net.dreditor.flairs 0.1.6 → 0.1.7
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.attestation.p7m +0 -0
- package/DREditor.Flairs.asmdef +18 -18
- package/DREditor.Flairs.asmdef.meta +7 -7
- package/DestroyFlairHandler.cs +89 -89
- package/DestroyFlairHandler.cs.meta +1 -1
- package/DestroyFlairOnDirectorComplete.cs +73 -73
- package/DestroyFlairOnDirectorComplete.cs.meta +11 -11
- package/DestroyFlairOnNextLine.cs +77 -77
- package/DestroyFlairOnNextLine.cs.meta +1 -1
- package/Editor/AllCharactersOption.cs +42 -42
- package/Editor/AllCharactersOption.cs.meta +1 -1
- package/Editor/AllFlairsOneCharacterOption.cs +46 -46
- package/Editor/AllFlairsOneCharacterOption.cs.meta +1 -1
- package/Editor/AllSpritesOption.cs +53 -53
- package/Editor/AllSpritesOption.cs.meta +1 -1
- package/Editor/DREditor.Flairs.Editor.asmdef +17 -17
- package/Editor/DREditor.Flairs.Editor.asmdef.meta +7 -7
- package/Editor/FlairEditorTools.cs +86 -86
- package/Editor/FlairEditorTools.cs.meta +1 -1
- package/Editor/GenerateFlairDebugDialogue.cs +61 -61
- package/Editor/GenerateFlairDebugDialogue.cs.meta +1 -1
- package/Editor/GenerateFlairDialogueOptionBase.cs +111 -111
- package/Editor/GenerateFlairDialogueOptionBase.cs.meta +1 -1
- package/Editor/IGenerateFlairDialogueSetting.cs +18 -18
- package/Editor/IGenerateFlairDialogueSetting.cs.meta +1 -1
- package/Editor.meta +8 -8
- package/EnableFlairCanvas.cs +77 -77
- package/EnableFlairCanvas.cs.meta +1 -1
- package/FadeFlairDestroyer.cs +58 -58
- package/FadeFlairDestroyer.cs.meta +1 -1
- package/Flair.cs +31 -31
- package/Flair.cs.meta +1 -1
- package/FlairDestroyer.cs +26 -26
- package/FlairDestroyer.cs.meta +1 -1
- package/FlairEvent.cs +45 -45
- package/FlairEvent.cs.meta +1 -1
- package/FlairEventHandler.cs +33 -33
- package/FlairEventHandler.cs.meta +1 -1
- package/FlairOffset.cs +47 -47
- package/FlairOffset.cs.meta +1 -1
- package/FlairSpawner.cs +28 -28
- package/FlairSpawner.cs.meta +1 -1
- package/FlairSpawnerBase.cs +16 -16
- package/FlairSpawnerBase.cs.meta +1 -1
- package/FlairStrategy.cs +48 -48
- package/FlairStrategy.cs.meta +1 -1
- package/FlairStrategyBase.cs +57 -57
- package/FlairStrategyBase.cs.meta +1 -1
- package/Flair_Question.controller +72 -72
- package/Flair_Question.controller.meta +8 -8
- package/Flair_QuestionAnim.anim +693 -693
- package/Flair_QuestionAnim.anim.meta +8 -8
- package/Flair_QuestionTimeline.playable +2198 -2198
- package/Flair_QuestionTimeline.playable.meta +8 -8
- package/IFlair.cs +16 -16
- package/IFlair.cs.meta +1 -1
- package/IFlairDestroyable.cs +15 -15
- package/IFlairDestroyable.cs.meta +1 -1
- package/IFlairEvent.cs +29 -29
- package/IFlairEvent.cs.meta +1 -1
- package/IFlairSetting.cs +16 -16
- package/IFlairSetting.cs.meta +1 -1
- package/IFlairSpawnStep.cs +17 -17
- package/IFlairSpawnStep.cs.meta +1 -1
- package/IFlairStep.cs +17 -17
- package/IFlairStep.cs.meta +1 -1
- package/LayerFlair.cs +38 -38
- package/LayerFlair.cs.meta +1 -1
- package/ProtagFlairStrategy.cs +68 -68
- package/ProtagFlairStrategy.cs.meta +1 -1
- package/{Samples → Samples~}/Flair.prefab +145 -145
- package/{Samples → Samples~}/Flair.prefab.meta +7 -7
- package/{Samples → Samples~}/Flair_Event_Handler.prefab +238 -238
- package/{Samples → Samples~}/Flair_Event_Handler.prefab.meta +7 -7
- package/{Samples → Samples~}/Flair_Question.asset +15 -15
- package/{Samples → Samples~}/Flair_Question.asset.meta +8 -8
- package/{Samples → Samples~}/Flair_Question.prefab +412 -412
- package/{Samples → Samples~}/Flair_Question.prefab.meta +7 -7
- package/{Samples → Samples~}/Flair_Strategy.prefab +64 -64
- package/{Samples → Samples~}/Flair_Strategy.prefab.meta +7 -7
- package/{Samples → Samples~}/Protag_Flair_Strategy.prefab +186 -186
- package/{Samples → Samples~}/Protag_Flair_Strategy.prefab.meta +7 -7
- package/SpawnFlairOnHead.cs +36 -36
- package/SpawnFlairOnHead.cs.meta +1 -1
- package/SpawnFlairOnParent.cs +24 -24
- package/SpawnFlairOnParent.cs.meta +1 -1
- package/SpawnFlairStepBase.cs +44 -44
- package/SpawnFlairStepBase.cs.meta +1 -1
- package/SpawnFlairToParent.cs +38 -38
- package/SpawnFlairToParent.cs.meta +1 -1
- package/package.json +41 -36
- package/package.json.meta +7 -7
- package/Samples.meta +0 -8
