ohzi-core 12.2.0 → 12.3.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (285) hide show
  1. package/build/index.mjs +1 -1
  2. package/build/index.mjs.map +1 -1
  3. package/package.json +2 -1
  4. package/src/BaseApplication.js +11 -2
  5. package/src/Browser.js +10 -3
  6. package/src/CameraManager.js +5 -0
  7. package/src/Capabilities.js +1 -0
  8. package/src/CustomBezierCurve.js +12 -0
  9. package/src/Debug.js +99 -5
  10. package/src/Graphics.js +86 -6
  11. package/src/Initializer.js +5 -0
  12. package/src/KeyboardInput.js +40 -1
  13. package/src/OS.js +1 -1
  14. package/src/OScreen.js +19 -4
  15. package/src/OrthographicCamera.js +13 -0
  16. package/src/PerspectiveCamera.js +11 -0
  17. package/src/ReflectionPlaneContext.js +5 -1
  18. package/src/RenderLayers.js +1 -1
  19. package/src/RenderLoop.js +9 -0
  20. package/src/RenderOrder.js +1 -1
  21. package/src/ResourceContainer.js +21 -0
  22. package/src/SceneManager.js +14 -4
  23. package/src/Screen.js +71 -0
  24. package/src/Time.js +4 -0
  25. package/src/UI.js +16 -1
  26. package/src/action_sequencer/ActionEvent.js +6 -1
  27. package/src/action_sequencer/ActionInterpolator.js +16 -2
  28. package/src/action_sequencer/ActionSequencer.js +65 -2
  29. package/src/action_sequencer/NumberInterpolator.js +15 -0
  30. package/src/action_sequencer/VectorInterpolator.js +13 -1
  31. package/src/blitter_index.js +1 -0
  32. package/src/canvas_drawer/CanvasDrawer.js +37 -4
  33. package/src/canvas_drawer/MultiLineTextDrawer.js +8 -1
  34. package/src/canvas_drawer/SimpleTextDrawer.js +7 -1
  35. package/src/components/AudioClip.js +11 -1
  36. package/src/components/AxisHelper.js +1 -1
  37. package/src/components/BaseObject.js +8 -5
  38. package/src/components/EdgeMesh.js +30 -2
  39. package/src/components/GeometryEdgeVisualizer.js +10 -1
  40. package/src/components/Grid.js +4 -0
  41. package/src/components/Line.js +31 -7
  42. package/src/components/MultiLinePath.js +9 -5
  43. package/src/components/MultiLineText2D.js +13 -2
  44. package/src/components/ObjectAxis.js +5 -0
  45. package/src/components/ObjectOrientedBoundingBox.js +26 -1
  46. package/src/components/PlaneHelper.js +1 -1
  47. package/src/components/Shape2D.js +11 -3
  48. package/src/components/Shape3D.js +10 -4
  49. package/src/components/Text2D.js +11 -3
  50. package/src/components/UIElement.js +40 -4
  51. package/src/components/UpdatableMaterialMesh.js +11 -3
  52. package/src/components/WorldImage.js +10 -2
  53. package/src/index.js +3 -1
  54. package/src/loaders/AsyncAbstractLoader.js +16 -0
  55. package/src/loaders/AsyncObjectsLoader.js +6 -0
  56. package/src/materials/AddMaterial.js +2 -2
  57. package/src/materials/GaussianBlurMaterial.js +9 -1
  58. package/src/materials/LuminosityHighPassMaterial.js +8 -1
  59. package/src/materials/UnrealBloomComposeMaterial.js +3 -2
  60. package/src/primitives/Arrow.js +6 -0
  61. package/src/primitives/Cube.js +6 -1
  62. package/src/primitives/HorizontalPlane.js +8 -1
  63. package/src/primitives/Sphere.js +7 -0
  64. package/src/primitives/VerticalPlane.js +8 -1
  65. package/src/render_mode/UnrealBloomRender.js +47 -38
  66. package/src/render_utilities/Blitter.js +3 -3
  67. package/src/render_utilities/GaussianBlurrer.js +33 -14
  68. package/src/shaders/add/add.frag +21 -2
  69. package/src/shaders/gaussian_blur/gaussian_blur.frag +23 -4
  70. package/src/shaders/gaussian_blur/unreal_bloom_compose.frag +17 -5
  71. package/src/shaders/luminosity_high_pass/luminosity_high_pass.frag +16 -1
  72. package/src/ui/ui_element_state/OnIdle.js +5 -0
  73. package/src/ui/ui_element_state/OnMouseEnter.js +11 -0
  74. package/src/ui/ui_element_state/OnMouseExit.js +5 -0
  75. package/src/ui/ui_element_state/OnMouseHover.js +13 -0
  76. package/src/ui/ui_element_state/UIElementState.js +17 -3
  77. package/src/utilities/EasingFunctions.js +5 -0
  78. package/types/BaseApplication.d.ts +18 -11
  79. package/types/Browser.d.ts +20 -19
  80. package/types/CameraManager.d.ts +14 -13
  81. package/types/Capabilities.d.ts +8 -8
  82. package/types/CustomBezierCurve.d.ts +19 -7
  83. package/types/Debug.d.ts +198 -37
  84. package/types/Graphics.d.ts +143 -61
  85. package/types/Initializer.d.ts +10 -6
  86. package/types/KeyboardInput.d.ts +65 -20
  87. package/types/OS.d.ts +20 -20
  88. package/types/OScreen.d.ts +37 -22
  89. package/types/OrthographicCamera.d.ts +20 -6
  90. package/types/PerspectiveCamera.d.ts +18 -6
  91. package/types/ReflectionPlaneContext.d.ts +13 -8
  92. package/types/RenderLayers.d.ts +6 -6
  93. package/types/RenderLoop.d.ts +132 -14
  94. package/types/RenderOrder.d.ts +8 -8
  95. package/types/ResourceContainer.d.ts +29 -10
  96. package/types/SceneManager.d.ts +15 -12
  97. package/types/Screen.d.ts +27 -0
  98. package/types/Time.d.ts +29 -24
  99. package/types/UI.d.ts +92 -18
  100. package/types/action_sequencer/ActionEvent.d.ts +12 -7
  101. package/types/action_sequencer/ActionInterpolator.d.ts +18 -5
