ohzi-core 7.0.0 → 7.0.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (438) hide show
  1. package/LICENSE +1 -1
  2. package/README.md +9 -9
  3. package/build/index.module.js +1 -1
  4. package/build/index.module.js.map +1 -1
  5. package/package.json +51 -51
  6. package/src/.vscode/settings.json +2 -2
  7. package/src/BaseApplication.js +23 -23
  8. package/src/Browser.js +79 -79
  9. package/src/CameraManager.js +19 -19
  10. package/src/Capabilities.js +11 -11
  11. package/src/Configuration.js +22 -22
  12. package/src/CustomBezierCurve.js +44 -44
  13. package/src/Debug.js +260 -260
  14. package/src/EventManager.js +150 -150
  15. package/src/Graphics.js +337 -337
  16. package/src/Initializer.js +57 -57
  17. package/src/Input.js +66 -66
  18. package/src/KeyboardInput.js +135 -135
  19. package/src/OS.js +58 -58
  20. package/src/OScreen.js +74 -74
  21. package/src/OrthographicCamera.js +21 -21
  22. package/src/PerspectiveCamera.js +21 -21
  23. package/src/ReflectionPlaneContext.js +17 -17
  24. package/src/RenderLayers.js +28 -28
  25. package/src/RenderLoop.js +97 -97
  26. package/src/RenderOrder.js +38 -38
  27. package/src/ResourceContainer.js +39 -39
  28. package/src/SceneManager.js +44 -44
  29. package/src/Screen.js +54 -54
  30. package/src/Time.js +57 -57
  31. package/src/UI.js +90 -90
  32. package/src/action_sequencer/ActionEvent.js +15 -15
  33. package/src/action_sequencer/ActionInterpolator.js +23 -23
  34. package/src/action_sequencer/ActionSequencer.js +245 -245
  35. package/src/action_sequencer/NumberInterpolator.js +25 -25
  36. package/src/action_sequencer/VectorInterpolator.js +20 -20
  37. package/src/blitter_index.js +13 -13
  38. package/src/canvas_drawer/CanvasDrawer.js +111 -111
  39. package/src/canvas_drawer/MultiLineTextDrawer.js +49 -49
  40. package/src/canvas_drawer/SimpleTextDrawer.js +47 -47
  41. package/src/components/AudioClip.js +55 -55
  42. package/src/components/AxisHelper.js +58 -58
  43. package/src/components/BaseObject.js +45 -45
  44. package/src/components/EdgeMesh.js +151 -151
  45. package/src/components/GeometryEdgeVisualizer.js +45 -45
  46. package/src/components/Grid.js +33 -33
  47. package/src/components/Line.js +199 -199
  48. package/src/components/MultiLinePath.js +19 -19
  49. package/src/components/MultiLineText2D.js +62 -62
  50. package/src/components/ObjectAxis.js +20 -20
  51. package/src/components/ObjectOrientedBoundingBox.js +201 -201
  52. package/src/components/PlaneHelper.js +36 -36
  53. package/src/components/Shape2D.js +42 -42
  54. package/src/components/Shape3D.js +38 -38
  55. package/src/components/Text2D.js +39 -39
  56. package/src/components/UIElement.js +208 -208
  57. package/src/components/UpdatableMaterialMesh.js +16 -16
  58. package/src/components/WorldImage.js +91 -91
  59. package/src/components/mouse_interactors/ObjectRotator.js +61 -61
  60. package/src/components/sdf_text/SDFText.js +154 -154
  61. package/src/components/sdf_text/SDFTextBatch.js +193 -193
  62. package/src/components/sdf_text/TextGlyph.js +15 -15
  63. package/src/data_textures/CustomDataTexture.js +51 -51
  64. package/src/data_textures/RGBADataTexture.js +12 -12
  65. package/src/data_textures/RGBAFloatDataTexture.js +12 -12
  66. package/src/data_textures/RGBDataTexture.js +12 -12
  67. package/src/data_textures/RGBFloatDataTexture.js +12 -12
  68. package/src/editor/ManipulatorHandle.js +70 -70
  69. package/src/editor/ObjectEditor.js +66 -66
  70. package/src/editor/ObjectManipulator.js +118 -118
  71. package/src/editor/ObjectPicker.js +75 -75
  72. package/src/editor/shaders/object_picker.frag +5 -5
  73. package/src/editor/shaders/object_picker.vert +7 -7
  74. package/src/gpu_particles/GPUParticleSystem.js +87 -87
  75. package/src/gpu_particles/ParticleAttribute.js +83 -83
  76. package/src/gpu_particles/ParticlePositionAttribute.js +20 -20
  77. package/src/html_utilities/CSSAnimator.js +64 -64
  78. package/src/html_utilities/css_animator_states/Animating.js +44 -44
  79. package/src/html_utilities/css_animator_states/Idle.js +25 -25
  80. package/src/index.js +217 -217
  81. package/src/materials/AddMaterial.js +17 -17
  82. package/src/materials/AlphaFilterMaterial.js +20 -20
  83. package/src/materials/BaseShaderMaterial.js +19 -19
  84. package/src/materials/BlitMaterial.js +28 -28
  85. package/src/materials/BloomComposeMaterial.js +22 -22
  86. package/src/materials/BoxBlurMaterial.js +13 -13
  87. package/src/materials/ClearAlphaMaterial.js +13 -13
  88. package/src/materials/ClearColorMaterial.js +31 -31
  89. package/src/materials/ClearDepthNormalMaterial.js +13 -13
  90. package/src/materials/DeferredRendererComposeMaterial.js +32 -32
  91. package/src/materials/DepthNormalMaterial.js +28 -28
  92. package/src/materials/DisplayNormalTextureMaterial.js +15 -15
  93. package/src/materials/DualFilteringBlurMaterial.js +11 -11
