ohzi-core 12.2.0 → 12.3.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (285) hide show
  1. package/build/index.mjs +1 -1
  2. package/build/index.mjs.map +1 -1
  3. package/package.json +2 -1
  4. package/src/BaseApplication.js +11 -2
  5. package/src/Browser.js +10 -3
  6. package/src/CameraManager.js +5 -0
  7. package/src/Capabilities.js +1 -0
  8. package/src/CustomBezierCurve.js +12 -0
  9. package/src/Debug.js +99 -5
  10. package/src/Graphics.js +86 -6
  11. package/src/Initializer.js +5 -0
  12. package/src/KeyboardInput.js +40 -1
  13. package/src/OS.js +1 -1
  14. package/src/OScreen.js +19 -4
  15. package/src/OrthographicCamera.js +13 -0
  16. package/src/PerspectiveCamera.js +11 -0
  17. package/src/ReflectionPlaneContext.js +5 -1
  18. package/src/RenderLayers.js +1 -1
  19. package/src/RenderLoop.js +9 -0
  20. package/src/RenderOrder.js +1 -1
  21. package/src/ResourceContainer.js +21 -0
  22. package/src/SceneManager.js +14 -4
  23. package/src/Screen.js +71 -0
  24. package/src/Time.js +4 -0
  25. package/src/UI.js +16 -1
  26. package/src/action_sequencer/ActionEvent.js +6 -1
  27. package/src/action_sequencer/ActionInterpolator.js +16 -2
  28. package/src/action_sequencer/ActionSequencer.js +65 -2
  29. package/src/action_sequencer/NumberInterpolator.js +15 -0
  30. package/src/action_sequencer/VectorInterpolator.js +13 -1
  31. package/src/blitter_index.js +1 -0
  32. package/src/canvas_drawer/CanvasDrawer.js +37 -4
  33. package/src/canvas_drawer/MultiLineTextDrawer.js +8 -1
  34. package/src/canvas_drawer/SimpleTextDrawer.js +7 -1
  35. package/src/components/AudioClip.js +11 -1
  36. package/src/components/AxisHelper.js +1 -1
  37. package/src/components/BaseObject.js +8 -5
  38. package/src/components/EdgeMesh.js +30 -2
  39. package/src/components/GeometryEdgeVisualizer.js +10 -1
  40. package/src/components/Grid.js +4 -0
  41. package/src/components/Line.js +31 -7
  42. package/src/components/MultiLinePath.js +9 -5
  43. package/src/components/MultiLineText2D.js +13 -2
  44. package/src/components/ObjectAxis.js +5 -0
  45. package/src/components/ObjectOrientedBoundingBox.js +26 -1
  46. package/src/components/PlaneHelper.js +1 -1
  47. package/src/components/Shape2D.js +11 -3
  48. package/src/components/Shape3D.js +10 -4
  49. package/src/components/Text2D.js +11 -3
  50. package/src/components/UIElement.js +40 -4
  51. package/src/components/UpdatableMaterialMesh.js +11 -3
  52. package/src/components/WorldImage.js +10 -2
  53. package/src/index.js +3 -1
  54. package/src/loaders/AsyncAbstractLoader.js +16 -0
  55. package/src/loaders/AsyncObjectsLoader.js +6 -0
  56. package/src/materials/AddMaterial.js +2 -2
  57. package/src/materials/GaussianBlurMaterial.js +9 -1
  58. package/src/materials/LuminosityHighPassMaterial.js +8 -1
  59. package/src/materials/UnrealBloomComposeMaterial.js +3 -2
  60. package/src/primitives/Arrow.js +6 -0
  61. package/src/primitives/Cube.js +6 -1
  62. package/src/primitives/HorizontalPlane.js +8 -1
  63. package/src/primitives/Sphere.js +7 -0
  64. package/src/primitives/VerticalPlane.js +8 -1
  65. package/src/render_mode/UnrealBloomRender.js +47 -38
  66. package/src/render_utilities/Blitter.js +3 -3
  67. package/src/render_utilities/GaussianBlurrer.js +33 -14
  68. package/src/shaders/add/add.frag +21 -2
  69. package/src/shaders/gaussian_blur/gaussian_blur.frag +23 -4
  70. package/src/shaders/gaussian_blur/unreal_bloom_compose.frag +17 -5
  71. package/src/shaders/luminosity_high_pass/luminosity_high_pass.frag +16 -1
  72. package/src/ui/ui_element_state/OnIdle.js +5 -0
  73. package/src/ui/ui_element_state/OnMouseEnter.js +11 -0
  74. package/src/ui/ui_element_state/OnMouseExit.js +5 -0
  75. package/src/ui/ui_element_state/OnMouseHover.js +13 -0
  76. package/src/ui/ui_element_state/UIElementState.js +17 -3
  77. package/src/utilities/EasingFunctions.js +5 -0
  78. package/types/BaseApplication.d.ts +18 -11
  79. package/types/Browser.d.ts +20 -19
  80. package/types/CameraManager.d.ts +14 -13
  81. package/types/Capabilities.d.ts +8 -8
  82. package/types/CustomBezierCurve.d.ts +19 -7
  83. package/types/Debug.d.ts +198 -37
  84. package/types/Graphics.d.ts +143 -61
  85. package/types/Initializer.d.ts +10 -6
  86. package/types/KeyboardInput.d.ts +65 -20
  87. package/types/OS.d.ts +20 -20
  88. package/types/OScreen.d.ts +37 -22
  89. package/types/OrthographicCamera.d.ts +20 -6
  90. package/types/PerspectiveCamera.d.ts +18 -6
  91. package/types/ReflectionPlaneContext.d.ts +13 -8
  92. package/types/RenderLayers.d.ts +6 -6
  93. package/types/RenderLoop.d.ts +132 -14
  94. package/types/RenderOrder.d.ts +8 -8
  95. package/types/ResourceContainer.d.ts +29 -10
  96. package/types/SceneManager.d.ts +15 -12
  97. package/types/Screen.d.ts +27 -0
  98. package/types/Time.d.ts +29 -24
  99. package/types/UI.d.ts +92 -18
  100. package/types/action_sequencer/ActionEvent.d.ts +12 -7
  101. package/types/action_sequencer/ActionInterpolator.d.ts +18 -5
  102. package/types/action_sequencer/ActionSequencer.d.ts +104 -36
