murow 0.0.70 → 0.0.71

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (439) hide show
  1. package/README.md +52 -37
  2. package/dist/cjs/core/binary-codec/binary-codec.js +1 -0
  3. package/dist/cjs/core/binary-codec/index.js +1 -0
  4. package/dist/cjs/core/driver/driver.js +1 -0
  5. package/dist/cjs/core/driver/drivers/immediate.js +1 -0
  6. package/dist/cjs/core/driver/drivers/index.js +1 -0
  7. package/dist/cjs/core/driver/drivers/raf.js +1 -0
  8. package/dist/cjs/core/driver/drivers/timeout.js +1 -0
  9. package/dist/cjs/core/driver/index.js +1 -0
  10. package/dist/cjs/core/events/event-system.js +1 -0
  11. package/dist/cjs/core/events/index.js +1 -0
  12. package/dist/cjs/core/fixed-ticker/fixed-ticker.js +1 -0
  13. package/dist/cjs/core/fixed-ticker/index.js +1 -0
  14. package/dist/cjs/core/free-list/free-list.js +1 -0
  15. package/dist/cjs/core/free-list/index.js +1 -0
  16. package/dist/cjs/core/generate-id/generate-id.js +1 -0
  17. package/dist/cjs/core/generate-id/index.js +1 -0
  18. package/dist/cjs/core/index.js +1 -0
  19. package/dist/cjs/core/input/index.js +1 -0
  20. package/dist/cjs/core/input/manager.js +1 -0
  21. package/dist/cjs/core/input/sources/browser.js +1 -0
  22. package/dist/cjs/core/input/sources/index.js +1 -0
  23. package/dist/cjs/core/input/types.js +1 -0
  24. package/dist/cjs/core/lerp/index.js +1 -0
  25. package/dist/cjs/core/lerp/lerp.js +1 -0
  26. package/dist/cjs/core/navmesh/index.js +1 -0
  27. package/dist/cjs/core/navmesh/navmesh-worker-pool.js +1 -0
  28. package/dist/cjs/core/navmesh/navmesh.js +1 -0
  29. package/dist/cjs/core/navmesh/navmesh.worker.js +1 -0
  30. package/dist/cjs/core/pooled-codec/index.js +1 -0
  31. package/dist/cjs/core/pooled-codec/pooled-codec.js +1 -0
  32. package/dist/cjs/core/prediction/index.js +1 -0
  33. package/dist/cjs/core/prediction/prediction.js +1 -0
  34. package/dist/cjs/core/ray/index.js +1 -0
  35. package/dist/cjs/core/ray/ray-2d.js +1 -0
  36. package/dist/cjs/core/ray/ray-3d.js +1 -0
  37. package/dist/cjs/core/simple-rng/index.js +1 -0
  38. package/dist/cjs/core/simple-rng/simple-rng.js +1 -0
  39. package/dist/cjs/core/sparse-batcher/index.js +1 -0
  40. package/dist/cjs/core/sparse-batcher/sparse-batcher.js +1 -0
  41. package/dist/cjs/ecs/component-store.js +1 -0
  42. package/dist/cjs/ecs/component.js +1 -0
  43. package/dist/cjs/ecs/entity-handle.js +1 -0
  44. package/dist/cjs/ecs/index.js +1 -0
  45. package/dist/cjs/ecs/system-builder.js +1 -0
  46. package/dist/cjs/ecs/world-systems.js +1 -0
  47. package/dist/cjs/ecs/world.js +1 -0
  48. package/dist/cjs/game/index.js +1 -0
  49. package/dist/cjs/game/loop/index.js +1 -0
  50. package/dist/cjs/game/loop/loop.js +1 -0
  51. package/dist/cjs/index.js +1 -0
  52. package/dist/cjs/net/adapters/browser-websocket.js +1 -0
  53. package/dist/cjs/net/adapters/bun-websocket.js +1 -0
  54. package/dist/cjs/net/buffer-pool.js +1 -0
  55. package/dist/cjs/net/client.js +1 -0
  56. package/dist/cjs/net/index.js +1 -0
  57. package/dist/cjs/net/server.js +1 -0
  58. package/dist/cjs/net/types.js +1 -0
  59. package/dist/cjs/net/validators.js +1 -0
  60. package/dist/cjs/protocol/index.js +1 -0
  61. package/dist/cjs/protocol/intent/define-intent.js +1 -0
  62. package/dist/cjs/protocol/intent/index.js +1 -0
  63. package/dist/cjs/protocol/intent/intent-registry.js +1 -0
  64. package/dist/cjs/protocol/intent/intent.js +1 -0
  65. package/dist/cjs/protocol/rpc/define-rpc.js +1 -0
  66. package/dist/cjs/protocol/rpc/index.js +1 -0
  67. package/dist/cjs/protocol/rpc/rpc-registry.js +1 -0
  68. package/dist/cjs/protocol/rpc/rpc.js +1 -0
  69. package/dist/cjs/protocol/snapshot/index.js +1 -0
  70. package/dist/cjs/protocol/snapshot/snapshot-codec.js +1 -0
  71. package/dist/cjs/protocol/snapshot/snapshot-registry.js +1 -0
  72. package/dist/cjs/protocol/snapshot/snapshot.js +1 -0
  73. package/dist/cjs/renderer/base-2d-renderer.js +1 -0
  74. package/dist/cjs/renderer/base-3d-renderer.js +1 -0
  75. package/dist/cjs/renderer/base-renderer.js +1 -0
  76. package/dist/cjs/renderer/index.js +1 -0
  77. package/dist/cjs/renderer/types.js +1 -0
  78. package/dist/esm/core/binary-codec/binary-codec.js +1 -0
  79. package/dist/esm/core/binary-codec/index.js +1 -0
  80. package/dist/esm/core/driver/driver.js +1 -0
  81. package/dist/esm/core/driver/drivers/immediate.js +1 -0
  82. package/dist/esm/core/driver/drivers/index.js +1 -0
  83. package/dist/esm/core/driver/drivers/raf.js +1 -0
  84. package/dist/esm/core/driver/drivers/timeout.js +1 -0
  85. package/dist/esm/core/driver/index.js +1 -0
  86. package/dist/esm/core/events/event-system.js +1 -0
  87. package/dist/esm/core/events/index.js +1 -0
  88. package/dist/esm/core/fixed-ticker/fixed-ticker.js +1 -0
  89. package/dist/esm/core/fixed-ticker/index.js +1 -0
  90. package/dist/esm/core/free-list/free-list.js +1 -0
  91. package/dist/esm/core/free-list/index.js +1 -0
  92. package/dist/esm/core/generate-id/generate-id.js +1 -0
  93. package/dist/esm/core/generate-id/index.js +1 -0
  94. package/dist/esm/core/index.js +1 -0
  95. package/dist/esm/core/input/index.js +1 -0
  96. package/dist/esm/core/input/manager.js +1 -0
  97. package/dist/esm/core/input/sources/browser.js +1 -0
  98. package/dist/esm/core/input/sources/index.js +1 -0
  99. package/dist/esm/core/input/types.js +0 -0
  100. package/dist/esm/core/lerp/index.js +1 -0
  101. package/dist/esm/core/lerp/lerp.js +1 -0
  102. package/dist/esm/core/navmesh/index.js +1 -0
  103. package/dist/esm/core/navmesh/navmesh-worker-pool.js +1 -0
  104. package/dist/esm/core/navmesh/navmesh.js +1 -0
  105. package/dist/esm/core/navmesh/navmesh.worker.js +1 -0
  106. package/dist/esm/core/pooled-codec/index.js +1 -0
  107. package/dist/esm/core/pooled-codec/pooled-codec.js +1 -0
  108. package/dist/esm/core/prediction/index.js +1 -0
  109. package/dist/esm/core/prediction/prediction.js +1 -0
  110. package/dist/esm/core/ray/index.js +1 -0
  111. package/dist/esm/core/ray/ray-2d.js +1 -0
