melonjs 18.0.0 → 18.2.0

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Files changed (215) hide show
  1. package/build/application/application.d.ts +33 -40
  2. package/build/application/application.d.ts.map +1 -1
  3. package/build/application/defaultApplicationSettings.d.ts +1 -1
  4. package/build/application/header.d.ts +3 -7
  5. package/build/application/header.d.ts.map +1 -1
  6. package/build/application/resize.d.ts +3 -4
  7. package/build/application/resize.d.ts.map +1 -1
  8. package/build/application/settings.d.ts +8 -3
  9. package/build/application/settings.d.ts.map +1 -1
  10. package/build/audio/audio.d.ts +179 -128
  11. package/build/audio/audio.d.ts.map +1 -1
  12. package/build/camera/camera2d.d.ts +194 -103
  13. package/build/camera/camera2d.d.ts.map +1 -1
  14. package/build/geometries/ellipse.d.ts +40 -4
  15. package/build/geometries/ellipse.d.ts.map +1 -1
  16. package/build/geometries/line.d.ts +2 -1
  17. package/build/geometries/line.d.ts.map +1 -1
  18. package/build/geometries/path2d.d.ts +39 -4
  19. package/build/geometries/path2d.d.ts.map +1 -1
  20. package/build/geometries/polygon.d.ts +6 -5
  21. package/build/geometries/polygon.d.ts.map +1 -1
  22. package/build/geometries/rectangle.d.ts +1 -0
  23. package/build/geometries/rectangle.d.ts.map +1 -1
  24. package/build/geometries/roundrect.d.ts +83 -17
  25. package/build/geometries/roundrect.d.ts.map +1 -1
  26. package/build/index.d.ts +18 -16
  27. package/build/index.d.ts.map +1 -1
  28. package/build/index.js +5283 -2234
  29. package/build/index.js.map +4 -4
  30. package/build/input/gamepad.d.ts +113 -61
  31. package/build/input/gamepad.d.ts.map +1 -1
  32. package/build/input/input.d.ts +3 -7
  33. package/build/input/input.d.ts.map +1 -1
  34. package/build/input/keyboard.d.ts +6 -0
  35. package/build/input/keyboard.d.ts.map +1 -1
  36. package/build/input/pointer.d.ts +25 -51
  37. package/build/input/pointer.d.ts.map +1 -1
  38. package/build/input/pointerevent.d.ts +51 -79
  39. package/build/input/pointerevent.d.ts.map +1 -1
  40. package/build/lang/console.d.ts.map +1 -1
  41. package/build/lang/deprecated.d.ts +27 -0
  42. package/build/lang/deprecated.d.ts.map +1 -1
  43. package/build/level/tiled/TMXGroup.d.ts +5 -0
  44. package/build/level/tiled/TMXGroup.d.ts.map +1 -1
  45. package/build/level/tiled/TMXLayer.d.ts +1 -0
  46. package/build/level/tiled/TMXLayer.d.ts.map +1 -1
  47. package/build/level/tiled/TMXObject.d.ts +21 -16
  48. package/build/level/tiled/TMXObject.d.ts.map +1 -1
  49. package/build/level/tiled/TMXTile.d.ts +16 -5
  50. package/build/level/tiled/TMXTile.d.ts.map +1 -1
  51. package/build/level/tiled/TMXTileMap.d.ts +16 -3
  52. package/build/level/tiled/TMXTileMap.d.ts.map +1 -1
  53. package/build/level/tiled/TMXTileset.d.ts +138 -16
  54. package/build/level/tiled/TMXTileset.d.ts.map +1 -1
  55. package/build/level/tiled/TMXTilesetGroup.d.ts +1 -0
  56. package/build/level/tiled/TMXTilesetGroup.d.ts.map +1 -1
  57. package/build/level/tiled/TMXUtils.d.ts +29 -12
  58. package/build/level/tiled/TMXUtils.d.ts.map +1 -1
  59. package/build/level/tiled/constants.d.ts +1 -0
  60. package/build/level/tiled/constants.d.ts.map +1 -1
  61. package/build/level/tiled/renderer/TMXHexagonalRenderer.d.ts +2 -7
  62. package/build/level/tiled/renderer/TMXHexagonalRenderer.d.ts.map +1 -1
  63. package/build/level/tiled/renderer/TMXIsometricRenderer.d.ts +2 -1
  64. package/build/level/tiled/renderer/TMXIsometricRenderer.d.ts.map +1 -1
  65. package/build/level/tiled/renderer/TMXObliqueRenderer.d.ts +42 -0
  66. package/build/level/tiled/renderer/TMXObliqueRenderer.d.ts.map +1 -0
  67. package/build/level/tiled/renderer/TMXOrthogonalRenderer.d.ts +2 -7
  68. package/build/level/tiled/renderer/TMXOrthogonalRenderer.d.ts.map +1 -1
  69. package/build/level/tiled/renderer/TMXRenderer.d.ts +7 -0
  70. package/build/level/tiled/renderer/TMXRenderer.d.ts.map +1 -1
  71. package/build/level/tiled/renderer/TMXStaggeredRenderer.d.ts +2 -1
  72. package/build/level/tiled/renderer/TMXStaggeredRenderer.d.ts.map +1 -1
  73. package/build/level/tiled/renderer/autodetect.d.ts +2 -1
  74. package/build/level/tiled/renderer/autodetect.d.ts.map +1 -1
  75. package/build/loader/loader.d.ts +39 -15
  76. package/build/loader/loader.d.ts.map +1 -1
  77. package/build/loader/loadingscreen.d.ts +8 -0
  78. package/build/loader/loadingscreen.d.ts.map +1 -1
  79. package/build/loader/parsers/compressed_textures/compressed_image.d.ts +44 -1
  80. package/build/loader/parsers/compressed_textures/compressed_image.d.ts.map +1 -1
  81. package/build/loader/parsers/compressed_textures/parseDDS.d.ts +7 -1
  82. package/build/loader/parsers/compressed_textures/parseDDS.d.ts.map +1 -1
