melonjs 18.0.0 → 18.2.0

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Files changed (215) hide show
  1. package/build/application/application.d.ts +33 -40
  2. package/build/application/application.d.ts.map +1 -1
  3. package/build/application/defaultApplicationSettings.d.ts +1 -1
  4. package/build/application/header.d.ts +3 -7
  5. package/build/application/header.d.ts.map +1 -1
  6. package/build/application/resize.d.ts +3 -4
  7. package/build/application/resize.d.ts.map +1 -1
  8. package/build/application/settings.d.ts +8 -3
  9. package/build/application/settings.d.ts.map +1 -1
  10. package/build/audio/audio.d.ts +179 -128
  11. package/build/audio/audio.d.ts.map +1 -1
  12. package/build/camera/camera2d.d.ts +194 -103
  13. package/build/camera/camera2d.d.ts.map +1 -1
  14. package/build/geometries/ellipse.d.ts +40 -4
  15. package/build/geometries/ellipse.d.ts.map +1 -1
  16. package/build/geometries/line.d.ts +2 -1
  17. package/build/geometries/line.d.ts.map +1 -1
  18. package/build/geometries/path2d.d.ts +39 -4
  19. package/build/geometries/path2d.d.ts.map +1 -1
  20. package/build/geometries/polygon.d.ts +6 -5
  21. package/build/geometries/polygon.d.ts.map +1 -1
  22. package/build/geometries/rectangle.d.ts +1 -0
  23. package/build/geometries/rectangle.d.ts.map +1 -1
  24. package/build/geometries/roundrect.d.ts +83 -17
  25. package/build/geometries/roundrect.d.ts.map +1 -1
  26. package/build/index.d.ts +18 -16
  27. package/build/index.d.ts.map +1 -1
  28. package/build/index.js +5283 -2234
  29. package/build/index.js.map +4 -4
  30. package/build/input/gamepad.d.ts +113 -61
  31. package/build/input/gamepad.d.ts.map +1 -1
  32. package/build/input/input.d.ts +3 -7
  33. package/build/input/input.d.ts.map +1 -1
  34. package/build/input/keyboard.d.ts +6 -0
  35. package/build/input/keyboard.d.ts.map +1 -1
  36. package/build/input/pointer.d.ts +25 -51
  37. package/build/input/pointer.d.ts.map +1 -1
  38. package/build/input/pointerevent.d.ts +51 -79
  39. package/build/input/pointerevent.d.ts.map +1 -1
  40. package/build/lang/console.d.ts.map +1 -1
  41. package/build/lang/deprecated.d.ts +27 -0
  42. package/build/lang/deprecated.d.ts.map +1 -1
  43. package/build/level/tiled/TMXGroup.d.ts +5 -0
  44. package/build/level/tiled/TMXGroup.d.ts.map +1 -1
  45. package/build/level/tiled/TMXLayer.d.ts +1 -0
  46. package/build/level/tiled/TMXLayer.d.ts.map +1 -1
  47. package/build/level/tiled/TMXObject.d.ts +21 -16
  48. package/build/level/tiled/TMXObject.d.ts.map +1 -1
  49. package/build/level/tiled/TMXTile.d.ts +16 -5
  50. package/build/level/tiled/TMXTile.d.ts.map +1 -1
  51. package/build/level/tiled/TMXTileMap.d.ts +16 -3
  52. package/build/level/tiled/TMXTileMap.d.ts.map +1 -1
  53. package/build/level/tiled/TMXTileset.d.ts +138 -16
  54. package/build/level/tiled/TMXTileset.d.ts.map +1 -1
  55. package/build/level/tiled/TMXTilesetGroup.d.ts +1 -0
  56. package/build/level/tiled/TMXTilesetGroup.d.ts.map +1 -1
  57. package/build/level/tiled/TMXUtils.d.ts +29 -12
  58. package/build/level/tiled/TMXUtils.d.ts.map +1 -1
  59. package/build/level/tiled/constants.d.ts +1 -0
  60. package/build/level/tiled/constants.d.ts.map +1 -1
  61. package/build/level/tiled/renderer/TMXHexagonalRenderer.d.ts +2 -7
  62. package/build/level/tiled/renderer/TMXHexagonalRenderer.d.ts.map +1 -1
  63. package/build/level/tiled/renderer/TMXIsometricRenderer.d.ts +2 -1
  64. package/build/level/tiled/renderer/TMXIsometricRenderer.d.ts.map +1 -1
  65. package/build/level/tiled/renderer/TMXObliqueRenderer.d.ts +42 -0
  66. package/build/level/tiled/renderer/TMXObliqueRenderer.d.ts.map +1 -0
  67. package/build/level/tiled/renderer/TMXOrthogonalRenderer.d.ts +2 -7
  68. package/build/level/tiled/renderer/TMXOrthogonalRenderer.d.ts.map +1 -1
  69. package/build/level/tiled/renderer/TMXRenderer.d.ts +7 -0
  70. package/build/level/tiled/renderer/TMXRenderer.d.ts.map +1 -1
  71. package/build/level/tiled/renderer/TMXStaggeredRenderer.d.ts +2 -1
  72. package/build/level/tiled/renderer/TMXStaggeredRenderer.d.ts.map +1 -1
  73. package/build/level/tiled/renderer/autodetect.d.ts +2 -1
  74. package/build/level/tiled/renderer/autodetect.d.ts.map +1 -1
  75. package/build/loader/loader.d.ts +39 -15
  76. package/build/loader/loader.d.ts.map +1 -1