  103. package/types/action_sequencer/NumberInterpolator.d.ts +18 -9
  104. package/types/action_sequencer/VectorInterpolator.d.ts +13 -7
  105. package/types/blitter_index.d.ts +6 -6
  106. package/types/canvas_drawer/CanvasDrawer.d.ts +51 -13
  107. package/types/canvas_drawer/MultiLineTextDrawer.d.ts +13 -5
  108. package/types/canvas_drawer/SimpleTextDrawer.d.ts +13 -6
  109. package/types/components/AudioClip.d.ts +25 -13
  110. package/types/components/AxisHelper.d.ts +6 -6
  111. package/types/components/BaseObject.d.ts +12 -5
  112. package/types/components/EdgeMesh.d.ts +42 -13
  113. package/types/components/GeometryEdgeVisualizer.d.ts +12 -4
  114. package/types/components/Grid.d.ts +4 -2
  115. package/types/components/Line.d.ts +42 -16
  116. package/types/components/MultiLinePath.d.ts +10 -4
  117. package/types/components/MultiLineText2D.d.ts +22 -10
  118. package/types/components/ObjectAxis.d.ts +8 -3
  119. package/types/components/ObjectOrientedBoundingBox.d.ts +45 -18
  120. package/types/components/PlaneHelper.d.ts +6 -6
  121. package/types/components/Shape2D.d.ts +14 -4
  122. package/types/components/Shape3D.d.ts +10 -3
  123. package/types/components/Text2D.d.ts +21 -13
  124. package/types/components/UIElement.d.ts +87 -52
  125. package/types/components/UpdatableMaterialMesh.d.ts +12 -4
  126. package/types/components/WorldImage.d.ts +23 -13
  127. package/types/components/mouse_interactors/ObjectRotator.d.ts +12 -0
  128. package/types/components/sdf_text/SDFText.d.ts +35 -30
  129. package/types/components/sdf_text/SDFTextBatch.d.ts +12 -12
  130. package/types/components/sdf_text/TextGlyph.d.ts +8 -6
  131. package/types/data_textures/CustomDataTexture.d.ts +11 -11
  132. package/types/data_textures/RGBADataTexture.d.ts +4 -4
  133. package/types/data_textures/RGBAFloatDataTexture.d.ts +4 -4
  134. package/types/data_textures/RGBDataTexture.d.ts +4 -4
  135. package/types/data_textures/RGBFloatDataTexture.d.ts +4 -4
  136. package/types/editor/ManipulatorHandle.d.ts +23 -14
  137. package/types/editor/ObjectEditor.d.ts +18 -16
  138. package/types/editor/ObjectManipulator.d.ts +23 -19
  139. package/types/editor/ObjectPicker.d.ts +19 -16
  140. package/types/gpu_particles/GPUParticleSystem.d.ts +22 -15
  141. package/types/gpu_particles/ParticleAttribute.d.ts +19 -18
  142. package/types/gpu_particles/ParticlePositionAttribute.d.ts +6 -6
  143. package/types/html_utilities/CSSAnimator.d.ts +31 -31
  144. package/types/html_utilities/css_animator_states/Animating.d.ts +8 -8
  145. package/types/html_utilities/css_animator_states/Idle.d.ts +6 -6
  146. package/types/index.d.ts +110 -108
  147. package/types/loaders/AsyncAbstractLoader.d.ts +41 -27
  148. package/types/loaders/AsyncAudiosLoader.d.ts +6 -5
  149. package/types/loaders/AsyncObjectsLoader.d.ts +6 -6
  150. package/types/loaders/AsyncTexturesLoader.d.ts +9 -8
  151. package/types/loaders/assets_loader/AssetLoader.d.ts +4 -0
  152. package/types/loaders/assets_loader/AsyncAssetsLoaderWorker.d.ts +1 -0
  153. package/types/loaders/assets_loader/ResourceBatch.d.ts +14 -0
  154. package/types/loaders/assets_loader/ResourceContainer.d.ts +9 -0
  155. package/types/loaders/assets_loader/ResourceLoaderChecker.d.ts +8 -0
  156. package/types/materials/AddMaterial.d.ts +5 -5
  157. package/types/materials/AlphaFilterMaterial.d.ts +6 -6
  158. package/types/materials/BaseShaderMaterial.d.ts +4 -3
  159. package/types/materials/BlitMaterial.d.ts +4 -3
  160. package/types/materials/BloomComposeMaterial.d.ts +4 -7
  161. package/types/materials/BoxBlurMaterial.d.ts +4 -4
  162. package/types/materials/ClearAlphaMaterial.d.ts +3 -3
  163. package/types/materials/ClearColorMaterial.d.ts +7 -7
  164. package/types/materials/ClearDepthNormalMaterial.d.ts +4 -4
  165. package/types/materials/DeferredRendererComposeMaterial.d.ts +7 -7
  166. package/types/materials/DepthNormalMaterial.d.ts +6 -4
  167. package/types/materials/DisplayNormalTextureMaterial.d.ts +4 -4
  168. package/types/materials/DualFilteringBlurMaterial.d.ts +4 -4
  169. package/types/materials/FXAAMaterial.d.ts +3 -3
  170. package/types/materials/GaussianBlurMaterial.d.ts +6 -6
  171. package/types/materials/LuminosityHighPassMaterial.d.ts +4 -4
  172. package/types/materials/MedianFilterMaterial.d.ts +7 -6
  173. package/types/materials/NormalMaterial.d.ts +4 -2
  174. package/types/materials/SDFScreenTextMaterial.d.ts +9 -11
  175. package/types/materials/SDFTextMaterial.d.ts +10 -12
  176. package/types/materials/SSAOComposeMaterial.d.ts +4 -4
  177. package/types/materials/SSAOMaterial.d.ts +8 -6
  178. package/types/materials/ScreenSpaceTextureMaterial.d.ts +7 -7
  179. package/types/materials/UIElementMaterial.d.ts +4 -7
  180. package/types/materials/UnrealBloomComposeMaterial.d.ts +16 -16
  181. package/types/materials/UnrealBlurMaterial.d.ts +4 -4
  182. package/types/materials/UnrealComposeMaterial.d.ts +4 -4
  183. package/types/materials/ViewPositionMaterial.d.ts +4 -3
