murow 0.0.60 → 0.0.71

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (425) hide show
  1. package/README.md +52 -37
  2. package/dist/cjs/core/binary-codec/binary-codec.js +1 -0
  3. package/dist/cjs/core/binary-codec/index.js +1 -0
  4. package/dist/cjs/core/driver/driver.js +1 -0
  5. package/dist/cjs/core/driver/drivers/immediate.js +1 -0
  6. package/dist/cjs/core/driver/drivers/index.js +1 -0
  7. package/dist/cjs/core/driver/drivers/raf.js +1 -0
  8. package/dist/cjs/core/driver/drivers/timeout.js +1 -0
  9. package/dist/cjs/core/driver/index.js +1 -0
  10. package/dist/cjs/core/events/event-system.js +1 -0
  11. package/dist/cjs/core/events/index.js +1 -0
  12. package/dist/cjs/core/fixed-ticker/fixed-ticker.js +1 -0
  13. package/dist/cjs/core/fixed-ticker/index.js +1 -0
  14. package/dist/cjs/core/free-list/free-list.js +1 -0
  15. package/dist/cjs/core/free-list/index.js +1 -0
  16. package/dist/cjs/core/generate-id/generate-id.js +1 -0
  17. package/dist/cjs/core/generate-id/index.js +1 -0
  18. package/dist/cjs/core/index.js +1 -0
  19. package/dist/cjs/core/input/index.js +1 -0
  20. package/dist/cjs/core/input/manager.js +1 -0
  21. package/dist/cjs/core/input/sources/browser.js +1 -0
  22. package/dist/cjs/core/input/sources/index.js +1 -0
  23. package/dist/cjs/core/input/types.js +1 -0
  24. package/dist/cjs/core/lerp/index.js +1 -0
  25. package/dist/cjs/core/lerp/lerp.js +1 -0
  26. package/dist/cjs/core/navmesh/index.js +1 -0
  27. package/dist/cjs/core/navmesh/navmesh-worker-pool.js +1 -0
  28. package/dist/cjs/core/navmesh/navmesh.js +1 -0
  29. package/dist/cjs/core/navmesh/navmesh.worker.js +1 -0
  30. package/dist/cjs/core/pooled-codec/index.js +1 -0
  31. package/dist/cjs/core/pooled-codec/pooled-codec.js +1 -0
  32. package/dist/cjs/core/prediction/index.js +1 -0
  33. package/dist/cjs/core/prediction/prediction.js +1 -0
  34. package/dist/cjs/core/ray/index.js +1 -0
  35. package/dist/cjs/core/ray/ray-2d.js +1 -0
  36. package/dist/cjs/core/ray/ray-3d.js +1 -0
  37. package/dist/cjs/core/simple-rng/index.js +1 -0
  38. package/dist/cjs/core/simple-rng/simple-rng.js +1 -0
  39. package/dist/cjs/core/sparse-batcher/index.js +1 -0
  40. package/dist/cjs/core/sparse-batcher/sparse-batcher.js +1 -0
  41. package/dist/cjs/ecs/component-store.js +1 -0
  42. package/dist/cjs/ecs/component.js +1 -0
  43. package/dist/cjs/ecs/entity-handle.js +1 -0
  44. package/dist/cjs/ecs/index.js +1 -0
  45. package/dist/cjs/ecs/system-builder.js +1 -0
  46. package/dist/cjs/ecs/world-systems.js +1 -0
  47. package/dist/cjs/ecs/world.js +1 -0
  48. package/dist/cjs/game/index.js +1 -0
  49. package/dist/cjs/game/loop/index.js +1 -0
  50. package/dist/cjs/game/loop/loop.js +1 -0
  51. package/dist/cjs/index.js +1 -0
  52. package/dist/cjs/net/adapters/browser-websocket.js +1 -0
  53. package/dist/cjs/net/adapters/bun-websocket.js +1 -0
  54. package/dist/cjs/net/buffer-pool.js +1 -0
  55. package/dist/cjs/net/client.js +1 -0
  56. package/dist/cjs/net/index.js +1 -0
  57. package/dist/cjs/net/server.js +1 -0
  58. package/dist/cjs/net/types.js +1 -0
  59. package/dist/cjs/net/validators.js +1 -0
  60. package/dist/cjs/protocol/index.js +1 -0
  61. package/dist/cjs/protocol/intent/define-intent.js +1 -0
  62. package/dist/cjs/protocol/intent/index.js +1 -0
  63. package/dist/cjs/protocol/intent/intent-registry.js +1 -0
  64. package/dist/cjs/protocol/intent/intent.js +1 -0
  65. package/dist/cjs/protocol/rpc/define-rpc.js +1 -0
  66. package/dist/cjs/protocol/rpc/index.js +1 -0
  67. package/dist/cjs/protocol/rpc/rpc-registry.js +1 -0
  68. package/dist/cjs/protocol/rpc/rpc.js +1 -0
  69. package/dist/cjs/protocol/snapshot/index.js +1 -0
  70. package/dist/cjs/protocol/snapshot/snapshot-codec.js +1 -0
  71. package/dist/cjs/protocol/snapshot/snapshot-registry.js +1 -0
  72. package/dist/cjs/protocol/snapshot/snapshot.js +1 -0
  73. package/dist/cjs/renderer/base-2d-renderer.js +1 -0
  74. package/dist/cjs/renderer/base-3d-renderer.js +1 -0
  75. package/dist/cjs/renderer/base-renderer.js +1 -0
  76. package/dist/cjs/renderer/index.js +1 -0
  77. package/dist/cjs/renderer/types.js +1 -0
  78. package/dist/esm/core/binary-codec/binary-codec.js +1 -0
  79. package/dist/esm/core/binary-codec/index.js +1 -0
  80. package/dist/esm/core/driver/driver.js +1 -0
  81. package/dist/esm/core/driver/drivers/immediate.js +1 -0
  82. package/dist/esm/core/driver/drivers/index.js +1 -0
  83. package/dist/esm/core/driver/drivers/raf.js +1 -0
  84. package/dist/esm/core/driver/drivers/timeout.js +1 -0
  85. package/dist/esm/core/driver/index.js +1 -0
  86. package/dist/esm/core/events/event-system.js +1 -0
  87. package/dist/esm/core/events/index.js +1 -0
