ohzi-core 12.2.0 → 12.3.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (285) hide show
  1. package/build/index.mjs +1 -1
  2. package/build/index.mjs.map +1 -1
  3. package/package.json +2 -1
  4. package/src/BaseApplication.js +11 -2
  5. package/src/Browser.js +10 -3
  6. package/src/CameraManager.js +5 -0
  7. package/src/Capabilities.js +1 -0
  8. package/src/CustomBezierCurve.js +12 -0
  9. package/src/Debug.js +99 -5
  10. package/src/Graphics.js +86 -6
  11. package/src/Initializer.js +5 -0
  12. package/src/KeyboardInput.js +40 -1
  13. package/src/OS.js +1 -1
  14. package/src/OScreen.js +19 -4
  15. package/src/OrthographicCamera.js +13 -0
  16. package/src/PerspectiveCamera.js +11 -0
  17. package/src/ReflectionPlaneContext.js +5 -1
  18. package/src/RenderLayers.js +1 -1
  19. package/src/RenderLoop.js +9 -0
  20. package/src/RenderOrder.js +1 -1
  21. package/src/ResourceContainer.js +21 -0
  22. package/src/SceneManager.js +14 -4
  23. package/src/Screen.js +71 -0
  24. package/src/Time.js +4 -0
  25. package/src/UI.js +16 -1
  26. package/src/action_sequencer/ActionEvent.js +6 -1
  27. package/src/action_sequencer/ActionInterpolator.js +16 -2
  28. package/src/action_sequencer/ActionSequencer.js +65 -2
  29. package/src/action_sequencer/NumberInterpolator.js +15 -0
  30. package/src/action_sequencer/VectorInterpolator.js +13 -1
  31. package/src/blitter_index.js +1 -0
  32. package/src/canvas_drawer/CanvasDrawer.js +37 -4
  33. package/src/canvas_drawer/MultiLineTextDrawer.js +8 -1
  34. package/src/canvas_drawer/SimpleTextDrawer.js +7 -1
  35. package/src/components/AudioClip.js +11 -1
  36. package/src/components/AxisHelper.js +1 -1
  37. package/src/components/BaseObject.js +8 -5
  38. package/src/components/EdgeMesh.js +30 -2
  39. package/src/components/GeometryEdgeVisualizer.js +10 -1
  40. package/src/components/Grid.js +4 -0
  41. package/src/components/Line.js +31 -7
  42. package/src/components/MultiLinePath.js +9 -5
  43. package/src/components/MultiLineText2D.js +13 -2
  44. package/src/components/ObjectAxis.js +5 -0
  45. package/src/components/ObjectOrientedBoundingBox.js +26 -1
  46. package/src/components/PlaneHelper.js +1 -1
  47. package/src/components/Shape2D.js +11 -3
  48. package/src/components/Shape3D.js +10 -4
  49. package/src/components/Text2D.js +11 -3
  50. package/src/components/UIElement.js +40 -4
  51. package/src/components/UpdatableMaterialMesh.js +11 -3
  52. package/src/components/WorldImage.js +10 -2
  53. package/src/index.js +3 -1
  54. package/src/loaders/AsyncAbstractLoader.js +16 -0
  55. package/src/loaders/AsyncObjectsLoader.js +6 -0
  56. package/src/materials/AddMaterial.js +2 -2
  57. package/src/materials/GaussianBlurMaterial.js +9 -1
  58. package/src/materials/LuminosityHighPassMaterial.js +8 -1
  59. package/src/materials/UnrealBloomComposeMaterial.js +3 -2
  60. package/src/primitives/Arrow.js +6 -0
  61. package/src/primitives/Cube.js +6 -1
  62. package/src/primitives/HorizontalPlane.js +8 -1
  63. package/src/primitives/Sphere.js +7 -0
  64. package/src/primitives/VerticalPlane.js +8 -1
  65. package/src/render_mode/UnrealBloomRender.js +47 -38
  66. package/src/render_utilities/Blitter.js +3 -3
  67. package/src/render_utilities/GaussianBlurrer.js +33 -14
  68. package/src/shaders/add/add.frag +21 -2
  69. package/src/shaders/gaussian_blur/gaussian_blur.frag +23 -4
  70. package/src/shaders/gaussian_blur/unreal_bloom_compose.frag +17 -5
  71. package/src/shaders/luminosity_high_pass/luminosity_high_pass.frag +16 -1
  72. package/src/ui/ui_element_state/OnIdle.js +5 -0
  73. package/src/ui/ui_element_state/OnMouseEnter.js +11 -0
  74. package/src/ui/ui_element_state/OnMouseExit.js +5 -0
  75. package/src/ui/ui_element_state/OnMouseHover.js +13 -0
  76. package/src/ui/ui_element_state/UIElementState.js +17 -3
  77. package/src/utilities/EasingFunctions.js +5 -0
  78. package/types/BaseApplication.d.ts +18 -11
  79. package/types/Browser.d.ts +20 -19
  80. package/types/CameraManager.d.ts +14 -13
  81. package/types/Capabilities.d.ts +8 -8
  82. package/types/CustomBezierCurve.d.ts +19 -7
  83. package/types/Debug.d.ts +198 -37
  84. package/types/Graphics.d.ts +143 -61
  85. package/types/Initializer.d.ts +10 -6
  86. package/types/KeyboardInput.d.ts +65 -20
  87. package/types/OS.d.ts +20 -20
  88. package/types/OScreen.d.ts +37 -22
  89. package/types/OrthographicCamera.d.ts +20 -6
  90. package/types/PerspectiveCamera.d.ts +18 -6
  91. package/types/ReflectionPlaneContext.d.ts +13 -8
  92. package/types/RenderLayers.d.ts +6 -6
  93. package/types/RenderLoop.d.ts +132 -14
  94. package/types/RenderOrder.d.ts +8 -8
  95. package/types/ResourceContainer.d.ts +29 -10
  96. package/types/SceneManager.d.ts +15 -12
