ohzi-core 12.2.0 → 12.3.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (285) hide show
  1. package/build/index.mjs +1 -1
  2. package/build/index.mjs.map +1 -1
  3. package/package.json +2 -1
  4. package/src/BaseApplication.js +11 -2
  5. package/src/Browser.js +10 -3
  6. package/src/CameraManager.js +5 -0
  7. package/src/Capabilities.js +1 -0
  8. package/src/CustomBezierCurve.js +12 -0
  9. package/src/Debug.js +99 -5
  10. package/src/Graphics.js +86 -6
  11. package/src/Initializer.js +5 -0
  12. package/src/KeyboardInput.js +40 -1
  13. package/src/OS.js +1 -1
  14. package/src/OScreen.js +19 -4
  15. package/src/OrthographicCamera.js +13 -0
  16. package/src/PerspectiveCamera.js +11 -0
  17. package/src/ReflectionPlaneContext.js +5 -1
  18. package/src/RenderLayers.js +1 -1
  19. package/src/RenderLoop.js +9 -0
  20. package/src/RenderOrder.js +1 -1
  21. package/src/ResourceContainer.js +21 -0
  22. package/src/SceneManager.js +14 -4
  23. package/src/Screen.js +71 -0
  24. package/src/Time.js +4 -0
  25. package/src/UI.js +16 -1
  26. package/src/action_sequencer/ActionEvent.js +6 -1
  27. package/src/action_sequencer/ActionInterpolator.js +16 -2
  28. package/src/action_sequencer/ActionSequencer.js +65 -2
  29. package/src/action_sequencer/NumberInterpolator.js +15 -0
  30. package/src/action_sequencer/VectorInterpolator.js +13 -1
  31. package/src/blitter_index.js +1 -0
  32. package/src/canvas_drawer/CanvasDrawer.js +37 -4
  33. package/src/canvas_drawer/MultiLineTextDrawer.js +8 -1
  34. package/src/canvas_drawer/SimpleTextDrawer.js +7 -1
  35. package/src/components/AudioClip.js +11 -1
  36. package/src/components/AxisHelper.js +1 -1
  37. package/src/components/BaseObject.js +8 -5
  38. package/src/components/EdgeMesh.js +30 -2
  39. package/src/components/GeometryEdgeVisualizer.js +10 -1
  40. package/src/components/Grid.js +4 -0
  41. package/src/components/Line.js +31 -7
  42. package/src/components/MultiLinePath.js +9 -5
  43. package/src/components/MultiLineText2D.js +13 -2
  44. package/src/components/ObjectAxis.js +5 -0
  45. package/src/components/ObjectOrientedBoundingBox.js +26 -1
  46. package/src/components/PlaneHelper.js +1 -1
  47. package/src/components/Shape2D.js +11 -3
  48. package/src/components/Shape3D.js +10 -4
  49. package/src/components/Text2D.js +11 -3
  50. package/src/components/UIElement.js +40 -4
  51. package/src/components/UpdatableMaterialMesh.js +11 -3
  52. package/src/components/WorldImage.js +10 -2
  53. package/src/index.js +3 -1
  54. package/src/loaders/AsyncAbstractLoader.js +16 -0
  55. package/src/loaders/AsyncObjectsLoader.js +6 -0
  56. package/src/materials/AddMaterial.js +2 -2
  57. package/src/materials/GaussianBlurMaterial.js +9 -1
  58. package/src/materials/LuminosityHighPassMaterial.js +8 -1
  59. package/src/materials/UnrealBloomComposeMaterial.js +3 -2
  60. package/src/primitives/Arrow.js +6 -0
  61. package/src/primitives/Cube.js +6 -1
  62. package/src/primitives/HorizontalPlane.js +8 -1
  63. package/src/primitives/Sphere.js +7 -0
  64. package/src/primitives/VerticalPlane.js +8 -1
  65. package/src/render_mode/UnrealBloomRender.js +47 -38
  66. package/src/render_utilities/Blitter.js +3 -3
  67. package/src/render_utilities/GaussianBlurrer.js +33 -14
  68. package/src/shaders/add/add.frag +21 -2
  69. package/src/shaders/gaussian_blur/gaussian_blur.frag +23 -4
  70. package/src/shaders/gaussian_blur/unreal_bloom_compose.frag +17 -5
  71. package/src/shaders/luminosity_high_pass/luminosity_high_pass.frag +16 -1
  72. package/src/ui/ui_element_state/OnIdle.js +5 -0
  73. package/src/ui/ui_element_state/OnMouseEnter.js +11 -0
  74. package/src/ui/ui_element_state/OnMouseExit.js +5 -0
  75. package/src/ui/ui_element_state/OnMouseHover.js +13 -0
  76. package/src/ui/ui_element_state/UIElementState.js +17 -3
  77. package/src/utilities/EasingFunctions.js +5 -0
  78. package/types/BaseApplication.d.ts +18 -11
  79. package/types/Browser.d.ts +20 -19
  80. package/types/CameraManager.d.ts +14 -13
  81. package/types/Capabilities.d.ts +8 -8
  82. package/types/CustomBezierCurve.d.ts +19 -7
  83. package/types/Debug.d.ts +198 -37
  84. package/types/Graphics.d.ts +143 -61
  85. package/types/Initializer.d.ts +10 -6
  86. package/types/KeyboardInput.d.ts +65 -20
  87. package/types/OS.d.ts +20 -20
  88. package/types/OScreen.d.ts +37 -22
  89. package/types/OrthographicCamera.d.ts +20 -6
  90. package/types/PerspectiveCamera.d.ts +18 -6
  91. package/types/ReflectionPlaneContext.d.ts +13 -8
  92. package/types/RenderLayers.d.ts +6 -6
  93. package/types/RenderLoop.d.ts +132 -14
  94. package/types/RenderOrder.d.ts +8 -8
  95. package/types/ResourceContainer.d.ts +29 -10
  96. package/types/SceneManager.d.ts +15 -12
  97. package/types/Screen.d.ts +27 -0
  98. package/types/Time.d.ts +29 -24
  99. package/types/UI.d.ts +92 -18
  100. package/types/action_sequencer/ActionEvent.d.ts +12 -7
