melonjs 18.0.0 → 18.2.0

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Files changed (215) hide show
  1. package/build/application/application.d.ts +33 -40
  2. package/build/application/application.d.ts.map +1 -1
  3. package/build/application/defaultApplicationSettings.d.ts +1 -1
  4. package/build/application/header.d.ts +3 -7
  5. package/build/application/header.d.ts.map +1 -1
  6. package/build/application/resize.d.ts +3 -4
  7. package/build/application/resize.d.ts.map +1 -1
  8. package/build/application/settings.d.ts +8 -3
  9. package/build/application/settings.d.ts.map +1 -1
  10. package/build/audio/audio.d.ts +179 -128
  11. package/build/audio/audio.d.ts.map +1 -1
  12. package/build/camera/camera2d.d.ts +194 -103
  13. package/build/camera/camera2d.d.ts.map +1 -1
  14. package/build/geometries/ellipse.d.ts +40 -4
  15. package/build/geometries/ellipse.d.ts.map +1 -1
  16. package/build/geometries/line.d.ts +2 -1
  17. package/build/geometries/line.d.ts.map +1 -1
  18. package/build/geometries/path2d.d.ts +39 -4
  19. package/build/geometries/path2d.d.ts.map +1 -1
  20. package/build/geometries/polygon.d.ts +6 -5
  21. package/build/geometries/polygon.d.ts.map +1 -1
  22. package/build/geometries/rectangle.d.ts +1 -0
  23. package/build/geometries/rectangle.d.ts.map +1 -1
  24. package/build/geometries/roundrect.d.ts +83 -17
  25. package/build/geometries/roundrect.d.ts.map +1 -1
  26. package/build/index.d.ts +18 -16
  27. package/build/index.d.ts.map +1 -1
  28. package/build/index.js +5283 -2234
  29. package/build/index.js.map +4 -4
  30. package/build/input/gamepad.d.ts +113 -61
  31. package/build/input/gamepad.d.ts.map +1 -1
  32. package/build/input/input.d.ts +3 -7
  33. package/build/input/input.d.ts.map +1 -1
  34. package/build/input/keyboard.d.ts +6 -0
  35. package/build/input/keyboard.d.ts.map +1 -1
  36. package/build/input/pointer.d.ts +25 -51
  37. package/build/input/pointer.d.ts.map +1 -1
  38. package/build/input/pointerevent.d.ts +51 -79
  39. package/build/input/pointerevent.d.ts.map +1 -1
  40. package/build/lang/console.d.ts.map +1 -1
  41. package/build/lang/deprecated.d.ts +27 -0
  42. package/build/lang/deprecated.d.ts.map +1 -1
  43. package/build/level/tiled/TMXGroup.d.ts +5 -0
  44. package/build/level/tiled/TMXGroup.d.ts.map +1 -1
  45. package/build/level/tiled/TMXLayer.d.ts +1 -0
  46. package/build/level/tiled/TMXLayer.d.ts.map +1 -1
  47. package/build/level/tiled/TMXObject.d.ts +21 -16
  48. package/build/level/tiled/TMXObject.d.ts.map +1 -1
  49. package/build/level/tiled/TMXTile.d.ts +16 -5
  50. package/build/level/tiled/TMXTile.d.ts.map +1 -1
  51. package/build/level/tiled/TMXTileMap.d.ts +16 -3
  52. package/build/level/tiled/TMXTileMap.d.ts.map +1 -1
  53. package/build/level/tiled/TMXTileset.d.ts +138 -16
  54. package/build/level/tiled/TMXTileset.d.ts.map +1 -1
  55. package/build/level/tiled/TMXTilesetGroup.d.ts +1 -0
  56. package/build/level/tiled/TMXTilesetGroup.d.ts.map +1 -1
  57. package/build/level/tiled/TMXUtils.d.ts +29 -12
  58. package/build/level/tiled/TMXUtils.d.ts.map +1 -1
  59. package/build/level/tiled/constants.d.ts +1 -0
  60. package/build/level/tiled/constants.d.ts.map +1 -1
  61. package/build/level/tiled/renderer/TMXHexagonalRenderer.d.ts +2 -7
  62. package/build/level/tiled/renderer/TMXHexagonalRenderer.d.ts.map +1 -1
  63. package/build/level/tiled/renderer/TMXIsometricRenderer.d.ts +2 -1
  64. package/build/level/tiled/renderer/TMXIsometricRenderer.d.ts.map +1 -1
  65. package/build/level/tiled/renderer/TMXObliqueRenderer.d.ts +42 -0
  66. package/build/level/tiled/renderer/TMXObliqueRenderer.d.ts.map +1 -0
  67. package/build/level/tiled/renderer/TMXOrthogonalRenderer.d.ts +2 -7
  68. package/build/level/tiled/renderer/TMXOrthogonalRenderer.d.ts.map +1 -1
  69. package/build/level/tiled/renderer/TMXRenderer.d.ts +7 -0
  70. package/build/level/tiled/renderer/TMXRenderer.d.ts.map +1 -1
  71. package/build/level/tiled/renderer/TMXStaggeredRenderer.d.ts +2 -1
  72. package/build/level/tiled/renderer/TMXStaggeredRenderer.d.ts.map +1 -1
  73. package/build/level/tiled/renderer/autodetect.d.ts +2 -1
  74. package/build/level/tiled/renderer/autodetect.d.ts.map +1 -1
  75. package/build/loader/loader.d.ts +39 -15
  76. package/build/loader/loader.d.ts.map +1 -1
  77. package/build/loader/loadingscreen.d.ts +8 -0
  78. package/build/loader/loadingscreen.d.ts.map +1 -1
  79. package/build/loader/parsers/compressed_textures/compressed_image.d.ts +44 -1
  80. package/build/loader/parsers/compressed_textures/compressed_image.d.ts.map +1 -1
  81. package/build/loader/parsers/compressed_textures/parseDDS.d.ts +7 -1
  82. package/build/loader/parsers/compressed_textures/parseDDS.d.ts.map +1 -1
  83. package/build/loader/parsers/compressed_textures/parseKTX.d.ts +7 -1
  84. package/build/loader/parsers/compressed_textures/parseKTX.d.ts.map +1 -1
  85. package/build/loader/parsers/compressed_textures/parseKTX2.d.ts +7 -1
  86. package/build/loader/parsers/compressed_textures/parseKTX2.d.ts.map +1 -1
  87. package/build/loader/parsers/compressed_textures/parsePKM.d.ts +7 -1
  88. package/build/loader/parsers/compressed_textures/parsePKM.d.ts.map +1 -1
  89. package/build/loader/parsers/compressed_textures/parsePVR.d.ts +7 -1
  90. package/build/loader/parsers/compressed_textures/parsePVR.d.ts.map +1 -1
  91. package/build/loader/parsers/fontface.d.ts +1 -1
  92. package/build/loader/parsers/fontface.d.ts.map +1 -1
  93. package/build/loader/parsers/image.d.ts +6 -1
  94. package/build/loader/parsers/image.d.ts.map +1 -1
  95. package/build/math/color.d.ts +2 -1
  96. package/build/math/color.d.ts.map +1 -1
  97. package/build/math/matrix2d.d.ts +1 -0
  98. package/build/math/matrix2d.d.ts.map +1 -1
  99. package/build/math/matrix3d.d.ts +1 -0
  100. package/build/math/matrix3d.d.ts.map +1 -1
  101. package/build/math/observableVector2d.d.ts +3 -2
  102. package/build/math/observableVector2d.d.ts.map +1 -1
  103. package/build/math/observableVector3d.d.ts +5 -4
  104. package/build/math/observableVector3d.d.ts.map +1 -1
  105. package/build/math/vector2d.d.ts +2 -1
  106. package/build/math/vector2d.d.ts.map +1 -1
  107. package/build/math/vector3d.d.ts +4 -3
  108. package/build/math/vector3d.d.ts.map +1 -1
  109. package/build/particles/emitter.d.ts +40 -122
  110. package/build/particles/emitter.d.ts.map +1 -1
  111. package/build/particles/particle.d.ts +2 -4
  112. package/build/particles/particle.d.ts.map +1 -1
  113. package/build/physics/body.d.ts +8 -7
  114. package/build/physics/body.d.ts.map +1 -1
  115. package/build/physics/bounds.d.ts +2 -1
  116. package/build/physics/bounds.d.ts.map +1 -1
  117. package/build/physics/detector.d.ts.map +1 -1
  118. package/build/physics/quadtree.d.ts +1 -0
  119. package/build/physics/quadtree.d.ts.map +1 -1
  120. package/build/physics/sat.d.ts.map +1 -1
  121. package/build/physics/world.d.ts +4 -3
  122. package/build/physics/world.d.ts.map +1 -1
  123. package/build/plugin/plugin.d.ts +36 -53
  124. package/build/plugin/plugin.d.ts.map +1 -1
  125. package/build/polyfill/ellipse.d.ts +2 -0
  126. package/build/polyfill/ellipse.d.ts.map +1 -0
  127. package/build/polyfill/index.d.ts +1 -0
  128. package/build/polyfill/index.d.ts.map +1 -1
  129. package/build/renderable/collectable.d.ts +1 -0
  130. package/build/renderable/collectable.d.ts.map +1 -1
  131. package/build/renderable/colorlayer.d.ts +3 -2
  132. package/build/renderable/colorlayer.d.ts.map +1 -1
  133. package/build/renderable/container.d.ts +19 -18
  134. package/build/renderable/container.d.ts.map +1 -1
  135. package/build/renderable/draggable.d.ts +1 -0
  136. package/build/renderable/draggable.d.ts.map +1 -1
  137. package/build/renderable/entity/entity.d.ts +141 -0
  138. package/build/renderable/entity/entity.d.ts.map +1 -1
  139. package/build/renderable/imagelayer.d.ts +3 -2
  140. package/build/renderable/imagelayer.d.ts.map +1 -1
  141. package/build/renderable/nineslicesprite.d.ts +4 -3
  142. package/build/renderable/nineslicesprite.d.ts.map +1 -1
  143. package/build/renderable/renderable.d.ts +42 -7
  144. package/build/renderable/renderable.d.ts.map +1 -1
  145. package/build/renderable/sprite.d.ts +7 -5
  146. package/build/renderable/sprite.d.ts.map +1 -1
  147. package/build/renderable/text/bitmaptext.d.ts +3 -2
  148. package/build/renderable/text/bitmaptext.d.ts.map +1 -1
  149. package/build/renderable/text/bitmaptextdata.d.ts +4 -0
  150. package/build/renderable/text/bitmaptextdata.d.ts.map +1 -1
  151. package/build/renderable/text/text.d.ts +2 -1
  152. package/build/renderable/text/text.d.ts.map +1 -1
  153. package/build/renderable/trigger.d.ts +1 -0
  154. package/build/renderable/trigger.d.ts.map +1 -1
  155. package/build/renderable/ui/uibaseelement.d.ts +47 -33
  156. package/build/renderable/ui/uibaseelement.d.ts.map +1 -1
  157. package/build/renderable/ui/uispriteelement.d.ts +54 -43
  158. package/build/renderable/ui/uispriteelement.d.ts.map +1 -1
  159. package/build/renderable/ui/uitextbutton.d.ts +70 -75
  160. package/build/renderable/ui/uitextbutton.d.ts.map +1 -1
  161. package/build/state/stage.d.ts +2 -1
  162. package/build/state/stage.d.ts.map +1 -1
  163. package/build/state/state.d.ts +93 -90
  164. package/build/state/state.d.ts.map +1 -1
  165. package/build/system/device.d.ts +33 -3
  166. package/build/system/device.d.ts.map +1 -1
  167. package/build/system/dom.d.ts +7 -0
  168. package/build/system/dom.d.ts.map +1 -1
  169. package/build/system/event.d.ts +2 -2
  170. package/build/system/event.d.ts.map +1 -1