  97. package/types/Screen.d.ts +27 -0
  98. package/types/Time.d.ts +29 -24
  99. package/types/UI.d.ts +92 -18
  100. package/types/action_sequencer/ActionEvent.d.ts +12 -7
  101. package/types/action_sequencer/ActionInterpolator.d.ts +18 -5
  102. package/types/action_sequencer/ActionSequencer.d.ts +104 -36
  103. package/types/action_sequencer/NumberInterpolator.d.ts +18 -9
  104. package/types/action_sequencer/VectorInterpolator.d.ts +13 -7
  105. package/types/blitter_index.d.ts +6 -6
  106. package/types/canvas_drawer/CanvasDrawer.d.ts +51 -13
  107. package/types/canvas_drawer/MultiLineTextDrawer.d.ts +13 -5
  108. package/types/canvas_drawer/SimpleTextDrawer.d.ts +13 -6
  109. package/types/components/AudioClip.d.ts +25 -13
  110. package/types/components/AxisHelper.d.ts +6 -6
  111. package/types/components/BaseObject.d.ts +12 -5
  112. package/types/components/EdgeMesh.d.ts +42 -13
  113. package/types/components/GeometryEdgeVisualizer.d.ts +12 -4
  114. package/types/components/Grid.d.ts +4 -2
  115. package/types/components/Line.d.ts +42 -16
  116. package/types/components/MultiLinePath.d.ts +10 -4
  117. package/types/components/MultiLineText2D.d.ts +22 -10
  118. package/types/components/ObjectAxis.d.ts +8 -3
  119. package/types/components/ObjectOrientedBoundingBox.d.ts +45 -18
  120. package/types/components/PlaneHelper.d.ts +6 -6
  121. package/types/components/Shape2D.d.ts +14 -4
  122. package/types/components/Shape3D.d.ts +10 -3
  123. package/types/components/Text2D.d.ts +21 -13
  124. package/types/components/UIElement.d.ts +87 -52
  125. package/types/components/UpdatableMaterialMesh.d.ts +12 -4
  126. package/types/components/WorldImage.d.ts +23 -13
  127. package/types/components/mouse_interactors/ObjectRotator.d.ts +12 -0
  128. package/types/components/sdf_text/SDFText.d.ts +35 -30
  129. package/types/components/sdf_text/SDFTextBatch.d.ts +12 -12
  130. package/types/components/sdf_text/TextGlyph.d.ts +8 -6
  131. package/types/data_textures/CustomDataTexture.d.ts +11 -11
  132. package/types/data_textures/RGBADataTexture.d.ts +4 -4
  133. package/types/data_textures/RGBAFloatDataTexture.d.ts +4 -4
  134. package/types/data_textures/RGBDataTexture.d.ts +4 -4
  135. package/types/data_textures/RGBFloatDataTexture.d.ts +4 -4
  136. package/types/editor/ManipulatorHandle.d.ts +23 -14
  137. package/types/editor/ObjectEditor.d.ts +18 -16
  138. package/types/editor/ObjectManipulator.d.ts +23 -19
  139. package/types/editor/ObjectPicker.d.ts +19 -16
  140. package/types/gpu_particles/GPUParticleSystem.d.ts +22 -15
  141. package/types/gpu_particles/ParticleAttribute.d.ts +19 -18
  142. package/types/gpu_particles/ParticlePositionAttribute.d.ts +6 -6
  143. package/types/html_utilities/CSSAnimator.d.ts +31 -31
  144. package/types/html_utilities/css_animator_states/Animating.d.ts +8 -8
  145. package/types/html_utilities/css_animator_states/Idle.d.ts +6 -6
  146. package/types/index.d.ts +110 -108
  147. package/types/loaders/AsyncAbstractLoader.d.ts +41 -27
  148. package/types/loaders/AsyncAudiosLoader.d.ts +6 -5
  149. package/types/loaders/AsyncObjectsLoader.d.ts +6 -6
  150. package/types/loaders/AsyncTexturesLoader.d.ts +9 -8
  151. package/types/loaders/assets_loader/AssetLoader.d.ts +4 -0
  152. package/types/loaders/assets_loader/AsyncAssetsLoaderWorker.d.ts +1 -0
  153. package/types/loaders/assets_loader/ResourceBatch.d.ts +14 -0
  154. package/types/loaders/assets_loader/ResourceContainer.d.ts +9 -0
  155. package/types/loaders/assets_loader/ResourceLoaderChecker.d.ts +8 -0
  156. package/types/materials/AddMaterial.d.ts +5 -5
  157. package/types/materials/AlphaFilterMaterial.d.ts +6 -6
  158. package/types/materials/BaseShaderMaterial.d.ts +4 -3
  159. package/types/materials/BlitMaterial.d.ts +4 -3
  160. package/types/materials/BloomComposeMaterial.d.ts +4 -7
  161. package/types/materials/BoxBlurMaterial.d.ts +4 -4
  162. package/types/materials/ClearAlphaMaterial.d.ts +3 -3
  163. package/types/materials/ClearColorMaterial.d.ts +7 -7
  164. package/types/materials/ClearDepthNormalMaterial.d.ts +4 -4
  165. package/types/materials/DeferredRendererComposeMaterial.d.ts +7 -7
  166. package/types/materials/DepthNormalMaterial.d.ts +6 -4
  167. package/types/materials/DisplayNormalTextureMaterial.d.ts +4 -4
  168. package/types/materials/DualFilteringBlurMaterial.d.ts +4 -4
  169. package/types/materials/FXAAMaterial.d.ts +3 -3
  170. package/types/materials/GaussianBlurMaterial.d.ts +6 -6
  171. package/types/materials/LuminosityHighPassMaterial.d.ts +4 -4
  172. package/types/materials/MedianFilterMaterial.d.ts +7 -6
  173. package/types/materials/NormalMaterial.d.ts +4 -2
  174. package/types/materials/SDFScreenTextMaterial.d.ts +9 -11