  102. package/types/action_sequencer/ActionSequencer.d.ts +104 -36
  103. package/types/action_sequencer/NumberInterpolator.d.ts +18 -9
  104. package/types/action_sequencer/VectorInterpolator.d.ts +13 -7
  105. package/types/blitter_index.d.ts +6 -6
  106. package/types/canvas_drawer/CanvasDrawer.d.ts +51 -13
  107. package/types/canvas_drawer/MultiLineTextDrawer.d.ts +13 -5
  108. package/types/canvas_drawer/SimpleTextDrawer.d.ts +13 -6
  109. package/types/components/AudioClip.d.ts +25 -13
  110. package/types/components/AxisHelper.d.ts +6 -6
  111. package/types/components/BaseObject.d.ts +12 -5
  112. package/types/components/EdgeMesh.d.ts +42 -13
  113. package/types/components/GeometryEdgeVisualizer.d.ts +12 -4
  114. package/types/components/Grid.d.ts +4 -2
  115. package/types/components/Line.d.ts +42 -16
  116. package/types/components/MultiLinePath.d.ts +10 -4
  117. package/types/components/MultiLineText2D.d.ts +22 -10
  118. package/types/components/ObjectAxis.d.ts +8 -3
  119. package/types/components/ObjectOrientedBoundingBox.d.ts +45 -18
  120. package/types/components/PlaneHelper.d.ts +6 -6
  121. package/types/components/Shape2D.d.ts +14 -4
  122. package/types/components/Shape3D.d.ts +10 -3
  123. package/types/components/Text2D.d.ts +21 -13
  124. package/types/components/UIElement.d.ts +87 -52
  125. package/types/components/UpdatableMaterialMesh.d.ts +12 -4
  126. package/types/components/WorldImage.d.ts +23 -13
  127. package/types/components/mouse_interactors/ObjectRotator.d.ts +12 -0
  128. package/types/components/sdf_text/SDFText.d.ts +35 -30
  129. package/types/components/sdf_text/SDFTextBatch.d.ts +12 -12
  130. package/types/components/sdf_text/TextGlyph.d.ts +8 -6
  131. package/types/data_textures/CustomDataTexture.d.ts +11 -11
  132. package/types/data_textures/RGBADataTexture.d.ts +4 -4
  133. package/types/data_textures/RGBAFloatDataTexture.d.ts +4 -4
  134. package/types/data_textures/RGBDataTexture.d.ts +4 -4
  135. package/types/data_textures/RGBFloatDataTexture.d.ts +4 -4
  136. package/types/editor/ManipulatorHandle.d.ts +23 -14
  137. package/types/editor/ObjectEditor.d.ts +18 -16
  138. package/types/editor/ObjectManipulator.d.ts +23 -19
  139. package/types/editor/ObjectPicker.d.ts +19 -16
  140. package/types/gpu_particles/GPUParticleSystem.d.ts +22 -15
  141. package/types/gpu_particles/ParticleAttribute.d.ts +19 -18
  142. package/types/gpu_particles/ParticlePositionAttribute.d.ts +6 -6
  143. package/types/html_utilities/CSSAnimator.d.ts +31 -31
  144. package/types/html_utilities/css_animator_states/Animating.d.ts +8 -8
  145. package/types/html_utilities/css_animator_states/Idle.d.ts +6 -6
  146. package/types/index.d.ts +110 -108
  147. package/types/loaders/AsyncAbstractLoader.d.ts +41 -27
  148. package/types/loaders/AsyncAudiosLoader.d.ts +6 -5
  149. package/types/loaders/AsyncObjectsLoader.d.ts +6 -6
  150. package/types/loaders/AsyncTexturesLoader.d.ts +9 -8
  151. package/types/loaders/assets_loader/AssetLoader.d.ts +4 -0
  152. package/types/loaders/assets_loader/AsyncAssetsLoaderWorker.d.ts +1 -0
  153. package/types/loaders/assets_loader/ResourceBatch.d.ts +14 -0
  154. package/types/loaders/assets_loader/ResourceContainer.d.ts +9 -0
  155. package/types/loaders/assets_loader/ResourceLoaderChecker.d.ts +8 -0
  156. package/types/materials/AddMaterial.d.ts +5 -5
  157. package/types/materials/AlphaFilterMaterial.d.ts +6 -6
  158. package/types/materials/BaseShaderMaterial.d.ts +4 -3
  159. package/types/materials/BlitMaterial.d.ts +4 -3
  160. package/types/materials/BloomComposeMaterial.d.ts +4 -7
  161. package/types/materials/BoxBlurMaterial.d.ts +4 -4
  162. package/types/materials/ClearAlphaMaterial.d.ts +3 -3
  163. package/types/materials/ClearColorMaterial.d.ts +7 -7
  164. package/types/materials/ClearDepthNormalMaterial.d.ts +4 -4
  165. package/types/materials/DeferredRendererComposeMaterial.d.ts +7 -7
  166. package/types/materials/DepthNormalMaterial.d.ts +6 -4
  167. package/types/materials/DisplayNormalTextureMaterial.d.ts +4 -4
  168. package/types/materials/DualFilteringBlurMaterial.d.ts +4 -4
  169. package/types/materials/FXAAMaterial.d.ts +3 -3
  170. package/types/materials/GaussianBlurMaterial.d.ts +6 -6
  171. package/types/materials/LuminosityHighPassMaterial.d.ts +4 -4
  172. package/types/materials/MedianFilterMaterial.d.ts +7 -6
  173. package/types/materials/NormalMaterial.d.ts +4 -2
  174. package/types/materials/SDFScreenTextMaterial.d.ts +9 -11
  175. package/types/materials/SDFTextMaterial.d.ts +10 -12
  176. package/types/materials/SSAOComposeMaterial.d.ts +4 -4
  177. package/types/materials/SSAOMaterial.d.ts +8 -6
  178. package/types/materials/ScreenSpaceTextureMaterial.d.ts +7 -7
  179. package/types/materials/UIElementMaterial.d.ts +4 -7
  180. package/types/materials/UnrealBloomComposeMaterial.d.ts +16 -16
  181. package/types/materials/UnrealBlurMaterial.d.ts +4 -4
  182. package/types/materials/UnrealComposeMaterial.d.ts +4 -4
