molstar 3.0.2 → 3.3.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (2351) hide show
  1. package/build/viewer/molstar.css +1 -1
  2. package/build/viewer/molstar.js +1 -1
  3. package/lib/apps/docking-viewer/index.js +0 -1
  4. package/lib/apps/docking-viewer/viewport.d.ts +2 -0
  5. package/lib/apps/docking-viewer/viewport.js +5 -5
  6. package/lib/apps/viewer/app.d.ts +1 -0
  7. package/lib/apps/viewer/app.js +0 -1
  8. package/lib/apps/viewer/index.js +0 -1
  9. package/lib/cli/chem-comp-dict/create-ions.js +0 -1
  10. package/lib/cli/chem-comp-dict/create-table.js +0 -1
  11. package/lib/cli/chem-comp-dict/util.js +0 -1
  12. package/lib/cli/cif2bcif/converter.js +0 -1
  13. package/lib/cli/cif2bcif/index.js +0 -1
  14. package/lib/cli/cifschema/index.js +0 -1
  15. package/lib/cli/cifschema/util/cif-dic.js +0 -1
  16. package/lib/cli/cifschema/util/generate.js +0 -1
  17. package/lib/cli/cifschema/util/helper.js +0 -1
  18. package/lib/cli/cifschema/util/schema.js +0 -1
  19. package/lib/cli/lipid-params/index.js +0 -1
  20. package/lib/cli/state-docs/index.js +0 -1
  21. package/lib/cli/state-docs/pd-to-md.js +0 -1
  22. package/lib/cli/structure-info/helpers.js +0 -1
  23. package/lib/cli/structure-info/model.js +0 -1
  24. package/lib/cli/structure-info/volume.js +0 -1
  25. package/lib/commonjs/apps/docking-viewer/index.js +0 -1
  26. package/lib/commonjs/apps/docking-viewer/viewport.d.ts +2 -0
  27. package/lib/commonjs/apps/docking-viewer/viewport.js +5 -5
  28. package/lib/commonjs/apps/viewer/app.d.ts +1 -0
  29. package/lib/commonjs/apps/viewer/app.js +0 -1
  30. package/lib/commonjs/apps/viewer/index.js +0 -1
  31. package/lib/commonjs/cli/chem-comp-dict/create-ions.js +0 -1
  32. package/lib/commonjs/cli/chem-comp-dict/create-table.js +0 -1
  33. package/lib/commonjs/cli/chem-comp-dict/util.js +0 -1
  34. package/lib/commonjs/cli/cif2bcif/converter.js +0 -1
  35. package/lib/commonjs/cli/cif2bcif/index.js +0 -1
  36. package/lib/commonjs/cli/cifschema/index.js +0 -1
  37. package/lib/commonjs/cli/cifschema/util/cif-dic.js +0 -1
  38. package/lib/commonjs/cli/cifschema/util/generate.js +0 -1
  39. package/lib/commonjs/cli/cifschema/util/helper.js +0 -1
  40. package/lib/commonjs/cli/cifschema/util/schema.js +0 -1
  41. package/lib/commonjs/cli/lipid-params/index.js +0 -1
  42. package/lib/commonjs/cli/state-docs/index.js +0 -1
  43. package/lib/commonjs/cli/state-docs/pd-to-md.js +0 -1
  44. package/lib/commonjs/cli/structure-info/helpers.js +0 -1
  45. package/lib/commonjs/cli/structure-info/model.js +0 -1
  46. package/lib/commonjs/cli/structure-info/volume.js +0 -1
  47. package/lib/commonjs/examples/alpha-orbitals/controls.js +0 -1
  48. package/lib/commonjs/examples/alpha-orbitals/example-data.js +0 -1
  49. package/lib/commonjs/examples/alpha-orbitals/index.js +0 -1
  50. package/lib/commonjs/examples/basic-wrapper/coloring.js +0 -1
  51. package/lib/commonjs/examples/basic-wrapper/controls.js +0 -1
  52. package/lib/commonjs/examples/basic-wrapper/custom-theme.js +0 -1
  53. package/lib/commonjs/examples/basic-wrapper/index.js +0 -1
  54. package/lib/commonjs/examples/basic-wrapper/superposition.js +0 -1
  55. package/lib/commonjs/examples/domain-annotation-server/mapping.js +0 -1
  56. package/lib/commonjs/examples/domain-annotation-server/schemas.js +0 -1
  57. package/lib/commonjs/examples/domain-annotation-server/server.js +0 -1
  58. package/lib/commonjs/examples/domain-annotation-server/test.js +0 -1
  59. package/lib/commonjs/examples/lighting/index.js +2 -3
  60. package/lib/commonjs/examples/proteopedia-wrapper/annotation.js +0 -1
  61. package/lib/commonjs/examples/proteopedia-wrapper/coloring.js +0 -1
  62. package/lib/commonjs/examples/proteopedia-wrapper/helpers.js +0 -1
  63. package/lib/commonjs/examples/proteopedia-wrapper/index.js +0 -1
  64. package/lib/commonjs/examples/proteopedia-wrapper/ui/controls.js +0 -1
  65. package/lib/commonjs/examples/task.js +0 -1
  66. package/lib/commonjs/extensions/alpha-orbitals/collocation.js +0 -1
  67. package/lib/commonjs/extensions/alpha-orbitals/data-model.js +0 -1
  68. package/lib/commonjs/extensions/alpha-orbitals/density.js +0 -1
  69. package/lib/commonjs/extensions/alpha-orbitals/gpu/compute.js +0 -1
  70. package/lib/commonjs/extensions/alpha-orbitals/gpu/shader.frag.js +0 -1
  71. package/lib/commonjs/extensions/alpha-orbitals/orbitals.js +0 -1
  72. package/lib/commonjs/extensions/alpha-orbitals/spherical-functions.js +0 -1
  73. package/lib/commonjs/extensions/alpha-orbitals/transforms.js +0 -1
  74. package/lib/commonjs/extensions/anvil/algorithm.js +0 -1
  75. package/lib/commonjs/extensions/anvil/behavior.d.ts +1 -0
  76. package/lib/commonjs/extensions/anvil/behavior.js +0 -1
  77. package/lib/commonjs/extensions/anvil/prop.js +0 -1
  78. package/lib/commonjs/extensions/anvil/representation.js +0 -1
  79. package/lib/commonjs/extensions/cellpack/color/generate.js +0 -1
  80. package/lib/commonjs/extensions/cellpack/color/provided.js +0 -1
  81. package/lib/commonjs/extensions/cellpack/curve.js +0 -1
  82. package/lib/commonjs/extensions/cellpack/data.js +0 -1
  83. package/lib/commonjs/extensions/cellpack/index.js +0 -1
  84. package/lib/commonjs/extensions/cellpack/model.js +0 -1
  85. package/lib/commonjs/extensions/cellpack/preset.js +0 -1
  86. package/lib/commonjs/extensions/cellpack/property.js +0 -1
  87. package/lib/commonjs/extensions/cellpack/representation.js +0 -1
  88. package/lib/commonjs/extensions/cellpack/state.js +0 -1
  89. package/lib/commonjs/extensions/cellpack/util.js +0 -1
  90. package/lib/commonjs/extensions/dnatco/confal-pyramids/behavior.d.ts +1 -0
  91. package/lib/commonjs/extensions/dnatco/confal-pyramids/behavior.js +0 -1
  92. package/lib/commonjs/extensions/dnatco/confal-pyramids/color.js +0 -1
  93. package/lib/commonjs/extensions/dnatco/confal-pyramids/property.js +0 -1
  94. package/lib/commonjs/extensions/dnatco/confal-pyramids/representation.js +0 -1
  95. package/lib/commonjs/extensions/dnatco/confal-pyramids/types.js +0 -1
  96. package/lib/commonjs/extensions/dnatco/confal-pyramids/util.js +0 -1
  97. package/lib/commonjs/extensions/dnatco/index.js +0 -1
  98. package/lib/commonjs/extensions/g3d/data.js +0 -1
  99. package/lib/commonjs/extensions/g3d/format.js +0 -1
  100. package/lib/commonjs/extensions/g3d/model.js +0 -1
  101. package/lib/commonjs/extensions/geo-export/controls.js +0 -1
  102. package/lib/commonjs/extensions/geo-export/glb-exporter.js +0 -1
  103. package/lib/commonjs/extensions/geo-export/index.js +0 -1
  104. package/lib/commonjs/extensions/geo-export/mesh-exporter.js +0 -1
  105. package/lib/commonjs/extensions/geo-export/obj-exporter.js +0 -1
  106. package/lib/commonjs/extensions/geo-export/render-object-exporter.js +0 -1
  107. package/lib/commonjs/extensions/geo-export/stl-exporter.js +0 -1
  108. package/lib/commonjs/extensions/geo-export/ui.js +0 -1
  109. package/lib/commonjs/extensions/geo-export/usdz-exporter.js +0 -1
  110. package/lib/commonjs/extensions/model-archive/quality-assessment/behavior.d.ts +2 -0
  111. package/lib/commonjs/extensions/model-archive/quality-assessment/behavior.js +0 -1
  112. package/lib/commonjs/extensions/model-archive/quality-assessment/color/plddt.js +0 -1
  113. package/lib/commonjs/extensions/model-archive/quality-assessment/color/qmean.js +0 -1
  114. package/lib/commonjs/extensions/model-archive/quality-assessment/prop.js +0 -1
  115. package/lib/commonjs/extensions/model-export/export.js +0 -1
  116. package/lib/commonjs/extensions/model-export/index.js +0 -1
  117. package/lib/commonjs/extensions/model-export/ui.js +0 -1
  118. package/lib/commonjs/extensions/mp4-export/controls.js +0 -1
  119. package/lib/commonjs/extensions/mp4-export/encoder.js +0 -1