  83. package/build/loader/parsers/compressed_textures/parseKTX.d.ts +7 -1
  84. package/build/loader/parsers/compressed_textures/parseKTX.d.ts.map +1 -1
  85. package/build/loader/parsers/compressed_textures/parseKTX2.d.ts +7 -1
  86. package/build/loader/parsers/compressed_textures/parseKTX2.d.ts.map +1 -1
  87. package/build/loader/parsers/compressed_textures/parsePKM.d.ts +7 -1
  88. package/build/loader/parsers/compressed_textures/parsePKM.d.ts.map +1 -1
  89. package/build/loader/parsers/compressed_textures/parsePVR.d.ts +7 -1
  90. package/build/loader/parsers/compressed_textures/parsePVR.d.ts.map +1 -1
  91. package/build/loader/parsers/fontface.d.ts +1 -1
  92. package/build/loader/parsers/fontface.d.ts.map +1 -1
  93. package/build/loader/parsers/image.d.ts +6 -1
  94. package/build/loader/parsers/image.d.ts.map +1 -1
  95. package/build/math/color.d.ts +2 -1
  96. package/build/math/color.d.ts.map +1 -1
  97. package/build/math/matrix2d.d.ts +1 -0
  98. package/build/math/matrix2d.d.ts.map +1 -1
  99. package/build/math/matrix3d.d.ts +1 -0
  100. package/build/math/matrix3d.d.ts.map +1 -1
  101. package/build/math/observableVector2d.d.ts +3 -2
  102. package/build/math/observableVector2d.d.ts.map +1 -1
  103. package/build/math/observableVector3d.d.ts +5 -4
  104. package/build/math/observableVector3d.d.ts.map +1 -1
  105. package/build/math/vector2d.d.ts +2 -1
  106. package/build/math/vector2d.d.ts.map +1 -1
  107. package/build/math/vector3d.d.ts +4 -3
  108. package/build/math/vector3d.d.ts.map +1 -1
  109. package/build/particles/emitter.d.ts +40 -122
  110. package/build/particles/emitter.d.ts.map +1 -1
  111. package/build/particles/particle.d.ts +2 -4
  112. package/build/particles/particle.d.ts.map +1 -1
  113. package/build/physics/body.d.ts +8 -7
  114. package/build/physics/body.d.ts.map +1 -1
  115. package/build/physics/bounds.d.ts +2 -1
  116. package/build/physics/bounds.d.ts.map +1 -1
  117. package/build/physics/detector.d.ts.map +1 -1
  118. package/build/physics/quadtree.d.ts +1 -0
  119. package/build/physics/quadtree.d.ts.map +1 -1
  120. package/build/physics/sat.d.ts.map +1 -1
  121. package/build/physics/world.d.ts +4 -3
  122. package/build/physics/world.d.ts.map +1 -1
  123. package/build/plugin/plugin.d.ts +36 -53
  124. package/build/plugin/plugin.d.ts.map +1 -1
  125. package/build/polyfill/ellipse.d.ts +2 -0
  126. package/build/polyfill/ellipse.d.ts.map +1 -0
  127. package/build/polyfill/index.d.ts +1 -0
  128. package/build/polyfill/index.d.ts.map +1 -1
  129. package/build/renderable/collectable.d.ts +1 -0
  130. package/build/renderable/collectable.d.ts.map +1 -1
  131. package/build/renderable/colorlayer.d.ts +3 -2
  132. package/build/renderable/colorlayer.d.ts.map +1 -1
  133. package/build/renderable/container.d.ts +19 -18
  134. package/build/renderable/container.d.ts.map +1 -1
  135. package/build/renderable/draggable.d.ts +1 -0
  136. package/build/renderable/draggable.d.ts.map +1 -1
  137. package/build/renderable/entity/entity.d.ts +141 -0
  138. package/build/renderable/entity/entity.d.ts.map +1 -1
  139. package/build/renderable/imagelayer.d.ts +3 -2
  140. package/build/renderable/imagelayer.d.ts.map +1 -1
  141. package/build/renderable/nineslicesprite.d.ts +4 -3
  142. package/build/renderable/nineslicesprite.d.ts.map +1 -1
  143. package/build/renderable/renderable.d.ts +42 -7
  144. package/build/renderable/renderable.d.ts.map +1 -1
  145. package/build/renderable/sprite.d.ts +7 -5
  146. package/build/renderable/sprite.d.ts.map +1 -1
  147. package/build/renderable/text/bitmaptext.d.ts +3 -2
  148. package/build/renderable/text/bitmaptext.d.ts.map +1 -1
  149. package/build/renderable/text/bitmaptextdata.d.ts +4 -0
  150. package/build/renderable/text/bitmaptextdata.d.ts.map +1 -1
  151. package/build/renderable/text/text.d.ts +2 -1
  152. package/build/renderable/text/text.d.ts.map +1 -1
  153. package/build/renderable/trigger.d.ts +1 -0
  154. package/build/renderable/trigger.d.ts.map +1 -1
  155. package/build/renderable/ui/uibaseelement.d.ts +47 -33
  156. package/build/renderable/ui/uibaseelement.d.ts.map +1 -1
  157. package/build/renderable/ui/uispriteelement.d.ts +54 -43
  158. package/build/renderable/ui/uispriteelement.d.ts.map +1 -1
  159. package/build/renderable/ui/uitextbutton.d.ts +70 -75
  160. package/build/renderable/ui/uitextbutton.d.ts.map +1 -1
  161. package/build/state/stage.d.ts +2 -1
  162. package/build/state/stage.d.ts.map +1 -1
  163. package/build/state/state.d.ts +93 -90
  164. package/build/state/state.d.ts.map +1 -1
  165. package/build/system/device.d.ts +33 -3
  166. package/build/system/device.d.ts.map +1 -1
  167. package/build/system/dom.d.ts +7 -0
  168. package/build/system/dom.d.ts.map +1 -1