  101. package/types/action_sequencer/ActionInterpolator.d.ts +18 -5
  102. package/types/action_sequencer/ActionSequencer.d.ts +104 -36
  103. package/types/action_sequencer/NumberInterpolator.d.ts +18 -9
  104. package/types/action_sequencer/VectorInterpolator.d.ts +13 -7
  105. package/types/blitter_index.d.ts +6 -6
  106. package/types/canvas_drawer/CanvasDrawer.d.ts +51 -13
  107. package/types/canvas_drawer/MultiLineTextDrawer.d.ts +13 -5
  108. package/types/canvas_drawer/SimpleTextDrawer.d.ts +13 -6
  109. package/types/components/AudioClip.d.ts +25 -13
  110. package/types/components/AxisHelper.d.ts +6 -6
  111. package/types/components/BaseObject.d.ts +12 -5
  112. package/types/components/EdgeMesh.d.ts +42 -13
  113. package/types/components/GeometryEdgeVisualizer.d.ts +12 -4
  114. package/types/components/Grid.d.ts +4 -2
  115. package/types/components/Line.d.ts +42 -16
  116. package/types/components/MultiLinePath.d.ts +10 -4
  117. package/types/components/MultiLineText2D.d.ts +22 -10
  118. package/types/components/ObjectAxis.d.ts +8 -3
  119. package/types/components/ObjectOrientedBoundingBox.d.ts +45 -18
  120. package/types/components/PlaneHelper.d.ts +6 -6
  121. package/types/components/Shape2D.d.ts +14 -4
  122. package/types/components/Shape3D.d.ts +10 -3
  123. package/types/components/Text2D.d.ts +21 -13
  124. package/types/components/UIElement.d.ts +87 -52
  125. package/types/components/UpdatableMaterialMesh.d.ts +12 -4
  126. package/types/components/WorldImage.d.ts +23 -13
  127. package/types/components/mouse_interactors/ObjectRotator.d.ts +12 -0
  128. package/types/components/sdf_text/SDFText.d.ts +35 -30
  129. package/types/components/sdf_text/SDFTextBatch.d.ts +12 -12
  130. package/types/components/sdf_text/TextGlyph.d.ts +8 -6
  131. package/types/data_textures/CustomDataTexture.d.ts +11 -11
  132. package/types/data_textures/RGBADataTexture.d.ts +4 -4
  133. package/types/data_textures/RGBAFloatDataTexture.d.ts +4 -4
  134. package/types/data_textures/RGBDataTexture.d.ts +4 -4
  135. package/types/data_textures/RGBFloatDataTexture.d.ts +4 -4
  136. package/types/editor/ManipulatorHandle.d.ts +23 -14
  137. package/types/editor/ObjectEditor.d.ts +18 -16
  138. package/types/editor/ObjectManipulator.d.ts +23 -19
  139. package/types/editor/ObjectPicker.d.ts +19 -16
  140. package/types/gpu_particles/GPUParticleSystem.d.ts +22 -15
  141. package/types/gpu_particles/ParticleAttribute.d.ts +19 -18
  142. package/types/gpu_particles/ParticlePositionAttribute.d.ts +6 -6
  143. package/types/html_utilities/CSSAnimator.d.ts +31 -31
  144. package/types/html_utilities/css_animator_states/Animating.d.ts +8 -8
  145. package/types/html_utilities/css_animator_states/Idle.d.ts +6 -6
  146. package/types/index.d.ts +110 -108
  147. package/types/loaders/AsyncAbstractLoader.d.ts +41 -27
  148. package/types/loaders/AsyncAudiosLoader.d.ts +6 -5
  149. package/types/loaders/AsyncObjectsLoader.d.ts +6 -6
  150. package/types/loaders/AsyncTexturesLoader.d.ts +9 -8
  151. package/types/loaders/assets_loader/AssetLoader.d.ts +4 -0
  152. package/types/loaders/assets_loader/AsyncAssetsLoaderWorker.d.ts +1 -0
  153. package/types/loaders/assets_loader/ResourceBatch.d.ts +14 -0
  154. package/types/loaders/assets_loader/ResourceContainer.d.ts +9 -0
  155. package/types/loaders/assets_loader/ResourceLoaderChecker.d.ts +8 -0
  156. package/types/materials/AddMaterial.d.ts +5 -5
  157. package/types/materials/AlphaFilterMaterial.d.ts +6 -6
  158. package/types/materials/BaseShaderMaterial.d.ts +4 -3
  159. package/types/materials/BlitMaterial.d.ts +4 -3
  160. package/types/materials/BloomComposeMaterial.d.ts +4 -7
  161. package/types/materials/BoxBlurMaterial.d.ts +4 -4
  162. package/types/materials/ClearAlphaMaterial.d.ts +3 -3
  163. package/types/materials/ClearColorMaterial.d.ts +7 -7
  164. package/types/materials/ClearDepthNormalMaterial.d.ts +4 -4
  165. package/types/materials/DeferredRendererComposeMaterial.d.ts +7 -7
  166. package/types/materials/DepthNormalMaterial.d.ts +6 -4
  167. package/types/materials/DisplayNormalTextureMaterial.d.ts +4 -4
  168. package/types/materials/DualFilteringBlurMaterial.d.ts +4 -4
  169. package/types/materials/FXAAMaterial.d.ts +3 -3
  170. package/types/materials/GaussianBlurMaterial.d.ts +6 -6
  171. package/types/materials/LuminosityHighPassMaterial.d.ts +4 -4
  172. package/types/materials/MedianFilterMaterial.d.ts +7 -6
  173. package/types/materials/NormalMaterial.d.ts +4 -2
  174. package/types/materials/SDFScreenTextMaterial.d.ts +9 -11
  175. package/types/materials/SDFTextMaterial.d.ts +10 -12
  176. package/types/materials/SSAOComposeMaterial.d.ts +4 -4
  177. package/types/materials/SSAOMaterial.d.ts +8 -6
  178. package/types/materials/ScreenSpaceTextureMaterial.d.ts +7 -7
  179. package/types/materials/UIElementMaterial.d.ts +4 -7
  180. package/types/materials/UnrealBloomComposeMaterial.d.ts +16 -16