  120. package/lib/commonjs/extensions/mp4-export/index.js +0 -1
  121. package/lib/commonjs/extensions/mp4-export/ui.js +0 -1
  122. package/lib/commonjs/extensions/pdbe/index.js +0 -1
  123. package/lib/commonjs/extensions/pdbe/preferred-assembly.js +0 -1
  124. package/lib/commonjs/extensions/pdbe/struct-ref-domain.js +0 -1
  125. package/lib/commonjs/extensions/pdbe/structure-quality-report/behavior.js +0 -1
  126. package/lib/commonjs/extensions/pdbe/structure-quality-report/color.js +0 -1
  127. package/lib/commonjs/extensions/pdbe/structure-quality-report/prop.js +0 -1
  128. package/lib/commonjs/extensions/rcsb/assembly-symmetry/behavior.d.ts +2 -0
  129. package/lib/commonjs/extensions/rcsb/assembly-symmetry/behavior.js +0 -1
  130. package/lib/commonjs/extensions/rcsb/assembly-symmetry/color.js +0 -1
  131. package/lib/commonjs/extensions/rcsb/assembly-symmetry/prop.js +0 -1
  132. package/lib/commonjs/extensions/rcsb/assembly-symmetry/representation.js +0 -1
  133. package/lib/commonjs/extensions/rcsb/assembly-symmetry/ui.js +0 -1
  134. package/lib/commonjs/extensions/rcsb/graphql/symmetry.gql.js +0 -1
  135. package/lib/commonjs/extensions/rcsb/graphql/types.d.ts +169 -12
  136. package/lib/commonjs/extensions/rcsb/graphql/types.js +0 -1
  137. package/lib/commonjs/extensions/rcsb/index.js +0 -1
  138. package/lib/commonjs/extensions/rcsb/validation-report/behavior.d.ts +3 -0
  139. package/lib/commonjs/extensions/rcsb/validation-report/behavior.js +0 -1
  140. package/lib/commonjs/extensions/rcsb/validation-report/color/density-fit.js +0 -1
  141. package/lib/commonjs/extensions/rcsb/validation-report/color/geometry-quality.js +0 -1
  142. package/lib/commonjs/extensions/rcsb/validation-report/color/random-coil-index.js +0 -1
  143. package/lib/commonjs/extensions/rcsb/validation-report/prop.js +0 -1
  144. package/lib/commonjs/extensions/rcsb/validation-report/representation.js +0 -1
  145. package/lib/commonjs/mol-canvas3d/camera/stereo.js +0 -1
  146. package/lib/commonjs/mol-canvas3d/camera/transition.js +0 -1
  147. package/lib/commonjs/mol-canvas3d/camera/util.js +0 -1
  148. package/lib/commonjs/mol-canvas3d/camera.js +0 -1
  149. package/lib/commonjs/mol-canvas3d/canvas3d.d.ts +3 -1
  150. package/lib/commonjs/mol-canvas3d/canvas3d.js +32 -25
  151. package/lib/commonjs/mol-canvas3d/controls/object.js +0 -1
  152. package/lib/commonjs/mol-canvas3d/controls/trackball.js +0 -1
  153. package/lib/commonjs/mol-canvas3d/helper/bounding-sphere-helper.js +0 -1
  154. package/lib/commonjs/mol-canvas3d/helper/camera-helper.js +0 -1
  155. package/lib/commonjs/mol-canvas3d/helper/handle-helper.js +0 -1
  156. package/lib/commonjs/mol-canvas3d/helper/helper.js +0 -1
  157. package/lib/commonjs/mol-canvas3d/helper/interaction-events.js +0 -1
  158. package/lib/commonjs/mol-canvas3d/passes/draw.js +12 -10
  159. package/lib/commonjs/mol-canvas3d/passes/fxaa.js +0 -1
  160. package/lib/commonjs/mol-canvas3d/passes/image.d.ts +1 -0
  161. package/lib/commonjs/mol-canvas3d/passes/image.js +0 -1
  162. package/lib/commonjs/mol-canvas3d/passes/marking.js +0 -1
  163. package/lib/commonjs/mol-canvas3d/passes/multi-sample.d.ts +1 -1
  164. package/lib/commonjs/mol-canvas3d/passes/multi-sample.js +20 -7
  165. package/lib/commonjs/mol-canvas3d/passes/passes.js +0 -1
  166. package/lib/commonjs/mol-canvas3d/passes/pick.js +0 -1
  167. package/lib/commonjs/mol-canvas3d/passes/postprocessing.d.ts +8 -1
  168. package/lib/commonjs/mol-canvas3d/passes/postprocessing.js +50 -21
  169. package/lib/commonjs/mol-canvas3d/passes/smaa.js +0 -1
  170. package/lib/commonjs/mol-canvas3d/passes/wboit.js +0 -1
  171. package/lib/commonjs/mol-canvas3d/util.js +0 -1
  172. package/lib/commonjs/mol-data/db/column-helpers.js +0 -1
  173. package/lib/commonjs/mol-data/db/column.js +0 -1
  174. package/lib/commonjs/mol-data/db/database.js +0 -1
  175. package/lib/commonjs/mol-data/db/table.js +0 -1
  176. package/lib/commonjs/mol-data/db.js +0 -1
  177. package/lib/commonjs/mol-data/generic/hash-set.js +0 -1
  178. package/lib/commonjs/mol-data/generic/linked-list.js +0 -1
  179. package/lib/commonjs/mol-data/generic/unique-array.js +0 -1
  180. package/lib/commonjs/mol-data/generic.js +0 -1
  181. package/lib/commonjs/mol-data/index.js +0 -1
  182. package/lib/commonjs/mol-data/int/impl/interval.js +0 -1
  183. package/lib/commonjs/mol-data/int/impl/ordered-set.js +0 -1
  184. package/lib/commonjs/mol-data/int/impl/segmentation.js +0 -1
  185. package/lib/commonjs/mol-data/int/impl/sorted-array.js +0 -1
  186. package/lib/commonjs/mol-data/int/interval.js +0 -1
  187. package/lib/commonjs/mol-data/int/linked-index.js +0 -1
  188. package/lib/commonjs/mol-data/int/map.js +0 -1
  189. package/lib/commonjs/mol-data/int/ordered-set.js +0 -1
  190. package/lib/commonjs/mol-data/int/segmentation.js +0 -1
  191. package/lib/commonjs/mol-data/int/sorted-array.js +0 -1
  192. package/lib/commonjs/mol-data/int/sorted-ranges.js +0 -1
  193. package/lib/commonjs/mol-data/int/tuple.js +0 -1
  194. package/lib/commonjs/mol-data/int.js +0 -1
  195. package/lib/commonjs/mol-data/iterator.js +0 -1
  196. package/lib/commonjs/mol-data/util/array.js +0 -1
  197. package/lib/commonjs/mol-data/util/buckets.js +0 -1
  198. package/lib/commonjs/mol-data/util/chunked-array.js +0 -1
  199. package/lib/commonjs/mol-data/util/combination.js +0 -1
  200. package/lib/commonjs/mol-data/util/equivalence-classes.js +0 -1
  201. package/lib/commonjs/mol-data/util/grouping.js +0 -1
  202. package/lib/commonjs/mol-data/util/hash-functions.js +0 -1
  203. package/lib/commonjs/mol-data/util/interval-iterator.js +0 -1
  204. package/lib/commonjs/mol-data/util/sort.js +0 -1
  205. package/lib/commonjs/mol-data/util.js +0 -1
  206. package/lib/commonjs/mol-geo/geometry/base.js +0 -1
  207. package/lib/commonjs/mol-geo/geometry/clipping-data.js +0 -1
  208. package/lib/commonjs/mol-geo/geometry/color-data.js +0 -1
  209. package/lib/commonjs/mol-geo/geometry/cylinders/cylinders-builder.js +0 -1
  210. package/lib/commonjs/mol-geo/geometry/cylinders/cylinders.js +0 -1
  211. package/lib/commonjs/mol-geo/geometry/direct-volume/direct-volume.js +0 -1
  212. package/lib/commonjs/mol-geo/geometry/direct-volume/transfer-function.js +0 -1
  213. package/lib/commonjs/mol-geo/geometry/geometry.js +0 -1
  214. package/lib/commonjs/mol-geo/geometry/image/image.js +0 -1
  215. package/lib/commonjs/mol-geo/geometry/lines/lines-builder.js +0 -1
  216. package/lib/commonjs/mol-geo/geometry/lines/lines.d.ts +1 -1
  217. package/lib/commonjs/mol-geo/geometry/lines/lines.js +2 -3
  218. package/lib/commonjs/mol-geo/geometry/marker-data.js +0 -1
  219. package/lib/commonjs/mol-geo/geometry/mesh/builder/axes.js +0 -1
  220. package/lib/commonjs/mol-geo/geometry/mesh/builder/box.js +0 -1
  221. package/lib/commonjs/mol-geo/geometry/mesh/builder/cylinder.js +0 -1
  222. package/lib/commonjs/mol-geo/geometry/mesh/builder/ellipsoid.js +0 -1
  223. package/lib/commonjs/mol-geo/geometry/mesh/builder/ribbon.js +0 -1
  224. package/lib/commonjs/mol-geo/geometry/mesh/builder/sheet.js +0 -1
  225. package/lib/commonjs/mol-geo/geometry/mesh/builder/sphere.js +0 -1
  226. package/lib/commonjs/mol-geo/geometry/mesh/builder/tube.js +0 -1
  227. package/lib/commonjs/mol-geo/geometry/mesh/color-smoothing.js +0 -1
  228. package/lib/commonjs/mol-geo/geometry/mesh/laplacian-smoothing.js +0 -1
  229. package/lib/commonjs/mol-geo/geometry/mesh/mesh-builder.js +0 -1
  230. package/lib/commonjs/mol-geo/geometry/mesh/mesh.js +0 -1
  231. package/lib/commonjs/mol-geo/geometry/overpaint-data.js +0 -1
  232. package/lib/commonjs/mol-geo/geometry/picking.js +0 -1
  233. package/lib/commonjs/mol-geo/geometry/points/points-builder.js +0 -1