  88. package/dist/esm/core/fixed-ticker/fixed-ticker.js +1 -0
  89. package/dist/esm/core/fixed-ticker/index.js +1 -0
  90. package/dist/esm/core/free-list/free-list.js +1 -0
  91. package/dist/esm/core/free-list/index.js +1 -0
  92. package/dist/esm/core/generate-id/generate-id.js +1 -0
  93. package/dist/esm/core/generate-id/index.js +1 -0
  94. package/dist/esm/core/index.js +1 -0
  95. package/dist/esm/core/input/index.js +1 -0
  96. package/dist/esm/core/input/manager.js +1 -0
  97. package/dist/esm/core/input/sources/browser.js +1 -0
  98. package/dist/esm/core/input/sources/index.js +1 -0
  99. package/dist/esm/core/input/types.js +0 -0
  100. package/dist/esm/core/lerp/index.js +1 -0
  101. package/dist/esm/core/lerp/lerp.js +1 -0
  102. package/dist/esm/core/navmesh/index.js +1 -0
  103. package/dist/esm/core/navmesh/navmesh-worker-pool.js +1 -0
  104. package/dist/esm/core/navmesh/navmesh.js +1 -0
  105. package/dist/esm/core/navmesh/navmesh.worker.js +1 -0
  106. package/dist/esm/core/pooled-codec/index.js +1 -0
  107. package/dist/esm/core/pooled-codec/pooled-codec.js +1 -0
  108. package/dist/esm/core/prediction/index.js +1 -0
  109. package/dist/esm/core/prediction/prediction.js +1 -0
  110. package/dist/esm/core/ray/index.js +1 -0
  111. package/dist/esm/core/ray/ray-2d.js +1 -0
  112. package/dist/esm/core/ray/ray-3d.js +1 -0
  113. package/dist/esm/core/simple-rng/index.js +1 -0
  114. package/dist/esm/core/simple-rng/simple-rng.js +1 -0
  115. package/dist/esm/core/sparse-batcher/index.js +1 -0
  116. package/dist/esm/core/sparse-batcher/sparse-batcher.js +1 -0
  117. package/dist/esm/ecs/component-store.js +1 -0
  118. package/dist/esm/ecs/component.js +1 -0
  119. package/dist/esm/ecs/entity-handle.js +1 -0
  120. package/dist/esm/ecs/index.js +1 -0
  121. package/dist/esm/ecs/system-builder.js +1 -0
  122. package/dist/esm/ecs/world-systems.js +1 -0
  123. package/dist/esm/ecs/world.js +1 -0
  124. package/dist/esm/game/index.js +1 -0
  125. package/dist/esm/game/loop/index.js +1 -0
  126. package/dist/esm/game/loop/loop.js +1 -0
  127. package/dist/esm/index.js +1 -0
  128. package/dist/esm/net/adapters/browser-websocket.js +1 -0
  129. package/dist/esm/net/adapters/bun-websocket.js +1 -0
  130. package/dist/esm/net/buffer-pool.js +1 -0
  131. package/dist/esm/net/client.js +1 -0
  132. package/dist/esm/net/index.js +1 -0
  133. package/dist/esm/net/server.js +1 -0
  134. package/dist/esm/net/types.js +1 -0
  135. package/dist/esm/net/validators.js +1 -0
  136. package/dist/esm/protocol/index.js +1 -0
  137. package/dist/esm/protocol/intent/define-intent.js +1 -0
  138. package/dist/esm/protocol/intent/index.js +1 -0
  139. package/dist/esm/protocol/intent/intent-registry.js +1 -0
  140. package/dist/esm/protocol/intent/intent.js +0 -0
  141. package/dist/esm/protocol/rpc/define-rpc.js +1 -0
  142. package/dist/esm/protocol/rpc/index.js +1 -0
  143. package/dist/esm/protocol/rpc/rpc-registry.js +1 -0
  144. package/dist/esm/protocol/rpc/rpc.js +0 -0
  145. package/dist/esm/protocol/snapshot/index.js +1 -0
  146. package/dist/esm/protocol/snapshot/snapshot-codec.js +1 -0
  147. package/dist/esm/protocol/snapshot/snapshot-registry.js +1 -0
  148. package/dist/esm/protocol/snapshot/snapshot.js +1 -0
  149. package/dist/esm/renderer/base-2d-renderer.js +1 -0
  150. package/dist/esm/renderer/base-3d-renderer.js +1 -0
  151. package/dist/esm/renderer/base-renderer.js +1 -0
  152. package/dist/esm/renderer/index.js +1 -0
  153. package/dist/esm/renderer/types.js +0 -0
  154. package/dist/{core → types/core}/binary-codec/binary-codec.d.ts +4 -0
  155. package/dist/{core/loop → types/core/driver}/drivers/immediate.d.ts +1 -1
  156. package/dist/{core/loop → types/core/driver}/drivers/raf.d.ts +1 -1
  157. package/dist/{core/loop → types/core/driver}/drivers/timeout.d.ts +1 -1
  158. package/dist/{core/loop → types/core/driver}/index.d.ts +1 -1
  159. package/dist/{core → types/core}/events/event-system.d.ts +14 -33
  160. package/dist/{core → types/core}/fixed-ticker/fixed-ticker.d.ts +1 -1
  161. package/dist/types/core/free-list/free-list.d.ts +31 -0
  162. package/dist/types/core/free-list/index.d.ts +1 -0
  163. package/dist/{core → types/core}/index.d.ts +7 -1
  164. package/dist/types/core/input/index.d.ts +3 -0
  165. package/dist/types/core/input/manager.d.ts +56 -0
  166. package/dist/types/core/input/sources/browser.d.ts +9 -0
  167. package/dist/types/core/input/sources/index.d.ts +1 -0
  168. package/dist/types/core/input/types.d.ts +36 -0
  169. package/dist/{core → types/core}/navmesh/navmesh.d.ts +1 -21
  170. package/dist/types/core/ray/index.d.ts +2 -0