  181. package/types/materials/UnrealBlurMaterial.d.ts +4 -4
  182. package/types/materials/UnrealComposeMaterial.d.ts +4 -4
  183. package/types/materials/ViewPositionMaterial.d.ts +4 -3
  184. package/types/materials/deferred/DeferredPointLightMaterial.d.ts +9 -10
  185. package/types/materials/gpu_particles/AttributeUpdateMaterial.d.ts +7 -0
  186. package/types/materials/gpu_particles/BasicParticleMaterial.d.ts +4 -0
  187. package/types/materials/gpu_particles/ParticleStorageMaterial.d.ts +4 -2
  188. package/types/materials/gpu_particles/PositionStorageMaterial.d.ts +3 -4
  189. package/types/object_pool/Pool.d.ts +10 -10
  190. package/types/primitives/Arrow.d.ts +15 -8
  191. package/types/primitives/Cube.d.ts +10 -3
  192. package/types/primitives/HorizontalPlane.d.ts +11 -3
  193. package/types/primitives/Sphere.d.ts +11 -3
  194. package/types/primitives/VerticalPlane.d.ts +11 -3
  195. package/types/raycast/GroupRaycaster.d.ts +15 -13
  196. package/types/raycast/PlaneDragResolver.d.ts +16 -15
  197. package/types/raycast/PlaneRaycastResolver.d.ts +5 -5
  198. package/types/raycast/PlaneRaycaster.d.ts +9 -7
  199. package/types/raycast/RaycastResolver.d.ts +5 -5
  200. package/types/raycast/SurfaceDragResolver.d.ts +15 -13
  201. package/types/raycast/states/BaseState.d.ts +5 -5
  202. package/types/raycast/states/IdleState.d.ts +3 -5
  203. package/types/raycast/states/OnRaycastEnter.d.ts +3 -5
  204. package/types/raycast/states/OnRaycastExit.d.ts +3 -4
  205. package/types/raycast/states/OnRaycastHover.d.ts +3 -5
  206. package/types/render_mode/BaseRender.d.ts +7 -7
  207. package/types/render_mode/BloomRender.d.ts +12 -10
  208. package/types/render_mode/DebugNormalsRender.d.ts +3 -3
  209. package/types/render_mode/DeferredRender.d.ts +13 -9
  210. package/types/render_mode/NormalAORender.d.ts +18 -17
  211. package/types/render_mode/NormalRender.d.ts +3 -3
  212. package/types/render_mode/OutlineRender.d.ts +25 -20
  213. package/types/render_mode/PlanarReflectionsRender.d.ts +19 -13
  214. package/types/render_mode/UnrealBloomRender.d.ts +21 -20
  215. package/types/render_mode/VRRender.d.ts +4 -4
  216. package/types/render_utilities/Blitter.d.ts +19 -15
  217. package/types/render_utilities/Blurrer.d.ts +9 -8
  218. package/types/render_utilities/DepthAndNormalsRenderer.d.ts +11 -10
  219. package/types/render_utilities/DualFilteringBlurrer.d.ts +18 -17
  220. package/types/render_utilities/GaussianBlurrer.d.ts +27 -26
  221. package/types/render_utilities/MedianFilter.d.ts +11 -9
  222. package/types/render_utilities/ViewPositionRenderer.d.ts +10 -9
  223. package/types/resource_loader/AbstractLoader.d.ts +21 -21
  224. package/types/resource_loader/AsyncTextureLoader.d.ts +11 -11
  225. package/types/resource_loader/AudioLoader.d.ts +9 -9
  226. package/types/resource_loader/BasisLoader.d.ts +6 -6
  227. package/types/resource_loader/CubemapLoader.d.ts +8 -7
  228. package/types/resource_loader/DAELoader.d.ts +7 -6
  229. package/types/resource_loader/DDSLoader.d.ts +7 -6
  230. package/types/resource_loader/FileLoader.d.ts +7 -6
  231. package/types/resource_loader/FontLoader.d.ts +7 -6
  232. package/types/resource_loader/GLTFDRACOLoader.d.ts +7 -6
  233. package/types/resource_loader/GLTFLoader.d.ts +7 -6
  234. package/types/resource_loader/HDRCubeTextureLoader.d.ts +8 -7
  235. package/types/resource_loader/JSONLoader.d.ts +5 -4
  236. package/types/resource_loader/OBJLoader.d.ts +7 -6
  237. package/types/resource_loader/PointArrayLoader.d.ts +9 -7
  238. package/types/resource_loader/RGBETextureLoader.d.ts +7 -6
  239. package/types/resource_loader/ResourceBatch.d.ts +13 -13
  240. package/types/resource_loader/SVGLoader.d.ts +7 -6
  241. package/types/resource_loader/TextLoader.d.ts +7 -6
  242. package/types/resource_loader/TextureLoader.d.ts +4 -4
  243. package/types/resource_loader/VideoLoader.d.ts +4 -4
  244. package/types/scenes/AbstractScene.d.ts +32 -32
  245. package/types/scenes/loading_states/CompilatorManager.d.ts +8 -8
  246. package/types/scenes/loading_states/HighQualityLoadingState.d.ts +3 -3
  247. package/types/scenes/loading_states/LoadingState.d.ts +31 -31
  248. package/types/scenes/loading_states/RegularLoadingState.d.ts +5 -5
  249. package/types/static_batcher/BatchedMesh.d.ts +16 -15
  250. package/types/static_batcher/GeometryBatch.d.ts +41 -37
  251. package/types/static_batcher/GeometryBatcher.d.ts +9 -9
  252. package/types/static_batcher/MeshBatcher.d.ts +5 -5
  253. package/types/ui/ui_element_position/ScreenSpacePosition.d.ts +5 -4
  254. package/types/ui/ui_element_position/WorldSpacePosition.d.ts +7 -5
  255. package/types/ui/ui_element_state/OnIdle.d.ts +9 -3
  256. package/types/ui/ui_element_state/OnMouseEnter.d.ts +3 -3
  257. package/types/ui/ui_element_state/OnMouseExit.d.ts +3 -3
  258. package/types/ui/ui_element_state/OnMouseHover.d.ts +8 -4
  259. package/types/ui/ui_element_state/UIElementState.d.ts +17 -5
