murow 0.0.60 → 0.0.71
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +52 -37
- package/dist/cjs/core/binary-codec/binary-codec.js +1 -0
- package/dist/cjs/core/binary-codec/index.js +1 -0
- package/dist/cjs/core/driver/driver.js +1 -0
- package/dist/cjs/core/driver/drivers/immediate.js +1 -0
- package/dist/cjs/core/driver/drivers/index.js +1 -0
- package/dist/cjs/core/driver/drivers/raf.js +1 -0
- package/dist/cjs/core/driver/drivers/timeout.js +1 -0
- package/dist/cjs/core/driver/index.js +1 -0
- package/dist/cjs/core/events/event-system.js +1 -0
- package/dist/cjs/core/events/index.js +1 -0
- package/dist/cjs/core/fixed-ticker/fixed-ticker.js +1 -0
- package/dist/cjs/core/fixed-ticker/index.js +1 -0
- package/dist/cjs/core/free-list/free-list.js +1 -0
- package/dist/cjs/core/free-list/index.js +1 -0
- package/dist/cjs/core/generate-id/generate-id.js +1 -0
- package/dist/cjs/core/generate-id/index.js +1 -0
- package/dist/cjs/core/index.js +1 -0
- package/dist/cjs/core/input/index.js +1 -0
- package/dist/cjs/core/input/manager.js +1 -0
- package/dist/cjs/core/input/sources/browser.js +1 -0
- package/dist/cjs/core/input/sources/index.js +1 -0
- package/dist/cjs/core/input/types.js +1 -0
- package/dist/cjs/core/lerp/index.js +1 -0
- package/dist/cjs/core/lerp/lerp.js +1 -0
- package/dist/cjs/core/navmesh/index.js +1 -0
- package/dist/cjs/core/navmesh/navmesh-worker-pool.js +1 -0
- package/dist/cjs/core/navmesh/navmesh.js +1 -0
- package/dist/cjs/core/navmesh/navmesh.worker.js +1 -0
- package/dist/cjs/core/pooled-codec/index.js +1 -0
- package/dist/cjs/core/pooled-codec/pooled-codec.js +1 -0
- package/dist/cjs/core/prediction/index.js +1 -0
- package/dist/cjs/core/prediction/prediction.js +1 -0
- package/dist/cjs/core/ray/index.js +1 -0
- package/dist/cjs/core/ray/ray-2d.js +1 -0
- package/dist/cjs/core/ray/ray-3d.js +1 -0
- package/dist/cjs/core/simple-rng/index.js +1 -0
- package/dist/cjs/core/simple-rng/simple-rng.js +1 -0
- package/dist/cjs/core/sparse-batcher/index.js +1 -0
- package/dist/cjs/core/sparse-batcher/sparse-batcher.js +1 -0
- package/dist/cjs/ecs/component-store.js +1 -0
- package/dist/cjs/ecs/component.js +1 -0
- package/dist/cjs/ecs/entity-handle.js +1 -0
- package/dist/cjs/ecs/index.js +1 -0
- package/dist/cjs/ecs/system-builder.js +1 -0
- package/dist/cjs/ecs/world-systems.js +1 -0
- package/dist/cjs/ecs/world.js +1 -0
- package/dist/cjs/game/index.js +1 -0
- package/dist/cjs/game/loop/index.js +1 -0
- package/dist/cjs/game/loop/loop.js +1 -0
- package/dist/cjs/index.js +1 -0
- package/dist/cjs/net/adapters/browser-websocket.js +1 -0
- package/dist/cjs/net/adapters/bun-websocket.js +1 -0
- package/dist/cjs/net/buffer-pool.js +1 -0
- package/dist/cjs/net/client.js +1 -0
- package/dist/cjs/net/index.js +1 -0
- package/dist/cjs/net/server.js +1 -0
- package/dist/cjs/net/types.js +1 -0
- package/dist/cjs/net/validators.js +1 -0
- package/dist/cjs/protocol/index.js +1 -0
- package/dist/cjs/protocol/intent/define-intent.js +1 -0
- package/dist/cjs/protocol/intent/index.js +1 -0
- package/dist/cjs/protocol/intent/intent-registry.js +1 -0
- package/dist/cjs/protocol/intent/intent.js +1 -0
- package/dist/cjs/protocol/rpc/define-rpc.js +1 -0
- package/dist/cjs/protocol/rpc/index.js +1 -0
- package/dist/cjs/protocol/rpc/rpc-registry.js +1 -0
- package/dist/cjs/protocol/rpc/rpc.js +1 -0
- package/dist/cjs/protocol/snapshot/index.js +1 -0
- package/dist/cjs/protocol/snapshot/snapshot-codec.js +1 -0
- package/dist/cjs/protocol/snapshot/snapshot-registry.js +1 -0
- package/dist/cjs/protocol/snapshot/snapshot.js +1 -0
- package/dist/cjs/renderer/base-2d-renderer.js +1 -0
- package/dist/cjs/renderer/base-3d-renderer.js +1 -0
- package/dist/cjs/renderer/base-renderer.js +1 -0
- package/dist/cjs/renderer/index.js +1 -0
- package/dist/cjs/renderer/types.js +1 -0
- package/dist/esm/core/binary-codec/binary-codec.js +1 -0
- package/dist/esm/core/binary-codec/index.js +1 -0
- package/dist/esm/core/driver/driver.js +1 -0
- package/dist/esm/core/driver/drivers/immediate.js +1 -0
- package/dist/esm/core/driver/drivers/index.js +1 -0
- package/dist/esm/core/driver/drivers/raf.js +1 -0
- package/dist/esm/core/driver/drivers/timeout.js +1 -0
- package/dist/esm/core/driver/index.js +1 -0
- package/dist/esm/core/events/event-system.js +1 -0
- package/dist/esm/core/events/index.js +1 -0
- package/dist/esm/core/fixed-ticker/fixed-ticker.js +1 -0