  171. package/build/system/legacy_pool.d.ts.map +1 -1
  172. package/build/tweens/tween.d.ts +1 -0
  173. package/build/tweens/tween.d.ts.map +1 -1
  174. package/build/utils/array.d.ts +2 -2
  175. package/build/utils/decode.d.ts +35 -0
  176. package/build/utils/decode.d.ts.map +1 -0
  177. package/build/utils/function.d.ts +1 -1
  178. package/build/utils/function.d.ts.map +1 -1
  179. package/build/utils/utils.d.ts +1 -1
  180. package/build/utils/utils.d.ts.map +1 -1
  181. package/build/utils/xml.d.ts +21 -0
  182. package/build/utils/xml.d.ts.map +1 -0
  183. package/build/video/canvas/canvas_renderer.d.ts +42 -14
  184. package/build/video/canvas/canvas_renderer.d.ts.map +1 -1
  185. package/build/video/renderer.d.ts +39 -8
  186. package/build/video/renderer.d.ts.map +1 -1
  187. package/build/video/renderstate.d.ts +85 -0
  188. package/build/video/renderstate.d.ts.map +1 -0
  189. package/build/video/rendertarget/canvasrendertarget.d.ts +1 -0
  190. package/build/video/rendertarget/canvasrendertarget.d.ts.map +1 -1
  191. package/build/video/texture/atlas.d.ts +44 -5
  192. package/build/video/texture/atlas.d.ts.map +1 -1
  193. package/build/video/texture/cache.d.ts +9 -0
  194. package/build/video/texture/cache.d.ts.map +1 -1
  195. package/build/video/texture/parser/texturepacker.d.ts.map +1 -1
  196. package/build/video/webgl/{compositors/compositor.d.ts → batchers/batcher.d.ts} +63 -30
  197. package/build/video/webgl/batchers/batcher.d.ts.map +1 -0
  198. package/build/video/webgl/{compositors/primitive_compositor.d.ts → batchers/primitive_batcher.d.ts} +10 -3
  199. package/build/video/webgl/batchers/primitive_batcher.d.ts.map +1 -0
  200. package/build/video/webgl/{compositors/quad_compositor.d.ts → batchers/quad_batcher.d.ts} +6 -5
  201. package/build/video/webgl/batchers/quad_batcher.d.ts.map +1 -0
  202. package/build/video/webgl/buffer/index.d.ts +49 -0
  203. package/build/video/webgl/buffer/index.d.ts.map +1 -0
  204. package/build/video/webgl/buffer/vertex.d.ts +12 -19
  205. package/build/video/webgl/buffer/vertex.d.ts.map +1 -1
  206. package/build/video/webgl/glshader.d.ts +3 -2
  207. package/build/video/webgl/glshader.d.ts.map +1 -1
  208. package/build/video/webgl/shadereffect.d.ts +72 -0
  209. package/build/video/webgl/shadereffect.d.ts.map +1 -0
  210. package/build/video/webgl/webgl_renderer.d.ts +53 -69
  211. package/build/video/webgl/webgl_renderer.d.ts.map +1 -1
  212. package/package.json +19 -13
  213. package/build/video/webgl/compositors/compositor.d.ts.map +0 -1
  214. package/build/video/webgl/compositors/primitive_compositor.d.ts.map +0 -1
  215. package/build/video/webgl/compositors/quad_compositor.d.ts.map +0 -1
@@ -11,9 +11,9 @@
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  * @import ImageLayer from "./imagelayer.js";
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  * @import ColorLayer from "./colorlayer.js";
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  * @import Light2d from "./light2d.js";
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- * @import UIBaseElement from "./ui/uibaseelement.js";
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- * @import UISpriteElement from "./ui/uispriteelement.js";
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- * @import UITextButton from "./ui/uitextbutton.js";
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+ * @import UIBaseElement from "./ui/uibaseelement.ts";
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+ * @import UISpriteElement from "./ui/uispriteelement.ts";
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+ * @import UITextButton from "./ui/uitextbutton.ts";
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  * @import Text from "./text/text.js";
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  * @import BitmapText from "./text/bitmaptext.js";
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  * @import {Bounds} from "./../physics/bounds.ts";
@@ -22,6 +22,7 @@
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  */
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  /**
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  * Container represents a collection of child objects
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+ * @category Container
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  */
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  export default class Container extends Renderable {
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  /**
@@ -67,7 +68,7 @@ export default class Container extends Renderable {
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  */
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  autoDepth: boolean;
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  /**
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- * Specify if the container draw operation should clip his children to its own bounds
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+ * Specify if the container draw operation should clip its children to its own bounds
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  * @type {boolean}
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  * @default false
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  */
@@ -100,18 +101,18 @@ export default class Container extends Renderable {
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  */
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  drawCount: number;
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  /**
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- * reset the container, removing all childrens, and reseting transforms.
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+ * reset the container, removing all children, and resetting transforms.
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  */
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  reset(): void;
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  /**
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  * Add a child to the container <br>
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- * if auto-sort is disable, the object will be appended at the bottom of the list.
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+ * if auto-sort is disabled, the object will be appended at the bottom of the list.
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  * Adding a child to the container will automatically remove it from its other container.
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  * Meaning a child can only have one parent. This is important if you add a renderable
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  * to a container then add it to the World container it will move it out of the
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- * orginal container. Then when the World container reset() method is called the renderable
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+ * original container. Then when the World container reset() method is called the renderable
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  * will not be in any container. <br>
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- * if the given child implements a onActivateEvent method, that method will be called
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+ * if the given child implements an onActivateEvent method, that method will be called
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  * once the child is added to this container.
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  * @param {Renderable|Entity|Sprite|Collectable|Trigger|Draggable|DropTarget|NineSliceSprite|ImageLayer|ColorLayer|Light2d|UIBaseElement|UISpriteElement|UITextButton|Text|BitmapText|Tween} child - Child to be added
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  * @param {number} [z] - forces the z index of the child to the specified value
@@ -132,7 +133,7 @@ export default class Container extends Renderable {
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  * - The current element being processed in the array <br>
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  * - The index of element in the array. <br>
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  * - The array forEach() was called upon. <br>
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- * @param {Function} callback - fnction to execute on each element
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+ * @param {Function} callback - function to execute on each element
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  * @param {object} [thisArg] - value to use as this(i.e reference Object) when executing callback.
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  * @example
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  * // iterate through all children of this container
@@ -181,7 +182,7 @@ export default class Container extends Renderable {
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  * it parses the whole object tree each time
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  * @param {string} prop - Property name
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  * @param {string|RegExp|number|boolean} value - Value of the property
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- * @returns {Renderable[]} Array of childs
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+ * @returns {Renderable[]} Array of children
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  * @example
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  * // get the first child object called "mainPlayer" in a specific container :