  94. package/src/materials/FXAAMaterial.js +10 -10
  95. package/src/materials/GaussianBlurMaterial.js +28 -28
  96. package/src/materials/LuminosityHighPassMaterial.js +15 -15
  97. package/src/materials/MedianFilterMaterial.js +42 -42
  98. package/src/materials/NormalMaterial.js +17 -17
  99. package/src/materials/SDFScreenTextMaterial.js +31 -31
  100. package/src/materials/SDFTextMaterial.js +38 -38
  101. package/src/materials/SSAOComposeMaterial.js +11 -11
  102. package/src/materials/SSAOMaterial.js +65 -65
  103. package/src/materials/ScreenSpaceTextureMaterial.js +65 -65
  104. package/src/materials/UIElementMaterial.js +27 -27
  105. package/src/materials/UnrealBloomComposeMaterial.js +95 -95
  106. package/src/materials/UnrealBlurMaterial.js +17 -17
  107. package/src/materials/UnrealComposeMaterial.js +24 -24
  108. package/src/materials/ViewPositionMaterial.js +17 -17
  109. package/src/materials/deferred/DeferredPointLightMaterial.js +39 -39
  110. package/src/materials/gpu_particles/AttributeUpdateMaterial.js +33 -33
  111. package/src/materials/gpu_particles/BasicParticleMaterial.js +23 -23
  112. package/src/materials/gpu_particles/ParticleStorageMaterial.js +27 -27
  113. package/src/materials/gpu_particles/PositionStorageMaterial.js +10 -10
  114. package/src/object_pool/Pool.js +73 -73
  115. package/src/primitives/Arrow.js +57 -57
  116. package/src/primitives/Cube.js +17 -17
  117. package/src/primitives/HorizontalPlane.js +18 -18
  118. package/src/primitives/Sphere.js +15 -15
  119. package/src/primitives/VerticalPlane.js +17 -17
  120. package/src/raycast/GroupRaycaster.js +41 -41
  121. package/src/raycast/PlaneDragResolver.js +89 -89
  122. package/src/raycast/PlaneRaycastResolver.js +22 -22
  123. package/src/raycast/PlaneRaycaster.js +23 -23
  124. package/src/raycast/RaycastResolver.js +22 -22
  125. package/src/raycast/SurfaceDragResolver.js +77 -77
  126. package/src/raycast/states/BaseState.js +16 -16
  127. package/src/raycast/states/IdleState.js +17 -17
  128. package/src/raycast/states/OnRaycastEnter.js +15 -15
  129. package/src/raycast/states/OnRaycastExit.js +16 -16
  130. package/src/raycast/states/OnRaycastHover.js +25 -25
  131. package/src/render_mode/BaseRender.js +32 -32
  132. package/src/render_mode/BloomRender.js +61 -61
  133. package/src/render_mode/DebugNormalsRender.js +20 -20
  134. package/src/render_mode/DeferredRender.js +112 -112
  135. package/src/render_mode/NormalAORender.js +71 -71
  136. package/src/render_mode/NormalRender.js +36 -36
  137. package/src/render_mode/OutlineRender.js +154 -154
  138. package/src/render_mode/PlanarReflectionsRender.js +118 -118
  139. package/src/render_mode/TransparencyMixRender.js +143 -143
  140. package/src/render_mode/UnrealBloomRender.js +109 -109
  141. package/src/render_utilities/Blitter.js +99 -99
  142. package/src/render_utilities/Blurrer.js +29 -29
  143. package/src/render_utilities/DepthAndNormalsRenderer.js +45 -45
  144. package/src/render_utilities/DualFilteringBlurrer.js +56 -56
  145. package/src/render_utilities/GaussianBlurrer.js +146 -146
  146. package/src/render_utilities/MedianFilter.js +66 -66
  147. package/src/render_utilities/ViewPositionRenderer.js +48 -48
  148. package/src/resource_loader/BasisLoader.js +49 -49
  149. package/src/resource_loader/FontLoader.js +46 -46
  150. package/src/resource_loader/JSONLoader.js +30 -30
  151. package/src/resource_loader/OBJLoader.js +46 -46
  152. package/src/resource_loader/PointArrayLoader.js +70 -70
  153. package/src/resource_loader/RGBETextureLoader.js +46 -46
  154. package/src/resource_loader/VideoLoader.js +30 -30
  155. package/src/shaders/add/add.frag +8 -8
  156. package/src/shaders/anti_aliasing/fxaa.frag +71 -71
  157. package/src/shaders/basic_color/basic_color.frag +5 -5
  158. package/src/shaders/basic_color/basic_color.vert +9 -9
  159. package/src/shaders/basic_line/basic_line.frag +36 -36
  160. package/src/shaders/basic_line/basic_line.vert +36 -36
  161. package/src/shaders/basic_texture/basic_texture.frag +9 -9
  162. package/src/shaders/basic_texture/basic_texture.vert +16 -16
  163. package/src/shaders/bloom/bloom_compose_frag.glsl +22 -22
  164. package/src/shaders/bloom/cheap_bloom_compose_frag.glsl +13 -13
  165. package/src/shaders/box_blur/box_blur.frag +24 -24
  166. package/src/shaders/box_blur/compose.frag +31 -31
  167. package/src/shaders/clear/clear_depth_normal.frag +24 -24
  168. package/src/shaders/copy/copy.frag +6 -6
  169. package/src/shaders/copy/copy.vert +5 -5
  170. package/src/shaders/deferred/blit_copy.vert +11 -11
  171. package/src/shaders/deferred/deferred_compose.frag +59 -59
  172. package/src/shaders/deferred/point_light.frag +66 -66
  173. package/src/shaders/deferred/point_light.vert +13 -13
  174. package/src/shaders/depth_normals/debug_normals.frag +47 -47