- package/dist/esm/core/fixed-ticker/index.js +1 -0
- package/dist/esm/core/free-list/free-list.js +1 -0
- package/dist/esm/core/free-list/index.js +1 -0
- package/dist/esm/core/generate-id/generate-id.js +1 -0
- package/dist/esm/core/generate-id/index.js +1 -0
- package/dist/esm/core/index.js +1 -0
- package/dist/esm/core/input/index.js +1 -0
- package/dist/esm/core/input/manager.js +1 -0
- package/dist/esm/core/input/sources/browser.js +1 -0
- package/dist/esm/core/input/sources/index.js +1 -0
- package/dist/esm/core/input/types.js +0 -0
- package/dist/esm/core/lerp/index.js +1 -0
- package/dist/esm/core/lerp/lerp.js +1 -0
- package/dist/esm/core/navmesh/index.js +1 -0
- package/dist/esm/core/navmesh/navmesh-worker-pool.js +1 -0
- package/dist/esm/core/navmesh/navmesh.js +1 -0
- package/dist/esm/core/navmesh/navmesh.worker.js +1 -0
- package/dist/esm/core/pooled-codec/index.js +1 -0
- package/dist/esm/core/pooled-codec/pooled-codec.js +1 -0
- package/dist/esm/core/prediction/index.js +1 -0
- package/dist/esm/core/prediction/prediction.js +1 -0
- package/dist/esm/core/ray/index.js +1 -0
- package/dist/esm/core/ray/ray-2d.js +1 -0
- package/dist/esm/core/ray/ray-3d.js +1 -0
- package/dist/esm/core/simple-rng/index.js +1 -0
- package/dist/esm/core/simple-rng/simple-rng.js +1 -0
- package/dist/esm/core/sparse-batcher/index.js +1 -0
- package/dist/esm/core/sparse-batcher/sparse-batcher.js +1 -0
- package/dist/esm/ecs/component-store.js +1 -0
- package/dist/esm/ecs/component.js +1 -0
- package/dist/esm/ecs/entity-handle.js +1 -0
- package/dist/esm/ecs/index.js +1 -0
- package/dist/esm/ecs/system-builder.js +1 -0
- package/dist/esm/ecs/world-systems.js +1 -0
- package/dist/esm/ecs/world.js +1 -0
- package/dist/esm/game/index.js +1 -0
- package/dist/esm/game/loop/index.js +1 -0
- package/dist/esm/game/loop/loop.js +1 -0
- package/dist/esm/index.js +1 -0
- package/dist/esm/net/adapters/browser-websocket.js +1 -0
- package/dist/esm/net/adapters/bun-websocket.js +1 -0
- package/dist/esm/net/buffer-pool.js +1 -0
- package/dist/esm/net/client.js +1 -0
- package/dist/esm/net/index.js +1 -0
- package/dist/esm/net/server.js +1 -0
- package/dist/esm/net/types.js +1 -0
- package/dist/esm/net/validators.js +1 -0
- package/dist/esm/protocol/index.js +1 -0
- package/dist/esm/protocol/intent/define-intent.js +1 -0
- package/dist/esm/protocol/intent/index.js +1 -0
- package/dist/esm/protocol/intent/intent-registry.js +1 -0
- package/dist/esm/protocol/intent/intent.js +0 -0
- package/dist/esm/protocol/rpc/define-rpc.js +1 -0
- package/dist/esm/protocol/rpc/index.js +1 -0
- package/dist/esm/protocol/rpc/rpc-registry.js +1 -0
- package/dist/esm/protocol/rpc/rpc.js +0 -0
- package/dist/esm/protocol/snapshot/index.js +1 -0
- package/dist/esm/protocol/snapshot/snapshot-codec.js +1 -0
- package/dist/esm/protocol/snapshot/snapshot-registry.js +1 -0
- package/dist/esm/protocol/snapshot/snapshot.js +1 -0
- package/dist/esm/renderer/base-2d-renderer.js +1 -0
- package/dist/esm/renderer/base-3d-renderer.js +1 -0
- package/dist/esm/renderer/base-renderer.js +1 -0
- package/dist/esm/renderer/index.js +1 -0
- package/dist/esm/renderer/types.js +0 -0
- package/dist/{core → types/core}/binary-codec/binary-codec.d.ts +4 -0
- package/dist/{core/loop → types/core/driver}/drivers/immediate.d.ts +1 -1
- package/dist/{core/loop → types/core/driver}/drivers/raf.d.ts +1 -1
- package/dist/{core/loop → types/core/driver}/drivers/timeout.d.ts +1 -1
- package/dist/{core/loop → types/core/driver}/index.d.ts +1 -1
- package/dist/{core → types/core}/events/event-system.d.ts +14 -33
- package/dist/{core → types/core}/fixed-ticker/fixed-ticker.d.ts +1 -1
- package/dist/types/core/free-list/free-list.d.ts +31 -0
- package/dist/types/core/free-list/index.d.ts +1 -0
- package/dist/{core → types/core}/index.d.ts +7 -1
- package/dist/types/core/input/index.d.ts +3 -0
- package/dist/types/core/input/manager.d.ts +56 -0
- package/dist/types/core/input/sources/browser.d.ts +9 -0
- package/dist/types/core/input/sources/index.d.ts +1 -0
- package/dist/types/core/input/types.d.ts +36 -0
- package/dist/{core → types/core}/navmesh/navmesh.d.ts +1 -21
- package/dist/types/core/ray/index.d.ts +2 -0
- package/dist/types/core/ray/ray-2d.d.ts +37 -0
- package/dist/types/core/ray/ray-3d.d.ts +42 -0
- package/dist/types/core/simple-rng/index.d.ts +1 -0
- package/dist/types/core/simple-rng/simple-rng.d.ts +36 -0