  112. package/dist/esm/core/ray/ray-3d.js +1 -0
  113. package/dist/esm/core/simple-rng/index.js +1 -0
  114. package/dist/esm/core/simple-rng/simple-rng.js +1 -0
  115. package/dist/esm/core/sparse-batcher/index.js +1 -0
  116. package/dist/esm/core/sparse-batcher/sparse-batcher.js +1 -0
  117. package/dist/esm/ecs/component-store.js +1 -0
  118. package/dist/esm/ecs/component.js +1 -0
  119. package/dist/esm/ecs/entity-handle.js +1 -0
  120. package/dist/esm/ecs/index.js +1 -0
  121. package/dist/esm/ecs/system-builder.js +1 -0
  122. package/dist/esm/ecs/world-systems.js +1 -0
  123. package/dist/esm/ecs/world.js +1 -0
  124. package/dist/esm/game/index.js +1 -0
  125. package/dist/esm/game/loop/index.js +1 -0
  126. package/dist/esm/game/loop/loop.js +1 -0
  127. package/dist/esm/index.js +1 -0
  128. package/dist/esm/net/adapters/browser-websocket.js +1 -0
  129. package/dist/esm/net/adapters/bun-websocket.js +1 -0
  130. package/dist/esm/net/buffer-pool.js +1 -0
  131. package/dist/esm/net/client.js +1 -0
  132. package/dist/esm/net/index.js +1 -0
  133. package/dist/esm/net/server.js +1 -0
  134. package/dist/esm/net/types.js +1 -0
  135. package/dist/esm/net/validators.js +1 -0
  136. package/dist/esm/protocol/index.js +1 -0
  137. package/dist/esm/protocol/intent/define-intent.js +1 -0
  138. package/dist/esm/protocol/intent/index.js +1 -0
  139. package/dist/esm/protocol/intent/intent-registry.js +1 -0
  140. package/dist/esm/protocol/intent/intent.js +0 -0
  141. package/dist/esm/protocol/rpc/define-rpc.js +1 -0
  142. package/dist/esm/protocol/rpc/index.js +1 -0
  143. package/dist/esm/protocol/rpc/rpc-registry.js +1 -0
  144. package/dist/esm/protocol/rpc/rpc.js +0 -0
  145. package/dist/esm/protocol/snapshot/index.js +1 -0
  146. package/dist/esm/protocol/snapshot/snapshot-codec.js +1 -0
  147. package/dist/esm/protocol/snapshot/snapshot-registry.js +1 -0
  148. package/dist/esm/protocol/snapshot/snapshot.js +1 -0
  149. package/dist/esm/renderer/base-2d-renderer.js +1 -0
  150. package/dist/esm/renderer/base-3d-renderer.js +1 -0
  151. package/dist/esm/renderer/base-renderer.js +1 -0
  152. package/dist/esm/renderer/index.js +1 -0
  153. package/dist/esm/renderer/types.js +0 -0
  154. package/dist/{core → types/core}/binary-codec/binary-codec.d.ts +4 -0
  155. package/dist/{core → types/core}/events/event-system.d.ts +14 -33
  156. package/dist/types/core/free-list/free-list.d.ts +31 -0
  157. package/dist/types/core/free-list/index.d.ts +1 -0
  158. package/dist/{core → types/core}/index.d.ts +5 -0
  159. package/dist/{core → types/core}/input/index.d.ts +1 -0
  160. package/dist/{core → types/core}/input/manager.d.ts +2 -0
  161. package/dist/{core → types/core}/navmesh/navmesh.d.ts +1 -21
  162. package/dist/types/core/ray/index.d.ts +2 -0
  163. package/dist/types/core/ray/ray-2d.d.ts +37 -0
  164. package/dist/types/core/ray/ray-3d.d.ts +42 -0
  165. package/dist/types/core/simple-rng/index.d.ts +1 -0
  166. package/dist/types/core/simple-rng/simple-rng.d.ts +36 -0
  167. package/dist/types/core/sparse-batcher/index.d.ts +1 -0
  168. package/dist/types/core/sparse-batcher/sparse-batcher.d.ts +55 -0
  169. package/dist/{ecs → types/ecs}/world.d.ts +11 -0
  170. package/dist/{game → types/game}/loop/loop.d.ts +33 -29
  171. package/dist/{index.d.ts → types/index.d.ts} +1 -0
  172. package/dist/{net → types/net}/index.d.ts +2 -2
  173. package/dist/types/renderer/base-2d-renderer.d.ts +13 -0
  174. package/dist/types/renderer/base-3d-renderer.d.ts +10 -0
  175. package/dist/types/renderer/base-renderer.d.ts +21 -0
  176. package/dist/types/renderer/index.d.ts +4 -0
  177. package/dist/types/renderer/types.d.ts +79 -0
  178. package/dist/webgpu/cjs/index.js +6004 -0
  179. package/dist/webgpu/esm/index.js +5972 -0
  180. package/dist/webgpu/types/2d/animation.d.ts +97 -0
  181. package/dist/webgpu/types/2d/renderer.d.ts +55 -0
  182. package/dist/webgpu/types/2d/shader.d.ts +61 -0
  183. package/dist/webgpu/types/2d/sprite-accessor.d.ts +47 -0
  184. package/dist/webgpu/types/3d/gltf-skin-parser.d.ts +101 -0
  185. package/dist/webgpu/types/3d/morph-animation.d.ts +69 -0
  186. package/dist/webgpu/types/3d/morph-animation.test.d.ts +1 -0
  187. package/dist/webgpu/types/3d/renderer.d.ts +216 -0
  188. package/dist/webgpu/types/3d/shader.d.ts +136 -0
  189. package/dist/webgpu/types/3d/skeletal-animation-compute/index.d.ts +2 -0
  190. package/dist/webgpu/types/3d/skeletal-animation-compute/kernel.d.ts +8 -0
  191. package/dist/webgpu/types/3d/skeletal-animation-compute/packer.d.ts +32 -0
  192. package/dist/webgpu/types/3d/skeletal-animation.d.ts +90 -0
  193. package/dist/webgpu/types/camera/camera-2d.d.ts +53 -0
  194. package/dist/webgpu/types/camera/camera-2d.test.d.ts +1 -0
  195. package/dist/webgpu/types/camera/camera-3d.d.ts +81 -0
  196. package/dist/webgpu/types/camera/camera-3d.test.d.ts +1 -0
  197. package/dist/webgpu/types/camera/index.d.ts +2 -0
  198. package/dist/webgpu/types/compute/compute-builder.d.ts +123 -0
  199. package/dist/webgpu/types/compute/compute-builder.test.d.ts +1 -0
  200. package/dist/webgpu/types/core/constants.d.ts +59 -0
  201. package/dist/webgpu/types/core/constants.test.d.ts +1 -0
  202. package/dist/webgpu/types/core/index.d.ts +2 -0
  203. package/dist/webgpu/types/core/math.d.ts +37 -0
  204. package/dist/webgpu/types/core/types.d.ts +125 -0
  205. package/dist/webgpu/types/core/types.test.d.ts +1 -0
  206. package/dist/webgpu/types/geometry/built-in.d.ts +58 -0
  207. package/dist/webgpu/types/geometry/built-in.test.d.ts +1 -0
  208. package/dist/webgpu/types/geometry/geometry-builder.d.ts +281 -0
  209. package/dist/webgpu/types/geometry/geometry-builder.test.d.ts +1 -0
  210. package/dist/webgpu/types/geometry/index.d.ts +2 -0
  211. package/dist/webgpu/types/index.d.ts +32 -0
  212. package/dist/webgpu/types/particle/emitter.d.ts +36 -0
  213. package/dist/webgpu/types/shaders/index.d.ts +2 -0
  214. package/dist/webgpu/types/shaders/runtime-transpile.d.ts +18 -0
  215. package/dist/webgpu/types/shaders/sprite-2d.wgsl.d.ts +10 -0