  175. package/src/shaders/depth_normals/depth_normals.frag +30 -30
  176. package/src/shaders/depth_normals/depth_normals.vert +12 -12
  177. package/src/shaders/dual_filter_blur/alpha_filter.frag +14 -14
  178. package/src/shaders/dual_filter_blur/downsample.frag +21 -21
  179. package/src/shaders/dual_filter_blur/upsample.frag +24 -24
  180. package/src/shaders/edge_visualizer/edge_visualizer.frag +17 -17
  181. package/src/shaders/edge_visualizer/edge_visualizer.vert +15 -15
  182. package/src/shaders/edges/corners.frag +10 -10
  183. package/src/shaders/edges/corners.vert +30 -30
  184. package/src/shaders/edges/edges.frag +6 -6
  185. package/src/shaders/edges/edges.vert +27 -27
  186. package/src/shaders/gaussian_blur/gaussian_blur.frag +24 -24
  187. package/src/shaders/gaussian_blur/unreal_bloom_compose.frag +24 -24
  188. package/src/shaders/gpu_particles/common_utils.glsl +12 -12
  189. package/src/shaders/gpu_particles/generic_storage.frag +7 -7
  190. package/src/shaders/gpu_particles/store/store_position.vert +14 -14
  191. package/src/shaders/gpu_particles/update/basic_update.frag +20 -20
  192. package/src/shaders/gpu_particles/visualize/visualize.frag +10 -10
  193. package/src/shaders/gpu_particles/visualize/visualize.vert +12 -12
  194. package/src/shaders/grid/grid.frag +16 -16
  195. package/src/shaders/grid/grid.vert +9 -9
  196. package/src/shaders/luminosity_high_pass/luminosity_high_pass.frag +22 -22
  197. package/src/shaders/median_filter/median_filter.frag +134 -134
  198. package/src/shaders/normal/normal.frag +6 -6
  199. package/src/shaders/normal/normal.vert +6 -6
  200. package/src/shaders/sdf_text/sdf_screen_text.frag +51 -51
  201. package/src/shaders/sdf_text/sdf_screen_text.vert +41 -41
  202. package/src/shaders/sdf_text/sdf_text.frag +53 -53
  203. package/src/shaders/sdf_text/sdf_text.vert +41 -41
  204. package/src/shaders/ssao/hbao.frag +264 -264
  205. package/src/shaders/ssao/ssao.frag +95 -95
  206. package/src/shaders/ssao/ssao.vert +10 -10
  207. package/src/shaders/ssao/ssao_compose.frag +14 -14
  208. package/src/shaders/transparent_mix/copy.frag +6 -6
  209. package/src/shaders/transparent_mix/transparent_mix.frag +18 -18
  210. package/src/shaders/transparent_mix/transparent_mix.vert +7 -7
  211. package/src/shaders/ui/ss_texture.frag +10 -10
  212. package/src/shaders/ui/ss_texture.vert +31 -31
  213. package/src/shaders/ui/ws_texture.vert +38 -38
  214. package/src/shaders/ui_element/ui_element.frag +11 -11
  215. package/src/shaders/ui_element/ui_element.vert +32 -32
  216. package/src/shaders/unreal_blur/unreal_blur.frag +24 -24
  217. package/src/shaders/unreal_blur/unreal_compose.frag +23 -23
  218. package/src/shaders/write_view_position/write_view_position.frag +6 -6
  219. package/src/shaders/write_view_position/write_view_position.vert +8 -8
  220. package/src/static_batcher/BatchedMesh.js +54 -54
  221. package/src/static_batcher/GeometryBatch.js +312 -312
  222. package/src/static_batcher/GeometryBatcher.js +63 -63
  223. package/src/static_batcher/MeshBatcher.js +56 -56
  224. package/src/ui/ui_element_position/ScreenSpacePosition.js +14 -14
  225. package/src/ui/ui_element_position/WorldSpacePosition.js +21 -21
  226. package/src/ui/ui_element_state/OnIdle.js +17 -17
  227. package/src/ui/ui_element_state/OnMouseEnter.js +26 -26
  228. package/src/ui/ui_element_state/OnMouseExit.js +15 -15
  229. package/src/ui/ui_element_state/OnMouseHover.js +31 -31
  230. package/src/ui/ui_element_state/UIElementState.js +18 -18
  231. package/src/utilities/ArrayUtilities.js +55 -55
  232. package/src/utilities/CameraUtilities.js +210 -210
  233. package/src/utilities/EasingFunctions.js +226 -226
  234. package/src/utilities/FrustumPointFitter.js +255 -255
  235. package/src/utilities/GeometryUtilities.js +74 -74
  236. package/src/utilities/HTMLUtilities.js +44 -44
  237. package/src/utilities/ImageUtilities.js +26 -26
  238. package/src/utilities/MeshSampler.js +205 -205
  239. package/src/utilities/ModelUtilities.js +161 -161
  240. package/src/utilities/OMath.js +154 -154
  241. package/src/utilities/OrthographicFrustumPointFitter.js +47 -47
  242. package/src/utilities/PerspectiveFrustumPointFitter.js +251 -251
  243. package/src/utilities/StringUtilities.js +32 -32
  244. package/src/utilities/TimeUtilities.js +22 -22
  245. package/src/utilities/Validation.js +34 -34
  246. package/src/view_components/ApplicationView.js +75 -75
  247. package/src/view_components/ViewComponent.js +72 -72
  248. package/src/view_components/ViewComponentManager.js +68 -68
  249. package/src/view_components/ViewContext.js +14 -14
  250. package/src/view_components/ViewManager.js +189 -189
  251. package/src/view_components/ViewState.js +54 -54
  252. package/src/view_components/transition/ActionSequencerBuilder.js +122 -106
  253. package/src/view_components/transition/DrawIOAnimationSheet.js +90 -90
