murow 0.0.70 → 0.0.71

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (439) hide show
  1. package/README.md +52 -37
  2. package/dist/cjs/core/binary-codec/binary-codec.js +1 -0
  3. package/dist/cjs/core/binary-codec/index.js +1 -0
  4. package/dist/cjs/core/driver/driver.js +1 -0
  5. package/dist/cjs/core/driver/drivers/immediate.js +1 -0
  6. package/dist/cjs/core/driver/drivers/index.js +1 -0
  7. package/dist/cjs/core/driver/drivers/raf.js +1 -0
  8. package/dist/cjs/core/driver/drivers/timeout.js +1 -0
  9. package/dist/cjs/core/driver/index.js +1 -0
  10. package/dist/cjs/core/events/event-system.js +1 -0
  11. package/dist/cjs/core/events/index.js +1 -0
  12. package/dist/cjs/core/fixed-ticker/fixed-ticker.js +1 -0
  13. package/dist/cjs/core/fixed-ticker/index.js +1 -0
  14. package/dist/cjs/core/free-list/free-list.js +1 -0
  15. package/dist/cjs/core/free-list/index.js +1 -0
  16. package/dist/cjs/core/generate-id/generate-id.js +1 -0
  17. package/dist/cjs/core/generate-id/index.js +1 -0
  18. package/dist/cjs/core/index.js +1 -0
  19. package/dist/cjs/core/input/index.js +1 -0
  20. package/dist/cjs/core/input/manager.js +1 -0
  21. package/dist/cjs/core/input/sources/browser.js +1 -0
  22. package/dist/cjs/core/input/sources/index.js +1 -0
  23. package/dist/cjs/core/input/types.js +1 -0
  24. package/dist/cjs/core/lerp/index.js +1 -0
  25. package/dist/cjs/core/lerp/lerp.js +1 -0
  26. package/dist/cjs/core/navmesh/index.js +1 -0
  27. package/dist/cjs/core/navmesh/navmesh-worker-pool.js +1 -0
  28. package/dist/cjs/core/navmesh/navmesh.js +1 -0
  29. package/dist/cjs/core/navmesh/navmesh.worker.js +1 -0
  30. package/dist/cjs/core/pooled-codec/index.js +1 -0
  31. package/dist/cjs/core/pooled-codec/pooled-codec.js +1 -0
  32. package/dist/cjs/core/prediction/index.js +1 -0
  33. package/dist/cjs/core/prediction/prediction.js +1 -0
  34. package/dist/cjs/core/ray/index.js +1 -0
  35. package/dist/cjs/core/ray/ray-2d.js +1 -0
  36. package/dist/cjs/core/ray/ray-3d.js +1 -0
  37. package/dist/cjs/core/simple-rng/index.js +1 -0
  38. package/dist/cjs/core/simple-rng/simple-rng.js +1 -0
  39. package/dist/cjs/core/sparse-batcher/index.js +1 -0
  40. package/dist/cjs/core/sparse-batcher/sparse-batcher.js +1 -0
  41. package/dist/cjs/ecs/component-store.js +1 -0
  42. package/dist/cjs/ecs/component.js +1 -0
  43. package/dist/cjs/ecs/entity-handle.js +1 -0
  44. package/dist/cjs/ecs/index.js +1 -0
  45. package/dist/cjs/ecs/system-builder.js +1 -0
  46. package/dist/cjs/ecs/world-systems.js +1 -0
  47. package/dist/cjs/ecs/world.js +1 -0
  48. package/dist/cjs/game/index.js +1 -0
  49. package/dist/cjs/game/loop/index.js +1 -0
  50. package/dist/cjs/game/loop/loop.js +1 -0
  51. package/dist/cjs/index.js +1 -0
  52. package/dist/cjs/net/adapters/browser-websocket.js +1 -0
  53. package/dist/cjs/net/adapters/bun-websocket.js +1 -0
  54. package/dist/cjs/net/buffer-pool.js +1 -0
  55. package/dist/cjs/net/client.js +1 -0
  56. package/dist/cjs/net/index.js +1 -0
  57. package/dist/cjs/net/server.js +1 -0
  58. package/dist/cjs/net/types.js +1 -0
  59. package/dist/cjs/net/validators.js +1 -0
  60. package/dist/cjs/protocol/index.js +1 -0
  61. package/dist/cjs/protocol/intent/define-intent.js +1 -0
  62. package/dist/cjs/protocol/intent/index.js +1 -0
  63. package/dist/cjs/protocol/intent/intent-registry.js +1 -0
  64. package/dist/cjs/protocol/intent/intent.js +1 -0
  65. package/dist/cjs/protocol/rpc/define-rpc.js +1 -0
  66. package/dist/cjs/protocol/rpc/index.js +1 -0
  67. package/dist/cjs/protocol/rpc/rpc-registry.js +1 -0
  68. package/dist/cjs/protocol/rpc/rpc.js +1 -0
  69. package/dist/cjs/protocol/snapshot/index.js +1 -0
  70. package/dist/cjs/protocol/snapshot/snapshot-codec.js +1 -0
  71. package/dist/cjs/protocol/snapshot/snapshot-registry.js +1 -0
  72. package/dist/cjs/protocol/snapshot/snapshot.js +1 -0
  73. package/dist/cjs/renderer/base-2d-renderer.js +1 -0
  74. package/dist/cjs/renderer/base-3d-renderer.js +1 -0
  75. package/dist/cjs/renderer/base-renderer.js +1 -0
  76. package/dist/cjs/renderer/index.js +1 -0
  77. package/dist/cjs/renderer/types.js +1 -0
  78. package/dist/esm/core/binary-codec/binary-codec.js +1 -0
  79. package/dist/esm/core/binary-codec/index.js +1 -0
  80. package/dist/esm/core/driver/driver.js +1 -0
  81. package/dist/esm/core/driver/drivers/immediate.js +1 -0
  82. package/dist/esm/core/driver/drivers/index.js +1 -0
  83. package/dist/esm/core/driver/drivers/raf.js +1 -0
  84. package/dist/esm/core/driver/drivers/timeout.js +1 -0
  85. package/dist/esm/core/driver/index.js +1 -0
  86. package/dist/esm/core/events/event-system.js +1 -0
  87. package/dist/esm/core/events/index.js +1 -0
  88. package/dist/esm/core/fixed-ticker/fixed-ticker.js +1 -0
  89. package/dist/esm/core/fixed-ticker/index.js +1 -0
  90. package/dist/esm/core/free-list/free-list.js +1 -0
  91. package/dist/esm/core/free-list/index.js +1 -0
  92. package/dist/esm/core/generate-id/generate-id.js +1 -0
  93. package/dist/esm/core/generate-id/index.js +1 -0
  94. package/dist/esm/core/index.js +1 -0
  95. package/dist/esm/core/input/index.js +1 -0
  96. package/dist/esm/core/input/manager.js +1 -0
  97. package/dist/esm/core/input/sources/browser.js +1 -0
  98. package/dist/esm/core/input/sources/index.js +1 -0
  99. package/dist/esm/core/input/types.js +0 -0
  100. package/dist/esm/core/lerp/index.js +1 -0
  101. package/dist/esm/core/lerp/lerp.js +1 -0
  102. package/dist/esm/core/navmesh/index.js +1 -0
  103. package/dist/esm/core/navmesh/navmesh-worker-pool.js +1 -0