- package/dist/types/core/sparse-batcher/index.d.ts +1 -0
- package/dist/types/core/sparse-batcher/sparse-batcher.d.ts +55 -0
- package/dist/{ecs → types/ecs}/system-builder.d.ts +20 -9
- package/dist/{ecs → types/ecs}/world.d.ts +11 -0
- package/dist/types/game/index.d.ts +1 -0
- package/dist/types/game/loop/index.d.ts +1 -0
- package/dist/types/game/loop/loop.d.ts +175 -0
- package/dist/{index.d.ts → types/index.d.ts} +2 -0
- package/dist/{net → types/net}/index.d.ts +2 -2
- package/dist/{net → types/net}/server.d.ts +39 -19
- package/dist/{protocol → types/protocol}/intent/define-intent.d.ts +15 -0
- package/dist/{protocol → types/protocol}/intent/index.d.ts +1 -1
- package/dist/types/renderer/base-2d-renderer.d.ts +13 -0
- package/dist/types/renderer/base-3d-renderer.d.ts +10 -0
- package/dist/types/renderer/base-renderer.d.ts +21 -0
- package/dist/types/renderer/index.d.ts +4 -0
- package/dist/types/renderer/types.d.ts +79 -0
- package/dist/webgpu/cjs/index.js +6004 -0
- package/dist/webgpu/esm/index.js +5972 -0
- package/dist/webgpu/types/2d/animation.d.ts +97 -0
- package/dist/webgpu/types/2d/renderer.d.ts +55 -0
- package/dist/webgpu/types/2d/shader.d.ts +61 -0
- package/dist/webgpu/types/2d/sprite-accessor.d.ts +47 -0
- package/dist/webgpu/types/2d/sprite-accessor.test.d.ts +1 -0
- package/dist/webgpu/types/3d/gltf-skin-parser.d.ts +101 -0
- package/dist/webgpu/types/3d/morph-animation.d.ts +69 -0
- package/dist/webgpu/types/3d/morph-animation.test.d.ts +1 -0
- package/dist/webgpu/types/3d/renderer.d.ts +216 -0
- package/dist/webgpu/types/3d/shader.d.ts +136 -0
- package/dist/webgpu/types/3d/skeletal-animation-compute/index.d.ts +2 -0
- package/dist/webgpu/types/3d/skeletal-animation-compute/kernel.d.ts +8 -0
- package/dist/webgpu/types/3d/skeletal-animation-compute/packer.d.ts +32 -0
- package/dist/webgpu/types/3d/skeletal-animation.d.ts +90 -0
- package/dist/webgpu/types/camera/camera-2d.d.ts +53 -0
- package/dist/webgpu/types/camera/camera-2d.test.d.ts +1 -0
- package/dist/webgpu/types/camera/camera-3d.d.ts +81 -0
- package/dist/webgpu/types/camera/camera-3d.test.d.ts +1 -0
- package/dist/webgpu/types/camera/index.d.ts +2 -0
- package/dist/webgpu/types/compute/compute-builder.d.ts +123 -0
- package/dist/webgpu/types/compute/compute-builder.test.d.ts +1 -0
- package/dist/webgpu/types/core/constants.d.ts +59 -0
- package/dist/webgpu/types/core/constants.test.d.ts +1 -0
- package/dist/webgpu/types/core/index.d.ts +2 -0
- package/dist/webgpu/types/core/math.d.ts +37 -0
- package/dist/webgpu/types/core/types.d.ts +125 -0
- package/dist/webgpu/types/core/types.test.d.ts +1 -0
- package/dist/webgpu/types/geometry/built-in.d.ts +58 -0
- package/dist/webgpu/types/geometry/built-in.test.d.ts +1 -0
- package/dist/webgpu/types/geometry/geometry-builder.d.ts +281 -0
- package/dist/webgpu/types/geometry/geometry-builder.test.d.ts +1 -0
- package/dist/webgpu/types/geometry/index.d.ts +2 -0
- package/dist/webgpu/types/index.d.ts +32 -0
- package/dist/webgpu/types/particle/emitter.d.ts +36 -0
- package/dist/webgpu/types/shaders/index.d.ts +2 -0
- package/dist/webgpu/types/shaders/runtime-transpile.d.ts +18 -0
- package/dist/webgpu/types/shaders/sprite-2d.wgsl.d.ts +10 -0
- package/dist/webgpu/types/shaders/typegpu.d.ts +9 -0
- package/dist/webgpu/types/shaders/utils.d.ts +28 -0
- package/dist/webgpu/types/shaders/utils.test.d.ts +1 -0
- package/dist/webgpu/types/spritesheet/index.d.ts +1 -0
- package/dist/webgpu/types/spritesheet/spritesheet.d.ts +57 -0
- package/dist/webgpu/types/spritesheet/spritesheet.test.d.ts +1 -0
- package/package.json +96 -26
- package/dist/core/binary-codec/binary-codec.js +0 -354
- package/dist/core/binary-codec/index.js +0 -1
- package/dist/core/events/event-system.js +0 -88
- package/dist/core/events/index.js +0 -1
- package/dist/core/fixed-ticker/fixed-ticker.js +0 -101
- package/dist/core/fixed-ticker/index.js +0 -1
- package/dist/core/generate-id/generate-id.js +0 -25
- package/dist/core/generate-id/index.js +0 -1
- package/dist/core/index.js +0 -9
- package/dist/core/lerp/index.js +0 -1
- package/dist/core/lerp/lerp.js +0 -42
- package/dist/core/loop/drivers/immediate.js +0 -61
- package/dist/core/loop/drivers/index.js +0 -3
- package/dist/core/loop/drivers/raf.js +0 -62
- package/dist/core/loop/drivers/timeout.js +0 -71
- package/dist/core/loop/index.js +0 -2
- package/dist/core/loop/loop.js +0 -47
- package/dist/core/navmesh/index.js +0 -1