  184. package/types/materials/deferred/DeferredPointLightMaterial.d.ts +9 -10
  185. package/types/materials/gpu_particles/AttributeUpdateMaterial.d.ts +7 -0
  186. package/types/materials/gpu_particles/BasicParticleMaterial.d.ts +4 -0
  187. package/types/materials/gpu_particles/ParticleStorageMaterial.d.ts +4 -2
  188. package/types/materials/gpu_particles/PositionStorageMaterial.d.ts +3 -4
  189. package/types/object_pool/Pool.d.ts +10 -10
  190. package/types/primitives/Arrow.d.ts +15 -8
  191. package/types/primitives/Cube.d.ts +10 -3
  192. package/types/primitives/HorizontalPlane.d.ts +11 -3
  193. package/types/primitives/Sphere.d.ts +11 -3
  194. package/types/primitives/VerticalPlane.d.ts +11 -3
  195. package/types/raycast/GroupRaycaster.d.ts +15 -13
  196. package/types/raycast/PlaneDragResolver.d.ts +16 -15
  197. package/types/raycast/PlaneRaycastResolver.d.ts +5 -5
  198. package/types/raycast/PlaneRaycaster.d.ts +9 -7
  199. package/types/raycast/RaycastResolver.d.ts +5 -5
  200. package/types/raycast/SurfaceDragResolver.d.ts +15 -13
  201. package/types/raycast/states/BaseState.d.ts +5 -5
  202. package/types/raycast/states/IdleState.d.ts +3 -5
  203. package/types/raycast/states/OnRaycastEnter.d.ts +3 -5
  204. package/types/raycast/states/OnRaycastExit.d.ts +3 -4
  205. package/types/raycast/states/OnRaycastHover.d.ts +3 -5
  206. package/types/render_mode/BaseRender.d.ts +7 -7
  207. package/types/render_mode/BloomRender.d.ts +12 -10
  208. package/types/render_mode/DebugNormalsRender.d.ts +3 -3
  209. package/types/render_mode/DeferredRender.d.ts +13 -9
  210. package/types/render_mode/NormalAORender.d.ts +18 -17
  211. package/types/render_mode/NormalRender.d.ts +3 -3
  212. package/types/render_mode/OutlineRender.d.ts +25 -20
  213. package/types/render_mode/PlanarReflectionsRender.d.ts +19 -13
  214. package/types/render_mode/UnrealBloomRender.d.ts +21 -20
  215. package/types/render_mode/VRRender.d.ts +4 -4
  216. package/types/render_utilities/Blitter.d.ts +19 -15
  217. package/types/render_utilities/Blurrer.d.ts +9 -8
  218. package/types/render_utilities/DepthAndNormalsRenderer.d.ts +11 -10
  219. package/types/render_utilities/DualFilteringBlurrer.d.ts +18 -17
  220. package/types/render_utilities/GaussianBlurrer.d.ts +27 -26
  221. package/types/render_utilities/MedianFilter.d.ts +11 -9
  222. package/types/render_utilities/ViewPositionRenderer.d.ts +10 -9
  223. package/types/resource_loader/AbstractLoader.d.ts +21 -21
  224. package/types/resource_loader/AsyncTextureLoader.d.ts +11 -11
  225. package/types/resource_loader/AudioLoader.d.ts +9 -9
  226. package/types/resource_loader/BasisLoader.d.ts +6 -6
  227. package/types/resource_loader/CubemapLoader.d.ts +8 -7
  228. package/types/resource_loader/DAELoader.d.ts +7 -6
  229. package/types/resource_loader/DDSLoader.d.ts +7 -6
  230. package/types/resource_loader/FileLoader.d.ts +7 -6
  231. package/types/resource_loader/FontLoader.d.ts +7 -6
  232. package/types/resource_loader/GLTFDRACOLoader.d.ts +7 -6
  233. package/types/resource_loader/GLTFLoader.d.ts +7 -6
  234. package/types/resource_loader/HDRCubeTextureLoader.d.ts +8 -7
  235. package/types/resource_loader/JSONLoader.d.ts +5 -4
  236. package/types/resource_loader/OBJLoader.d.ts +7 -6
  237. package/types/resource_loader/PointArrayLoader.d.ts +9 -7
  238. package/types/resource_loader/RGBETextureLoader.d.ts +7 -6
  239. package/types/resource_loader/ResourceBatch.d.ts +13 -13
  240. package/types/resource_loader/SVGLoader.d.ts +7 -6
  241. package/types/resource_loader/TextLoader.d.ts +7 -6
  242. package/types/resource_loader/TextureLoader.d.ts +4 -4
  243. package/types/resource_loader/VideoLoader.d.ts +4 -4
  244. package/types/scenes/AbstractScene.d.ts +32 -32
  245. package/types/scenes/loading_states/CompilatorManager.d.ts +8 -8
  246. package/types/scenes/loading_states/HighQualityLoadingState.d.ts +3 -3
  247. package/types/scenes/loading_states/LoadingState.d.ts +31 -31
  248. package/types/scenes/loading_states/RegularLoadingState.d.ts +5 -5
  249. package/types/static_batcher/BatchedMesh.d.ts +16 -15
  250. package/types/static_batcher/GeometryBatch.d.ts +41 -37
  251. package/types/static_batcher/GeometryBatcher.d.ts +9 -9
  252. package/types/static_batcher/MeshBatcher.d.ts +5 -5
  253. package/types/ui/ui_element_position/ScreenSpacePosition.d.ts +5 -4
  254. package/types/ui/ui_element_position/WorldSpacePosition.d.ts +7 -5
  255. package/types/ui/ui_element_state/OnIdle.d.ts +9 -3
  256. package/types/ui/ui_element_state/OnMouseEnter.d.ts +3 -3
  257. package/types/ui/ui_element_state/OnMouseExit.d.ts +3 -3
  258. package/types/ui/ui_element_state/OnMouseHover.d.ts +8 -4
  259. package/types/ui/ui_element_state/UIElementState.d.ts +17 -5
  260. package/types/utilities/ArrayUtilities.d.ts +7 -7
  261. package/types/utilities/CameraUtilities.d.ts +40 -36
  262. package/types/utilities/EasingFunctions.d.ts +36 -35
  263. package/types/utilities/FrustumPointFitter.d.ts +14 -14
  264. package/types/utilities/GeometryUtilities.d.ts +5 -4