  104. package/dist/esm/core/navmesh/navmesh.js +1 -0
  105. package/dist/esm/core/navmesh/navmesh.worker.js +1 -0
  106. package/dist/esm/core/pooled-codec/index.js +1 -0
  107. package/dist/esm/core/pooled-codec/pooled-codec.js +1 -0
  108. package/dist/esm/core/prediction/index.js +1 -0
  109. package/dist/esm/core/prediction/prediction.js +1 -0
  110. package/dist/esm/core/ray/index.js +1 -0
  111. package/dist/esm/core/ray/ray-2d.js +1 -0
  112. package/dist/esm/core/ray/ray-3d.js +1 -0
  113. package/dist/esm/core/simple-rng/index.js +1 -0
  114. package/dist/esm/core/simple-rng/simple-rng.js +1 -0
  115. package/dist/esm/core/sparse-batcher/index.js +1 -0
  116. package/dist/esm/core/sparse-batcher/sparse-batcher.js +1 -0
  117. package/dist/esm/ecs/component-store.js +1 -0
  118. package/dist/esm/ecs/component.js +1 -0
  119. package/dist/esm/ecs/entity-handle.js +1 -0
  120. package/dist/esm/ecs/index.js +1 -0
  121. package/dist/esm/ecs/system-builder.js +1 -0
  122. package/dist/esm/ecs/world-systems.js +1 -0
  123. package/dist/esm/ecs/world.js +1 -0
  124. package/dist/esm/game/index.js +1 -0
  125. package/dist/esm/game/loop/index.js +1 -0
  126. package/dist/esm/game/loop/loop.js +1 -0
  127. package/dist/esm/index.js +1 -0
  128. package/dist/esm/net/adapters/browser-websocket.js +1 -0
  129. package/dist/esm/net/adapters/bun-websocket.js +1 -0
  130. package/dist/esm/net/buffer-pool.js +1 -0
  131. package/dist/esm/net/client.js +1 -0
  132. package/dist/esm/net/index.js +1 -0
  133. package/dist/esm/net/server.js +1 -0
  134. package/dist/esm/net/types.js +1 -0
  135. package/dist/esm/net/validators.js +1 -0
  136. package/dist/esm/protocol/index.js +1 -0
  137. package/dist/esm/protocol/intent/define-intent.js +1 -0
  138. package/dist/esm/protocol/intent/index.js +1 -0
  139. package/dist/esm/protocol/intent/intent-registry.js +1 -0
  140. package/dist/esm/protocol/intent/intent.js +0 -0
  141. package/dist/esm/protocol/rpc/define-rpc.js +1 -0
  142. package/dist/esm/protocol/rpc/index.js +1 -0
  143. package/dist/esm/protocol/rpc/rpc-registry.js +1 -0
  144. package/dist/esm/protocol/rpc/rpc.js +0 -0
  145. package/dist/esm/protocol/snapshot/index.js +1 -0
  146. package/dist/esm/protocol/snapshot/snapshot-codec.js +1 -0
  147. package/dist/esm/protocol/snapshot/snapshot-registry.js +1 -0
  148. package/dist/esm/protocol/snapshot/snapshot.js +1 -0
  149. package/dist/esm/renderer/base-2d-renderer.js +1 -0
  150. package/dist/esm/renderer/base-3d-renderer.js +1 -0
  151. package/dist/esm/renderer/base-renderer.js +1 -0
  152. package/dist/esm/renderer/index.js +1 -0
  153. package/dist/esm/renderer/types.js +0 -0
  154. package/dist/{core → types/core}/binary-codec/binary-codec.d.ts +4 -0
  155. package/dist/{core → types/core}/events/event-system.d.ts +14 -33
  156. package/dist/types/core/free-list/free-list.d.ts +31 -0
  157. package/dist/types/core/free-list/index.d.ts +1 -0
  158. package/dist/{core → types/core}/index.d.ts +5 -0
  159. package/dist/{core → types/core}/input/index.d.ts +1 -0
  160. package/dist/{core → types/core}/input/manager.d.ts +2 -0
  161. package/dist/{core → types/core}/navmesh/navmesh.d.ts +1 -21
  162. package/dist/types/core/ray/index.d.ts +2 -0
  163. package/dist/types/core/ray/ray-2d.d.ts +37 -0
  164. package/dist/types/core/ray/ray-3d.d.ts +42 -0
  165. package/dist/types/core/simple-rng/index.d.ts +1 -0
  166. package/dist/types/core/simple-rng/simple-rng.d.ts +36 -0
  167. package/dist/types/core/sparse-batcher/index.d.ts +1 -0
  168. package/dist/types/core/sparse-batcher/sparse-batcher.d.ts +55 -0
  169. package/dist/{ecs → types/ecs}/world.d.ts +11 -0
  170. package/dist/{game → types/game}/loop/loop.d.ts +33 -29
  171. package/dist/{index.d.ts → types/index.d.ts} +1 -0
  172. package/dist/{net → types/net}/index.d.ts +2 -2
  173. package/dist/types/renderer/base-2d-renderer.d.ts +13 -0
  174. package/dist/types/renderer/base-3d-renderer.d.ts +10 -0
  175. package/dist/types/renderer/base-renderer.d.ts +21 -0
  176. package/dist/types/renderer/index.d.ts +4 -0
  177. package/dist/types/renderer/types.d.ts +79 -0
  178. package/dist/webgpu/cjs/index.js +6004 -0
  179. package/dist/webgpu/esm/index.js +5972 -0
  180. package/dist/webgpu/types/2d/animation.d.ts +97 -0
  181. package/dist/webgpu/types/2d/renderer.d.ts +55 -0
  182. package/dist/webgpu/types/2d/shader.d.ts +61 -0
  183. package/dist/webgpu/types/2d/sprite-accessor.d.ts +47 -0
  184. package/dist/webgpu/types/3d/gltf-skin-parser.d.ts +101 -0
  185. package/dist/webgpu/types/3d/morph-animation.d.ts +69 -0
  186. package/dist/webgpu/types/3d/morph-animation.test.d.ts +1 -0
  187. package/dist/webgpu/types/3d/renderer.d.ts +216 -0
  188. package/dist/webgpu/types/3d/shader.d.ts +136 -0
  189. package/dist/webgpu/types/3d/skeletal-animation-compute/index.d.ts +2 -0
  190. package/dist/webgpu/types/3d/skeletal-animation-compute/kernel.d.ts +8 -0
  191. package/dist/webgpu/types/3d/skeletal-animation-compute/packer.d.ts +32 -0
  192. package/dist/webgpu/types/3d/skeletal-animation.d.ts +90 -0
  193. package/dist/webgpu/types/camera/camera-2d.d.ts +53 -0
  194. package/dist/webgpu/types/camera/camera-2d.test.d.ts +1 -0
  195. package/dist/webgpu/types/camera/camera-3d.d.ts +81 -0
  196. package/dist/webgpu/types/camera/camera-3d.test.d.ts +1 -0
  197. package/dist/webgpu/types/camera/index.d.ts +2 -0
  198. package/dist/webgpu/types/compute/compute-builder.d.ts +123 -0
  199. package/dist/webgpu/types/compute/compute-builder.test.d.ts +1 -0