package/FlairDestroyer.cs
CHANGED
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@@ -1,27 +1,27 @@
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//Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Kill/Cure: Beautiful Vice
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using UnityEngine;
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using UnityEngine.Events;
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namespace DREditor.Flairs
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{
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/// <summary>
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///
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/// </summary>
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public abstract class FlairDestroyer : MonoBehaviour, IFlairDestroyable
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{
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[Header("")]
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[SerializeField] protected UnityEvent<IFlairDestroyable> onFlairDestroyed = null;
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public virtual UnityEvent<IFlairDestroyable> OnFlairDestroyed => onFlairDestroyed;
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/// <summary>
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///
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/// </summary>
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public virtual void DestroyFlair() => Destroy(gameObject);
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protected virtual void OnDestroy() => OnFlairDestroyed?.Invoke(this);
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}
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//Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Kill/Cure: Beautiful Vice
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using UnityEngine;
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using UnityEngine.Events;
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namespace DREditor.Flairs
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{
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/// <summary>
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///
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/// </summary>
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public abstract class FlairDestroyer : MonoBehaviour, IFlairDestroyable
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{
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[Header("")]
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[SerializeField] protected UnityEvent<IFlairDestroyable> onFlairDestroyed = null;
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public virtual UnityEvent<IFlairDestroyable> OnFlairDestroyed => onFlairDestroyed;
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/// <summary>
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///
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/// </summary>
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public virtual void DestroyFlair() => Destroy(gameObject);
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protected virtual void OnDestroy() => OnFlairDestroyed?.Invoke(this);
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}
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}
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package/FlairDestroyer.cs.meta
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fileFormatVersion: 2
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fileFormatVersion: 2
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guid: 68e3a9396bfcf4546a6f3d5b208340bd
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package/FlairEvent.cs
CHANGED
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//Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Kill/Cure: Beautiful Vice
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using DREditor.Dialogues.Events;
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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namespace DREditor.Flairs
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{