  171. package/dist/types/core/ray/ray-2d.d.ts +37 -0
  172. package/dist/types/core/ray/ray-3d.d.ts +42 -0
  173. package/dist/types/core/simple-rng/index.d.ts +1 -0
  174. package/dist/types/core/simple-rng/simple-rng.d.ts +36 -0
  175. package/dist/types/core/sparse-batcher/index.d.ts +1 -0
  176. package/dist/types/core/sparse-batcher/sparse-batcher.d.ts +55 -0
  177. package/dist/{ecs → types/ecs}/system-builder.d.ts +20 -9
  178. package/dist/{ecs → types/ecs}/world.d.ts +11 -0
  179. package/dist/types/game/index.d.ts +1 -0
  180. package/dist/types/game/loop/index.d.ts +1 -0
  181. package/dist/types/game/loop/loop.d.ts +175 -0
  182. package/dist/{index.d.ts → types/index.d.ts} +2 -0
  183. package/dist/{net → types/net}/index.d.ts +2 -2
  184. package/dist/{net → types/net}/server.d.ts +39 -19
  185. package/dist/{protocol → types/protocol}/intent/define-intent.d.ts +15 -0
  186. package/dist/{protocol → types/protocol}/intent/index.d.ts +1 -1
  187. package/dist/types/renderer/base-2d-renderer.d.ts +13 -0
  188. package/dist/types/renderer/base-3d-renderer.d.ts +10 -0
  189. package/dist/types/renderer/base-renderer.d.ts +21 -0
  190. package/dist/types/renderer/index.d.ts +4 -0
  191. package/dist/types/renderer/types.d.ts +79 -0
  192. package/dist/webgpu/cjs/index.js +6004 -0
  193. package/dist/webgpu/esm/index.js +5972 -0
  194. package/dist/webgpu/types/2d/animation.d.ts +97 -0
  195. package/dist/webgpu/types/2d/renderer.d.ts +55 -0
  196. package/dist/webgpu/types/2d/shader.d.ts +61 -0
  197. package/dist/webgpu/types/2d/sprite-accessor.d.ts +47 -0
  198. package/dist/webgpu/types/2d/sprite-accessor.test.d.ts +1 -0
  199. package/dist/webgpu/types/3d/gltf-skin-parser.d.ts +101 -0
  200. package/dist/webgpu/types/3d/morph-animation.d.ts +69 -0
  201. package/dist/webgpu/types/3d/morph-animation.test.d.ts +1 -0
  202. package/dist/webgpu/types/3d/renderer.d.ts +216 -0
  203. package/dist/webgpu/types/3d/shader.d.ts +136 -0
  204. package/dist/webgpu/types/3d/skeletal-animation-compute/index.d.ts +2 -0
  205. package/dist/webgpu/types/3d/skeletal-animation-compute/kernel.d.ts +8 -0
  206. package/dist/webgpu/types/3d/skeletal-animation-compute/packer.d.ts +32 -0
  207. package/dist/webgpu/types/3d/skeletal-animation.d.ts +90 -0
  208. package/dist/webgpu/types/camera/camera-2d.d.ts +53 -0
  209. package/dist/webgpu/types/camera/camera-2d.test.d.ts +1 -0
  210. package/dist/webgpu/types/camera/camera-3d.d.ts +81 -0
  211. package/dist/webgpu/types/camera/camera-3d.test.d.ts +1 -0
  212. package/dist/webgpu/types/camera/index.d.ts +2 -0
  213. package/dist/webgpu/types/compute/compute-builder.d.ts +123 -0
  214. package/dist/webgpu/types/compute/compute-builder.test.d.ts +1 -0
  215. package/dist/webgpu/types/core/constants.d.ts +59 -0
  216. package/dist/webgpu/types/core/constants.test.d.ts +1 -0
  217. package/dist/webgpu/types/core/index.d.ts +2 -0
  218. package/dist/webgpu/types/core/math.d.ts +37 -0
  219. package/dist/webgpu/types/core/types.d.ts +125 -0
  220. package/dist/webgpu/types/core/types.test.d.ts +1 -0
  221. package/dist/webgpu/types/geometry/built-in.d.ts +58 -0
  222. package/dist/webgpu/types/geometry/built-in.test.d.ts +1 -0
  223. package/dist/webgpu/types/geometry/geometry-builder.d.ts +281 -0
  224. package/dist/webgpu/types/geometry/geometry-builder.test.d.ts +1 -0
  225. package/dist/webgpu/types/geometry/index.d.ts +2 -0
  226. package/dist/webgpu/types/index.d.ts +32 -0
  227. package/dist/webgpu/types/particle/emitter.d.ts +36 -0
  228. package/dist/webgpu/types/shaders/index.d.ts +2 -0
  229. package/dist/webgpu/types/shaders/runtime-transpile.d.ts +18 -0
  230. package/dist/webgpu/types/shaders/sprite-2d.wgsl.d.ts +10 -0
  231. package/dist/webgpu/types/shaders/typegpu.d.ts +9 -0
  232. package/dist/webgpu/types/shaders/utils.d.ts +28 -0
  233. package/dist/webgpu/types/shaders/utils.test.d.ts +1 -0
  234. package/dist/webgpu/types/spritesheet/index.d.ts +1 -0
  235. package/dist/webgpu/types/spritesheet/spritesheet.d.ts +57 -0
  236. package/dist/webgpu/types/spritesheet/spritesheet.test.d.ts +1 -0
  237. package/package.json +96 -26
  238. package/dist/core/binary-codec/binary-codec.js +0 -354
  239. package/dist/core/binary-codec/index.js +0 -1
  240. package/dist/core/events/event-system.js +0 -88
  241. package/dist/core/events/index.js +0 -1
  242. package/dist/core/fixed-ticker/fixed-ticker.js +0 -101
  243. package/dist/core/fixed-ticker/index.js +0 -1
  244. package/dist/core/generate-id/generate-id.js +0 -25
  245. package/dist/core/generate-id/index.js +0 -1
  246. package/dist/core/index.js +0 -9
  247. package/dist/core/lerp/index.js +0 -1
  248. package/dist/core/lerp/lerp.js +0 -42