  175. package/types/materials/SDFTextMaterial.d.ts +10 -12
  176. package/types/materials/SSAOComposeMaterial.d.ts +4 -4
  177. package/types/materials/SSAOMaterial.d.ts +8 -6
  178. package/types/materials/ScreenSpaceTextureMaterial.d.ts +7 -7
  179. package/types/materials/UIElementMaterial.d.ts +4 -7
  180. package/types/materials/UnrealBloomComposeMaterial.d.ts +16 -16
  181. package/types/materials/UnrealBlurMaterial.d.ts +4 -4
  182. package/types/materials/UnrealComposeMaterial.d.ts +4 -4
  183. package/types/materials/ViewPositionMaterial.d.ts +4 -3
  184. package/types/materials/deferred/DeferredPointLightMaterial.d.ts +9 -10
  185. package/types/materials/gpu_particles/AttributeUpdateMaterial.d.ts +7 -0
  186. package/types/materials/gpu_particles/BasicParticleMaterial.d.ts +4 -0
  187. package/types/materials/gpu_particles/ParticleStorageMaterial.d.ts +4 -2
  188. package/types/materials/gpu_particles/PositionStorageMaterial.d.ts +3 -4
  189. package/types/object_pool/Pool.d.ts +10 -10
  190. package/types/primitives/Arrow.d.ts +15 -8
  191. package/types/primitives/Cube.d.ts +10 -3
  192. package/types/primitives/HorizontalPlane.d.ts +11 -3
  193. package/types/primitives/Sphere.d.ts +11 -3
  194. package/types/primitives/VerticalPlane.d.ts +11 -3
  195. package/types/raycast/GroupRaycaster.d.ts +15 -13
  196. package/types/raycast/PlaneDragResolver.d.ts +16 -15
  197. package/types/raycast/PlaneRaycastResolver.d.ts +5 -5
  198. package/types/raycast/PlaneRaycaster.d.ts +9 -7
  199. package/types/raycast/RaycastResolver.d.ts +5 -5
  200. package/types/raycast/SurfaceDragResolver.d.ts +15 -13
  201. package/types/raycast/states/BaseState.d.ts +5 -5
  202. package/types/raycast/states/IdleState.d.ts +3 -5
  203. package/types/raycast/states/OnRaycastEnter.d.ts +3 -5
  204. package/types/raycast/states/OnRaycastExit.d.ts +3 -4
  205. package/types/raycast/states/OnRaycastHover.d.ts +3 -5
  206. package/types/render_mode/BaseRender.d.ts +7 -7
  207. package/types/render_mode/BloomRender.d.ts +12 -10
  208. package/types/render_mode/DebugNormalsRender.d.ts +3 -3
  209. package/types/render_mode/DeferredRender.d.ts +13 -9
  210. package/types/render_mode/NormalAORender.d.ts +18 -17
  211. package/types/render_mode/NormalRender.d.ts +3 -3
  212. package/types/render_mode/OutlineRender.d.ts +25 -20
  213. package/types/render_mode/PlanarReflectionsRender.d.ts +19 -13
  214. package/types/render_mode/UnrealBloomRender.d.ts +21 -20
  215. package/types/render_mode/VRRender.d.ts +4 -4
  216. package/types/render_utilities/Blitter.d.ts +19 -15
  217. package/types/render_utilities/Blurrer.d.ts +9 -8
  218. package/types/render_utilities/DepthAndNormalsRenderer.d.ts +11 -10
  219. package/types/render_utilities/DualFilteringBlurrer.d.ts +18 -17
  220. package/types/render_utilities/GaussianBlurrer.d.ts +27 -26
  221. package/types/render_utilities/MedianFilter.d.ts +11 -9
  222. package/types/render_utilities/ViewPositionRenderer.d.ts +10 -9
  223. package/types/resource_loader/AbstractLoader.d.ts +21 -21
  224. package/types/resource_loader/AsyncTextureLoader.d.ts +11 -11
  225. package/types/resource_loader/AudioLoader.d.ts +9 -9
  226. package/types/resource_loader/BasisLoader.d.ts +6 -6
  227. package/types/resource_loader/CubemapLoader.d.ts +8 -7
  228. package/types/resource_loader/DAELoader.d.ts +7 -6
  229. package/types/resource_loader/DDSLoader.d.ts +7 -6
  230. package/types/resource_loader/FileLoader.d.ts +7 -6
  231. package/types/resource_loader/FontLoader.d.ts +7 -6
  232. package/types/resource_loader/GLTFDRACOLoader.d.ts +7 -6
  233. package/types/resource_loader/GLTFLoader.d.ts +7 -6
  234. package/types/resource_loader/HDRCubeTextureLoader.d.ts +8 -7
  235. package/types/resource_loader/JSONLoader.d.ts +5 -4
  236. package/types/resource_loader/OBJLoader.d.ts +7 -6
  237. package/types/resource_loader/PointArrayLoader.d.ts +9 -7
  238. package/types/resource_loader/RGBETextureLoader.d.ts +7 -6
  239. package/types/resource_loader/ResourceBatch.d.ts +13 -13
  240. package/types/resource_loader/SVGLoader.d.ts +7 -6
  241. package/types/resource_loader/TextLoader.d.ts +7 -6
  242. package/types/resource_loader/TextureLoader.d.ts +4 -4
  243. package/types/resource_loader/VideoLoader.d.ts +4 -4
  244. package/types/scenes/AbstractScene.d.ts +32 -32
  245. package/types/scenes/loading_states/CompilatorManager.d.ts +8 -8
  246. package/types/scenes/loading_states/HighQualityLoadingState.d.ts +3 -3
  247. package/types/scenes/loading_states/LoadingState.d.ts +31 -31
  248. package/types/scenes/loading_states/RegularLoadingState.d.ts +5 -5
  249. package/types/static_batcher/BatchedMesh.d.ts +16 -15
  250. package/types/static_batcher/GeometryBatch.d.ts +41 -37
  251. package/types/static_batcher/GeometryBatcher.d.ts +9 -9