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/// <summary>
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///
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/// </summary>
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[Serializable]
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public class FlairEvent : IDialogueEvent, IFlairEvent
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{
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/// <summary>
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///
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/// </summary>
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[PropertyButton(nameof(TriggerDialogueEvent))]
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[Tooltip("")]
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[SerializeField] protected Flair flair;
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/// <summary>
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///
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/// </summary>
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[SerializeReference, SelectType]
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[Tooltip("")]
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[SerializeField] protected List<IFlairSetting> settings = new();
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/// <inheritdoc/>
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public virtual void TriggerDialogueEvent() => DialogueEventSystem.TriggerEvent("SpawnFlair", this);
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/// <inheritdoc/>
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public virtual IFlair GetFlair() => flair;
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/// <inheritdoc/>
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public virtual List<IFlairSetting> GetSettings() => settings;
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/// <inheritdoc/>
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public virtual void ApplySettings(GameObject spawnedFlair)
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{
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foreach (var setting in settings)
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setting?.ApplySetting(spawnedFlair);
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}
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}
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//Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Kill/Cure: Beautiful Vice
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using DREditor.Dialogues.Events;
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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namespace DREditor.Flairs
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{
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/// <summary>
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///
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/// </summary>
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[Serializable]
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public class FlairEvent : IDialogueEvent, IFlairEvent
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{
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/// <summary>
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///
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/// </summary>
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[PropertyButton(nameof(TriggerDialogueEvent))]
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[Tooltip("")]
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[SerializeField] protected Flair flair;
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/// <summary>
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///
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/// </summary>
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[SerializeReference, SelectType]
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[Tooltip("")]
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[SerializeField] protected List<IFlairSetting> settings = new();
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/// <inheritdoc/>