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  * let ent = myContainer.getChildByProp("name", "mainPlayer");
@@ -197,15 +198,15 @@ export default class Container extends Renderable {
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  * let zIndex10 = container.getChildByProp("z", 10);
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  * let inViewport = container.getChildByProp("inViewport", true);
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  */
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- getChildByProp(prop: string, value: string | RegExp | number | boolean): Renderable[];
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+ getChildByProp(prop: string, value: string | RegExp | number | boolean, objList?: any[]): Renderable[];
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  /**
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- * returns the list of childs with the specified class type
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+ * returns the list of children with the specified class type
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  * @param {object} classType - Class type
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  * @returns {Renderable[]} Array of children
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  */
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- getChildByType(classType: object): Renderable[];
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+ getChildByType(classType: object, objList?: any[]): Renderable[];
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  /**
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- * returns the list of childs with the specified name<br>
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+ * returns the list of children with the specified name<br>
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  * as defined in Tiled (Name field of the Object Properties)<br>
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  * note : avoid calling this function every frame since
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  * it parses the whole object list each time
@@ -242,7 +243,7 @@ export default class Container extends Renderable {
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  onActivateEvent(): void;
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  /**
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  * Invokes the removeChildNow in a defer, to ensure the child is removed safely after the update & draw stack has completed. <br>
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- * if the given child implements a onDeactivateEvent() method, that method will be called once the child is removed from this container.
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+ * if the given child implements an onDeactivateEvent() method, that method will be called once the child is removed from this container.
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  * @param {Renderable|Sprite|Collectable|Trigger|Draggable|DropTarget|NineSliceSprite|ImageLayer|ColorLayer|Light2d|UIBaseElement|UISpriteElement|UITextButton|Text|BitmapText} child - Child to be removed
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  * @param {boolean} [keepalive=false] - true to prevent calling child.destroy()
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  */
@@ -324,9 +325,9 @@ import type NineSliceSprite from "./nineslicesprite.js";
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  import type ImageLayer from "./imagelayer.js";
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  import type ColorLayer from "./colorlayer.js";
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  import type Light2d from "./light2d.js";
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- import type UIBaseElement from "./ui/uibaseelement.js";
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- import type UISpriteElement from "./ui/uispriteelement.js";
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- import type UITextButton from "./ui/uitextbutton.js";
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+ import type UIBaseElement from "./ui/uibaseelement.ts";
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+ import type UISpriteElement from "./ui/uispriteelement.ts";
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+ import type UITextButton from "./ui/uitextbutton.ts";
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  import type Text from "./text/text.js";
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  import type BitmapText from "./text/bitmaptext.js";
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  //# sourceMappingURL=container.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"container.d.ts","sourceRoot":"","sources":["../../src/renderable/container.js"],"names":[],"mappings":"AAoBA;;;;;;;;;;;;;;;;;;;;;GAqBG;AAEH;;GAEG;AACH;IACC;;;;;OAKG;IACH,gBALW,MAAM,MACN,MAAM,UACN,MAAM,WACN,MAAM,kBAuHhB;IApGA;;;OAGG;IACH,iBAAuB;IAEvB;;;;OAIG;IACH,MAHU,OAAO,CAGD;IAEhB;;;OAGG;IACH,4BAAyB;IAEzB;;;;;OAKG;IACH,QAHU,MAAM,CAGC;IAEjB;;;;OAIG;IACH,UAHU,OAAO,CAGG;IAEpB;;;;OAIG;IACH,WAHU,OAAO,CAGI;IAErB;;;;OAIG;IACH,UAHU,OAAO,CAGI;IAErB;;;OAGG;IACH,0BAEC;IAED;;;;;;OAMG;IACH,yBAHU,OAAO,CAGmB;IAEpC;;;;;;;OAOG;IACH,iBANU,KAAK,CAMmC;IAElD;;;OAGG;IACH,kBAAkB;IAuBnB;;OAEG;IACH,cAsBC;IAED;;;;;;;;;;;;;OAaG;IACH,gBAJW,UAAU,GAAC,MAAM,GAAC,MAAM,GAAC,WAAW,GAAC,OAAO,GAAC,SAAS,GAAC,UAAU,GAAC,eAAe,GAAC,UAAU,GAAC,UAAU,GAAC,OAAO,GAAC,aAAa,GAAC,eAAe,GAAC,YAAY,GAAC,IAAI,GAAC,UAAU,GAAC,KAAK,MAChL,MAAM,GACJ,UAAU,CA6EtB;IAED;;;;;;OAMG;IACH,kBAJW,UAAU,GAAC,MAAM,GAAC,MAAM,GAAC,WAAW,GAAC,OAAO,GAAC,SAAS,GAAC,UAAU,GAAC,eAAe,GAAC,UAAU,GAAC,UAAU,GAAC,OAAO,GAAC,aAAa,GAAC,eAAe,GAAC,YAAY,GAAC,IAAI,GAAC,UAAU,SAC1K,MAAM,GACJ,UAAU,CAoEtB;IAED;;;;;;;;;;;;;;;;;OAiBG;IACH,sCAXW,MAAM,QAyBhB;IAED;;;;OAIG;IACH,oBAHW,UAAU,GAAC,MAAM,GAAC,MAAM,GAAC,WAAW,GAAC,OAAO,GAAC,SAAS,GAAC,UAAU,GAAC,eAAe,GAAC,UAAU,GAAC,UAAU,GAAC,OAAO,GAAC,aAAa,GAAC,eAAe,GAAC,YAAY,GAAC,IAAI,GAAC,UAAU,UAC1K,UAAU,GAAC,MAAM,GAAC,MAAM,GAAC,WAAW,GAAC,OAAO,GAAC,SAAS,GAAC,UAAU,GAAC,eAAe,GAAC,UAAU,GAAC,UAAU,GAAC,OAAO,GAAC,aAAa,GAAC,eAAe,GAAC,YAAY,GAAC,IAAI,GAAC,UAAU,QAuBpL;IAED;;;;OAIG;IACH,kBAHW,MAAM,GACJ,UAAU,CAQtB;IAED;;;;OAIG;IACH,qBAHW,UAAU,GAAC,MAAM,GAAC,MAAM,GAAC,WAAW,GAAC,OAAO,GAAC,SAAS,GAAC,UAAU,GAAC,eAAe,GAAC,UAAU,GAAC,UAAU,GAAC,OAAO,GAAC,aAAa,GAAC,eAAe,GAAC,YAAY,GAAC,IAAI,GAAC,UAAU,GACxK,MAAM,CAIlB;IAED;;;;OAIG;IACH,oBAHW,UAAU,GAAC,MAAM,GAAC,MAAM,GAAC,WAAW,GAAC,OAAO,GAAC,SAAS,GAAC,UAAU,GAAC,eAAe,GAAC,UAAU,GAAC,UAAU,GAAC,OAAO,GAAC,aAAa,GAAC,eAAe,GAAC,YAAY,GAAC,IAAI,GAAC,UAAU,GACxK,UAAU,CAQtB;IAED;;;;OAIG;IACH,gBAHW,UAAU,GAAC,MAAM,GAAC,MAAM,GAAC,WAAW,GAAC,OAAO,GAAC,SAAS,GAAC,UAAU,GAAC,eAAe,GAAC,UAAU,GAAC,UAAU,GAAC,OAAO,GAAC,aAAa,GAAC,eAAe,GAAC,YAAY,GAAC,IAAI,GAAC,UAAU,GACxK,OAAO,CAInB;IAED;;;;;;;;;;;;;;;;;;;;;OAqBG;IACH,qBAlBW,MAAM,SACN,MAAM,GAAC,MAAM,GAAC,MAAM,GAAC,OAAO,GAC1B,UAAU,EAAE,CAyCxB;IAED;;;;OAIG;IACH,0BAHW,MAAM,GACJ,UAAU,EAAE,CAexB;IAED;;;;;;;OAOG;IACH,qBAHW,MAAM,GAAC,MAAM,GAAC,MAAM,GAAC,OAAO,GAC1B,UAAU,EAAE,CAIxB;IAED;;;;;;OAMG;IACH,qBAHW,MAAM,GAAC,MAAM,GAAC,MAAM,GAAC,OAAO,GAC1B,UAAU,CAKtB;IAED;;;OAGG;IACH,eAFa,UAAU,EAAE,CAOxB;IA2BD;;;OAGG;IACH,oBAFa,OAAO,CAenB;IAED;;;OAGG;IACH,mBAFa,SAAS,CAerB;IAED;;OAEG;IACH,wBAMC;IAED;;;;;OAKG;IACH,mBAHW,UAAU,GAAC,MAAM,GAAC,WAAW,GAAC,OAAO,GAAC,SAAS,GAAC,UAAU,GAAC,eAAe,GAAC,UAAU,GAAC,UAAU,GAAC,OAAO,GAAC,aAAa,GAAC,eAAe,GAAC,YAAY,GAAC,IAAI,GAAC,UAAU,cACnK,OAAO,QAQjB;IAED;;;;;;OAMG;IACH,sBAHW,UAAU,GAAC,MAAM,GAAC,MAAM,GAAC,WAAW,GAAC,OAAO,GAAC,SAAS,GAAC,UAAU,GAAC,eAAe,GAAC,UAAU,GAAC,UAAU,GAAC,OAAO,GAAC,aAAa,GAAC,eAAe,GAAC,YAAY,GAAC,IAAI,GAAC,UAAU,GAAC,KAAK,cAChL,OAAO,QA8CjB;IAED;;;;;OAKG;IACH,wBAJW,MAAM,SACN,MAAM,cACN,OAAO,QASjB;IAED;;;OAGG;IACH,cAFW,UAAU,GAAC,MAAM,GAAC,MAAM,GAAC,WAAW,GAAC,OAAO,GAAC,SAAS,GAAC,UAAU,GAAC,eAAe,GAAC,UAAU,GAAC,UAAU,GAAC,OAAO,GAAC,aAAa,GAAC,eAAe,GAAC,YAAY,GAAC,IAAI,GAAC,UAAU,QAUpL;IAED;;;OAGG;IACH,gBAFW,UAAU,GAAC,MAAM,GAAC,MAAM,GAAC,WAAW,GAAC,OAAO,GAAC,SAAS,GAAC,UAAU,GAAC,eAAe,GAAC,UAAU,GAAC,UAAU,GAAC,OAAO,GAAC,aAAa,GAAC,eAAe,GAAC,YAAY,GAAC,IAAI,GAAC,UAAU,QAUpL;IAED;;;OAGG;IACH,iBAFW,UAAU,GAAC,MAAM,GAAC,MAAM,GAAC,WAAW,GAAC,OAAO,GAAC,SAAS,GAAC,UAAU,GAAC,eAAe,GAAC,UAAU,GAAC,UAAU,GAAC,OAAO,GAAC,aAAa,GAAC,eAAe,GAAC,YAAY,GAAC,IAAI,GAAC,UAAU,QAapL;IAED;;;OAGG;IACH,oBAFW,UAAU,GAAC,MAAM,GAAC,MAAM,GAAC,WAAW,GAAC,OAAO,GAAC,SAAS,GAAC,UAAU,GAAC,eAAe,GAAC,UAAU,GAAC,UAAU,GAAC,OAAO,GAAC,aAAa,GAAC,eAAe,GAAC,YAAY,GAAC,IAAI,GAAC,UAAU,QAiBpL;IAED;;;OAGG;IACH,iBAFW,OAAO,QAuBjB;IAED;;OAEG;IACH,0BAMC;IAED;;;OAGG;IACH,+BAEC;IAED;;;OAGG;IACH,sCAEC;IAED;;;OAGG;IACH,+BAMC;IAED;;;OAGG;IACH,+BAMC;CA6HD;uBA99BsB,iBAAiB;2BAchB,oBAAoB;wBACrB,oBAAoB;wBACpB,aAAa;6BACR,kBAAkB;yBACtB,cAAc;+BACR,gBAAgB;gCACf,gBAAgB;iCACf,sBAAsB;4BAC3B,iBAAiB;4BACjB,iBAAiB;yBACpB,cAAc;+BACR,uBAAuB;iCACrB,yBAAyB;8BAC5B,sBAAsB;sBAC9B,gBAAgB;4BACV,sBAAsB"}
1