  260. package/types/utilities/ArrayUtilities.d.ts +7 -7
  261. package/types/utilities/CameraUtilities.d.ts +40 -36
  262. package/types/utilities/EasingFunctions.d.ts +36 -35
  263. package/types/utilities/FrustumPointFitter.d.ts +14 -14
  264. package/types/utilities/GeometryUtilities.d.ts +5 -4
  265. package/types/utilities/HTMLUtilities.d.ts +6 -6
  266. package/types/utilities/ImageUtilities.d.ts +5 -4
  267. package/types/utilities/MeshSampler.d.ts +20 -20
  268. package/types/utilities/ModelUtilities.d.ts +15 -15
  269. package/types/utilities/OMath.d.ts +21 -21
  270. package/types/utilities/ObjectUtilities.d.ts +7 -7
  271. package/types/utilities/OrthographicFrustumPointFitter.d.ts +8 -7
  272. package/types/utilities/PerspectiveFrustumPointFitter.d.ts +14 -12
  273. package/types/utilities/StringUtilities.d.ts +6 -6
  274. package/types/utilities/TimeUtilities.d.ts +3 -3
  275. package/types/utilities/Validation.d.ts +6 -6
  276. package/types/view_components/ApplicationView.d.ts +13 -13
  277. package/types/view_components/TransitionManager.d.ts +20 -20
  278. package/types/view_components/ViewComponent.d.ts +15 -15
  279. package/types/view_components/ViewComponentManager.d.ts +13 -13
  280. package/types/view_components/ViewManager.d.ts +22 -23
  281. package/types/view_components/ViewState.d.ts +14 -14
  282. package/types/view_components/transition/ActionSequencerBuilder.d.ts +16 -16
  283. package/types/view_components/transition/DrawIOAnimationSheet.d.ts +17 -17
  284. package/types/view_components/transition/TransitionTable.d.ts +8 -8
  285. package/types/view_components/transition/ViewStateTransitionHandler.d.ts +19 -19
@@ -1,13 +1,14 @@
1
- import { Camera } from "three";
2
-
3
- export { camera_manager as CameraManager };
4
- declare const camera_manager: CameraManager;
5
- declare class CameraManager {
6
- init(): void;
7
- _current: Camera;
8
- _spectator: Camera;
9
- set current(arg: any);
10
- get current(): any;
11
- set spectator(arg: any);
12
- get spectator(): any;
13
- }
1
+ export { camera_manager as CameraManager };
2
+ declare const camera_manager: CameraManager;
3
+ declare class CameraManager {
4
+ init(): void;
5
+ _current: PerspectiveCamera;
6
+ _spectator: PerspectiveCamera;
7
+ set current(arg: PerspectiveCamera);
8
+ /** @type {PerspectiveCamera} */
9
+ get current(): PerspectiveCamera;
10
+ set spectator(arg: PerspectiveCamera);
11
+ /** @type {PerspectiveCamera} */
12
+ get spectator(): PerspectiveCamera;
13
+ }
14
+ import { PerspectiveCamera } from "./PerspectiveCamera";
@@ -1,8 +1,8 @@
1
- export { capabilities as Capabilities };
2
- declare const capabilities: Capabilities;
3
- declare class Capabilities {
4
- init(): void;
5
- max_anisotropy: number;
6
- vertex_texture_sampler_available: boolean;
7
- fp_textures_available: boolean;
8
- }
1
+ export { capabilities as Capabilities };
2
+ declare const capabilities: Capabilities;
3
+ declare class Capabilities {
4
+ init(): void;
5
+ max_anisotropy: number;
6
+ vertex_texture_sampler_available: boolean;
7
+ fp_textures_available: boolean;
8
+ }
@@ -1,7 +1,19 @@
1
- export class CustomBezierCurve {
2
- constructor(points: any);
3
- original_points: any[];
4
- tmp_points: any[];
5
- build(point_amount: any): any[];
6
- get_point_at(t: any): any;
7
- }
1
+ export class CustomBezierCurve {
2
+ /**
3
+ * @param {Vector3[]} points
4
+ */
5
+ constructor(points: Vector3[]);
6
+ original_points: Vector3[];
7
+ tmp_points: Vector3[];
8
+ /**
9
+ * @param {number} point_amount
10
+ * @returns {Vector3[]}
11
+ */
12
+ build(point_amount: number): Vector3[];
13
+ /**
14
+ * @param {number} t
15
+ * @returns {Vector3}
16
+ */
17
+ get_point_at(t: number): Vector3;
18
+ }
19
+ import { Vector3 } from "three/src/math/Vector3";
package/types/Debug.d.ts CHANGED
@@ -1,37 +1,198 @@
1
- export { debug as Debug };
2
- declare const debug: Debug;
3
- declare class Debug {
4
- init(): void;
5
- Vector3_one: any;
6
- Vector3_zero: any;
7
- canvas_renderer: any;
8
- display_texture_meshes: any[];
9
- ctx: any;
10
- scene: any;
11
- camera: PerspectiveCamera;
12
- draw_arrow(origin: any, dir: any, color?: number): Arrow;
13
- draw_axis(): AxisHelper;
14
- set_debug_RT(RT: any): void;
15
- rt_debug: any;
16
- draw_rectangle(position_2d: any, width: any, height: any, color: any): void;
17
- clear(): void;
18
- draw_line_2D(from: any, to: any, color: any): void;
19
- draw_line(points: any, color?: number): any;
20
- draw_cube(pos: any, size: any, color: any): Cube;
21
- draw_oriented_cube(from: any, to: any, height?: number, color?: string, depth?: number): Cube;
22
- draw_plane(width: any, height: any, color: any): any;
23
- draw_empty_cube(pos: any, size: any, color: any): any;
24
- draw_sphere(pos: any, size: any, color: any): Sphere;
25
- draw_point_array(input_points: any, open?: boolean, color?: number): any;
26
- draw_sphere_helper(sphere: any, color: any): any;
