net.dreditor.flairs 0.1.6 → 0.1.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (93) hide show
  1. package/.attestation.p7m +0 -0
  2. package/DREditor.Flairs.asmdef +18 -18
  3. package/DREditor.Flairs.asmdef.meta +7 -7
  4. package/DestroyFlairHandler.cs +89 -89
  5. package/DestroyFlairHandler.cs.meta +1 -1
  6. package/DestroyFlairOnDirectorComplete.cs +73 -73
  7. package/DestroyFlairOnDirectorComplete.cs.meta +11 -11
  8. package/DestroyFlairOnNextLine.cs +77 -77
  9. package/DestroyFlairOnNextLine.cs.meta +1 -1
  10. package/Editor/AllCharactersOption.cs +42 -42
  11. package/Editor/AllCharactersOption.cs.meta +1 -1
  12. package/Editor/AllFlairsOneCharacterOption.cs +46 -46
  13. package/Editor/AllFlairsOneCharacterOption.cs.meta +1 -1
  14. package/Editor/AllSpritesOption.cs +53 -53
  15. package/Editor/AllSpritesOption.cs.meta +1 -1
  16. package/Editor/DREditor.Flairs.Editor.asmdef +17 -17
  17. package/Editor/DREditor.Flairs.Editor.asmdef.meta +7 -7
  18. package/Editor/FlairEditorTools.cs +86 -86
  19. package/Editor/FlairEditorTools.cs.meta +1 -1
  20. package/Editor/GenerateFlairDebugDialogue.cs +61 -61
  21. package/Editor/GenerateFlairDebugDialogue.cs.meta +1 -1
  22. package/Editor/GenerateFlairDialogueOptionBase.cs +111 -111
  23. package/Editor/GenerateFlairDialogueOptionBase.cs.meta +1 -1
  24. package/Editor/IGenerateFlairDialogueSetting.cs +18 -18
  25. package/Editor/IGenerateFlairDialogueSetting.cs.meta +1 -1
  26. package/Editor.meta +8 -8
  27. package/EnableFlairCanvas.cs +77 -77
  28. package/EnableFlairCanvas.cs.meta +1 -1
  29. package/FadeFlairDestroyer.cs +58 -58
  30. package/FadeFlairDestroyer.cs.meta +1 -1
  31. package/Flair.cs +31 -31
  32. package/Flair.cs.meta +1 -1
  33. package/FlairDestroyer.cs +26 -26
  34. package/FlairDestroyer.cs.meta +1 -1
  35. package/FlairEvent.cs +45 -45
  36. package/FlairEvent.cs.meta +1 -1
  37. package/FlairEventHandler.cs +33 -33
  38. package/FlairEventHandler.cs.meta +1 -1
  39. package/FlairOffset.cs +47 -47
  40. package/FlairOffset.cs.meta +1 -1
  41. package/FlairSpawner.cs +28 -28
  42. package/FlairSpawner.cs.meta +1 -1
  43. package/FlairSpawnerBase.cs +16 -16
  44. package/FlairSpawnerBase.cs.meta +1 -1
  45. package/FlairStrategy.cs +48 -48
  46. package/FlairStrategy.cs.meta +1 -1
  47. package/FlairStrategyBase.cs +57 -57
  48. package/FlairStrategyBase.cs.meta +1 -1
  49. package/Flair_Question.controller +72 -72
  50. package/Flair_Question.controller.meta +8 -8
  51. package/Flair_QuestionAnim.anim +693 -693
  52. package/Flair_QuestionAnim.anim.meta +8 -8
  53. package/Flair_QuestionTimeline.playable +2198 -2198
  54. package/Flair_QuestionTimeline.playable.meta +8 -8
  55. package/IFlair.cs +16 -16
  56. package/IFlair.cs.meta +1 -1
  57. package/IFlairDestroyable.cs +15 -15
  58. package/IFlairDestroyable.cs.meta +1 -1
  59. package/IFlairEvent.cs +29 -29
  60. package/IFlairEvent.cs.meta +1 -1
  61. package/IFlairSetting.cs +16 -16
  62. package/IFlairSetting.cs.meta +1 -1
  63. package/IFlairSpawnStep.cs +17 -17
  64. package/IFlairSpawnStep.cs.meta +1 -1