- package/dist/core/navmesh/navmesh-worker-pool.js +0 -180
- package/dist/core/navmesh/navmesh.js +0 -799
- package/dist/core/navmesh/navmesh.worker.js +0 -79
- package/dist/core/pooled-codec/index.js +0 -1
- package/dist/core/pooled-codec/pooled-codec.js +0 -410
- package/dist/core/prediction/index.js +0 -1
- package/dist/core/prediction/prediction.js +0 -99
- package/dist/core.esm.js +0 -1
- package/dist/core.js +0 -1
- package/dist/ecs/component-store.js +0 -175
- package/dist/ecs/component.js +0 -43
- package/dist/ecs/entity-handle.js +0 -515
- package/dist/ecs/example.js +0 -125
- package/dist/ecs/index.js +0 -4
- package/dist/ecs/system-builder.js +0 -180
- package/dist/ecs/system.d.ts +0 -63
- package/dist/ecs/system.js +0 -92
- package/dist/ecs/world-systems.js +0 -79
- package/dist/ecs/world.js +0 -684
- package/dist/index.js +0 -24
- package/dist/net/adapters/browser-websocket.js +0 -74
- package/dist/net/adapters/bun-websocket.js +0 -245
- package/dist/net/buffer-pool.js +0 -89
- package/dist/net/client.js +0 -586
- package/dist/net/index.js +0 -58
- package/dist/net/server.js +0 -938
- package/dist/net/types.js +0 -31
- package/dist/net/validators.js +0 -88
- package/dist/protocol/index.js +0 -92
- package/dist/protocol/intent/define-intent.js +0 -125
- package/dist/protocol/intent/index.js +0 -91
- package/dist/protocol/intent/intent-registry.js +0 -91
- package/dist/protocol/rpc/define-rpc.js +0 -84
- package/dist/protocol/rpc/index.js +0 -3
- package/dist/protocol/rpc/rpc-registry.js +0 -159
- package/dist/protocol/rpc/rpc.js +0 -12
- package/dist/protocol/snapshot/index.js +0 -43
- package/dist/protocol/snapshot/snapshot-codec.js +0 -67
- package/dist/protocol/snapshot/snapshot-registry.js +0 -168
- package/dist/protocol/snapshot/snapshot.js +0 -30
- package/src/core/binary-codec/README.md +0 -60
- package/src/core/binary-codec/binary-codec.test.ts +0 -300
- package/src/core/binary-codec/binary-codec.ts +0 -448
- package/src/core/binary-codec/index.ts +0 -1
- package/src/core/events/README.md +0 -47
- package/src/core/events/event-system.test.ts +0 -243
- package/src/core/events/event-system.ts +0 -140
- package/src/core/events/index.ts +0 -1
- package/src/core/fixed-ticker/README.md +0 -77
- package/src/core/fixed-ticker/fixed-ticker.test.ts +0 -151
- package/src/core/fixed-ticker/fixed-ticker.ts +0 -169
- package/src/core/fixed-ticker/index.ts +0 -1
- package/src/core/generate-id/README.md +0 -18
- package/src/core/generate-id/generate-id.test.ts +0 -79
- package/src/core/generate-id/generate-id.ts +0 -37
- package/src/core/generate-id/index.ts +0 -1
- package/src/core/index.ts +0 -9
- package/src/core/lerp/README.md +0 -79
- package/src/core/lerp/index.ts +0 -1
- package/src/core/lerp/lerp.test.ts +0 -90
- package/src/core/lerp/lerp.ts +0 -42
- package/src/core/loop/README.md +0 -97
- package/src/core/loop/drivers/immediate.ts +0 -66
- package/src/core/loop/drivers/index.ts +0 -3
- package/src/core/loop/drivers/raf.ts +0 -67
- package/src/core/loop/drivers/timeout.ts +0 -77
- package/src/core/loop/index.ts +0 -2
- package/src/core/loop/loop.test.ts +0 -414
- package/src/core/loop/loop.ts +0 -71
- package/src/core/navmesh/README.md +0 -164
- package/src/core/navmesh/index.ts +0 -1
- package/src/core/navmesh/navmesh-worker-pool.ts +0 -236
- package/src/core/navmesh/navmesh-workers.test.ts +0 -356
- package/src/core/navmesh/navmesh.test.ts +0 -344
- package/src/core/navmesh/navmesh.ts +0 -1047
- package/src/core/navmesh/navmesh.worker.ts +0 -147
- package/src/core/pooled-codec/README.md +0 -70
- package/src/core/pooled-codec/index.ts +0 -1
- package/src/core/pooled-codec/pooled-codec.test.ts +0 -862
- package/src/core/pooled-codec/pooled-codec.ts +0 -504
- package/src/core/prediction/README.md +0 -64
- package/src/core/prediction/index.ts +0 -1
- package/src/core/prediction/prediction.test.ts +0 -423
- package/src/core/prediction/prediction.ts +0 -112
- package/src/ecs/README.md +0 -427
- package/src/ecs/benchmark.test.ts +0 -1645
- package/src/ecs/component-store.ts +0 -198
- package/src/ecs/component.ts +0 -90
- package/src/ecs/entity-handle.test.ts +0 -393
- package/src/ecs/entity-handle.ts +0 -563
- package/src/ecs/example.ts +0 -152
- package/src/ecs/index.ts +0 -4
- package/src/ecs/system-builder.ts +0 -309
- package/src/ecs/system.ts +0 -111
- package/src/ecs/world-systems.ts +0 -83
- package/src/ecs/world.test.ts +0 -310