+ {"version":3,"file":"container.d.ts","sourceRoot":"","sources":["../../src/renderable/container.js"],"names":[],"mappings":"AAoBA;;;;;;;;;;;;;;;;;;;;;GAqBG;AAEH;;;GAGG;AACH;IACC;;;;;OAKG;IACH,gBALW,MAAM,MACN,MAAM,UACN,MAAM,WACN,MAAM,kBAuHhB;IApGA;;;OAGG;IACH,iBAAuB;IAEvB;;;;OAIG;IACH,MAHU,OAAO,CAGD;IAEhB;;;OAGG;IACH,4BAAyB;IAEzB;;;;;OAKG;IACH,QAHU,MAAM,CAGC;IAEjB;;;;OAIG;IACH,UAHU,OAAO,CAGG;IAEpB;;;;OAIG;IACH,WAHU,OAAO,CAGI;IAErB;;;;OAIG;IACH,UAHU,OAAO,CAGI;IAErB;;;OAGG;IACH,0BAEC;IAED;;;;;;OAMG;IACH,yBAHU,OAAO,CAGmB;IAEpC;;;;;;;OAOG;IACH,iBANU,KAAK,CAMmC;IAElD;;;OAGG;IACH,kBAAkB;IAuBnB;;OAEG;IACH,cAsBC;IAED;;;;;;;;;;;;;OAaG;IACH,gBAJW,UAAU,GAAC,MAAM,GAAC,MAAM,GAAC,WAAW,GAAC,OAAO,GAAC,SAAS,GAAC,UAAU,GAAC,eAAe,GAAC,UAAU,GAAC,UAAU,GAAC,OAAO,GAAC,aAAa,GAAC,eAAe,GAAC,YAAY,GAAC,IAAI,GAAC,UAAU,GAAC,KAAK,MAChL,MAAM,GACJ,UAAU,CA4EtB;IAED;;;;;;OAMG;IACH,kBAJW,UAAU,GAAC,MAAM,GAAC,MAAM,GAAC,WAAW,GAAC,OAAO,GAAC,SAAS,GAAC,UAAU,GAAC,eAAe,GAAC,UAAU,GAAC,UAAU,GAAC,OAAO,GAAC,aAAa,GAAC,eAAe,GAAC,YAAY,GAAC,IAAI,GAAC,UAAU,SAC1K,MAAM,GACJ,UAAU,CAmEtB;IAED;;;;;;;;;;;;;;;;;OAiBG;IACH,sCAXW,MAAM,QAyBhB;IAED;;;;OAIG;IACH,oBAHW,UAAU,GAAC,MAAM,GAAC,MAAM,GAAC,WAAW,GAAC,OAAO,GAAC,SAAS,GAAC,UAAU,GAAC,eAAe,GAAC,UAAU,GAAC,UAAU,GAAC,OAAO,GAAC,aAAa,GAAC,eAAe,GAAC,YAAY,GAAC,IAAI,GAAC,UAAU,UAC1K,UAAU,GAAC,MAAM,GAAC,MAAM,GAAC,WAAW,GAAC,OAAO,GAAC,SAAS,GAAC,UAAU,GAAC,eAAe,GAAC,UAAU,GAAC,UAAU,GAAC,OAAO,GAAC,aAAa,GAAC,eAAe,GAAC,YAAY,GAAC,IAAI,GAAC,UAAU,QAuBpL;IAED;;;;OAIG;IACH,kBAHW,MAAM,GACJ,UAAU,CAQtB;IAED;;;;OAIG;IACH,qBAHW,UAAU,GAAC,MAAM,GAAC,MAAM,GAAC,WAAW,GAAC,OAAO,GAAC,SAAS,GAAC,UAAU,GAAC,eAAe,GAAC,UAAU,GAAC,UAAU,GAAC,OAAO,GAAC,aAAa,GAAC,eAAe,GAAC,YAAY,GAAC,IAAI,GAAC,UAAU,GACxK,MAAM,CAIlB;IAED;;;;OAIG;IACH,oBAHW,UAAU,GAAC,MAAM,GAAC,MAAM,GAAC,WAAW,GAAC,OAAO,GAAC,SAAS,GAAC,UAAU,GAAC,eAAe,GAAC,UAAU,GAAC,UAAU,GAAC,OAAO,GAAC,aAAa,GAAC,eAAe,GAAC,YAAY,GAAC,IAAI,GAAC,UAAU,GACxK,UAAU,CAQtB;IAED;;;;OAIG;IACH,gBAHW,UAAU,GAAC,MAAM,GAAC,MAAM,GAAC,WAAW,GAAC,OAAO,GAAC,SAAS,GAAC,UAAU,GAAC,eAAe,GAAC,UAAU,GAAC,UAAU,GAAC,OAAO,GAAC,aAAa,GAAC,eAAe,GAAC,YAAY,GAAC,IAAI,GAAC,UAAU,GACxK,OAAO,CAInB;IAED;;;;;;;;;;;;;;;;;;;;;OAqBG;IACH,qBAlBW,MAAM,SACN,MAAM,GAAC,MAAM,GAAC,MAAM,GAAC,OAAO,oBAC1B,UAAU,EAAE,CAgCxB;IAED;;;;OAIG;IACH,0BAHW,MAAM,oBACJ,UAAU,EAAE,CAaxB;IAED;;;;;;;OAOG;IACH,qBAHW,MAAM,GAAC,MAAM,GAAC,MAAM,GAAC,OAAO,GAC1B,UAAU,EAAE,CAIxB;IAED;;;;;;OAMG;IACH,qBAHW,MAAM,GAAC,MAAM,GAAC,MAAM,GAAC,OAAO,GAC1B,UAAU,CAKtB;IAED;;;OAGG;IACH,eAFa,UAAU,EAAE,CAOxB;IA2BD;;;OAGG;IACH,oBAFa,OAAO,CAenB;IAED;;;OAGG;IACH,mBAFa,SAAS,CAerB;IAED;;OAEG;IACH,wBAMC;IAED;;;;;OAKG;IACH,mBAHW,UAAU,GAAC,MAAM,GAAC,WAAW,GAAC,OAAO,GAAC,SAAS,GAAC,UAAU,GAAC,eAAe,GAAC,UAAU,GAAC,UAAU,GAAC,OAAO,GAAC,aAAa,GAAC,eAAe,GAAC,YAAY,GAAC,IAAI,GAAC,UAAU,cACnK,OAAO,QAQjB;IAED;;;;;;OAMG;IACH,sBAHW,UAAU,GAAC,MAAM,GAAC,MAAM,GAAC,WAAW,GAAC,OAAO,GAAC,SAAS,GAAC,UAAU,GAAC,eAAe,GAAC,UAAU,GAAC,UAAU,GAAC,OAAO,GAAC,aAAa,GAAC,eAAe,GAAC,YAAY,GAAC,IAAI,GAAC,UAAU,GAAC,KAAK,cAChL,OAAO,QA8CjB;IAED;;;;;OAKG;IACH,wBAJW,MAAM,SACN,MAAM,cACN,OAAO,QASjB;IAED;;;OAGG;IACH,cAFW,UAAU,GAAC,MAAM,GAAC,MAAM,GAAC,WAAW,GAAC,OAAO,GAAC,SAAS,GAAC,UAAU,GAAC,eAAe,GAAC,UAAU,GAAC,UAAU,GAAC,OAAO,GAAC,aAAa,GAAC,eAAe,GAAC,YAAY,GAAC,IAAI,GAAC,UAAU,QAUpL;IAED;;;OAGG;IACH,gBAFW,UAAU,GAAC,MAAM,GAAC,MAAM,GAAC,WAAW,GAAC,OAAO,GAAC,SAAS,GAAC,UAAU,GAAC,eAAe,GAAC,UAAU,GAAC,UAAU,GAAC,OAAO,GAAC,aAAa,GAAC,eAAe,GAAC,YAAY,GAAC,IAAI,GAAC,UAAU,QAUpL;IAED;;;OAGG;IACH,iBAFW,UAAU,GAAC,MAAM,GAAC,MAAM,GAAC,WAAW,GAAC,OAAO,GAAC,SAAS,GAAC,UAAU,GAAC,eAAe,GAAC,UAAU,GAAC,UAAU,GAAC,OAAO,GAAC,aAAa,GAAC,eAAe,GAAC,YAAY,GAAC,IAAI,GAAC,UAAU,QAapL;IAED;;;OAGG;IACH,oBAFW,UAAU,GAAC,MAAM,GAAC,MAAM,GAAC,WAAW,GAAC,OAAO,GAAC,SAAS,GAAC,UAAU,GAAC,eAAe,GAAC,UAAU,GAAC,UAAU,GAAC,OAAO,GAAC,aAAa,GAAC,eAAe,GAAC,YAAY,GAAC,IAAI,GAAC,UAAU,QAiBpL;IAED;;;OAGG;IACH,iBAFW,OAAO,QAuBjB;IAED;;OAEG;IACH,0BAMC;IAED;;;OAGG;IACH,+BAEC;IAED;;;OAGG;IACH,sCAEC;IAED;;;OAGG;IACH,+BAMC;IAED;;;OAGG;IACH,+BAMC;CAmID;uBAx9BsB,iBAAiB;2BAchB,oBAAoB;wBACrB,oBAAoB;wBACpB,aAAa;6BACR,kBAAkB;yBACtB,cAAc;+BACR,gBAAgB;gCACf,gBAAgB;iCACf,sBAAsB;4BAC3B,iBAAiB;4BACjB,iBAAiB;yBACpB,cAAc;+BACR,uBAAuB;iCACrB,yBAAyB;8BAC5B,sBAAsB;sBAC9B,gBAAgB;4BACV,sBAAsB"}
@@ -1,6 +1,7 @@
1
1
  /**
2
2
  * A Draggable base object
3
3
  * @see DropTarget
4
+ * @category Game Objects
4
5
  */
5
6
  export class Draggable extends Renderable {
6
7
  dragging: boolean;
@@ -1 +1 @@
1
- {"version":3,"file":"draggable.d.ts","sourceRoot":"","sources":["../../src/renderable/draggable.js"],"names":[],"mappings":"AAUA;;;GAGG;AACH;IAUE,kBAAqB;IACrB,YAAkB;IAClB,qBAAoC;IAIrC;;;;;;;OAOG;IACH,mBA8BC;IAnBA,kDAEC;IAED,gEAIC;IAED,8DAIC;IAOF;;;;OAIG;IACH,aAHW,MAAM,GACJ,OAAO,CASnB;IAED;;;OAGG;IACH,YAFW,MAAM,QAOhB;IAED;;;OAGG;IACH,WAFa,OAAO,CAOnB;IAED;;;OAGG;IACH,gBAQC;CACD;uBArHsB,+BAA+B;yBAD7B,qBAAqB"}
1
+ {"version":3,"file":"draggable.d.ts","sourceRoot":"","sources":["../../src/renderable/draggable.js"],"names":[],"mappings":"AAUA;;;;GAIG;AACH;IAUE,kBAAqB;IACrB,YAAkB;IAClB,qBAAoC;IAIrC;;;;;;;OAOG;IACH,mBA8BC;IAnBA,kDAEC;IAED,gEAIC;IAED,8DAIC;IAOF;;;;OAIG;IACH,aAHW,MAAM,GACJ,OAAO,CASnB;IAED;;;OAGG;IACH,YAFW,MAAM,QAOhB;IAED;;;OAGG;IACH,WAFa,OAAO,CAOnB;IAED;;;OAGG;IACH,gBAQC;CACD;uBAtHsB,+BAA+B;yBAD7B,qBAAqB"}
@@ -9,8 +9,148 @@
9
9
  **/
10
10
  /**
11
11
  * a Generic Object Entity
12
+ * @deprecated since 18.1.0 — use {@link Sprite} or {@link Renderable} combined with {@link Body} instead.
13
+ *
14
+ * ### Why Entity is deprecated
15
+ *
16
+ * `Entity` introduced an unnecessary extra layer: it wrapped a child {@link Renderable} (typically a {@link Sprite})
17
+ * inside a parent object that also held a {@link Body}. This design led to a number of long-standing issues:
18
+ *
19
+ * - **Anchor point confusion** — Entity used its own anchor point to position the child renderable relative to the
20
+ * body bounds, which behaved differently from the standard {@link Renderable} anchor point. This caused
21
+ * persistent alignment bugs with bounds and rendering (see issues #848, #834, #754, #580, #922).
22
+ * - **Indirect API** — animations, flipping, tinting, and other visual operations had to go through
23
+ * `this.renderable` instead of being called directly, making the API more verbose and error-prone.
24
+ * - **Custom rendering pipeline** — Entity overrode `preDraw`/`draw` with a custom coordinate system that
25
+ * differed from the rest of the engine, making it harder to reason about positioning and transforms.
26
+ *
27
+ * ### The Sprite + Body approach
28
+ *
29
+ * The recommended replacement is to extend {@link Sprite} (for animated/image-based objects) or
30
+ * {@link Renderable} (for custom-drawn objects) directly, and attach a {@link Body} in the constructor.
31
+ * This approach:
32
+ *
33
+ * - Uses the **standard rendering pipeline** — no custom `preDraw` or coordinate system surprises.
34
+ * - Provides a **direct API** — call `this.flipX()`, `this.setCurrentAnimation()`, `this.tint` directly.
35
+ * - Aligns with **industry conventions** — attaching a physics body to a renderable is the standard pattern
36
+ * used by other game engines.
37
+ * - Gives **full control** over body shape and position within the sprite frame.
38
+ *
39
+ * ### Migration Guide
40
+ *
41
+ * #### Example 1 — Animated Sprite with physics (using a texture atlas)
42
+ * ```js
43
+ * class PlayerSprite extends me.Sprite {
44
+ * constructor(x, y, settings) {
45
+ * // create the Sprite using atlas animation frames
46
+ * super(x, y, {
47
+ * ...game.texture.getAnimationSettings([
48
+ * "walk0001.png", "walk0002.png", "walk0003.png"
49
+ * ]),
50
+ * anchorPoint: { x: 0.5, y: 1.0 }
51
+ * });
52
+ *
53
+ * // add a physic body (use Tiled shapes if available, or define your own)
54
+ * this.body = new me.Body(this,
55
+ * settings.shapes || new me.Rect(0, 0, settings.width, settings.height)
56
+ * );
57
+ * this.body.collisionType = me.collision.types.PLAYER_OBJECT;
58
+ * this.body.setMaxVelocity(3, 15);
59
+ * this.body.setFriction(0.4, 0);
60
+ *
61
+ * // define animations (called directly on the sprite, not on this.renderable)
62
+ * this.addAnimation("walk", ["walk0001.png", "walk0002.png", "walk0003.png"]);
63
+ * this.setCurrentAnimation("walk");
64
+ * }
65
+ *
66
+ * update(dt) {
67
+ * // input handling, animations, etc. — all directly on `this`
68
+ * if (me.input.isKeyPressed("right")) {
69
+ * this.body.force.x = this.body.maxVel.x;
70
+ * this.flipX(false);
71
+ * }
72
+ * return super.update(dt);
73
+ * }
74
+ *
75
+ * onCollision(response, other) {
76
+ * return true; // solid
77
+ * }
78
+ * }
79
+ * ```
80
+ *
81
+ * #### Example 2 — Sprite with physics (using a standalone spritesheet image)
82
+ * ```js
83
+ * class EnemySprite extends me.Sprite {
84
+ * constructor(x, y, settings) {
85
+ * super(x, y, Object.assign({
86
+ * image: "enemy_spritesheet",
87
+ * framewidth: 32,
88
+ * frameheight: 32,
89
+ * }, settings));
90
+ *
91
+ * // add a physic body
92
+ * this.body = new me.Body(this, new me.Rect(0, 0, this.width, this.height));
93
+ * this.body.collisionType = me.collision.types.ENEMY_OBJECT;
94
+ * this.body.setMaxVelocity(1, 1);
95
+ * this.body.gravityScale = 0;
96
+ *
97
+ * this.addAnimation("walk", [0, 1, 2, 3]);
98
+ * this.addAnimation("dead", [4]);
99
+ * this.setCurrentAnimation("walk");
100
+ * }
101
+ *
102
+ * onCollision(response, other) {
103
+ * return false;
104
+ * }
105
+ * }
106
+ * ```
107
+ *
108
+ * #### Example 3 — Custom-drawn Renderable with physics
109
+ * ```js
110
+ * class CustomBall extends me.Renderable {
111
+ * constructor(x, y, radius) {
112
+ * super(x, y, radius * 2, radius * 2);
113
+ * this.radius = radius;
114
+ *
115
+ * // add a physic body with a circular shape
116
+ * this.body = new me.Body(this, new me.Ellipse(radius, radius, radius * 2, radius * 2));
117
+ * this.body.collisionType = me.collision.types.ENEMY_OBJECT;
118
+ * this.body.setMaxVelocity(4, 4);
119
+ * this.body.gravityScale = 0;
120
+ * this.body.force.set(
121
+ * me.Math.randomFloat(-4, 4),
122
+ * me.Math.randomFloat(-4, 4)
123
+ * );
124
+ * }
125
+ *
126
+ * update(dt) {
127
+ * return super.update(dt);
128
+ * }
129
+ *
130
+ * draw(renderer) {
131
+ * renderer.setColor("#FF0000");
132
+ * renderer.fillEllipse(
133
+ * this.width / 2, this.height / 2,
134
+ * this.radius, this.radius
135
+ * );
136
+ * }
137
+ *
138
+ * onCollision(response, other) {
139
+ * // bounce off on collision