27
- draw_math_sphere(sphere: any): void;
28
- draw_bounding_box(bb: any): void;
29
- draw_curve(curve: any, options: any): void;
30
- draw_texture(tex: any, w: any, h: any): any;
31
- render(graphics: any): void;
32
- }
33
- import { PerspectiveCamera } from "./PerspectiveCamera";
34
- import { Arrow } from "./primitives/Arrow";
35
- import { AxisHelper } from "./components/AxisHelper";
36
- import { Cube } from "./primitives/Cube";
37
- import { Sphere } from "./primitives/Sphere";
1
+ export { debug as Debug };
2
+ declare const debug: Debug;
3
+ declare class Debug {
4
+ init(): void;
5
+ Vector3_one: Vector3;
6
+ Vector3_zero: Vector3;
7
+ canvas_renderer: any;
8
+ /** @type { Mesh<PlaneGeometry, ScreenSpaceTextureMaterial>[] } */
9
+ display_texture_meshes: Mesh<PlaneGeometry, ScreenSpaceTextureMaterial>[];
10
+ ctx: any;
11
+ scene: Scene;
12
+ camera: PerspectiveCamera;
13
+ /**
14
+ * @param {Vector3} origin
15
+ * @param {Vector3} dir
16
+ * @param {number | string} color
17
+ * @returns {Arrow}
18
+ */
19
+ draw_arrow(origin: Vector3, dir: Vector3, color?: number | string): Arrow;
20
+ draw_axis(): AxisHelper;
21
+ /**
22
+ * @param {RenderTarget} RT
23
+ */
24
+ set_debug_RT(RT: RenderTarget): void;
25
+ rt_debug: RenderTarget<Texture>;
26
+ /**
27
+ * @param {Vector2 | Vector3} position_2d
28
+ * @param {number} width
29
+ * @param {number} height
30
+ * @param {number | string} color
31
+ */
32
+ draw_rectangle(position_2d: Vector2 | Vector3, width: number, height: number, color: number | string): void;
33
+ clear(): void;
34
+ /**
35
+ * @param {Vector3 | Vector2} from
36
+ * @param {Vector3 | Vector2} to
37
+ * @param {number | string} color
38
+ */
39
+ draw_line_2D(from: Vector3 | Vector2, to: Vector3 | Vector2, color: number | string): void;
40
+ /**
41
+ * @param {Vector3[]} points
42
+ * @param {number | string} color
43
+ * @returns {Line}
44
+ */
45
+ draw_line(points: Vector3[], color?: number | string): Line;
46
+ /**
47
+ * @param {Vector3} pos
48
+ * @param {number} size
49
+ * @param {number | string} color
50
+ * @returns {Cube}
51
+ */
52
+ draw_cube(pos: Vector3, size: number, color: number | string): Cube;
53
+ /**
54
+ * @param {Vector3} from
55
+ * @param {Vector3} to
56
+ * @param {number} height
57
+ * @param {number | string} color
58
+ * @param {number} depth
59
+ * @returns {Cube}
60
+ */
61
+ draw_oriented_cube(from: Vector3, to: Vector3, height?: number, color?: number | string, depth?: number): Cube;
62
+ /**
63
+ *
64
+ * @param {number} [width]
65
+ * @param {number} [height]
66
+ * @param {number | string} [color]
67
+ * @returns
68
+ */
69
+ draw_plane(width?: number, height?: number, color?: number | string): Mesh<PlaneGeometry, ShaderMaterial, import("three").Object3DEventMap>;
70
+ /**
71
+ * @param {Vector3} pos
72
+ * @param {number} size
73
+ * @param {number | string} color
74
+ * @returns {Box3Helper}
75
+ */
76
+ draw_empty_cube(pos: Vector3, size: number, color: number | string): Box3Helper;
77
+ /**
78
+ * @param {Vector3} pos
79
+ * @param {number} size
80
+ * @param {number | string} color
81
+ * @returns {Sphere}
82
+ */
83
+ draw_sphere(pos: Vector3, size: number, color: number | string): Sphere;
84
+ /**
85
+ *
86
+ * @param {Vector3[]} input_points
87
+ * @param {boolean} open
88
+ * @param {number | string} color
89
+ * @returns {Line}
90
+ */
91
+ draw_point_array(input_points: Vector3[], open?: boolean, color?: number | string): Line;
92
+ /**
93
+ * @param {Sphere} sphere
94
+ * @param {number | string} color
95
+ * @returns {Mesh}
96
+ */
97
+ draw_sphere_helper(sphere: Sphere, color: number | string): Mesh;
98
+ /**
99
+ * @param {Sphere} sphere
100
+ */
101
+ draw_math_sphere(sphere: Sphere): void;
102
+ /**
103
+ * @param {Box3} bb
104
+ */
105
+ draw_bounding_box(bb: Box3): void;
106
+ /**
107
+ * @param {Vector3[]} curve
108
+ * @param {object} options
109
+ * @param {number} options.offset
110
+ */
111
+ draw_curve(curve: Vector3[], options: {
112
+ offset: number;
113
+ }): void;
114
+ /**
115
+ * @param {Texture} tex
116
+ * @param {number} w
117
+ * @param {number} h
118
+ * @returns {Mesh}
119
+ */
120
+ draw_texture(tex: Texture, w: number, h: number): Mesh;
121
+ /**
122
+ * @param {Graphics} graphics
123
+ */
124
+ render(graphics: {
125
+ init({ canvas, core_attributes, context_attributes, threejs_attributes, dpr }: {
126
+ canvas: HTMLCanvasElement;
127
+ core_attributes: Record<string, any>;
128
+ context_attributes: Record<string, any>;
129
+ threejs_attributes: Record<string, any>;
130
+ dpr: number;
131
+ }): void;
132
+ _renderer: WebGLRenderer;
133
+ blitter: import("./render_utilities/Blitter").Blitter;
134
+ canvas: HTMLCanvasElement;
135
+ no_render: import("./render_mode/BaseRender").BaseRender;
136
+ current_render_mode: import("./render_mode/BaseRender").BaseRender;
137
+ generateDepthNormalTexture: boolean;
138
+ depth_and_normals_renderer: import("./render_utilities/DepthAndNormalsRenderer").DepthAndNormalsRenderer;