- package/src/ecs/world.ts +0 -828
- package/src/index.ts +0 -28
- package/src/net/README.md +0 -474
- package/src/net/adapters/browser-websocket.ts +0 -86
- package/src/net/adapters/bun-websocket.ts +0 -292
- package/src/net/buffer-pool.ts +0 -106
- package/src/net/client.test.ts +0 -807
- package/src/net/client.ts +0 -695
- package/src/net/index.ts +0 -60
- package/src/net/server.test.ts +0 -799
- package/src/net/server.ts +0 -1116
- package/src/net/types.ts +0 -228
- package/src/net/validators.ts +0 -104
- package/src/protocol/README.md +0 -469
- package/src/protocol/index.ts +0 -93
- package/src/protocol/intent/define-intent.test.ts +0 -397
- package/src/protocol/intent/define-intent.ts +0 -182
- package/src/protocol/intent/index.ts +0 -94
- package/src/protocol/intent/intent-registry.test.ts +0 -198
- package/src/protocol/intent/intent-registry.ts +0 -112
- package/src/protocol/intent/intent.ts +0 -12
- package/src/protocol/rpc/define-rpc.test.ts +0 -141
- package/src/protocol/rpc/define-rpc.ts +0 -113
- package/src/protocol/rpc/index.ts +0 -3
- package/src/protocol/rpc/rpc-registry.test.ts +0 -168
- package/src/protocol/rpc/rpc-registry.ts +0 -176
- package/src/protocol/rpc/rpc.ts +0 -37
- package/src/protocol/snapshot/index.ts +0 -45
- package/src/protocol/snapshot/snapshot-codec.test.ts +0 -138
- package/src/protocol/snapshot/snapshot-codec.ts +0 -87
- package/src/protocol/snapshot/snapshot-registry.test.ts +0 -310
- package/src/protocol/snapshot/snapshot-registry.ts +0 -201
- package/src/protocol/snapshot/snapshot.test.ts +0 -76
- package/src/protocol/snapshot/snapshot.ts +0 -41
- /package/dist/{core → types/core}/binary-codec/index.d.ts +0 -0
- /package/dist/{core/loop/loop.d.ts → types/core/driver/driver.d.ts} +0 -0
- /package/dist/{core/loop → types/core/driver}/drivers/index.d.ts +0 -0
- /package/dist/{core → types/core}/events/index.d.ts +0 -0
- /package/dist/{core → types/core}/fixed-ticker/index.d.ts +0 -0
- /package/dist/{core → types/core}/generate-id/generate-id.d.ts +0 -0
- /package/dist/{core → types/core}/generate-id/index.d.ts +0 -0
- /package/dist/{core → types/core}/lerp/index.d.ts +0 -0
- /package/dist/{core → types/core}/lerp/lerp.d.ts +0 -0
- /package/dist/{core → types/core}/navmesh/index.d.ts +0 -0
- /package/dist/{core → types/core}/navmesh/navmesh-worker-pool.d.ts +0 -0
- /package/dist/{core → types/core}/navmesh/navmesh.worker.d.ts +0 -0
- /package/dist/{core → types/core}/pooled-codec/index.d.ts +0 -0
- /package/dist/{core → types/core}/pooled-codec/pooled-codec.d.ts +0 -0
- /package/dist/{core → types/core}/prediction/index.d.ts +0 -0
- /package/dist/{core → types/core}/prediction/prediction.d.ts +0 -0
- /package/dist/{ecs → types/ecs}/component-store.d.ts +0 -0
- /package/dist/{ecs → types/ecs}/component.d.ts +0 -0
- /package/dist/{ecs → types/ecs}/entity-handle.d.ts +0 -0
- /package/dist/{ecs → types/ecs}/example.d.ts +0 -0
- /package/dist/{ecs → types/ecs}/index.d.ts +0 -0
- /package/dist/{ecs → types/ecs}/world-systems.d.ts +0 -0
- /package/dist/{net → types/net}/adapters/browser-websocket.d.ts +0 -0
- /package/dist/{net → types/net}/adapters/bun-websocket.d.ts +0 -0
- /package/dist/{net → types/net}/buffer-pool.d.ts +0 -0
- /package/dist/{net → types/net}/client.d.ts +0 -0
- /package/dist/{net → types/net}/types.d.ts +0 -0
- /package/dist/{net → types/net}/validators.d.ts +0 -0
- /package/dist/{protocol → types/protocol}/index.d.ts +0 -0
- /package/dist/{protocol → types/protocol}/intent/intent-registry.d.ts +0 -0
- /package/dist/{protocol → types/protocol}/intent/intent.d.ts +0 -0
- /package/dist/{protocol → types/protocol}/rpc/define-rpc.d.ts +0 -0
- /package/dist/{protocol → types/protocol}/rpc/index.d.ts +0 -0
- /package/dist/{protocol → types/protocol}/rpc/rpc-registry.d.ts +0 -0
- /package/dist/{protocol → types/protocol}/rpc/rpc.d.ts +0 -0
- /package/dist/{protocol → types/protocol}/snapshot/index.d.ts +0 -0
- /package/dist/{protocol → types/protocol}/snapshot/snapshot-codec.d.ts +0 -0
- /package/dist/{protocol → types/protocol}/snapshot/snapshot-registry.d.ts +0 -0
- /package/dist/{protocol → types/protocol}/snapshot/snapshot.d.ts +0 -0
- /package/dist/{protocol/intent/intent.js → webgpu/types/2d/animation.test.d.ts} +0 -0
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/**
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* Builder for creating ergonomic systems with automatic field array caching.