  254. package/src/view_components/transition/TransitionTable.js +54 -54
  255. package/src/view_components/transition/ViewStateTransitionHandler.js +96 -96
  256. package/types/BaseApplication.d.ts +8 -8
  257. package/types/Browser.d.ts +12 -12
  258. package/types/CameraManager.d.ts +8 -8
  259. package/types/Capabilities.d.ts +6 -6
  260. package/types/Configuration.d.ts +6 -6
  261. package/types/Debug.d.ts +38 -38
  262. package/types/EventManager.d.ts +42 -42
  263. package/types/Graphics.d.ts +35 -35
  264. package/types/Initializer.d.ts +4 -4
  265. package/types/Input.d.ts +170 -170
  266. package/types/OS.d.ts +18 -18
  267. package/types/OScreen.d.ts +18 -18
  268. package/types/OrthographicCamera.d.ts +5 -5
  269. package/types/PerspectiveCamera.d.ts +5 -5
  270. package/types/ReflectionPlaneContext.d.ts +6 -6
  271. package/types/RenderLayers.d.ts +6 -6
  272. package/types/RenderLoop.d.ts +12 -12
  273. package/types/ResourceContainer.d.ts +8 -8
  274. package/types/SceneManager.d.ts +10 -10
  275. package/types/Screen.d.ts +17 -17
  276. package/types/Time.d.ts +11 -11
  277. package/types/UI.d.ts +15 -15
  278. package/types/action_sequencer/ActionEvent.d.ts +6 -6
  279. package/types/action_sequencer/ActionInterpolator.d.ts +5 -5
  280. package/types/action_sequencer/ActionSequencer.d.ts +30 -30
  281. package/types/action_sequencer/NumberInterpolator.d.ts +8 -8
  282. package/types/action_sequencer/VectorInterpolator.d.ts +7 -7
  283. package/types/canvas_drawer/CanvasDrawer.d.ts +13 -13
  284. package/types/canvas_drawer/MultiLineTextDrawer.d.ts +5 -5
  285. package/types/canvas_drawer/SimpleTextDrawer.d.ts +5 -5
  286. package/types/components/AudioClip.d.ts +12 -12
  287. package/types/components/AxisHelper.d.ts +6 -6
  288. package/types/components/BaseObject.d.ts +5 -5
  289. package/types/components/EdgeMesh.d.ts +13 -13
  290. package/types/components/GeometryEdgeVisualizer.d.ts +4 -4
  291. package/types/components/Grid.d.ts +2 -2
  292. package/types/components/Line.d.ts +16 -16
  293. package/types/components/MultiLinePath.d.ts +4 -4
  294. package/types/components/MultiLineText2D.d.ts +10 -10
  295. package/types/components/ObjectAxis.d.ts +3 -3
  296. package/types/components/ObjectOrientedBoundingBox.d.ts +18 -18
  297. package/types/components/PlaneHelper.d.ts +6 -6
  298. package/types/components/Shape2D.d.ts +4 -4
  299. package/types/components/Shape3D.d.ts +3 -3
  300. package/types/components/Text2D.d.ts +13 -13
  301. package/types/components/UIElement.d.ts +52 -52
  302. package/types/components/UpdatableMaterialMesh.d.ts +4 -4
  303. package/types/components/WorldImage.d.ts +13 -13
  304. package/types/components/sdf_text/SDFText.d.ts +30 -30
  305. package/types/components/sdf_text/SDFTextBatch.d.ts +12 -12
  306. package/types/components/sdf_text/TextGlyph.d.ts +6 -6
  307. package/types/editor/ManipulatorHandle.d.ts +14 -14
  308. package/types/editor/ObjectEditor.d.ts +16 -16
  309. package/types/editor/ObjectManipulator.d.ts +19 -19
  310. package/types/editor/ObjectPicker.d.ts +16 -16
  311. package/types/gpu_particles/GPUParticleSystem.d.ts +12 -12
  312. package/types/gpu_particles/ParticleAttribute.d.ts +15 -15
  313. package/types/gpu_particles/ParticlePositionAttribute.d.ts +4 -4
  314. package/types/html_utilities/CSSAnimator.d.ts +30 -30
  315. package/types/html_utilities/css_animator_states/Animating.d.ts +8 -8
  316. package/types/html_utilities/css_animator_states/Idle.d.ts +6 -6
  317. package/types/index.d.ts +90 -90
  318. package/types/materials/AddMaterial.d.ts +5 -5
  319. package/types/materials/AlphaFilterMaterial.d.ts +6 -6
  320. package/types/materials/BaseShaderMaterial.d.ts +3 -3
  321. package/types/materials/BlitMaterial.d.ts +3 -3
  322. package/types/materials/BloomComposeMaterial.d.ts +7 -7
  323. package/types/materials/BoxBlurMaterial.d.ts +4 -4
  324. package/types/materials/ClearAlphaMaterial.d.ts +3 -3
  325. package/types/materials/ClearColorMaterial.d.ts +7 -7
  326. package/types/materials/ClearDepthNormalMaterial.d.ts +4 -4
  327. package/types/materials/DeferredRendererComposeMaterial.d.ts +7 -7
  328. package/types/materials/DepthNormalMaterial.d.ts +4 -4
  329. package/types/materials/DisplayNormalTextureMaterial.d.ts +4 -4
  330. package/types/materials/DualFilteringBlurMaterial.d.ts +4 -4
  331. package/types/materials/FXAAMaterial.d.ts +3 -3
  332. package/types/materials/GaussianBlurMaterial.d.ts +6 -6
  333. package/types/materials/LuminosityHighPassMaterial.d.ts +4 -4
  334. package/types/materials/MedianFilterMaterial.d.ts +6 -6
  335. package/types/materials/NormalMaterial.d.ts +2 -2
  336. package/types/materials/SDFScreenTextMaterial.d.ts +11 -11
  337. package/types/materials/SDFTextMaterial.d.ts +12 -12
  338. package/types/materials/SSAOComposeMaterial.d.ts +4 -4
  339. package/types/materials/SSAOMaterial.d.ts +6 -6