  265. package/types/utilities/HTMLUtilities.d.ts +6 -6
  266. package/types/utilities/ImageUtilities.d.ts +5 -4
  267. package/types/utilities/MeshSampler.d.ts +20 -20
  268. package/types/utilities/ModelUtilities.d.ts +15 -15
  269. package/types/utilities/OMath.d.ts +21 -21
  270. package/types/utilities/ObjectUtilities.d.ts +7 -7
  271. package/types/utilities/OrthographicFrustumPointFitter.d.ts +8 -7
  272. package/types/utilities/PerspectiveFrustumPointFitter.d.ts +14 -12
  273. package/types/utilities/StringUtilities.d.ts +6 -6
  274. package/types/utilities/TimeUtilities.d.ts +3 -3
  275. package/types/utilities/Validation.d.ts +6 -6
  276. package/types/view_components/ApplicationView.d.ts +13 -13
  277. package/types/view_components/TransitionManager.d.ts +20 -20
  278. package/types/view_components/ViewComponent.d.ts +15 -15
  279. package/types/view_components/ViewComponentManager.d.ts +13 -13
  280. package/types/view_components/ViewManager.d.ts +22 -23
  281. package/types/view_components/ViewState.d.ts +14 -14
  282. package/types/view_components/transition/ActionSequencerBuilder.d.ts +16 -16
  283. package/types/view_components/transition/DrawIOAnimationSheet.d.ts +17 -17
  284. package/types/view_components/transition/TransitionTable.d.ts +8 -8
  285. package/types/view_components/transition/ViewStateTransitionHandler.d.ts +19 -19
@@ -1,5 +1,5 @@
1
- export class BaseState {
2
- update(group_raycaster_context: any): void;
3
- on_enter(group_raycaster_context: any): void;
4
- on_exit(group_raycaster_context: any): void;
5
- }
1
+ export class BaseState {
2
+ update(group_raycaster_context: any): void;
3
+ on_enter(group_raycaster_context: any): void;
4
+ on_exit(group_raycaster_context: any): void;
5
+ }
@@ -1,5 +1,3 @@
1
- import { BaseState } from './BaseState';
2
-
3
- export class IdleState extends BaseState
4
- {
5
- }
1
+ export class IdleState extends BaseState {
2
+ }
3
+ import { BaseState } from "./BaseState";
@@ -1,5 +1,3 @@
1
- import { BaseState } from './BaseState';
2
-
3
- export class OnRaycastEnter extends BaseState
4
- {
5
- }
1
+ export class OnRaycastEnter extends BaseState {
2
+ }
3
+ import { BaseState } from "./BaseState";
@@ -1,4 +1,3 @@
1
- import { BaseState } from './BaseState';
2
- export class OnRaycastExit extends BaseState
3
- {
4
- }
1
+ export class OnRaycastExit extends BaseState {
2
+ }
3
+ import { BaseState } from "./BaseState";
@@ -1,5 +1,3 @@
1
- import { BaseState } from './BaseState';
2
-
3
- export class OnRaycastHover extends BaseState
4
- {
5
- }
1
+ export class OnRaycastHover extends BaseState {
2
+ }
3
+ import { BaseState } from "./BaseState";
@@ -1,7 +1,7 @@
1
- export class BaseRender {
2
- render(): void;
3
- on_enter(context: any, renderer: any): void;
4
- on_exit(context: any, renderer: any): void;
5
- resize(): void;
6
- dispose(): void;
7
- }
1
+ export class BaseRender {
2
+ render(): void;
3
+ on_enter(context: any, renderer: any): void;
4
+ on_exit(context: any, renderer: any): void;
5
+ resize(): void;
6
+ dispose(): void;
7
+ }
@@ -1,10 +1,12 @@
1
- export class BloomRender extends BaseRender {
2
- bloom_compose_mat: BloomComposeMaterial;
3
- main_RT: any;
4
- blur_RT: any;
5
- blurrer: Blurrer;
6
- __check_RT_size(): void;
7
- }
8
- import { BaseRender } from "../render_mode/BaseRender";
9
- import { BloomComposeMaterial } from "../materials/BloomComposeMaterial";
10
- import { Blurrer } from "../render_utilities/Blurrer";
1
+ export class BloomRender extends BaseRender {
2
+ bloom_compose_mat: BloomComposeMaterial;
3
+ main_RT: WebGLRenderTarget<import("three").Texture>;
4
+ blur_RT: WebGLRenderTarget<import("three").Texture>;
5
+ blurrer: Blurrer;
6
+ on_enter(): void;
7
+ __check_RT_size(): void;
8
+ }
9
+ import { BaseRender } from "../render_mode/BaseRender";
10
+ import { BloomComposeMaterial } from "../materials/BloomComposeMaterial";
11
+ import { WebGLRenderTarget } from "three/src/renderers/WebGLRenderTarget";
12
+ import { Blurrer } from "../render_utilities/Blurrer";
@@ -1,3 +1,3 @@
1
- export class DebugNormalsRender extends BaseRender {
2
- }
3
- import { BaseRender } from "../render_mode/BaseRender";
1
+ export class DebugNormalsRender extends BaseRender {
2
+ }
3
+ import { BaseRender } from "../render_mode/BaseRender";
@@ -1,9 +1,13 @@
1
- export class DeferredRender extends BaseRender {
2
- compose_mat: DeferredRendererComposeMaterial;
3
- main_rt: any;
4
- scene_lights: any;
5
- camera_inverse_proj_mat: any;
6
- __check_RT_size(): void;
7
- }
8
- import { BaseRender } from "../render_mode/BaseRender";
9
- import { DeferredRendererComposeMaterial } from "../materials/DeferredRendererComposeMaterial";
1
+ export class DeferredRender extends BaseRender {
2
+ compose_mat: DeferredRendererComposeMaterial;
3
+ main_rt: WebGLRenderTarget<import("three").Texture>;
4
+ scene_lights: Scene;
5
+ camera_inverse_proj_mat: Matrix4;
6
+ on_enter(): void;
7
+ __check_RT_size(): void;
8
+ }
9
+ import { BaseRender } from "../render_mode/BaseRender";
10
