net.dreditor.flairs 0.1.6 → 0.1.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (93) hide show
  1. package/.attestation.p7m +0 -0
  2. package/DREditor.Flairs.asmdef +18 -18
  3. package/DREditor.Flairs.asmdef.meta +7 -7
  4. package/DestroyFlairHandler.cs +89 -89
  5. package/DestroyFlairHandler.cs.meta +1 -1
  6. package/DestroyFlairOnDirectorComplete.cs +73 -73
  7. package/DestroyFlairOnDirectorComplete.cs.meta +11 -11
  8. package/DestroyFlairOnNextLine.cs +77 -77
  9. package/DestroyFlairOnNextLine.cs.meta +1 -1
  10. package/Editor/AllCharactersOption.cs +42 -42
  11. package/Editor/AllCharactersOption.cs.meta +1 -1
  12. package/Editor/AllFlairsOneCharacterOption.cs +46 -46
  13. package/Editor/AllFlairsOneCharacterOption.cs.meta +1 -1
  14. package/Editor/AllSpritesOption.cs +53 -53
  15. package/Editor/AllSpritesOption.cs.meta +1 -1
  16. package/Editor/DREditor.Flairs.Editor.asmdef +17 -17
  17. package/Editor/DREditor.Flairs.Editor.asmdef.meta +7 -7
  18. package/Editor/FlairEditorTools.cs +86 -86
  19. package/Editor/FlairEditorTools.cs.meta +1 -1
  20. package/Editor/GenerateFlairDebugDialogue.cs +61 -61
  21. package/Editor/GenerateFlairDebugDialogue.cs.meta +1 -1
  22. package/Editor/GenerateFlairDialogueOptionBase.cs +111 -111
  23. package/Editor/GenerateFlairDialogueOptionBase.cs.meta +1 -1
  24. package/Editor/IGenerateFlairDialogueSetting.cs +18 -18
  25. package/Editor/IGenerateFlairDialogueSetting.cs.meta +1 -1
  26. package/Editor.meta +8 -8
  27. package/EnableFlairCanvas.cs +77 -77
  28. package/EnableFlairCanvas.cs.meta +1 -1
  29. package/FadeFlairDestroyer.cs +58 -58
  30. package/FadeFlairDestroyer.cs.meta +1 -1
  31. package/Flair.cs +31 -31
  32. package/Flair.cs.meta +1 -1
  33. package/FlairDestroyer.cs +26 -26
  34. package/FlairDestroyer.cs.meta +1 -1
  35. package/FlairEvent.cs +45 -45
  36. package/FlairEvent.cs.meta +1 -1
  37. package/FlairEventHandler.cs +33 -33
  38. package/FlairEventHandler.cs.meta +1 -1
  39. package/FlairOffset.cs +47 -47
  40. package/FlairOffset.cs.meta +1 -1
  41. package/FlairSpawner.cs +28 -28
  42. package/FlairSpawner.cs.meta +1 -1
  43. package/FlairSpawnerBase.cs +16 -16
  44. package/FlairSpawnerBase.cs.meta +1 -1
  45. package/FlairStrategy.cs +48 -48
  46. package/FlairStrategy.cs.meta +1 -1
  47. package/FlairStrategyBase.cs +57 -57
  48. package/FlairStrategyBase.cs.meta +1 -1
  49. package/Flair_Question.controller +72 -72
  50. package/Flair_Question.controller.meta +8 -8
  51. package/Flair_QuestionAnim.anim +693 -693
  52. package/Flair_QuestionAnim.anim.meta +8 -8
  53. package/Flair_QuestionTimeline.playable +2198 -2198
  54. package/Flair_QuestionTimeline.playable.meta +8 -8
  55. package/IFlair.cs +16 -16
  56. package/IFlair.cs.meta +1 -1
  57. package/IFlairDestroyable.cs +15 -15
  58. package/IFlairDestroyable.cs.meta +1 -1
  59. package/IFlairEvent.cs +29 -29
  60. package/IFlairEvent.cs.meta +1 -1
  61. package/IFlairSetting.cs +16 -16
  62. package/IFlairSetting.cs.meta +1 -1
  63. package/IFlairSpawnStep.cs +17 -17
  64. package/IFlairSpawnStep.cs.meta +1 -1
  65. package/IFlairStep.cs +17 -17
  66. package/IFlairStep.cs.meta +1 -1
  67. package/LayerFlair.cs +38 -38
  68. package/LayerFlair.cs.meta +1 -1
  69. package/ProtagFlairStrategy.cs +68 -68
  70. package/ProtagFlairStrategy.cs.meta +1 -1
  71. package/{Samples → Samples~}/Flair.prefab +145 -145