  169. package/build/system/event.d.ts +2 -2
  170. package/build/system/event.d.ts.map +1 -1
  171. package/build/system/legacy_pool.d.ts.map +1 -1
  172. package/build/tweens/tween.d.ts +1 -0
  173. package/build/tweens/tween.d.ts.map +1 -1
  174. package/build/utils/array.d.ts +2 -2
  175. package/build/utils/decode.d.ts +35 -0
  176. package/build/utils/decode.d.ts.map +1 -0
  177. package/build/utils/function.d.ts +1 -1
  178. package/build/utils/function.d.ts.map +1 -1
  179. package/build/utils/utils.d.ts +1 -1
  180. package/build/utils/utils.d.ts.map +1 -1
  181. package/build/utils/xml.d.ts +21 -0
  182. package/build/utils/xml.d.ts.map +1 -0
  183. package/build/video/canvas/canvas_renderer.d.ts +42 -14
  184. package/build/video/canvas/canvas_renderer.d.ts.map +1 -1
  185. package/build/video/renderer.d.ts +39 -8
  186. package/build/video/renderer.d.ts.map +1 -1
  187. package/build/video/renderstate.d.ts +85 -0
  188. package/build/video/renderstate.d.ts.map +1 -0
  189. package/build/video/rendertarget/canvasrendertarget.d.ts +1 -0
  190. package/build/video/rendertarget/canvasrendertarget.d.ts.map +1 -1
  191. package/build/video/texture/atlas.d.ts +44 -5
  192. package/build/video/texture/atlas.d.ts.map +1 -1
  193. package/build/video/texture/cache.d.ts +9 -0
  194. package/build/video/texture/cache.d.ts.map +1 -1
  195. package/build/video/texture/parser/texturepacker.d.ts.map +1 -1
  196. package/build/video/webgl/{compositors/compositor.d.ts → batchers/batcher.d.ts} +63 -30
  197. package/build/video/webgl/batchers/batcher.d.ts.map +1 -0
  198. package/build/video/webgl/{compositors/primitive_compositor.d.ts → batchers/primitive_batcher.d.ts} +10 -3
  199. package/build/video/webgl/batchers/primitive_batcher.d.ts.map +1 -0
  200. package/build/video/webgl/{compositors/quad_compositor.d.ts → batchers/quad_batcher.d.ts} +6 -5
  201. package/build/video/webgl/batchers/quad_batcher.d.ts.map +1 -0
  202. package/build/video/webgl/buffer/index.d.ts +49 -0
  203. package/build/video/webgl/buffer/index.d.ts.map +1 -0
  204. package/build/video/webgl/buffer/vertex.d.ts +12 -19
  205. package/build/video/webgl/buffer/vertex.d.ts.map +1 -1
  206. package/build/video/webgl/glshader.d.ts +3 -2
  207. package/build/video/webgl/glshader.d.ts.map +1 -1
  208. package/build/video/webgl/shadereffect.d.ts +72 -0
  209. package/build/video/webgl/shadereffect.d.ts.map +1 -0
  210. package/build/video/webgl/webgl_renderer.d.ts +53 -69
  211. package/build/video/webgl/webgl_renderer.d.ts.map +1 -1
  212. package/package.json +19 -13
  213. package/build/video/webgl/compositors/compositor.d.ts.map +0 -1
  214. package/build/video/webgl/compositors/primitive_compositor.d.ts.map +0 -1
  215. package/build/video/webgl/compositors/quad_compositor.d.ts.map +0 -1
@@ -4,6 +4,7 @@
4
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  */
5
5
  /**
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  * trigger an event when colliding with another object
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+ * @category Game Objects
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  */
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  export default class Trigger extends Renderable {
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  /**
@@ -1 +1 @@
1
- {"version":3,"file":"trigger.d.ts","sourceRoot":"","sources":["../../src/renderable/trigger.js"],"names":[],"mappings":"AAOA;;;GAGG;AAEH;;GAEG;AACH;IACC;;;;;;;;;;;;;;;;;;;;;;;;OAwBG;IACH,eAxBW,MAAM,KACN,MAAM,YAEd;QAA0B,KAAK;QACL,MAAM;QACqB,MAAM;QACjC,QAAQ;QACF,KAAK,GAA7B,MAAM,GAAC,KAAK;QACM,KAAK;QACL,EAAE;QACQ,SAAS,GAArC,MAAM,GAAC,SAAS;QACI,QAAQ;QACT,OAAO;QACP,iBAAiB;KAC5C,EA+DF;IA9CA,UAAyB;IACzB,6BAAiC;IACjC,gBAAmB;IAInB,UAAyB;IACzB,QAAqB;IAGrB,8BAA4B;IAG5B;;MAGC;IAwBD,UAAiC;IAQlC;;OAEG;IACH;;MASC;IAED;;OAEG;IACH,uBAIC;IAED;;;OAGG;IACH,+BAqBC;CAcD;uBAzJsB,iBAAiB"}
1
+ {"version":3,"file":"trigger.d.ts","sourceRoot":"","sources":["../../src/renderable/trigger.js"],"names":[],"mappings":"AAOA;;;GAGG;AAEH;;;GAGG;AACH;IACC;;;;;;;;;;;;;;;;;;;;;;;;OAwBG;IACH,eAxBW,MAAM,KACN,MAAM,YAEd;QAA0B,KAAK;QACL,MAAM;QACqB,MAAM;QACjC,QAAQ;QACF,KAAK,GAA7B,MAAM,GAAC,KAAK;QACM,KAAK;QACL,EAAE;QACQ,SAAS,GAArC,MAAM,GAAC,SAAS;QACI,QAAQ;QACT,OAAO;QACP,iBAAiB;KAC5C,EA+DF;IA9CA,UAAyB;IACzB,6BAAiC;IACjC,gBAAmB;IAInB,UAAyB;IACzB,QAAqB;IAGrB,8BAA4B;IAG5B;;MAGC;IAwBD,UAAiC;IAQlC;;OAEG;IACH;;MASC;IAED;;OAEG;IACH,uBAIC;IAED;;;OAGG;IACH,+BAqBC;CAcD;uBA1JsB,iBAAiB"}
@@ -1,105 +1,111 @@
1
+ import type Pointer from "./../../input/pointer.ts";
2
+ import type { Vector2d } from "../../math/vector2d.ts";
3
+ import Container from "../container.js";
1
4
  /**
2
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  * This is a basic clickable and draggable container which you can use in your game UI.