  252. package/types/static_batcher/MeshBatcher.d.ts +5 -5
  253. package/types/ui/ui_element_position/ScreenSpacePosition.d.ts +5 -4
  254. package/types/ui/ui_element_position/WorldSpacePosition.d.ts +7 -5
  255. package/types/ui/ui_element_state/OnIdle.d.ts +9 -3
  256. package/types/ui/ui_element_state/OnMouseEnter.d.ts +3 -3
  257. package/types/ui/ui_element_state/OnMouseExit.d.ts +3 -3
  258. package/types/ui/ui_element_state/OnMouseHover.d.ts +8 -4
  259. package/types/ui/ui_element_state/UIElementState.d.ts +17 -5
  260. package/types/utilities/ArrayUtilities.d.ts +7 -7
  261. package/types/utilities/CameraUtilities.d.ts +40 -36
  262. package/types/utilities/EasingFunctions.d.ts +36 -35
  263. package/types/utilities/FrustumPointFitter.d.ts +14 -14
  264. package/types/utilities/GeometryUtilities.d.ts +5 -4
  265. package/types/utilities/HTMLUtilities.d.ts +6 -6
  266. package/types/utilities/ImageUtilities.d.ts +5 -4
  267. package/types/utilities/MeshSampler.d.ts +20 -20
  268. package/types/utilities/ModelUtilities.d.ts +15 -15
  269. package/types/utilities/OMath.d.ts +21 -21
  270. package/types/utilities/ObjectUtilities.d.ts +7 -7
  271. package/types/utilities/OrthographicFrustumPointFitter.d.ts +8 -7
  272. package/types/utilities/PerspectiveFrustumPointFitter.d.ts +14 -12
  273. package/types/utilities/StringUtilities.d.ts +6 -6
  274. package/types/utilities/TimeUtilities.d.ts +3 -3
  275. package/types/utilities/Validation.d.ts +6 -6
  276. package/types/view_components/ApplicationView.d.ts +13 -13
  277. package/types/view_components/TransitionManager.d.ts +20 -20
  278. package/types/view_components/ViewComponent.d.ts +15 -15
  279. package/types/view_components/ViewComponentManager.d.ts +13 -13
  280. package/types/view_components/ViewManager.d.ts +22 -23
  281. package/types/view_components/ViewState.d.ts +14 -14
  282. package/types/view_components/transition/ActionSequencerBuilder.d.ts +16 -16
  283. package/types/view_components/transition/DrawIOAnimationSheet.d.ts +17 -17
  284. package/types/view_components/transition/TransitionTable.d.ts +8 -8
  285. package/types/view_components/transition/ViewStateTransitionHandler.d.ts +19 -19
@@ -1,6 +1,6 @@
1
- export class PlaneHelper {
2
- constructor(scale?: number);
3
- renderOrder: number;
4
- update(): void;
5
- dispose(): void;
6
- }
1
+ export class PlaneHelper extends Object3D<import("three").Object3DEventMap> {
2
+ constructor(scale?: number);
3
+ update(): void;
4
+ dispose(): void;
5
+ }
6
+ import { Object3D } from "three/src/core/Object3D";
@@ -1,4 +1,14 @@
1
- export class Shape2D {
2
- constructor(points_2D: any, show_edges: any);
3
- invert_normals(geometry: any): void;
4
- }
1
+ export class Shape2D extends Mesh<import("three").BufferGeometry<import("three").NormalBufferAttributes>, import("three").Material | import("three").Material[], import("three").Object3DEventMap> {
2
+ /**
3
+ * @param {Vector2[]} points_2D
4
+ * @param {boolean} show_edges
5
+ */
6
+ constructor(points_2D: Vector2[], show_edges: boolean);
7
+ /**
8
+ * @param {ShapeGeometry} geometry
9
+ */
10
+ invert_normals(geometry: ShapeGeometry): void;
11
+ }
12
+ import { Mesh } from "three/src/objects/Mesh";
13
+ import { ShapeGeometry } from "three/src/geometries/ShapeGeometry";
14
+ import { Vector2 } from "three/src/math/Vector2";
@@ -1,3 +1,10 @@
1
- export class Shape3D {
2
- constructor(points_2D: any, show_edges: any, height: any);
3
- }
1
+ export class Shape3D extends Mesh<import("three").BufferGeometry<import("three").NormalBufferAttributes>, import("three").Material | import("three").Material[], import("three").Object3DEventMap> {
2
+ /**
3
+ * @param {Vector2[]} points_2D
4
+ * @param {boolean} show_edges
5
+ * @param {number} [height]
6
+ */
7
+ constructor(points_2D: Vector2[], show_edges: boolean, height?: number);
8
+ }
9
+ import { Mesh } from "three/src/objects/Mesh";
10
+ import { Vector2 } from "three/src/math/Vector2";
@@ -1,13 +1,21 @@
1
- export class Text2D extends WorldImage {
2
- constructor(text: any, font: any, color: any, pivot: any, is_static: any);
3
- simple_text_drawer: SimpleTextDrawer;
4
- canvas_texture: any;
5
- draw_settings: {
6
- font: any;
7
- font_color: any;
8
- };
9
- set text(arg: string);
10
- get text(): string;
11
- }
12
- import { WorldImage } from "./WorldImage";
13
- import { SimpleTextDrawer } from "../canvas_drawer/SimpleTextDrawer";
1
+ export class Text2D extends WorldImage {
2
+ /**
3
+ * @param {string} text
4
+ * @param {string} font
5
+ * @param {string | Number} color
6
+ * @param {Vector2} pivot
7
+ * @param {boolean} [is_static]
8
+ */
9
+ constructor(text: string, font: string, color: string | number, pivot: Vector2, is_static?: boolean);
10
+ simple_text_drawer: SimpleTextDrawer;