  77. package/build/loader/loadingscreen.d.ts +8 -0
  78. package/build/loader/loadingscreen.d.ts.map +1 -1
  79. package/build/loader/parsers/compressed_textures/compressed_image.d.ts +44 -1
  80. package/build/loader/parsers/compressed_textures/compressed_image.d.ts.map +1 -1
  81. package/build/loader/parsers/compressed_textures/parseDDS.d.ts +7 -1
  82. package/build/loader/parsers/compressed_textures/parseDDS.d.ts.map +1 -1
  83. package/build/loader/parsers/compressed_textures/parseKTX.d.ts +7 -1
  84. package/build/loader/parsers/compressed_textures/parseKTX.d.ts.map +1 -1
  85. package/build/loader/parsers/compressed_textures/parseKTX2.d.ts +7 -1
  86. package/build/loader/parsers/compressed_textures/parseKTX2.d.ts.map +1 -1
  87. package/build/loader/parsers/compressed_textures/parsePKM.d.ts +7 -1
  88. package/build/loader/parsers/compressed_textures/parsePKM.d.ts.map +1 -1
  89. package/build/loader/parsers/compressed_textures/parsePVR.d.ts +7 -1
  90. package/build/loader/parsers/compressed_textures/parsePVR.d.ts.map +1 -1
  91. package/build/loader/parsers/fontface.d.ts +1 -1
  92. package/build/loader/parsers/fontface.d.ts.map +1 -1
  93. package/build/loader/parsers/image.d.ts +6 -1
  94. package/build/loader/parsers/image.d.ts.map +1 -1
  95. package/build/math/color.d.ts +2 -1
  96. package/build/math/color.d.ts.map +1 -1
  97. package/build/math/matrix2d.d.ts +1 -0
  98. package/build/math/matrix2d.d.ts.map +1 -1
  99. package/build/math/matrix3d.d.ts +1 -0
  100. package/build/math/matrix3d.d.ts.map +1 -1
  101. package/build/math/observableVector2d.d.ts +3 -2
  102. package/build/math/observableVector2d.d.ts.map +1 -1
  103. package/build/math/observableVector3d.d.ts +5 -4
  104. package/build/math/observableVector3d.d.ts.map +1 -1
  105. package/build/math/vector2d.d.ts +2 -1
  106. package/build/math/vector2d.d.ts.map +1 -1
  107. package/build/math/vector3d.d.ts +4 -3
  108. package/build/math/vector3d.d.ts.map +1 -1
  109. package/build/particles/emitter.d.ts +40 -122
  110. package/build/particles/emitter.d.ts.map +1 -1
  111. package/build/particles/particle.d.ts +2 -4
  112. package/build/particles/particle.d.ts.map +1 -1
  113. package/build/physics/body.d.ts +8 -7
  114. package/build/physics/body.d.ts.map +1 -1
  115. package/build/physics/bounds.d.ts +2 -1
  116. package/build/physics/bounds.d.ts.map +1 -1
  117. package/build/physics/detector.d.ts.map +1 -1
  118. package/build/physics/quadtree.d.ts +1 -0
  119. package/build/physics/quadtree.d.ts.map +1 -1
  120. package/build/physics/sat.d.ts.map +1 -1
  121. package/build/physics/world.d.ts +4 -3
  122. package/build/physics/world.d.ts.map +1 -1
  123. package/build/plugin/plugin.d.ts +36 -53
  124. package/build/plugin/plugin.d.ts.map +1 -1
  125. package/build/polyfill/ellipse.d.ts +2 -0
  126. package/build/polyfill/ellipse.d.ts.map +1 -0
  127. package/build/polyfill/index.d.ts +1 -0
  128. package/build/polyfill/index.d.ts.map +1 -1
  129. package/build/renderable/collectable.d.ts +1 -0
  130. package/build/renderable/collectable.d.ts.map +1 -1
  131. package/build/renderable/colorlayer.d.ts +3 -2
  132. package/build/renderable/colorlayer.d.ts.map +1 -1
  133. package/build/renderable/container.d.ts +19 -18
  134. package/build/renderable/container.d.ts.map +1 -1
  135. package/build/renderable/draggable.d.ts +1 -0
  136. package/build/renderable/draggable.d.ts.map +1 -1
  137. package/build/renderable/entity/entity.d.ts +141 -0
  138. package/build/renderable/entity/entity.d.ts.map +1 -1
  139. package/build/renderable/imagelayer.d.ts +3 -2
  140. package/build/renderable/imagelayer.d.ts.map +1 -1
  141. package/build/renderable/nineslicesprite.d.ts +4 -3
  142. package/build/renderable/nineslicesprite.d.ts.map +1 -1
  143. package/build/renderable/renderable.d.ts +42 -7
  144. package/build/renderable/renderable.d.ts.map +1 -1
  145. package/build/renderable/sprite.d.ts +7 -5
  146. package/build/renderable/sprite.d.ts.map +1 -1
  147. package/build/renderable/text/bitmaptext.d.ts +3 -2
  148. package/build/renderable/text/bitmaptext.d.ts.map +1 -1
  149. package/build/renderable/text/bitmaptextdata.d.ts +4 -0
  150. package/build/renderable/text/bitmaptextdata.d.ts.map +1 -1
  151. package/build/renderable/text/text.d.ts +2 -1
  152. package/build/renderable/text/text.d.ts.map +1 -1