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public virtual void TriggerDialogueEvent() => DialogueEventSystem.TriggerEvent("SpawnFlair", this);
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/// <inheritdoc/>
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public virtual IFlair GetFlair() => flair;
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/// <inheritdoc/>
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public virtual List<IFlairSetting> GetSettings() => settings;
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/// <inheritdoc/>
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public virtual void ApplySettings(GameObject spawnedFlair)
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{
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foreach (var setting in settings)
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setting?.ApplySetting(spawnedFlair);
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}
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}
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}
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package/FlairEvent.cs.meta
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fileFormatVersion: 2
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fileFormatVersion: 2
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guid: 2d8f3e59cff00b84c917271221b8e665
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package/FlairEventHandler.cs
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//Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Kill/Cure: Beautiful Vice
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using DREditor.DialogueEventHandling;
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using UnityEngine;
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namespace DREditor.Flairs
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{
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/// <summary>
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///
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/// </summary>
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[ClassHeader(nameof(DialogueEventHandler) +
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"\n\n")]
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public class FlairEventHandler : DialogueEventHandler
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{
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///
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/// </summary>
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[Tooltip("")]
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[SerializeField] protected FlairSpawnerBase spawner;
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/// <inheritdoc/>
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protected override void OnDialogueEventTriggered(object o = null)
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{
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if (spawner != null && o is IFlairEvent eventInstance)
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spawner.Spawn(eventInstance);
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else
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UnityEngine.Debug.LogWarning($"ALERT: Either there was no spawner assigned or the event sent was not a {nameof(IFlairEvent)}!");
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}
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[ContextMenu("Set Default Event")]
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public void SetDefaultEvent() => SetDefaultEventString("SpawnFlair");
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}
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//Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Kill/Cure: Beautiful Vice
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using DREditor.DialogueEventHandling;
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using UnityEngine;
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namespace DREditor.Flairs
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{
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/// <summary>