  216. package/dist/webgpu/types/shaders/typegpu.d.ts +9 -0
  217. package/dist/webgpu/types/shaders/utils.d.ts +28 -0
  218. package/dist/webgpu/types/shaders/utils.test.d.ts +1 -0
  219. package/dist/webgpu/types/spritesheet/index.d.ts +1 -0
  220. package/dist/webgpu/types/spritesheet/spritesheet.d.ts +57 -0
  221. package/dist/webgpu/types/spritesheet/spritesheet.test.d.ts +1 -0
  222. package/package.json +96 -26
  223. package/dist/core/binary-codec/binary-codec.js +0 -354
  224. package/dist/core/binary-codec/index.js +0 -1
  225. package/dist/core/driver/driver.js +0 -47
  226. package/dist/core/driver/drivers/immediate.js +0 -61
  227. package/dist/core/driver/drivers/index.js +0 -3
  228. package/dist/core/driver/drivers/raf.js +0 -62
  229. package/dist/core/driver/drivers/timeout.js +0 -71
  230. package/dist/core/driver/index.js +0 -2
  231. package/dist/core/events/event-system.js +0 -88
  232. package/dist/core/events/index.js +0 -1
  233. package/dist/core/fixed-ticker/fixed-ticker.js +0 -105
  234. package/dist/core/fixed-ticker/index.js +0 -1
  235. package/dist/core/generate-id/generate-id.js +0 -25
  236. package/dist/core/generate-id/index.js +0 -1
  237. package/dist/core/index.js +0 -10
  238. package/dist/core/input/index.js +0 -2
  239. package/dist/core/input/manager.js +0 -211
  240. package/dist/core/input/sources/browser.js +0 -29
  241. package/dist/core/input/sources/index.js +0 -1
  242. package/dist/core/lerp/index.js +0 -1
  243. package/dist/core/lerp/lerp.js +0 -42
  244. package/dist/core/navmesh/index.js +0 -1
  245. package/dist/core/navmesh/navmesh-worker-pool.js +0 -180
  246. package/dist/core/navmesh/navmesh.js +0 -799
  247. package/dist/core/navmesh/navmesh.worker.js +0 -79
  248. package/dist/core/pooled-codec/index.js +0 -1
  249. package/dist/core/pooled-codec/pooled-codec.js +0 -410
  250. package/dist/core/prediction/index.js +0 -1
  251. package/dist/core/prediction/prediction.js +0 -99
  252. package/dist/core.esm.js +0 -1
  253. package/dist/core.js +0 -1
  254. package/dist/ecs/component-store.js +0 -175
  255. package/dist/ecs/component.js +0 -43
  256. package/dist/ecs/entity-handle.js +0 -515
  257. package/dist/ecs/example.js +0 -125
  258. package/dist/ecs/index.js +0 -4
  259. package/dist/ecs/system-builder.js +0 -249
  260. package/dist/ecs/world-systems.js +0 -79
  261. package/dist/ecs/world.js +0 -767
  262. package/dist/game/index.js +0 -1
  263. package/dist/game/loop/index.js +0 -1
  264. package/dist/game/loop/loop.js +0 -108
  265. package/dist/index.js +0 -26
  266. package/dist/net/adapters/browser-websocket.js +0 -74
  267. package/dist/net/adapters/bun-websocket.js +0 -245
  268. package/dist/net/buffer-pool.js +0 -89
  269. package/dist/net/client.js +0 -586
  270. package/dist/net/index.js +0 -58
  271. package/dist/net/server.js +0 -974
  272. package/dist/net/types.js +0 -31
  273. package/dist/net/validators.js +0 -88
  274. package/dist/protocol/index.js +0 -92
  275. package/dist/protocol/intent/define-intent.js +0 -125
  276. package/dist/protocol/intent/index.js +0 -91
  277. package/dist/protocol/intent/intent-registry.js +0 -91
  278. package/dist/protocol/rpc/define-rpc.js +0 -84
  279. package/dist/protocol/rpc/index.js +0 -3
  280. package/dist/protocol/rpc/rpc-registry.js +0 -159
  281. package/dist/protocol/rpc/rpc.js +0 -12
  282. package/dist/protocol/snapshot/index.js +0 -43
  283. package/dist/protocol/snapshot/snapshot-codec.js +0 -67
  284. package/dist/protocol/snapshot/snapshot-registry.js +0 -168
  285. package/dist/protocol/snapshot/snapshot.js +0 -30
  286. package/src/core/binary-codec/README.md +0 -60
  287. package/src/core/binary-codec/binary-codec.test.ts +0 -300
  288. package/src/core/binary-codec/binary-codec.ts +0 -448
  289. package/src/core/binary-codec/index.ts +0 -1
  290. package/src/core/driver/README.md +0 -97
  291. package/src/core/driver/driver.test.ts +0 -414
  292. package/src/core/driver/driver.ts +0 -71
  293. package/src/core/driver/drivers/immediate.ts +0 -66
  294. package/src/core/driver/drivers/index.ts +0 -3
  295. package/src/core/driver/drivers/raf.ts +0 -67
  296. package/src/core/driver/drivers/timeout.ts +0 -77
  297. package/src/core/driver/index.ts +0 -2
  298. package/src/core/events/README.md +0 -47
  299. package/src/core/events/event-system.test.ts +0 -243
  300. package/src/core/events/event-system.ts +0 -140
  301. package/src/core/events/index.ts +0 -1
  302. package/src/core/fixed-ticker/README.md +0 -77
  303. package/src/core/fixed-ticker/fixed-ticker.test.ts +0 -151
  304. package/src/core/fixed-ticker/fixed-ticker.ts +0 -174
  305. package/src/core/fixed-ticker/index.ts +0 -1
  306. package/src/core/generate-id/README.md +0 -18
  307. package/src/core/generate-id/generate-id.test.ts +0 -79
  308. package/src/core/generate-id/generate-id.ts +0 -37
  309. package/src/core/generate-id/index.ts +0 -1
  310. package/src/core/index.ts +0 -10
  311. package/src/core/input/README.md +0 -24
  312. package/src/core/input/index.ts +0 -2
  313. package/src/core/input/manager.ts +0 -259
  314. package/src/core/input/sources/browser.ts +0 -39
  315. package/src/core/input/sources/index.ts +0 -1
  316. package/src/core/input/types.ts +0 -40
  317. package/src/core/lerp/README.md +0 -79
  318. package/src/core/lerp/index.ts +0 -1
  319. package/src/core/lerp/lerp.test.ts +0 -90
  320. package/src/core/lerp/lerp.ts +0 -42
  321. package/src/core/navmesh/README.md +0 -164
  322. package/src/core/navmesh/index.ts +0 -1
  323. package/src/core/navmesh/navmesh-worker-pool.ts +0 -236
  324. package/src/core/navmesh/navmesh-workers.test.ts +0 -356
  325. package/src/core/navmesh/navmesh.test.ts +0 -344
  326. package/src/core/navmesh/navmesh.ts +0 -1047
  327. package/src/core/navmesh/navmesh.worker.ts +0 -147
  328. package/src/core/pooled-codec/README.md +0 -70
  329. package/src/core/pooled-codec/index.ts +0 -1
  330. package/src/core/pooled-codec/pooled-codec.test.ts +0 -862
  331. package/src/core/pooled-codec/pooled-codec.ts +0 -504