  153. package/build/renderable/trigger.d.ts +1 -0
  154. package/build/renderable/trigger.d.ts.map +1 -1
  155. package/build/renderable/ui/uibaseelement.d.ts +47 -33
  156. package/build/renderable/ui/uibaseelement.d.ts.map +1 -1
  157. package/build/renderable/ui/uispriteelement.d.ts +54 -43
  158. package/build/renderable/ui/uispriteelement.d.ts.map +1 -1
  159. package/build/renderable/ui/uitextbutton.d.ts +70 -75
  160. package/build/renderable/ui/uitextbutton.d.ts.map +1 -1
  161. package/build/state/stage.d.ts +2 -1
  162. package/build/state/stage.d.ts.map +1 -1
  163. package/build/state/state.d.ts +93 -90
  164. package/build/state/state.d.ts.map +1 -1
  165. package/build/system/device.d.ts +33 -3
  166. package/build/system/device.d.ts.map +1 -1
  167. package/build/system/dom.d.ts +7 -0
  168. package/build/system/dom.d.ts.map +1 -1
  169. package/build/system/event.d.ts +2 -2
  170. package/build/system/event.d.ts.map +1 -1
  171. package/build/system/legacy_pool.d.ts.map +1 -1
  172. package/build/tweens/tween.d.ts +1 -0
  173. package/build/tweens/tween.d.ts.map +1 -1
  174. package/build/utils/array.d.ts +2 -2
  175. package/build/utils/decode.d.ts +35 -0
  176. package/build/utils/decode.d.ts.map +1 -0
  177. package/build/utils/function.d.ts +1 -1
  178. package/build/utils/function.d.ts.map +1 -1
  179. package/build/utils/utils.d.ts +1 -1
  180. package/build/utils/utils.d.ts.map +1 -1
  181. package/build/utils/xml.d.ts +21 -0
  182. package/build/utils/xml.d.ts.map +1 -0
  183. package/build/video/canvas/canvas_renderer.d.ts +42 -14
  184. package/build/video/canvas/canvas_renderer.d.ts.map +1 -1
  185. package/build/video/renderer.d.ts +39 -8
  186. package/build/video/renderer.d.ts.map +1 -1
  187. package/build/video/renderstate.d.ts +85 -0
  188. package/build/video/renderstate.d.ts.map +1 -0
  189. package/build/video/rendertarget/canvasrendertarget.d.ts +1 -0
  190. package/build/video/rendertarget/canvasrendertarget.d.ts.map +1 -1
  191. package/build/video/texture/atlas.d.ts +44 -5
  192. package/build/video/texture/atlas.d.ts.map +1 -1
  193. package/build/video/texture/cache.d.ts +9 -0
  194. package/build/video/texture/cache.d.ts.map +1 -1
  195. package/build/video/texture/parser/texturepacker.d.ts.map +1 -1
  196. package/build/video/webgl/{compositors/compositor.d.ts → batchers/batcher.d.ts} +63 -30
  197. package/build/video/webgl/batchers/batcher.d.ts.map +1 -0
  198. package/build/video/webgl/{compositors/primitive_compositor.d.ts → batchers/primitive_batcher.d.ts} +10 -3
  199. package/build/video/webgl/batchers/primitive_batcher.d.ts.map +1 -0
  200. package/build/video/webgl/{compositors/quad_compositor.d.ts → batchers/quad_batcher.d.ts} +6 -5
  201. package/build/video/webgl/batchers/quad_batcher.d.ts.map +1 -0
  202. package/build/video/webgl/buffer/index.d.ts +49 -0
  203. package/build/video/webgl/buffer/index.d.ts.map +1 -0
  204. package/build/video/webgl/buffer/vertex.d.ts +12 -19
  205. package/build/video/webgl/buffer/vertex.d.ts.map +1 -1
  206. package/build/video/webgl/glshader.d.ts +3 -2
  207. package/build/video/webgl/glshader.d.ts.map +1 -1
  208. package/build/video/webgl/shadereffect.d.ts +72 -0
  209. package/build/video/webgl/shadereffect.d.ts.map +1 -0
  210. package/build/video/webgl/webgl_renderer.d.ts +53 -69
  211. package/build/video/webgl/webgl_renderer.d.ts.map +1 -1
  212. package/package.json +19 -13
  213. package/build/video/webgl/compositors/compositor.d.ts.map +0 -1
  214. package/build/video/webgl/compositors/primitive_compositor.d.ts.map +0 -1
  215. package/build/video/webgl/compositors/quad_compositor.d.ts.map +0 -1
@@ -1,11 +1,78 @@
1
+ interface GamepadMapping {
2
+ axes: number[];
3
+ buttons: number[];
4
+ analog: number[];
5
+ normalize_fn: (value: number, axis: number, button: number) => number;
6
+ }
7
+ /**
8
+ * Namespace for standard gamepad mapping constants
9
+ */
10
+ export declare const GAMEPAD: {
11
+ /**
12
+ * Standard gamepad mapping information for axes<br>
13
+ * <ul>
14
+ * <li>Left control stick: <code>LX</code> (horizontal), <code>LY</code> (vertical)</li>
15
+ * <li>Right control stick: <code>RX</code> (horizontal), <code>RY</code> (vertical)</li>
16
+ * <li>Extras: <code>EXTRA_1</code>, <code>EXTRA_2</code>, <code>EXTRA_3</code>, <code>EXTRA_4</code></li>