  72. package/{Samples → Samples~}/Flair.prefab.meta +7 -7
  73. package/{Samples → Samples~}/Flair_Event_Handler.prefab +238 -238
  74. package/{Samples → Samples~}/Flair_Event_Handler.prefab.meta +7 -7
  75. package/{Samples → Samples~}/Flair_Question.asset +15 -15
  76. package/{Samples → Samples~}/Flair_Question.asset.meta +8 -8
  77. package/{Samples → Samples~}/Flair_Question.prefab +412 -412
  78. package/{Samples → Samples~}/Flair_Question.prefab.meta +7 -7
  79. package/{Samples → Samples~}/Flair_Strategy.prefab +64 -64
  80. package/{Samples → Samples~}/Flair_Strategy.prefab.meta +7 -7
  81. package/{Samples → Samples~}/Protag_Flair_Strategy.prefab +186 -186
  82. package/{Samples → Samples~}/Protag_Flair_Strategy.prefab.meta +7 -7
  83. package/SpawnFlairOnHead.cs +36 -36
  84. package/SpawnFlairOnHead.cs.meta +1 -1
  85. package/SpawnFlairOnParent.cs +24 -24
  86. package/SpawnFlairOnParent.cs.meta +1 -1
  87. package/SpawnFlairStepBase.cs +44 -44
  88. package/SpawnFlairStepBase.cs.meta +1 -1
  89. package/SpawnFlairToParent.cs +38 -38
  90. package/SpawnFlairToParent.cs.meta +1 -1
  91. package/package.json +41 -36
  92. package/package.json.meta +7 -7
  93. package/Samples.meta +0 -8
@@ -1,8 +1,8 @@
1
- fileFormatVersion: 2
2
- guid: 1739e306b9395a3418cfac1dfd5fa990
3
- NativeFormatImporter:
4
- externalObjects: {}
5
- mainObjectFileID: 0
6
- userData:
7
- assetBundleName:
8
- assetBundleVariant:
1
+ fileFormatVersion: 2
2
+ guid: 1739e306b9395a3418cfac1dfd5fa990
3
+ NativeFormatImporter:
4
+ externalObjects: {}
5
+ mainObjectFileID: 0
6
+ userData:
7
+ assetBundleName:
8
+ assetBundleVariant:
package/IFlair.cs CHANGED
@@ -1,17 +1,17 @@
1
- //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Kill/Cure: Beautiful Vice
2
- using UnityEngine;
3
-
4
- namespace DREditor.Flairs
5
- {
6
- /// <summary>
7
- ///
8
- /// </summary>
9
- public interface IFlair
10
- {
11
- /// <summary>
12
- ///
13
- /// </summary>
14
- /// <returns></returns>
15
- GameObject GetPrefab();
16
- }
1
+ //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Kill/Cure: Beautiful Vice
2
+ using UnityEngine;
3
+
4
+ namespace DREditor.Flairs
5
+ {
6
+ /// <summary>
7
+ ///
8
+ /// </summary>
9
+ public interface IFlair
10
+ {
11
+ /// <summary>
12
+ ///
13
+ /// </summary>
14
+ /// <returns></returns>
15
+ GameObject GetPrefab();
16
+ }
17
17
  }
package/IFlair.cs.meta CHANGED
@@ -1,2 +1,2 @@
1
- fileFormatVersion: 2
1
+ fileFormatVersion: 2
2
2
  guid: 32579bff9f7bbbb4fa6c44fb8b54edca
@@ -1,16 +1,16 @@
1
- //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Kill/Cure: Beautiful Vice
2
- using UnityEngine.Events;
3
-
4
- namespace DREditor.Flairs
5
- {
6
- /// <summary>
7
- ///
8
- /// </summary>
9
- public interface IFlairDestroyable
10
- {
11
- /// <summary>
12
- ///
13
- /// </summary>
14
- UnityEvent<IFlairDestroyable> OnFlairDestroyed { get; }
15
- }
1
+ //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Kill/Cure: Beautiful Vice
2
+ using UnityEngine.Events;
3
+
4
+ namespace DREditor.Flairs
5
+ {
6
+ /// <summary>
7
+ ///
8
+ /// </summary>
9
+ public interface IFlairDestroyable
10
+ {
11
+ /// <summary>
12
+ ///
13
+ /// </summary>
14
+ UnityEvent<IFlairDestroyable> OnFlairDestroyed { get; }
15
+ }
16
16
  }
@@ -1,2 +1,2 @@
1
- fileFormatVersion: 2
1
+ fileFormatVersion: 2
2
2
  guid: 6f9d90a363338da4cb62dc6958b761e3
package/IFlairEvent.cs CHANGED
@@ -1,30 +1,30 @@
1