  340. package/types/materials/ScreenSpaceTextureMaterial.d.ts +7 -7
  341. package/types/materials/UIElementMaterial.d.ts +7 -7
  342. package/types/materials/UnrealBloomComposeMaterial.d.ts +17 -17
  343. package/types/materials/UnrealBlurMaterial.d.ts +4 -4
  344. package/types/materials/UnrealComposeMaterial.d.ts +4 -4
  345. package/types/materials/ViewPositionMaterial.d.ts +3 -3
  346. package/types/materials/deferred/DeferredPointLightMaterial.d.ts +10 -10
  347. package/types/materials/gpu_particles/ParticleStorageMaterial.d.ts +3 -3
  348. package/types/materials/gpu_particles/PositionStorageMaterial.d.ts +4 -4
  349. package/types/object_pool/Pool.d.ts +10 -10
  350. package/types/primitives/Arrow.d.ts +8 -8
  351. package/types/primitives/Cube.d.ts +3 -3
  352. package/types/primitives/HorizontalPlane.d.ts +3 -3
  353. package/types/primitives/Sphere.d.ts +3 -3
  354. package/types/primitives/VerticalPlane.d.ts +3 -3
  355. package/types/raycast/GroupRaycaster.d.ts +13 -13
  356. package/types/raycast/PlaneDragResolver.d.ts +14 -14
  357. package/types/raycast/PlaneRaycastResolver.d.ts +5 -5
  358. package/types/raycast/PlaneRaycaster.d.ts +7 -7
  359. package/types/raycast/RaycastResolver.d.ts +5 -5
  360. package/types/raycast/SurfaceDragResolver.d.ts +13 -13
  361. package/types/raycast/states/BaseState.d.ts +5 -5
  362. package/types/raycast/states/IdleState.d.ts +5 -5
  363. package/types/raycast/states/OnRaycastEnter.d.ts +5 -5
  364. package/types/raycast/states/OnRaycastExit.d.ts +4 -4
  365. package/types/raycast/states/OnRaycastHover.d.ts +4 -4
  366. package/types/render_mode/BaseRender.d.ts +7 -7
  367. package/types/render_mode/BloomRender.d.ts +10 -10
  368. package/types/render_mode/DebugNormalsRender.d.ts +4 -4
  369. package/types/render_mode/DeferredRender.d.ts +9 -9
  370. package/types/render_mode/NormalAORender.d.ts +16 -16
  371. package/types/render_mode/NormalRender.d.ts +4 -4
  372. package/types/render_mode/OutlineRender.d.ts +20 -20
  373. package/types/render_mode/PlanarReflectionsRender.d.ts +13 -13
  374. package/types/render_mode/TransparencyMixRender.d.ts +21 -21
  375. package/types/render_mode/UnrealBloomRender.d.ts +19 -19
  376. package/types/render_utilities/Blitter.d.ts +16 -16
  377. package/types/render_utilities/Blurrer.d.ts +9 -9
  378. package/types/render_utilities/DepthAndNormalsRenderer.d.ts +12 -12
  379. package/types/render_utilities/DualFilteringBlurrer.d.ts +19 -19
  380. package/types/render_utilities/GaussianBlurrer.d.ts +27 -27
  381. package/types/render_utilities/MedianFilter.d.ts +10 -10
  382. package/types/render_utilities/ViewPositionRenderer.d.ts +9 -9
  383. package/types/resource_loader/AbstractLoader.d.ts +18 -18
  384. package/types/resource_loader/AsyncTextureLoader.ts +6 -6
  385. package/types/resource_loader/AudioLoader.d.ts +8 -8
  386. package/types/resource_loader/BasisLoader.d.ts +6 -6
  387. package/types/resource_loader/CubemapLoader.d.ts +7 -7
  388. package/types/resource_loader/DAELoader.d.ts +6 -6
  389. package/types/resource_loader/DDSLoader.d.ts +6 -6
  390. package/types/resource_loader/FileLoader.d.ts +6 -6
  391. package/types/resource_loader/FontLoader.d.ts +6 -6
  392. package/types/resource_loader/GLTFDRACOLoader.d.ts +6 -6
  393. package/types/resource_loader/GLTFLoader.d.ts +5 -5
  394. package/types/resource_loader/HDRCubeTextureLoader.d.ts +7 -7
  395. package/types/resource_loader/JSONLoader.d.ts +6 -6
  396. package/types/resource_loader/OBJLoader.d.ts +6 -6
  397. package/types/resource_loader/PointArrayLoader.d.ts +7 -7
  398. package/types/resource_loader/RGBETextureLoader.d.ts +6 -6
  399. package/types/resource_loader/ResourceBatch.d.ts +13 -13
  400. package/types/resource_loader/SVGLoader.d.ts +6 -6
  401. package/types/resource_loader/TextLoader.d.ts +6 -6
  402. package/types/resource_loader/TextureLoader.d.ts +6 -6
  403. package/types/resource_loader/VideoLoader.d.ts +6 -6
  404. package/types/static_batcher/GeometryBatch.d.ts +37 -37
  405. package/types/static_batcher/GeometryBatcher.d.ts +7 -7
  406. package/types/ui/ui_element_position/ScreenSpacePosition.d.ts +4 -4
  407. package/types/ui/ui_element_position/WorldSpacePosition.d.ts +5 -5
  408. package/types/ui/ui_element_state/OnIdle.d.ts +5 -5
  409. package/types/ui/ui_element_state/OnMouseEnter.d.ts +5 -5
  410. package/types/ui/ui_element_state/OnMouseExit.d.ts +5 -5
  411. package/types/ui/ui_element_state/OnMouseHover.d.ts +5 -5
  412. package/types/ui/ui_element_state/UIElementState.d.ts +5 -5
  413. package/types/utilities/ArrayUtilities.d.ts +7 -7
  414. package/types/utilities/CameraUtilities.d.ts +24 -24
  415. package/types/utilities/EasingFunctions.d.ts +35 -35
  416. package/types/utilities/FrustumPointFitter.d.ts +14 -14
  417. package/types/utilities/GeometryUtilities.d.ts +4 -4
  418. package/types/utilities/HTMLUtilities.d.ts +10 -10