  332. package/src/core/prediction/README.md +0 -64
  333. package/src/core/prediction/index.ts +0 -1
  334. package/src/core/prediction/prediction.test.ts +0 -423
  335. package/src/core/prediction/prediction.ts +0 -112
  336. package/src/ecs/README.md +0 -427
  337. package/src/ecs/benchmark.test.ts +0 -1645
  338. package/src/ecs/component-store.ts +0 -198
  339. package/src/ecs/component.ts +0 -90
  340. package/src/ecs/entity-handle.test.ts +0 -393
  341. package/src/ecs/entity-handle.ts +0 -563
  342. package/src/ecs/example.ts +0 -152
  343. package/src/ecs/index.ts +0 -4
  344. package/src/ecs/system-builder.ts +0 -404
  345. package/src/ecs/world-systems.ts +0 -83
  346. package/src/ecs/world.test.ts +0 -310
  347. package/src/ecs/world.ts +0 -904
  348. package/src/game/index.ts +0 -1
  349. package/src/game/loop/README.md +0 -32
  350. package/src/game/loop/index.ts +0 -1
  351. package/src/game/loop/loop.ts +0 -236
  352. package/src/index.ts +0 -32
  353. package/src/net/README.md +0 -474
  354. package/src/net/adapters/browser-websocket.ts +0 -86
  355. package/src/net/adapters/bun-websocket.ts +0 -292
  356. package/src/net/buffer-pool.ts +0 -106
  357. package/src/net/client.test.ts +0 -807
  358. package/src/net/client.ts +0 -695
  359. package/src/net/index.ts +0 -60
  360. package/src/net/server.test.ts +0 -799
  361. package/src/net/server.ts +0 -1152
  362. package/src/net/types.ts +0 -228
  363. package/src/net/validators.ts +0 -104
  364. package/src/protocol/README.md +0 -469
  365. package/src/protocol/index.ts +0 -93
  366. package/src/protocol/intent/define-intent.test.ts +0 -397
  367. package/src/protocol/intent/define-intent.ts +0 -201
  368. package/src/protocol/intent/index.ts +0 -94
  369. package/src/protocol/intent/intent-registry.test.ts +0 -198
  370. package/src/protocol/intent/intent-registry.ts +0 -112
  371. package/src/protocol/intent/intent.ts +0 -12
  372. package/src/protocol/rpc/define-rpc.test.ts +0 -141
  373. package/src/protocol/rpc/define-rpc.ts +0 -113
  374. package/src/protocol/rpc/index.ts +0 -3
  375. package/src/protocol/rpc/rpc-registry.test.ts +0 -168
  376. package/src/protocol/rpc/rpc-registry.ts +0 -176
  377. package/src/protocol/rpc/rpc.ts +0 -37
  378. package/src/protocol/snapshot/index.ts +0 -45
  379. package/src/protocol/snapshot/snapshot-codec.test.ts +0 -138
  380. package/src/protocol/snapshot/snapshot-codec.ts +0 -87
  381. package/src/protocol/snapshot/snapshot-registry.test.ts +0 -310
  382. package/src/protocol/snapshot/snapshot-registry.ts +0 -201
  383. package/src/protocol/snapshot/snapshot.test.ts +0 -76
  384. package/src/protocol/snapshot/snapshot.ts +0 -41
  385. /package/dist/{core → types/core}/binary-codec/index.d.ts +0 -0
  386. /package/dist/{core → types/core}/driver/driver.d.ts +0 -0
  387. /package/dist/{core → types/core}/driver/drivers/immediate.d.ts +0 -0
  388. /package/dist/{core → types/core}/driver/drivers/index.d.ts +0 -0
  389. /package/dist/{core → types/core}/driver/drivers/raf.d.ts +0 -0
  390. /package/dist/{core → types/core}/driver/drivers/timeout.d.ts +0 -0
  391. /package/dist/{core → types/core}/driver/index.d.ts +0 -0
  392. /package/dist/{core → types/core}/events/index.d.ts +0 -0
  393. /package/dist/{core → types/core}/fixed-ticker/fixed-ticker.d.ts +0 -0
  394. /package/dist/{core → types/core}/fixed-ticker/index.d.ts +0 -0
  395. /package/dist/{core → types/core}/generate-id/generate-id.d.ts +0 -0
  396. /package/dist/{core → types/core}/generate-id/index.d.ts +0 -0
  397. /package/dist/{core → types/core}/input/sources/browser.d.ts +0 -0
  398. /package/dist/{core → types/core}/input/sources/index.d.ts +0 -0
  399. /package/dist/{core → types/core}/input/types.d.ts +0 -0
  400. /package/dist/{core → types/core}/lerp/index.d.ts +0 -0
  401. /package/dist/{core → types/core}/lerp/lerp.d.ts +0 -0
  402. /package/dist/{core → types/core}/navmesh/index.d.ts +0 -0
  403. /package/dist/{core → types/core}/navmesh/navmesh-worker-pool.d.ts +0 -0
  404. /package/dist/{core → types/core}/navmesh/navmesh.worker.d.ts +0 -0
  405. /package/dist/{core → types/core}/pooled-codec/index.d.ts +0 -0
  406. /package/dist/{core → types/core}/pooled-codec/pooled-codec.d.ts +0 -0
  407. /package/dist/{core → types/core}/prediction/index.d.ts +0 -0
  408. /package/dist/{core → types/core}/prediction/prediction.d.ts +0 -0
  409. /package/dist/{ecs → types/ecs}/component-store.d.ts +0 -0
  410. /package/dist/{ecs → types/ecs}/component.d.ts +0 -0
  411. /package/dist/{ecs → types/ecs}/entity-handle.d.ts +0 -0
  412. /package/dist/{ecs → types/ecs}/example.d.ts +0 -0
  413. /package/dist/{ecs → types/ecs}/index.d.ts +0 -0
  414. /package/dist/{ecs → types/ecs}/system-builder.d.ts +0 -0
  415. /package/dist/{ecs → types/ecs}/world-systems.d.ts +0 -0
  416. /package/dist/{game → types/game}/index.d.ts +0 -0
  417. /package/dist/{game → types/game}/loop/index.d.ts +0 -0
  418. /package/dist/{net → types/net}/adapters/browser-websocket.d.ts +0 -0
  419. /package/dist/{net → types/net}/adapters/bun-websocket.d.ts +0 -0
  420. /package/dist/{net → types/net}/buffer-pool.d.ts +0 -0
  421. /package/dist/{net → types/net}/client.d.ts +0 -0
  422. /package/dist/{net → types/net}/server.d.ts +0 -0
  423. /package/dist/{net → types/net}/types.d.ts +0 -0
  424. /package/dist/{net → types/net}/validators.d.ts +0 -0
  425. /package/dist/{protocol → types/protocol}/index.d.ts +0 -0
  426. /package/dist/{protocol → types/protocol}/intent/define-intent.d.ts +0 -0
  427. /package/dist/{protocol → types/protocol}/intent/index.d.ts +0 -0
  428. /package/dist/{protocol → types/protocol}/intent/intent-registry.d.ts +0 -0
  429. /package/dist/{protocol → types/protocol}/intent/intent.d.ts +0 -0
  430. /package/dist/{protocol → types/protocol}/rpc/define-rpc.d.ts +0 -0
  431. /package/dist/{protocol → types/protocol}/rpc/index.d.ts +0 -0
  432. /package/dist/{protocol → types/protocol}/rpc/rpc-registry.d.ts +0 -0
  433. /package/dist/{protocol → types/protocol}/rpc/rpc.d.ts +0 -0