3
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  * Use this for example if you want to display a panel that contains text, images or other UI elements.
7
+ * @category UI
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  */
5
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  export default class UIBaseElement extends Container {
10
+ #private;
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  /**
7
- *
8
- * @param {number} x - The x position of the container
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- * @param {number} y - The y position of the container
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- * @param {number} w - width of the container
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- * @param {number} h - height of the container
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+ * UI base elements use screen coordinates by default
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+ * (Note: any child elements added to a UIBaseElement should have their floating property to false)
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+ * @see Renderable.floating
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+ * @default true
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  */
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- constructor(x: number, y: number, w: number, h: number);
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+ floating: boolean;
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  /**
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  * object can be clicked or not
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- * @type {boolean}
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  * @default true
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  */
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  isClickable: boolean;
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  /**
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- * object can be clicked or not
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- * @type {boolean}
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+ * object can be dragged or not
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  * @default false
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  */
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  isDraggable: boolean;
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  /**
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  * Tap and hold threshold timeout in ms
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- * @type {number}
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  * @default 250
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  */
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  holdThreshold: number;
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  /**
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  * object can be tap and hold
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- * @type {boolean}
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  * @default false
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  */
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  isHoldable: boolean;
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  /**
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  * true if the pointer is over the object
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- * @type {boolean}
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  * @default false
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  */
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  hover: boolean;
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  /**
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  * false if the pointer is down, or true when the pointer status is up
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- * @type {boolean}
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- * @default false
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+ * @default true
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  */
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  released: boolean;
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  holdTimeout: number;
49
+ grabOffset: Vector2d | undefined;
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+ /**
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+ * @param x - The x position of the container
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+ * @param y - The y position of the container
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+ * @param w - width of the container
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+ * @param h - height of the container
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+ */
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+ constructor(x: number, y: number, w?: number, h?: number);
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  /**
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  * function callback for the pointerdown event
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  * @ignore
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  */
55
- clicked(event: any): boolean | undefined;
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+ clicked(event: Pointer): boolean | void;
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  /**
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  * function called when the object is pressed (to be extended)
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- * @param {Pointer} event - the event object
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- * @returns {boolean} return false if we need to stop propagating the event
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+ * @param _event - the event object
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+ * @returns return false if we need to stop propagating the event
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  */
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- onClick(): boolean;
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+ onClick(_event?: Pointer): boolean;
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  /**
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  * function callback for the pointerEnter event
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  * @ignore
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  */
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- enter(event: any): void;
67
- grabOffset: import("../../index.js").Vector2d | undefined;
72
+ enter(event: Pointer): void;
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  /**