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///
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/// </summary>
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[ClassHeader(nameof(DialogueEventHandler) +
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"\n\n")]
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public class FlairEventHandler : DialogueEventHandler
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{
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/// <summary>
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///
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/// </summary>
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[Tooltip("")]
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[SerializeField] protected FlairSpawnerBase spawner;
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/// <inheritdoc/>
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protected override void OnDialogueEventTriggered(object o = null)
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{
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if (spawner != null && o is IFlairEvent eventInstance)
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spawner.Spawn(eventInstance);
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else
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UnityEngine.Debug.LogWarning($"ALERT: Either there was no spawner assigned or the event sent was not a {nameof(IFlairEvent)}!");
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}
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[ContextMenu("Set Default Event")]
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public void SetDefaultEvent() => SetDefaultEventString("SpawnFlair");
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}
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}
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fileFormatVersion: 2
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fileFormatVersion: 2
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guid: bc4febfb057f7bb438f4df8088ee3f6e
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package/FlairOffset.cs
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//Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Kill/Cure: Beautiful Vice
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using System;
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using UnityEngine;
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namespace DREditor.Flairs
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{
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/// <summary>
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[Serializable]
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public class FlairOffset : IFlairSetting
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{
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/// <summary>
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///
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/// </summary>
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[Header("")]
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[Header("")]
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[Header("")]
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[Divider]
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[Tooltip("")]
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[SerializeField] protected Vector3 position;
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/// <summary>
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///
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/// </summary>
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[Tooltip("")]
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[SerializeField] protected Quaternion rotation = Quaternion.identity;
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///
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/// </summary>
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[Tooltip("")]
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[SerializeField] protected Vector3 scale = Vector3.zero;
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/// <inheritdoc/>