  434. /package/dist/{protocol → types/protocol}/snapshot/index.d.ts +0 -0
  435. /package/dist/{protocol → types/protocol}/snapshot/snapshot-codec.d.ts +0 -0
  436. /package/dist/{protocol → types/protocol}/snapshot/snapshot-registry.d.ts +0 -0
  437. /package/dist/{protocol → types/protocol}/snapshot/snapshot.d.ts +0 -0
  438. /package/dist/{core/input/types.js → webgpu/types/2d/animation.test.d.ts} +0 -0
  439. /package/dist/{protocol/intent/intent.js → webgpu/types/2d/sprite-accessor.test.d.ts} +0 -0
@@ -1,356 +0,0 @@
1
- import { describe, test, expect, beforeEach } from "bun:test";
2
- import { NavMesh } from "./navmesh";
3
-
4
- interface Vec2 {
5
- x: number;
6
- y: number;
7
- }
8
-
9
- describe("NavMesh - Worker Configuration", () => {
10
- test("should initialize with default options (workers disabled)", () => {
11
- const navmesh = new NavMesh("grid");
12
-
13
- const status = navmesh.getWorkerStatus();
14
- expect(status.workersEnabled).toBe(false);
15
- expect(status.workerPoolActive).toBe(false);
16
- expect(status.pendingPaths).toBe(0);
17
- expect(status.usingWorkersNow).toBe(false);
18
- });
19
-
20
- test("should accept workers: false option", () => {
21
- const navmesh = new NavMesh("grid", { workers: false });
22
-
23
- const status = navmesh.getWorkerStatus();
24
- expect(status.workersEnabled).toBe(false);
25
- });
26
-
27
- test("should accept workers: 'auto' option", () => {
28
- const navmesh = new NavMesh("grid", { workers: "auto" });
29
-
30
- const status = navmesh.getWorkerStatus();
31
- expect(status.workersEnabled).toBe("auto");
32
- expect(status.workerPoolActive).toBe(false); // Not initialized yet
33
- });
34
-
35
- test("should accept workers: true option", () => {
36
- const navmesh = new NavMesh("grid", { workers: true });
37
-
38
- const status = navmesh.getWorkerStatus();
39
- expect(status.workersEnabled).toBe(true);
40
- });
41
-
42
- test("should accept workerPoolSize option", () => {
43
- const navmesh = new NavMesh("grid", {
44
- workers: false,
45
- workerPoolSize: 8
46
- });
47
-
48
- // Pool size stored but not used when workers disabled
49
- expect(navmesh).toBeDefined();
50
- });
51
-
52
- test("should accept workerPath option", () => {
53
- const navmesh = new NavMesh("grid", {
54
- workers: false,
55
- workerPath: "./custom-worker.js"
56
- });
57
-
58
- expect(navmesh).toBeDefined();
59
- });
60
- });
61
-
62
- describe("NavMesh - Synchronous Pathfinding (workers: false)", () => {
63
- let navmesh: NavMesh<false>;
64
-
65
- beforeEach(() => {
66
- navmesh = new NavMesh("grid", { workers: false });
67
- });
68
-
69
- test("should find path synchronously", () => {
70
- const path = navmesh.findPath({
71
- from: { x: 0, y: 0 },
72
- to: { x: 5, y: 5 }
73
- }); // No type assertion needed! Typed as Vec2[]
74
-
75
- // Result should be an array (not a Promise)
76
- expect(Array.isArray(path)).toBe(true);
77
- expect(path.length).toBeGreaterThan(0);
78
- });
79
-
80
- test("should handle obstacles with sync pathfinding", () => {
81
- navmesh.addObstacle({
82
- type: "circle",
83
- pos: { x: 2, y: 2 },
84
- radius: 1,
85
- });
86
-
87
- const path = navmesh.findPath({
88
- from: { x: 0, y: 0 },
89
- to: { x: 5, y: 5 }
90
- }); // No type assertion needed!
91
-
92
- expect(Array.isArray(path)).toBe(true);
93
- expect(path.length).toBeGreaterThan(0);
94
- });
95
-
96
- test("should never use workers when disabled", () => {
97
- const status1 = navmesh.getWorkerStatus();
98
- expect(status1.usingWorkersNow).toBe(false);
99
-
100
- // Even with many pending paths (simulate by checking status)
101
- const path = navmesh.findPath({ from: { x: 0, y: 0 }, to: { x: 5, y: 5 } });
102
-
103
- const status2 = navmesh.getWorkerStatus();
104
- expect(status2.usingWorkersNow).toBe(false);
105
- expect(Array.isArray(path)).toBe(true);
106
- });
107
-
108
- test("should handle multiple sequential paths", () => {
109
- const paths: Vec2[][] = [];
110
-
111
- for (let i = 0; i < 10; i++) {
112
- const path = navmesh.findPath({
113
- from: { x: i, y: 0 },
114
- to: { x: i, y: 5 },
115
- });
116
- paths.push(path);
117
- }
118
-
119
- expect(paths.length).toBe(10);
120
- paths.forEach((path) => {
121
- expect(Array.isArray(path)).toBe(true);
122
- });
123
- });
124
- });
125
-
126
- describe("NavMesh - Auto Mode (workers: 'auto')", () => {
127
- let navmesh: NavMesh<'auto'>;
128
-
129
- beforeEach(() => {
130
- navmesh = new NavMesh("grid", { workers: "auto" });
131
- });
132
-
133
- test("should use sync for small number of paths", () => {
134
- const status1 = navmesh.getWorkerStatus();
135
- expect(status1.usingWorkersNow).toBe(false);
136
-
137
- // Single path should be sync - typed as Vec2[] | Promise<Vec2[]>
138
- const path = navmesh.findPath({ from: { x: 0, y: 0 }, to: { x: 5, y: 5 } });
139
- // In auto mode with low load, it returns Vec2[] (sync)
140
- expect(Array.isArray(path) || path instanceof Promise).toBe(true);
141
- });
142
-
143
- test("should track pending paths", () => {
144
- const status1 = navmesh.getWorkerStatus();
145
- expect(status1.pendingPaths).toBe(0);
146
-
147
- // After finding a path synchronously
148
- navmesh.findPath({ from: { x: 0, y: 0 }, to: { x: 5, y: 5 } });
149
-
150
- const status2 = navmesh.getWorkerStatus();
151
- expect(status2.pendingPaths).toBe(0); // Sync path completes immediately
152
- });
153
-
154
- test("should not initialize workers until threshold reached", () => {
155
- const status = navmesh.getWorkerStatus();
156
- expect(status.workerPoolActive).toBe(false);
157
- });
158
- });
159
-
160
- describe("NavMesh - Return Type Handling", () => {
161
- test("sync mode returns Vec2[]", () => {
162
- const navmesh = new NavMesh("grid", { workers: false });
163
- const result = navmesh.findPath({ from: { x: 0, y: 0 }, to: { x: 5, y: 5 } });
164
-
165
- // Should be a plain array - TypeScript knows it's Vec2[]
166
- expect(Array.isArray(result)).toBe(true);
167
- expect(result).not.toBeInstanceOf(Promise);
168
- expect(result.length).toBeGreaterThan(0); // No type error!