  65. package/IFlairStep.cs +17 -17
  66. package/IFlairStep.cs.meta +1 -1
  67. package/LayerFlair.cs +38 -38
  68. package/LayerFlair.cs.meta +1 -1
  69. package/ProtagFlairStrategy.cs +68 -68
  70. package/ProtagFlairStrategy.cs.meta +1 -1
  71. package/{Samples → Samples~}/Flair.prefab +145 -145
  72. package/{Samples → Samples~}/Flair.prefab.meta +7 -7
  73. package/{Samples → Samples~}/Flair_Event_Handler.prefab +238 -238
  74. package/{Samples → Samples~}/Flair_Event_Handler.prefab.meta +7 -7
  75. package/{Samples → Samples~}/Flair_Question.asset +15 -15
  76. package/{Samples → Samples~}/Flair_Question.asset.meta +8 -8
  77. package/{Samples → Samples~}/Flair_Question.prefab +412 -412
  78. package/{Samples → Samples~}/Flair_Question.prefab.meta +7 -7
  79. package/{Samples → Samples~}/Flair_Strategy.prefab +64 -64
  80. package/{Samples → Samples~}/Flair_Strategy.prefab.meta +7 -7
  81. package/{Samples → Samples~}/Protag_Flair_Strategy.prefab +186 -186
  82. package/{Samples → Samples~}/Protag_Flair_Strategy.prefab.meta +7 -7
  83. package/SpawnFlairOnHead.cs +36 -36
  84. package/SpawnFlairOnHead.cs.meta +1 -1
  85. package/SpawnFlairOnParent.cs +24 -24
  86. package/SpawnFlairOnParent.cs.meta +1 -1
  87. package/SpawnFlairStepBase.cs +44 -44
  88. package/SpawnFlairStepBase.cs.meta +1 -1
  89. package/SpawnFlairToParent.cs +38 -38
  90. package/SpawnFlairToParent.cs.meta +1 -1
  91. package/package.json +41 -36
  92. package/package.json.meta +7 -7
  93. package/Samples.meta +0 -8
@@ -1,47 +1,47 @@
1
- //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
- #if UNITY_EDITOR
3
- using DREditor.Characters;
4
- using DREditor.Dialogues;
5
- using DREditor.Editor.Utility;
6
- using System;
7
- using UnityEngine;
8
-
9
- namespace DREditor.Flairs.Editor
10
- {
11
- /// <summary>
12
- ///
13
- /// </summary>
14
- [Serializable]
15
- public class AllFlairsOneCharacterOption : GenerateFlairDialogueOptionBase
16
- {
17
- /// <summary>
18
- ///
19
- /// </summary>
20
- [Tooltip("")]
21
- [SerializeField] protected int speakerNumber = -1;
22
-
23
-
24
- /// <inheritdoc/>
25
- protected override void GenerateDialogue() => AllFlairsOneCharacter();
26
-
27
- /// <summary>
28
- ///
29
- /// </summary>
30
- protected virtual void AllFlairsOneCharacter()
31
- {
32
- Dialogue dia = MakeInstance<Dialogue>();
33
-
34
- dia.Lines.Clear();
35
-
36
- dia.name = "D_" + cdb.Characters[speakerNumber].FirstName + "_All_Flairs_Debug";
37
-
38
- Character speaker = cdb.Characters[speakerNumber];
39
-
40
- foreach (var f in events)
41
- dia.Lines.Add(CharacterFlairLine(speaker, f, f.GetFlair().GetPrefab().name));
42
-
43
- BuilderUtility.CreateAsset(dia, targetDirectory);
44
- }
45
- }
46
- }
1
+ //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
+ #if UNITY_EDITOR
3
+ using DREditor.Characters;
4
+ using DREditor.Dialogues;
5
+ using DREditor.Editor.Utility;
6
+ using System;
7
+ using UnityEngine;
8
+
9
+ namespace DREditor.Flairs.Editor
10
+ {
11
+ /// <summary>
12
+ ///
13
+ /// </summary>
14
+ [Serializable]
15