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*
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* Fully chainable API with type safety:
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* - System automatically caches TypedArrays and creates proxies
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* - Two access patterns: ergonomic (getter/setter) or hybrid (direct array)
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* - Full type safety with IntelliSense support for both patterns
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*
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* **Ergonomic pattern (convenient but slower):**
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* ```typescript
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* world.addSystem()
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* .query(Transform2D, Velocity)
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* .fields([{ transform: ['x', 'y'] }, { velocity: ['vx', 'vy'] }])
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* .run((entity, deltaTime) => {
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* // Fully typed property access (uses getters/setters)
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* entity.transform_x += entity.velocity_vx * deltaTime;
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* });
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* ```
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*
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* **Hybrid pattern (fast and still ergonomic):**
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* ```typescript
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* world.addSystem()
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* .query(Transform2D, Velocity)
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* .fields([{ transform: ['x', 'y'] }, { velocity: ['vx', 'vy'] }])
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* .run((entity, deltaTime) => {
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* // Fully typed direct array access (no getters/setters)
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* const {eid, transform_x_array: tx, velocity_vx_array: vx} = entity;
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* tx[eid] += vx[eid] * deltaTime;
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* });
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* ```
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*
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* **Note:** The hybrid pattern is recommended for performance-critical systems.
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* Both patterns provide full TypeScript autocomplete and type checking.
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*/
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export class SystemBuilder {
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constructor(world, components, fieldMappings, userCallback) {
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this.world = world;
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this.components = components;
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this.fieldMappings = fieldMappings;
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this.userCallback = userCallback;
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}
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/**
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* Specify which components this system should query for.
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*/
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query(...components) {
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return new SystemBuilder(this.world, components, this.fieldMappings, this.userCallback);
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}
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/**
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* Specify which component fields should be accessible via proxy.
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*/
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fields(fieldMappings) {
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return new SystemBuilder(this.world, this.components, fieldMappings, this.userCallback);
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}
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/**
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* Set the system callback. If components and fields are set, builds the system.
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*/
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run(callback) {
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const builder = new SystemBuilder(this.world, this.components, this.fieldMappings, callback);
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return builder.buildAndRegister();
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}
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/**
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* Build and register the system.
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* @internal
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*/
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buildAndRegister() {
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if (!this.userCallback) {
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throw new Error('System callback must be set');
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}
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if (!this.fieldMappings) {
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throw new Error('Field mappings must be set');
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}
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const world = this.world;
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const components = this.components;
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const fieldMappings = this.fieldMappings;
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const userCallback = this.userCallback;
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// Cache field arrays once at system creation
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const fieldArrayCache = {};
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const componentByAlias = {};
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const aliases = [];
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// Iterate over components and their field mappings
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for (let i = 0; i < components.length; i++) {
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const component = components[i];
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const mapping = fieldMappings[i];
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if (!mapping)
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continue;
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// Extract alias and fields from { alias: ['fields'] } object
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const alias = Object.keys(mapping)[0];
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const fields = mapping[alias];
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aliases.push(alias);
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componentByAlias[alias] = component;
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fieldArrayCache[alias] = {};
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// Cache all field arrays for this component
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for (const fieldName of fields) {
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const array = world.getFieldArray(component, fieldName);
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fieldArrayCache[alias][fieldName] = array;
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}
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}
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// Precompute query mask and mask key for fast queries
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// This avoids rebuilding the cache key string every frame
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world.query(...components); // Initializes the cache
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const queryMaskKey = world._getQueryMaskKey(components);
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const queryMask = world.getQueryMask(components);
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// Create the executable system
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const system = new ExecutableSystem(world, components, userCallback, fieldArrayCache, componentByAlias, aliases, queryMaskKey, queryMask);
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// Register with world
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world._registerSystem(system);
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return system;
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}
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}
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/**
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* Executable system that can be run with world.runSystems().
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*
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* Uses reusable proxy entity with optimized getter/setter access.
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*/
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export class ExecutableSystem {
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constructor(world, components, userCallback, fieldArrayCache, componentByAlias, aliases, queryMaskKey, queryMask) {
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this.world = world;
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this.components = components;
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this.userCallback = userCallback;
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this.fieldArrayCache = fieldArrayCache;
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this.componentByAlias = componentByAlias;
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this.aliases = aliases;
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this.queryMaskKey = queryMaskKey;
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this.queryMask = queryMask;
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// Create proxy entity once and reuse
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this.proxyEntity = this.createProxyEntity();
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}
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/**
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* Execute the system for all matching entities.
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*
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* @param deltaTime - Time delta to pass to system callback
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*/
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execute(deltaTime) {
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// Use precomputed mask key and mask to bypass getQueryMask() overhead
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const entities = this.world._queryByMaskKey(this.queryMaskKey, this.queryMask);
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const callback = this.userCallback;
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const world = this.world;
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const entity = this.proxyEntity;
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// Execute callback for each entity
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const length = entities.length;
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for (let i = 0; i < length; i++) {
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entity.eid = entities[i];
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callback(entity, deltaTime, world);
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}
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}
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/**
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* Create proxy entity that exposes arrays directly.
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*
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* Instead of entity.transform_x (getter/setter),
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* use entity.transform_x_array[entity.eid] for direct access.