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  * pointermove function
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  * @ignore
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  */
72
- pointerMove(event: any): void;
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+ pointerMove(event: Pointer): void;
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  /**
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  * function called when the pointer is moved over the object
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- * @param {Pointer} event - the event object
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+ * @param _event - the event object
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  */
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- onMove(): void;
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+ onMove(_event?: Pointer): void;
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  /**
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  * function called when the pointer is over the object
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- * @param {Pointer} event - the event object
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+ * @param _event - the event object
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  */
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- onOver(): void;
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+ onOver(_event?: Pointer): void;
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  /**
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  * function callback for the pointerLeave event
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  * @ignore
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  */
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- leave(event: any): void;
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+ leave(event: Pointer): void;
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  /**
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  * function called when the pointer is leaving the object area
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- * @param {Pointer} event - the event object
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+ * @param _event - the event object
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  */
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- onOut(): void;
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+ onOut(_event?: Pointer): void;
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  /**
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  * function callback for the pointerup event
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  * @ignore
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  */
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- release(event: any): boolean | undefined;
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+ release(event: Pointer): boolean | void;
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  /**
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  * function called when the object is pressed and released (to be extended)
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- * @returns {boolean} return false if we need to stop propagating the event
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+ * @param _event - the event object
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+ * @returns return false if we need to stop propagating the event
101
107
  */
102
- onRelease(): boolean;
108
+ onRelease(_event?: Pointer): boolean;
103
109
  /**
104
110
  * function callback for the tap and hold timer event
105
111
  * @ignore
@@ -110,7 +116,15 @@ export default class UIBaseElement extends Container {
110
116
  * to be extended <br>
111
117
  */
112
118
  onHold(): void;
113
- #private;
119
+ /**
120
+ * function called when added to the game world or a container
121
+ * @ignore
122
+ */
123
+ onActivateEvent(): void;
124
+ /**
125
+ * function called when removed from the game world or a container
126
+ * @ignore
127
+ */
128
+ onDeactivateEvent(): void;
114
129
  }
115
- import Container from "../container.js";
116
130
  //# sourceMappingURL=uibaseelement.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"uibaseelement.d.ts","sourceRoot":"","sources":["../../../src/renderable/ui/uibaseelement.js"],"names":[],"mappings":"AASA;;;GAGG;AACH;IAYC;;;;;;OAMG;IACH,eALW,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,EAwDhB;IApDA;;;;OAIG;IACH,aAHU,OAAO,CAGM;IAEvB;;;;OAIG;IACH,aAHU,OAAO,CAGO;IAExB;;;;OAIG;IACH,eAHU,MAAM,CAGQ;IAExB;;;;OAIG;IACH,YAHU,OAAO,CAGM;IAEvB;;;;OAIG;IACH,OAHU,OAAO,CAGC;IAElB;;;;OAIG;IACH,UAHU,OAAO,CAGG;IAGpB,oBAAqB;IAWtB;;;OAGG;IACH,yCAsBC;IAED;;;;OAIG;IACH,WAFa,OAAO,CAInB;IAED;;;OAGG;IACH,wBASC;IAHC,0DAAwC;IAK1C;;;OAGG;IACH,8BASC;IAED;;;OAGG;IACH,eAEC;IAED;;;OAGG;IACH,eAEC;IAED;;;OAGG;IACH,wBAWC;IAED;;;OAGG;IACH,cAEC;IAED;;;OAGG;IACH,yCAQC;IAED;;;OAGG;IACH,aAFa,OAAO,CAInB;IAED;;;OAGG;IACH,aAOC;IAED;;;OAGG;IACH,eAAW;;CAyDX;sBA7RqB,iBAAiB"}
1
+ {"version":3,"file":"uibaseelement.d.ts","sourceRoot":"","sources":["../../../src/renderable/ui/uibaseelement.ts"],"names":[],"mappings":"AAIA,OAAO,KAAK,OAAO,MAAM,0BAA0B,CAAC;AACpD,OAAO,KAAK,EAAE,QAAQ,EAAE,MAAM,wBAAwB,CAAC;AAIvD,OAAO,SAAS,MAAM,iBAAiB,CAAC;AAExC;;;;GAIG;AACH,MAAM,CAAC,OAAO,OAAO,aAAc,SAAQ,SAAS;;IAGnD;;;;;OAKG;IACM,QAAQ,UAAQ;IAEzB;;;OAGG;IACH,WAAW,EAAE,OAAO,CAAC;IAErB;;;OAGG;IACH,WAAW,EAAE,OAAO,CAAC;IAErB;;;OAGG;IACH,aAAa,EAAE,MAAM,CAAC;IAEtB;;;OAGG;IACH,UAAU,EAAE,OAAO,CAAC;IAEpB;;;OAGG;IACH,KAAK,EAAE,OAAO,CAAC;IAEf;;;OAGG;IACH,QAAQ,EAAE,OAAO,CAAC;IAGlB,WAAW,EAAE,MAAM,CAAC;IAGpB,UAAU,EAAE,QAAQ,GAAG,SAAS,CAAC;IAEjC;;;;;OAKG;gBACS,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,CAAC,EAAE,MAAM;IAoBxD;;;OAGG;IACH,OAAO,CAAC,KAAK,EAAE,OAAO,GAAG,OAAO,GAAG,IAAI;IAwBvC;;;;OAIG;IAEH,OAAO,CAAC,MAAM,CAAC,EAAE,OAAO,GAAG,OAAO;IAIlC;;;OAGG;IACH,KAAK,CAAC,KAAK,EAAE,OAAO,GAAG,IAAI;IAW3B;;;OAGG;IACH,WAAW,CAAC,KAAK,EAAE,OAAO,GAAG,IAAI;IAajC;;;OAGG;IAEH,MAAM,CAAC,MAAM,CAAC,EAAE,OAAO,GAAG,IAAI;IAI9B;;;OAGG;IAEH,MAAM,CAAC,MAAM,CAAC,EAAE,OAAO,GAAG,IAAI;IAI9B;;;OAGG;IACH,KAAK,CAAC,KAAK,EAAE,OAAO,GAAG,IAAI;IAa3B;;;OAGG;IAEH,KAAK,CAAC,MAAM,CAAC,EAAE,OAAO,GAAG,IAAI;IAI7B;;;OAGG;IACH,OAAO,CAAC,KAAK,EAAE,OAAO,GAAG,OAAO,GAAG,IAAI;IAUvC;;;;OAIG;IAEH,SAAS,CAAC,MAAM,CAAC,EAAE,OAAO,GAAG,OAAO;IAIpC;;;OAGG;IACH,IAAI,IAAI,IAAI;IASZ;;;OAGG;IACH,MAAM,IAAI,IAAI;IAEd;;;OAGG;IACM,eAAe,IAAI,IAAI;IAsBhC;;;OAGG;IACM,iBAAiB,IAAI,IAAI;CAyBlC"}
@@ -1,11 +1,44 @@
1
+ import type Pointer from "./../../input/pointer.ts";
2
+ import Sprite from "./../sprite.js";
1
3
  /**
2
4
  * This is a basic sprite based button which you can use in your Game UI.