+ public class AllFlairsOneCharacterOption : GenerateFlairDialogueOptionBase
16
+ {
17
+ /// <summary>
18
+ ///
19
+ /// </summary>
20
+ [Tooltip("")]
21
+ [SerializeField] protected int speakerNumber = -1;
22
+
23
+
24
+ /// <inheritdoc/>
25
+ protected override void GenerateDialogue() => AllFlairsOneCharacter();
26
+
27
+ /// <summary>
28
+ ///
29
+ /// </summary>
30
+ protected virtual void AllFlairsOneCharacter()
31
+ {
32
+ Dialogue dia = MakeInstance<Dialogue>();
33
+
34
+ dia.Lines.Clear();
35
+
36
+ dia.name = "D_" + cdb.Characters[speakerNumber].FirstName + "_All_Flairs_Debug";
37
+
38
+ Character speaker = cdb.Characters[speakerNumber];
39
+
40
+ foreach (var f in events)
41
+ dia.Lines.Add(CharacterFlairLine(speaker, f, f.GetFlair().GetPrefab().name));
42
+
43
+ BuilderUtility.CreateAsset(dia, targetDirectory);
44
+ }
45
+ }
46
+ }
47
47
  #endif
@@ -1,2 +1,2 @@
1
- fileFormatVersion: 2
1
+ fileFormatVersion: 2
2
2
  guid: ce79a1f0ae2abab45af4b64c067c71b2
@@ -1,54 +1,54 @@
1
- //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
- #if UNITY_EDITOR
3
- using DREditor.Characters;
4
- using DREditor.Dialogues;
5
- using DREditor.Editor.Utility;
6
- using System;
7
- using UnityEngine;
8
-
9
- namespace DREditor.Flairs.Editor
10
- {
11
- /// <summary>
12
- ///
13
- /// </summary>
14
- [Serializable]
15
- public class AllSpritesOption : GenerateFlairDialogueOptionBase
16
- {
17
- /// <summary>
18
- ///
19
- /// </summary>
20
- [Tooltip("")]
21
- [SerializeField] protected int speakerNumber = -1;
22
-
23
-
24
- /// <inheritdoc/>
25
- protected override void GenerateDialogue()
26
- {
27
- foreach (IFlairEvent sceneEvent in events)
28
- OneCharacterAllSprites(sceneEvent);
29
- }
30
-
31
- /// <summary>
32
- ///
33
- /// </summary>
34
- /// <param name="flair"></param>
35
- protected virtual void OneCharacterAllSprites(IFlairEvent flair)
36
- {
37
- Dialogue dia = MakeInstance<Dialogue>();
38
-
39
- dia.Lines.Clear();
40
-
41
- string flairName = flair.GetFlair().GetPrefab().name;
42
-
43
- dia.name = "D_" + cdb.Characters[speakerNumber].FirstName + "_All_Sprites_" + flairName + "_Debug";
44
-
45
- Character speaker = cdb.Characters[speakerNumber];
46
-
47
- for (int i = 0; i < speaker.Sprites.Count; i++)
48
- dia.Lines.Add(CharacterFlairLine(speaker, flair, flairName, i));
49
-
50
- BuilderUtility.CreateAsset(dia, targetDirectory);
51
- }
52
- }
53
- }
1
+ //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
+ #if UNITY_EDITOR
3
+ using DREditor.Characters;
4
+ using DREditor.Dialogues;
5
+ using DREditor.Editor.Utility;
6
+ using System;
7
+ using UnityEngine;
8
+
9
+ namespace DREditor.Flairs.Editor
10
+ {
11
+ /// <summary>
12
+ ///
13
+ /// </summary>
14
+ [Serializable]
15
+ public class AllSpritesOption : GenerateFlairDialogueOptionBase
16
+ {
17
+ /// <summary>
18
+ ///
19
+ /// </summary>
20
+ [Tooltip("")]
21
+ [SerializeField] protected int speakerNumber = -1;
22
+
23
+
24
+ /// <inheritdoc/>
25
+ protected override void GenerateDialogue()
26
+ {
27
+ foreach (IFlairEvent sceneEvent in events)
28
+ OneCharacterAllSprites(sceneEvent);
29
+ }
30
+
31
+ /// <summary>