169
- });
170
-
171
- test("auto mode with low load", () => {
172
- const navmesh = new NavMesh("grid", { workers: "auto" });
173
- const result = navmesh.findPath({ from: { x: 0, y: 0 }, to: { x: 5, y: 5 } });
174
-
175
- // Could be Vec2[] or Promise<Vec2[]>
176
- expect(Array.isArray(result) || result instanceof Promise).toBe(true);
177
- });
178
-
179
- test("should handle both sync and async results gracefully", async () => {
180
- const navmesh = new NavMesh("grid", { workers: "auto" });
181
-
182
- const result = navmesh.findPath({ from: { x: 0, y: 0 }, to: { x: 5, y: 5 } });
183
-
184
- // Handle both cases
185
- const path = result instanceof Promise ? await result : result;
186
-
187
- expect(Array.isArray(path)).toBe(true);
188
- expect(path.length).toBeGreaterThan(0);
189
- });
190
- });
191
-
192
- describe("NavMesh - Obstacle Management with Workers", () => {
193
- test("should add obstacles before pathfinding (sync)", () => {
194
- const navmesh = new NavMesh("grid", { workers: false });
195
-
196
- const id1 = navmesh.addObstacle({ type: "circle", pos: { x: 2, y: 2 }, radius: 1 });
197
- const id2 = navmesh.addObstacle({ type: "circle", pos: { x: 3, y: 3 }, radius: 1 });
198
-
199
- expect(id1).toBeGreaterThan(0);
200
- expect(id2).toBeGreaterThan(0);
201
- expect(id1).not.toBe(id2);
202
-
203
- const path = navmesh.findPath({ from: { x: 0, y: 0 }, to: { x: 5, y: 5 } });
204
- expect(Array.isArray(path)).toBe(true);
205
- });
206
-
207
- test("should move obstacles (sync)", () => {
208
- const navmesh = new NavMesh("grid", { workers: false });
209
-
210
- const id = navmesh.addObstacle({ type: "circle", pos: { x: 2, y: 2 }, radius: 1 });
211
- navmesh.moveObstacle(id, { x: 3, y: 3 });
212
-
213
- const obstacles = navmesh.getObstacles();
214
- expect(obstacles[0].pos.x).toBe(3);
215
- expect(obstacles[0].pos.y).toBe(3);
216
- });
217
-
218
- test("should remove obstacles (sync)", () => {
219
- const navmesh = new NavMesh("grid", { workers: false });
220
-
221
- const id = navmesh.addObstacle({ type: "circle", pos: { x: 2, y: 2 }, radius: 1 });
222
- expect(navmesh.getObstacles().length).toBe(1);
223
-
224
- navmesh.removeObstacle(id);
225
- expect(navmesh.getObstacles().length).toBe(0);
226
- });
227
- });
228
-
229
- describe("NavMesh - Cleanup", () => {
230
- test("should dispose cleanly (sync mode)", () => {
231
- const navmesh = new NavMesh("grid", { workers: false });
232
-
233
- navmesh.findPath({ from: { x: 0, y: 0 }, to: { x: 5, y: 5 } });
234
- navmesh.dispose();
235
-
236
- const status = navmesh.getWorkerStatus();
237
- expect(status.workerPoolActive).toBe(false);
238
- });
239
-
240
- test("should dispose cleanly (auto mode, not initialized)", () => {
241
- const navmesh = new NavMesh("grid", { workers: "auto" });
242
-
243
- navmesh.findPath({ from: { x: 0, y: 0 }, to: { x: 5, y: 5 } });
244
- navmesh.dispose();
245
-
246
- const status = navmesh.getWorkerStatus();
247
- expect(status.workerPoolActive).toBe(false);
248
- });
249
- });
250
-
251
- describe("NavMesh - Edge Cases", () => {
252
- test("should handle same start and end position", () => {
253
- const navmesh = new NavMesh("grid", { workers: false });
254
- const path = navmesh.findPath({ from: { x: 5, y: 5 }, to: { x: 5, y: 5 } });
255
-
256
- expect(Array.isArray(path)).toBe(true);
257
- expect(path.length).toBeGreaterThan(0);
258
- });
259
-
260
- test("should handle no path available", () => {
261
- const navmesh = new NavMesh("grid", { workers: false });
262
-
263
- // Create a small blocked area (not too large to avoid memory issues)
264
- for (let x = -1; x <= 1; x++) {
265
- for (let y = -1; y <= 1; y++) {
266
- if (x === 0 && y === 0) continue;
267
- navmesh.addObstacle({
268
- type: "circle",
269
- pos: { x, y },
270
- radius: 0.9,
271
- });
272
- }
273
- }
274
-
275
- const path = navmesh.findPath({ from: { x: 0, y: 0 }, to: { x: 10, y: 10 } });
276
- expect(path.length).toBe(0);
277
- });
278
-
279
- test("should handle negative coordinates", () => {
280
- const navmesh = new NavMesh("grid", { workers: false });
281
- const path = navmesh.findPath({
282
- from: { x: -5, y: -5 },
283
- to: { x: 5, y: 5 },
284
- });
285
-
286
- expect(Array.isArray(path)).toBe(true);
287
- expect(path.length).toBeGreaterThan(0);
288
- });
289
- });
290
-
291
- describe("NavMesh - Graph Navigation with Workers", () => {
292
- test("should support graph mode with sync", () => {
293
- const navmesh = new NavMesh("graph", { workers: false });
294
- const path = navmesh.findPath({ from: { x: 0, y: 0 }, to: { x: 10, y: 10 } });
295
-
296
- expect(Array.isArray(path)).toBe(true);
297
- expect(path.length).toBeGreaterThan(0);
298
- });
299
-
300
- test("should support graph mode with auto", () => {
301
- const navmesh = new NavMesh("graph", { workers: "auto" });
302
- const path = navmesh.findPath({ from: { x: 0, y: 0 }, to: { x: 10, y: 10 } }) as Vec2[];
303
-
304
- expect(Array.isArray(path)).toBe(true);
305
- expect(path.length).toBeGreaterThan(0);
306
- });
307
- });
308
-
309
- describe("NavMesh - Integration Tests", () => {
310
- test("should handle realistic game scenario (10 units)", () => {
311
- const navmesh = new NavMesh("grid", { workers: "auto" });
312
-
313
- // Add some obstacles
314
- for (let i = 0; i < 5; i++) {
315
- navmesh.addObstacle({
316
- type: "circle",
317
- pos: { x: Math.random() * 20, y: Math.random() * 20 },
318
- radius: 0.5,
319
- });
320
- }
321
-
322
- // Find paths for 10 units
323
- const paths = [];
324
- for (let i = 0; i < 10; i++) {
