ import { Mesh } from 'three';
12
12
  import { SphereBufferGeometry } from 'three';
13
13
  import { Matrix4 } from 'three';
14
14
 
15
- export default class DeferredRender extends BaseRender
15
+ class DeferredRender extends BaseRender
16
16
  {
17
17
  constructor()
18
18
  {
@@ -110,3 +110,5 @@ export default class DeferredRender extends BaseRender
110
110
  }
111
111
  }
112
112
  }
113
+
114
+ export { DeferredRender };