11
+ canvas_texture: import("three").CanvasTexture;
12
+ draw_settings: {
13
+ font: string;
14
+ font_color: string | number;
15
+ };
16
+ set text(arg: string);
17
+ get text(): string;
18
+ }
19
+ import { WorldImage } from "./WorldImage";
20
+ import { SimpleTextDrawer } from "../canvas_drawer/SimpleTextDrawer";
21
+ import { Vector2 } from "three/src/math/Vector2";
@@ -1,52 +1,87 @@
1
- export class UIElement {
2
- constructor(vert: any, frag: any);
3
- is_clickable: boolean;
4
- position_strategy: WorldSpacePosition;
5
- current_state: OnIdle;
6
- _position: any;
7
- _on_idle_state: OnIdle;
8
- _on_enter_state: OnMouseEnter;
9
- _on_exit_state: OnMouseExit;
10
- _on_hover_state: OnMouseHover;
11
- on_enter: any;
12
- on_exit: any;
13
- on_hover: any;
14
- mouse_pos_tmp: any;
15
- cached_NDC_position: any;
16
- screen_pos_tmp: any;
17
- texture_size: any;
18
- frustumCulled: boolean;
19
- matrixAutoUpdate: boolean;
20
- renderOrder: number;
21
- size: number;
22
- pixel_offset: any;
23
- set_render_order(value: any): void;
24
- get pivot_point(): any;
25
- set_pixel_offset(offset: any): void;
26
- set_state(new_state: any): void;
27
- get position(): any;
28
- set use_depth(arg: any);
29
- get use_depth(): any;
30
- set depth_offset(arg: any);
31
- get depth_offset(): any;
32
- clear_state(): void;
33
- visible: boolean;
34
- set_world_space_coordinate_system(): void;
35
- set_screen_space_coordinate_system(): void;
36
- set_texture(texture: any): void;
37
- update_state(normalized_mouse_pos: any): void;
38
- is_mouse_over(normalized_mouse_pos: any): any;
39
- to_screen_position(projected_pos: any): void;
40
- get_screen_space_position(): any;
41
- set_screen_space_position(screen_pos: any): void;
42
- dispose(): void;
43
- get_size(vector2: any): any;
44
- on_mouse_enter(): void;
45
- on_mouse_exit(): void;
46
- on_mouse_hover(): void;
47
- }
48
- import { WorldSpacePosition } from "../ui/ui_element_position/WorldSpacePosition";
49
- import { OnIdle } from "../ui/ui_element_state/OnIdle";
50
- import { OnMouseEnter } from "../ui/ui_element_state/OnMouseEnter";
51
- import { OnMouseExit } from "../ui/ui_element_state/OnMouseExit";
52
- import { OnMouseHover } from "../ui/ui_element_state/OnMouseHover";
1
+ export class UIElement extends Mesh<import("three").BufferGeometry<import("three").NormalBufferAttributes>, import("three").Material | import("three").Material[], import("three").Object3DEventMap> {
2
+ /**
3
+ * @param {string} [vert]
4
+ * @param {string} [frag]
5
+ */
6
+ constructor(vert?: string, frag?: string);
7
+ material: UIElementMaterial;
8
+ is_clickable: boolean;
9
+ /** @type {WorldSpacePosition | ScreenSpacePosition} */
10
+ position_strategy: WorldSpacePosition | ScreenSpacePosition;
11
+ current_state: OnIdle;
12
+ _position: Vector3;
13
+ _on_idle_state: OnIdle;
14
+ _on_enter_state: OnMouseEnter;
15
+ _on_exit_state: OnMouseExit;
16
+ _on_hover_state: OnMouseHover;
17
+ on_enter: any;
18
+ on_exit: any;
19
+ on_hover: any;
20
+ mouse_pos_tmp: Vector2;
21
+ cached_NDC_position: Vector2;
22
+ screen_pos_tmp: Vector2;
23
+ texture_size: Vector2;
24
+ size: number;
25
+ pixel_offset: Vector2;
26
+ /**
27
+ * @param {number} value
28
+ */
29
+ set_render_order(value: number): void;
30
+ get pivot_point(): any;
31
+ /**
32
+ * @param {Vector2} offset
33
+ */
34
+ set_pixel_offset(offset: Vector2): void;
35
+ /**
36
+ *@param {UIElementState} new_state
37
+ */
38
+ set_state(new_state: UIElementState): void;
39
+ set use_depth(arg: boolean);
40
+ get use_depth(): boolean;
41
+ set depth_offset(arg: any);
42
+ get depth_offset(): any;
43
+ clear_state(): void;
44
+ set_world_space_coordinate_system(): void;
45
+ set_screen_space_coordinate_system(): void;
46
+ /**
47
+ * @param {Texture} texture
48
+ */
49
+ set_texture(texture: Texture): void;
50
+ /**
51
+ * @param {Vector2} normalized_mouse_pos
52
+ */
53
+ update_state(normalized_mouse_pos: Vector2): void;
54
+ /**
55
+ * @param {Vector2} normalized_mouse_pos
56
+ */
57
+ is_mouse_over(normalized_mouse_pos: Vector2): boolean;
58
+ /**
59
+ * @param {Vector2} projected_pos
60
+ */
61
+ to_screen_position(projected_pos: Vector2): void;
62
+ get_screen_space_position(): Vector2;
63
+ /**
64
+ * @param {Vector2} screen_pos
65
+ */
66
+ set_screen_space_position(screen_pos: Vector2): void;
67
+ dispose(): void;
68
+ /**
69
+ * @param {Vector2} [vector2]
70
+ */
71
+ get_size(vector2?: Vector2): Vector2;
72
+ on_mouse_enter(): void;
73
+ on_mouse_exit(): void;
74
+ on_mouse_hover(): void;
75
+ }
76
+ import { Mesh } from "three/src/objects/Mesh";
77
+ import { UIElementMaterial } from "../materials/UIElementMaterial";
78
+ import { WorldSpacePosition } from "../ui/ui_element_position/WorldSpacePosition";
79