  200. package/dist/webgpu/types/core/constants.d.ts +59 -0
  201. package/dist/webgpu/types/core/constants.test.d.ts +1 -0
  202. package/dist/webgpu/types/core/index.d.ts +2 -0
  203. package/dist/webgpu/types/core/math.d.ts +37 -0
  204. package/dist/webgpu/types/core/types.d.ts +125 -0
  205. package/dist/webgpu/types/core/types.test.d.ts +1 -0
  206. package/dist/webgpu/types/geometry/built-in.d.ts +58 -0
  207. package/dist/webgpu/types/geometry/built-in.test.d.ts +1 -0
  208. package/dist/webgpu/types/geometry/geometry-builder.d.ts +281 -0
  209. package/dist/webgpu/types/geometry/geometry-builder.test.d.ts +1 -0
  210. package/dist/webgpu/types/geometry/index.d.ts +2 -0
  211. package/dist/webgpu/types/index.d.ts +32 -0
  212. package/dist/webgpu/types/particle/emitter.d.ts +36 -0
  213. package/dist/webgpu/types/shaders/index.d.ts +2 -0
  214. package/dist/webgpu/types/shaders/runtime-transpile.d.ts +18 -0
  215. package/dist/webgpu/types/shaders/sprite-2d.wgsl.d.ts +10 -0
  216. package/dist/webgpu/types/shaders/typegpu.d.ts +9 -0
  217. package/dist/webgpu/types/shaders/utils.d.ts +28 -0
  218. package/dist/webgpu/types/shaders/utils.test.d.ts +1 -0
  219. package/dist/webgpu/types/spritesheet/index.d.ts +1 -0
  220. package/dist/webgpu/types/spritesheet/spritesheet.d.ts +57 -0
  221. package/dist/webgpu/types/spritesheet/spritesheet.test.d.ts +1 -0
  222. package/package.json +96 -26
  223. package/dist/core/binary-codec/binary-codec.js +0 -354
  224. package/dist/core/binary-codec/index.js +0 -1
  225. package/dist/core/driver/driver.js +0 -47
  226. package/dist/core/driver/drivers/immediate.js +0 -61
  227. package/dist/core/driver/drivers/index.js +0 -3
  228. package/dist/core/driver/drivers/raf.js +0 -62
  229. package/dist/core/driver/drivers/timeout.js +0 -71
  230. package/dist/core/driver/index.js +0 -2
  231. package/dist/core/events/event-system.js +0 -88
  232. package/dist/core/events/index.js +0 -1
  233. package/dist/core/fixed-ticker/fixed-ticker.js +0 -105
  234. package/dist/core/fixed-ticker/index.js +0 -1
  235. package/dist/core/generate-id/generate-id.js +0 -25
  236. package/dist/core/generate-id/index.js +0 -1
  237. package/dist/core/index.js +0 -10
  238. package/dist/core/input/index.js +0 -2
  239. package/dist/core/input/manager.js +0 -211
  240. package/dist/core/input/sources/browser.js +0 -29
  241. package/dist/core/input/sources/index.js +0 -1
  242. package/dist/core/lerp/index.js +0 -1
  243. package/dist/core/lerp/lerp.js +0 -42
  244. package/dist/core/navmesh/index.js +0 -1
  245. package/dist/core/navmesh/navmesh-worker-pool.js +0 -180
  246. package/dist/core/navmesh/navmesh.js +0 -799
  247. package/dist/core/navmesh/navmesh.worker.js +0 -79
  248. package/dist/core/pooled-codec/index.js +0 -1
  249. package/dist/core/pooled-codec/pooled-codec.js +0 -410
  250. package/dist/core/prediction/index.js +0 -1
  251. package/dist/core/prediction/prediction.js +0 -99
  252. package/dist/core.esm.js +0 -1
  253. package/dist/core.js +0 -1
  254. package/dist/ecs/component-store.js +0 -175
  255. package/dist/ecs/component.js +0 -43
  256. package/dist/ecs/entity-handle.js +0 -515
  257. package/dist/ecs/example.js +0 -125
  258. package/dist/ecs/index.js +0 -4
  259. package/dist/ecs/system-builder.js +0 -249
  260. package/dist/ecs/world-systems.js +0 -79
  261. package/dist/ecs/world.js +0 -767
  262. package/dist/game/index.js +0 -1
  263. package/dist/game/loop/index.js +0 -1
  264. package/dist/game/loop/loop.js +0 -108
  265. package/dist/index.js +0 -26
  266. package/dist/net/adapters/browser-websocket.js +0 -74
  267. package/dist/net/adapters/bun-websocket.js +0 -245
  268. package/dist/net/buffer-pool.js +0 -89
  269. package/dist/net/client.js +0 -586
  270. package/dist/net/index.js +0 -58
  271. package/dist/net/server.js +0 -974
  272. package/dist/net/types.js +0 -31
  273. package/dist/net/validators.js +0 -88
  274. package/dist/protocol/index.js +0 -92
  275. package/dist/protocol/intent/define-intent.js +0 -125
  276. package/dist/protocol/intent/index.js +0 -91
  277. package/dist/protocol/intent/intent-registry.js +0 -91
  278. package/dist/protocol/rpc/define-rpc.js +0 -84
  279. package/dist/protocol/rpc/index.js +0 -3
  280. package/dist/protocol/rpc/rpc-registry.js +0 -159
  281. package/dist/protocol/rpc/rpc.js +0 -12
  282. package/dist/protocol/snapshot/index.js +0 -43
  283. package/dist/protocol/snapshot/snapshot-codec.js +0 -67
  284. package/dist/protocol/snapshot/snapshot-registry.js +0 -168
  285. package/dist/protocol/snapshot/snapshot.js +0 -30
  286. package/src/core/binary-codec/README.md +0 -60
  287. package/src/core/binary-codec/binary-codec.test.ts +0 -300
  288. package/src/core/binary-codec/binary-codec.ts +0 -448
  289. package/src/core/binary-codec/index.ts +0 -1
  290. package/src/core/driver/README.md +0 -97
  291. package/src/core/driver/driver.test.ts +0 -414
  292. package/src/core/driver/driver.ts +0 -71
  293. package/src/core/driver/drivers/immediate.ts +0 -66
  294. package/src/core/driver/drivers/index.ts +0 -3
  295. package/src/core/driver/drivers/raf.ts +0 -67
  296. package/src/core/driver/drivers/timeout.ts +0 -77
  297. package/src/core/driver/index.ts +0 -2
  298. package/src/core/events/README.md +0 -47
  299. package/src/core/events/event-system.test.ts +0 -243
  300. package/src/core/events/event-system.ts +0 -140
  301. package/src/core/events/index.ts +0 -1
  302. package/src/core/fixed-ticker/README.md +0 -77
  303. package/src/core/fixed-ticker/fixed-ticker.test.ts +0 -151