  183. package/types/materials/ViewPositionMaterial.d.ts +4 -3
  184. package/types/materials/deferred/DeferredPointLightMaterial.d.ts +9 -10
  185. package/types/materials/gpu_particles/AttributeUpdateMaterial.d.ts +7 -0
  186. package/types/materials/gpu_particles/BasicParticleMaterial.d.ts +4 -0
  187. package/types/materials/gpu_particles/ParticleStorageMaterial.d.ts +4 -2
  188. package/types/materials/gpu_particles/PositionStorageMaterial.d.ts +3 -4
  189. package/types/object_pool/Pool.d.ts +10 -10
  190. package/types/primitives/Arrow.d.ts +15 -8
  191. package/types/primitives/Cube.d.ts +10 -3
  192. package/types/primitives/HorizontalPlane.d.ts +11 -3
  193. package/types/primitives/Sphere.d.ts +11 -3
  194. package/types/primitives/VerticalPlane.d.ts +11 -3
  195. package/types/raycast/GroupRaycaster.d.ts +15 -13
  196. package/types/raycast/PlaneDragResolver.d.ts +16 -15
  197. package/types/raycast/PlaneRaycastResolver.d.ts +5 -5
  198. package/types/raycast/PlaneRaycaster.d.ts +9 -7
  199. package/types/raycast/RaycastResolver.d.ts +5 -5
  200. package/types/raycast/SurfaceDragResolver.d.ts +15 -13
  201. package/types/raycast/states/BaseState.d.ts +5 -5
  202. package/types/raycast/states/IdleState.d.ts +3 -5
  203. package/types/raycast/states/OnRaycastEnter.d.ts +3 -5
  204. package/types/raycast/states/OnRaycastExit.d.ts +3 -4
  205. package/types/raycast/states/OnRaycastHover.d.ts +3 -5
  206. package/types/render_mode/BaseRender.d.ts +7 -7
  207. package/types/render_mode/BloomRender.d.ts +12 -10
  208. package/types/render_mode/DebugNormalsRender.d.ts +3 -3
  209. package/types/render_mode/DeferredRender.d.ts +13 -9
  210. package/types/render_mode/NormalAORender.d.ts +18 -17
  211. package/types/render_mode/NormalRender.d.ts +3 -3
  212. package/types/render_mode/OutlineRender.d.ts +25 -20
  213. package/types/render_mode/PlanarReflectionsRender.d.ts +19 -13
  214. package/types/render_mode/UnrealBloomRender.d.ts +21 -20
  215. package/types/render_mode/VRRender.d.ts +4 -4
  216. package/types/render_utilities/Blitter.d.ts +19 -15
  217. package/types/render_utilities/Blurrer.d.ts +9 -8
  218. package/types/render_utilities/DepthAndNormalsRenderer.d.ts +11 -10
  219. package/types/render_utilities/DualFilteringBlurrer.d.ts +18 -17
  220. package/types/render_utilities/GaussianBlurrer.d.ts +27 -26
  221. package/types/render_utilities/MedianFilter.d.ts +11 -9
  222. package/types/render_utilities/ViewPositionRenderer.d.ts +10 -9
  223. package/types/resource_loader/AbstractLoader.d.ts +21 -21
  224. package/types/resource_loader/AsyncTextureLoader.d.ts +11 -11
  225. package/types/resource_loader/AudioLoader.d.ts +9 -9
  226. package/types/resource_loader/BasisLoader.d.ts +6 -6
  227. package/types/resource_loader/CubemapLoader.d.ts +8 -7
  228. package/types/resource_loader/DAELoader.d.ts +7 -6
  229. package/types/resource_loader/DDSLoader.d.ts +7 -6
  230. package/types/resource_loader/FileLoader.d.ts +7 -6
  231. package/types/resource_loader/FontLoader.d.ts +7 -6
  232. package/types/resource_loader/GLTFDRACOLoader.d.ts +7 -6
  233. package/types/resource_loader/GLTFLoader.d.ts +7 -6
  234. package/types/resource_loader/HDRCubeTextureLoader.d.ts +8 -7
  235. package/types/resource_loader/JSONLoader.d.ts +5 -4
  236. package/types/resource_loader/OBJLoader.d.ts +7 -6
  237. package/types/resource_loader/PointArrayLoader.d.ts +9 -7
  238. package/types/resource_loader/RGBETextureLoader.d.ts +7 -6
  239. package/types/resource_loader/ResourceBatch.d.ts +13 -13
  240. package/types/resource_loader/SVGLoader.d.ts +7 -6
  241. package/types/resource_loader/TextLoader.d.ts +7 -6
  242. package/types/resource_loader/TextureLoader.d.ts +4 -4
  243. package/types/resource_loader/VideoLoader.d.ts +4 -4
  244. package/types/scenes/AbstractScene.d.ts +32 -32
  245. package/types/scenes/loading_states/CompilatorManager.d.ts +8 -8
  246. package/types/scenes/loading_states/HighQualityLoadingState.d.ts +3 -3
  247. package/types/scenes/loading_states/LoadingState.d.ts +31 -31
  248. package/types/scenes/loading_states/RegularLoadingState.d.ts +5 -5
  249. package/types/static_batcher/BatchedMesh.d.ts +16 -15
  250. package/types/static_batcher/GeometryBatch.d.ts +41 -37
  251. package/types/static_batcher/GeometryBatcher.d.ts +9 -9
  252. package/types/static_batcher/MeshBatcher.d.ts +5 -5
  253. package/types/ui/ui_element_position/ScreenSpacePosition.d.ts +5 -4
  254. package/types/ui/ui_element_position/WorldSpacePosition.d.ts +7 -5
  255. package/types/ui/ui_element_state/OnIdle.d.ts +9 -3
  256. package/types/ui/ui_element_state/OnMouseEnter.d.ts +3 -3
  257. package/types/ui/ui_element_state/OnMouseExit.d.ts +3 -3
  258. package/types/ui/ui_element_state/OnMouseHover.d.ts +8 -4
  259. package/types/ui/ui_element_state/UIElementState.d.ts +17 -5
  260. package/types/utilities/ArrayUtilities.d.ts +7 -7
  261. package/types/utilities/CameraUtilities.d.ts +40 -36
  262. package/types/utilities/EasingFunctions.d.ts +36 -35
  263. package/types/utilities/FrustumPointFitter.d.ts +14 -14