+ import { DeferredRendererComposeMaterial } from "../materials/DeferredRendererComposeMaterial";
11
+ import { WebGLRenderTarget } from "three/src/renderers/WebGLRenderTarget";
12
+ import { Scene } from "three/src/scenes/Scene";
13
+ import { Matrix4 } from "three/src/math/Matrix4";
@@ -1,17 +1,18 @@
1
- export class NormalAORender extends BaseRender {
2
- constructor(use_ssaa?: boolean);
3
- ssao_mat: SSAOMaterial;
4
- ssao_compose_mat: SSAOComposeMaterial;
5
- debug_normals: DisplayNormalTextureMaterial;
6
- ssaa: number;
7
- main_RT: any;
8
- SSAO_RT: any;
9
- blurrer: Blurrer;
10
- __update_uniforms(): void;
11
- __check_RT_size(): void;
12
- }
13
- import { BaseRender } from "../render_mode/BaseRender";
14
- import { SSAOMaterial } from "../materials/SSAOMaterial";
15
- import { SSAOComposeMaterial } from "../materials/SSAOComposeMaterial";
16
- import { DisplayNormalTextureMaterial } from "../materials/DisplayNormalTextureMaterial";
17
- import { Blurrer } from "../render_utilities/Blurrer";
1
+ export class NormalAORender extends BaseRender {
2
+ constructor(use_ssaa?: boolean);
3
+ ssao_mat: SSAOMaterial;
4
+ ssao_compose_mat: SSAOComposeMaterial;
5
+ debug_normals: DisplayNormalTextureMaterial;
6
+ ssaa: number;
7
+ main_RT: WebGLRenderTarget<import("three").Texture>;
8
+ SSAO_RT: WebGLRenderTarget<import("three").Texture>;
9
+ blurrer: Blurrer;
10
+ __update_uniforms(): void;
11
+ __check_RT_size(): void;
12
+ }
13
+ import { BaseRender } from "../render_mode/BaseRender";
14
+ import { SSAOMaterial } from "../materials/SSAOMaterial";
15
+ import { SSAOComposeMaterial } from "../materials/SSAOComposeMaterial";
16
+ import { DisplayNormalTextureMaterial } from "../materials/DisplayNormalTextureMaterial";
17
+ import { WebGLRenderTarget } from "three/src/renderers/WebGLRenderTarget";
18
+ import { Blurrer } from "../render_utilities/Blurrer";
@@ -1,3 +1,3 @@
1
- export class NormalRender extends BaseRender {
2
- }
3
- import { BaseRender } from "../render_mode/BaseRender";
1
+ export class NormalRender extends BaseRender {
2
+ }
3
+ import { BaseRender } from "../render_mode/BaseRender";
@@ -1,20 +1,25 @@
1
- export class OutlineRender {
2
- constructor(webgl: any);
3
- main_rt: any;
4
- rt1: any;
5
- rt2: any;
6
- compose_material: any;
7
- copy_material: any;
8
- box_blur_material: any;
9
- background_material: any;
10
- copy_plane: any;
11
- copy_scene: any;
12
- resize(w: any, h: any): void;
13
- render(webgl: any): void;
14
- __get_copy_material(): any;
15
- __get_box_blur_material(): any;
16
- __get_compose_material(): any;
17
- __get_background_material(): any;
18
- on_enter(webgl: any): void;
19
- on_exit(webgl: any): void;
20
- }
1
+ export class OutlineRender {
2
+ constructor(webgl: any);
3
+ main_rt: WebGLRenderTarget<import("three").Texture>;
4
+ rt1: WebGLRenderTarget<import("three").Texture>;
5
+ rt2: WebGLRenderTarget<import("three").Texture>;
6
+ compose_material: ShaderMaterial;
7
+ copy_material: ShaderMaterial;
8
+ box_blur_material: ShaderMaterial;
9
+ background_material: ShaderMaterial;
10
+ copy_plane: Mesh<PlaneGeometry, ShaderMaterial, import("three").Object3DEventMap>;
11
+ copy_scene: Scene;
12
+ resize(w: any, h: any): void;
13
+ render(webgl: any): void;
14
+ __get_copy_material(): ShaderMaterial;
15
+ __get_box_blur_material(): ShaderMaterial;
16
+ __get_compose_material(): ShaderMaterial;
17
+ __get_background_material(): ShaderMaterial;
18
+ on_enter(webgl: any): void;
19
+ on_exit(webgl: any): void;
20
+ }
21
+ import { WebGLRenderTarget } from "three/src/renderers/WebGLRenderTarget";
22
+ import { ShaderMaterial } from "three/src/materials/ShaderMaterial";
23
+ import { PlaneGeometry } from "three/src/geometries/PlaneGeometry";
24
+ import { Mesh } from "three/src/objects/Mesh";
25
+ import { Scene } from "three/src/scenes/Scene";
@@ -1,13 +1,19 @@
1
- export class PlanarReflectionsRender extends BaseRender {
2
- plane_material_solid: any;
3
- stencil_mask_scene: any;
4
- original_view_matrix: any;
5
- inverted_view_matrix: any;
6
- reflection_matrix: any;
7
- gl: any;
8
- plane_mask: any;
9
- plane_solid: any;
10
- __render_stencil_mask(renderer: any, gl: any): void;
11
- __render_reflected_scene(renderer: any, gl: any): void;
12
- }
13
- import { BaseRender } from "../render_mode/BaseRender";
1
+ export class PlanarReflectionsRender extends BaseRender {
2
+ plane_material_solid: ShaderMaterial;
3
+ stencil_mask_scene: Scene;
4
+ original_view_matrix: Matrix4;
5
+ inverted_view_matrix: Matrix4;
6
+ reflection_matrix: Matrix4;
7
+ gl: any;
8
+ plane_mask: Mesh<import("three").BufferGeometry<import("three").NormalBufferAttributes>, MeshBasicMaterial, import("three").Object3DEventMap>;
9
+ plane_solid: Mesh<import("three").BufferGeometry<import("three").NormalBufferAttributes>, ShaderMaterial, import("three").Object3DEventMap>;
10
+ render(context: any, renderer: any): void;
11
+ __render_stencil_mask(renderer: any, gl: any): void;
12
+ __render_reflected_scene(renderer: any, gl: any): void;
13
+ }
14
+ import { BaseRender } from "../render_mode/BaseRender";