  234. package/lib/commonjs/mol-geo/geometry/points/points.js +0 -1
  235. package/lib/commonjs/mol-geo/geometry/size-data.js +0 -1
  236. package/lib/commonjs/mol-geo/geometry/spheres/spheres-builder.js +0 -1
  237. package/lib/commonjs/mol-geo/geometry/spheres/spheres.js +0 -1
  238. package/lib/commonjs/mol-geo/geometry/substance-data.js +0 -1
  239. package/lib/commonjs/mol-geo/geometry/text/font-atlas.js +0 -1
  240. package/lib/commonjs/mol-geo/geometry/text/text-builder.js +0 -1
  241. package/lib/commonjs/mol-geo/geometry/text/text.js +0 -1
  242. package/lib/commonjs/mol-geo/geometry/texture-mesh/color-smoothing.js +0 -1
  243. package/lib/commonjs/mol-geo/geometry/texture-mesh/texture-mesh.js +0 -1
  244. package/lib/commonjs/mol-geo/geometry/transform-data.js +0 -1
  245. package/lib/commonjs/mol-geo/geometry/transparency-data.js +0 -1
  246. package/lib/commonjs/mol-geo/primitive/box.js +0 -1
  247. package/lib/commonjs/mol-geo/primitive/cage.js +0 -1
  248. package/lib/commonjs/mol-geo/primitive/circle.js +0 -1
  249. package/lib/commonjs/mol-geo/primitive/cylinder.js +0 -1
  250. package/lib/commonjs/mol-geo/primitive/dodecahedron.js +0 -1
  251. package/lib/commonjs/mol-geo/primitive/icosahedron.js +0 -1
  252. package/lib/commonjs/mol-geo/primitive/octahedron.js +0 -1
  253. package/lib/commonjs/mol-geo/primitive/plane.js +0 -1
  254. package/lib/commonjs/mol-geo/primitive/polygon.js +0 -1
  255. package/lib/commonjs/mol-geo/primitive/polyhedron.js +0 -1
  256. package/lib/commonjs/mol-geo/primitive/primitive.js +0 -1
  257. package/lib/commonjs/mol-geo/primitive/prism.js +0 -1
  258. package/lib/commonjs/mol-geo/primitive/pyramid.js +0 -1
  259. package/lib/commonjs/mol-geo/primitive/sphere.js +0 -1
  260. package/lib/commonjs/mol-geo/primitive/spiked-ball.js +0 -1
  261. package/lib/commonjs/mol-geo/primitive/star.js +0 -1
  262. package/lib/commonjs/mol-geo/primitive/tetrahedron.js +0 -1
  263. package/lib/commonjs/mol-geo/primitive/torus.js +0 -1
  264. package/lib/commonjs/mol-geo/primitive/wedge.js +0 -1
  265. package/lib/commonjs/mol-geo/util/location-iterator.js +0 -1
  266. package/lib/commonjs/mol-geo/util/marching-cubes/algorithm.js +0 -1
  267. package/lib/commonjs/mol-geo/util/marching-cubes/builder.js +0 -1
  268. package/lib/commonjs/mol-geo/util/marching-cubes/tables.js +0 -1
  269. package/lib/commonjs/mol-geo/util.js +0 -1
  270. package/lib/commonjs/mol-gl/commit-queue.js +0 -1
  271. package/lib/commonjs/mol-gl/compute/grid3d.js +0 -1
  272. package/lib/commonjs/mol-gl/compute/histogram-pyramid/reduction.js +0 -1
  273. package/lib/commonjs/mol-gl/compute/histogram-pyramid/sum.js +0 -1
  274. package/lib/commonjs/mol-gl/compute/marching-cubes/active-voxels.js +0 -1
  275. package/lib/commonjs/mol-gl/compute/marching-cubes/isosurface.js +0 -1
  276. package/lib/commonjs/mol-gl/compute/marching-cubes/tables.js +0 -1
  277. package/lib/commonjs/mol-gl/compute/util.js +0 -1
  278. package/lib/commonjs/mol-gl/object3d.js +0 -1
  279. package/lib/commonjs/mol-gl/render-object.js +0 -1
  280. package/lib/commonjs/mol-gl/renderable/cylinders.js +0 -1
  281. package/lib/commonjs/mol-gl/renderable/direct-volume.js +0 -1
  282. package/lib/commonjs/mol-gl/renderable/image.js +0 -1
  283. package/lib/commonjs/mol-gl/renderable/lines.js +0 -1
  284. package/lib/commonjs/mol-gl/renderable/mesh.js +0 -1
  285. package/lib/commonjs/mol-gl/renderable/points.js +0 -1
  286. package/lib/commonjs/mol-gl/renderable/schema.js +0 -1
  287. package/lib/commonjs/mol-gl/renderable/spheres.js +0 -1
  288. package/lib/commonjs/mol-gl/renderable/text.js +0 -1
  289. package/lib/commonjs/mol-gl/renderable/texture-mesh.js +0 -1
  290. package/lib/commonjs/mol-gl/renderable/util.js +0 -1
  291. package/lib/commonjs/mol-gl/renderable.js +0 -1
  292. package/lib/commonjs/mol-gl/renderer.js +3 -5
  293. package/lib/commonjs/mol-gl/scene.d.ts +2 -1
  294. package/lib/commonjs/mol-gl/scene.js +14 -3
  295. package/lib/commonjs/mol-gl/shader/chunks/apply-fog.glsl.js +0 -1
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  2331. package/lib/servers/volume/pack/version.js +0 -1
  2332. package/lib/servers/volume/pack/writer.js +0 -1
  2333. package/lib/servers/volume/pack.js +0 -1
  2334. package/lib/servers/volume/query.js +0 -1
  2335. package/lib/servers/volume/server/algebra/box.js +0 -1
  2336. package/lib/servers/volume/server/algebra/coordinate.js +0 -1
  2337. package/lib/servers/volume/server/api.js +0 -1
  2338. package/lib/servers/volume/server/local-api.js +0 -1
  2339. package/lib/servers/volume/server/query/compose.js +0 -1
  2340. package/lib/servers/volume/server/query/data-model.js +0 -1
  2341. package/lib/servers/volume/server/query/encode.js +0 -1
  2342. package/lib/servers/volume/server/query/execute.js +0 -1
  2343. package/lib/servers/volume/server/query/identify.js +0 -1
  2344. package/lib/servers/volume/server/state.js +0 -1
  2345. package/lib/servers/volume/server/version.js +0 -1
  2346. package/lib/servers/volume/server/web-api.js +0 -1
  2347. package/lib/servers/volume/server/web-schema.js +0 -1
  2348. package/lib/servers/volume/server.js +0 -1
  2349. package/package.json +29 -29
  2350. package/lib/commonjs/mol-model/structure/structure/util/superposition-db-mapping.d.ts +0 -13
  2351. package/lib/mol-model/structure/structure/util/superposition-db-mapping.d.ts +0 -13
@@ -120,4 +120,3 @@ function createGroupInstanceSize(locationIt, sizeFn, sizeData) {
120
120
  return createTextureSize(sizes, 'groupInstance', sizeData);
121
121
  }
122
122
  exports.createGroupInstanceSize = createGroupInstanceSize;
123
- //# sourceMappingURL=size-data.js.map
@@ -55,4 +55,3 @@ var SpheresBuilder;
55
55
  }
56
56
  SpheresBuilder.create = create;
57
57
  })(SpheresBuilder = exports.SpheresBuilder || (exports.SpheresBuilder = {}));
58
- //# sourceMappingURL=spheres-builder.js.map
@@ -177,4 +177,3 @@ var Spheres;
177
177
  state.writeDepth = state.opaque;
178
178
  }
179
179
  })(Spheres = exports.Spheres || (exports.Spheres = {}));
180
- //# sourceMappingURL=spheres.js.map
@@ -65,4 +65,3 @@ function createEmptySubstance(substanceData) {
65
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  }
66
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  }
67
67
  exports.createEmptySubstance = createEmptySubstance;
68
- //# sourceMappingURL=substance-data.js.map
@@ -121,4 +121,3 @@ var FontAtlas = /** @class */ (function () {
121
121
  return FontAtlas;
122
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  }());
123
123
  exports.FontAtlas = FontAtlas;
124
- //# sourceMappingURL=font-atlas.js.map
@@ -281,4 +281,3 @@ var TextBuilder;
281
281
  }
282
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  TextBuilder.create = create;
283
283
  })(TextBuilder = exports.TextBuilder || (exports.TextBuilder = {}));
284
- //# sourceMappingURL=text-builder.js.map
@@ -219,4 +219,3 @@ function getPadding(mappings, depths, charCount, maxSize) {
219
219
  return Math.max(maxDepth, maxSize + maxSize * maxOffset);
220
220
  // return maxSize + maxSize * maxOffset + maxDepth
221
221
  }
222
- //# sourceMappingURL=text.js.map
@@ -429,4 +429,3 @@ function applyTextureMeshSubstanceSmoothing(values, resolution, stride, webgl, c
429
429
  mol_util_1.ValueCell.update(values.uSubstanceGridTransform, smoothingData.gridTransform);
430
430
  }
431
431
  exports.applyTextureMeshSubstanceSmoothing = applyTextureMeshSubstanceSmoothing;
432
- //# sourceMappingURL=color-smoothing.js.map
@@ -142,4 +142,3 @@ var TextureMesh;
142
142
  }
143
143
  }
144
144
  })(TextureMesh = exports.TextureMesh || (exports.TextureMesh = {}));
145
- //# sourceMappingURL=texture-mesh.js.map
@@ -84,4 +84,3 @@ function updateTransformData(transformData) {
84
84
  mol_util_1.ValueCell.update(transformData.aTransform, aTransform);