5
+ * @category UI
3
6
  */
4
7
  export default class UISpriteElement extends Sprite {
5
8
  /**
6
- * @param {number} x - the x coordinate of the UISpriteElement Object
7
- * @param {number} y - the y coordinate of the UISpriteElement Object
8
- * @param {object} settings - See {@link Sprite}
9
+ * if this UISpriteElement should use screen coordinates or local coordinates
10
+ * (Note: any UISpriteElement elements added to a floating parent container should have their floating property to false)
11
+ * @see Renderable.floating
12
+ * @default true
13
+ */
14
+ floating: boolean;
15
+ /**
16
+ * object can be clicked or not
17
+ * @default true
18
+ */
19
+ isClickable: boolean;
20
+ /**
21
+ * Tap and hold threshold timeout in ms
22
+ * @default 250
23
+ */
24
+ holdThreshold: number;
25
+ /**
26
+ * object can be tap and hold
27
+ * @default false
28
+ */
29
+ isHoldable: boolean;
30
+ /**
31
+ * true if the pointer is over the object
32
+ * @default false
33
+ */
34
+ hover: boolean;
35
+ holdTimeout: number;
36
+ released: boolean;
37
+ /**
38
+ * @param x - the x coordinate of the UISpriteElement Object
39
+ * @param y - the y coordinate of the UISpriteElement Object
40
+ * @param settings - See {@link Sprite}
41
+ * @param settings.image - the image to use for the sprite
9
42
  * @example
10
43
  * // create a basic GUI Object
11
44
  * class myButton extends UISpriteElement {
@@ -30,73 +63,52 @@ export default class UISpriteElement extends Sprite {
30
63
  * // add the object at pos (10,10)
31
64
  * world.addChild(new myButton(10,10));
32
65
  */
33
- constructor(x: number, y: number, settings: object);
34
- /**
35
- * object can be clicked or not
36
- * @type {boolean}
37
- * @default true
38
- */
39
- isClickable: boolean;
40
- /**
41
- * Tap and hold threshold timeout in ms
42
- * @type {number}
43
- * @default 250
44
- */
45
- holdThreshold: number;
46
- /**
47
- * object can be tap and hold
48
- * @type {boolean}
49
- * @default false
50
- */
51
- isHoldable: boolean;
52
- /**
53
- * true if the pointer is over the object
54
- * @type {boolean}
55
- * @default false
56
- */
57
- hover: boolean;
58
- holdTimeout: number;
59
- released: boolean;
66
+ constructor(x: number, y: number, settings: {
67
+ image: any;
68
+ [key: string]: any;
69
+ });
60
70
  /**
61
71
  * function callback for the pointerdown event
62
72
  * @ignore
63
73
  */
64
- clicked(event: any): boolean | undefined;
74
+ clicked(event: Pointer): boolean | void;
65
75
  /**
66
76
  * function called when the object is pressed (to be extended)
67
- * @returns {boolean} return false if we need to stop propagating the event
77
+ * @param _event - the event object
78
+ * @returns return false if we need to stop propagating the event
68
79
  */
69
- onClick(): boolean;
80
+ onClick(_event?: Pointer): boolean;
70
81
  /**
71
82
  * function callback for the pointerEnter event
72
83
  * @ignore
73
84
  */
74
- enter(event: any): void;
85
+ enter(event: Pointer): void;
75
86
  /**
76
87
  * function called when the pointer is over the object
77
- * @param {Pointer} event - the event object
88
+ * @param _event - the event object
78
89
  */
79
- onOver(): void;
90
+ onOver(_event?: Pointer): void;
80
91
  /**
81
92
  * function callback for the pointerLeave event
82
93
  * @ignore
83
94
  */
84
- leave(event: any): void;
95
+ leave(event: Pointer): void;
85
96
  /**
86
97
  * function called when the pointer is leaving the object area
87
- * @param {Pointer} event - the event object
98
+ * @param _event - the event object
88
99
  */
89
- onOut(): void;
100
+ onOut(_event?: Pointer): void;
90
101
  /**
91
102
  * function callback for the pointerup event
92
103
  * @ignore
93
104
  */
94
- release(event: any): boolean | undefined;
105
+ release(event: Pointer): boolean | void;
95
106
  /**
96
107
  * function called when the object is pressed and released (to be extended)
97
- * @returns {boolean} return false if we need to stop propagating the event
108
+ * @param _event - the event object
109
+ * @returns return false if we need to stop propagating the event
98
110
  */
99
- onRelease(): boolean;
111
+ onRelease(_event?: Pointer): boolean;
100
112
  /**
101
113
  * function callback for the tap and hold timer event
102
114
  * @ignore
@@ -118,5 +130,4 @@ export default class UISpriteElement extends Sprite {
118
130
  */
119
131
  onDeactivateEvent(): void;
120
132
  }
121
- import Sprite from "./../sprite.js";
122
133
  //# sourceMappingURL=uispriteelement.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"uispriteelement.d.ts","sourceRoot":"","sources":["../../../src/renderable/ui/uispriteelement.js"],"names":[],"mappings":"AAOA;;GAEG;AACH;IAUC;;;;;;;;;;;;;;;;;;;;;;;;;;;OA2BG;IACH,eA3BW,MAAM,KACN,MAAM,YACN,MAAM,EA+DhB;IAlCA;;;;OAIG;IACH,aAHU,OAAO,CAGM;IAEvB;;;;OAIG;IACH,eAHU,MAAM,CAGQ;IAExB;;;;OAIG;IACH,YAHU,OAAO,CAGM;IAEvB;;;;OAIG;IACH,OAHU,OAAO,CAGC;IAGlB,oBAAqB;IACrB,kBAAoB;IAMrB;;;OAGG;IACH,yCAkBC;IAED;;;OAGG;IACH,WAFa,OAAO,CAInB;IAED;;;OAGG;IACH,wBAIC;IAED;;;OAGG;IACH,eAEC;IAED;;;OAGG;IACH,wBAKC;IAED;;;OAGG;IACH,cAEC;IAED;;;OAGG;IACH,yCAQC;IAED;;;OAGG;IACH,aAFa,OAAO,CAInB;IAED;;;OAGG;IACH,aAOC;IAED;;;OAGG;IACH,eAAW;IAEX;;;OAGG;IACH,wBAiBC;IAED;;;OAGG;IACH,0BASC;CACD;mBAtOkB,gBAAgB"}
1