140
+ * this.body.force.x = -this.body.force.x;
141
+ * this.body.force.y = -this.body.force.y;
142
+ * return false;
143
+ * }
144
+ * }
145
+ * ```
146
+ *
147
+ * @see Sprite
148
+ * @see Renderable
149
+ * @see Body
150
+ * @category Game Objects
12
151
  */
13
152
  export default class Entity extends Renderable {
153
+ static _deprecationWarned: boolean;
14
154
  /**
15
155
  * @param {number} x - the x coordinates of the entity object
16
156
  * @param {number} y - the y coordinates of the entity object
@@ -27,6 +167,7 @@ export default class Entity extends Renderable {
27
167
  * @param {string} [settings.type] - object type
28
168
  * @param {number} [settings.collisionMask] - Mask collision detection for this object
29
169
  * @param {Rect[]|Polygon[]|Line[]|Ellipse[]} [settings.shapes] - the initial list of collision shapes (usually populated through Tiled)
170
+ * @deprecated since 18.1.0 — see the class-level documentation for migration examples
30
171
  */
31
172
  constructor(x: number, y: number, settings: {
32
173
  width: number;
@@ -1 +1 @@
1
- {"version":3,"file":"entity.d.ts","sourceRoot":"","sources":["../../../src/renderable/entity/entity.js"],"names":[],"mappings":"AAMA;;;;;;;;IAQI;AAEJ;;GAEG;AACH;IACC;;;;;;;;;;;;;;;;OAgBG;IACH,eAhBW,MAAM,KACN,MAAM,YAGd;QAAyB,KAAK,EAAtB,MAAM;QACW,MAAM,EAAvB,MAAM;QACY,IAAI;QACJ,EAAE;QACI,KAAK;QACT,WAAW;QACb,UAAU;QACV,WAAW;QACX,IAAI;QACJ,aAAa;QACc,MAAM;KAC7D,EA+EA;IA1EA;;;OAGG;IACH,gBAAkB;IAiFnB,sBAPU,UAAU,EAenB;IAjBD;;;OAGG;IAEH,kBAHU,UAAU,CAKnB;IAnDA;;;OAGG;IACH,IAFU,MAAM,CAEW;IAE3B;;;;OAIG;IACH,OAFU,OAAO,CAEA;IAoDlB,cAAc;IACd,yBAKC;IAiCD;;OAEG;IACH,qBAEC;IAED,6BAkBC;IAoCD;;OAEG;IACH,0BAIC;CACD;uBAjPsB,kBAAkB;0BAKlB,iCAAiC;6BAE9B,6BAA6B;0BAHhC,4BAA4B;6BAEzB,+BAA+B"}
1
+ {"version":3,"file":"entity.d.ts","sourceRoot":"","sources":["../../../src/renderable/entity/entity.js"],"names":[],"mappings":"AAOA;;;;;;;;IAQI;AAEJ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA6IG;AACH;IACC,mCAAkC;IAElC;;;;;;;;;;;;;;;;;OAiBG;IACH,eAjBW,MAAM,KACN,MAAM,YAGd;QAAyB,KAAK,EAAtB,MAAM;QACW,MAAM,EAAvB,MAAM;QACY,IAAI;QACJ,EAAE;QACI,KAAK;QACT,WAAW;QACb,UAAU;QACV,WAAW;QACX,IAAI;QACJ,aAAa;QACc,MAAM;KAC3D,EAsFF;IA1EA;;;OAGG;IACH,gBAAkB;IAiFnB,sBAPU,UAAU,EAmBnB;IArBD;;;OAGG;IAEH,kBAHU,UAAU,CAKnB;IAnDA;;;OAGG;IACH,IAFU,MAAM,CAEW;IAE3B;;;;OAIG;IACH,OAFU,OAAO,CAEA;IAwDlB,cAAc;IACd,yBAKC;IAiCD;;OAEG;IACH,qBAEC;IAED,6BAkBC;IAoCD;;OAEG;IACH,0BAIC;CACD;uBAzYsB,kBAAkB;0BAKlB,iCAAiC;6BAE9B,6BAA6B;0BAHhC,4BAA4B;6BAEzB,+BAA+B"}
@@ -4,13 +4,14 @@
4
4
  */
5
5
  /**
6
6
  * a generic Image Layer Object
7
+ * @category Game Objects
7
8
  */
8
9
  export default class ImageLayer extends Sprite {
9
10
  /**
10
11
  * @param {number} x - x coordinate
11
12
  * @param {number} y - y coordinate
12
13
  * @param {object} settings - ImageLayer properties
13
- * @param {HTMLImageElement|HTMLCanvasElement|string} settings.image - Image reference. See {@link loader.getImage}
14
+ * @param {HTMLImageElement|HTMLCanvasElement|CompressedImage|string} settings.image - Image reference. See {@link loader.getImage}
14
15
  * @param {string} [settings.name="me.ImageLayer"] - layer name
15
16
  * @param {number} [settings.z=0] - z-index position
16
17
  * @param {number|Vector2d} [settings.ratio=1.0] - Scrolling ratio to be applied. See {@link ImageLayer#ratio}
@@ -24,7 +25,7 @@ export default class ImageLayer extends Sprite {
24
25
  * }), 1);
25
26
  */
26
27
  constructor(x: number, y: number, settings: {
27
- image: HTMLImageElement | HTMLCanvasElement | string;
28
+ image: HTMLImageElement | HTMLCanvasElement | CompressedImage | string;
28
29
  name?: string | undefined;
29
30
  z?: number | undefined;
30
31
  ratio?: number | Vector2d | undefined;
@@ -1 +1 @@
1
- {"version":3,"file":"imagelayer.d.ts","sourceRoot":"","sources":["../../src/renderable/imagelayer.js"],"names":[],"mappings":"AAaA;;;GAGG;AAEH;;GAEG;AACH;IACC;;;;;;;;;;;;;;;;OAgBG;IACH,eAhBW,MAAM,KACN,MAAM,YAEd;QAA4D,KAAK,EAAzD,gBAAgB,GAAC,iBAAiB,GAAC,MAAM;QACvB,IAAI;QACJ,CAAC;QACQ,KAAK;QACsB,MAAM;QACjC,WAAW;KAC9C,EAqDF;IApCA;;;;;;;;;OASG;IACH,OAHU,QAAQ,CAGqB;IA2CxC,kBAPU,MAAM,EA6Bf;IArCD;;;;;;;;;;OAUG;IACH,cAHU,MAAM,CAKf;IAjBA,+BAAuD;IAoBvD,4BAAoB;IAGlB,6BAAoB;IACpB,6BAAoB;IAoBvB,wBAcC;IAbA,2CAAmD;IACnD,kBAgBU,MAAM,KACN,MAAM,uBAjByB;IAc1C;;;;OAIG;IACH,UAHW,MAAM,KACN,MAAM,QAOhB;IAED;;;OAGG;IACH,sBAEC;IADA,cAAgE;IAGjE;;;OAGG;IACH,oBA+CC;IAED;;;;OAIG;IACH,6BAcC;IAED;;;;;OAKG;IACH,yBAHW,cAAc,GAAC,aAAa,aAC5B,QAAQ,QA2BlB;IAGD,0BAKC;CAYD;mBArRkB,aAAa;8BAIL,qBAAqB"}
1
+ {"version":3,"file":"imagelayer.d.ts","sourceRoot":"","sources":["../../src/renderable/imagelayer.js"],"names":[],"mappings":"AAaA;;;GAGG;AAEH;;;GAGG;AACH;IACC;;;;;;;;;;;;;;;;OAgBG;IACH,eAhBW,MAAM,KACN,MAAM,YAEd;QAA4E,KAAK,EAAzE,gBAAgB,GAAC,iBAAiB,GAAC,eAAe,GAAC,MAAM;QACvC,IAAI;QACJ,CAAC;QACQ,KAAK;QACsB,MAAM;QACjC,WAAW;KAC9C,EAwDF;IApCA;;;;;;;;;OASG;IACH,OAHU,QAAQ,CAGqB;IA2CxC,kBAPU,MAAM,EA6Bf;IArCD;;;;;;;;;;OAUG;IACH,cAHU,MAAM,CAKf;IAjBA,+BAAuD;IAoBvD,4BAAoB;IAGlB,6BAAoB;IACpB,6BAAoB;IAoBvB,wBAcC;IAbA,2CAAmD;IACnD,kBAgBU,MAAM,KACN,MAAM,uBAjByB;IAc1C;;;;OAIG;IACH,UAHW,MAAM,KACN,MAAM,QAOhB;IAED;;;OAGG;IACH,sBAEC;IADA,cAAgE;IAGjE;;;OAGG;IACH,oBA+CC;IAED;;;;OAIG;IACH,6BAcC;IAED;;;;;OAKG;IACH,yBAHW,cAAc,GAAC,aAAa,aAC5B,QAAQ,QAiDlB;IAGD,0BAKC;CAYD;mBA/SkB,aAAa;8BAIL,qBAAqB"}
@@ -4,9 +4,10 @@
4
4
  * @import { TextureAtlas } from "./../video/texture/atlas.js";
5
5
  */
6
6
  /**
7
- * A NineSliceSprite is similar to a Sprite, but it uses 9-slice scaling to strech its inner area to fit the size of the Renderable,
7
+ * A NineSliceSprite is similar to a Sprite, but it uses 9-slice scaling to stretch its inner area to fit the size of the Renderable,
8
8
  * by proportionally scaling a sprite by splitting it in a grid of nine parts (with only parts 1, 3, 7, 9 not being scaled). <br>
9
9
  * <img src="images/9-slice-scaling.png"/><br>
10
+ * @category Game Objects
10
11
  * @see https://en.wikipedia.org/wiki/9-slice_scaling
11
12
  */
12
13
  export default class NineSliceSprite extends Sprite {
@@ -18,7 +19,7 @@ export default class NineSliceSprite extends Sprite {
18
19
  * @param {number} settings.height - the height of the Renderable over which the sprite needs to be stretched
19
20
  * @param {number} [settings.insetx] - the width of a corner over which the sprite is unscaled (default is a quarter of the sprite width)
20
21
  * @param {number} [settings.insety] - the height of a corner over which the sprite is unscaled (default is a quarter of the sprite height)
21
- * @param {HTMLImageElement|HTMLCanvasElement|TextureAtlas|string} settings.image - reference to spritesheet image, a texture atlas or to a texture atlas
22
+ * @param {HTMLImageElement|HTMLCanvasElement|TextureAtlas|CompressedImage|string} settings.image - reference to spritesheet image, a texture atlas, a compressed texture, or to a texture atlas
22
23
  * @param {string} [settings.name=""] - name of this object
23
24
  * @param {string} [settings.region] - region name of a specific region to use when using a texture atlas, see {@link TextureAtlas}
24
25
  * @param {number} [settings.framewidth] - Width of a single frame within the spritesheet
@@ -40,7 +41,7 @@ export default class NineSliceSprite extends Sprite {
40
41
  height: number;
41
42
  insetx?: number | undefined;
42
43
  insety?: number | undefined;
43
- image: HTMLImageElement | HTMLCanvasElement | TextureAtlas | string;
44
+ image: HTMLImageElement | HTMLCanvasElement | TextureAtlas | CompressedImage | string;
44
45
  name?: string | undefined;
45
46
  region?: string | undefined;
46
47
  framewidth?: number | undefined;
@@ -1 +1 @@
1
- {"version":3,"file":"nineslicesprite.d.ts","sourceRoot":"","sources":["../../src/renderable/nineslicesprite.js"],"names":[],"mappings":"AAEA;;;;GAIG;AAEH;;;;;GAKG;AACH;IACC;;;;;;;;;;;;;;;;;;;;;;;;OAwBG;IACH,eAxBW,MAAM,KACN,MAAM,YAEd;QAAyB,KAAK,EAAtB,MAAM;QACW,MAAM,EAAvB,MAAM;QACY,MAAM;QACN,MAAM;QACyC,KAAK,EAAtE,gBAAgB,GAAC,iBAAiB,GAAC,YAAY,GAAC,MAAM;QACpC,IAAI;QACJ,MAAM;QACN,UAAU;QACV,WAAW;QACL,IAAI;QACV,KAAK;QACL,KAAK;QACH,WAAW;KACvC,EA8BF;IASD,iBALU,MAAM,EAOf;IATD;;;OAGG;IACH,aAFU,MAAM,CAIf;IAYD,kBALU,MAAM,EAOf;IATD;;;OAGG;IACH,cAFU,MAAM,CAIf;IAxBA,kBAA2B;IAC3B,mBAA6B;IAE7B,2BAA6B;IAC7B,2BAA6B;IAyB9B;;OAEG;IACH,0BA4JC;CACD;mBAtPkB,aAAa;kCAKC,6BAA6B;2BADtC,oBAAoB"}
1
+ {"version":3,"file":"nineslicesprite.d.ts","sourceRoot":"","sources":["../../src/renderable/nineslicesprite.js"],"names":[],"mappings":"AAEA;;;;GAIG;AAEH;;;;;;GAMG;AACH;IACC;;;;;;;;;;;;;;;;;;;;;;;;OAwBG;IACH,eAxBW,MAAM,KACN,MAAM,YAEd;QAAyB,KAAK,EAAtB,MAAM;QACW,MAAM,EAAvB,MAAM;QACY,MAAM;QACN,MAAM;QACyD,KAAK,EAAtF,gBAAgB,GAAC,iBAAiB,GAAC,YAAY,GAAC,eAAe,GAAC,MAAM;QACpD,IAAI;QACJ,MAAM;QACN,UAAU;QACV,WAAW;QACL,IAAI;QACV,KAAK;QACL,KAAK;QACH,WAAW;KACvC,EA8BF;IASD,iBALU,MAAM,EAOf;IATD;;;OAGG;IACH,aAFU,MAAM,CAIf;IAYD,kBALU,MAAM,EAOf;IATD;;;OAGG;IACH,cAFU,MAAM,CAIf;IAxBA,kBAA2B;IAC3B,mBAA6B;IAE7B,2BAA6B;IAC7B,2BAA6B;IAyB9B;;OAEG;IACH,0BA4JC;CACD;mBAvPkB,aAAa;kCAKC,6BAA6B;2BADtC,oBAAoB"}
@@ -7,13 +7,14 @@
7
7
  * @import {Ellipse} from "./../geometries/ellipse.ts";
8
8
  * @import {Polygon} from "../geometries/polygon.ts";
9
9
  * @import {RoundRect} from "./../geometries/roundrect.ts";
10
- * @import Application from "./../application/application.js";
10
+ * @import Application from "./../application/application.ts";
11
11
  * @import CanvasRenderer from "./../video/canvas/canvas_renderer.js";
12
12
  * @import WebGLRenderer from "./../video/webgl/webgl_renderer.js";
13
13
  * @import ResponseObject from "./../physics/response.js";
14
14
  **/
15
15
  /**
16
16
  * A base class for renderable objects.