85
85
  }
86
86
  exports.updateTransformData = updateTransformData;
87
- //# sourceMappingURL=transform-data.js.map
@@ -73,4 +73,3 @@ function createEmptyTransparency(transparencyData) {
73
73
  }
74
74
  }
75
75
  exports.createEmptyTransparency = createEmptyTransparency;
76
- //# sourceMappingURL=transparency-data.js.map
@@ -91,4 +91,3 @@ function BoxCage() {
91
91
  return boxCage;
92
92
  }
93
93
  exports.BoxCage = BoxCage;
94
- //# sourceMappingURL=box.js.map
@@ -30,4 +30,3 @@ function transformCage(cage, t) {
30
30
  return cage;
31
31
  }
32
32
  exports.transformCage = transformCage;
33
- //# sourceMappingURL=cage.js.map
@@ -66,4 +66,3 @@ function Circle(props) {
66
66
  return { vertices: vertices, normals: normals, indices: indices };
67
67
  }
68
68
  exports.Circle = Circle;
69
- //# sourceMappingURL=circle.js.map
@@ -126,4 +126,3 @@ function Cylinder(props) {
126
126
  }
127
127
  }
128
128
  exports.Cylinder = Cylinder;
129
- //# sourceMappingURL=cylinder.js.map
@@ -64,4 +64,3 @@ function DodecahedronCage() {
64
64
  return dodecahedronCage;
65
65
  }
66
66
  exports.DodecahedronCage = DodecahedronCage;
67
- //# sourceMappingURL=dodecahedron.js.map
@@ -37,4 +37,3 @@ function IcosahedronCage() {
37
37
  return icosahedronCage;
38
38
  }
39
39
  exports.IcosahedronCage = IcosahedronCage;
40
- //# sourceMappingURL=icosahedron.js.map
@@ -47,4 +47,3 @@ function OctahedronCage() {
47
47
  return octahedronCage;
48
48
  }
49
49
  exports.OctahedronCage = OctahedronCage;
50
- //# sourceMappingURL=octahedron.js.map
@@ -36,4 +36,3 @@ function PlaneCage() {
36
36
  return planeCage;
37
37
  }
38
38
  exports.PlaneCage = PlaneCage;
39
- //# sourceMappingURL=plane.js.map
@@ -26,4 +26,3 @@ function polygon(sideCount, shift, radius) {
26
26
  return points;
27
27
  }
28
28
  exports.polygon = polygon;
29
- //# sourceMappingURL=polygon.js.map
@@ -104,4 +104,3 @@ function createBuilder() {
104
104
  }
105
105
  };
106
106
  }
107
- //# sourceMappingURL=polyhedron.js.map
@@ -94,4 +94,3 @@ function transformPrimitive(primitive, t) {
94
94
  return primitive;
95
95
  }
96
96
  exports.transformPrimitive = transformPrimitive;
97
- //# sourceMappingURL=primitive.js.map
@@ -183,4 +183,3 @@ function HexagonalPrismCage() {
183
183
  return hexagonalPrismCage;
184
184
  }
185
185
  exports.HexagonalPrismCage = HexagonalPrismCage;
186
- //# sourceMappingURL=prism.js.map
@@ -123,4 +123,3 @@ function OctagonalPyramidCage() {
123
123
  return octagonalPyramidCage;
124
124
  }
125
125
  exports.OctagonalPyramidCage = OctagonalPyramidCage;
126
- //# sourceMappingURL=pyramid.js.map
@@ -19,4 +19,3 @@ function Sphere(detail) {
19
19
  return (0, polyhedron_1.Polyhedron)(vertices, indices, { detail: detail, radius: 1 });
20
20
  }
21
21
  exports.Sphere = Sphere;
22
- //# sourceMappingURL=sphere.js.map
@@ -58,4 +58,3 @@ function SpikedBall(radiusRatio) {
58
58
  return (0, primitive_1.createPrimitive)(vertices, indices);
59
59
  }
60
60
  exports.SpikedBall = SpikedBall;
61
- //# sourceMappingURL=spiked-ball.js.map
@@ -46,4 +46,3 @@ function Star(props) {
46
46
  return builder.getPrimitive();
47
47
  }
48
48
  exports.Star = Star;
49
- //# sourceMappingURL=star.js.map
@@ -30,4 +30,3 @@ function TetrahedronCage() {
30
30
  return tetrahedronCage;
31
31
  }
32
32
  exports.TetrahedronCage = TetrahedronCage;
33
- //# sourceMappingURL=tetrahedron.js.map
@@ -61,4 +61,3 @@ function Torus(props) {
61
61
  };
62
62
  }
63
63
  exports.Torus = Torus;
64
- //# sourceMappingURL=torus.js.map
@@ -53,4 +53,3 @@ function WedgeCage() {
53
53
  return wedgeCage;
54
54
  }
55
55
  exports.WedgeCage = WedgeCage;
56
- //# sourceMappingURL=wedge.js.map
@@ -88,4 +88,3 @@ function isPositionLocation(x) {
88
88
  return !!x && x.kind === 'position-location';
89
89
  }
90
90
  exports.isPositionLocation = isPositionLocation;
91
- //# sourceMappingURL=location-iterator.js.map
@@ -282,4 +282,3 @@ var MarchingCubesState = /** @class */ (function () {
282
282
  };
283
283
  return MarchingCubesState;
284
284
  }());
285
- //# sourceMappingURL=algorithm.js.map
@@ -97,4 +97,3 @@ function MarchinCubesLinesBuilder(vertexChunkSize, lines) {
97
97
  };
98
98
  }
99
99
  exports.MarchinCubesLinesBuilder = MarchinCubesLinesBuilder;
100
- //# sourceMappingURL=builder.js.map
@@ -429,4 +429,3 @@ exports.AllowedContours = [
429
429
  [0, 8, 8, 0, 0, 8, 8, 0, 0, 8, 0, 8],
430
430
  [0, 0, 8, 1, 0, 0, 8, 1, 1, 0, 8, 0]
431
431
  ];
432
- //# sourceMappingURL=tables.js.map
@@ -134,4 +134,3 @@ function createGroupMapping(groups, dataCount, step) {
134
134
  return { indices: indices, offsets: offsets };
135
135
  }
136
136
  exports.createGroupMapping = createGroupMapping;
137
- //# sourceMappingURL=util.js.map
@@ -58,4 +58,3 @@ var CommitQueue = /** @class */ (function () {
58
58
  return CommitQueue;
59
59
  }());
60
60
  exports.CommitQueue = CommitQueue;
61
- //# sourceMappingURL=commit-queue.js.map
@@ -185,4 +185,3 @@ function resetGl(webgl, w) {
185
185
  state.disable(gl.DEPTH_TEST);
186
186
  state.depthMask(false);
187
187
  }
188
- //# sourceMappingURL=grid3d.js.map
@@ -155,4 +155,3 @@ function createHistogramPyramid(ctx, inputTexture, scale, gridTexDim) {
155
155
  return { pyramidTex: pyramidTex, count: count, height: height, levels: levels, scale: scale };
156
156
  }
157
157
  exports.createHistogramPyramid = createHistogramPyramid;
158
- //# sourceMappingURL=reduction.js.map
@@ -76,4 +76,3 @@ function getHistopyramidSum(ctx, pyramidTopTexture) {
76
76
  : (0, number_packing_1.unpackRGBToInt)(sumBytes[0], sumBytes[1], sumBytes[2]);
77
77
  }
78
78
  exports.getHistopyramidSum = getHistopyramidSum;
79
- //# sourceMappingURL=sum.js.map
@@ -81,4 +81,3 @@ function calcActiveVoxels(ctx, volumeData, gridDim, gridTexDim, isoValue, gridSc
81
81
  return activeVoxelsTex;
82
82
  }
83
83
  exports.calcActiveVoxels = calcActiveVoxels;
84
- //# sourceMappingURL=active-voxels.js.map
@@ -153,4 +153,3 @@ function extractIsosurface(ctx, volumeData, gridDim, gridTexDim, gridTexScale, t
153
153
  return gv;
154
154
  }
155
155
  exports.extractIsosurface = extractIsosurface;
156
- //# sourceMappingURL=isosurface.js.map
@@ -39,4 +39,3 @@ function getTriIndices() {
39
39
  return TriIndices;
40
40
  }
41
41
  exports.getTriIndices = getTriIndices;
42
- //# sourceMappingURL=tables.js.map
@@ -110,4 +110,3 @@ function readAlphaTexture(ctx, texture) {
110
110
  return { array: array, width: width, height: height };
111
111
  }
112
112
  exports.readAlphaTexture = readAlphaTexture;
113
- //# sourceMappingURL=util.js.map
@@ -25,4 +25,3 @@ var Object3D;
25
25
  }
26
26
  Object3D.update = update;
27
27
  })(Object3D = exports.Object3D || (exports.Object3D = {}));
28
- //# sourceMappingURL=object3d.js.map
@@ -38,4 +38,3 @@ function createRenderable(ctx, o, variants) {
38
38
  throw new Error('unsupported type');
39
39
  }
40
40
  exports.createRenderable = createRenderable;
41
- //# sourceMappingURL=render-object.js.map
@@ -23,4 +23,3 @@ function CylindersRenderable(ctx, id, values, state, materialId, variants) {
23
23
  return (0, renderable_1.createRenderable)(renderItem, values, state);
24
24
  }
25
25
  exports.CylindersRenderable = CylindersRenderable;
26
- //# sourceMappingURL=cylinders.js.map
@@ -27,4 +27,3 @@ function DirectVolumeRenderable(ctx, id, values, state, materialId, variants) {
27
27
  return (0, renderable_1.createRenderable)(renderItem, values, state);
28
28
  }
29
29
  exports.DirectVolumeRenderable = DirectVolumeRenderable;
30
- //# sourceMappingURL=direct-volume.js.map
@@ -24,4 +24,3 @@ function ImageRenderable(ctx, id, values, state, materialId, variants) {
24
24
  return (0, renderable_1.createRenderable)(renderItem, values, state);
25
25
  }
26
26
  exports.ImageRenderable = ImageRenderable;
27