- //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Kill/Cure: Beautiful Vice
2
- using System.Collections.Generic;
3
- using UnityEngine;
4
-
5
- namespace DREditor.Flairs
6
- {
7
- /// <summary>
8
- ///
9
- /// </summary>
10
- public interface IFlairEvent
11
- {
12
- /// <summary>
13
- ///
14
- /// </summary>
15
- /// <returns></returns>
16
- IFlair GetFlair();
17
-
18
- /// <summary>
19
- ///
20
- /// </summary>
21
- /// <returns></returns>
22
- List<IFlairSetting> GetSettings();
23
-
24
- /// <summary>
25
- ///
26
- /// </summary>
27
- /// <param name="spawnedFlair"></param>
28
- void ApplySettings(GameObject spawnedFlair);
29
- }
1
+ //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Kill/Cure: Beautiful Vice
2
+ using System.Collections.Generic;
3
+ using UnityEngine;
4
+
5
+ namespace DREditor.Flairs
6
+ {
7
+ /// <summary>
8
+ ///
9
+ /// </summary>
10
+ public interface IFlairEvent
11
+ {
12
+ /// <summary>
13
+ ///
14
+ /// </summary>
15
+ /// <returns></returns>
16
+ IFlair GetFlair();
17
+
18
+ /// <summary>
19
+ ///
20
+ /// </summary>
21
+ /// <returns></returns>
22
+ List<IFlairSetting> GetSettings();
23
+
24
+ /// <summary>
25
+ ///
26
+ /// </summary>
27
+ /// <param name="spawnedFlair"></param>
28
+ void ApplySettings(GameObject spawnedFlair);
29
+ }
30
30
  }
@@ -1,2 +1,2 @@
1
- fileFormatVersion: 2
1
+ fileFormatVersion: 2
2
2
  guid: 7d823ae60b777a24a8df5f74511b4e55
package/IFlairSetting.cs CHANGED
@@ -1,17 +1,17 @@
1
- //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Kill/Cure: Beautiful Vice
2
- using UnityEngine;
3
-
4
- namespace DREditor.Flairs
5
- {
6
- /// <summary>
7
- ///
8
- /// </summary>
9
- public interface IFlairSetting
10
- {
11
- /// <summary>
12
- ///
13
- /// </summary>
14
- /// <param name="spawnedFlair"></param>
15
- void ApplySetting(GameObject spawnedFlair);
16
- }
1
+ //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Kill/Cure: Beautiful Vice
2
+ using UnityEngine;
3
+
4
+ namespace DREditor.Flairs
5
+ {
6
+ /// <summary>
7
+ ///
8
+ /// </summary>
9
+ public interface IFlairSetting
10
+ {
11
+ /// <summary>
12
+ ///
13
+ /// </summary>
14
+ /// <param name="spawnedFlair"></param>
15
+ void ApplySetting(GameObject spawnedFlair);
16
+ }
17
17
  }
@@ -1,2 +1,2 @@
1
- fileFormatVersion: 2
1
+ fileFormatVersion: 2
2
2
  guid: c9cd2daf998e51b40a28bee2986bc07d
@@ -1,18 +1,18 @@
1
- //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Kill/Cure: Beautiful Vice
2
- using UnityEngine;
3
-
4
- namespace DREditor.Flairs
5
- {
6
- /// <summary>
7
- ///
8
- /// </summary>
9
- public interface IFlairSpawnStep
10
- {
11
- /// <summary>
12
- ///
13
- /// </summary>
14
- /// <param name="eventInstance"></param>
15
- /// <returns></returns>
16
- GameObject SpawnFlair(IFlairEvent eventInstance);
17
- }
1
+ //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Kill/Cure: Beautiful Vice
2
+ using UnityEngine;
3
+
4
+ namespace DREditor.Flairs
5
+ {
6
+ /// <summary>
7
+ ///
8
+ /// </summary>
9
+ public interface IFlairSpawnStep
10
+ {
11
+ /// <summary>
12
+ ///
13
+ /// </summary>
14
+ /// <param name="eventInstance"></param>
15
+ /// <returns></returns>
16
+ GameObject SpawnFlair(IFlairEvent eventInstance);
17
+ }
18
18
  }
@@ -1,2 +1,2 @@
1
- fileFormatVersion: 2
1
+ fileFormatVersion: 2
2
2
  guid: 29b8c24910f329043ba649492921625b
package/IFlairStep.cs CHANGED
@@ -1,18 +1,18 @@
1
- //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Kill/Cure: Beautiful Vice