+ import { ScreenSpacePosition } from "../ui/ui_element_position/ScreenSpacePosition";
80
+ import { OnIdle } from "../ui/ui_element_state/OnIdle";
81
+ import { Vector3 } from "three/src/math/Vector3";
82
+ import { OnMouseEnter } from "../ui/ui_element_state/OnMouseEnter";
83
+ import { OnMouseExit } from "../ui/ui_element_state/OnMouseExit";
84
+ import { OnMouseHover } from "../ui/ui_element_state/OnMouseHover";
85
+ import { Vector2 } from "three/src/math/Vector2";
86
+ import { UIElementState } from "../ui/ui_element_state/UIElementState";
87
+ import { Texture } from "three/src/textures/Texture";
@@ -1,4 +1,12 @@
1
- export class UpdatableMaterialMesh {
2
- constructor(geometry: any, material: any);
3
- onBeforeRender: () => void;
4
- }
1
+ export class UpdatableMaterialMesh extends Mesh<BufferGeometry<import("three").NormalBufferAttributes>, Material | Material[], import("three").Object3DEventMap> {
2
+ /**
3
+ * @param {BufferGeometry} geometry
4
+ * @param {Material} material
5
+ */
6
+ constructor(geometry: BufferGeometry, material: Material);
7
+ material: Material;
8
+ onBeforeRender: () => void;
9
+ }
10
+ import { BufferGeometry } from "three/src/core/BufferGeometry";
11
+ import { Material } from "three/src/materials/Material";
12
+ import { Mesh } from "three/src/objects/Mesh";
@@ -1,13 +1,23 @@
1
- export class WorldImage {
2
- constructor(texture: any, pivot: any);
3
- current_scale: number;
4
- tmp_bb_size: any;
5
- update_texture(): void;
6
- set size(arg: any);
7
- get size(): any;
8
- set screen_aligned(arg: boolean);
9
- get screen_aligned(): boolean;
10
- set opacity(arg: any);
11
- get opacity(): any;
12
- dispose(): void;
13
- }
1
+ export class WorldImage extends Mesh<import("three").BufferGeometry<import("three").NormalBufferAttributes>, import("three").Material | import("three").Material[], import("three").Object3DEventMap> {
2
+ /**
3
+ * @param {Texture} texture
4
+ * @param {Vector2} [pivot]
5
+ */
6
+ constructor(texture: Texture, pivot?: Vector2);
7
+ current_scale: number;
8
+ tmp_bb_size: Vector3;
9
+ material: ShaderMaterial;
10
+ update_texture(): void;
11
+ set size(arg: Vector3);
12
+ get size(): Vector3;
13
+ set screen_aligned(arg: boolean);
14
+ get screen_aligned(): boolean;
15
+ set opacity(arg: any);
16
+ get opacity(): any;
17
+ dispose(): void;
18
+ }
19
+ import { Mesh } from "three/src/objects/Mesh";
20
+ import { Vector3 } from "three/src/math/Vector3";
21
+ import { ShaderMaterial } from "three/src/materials/ShaderMaterial";
22
+ import { Texture } from "three/src/textures/Texture";
23
+ import { Vector2 } from "three/src/math/Vector2";
@@ -0,0 +1,12 @@
1
+ export class ObjectRotator extends RaycastResolver {
2
+ constructor(object: any, input: any);
3
+ input: any;
4
+ is_mouse_over: boolean;
5
+ rotation_active: boolean;
6
+ object: any;
7
+ group_raycaster: GroupRaycaster;
8
+ is_active(): boolean;
9
+ update(): void;
10
+ }
11
+ import { RaycastResolver } from "../../raycast/RaycastResolver";
12
+ import { GroupRaycaster } from "../../raycast/GroupRaycaster";
@@ -1,30 +1,35 @@
1
- export class SDFText {
2
- constructor(glyph_layout: any, text?: string);
3
- glyph_layout: any;
4
- glyphs: any[];
5
- glyph_is_dirty: boolean;
6
- matrix_is_dirty: boolean;
7
- color_is_dirty: boolean;
8
- position: any;
9
- quaternion: any;
10
- scale: any;
11
- matrix: any;
12
- color: any;
13
- pivot_point: any;
14
- __opacity: number;
15
- __text: string;
16
- set text(arg: string);
17
- get text(): string;
18
- update_matrix(): void;
19
- clear_glyph_dirty(): void;
20
- clear_color_dirty(): void;
21
- set_rotation(orientation?: number, tilt?: number): void;
22
- set_position(pos: any): void;
23
- set_size(size: any): void;
24
- set_color(col: any): void;
25
- set_pivot(pivot: any): void;
26
- set opacity(arg: number);
27
- get opacity(): number;
28
- update_glyphs(): void;
29
- __generate_glyphs(text: any): void;
30
- }
1
+ export class SDFText {
2
+ constructor(glyph_layout: any, text?: string);
3
+ glyph_layout: any;
4
+ glyphs: any[];
5
+ glyph_is_dirty: boolean;
6
+ matrix_is_dirty: boolean;
7
+ color_is_dirty: boolean;
8
+ position: Vector3;
9
+ quaternion: Quaternion;
10
+ scale: Vector3;
11
+ matrix: Matrix4;
12
+ color: Color;
13
+ pivot_point: Vector2;
14
+ __opacity: number;
15
+ __text: string;
16
+ set text(arg: string);
17
+ get text(): string;
18
+ update_matrix(): void;
19
+ clear_glyph_dirty(): void;
20
+ clear_color_dirty(): void;
21
+ set_rotation(orientation?: number, tilt?: number): void;
22
+ set_position(pos: any): void;
23
+ set_size(size: any): void;
24
+ set_color(col: any): void;
25
+ set_pivot(pivot: any): void;
26
+ set opacity(arg: number);
27
+ get opacity(): number;
28
+ update_glyphs(): void;
29
+ __generate_glyphs(text: any): void;