  249. package/dist/core/loop/drivers/immediate.js +0 -61
  250. package/dist/core/loop/drivers/index.js +0 -3
  251. package/dist/core/loop/drivers/raf.js +0 -62
  252. package/dist/core/loop/drivers/timeout.js +0 -71
  253. package/dist/core/loop/index.js +0 -2
  254. package/dist/core/loop/loop.js +0 -47
  255. package/dist/core/navmesh/index.js +0 -1
  256. package/dist/core/navmesh/navmesh-worker-pool.js +0 -180
  257. package/dist/core/navmesh/navmesh.js +0 -799
  258. package/dist/core/navmesh/navmesh.worker.js +0 -79
  259. package/dist/core/pooled-codec/index.js +0 -1
  260. package/dist/core/pooled-codec/pooled-codec.js +0 -410
  261. package/dist/core/prediction/index.js +0 -1
  262. package/dist/core/prediction/prediction.js +0 -99
  263. package/dist/core.esm.js +0 -1
  264. package/dist/core.js +0 -1
  265. package/dist/ecs/component-store.js +0 -175
  266. package/dist/ecs/component.js +0 -43
  267. package/dist/ecs/entity-handle.js +0 -515
  268. package/dist/ecs/example.js +0 -125
  269. package/dist/ecs/index.js +0 -4
  270. package/dist/ecs/system-builder.js +0 -180
  271. package/dist/ecs/system.d.ts +0 -63
  272. package/dist/ecs/system.js +0 -92
  273. package/dist/ecs/world-systems.js +0 -79
  274. package/dist/ecs/world.js +0 -684
  275. package/dist/index.js +0 -24
  276. package/dist/net/adapters/browser-websocket.js +0 -74
  277. package/dist/net/adapters/bun-websocket.js +0 -245
  278. package/dist/net/buffer-pool.js +0 -89
  279. package/dist/net/client.js +0 -586
  280. package/dist/net/index.js +0 -58
  281. package/dist/net/server.js +0 -938
  282. package/dist/net/types.js +0 -31
  283. package/dist/net/validators.js +0 -88
  284. package/dist/protocol/index.js +0 -92
  285. package/dist/protocol/intent/define-intent.js +0 -125
  286. package/dist/protocol/intent/index.js +0 -91
  287. package/dist/protocol/intent/intent-registry.js +0 -91
  288. package/dist/protocol/rpc/define-rpc.js +0 -84
  289. package/dist/protocol/rpc/index.js +0 -3
  290. package/dist/protocol/rpc/rpc-registry.js +0 -159
  291. package/dist/protocol/rpc/rpc.js +0 -12
  292. package/dist/protocol/snapshot/index.js +0 -43
  293. package/dist/protocol/snapshot/snapshot-codec.js +0 -67
  294. package/dist/protocol/snapshot/snapshot-registry.js +0 -168
  295. package/dist/protocol/snapshot/snapshot.js +0 -30
  296. package/src/core/binary-codec/README.md +0 -60
  297. package/src/core/binary-codec/binary-codec.test.ts +0 -300
  298. package/src/core/binary-codec/binary-codec.ts +0 -448
  299. package/src/core/binary-codec/index.ts +0 -1
  300. package/src/core/events/README.md +0 -47
  301. package/src/core/events/event-system.test.ts +0 -243
  302. package/src/core/events/event-system.ts +0 -140
  303. package/src/core/events/index.ts +0 -1
  304. package/src/core/fixed-ticker/README.md +0 -77
  305. package/src/core/fixed-ticker/fixed-ticker.test.ts +0 -151
  306. package/src/core/fixed-ticker/fixed-ticker.ts +0 -169
  307. package/src/core/fixed-ticker/index.ts +0 -1
  308. package/src/core/generate-id/README.md +0 -18
  309. package/src/core/generate-id/generate-id.test.ts +0 -79
  310. package/src/core/generate-id/generate-id.ts +0 -37
  311. package/src/core/generate-id/index.ts +0 -1
  312. package/src/core/index.ts +0 -9
  313. package/src/core/lerp/README.md +0 -79
  314. package/src/core/lerp/index.ts +0 -1
  315. package/src/core/lerp/lerp.test.ts +0 -90
  316. package/src/core/lerp/lerp.ts +0 -42
  317. package/src/core/loop/README.md +0 -97
  318. package/src/core/loop/drivers/immediate.ts +0 -66
  319. package/src/core/loop/drivers/index.ts +0 -3
  320. package/src/core/loop/drivers/raf.ts +0 -67
  321. package/src/core/loop/drivers/timeout.ts +0 -77
  322. package/src/core/loop/index.ts +0 -2
  323. package/src/core/loop/loop.test.ts +0 -414
  324. package/src/core/loop/loop.ts +0 -71
  325. package/src/core/navmesh/README.md +0 -164
  326. package/src/core/navmesh/index.ts +0 -1
  327. package/src/core/navmesh/navmesh-worker-pool.ts +0 -236
  328. package/src/core/navmesh/navmesh-workers.test.ts +0 -356
  329. package/src/core/navmesh/navmesh.test.ts +0 -344
  330. package/src/core/navmesh/navmesh.ts +0 -1047
  331. package/src/core/navmesh/navmesh.worker.ts +0 -147
  332. package/src/core/pooled-codec/README.md +0 -70
  333. package/src/core/pooled-codec/index.ts +0 -1
  334. package/src/core/pooled-codec/pooled-codec.test.ts +0 -862
  335. package/src/core/pooled-codec/pooled-codec.ts +0 -504
  336. package/src/core/prediction/README.md +0 -64
  337. package/src/core/prediction/index.ts +0 -1
  338. package/src/core/prediction/prediction.test.ts +0 -423
  339. package/src/core/prediction/prediction.ts +0 -112