  304. package/src/core/fixed-ticker/fixed-ticker.ts +0 -174
  305. package/src/core/fixed-ticker/index.ts +0 -1
  306. package/src/core/generate-id/README.md +0 -18
  307. package/src/core/generate-id/generate-id.test.ts +0 -79
  308. package/src/core/generate-id/generate-id.ts +0 -37
  309. package/src/core/generate-id/index.ts +0 -1
  310. package/src/core/index.ts +0 -10
  311. package/src/core/input/README.md +0 -24
  312. package/src/core/input/index.ts +0 -2
  313. package/src/core/input/manager.ts +0 -259
  314. package/src/core/input/sources/browser.ts +0 -39
  315. package/src/core/input/sources/index.ts +0 -1
  316. package/src/core/input/types.ts +0 -40
  317. package/src/core/lerp/README.md +0 -79
  318. package/src/core/lerp/index.ts +0 -1
  319. package/src/core/lerp/lerp.test.ts +0 -90
  320. package/src/core/lerp/lerp.ts +0 -42
  321. package/src/core/navmesh/README.md +0 -164
  322. package/src/core/navmesh/index.ts +0 -1
  323. package/src/core/navmesh/navmesh-worker-pool.ts +0 -236
  324. package/src/core/navmesh/navmesh-workers.test.ts +0 -356
  325. package/src/core/navmesh/navmesh.test.ts +0 -344
  326. package/src/core/navmesh/navmesh.ts +0 -1047
  327. package/src/core/navmesh/navmesh.worker.ts +0 -147
  328. package/src/core/pooled-codec/README.md +0 -70
  329. package/src/core/pooled-codec/index.ts +0 -1
  330. package/src/core/pooled-codec/pooled-codec.test.ts +0 -862
  331. package/src/core/pooled-codec/pooled-codec.ts +0 -504
  332. package/src/core/prediction/README.md +0 -64
  333. package/src/core/prediction/index.ts +0 -1
  334. package/src/core/prediction/prediction.test.ts +0 -423
  335. package/src/core/prediction/prediction.ts +0 -112
  336. package/src/ecs/README.md +0 -427
  337. package/src/ecs/benchmark.test.ts +0 -1645
  338. package/src/ecs/component-store.ts +0 -198
  339. package/src/ecs/component.ts +0 -90
  340. package/src/ecs/entity-handle.test.ts +0 -393
  341. package/src/ecs/entity-handle.ts +0 -563
  342. package/src/ecs/example.ts +0 -152
  343. package/src/ecs/index.ts +0 -4
  344. package/src/ecs/system-builder.ts +0 -404
  345. package/src/ecs/world-systems.ts +0 -83
  346. package/src/ecs/world.test.ts +0 -310
  347. package/src/ecs/world.ts +0 -904
  348. package/src/game/index.ts +0 -1
  349. package/src/game/loop/README.md +0 -32
  350. package/src/game/loop/index.ts +0 -1
  351. package/src/game/loop/loop.ts +0 -236
  352. package/src/index.ts +0 -32
  353. package/src/net/README.md +0 -474
  354. package/src/net/adapters/browser-websocket.ts +0 -86
  355. package/src/net/adapters/bun-websocket.ts +0 -292
  356. package/src/net/buffer-pool.ts +0 -106
  357. package/src/net/client.test.ts +0 -807
  358. package/src/net/client.ts +0 -695
  359. package/src/net/index.ts +0 -60
  360. package/src/net/server.test.ts +0 -799
  361. package/src/net/server.ts +0 -1152
  362. package/src/net/types.ts +0 -228
  363. package/src/net/validators.ts +0 -104
  364. package/src/protocol/README.md +0 -469
  365. package/src/protocol/index.ts +0 -93
  366. package/src/protocol/intent/define-intent.test.ts +0 -397
  367. package/src/protocol/intent/define-intent.ts +0 -201
  368. package/src/protocol/intent/index.ts +0 -94
  369. package/src/protocol/intent/intent-registry.test.ts +0 -198
  370. package/src/protocol/intent/intent-registry.ts +0 -112
  371. package/src/protocol/intent/intent.ts +0 -12
  372. package/src/protocol/rpc/define-rpc.test.ts +0 -141
  373. package/src/protocol/rpc/define-rpc.ts +0 -113
  374. package/src/protocol/rpc/index.ts +0 -3
  375. package/src/protocol/rpc/rpc-registry.test.ts +0 -168
  376. package/src/protocol/rpc/rpc-registry.ts +0 -176
  377. package/src/protocol/rpc/rpc.ts +0 -37
  378. package/src/protocol/snapshot/index.ts +0 -45
  379. package/src/protocol/snapshot/snapshot-codec.test.ts +0 -138
  380. package/src/protocol/snapshot/snapshot-codec.ts +0 -87
  381. package/src/protocol/snapshot/snapshot-registry.test.ts +0 -310
  382. package/src/protocol/snapshot/snapshot-registry.ts +0 -201
  383. package/src/protocol/snapshot/snapshot.test.ts +0 -76
  384. package/src/protocol/snapshot/snapshot.ts +0 -41
  385. /package/dist/{core → types/core}/binary-codec/index.d.ts +0 -0
  386. /package/dist/{core → types/core}/driver/driver.d.ts +0 -0
  387. /package/dist/{core → types/core}/driver/drivers/immediate.d.ts +0 -0
  388. /package/dist/{core → types/core}/driver/drivers/index.d.ts +0 -0
  389. /package/dist/{core → types/core}/driver/drivers/raf.d.ts +0 -0
  390. /package/dist/{core → types/core}/driver/drivers/timeout.d.ts +0 -0
  391. /package/dist/{core → types/core}/driver/index.d.ts +0 -0
  392. /package/dist/{core → types/core}/events/index.d.ts +0 -0
  393. /package/dist/{core → types/core}/fixed-ticker/fixed-ticker.d.ts +0 -0
  394. /package/dist/{core → types/core}/fixed-ticker/index.d.ts +0 -0
  395. /package/dist/{core → types/core}/generate-id/generate-id.d.ts +0 -0
  396. /package/dist/{core → types/core}/generate-id/index.d.ts +0 -0
  397. /package/dist/{core → types/core}/input/sources/browser.d.ts +0 -0
  398. /package/dist/{core → types/core}/input/sources/index.d.ts +0 -0
  399. /package/dist/{core → types/core}/input/types.d.ts +0 -0
  400. /package/dist/{core → types/core}/lerp/index.d.ts +0 -0
  401. /package/dist/{core → types/core}/lerp/lerp.d.ts +0 -0
  402. /package/dist/{core → types/core}/navmesh/index.d.ts +0 -0
  403. /package/dist/{core → types/core}/navmesh/navmesh-worker-pool.d.ts +0 -0
  404. /package/dist/{core → types/core}/navmesh/navmesh.worker.d.ts +0 -0