  419. package/types/utilities/ImageUtilities.d.ts +4 -4
  420. package/types/utilities/MeshSampler.d.ts +14 -14
  421. package/types/utilities/ModelUtilities.d.ts +13 -13
  422. package/types/utilities/OMath.d.ts +21 -21
  423. package/types/utilities/ObjectUtilities.d.ts +16 -16
  424. package/types/utilities/OrthographicFrustumPointFitter.d.ts +7 -7
  425. package/types/utilities/PerspectiveFrustumPointFitter.d.ts +12 -12
  426. package/types/utilities/StringUtilities.d.ts +5 -5
  427. package/types/utilities/TimeUtilities.d.ts +3 -3
  428. package/types/utilities/Validation.d.ts +6 -6
  429. package/types/view_components/ApplicationView.d.ts +20 -20
  430. package/types/view_components/ViewComponent.d.ts +15 -15
  431. package/types/view_components/ViewComponentManager.d.ts +10 -10
  432. package/types/view_components/ViewContext.d.ts +6 -6
  433. package/types/view_components/ViewManager.d.ts +24 -24
  434. package/types/view_components/ViewState.d.ts +15 -15
  435. package/types/view_components/transition/ActionSequencerBuilder.d.ts +15 -15
  436. package/types/view_components/transition/DrawIOAnimationSheet.d.ts +17 -17
  437. package/types/view_components/transition/TransitionTable.d.ts +8 -8
  438. package/types/view_components/transition/ViewStateTransitionHandler.d.ts +16 -16
@@ -1,161 +1,161 @@
1
- import { Mesh } from 'three';
2
- import { BufferGeometry } from 'three';
3
- import { Skeleton } from 'three';
4
-
5
- class ModelUtilities
6
- {
7
- get_mesh(scene, result_callback)
8
- {
9
- scene.traverse((child) =>
10
- {
11
- if (child instanceof Mesh)
12
- {
13
- if (child.geometry)
14
- {
15
- child.geometry = new BufferGeometry().fromGeometry(child.geometry);
16
- }
17
- result_callback(child);
18
- }
19
- });
20
- }
21
-
22
- get_geometries(scene)
23
- {
24
- const geometries = [];
25
-
26
- this.get_mesh(scene, (child) =>
27
- {
28
- geometries.push(child.geometry);
29
- });
30
- return geometries;
31
- }
32
-
33
- assign_material(scene, material, name)
34
- {
35
- scene.traverse((child) =>
36
- {
37
- if (child instanceof Mesh)
38
- {
39
- // assign to all if no name is given
40
- if (name === undefined)
41
- {
42
- child.material = material;
43
- }
44
- else
45
- {
46
- // if name is given, assign only to that
47
- if (child.name === name)
48
- {
49
- child.material = material;
50
- }
51
- }
52
- }
53
- });
54
- }
55
-
56
- clone_animated_gltf(gltf)
57
- {
58
- const clone = {
59
- animations: gltf.animations,
60
- scene: gltf.scene.clone(true)
61
- };
62
-
63
- const skinnedMeshes = {};
64
-
65
- gltf.scene.traverse(node =>
66
- {
67
- if (node.isSkinnedMesh)
68
- {
69
- skinnedMeshes[node.name] = node;
70
- }
71
- });
72
-
73
- const cloneBones = {};
74
- const cloneSkinnedMeshes = {};
75
-
76
- clone.scene.traverse(node =>
77
- {
78
- if (node.isBone)
79
- {
80
- cloneBones[node.name] = node;
81
- }
82
-
83
- if (node.isSkinnedMesh)
84
- {
85
- cloneSkinnedMeshes[node.name] = node;
86
- }
87
- });
88
-
89
- for (const name in skinnedMeshes)
90
- {
91
- const skinnedMesh = skinnedMeshes[name];
92
- const skeleton = skinnedMesh.skeleton;
93
- const cloneSkinnedMesh = cloneSkinnedMeshes[name];
94
-
95
- const orderedCloneBones = [];
96
-
97
- for (let i = 0; i < skeleton.bones.length; ++i)
98
- {
99
- const cloneBone = cloneBones[skeleton.bones[i].name];
100
- orderedCloneBones.push(cloneBone);
101
- }
102
-
103
- cloneSkinnedMesh.bind(
104
- new Skeleton(orderedCloneBones, skeleton.boneInverses),
105
- cloneSkinnedMesh.matrixWorld);
106
- }
107
-
108
- return clone;
109
- }
110
-
111
- set_shadow_config(scene, cast, receive)
112
- {
113
- scene.traverse((child) =>
114
- {
115
- if (child instanceof Mesh)
116
- {
117
- child.castShadow = cast;
118
- child.receiveShadow = receive;
119
- }
120
- });
121
- }
122
-
123
- __find_object(scene, object_name, result_callback)
124
- {
125
- scene.traverse((obj) =>
126
- {
127
- if (obj.name === object_name)
128
- {
129
- result_callback(obj);
130
- }
131
- });
132
- }
133
-
134
- get_object(scene, object_name)
135
- {
136
- let object = undefined;
137
- scene.traverse((obj) =>
138
- {
139
- if (obj.name === object_name)
140
- {
141
- object = obj;
142
- }
143
- });
144
- return object;
145
- }
146
-
147
- get_object_by_type(scene, object_type)
148
- {
149
- let object = undefined;
150
- scene.traverse((obj) =>
151
- {
152
- if (obj.constructor.name === object_type)
153
- {
154
- object = obj;
155
- }
156
- });
157
- return object;
158
- }
159
- }
160
-
161
- export default new ModelUtilities();
1
+ import { Mesh } from 'three';
2
+ import { BufferGeometry } from 'three';
3
+ import { Skeleton } from 'three';
4
+
5
+ class ModelUtilities
6
+ {
7
+ get_mesh(scene, result_callback)
8
+ {
9
+ scene.traverse((child) =>
10
+ {
11
+ if (child instanceof Mesh)
12
+ {
13
+ if (child.geometry)
14
+ {
15
+ child.geometry = new BufferGeometry().fromGeometry(child.geometry);