  340. package/src/ecs/README.md +0 -427
  341. package/src/ecs/benchmark.test.ts +0 -1645
  342. package/src/ecs/component-store.ts +0 -198
  343. package/src/ecs/component.ts +0 -90
  344. package/src/ecs/entity-handle.test.ts +0 -393
  345. package/src/ecs/entity-handle.ts +0 -563
  346. package/src/ecs/example.ts +0 -152
  347. package/src/ecs/index.ts +0 -4
  348. package/src/ecs/system-builder.ts +0 -309
  349. package/src/ecs/system.ts +0 -111
  350. package/src/ecs/world-systems.ts +0 -83
  351. package/src/ecs/world.test.ts +0 -310
  352. package/src/ecs/world.ts +0 -828
  353. package/src/index.ts +0 -28
  354. package/src/net/README.md +0 -474
  355. package/src/net/adapters/browser-websocket.ts +0 -86
  356. package/src/net/adapters/bun-websocket.ts +0 -292
  357. package/src/net/buffer-pool.ts +0 -106
  358. package/src/net/client.test.ts +0 -807
  359. package/src/net/client.ts +0 -695
  360. package/src/net/index.ts +0 -60
  361. package/src/net/server.test.ts +0 -799
  362. package/src/net/server.ts +0 -1116
  363. package/src/net/types.ts +0 -228
  364. package/src/net/validators.ts +0 -104
  365. package/src/protocol/README.md +0 -469
  366. package/src/protocol/index.ts +0 -93
  367. package/src/protocol/intent/define-intent.test.ts +0 -397
  368. package/src/protocol/intent/define-intent.ts +0 -182
  369. package/src/protocol/intent/index.ts +0 -94
  370. package/src/protocol/intent/intent-registry.test.ts +0 -198
  371. package/src/protocol/intent/intent-registry.ts +0 -112
  372. package/src/protocol/intent/intent.ts +0 -12
  373. package/src/protocol/rpc/define-rpc.test.ts +0 -141
  374. package/src/protocol/rpc/define-rpc.ts +0 -113
  375. package/src/protocol/rpc/index.ts +0 -3
  376. package/src/protocol/rpc/rpc-registry.test.ts +0 -168
  377. package/src/protocol/rpc/rpc-registry.ts +0 -176
  378. package/src/protocol/rpc/rpc.ts +0 -37
  379. package/src/protocol/snapshot/index.ts +0 -45
  380. package/src/protocol/snapshot/snapshot-codec.test.ts +0 -138
  381. package/src/protocol/snapshot/snapshot-codec.ts +0 -87
  382. package/src/protocol/snapshot/snapshot-registry.test.ts +0 -310
  383. package/src/protocol/snapshot/snapshot-registry.ts +0 -201
  384. package/src/protocol/snapshot/snapshot.test.ts +0 -76
  385. package/src/protocol/snapshot/snapshot.ts +0 -41
  386. /package/dist/{core → types/core}/binary-codec/index.d.ts +0 -0
  387. /package/dist/{core/loop/loop.d.ts → types/core/driver/driver.d.ts} +0 -0
  388. /package/dist/{core/loop → types/core/driver}/drivers/index.d.ts +0 -0
  389. /package/dist/{core → types/core}/events/index.d.ts +0 -0
  390. /package/dist/{core → types/core}/fixed-ticker/index.d.ts +0 -0
  391. /package/dist/{core → types/core}/generate-id/generate-id.d.ts +0 -0
  392. /package/dist/{core → types/core}/generate-id/index.d.ts +0 -0
  393. /package/dist/{core → types/core}/lerp/index.d.ts +0 -0
  394. /package/dist/{core → types/core}/lerp/lerp.d.ts +0 -0
  395. /package/dist/{core → types/core}/navmesh/index.d.ts +0 -0
  396. /package/dist/{core → types/core}/navmesh/navmesh-worker-pool.d.ts +0 -0
  397. /package/dist/{core → types/core}/navmesh/navmesh.worker.d.ts +0 -0
  398. /package/dist/{core → types/core}/pooled-codec/index.d.ts +0 -0
  399. /package/dist/{core → types/core}/pooled-codec/pooled-codec.d.ts +0 -0
  400. /package/dist/{core → types/core}/prediction/index.d.ts +0 -0
  401. /package/dist/{core → types/core}/prediction/prediction.d.ts +0 -0
  402. /package/dist/{ecs → types/ecs}/component-store.d.ts +0 -0
  403. /package/dist/{ecs → types/ecs}/component.d.ts +0 -0
  404. /package/dist/{ecs → types/ecs}/entity-handle.d.ts +0 -0
  405. /package/dist/{ecs → types/ecs}/example.d.ts +0 -0
  406. /package/dist/{ecs → types/ecs}/index.d.ts +0 -0
  407. /package/dist/{ecs → types/ecs}/world-systems.d.ts +0 -0
  408. /package/dist/{net → types/net}/adapters/browser-websocket.d.ts +0 -0
  409. /package/dist/{net → types/net}/adapters/bun-websocket.d.ts +0 -0
  410. /package/dist/{net → types/net}/buffer-pool.d.ts +0 -0
  411. /package/dist/{net → types/net}/client.d.ts +0 -0
  412. /package/dist/{net → types/net}/types.d.ts +0 -0
  413. /package/dist/{net → types/net}/validators.d.ts +0 -0
  414. /package/dist/{protocol → types/protocol}/index.d.ts +0 -0
  415. /package/dist/{protocol → types/protocol}/intent/intent-registry.d.ts +0 -0
  416. /package/dist/{protocol → types/protocol}/intent/intent.d.ts +0 -0
  417. /package/dist/{protocol → types/protocol}/rpc/define-rpc.d.ts +0 -0
  418. /package/dist/{protocol → types/protocol}/rpc/index.d.ts +0 -0
  419. /package/dist/{protocol → types/protocol}/rpc/rpc-registry.d.ts +0 -0
  420. /package/dist/{protocol → types/protocol}/rpc/rpc.d.ts +0 -0