17
+ * @category Game Objects
17
18
  */
18
19
  export default class Renderable extends Rect {
19
20
  isDirty: boolean;
@@ -115,6 +116,15 @@ export default class Renderable extends Rect {
115
116
  * @default false
116
117
  */
117
118
  floating: boolean;
119
+ /**
120
+ * If true, this floating renderable will be rendered by all cameras
121
+ * (e.g. background image layers). If false (default), floating elements
122
+ * are only rendered by the default camera (e.g. UI/HUD elements).
123
+ * Only applies to floating renderables in multi-camera setups.
124
+ * @type {boolean}
125
+ * @default false
126
+ */
127
+ visibleInAllCameras: boolean;
118
128
  /**
119
129
  * When enabled, an object container will automatically apply
120
130
  * any defined transformation before calling the child draw method.
@@ -171,11 +181,37 @@ export default class Renderable extends Rect {
171
181
  */
172
182
  mask: Rect | RoundRect | Polygon | Line | Ellipse;
173
183
  /**
174
- * (Experimental) an optional shader, to be used instead of the default built-in one, when drawing this renderable (WebGL only)
175
- * @type {GLShader}
184
+ * an optional shader, to be used instead of the default built-in one, when drawing this renderable (WebGL only).
185
+ * Use {@link ShaderEffect} for a simplified API that only requires a fragment `apply()` function,
186
+ * or {@link GLShader} for full control over vertex and fragment shaders.
187
+ * In Canvas mode, this property is ignored.
188
+ * @type {GLShader|ShaderEffect}
176
189
  * @default undefined
190
+ * @example
191
+ * // grayscale effect — converts the sprite to black and white
192
+ * mySprite.shader = new ShaderEffect(renderer, `
193
+ * vec4 apply(vec4 color, vec2 uv) {
194
+ * float gray = dot(color.rgb, vec3(0.299, 0.587, 0.114));
195
+ * return vec4(vec3(gray), color.a);
196
+ * }
197
+ * `);
198
+ * @example
199
+ * // pulsing brightness effect — makes the sprite glow rhythmically
200
+ * const effect = new ShaderEffect(renderer, `
201
+ * uniform float uTime;
202
+ * vec4 apply(vec4 color, vec2 uv) {
203
+ * float pulse = 0.8 + 0.2 * sin(uTime * 3.0);
204
+ * return vec4(color.rgb * pulse, color.a);
205
+ * }
206
+ * `);
207
+ * mySprite.shader = effect;
208
+ * // update the uniform each frame
209
+ * effect.setUniform("uTime", time);
210
+ * @example
211
+ * // to remove a custom shader
212
+ * mySprite.shader = undefined;
177
213
  */
178
- shader: GLShader;
214
+ shader: GLShader | ShaderEffect;
179
215
  /**
180
216
  * the blend mode to be applied to this renderable (see renderer setBlendMode for available blend mode)
181
217
  * @type {string}
@@ -405,7 +441,7 @@ export default class Renderable extends Rect {
405
441
  * @param {Renderable} other - the other renderable touching this one (a reference to response.a or response.b)
406
442
  * @returns {boolean} true if the object should respond to the collision (its position and velocity will be corrected)
407
443
  * @example
408
- * // colision handler
444
+ * // collision handler
409
445
  * onCollision(response) {
410
446
  * if (response.b.body.collisionType === me.collision.types.ENEMY_OBJECT) {
411
447
  * // makes the other object solid, by substracting the overlap vector to the current position
@@ -440,9 +476,8 @@ import type { RoundRect } from "./../geometries/roundrect.ts";
440
476
  import type { Polygon } from "../geometries/polygon.ts";
441
477
  import type { Line } from "./../geometries/line.ts";
442
478
  import type { Ellipse } from "./../geometries/ellipse.ts";
443
- import GLShader from "./../video/webgl/glshader.js";
444
479
  import { Color } from "./../math/color.ts";
445
- import type Application from "./../application/application.js";
480
+ import type Application from "./../application/application.ts";
446
481
  import { Bounds } from "./../physics/bounds.ts";
447
482
  import type CanvasRenderer from "./../video/canvas/canvas_renderer.js";
448
483
  import type WebGLRenderer from "./../video/webgl/webgl_renderer.js";
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"renderable.d.ts","sourceRoot":"","sources":["../../src/renderable/renderable.js"],"names":[],"mappings":"AAYA;;;;;;;;;;;;;IAaI;AAEJ;;;GAGG;AACH;IAkBG,iBAAmB;IAGpB;;;;;;;;;;OAUG;IACH,aAHU,eAAe,CAMvB;IAGD;;;OAGG;IACH,kBAFU,QAAQ,CAEwB;IAI3C;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OAmCG;IACH,MAlCU,IAAI,CAkCO;IAErB;;;;;OAKG;IACH,MAFU,MAAM,CAEK;IAErB;;;;;;;;;;OAUG;IACH,6BAAmC;IAEnC;;;;OAIG;IACH,cAHU,OAAO,CAGQ;IAEzB;;;;OAIG;IACH,kBAHU,OAAO,CAGY;IAE7B;;;;OAIG;IACH,cAHU,OAAO,CAGQ;IAEzB;;;;;OAKG;IACH,UAHU,OAAO,CAGI;IAErB;;;;;;;OAOG;IACH,qBAHU,OAAO,CAGe;IAEhC;;;;;;;;;;;;;;;;OAgBG;IACH,eAdU,OAAO,CAcQ;IAEzB;;;;;;;OAOG;IACH,OAHU,MAAM,CAGA;IAEhB;;;;OAIG;IACH,UAHU,SAAS,GAAC,MAAM,CAGD;IAEzB;;;;;;;;;;;;;;;;;;;;OAoBG;IACH,MAlBU,IAAI,GAAC,SAAS,GAAC,OAAO,GAAC,IAAI,GAAC,OAAO,CAkBxB;IAErB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA8BG;IACH,QA1BU,QAAQ,GAAC,YAAY,CA0BR;IAEvB;;;;;;OAMG;IACH,WALU,MAAM,CAKS;IAEzB;;;;OAIG;IACH,MAHU,MAAM,CAGF;IAEd;;;OAGG;IACH,sBAAwB;IAExB;;;;OAIG;IACH,aAHU,OAAO,CAGM;IASvB;;;OAGG;IACH,oDAAwB;IAExB;;;OAGG;IACH;;;MAGC;IAED;;;OAGG;IACH,qBAAwB;IAExB;;;OAGG;IACH,gBAA2B;IAE3B;;;OAGG;IACH,aAA8C;IAM/C;;;OAGG;IACH,iBAFY,WAAW,CAatB;IAED;;;;OAIG;IACH,kBAFU,OAAO,CAQhB;IAeD,gBAXU,KAAK,EAcd;IAhBD;;;;;;;;;OASG;IACH,YARU,KAAK,CAUd;IAaD,iBALU,MAAM,EAQf;IAVD;;;OAGG;IACH,aAFU,MAAM,CAIf;IAcD,sBANU,OAAO,EAahB;IAfD;;;;OAIG;IACH,kBAHU,OAAO,CAKhB;IAUD;;;;;OAKG;IACH,yBAFU,OAAO,CAIhB;IAED;;;;;OAKG;IACH,yBAFU,OAAO,CAIhB;IAmBD;;;OAGG;IACH,cAFa,MAAM,CAIlB;IAED;;;OAGG;IACH,kBAFW,MAAM,QAWhB;IAED;;;;;OAKG;IACH,aAHW,OAAO,GACL,UAAU,CAMtB;IAED;;;;;OAKG;IACH,aAHW,OAAO,GACL,UAAU,CAMtB;IAED;;;;;OAKG;IACH,aAHW,QAAQ,GACN,UAAU,CAOtB;IAED;;;;OAIG;IACH,gBAHW,UAAU,GAAC,QAAQ,GAAC,QAAQ,GAC1B,MAAM,CAkBlB;IAED;;;;OAIG;IACH,mBAHW,UAAU,GAAC,QAAQ,GAAC,QAAQ,GAC1B,MAAM,CAkBlB;IAED;;;;OAIG;IACH,eAHW,UAAU,GAAC,QAAQ,GAAC,QAAQ,GAC1B,UAAU,CAgBtB;IAED;;;;;OAKG;IACH,cAJW,MAAM,MACN,QAAQ,GAAC,kBAAkB,GACzB,UAAU,CAStB;IAED;;;;;;;;;OASG;IACH,SAJW,MAAM,MACN,MAAM,GACJ,UAAU,CAOtB;IAED;;;;OAIG;IACH,UAHW,QAAQ,GACN,UAAU,CAKtB;IAED;;;;OAIG;IAEH,WAJW,MAAM,GACJ,OAAO,CAKnB;IAED;;;;OAIG;IACH,wBAHW,OAAO,GACL,MAAM,CAwClB;IAED;;;OAGG;IACH,uBAFa,QAAQ,CAgBpB;IAED;;;;;;OAMG;IACH,kBAFW,cAAc,GAAC,aAAa,QAmDtC;IAED;;;;;;;;;;;;OAYG;IAEH,eAJW,cAAc,GAAC,aAAa,aAC5B,QAAQ,QAKlB;IAED;;;;;OAKG;IACH,mBAFW,cAAc,GAAC,aAAa,QAqBtC;IAED;;;;;;;;;;;;;;;;;;;OAmBG;IACH,eAfa,OAAO,CAiBnB;IAED;;;OAGG;IACH,8BA0DC;IAED;;;OAGG;IACH,uBAEC;CACD;qBA/3BoB,8BAA8B;gCADnB,kCAAkC;8BAcvC,qBAAqB;iBAN/B,sBAAsB;2BAQb,gBAAgB;wBADnB,oBAAoB;+BAKf,8BAA8B;6BADhC,0BAA0B;0BAF7B,yBAAyB;6BACtB,4BAA4B;sBAfrB,oBAAoB;6BAkBzB,iCAAiC;uBAZ1B,wBAAwB;gCAa5B,sCAAsC;+BACvC,oCAAoC"}
@@ -6,13 +6,14 @@
6
6
  */
7
7
  /**
8
8
  * An object to display a fixed or animated sprite on screen.