17
+ * </ul>
18
+ * @see {@link https://w3c.github.io/gamepad/#remapping}
19
+ */
20
+ readonly AXES: {
21
+ readonly LX: 0;
22
+ readonly LY: 1;
23
+ readonly RX: 2;
24
+ readonly RY: 3;
25
+ readonly EXTRA_1: 4;
26
+ readonly EXTRA_2: 5;
27
+ readonly EXTRA_3: 6;
28
+ readonly EXTRA_4: 7;
29
+ };
30
+ /**
31
+ * Standard gamepad mapping information for buttons<br>
32
+ * <ul>
33
+ * <li>Face buttons: <code>FACE_1</code>, <code>FACE_2</code>, <code>FACE_3</code>, <code>FACE_4</code></li>
34
+ * <li>D-Pad: <code>UP</code>, <code>DOWN</code>, <code>LEFT</code>, <code>RIGHT</code></li>
35
+ * <li>Shoulder buttons: <code>L1</code>, <code>L2</code>, <code>R1</code>, <code>R2</code></li>
36
+ * <li>Analog stick (clicks): <code>L3</code>, <code>R3</code></li>
37
+ * <li>Navigation: <code>SELECT</code> (<code>BACK</code>), <code>START</code> (<code>FORWARD</code>), <code>HOME</code></li>
38
+ * <li>Extras: <code>EXTRA_1</code>, <code>EXTRA_2</code>, <code>EXTRA_3</code>, <code>EXTRA_4</code></li>
39
+ * </ul>
40
+ * @see {@link https://w3c.github.io/gamepad/#remapping}
41
+ */
42
+ readonly BUTTONS: {
43
+ readonly FACE_1: 0;
44
+ readonly FACE_2: 1;
45
+ readonly FACE_3: 2;
46
+ readonly FACE_4: 3;
47
+ readonly L1: 4;
48
+ readonly R1: 5;
49
+ readonly L2: 6;
50
+ readonly R2: 7;
51
+ readonly SELECT: 8;
52
+ readonly BACK: 8;
53
+ readonly START: 9;
54
+ readonly FORWARD: 9;
55
+ readonly L3: 10;
56
+ readonly R3: 11;
57
+ readonly UP: 12;
58
+ readonly DOWN: 13;
59
+ readonly LEFT: 14;
60
+ readonly RIGHT: 15;
61
+ readonly HOME: 16;
62
+ readonly EXTRA_1: 17;
63
+ readonly EXTRA_2: 18;
64
+ readonly EXTRA_3: 19;
65
+ readonly EXTRA_4: 20;
66
+ };
67
+ };
1
68
  /**
2
69
  * Associate a gamepad event to a keycode
3
- * @param {number} index - Gamepad index
4
- * @param {object} button - Button/Axis definition
5
- * @param {string} button.type - "buttons" or "axes"
6
- * @param {number} button.code - button or axis code id (See {@link input.GAMEPAD})
7
- * @param {number} [button.threshold=1] - value indicating when the axis should trigger the keycode (e.g. -0.5 or 0.5)
8
- * @param {number} keyCode - (See {@link input.KEY})
70
+ * @param index - Gamepad index
71
+ * @param button - Button/Axis definition
72
+ * @param button.type - "buttons" or "axes"
73
+ * @param button.code - button or axis code id
74
+ * @param button.threshold - value indicating when the axis should trigger the keycode
75
+ * @param keyCode - (See {@link input.KEY})
9
76
  * @example
10
77
  * // enable the keyboard
11
78
  * me.input.bindKey(me.input.KEY.X, "shoot");
@@ -14,74 +81,59 @@
14
81
  * me.input.bindGamepad(0, {type:"buttons", code: me.input.GAMEPAD.BUTTONS.FACE_1}, me.input.KEY.X);
15
82
  * // map the left axis value on the first gamepad to the LEFT key
16
83
  * me.input.bindGamepad(0, {type:"axes", code: me.input.GAMEPAD.AXES.LX, threshold: -0.5}, me.input.KEY.LEFT);
84
+ * @category Input
17
85
  */
18
- export function bindGamepad(index: number, button: {
19
- type: string;
86
+ export declare function bindGamepad(index: number, button: {
87
+ type: "buttons" | "axes";
20
88
  code: number;
21
- threshold?: number | undefined;
89
+ threshold?: number;
22
90
  }, keyCode: number): void;
23
91
  /**
24
92
  * unbind the defined keycode
25
- * @param {number} index - Gamepad index
26
- * @param {number} button - (See {@link input.GAMEPAD})
93
+ * @param index - Gamepad index
94
+ * @param button - (See {@link input.GAMEPAD})
27
95
  * @example
28
96
  * me.input.unbindGamepad(0, me.input.GAMEPAD.BUTTONS.FACE_1);
97
+ * @category Input
29
98
  */
30
- export function unbindGamepad(index: number, button: number): void;
99
+ export declare function unbindGamepad(index: number, button: number): void;
31
100
  /**
32
101
  * Set deadzone for analog gamepad inputs<br>
33
102
  * The default deadzone is 0.1 (10%) Analog values less than this will be ignored
34
- * @param {number} value - Deadzone value
103
+ * @param value - Deadzone value
104
+ * @category Input
35
105
  */
36
- export function setGamepadDeadzone(value: number): void;
37
- export namespace GAMEPAD {
38
- namespace AXES {
39
- let LX: number;
40
- let LY: number;
41
- let RX: number;
42
- let RY: number;
43
- let EXTRA_1: number;
44
- let EXTRA_2: number;
45
- let EXTRA_3: number;
46
- let EXTRA_4: number;