  421. /package/dist/{protocol → types/protocol}/snapshot/index.d.ts +0 -0
  422. /package/dist/{protocol → types/protocol}/snapshot/snapshot-codec.d.ts +0 -0
  423. /package/dist/{protocol → types/protocol}/snapshot/snapshot-registry.d.ts +0 -0
  424. /package/dist/{protocol → types/protocol}/snapshot/snapshot.d.ts +0 -0
  425. /package/dist/{protocol/intent/intent.js → webgpu/types/2d/animation.test.d.ts} +0 -0
@@ -1,180 +0,0 @@
1
- /**
2
- * Builder for creating ergonomic systems with automatic field array caching.
3
- *
4
- * Fully chainable API with type safety:
5
- * - System automatically caches TypedArrays and creates proxies
6
- * - Two access patterns: ergonomic (getter/setter) or hybrid (direct array)
7
- * - Full type safety with IntelliSense support for both patterns
8
- *
9
- * **Ergonomic pattern (convenient but slower):**
10
- * ```typescript
11
- * world.addSystem()
12
- * .query(Transform2D, Velocity)
13
- * .fields([{ transform: ['x', 'y'] }, { velocity: ['vx', 'vy'] }])
14
- * .run((entity, deltaTime) => {
15
- * // Fully typed property access (uses getters/setters)
16
- * entity.transform_x += entity.velocity_vx * deltaTime;
17
- * });
18
- * ```
19
- *
20
- * **Hybrid pattern (fast and still ergonomic):**
21
- * ```typescript
22
- * world.addSystem()
23
- * .query(Transform2D, Velocity)
24
- * .fields([{ transform: ['x', 'y'] }, { velocity: ['vx', 'vy'] }])
25
- * .run((entity, deltaTime) => {
26
- * // Fully typed direct array access (no getters/setters)
27
- * const {eid, transform_x_array: tx, velocity_vx_array: vx} = entity;
28
- * tx[eid] += vx[eid] * deltaTime;
29
- * });
30
- * ```
31
- *
32
- * **Note:** The hybrid pattern is recommended for performance-critical systems.
33
- * Both patterns provide full TypeScript autocomplete and type checking.
34
- */
35
- export class SystemBuilder {
36
- constructor(world, components, fieldMappings, userCallback) {
37
- this.world = world;
38
- this.components = components;
39
- this.fieldMappings = fieldMappings;
40
- this.userCallback = userCallback;
41
- }
42
- /**
43
- * Specify which components this system should query for.
44
- */
45
- query(...components) {
46
- return new SystemBuilder(this.world, components, this.fieldMappings, this.userCallback);
47
- }
48
- /**
49
- * Specify which component fields should be accessible via proxy.
50
- */
51
- fields(fieldMappings) {
52
- return new SystemBuilder(this.world, this.components, fieldMappings, this.userCallback);
53
- }
54
- /**
55
- * Set the system callback. If components and fields are set, builds the system.
56
- */
57
- run(callback) {
58
- const builder = new SystemBuilder(this.world, this.components, this.fieldMappings, callback);
59
- return builder.buildAndRegister();
60
- }
61
- /**
62
- * Build and register the system.
63
- * @internal
64
- */
65
- buildAndRegister() {
66
- if (!this.userCallback) {
67
- throw new Error('System callback must be set');
68
- }
69
- if (!this.fieldMappings) {
70
- throw new Error('Field mappings must be set');
71
- }
72
- const world = this.world;
73
- const components = this.components;
74
- const fieldMappings = this.fieldMappings;
75
- const userCallback = this.userCallback;
76
- // Cache field arrays once at system creation
77
- const fieldArrayCache = {};
78
- const componentByAlias = {};
79
- const aliases = [];
80
- // Iterate over components and their field mappings
81
- for (let i = 0; i < components.length; i++) {
82
- const component = components[i];
83
- const mapping = fieldMappings[i];
84
- if (!mapping)
85
- continue;
86
- // Extract alias and fields from { alias: ['fields'] } object
87
- const alias = Object.keys(mapping)[0];
88
- const fields = mapping[alias];
89
- aliases.push(alias);
90
- componentByAlias[alias] = component;
91
- fieldArrayCache[alias] = {};
92
- // Cache all field arrays for this component
93
- for (const fieldName of fields) {
94
- const array = world.getFieldArray(component, fieldName);
95
- fieldArrayCache[alias][fieldName] = array;
96
- }
97
- }
98
- // Precompute query mask and mask key for fast queries
99
- // This avoids rebuilding the cache key string every frame
100
- world.query(...components); // Initializes the cache
101
- const queryMaskKey = world._getQueryMaskKey(components);
102
- const queryMask = world.getQueryMask(components);
103
- // Create the executable system
104
- const system = new ExecutableSystem(world, components, userCallback, fieldArrayCache, componentByAlias, aliases, queryMaskKey, queryMask);
105
- // Register with world
106
- world._registerSystem(system);
107
- return system;
108
- }
109
- }
110
- /**
111
- * Executable system that can be run with world.runSystems().