9
+ * @category Game Objects
9
10
  */
10
11
  export default class Sprite extends Renderable {
11
12
  /**
12
13
  * @param {number} x - the x coordinates of the sprite object
13
14
  * @param {number} y - the y coordinates of the sprite object
14
15
  * @param {object} settings - Configuration parameters for the Sprite object
15
- * @param {HTMLImageElement|HTMLCanvasElement|HTMLVideoElement|TextureAtlas|string} settings.image - reference to spritesheet image, a texture atlas, a video element, or to a texture atlas
16
+ * @param {HTMLImageElement|HTMLCanvasElement|HTMLVideoElement|TextureAtlas|CompressedImage|string} settings.image - reference to spritesheet image, a texture atlas, a video element, a compressed texture, or to a texture atlas
16
17
  * @param {string} [settings.name=""] - name of this object
17
18
  * @param {string} [settings.region] - region name of a specific region to use when using a texture atlas, see {@link TextureAtlas}
18
19
  * @param {number} [settings.framewidth] - Width of a single frame within the spritesheet
@@ -51,7 +52,7 @@ export default class Sprite extends Renderable {
51
52
  * videoSprite.play();
52
53
  */
53
54
  constructor(x: number, y: number, settings: {
54
- image: HTMLImageElement | HTMLCanvasElement | HTMLVideoElement | TextureAtlas | string;
55
+ image: HTMLImageElement | HTMLCanvasElement | HTMLVideoElement | TextureAtlas | CompressedImage | string;
55
56
  name?: string | undefined;
56
57
  region?: string | undefined;
57
58
  framewidth?: number | undefined;
@@ -104,6 +105,7 @@ export default class Sprite extends Renderable {
104
105
  height: number;
105
106
  angle: number;
106
107
  idx: number;
108
+ trim: null;
107
109
  };
108
110
  dt: number;
109
111
  /**
@@ -116,7 +118,7 @@ export default class Sprite extends Renderable {
116
118
  callback: null;
117
119
  state: boolean;
118
120
  };
119
- image: HTMLCanvasElement | HTMLImageElement | HTMLVideoElement;
121
+ image: any;
120
122
  textureAtlas: any;
121
123
  width: any;
122
124
  height: any;
@@ -177,7 +179,7 @@ export default class Sprite extends Renderable {
177
179
  * this.addAnimation("turn", [{ name: 0, delay: 200 }, { name: 1, delay: 100 }])
178
180
  * // can do this with atlas values as well:
179
181
  * this.addAnimation("turn", [{ name: "turnone", delay: 200 }, { name: "turntwo", delay: 100 }])
180
- * // define an dying animation that stop on the last frame
182
+ * // define a dying animation that stop on the last frame
181
183
  * this.addAnimation("die", [{ name: 3, delay: 200 }, { name: 4, delay: 100 }, { name: 5, delay: Infinity }])
182
184
  * // set the standing animation as default
183
185
  * this.setCurrentAnimation("stand");
@@ -270,7 +272,7 @@ export default class Sprite extends Renderable {
270
272
  */
271
273
  getAnimationFrameObjectByIndex(id: number): number;
272
274
  /**
273
- * draw this srite (automatically called by melonJS)
275
+ * draw this sprite (automatically called by melonJS)
274
276
  * @param {CanvasRenderer|WebGLRenderer} renderer - a renderer instance
275
277
  * @param {Camera2d} [viewport] - the viewport to (re)draw
276
278
  */
@@ -1 +1 @@
1
- {"version":3,"file":"sprite.d.ts","sourceRoot":"","sources":["../../src/renderable/sprite.js"],"names":[],"mappings":"AAQA;;;;;GAKG;AAEH;;GAEG;AACH;IACC;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OAyCG;IACH,eAzCW,MAAM,KACN,MAAM,YAEd;QAA0F,KAAK,EAAvF,gBAAgB,GAAC,iBAAiB,GAAC,gBAAgB,GAAC,YAAY,GAAC,MAAM;QACrD,IAAI;QACJ,MAAM;QACN,UAAU;QACV,WAAW;QACL,IAAI;QACV,KAAK;QACL,KAAK;QACH,WAAW;KACvC,EAkQF;IAjOA;;;OAGG;IACH,gBAHU,OAAO,CAGU;IAE3B;;;;OAIG;IACH,gBAHU,MAAM,CAGS;IAEzB;;;;OAIG;IACH,QAHU,QAAQ,CAGkB;IAEpC;;;;OAIG;IACH,SAHU,OAAO,CAGG;IAEpB;;;;OAIG;IAGH;;;OAGG;IACH,QAFU,YAAY,CAEJ;IAGlB,SAAc;IAGd,iDAA0B;IAI1B;;;;;;;;MAcC;IAGD,WAAW;IAEX;;;OAGG;IACH;;;;;MAKC;IAKA,+DAAqC;IACrC,kBAAkC;IAiCjC,WAG8C;IAC9C,YAGgD;IAOhD;;;OAGG;IACH,mDAKC;IA8BF,kBAAyC;IA2D3C;;;OAGG;IACH,gBAFa,OAAO,CAInB;IAED;;OAEG;IACH,aAEC;IAED;;OAEG;IACH,cAEC;IAED;;;;;;;;;;;OAWG;IACH,kBAVW,MAAM,wBAEJ,MAAM,CAkBlB;IAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA6BG;IACH,mBAzBW,MAAM,SACN,MAAM,EAAE,GAAC,MAAM,EAAE,GAAC,MAAM,EAAE,mBAC1B,MAAM,GACJ,MAAM,CAuFlB;IAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OAoCG;IACH,0BAlCW,MAAM,cACN,MAAM,WAAS,gBACf,OAAO,GACL,MAAM,CA0DlB;IAED;;;;;OAKG;IACH,wBAJW,MAAM,GACJ,MAAM,CAWlB;IAED;;;;;;;;OAQG;IACH,yBAPW,MAAM,GACJ,OAAO,CAQnB;IAED;;;;;;;;OAQG;IACH,kBANW,MAAM,GACJ,MAAM,CA8BlB;IAED;;;;;;;OAOG;IACH,0BANW,MAAM,GACJ,MAAM,CAUlB;IAED;;;OAGG;IACH,4BAFa,MAAM,CAIlB;IAED;;;;;OAKG;IACH,mCAHW,MAAM,GACJ,MAAM,CAIlB;IAyED;;;;OAIG;IACH,eAHW,cAAc,GAAC,aAAa,QA8CtC;IAED;;;OAGG;IACH,gBAWC;CACD;uBA1tBsB,iBAAiB;8BAIb,qBAAqB;6BANnB,6BAA6B;gCAO3B,sCAAsC;+BACvC,oCAAoC;sBAX5C,kBAAkB"}
1
+ {"version":3,"file":"sprite.d.ts","sourceRoot":"","sources":["../../src/renderable/sprite.js"],"names":[],"mappings":"AAQA;;;;;GAKG;AAEH;;;GAGG;AACH;IACC;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OAyCG;IACH,eAzCW,MAAM,KACN,MAAM,YAEd;QAA0G,KAAK,EAAvG,gBAAgB,GAAC,iBAAiB,GAAC,gBAAgB,GAAC,YAAY,GAAC,eAAe,GAAC,MAAM;QACrE,IAAI;QACJ,MAAM;QACN,UAAU;QACV,WAAW;QACL,IAAI;QACV,KAAK;QACL,KAAK;QACH,WAAW;KACvC,EAoQF;IAnOA;;;OAGG;IACH,gBAHU,OAAO,CAGU;IAE3B;;;;OAIG;IACH,gBAHU,MAAM,CAGS;IAEzB;;;;OAIG;IACH,QAHU,QAAQ,CAGkB;IAEpC;;;;OAIG;IACH,SAHU,OAAO,CAGG;IAEpB;;;;OAIG;IAGH;;;OAGG;IACH,QAFU,YAAY,CAEJ;IAGlB,SAAc;IAGd,iDAA0B;IAI1B;;;;;;;;;MAgBC;IAGD,WAAW;IAEX;;;OAGG;IACH;;;;;MAKC;IAKA,WAAqC;IACrC,kBAAkC;IAiCjC,WAG8C;IAC9C,YAGgD;IAOhD;;;OAGG;IACH,mDAKC;IA8BF,kBAAyC;IA2D3C;;;OAGG;IACH,gBAFa,OAAO,CAInB;IAED;;OAEG;IACH,aAEC;IAED;;OAEG;IACH,cAEC;IAED;;;;;;;;;;;OAWG;IACH,kBAVW,MAAM,wBAEJ,MAAM,CAkBlB;IAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA6BG;IACH,mBAzBW,MAAM,SACN,MAAM,EAAE,GAAC,MAAM,EAAE,GAAC,MAAM,EAAE,mBAC1B,MAAM,GACJ,MAAM,CAuFlB;IAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OAoCG;IACH,0BAlCW,MAAM,cACN,MAAM,WAAS,gBACf,OAAO,GACL,MAAM,CA0DlB;IAED;;;;;OAKG;IACH,wBAJW,MAAM,GACJ,MAAM,CAWlB;IAED;;;;;;;;OAQG;IACH,yBAPW,MAAM,GACJ,OAAO,CAQnB;IAED;;;;;;;;OAQG;IACH,kBANW,MAAM,GACJ,MAAM,CAoDlB;IAED;;;;;;;OAOG;IACH,0BANW,MAAM,GACJ,MAAM,CAUlB;IAED;;;OAGG;IACH,4BAFa,MAAM,CAIlB;IAED;;;;;OAKG;IACH,mCAHW,MAAM,GACJ,MAAM,CAIlB;IAyED;;;;OAIG;IACH,eAHW,cAAc,GAAC,aAAa,QAuDtC;IAED;;;OAGG;IACH,gBAWC;CACD;uBA5vBsB,iBAAiB;8BAIb,qBAAqB;6BANnB,6BAA6B;gCAO3B,sCAAsC;+BACvC,oCAAoC;sBAX5C,kBAAkB"}
@@ -1,5 +1,6 @@
1
1
  /**
2
2
  * a bitmap font object
3
+ * @category Text
3
4
  */
4
5
  export default class BitmapText extends Renderable {
5
6
  /**
@@ -28,7 +29,7 @@ export default class BitmapText extends Renderable {
28
29
  * // two possibilities for using "myFont"
29
30
  * // either call the draw function from your Renderable draw function
30
31
  * myFont.draw(renderer, "Hello!", 0, 0);
31
- * // or just add it to the word container
32
+ * // or just add it to the world container
32
33
  * me.game.world.addChild(myFont);
33
34
  */
34
35
  constructor(x: number, y: number, settings: {
@@ -54,7 +55,7 @@ export default class BitmapText extends Renderable {