47
- }
48
- namespace BUTTONS {
49
- export let FACE_1: number;
50
- export let FACE_2: number;
51
- export let FACE_3: number;
52
- export let FACE_4: number;
53
- export let L1: number;
54
- export let R1: number;
55
- export let L2: number;
56
- export let R2: number;
57
- export let SELECT: number;
58
- export let BACK: number;
59
- export let START: number;
60
- export let FORWARD: number;
61
- export let L3: number;
62
- export let R3: number;
63
- export let UP: number;
64
- export let DOWN: number;
65
- export let LEFT: number;
66
- export let RIGHT: number;
67
- export let HOME: number;
68
- let EXTRA_1_1: number;
69
- export { EXTRA_1_1 as EXTRA_1 };
70
- let EXTRA_2_1: number;
71
- export { EXTRA_2_1 as EXTRA_2 };
72
- let EXTRA_3_1: number;
73
- export { EXTRA_3_1 as EXTRA_3 };
74
- let EXTRA_4_1: number;
75
- export { EXTRA_4_1 as EXTRA_4 };
76
- }
77
- }
106
+ export declare function setGamepadDeadzone(value: number): void;
78
107
  /**
79
- * Firefox reports different ids for gamepads depending on the platform:
80
- * - Windows: vendor and product codes contain leading zeroes
81
- * - Mac: vendor and product codes are sparse (no leading zeroes)
108
+ * specify a custom mapping for a specific gamepad id<br>
109
+ * see below for the default mapping : <br>
110
+ * <center><img src="images/gamepad_diagram.png"/></center><br>
111
+ * @param id - Gamepad id string
112
+ * @param mapping - A hash table
113
+ * @example
114
+ * // A weird controller that has its axis mappings reversed
115
+ * me.input.setGamepadMapping("Generic USB Controller", {
116
+ * "axes" : [ 3, 2, 1, 0 ],
117
+ * "buttons" : [ 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16 ]
118
+ * });
119
+ *
120
+ * // Mapping extra axes to analog buttons
121
+ * me.input.setGamepadMapping("Generic Analog Controller", {
122
+ * "axes" : [ 0, 1, 2, 3 ],
123
+ * "buttons" : [ 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16 ],
124
+ *
125
+ * // Raw axis 4 is mapped to GAMEPAD.BUTTONS.FACE_1
126
+ * // Raw axis 5 is mapped to GAMEPAD.BUTTONS.FACE_2
127
+ * // etc...
128
+ * // Also maps left and right triggers
129
+ * "analog" : [ 4, 5, 6, 7, -1, -1, 8, 9, -1, -1, -1, -1, -1, -1, -1, -1, -1 ],
82
130
  *
83
- * This function normalizes the id to support both formats
84
- * @ignore
131
+ * // Normalize the value of button L2: [-1.0..1.0] => [0.0..1.0]
132
+ * "normalize_fn" : function (value, axis, button) {
133
+ * return ((button === me.input.GAMEPAD.BUTTONS.L2) ? ((value + 1) / 2) : value) || 0;
134
+ * }
135
+ * });
85
136
  */
86
- export function setGamepadMapping(id: any, mapping: any): void;
137
+ export declare const setGamepadMapping: (id: string, mapping: Partial<GamepadMapping>) => void;
138
+ export {};
87
139
  //# sourceMappingURL=gamepad.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"gamepad.d.ts","sourceRoot":"","sources":["../../src/input/gamepad.js"],"names":[],"mappings":"AAiXA;;;;;;;;;;;;;;;;GAgBG;AACH,mCAfW,MAAM,UAEd;IAAuB,IAAI,EAAnB,MAAM;IACS,IAAI,EAAnB,MAAM;IACU,SAAS;CACjC,WAAQ,MAAM,QAiEhB;AAED;;;;;;GAMG;AACH,qCALW,MAAM,UACN,MAAM,QAShB;AAED;;;;GAIG;AACH,0CAFW,MAAM,QAIhB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AA1ZD;;;;;;;GAOG;AACH,+DA0BC"}
1
+ {"version":3,"file":"gamepad.d.ts","sourceRoot":"","sources":["../../src/input/gamepad.ts"],"names":[],"mappings":"AASA,UAAU,cAAc;IACvB,IAAI,EAAE,MAAM,EAAE,CAAC;IACf,OAAO,EAAE,MAAM,EAAE,CAAC;IAClB,MAAM,EAAE,MAAM,EAAE,CAAC;IACjB,YAAY,EAAE,CAAC,KAAK,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,KAAK,MAAM,CAAC;CACtE;AA2UD;;GAEG;AACH,eAAO,MAAM,OAAO;IACnB;;;;;;;;OAQG;;;;;;;;;;;IAYH;;;;;;;;;;;OAWG;;;;;;;;;;;;;;;;;;;;;;;;;;CA0BM,CAAC;AAEX;;;;;;;;;;;;;;;;;GAiBG;AACH,wBAAgB,WAAW,CAC1B,KAAK,EAAE,MAAM,EACb,MAAM,EAAE;IAAE,IAAI,EAAE,SAAS,GAAG,MAAM,CAAC;IAAC,IAAI,EAAE,MAAM,CAAC;IAAC,SAAS,CAAC,EAAE,MAAM,CAAA;CAAE,EACtE,OAAO,EAAE,MAAM,GACb,IAAI,CAuDN;AAED;;;;;;;GAOG;AACH,wBAAgB,aAAa,CAAC,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,GAAG,IAAI,CAKjE;AAED;;;;;GAKG;AACH,wBAAgB,kBAAkB,CAAC,KAAK,EAAE,MAAM,GAAG,IAAI,CAEtD;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA6BG;AACH,eAAO,MAAM,iBAAiB,EAAE,CAC/B,EAAE,EAAE,MAAM,EACV,OAAO,EAAE,OAAO,CAAC,cAAc,CAAC,KAC5B,IAAiB,CAAC"}
@@ -3,15 +3,11 @@
3
3
  */
4
4
  /**
5
5
  * specify if melonJS should prevent all default browser action on registered events.