32
+ ///
33
+ /// </summary>
34
+ /// <param name="flair"></param>
35
+ protected virtual void OneCharacterAllSprites(IFlairEvent flair)
36
+ {
37
+ Dialogue dia = MakeInstance<Dialogue>();
38
+
39
+ dia.Lines.Clear();
40
+
41
+ string flairName = flair.GetFlair().GetPrefab().name;
42
+
43
+ dia.name = "D_" + cdb.Characters[speakerNumber].FirstName + "_All_Sprites_" + flairName + "_Debug";
44
+
45
+ Character speaker = cdb.Characters[speakerNumber];
46
+
47
+ for (int i = 0; i < speaker.Sprites.Count; i++)
48
+ dia.Lines.Add(CharacterFlairLine(speaker, flair, flairName, i));
49
+
50
+ BuilderUtility.CreateAsset(dia, targetDirectory);
51
+ }
52
+ }
53
+ }
54
54
  #endif
@@ -1,2 +1,2 @@
1
- fileFormatVersion: 2
1
+ fileFormatVersion: 2
2
2
  guid: af1319c3e898a7c48aea965bde983acf
@@ -1,18 +1,18 @@
1
- {
2
- "name": "DREditor.Flairs.Editor",
3
- "rootNamespace": "",
4
- "references": [
5
- "DREditor.Flairs",
6
- "DREditor",
7
- "DREditor.Editor"
8
- ],
9
- "includePlatforms": [],
10
- "excludePlatforms": [],
11
- "allowUnsafeCode": false,
12
- "overrideReferences": false,
13
- "precompiledReferences": [],
14
- "autoReferenced": true,
15
- "defineConstraints": [],
16
- "versionDefines": [],
17
- "noEngineReferences": false
1
+ {
2
+ "name": "DREditor.Flairs.Editor",
3
+ "rootNamespace": "",
4
+ "references": [
5
+ "DREditor.Flairs",
6
+ "DREditor",
7
+ "DREditor.Editor"
8
+ ],
9
+ "includePlatforms": [],
10
+ "excludePlatforms": [],
11
+ "allowUnsafeCode": false,
12
+ "overrideReferences": false,
13
+ "precompiledReferences": [],
14
+ "autoReferenced": true,
15
+ "defineConstraints": [],
16
+ "versionDefines": [],
17
+ "noEngineReferences": false
18
18
  }
@@ -1,7 +1,7 @@
1
- fileFormatVersion: 2
2
- guid: cd0c130aed3b2534bb7d5f287ac0f8de
3
- AssemblyDefinitionImporter:
4
- externalObjects: {}
5
- userData:
6
- assetBundleName:
7
- assetBundleVariant:
1
+ fileFormatVersion: 2
2
+ guid: cd0c130aed3b2534bb7d5f287ac0f8de
3
+ AssemblyDefinitionImporter:
4
+ externalObjects: {}
5
+ userData:
6
+ assetBundleName:
7
+ assetBundleVariant:
@@ -1,87 +1,87 @@
1
- //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
- #if UNITY_EDITOR
3
- using DREditor.Editor.Utility;
4
- using System.Collections.Generic;
5
- using System.Linq;
6
- using UnityEditor;
7
- using UnityEngine;
8
-
9
- namespace DREditor.Flairs.Editor
10
- {
11
- /// <summary>
12
- ///
13
- /// </summary>
14
- public static class FlairEditorTools
15
- {
16
- /// <summary>
17
- ///
18
- /// </summary>
19
- [MenuItem("DREditor/Flair/Create Flairs From Selected Objects")]
20
- public static void CreateFlairsFromSelectedObjects()
21
- {
22
- if (NoSelectedScriptableObjects(out IEnumerable<GameObject> objects))
23
- return;
24
-
25
- AssetDatabase.StartAssetEditing();
26
-
27
- try
28
- {
29
- CreateFlairs(objects);
30
- }
31
- finally
32
- {
33
- AssetDatabase.StopAssetEditing();
34
-
35
- AssetDatabase.SaveAssets();
36
-
37
- AssetDatabase.Refresh();
38
- }
39
-
40
- UnityEngine.Debug.Log("REPORT: Process completed.");
41
- }
42
-
43
- /// <summary>
44
- ///
45
- /// </summary>
46