139
+ is_webgl2: boolean;
140
+ canvas_context: RenderingContext;
141
+ context_attributes: {
142
+ alpha: boolean;
143
+ antialias: boolean;
144
+ depth: boolean;
145
+ desynchronized: boolean;
146
+ failIfMajorPerformanceCaveat: boolean;
147
+ powerPreference: string;
148
+ premultipliedAlpha: boolean;
149
+ preserveDrawingBuffer: boolean;
150
+ stencil: boolean;
151
+ };
152
+ core_attributes: {
153
+ force_webgl2: boolean;
154
+ xr_enabled: boolean;
155
+ };
156
+ threejs_attributes: Record<string, any>;
157
+ readonly dom_element: HTMLCanvasElement;
158
+ readonly depth_normals_RT: import("three").WebGLRenderTarget<Texture>;
159
+ set_state(new_state: import("./render_mode/BaseRender").BaseRender): void;
160
+ update(): void;
161
+ __update_current_camera(): void;
162
+ render(scene?: Scene, camera?: PerspectiveCamera | import("./OrthographicCamera").OrthographicCamera, RT?: import("three").WebGLRenderTarget<Texture>, override_mat?: import("three").Material): void;
163
+ compile(scene: Scene, camera: PerspectiveCamera, RT: import("three").WebGLRenderTarget<Texture>, override_mat: import("three").Material): void;
164
+ compile_async(scene: Scene, camera: PerspectiveCamera, RT: import("three").WebGLRenderTarget<Texture>, override_mat: import("three").Material, target_scene: Scene): Promise<import("three").Object3D<import("three").Object3DEventMap>>;
165
+ render_scene(scene: Scene | import("./BaseApplication").BaseApplication | {
166
+ render: () => void;
167
+ }): void;
168
+ __apply_override_material(scene: Scene, mat: import("three").Material): void;
169
+ readback_RT(RT: import("three").WebGLRenderTarget<Texture>, buffer: import("three").TypedArray): void;
170
+ clear(RT: import("three").WebGLRenderTarget<Texture>, camera: PerspectiveCamera, clear_depth: boolean, clear_stencil: boolean): void;
171
+ on_resize(entries: ResizeObserverEntry[], dpr: number): void;
172
+ material_pass(mat: import("three").Material, dst: import("three").WebGLRenderTarget<Texture>): void;
173
+ blit(src_RT: import("three").WebGLRenderTarget<Texture>, dst_RT: import("three").WebGLRenderTarget<Texture>, mat: import("three").Material): void;
174
+ blit_clear_with_material(dst_RT: import("three").WebGLRenderTarget<Texture>, mat: import("three").Material): void;
175
+ take_screenshot(blob_callback: BlobCallback, width?: number, height?: number): void;
176
+ download_screenshot(blob: Blob): void;
177
+ dispose(): void;
178
+ is_floating_point_texture_available(): boolean;
179
+ }): void;
180
+ }
181
+ import { Vector3 } from "three/src/math/Vector3";
182
+ import { Mesh } from "three/src/objects/Mesh";
183
+ import { PlaneGeometry } from "three/src/geometries/PlaneGeometry";
184
+ import { ScreenSpaceTextureMaterial } from "./materials/ScreenSpaceTextureMaterial";
185
+ import { Scene } from "three/src/scenes/Scene";
186
+ import { PerspectiveCamera } from "./PerspectiveCamera";
187
+ import { Arrow } from "./primitives/Arrow";
188
+ import { AxisHelper } from "./components/AxisHelper";
189
+ import { RenderTarget } from "three/src/core/RenderTarget";
190
+ import { Texture } from "three/src/textures/Texture";
191
+ import { Vector2 } from "three/src/math/Vector2";
192
+ import { Line } from "three/src/objects/Line";
193
+ import { Cube } from "./primitives/Cube";
194
+ import { ShaderMaterial } from "three/src/materials/ShaderMaterial";
195
+ import { Box3Helper } from "three/src/helpers/Box3Helper";
196
+ import { Sphere } from "./primitives/Sphere";
197
+ import { Box3 } from "three/src/math/Box3";
198
+ import { WebGLRenderer } from "three/src/renderers/WebGLRenderer";
@@ -1,61 +1,143 @@
1
- export { graphics as Graphics };
2
- declare const graphics: Graphics;
3
- declare class Graphics {
4
- init({ canvas, core_attributes, context_attributes, threejs_attributes, dpr }: {
5
- canvas: any;
6
- core_attributes: any;
7
- context_attributes: any;
8
- threejs_attributes: any;
9
- dpr: any;
10
- }): void;
11
- _renderer: any;
12
- blitter: Blitter;
13
- canvas: any;
14
- no_render: BaseRender;
15
- current_render_mode: any;
16
- generateDepthNormalTexture: boolean;
17
- depth_and_normals_renderer: DepthAndNormalsRenderer;
18
- is_webgl2: boolean;
19
- canvas_context: any;
20
- context_attributes: {
21
- alpha: boolean;
22
- antialias: boolean;
23
- depth: boolean;
24
- desynchronized: boolean;
25
- failIfMajorPerformanceCaveat: boolean;
26
- powerPreference: string;
27
- premultipliedAlpha: boolean;
28
- preserveDrawingBuffer: boolean;
29
- stencil: boolean;
30
- };
31
- core_attributes: {
32
- force_webgl2: boolean;
33
- xr_enabled: boolean;
34
- };
35
- threejs_attributes: {
36
- logarithmicDepthBuffer: boolean;
37
- };
38
- get dom_element(): any;
39
- get depth_normals_RT(): any;
40
- set_state(new_state: any): void;
41
- update(): void;
42
- __update_current_camera(): void;
43
- render(scene: any, camera: any, RT: any, override_mat: any): void;