16
+ }
17
+ result_callback(child);
18
+ }
19
+ });
20
+ }
21
+
22
+ get_geometries(scene)
23
+ {
24
+ const geometries = [];
25
+
26
+ this.get_mesh(scene, (child) =>
27
+ {
28
+ geometries.push(child.geometry);
29
+ });
30
+ return geometries;
31
+ }
32
+
33
+ assign_material(scene, material, name)
34
+ {
35
+ scene.traverse((child) =>
36
+ {
37
+ if (child instanceof Mesh)
38
+ {
39
+ // assign to all if no name is given
40
+ if (name === undefined)
41
+ {
42
+ child.material = material;
43
+ }
44
+ else
45
+ {
46
+ // if name is given, assign only to that
47
+ if (child.name === name)
48
+ {
49
+ child.material = material;
50
+ }
51
+ }
52
+ }
53
+ });
54
+ }
55
+
56
+ clone_animated_gltf(gltf)
57
+ {
58
+ const clone = {
59
+ animations: gltf.animations,
60
+ scene: gltf.scene.clone(true)
61
+ };
62
+
63
+ const skinnedMeshes = {};
64
+
65
+ gltf.scene.traverse(node =>
66
+ {
67
+ if (node.isSkinnedMesh)
68
+ {
69
+ skinnedMeshes[node.name] = node;
70
+ }
71
+ });
72
+
73
+ const cloneBones = {};
74
+ const cloneSkinnedMeshes = {};
75
+
76
+ clone.scene.traverse(node =>
77
+ {
78
+ if (node.isBone)
79
+ {
80
+ cloneBones[node.name] = node;
81
+ }
82
+
83
+ if (node.isSkinnedMesh)
84
+ {
85
+ cloneSkinnedMeshes[node.name] = node;
86
+ }
87
+ });
88
+
89
+ for (const name in skinnedMeshes)
90
+ {
91
+ const skinnedMesh = skinnedMeshes[name];
92
+ const skeleton = skinnedMesh.skeleton;
93
+ const cloneSkinnedMesh = cloneSkinnedMeshes[name];
94
+
95
+ const orderedCloneBones = [];
96
+
97
+ for (let i = 0; i < skeleton.bones.length; ++i)
98
+ {
99
+ const cloneBone = cloneBones[skeleton.bones[i].name];
100
+ orderedCloneBones.push(cloneBone);
101
+ }
102
+
103
+ cloneSkinnedMesh.bind(
104
+ new Skeleton(orderedCloneBones, skeleton.boneInverses),
105
+ cloneSkinnedMesh.matrixWorld);
106
+ }
107
+
108
+ return clone;
109
+ }
110
+
111
+ set_shadow_config(scene, cast, receive)
112
+ {
113
+ scene.traverse((child) =>
114
+ {
115
+ if (child instanceof Mesh)
116
+ {
117
+ child.castShadow = cast;
118
+ child.receiveShadow = receive;
119
+ }
120
+ });
121
+ }
122
+
123
+ __find_object(scene, object_name, result_callback)
124
+ {
125
+ scene.traverse((obj) =>
126
+ {
127
+ if (obj.name === object_name)
128
+ {
129
+ result_callback(obj);
130
+ }
131
+ });
132
+ }
133
+
134
+ get_object(scene, object_name)
135
+ {
136
+ let object = undefined;
137
+ scene.traverse((obj) =>
138
+ {
139
+ if (obj.name === object_name)
140
+ {
141
+ object = obj;
142
+ }
143
+ });
144
+ return object;
145
+ }
146
+
147
+ get_object_by_type(scene, object_type)
148
+ {
149
+ let object = undefined;
150
+ scene.traverse((obj) =>
151
+ {
152
+ if (obj.constructor.name === object_type)
153
+ {
154
+ object = obj;
155
+ }
156
+ });
157
+ return object;
158
+ }
159
+ }
160
+
161
+ export default new ModelUtilities();
@@ -1,154 +1,154 @@
1
- import { Vector3 } from 'three';
2
-
3
- export default class OMath
4
- {
5
- constructor()
6
- {}
7
-
8
- static linear_map(value,
9
- from_range_start_value,
10
- from_range_end_value,
11
- to_range_start_value,
12
- to_range_end_value)
13
- {
14
- return ((value - from_range_start_value) / (from_range_end_value - from_range_start_value)) * (to_range_end_value - to_range_start_value) + to_range_start_value;
15
- }
16
-
17
- static between(value, min, max)
18
- {
19
- return (value >= min && value <= max);
20
- }
21
-
22
- static mod(number, divisor)
23
- {
24
- return ((number % divisor) + divisor) % divisor;
25
- }
26
-
27
- static rgb_to_hex(rgb)
28
- {
29
- rgb.r = Math.round(rgb.r * 255).toString(16);
30
- rgb.g = Math.round(rgb.g * 255).toString(16);
31
- rgb.b = Math.round(rgb.b * 255).toString(16);
32
-
33
- if (rgb.r.length === 1)
34
- {
35
- rgb.r = '0' + rgb.r;
36
- }
37
- if (rgb.g.length === 1)
38
- {
39
- rgb.g = '0' + rgb.g;
40
- }
41
- if (rgb.b.length === 1)
42
- {
43
- rgb.b = '0' + rgb.b;
44
- }
45
-
46
- return '#' + rgb.r + rgb.g + rgb.b;
47
- }
48
-
49
- static project_points_on_plane(points, plane)
50
- {
51
- const projected_point = new Vector3();
52
- const points_on_plane = [];
53
- for (let i = 0; i < points.length; i++)
54
- {
55
- plane.projectPoint(points[i], projected_point);
56
- points_on_plane.push(projected_point.clone());
57
- }
58
-
59
- return points_on_plane;
60
- }
61
-
62
- static matrix4_lerp(from, to, target, t)
63
- {
64
- for (let i = 0; i < 16; i++)
65
- {
66
- target.elements[i] = this.lerp(from.elements[i], to.elements[i], t);
67
- }
68
- }
69
-
70
- static equals(x1, x2)
71
- {
72
- return Math.abs(x1 - x2) < 0.000001;
73
- }
74
-
75
- static lerp(x, y, t)
76
- {
77
- return (1 - t) * x + t * y;
78
- }
79
-
80
- static clamp(value, min, max)
81
- {
82
- return Math.max(min, Math.min(max, value));
83
- }
84
-
85
- static euclideanModulo(n, m)
86
- {
87
- return ((n % m) + m) % m;
88
- }
89
-
90
- static pingpong(x, length = 1)
91
- {
92