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public virtual void ApplySetting(GameObject spawnedFlair)
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{
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Vector3 newPosition = spawnedFlair.transform.localPosition + position;
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Quaternion newRotation = Quaternion.Euler(spawnedFlair.transform.localRotation.eulerAngles + rotation.eulerAngles);
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spawnedFlair.transform.SetLocalPositionAndRotation(newPosition, newRotation);
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spawnedFlair.transform.localScale += scale;
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}
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}
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//Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Kill/Cure: Beautiful Vice
|
|
2
|
+
using System;
|
|
3
|
+
using UnityEngine;
|
|
4
|
+
|
|
5
|
+
namespace DREditor.Flairs
|
|
6
|
+
{
|
|
7
|
+
/// <summary>
|
|
8
|
+
///
|
|
9
|
+
/// </summary>
|
|
10
|
+
[Serializable]
|
|
11
|
+
public class FlairOffset : IFlairSetting
|
|
12
|
+
{
|
|
13
|
+
/// <summary>
|
|
14
|
+
///
|
|
15
|
+
/// </summary>
|
|
16
|
+
[Header("")]
|
|
17
|
+
[Header("")]
|
|
18
|
+
[Header("")]
|
|
19
|
+
[Divider]
|
|
20
|
+
[Tooltip("")]
|
|
21
|
+
[SerializeField] protected Vector3 position;
|
|
22
|
+
|
|
23
|
+
/// <summary>
|
|
24
|
+
///
|
|
25
|
+
/// </summary>
|
|
26
|
+
[Tooltip("")]
|
|
27
|
+
[SerializeField] protected Quaternion rotation = Quaternion.identity;
|
|
28
|
+
|
|
29
|
+
/// <summary>
|
|
30
|
+
///
|
|
31
|
+
/// </summary>
|
|
32
|
+
[Tooltip("")]
|
|
33
|
+
[SerializeField] protected Vector3 scale = Vector3.zero;
|
|
34
|
+
|
|
35
|
+
|
|
36
|
+
/// <inheritdoc/>
|
|
37
|
+
public virtual void ApplySetting(GameObject spawnedFlair)
|
|
38
|
+
{
|
|
39
|
+
Vector3 newPosition = spawnedFlair.transform.localPosition + position;
|
|
40
|
+
|
|
41
|
+
Quaternion newRotation = Quaternion.Euler(spawnedFlair.transform.localRotation.eulerAngles + rotation.eulerAngles);
|
|
42
|
+
|
|
43
|
+
spawnedFlair.transform.SetLocalPositionAndRotation(newPosition, newRotation);
|
|
44
|
+
|
|
45
|
+
spawnedFlair.transform.localScale += scale;
|
|
46
|
+
}
|
|
47
|
+
}
|
|
48
48
|
}
|
package/FlairOffset.cs.meta
CHANGED
|
@@ -1,2 +1,2 @@
|
|
|
1
|
-
fileFormatVersion: 2
|
|
1
|
+
fileFormatVersion: 2
|
|
2
2
|
guid: 608360d6dff2fe44baaa928dbdc66256
|
package/FlairSpawner.cs
CHANGED
|
@@ -1,29 +1,29 @@
|
|
|
1
|
-
//Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Kill/Cure: Beautiful Vice
|
|
2
|
-
using System.Collections.Generic;
|
|
3
|
-
using UnityEngine;
|
|
4
|
-
|
|
5
|
-
namespace DREditor.Flairs
|
|
6
|
-
{
|
|
7
|
-
/// <summary>
|
|
8
|
-
///
|
|
9
|
-
/// </summary>
|
|
10
|
-
[ClassHeader(nameof(FlairSpawnerBase) +
|
|
11
|
-
"\n\n")]
|
|
12
|
-
public class FlairSpawner : FlairSpawnerBase
|
|
13
|
-
{
|
|
14
|
-
/// <summary>
|
|
15
|
-
///
|
|
16
|
-
/// </summary>
|
|
17
|
-
[Tooltip("")]
|
|
18
|
-
[SerializeField] protected List<FlairStrategyBase> strategies = new();
|
|
19
|
-
|
|
20
|
-
|
|
21
|
-
/// <inheritdoc/>
|
|
22
|
-
public override void Spawn(IFlairEvent eventInstance)
|
|
23
|
-
{
|
|
24
|
-
foreach (var strategy in strategies)
|
|
25
|
-
if (strategy.TryToSpawn(eventInstance))
|
|
26
|
-
break;
|
|
27
|
-
}
|
|
28
|
-
}
|
|
1
|
+
//Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Kill/Cure: Beautiful Vice
|
|
2
|
+
using System.Collections.Generic;
|
|
3
|
+
using UnityEngine;
|
|
4
|
+
|
|
5
|
+
namespace DREditor.Flairs
|
|
6
|
+
{
|
|
7
|
+
/// <summary>
|
|
8
|
+
///
|
|
9
|
+
/// </summary>
|
|
10
|
+
[ClassHeader(nameof(FlairSpawnerBase) +
|
|
11
|
+
"\n\n")]
|
|
12
|
+
public class FlairSpawner : FlairSpawnerBase
|
|
13
|
+
{
|
|
14
|
+
/// <summary>
|
|
15
|
+
///
|
|
16
|
+
/// </summary>
|
|
17
|
+
[Tooltip("")]
|
|
18
|
+
[SerializeField] protected List<FlairStrategyBase> strategies = new();
|
|
19
|
+
|
|
20
|
+
|
|
21
|
+
/// <inheritdoc/>
|
|
22
|
+
public override void Spawn(IFlairEvent eventInstance)
|
|
23
|
+
{
|
|
24
|
+
foreach (var strategy in strategies)
|
|
25
|
+