6
- * @public
7
- * @type {boolean}
8
6
  * @default true
9
- * @name preventDefault
10
- * @memberof input
11
7
  */
12
- export let preventDefault: boolean;
13
- export * from "./gamepad.js";
8
+ export declare let preventDefault: boolean;
9
+ export * from "./gamepad.ts";
14
10
  export * from "./key.ts";
15
11
  export * from "./keyboard.ts";
16
- export * from "./pointerevent.js";
12
+ export * from "./pointerevent.ts";
17
13
  //# sourceMappingURL=input.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"input.d.ts","sourceRoot":"","sources":["../../src/input/input.js"],"names":[],"mappings":"AAAA;;GAEG;AAEH;;;;;;;GAOG;AACH,2BALU,OAAO,CAKgB"}
1
+ {"version":3,"file":"input.d.ts","sourceRoot":"","sources":["../../src/input/input.ts"],"names":[],"mappings":"AAAA;;GAEG;AAEH;;;GAGG;AAEH,eAAO,IAAI,cAAc,EAAE,OAAc,CAAC;AAE1C,cAAc,cAAc,CAAC;AAC7B,cAAc,UAAU,CAAC;AACzB,cAAc,eAAe,CAAC;AAC9B,cAAc,mBAAmB,CAAC"}
@@ -14,12 +14,14 @@ export declare function initKeyboardEvent(): void;
14
14
  * else if (me.input.isKeyPressed('right')) {
15
15
  * //do something else...
16
16
  * }
17
+ * @category Input
17
18
  */
18
19
  export declare function isKeyPressed(action: string): boolean;
19
20
  /**
20
21
  * return the key status of the specified action
21
22
  * @param action - user defined corresponding action
22
23
  * @returns down (true) or up(false)
24
+ * @category Input
23
25
  */
24
26
  export declare function keyStatus(action: string): boolean;
25
27
  /**
@@ -30,6 +32,7 @@ export declare function keyStatus(action: string): boolean;
30
32
  * @example
31
33
  * // trigger a key press
32
34
  * me.input.triggerKeyEvent(me.input.KEY.LEFT, true);
35
+ * @category Input
33
36
  */
34
37
  export declare function triggerKeyEvent(keyCode: number, status: boolean, mouseButton?: number): void;
35
38
  /**
@@ -50,6 +53,7 @@ export declare const bindKey: (keyCode: number, action: string, lock?: boolean,
50
53
  * return the action associated with the given keycode
51
54
  * @param keyCode - (See {@link input.KEY})
52
55
  * @returns user defined associated action
56
+ * @category Input
53
57
  */
54
58
  export declare function getBindingKey(keyCode: number): string;
55
59
  /**
@@ -60,6 +64,7 @@ export declare function getBindingKey(keyCode: number): string;
60
64
  * if (!this.falling && !this.jumping) {
61
65
  * me.input.unlockKey("jump");
62
66
  * }
67
+ * @category Input
63
68
  */
64
69
  export declare function unlockKey(action: string): void;
65
70
  /**
@@ -67,6 +72,7 @@ export declare function unlockKey(action: string): void;
67
72
  * @param keyCode - (See {@link input.KEY})
68
73
  * @example
69
74
  * me.input.unbindKey(me.input.KEY.LEFT);
75
+ * @category Input
70
76
  */
71
77
  export declare function unbindKey(keyCode: number): void;
72
78
  //# sourceMappingURL=keyboard.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"keyboard.d.ts","sourceRoot":"","sources":["../../src/input/keyboard.ts"],"names":[],"mappings":"AAmFA;;GAEG;AACH,eAAO,MAAM,mBAAmB,MAAO,CAAC;AAExC,wBAAgB,iBAAiB,SAahC;AAED;;;;;;;;;;;GAWG;AACH,wBAAgB,YAAY,CAAC,MAAM,EAAE,MAAM,WAQ1C;AAED;;;;GAIG;AACH,wBAAgB,SAAS,CAAC,MAAM,EAAE,MAAM,WAEvC;AAED;;;;;;;;GAQG;AACH,wBAAgB,eAAe,CAC9B,OAAO,EAAE,MAAM,EACf,MAAM,EAAE,OAAO,EACf,WAAW,CAAC,EAAE,MAAM,QAIpB;AAED;;;;;;;;;;;;GAYG;AACH,eAAO,MAAM,OAAO,GACnB,SAAS,MAAM,EACf,QAAQ,MAAM,EACd,OAAO,OAAO,EACd,wBAAqC,SASrC,CAAC;AAEF;;;;GAIG;AACH,wBAAgB,aAAa,CAAC,OAAO,EAAE,MAAM,UAE5C;AAED;;;;;;;;GAQG;AACH,wBAAgB,SAAS,CAAC,MAAM,EAAE,MAAM,QAEvC;AAED;;;;;GAKG;AACH,wBAAgB,SAAS,CAAC,OAAO,EAAE,MAAM,QASxC"}