2
- using UnityEngine;
3
-
4
- namespace DREditor.Flairs
5
- {
6
- /// <summary>
7
- ///
8
- /// </summary>
9
- public interface IFlairStep
10
- {
11
- /// <summary>
12
- ///
13
- /// </summary>
14
- /// <param name="eventInstance"></param>
15
- /// <param name="spawnedFlair"></param>
16
- void ApplyStep(IFlairEvent eventInstance, GameObject spawnedFlair);
17
- }
1
+ //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Kill/Cure: Beautiful Vice
2
+ using UnityEngine;
3
+
4
+ namespace DREditor.Flairs
5
+ {
6
+ /// <summary>
7
+ ///
8
+ /// </summary>
9
+ public interface IFlairStep
10
+ {
11
+ /// <summary>
12
+ ///
13
+ /// </summary>
14
+ /// <param name="eventInstance"></param>
15
+ /// <param name="spawnedFlair"></param>
16
+ void ApplyStep(IFlairEvent eventInstance, GameObject spawnedFlair);
17
+ }
18
18
  }
@@ -1,2 +1,2 @@
1
- fileFormatVersion: 2
1
+ fileFormatVersion: 2
2
2
  guid: 9f4f34407b195c04faabd3166e9e904c
package/LayerFlair.cs CHANGED
@@ -1,39 +1,39 @@
1
- //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Kill/Cure: Beautiful Vice
2
- using DREditor.Utility;
3
- using System;
4
- using UnityEngine;
5
-
6
- namespace DREditor.Flairs
7
- {
8
- /// <summary>
9
- ///
10
- /// </summary>
11
- [Serializable]
12
- public class LayerFlair : IFlairStep
13
- {
14
- /// <summary>
15
- ///
16
- /// </summary>
17
- [Header("")]
18
- [Divider]
19
- [Tooltip("")]
20
- [SerializeField] protected LayerMask focusLayer;
21
-
22
-
23
- /// <inheritdoc/>
24
- public virtual void ApplyStep(IFlairEvent eventInstance, GameObject spawnedFlair)
25
- {
26
- int layerIndex = focusLayer.GetFirst();
27
-
28
- if (layerIndex == -1)
29
- return;
30
-
31
- spawnedFlair.layer = layerIndex;
32
-
33
- var children = spawnedFlair.GetComponentsInChildren<Transform>();
34
-
35
- foreach (Transform child in children)
36
- child.gameObject.layer = layerIndex;
37
- }
38
- }
1
+ //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Kill/Cure: Beautiful Vice
2
+ using DREditor.Utility;
3
+ using System;
4
+ using UnityEngine;
5
+
6
+ namespace DREditor.Flairs
7
+ {
8
+ /// <summary>
9
+ ///
10
+ /// </summary>
11
+ [Serializable]
12
+ public class LayerFlair : IFlairStep
13
+ {
14
+ /// <summary>
15
+ ///
16
+ /// </summary>
17
+ [Header("")]
18
+ [Divider]
19
+ [Tooltip("")]
20
+ [SerializeField] protected LayerMask focusLayer;
21
+
22
+
23
+ /// <inheritdoc/>
24
+ public virtual void ApplyStep(IFlairEvent eventInstance, GameObject spawnedFlair)
25
+ {
26
+ int layerIndex = focusLayer.GetFirst();
27
+
28
+ if (layerIndex == -1)
29
+ return;
30
+
31
+ spawnedFlair.layer = layerIndex;
32
+
33
+ var children = spawnedFlair.GetComponentsInChildren<Transform>();
34
+
35
+ foreach (Transform child in children)
36
+ child.gameObject.layer = layerIndex;
37
+ }
38
+ }
39
39
  }
@@ -1,2 +1,2 @@
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- fileFormatVersion: 2
1
+ fileFormatVersion: 2
2
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  guid: 80a3f2b352dcb48459aacb23601dffa0
@@ -1,69 +1,69 @@
1
- //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Kill/Cure: Beautiful Vice
2
- using DREditor.Dialogues;
3
- using DREditor.EventObjects;
4
- using DREditor.Services;
5
- using System.Collections;
6
- using UnityEngine;
7
-
8
- namespace DREditor.Flairs
9
- {
10
- /// <summary>
11
- ///
12
- /// </summary>
13