if (strategy.TryToSpawn(eventInstance))
|
|
26
|
+
break;
|
|
27
|
+
}
|
|
28
|
+
}
|
|
29
29
|
}
|
package/FlairSpawner.cs.meta
CHANGED
|
@@ -1,2 +1,2 @@
|
|
|
1
|
-
fileFormatVersion: 2
|
|
1
|
+
fileFormatVersion: 2
|
|
2
2
|
guid: bf16761ada9f7fb48bf0ace46cd5ccc5
|
package/FlairSpawnerBase.cs
CHANGED
|
@@ -1,17 +1,17 @@
|
|
|
1
|
-
//Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Kill/Cure: Beautiful Vice
|
|
2
|
-
using UnityEngine;
|
|
3
|
-
|
|
4
|
-
namespace DREditor.Flairs
|
|
5
|
-
{
|
|
6
|
-
/// <summary>
|
|
7
|
-
///
|
|
8
|
-
/// </summary>
|
|
9
|
-
public abstract class FlairSpawnerBase : MonoBehaviour
|
|
10
|
-
{
|
|
11
|
-
/// <summary>
|
|
12
|
-
///
|
|
13
|
-
/// </summary>
|
|
14
|
-
/// <param name="eventInstance"></param>
|
|
15
|
-
public abstract void Spawn(IFlairEvent eventInstance);
|
|
16
|
-
}
|
|
1
|
+
//Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Kill/Cure: Beautiful Vice
|
|
2
|
+
using UnityEngine;
|
|
3
|
+
|
|
4
|
+
namespace DREditor.Flairs
|
|
5
|
+
{
|
|
6
|
+
/// <summary>
|
|
7
|
+
///
|
|
8
|
+
/// </summary>
|
|
9
|
+
public abstract class FlairSpawnerBase : MonoBehaviour
|
|
10
|
+
{
|
|
11
|
+
/// <summary>
|
|
12
|
+
///
|
|
13
|
+
/// </summary>
|
|
14
|
+
/// <param name="eventInstance"></param>
|
|
15
|
+
public abstract void Spawn(IFlairEvent eventInstance);
|
|
16
|
+
}
|
|
17
17
|
}
|
package/FlairSpawnerBase.cs.meta
CHANGED
|
@@ -1,2 +1,2 @@
|
|
|
1
|
-
fileFormatVersion: 2
|
|
1
|
+
fileFormatVersion: 2
|
|
2
2
|
guid: 03d86e69acd91514b9c6e8781b16afa7
|
package/FlairStrategy.cs
CHANGED
|
@@ -1,49 +1,49 @@
|
|
|
1
|
-
//Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Kill/Cure: Beautiful Vice
|
|
2
|
-
using System.Collections.Generic;
|
|
3
|
-
using UnityEngine;
|
|
4
|
-
|
|
5
|
-
namespace DREditor.Flairs
|
|
6
|
-
{
|
|
7
|
-
/// <summary>
|
|
8
|
-
///
|
|
9
|
-
/// </summary>
|
|
10
|
-
[ClassHeader(nameof(FlairStrategyBase) + ", " + nameof(FlairSpawnerBase) +
|
|
11
|
-
"\n\n")]
|
|
12
|
-
public class FlairStrategy : FlairStrategyBase
|
|
13
|
-
{
|
|
14
|
-
/// <summary>
|
|
15
|
-
///
|
|
16
|
-
/// </summary>
|
|
17
|
-
[SerializeReference, SelectType]
|
|
18
|
-
[Tooltip("")]
|
|
19
|
-
[SerializeField] protected IFlairSpawnStep spawnStep;
|
|
20
|
-
|
|
21
|
-
/// <summary>
|
|
22
|
-
///
|
|
23
|
-
/// </summary>
|
|
24
|
-
[SerializeReference, SelectType]
|
|
25
|
-
[Tooltip("")]
|
|
26
|
-
[SerializeField] protected List<IFlairStep> steps = new();
|
|
27
|
-
|
|
28
|
-
|
|
29
|
-
/// <inheritdoc/>
|
|
30
|
-
protected override void OnSpawnInvoked()
|
|
31
|
-
{
|
|
32
|
-
GameObject spawnedFlair = spawnStep?.SpawnFlair(eventInstance);
|
|
33
|
-
|
|
34
|
-
eventInstance.ApplySettings(spawnedFlair);
|
|
35
|
-
|
|
36
|
-
InvokeSteps(spawnedFlair);
|
|
37
|
-
}
|
|
38
|
-
|
|
39
|
-
/// <summary>
|
|
40
|
-
///
|
|
41
|
-
/// </summary>
|
|
42
|
-
/// <param name="spawnedFlair"></param>
|
|
43
|
-
protected virtual void InvokeSteps(GameObject spawnedFlair)
|
|
44
|
-
{
|
|
45
|
-
foreach (var step in steps)
|
|
46
|
-
step.ApplyStep(eventInstance, spawnedFlair);
|
|
47
|
-
}
|
|
48
|
-
}
|
|
1
|
+
//Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Kill/Cure: Beautiful Vice
|
|
2
|
+
using System.Collections.Generic;
|
|
3
|
+
using UnityEngine;
|
|
4
|
+
|
|
5
|
+
namespace DREditor.Flairs
|
|
6
|
+
{
|
|
7
|
+
/// <summary>
|
|
8
|
+
///
|
|
9
|
+
/// </summary>
|
|
10
|
+
[ClassHeader(nameof(FlairStrategyBase) + ", " + nameof(FlairSpawnerBase) +
|
|
11
|
+
"\n\n")]
|
|
12
|
+
public class FlairStrategy : FlairStrategyBase
|
|
13
|
+
{
|
|
14
|
+
/// <summary>
|
|
15
|
+
///
|
|
16
|
+
/// </summary>
|
|
17
|
+
[SerializeReference, SelectType]
|
|
18
|
+
[Tooltip("")]
|
|
19
|
+
[SerializeField] protected IFlairSpawnStep spawnStep;
|
|
20
|
+
|
|
21
|
+
/// <summary>
|
|
22
|
+
///
|
|
23
|
+
/// </summary>
|
|
24
|
+
[SerializeReference, SelectType]
|
|
25
|
+
[Tooltip("")]
|
|
26
|
+
[SerializeField] protected List<IFlairStep> steps = new();
|
|
27
|
+
|
|
28
|
+
|
|
29
|
+
/// <inheritdoc/>
|
|
30
|
+
protected override void OnSpawnInvoked()
|
|
31
|
+
{
|
|
32
|
+
GameObject spawnedFlair = spawnStep?.SpawnFlair(eventInstance);
|
|
33
|
+
|
|
34
|
+
eventInstance.ApplySettings(spawnedFlair);