15
+ import { ShaderMaterial } from "three/src/materials/ShaderMaterial";
16
+ import { Scene } from "three/src/scenes/Scene";
17
+ import { Matrix4 } from "three/src/math/Matrix4";
18
+ import { MeshBasicMaterial } from "three/src/materials/MeshBasicMaterial";
19
+ import { Mesh } from "three/src/objects/Mesh";
@@ -1,20 +1,21 @@
1
- export class UnrealBloomRender extends BaseRender {
2
- bloom_compose_mat: UnrealBloomComposeMaterial;
3
- main_RT: any;
4
- blur_RT: any;
5
- blurrer: GaussianBlurrer;
6
- add_mat: AddMaterial;
7
- on_enter(): void;
8
- set_bloom_strength(val: any): void;
9
- set_bloom_radius(val: any): void;
10
- set_tint_color_0(col_string: any): void;
11
- set_tint_color_1(col_string: any): void;
12
- set_tint_color_2(col_string: any): void;
13
- set_tint_color_3(col_string: any): void;
14
- set_tint_color_4(col_string: any): void;
15
- __check_RT_size(): void;
16
- }
17
- import { BaseRender } from "../render_mode/BaseRender";
18
- import { UnrealBloomComposeMaterial } from "../materials/UnrealBloomComposeMaterial";
19
- import { GaussianBlurrer } from "../render_utilities/GaussianBlurrer";
20
- import { AddMaterial } from "../materials/AddMaterial";
1
+ export class UnrealBloomRender extends BaseRender {
2
+ bloom_compose_mat: UnrealBloomComposeMaterial;
3
+ main_RT: WebGLRenderTarget<import("three").Texture>;
4
+ blur_RT: WebGLRenderTarget<import("three").Texture>;
5
+ blurrer: GaussianBlurrer;
6
+ add_mat: AddMaterial;
7
+ on_enter(): void;
8
+ set_bloom_strength(val: any): void;
9
+ set_bloom_radius(val: any): void;
10
+ set_tint_color_0(col_string: any): void;
11
+ set_tint_color_1(col_string: any): void;
12
+ set_tint_color_2(col_string: any): void;
13
+ set_tint_color_3(col_string: any): void;
14
+ set_tint_color_4(col_string: any): void;
15
+ __check_RT_size(): void;
16
+ }
17
+ import { BaseRender } from "../render_mode/BaseRender";
18
+ import { UnrealBloomComposeMaterial } from "../materials/UnrealBloomComposeMaterial";
19
+ import { WebGLRenderTarget } from "three/src/renderers/WebGLRenderTarget";
20
+ import { GaussianBlurrer } from "../render_utilities/GaussianBlurrer";
21
+ import { AddMaterial } from "../materials/AddMaterial";
@@ -1,4 +1,4 @@
1
- export class VRRender extends BaseRender {
2
- render_spectator_camera(): void;
3
- }
4
- import { BaseRender } from "../render_mode/BaseRender";
1
+ export class VRRender extends BaseRender {
2
+ render_spectator_camera(): void;
3
+ }
4
+ import { BaseRender } from "../render_mode/BaseRender";
@@ -1,15 +1,19 @@
1
- export class Blitter {
2
- constructor(renderer: any);
3
- renderer: any;
4
- _blit_scene: any;
5
- _blit_material: BlitMaterial;
6
- _blit_quad: any;
7
- _blit_camera: any;
8
- blit(src: any, dst: any): void;
9
- material_pass(mat: any, dst: any): void;
10
- blit_with_material(src: any, dst: any, mat: any): void;
11
- blit_clear_with_material(dst_RT: any, mat: any): void;
12
- dispose(): void;
13
- __render(RT: any): void;
14
- }
15
- import { BlitMaterial } from "../materials/BlitMaterial";
1
+ export class Blitter {
2
+ constructor(renderer: any);
3
+ renderer: any;
4
+ _blit_scene: Scene;
5
+ _blit_material: BlitMaterial;
6
+ _blit_quad: Mesh<PlaneGeometry, BlitMaterial, import("three").Object3DEventMap>;
7
+ _blit_camera: OrthographicCamera;
8
+ blit(src: any, dst: any): void;
9
+ material_pass(mat: any, dst: any): void;
10
+ blit_with_material(src: any, dst: any, mat: any): void;
11
+ blit_clear_with_material(dst_RT: any, mat: any): void;
12
+ dispose(): void;
13
+ __render(RT: any): void;
14
+ }
15
+ import { Scene } from "three/src/scenes/Scene";
16
+ import { BlitMaterial } from "../materials/BlitMaterial";
17
+ import { PlaneGeometry } from "three/src/geometries/PlaneGeometry";
18
+ import { Mesh } from "three/src/objects/Mesh";
19
+ import { OrthographicCamera } from "three/src/cameras/OrthographicCamera";
@@ -1,8 +1,9 @@
1
- export class Blurrer {
2
- constructor(renderer: any);
3
- RT1: any;
4
- RT2: any;
5
- box_blur_mat: BoxBlurMaterial;
6
- blur(RT: any): void;
7
- }
8
- import { BoxBlurMaterial } from "../materials/BoxBlurMaterial";
1
+ export class Blurrer {
2
+ constructor(renderer: any);
3
+ RT1: WebGLRenderTarget<import("three").Texture>;
4
+ RT2: WebGLRenderTarget<import("three").Texture>;
5
+ box_blur_mat: BoxBlurMaterial;
6
+ blur(RT: any): void;
7
+ }
8
+ import { WebGLRenderTarget } from "three/src/renderers/WebGLRenderTarget";
9
+ import { BoxBlurMaterial } from "../materials/BoxBlurMaterial";
@@ -1,10 +1,11 @@
1
- export class DepthAndNormalsRenderer {
2
- RT: any;
3
- clear_depth_normal_mat: ClearDepthNormalMaterial;
4
- depth_normal_material: DepthNormalMaterial;
5
- render(graphics: any): void;
6
- __resize_RT_if_necessary(): void;
7
- get render_target(): any;
8
- }
9
- import { ClearDepthNormalMaterial } from "../materials/ClearDepthNormalMaterial";
10
- import { DepthNormalMaterial } from "../materials/DepthNormalMaterial";
1
+ export class DepthAndNormalsRenderer {
2
+ RT: WebGLRenderTarget<import("three").Texture>;
3