- //# sourceMappingURL=image.js.map
@@ -23,4 +23,3 @@ function LinesRenderable(ctx, id, values, state, materialId, variants) {
23
23
  return (0, renderable_1.createRenderable)(renderItem, values, state);
24
24
  }
25
25
  exports.LinesRenderable = LinesRenderable;
26
- //# sourceMappingURL=lines.js.map
@@ -23,4 +23,3 @@ function MeshRenderable(ctx, id, values, state, materialId, variants) {
23
23
  return (0, renderable_1.createRenderable)(renderItem, values, state);
24
24
  }
25
25
  exports.MeshRenderable = MeshRenderable;
26
- //# sourceMappingURL=mesh.js.map
@@ -23,4 +23,3 @@ function PointsRenderable(ctx, id, values, state, materialId, variants) {
23
23
  return (0, renderable_1.createRenderable)(renderItem, values, state);
24
24
  }
25
25
  exports.PointsRenderable = PointsRenderable;
26
- //# sourceMappingURL=points.js.map
@@ -200,4 +200,3 @@ exports.BaseSchema = (0, tslib_1.__assign)((0, tslib_1.__assign)((0, tslib_1.__a
200
200
  boundingSphere: ValueSpec('sphere'),
201
201
  /** bounding sphere NOT taking aTransform into account */
202
202
  invariantBoundingSphere: ValueSpec('sphere') });
203
- //# sourceMappingURL=schema.js.map
@@ -23,4 +23,3 @@ function SpheresRenderable(ctx, id, values, state, materialId, variants) {
23
23
  return (0, renderable_1.createRenderable)(renderItem, values, state);
24
24
  }
25
25
  exports.SpheresRenderable = SpheresRenderable;
26
- //# sourceMappingURL=spheres.js.map
@@ -23,4 +23,3 @@ function TextRenderable(ctx, id, values, state, materialId, variants) {
23
23
  return (0, renderable_1.createRenderable)(renderItem, values, state);
24
24
  }
25
25
  exports.TextRenderable = TextRenderable;
26
- //# sourceMappingURL=text.js.map
@@ -23,4 +23,3 @@ function TextureMeshRenderable(ctx, id, values, state, materialId, variants) {
23
23
  return (0, renderable_1.createRenderable)(renderItem, values, state);
24
24
  }
25
25
  exports.TextureMeshRenderable = TextureMeshRenderable;
26
- //# sourceMappingURL=texture-mesh.js.map
@@ -178,4 +178,3 @@ function calculateBoundingSphere(position, positionCount, transform, transformCo
178
178
  return { boundingSphere: boundingSphere, invariantBoundingSphere: invariantBoundingSphere };
179
179
  }
180
180
  exports.calculateBoundingSphere = calculateBoundingSphere;
181
- //# sourceMappingURL=util.js.map
@@ -38,4 +38,3 @@ function createComputeRenderable(renderItem, values) {
38
38
  };
39
39
  }
40
40
  exports.createComputeRenderable = createComputeRenderable;
41
- //# sourceMappingURL=renderable.js.map
@@ -12,7 +12,6 @@ var color_1 = require("../mol-util/color");
12
12
  var mol_util_1 = require("../mol-util");
13
13
  var param_definition_1 = require("../mol-util/param-definition");
14
14
  var misc_1 = require("../mol-math/misc");
15
- var texture_1 = require("./webgl/texture");
16
15
  var array_1 = require("../mol-util/array");
17
16
  var interpolate_1 = require("../mol-math/interpolate");
18
17
  exports.RendererParams = {
@@ -68,9 +67,9 @@ var Renderer;
68
67
  var drawingBufferSize = linear_algebra_1.Vec2.create(gl.drawingBufferWidth, gl.drawingBufferHeight);
69
68
  var bgColor = color_1.Color.toVec3Normalized((0, linear_algebra_1.Vec3)(), p.backgroundColor);
70
69
  var transparentBackground = false;
71
- var nullDepthTexture = (0, texture_1.createNullTexture)(gl);
70
+ var emptyDepthTexture = ctx.resources.texture('image-depth', 'depth', 'ushort', 'nearest');
72
71
  var sharedTexturesList = [
73
- ['tDepth', nullDepthTexture]
72
+ ['tDepth', emptyDepthTexture]
74
73
  ];
75
74
  var view = (0, linear_algebra_1.Mat4)();
76
75
  var invView = (0, linear_algebra_1.Mat4)();
@@ -208,7 +207,7 @@ var Renderer;
208
207
  mol_util_1.ValueCell.updateIfChanged(globalUniforms.uTransparentBackground, transparentBackground);
209
208
  };
210
209
  var updateInternal = function (group, camera, depthTexture, renderWboit, markingDepthTest) {
211
- (0, array_1.arrayMapUpsert)(sharedTexturesList, 'tDepth', depthTexture || nullDepthTexture);
210
+ (0, array_1.arrayMapUpsert)(sharedTexturesList, 'tDepth', depthTexture || emptyDepthTexture);
212
211
  mol_util_1.ValueCell.update(globalUniforms.uModel, group.view);
213
212
  mol_util_1.ValueCell.update(globalUniforms.uModelView, linear_algebra_1.Mat4.mul(modelView, group.view, camera.view));
214
213
  mol_util_1.ValueCell.update(globalUniforms.uInvModelView, linear_algebra_1.Mat4.invert(invModelView, modelView));
@@ -522,4 +521,3 @@ var Renderer;
522
521
  Renderer.create = create;
523
522
  })(Renderer || (Renderer = {}));
524
523
  exports.Renderer = Renderer;
525
- //# sourceMappingURL=renderer.js.map
@@ -1,5 +1,5 @@
1
1
  /**
2
- * Copyright (c) 2018-2021 mol* contributors, licensed under MIT, See LICENSE file for more info.
2
+ * Copyright (c) 2018-2022 mol* contributors, licensed under MIT, See LICENSE file for more info.
3
3
  *
4
4
  * @author Alexander Rose <alexander.rose@weirdbyte.de>
5
5
  * @author David Sehnal <david.sehnal@gmail.com>
@@ -26,6 +26,7 @@ interface Scene extends Object3D {
26
26
  has: (o: GraphicsRenderObject) => boolean;
27
27
  clear: () => void;
28
28
  forEach: (callbackFn: (value: GraphicsRenderable, key: GraphicsRenderObject) => void) => void;
29
+ getMarkerAverage: () => number;
29
30
  }
30
31
  declare namespace Scene {
31
32
  interface Group extends Object3D {
@@ -1,6 +1,6 @@
1
1
  "use strict";
2
2
  /**
3
- * Copyright (c) 2018-2021 mol* contributors, licensed under MIT, See LICENSE file for more info.
3
+ * Copyright (c) 2018-2022 mol* contributors, licensed under MIT, See LICENSE file for more info.
4
4
  *
5
5
  * @author Alexander Rose <alexander.rose@weirdbyte.de>
6
6
  * @author David Sehnal <david.sehnal@gmail.com>
@@ -217,10 +217,21 @@ var Scene;
217
217
  visibleHash = computeVisibleHash();
218
218
  }
219
219
  return boundingSphereVisible;
220
- }
220
+ },
221
+ getMarkerAverage: function () {
222
+ if (primitives.length === 0 && volumes.length === 0)
223
+ return 0;
224
+ var markerAverage = 0;
225
+ for (var i = 0, il = primitives.length; i < il; ++i) {
226
+ markerAverage += primitives[i].values.markerAverage.ref.value;
227
+ }
228
+ for (var i = 0, il = volumes.length; i < il; ++i) {
229
+ markerAverage += volumes[i].values.markerAverage.ref.value;
230
+ }
231
+ return markerAverage / (primitives.length + volumes.length);
232
+ },
221
233
  };
222
234
  }
223
235
  Scene.create = create;
224
236
  })(Scene || (Scene = {}));
225
237
  exports.Scene = Scene;
226
- //# sourceMappingURL=scene.js.map
@@ -2,4 +2,3 @@
2
2
  Object.defineProperty(exports, "__esModule", { value: true });
3
3
  exports.apply_fog = void 0;
4
4
  exports.apply_fog = "\nfloat viewZ = depthToViewZ(uIsOrtho, fragmentDepth, uNear, uFar);\nfloat fogFactor = smoothstep(uFogNear, uFogFar, abs(viewZ));\nfloat fogAlpha = (1.0 - fogFactor) * gl_FragColor.a;\nfloat preFogAlpha = gl_FragColor.a;\nif (!uTransparentBackground) {\n if (gl_FragColor.a < 1.0) {\n // transparent objects are blended with background color\n gl_FragColor.a = fogAlpha;\n } else {\n // mix opaque objects with background color\n gl_FragColor.rgb = mix(gl_FragColor.rgb, uFogColor, fogFactor);\n }\n} else {\n // pre-multiplied alpha expected for transparent background\n gl_FragColor.rgb *= fogAlpha;\n gl_FragColor.a = fogAlpha;\n}\n";
5
- //# sourceMappingURL=apply-fog.glsl.js.map
@@ -2,4 +2,3 @@
2
2
  Object.defineProperty(exports, "__esModule", { value: true });
3
3
  exports.apply_interior_color = void 0;
4
4
  exports.apply_interior_color = "\nif (interior) {\n if (uInteriorColorFlag) {\n gl_FragColor.rgb = uInteriorColor;\n } else {\n gl_FragColor.rgb *= 1.0 - uInteriorDarkening;\n }\n}\n";
5
- //# sourceMappingURL=apply-interior-color.glsl.js.map
@@ -1,9 +1,9 @@
1
1
  /**
2
- * Copyright (c) 2017-2021 mol* contributors, licensed under MIT, See LICENSE file for more info.