- /// <param name="objects"></param>
47
- private static void CreateFlairs(IEnumerable<GameObject> objects)
48
- {
49
- foreach (var obj in objects)
50
- if (obj is GameObject prefab)
51
- CreateFlair(prefab);
52
- }
53
-
54
- /// <summary>
55
- ///
56
- /// </summary>
57
- /// <param name="prefab"></param>
58
- private static void CreateFlair(GameObject prefab)
59
- {
60
- var instance = CustomEditorUtility.CreateAsset<Flair>();
61
-
62
- instance.name = prefab.name;
63
-
64
- instance.SetPrefab(prefab);
65
-
66
- EditorUtility.SetDirty(instance);
67
- }
68
-
69
- /// <summary>
70
- ///
71
- /// </summary>
72
- /// <param name="objects"></param>
73
- /// <returns></returns>
74
- private static bool NoSelectedScriptableObjects(out IEnumerable<GameObject> objects)
75
- {
76
- objects = Selection.objects.OfType<GameObject>();
77
-
78
- bool result = objects.Count() == 0;
79
-
80
- if (result)
81
- UnityEngine.Debug.LogWarning("ALERT: Process likely aborted since no scriptable objects were selected.");
82
-
83
- return result;
84
- }
85
- }
86
- }
1
+ //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
+ #if UNITY_EDITOR
3
+ using DREditor.Editor.Utility;
4
+ using System.Collections.Generic;
5
+ using System.Linq;
6
+ using UnityEditor;
7
+ using UnityEngine;
8
+
9
+ namespace DREditor.Flairs.Editor
10
+ {
11
+ /// <summary>
12
+ ///
13
+ /// </summary>
14
+ public static class FlairEditorTools
15
+ {
16
+ /// <summary>
17
+ ///
18
+ /// </summary>
19
+ [MenuItem("DREditor/Flair/Create Flairs From Selected Objects")]
20
+ public static void CreateFlairsFromSelectedObjects()
21
+ {
22
+ if (NoSelectedScriptableObjects(out IEnumerable<GameObject> objects))
23
+ return;
24
+
25
+ AssetDatabase.StartAssetEditing();
26
+
27
+ try
28
+ {
29
+ CreateFlairs(objects);
30
+ }
31
+ finally
32
+ {
33
+ AssetDatabase.StopAssetEditing();
34
+
35
+ AssetDatabase.SaveAssets();
36
+
37
+ AssetDatabase.Refresh();
38
+ }
39
+
40
+ UnityEngine.Debug.Log("REPORT: Process completed.");
41
+ }
42
+
43
+ /// <summary>
44
+ ///
45
+ /// </summary>
46
+ /// <param name="objects"></param>
47
+ private static void CreateFlairs(IEnumerable<GameObject> objects)
48
+ {
49
+ foreach (var obj in objects)
50
+ if (obj is GameObject prefab)
51
+ CreateFlair(prefab);
52
+ }
53
+
54
+ /// <summary>
55
+ ///
56
+ /// </summary>
57
+ /// <param name="prefab"></param>
58
+ private static void CreateFlair(GameObject prefab)
59
+ {
60
+ var instance = CustomEditorUtility.CreateAsset<Flair>();
61
+
62
+ instance.name = prefab.name;
63
+
64
+ instance.SetPrefab(prefab);
65
+
66
+ EditorUtility.SetDirty(instance);
67
+ }
68
+
69
+ /// <summary>
70
+ ///
71
+ /// </summary>
72
+ /// <param name="objects"></param>
73
+ /// <returns></returns>
74
+ private static bool NoSelectedScriptableObjects(out IEnumerable<GameObject> objects)
75
+ {
76
+ objects = Selection.objects.OfType<GameObject>();
77
+
78
+ bool result = objects.Count() == 0;
79
+
80
+ if (result)
81
+ UnityEngine.Debug.LogWarning("ALERT: Process likely aborted since no scriptable objects were selected.");
82
+
83
+ return result;
84
+ }
85