  405. /package/dist/{core → types/core}/pooled-codec/index.d.ts +0 -0
  406. /package/dist/{core → types/core}/pooled-codec/pooled-codec.d.ts +0 -0
  407. /package/dist/{core → types/core}/prediction/index.d.ts +0 -0
  408. /package/dist/{core → types/core}/prediction/prediction.d.ts +0 -0
  409. /package/dist/{ecs → types/ecs}/component-store.d.ts +0 -0
  410. /package/dist/{ecs → types/ecs}/component.d.ts +0 -0
  411. /package/dist/{ecs → types/ecs}/entity-handle.d.ts +0 -0
  412. /package/dist/{ecs → types/ecs}/example.d.ts +0 -0
  413. /package/dist/{ecs → types/ecs}/index.d.ts +0 -0
  414. /package/dist/{ecs → types/ecs}/system-builder.d.ts +0 -0
  415. /package/dist/{ecs → types/ecs}/world-systems.d.ts +0 -0
  416. /package/dist/{game → types/game}/index.d.ts +0 -0
  417. /package/dist/{game → types/game}/loop/index.d.ts +0 -0
  418. /package/dist/{net → types/net}/adapters/browser-websocket.d.ts +0 -0
  419. /package/dist/{net → types/net}/adapters/bun-websocket.d.ts +0 -0
  420. /package/dist/{net → types/net}/buffer-pool.d.ts +0 -0
  421. /package/dist/{net → types/net}/client.d.ts +0 -0
  422. /package/dist/{net → types/net}/server.d.ts +0 -0
  423. /package/dist/{net → types/net}/types.d.ts +0 -0
  424. /package/dist/{net → types/net}/validators.d.ts +0 -0
  425. /package/dist/{protocol → types/protocol}/index.d.ts +0 -0
  426. /package/dist/{protocol → types/protocol}/intent/define-intent.d.ts +0 -0
  427. /package/dist/{protocol → types/protocol}/intent/index.d.ts +0 -0
  428. /package/dist/{protocol → types/protocol}/intent/intent-registry.d.ts +0 -0
  429. /package/dist/{protocol → types/protocol}/intent/intent.d.ts +0 -0
  430. /package/dist/{protocol → types/protocol}/rpc/define-rpc.d.ts +0 -0
  431. /package/dist/{protocol → types/protocol}/rpc/index.d.ts +0 -0
  432. /package/dist/{protocol → types/protocol}/rpc/rpc-registry.d.ts +0 -0
  433. /package/dist/{protocol → types/protocol}/rpc/rpc.d.ts +0 -0
  434. /package/dist/{protocol → types/protocol}/snapshot/index.d.ts +0 -0
  435. /package/dist/{protocol → types/protocol}/snapshot/snapshot-codec.d.ts +0 -0
  436. /package/dist/{protocol → types/protocol}/snapshot/snapshot-registry.d.ts +0 -0
  437. /package/dist/{protocol → types/protocol}/snapshot/snapshot.d.ts +0 -0
  438. /package/dist/{core/input/types.js → webgpu/types/2d/animation.test.d.ts} +0 -0
  439. /package/dist/{protocol/intent/intent.js → webgpu/types/2d/sprite-accessor.test.d.ts} +0 -0
@@ -1,174 +0,0 @@
1
- /**
2
- * @description
3
- * A utility class for managing fixed-rate update ticks, useful for deterministic behaviour
4
- * in both client and server.
5
- *
6
- * The `FixedTicker` accumulates elapsed time and determines how many fixed-interval "ticks"
7
- * should be processed based on a specified tick rate. It also limits the maximum number of
8
- * ticks per frame to prevent runaway update loops when frame times are long.
9
- *
10
- *
11
- * @remarks
12
- * - The `tick` method should be called once per frame, passing the elapsed time in seconds.
13
- * - The class ensures that no more than a safe number of ticks are processed per frame.
14
- */
15
- export class FixedTicker {
16
- /**
17
- * @description Accumulator for the time passed since the last tick (in milliseconds)
18
- */
19
- private accumulator = 0;
20
-
21
- /**
22
- * @description Rate of ticks per second
23
- */
24
- rate: number;
25
-
26
- /**
27
- * @description
28
- * Interval in milliseconds per tick
29
- */
30
- intervalMs: number;
31
-
32
- /**
33
- * @description
34
- * Maximum amount of ticks to run per frame, to avoid
35
- * running too many ticks in a single frame.
36
- */
37
- private maxTicksPerFrame: number;
38
-
39
- /**
40
- * @description
41
- * Callback to execute on each tick
42
- */
43
- private onTick: (deltaTime: number, tick?: number) => void;
44
-
45
- /**
46
- * @description
47
- * Optional callback to execute when ticks are skipped due to high delta time.
48
- * This can be useful for debugging or logging purposes.
49
- */
50
- private onTickSkipped?: (skippedTicks: number) => void;
51
-
52
- /**
53
- * @description
54
- * Internal counter for the number of ticks processed.
55
- */
56
- private _tickCount = 0;
57
-
58
- constructor({ rate, onTick }: FixedTickerProps) {
59
- this.rate = rate;
60
- this.intervalMs = 1000 / this.rate;
61
- this.onTick = onTick;
62
-
63
- // Allow up to rate/2 ticks per frame, but at least 1.
64
- // Prevents runaway loops if delta is too large.
65
- this.maxTicksPerFrame = Math.max(1, Math.floor(rate / 2));
66
- }
67
-
68
- /**
69
- * @description
70
- * Returns how many ticks to run.
71
- *
72
- * @param deltaTime Delta time in seconds
73
- * @returns {number} Amount of ticks to run
74
- */
75
- private getTicks(deltaTime: number): number {
76
- this.accumulator += deltaTime * 1000;
77
-
78
- let ticks = 0;
79
-
80
- // Use a small epsilon relative to interval to handle floating point precision errors
81
- // Without this, accumulator might be 0.9999999 when it should be 1.0
82
- const epsilon = this.intervalMs * 0.001;
83
-
84
- while (
85
- this.accumulator >= this.intervalMs - epsilon &&
86
- ticks < this.maxTicksPerFrame
87
- ) {
88
- this.accumulator -= this.intervalMs;
89
- ticks++;
90
- }
91
-
92
- const skippedTicks = Math.floor(this.accumulator / this.intervalMs);
93
- if (skippedTicks > 0 && this.onTickSkipped) {
94
- this.onTickSkipped(skippedTicks);
95
- }
96
-
97
- return ticks;
98
- }
99
-
100
- /**
101
- * @description
102
- * Processes the ticks based on the elapsed time.