+ {"version":3,"file":"uispriteelement.d.ts","sourceRoot":"","sources":["../../../src/renderable/ui/uispriteelement.ts"],"names":[],"mappings":"AAIA,OAAO,KAAK,OAAO,MAAM,0BAA0B,CAAC;AAEpD,OAAO,MAAM,MAAM,gBAAgB,CAAC;AAEpC;;;GAGG;AACH,MAAM,CAAC,OAAO,OAAO,eAAgB,SAAQ,MAAM;IAClD;;;;;OAKG;IACM,QAAQ,UAAQ;IAEzB;;;OAGG;IACH,WAAW,EAAE,OAAO,CAAC;IAErB;;;OAGG;IACH,aAAa,EAAE,MAAM,CAAC;IAEtB;;;OAGG;IACH,UAAU,EAAE,OAAO,CAAC;IAEpB;;;OAGG;IACH,KAAK,EAAE,OAAO,CAAC;IAGf,WAAW,EAAE,MAAM,CAAC;IACpB,QAAQ,EAAE,OAAO,CAAC;IAElB;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA4BG;gBAEF,CAAC,EAAE,MAAM,EACT,CAAC,EAAE,MAAM,EACT,QAAQ,EAAE;QAAE,KAAK,EAAE,GAAG,CAAC;QAAC,CAAC,GAAG,EAAE,MAAM,GAAG,GAAG,CAAA;KAAE;IAgB7C;;;OAGG;IACH,OAAO,CAAC,KAAK,EAAE,OAAO,GAAG,OAAO,GAAG,IAAI;IAoBvC;;;;OAIG;IAEH,OAAO,CAAC,MAAM,CAAC,EAAE,OAAO,GAAG,OAAO;IAIlC;;;OAGG;IACH,KAAK,CAAC,KAAK,EAAE,OAAO,GAAG,IAAI;IAM3B;;;OAGG;IAEH,MAAM,CAAC,MAAM,CAAC,EAAE,OAAO,GAAG,IAAI;IAI9B;;;OAGG;IACH,KAAK,CAAC,KAAK,EAAE,OAAO,GAAG,IAAI;IAO3B;;;OAGG;IAEH,KAAK,CAAC,MAAM,CAAC,EAAE,OAAO,GAAG,IAAI;IAI7B;;;OAGG;IACH,OAAO,CAAC,KAAK,EAAE,OAAO,GAAG,OAAO,GAAG,IAAI;IAUvC;;;;OAIG;IAEH,SAAS,CAAC,MAAM,CAAC,EAAE,OAAO,GAAG,OAAO;IAIpC;;;OAGG;IACH,IAAI,IAAI,IAAI;IASZ;;;OAGG;IACH,MAAM,IAAI,IAAI;IAEd;;;OAGG;IACH,eAAe,IAAI,IAAI;IAmBvB;;;OAGG;IACH,iBAAiB,IAAI,IAAI;CAUzB"}
@@ -1,109 +1,104 @@
1
+ import { RoundRect } from "../../geometries/roundrect.ts";
2
+ import type { Bounds } from "../../physics/bounds.ts";
3
+ import type Renderer from "../../video/renderer.js";
4
+ import BitmapText from "../text/bitmaptext.js";
5
+ import UIBaseElement from "./uibaseelement.ts";
6
+ interface UITextButtonSettings {
7
+ font?: string;
8
+ size?: number;
9
+ text?: string;
10
+ bindKey?: string | number;
11
+ hoverOffColor?: string;
12
+ hoverOnColor?: string;
13
+ borderStrokeColor?: string;
14
+ fillStyle?: string;
15
+ textAlign?: string;
16
+ textBaseline?: string;
17
+ borderWidth?: number;
18
+ borderHeight?: number;
19
+ /** @deprecated use hoverOffColor */
20
+ backgroundColor?: string;
21
+ /** @deprecated use hoverOnColor */
22
+ hoverColor?: string;
23
+ [key: string]: any;
24
+ }
1
25
  /**
2
26
  * This is a basic base text button which you can use in your Game UI.
27
+ * @category UI
3
28
  */
4
29
  export default class UITextButton extends UIBaseElement {
5
- /**
6
- * A Bitmap Text Button with an outlined background border, filled with background color.
7
- * It uses a RoundRect as background and changes the background color on hovering over.
8
- * The background will be drawn with 0.5 opacity, so that the background of the button is
9
- * slightly shining through.
10
- * @param {number} x - x pos of the button
11
- * @param {number} y - y pos of the button
12
- * @param {Object} settings - settings object
13
- * @param {string} [settings.font] - The name of the BitmapText font to use
14
- * @param {number} [settings.size=1] - The scale factor of the BitmapText
15
- * @param {string} [settings.text] - The text to display
16
- * @param {string} [settings.bindKey] - The key to bind the action to (default: none)
17
- * @param {string} [settings.hoverOffColor="#00aa0080"] - The css value of a color to be used if the pointer is not hovering over the button
18
- * @param {string} [settings.hoverOnColor="#00ff00ff"] - The css value of a color to be used if the pointer hovers over the button
19
- * @param {string} [settings.borderStrokeColor="#000000"] - The css value of a color to be used to draw the border
20
- * @param {string} [settings.fillStyle] - The css value of a tint color to be used to tint the BitmapText
21
- * @param {string} [settings.textAlign="center"] - horizontal text alignment
22
- * @param {string} [settings.textBaseline="middle"] - the text baseline
23
- * @param {number} [settings.borderWidth] - Width of the button
24
- * @param {number} [settings.borderHeight] - Height of the button
25
- * @example
26
- * // Create a new Button
27
- * class PlayButton extends UITextButton {
28
- * constructor(x,y) {
29
- * super(x,y, {
30
- * font: 'my-font',
31
- * text: 'Play',
32
- * // if you omit the next two, size is calculated by the size of the text
33
- * borderWidth: 200,
34
- * borderHeight: 20,
35
- * backgroundColor: '#00aa0080',
36
- * hoverColor: '#00ff00ff'
37
- * });
38
- * }
39
- *
40
- * onClick(){
41
- * state.change(state.PLAY);
42
- * }
43
- * }
44
- *
45
- * world.addChild(new PlayButton(15,200));
46
- */
47
- constructor(x: number, y: number, settings: {
48
- font?: string | undefined;
49
- size?: number | undefined;
50
- text?: string | undefined;
51
- bindKey?: string | undefined;
52
- hoverOffColor?: string | undefined;
53
- hoverOnColor?: string | undefined;
54
- borderStrokeColor?: string | undefined;
55
- fillStyle?: string | undefined;
56
- textAlign?: string | undefined;
57
- textBaseline?: string | undefined;
58
- borderWidth?: number | undefined;
59
- borderHeight?: number | undefined;
60
- });
61
30
  /**
62
31
  * The key to bind the action to
63
- * @type {string}
64
32
  */
65
- bindKey: string;
33
+ bindKey: string | number;
66
34
  /**
67
- * The css value of a color to be used if the pointer is nothovering over the button
68
- * @type {string}
35
+ * The css value of a color to be used if the pointer is not hovering over the button
69
36
  */
70
37
  hoverOffColor: string;
71
38
  /**
72
39
  * The css value of a color to be used if the pointer hovers over the button
73
- * @type {string}
74
40
  */
75
41
  hoverOnColor: string;
76
42
  /**
77
43
  * The css value of a color to be used to draw the border
78
- * @type {string}
79
44
  */
80
45
  borderStrokeColor: string;
81
46
  /**
82
47
  * Set the default text alignment (or justification),<br>
83
48
  * possible values are "left", "right", and "center".