  264. package/types/utilities/GeometryUtilities.d.ts +5 -4
  265. package/types/utilities/HTMLUtilities.d.ts +6 -6
  266. package/types/utilities/ImageUtilities.d.ts +5 -4
  267. package/types/utilities/MeshSampler.d.ts +20 -20
  268. package/types/utilities/ModelUtilities.d.ts +15 -15
  269. package/types/utilities/OMath.d.ts +21 -21
  270. package/types/utilities/ObjectUtilities.d.ts +7 -7
  271. package/types/utilities/OrthographicFrustumPointFitter.d.ts +8 -7
  272. package/types/utilities/PerspectiveFrustumPointFitter.d.ts +14 -12
  273. package/types/utilities/StringUtilities.d.ts +6 -6
  274. package/types/utilities/TimeUtilities.d.ts +3 -3
  275. package/types/utilities/Validation.d.ts +6 -6
  276. package/types/view_components/ApplicationView.d.ts +13 -13
  277. package/types/view_components/TransitionManager.d.ts +20 -20
  278. package/types/view_components/ViewComponent.d.ts +15 -15
  279. package/types/view_components/ViewComponentManager.d.ts +13 -13
  280. package/types/view_components/ViewManager.d.ts +22 -23
  281. package/types/view_components/ViewState.d.ts +14 -14
  282. package/types/view_components/transition/ActionSequencerBuilder.d.ts +16 -16
  283. package/types/view_components/transition/DrawIOAnimationSheet.d.ts +17 -17
  284. package/types/view_components/transition/TransitionTable.d.ts +8 -8
  285. package/types/view_components/transition/ViewStateTransitionHandler.d.ts +19 -19
@@ -1,22 +1,37 @@
1
- export { oscreen as OScreen };
2
- declare const oscreen: OScreen;
3
- declare class OScreen {
4
- init(): void;
5
- width: any;
6
- height: any;
7
- position: any;
8
- render_width: number;
9
- render_height: number;
10
- width_height: any;
11
- dpr: number;
12
- pixel_size: any;
13
- update_position(x: any, y: any): void;
14
- update(): void;
15
- size_changed: boolean;
16
- update_size(width: any, height: any): void;
17
- apply_pixel_density_v2(vector2: any): any;
18
- apply_pixel_density(value: any): number;
19
- get_pixel_size(): any;
20
- get aspect_ratio(): number;
21
- get portrait(): boolean;
22
- }
1
+ export { oscreen as OScreen };
2
+ declare const oscreen: OScreen;
3
+ declare class OScreen {
4
+ init(): void;
5
+ width: number;
6
+ height: number;
7
+ position: Vector2;
8
+ render_width: number;
9
+ render_height: number;
10
+ width_height: Vector2;
11
+ dpr: number;
12
+ pixel_size: Vector2;
13
+ /**
14
+ * @param {number} x
15
+ * @param {number} y
16
+ */
17
+ update_position(x: number, y: number): void;
18
+ update(): void;
19
+ size_changed: boolean;
20
+ /**
21
+ * @param {number} width
22
+ * @param {number} height
23
+ */
24
+ update_size(width: number, height: number): void;
25
+ /**
26
+ * @param {Vector2} vector2
27
+ */
28
+ apply_pixel_density_v2(vector2: Vector2): Vector2;
29
+ /**
30
+ * @param {number} value
31
+ */
32
+ apply_pixel_density(value: number): number;
33
+ get_pixel_size(): Vector2;
34
+ get aspect_ratio(): number;
35
+ get portrait(): boolean;
36
+ }
37
+ import { Vector2 } from "three/src/math/Vector2";
@@ -1,6 +1,20 @@
1
- export class OrthographicCamera {
2
- constructor(left: any, right: any, top: any, bottom: any, near: any, far: any);
3
- clear_color: any;
4
- clear_alpha: number;
5
- copy(camera: any): OrthographicCamera;
6
- }
1
+ export class OrthographicCamera extends TOrthographicCamera {
2
+ /**
3
+ * @param {number} left
4
+ * @param {number} right
5
+ * @param {number} top
6
+ * @param {number} bottom
7
+ * @param {number} near
8
+ * @param {number} far
9
+ */
10
+ constructor(left: number, right: number, top: number, bottom: number, near: number, far: number);
11
+ clear_color: Color;
12
+ clear_alpha: number;
13
+ /**
14
+ * @param {OrthographicCamera} camera
15
+ * @returns {this}
16
+ */
17
+ copy(camera: OrthographicCamera): this;
18
+ }
19
+ import { OrthographicCamera as TOrthographicCamera } from "three/src/cameras/OrthographicCamera";
20
+ import { Color } from "three/src/math/Color";
@@ -1,6 +1,18 @@
1
- export class PerspectiveCamera {
2
- constructor(fov: any, aspect: any, near: any, far: any);
3
- clear_color: any;
4
- clear_alpha: number;
5
- copy(camera: any): PerspectiveCamera;
6
- }
1
+ export class PerspectiveCamera extends TPerspectiveCamera {
2
+ /**
3
+ * @param {number} fov
4
+ * @param {number} aspect
5
+ * @param {number} near
6
+ * @param {number} far
7
+ */
8
+ constructor(fov: number, aspect: number, near: number, far: number);
9
+ clear_color: Color;
10
+ clear_alpha: number;
11
+ /**
12
+ * @param {PerspectiveCamera} camera
13
+ * @returns {this}
14
+ */
15
+ copy(camera: PerspectiveCamera): this;
16
+ }
17
+ import { PerspectiveCamera as TPerspectiveCamera } from "three/src/cameras/PerspectiveCamera";
18
+ import { Color } from "three/src/math/Color";
@@ -1,8 +1,13 @@
1
- export { reflection_plane_context as ReflectionPlaneContext };
2
- declare const reflection_plane_context: ReflectionPlaneContext;
3
- declare class ReflectionPlaneContext {
4
- init(): void;
5
- target_geometry: any;
6
- target_position: any;