2
+ * Copyright (c) 2017-2022 mol* contributors, licensed under MIT, See LICENSE file for more info.
3
3
  *
4
4
  * @author Alexander Rose <alexander.rose@weirdbyte.de>
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5
  *
6
6
  * adapted from three.js (https://github.com/mrdoob/three.js/)
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7
  * which under the MIT License, Copyright © 2010-2021 three.js authors
8
8
  */
9
- export declare const apply_light_color = "\n#ifdef bumpEnabled\n if (uBumpFrequency > 0.0 && uBumpAmplitude > 0.0) {\n vec3 bumpNormal = perturbNormal(-vViewPosition, normal, fbm(vModelPosition * uBumpFrequency), (uBumpAmplitude * bumpiness) / uBumpFrequency);\n #ifdef enabledFragDepth\n if (!isNaN(bumpNormal.x) && !isNaN(bumpNormal.y) && !isNaN(bumpNormal.z)) {\n normal = bumpNormal;\n }\n #else\n normal = bumpNormal;\n #endif\n }\n#endif\n\nvec4 color = material;\n\nReflectedLight reflectedLight = ReflectedLight(vec3(0.0), vec3(0.0), vec3(0.0), vec3(0.0));\n\nPhysicalMaterial physicalMaterial;\nphysicalMaterial.diffuseColor = color.rgb * (1.0 - metalness);\n#ifdef enabledFragDepth\n physicalMaterial.roughness = min(max(roughness, 0.0525), 1.0);\n#else\n vec3 dxy = max(abs(dFdx(normal)), abs(dFdy(normal)));\n float geometryRoughness = max(max(dxy.x, dxy.y), dxy.z);\n physicalMaterial.roughness = min(max(roughness, 0.0525) + geometryRoughness, 1.0);\n#endif\nphysicalMaterial.specularColor = mix(vec3(0.04), color.rgb, metalness);\nphysicalMaterial.specularF90 = 1.0;\n\nGeometricContext geometry;\ngeometry.position = -vViewPosition;\ngeometry.normal = normal;\ngeometry.viewDir = normalize(vViewPosition);\n\nIncidentLight directLight;\n#pragma unroll_loop_start\nfor (int i = 0; i < dLightCount; ++i) {\n directLight.direction = uLightDirection[i];\n directLight.color = uLightColor[i] * PI; // * PI for punctual light\n RE_Direct_Physical(directLight, geometry, physicalMaterial, reflectedLight);\n}\n#pragma unroll_loop_end\n\nvec3 irradiance = uAmbientColor * PI; // * PI for punctual light\nRE_IndirectDiffuse_Physical(irradiance, geometry, physicalMaterial, reflectedLight);\n\n// indirect specular only metals\nvec3 radiance = uAmbientColor * metalness;\nvec3 iblIrradiance = uAmbientColor * metalness;\nvec3 clearcoatRadiance = vec3(0.0);\nRE_IndirectSpecular_Physical(radiance, iblIrradiance, clearcoatRadiance, geometry, physicalMaterial, reflectedLight);\n\nvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular;\n\ngl_FragColor = vec4(outgoingLight, color.a);\n\n#ifdef dXrayShaded\n gl_FragColor.a *= 1.0 - pow(abs(dot(normal, vec3(0.0, 0.0, 1.0))), uXrayEdgeFalloff);\n#endif\n";
9
+ export declare const apply_light_color = "\n#ifdef dIgnoreLight\n gl_FragColor = material;\n#else\n #ifdef bumpEnabled\n if (uBumpFrequency > 0.0 && uBumpAmplitude > 0.0) {\n vec3 bumpNormal = perturbNormal(-vViewPosition, normal, fbm(vModelPosition * uBumpFrequency), (uBumpAmplitude * bumpiness) / uBumpFrequency);\n #ifdef enabledFragDepth\n if (!isNaN(bumpNormal.x) && !isNaN(bumpNormal.y) && !isNaN(bumpNormal.z)) {\n normal = bumpNormal;\n }\n #else\n normal = bumpNormal;\n #endif\n }\n #endif\n\n vec4 color = material;\n\n ReflectedLight reflectedLight = ReflectedLight(vec3(0.0), vec3(0.0), vec3(0.0), vec3(0.0));\n\n PhysicalMaterial physicalMaterial;\n physicalMaterial.diffuseColor = color.rgb * (1.0 - metalness);\n #ifdef enabledFragDepth\n physicalMaterial.roughness = min(max(roughness, 0.0525), 1.0);\n #else\n vec3 dxy = max(abs(dFdx(normal)), abs(dFdy(normal)));\n float geometryRoughness = max(max(dxy.x, dxy.y), dxy.z);\n physicalMaterial.roughness = min(max(roughness, 0.0525) + geometryRoughness, 1.0);\n #endif\n physicalMaterial.specularColor = mix(vec3(0.04), color.rgb, metalness);\n physicalMaterial.specularF90 = 1.0;\n\n GeometricContext geometry;\n geometry.position = -vViewPosition;\n geometry.normal = normal;\n geometry.viewDir = normalize(vViewPosition);\n\n IncidentLight directLight;\n #pragma unroll_loop_start\n for (int i = 0; i < dLightCount; ++i) {\n directLight.direction = uLightDirection[i];\n directLight.color = uLightColor[i] * PI; // * PI for punctual light\n RE_Direct_Physical(directLight, geometry, physicalMaterial, reflectedLight);\n }\n #pragma unroll_loop_end\n\n vec3 irradiance = uAmbientColor * PI; // * PI for punctual light\n RE_IndirectDiffuse_Physical(irradiance, geometry, physicalMaterial, reflectedLight);\n\n // indirect specular only metals\n vec3 radiance = uAmbientColor * metalness;\n vec3 iblIrradiance = uAmbientColor * metalness;\n vec3 clearcoatRadiance = vec3(0.0);\n RE_IndirectSpecular_Physical(radiance, iblIrradiance, clearcoatRadiance, geometry, physicalMaterial, reflectedLight);\n\n vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular;\n\n gl_FragColor = vec4(outgoingLight, color.a);\n#endif\n\n#ifdef dXrayShaded\n gl_FragColor.a *= 1.0 - pow(abs(dot(normal, vec3(0.0, 0.0, 1.0))), uXrayEdgeFalloff);\n#endif\n";
@@ -1,6 +1,6 @@
1
1
  "use strict";
2
2
  /**
3
- * Copyright (c) 2017-2021 mol* contributors, licensed under MIT, See LICENSE file for more info.
3
+ * Copyright (c) 2017-2022 mol* contributors, licensed under MIT, See LICENSE file for more info.
4
4
  *
5
5
  * @author Alexander Rose <alexander.rose@weirdbyte.de>
6
6
  *
@@ -9,5 +9,4 @@
9
9
  */
10
10
  Object.defineProperty(exports, "__esModule", { value: true });
11
11
  exports.apply_light_color = void 0;
12
- exports.apply_light_color = "\n#ifdef bumpEnabled\n if (uBumpFrequency > 0.0 && uBumpAmplitude > 0.0) {\n vec3 bumpNormal = perturbNormal(-vViewPosition, normal, fbm(vModelPosition * uBumpFrequency), (uBumpAmplitude * bumpiness) / uBumpFrequency);\n #ifdef enabledFragDepth\n if (!isNaN(bumpNormal.x) && !isNaN(bumpNormal.y) && !isNaN(bumpNormal.z)) {\n normal = bumpNormal;\n }\n #else\n normal = bumpNormal;\n #endif\n }\n#endif\n\nvec4 color = material;\n\nReflectedLight reflectedLight = ReflectedLight(vec3(0.0), vec3(0.0), vec3(0.0), vec3(0.0));\n\nPhysicalMaterial physicalMaterial;\nphysicalMaterial.diffuseColor = color.rgb * (1.0 - metalness);\n#ifdef enabledFragDepth\n physicalMaterial.roughness = min(max(roughness, 0.0525), 1.0);\n#else\n vec3 dxy = max(abs(dFdx(normal)), abs(dFdy(normal)));\n float geometryRoughness = max(max(dxy.x, dxy.y), dxy.z);\n physicalMaterial.roughness = min(max(roughness, 0.0525) + geometryRoughness, 1.0);\n#endif\nphysicalMaterial.specularColor = mix(vec3(0.04), color.rgb, metalness);\nphysicalMaterial.specularF90 = 1.0;\n\nGeometricContext geometry;\ngeometry.position = -vViewPosition;\ngeometry.normal = normal;\ngeometry.viewDir = normalize(vViewPosition);\n\nIncidentLight directLight;\n#pragma unroll_loop_start\nfor (int i = 0; i < dLightCount; ++i) {\n directLight.direction = uLightDirection[i];\n directLight.color = uLightColor[i] * PI; // * PI for punctual light\n RE_Direct_Physical(directLight, geometry, physicalMaterial, reflectedLight);\n}\n#pragma unroll_loop_end\n\nvec3 irradiance = uAmbientColor * PI; // * PI for punctual light\nRE_IndirectDiffuse_Physical(irradiance, geometry, physicalMaterial, reflectedLight);\n\n// indirect specular only metals\nvec3 radiance = uAmbientColor * metalness;\nvec3 iblIrradiance = uAmbientColor * metalness;\nvec3 clearcoatRadiance = vec3(0.0);\nRE_IndirectSpecular_Physical(radiance, iblIrradiance, clearcoatRadiance, geometry, physicalMaterial, reflectedLight);\n\nvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular;\n\ngl_FragColor = vec4(outgoingLight, color.a);\n\n#ifdef dXrayShaded\n gl_FragColor.a *= 1.0 - pow(abs(dot(normal, vec3(0.0, 0.0, 1.0))), uXrayEdgeFalloff);\n#endif\n";