325
- const path = navmesh.findPath({
326
- from: { x: i, y: 0 },
327
- to: { x: i, y: 20 },
328
- });
329
- paths.push(path);
330
- }
331
-
332
- expect(paths.length).toBe(10);
333
- paths.forEach((path) => {
334
- expect(Array.isArray(path)).toBe(true);
335
- });
336
-
337
- navmesh.dispose();
338
- });
339
-
340
- test("should maintain worker status throughout lifecycle", () => {
341
- const navmesh = new NavMesh("grid", { workers: "auto" });
342
-
343
- const status1 = navmesh.getWorkerStatus();
344
- expect(status1.pendingPaths).toBe(0);
345
-
346
- navmesh.findPath({ from: { x: 0, y: 0 }, to: { x: 5, y: 5 } });
347
-
348
- const status2 = navmesh.getWorkerStatus();
349
- expect(status2.pendingPaths).toBe(0); // Completed synchronously
350
-
351
- navmesh.dispose();
352
-
353
- const status3 = navmesh.getWorkerStatus();
354
- expect(status3.workerPoolActive).toBe(false);
355
- });
356
- });
@@ -1,344 +0,0 @@
1
- import { describe, expect, test, beforeEach } from "bun:test";
2
- import { NavMesh } from "./navmesh";
3
-
4
- describe("NavMesh - Grid Navigation", () => {
5
- let navmesh: NavMesh;
6
-
7
- beforeEach(() => {
8
- navmesh = new NavMesh("grid");
9
- });
10
-
11
- test("should initialize with grid type", () => {
12
- expect(navmesh).toBeDefined();
13
- });
14
-
15
- test("should find straight path with no obstacles", () => {
16
- const path = navmesh.findPath({ from: { x: 0, y: 0 }, to: { x: 3, y: 0 } });
17
- expect(path.length).toBeGreaterThan(0);
18
- // Path returns cell centers (0.5, 0.5) not exact coordinates
19
- expect(path[0].x).toBeCloseTo(0.5, 1);
20
- expect(path[0].y).toBeCloseTo(0.5, 1);
21
- });
22
-
23
- test("should add circle obstacle", () => {
24
- const id = navmesh.addObstacle({
25
- type: "circle",
26
- pos: { x: 5, y: 5 },
27
- radius: 2,
28
- });
29
- expect(id).toBeGreaterThan(0);
30
- expect(navmesh.getObstacles().length).toBe(1);
31
- });
32
-
33
- test("should add rectangle obstacle", () => {
34
- const id = navmesh.addObstacle({
35
- type: "rect",
36
- pos: { x: 5, y: 5 },
37
- size: { x: 2, y: 3 },
38
- });
39
- expect(id).toBeGreaterThan(0);
40
- });
41
-
42
- test("should add polygon obstacle", () => {
43
- const id = navmesh.addObstacle({
44
- type: "polygon",
45
- points: [
46
- { x: 0, y: 0 },
47
- { x: 1, y: 0 },
48
- { x: 1, y: 1 },
49
- { x: 0, y: 1 },
50
- ],
51
- pos: { x: 10, y: 10 },
52
- });
53
- expect(id).toBeGreaterThan(0);
54
- });
55
-
56
- test("should find path around circle obstacle", () => {
57
- navmesh.addObstacle({
58
- type: "circle",
59
- pos: { x: 2, y: 0 },
60
- radius: 1,
61
- });
62
-
63
- const path = navmesh.findPath({ from: { x: 0, y: 0 }, to: { x: 4, y: 0 } });
64
- expect(path.length).toBeGreaterThan(2); // Should go around, not through
65
- });
66
-
67
- test("should find path around rectangle obstacle", () => {
68
- navmesh.addObstacle({
69
- type: "rect",
70
- pos: { x: 2, y: -1 },
71
- size: { x: 2, y: 2 },
72
- });
73
-
74
- const path = navmesh.findPath({ from: { x: 0, y: 0 }, to: { x: 5, y: 0 } });
75
- expect(path.length).toBeGreaterThan(0);
76
- });
77
-
78
- test("should return empty path when completely surrounded", () => {
79
- // Surround the start position completely
80
- for (let x = -2; x <= 2; x++) {
81
- for (let y = -2; y <= 2; y++) {
82
- if (x === 0 && y === 0) continue; // Skip the start position
83
- navmesh.addObstacle({
84
- type: "circle",
85
- pos: { x, y },
86
- radius: 0.9,
87
- });
88
- }
89
- }
90
-
91
- const path = navmesh.findPath({ from: { x: 0, y: 0 }, to: { x: 10, y: 10 } });
92
- expect(path.length).toBe(0);
93
- });
94
-
95
- test("should remove obstacle", () => {
96
- const id = navmesh.addObstacle({
97
- type: "circle",
98
- pos: { x: 5, y: 5 },
99
- radius: 1,
100
- });
101
-
102
- expect(navmesh.getObstacles().length).toBe(1);
103
- navmesh.removeObstacle(id);
104
- expect(navmesh.getObstacles().length).toBe(0);
105
- });
106
-
107
- test("should move obstacle", () => {
108
- const id = navmesh.addObstacle({
109
- type: "circle",
110
- pos: { x: 5, y: 5 },
111
- radius: 1,
112
- });
113
-
114
- navmesh.moveObstacle(id, { x: 10, y: 10 });
115
- const obstacles = navmesh.getObstacles();
116
- expect(obstacles[0].pos.x).toBe(10);
117
- expect(obstacles[0].pos.y).toBe(10);
118
- });
119
-
120
- test("should handle multiple obstacles", () => {
121
- navmesh.addObstacle({ type: "circle", pos: { x: 2, y: 2 }, radius: 1 });
122
- navmesh.addObstacle({ type: "circle", pos: { x: 4, y: 2 }, radius: 1 });
123
- navmesh.addObstacle({ type: "circle", pos: { x: 6, y: 2 }, radius: 1 });
124
-
125
- expect(navmesh.getObstacles().length).toBe(3);
126
- });
127
-
128
- test("should rebuild navigation when obstacles change", () => {
129
- const id = navmesh.addObstacle({
130
- type: "circle",
131
- pos: { x: 2, y: 0 },
132
- radius: 1,
133
- });
134
-
135
- const path1 = navmesh.findPath({
136
- from: { x: 0, y: 0 },
137
- to: { x: 4, y: 0 },
138
- });
139
-
140
- navmesh.removeObstacle(id);
141
-
142
- const path2 = navmesh.findPath({
143
- from: { x: 0, y: 0 },
144
- to: { x: 4, y: 0 },
145
- });
146
-
147
- // Path should be shorter after removing obstacle
148
- expect(path2.length).toBeLessThanOrEqual(path1.length);
149
- });
150
-
151
- test("should handle rotated rectangle obstacle", () => {
152
- const id = navmesh.addObstacle({
153
- type: "rect",
154
- pos: { x: 5, y: 5 },
155
- size: { x: 3, y: 1 },
156
- rotation: Math.PI / 4, // 45 degrees
157
- });
158
-
159
- expect(navmesh.getObstacles().length).toBe(1);
160