30
+ }
31
+ import { Vector3 } from "three/src/math/Vector3";
32
+ import { Quaternion } from "three/src/math/Quaternion";
33
+ import { Matrix4 } from "three/src/math/Matrix4";
34
+ import { Color } from "three/src/math/Color";
35
+ import { Vector2 } from "three/src/math/Vector2";
@@ -1,12 +1,12 @@
1
- export class SDFTextBatch {
2
- constructor(font_layout: any, atlas_texture: any);
3
- text_elements: any[];
4
- font_layout: any;
5
- frustumCulled: boolean;
6
- set_boldness(value: any): void;
7
- add_text(text_str: any): SDFText;
8
- remove_text(text_elem: any): void;
9
- update(force_update: any): void;
10
- dispose(): void;
11
- }
12
- import { SDFText } from "./SDFText";
1
+ export class SDFTextBatch extends Mesh<import("three").BufferGeometry<import("three").NormalBufferAttributes>, import("three").Material | import("three").Material[], import("three").Object3DEventMap> {
2
+ constructor(font_layout: any, atlas_texture: any);
3
+ text_elements: any[];
4
+ font_layout: any;
5
+ set_boldness(value: any): void;
6
+ add_text(text_str: any): SDFText;
7
+ remove_text(text_elem: any): void;
8
+ update(force_update: any): void;
9
+ dispose(): void;
10
+ }
11
+ import { Mesh } from "three/src/objects/Mesh";
12
+ import { SDFText } from "./SDFText";
@@ -1,6 +1,8 @@
1
- export class TextGlyph {
2
- constructor(offset: any, plane_bounds: any, atlas_bounds: any);
3
- scale: any;
4
- position: any;
5
- atlas_bounds: any;
6
- }
1
+ export class TextGlyph {
2
+ constructor(offset: any, plane_bounds: any, atlas_bounds: any);
3
+ scale: Vector2;
4
+ position: Vector2;
5
+ atlas_bounds: Vector4;
6
+ }
7
+ import { Vector2 } from "three/src/math/Vector2";
8
+ import { Vector4 } from "three/src/math/Vector4";
@@ -1,11 +1,11 @@
1
- export class CustomDataTexture {
2
- constructor(data: any, width: any, height: any, format: any, type: any);
3
- multiplier: number;
4
- set_rgba(index: any, r: any, g: any, b: any, a: any): void;
5
- needsUpdate: boolean;
6
- set_rgb(index: any, r: any, g: any, b: any): void;
7
- set_r(index: any, value: any): void;
8
- set_g(index: any, value: any): void;
9
- set_b(index: any, value: any): void;
10
- set_a(index: any, value: any): void;
11
- }
1
+ export class CustomDataTexture extends DataTexture {
2
+ constructor(data: any, width: any, height: any, format: any, type: any);
3
+ multiplier: number;
4
+ set_rgba(index: any, r: any, g: any, b: any, a: any): void;
5
+ set_rgb(index: any, r: any, g: any, b: any): void;
6
+ set_r(index: any, value: any): void;
7
+ set_g(index: any, value: any): void;
8
+ set_b(index: any, value: any): void;
9
+ set_a(index: any, value: any): void;
10
+ }
11
+ import { DataTexture } from "three/src/textures/DataTexture";
@@ -1,4 +1,4 @@
1
- export class RGBADataTexture extends CustomDataTexture {
2
- constructor(width: any, height: any);
3
- }
4
- import { CustomDataTexture } from "./CustomDataTexture";
1
+ export class RGBADataTexture extends CustomDataTexture {
2
+ constructor(width: any, height: any);
3
+ }
4
+ import { CustomDataTexture } from "./CustomDataTexture";
@@ -1,4 +1,4 @@
1
- export class RGBAFloatDataTexture extends CustomDataTexture {
2
- constructor(width: any, height: any);
3
- }
4
- import { CustomDataTexture } from "./CustomDataTexture";
1
+ export class RGBAFloatDataTexture extends CustomDataTexture {
2
+ constructor(width: any, height: any);
3
+ }
4
+ import { CustomDataTexture } from "./CustomDataTexture";
@@ -1,4 +1,4 @@
1
- export class RGBDataTexture extends CustomDataTexture {
2
- constructor(width: any, height: any);
3
- }
4
- import { CustomDataTexture } from "./CustomDataTexture";
1
+ export class RGBDataTexture extends CustomDataTexture {
2
+ constructor(width: any, height: any);
3
+ }
4
+ import { CustomDataTexture } from "./CustomDataTexture";
@@ -1,4 +1,4 @@
1
- export class RGBFloatDataTexture extends CustomDataTexture {
2
- constructor(width: any, height: any);
3
- }
4
- import { CustomDataTexture } from "./CustomDataTexture";
1
+ export class RGBFloatDataTexture extends CustomDataTexture {
2
+ constructor(width: any, height: any);
3
+ }
4
+ import { CustomDataTexture } from "./CustomDataTexture";
@@ -1,14 +1,23 @@
1
- export class ManipulatorHandle {
2
- constructor(direction: any, color: any);
3
- arrow_helper: any;
4
- box_collider: any;
5
- direction: any;
6
- raycaster: any;
7
- raycast_result: any;
8
- tmp_p1: any;
9
- tmp_p2: any;
10
- tmp_v2: any;
11
- half_unit_vec: any;
12
- is_mouse_over(): boolean;
13
- get_normalized_screen_direction(): any;
14
- }
1
+ export class ManipulatorHandle extends Object3D<import("three").Object3DEventMap> {
2
+ constructor(direction: any, color: any, input: any);
3
+ input: any;
4
+ arrow_helper: ArrowHelper;
5
+ box_collider: Mesh<BoxGeometry, MeshBasicMaterial, import("three").Object3DEventMap>;