13
- //# sourceMappingURL=apply-light-color.glsl.js.map
12
+ exports.apply_light_color = "\n#ifdef dIgnoreLight\n gl_FragColor = material;\n#else\n #ifdef bumpEnabled\n if (uBumpFrequency > 0.0 && uBumpAmplitude > 0.0) {\n vec3 bumpNormal = perturbNormal(-vViewPosition, normal, fbm(vModelPosition * uBumpFrequency), (uBumpAmplitude * bumpiness) / uBumpFrequency);\n #ifdef enabledFragDepth\n if (!isNaN(bumpNormal.x) && !isNaN(bumpNormal.y) && !isNaN(bumpNormal.z)) {\n normal = bumpNormal;\n }\n #else\n normal = bumpNormal;\n #endif\n }\n #endif\n\n vec4 color = material;\n\n ReflectedLight reflectedLight = ReflectedLight(vec3(0.0), vec3(0.0), vec3(0.0), vec3(0.0));\n\n PhysicalMaterial physicalMaterial;\n physicalMaterial.diffuseColor = color.rgb * (1.0 - metalness);\n #ifdef enabledFragDepth\n physicalMaterial.roughness = min(max(roughness, 0.0525), 1.0);\n #else\n vec3 dxy = max(abs(dFdx(normal)), abs(dFdy(normal)));\n float geometryRoughness = max(max(dxy.x, dxy.y), dxy.z);\n physicalMaterial.roughness = min(max(roughness, 0.0525) + geometryRoughness, 1.0);\n #endif\n physicalMaterial.specularColor = mix(vec3(0.04), color.rgb, metalness);\n physicalMaterial.specularF90 = 1.0;\n\n GeometricContext geometry;\n geometry.position = -vViewPosition;\n geometry.normal = normal;\n geometry.viewDir = normalize(vViewPosition);\n\n IncidentLight directLight;\n #pragma unroll_loop_start\n for (int i = 0; i < dLightCount; ++i) {\n directLight.direction = uLightDirection[i];\n directLight.color = uLightColor[i] * PI; // * PI for punctual light\n RE_Direct_Physical(directLight, geometry, physicalMaterial, reflectedLight);\n }\n #pragma unroll_loop_end\n\n vec3 irradiance = uAmbientColor * PI; // * PI for punctual light\n RE_IndirectDiffuse_Physical(irradiance, geometry, physicalMaterial, reflectedLight);\n\n // indirect specular only metals\n vec3 radiance = uAmbientColor * metalness;\n vec3 iblIrradiance = uAmbientColor * metalness;\n vec3 clearcoatRadiance = vec3(0.0);\n RE_IndirectSpecular_Physical(radiance, iblIrradiance, clearcoatRadiance, geometry, physicalMaterial, reflectedLight);\n\n vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular;\n\n gl_FragColor = vec4(outgoingLight, color.a);\n#endif\n\n#ifdef dXrayShaded\n gl_FragColor.a *= 1.0 - pow(abs(dot(normal, vec3(0.0, 0.0, 1.0))), uXrayEdgeFalloff);\n#endif\n";
@@ -2,4 +2,3 @@
2
2
  Object.defineProperty(exports, "__esModule", { value: true });
3
3
  exports.apply_marker_color = void 0;
4
4
  exports.apply_marker_color = "\nif (marker > 0.0) {\n if ((uMarkerPriority == 1 && marker != 2.0) || (uMarkerPriority != 1 && marker == 1.0)) {\n gl_FragColor.rgb = mix(gl_FragColor.rgb, uHighlightColor, uHighlightStrength);\n gl_FragColor.a = max(gl_FragColor.a, uHighlightStrength * 0.002); // for direct-volume rendering\n } else {\n gl_FragColor.rgb = mix(gl_FragColor.rgb, uSelectColor, uSelectStrength);\n gl_FragColor.a = max(gl_FragColor.a, uSelectStrength * 0.002); // for direct-volume rendering\n }\n}\n";
5
- //# sourceMappingURL=apply-marker-color.glsl.js.map
@@ -2,4 +2,3 @@
2
2
  Object.defineProperty(exports, "__esModule", { value: true });
3
3
  exports.assign_clipping_varying = void 0;
4
4
  exports.assign_clipping_varying = "\n#if dClipObjectCount != 0 && defined(dClipping)\n vClipping = readFromTexture(tClipping, aInstance * float(uGroupCount) + group, uClippingTexDim).a;\n#endif\n";
5
- //# sourceMappingURL=assign-clipping-varying.glsl.js.map
@@ -2,4 +2,3 @@
2
2
  Object.defineProperty(exports, "__esModule", { value: true });
3
3
  exports.assign_color_varying = void 0;
4
4
  exports.assign_color_varying = "\n#if defined(dRenderVariant_color)\n #if defined(dColorType_attribute)\n vColor.rgb = aColor;\n #elif defined(dColorType_instance)\n vColor.rgb = readFromTexture(tColor, aInstance, uColorTexDim).rgb;\n #elif defined(dColorType_group)\n vColor.rgb = readFromTexture(tColor, group, uColorTexDim).rgb;\n #elif defined(dColorType_groupInstance)\n vColor.rgb = readFromTexture(tColor, aInstance * float(uGroupCount) + group, uColorTexDim).rgb;\n #elif defined(dColorType_vertex)\n vColor.rgb = readFromTexture(tColor, VertexID, uColorTexDim).rgb;\n #elif defined(dColorType_vertexInstance)\n vColor.rgb = readFromTexture(tColor, int(aInstance) * uVertexCount + VertexID, uColorTexDim).rgb;\n #elif defined(dColorType_volume)\n vec3 cgridPos = (uColorGridTransform.w * (position - uColorGridTransform.xyz)) / uColorGridDim;\n vColor.rgb = texture3dFrom2dLinear(tColorGrid, cgridPos, uColorGridDim, uColorTexDim).rgb;\n #elif defined(dColorType_volumeInstance)\n vec3 cgridPos = (uColorGridTransform.w * (vModelPosition - uColorGridTransform.xyz)) / uColorGridDim;\n vColor.rgb = texture3dFrom2dLinear(tColorGrid, cgridPos, uColorGridDim, uColorTexDim).rgb;\n #endif\n\n #ifdef dUsePalette\n vPaletteV = ((vColor.r * 256.0 * 256.0 * 255.0 + vColor.g * 256.0 * 255.0 + vColor.b * 255.0) - 1.0) / 16777215.0;\n #endif\n\n #ifdef dOverpaint\n #if defined(dOverpaintType_groupInstance)\n vOverpaint = readFromTexture(tOverpaint, aInstance * float(uGroupCount) + group, uOverpaintTexDim);\n #elif defined(dOverpaintType_vertexInstance)\n vOverpaint = readFromTexture(tOverpaint, int(aInstance) * uVertexCount + VertexID, uOverpaintTexDim);\n #elif defined(dOverpaintType_volumeInstance)\n vec3 ogridPos = (uOverpaintGridTransform.w * (vModelPosition - uOverpaintGridTransform.xyz)) / uOverpaintGridDim;\n vOverpaint = texture3dFrom2dLinear(tOverpaintGrid, ogridPos, uOverpaintGridDim, uOverpaintTexDim);\n #endif\n\n // pre-mix to avoid darkening due to empty overpaint\n #ifdef dColorType_uniform\n vOverpaint.rgb = mix(uColor.rgb, vOverpaint.rgb, vOverpaint.a);\n #else\n vOverpaint.rgb = mix(vColor.rgb, vOverpaint.rgb, vOverpaint.a);\n #endif\n #endif\n\n #ifdef dSubstance\n #if defined(dSubstanceType_groupInstance)\n vSubstance = readFromTexture(tSubstance, aInstance * float(uGroupCount) + group, uSubstanceTexDim);\n #elif defined(dSubstanceType_vertexInstance)\n vSubstance = readFromTexture(tSubstance, int(aInstance) * uVertexCount + VertexID, uSubstanceTexDim);\n #elif defined(dSubstanceType_volumeInstance)\n vec3 sgridPos = (uSubstanceGridTransform.w * (vModelPosition - uSubstanceGridTransform.xyz)) / uSubstanceGridDim;\n vSubstance = texture3dFrom2dLinear(tSubstanceGrid, sgridPos, uSubstanceGridDim, uSubstanceTexDim);\n #endif\n\n // pre-mix to avoid artifacts due to empty substance\n vSubstance.rgb = mix(vec3(uMetalness, uRoughness, uBumpiness), vSubstance.rgb, vSubstance.a);\n #endif\n#elif defined(dRenderVariant_pick)\n if (uPickType == 1) {\n vColor = vec4(packIntToRGB(float(uObjectId)), 1.0);\n } else if (uPickType == 2) {\n vColor = vec4(packIntToRGB(aInstance), 1.0);\n } else {\n vColor = vec4(packIntToRGB(group), 1.0);\n }\n#endif\n\n#ifdef dTransparency\n vGroup = group;\n\n #if defined(dTransparencyType_groupInstance)\n vTransparency = readFromTexture(tTransparency, aInstance * float(uGroupCount) + group, uTransparencyTexDim).a;\n #elif defined(dTransparencyType_vertexInstance)\n vTransparency = readFromTexture(tTransparency, int(aInstance) * uVertexCount + VertexID, uTransparencyTexDim).a;\n #elif defined(dTransparencyType_volumeInstance)\n vec3 tgridPos = (uTransparencyGridTransform.w * (vModelPosition - uTransparencyGridTransform.xyz)) / uTransparencyGridDim;\n vTransparency = texture3dFrom2dLinear(tTransparencyGrid, tgridPos, uTransparencyGridDim, uTransparencyTexDim).a;\n #endif\n#endif\n";
5
- //# sourceMappingURL=assign-color-varying.glsl.js.map
@@ -2,4 +2,3 @@