- return length - Math.abs(OMath.euclideanModulo(x, length * 2) - length);
93
- }
94
-
95
- static degToRad(degrees)
96
- {
97
- return degrees * (Math.PI / 180);
98
- }
99
-
100
- static radToDeg(radians)
101
- {
102
- return radians * (180 / Math.PI);
103
- }
104
-
105
- static deg_to_rad(degrees)
106
- {
107
- return degrees * (Math.PI / 180);
108
- }
109
-
110
- static rad_to_deg(radians)
111
- {
112
- return radians * (180 / Math.PI);
113
- }
114
-
115
- static perspective_divide(v)
116
- {
117
- v.x /= v.w;
118
- v.y /= v.w;
119
- v.z /= v.w;
120
- return v;
121
- }
122
-
123
- static points_average(points)
124
- {
125
- const center = points[0].clone();
126
- for (let i = 1; i < points.length; i++)
127
- {
128
- center.add(points[i]);
129
- }
130
- center.multiplyScalar(1 / points.length);
131
- return center;
132
- }
133
-
134
- static get_random_color()
135
- {
136
- const arr = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 'a', 'b', 'c', 'd', 'e', 'f'];
137
-
138
- let col = '#';
139
- col += arr[Math.floor(Math.random() * 16)];
140
- col += arr[Math.floor(Math.random() * 16)];
141
-
142
- col += arr[Math.floor(Math.random() * 16)];
143
- col += arr[Math.floor(Math.random() * 16)];
144
-
145
- col += arr[Math.floor(Math.random() * 16)];
146
- col += arr[Math.floor(Math.random() * 16)];
147
- return col;
148
- }
149
-
150
- static saturate(x)
151
- {
152
- return OMath.clamp(x, 0, 1);
153
- }
154
- }
1
+ import { Vector3 } from 'three';
2
+
3
+ export default class OMath
4
+ {
5
+ constructor()
6
+ {}
7
+
8
+ static linear_map(value,
9
+ from_range_start_value,
10
+ from_range_end_value,
11
+ to_range_start_value,
12
+ to_range_end_value)
13
+ {
14
+ return ((value - from_range_start_value) / (from_range_end_value - from_range_start_value)) * (to_range_end_value - to_range_start_value) + to_range_start_value;
15
+ }
16
+
17
+ static between(value, min, max)
18
+ {
19
+ return (value >= min && value <= max);
20
+ }
21
+
22
+ static mod(number, divisor)
23
+ {
24
+ return ((number % divisor) + divisor) % divisor;
25
+ }
26
+
27
+ static rgb_to_hex(rgb)
28
+ {
29
+ rgb.r = Math.round(rgb.r * 255).toString(16);
30
+ rgb.g = Math.round(rgb.g * 255).toString(16);
31
+ rgb.b = Math.round(rgb.b * 255).toString(16);
32
+
33
+ if (rgb.r.length === 1)
34
+ {
35
+ rgb.r = '0' + rgb.r;
36
+ }
37
+ if (rgb.g.length === 1)
38
+ {
39
+ rgb.g = '0' + rgb.g;
40
+ }
41
+ if (rgb.b.length === 1)
42
+ {
43
+ rgb.b = '0' + rgb.b;
44
+ }
45
+
46
+ return '#' + rgb.r + rgb.g + rgb.b;
47
+ }
48
+
49
+ static project_points_on_plane(points, plane)
50
+ {
51
+ const projected_point = new Vector3();
52
+ const points_on_plane = [];
53
+ for (let i = 0; i < points.length; i++)
54
+ {
55
+ plane.projectPoint(points[i], projected_point);
56
+ points_on_plane.push(projected_point.clone());
57
+ }
58
+
59
+ return points_on_plane;
60
+ }
61
+
62
+ static matrix4_lerp(from, to, target, t)
63
+ {
64
+ for (let i = 0; i < 16; i++)
65
+ {
66
+ target.elements[i] = this.lerp(from.elements[i], to.elements[i], t);
67
+ }
68
+ }
69
+
70
+ static equals(x1, x2)
71
+ {
72
+ return Math.abs(x1 - x2) < 0.000001;
73
+ }
74
+
75
+ static lerp(x, y, t)
76
+ {
77
+ return (1 - t) * x + t * y;
78
+ }
79
+
80
+ static clamp(value, min, max)
81
+ {
82
+ return Math.max(min, Math.min(max, value));
83
+ }
84
+
85
+ static euclideanModulo(n, m)
86
+ {
87
+ return ((n % m) + m) % m;
88
+ }
89
+
90
+ static pingpong(x, length = 1)
91
+ {
92
+ return length - Math.abs(OMath.euclideanModulo(x, length * 2) - length);
93
+ }
94
+
95
+ static degToRad(degrees)
96
+ {
97
+ return degrees * (Math.PI / 180);
98
+ }
99
+
100
+ static radToDeg(radians)
101
+ {
102
+ return radians * (180 / Math.PI);
103
+ }
104
+
105
+ static deg_to_rad(degrees)
106
+ {
107
+ return degrees * (Math.PI / 180);
108
+ }
109
+
110
+ static rad_to_deg(radians)
111
+ {
112
+ return radians * (180 / Math.PI);
113
+ }
114
+
115
+ static perspective_divide(v)
116
+ {
117
+ v.x /= v.w;
118
+ v.y /= v.w;
119
+ v.z /= v.w;
120
+ return v;
121
+ }
122
+
123
+ static points_average(points)
124
+ {
125
+ const center = points[0].clone();
126
+ for (let i = 1; i < points.length; i++)
127
+ {
128
+ center.add(points[i]);
129
+ }
130
+ center.multiplyScalar(1 / points.length);
131
+ return center;
132
+ }
133
+
134
+ static get_random_color()
135
+ {
136
+ const arr = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 'a', 'b', 'c', 'd', 'e', 'f'];
137
+
138
+ let col = '#';
139
+ col += arr[Math.floor(Math.random() * 16)];
140
+ col += arr[Math.floor(Math.random() * 16)];
141
+
142
+ col += arr[Math.floor(Math.random() * 16)];
143
+ col += arr[Math.floor(Math.random() * 16)];
144
+
145
+ col += arr[Math.floor(Math.random() * 16)];
146
+ col += arr[Math.floor(Math.random() * 16)];
147
+ return col;
148
+ }
149
+
150
+ static saturate(x)
151
+ {
152
+ return OMath.clamp(x, 0, 1);
153
+ }
154
+ }