103
- *
104
- * @param deltaTime Delta time in seconds
105
- */
106
- tick(deltaTime: number): void {
107
- const ticks = this.getTicks(deltaTime);
108
-
109
- for (let i = 0; i < ticks; i++) {
110
- this.onTick(1 / this.rate, this._tickCount++);
111
- }
112
- }
113
-
114
- /**
115
- * @description
116
- * Returns the number of ticks processed since the last reset.
117
- *
118
- * @returns {number} Number of ticks processed
119
- */
120
- get tickCount(): number {
121
- return this._tickCount;
122
- }
123
-
124
- /**
125
- * @description
126
- * Resets the tick count to zero.
127
- */
128
- resetTickCount(): void {
129
- this._tickCount = 0;
130
- this.accumulator = 0;
131
- }
132
-
133
- /**
134
- * @description
135
- * Returns the accumulated time in seconds, useful for interpolation.
136
- *
137
- * @returns {number} Accumulated time in seconds
138
- */
139
- get accumulatedTime(): number {
140
- return this.accumulator / 1000; // Convert to seconds
141
- }
142
-
143
- /**
144
- * @description
145
- * Returns the interpolation factor between 0 and 1 for smooth rendering between ticks.
146
- * Clamped to prevent extrapolation when ticks are skipped.
147
- *
148
- * @returns {number} Alpha value between 0 and 1
149
- */
150
- get alpha(): number {
151
- return Math.min(this.accumulatedTime / (1 / this.rate), 1.0);
152
- }
153
- }
154
-
155
- interface FixedTickerProps {
156
- /**
157
- * @description
158
- * Rate of ticks per second
159
- */
160
- rate: number;
161
-
162
- /**
163
- * @description
164
- * Callback to execute on each tick
165
- */
166
- onTick: (deltaTime: number, tick?: number) => void;
167
-
168
- /**
169
- * @description
170
- * Optional callback to execute when ticks are skipped due to high delta time.
171
- * This can be useful for debugging or logging purposes.
172
- */
173
- onTickSkipped?: (skippedTicks: number) => void
174
- }
@@ -1 +0,0 @@
1
- export * from './fixed-ticker';
@@ -1,18 +0,0 @@
1
- # generateId
2
-
3
- A simple utility function to generate unique 64-bit identifiers using the Web Crypto API.
4
- The IDs are returned as hexadecimal strings and work in both modern browsers and Node.js (v15+).
5
-
6
- ## Features
7
-
8
- - Generates cryptographically strong 64-bit IDs.
9
- - Returns hexadecimal strings (always padded to 16 characters).
10
- - Works in browsers and Node ≥15 without any imports.
11
- - Fast and clean using BigInt arithmetic.
12
-
13
- ## Usage
14
-
15
- ```typescript
16
- import { generateId } from './generate-id';
17
- const id = generateId(); // akwats 16-character hex string
18
- ```
@@ -1,79 +0,0 @@
1
- import { describe, expect, test } from "bun:test";
2
- import { generateId } from "./generate-id";
3
-
4
- describe("generateId", () => {
5
- test("should generate an ID with default length of 16", () => {
6
- const id = generateId();
7
- expect(id.length).toBe(16);
8
- });
9
-
10
- test("should generate a hexadecimal string", () => {
11
- const id = generateId();
12
- expect(id).toMatch(/^[0-9a-f]+$/);
13
- });
14
-
15
- test("should generate unique IDs", () => {
16
- const ids = new Set();
17
- for (let i = 0; i < 1000; i++) {
18
- ids.add(generateId());
19
- }
20
- expect(ids.size).toBe(1000);
21
- });
22
-
23
- test("should include prefix when provided", () => {
24
- const prefix = "user_";
25
- const id = generateId({ prefix });
26
- expect(id.startsWith(prefix)).toBe(true);
27
- });
28
-
29
- test("should maintain total size including prefix", () => {
30
- const prefix = "user_";
31
- const size = 20;
32
- const id = generateId({ prefix, size });
33
- expect(id.length).toBe(size);
34
- expect(id.startsWith(prefix)).toBe(true);
35
- });
36
-
37
- test("should generate custom size without prefix", () => {
38
- const size = 32;
39
- const id = generateId({ size });
40
- expect(id.length).toBe(size);
41
- });
42
-
43
- test("should enforce minimum of 8 hex characters", () => {
44
- const prefix = "verylongprefix_";
45
- const size = 10; // shorter than prefix + 8
46
- const id = generateId({ prefix, size });
47
- // Should be prefix + at least 8 hex chars
48
- expect(id.length).toBeGreaterThanOrEqual(prefix.length + 8);
49
- });
50
-
51
- test("should pad ID to desired length", () => {
52
- const size = 24;
53
- const id = generateId({ size });
54
- expect(id.length).toBe(size);
55
- });
56
-
57
- test("should generate different IDs on consecutive calls", () => {
58
- const id1 = generateId();
59
- const id2 = generateId();
60
- expect(id1).not.toBe(id2);
61
- });
62
-
63
- test("should work with various prefix lengths", () => {
64
- const prefixes = ["a", "ab", "abc", "player_", "super_long_prefix_"];
65
- prefixes.forEach((prefix) => {
66
- const id = generateId({ prefix });
67
- expect(id.startsWith(prefix)).toBe(true);
68
- });
69
- });
70
-
71
- test("should generate valid hex with leading zeros preserved", () => {
72
- // Generate many IDs to ensure padding works correctly
73
- for (let i = 0; i < 100; i++) {
74
- const id = generateId({ size: 16 });
75
- expect(id.length).toBe(16);
76
- expect(id).toMatch(/^[0-9a-f]{16}$/);
77
- }
78
- });
79
- });
@@ -1,37 +0,0 @@
1
- interface GenerateIdOptions {
2
- /** Optional prefix to prepend to the ID */
3
- prefix?: string;
4
- /** Total length of the returned ID including prefix (default 16) */
5
- size?: number;
6
- }
7
-
8
- /**
9
- * @description
10
- * Generates a unique identifier as a hexadecimal string.
11
- * Can include a prefix and a custom total length.
12
- *
13
- * @param options Optional configuration: prefix and total size
14
- * @returns A unique identifier string
15
- *
16
- * @example
17
- * generateId(); // "f3a2b1c4d5e67890"
18
- * generateId({ prefix: 'user_' }); // "user_f3a2b1c4d5e67890"
19
- * generateId({ prefix: 'user_', size: 24 }); // "user_00f3a2b1c4d5e67890"
20
- */
21
- export function generateId(options: GenerateIdOptions = {}): string {
22
- const { prefix = "", size = 16 } = options;
23
-
24
- // compute number of hex characters to generate (subtract prefix length)
25
- const hexLength = Math.max(size - prefix.length, 8); // min 8 hex chars
26
-
27
- // number of 32-bit integers needed to cover the hexLength
28
- const numInts = Math.ceil(hexLength / 8);
29
-
30
- const arr = crypto.getRandomValues(new Uint32Array(numInts));
31
- let id = arr.reduce((acc, val) => acc + val.toString(16).padStart(8, "0"), "");
32
-
33
- // truncate/pad to desired length
34
- id = id.slice(0, hexLength).padStart(hexLength, "0");
35
-
36
- return `${prefix}${id}`;
37
- }
@@ -1 +0,0 @@
1
- export * from './generate-id';
package/src/core/index.ts DELETED
@@ -1,10 +0,0 @@
1
- export * from './binary-codec';
2
- export * from './events';
3
- export * from './fixed-ticker';
4
- export * from './generate-id';
5
- export * from './lerp';
6
- export * from './driver';
7
- export * from './navmesh';
8
- export * from './pooled-codec';
9
- export * from './prediction';
10
- export * from './input';
@@ -1,24 +0,0 @@
1
- # Input
2
-
3
- The input system is responsible for managing user input from various sources, such as keyboard and mouse events. It provides a unified interface for querying the current state of input devices and handling input events.