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*
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* BUT ALSO provide getter/setter for convenience.
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*/
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createProxyEntity() {
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const entity = { eid: 0 };
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// Expose arrays directly AND provide getter/setter for ergonomics
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for (const alias of this.aliases) {
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const fields = this.fieldArrayCache[alias];
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for (const [fieldName, array] of Object.entries(fields)) {
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const flattenedName = `${alias}_${fieldName}`;
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// Direct array access (FAST - for power users)
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entity[`${flattenedName}_array`] = array;
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// Getter/setter access (SLOW but ergonomic)
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Object.defineProperty(entity, flattenedName, {
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get() { return array[this.eid]; },
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set(value) { array[this.eid] = value; },
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enumerable: true,
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configurable: false
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});
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}
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}
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return entity;
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}
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/**
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* Get the components this system operates on.
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*/
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getComponents() {
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return this.components;
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}
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}
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package/dist/ecs/system.d.ts
DELETED
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@@ -1,63 +0,0 @@
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import { Component } from "./component";
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import { Entity, World } from "./world";
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/**
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* System helper that provides automatic field array caching.
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*
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* Combines the ergonomics of EntityHandle with the performance of RAW API.
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* Field arrays are cached on first access for zero-cost abstraction.
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*
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|
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* @example
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* ```typescript
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* // Create system once at initialization
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* const movement = world.system(Transform, Velocity);
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*
|
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* // Access field arrays - cached on first access
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* const { Transform_x: tx, Transform_y: ty, Velocity_vx: vx, Velocity_vy: vy } = movement.fields;
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|
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*
|
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17
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* // In game loop - direct array access (RAW API performance)
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* for (const eid of movement.query()) {
|
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* tx[eid] += vx[eid] * dt;
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* ty[eid] += vy[eid] * dt;
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* }
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* ```
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*/
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-
export declare class System<C extends Component<any>[]> {
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private world;
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private components;
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private fieldCache;
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/**
|
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* Proxy that automatically caches field arrays on first access.
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* Access fields using ComponentName_fieldName format.
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*/
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readonly fields: any;
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constructor(world: World, components: C);
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/**
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* Query entities matching the system's components.
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*
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* @returns Array of entity IDs
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*
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* @example
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* ```typescript
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* for (const eid of system.query()) {
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* // Process entity...
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* }
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* ```
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*/
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query(): readonly Entity[];
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/**
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* Run a callback for each entity in the query.
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* Convenience method that combines query() with a loop.
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-
*
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* @param fn - Callback function that receives entity ID and system instance
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*
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* @example
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54
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* ```typescript
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* const { Transform_x: tx, Velocity_vx: vx } = system.fields;
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*
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* system.run((eid) => {
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* tx[eid] += vx[eid] * dt;
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* });
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* ```
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*/
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run(fn: (eid: Entity, sys: this) => void): void;
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}
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package/dist/ecs/system.js
DELETED
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@@ -1,92 +0,0 @@
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1
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/**
|
|
2
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* System helper that provides automatic field array caching.
|
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3
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-
*
|
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4
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* Combines the ergonomics of EntityHandle with the performance of RAW API.
|
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* Field arrays are cached on first access for zero-cost abstraction.
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6
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-
*
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|
7
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* @example
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* ```typescript
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* // Create system once at initialization
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* const movement = world.system(Transform, Velocity);
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-
*
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12
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* // Access field arrays - cached on first access
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13
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* const { Transform_x: tx, Transform_y: ty, Velocity_vx: vx, Velocity_vy: vy } = movement.fields;
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*
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* // In game loop - direct array access (RAW API performance)
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* for (const eid of movement.query()) {
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* tx[eid] += vx[eid] * dt;
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18
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* ty[eid] += vy[eid] * dt;
|
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* }
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* ```
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*/
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22
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export class System {
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23
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constructor(world, components) {
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24
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this.world = world;
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25
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this.components = components;
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26
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this.fieldCache = {};
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27
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const cache = this.fieldCache;
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28
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const worldRef = this.world;
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29
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const componentsRef = this.components;
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30
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// Create proxy that auto-caches field arrays
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31
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this.fields = new Proxy({}, {
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32
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get(target, prop) {
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33
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// Check cache first
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34
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if (cache[prop] !== undefined) {
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35
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return cache[prop];
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36
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}
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37
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// Parse "ComponentName_fieldName" format
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38
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const underscoreIndex = prop.indexOf('_');
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39
|
-
if (underscoreIndex === -1) {
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40
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return undefined;
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41
|
-
}
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42
|
-
const compName = prop.substring(0, underscoreIndex);
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43
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-
const fieldName = prop.substring(underscoreIndex + 1);
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44
|
-
// Find component by name
|
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45
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-
const component = componentsRef.find(c => c.name === compName);
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46
|
-
if (component && fieldName) {
|
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47
|
-
// Get and cache the field array
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|
48
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-
const array = worldRef.getFieldArray(component, fieldName);
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49
|
-
cache[prop] = array;
|
|
50
|
-
return array;
|
|
51
|
-
}
|
|
52
|
-
return undefined;
|
|
53
|
-
}
|
|
54
|
-
});
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|
55
|
-
}
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|
56
|
-
/**
|
|
57
|
-
* Query entities matching the system's components.
|
|
58
|
-
*
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|
59
|
-
* @returns Array of entity IDs
|
|
60
|
-
*
|
|
61
|
-
* @example
|
|
62
|
-
* ```typescript
|
|
63
|
-
* for (const eid of system.query()) {
|
|
64
|
-
* // Process entity...