44
- compile(scene: any, camera: any, RT: any, override_mat: any): void;
45
- compile_async(scene: any, camera: any, RT: any, override_mat: any, target_scene: any): Promise<any>;
46
- render_scene(scene: any): void;
47
- __apply_override_material(scene: any, mat: any): void;
48
- readback_RT(RT: any, buffer: any): void;
49
- clear(RT: any, camera: any, clear_depth: any, clear_stencil: any): void;
50
- on_resize(entries: any, dpr: any): void;
51
- material_pass(mat: any, dst: any): void;
52
- blit(src_RT: any, dst_RT: any, mat: any): void;
53
- blit_clear_with_material(dst_RT: any, mat: any): void;
54
- take_screenshot(blob_callback: any, width?: any, height?: any): void;
55
- download_screenshot(blob: any): void;
56
- dispose(): void;
57
- is_floating_point_texture_available(): boolean;
58
- }
59
- import { Blitter } from "./render_utilities/Blitter";
60
- import { BaseRender } from "./render_mode/BaseRender";
61
- import { DepthAndNormalsRenderer } from "./render_utilities/DepthAndNormalsRenderer";
1
+ export { graphics as Graphics };
2
+ declare const graphics: Graphics;
3
+ declare class Graphics {
4
+ /**
5
+ * @param {Object} options
6
+ * @param {HTMLCanvasElement} options.canvas
7
+ * @param {Record<string, any>} options.core_attributes
8
+ * @param {Record<string, any>} options.context_attributes
9
+ * @param {Record<string, any>} options.threejs_attributes
10
+ * @param {number} options.dpr
11
+ */
12
+ init({ canvas, core_attributes, context_attributes, threejs_attributes, dpr }: {
13
+ canvas: HTMLCanvasElement;
14
+ core_attributes: Record<string, any>;
15
+ context_attributes: Record<string, any>;
16
+ threejs_attributes: Record<string, any>;
17
+ dpr: number;
18
+ }): void;
19
+ _renderer: WebGLRenderer;
20
+ blitter: Blitter;
21
+ canvas: HTMLCanvasElement;
22
+ no_render: BaseRender;
23
+ current_render_mode: BaseRender;
24
+ generateDepthNormalTexture: boolean;
25
+ depth_and_normals_renderer: DepthAndNormalsRenderer;
26
+ is_webgl2: boolean;
27
+ canvas_context: RenderingContext;
28
+ context_attributes: {
29
+ alpha: boolean;
30
+ antialias: boolean;
31
+ depth: boolean;
32
+ desynchronized: boolean;
33
+ failIfMajorPerformanceCaveat: boolean;
34
+ powerPreference: string;
35
+ premultipliedAlpha: boolean;
36
+ preserveDrawingBuffer: boolean;
37
+ stencil: boolean;
38
+ };
39
+ core_attributes: {
40
+ force_webgl2: boolean;
41
+ xr_enabled: boolean;
42
+ };
43
+ /** @type {Record<string, any>} */
44
+ threejs_attributes: Record<string, any>;
45
+ get dom_element(): HTMLCanvasElement;
46
+ get depth_normals_RT(): WebGLRenderTarget<import("three").Texture>;
47
+ /**
48
+ * @param {BaseRender} new_state
49
+ */
50
+ set_state(new_state: BaseRender): void;
51
+ update(): void;
52
+ __update_current_camera(): void;
53
+ /**
54
+ * @param {Scene} [scene]
55
+ * @param {PerspectiveCamera | OrthographicCamera} [camera]
56
+ * @param {WebGLRenderTarget} [RT]
57
+ * @param {Material} [override_mat]
58
+ */
59
+ render(scene?: Scene, camera?: PerspectiveCamera | OrthographicCamera, RT?: WebGLRenderTarget, override_mat?: Material): void;
60
+ /**
61
+ * @param {Scene} scene
62
+ * @param {PerspectiveCamera} camera
63
+ * @param {WebGLRenderTarget} RT
64
+ * @param {Material} override_mat
65
+ */
66
+ compile(scene: Scene, camera: PerspectiveCamera, RT: WebGLRenderTarget, override_mat: Material): void;
67
+ /**
68
+ * @param {Scene} scene
69
+ * @param {PerspectiveCamera} camera
70
+ * @param {WebGLRenderTarget} RT
71
+ * @param {Material} override_mat
72
+ * @param {Scene} target_scene
73
+ * @returns {Promise<Object3D>}
74
+ */
75
+ compile_async(scene: Scene, camera: PerspectiveCamera, RT: WebGLRenderTarget, override_mat: Material, target_scene: Scene): Promise<Object3D>;
76
+ /**
77
+ * @param {BaseApplication | Scene | {render:()=>void}} scene
78
+ */
79
+ render_scene(scene: BaseApplication | Scene | {
80
+ render: () => void;
81
+ }): void;
82
+ /**
83
+ * @param {Scene} scene
84
+ * @param {Material} mat
85
+ */
86
+ __apply_override_material(scene: Scene, mat: Material): void;
87
+ /**
88
+ * @param {WebGLRenderTarget} RT
89
+ * @param {import('three').TypedArray} buffer
90
+ */
91
+ readback_RT(RT: WebGLRenderTarget, buffer: import('three').TypedArray): void;
92
+ /**
93
+ * @param {WebGLRenderTarget} RT
94
+ * @param {PerspectiveCamera} camera
95
+ * @param {boolean} clear_depth
96
+ * @param {boolean} clear_stencil
97
+ */
98
+ clear(RT: WebGLRenderTarget, camera: PerspectiveCamera, clear_depth: boolean, clear_stencil: boolean): void;
99
+ /**
100
+ * @param {ResizeObserverEntry[]} entries
101
+ * @param {number} dpr
102
+ */
103
+ on_resize(entries: ResizeObserverEntry[], dpr: number): void;
104
+ /**
105
+ * @param {Material} mat
106
+ * @param {WebGLRenderTarget} dst
107
+ */
108
+ material_pass(mat: Material, dst: WebGLRenderTarget): void;
109
+ /**
110
+ * @param {WebGLRenderTarget} src_RT
111
+ * @param {WebGLRenderTarget} dst_RT