1
+ {"version":3,"file":"keyboard.d.ts","sourceRoot":"","sources":["../../src/input/keyboard.ts"],"names":[],"mappings":"AAmFA;;GAEG;AACH,eAAO,MAAM,mBAAmB,MAAO,CAAC;AAExC,wBAAgB,iBAAiB,SAahC;AAED;;;;;;;;;;;;GAYG;AACH,wBAAgB,YAAY,CAAC,MAAM,EAAE,MAAM,WAQ1C;AAED;;;;;GAKG;AACH,wBAAgB,SAAS,CAAC,MAAM,EAAE,MAAM,WAEvC;AAED;;;;;;;;;GASG;AACH,wBAAgB,eAAe,CAC9B,OAAO,EAAE,MAAM,EACf,MAAM,EAAE,OAAO,EACf,WAAW,CAAC,EAAE,MAAM,QAIpB;AAED;;;;;;;;;;;;GAYG;AACH,eAAO,MAAM,OAAO,GACnB,SAAS,MAAM,EACf,QAAQ,MAAM,EACd,OAAO,OAAO,EACd,wBAAqC,SASrC,CAAC;AAEF;;;;;GAKG;AACH,wBAAgB,aAAa,CAAC,OAAO,EAAE,MAAM,UAE5C;AAED;;;;;;;;;GASG;AACH,wBAAgB,SAAS,CAAC,MAAM,EAAE,MAAM,QAEvC;AAED;;;;;;GAMG;AACH,wBAAgB,SAAS,CAAC,OAAO,EAAE,MAAM,QASxC"}
@@ -1,180 +1,154 @@
1
- export default Pointer;
1
+ import { Bounds } from "./../physics/bounds.ts";
2
2
  /**
3
3
  * a pointer object, representing a single finger on a touch enabled device.
4
4
  */
5
5
  declare class Pointer extends Bounds {
6
- /**
7
- * @ignore
8
- */
9
- constructor(x?: number, y?: number, w?: number, h?: number);
10
6
  /**
11
7
  * constant for left button
12
- * @public
13
- * @type {number}
14
8
  */
15
- public LEFT: number;
9
+ LEFT: number;
16
10
  /**
17
11
  * constant for middle button
18
- * @public
19
- * @type {number}
20
12
  */
21
- public MIDDLE: number;
13
+ MIDDLE: number;
22
14
  /**
23
15
  * constant for right button
24
- * @public
25
- * @type {number}
26
16
  */
27
- public RIGHT: number;
17
+ RIGHT: number;
28
18
  /**
29
19
  * the originating Event Object
30
- * @type {PointerEvent|TouchEvent|MouseEvent}
31
20
  * @see {@link https://developer.mozilla.org/en-US/docs/Web/API/PointerEvent}
32
21
  * @see {@link https://developer.mozilla.org/en-US/docs/Web/API/TouchEvent}
33
22
  * @see {@link https://developer.mozilla.org/en-US/docs/Web/API/MouseEvent}
34
23
  */
35
- event: PointerEvent | TouchEvent | MouseEvent;
24
+ event: PointerEvent | TouchEvent | MouseEvent | undefined;
25
+ /**
26
+ * a string containing the event's type.
27
+ * @see {@link https://developer.mozilla.org/en-US/docs/Web/API/Event/type}
28
+ */
29
+ type: string;
36
30
  /**
37
31
  * the button property indicates which button was pressed on the mouse to trigger the event.
38
- * @type {number}
39
32
  * @see {@link https://developer.mozilla.org/en-US/docs/Web/API/MouseEvent/button}
40
33
  */
41
34
  button: number;
42
35
  /**
43
36
  * indicates whether or not the pointer device that created the event is the primary pointer.
44
- * @type {boolean}
45
37
  * @see {@link https://developer.mozilla.org/en-US/docs/Web/API/PointerEvent/isPrimary}
46
38
  */
47
39
  isPrimary: boolean;
48
40
  /**
49
41
  * the horizontal coordinate at which the event occurred, relative to the left edge of the entire document.
50
- * @type {number}
51
42
  * @see {@link https://developer.mozilla.org/en-US/docs/Web/API/MouseEvent/pageX}
52
43
  */
53
44
  pageX: number;
54
45
  /**
55
46
  * the vertical coordinate at which the event occurred, relative to the left edge of the entire document.