112
- *
113
- * Uses reusable proxy entity with optimized getter/setter access.
114
- */
115
- export class ExecutableSystem {
116
- constructor(world, components, userCallback, fieldArrayCache, componentByAlias, aliases, queryMaskKey, queryMask) {
117
- this.world = world;
118
- this.components = components;
119
- this.userCallback = userCallback;
120
- this.fieldArrayCache = fieldArrayCache;
121
- this.componentByAlias = componentByAlias;
122
- this.aliases = aliases;
123
- this.queryMaskKey = queryMaskKey;
124
- this.queryMask = queryMask;
125
- // Create proxy entity once and reuse
126
- this.proxyEntity = this.createProxyEntity();
127
- }
128
- /**
129
- * Execute the system for all matching entities.
130
- *
131
- * @param deltaTime - Time delta to pass to system callback
132
- */
133
- execute(deltaTime) {
134
- // Use precomputed mask key and mask to bypass getQueryMask() overhead
135
- const entities = this.world._queryByMaskKey(this.queryMaskKey, this.queryMask);
136
- const callback = this.userCallback;
137
- const world = this.world;
138
- const entity = this.proxyEntity;
139
- // Execute callback for each entity
140
- const length = entities.length;
141
- for (let i = 0; i < length; i++) {
142
- entity.eid = entities[i];
143
- callback(entity, deltaTime, world);
144
- }
145
- }
146
- /**
147
- * Create proxy entity that exposes arrays directly.
148
- *
149
- * Instead of entity.transform_x (getter/setter),
150
- * use entity.transform_x_array[entity.eid] for direct access.
151
- *
152
- * BUT ALSO provide getter/setter for convenience.
153
- */
154
- createProxyEntity() {
155
- const entity = { eid: 0 };
156
- // Expose arrays directly AND provide getter/setter for ergonomics
157
- for (const alias of this.aliases) {
158
- const fields = this.fieldArrayCache[alias];
159
- for (const [fieldName, array] of Object.entries(fields)) {
160
- const flattenedName = `${alias}_${fieldName}`;
161
- // Direct array access (FAST - for power users)
162
- entity[`${flattenedName}_array`] = array;
163
- // Getter/setter access (SLOW but ergonomic)
164
- Object.defineProperty(entity, flattenedName, {
165
- get() { return array[this.eid]; },
166
- set(value) { array[this.eid] = value; },
167
- enumerable: true,
168
- configurable: false
169
- });
170
- }
171
- }
172
- return entity;
173
- }
174
- /**
175
- * Get the components this system operates on.
176
- */
177
- getComponents() {
178
- return this.components;
179
- }
180
- }
@@ -1,63 +0,0 @@
1
- import { Component } from "./component";
2
- import { Entity, World } from "./world";
3
- /**
4
- * System helper that provides automatic field array caching.
5
- *
6
- * Combines the ergonomics of EntityHandle with the performance of RAW API.
7
- * Field arrays are cached on first access for zero-cost abstraction.
8
- *
9
- * @example
10
- * ```typescript
11
- * // Create system once at initialization
12
- * const movement = world.system(Transform, Velocity);
13
- *
14
- * // Access field arrays - cached on first access
15
- * const { Transform_x: tx, Transform_y: ty, Velocity_vx: vx, Velocity_vy: vy } = movement.fields;
16
- *
17
- * // In game loop - direct array access (RAW API performance)
18
- * for (const eid of movement.query()) {
19
- * tx[eid] += vx[eid] * dt;
20
- * ty[eid] += vy[eid] * dt;
21
- * }
22
- * ```
23
- */
24
- export declare class System<C extends Component<any>[]> {
25
- private world;
26
- private components;
27
- private fieldCache;
28
- /**
29
- * Proxy that automatically caches field arrays on first access.
30
- * Access fields using ComponentName_fieldName format.
31
- */
32
- readonly fields: any;
33
- constructor(world: World, components: C);
34
- /**
35
- * Query entities matching the system's components.
36
- *
37
- * @returns Array of entity IDs
38
- *
39
- * @example
40
- * ```typescript
41
- * for (const eid of system.query()) {
42
- * // Process entity...
43
- * }
44
- * ```
45
- */
46
- query(): readonly Entity[];
47
- /**
48
- * Run a callback for each entity in the query.
49
- * Convenience method that combines query() with a loop.
50
- *
51
- * @param fn - Callback function that receives entity ID and system instance
52
- *
53
- * @example
54
- * ```typescript
55
- * const { Transform_x: tx, Velocity_vx: vx } = system.fields;
56
- *
57
- * system.run((eid) => {
58
- * tx[eid] += vx[eid] * dt;
59
- * });
60
- * ```
61
- */
62
- run(fn: (eid: Entity, sys: this) => void): void;
63
- }
@@ -1,92 +0,0 @@
1
- /**
2
- * System helper that provides automatic field array caching.
3
- *
4
- * Combines the ergonomics of EntityHandle with the performance of RAW API.
5
- * Field arrays are cached on first access for zero-cost abstraction.