112
+ * @param {Material} mat
113
+ */
114
+ blit(src_RT: WebGLRenderTarget, dst_RT: WebGLRenderTarget, mat: Material): void;
115
+ /**
116
+ * @param {WebGLRenderTarget} dst_RT
117
+ * @param {Material} mat
118
+ */
119
+ blit_clear_with_material(dst_RT: WebGLRenderTarget, mat: Material): void;
120
+ /**
121
+ * @param {BlobCallback} blob_callback
122
+ * @param {number} width
123
+ * @param {number} height
124
+ */
125
+ take_screenshot(blob_callback: BlobCallback, width?: number, height?: number): void;
126
+ /**
127
+ * @param {Blob} blob
128
+ */
129
+ download_screenshot(blob: Blob): void;
130
+ dispose(): void;
131
+ is_floating_point_texture_available(): boolean;
132
+ }
133
+ import { WebGLRenderer } from "three/src/renderers/WebGLRenderer";
134
+ import { Blitter } from "./render_utilities/Blitter";
135
+ import { BaseRender } from "./render_mode/BaseRender";
136
+ import { DepthAndNormalsRenderer } from "./render_utilities/DepthAndNormalsRenderer";
137
+ import { WebGLRenderTarget } from "three/src/renderers/WebGLRenderTarget";
138
+ import { Scene } from "three/src/scenes/Scene";
139
+ import { PerspectiveCamera } from "./PerspectiveCamera";
140
+ import { OrthographicCamera } from "./OrthographicCamera";
141
+ import { Material } from "three/src/materials/Material";
142
+ import { Object3D } from "three/src/core/Object3D";
143
+ import { BaseApplication } from "./BaseApplication";
@@ -1,6 +1,10 @@
1
- export { initializer as Initializer };
2
- declare const initializer: Initializer;
3
- declare class Initializer {
4
- init(input: any): void;
5
- dispose(render_loop: any): void;
6
- }
1
+ export { initializer as Initializer };
2
+ declare const initializer: Initializer;
3
+ declare class Initializer {
4
+ init(input: any): void;
5
+ /**
6
+ * @param {RenderLoop} render_loop
7
+ */
8
+ dispose(render_loop: RenderLoop): void;
9
+ }
10
+ import { RenderLoop } from "./index";
@@ -1,20 +1,65 @@
1
- export class KeyboardInput {
2
- init(container: any): void;
3
- ctrlz_pressed: boolean;
4
- ctrlz_fired: boolean;
5
- keys: {};
6
- keys_keys: any[] | string[];
7
- container: any;
8
- on_key_down(e: any): void;
9
- on_key_up(e: any): void;
10
- clear(): void;
11
- release_key(key_name: any): void;
12
- release_keys(): void;
13
- press_key(key_name: any): void;
14
- is_key_pressed(key_name: any): any;
15
- is_key_down(key_name: any): any;
16
- is_key_released(key_name: any): any;
17
- register_key(key: any): void;
18
- unregister_key(key_name: any): void;
19
- dispose(): void;
20
- }
1
+ export class KeyboardInput {
2
+ /**
3
+ * @param {HTMLElement} container
4
+ */
5
+ init(container: HTMLElement): void;
6
+ ctrlz_pressed: boolean;
7
+ ctrlz_fired: boolean;
8
+ /**
9
+ * @type {{[key:string]:{key_name: string, pressed: boolean, down: boolean, fired: boolean, released: boolean}}}
10
+ */
11
+ keys: {
12
+ [key: string]: {
13
+ key_name: string;
14
+ pressed: boolean;
15
+ down: boolean;
16
+ fired: boolean;
17
+ released: boolean;
18
+ };
19
+ };
20
+ /** @type {string[]} */
21
+ keys_keys: string[];
22
+ container: HTMLElement;
23
+ /**
24
+ * @param {KeyboardEvent} e
25
+ */
26
+ on_key_down(e: KeyboardEvent): void;
27
+ /**
28
+ * @param {KeyboardEvent} e
29
+ */
30
+ on_key_up(e: KeyboardEvent): void;
31
+ clear(): void;
32
+ /**
33
+ * @param {string} key_name
34
+ */
35
+ release_key(key_name: string): void;
36
+ release_keys(): void;
37
+ /**
38
+ * @param {string} key_name
39
+ */
40
+ press_key(key_name: string): void;
41
+ /**
42
+ * @param {string} key_name
43
+ * @returns {boolean}
44
+ */
45
+ is_key_pressed(key_name: string): boolean;
46
+ /**
47
+ * @param {string} key_name
48
+ * @returns {boolean}
49
+ */
50
+ is_key_down(key_name: string): boolean;
51
+ /**
52
+ * @param {string} key_name
53
+ * @returns {boolean}
54
+ */
55
+ is_key_released(key_name: string): boolean;
56
+ /**
57
+ * @param {string} key
58
+ */
59
+ register_key(key: string): void;
60
+ /**
61
+ * @param {string} key_name
62
+ */
63
+ unregister_key(key_name: string): void;
64
+ dispose(): void;
65
+ }
package/types/OS.d.ts CHANGED
@@ -1,20 +1,20 @@
1
- export { os as OS };
2
- declare const os: OS;
3
- declare class OS {
4
- init(): void;
5
- operating_systems: {
6
- ANDROID: string;
7
- IOS: string;
8
- LINUX: string;
9
- MAC: string;
10
- WINDOWS: string;
11
- };
12
- is_mobile: boolean;
13
- is_ipad: boolean;
14
- is_ios: boolean;
15
- is_android: boolean;
16
- is_linux: boolean;
17
- is_mac: boolean;
18
- is_windows: boolean;
19
- get_os(): string;
20
- }
1
+ export { os as OS };
2
+ declare const os: OS;
3
+ declare class OS {
4
+ init(): void;
5
+ operating_systems: {
6
+ ANDROID: string;
7
+ IOS: string;
8
+ LINUX: string;
9
+ MAC: string;
10
+ WINDOWS: string;
11
+ };
12
+ is_mobile: boolean;
13
+ is_ipad: boolean;
14
+ is_ios: boolean;
15
+ is_android: boolean;
16
+ is_linux: boolean;
17
+ is_mac: boolean;
18
+ is_windows: boolean;
19
+ get_os(): string;
20
+ }