7
- set_target_geometry(geometry: any): void;
8
- }
1
+ export { reflection_plane_context as ReflectionPlaneContext };
2
+ declare const reflection_plane_context: ReflectionPlaneContext;
3
+ declare class ReflectionPlaneContext {
4
+ init(): void;
5
+ target_geometry: BufferGeometry<import("three").NormalBufferAttributes>;
6
+ target_position: Vector3;
7
+ /**
8
+ * @param {BufferGeometry} geometry
9
+ */
10
+ set_target_geometry(geometry: BufferGeometry): void;
11
+ }
12
+ import { BufferGeometry } from "three/src/core/BufferGeometry";
13
+ import { Vector3 } from "three/src/math/Vector3";
@@ -1,6 +1,6 @@
1
- export class RenderLayers {
2
- static get opaque(): number;
3
- static get transparent(): number;
4
- static get outline(): number;
5
- static get selectable(): number;
6
- }
1
+ export class RenderLayers {
2
+ static get opaque(): number;
3
+ static get transparent(): number;
4
+ static get outline(): number;
5
+ static get selectable(): number;
6
+ }
@@ -1,14 +1,132 @@
1
- export class RenderLoop {
2
- constructor(target_application: any, graphics: any, input: any);
3
- target_application: any;
4
- graphics: any;
5
- input: any;
6
- is_running: boolean;
7
- frames_passed: number;
8
- time_accumulator: number;
9
- update(): void;
10
- start(): void;
11
- stop(): void;
12
- set_state(new_state: any): void;
13
- dispose(): void;
14
- }
1
+ export class RenderLoop {
2
+ /**
3
+ * @param {BaseApplication} target_application
4
+ * @param {Graphics} graphics
5
+ */
6
+ constructor(target_application: BaseApplication, graphics: {
7
+ init({ canvas, core_attributes, context_attributes, threejs_attributes, dpr }: {
8
+ canvas: HTMLCanvasElement;
9
+ core_attributes: Record<string, any>;
10
+ context_attributes: Record<string, any>;
11
+ threejs_attributes: Record<string, any>;
12
+ dpr: number;
13
+ }): void;
14
+ _renderer: import("three").WebGLRenderer;
15
+ blitter: import("./render_utilities/Blitter").Blitter;
16
+ canvas: HTMLCanvasElement;
17
+ no_render: import("./render_mode/BaseRender").BaseRender;
18
+ current_render_mode: import("./render_mode/BaseRender").BaseRender;
19
+ generateDepthNormalTexture: boolean;
20
+ depth_and_normals_renderer: import("./render_utilities/DepthAndNormalsRenderer").DepthAndNormalsRenderer;
21
+ is_webgl2: boolean;
22
+ canvas_context: RenderingContext;
23
+ context_attributes: {
24
+ alpha: boolean;
25
+ antialias: boolean;
26
+ depth: boolean;
27
+ desynchronized: boolean;
28
+ failIfMajorPerformanceCaveat: boolean;
29
+ powerPreference: string;
30
+ premultipliedAlpha: boolean;
31
+ preserveDrawingBuffer: boolean;
32
+ stencil: boolean;
33
+ };
34
+ core_attributes: {
35
+ force_webgl2: boolean;
36
+ xr_enabled: boolean;
37
+ };
38
+ threejs_attributes: Record<string, any>;
39
+ readonly dom_element: HTMLCanvasElement;
40
+ readonly depth_normals_RT: import("three").WebGLRenderTarget<import("three").Texture>;
41
+ set_state(new_state: import("./render_mode/BaseRender").BaseRender): void;
42
+ update(): void;
43
+ __update_current_camera(): void;
44
+ render(scene?: import("three").Scene, camera?: import("./PerspectiveCamera").PerspectiveCamera | import("./OrthographicCamera").OrthographicCamera, RT?: import("three").WebGLRenderTarget<import("three").Texture>, override_mat?: import("three").Material): void;
45
+ compile(scene: import("three").Scene, camera: import("./PerspectiveCamera").PerspectiveCamera, RT: import("three").WebGLRenderTarget<import("three").Texture>, override_mat: import("three").Material): void;
46
+ compile_async(scene: import("three").Scene, camera: import("./PerspectiveCamera").PerspectiveCamera, RT: import("three").WebGLRenderTarget<import("three").Texture>, override_mat: import("three").Material, target_scene: import("three").Scene): Promise<import("three").Object3D<import("three").Object3DEventMap>>;
47
+ render_scene(scene: import("three").Scene | BaseApplication | {
48
+ render: () => void;
49
+ }): void;
50
+ __apply_override_material(scene: import("three").Scene, mat: import("three").Material): void;
51
+ readback_RT(RT: import("three").WebGLRenderTarget<import("three").Texture>, buffer: import("three").TypedArray): void;
52
+ clear(RT: import("three").WebGLRenderTarget<import("three").Texture>, camera: import("./PerspectiveCamera").PerspectiveCamera, clear_depth: boolean, clear_stencil: boolean): void;
53
+ on_resize(entries: ResizeObserverEntry[], dpr: number): void;
54
+ material_pass(mat: import("three").Material, dst: import("three").WebGLRenderTarget<import("three").Texture>): void;
55
+ blit(src_RT: import("three").WebGLRenderTarget<import("three").Texture>, dst_RT: import("three").WebGLRenderTarget<import("three").Texture>, mat: import("three").Material): void;
56
+ blit_clear_with_material(dst_RT: import("three").WebGLRenderTarget<import("three").Texture>, mat: import("three").Material): void;
57
+ take_screenshot(blob_callback: BlobCallback, width?: number, height?: number): void;
58
+ download_screenshot(blob: Blob): void;
59
+ dispose(): void;
60