+ clear_depth_normal_mat: ClearDepthNormalMaterial;
4
+ depth_normal_material: DepthNormalMaterial;
5
+ render(graphics: any): void;
6
+ __resize_RT_if_necessary(): void;
7
+ get render_target(): WebGLRenderTarget<import("three").Texture>;
8
+ }
9
+ import { WebGLRenderTarget } from "three/src/renderers/WebGLRenderTarget";
10
+ import { ClearDepthNormalMaterial } from "../materials/ClearDepthNormalMaterial";
11
+ import { DepthNormalMaterial } from "../materials/DepthNormalMaterial";
@@ -1,17 +1,18 @@
1
- export class DualFilteringBlurrer {
2
- constructor(use_alpha_mask: any);
3
- current_width: number;
4
- current_height: number;
5
- RT0: any;
6
- RT1: any;
7
- RT2: any;
8
- RT3: any;
9
- RT4: any;
10
- upscale_blur_mat: DualFilteringBlurMaterial;
11
- downscale_blur_mat: DualFilteringBlurMaterial;
12
- alpha_filter_mat: AlphaFilterMaterial;
13
- blur(RT: any): void;
14
- check_RT_resize(width: any, height: any): void;
15
- }
16
- import { DualFilteringBlurMaterial } from "../materials/DualFilteringBlurMaterial";
17
- import { AlphaFilterMaterial } from "../materials/AlphaFilterMaterial";
1
+ export class DualFilteringBlurrer {
2
+ constructor(use_alpha_mask: any);
3
+ current_width: number;
4
+ current_height: number;
5
+ RT0: WebGLRenderTarget<import("three").Texture>;
6
+ RT1: WebGLRenderTarget<import("three").Texture>;
7
+ RT2: WebGLRenderTarget<import("three").Texture>;
8
+ RT3: WebGLRenderTarget<import("three").Texture>;
9
+ RT4: WebGLRenderTarget<import("three").Texture>;
10
+ upscale_blur_mat: DualFilteringBlurMaterial;
11
+ downscale_blur_mat: DualFilteringBlurMaterial;
12
+ alpha_filter_mat: AlphaFilterMaterial;
13
+ blur(RT: any): void;
14
+ check_RT_resize(width: any, height: any): void;
15
+ }
16
+ import { WebGLRenderTarget } from "three/src/renderers/WebGLRenderTarget";
17
+ import { DualFilteringBlurMaterial } from "../materials/DualFilteringBlurMaterial";
18
+ import { AlphaFilterMaterial } from "../materials/AlphaFilterMaterial";
@@ -1,26 +1,27 @@
1
- export class GaussianBlurrer {
2
- constructor(nMips?: number);
3
- current_width: number;
4
- current_height: number;
5
- separableBlurMaterials: any[];
6
- renderTargetsHorizontal: any[];
7
- renderTargetsVertical: any[];
8
- nMips: number;
9
- kernelSizeArray: number[];
10
- rt_pars: {
11
- minFilter: any;
12
- magFilter: any;
13
- format: any;
14
- };
15
- renderTargetBright: any;
16
- luminosity_high_pass_mat: LuminosityHighPassMaterial;
17
- blur(RT: any, use_luminosity_high_pass: any): void;
18
- get_blurred_texture(): any;
19
- get_blurred_RT(): any;
20
- init_RT(): void;
21
- resize_RT(texture_width: any, texture_height: any): void;
22
- init_materials(texture_width: any, texture_height: any): void;
23
- dispose_materials(): void;
24
- dispose_RT(): void;
25
- }
26
- import { LuminosityHighPassMaterial } from "../materials/LuminosityHighPassMaterial";
1
+ export class GaussianBlurrer {
2
+ constructor(nMips?: number);
3
+ current_width: number;
4
+ current_height: number;
5
+ separableBlurMaterials: any[];
6
+ renderTargetsHorizontal: any[];
7
+ renderTargetsVertical: any[];
8
+ nMips: number;
9
+ kernelSizeArray: number[];
10
+ rt_pars: {
11
+ minFilter: 1006;
12
+ magFilter: 1006;
13
+ format: 1023;
14
+ };
15
+ renderTargetBright: WebGLRenderTarget<import("three").Texture>;
16
+ luminosity_high_pass_mat: LuminosityHighPassMaterial;
17
+ blur(RT: any, use_luminosity_high_pass: any): void;
18
+ get_blurred_texture(): any;
19
+ get_blurred_RT(): any;
20
+ init_RT(): void;
21
+ resize_RT(texture_width: any, texture_height: any): void;
22
+ init_materials(texture_width: any, texture_height: any): void;
23
+ dispose_materials(): void;
24
+ dispose_RT(): void;
25
+ }
26
+ import { WebGLRenderTarget } from "three/src/renderers/WebGLRenderTarget";
27
+ import { LuminosityHighPassMaterial } from "../materials/LuminosityHighPassMaterial";
@@ -1,9 +1,11 @@
1
- export class MedianFilter {
2
- constructor(renderer: any);
3
- RT: any;
4
- RT1: any;
5
- median_filter_mat: MedianFilterMaterial;
6
- filter(texture: any): any;
7
- get_size(tex: any): any;
8
- }
9
- import { MedianFilterMaterial } from "../materials/MedianFilterMaterial";
1
+ export class MedianFilter {
2
+ constructor(renderer: any);
3
+ RT: WebGLRenderTarget<import("three").Texture>;
4
+ RT1: WebGLRenderTarget<import("three").Texture>;
5
+ median_filter_mat: MedianFilterMaterial;
6
+ filter(texture: any): WebGLRenderTarget<import("three").Texture>;
7
+ get_size(tex: any): Vector2;
8
+ }
9
+ import { WebGLRenderTarget } from "three/src/renderers/WebGLRenderTarget";
10
+ import { MedianFilterMaterial } from "../materials/MedianFilterMaterial";
11
+ import { Vector2 } from "three/src/math/Vector2";
@@ -1,9 +1,10 @@
1
- import { ViewPositionMaterial } from "../materials/ViewPositionMaterial";
2
-
3
- export class ViewPositionRenderer {
4
- RT: any;
5
- clear_color: any;
6
- render_pos_mat: ViewPositionMaterial;
7
- render(context: any, renderer: any): void;
8
- get render_target(): any;
9
- }
1
+ export class ViewPositionRenderer {
2