2
2
  Object.defineProperty(exports, "__esModule", { value: true });
3
3
  exports.assign_group = void 0;
4
4
  exports.assign_group = "\n#ifdef dGeometryType_textureMesh\n float group = unpackRGBToInt(readFromTexture(tGroup, VertexID, uGeoTexDim).rgb);\n#else\n float group = aGroup;\n#endif\n";
5
- //# sourceMappingURL=assign-group.glsl.js.map
@@ -2,4 +2,3 @@
2
2
  Object.defineProperty(exports, "__esModule", { value: true });
3
3
  exports.assign_marker_varying = void 0;
4
4
  exports.assign_marker_varying = "\n#if defined(dRenderVariant_color) || defined(dRenderVariant_marking)\n vMarker = readFromTexture(tMarker, aInstance * float(uGroupCount) + group, uMarkerTexDim).a;\n#endif\n";
5
- //# sourceMappingURL=assign-marker-varying.glsl.js.map
@@ -2,4 +2,3 @@
2
2
  Object.defineProperty(exports, "__esModule", { value: true });
3
3
  exports.assign_material_color = void 0;
4
4
  exports.assign_material_color = "\n#if defined(dRenderVariant_color) || defined(dRenderVariant_marking)\n float marker = uMarker;\n if (uMarker == -1.0) {\n marker = floor(vMarker * 255.0 + 0.5); // rounding required to work on some cards on win\n }\n#endif\n\n#if defined(dRenderVariant_color)\n #if defined(dUsePalette)\n vec4 material = vec4(texture2D(tPalette, vec2(vPaletteV, 0.5)).rgb, uAlpha);\n #elif defined(dColorType_uniform)\n vec4 material = vec4(uColor, uAlpha);\n #elif defined(dColorType_varying)\n vec4 material = vec4(vColor.rgb, uAlpha);\n #endif\n\n // mix material with overpaint\n #if defined(dOverpaint)\n material.rgb = mix(material.rgb, vOverpaint.rgb, vOverpaint.a);\n #endif\n\n float metalness = uMetalness;\n float roughness = uRoughness;\n float bumpiness = uBumpiness;\n #ifdef dSubstance\n metalness = mix(metalness, vSubstance.r, vSubstance.a);\n roughness = mix(roughness, vSubstance.g, vSubstance.a);\n bumpiness = mix(bumpiness, vSubstance.b, vSubstance.a);\n #endif\n#elif defined(dRenderVariant_pick)\n vec4 material = vColor;\n#elif defined(dRenderVariant_depth)\n #ifdef enabledFragDepth\n vec4 material = packDepthToRGBA(gl_FragDepthEXT);\n #else\n vec4 material = packDepthToRGBA(gl_FragCoord.z);\n #endif\n#elif defined(dRenderVariant_marking)\n vec4 material;\n if(uMarkingType == 1) {\n if (marker > 0.0)\n discard;\n #ifdef enabledFragDepth\n material = packDepthToRGBA(gl_FragDepthEXT);\n #else\n material = packDepthToRGBA(gl_FragCoord.z);\n #endif\n } else {\n if (marker == 0.0)\n discard;\n float depthTest = 1.0;\n if (uMarkingDepthTest) {\n depthTest = (fragmentDepth >= getDepth(gl_FragCoord.xy / uDrawingBufferSize)) ? 1.0 : 0.0;\n }\n bool isHighlight = intMod(marker, 2.0) > 0.1;\n float viewZ = depthToViewZ(uIsOrtho, fragmentDepth, uNear, uFar);\n float fogFactor = smoothstep(uFogNear, uFogFar, abs(viewZ));\n if (fogFactor == 1.0)\n discard;\n material = vec4(0.0, depthTest, isHighlight ? 1.0 : 0.0, 1.0 - fogFactor);\n }\n#endif\n\n// apply screendoor transparency\n#if defined(dTransparency)\n float ta = 1.0 - vTransparency;\n #if defined(dRenderVariant_colorWboit)\n if (vTransparency < 0.2) ta = 1.0; // hard cutoff looks better with wboit\n #endif\n\n #if defined(dRenderVariant_pick)\n if (ta < uPickingAlphaThreshold)\n discard; // ignore so the element below can be picked\n #else\n #if defined(dRenderVariant_colorBlended)\n float at = 0.0;\n\n // shift by view-offset during multi-sample rendering to allow for blending\n vec2 coord = gl_FragCoord.xy + uViewOffset * 0.25;\n\n const mat4 thresholdMatrix = mat4(\n 1.0 / 17.0, 9.0 / 17.0, 3.0 / 17.0, 11.0 / 17.0,\n 13.0 / 17.0, 5.0 / 17.0, 15.0 / 17.0, 7.0 / 17.0,\n 4.0 / 17.0, 12.0 / 17.0, 2.0 / 17.0, 10.0 / 17.0,\n 16.0 / 17.0, 8.0 / 17.0, 14.0 / 17.0, 6.0 / 17.0\n );\n int ci = int(intMod(coord.x, 4.0));\n int ri = int(intMod(coord.y, 4.0));\n #if __VERSION__ == 100\n vec4 i = vec4(float(ci * 4 + ri));\n vec4 v = thresholdMatrix[0] * vec4(equal(i, vec4(0.0, 1.0, 2.0, 3.0))) +\n thresholdMatrix[1] * vec4(equal(i, vec4(4.0, 5.0, 6.0, 7.0))) +\n thresholdMatrix[2] * vec4(equal(i, vec4(8.0, 9.0, 10.0, 11.0))) +\n thresholdMatrix[3] * vec4(equal(i, vec4(12.0, 13.0, 14.0, 15.0)));\n at = v.x + v.y + v.z + v.w;\n #else\n at = thresholdMatrix[ci][ri];\n #endif\n\n if (ta < 0.99 && (ta < 0.01 || ta < at)) {\n discard;\n }\n #elif defined(dRenderVariant_colorWboit)\n material.a *= ta;\n #endif\n #endif\n#endif\n";
5
- //# sourceMappingURL=assign-material-color.glsl.js.map
@@ -2,4 +2,3 @@
2
2
  Object.defineProperty(exports, "__esModule", { value: true });
3
3
  exports.assign_position = void 0;
4
4
  exports.assign_position = "\nmat4 model = uModel * aTransform;\nmat4 modelView = uView * model;\n#ifdef dGeometryType_textureMesh\n vec3 position = readFromTexture(tPosition, VertexID, uGeoTexDim).xyz;\n#else\n vec3 position = aPosition;\n#endif\nvec4 position4 = vec4(position, 1.0);\n// for accessing tColorGrid in vert shader and for clipping in frag shader\nvModelPosition = (model * position4).xyz;\nvec4 mvPosition = modelView * position4;\nvViewPosition = mvPosition.xyz;\ngl_Position = uProjection * mvPosition;\n";
5
- //# sourceMappingURL=assign-position.glsl.js.map
@@ -2,4 +2,3 @@
2
2
  Object.defineProperty(exports, "__esModule", { value: true });
3
3
  exports.assign_size = void 0;
4
4
  exports.assign_size = "\n#if defined(dSizeType_uniform)\n float size = uSize;\n#elif defined(dSizeType_attribute)\n float size = aSize;\n#elif defined(dSizeType_instance)\n float size = unpackRGBToInt(readFromTexture(tSize, aInstance, uSizeTexDim).rgb);\n#elif defined(dSizeType_group)\n float size = unpackRGBToInt(readFromTexture(tSize, group, uSizeTexDim).rgb);\n#elif defined(dSizeType_groupInstance)\n float size = unpackRGBToInt(readFromTexture(tSize, aInstance * float(uGroupCount) + group, uSizeTexDim).rgb);\n#endif\n\n#if defined(dSizeType_instance) || defined(dSizeType_group) || defined(dSizeType_groupInstance)\n size /= 100.0; // NOTE factor also set in TypeScript\n#endif\n\nsize *= uSizeFactor;\n";
5
- //# sourceMappingURL=assign-size.glsl.js.map
@@ -2,4 +2,3 @@
2
2
  Object.defineProperty(exports, "__esModule", { value: true });
3
3
  exports.check_picking_alpha = void 0;
4
4
  exports.check_picking_alpha = "\nfloat viewZ = depthToViewZ(uIsOrtho, fragmentDepth, uNear, uFar);\nfloat fogFactor = smoothstep(uFogNear, uFogFar, abs(viewZ));\nfloat alpha = (1.0 - fogFactor) * uAlpha;\nif (uAlpha < uPickingAlphaThreshold || alpha < 0.1)\n discard; // ignore so the element below can be picked\n";
5
- //# sourceMappingURL=check-picking-alpha.glsl.js.map
@@ -2,4 +2,3 @@
2
2
  Object.defineProperty(exports, "__esModule", { value: true });
3
3
  exports.clip_instance = void 0;
4
4
  exports.clip_instance = "\n#if defined(dClipVariant_instance) && dClipObjectCount != 0\n int flag = 0;\n #if defined(dClipping)\n flag = int(floor(vClipping * 255.0 + 0.5));\n #endif\n\n vec4 mCenter = uModel * aTransform * vec4(uInvariantBoundingSphere.xyz, 1.0);\n if (clipTest(vec4(mCenter.xyz, uInvariantBoundingSphere.w), flag))\n // move out of [ -w, +w ] to 'discard' in vert shader\n gl_Position.z = 2.0 * gl_Position.w;\n#endif\n";
5
- //# sourceMappingURL=clip-instance.glsl.js.map
@@ -2,4 +2,3 @@
2
2
  Object.defineProperty(exports, "__esModule", { value: true });
3
3
  exports.clip_pixel = void 0;
4
4
  exports.clip_pixel = "\n#if defined(dClipVariant_pixel) && dClipObjectCount != 0\n #if defined(dClipping)\n int clippingFlag = int(floor(vClipping * 255.0 + 0.5));\n #else\n int clippingFlag = 0;\n #endif\n\n if (clipTest(vec4(vModelPosition, 0.0), clippingFlag))\n discard;\n#endif\n";
5
- //# sourceMappingURL=clip-pixel.glsl.js.map