|
|
35
|
+
|
|
36
|
+
InvokeSteps(spawnedFlair);
|
|
37
|
+
}
|
|
38
|
+
|
|
39
|
+
/// <summary>
|
|
40
|
+
///
|
|
41
|
+
/// </summary>
|
|
42
|
+
/// <param name="spawnedFlair"></param>
|
|
43
|
+
protected virtual void InvokeSteps(GameObject spawnedFlair)
|
|
44
|
+
{
|
|
45
|
+
foreach (var step in steps)
|
|
46
|
+
step.ApplyStep(eventInstance, spawnedFlair);
|
|
47
|
+
}
|
|
48
|
+
}
|
|
49
49
|
}
|
package/FlairStrategy.cs.meta
CHANGED
|
@@ -1,2 +1,2 @@
|
|
|
1
|
-
fileFormatVersion: 2
|
|
1
|
+
fileFormatVersion: 2
|
|
2
2
|
guid: 4a1f5b2a74365d8489fb6c5b798b9f73
|
package/FlairStrategyBase.cs
CHANGED
|
@@ -1,58 +1,58 @@
|
|
|
1
|
-
//Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Kill/Cure: Beautiful Vice
|
|
2
|
-
namespace DREditor.Flairs
|
|
3
|
-
{
|
|
4
|
-
/// <summary>
|
|
5
|
-
///
|
|
6
|
-
/// </summary>
|
|
7
|
-
public abstract class FlairStrategyBase : FlairSpawnerBase
|
|
8
|
-
{
|
|
9
|
-
/// <summary>
|
|
10
|
-
///
|
|
11
|
-
/// </summary>
|
|
12
|
-
protected IFlairEvent eventInstance;
|
|
13
|
-
|
|
14
|
-
|
|
15
|
-
/// <summary>
|
|
16
|
-
///
|
|
17
|
-
/// </summary>
|
|
18
|
-
/// <param name="eventInstance"></param>
|
|
19
|
-
/// <returns></returns>
|
|
20
|
-
public virtual bool TryToSpawn(IFlairEvent eventInstance)
|
|
21
|
-
{
|
|
22
|
-
InitializeEvent(eventInstance);
|
|
23
|
-
|
|
24
|
-
bool result = ShouldBeUsed();
|
|
25
|
-
|
|
26
|
-
if (result)
|
|
27
|
-
Spawn(eventInstance);
|
|
28
|
-
|
|
29
|
-
return result;
|
|
30
|
-
}
|
|
31
|
-
|
|
32
|
-
/// <summary>
|
|
33
|
-
///
|
|
34
|
-
/// </summary>
|
|
35
|
-
/// <param name="eventInstance"></param>
|
|
36
|
-
protected virtual void InitializeEvent(IFlairEvent eventInstance) => this.eventInstance = eventInstance;
|
|
37
|
-
|
|
38
|
-
/// <summary>
|
|
39
|
-
///
|
|
40
|
-
/// </summary>
|
|
41
|
-
/// <returns></returns>
|
|
42
|
-
protected virtual bool ShouldBeUsed() => eventInstance.GetFlair().GetPrefab() != null;
|
|
43
|
-
|
|
44
|
-
|
|
45
|
-
/// <inheritdoc/>
|
|
46
|
-
public override void Spawn(IFlairEvent eventInstance)
|
|
47
|
-
{
|
|
48
|
-
InitializeEvent(eventInstance);
|
|
49
|
-
|
|
50
|
-
OnSpawnInvoked();
|
|
51
|
-
}
|
|
52
|
-
|
|
53
|
-
/// <summary>
|
|
54
|
-
///
|
|
55
|
-
/// </summary>
|
|
56
|
-
protected abstract void OnSpawnInvoked();
|
|
57
|
-
}
|
|
1
|
+
//Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Kill/Cure: Beautiful Vice
|
|
2
|
+
namespace DREditor.Flairs
|
|
3
|
+
{
|
|
4
|
+
/// <summary>
|
|
5
|
+
///
|
|
6
|
+
/// </summary>
|
|
7
|
+
public abstract class FlairStrategyBase : FlairSpawnerBase
|
|
8
|
+
{
|
|
9
|
+
/// <summary>
|
|
10
|
+
///
|
|
11
|
+
/// </summary>
|
|
12
|
+
protected IFlairEvent eventInstance;
|
|
13
|
+
|
|
14
|
+
|
|
15
|
+
/// <summary>
|
|
16
|
+
///
|
|
17
|
+
/// </summary>
|
|
18
|
+
/// <param name="eventInstance"></param>
|
|
19
|
+
/// <returns></returns>
|
|
20
|
+
public virtual bool TryToSpawn(IFlairEvent eventInstance)
|
|
21
|
+
{
|
|
22
|
+
InitializeEvent(eventInstance);
|
|
23
|
+
|
|
24
|
+
bool result = ShouldBeUsed();
|
|
25
|
+
|
|
26
|
+
if (result)
|
|
27
|
+
Spawn(eventInstance);
|
|
28
|
+
|
|
29
|
+
return result;
|
|
30
|
+
}
|
|
31
|
+
|
|
32
|
+
/// <summary>
|
|
33
|
+
///
|
|
34
|
+
/// </summary>
|
|
35
|
+
/// <param name="eventInstance"></param>
|
|
36
|
+
protected virtual void InitializeEvent(IFlairEvent eventInstance) => this.eventInstance = eventInstance;
|
|
37
|
+
|
|
38
|
+
/// <summary>
|
|
39
|
+
///
|
|
40
|
+
/// </summary>
|
|
41
|
+
/// <returns></returns>
|
|
42
|
+
protected virtual bool ShouldBeUsed() => eventInstance.GetFlair().GetPrefab() != null;
|
|
43
|
+
|
|
44
|
+
|
|
45
|
+
/// <inheritdoc/>
|
|
46
|
+
public override void Spawn(IFlairEvent eventInstance)
|
|
47
|
+
{
|
|
48
|
+
InitializeEvent(eventInstance);
|
|
49
|
+
|
|
50
|
+
OnSpawnInvoked();
|
|
51
|
+
}
|
|
52
|
+
|
|
53
|
+
/// <summary>
|
|
54
|
+
///
|
|
55
|
+
/// </summary>
|
|
56
|
+
protected abstract void OnSpawnInvoked();
|
|
57
|
+
}
|
|
58
58
|
}
|
|
@@ -1,2 +1,2 @@
|
|
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1
|
-
fileFormatVersion: 2
|
|
1
|
+
fileFormatVersion: 2
|
|
2
2
|
guid: 51780c7c6cdbb9a48a16f6107af1252b
|