- [ClassHeader(nameof(FlairStrategy) + ", " + nameof(FlairStrategyBase) + ", " + nameof(FlairSpawnerBase) +
14
- "\n\n")]
15
- public class ProtagFlairStrategy : FlairStrategy
16
- {
17
- /// <summary>
18
- ///
19
- /// </summary>
20
- [Tooltip("")]
21
- [SerializeField] protected StringWithEvent protagFirstName = null;
22
-
23
- /// <summary>
24
- ///
25
- /// </summary>
26
- [Tooltip("")]
27
- [SerializeField] protected BoolWithEvent protagUIVisible = null;
28
-
29
- /// <summary>
30
- ///
31
- /// </summary>
32
- [Tooltip("")]
33
- [SerializeField] protected float protagWindowShowDuration = 0.5f;
34
-
35
-
36
- /// <inheritdoc/>
37
- protected override bool ShouldBeUsed() => base.ShouldBeUsed() && ProtagIsSpeaking();
38
-
39
- /// <summary>
40
- ///
41
- /// </summary>
42
- /// <returns></returns>
43
- /// <remarks></remarks>
44
- protected virtual bool ProtagIsSpeaking() =>
45
- ServiceLocator.GetService<IDialogueManager>().GetReader().GetCurrentLine().Speaker.FirstName == protagFirstName.Value;
46
-
47
-
48
- /// <inheritdoc/>
49
- protected override void OnSpawnInvoked()
50
- {
51
- if (protagUIVisible.Value)
52
- base.OnSpawnInvoked();
53
- else
54
- StartCoroutine(BufferSpawning());
55
- }
56
-
57
- /// <summary>
58
- ///
59
- /// </summary>
60
- protected virtual IEnumerator BufferSpawning()
61
- {
62
- yield return new WaitUntil(() => protagUIVisible.Value);
63
-
64
- yield return new WaitForSeconds(protagWindowShowDuration);
65
-
66
- base.OnSpawnInvoked();
67
- }
68
- }
1
+ //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Kill/Cure: Beautiful Vice
2
+ using DREditor.Dialogues;
3
+ using DREditor.EventObjects;
4
+ using DREditor.Services;
5
+ using System.Collections;
6
+ using UnityEngine;
7
+
8
+ namespace DREditor.Flairs
9
+ {
10
+ /// <summary>
11
+ ///
12
+ /// </summary>
13
+ [ClassHeader(nameof(FlairStrategy) + ", " + nameof(FlairStrategyBase) + ", " + nameof(FlairSpawnerBase) +
14
+ "\n\n")]
15
+ public class ProtagFlairStrategy : FlairStrategy
16
+ {
17
+ /// <summary>
18
+ ///
19
+ /// </summary>
20
+ [Tooltip("")]
21
+ [SerializeField] protected StringWithEvent protagFirstName = null;
22
+
23
+ /// <summary>
24
+ ///
25
+ /// </summary>
26
+ [Tooltip("")]
27
+ [SerializeField] protected BoolWithEvent protagUIVisible = null;
28
+
29
+ /// <summary>
30
+ ///
31
+ /// </summary>
32
+ [Tooltip("")]
33
+ [SerializeField] protected float protagWindowShowDuration = 0.5f;
34
+
35
+
36
+ /// <inheritdoc/>
37
+ protected override bool ShouldBeUsed() => base.ShouldBeUsed() && ProtagIsSpeaking();
38
+
39
+ /// <summary>
40
+ ///
41
+ /// </summary>
42
+ /// <returns></returns>
43
+ /// <remarks></remarks>
44
+ protected virtual bool ProtagIsSpeaking() =>
45
+ ServiceLocator.GetService<IDialogueManager>().GetReader().GetCurrentLine().Speaker.FirstName == protagFirstName.Value;
46
+
47
+
48
+ /// <inheritdoc/>
49
+ protected override void OnSpawnInvoked()
50
+ {
51
+ if (protagUIVisible.Value)
52
+ base.OnSpawnInvoked();
53
+ else
54
+ StartCoroutine(BufferSpawning());
55
+ }
56
+
57
+ /// <summary>
58
+ ///
59
+ /// </summary>
60
+ protected virtual IEnumerator BufferSpawning()
61
+ {
62
+ yield return new WaitUntil(() => protagUIVisible.Value);
63
+
64
+ yield return new WaitForSeconds(protagWindowShowDuration);
65
+
66
+ base.OnSpawnInvoked();
67
+ }
68
+ }
69
69
  }
@@ -1,2 +1,2 @@
1
- fileFormatVersion: 2
1
+ fileFormatVersion: 2
2
2
  guid: 99589b7be7c17fe4baba0dfd407aa152