6
+ direction: any;
7
+ raycaster: Raycaster;
8
+ raycast_result: import("three").Intersection<Object3D<import("three").Object3DEventMap>>[];
9
+ tmp_p1: Vector3;
10
+ tmp_p2: Vector3;
11
+ tmp_v2: Vector2;
12
+ half_unit_vec: Vector3;
13
+ is_mouse_over(): boolean;
14
+ get_normalized_screen_direction(): Vector2;
15
+ }
16
+ import { Object3D } from "three/src/core/Object3D";
17
+ import { ArrowHelper } from "three/src/helpers/ArrowHelper";
18
+ import { BoxGeometry } from "three/src/geometries/BoxGeometry";
19
+ import { MeshBasicMaterial } from "three/src/materials/MeshBasicMaterial";
20
+ import { Mesh } from "three/src/objects/Mesh";
21
+ import { Raycaster } from "three/src/core/Raycaster";
22
+ import { Vector3 } from "three/src/math/Vector3";
23
+ import { Vector2 } from "three/src/math/Vector2";
@@ -1,16 +1,18 @@
1
- export class ObjectEditor {
2
- constructor(renderer: any, scene: any, camera: any);
3
- raycaster: any;
4
- selected_object: any;
5
- object_manipulator: ObjectManipulator;
6
- object_picker: ObjectPicker;
7
- scene: any;
8
- camera: any;
9
- selectable_objects: any[];
10
- refresh_scene(): void;
11
- update(): void;
12
- __populate_selectable_objects(array: any): void;
13
- __set_object_ids(array: any): void;
14
- }
15
- import { ObjectManipulator } from "./ObjectManipulator";
16
- import { ObjectPicker } from "./ObjectPicker";
1
+ export class ObjectEditor {
2
+ constructor(renderer: any, scene: any, camera: any, input: any);
3
+ raycaster: Raycaster;
4
+ selected_object: any;
5
+ object_manipulator: ObjectManipulator;
6
+ object_picker: ObjectPicker;
7
+ scene: any;
8
+ camera: any;
9
+ input: any;
10
+ selectable_objects: any[];
11
+ refresh_scene(): void;
12
+ update(): void;
13
+ __populate_selectable_objects(array: any): void;
14
+ __set_object_ids(array: any): void;
15
+ }
16
+ import { Raycaster } from "three/src/core/Raycaster";
17
+ import { ObjectManipulator } from "./ObjectManipulator";
18
+ import { ObjectPicker } from "./ObjectPicker";
@@ -1,19 +1,23 @@
1
- export class ObjectManipulator {
2
- target_obj: any;
3
- up_handle: ManipulatorHandle;
4
- right_handle: ManipulatorHandle;
5
- forward_handle: ManipulatorHandle;
6
- active_handle: ManipulatorHandle;
7
- tmp_displacement_vector: any;
8
- tmp_local_pos: any;
9
- tmp_up_v2: any;
10
- tmp_right_v2: any;
11
- use_vertical_translation: boolean;
12
- translation_sign: boolean;
13
- visible: boolean;
14
- update(): void;
15
- set_translation_axis(active_handle: any): void;
16
- check_active_handle(): void;
17
- set_target(obj: any): void;
18
- }
19
- import { ManipulatorHandle } from "../editor/ManipulatorHandle";
1
+ export class ObjectManipulator extends Object3D<import("three").Object3DEventMap> {
2
+ constructor(input: any);
3
+ input: any;
4
+ target_obj: any;
5
+ up_handle: ManipulatorHandle;
6
+ right_handle: ManipulatorHandle;
7
+ forward_handle: ManipulatorHandle;
8
+ active_handle: ManipulatorHandle;
9
+ tmp_displacement_vector: Vector3;
10
+ tmp_local_pos: Vector3;
11
+ tmp_up_v2: Vector2;
12
+ tmp_right_v2: Vector2;
13
+ use_vertical_translation: boolean;
14
+ translation_sign: boolean;
15
+ update(): void;
16
+ set_translation_axis(active_handle: any): void;
17
+ check_active_handle(): void;
18
+ set_target(obj: any): void;
19
+ }
20
+ import { Object3D } from "three/src/core/Object3D";
21
+ import { ManipulatorHandle } from "../editor/ManipulatorHandle";
22
+ import { Vector3 } from "three/src/math/Vector3";
23
+ import { Vector2 } from "three/src/math/Vector2";
@@ -1,16 +1,19 @@
1
- export class ObjectPicker {
2
- constructor(renderer: any, scene: any, camera: any);
3
- renderer: any;
4
- readback_buffer: Uint8Array;
5
- scene: any;
6
- camera: any;
7
- camera_layers: any;
8
- clear_color: any;
9
- picking_texture: any;
10
- tmp_scene_auto_update: any;
11
- tmp_mouse_pos: any;
12
- pick(mouse_NDC: any, objects: any): number;
13
- __prepare_scene(objects: any): void;
14
- __restore_scene(objects: any): void;
15
- __readback_id(mouse_NDC: any): number;
16
- }
1
+ export class ObjectPicker {
2
+ constructor(renderer: any, scene: any, camera: any);
3
+ renderer: any;
4
+ readback_buffer: Uint8Array;
5
+ scene: any;
6
+ camera: any;
7
+ camera_layers: any;
8
+ clear_color: Color;
9
+ picking_texture: WebGLRenderTarget<import("three").Texture>;
10
+ tmp_scene_auto_update: any;
11
+ tmp_mouse_pos: Vector2;
12
+ pick(mouse_NDC: any, objects: any): number;
13
+ __prepare_scene(objects: any): void;
14
+ __restore_scene(objects: any): void;
15
+ __readback_id(mouse_NDC: any): number;
16
+ }
17
+ import { Color } from "three/src/math/Color";
18
+ import { WebGLRenderTarget } from "three/src/renderers/WebGLRenderTarget";
19
+ import { Vector2 } from "three/src/math/Vector2";