54
55
  public textAlign: string;
55
56
  /**
56
57
  * Set the text baseline (e.g. the Y-coordinate for the draw operation), <br>
57
- * possible values are "top", "hanging, "middle, "alphabetic, "ideographic, "bottom"<br>
58
+ * possible values are "top", "hanging", "middle", "alphabetic", "ideographic", "bottom"<br>
58
59
  * @public
59
60
  * @type {string}
60
61
  * @default "top"
@@ -1 +1 @@
1
- {"version":3,"file":"bitmaptext.d.ts","sourceRoot":"","sources":["../../../src/renderable/text/bitmaptext.js"],"names":[],"mappings":"AAOA;;GAEG;AACH;IACC;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA4BG;IACH,eA5BW,MAAM,KACN,MAAM,YAEd;QAA+B,IAAI,EAA3B,MAAM,8DAAM;QACM,QAAQ;QACR,IAAI;QACE,SAAS;QACf,SAAS;QACT,SAAS;QACT,YAAY;QACZ,UAAU;QACR,WAAW;QACb,aAAa;QACF,IAAI;KACzC,EAsHF;IApGA;;;;;;OAMG;IACH,kBAHU,MAAM,CAG6B;IAE7C;;;;;;OAMG;IACH,qBAHU,MAAM,CAGkC;IAElD;;;;;;OAMG;IACH,mBAHU,MAAM,CAG4B;IAE5C;;;;;;OAMG;IACH,sBAHU,MAAM,CAGiC;IAEjD;;;OAGG;IACH,cAAe;IAEf;;;OAGG;IACH,kBAA2C;IAE3C;;;OAGG;IACH,kBAG2B;IAG1B;;;OAGG;IAEH,iBAAgE;IAyJlE,4BANU,KAAK,EAad;IAhBD;;;;;OAKG;IACH,wBAHU,KAAK,CAKd;IA5HA,qBAAoC;IAWrC;;;;;OAKG;IACH,eAJW,MAAM,UACN,MAAM,GACJ,UAAU,CAWtB;IAED;;;;OAIG;IACH,gBAHW,MAAM,GAAC,MAAM,GAAC,MAAM,EAAE,GACpB,UAAU,CAmBtB;IAED;;;;OAIG;IACH,wBAHW,OAAO,GACL,MAAM,CA2DlB;IAoBD;;;;OAIG;IACH,cAHW,MAAM,GACJ,UAAU,CAUtB;IAED;;;;OAIG;IACH,mBAHW,MAAM,GACJ,WAAW,CAIvB;IAED;;;;;;OAMG;IACH,eALW,cAAc,GAAC,aAAa,SAC5B,MAAM,MACN,MAAM,MACN,MAAM,QAuHhB;IAED;;;OAGG;IACH,gBAQC;CACD;uBA7asB,kBAAkB;sBAFnB,qBAAqB;wBAInB,kBAAkB"}
1
+ {"version":3,"file":"bitmaptext.d.ts","sourceRoot":"","sources":["../../../src/renderable/text/bitmaptext.js"],"names":[],"mappings":"AAOA;;;GAGG;AACH;IACC;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA4BG;IACH,eA5BW,MAAM,KACN,MAAM,YAEd;QAA+B,IAAI,EAA3B,MAAM,8DAAM;QACM,QAAQ;QACR,IAAI;QACE,SAAS;QACf,SAAS;QACT,SAAS;QACT,YAAY;QACZ,UAAU;QACR,WAAW;QACb,aAAa;QACF,IAAI;KACzC,EAsHF;IApGA;;;;;;OAMG;IACH,kBAHU,MAAM,CAG6B;IAE7C;;;;;;OAMG;IACH,qBAHU,MAAM,CAGkC;IAElD;;;;;;OAMG;IACH,mBAHU,MAAM,CAG4B;IAE5C;;;;;;OAMG;IACH,sBAHU,MAAM,CAGiC;IAEjD;;;OAGG;IACH,cAAe;IAEf;;;OAGG;IACH,kBAA2C;IAE3C;;;OAGG;IACH,kBAG2B;IAG1B;;;OAGG;IAEH,iBAAgE;IAyJlE,4BANU,KAAK,EAad;IAhBD;;;;;OAKG;IACH,wBAHU,KAAK,CAKd;IA5HA,qBAAoC;IAWrC;;;;;OAKG;IACH,eAJW,MAAM,UACN,MAAM,GACJ,UAAU,CAWtB;IAED;;;;OAIG;IACH,gBAHW,MAAM,GAAC,MAAM,GAAC,MAAM,EAAE,GACpB,UAAU,CAmBtB;IAED;;;;OAIG;IACH,wBAHW,OAAO,GACL,MAAM,CA2DlB;IAoBD;;;;OAIG;IACH,cAHW,MAAM,GACJ,UAAU,CAUtB;IAED;;;;OAIG;IACH,mBAHW,MAAM,GACJ,WAAW,CAIvB;IAED;;;;;;OAMG;IACH,eALW,cAAc,GAAC,aAAa,SAC5B,MAAM,MACN,MAAM,MACN,MAAM,QAuHhB;IAED;;;OAGG;IACH,gBAQC;CACD;uBA9asB,kBAAkB;sBAFnB,qBAAqB;wBAInB,kBAAkB"}
@@ -1,4 +1,8 @@
1
1
  import Glyph from "./glyph.ts";
2
+ /**
3
+ * a bitmap font data object
4
+ * @category Text
5
+ */
2
6
  export default class BitmapTextData {
3
7
  padTop: number;
4
8
  padRight: number;
@@ -1 +1 @@
1
- {"version":3,"file":"bitmaptextdata.d.ts","sourceRoot":"","sources":["../../../src/renderable/text/bitmaptextdata.ts"],"names":[],"mappings":"AACA,OAAO,KAAK,MAAM,YAAY,CAAC;AAgF/B,MAAM,CAAC,OAAO,OAAO,cAAc;IAClC,MAAM,EAAE,MAAM,CAAK;IACnB,QAAQ,EAAE,MAAM,CAAK;IACrB,SAAS,EAAE,MAAM,CAAK;IACtB,OAAO,EAAE,MAAM,CAAK;IACpB,UAAU,EAAE,MAAM,CAAK;IACvB,SAAS,EAAE,MAAM,CAAK;IACtB,OAAO,EAAE,MAAM,CAAK;IACpB,MAAM,EAAE;QAAE,CAAC,GAAG,EAAE,MAAM,GAAG,KAAK,CAAA;KAAE,CAAM;gBAE1B,IAAI,EAAE,MAAM;IAIxB,KAAK,CAAC,QAAQ,EAAE,MAAM;CA4FtB;AAED,eAAO,MAAM,kBAAkB,yEAY7B,CAAC"}
1
+ {"version":3,"file":"bitmaptextdata.d.ts","sourceRoot":"","sources":["../../../src/renderable/text/bitmaptextdata.ts"],"names":[],"mappings":"AACA,OAAO,KAAK,MAAM,YAAY,CAAC;AAgF/B;;;GAGG;AACH,MAAM,CAAC,OAAO,OAAO,cAAc;IAClC,MAAM,EAAE,MAAM,CAAK;IACnB,QAAQ,EAAE,MAAM,CAAK;IACrB,SAAS,EAAE,MAAM,CAAK;IACtB,OAAO,EAAE,MAAM,CAAK;IACpB,UAAU,EAAE,MAAM,CAAK;IACvB,SAAS,EAAE,MAAM,CAAK;IACtB,OAAO,EAAE,MAAM,CAAK;IACpB,MAAM,EAAE;QAAE,CAAC,GAAG,EAAE,MAAM,GAAG,KAAK,CAAA;KAAE,CAAM;gBAE1B,IAAI,EAAE,MAAM;IAIxB,KAAK,CAAC,QAAQ,EAAE,MAAM;CA4FtB;AAED,eAAO,MAAM,kBAAkB,yEAY7B,CAAC"}
@@ -1,5 +1,6 @@
1
1
  /**
2
2
  * a generic system font object.
3
+ * @category Text
3
4
  */
4
5
  export default class Text extends Renderable {
5
6
  /**
@@ -60,7 +61,7 @@ export default class Text extends Renderable {
60
61
  textAlign: string;
61
62
  /**
62
63
  * Set the text baseline (e.g. the Y-coordinate for the draw operation), <br>
63
- * possible values are "top", "hanging, "middle, "alphabetic, "ideographic, "bottom"<br>
64
+ * possible values are "top", "hanging", "middle", "alphabetic", "ideographic", "bottom"<br>
64
65
  * @type {string}
65
66
  * @default "top"
66
67
  */
@@ -1 +1 @@
1
- {"version":3,"file":"text.d.ts","sourceRoot":"","sources":["../../../src/renderable/text/text.js"],"names":[],"mappings":"AAoBA;;GAEG;AACH;IACC;;;;;;;;;;;;;;;;;OAiBG;IACH,eAjBW,MAAM,KACN,MAAM,YAEd;QAAyB,IAAI,EAArB,MAAM;QACkB,IAAI,EAA5B,MAAM,GAAC,MAAM;QACW,SAAS;QACT,WAAW;QACjB,SAAS;QACT,SAAS;QACT,YAAY;QACZ,UAAU;QACR,WAAW;QACb,aAAa;QACF,IAAI;KACzC,EA2EF;IApEA;;;;OAIG;IACH,WAHU,KAAK,CAGwB;IAEvC;;;;OAIG;IACH,aAHU,KAAK,CAG0B;IAEzC;;;;OAIG;IACH,WAHU,MAAM,CAGE;IAElB;;;;;OAKG;IACH,WAHU,MAAM,CAGO;IAEvB;;;;;OAKG;IACH,cAHU,MAAM,CAGS;IAEzB;;;;;OAKG;IACH,YAHU,MAAM,CAGK;IAErB;;;;;OAKG;IACH,eAHU,MAAM,CAGO;IAEvB;;;;OAIG;IACH,UAHU,MAAM,CAGE;IAElB;;;OAGG;IACH,cAAe;IAMhB,cAAc;IACd,kDAoEC;IATA,8CAEE;IAGF,iCAAoC;IAMrC;;;OAGG;IACH,QAFa,IAAI,CAMhB;IAHA,UAA+B;IAKhC;;;OAGG;IACH,UAFa,IAAI,CAMhB;IAED;;;;;;;;OAQG;IACH,cAPW,MAAM,SACN,MAAM,GAAC,MAAM,GACX,IAAI,CAiChB;IAED;;;;OAIG;IACH,gBAHW,MAAM,GAAC,MAAM,GAAC,MAAM,EAAE,GACpB,IAAI,CA6DhB;IAED;;;;;OAKG;IACH,sBAJW,cAAc,GAAC,aAAa,SAC5B,MAAM,GACJ,WAAW,CAIvB;IAED;;;;;;OAMG;IACH,eALW,cAAc,GAAC,aAAa,SAC5B,MAAM,MACN,MAAM,MACN,MAAM,QAwChB;IAED;;OAEG;IACH,4EAiBC;IAED;;;OAGG;IACH,gBAmBC;IAZC,mBAA8B;CAahC;uBA1ZsB,kBAAkB;sBALR,qBAAqB;+BAGvB,gDAAgD;wBAGvD,kBAAkB"}
1
+ {"version":3,"file":"text.d.ts","sourceRoot":"","sources":["../../../src/renderable/text/text.js"],"names":[],"mappings":"AAoBA;;;GAGG;AACH;IACC;;;;;;;;;;;;;;;;;OAiBG;IACH,eAjBW,MAAM,KACN,MAAM,YAEd;QAAyB,IAAI,EAArB,MAAM;QACkB,IAAI,EAA5B,MAAM,GAAC,MAAM;QACW,SAAS;QACT,WAAW;QACjB,SAAS;QACT,SAAS;QACT,YAAY;QACZ,UAAU;QACR,WAAW;QACb,aAAa;QACF,IAAI;KACzC,EA2EF;IApEA;;;;OAIG;IACH,WAHU,KAAK,CAGwB;IAEvC;;;;OAIG;IACH,aAHU,KAAK,CAG0B;IAEzC;;;;OAIG;IACH,WAHU,MAAM,CAGE;IAElB;;;;;OAKG;IACH,WAHU,MAAM,CAGO;IAEvB;;;;;OAKG;IACH,cAHU,MAAM,CAGS;IAEzB;;;;;OAKG;IACH,YAHU,MAAM,CAGK;IAErB;;;;;OAKG;IACH,eAHU,MAAM,CAGO;IAEvB;;;;OAIG;IACH,UAHU,MAAM,CAGE;IAElB;;;OAGG;IACH,cAAe;IAMhB,cAAc;IACd,kDAqEC;IATA,8CAEE;IAGF,iCAAoC;IAMrC;;;OAGG;IACH,QAFa,IAAI,CAMhB;IAHA,UAA+B;IAKhC;;;OAGG;IACH,UAFa,IAAI,CAMhB;IAED;;;;;;;;OAQG;IACH,cAPW,MAAM,SACN,MAAM,GAAC,MAAM,GACX,IAAI,CAiChB;IAED;;;;OAIG;IACH,gBAHW,MAAM,GAAC,MAAM,GAAC,MAAM,EAAE,GACpB,IAAI,CA6DhB;IAED;;;;;OAKG;IACH,sBAJW,cAAc,GAAC,aAAa,SAC5B,MAAM,GACJ,WAAW,CAIvB;IAED;;;;;;OAMG;IACH,eALW,cAAc,GAAC,aAAa,SAC5B,MAAM,MACN,MAAM,MACN,MAAM,QAwChB;IAED;;OAEG;IACH,4EAiBC;IAED;;;OAGG;IACH,gBAmBC;IAZC,mBAA8B;CAahC;uBA5ZsB,kBAAkB;sBALR,qBAAqB;+BAGvB,gDAAgD;wBAGvD,kBAAkB"}