+ RT: WebGLRenderTarget<import("three").Texture>;
3
+ clear_color: Color;
4
+ render_pos_mat: ViewPositionMaterial;
5
+ render(context: any, renderer: any): void;
6
+ get render_target(): WebGLRenderTarget<import("three").Texture>;
7
+ }
8
+ import { WebGLRenderTarget } from "three/src/renderers/WebGLRenderTarget";
9
+ import { Color } from "three/src/math/Color";
10
+ import { ViewPositionMaterial } from "../materials/ViewPositionMaterial";
@@ -1,21 +1,21 @@
1
- export class AbstractLoader {
2
- constructor(resource_id: any, url: any, size?: number);
3
- resource_id: any;
4
- url: any;
5
- loaded_bytes: number;
6
- total_bytes: number;
7
- has_finished: boolean;
8
- has_error: boolean;
9
- error_message: string;
10
- __update_downloaded_bytes(loaded: any, total: any): void;
11
- __loading_ended(): void;
12
- __set_error(message: any): void;
13
- print_error(): void;
14
- load(resource_container: any): void;
15
- on_progress(resource_container: any, response: any): Promise<void>;
16
- on_preloaded_finished(resource_container: any, response: any): void;
17
- __on_error(data: any): void;
18
- is_int(n: any): boolean;
19
- is_float(n: any): boolean;
20
- is_number(n: any): boolean;
21
- }
1
+ export class AbstractLoader {
2
+ constructor(resource_id: any, url: any, size?: number);
3
+ resource_id: any;
4
+ url: any;
5
+ loaded_bytes: number;
6
+ total_bytes: number;
7
+ has_finished: boolean;
8
+ has_error: boolean;
9
+ error_message: string;
10
+ __update_downloaded_bytes(loaded: any, total: any): void;
11
+ __loading_ended(): void;
12
+ __set_error(message: any): void;
13
+ print_error(): void;
14
+ load(resource_container: any): void;
15
+ on_progress(resource_container: any, response: any): Promise<void>;
16
+ on_preloaded_finished(resource_container: any, response: any): void;
17
+ __on_error(data: any): void;
18
+ is_int(n: any): boolean;
19
+ is_float(n: any): boolean;
20
+ is_number(n: any): boolean;
21
+ }
@@ -1,11 +1,11 @@
1
- export class AsyncTextureLoader extends AbstractLoader {
2
- constructor(resource_id: any, url: any, size: any, flipY?: boolean, premultiplyAlpha?: boolean, colorSpaceConversion?: boolean);
3
- original_url: string;
4
- colorSpaceConversion: boolean;
5
- premultiplyAlpha: boolean;
6
- flipY: boolean;
7
- on_preloaded_finished(resource_container: any): void;
8
- load_with_old_method(resource_container: any): void;
9
- load_with_new_method(resource_container: any): void;
10
- }
11
- import { AbstractLoader } from "./AbstractLoader";
1
+ export class AsyncTextureLoader extends AbstractLoader {
2
+ constructor(resource_id: any, url: any, size: any, flipY?: boolean, premultiplyAlpha?: boolean, colorSpaceConversion?: boolean);
3
+ original_url: string;
4
+ colorSpaceConversion: boolean;
5
+ premultiplyAlpha: boolean;
6
+ flipY: boolean;
7
+ on_preloaded_finished(resource_container: any): void;
8
+ load_with_old_method(resource_container: any): void;
9
+ load_with_new_method(resource_container: any): void;
10
+ }
11
+ import { AbstractLoader } from "./AbstractLoader";
@@ -1,9 +1,9 @@
1
- export class AudioLoader extends AbstractLoader {
2
- constructor(resource_id: any, url: any, loop: boolean, volume: number, size: any, positional?: boolean);
3
- loop: boolean;
4
- volume: number;
5
- positional: boolean;
6
- on_preloaded_finished(resource_container: any): void;
7
- instantiate_audio(resource_container: any): void;
8
- }
9
- import { AbstractLoader } from "./AbstractLoader";
1
+ export class AudioLoader extends AbstractLoader {
2
+ constructor(resource_id: any, url: any, loop: boolean, volume: number, size: any, positional?: boolean);
3
+ loop: boolean;
4
+ volume: number;
5
+ positional: boolean;
6
+ on_preloaded_finished(resource_container: any): void;
7
+ instantiate_audio(resource_container: any): void;
8
+ }
9
+ import { AbstractLoader } from "./AbstractLoader";
@@ -1,6 +1,6 @@
1
- export class BasisLoader extends AbstractLoader {
2
- constructor(resource_id: any, url: any, loader: any, size: any);
3
- loader: any;
4
- on_preloaded_finished(resource_container: any): void;
5
- }
6
- import { AbstractLoader } from "./AbstractLoader";
1
+ export class BasisLoader extends AbstractLoader {
2
+ constructor(resource_id: any, url: any, loader: any, size: any);
3
+ loader: any;
4
+ on_preloaded_finished(resource_container: any): void;
5
+ }
6
+ import { AbstractLoader } from "./AbstractLoader";
@@ -1,7 +1,8 @@
1
- export class CubemapLoader extends AbstractLoader {
2
- constructor(resource_id: any, url: any, extension: any, size: any);
3
- loader: any;
4
- urls: string[];
5
- on_preloaded_finished(resource_container: any): void;
6
- }
7
- import { AbstractLoader } from "./AbstractLoader";
1
+ export class CubemapLoader extends AbstractLoader {
2
+ constructor(resource_id: any, url: any, extension: any, size: any);
3
+ loader: CubeTextureLoader;
4
+ urls: string[];
5
+ on_preloaded_finished(resource_container: any): void;
6
+ }
7
+ import { AbstractLoader } from "./AbstractLoader";
8
+ import { CubeTextureLoader } from "three/src/loaders/CubeTextureLoader";