+ }
86
+ }
87
87
  #endif
@@ -1,2 +1,2 @@
1
- fileFormatVersion: 2
1
+ fileFormatVersion: 2
2
2
  guid: 2cbd96e34561e454e945d84ae73adb84
@@ -1,62 +1,62 @@
1
- //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
- #if UNITY_EDITOR
3
- using System;
4
- using System.Collections.Generic;
5
- using UnityEditor;
6
- using UnityEngine;
7
-
8
- namespace DREditor.Flairs.Editor
9
- {
10
- /// <summary>
11
- ///
12
- /// </summary>
13
- public class GenerateFlairDebugDialogue : ScriptableWizard
14
- {
15
- /// <summary>
16
- ///
17
- /// </summary>
18
- [Header("")]
19
- [Divider]
20
- [Tooltip("")]
21
- [SerializeReference, SelectType]
22
- [SerializeField] protected IGenerateFlairDialogueSetting activeSetting;
23
-
24
-
25
- /// <summary>
26
- ///
27
- /// </summary>
28
- [Header("")]
29
- [Tooltip("")]
30
- [SerializeReference, SelectType]
31
- [SerializeField] protected List<IFlairEvent> events = new();
32
-
33
-
34
- /// <summary>
35
- ///
36
- /// </summary>
37
- [MenuItem("DREditor/Flair/Generate Flair Debug Dialogue")]
38
- public static void GenerateFlairDialogueWizard() => DisplayWizard<GenerateFlairDebugDialogue>("Flair Dialogue Wizard", "Create");
39
-
40
-
41
- protected virtual void OnWizardCreate()
42
- {
43
- AssetDatabase.StartAssetEditing();
44
-
45
- try
46
- {
47
- activeSetting?.ExecuteOption(events);
48
- }
49
- catch (Exception exception)
50
- {
51
- UnityEngine.Debug.LogException(exception);
52
- }
53
- finally
54
- {
55
- AssetDatabase.StopAssetEditing();
56
-
57
- AssetDatabase.SaveAssets();
58
- }
59
- }
60
- }
61
- }
1
+ //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
+ #if UNITY_EDITOR
3
+ using System;
4
+ using System.Collections.Generic;
5
+ using UnityEditor;
6
+ using UnityEngine;
7
+
8
+ namespace DREditor.Flairs.Editor
9
+ {
10
+ /// <summary>
11
+ ///
12
+ /// </summary>
13
+ public class GenerateFlairDebugDialogue : ScriptableWizard
14
+ {
15
+ /// <summary>
16
+ ///
17
+ /// </summary>
18
+ [Header("")]
19
+ [Divider]
20
+ [Tooltip("")]
21
+ [SerializeReference, SelectType]
22
+ [SerializeField] protected IGenerateFlairDialogueSetting activeSetting;
23
+
24
+
25
+ /// <summary>
26
+ ///
27
+ /// </summary>
28
+ [Header("")]
29
+ [Tooltip("")]
30
+ [SerializeReference, SelectType]
31
+ [SerializeField] protected List<IFlairEvent> events = new();
32
+
33
+
34
+ /// <summary>
35
+ ///
36
+ /// </summary>
37
+ [MenuItem("DREditor/Flair/Generate Flair Debug Dialogue")]
38
+ public static void GenerateFlairDialogueWizard() => DisplayWizard<GenerateFlairDebugDialogue>("Flair Dialogue Wizard", "Create");
39
+
40
+
41
+ protected virtual void OnWizardCreate()
42
+ {
43
+ AssetDatabase.StartAssetEditing();
44
+
45
+ try
46
+ {
47
+ activeSetting?.ExecuteOption(events);
48
+ }
49
+ catch (Exception exception)
50
+ {
51
+ UnityEngine.Debug.LogException(exception);
52
+ }
53
+ finally
54
+ {
55
+ AssetDatabase.StopAssetEditing();
56
+
57
+ AssetDatabase.SaveAssets();
58
+ }
59
+ }
60
+ }
61
+ }
62
62
  #endif
@@ -1,2 +1,2 @@
1
- fileFormatVersion: 2
1
+ fileFormatVersion: 2
2
2
  guid: 9108f14727a2e0949be30b117ad8c7c8