6
- *
7
- * @example
8
- * ```typescript
9
- * // Create system once at initialization
10
- * const movement = world.system(Transform, Velocity);
11
- *
12
- * // Access field arrays - cached on first access
13
- * const { Transform_x: tx, Transform_y: ty, Velocity_vx: vx, Velocity_vy: vy } = movement.fields;
14
- *
15
- * // In game loop - direct array access (RAW API performance)
16
- * for (const eid of movement.query()) {
17
- * tx[eid] += vx[eid] * dt;
18
- * ty[eid] += vy[eid] * dt;
19
- * }
20
- * ```
21
- */
22
- export class System {
23
- constructor(world, components) {
24
- this.world = world;
25
- this.components = components;
26
- this.fieldCache = {};
27
- const cache = this.fieldCache;
28
- const worldRef = this.world;
29
- const componentsRef = this.components;
30
- // Create proxy that auto-caches field arrays
31
- this.fields = new Proxy({}, {
32
- get(target, prop) {
33
- // Check cache first
34
- if (cache[prop] !== undefined) {
35
- return cache[prop];
36
- }
37
- // Parse "ComponentName_fieldName" format
38
- const underscoreIndex = prop.indexOf('_');
39
- if (underscoreIndex === -1) {
40
- return undefined;
41
- }
42
- const compName = prop.substring(0, underscoreIndex);
43
- const fieldName = prop.substring(underscoreIndex + 1);
44
- // Find component by name
45
- const component = componentsRef.find(c => c.name === compName);
46
- if (component && fieldName) {
47
- // Get and cache the field array
48
- const array = worldRef.getFieldArray(component, fieldName);
49
- cache[prop] = array;
50
- return array;
51
- }
52
- return undefined;
53
- }
54
- });
55
- }
56
- /**
57
- * Query entities matching the system's components.
58
- *
59
- * @returns Array of entity IDs
60
- *
61
- * @example
62
- * ```typescript
63
- * for (const eid of system.query()) {
64
- * // Process entity...
65
- * }
66
- * ```
67
- */
68
- query() {
69
- return this.world.query(...this.components);
70
- }
71
- /**
72
- * Run a callback for each entity in the query.
73
- * Convenience method that combines query() with a loop.
74
- *
75
- * @param fn - Callback function that receives entity ID and system instance
76
- *
77
- * @example
78
- * ```typescript
79
- * const { Transform_x: tx, Velocity_vx: vx } = system.fields;
80
- *
81
- * system.run((eid) => {
82
- * tx[eid] += vx[eid] * dt;
83
- * });
84
- * ```
85
- */
86
- run(fn) {
87
- const entities = this.query();
88
- for (let i = 0; i < entities.length; i++) {
89
- fn(entities[i], this);
90
- }
91
- }
92
- }
@@ -1,79 +0,0 @@
1
- import { SystemBuilder } from "./system-builder";
2
- /**
3
- * Systems API for a World.
4
- *
5
- * The world extends this class to provide system building capabilities.
6
- *
7
- * **Performance Comparison** (50K entities benchmark):
8
- * - Raw API: 8.94ms (baseline - fastest)
9
- * - Hybrid API: 15.65ms (1.75x slower - recommended!)
10
- * - Ergonomic API: 18.79ms (2.1x slower - most convenient)
11
- *
12
- * **Recommendation:**
13
- * Use the hybrid API pattern (see examples below) for the best balance of
14
- * performance and ergonomics. It's only ~75% slower than raw while maintaining
15
- * the convenience of the system builder.
16
- */
17
- export class WorldSystems {
18
- constructor() {
19
- /** Registered systems that run automatically with runSystems() */
20
- this.registeredSystems = [];
21
- }
22
- /**
23
- * Create a new system builder for ergonomic system definition.
24
- *
25
- * @example
26
- * Basic usage (ergonomic but ~2x slower):
27
- * ```typescript
28
- * world.addSystem()
29
- * .query(Transform2D, Velocity)
30
- * .fields([
31
- * { transform: ['x', 'y'] },
32
- * { velocity: ['vx', 'vy'] }
33
- * ])
34
- * .run((entity, deltaTime) => {
35
- * entity.transform_x += entity.velocity_vx * deltaTime;
36
- * entity.transform_y += entity.velocity_vy * deltaTime;
37
- * });
38
- * ```
39
- *
40
- * @example
41
- * Performance mode (raw speed, still ergonomic):
42
- * ```typescript
43
- * world.addSystem()
44
- * .query(Transform2D, Velocity)
45
- * .fields([
46
- * { transform: ['x', 'y'] },
47
- * { velocity: ['vx', 'vy'] }
48
- * ])
49
- * .run((entity, deltaTime) => {
50
- * // Destructure arrays for direct access (fast!)
51
- * const {eid, transform_x_array: tx, transform_y_array: ty,
52
- * velocity_vx_array: vx, velocity_vy_array: vy} = entity;
53
- * tx[eid] += vx[eid] * deltaTime;
54
- * ty[eid] += vy[eid] * deltaTime;
55
- * });
56
- * ```
57
- */
58
- addSystem() {
59
- return new SystemBuilder(this, [], undefined, undefined);
60
- }
61
- /**
62
- * Run all registered systems with the given deltaTime.
63
- * Systems are executed in registration order.
64
- *
65
- * @param deltaTime - Time delta to pass to each system
66
- */
67
- runSystems(deltaTime) {
68
- for (let i = 0; i < this.registeredSystems.length; i++) {
69
- this.registeredSystems[i].execute(deltaTime);
70
- }
71
- }
72
- /**
73
- * Register a system for automatic execution.
74
- * @internal - Called by SystemBuilder
75
- */
76
- _registerSystem(system) {
77
- this.registeredSystems.push(system);
78
- }
79
- }