56
- * @type {number}
57
47
  * @see {@link https://developer.mozilla.org/en-US/docs/Web/API/MouseEvent/pageY}
58
48
  */
59
49
  pageY: number;
60
50
  /**
61
51
  * the horizontal coordinate within the application's client area at which the event occurred
62
- * @type {number}
63
52
  * @see {@link https://developer.mozilla.org/en-US/docs/Web/API/MouseEvent/clientX}
64
53
  */
65
54
  clientX: number;
66
55
  /**
67
56
  * the vertical coordinate within the application's client area at which the event occurred
68
- * @type {number}
69
57
  * @see {@link https://developer.mozilla.org/en-US/docs/Web/API/MouseEvent/clientY}
70
58
  */
71
59
  clientY: number;
72
60
  /**
73
61
  * the difference in the X coordinate of the pointer since the previous move event
74
- * @type {number}
75
62
  * @see {@link https://developer.mozilla.org/en-US/docs/Web/API/MouseEvent/movementX}
76
63
  */
77
64
  movementX: number;
78
65
  /**
79
66
  * the difference in the Y coordinate of the pointer since the previous move event
80
- * @type {number}
81
67
  * @see {@link https://developer.mozilla.org/en-US/docs/Web/API/MouseEvent/movementY}
82
68
  */
83
69
  movementY: number;
84
70
  /**
85
71
  * an unsigned long representing the unit of the delta values scroll amount
86
- * @type {number}
87
72
  * @see {@link https://developer.mozilla.org/en-US/docs/Web/API/WheelEvent/deltaMode}
88
73
  */
89
74
  deltaMode: number;
90
75
  /**
91
76
  * a double representing the horizontal scroll amount in the Wheel Event deltaMode unit.
92
- * @type {number}
93
77
  * @see {@link https://developer.mozilla.org/en-US/docs/Web/API/WheelEvent/deltaX}
94
78
  */
95
79
  deltaX: number;
96
80
  /**
97
81
  * a double representing the vertical scroll amount in the Wheel Event deltaMode unit.
98
- * @type {number}
99
82
  * @see {@link https://developer.mozilla.org/en-US/docs/Web/API/WheelEvent/deltaY}
100
83
  */
101
84
  deltaY: number;
102
85
  /**
103
86
  * a double representing the scroll amount in the z-axis, in the Wheel Event deltaMode unit.
104
- * @type {number}
105
87
  * @see {@link https://developer.mozilla.org/en-US/docs/Web/API/WheelEvent/deltaZ}
106
88
  */
107
89
  deltaZ: number;
108
90
  /**
109
91
  * Event normalized X coordinate within the game canvas itself<br>
110
92
  * <img src="images/event_coord.png"/>
111
- * @type {number}
112
93
  */
113
94
  gameX: number;
114
95
  /**
115
96
  * Event normalized Y coordinate within the game canvas itself<br>
116
97
  * <img src="images/event_coord.png"/>
117
- * @type {number}
118
98
  */
119
99
  gameY: number;
120
100
  /**
121
101
  * Event X coordinate relative to the viewport
122
- * @type {number}
123
102
  */
124
103
  gameScreenX: number;
125
104
  /**
126
105
  * Event Y coordinate relative to the viewport
127
- * @type {number}
128
106
  */
129
107
  gameScreenY: number;
130
108
  /**
131
109
  * Event X coordinate relative to the map
132
- * @type {number}
133
110
  */
134
111
  gameWorldX: number;
135
112
  /**
136
113
  * Event Y coordinate relative to the map
137
- * @type {number}
138
114
  */
139
115
  gameWorldY: number;
140
116
  /**
141
117
  * Event X coordinate relative to the holding container
142
- * @type {number}
143
118
  */
144
119
  gameLocalX: number;
145
120
  /**
146
121
  * Event Y coordinate relative to the holding container
147
- * @type {number}
148
122
  */
149
123
  gameLocalY: number;
150
124
  /**
151
125
  * The unique identifier of the contact for a touch, mouse or pen
152
- * @type {number}
153
126
  * @see {@link https://developer.mozilla.org/en-US/docs/Web/API/PointerEvent/pointerId}
154
127
  */
155
- pointerId: number;
128
+ pointerId: number | undefined;
156
129
  /**
157
130
  * true if not originally a pointer event
158
- * @type {boolean}
159
131
  */
160
132
  isNormalized: boolean;
161
133
  /**
162
134
  * true if the pointer is currently locked
163
- * @type {boolean}
164
135
  */
165
136
  locked: boolean;
166
- bind: number[];
137
+ bind: (number | null)[];
138
+ /**
139
+ * @ignore
140
+ */
141
+ constructor(x?: number, y?: number, w?: number, h?: number);
167
142
  /**
168
143
  * initialize the Pointer object using the given Event Object
169
- * @private
170
- * @param {Event} event - the original Event object
171
- * @param {number} [pageX=0] - the horizontal coordinate at which the event occurred, relative to the left edge of the entire document
172
- * @param {number} [pageY=0] - the vertical coordinate at which the event occurred, relative to the left edge of the entire document
173
- * @param {number} [clientX=0] - the horizontal coordinate within the application's client area at which the event occurred
174
- * @param {number} [clientY=0] - the vertical coordinate within the application's client area at which the event occurred
175
- * @param {number} [pointerId=1] - the Pointer, Touch or Mouse event Id (1)
176
- */
177
- private setEvent;
144
+ * @param event - the original Event object
145
+ * @param pageX - the horizontal coordinate at which the event occurred, relative to the left edge of the entire document
146
+ * @param pageY - the vertical coordinate at which the event occurred, relative to the left edge of the entire document
147
+ * @param clientX - the horizontal coordinate within the application's client area at which the event occurred
148
+ * @param clientY - the vertical coordinate within the application's client area at which the event occurred
149
+ * @param pointerId - the Pointer, Touch or Mouse event Id (1)
150
+ */
151
+ setEvent(event: Event, pageX?: number, pageY?: number, clientX?: number, clientY?: number, pointerId?: number): void;
178
152
  }
179
- import { Bounds } from "./../physics/bounds.ts";
153
+ export default Pointer;
180
154
  //# sourceMappingURL=pointer.d.ts.map
@@ -1 +1 @@
1
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