+ is_floating_point_texture_available(): boolean;
61
+ }, input: any);
62
+ target_application: BaseApplication;
63
+ graphics: {
64
+ init({ canvas, core_attributes, context_attributes, threejs_attributes, dpr }: {
65
+ canvas: HTMLCanvasElement;
66
+ core_attributes: Record<string, any>;
67
+ context_attributes: Record<string, any>;
68
+ threejs_attributes: Record<string, any>;
69
+ dpr: number;
70
+ }): void;
71
+ _renderer: import("three").WebGLRenderer;
72
+ blitter: import("./render_utilities/Blitter").Blitter;
73
+ canvas: HTMLCanvasElement;
74
+ no_render: import("./render_mode/BaseRender").BaseRender;
75
+ current_render_mode: import("./render_mode/BaseRender").BaseRender;
76
+ generateDepthNormalTexture: boolean;
77
+ depth_and_normals_renderer: import("./render_utilities/DepthAndNormalsRenderer").DepthAndNormalsRenderer;
78
+ is_webgl2: boolean;
79
+ canvas_context: RenderingContext;
80
+ context_attributes: {
81
+ alpha: boolean;
82
+ antialias: boolean;
83
+ depth: boolean;
84
+ desynchronized: boolean;
85
+ failIfMajorPerformanceCaveat: boolean;
86
+ powerPreference: string;
87
+ premultipliedAlpha: boolean;
88
+ preserveDrawingBuffer: boolean;
89
+ stencil: boolean;
90
+ };
91
+ core_attributes: {
92
+ force_webgl2: boolean;
93
+ xr_enabled: boolean;
94
+ };
95
+ threejs_attributes: Record<string, any>;
96
+ readonly dom_element: HTMLCanvasElement;
97
+ readonly depth_normals_RT: import("three").WebGLRenderTarget<import("three").Texture>;
98
+ set_state(new_state: import("./render_mode/BaseRender").BaseRender): void;
99
+ update(): void;
100
+ __update_current_camera(): void;
101
+ render(scene?: import("three").Scene, camera?: import("./PerspectiveCamera").PerspectiveCamera | import("./OrthographicCamera").OrthographicCamera, RT?: import("three").WebGLRenderTarget<import("three").Texture>, override_mat?: import("three").Material): void;
102
+ compile(scene: import("three").Scene, camera: import("./PerspectiveCamera").PerspectiveCamera, RT: import("three").WebGLRenderTarget<import("three").Texture>, override_mat: import("three").Material): void;
103
+ compile_async(scene: import("three").Scene, camera: import("./PerspectiveCamera").PerspectiveCamera, RT: import("three").WebGLRenderTarget<import("three").Texture>, override_mat: import("three").Material, target_scene: import("three").Scene): Promise<import("three").Object3D<import("three").Object3DEventMap>>;
104
+ render_scene(scene: import("three").Scene | BaseApplication | {
105
+ render: () => void;
106
+ }): void;
107
+ __apply_override_material(scene: import("three").Scene, mat: import("three").Material): void;
108
+ readback_RT(RT: import("three").WebGLRenderTarget<import("three").Texture>, buffer: import("three").TypedArray): void;
109
+ clear(RT: import("three").WebGLRenderTarget<import("three").Texture>, camera: import("./PerspectiveCamera").PerspectiveCamera, clear_depth: boolean, clear_stencil: boolean): void;
110
+ on_resize(entries: ResizeObserverEntry[], dpr: number): void;
111
+ material_pass(mat: import("three").Material, dst: import("three").WebGLRenderTarget<import("three").Texture>): void;
112
+ blit(src_RT: import("three").WebGLRenderTarget<import("three").Texture>, dst_RT: import("three").WebGLRenderTarget<import("three").Texture>, mat: import("three").Material): void;
113
+ blit_clear_with_material(dst_RT: import("three").WebGLRenderTarget<import("three").Texture>, mat: import("three").Material): void;
114
+ take_screenshot(blob_callback: BlobCallback, width?: number, height?: number): void;
115
+ download_screenshot(blob: Blob): void;
116
+ dispose(): void;
117
+ is_floating_point_texture_available(): boolean;
118
+ };
119
+ input: any;
120
+ is_running: boolean;
121
+ frames_passed: number;
122
+ time_accumulator: number;
123
+ update(): void;
124
+ start(): void;
125
+ stop(): void;
126
+ /**
127
+ * @param {BaseApplication} new_state
128
+ */
129
+ set_state(new_state: BaseApplication): void;
130
+ dispose(): void;
131
+ }
132
+ import { BaseApplication } from "./BaseApplication";
@@ -1,8 +1,8 @@
1
- export class RenderOrder {
2
- static get kiosk(): number;
3
- static get kiosk_circle(): number;
4
- static get placeholder_image(): number;
5
- static get step_icon(): number;
6
- static get line(): number;
7
- static get placeholder_text(): number;
8
- }
1
+ export class RenderOrder {
2
+ static get kiosk(): number;
3
+ static get kiosk_circle(): number;
4
+ static get placeholder_image(): number;
5
+ static get step_icon(): number;
6
+ static get line(): number;
7
+ static get placeholder_text(): number;
8
+ }
@@ -1,10 +1,29 @@
1
- export { resource_container as ResourceContainer };
2
- declare const resource_container: ResourceContainer;
3
- declare class ResourceContainer {
4
- init(): void;
5
- resources: {};
6
- resources_by_url: {};
7
- set_resource(name: any, url: any, resource: any): void;
8
- get_resource(name: any): any;
9
- get(name: any): any;
10
- }
1
+ export { resource_container as ResourceContainer };
2
+ export type Resource = Object3D | Texture;