|
|
65
|
-
* }
|
|
66
|
-
* ```
|
|
67
|
-
*/
|
|
68
|
-
query() {
|
|
69
|
-
return this.world.query(...this.components);
|
|
70
|
-
}
|
|
71
|
-
/**
|
|
72
|
-
* Run a callback for each entity in the query.
|
|
73
|
-
* Convenience method that combines query() with a loop.
|
|
74
|
-
*
|
|
75
|
-
* @param fn - Callback function that receives entity ID and system instance
|
|
76
|
-
*
|
|
77
|
-
* @example
|
|
78
|
-
* ```typescript
|
|
79
|
-
* const { Transform_x: tx, Velocity_vx: vx } = system.fields;
|
|
80
|
-
*
|
|
81
|
-
* system.run((eid) => {
|
|
82
|
-
* tx[eid] += vx[eid] * dt;
|
|
83
|
-
* });
|
|
84
|
-
* ```
|
|
85
|
-
*/
|
|
86
|
-
run(fn) {
|
|
87
|
-
const entities = this.query();
|
|
88
|
-
for (let i = 0; i < entities.length; i++) {
|
|
89
|
-
fn(entities[i], this);
|
|
90
|
-
}
|
|
91
|
-
}
|
|
92
|
-
}
|
|
@@ -1,79 +0,0 @@
|
|
|
1
|
-
import { SystemBuilder } from "./system-builder";
|
|
2
|
-
/**
|
|
3
|
-
* Systems API for a World.
|
|
4
|
-
*
|
|
5
|
-
* The world extends this class to provide system building capabilities.
|
|
6
|
-
*
|
|
7
|
-
* **Performance Comparison** (50K entities benchmark):
|
|
8
|
-
* - Raw API: 8.94ms (baseline - fastest)
|
|
9
|
-
* - Hybrid API: 15.65ms (1.75x slower - recommended!)
|
|
10
|
-
* - Ergonomic API: 18.79ms (2.1x slower - most convenient)
|
|
11
|
-
*
|
|
12
|
-
* **Recommendation:**
|
|
13
|
-
* Use the hybrid API pattern (see examples below) for the best balance of
|
|
14
|
-
* performance and ergonomics. It's only ~75% slower than raw while maintaining
|
|
15
|
-
* the convenience of the system builder.
|
|
16
|
-
*/
|
|
17
|
-
export class WorldSystems {
|
|
18
|
-
constructor() {
|
|
19
|
-
/** Registered systems that run automatically with runSystems() */
|
|
20
|
-
this.registeredSystems = [];
|
|
21
|
-
}
|
|
22
|
-
/**
|
|
23
|
-
* Create a new system builder for ergonomic system definition.
|
|
24
|
-
*
|
|
25
|
-
* @example
|
|
26
|
-
* Basic usage (ergonomic but ~2x slower):
|
|
27
|
-
* ```typescript
|
|
28
|
-
* world.addSystem()
|
|
29
|
-
* .query(Transform2D, Velocity)
|
|
30
|
-
* .fields([
|
|
31
|
-
* { transform: ['x', 'y'] },
|
|
32
|
-
* { velocity: ['vx', 'vy'] }
|
|
33
|
-
* ])
|
|
34
|
-
* .run((entity, deltaTime) => {
|
|
35
|
-
* entity.transform_x += entity.velocity_vx * deltaTime;
|
|
36
|
-
* entity.transform_y += entity.velocity_vy * deltaTime;
|
|
37
|
-
* });
|
|
38
|
-
* ```
|
|
39
|
-
*
|
|
40
|
-
* @example
|
|
41
|
-
* Performance mode (raw speed, still ergonomic):
|
|
42
|
-
* ```typescript
|
|
43
|
-
* world.addSystem()
|
|
44
|
-
* .query(Transform2D, Velocity)
|
|
45
|
-
* .fields([
|
|
46
|
-
* { transform: ['x', 'y'] },
|
|
47
|
-
* { velocity: ['vx', 'vy'] }
|
|
48
|
-
* ])
|
|
49
|
-
* .run((entity, deltaTime) => {
|
|
50
|
-
* // Destructure arrays for direct access (fast!)
|
|
51
|
-
* const {eid, transform_x_array: tx, transform_y_array: ty,
|
|
52
|
-
* velocity_vx_array: vx, velocity_vy_array: vy} = entity;
|
|
53
|
-
* tx[eid] += vx[eid] * deltaTime;
|
|
54
|
-
* ty[eid] += vy[eid] * deltaTime;
|
|
55
|
-
* });
|
|
56
|
-
* ```
|
|
57
|
-
*/
|
|
58
|
-
addSystem() {
|
|
59
|
-
return new SystemBuilder(this, [], undefined, undefined);
|
|
60
|
-
}
|
|
61
|
-
/**
|
|
62
|
-
* Run all registered systems with the given deltaTime.
|
|
63
|
-
* Systems are executed in registration order.
|
|
64
|
-
*
|
|
65
|
-
* @param deltaTime - Time delta to pass to each system
|
|
66
|
-
*/
|
|
67
|
-
runSystems(deltaTime) {
|
|
68
|
-
for (let i = 0; i < this.registeredSystems.length; i++) {
|
|
69
|
-
this.registeredSystems[i].execute(deltaTime);
|
|
70
|
-
}
|
|
71
|
-
}
|
|
72
|
-
/**
|
|
73
|
-
* Register a system for automatic execution.
|
|
74
|
-
* @internal - Called by SystemBuilder
|
|
75
|
-
*/
|
|
76
|
-
_registerSystem(system) {
|
|
77
|
-
this.registeredSystems.push(system);
|
|
78
|
-
}
|
|
79
|
-
}
|