4
-
5
- ## Key Components
6
-
7
- - **InputManager**: The main class for managing input state and events. It tracks the state of keyboard and mouse inputs and provides methods for querying this state.
8
- - **InputSnapshot**: A snapshot of the current input state, including the state of all keys and mouse buttons.
9
- - **InputEventSource**: An interface for different input event sources (e.g., browser events, gamepad events) to provide input data to the InputManager.
10
-
11
- ## Usage
12
-
13
- To use the input system, create an instance of the InputManager and listen for input events from the desired input source. You can then query the current input state using the `snapshot()` and `peek()` methods.
14
-
15
- ```typescript
16
- const inputManager = new InputManager();
17
- const inputSource = new BrowserInputSource(document, document.body);
18
- inputManager.listen(inputSource);
19
-
20
- // In your game loop
21
- const inputSnapshot = inputManager.snapshot();
22
- if (inputSnapshot.keys['Space'].hit) {
23
- // Handle space key hit
24
- }
@@ -1,2 +0,0 @@
1
- export * from "./manager";
2
- export * from "./sources";
@@ -1,259 +0,0 @@
1
- import type {
2
- ButtonState,
3
- InputEventSource,
4
- InputHandlers,
5
- InputSnapshot,
6
- } from "./types";
7
-
8
- /**
9
- * Manages keyboard and mouse input.
10
- *
11
- * Design goals:
12
- * - Zero allocations per frame/tick
13
- * - Render reads live state (peek)
14
- * - Simulation reads frozen state (snapshot)
15
- * - Deterministic hit/release semantics
16
- */
17
- export class InputManager {
18
- private keys: Record<string, ButtonState> = Object.create(null);
19
- private prevKeys: Record<string, boolean> = Object.create(null);
20
-
21
- private mouse = {
22
- x: 0,
23
- y: 0,
24
- dx: 0,
25
- dy: 0,
26
- left: false,
27
- right: false,
28
- middle: false,
29
- scrollX: 0,
30
- scrollY: 0,
31
- };
32
-
33
- private prevMouse = {
34
- left: false,
35
- right: false,
36
- middle: false,
37
- };
38
-
39
- private snapshotA: InputSnapshot;
40
- private snapshotB: InputSnapshot;
41
- private snapshotFlip = false;
42
- private inputSource!: InputEventSource;
43
-
44
- private handlers: InputHandlers = {
45
- keydown: (e) => this.onKeyDown(e),
46
- keyup: (e) => this.onKeyUp(e),
47
- mousemove: (e) => this.onMouseMove(e),
48
- mousedown: (e) => this.onMouseDown(e),
49
- mouseup: (e) => this.onMouseUp(e),
50
- wheel: (e) => this.onMouseWheel(e),
51
- swipe: (dir) => this.onSwipe(dir),
52
- pinch: (scale) => this.onPinch(scale),
53
- };
54
-
55
- constructor() {
56
- this.snapshotA = createEmptySnapshot();
57
- this.snapshotB = createEmptySnapshot();
58
- }
59
-
60
- /**
61
- * Returns a live, non-allocating view of the current input state.
62
- *
63
- * - No hit/release detection
64
- * - No resets
65
- * - Safe for render passes
66
- */
67
- peek(): Readonly<InputSnapshot> {
68
- const snap = this.snapshotFlip ? this.snapshotA : this.snapshotB;
69
- fillLiveView(snap, this.keys, this.mouse);
70
- return snap;
71
- }
72
-
73
- /**
74
- * Produces a frozen snapshot of the input state.
75
- *
76
- * - Computes hit/release
77
- * - Resets deltas
78
- * - Safe to store for the duration of the tick
79
- */
80
- snapshot(): InputSnapshot {
81
- const snap = this.snapshotFlip ? this.snapshotA : this.snapshotB;
82
- this.snapshotFlip = !this.snapshotFlip;
83
-
84
- fillSnapshot(
85
- snap,
86
- this.keys,
87
- this.prevKeys,
88
- this.mouse,
89
- this.prevMouse
90
- );
91
-
92
- this.mouse.dx = 0;
93
- this.mouse.dy = 0;
94
- this.mouse.scrollX = 0;
95
- this.mouse.scrollY = 0;
96
-
97
- this.prevMouse.left = this.mouse.left;
98
- this.prevMouse.right = this.mouse.right;
99
- this.prevMouse.middle = this.mouse.middle;
100
-
101
- return snap;
102
- }
103
-
104
- /**
105
- * Starts listening to an input event source
106
- */
107
- listen(source: InputEventSource) {
108
- if (this.inputSource) this.inputSource.detach();
109
- this.inputSource = source;
110
- source.attach(this.handlers);
111
- }
112
-
113
- /**
114
- * Stops listening to the current input source.
115
- */
116
- unlisten() {
117
- if (!this.inputSource) return;
118
- this.inputSource.detach();
119
- }
120
-
121
- private onKeyDown(e: KeyboardEvent) {
122
- const key = (this.keys[e.code] ??= { down: false, hit: false, released: false });
123
- key.down = true;
124
- }
125
-
126
- private onKeyUp(e: KeyboardEvent) {
127
- const key = (this.keys[e.code] ??= { down: false, hit: false, released: false });
128
- key.down = false;
129
- }
130
-
131
- private onMouseMove(e: MouseEvent) {
132
- const rect = (e.target as HTMLElement).getBoundingClientRect();
133
- const x = e.clientX - rect.left;
134
- const y = e.clientY - rect.top;
135
-
136
- this.mouse.dx += x - this.mouse.x;
137
- this.mouse.dy += y - this.mouse.y;
138
-
139
- this.mouse.x = x;
140
- this.mouse.y = y;
141
- }
142
-
143
- private onMouseDown(e: MouseEvent) {
144
- if (e.button === 0) this.mouse.left = true;
145
- if (e.button === 1) this.mouse.middle = true;
146
- if (e.button === 2) this.mouse.right = true;
147
- }
148
-
149
- private onMouseUp(e: MouseEvent) {
150
- if (e.button === 0) this.mouse.left = false;
151
- if (e.button === 1) this.mouse.middle = false;
152
- if (e.button === 2) this.mouse.right = false;
153
- }
154
-
155
- private onMouseWheel(e: WheelEvent) {
156
- this.mouse.scrollX += e.deltaX;
157
- this.mouse.scrollY += e.deltaY;
158
- }
159
-
160
- private onSwipe(_dir: "up" | "down" | "left" | "right") {
161
- // Gesture layer lives above core input
162
- }
163
-
164
- private onPinch(_scale: number) {
165
- // Gesture layer lives above core input
166
- }
167
- }
168
-
169
- /**
170
- * Creates a reusable, fully-initialized snapshot object.