3
+ declare const resource_container: ResourceContainer;
4
+ import { Object3D } from "three/src/core/Object3D";
5
+ import { Texture } from "three/src/textures/Texture";
6
+ /**
7
+ * @typedef {Object3D | Texture} Resource
8
+ */
9
+ declare class ResourceContainer {
10
+ init(): void;
11
+ /** @type {Record<string, Resource>} */
12
+ resources: Record<string, Resource>;
13
+ /** @type {Record<string, any>} */
14
+ resources_by_url: Record<string, any>;
15
+ /**
16
+ * @param {string} name
17
+ * @param {string} url
18
+ * @param {Resource} resource
19
+ */
20
+ set_resource(name: string, url: string, resource: Resource): void;
21
+ /**
22
+ * @param {string} name
23
+ */
24
+ get_resource(name: string): Resource;
25
+ /**
26
+ * @param {string} name
27
+ */
28
+ get(name: string): Resource;
29
+ }
@@ -1,12 +1,15 @@
1
- export { scene_manager as SceneManager };
2
- declare const scene_manager: SceneManager;
3
- declare class SceneManager {
4
- init(): void;
5
- _current: Scene;
6
- add_scene(name: any): void;
7
- set current(arg: any);
8
- get current(): any;
9
- dispose(): void;
10
- }
11
-
12
- import { Scene } from "three";
1
+ export { scene_manager as SceneManager };
2
+ declare const scene_manager: SceneManager;
3
+ declare class SceneManager {
4
+ init(): void;
5
+ _current: Scene;
6
+ /**
7
+ * @param {string} name
8
+ */
9
+ add_scene(name: string): void;
10
+ set current(arg: Scene);
11
+ /** @type {Scene} */
12
+ get current(): Scene;
13
+ dispose(): void;
14
+ }
15
+ import { Scene } from "three/src/scenes/Scene";
@@ -0,0 +1,27 @@
1
+ export { screen as Screen };
2
+ declare const screen: Screen;
3
+ declare class Screen {
4
+ init(): void;
5
+ /**
6
+ * @param {number} x
7
+ * @param {number} y
8
+ */
9
+ update_position(x: number, y: number): void;
10
+ update(): void;
11
+ /**
12
+ * @param {number} width
13
+ * @param {number} height
14
+ */
15
+ update_size(width: number, height: number): void;
16
+ /**
17
+ * @param {Vector2} vector2
18
+ */
19
+ apply_pixel_density_v2(vector2: Vector2): Vector2;
20
+ /**
21
+ * @param {number} value
22
+ */
23
+ apply_pixel_density(value: number): number;
24
+ get_pixel_size(): Vector2;
25
+ get aspect_ratio(): number;
26
+ }
27
+ import { Vector2 } from "three/src/math/Vector2";
package/types/Time.d.ts CHANGED
@@ -1,24 +1,29 @@
1
- export { time as Time };
2
- declare const time: Time;
3
- declare class Time {
4
- __delta_buffer: number[];
5
- init(): void;
6
- ___time: any;
7
- __delta_time: any;
8
- __smooth_delta_time: any;
9
- __elapsed_time: any;
10
- __allocated_time: any;
11
- __frame_interpolation_t: any;
12
- fixed_delta_time: number;
13
- get elapsed_time(): any;
14
- get delta_time(): any;
15
- get smooth_delta_time(): any;
16
- get shader_time(): any;
17
- get frame_interpolation(): any;
18
- get fdt(): number;
19
- get dt(): any;
20
- get sdt(): any;
21
- __set_frame_interpolation(value: any): void;
22
- __update(): void;
23
- __calculate_smooth_delta_time(): void;
24
- }
1
+ export { time as Time };
2
+ declare const time: Time;
3
+ declare class Time {
4
+ __delta_buffer: number[];
5
+ init(): void;
6
+ ___time: Clock;
7
+ __delta_time: number;
8
+ __smooth_delta_time: any;
9
+ __elapsed_time: number;
10
+ __allocated_time: Vector2;
11
+ __frame_interpolation_t: number;
12
+ fixed_delta_time: number;
13
+ get elapsed_time(): number;
14
+ get delta_time(): number;
15
+ get smooth_delta_time(): any;
16
+ get shader_time(): Vector2;
17
+ get frame_interpolation(): number;
18
+ get fdt(): number;
19
+ get dt(): number;
20
+ get sdt(): any;
21
+ /**
22
+ * @param {number} value
23
+ */
24
+ __set_frame_interpolation(value: number): void;
25
+ __update(): void;
26
+ __calculate_smooth_delta_time(): void;
27
+ }
28
+ import { Clock } from "three/src/core/Clock";
29
+ import { Vector2 } from "three/src/math/Vector2";
package/types/UI.d.ts CHANGED
@@ -1,18 +1,92 @@
1
- export { ui as UI };
2
- declare const ui: UI;
3
- declare class UI {
4
- init(input: any): void;
5
- input: any;
6
- ui_elements: any[];
7
- _tmp_normalized_pos: any;
8
- ss_scene: any;
9
- ws_scene: any;
10
- ss_camera: any;
11
- delete_element(elem: any): void;
12
- add_screen_space_element(elem: any): void;
13
- add_world_space_element(elem: any): void;
14
- update(): void;
15
- render(renderer: any): void;
16
- clear(): void;
17
- current_clicked_element: any;
18
- }
1
+ export { ui as UI };
2
+ declare const ui: UI;
3
+ declare class UI {
4
+ init(input: any): void;
5
+ input: any;
6
+ /** @type {UIElement[]} */
7
+ ui_elements: UIElement[];
8
+ _tmp_normalized_pos: Vector2;
9
+ ss_scene: Scene;
10
+ ws_scene: Scene;
11
+ ss_camera: OrthographicCamera;
12
+ /**
13
+ * @param {UIElement} elem
14
+ */
15
+ delete_element(elem: UIElement): void;
16
+ /**
17
+ * @param {UIElement} elem
18
+ */
19
+ add_screen_space_element(elem: UIElement): void;
20
+ /**
21
+ * @param {UIElement} elem
22
+ */
23
+ add_world_space_element(elem: UIElement): void;
24
+ update(): void;
25
+ /**
26
+ * @param {Graphics} renderer
27