- });
161
-
162
- test("should handle rotated polygon obstacle", () => {
163
- const id = navmesh.addObstacle({
164
- type: "polygon",
165
- points: [
166
- { x: -1, y: -1 },
167
- { x: 1, y: -1 },
168
- { x: 1, y: 1 },
169
- { x: -1, y: 1 },
170
- ],
171
- pos: { x: 5, y: 5 },
172
- rotation: Math.PI / 6,
173
- });
174
-
175
- expect(navmesh.getObstacles().length).toBe(1);
176
- });
177
-
178
- test("should handle non-solid obstacles", () => {
179
- navmesh.addObstacle({
180
- type: "circle",
181
- pos: { x: 2, y: 0 },
182
- radius: 1,
183
- solid: false,
184
- });
185
-
186
- const path = navmesh.findPath({ from: { x: 0, y: 0 }, to: { x: 4, y: 0 } });
187
- // Path should go through non-solid obstacle
188
- expect(path.length).toBeGreaterThan(0);
189
- });
190
-
191
- test("should find optimal path", () => {
192
- const path = navmesh.findPath({ from: { x: 0, y: 0 }, to: { x: 0, y: 5 } });
193
- // Direct path should be approximately 6 steps (0 to 5)
194
- expect(path.length).toBeLessThanOrEqual(10);
195
- });
196
- });
197
-
198
- describe("NavMesh - Graph Navigation", () => {
199
- let navmesh: NavMesh;
200
-
201
- beforeEach(() => {
202
- navmesh = new NavMesh("graph");
203
- });
204
-
205
- test("should initialize with graph type", () => {
206
- expect(navmesh).toBeDefined();
207
- });
208
-
209
- test("should find direct path with no obstacles", () => {
210
- const path = navmesh.findPath({ from: { x: 0, y: 0 }, to: { x: 10, y: 10 } });
211
- expect(path.length).toBeGreaterThan(0);
212
- expect(path[0].x).toBeCloseTo(0, 1);
213
- expect(path[0].y).toBeCloseTo(0, 1);
214
- });
215
-
216
- test("should add obstacles", () => {
217
- const id = navmesh.addObstacle({
218
- type: "circle",
219
- pos: { x: 5, y: 5 },
220
- radius: 2,
221
- });
222
- expect(id).toBeGreaterThan(0);
223
- });
224
-
225
- test("should find path around obstacles", () => {
226
- navmesh.addObstacle({
227
- type: "circle",
228
- pos: { x: 5, y: 5 },
229
- radius: 2,
230
- });
231
-
232
- const path = navmesh.findPath({ from: { x: 0, y: 5 }, to: { x: 10, y: 5 } });
233
- expect(path.length).toBeGreaterThan(0);
234
- });
235
- });
236
-
237
- describe("NavMesh - Edge Cases", () => {
238
- test("should handle same start and end position", () => {
239
- const navmesh = new NavMesh("grid");
240
- const path = navmesh.findPath({ from: { x: 5, y: 5 }, to: { x: 5, y: 5 } });
241
- expect(path.length).toBeGreaterThan(0);
242
- });
243
-
244
- test("should handle negative coordinates", () => {
245
- const navmesh = new NavMesh("grid");
246
- const path = navmesh.findPath({
247
- from: { x: -5, y: -5 },
248
- to: { x: 5, y: 5 },
249
- });
250
- expect(path.length).toBeGreaterThan(0);
251
- });
252
-
253
- test("should handle large distances", () => {
254
- const navmesh = new NavMesh("grid");
255
- const path = navmesh.findPath({
256
- from: { x: 0, y: 0 },
257
- to: { x: 100, y: 100 },
258
- });
259
- expect(path.length).toBeGreaterThan(0);
260
- });
261
-
262
- test("should handle very small obstacles", () => {
263
- const navmesh = new NavMesh("grid");
264
- navmesh.addObstacle({
265
- type: "circle",
266
- pos: { x: 5, y: 5 },
267
- radius: 0.1,
268
- });
269
- const path = navmesh.findPath({ from: { x: 0, y: 0 }, to: { x: 10, y: 10 } });
270
- expect(path.length).toBeGreaterThan(0);
271
- });
272
-
273
- test("should handle overlapping obstacles", () => {
274
- const navmesh = new NavMesh("grid");
275
- navmesh.addObstacle({ type: "circle", pos: { x: 5, y: 5 }, radius: 2 });
276
- navmesh.addObstacle({ type: "circle", pos: { x: 5, y: 5 }, radius: 3 });
277
- const path = navmesh.findPath({ from: { x: 0, y: 0 }, to: { x: 10, y: 10 } });
278
- expect(path.length).toBeGreaterThanOrEqual(0);
279
- });
280
-
281
- test("should generate unique obstacle IDs", () => {
282
- const navmesh = new NavMesh("grid");
283
- const id1 = navmesh.addObstacle({
284
- type: "circle",
285
- pos: { x: 1, y: 1 },
286
- radius: 1,
287
- });
288
- const id2 = navmesh.addObstacle({
289
- type: "circle",
290
- pos: { x: 2, y: 2 },
291
- radius: 1,
292
- });
293
- const id3 = navmesh.addObstacle({
294
- type: "circle",
295
- pos: { x: 3, y: 3 },
296
- radius: 1,
297
- });
298
-
299
- expect(id1).not.toBe(id2);
300
- expect(id2).not.toBe(id3);
301
- expect(id1).not.toBe(id3);
302
- });
303
-
304
- test("should handle complex polygon shapes", () => {
305
- const navmesh = new NavMesh("grid");
306
- navmesh.addObstacle({
307
- type: "polygon",
308
- points: [
309
- { x: -2, y: -1 },
310
- { x: 0, y: -2 },
311
- { x: 2, y: -1 },
312
- { x: 2, y: 1 },
313
- { x: 0, y: 2 },
314
- { x: -2, y: 1 },
315
- ],
316
- pos: { x: 10, y: 10 },
317
- });
318
-
319
- const path = navmesh.findPath({ from: { x: 0, y: 10 }, to: { x: 20, y: 10 } });
320
- expect(path.length).toBeGreaterThanOrEqual(0);
321
- });
322
- });
323
-
324
- describe("NavMesh - Performance", () => {
325
- test("should handle many obstacles efficiently", () => {
326
- const navmesh = new NavMesh("grid");
327
-
328
- // Add 100 random obstacles
329
- for (let i = 0; i < 100; i++) {
330
- navmesh.addObstacle({
331
- type: "circle",
332
- pos: { x: Math.random() * 50, y: Math.random() * 50 },
333
- radius: 0.5,
334
- });
335
- }
336
-
337
- const start = performance.now();
338
- const path = navmesh.findPath({ from: { x: 0, y: 0 }, to: { x: 50, y: 50 } });
339
- const duration = performance.now() - start;
340
-
341
- expect(duration).toBeLessThan(1000); // Should complete in under 1 second
342
- expect(path).toBeDefined();
343
- });
344
- });