171
- */
172
- function createEmptySnapshot(): InputSnapshot {
173
- return {
174
- mouse: {
175
- position: { x: 0, y: 0 },
176
- delta: {
177
- position: { x: 0, y: 0 },
178
- scroll: { x: 0, y: 0 },
179
- },
180
- left: { down: false, hit: false, released: false },
181
- right: { down: false, hit: false, released: false },
182
- middle: { down: false, hit: false, released: false },
183
- },
184
- keys: Object.create(null),
185
- };
186
- }
187
-
188
- /**
189
- * Fills a snapshot with live input state.
190
- * No hit/release, no resets.
191
- */
192
- function fillLiveView(
193
- snap: InputSnapshot,
194
- keys: Record<string, ButtonState>,
195
- mouse: InputManager["mouse"]
196
- ) {
197
- for (const k in keys) {
198
- const dst = (snap.keys[k] ??= { down: false, hit: false, released: false });
199
- dst.down = keys[k].down;
200
- dst.hit = false;
201
- dst.released = false;
202
- }
203
-
204
- snap.mouse.position.x = mouse.x;
205
- snap.mouse.position.y = mouse.y;
206
- snap.mouse.delta.position.x = mouse.dx;
207
- snap.mouse.delta.position.y = mouse.dy;
208
- snap.mouse.delta.scroll.x = mouse.scrollX;
209
- snap.mouse.delta.scroll.y = mouse.scrollY;
210
-
211
- snap.mouse.left.down = mouse.left;
212
- snap.mouse.right.down = mouse.right;
213
- snap.mouse.middle.down = mouse.middle;
214
-
215
- snap.mouse.left.hit = snap.mouse.left.released = false;
216
- snap.mouse.right.hit = snap.mouse.right.released = false;
217
- snap.mouse.middle.hit = snap.mouse.middle.released = false;
218
- }
219
-
220
- /**
221
- * Fills a snapshot with frozen input state.
222
- * Computes hit/release and updates previous state.
223
- */
224
- function fillSnapshot(
225
- snap: InputSnapshot,
226
- keys: Record<string, ButtonState>,
227
- prevKeys: Record<string, boolean>,
228
- mouse: InputManager["mouse"],
229
- prevMouse: InputManager["prevMouse"]
230
- ) {
231
- for (const k in keys) {
232
- const now = keys[k].down;
233
- const prev = prevKeys[k] ?? false;
234
-
235
- const dst = (snap.keys[k] ??= { down: false, hit: false, released: false });
236
- dst.down = now;
237
- dst.hit = now && !prev;
238
- dst.released = !now && prev;
239
-
240
- prevKeys[k] = now;
241
- }
242
-
243
- snap.mouse.position.x = mouse.x;
244
- snap.mouse.position.y = mouse.y;
245
- snap.mouse.delta.position.x = mouse.dx;
246
- snap.mouse.delta.position.y = mouse.dy;
247
- snap.mouse.delta.scroll.x = mouse.scrollX;
248
- snap.mouse.delta.scroll.y = mouse.scrollY;
249
-
250
- applyButton(snap.mouse.left, mouse.left, prevMouse.left);
251
- applyButton(snap.mouse.right, mouse.right, prevMouse.right);
252
- applyButton(snap.mouse.middle, mouse.middle, prevMouse.middle);
253
- }
254
-
255
- function applyButton(dst: ButtonState, now: boolean, prev: boolean) {
256
- dst.down = now;
257
- dst.hit = now && !prev;
258
- dst.released = !now && prev;
259
- }
@@ -1,39 +0,0 @@
1
- import { InputHandlers, InputEventSource } from "../types";
2
-
3
- export class BrowserInputSource implements InputEventSource {
4
- private handlers!: InputHandlers;
5
-
6
- constructor(
7
- private keyboardTarget: Document | Window,
8
- private mouseTarget: HTMLElement
9
- ) { }
10
-
11
- attach(h: InputHandlers) {
12
- if (this.handlers) {
13
- this.detach();
14
- }
15
-
16
- this.handlers = h;
17
-
18
- this.keyboardTarget.addEventListener('keydown', h.keydown);
19
- this.keyboardTarget.addEventListener('keyup', h.keyup);
20
-
21
- this.mouseTarget.addEventListener('mousemove', h.mousemove);
22
- this.mouseTarget.addEventListener('mousedown', h.mousedown);
23
- this.mouseTarget.addEventListener('mouseup', h.mouseup);
24
- this.mouseTarget.addEventListener('wheel', h.wheel);
25
- }
26
-
27
- detach() {
28
- const h = this.handlers;
29
- if (!h) return;
30
-
31
- this.keyboardTarget.removeEventListener('keydown', h.keydown);
32
- this.keyboardTarget.removeEventListener('keyup', h.keyup);
33
-
34
- this.mouseTarget.removeEventListener('mousemove', h.mousemove);
35
- this.mouseTarget.removeEventListener('mousedown', h.mousedown);
36
- this.mouseTarget.removeEventListener('mouseup', h.mouseup);
37
- this.mouseTarget.removeEventListener('wheel', h.wheel);
38
- }
39
- }
@@ -1 +0,0 @@
1
- export * from "./browser";
@@ -1,40 +0,0 @@
1
- export type InputHandlers = {
2
- keydown: (e: KeyboardEvent) => void;
3
- keyup: (e: KeyboardEvent) => void;
4
-
5
- mousemove: (e: MouseEvent) => void;
6
- mousedown: (e: MouseEvent) => void;
7
- mouseup: (e: MouseEvent) => void;
8
-
9
- wheel: (e: WheelEvent) => void;
10
-
11
- swipe: (direction: 'up' | 'down' | 'left' | 'right') => void;
12
- pinch: (scale: number) => void;
13
- };
14
-
15
- export interface InputEventSource {
16
- attach(handlers: InputHandlers): void;
17
- detach(): void;
18
- }
19
-
20
- export type ButtonState = {
21
- down: boolean;
22
- hit: boolean;
23
- released: boolean;
24
- };
25
-
26
- export type Vector2 = {
27
- x: number;
28
- y: number;
29
- };
30
-
31
- export type InputSnapshot = {
32
- keys: Record<string, ButtonState>;
33
- mouse: {
34
- position: Vector2;
35
- delta: { position: Vector2, scroll: Vector2 };
36
- left: ButtonState;
37
- middle: ButtonState;
38
- right: ButtonState;
39
- };
40
- };