+ */
28
+ render(renderer: {
29
+ init({ canvas, core_attributes, context_attributes, threejs_attributes, dpr }: {
30
+ canvas: HTMLCanvasElement;
31
+ core_attributes: Record<string, any>;
32
+ context_attributes: Record<string, any>;
33
+ threejs_attributes: Record<string, any>;
34
+ dpr: number; /**
35
+ * @param {UIElement} elem
36
+ */
37
+ }): void;
38
+ _renderer: import("three").WebGLRenderer;
39
+ blitter: import("./render_utilities/Blitter").Blitter;
40
+ canvas: HTMLCanvasElement;
41
+ no_render: import("./render_mode/BaseRender").BaseRender;
42
+ current_render_mode: import("./render_mode/BaseRender").BaseRender;
43
+ generateDepthNormalTexture: boolean;
44
+ depth_and_normals_renderer: import("./render_utilities/DepthAndNormalsRenderer").DepthAndNormalsRenderer;
45
+ is_webgl2: boolean;
46
+ canvas_context: RenderingContext;
47
+ context_attributes: {
48
+ alpha: boolean;
49
+ antialias: boolean;
50
+ depth: boolean;
51
+ desynchronized: boolean;
52
+ failIfMajorPerformanceCaveat: boolean;
53
+ powerPreference: string;
54
+ premultipliedAlpha: boolean;
55
+ preserveDrawingBuffer: boolean;
56
+ stencil: boolean;
57
+ };
58
+ core_attributes: {
59
+ force_webgl2: boolean;
60
+ xr_enabled: boolean;
61
+ };
62
+ threejs_attributes: Record<string, any>;
63
+ readonly dom_element: HTMLCanvasElement;
64
+ readonly depth_normals_RT: import("three").WebGLRenderTarget<import("three").Texture>;
65
+ set_state(new_state: import("./render_mode/BaseRender").BaseRender): void;
66
+ update(): void;
67
+ __update_current_camera(): void;
68
+ render(scene?: Scene, camera?: import("./PerspectiveCamera").PerspectiveCamera | OrthographicCamera, RT?: import("three").WebGLRenderTarget<import("three").Texture>, override_mat?: import("three").Material): void;
69
+ compile(scene: Scene, camera: import("./PerspectiveCamera").PerspectiveCamera, RT: import("three").WebGLRenderTarget<import("three").Texture>, override_mat: import("three").Material): void;
70
+ compile_async(scene: Scene, camera: import("./PerspectiveCamera").PerspectiveCamera, RT: import("three").WebGLRenderTarget<import("three").Texture>, override_mat: import("three").Material, target_scene: Scene): Promise<import("three").Object3D<import("three").Object3DEventMap>>;
71
+ render_scene(scene: Scene | import("./BaseApplication").BaseApplication | {
72
+ render: () => void;
73
+ }): void;
74
+ __apply_override_material(scene: Scene, mat: import("three").Material): void;
75
+ readback_RT(RT: import("three").WebGLRenderTarget<import("three").Texture>, buffer: import("three").TypedArray): void;
76
+ clear(RT: import("three").WebGLRenderTarget<import("three").Texture>, camera: import("./PerspectiveCamera").PerspectiveCamera, clear_depth: boolean, clear_stencil: boolean): void;
77
+ on_resize(entries: ResizeObserverEntry[], dpr: number): void;
78
+ material_pass(mat: import("three").Material, dst: import("three").WebGLRenderTarget<import("three").Texture>): void;
79
+ blit(src_RT: import("three").WebGLRenderTarget<import("three").Texture>, dst_RT: import("three").WebGLRenderTarget<import("three").Texture>, mat: import("three").Material): void;
80
+ blit_clear_with_material(dst_RT: import("three").WebGLRenderTarget<import("three").Texture>, mat: import("three").Material): void;
81
+ take_screenshot(blob_callback: BlobCallback, width?: number, height?: number): void;
82
+ download_screenshot(blob: Blob): void;
83
+ dispose(): void;
84
+ is_floating_point_texture_available(): boolean;
85
+ }): void;
86
+ clear(): void;
87
+ current_clicked_element: any;
88
+ }
89
+ import { UIElement } from "./components/UIElement";
90
+ import { Vector2 } from "three/src/math/Vector2";
91
+ import { Scene } from "three/src/scenes/Scene";
92
+ import { OrthographicCamera } from "./OrthographicCamera";
@@ -1,7 +1,12 @@
1
- export class ActionEvent {
2
- constructor(name: any, method: any, args: any);
3
- name: any;
4
- method: any;
5
- args: any;
6
- trigger(): void;
7
- }
1
+ export class ActionEvent {
2
+ /**
3
+ * @param {string} name
4
+ * @param {string} method
5
+ * @param {string} args
6
+ */
7
+ constructor(name: string, method: string, args: string);
8
+ name: string;
9
+ method: string;
10
+ args: string;
11
+ trigger(): void;
12
+ }
@@ -1,5 +1,18 @@
1
- export class ActionInterpolator {
2
- constructor(easing_function?: string);
3
- easing_function: any;
4
- update(context: any, t: any): void;
5
- }
1
+ export class ActionInterpolator {
2
+ /**
3
+ * @param {import('../utilities/EasingFunctions').EasingFunctionType | function} easing_function
4
+ */
5
+ constructor(easing_function?: import('../utilities/EasingFunctions').EasingFunctionType | Function);
6
+ easing_function: Function;
7
+ attribute_name: string;
8
+ /** @type {number | Vector3} */
9
+ from: number | Vector3;
10
+ /** @type {number | Vector3} */
11
+ to: number | Vector3;
12
+ /**
13
+ * @param {any} context
14
+ * @param {number} t
15
+ */
16
+ update(context: any, t: number): void;
17
+ }
18
+ import { Vector3 } from "three/src/math/Vector3";