84
- * @public
85
- * @type {string}
86
49
  * @default "center"
87
50
  */
88
- public textAlign: string;
51
+ textAlign: string;
89
52
  /**
90
53
  * Set the text baseline (e.g. the Y-coordinate for the draw operation), <br>
91
- * possible values are "top", "hanging, "middle, "alphabetic, "ideographic, "bottom"<br>
92
- * @public
93
- * @type {string}
54
+ * possible values are "top", "hanging", "middle", "alphabetic", "ideographic", "bottom"<br>
94
55
  * @default "middle"
95
56
  */
96
- public textBaseline: string;
57
+ textBaseline: string;
97
58
  /**
98
59
  * the bitmapText used by the UITextButton class
99
- * @type {BitmapText}
100
60
  */
101
61
  bitmapText: BitmapText;
102
- dimensions: import("../text/textmetrics.js").default;
62
+ /**
63
+ * the measured text dimensions
64
+ */
65
+ dimensions: Bounds;
66
+ /**
67
+ * the round rect border
68
+ */
103
69
  border: RoundRect;
104
- draw(renderer: any): void;
70
+ /**
71
+ * A Bitmap Text Button with an outlined background border, filled with background color.
72
+ * It uses a RoundRect as background and changes the background color on hovering over.
73
+ * The background will be drawn with 0.5 opacity, so that the background of the button is
74
+ * slightly shining through.
75
+ * @param x - x pos of the button
76
+ * @param y - y pos of the button
77
+ * @param settings - settings object
78
+ * @example
79
+ * // Create a new Button
80
+ * class PlayButton extends UITextButton {
81
+ * constructor(x,y) {
82
+ * super(x,y, {
83
+ * font: 'my-font',
84
+ * text: 'Play',
85
+ * // if you omit the next two, size is calculated by the size of the text
86
+ * borderWidth: 200,
87
+ * borderHeight: 20,
88
+ * backgroundColor: '#00aa0080',
89
+ * hoverColor: '#00ff00ff'
90
+ * });
91
+ * }
92
+ *
93
+ * onClick(){
94
+ * state.change(state.PLAY);
95
+ * }
96
+ * }
97
+ *
98
+ * world.addChild(new PlayButton(15,200));
99
+ */
100
+ constructor(x: number, y: number, settings: UITextButtonSettings);
101
+ draw(renderer: Renderer): void;
105
102
  }
106
- import UIBaseElement from "./uibaseelement.js";
107
- import BitmapText from "../text/bitmaptext.js";
108
- import { RoundRect } from "../../geometries/roundrect.ts";
103
+ export {};
109
104
  //# sourceMappingURL=uitextbutton.d.ts.map
@@ -1 +1 @@
1
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1
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@@ -2,6 +2,7 @@
2
2
  * a default "Stage" object.
3
3
  * every "stage" object (title screen, credits, ingame, etc...) to be managed
4
4
  * through the state manager must inherit from this base class.
5
+ * @category Application
5
6
  * @see state
6
7
  */
7
8
  export default class Stage {
@@ -112,6 +113,6 @@ export default class Stage {
112
113
  */
113
114
  onDestroyEvent(...args: any[]): void;
114
115
  }
115
- import Camera2d from "./../camera/camera2d.js";
116
+ import Camera2d from "./../camera/camera2d.ts";
116
117
  import { Color } from "./../math/color.ts";
117
118
  //# sourceMappingURL=stage.d.ts.map
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"stage.d.ts","sourceRoot":"","sources":["../../src/state/stage.js"],"names":[],"mappings":"AAaA;;;;;;GAMG;AACH;IACC;;;;;OAKG;IACH,uBAJG;QAA8B,OAAO;QACT,YAAY;QACZ,cAAc;KAC5C,EAuDA;IArDA;;;;;;;;OAQG;IACH,mCAAwB;IAExB;;;;;;;;;;;;;;;;;;;;OAoBG;IACH,iCAAuB;IAEvB;;;;;;;;OAQG;IACH,qBANU,KAAK,CAM0B;IAEzC;;;;;;OAMG;IACH,iBAFU,MAAM,CAE+C;IAGhE;;;OAGG;IACH,4BAsBC;IAED;;;;;;;OAOG;IACH,WAHW,MAAM,GACJ,OAAO,CAqBnB;IAED;;;;;;;OAOG;IACH,eAHW,QAAQ,SACR,KAAK,QA+Bf;IAED;;;OAGG;IACH,8BAUC;IAED;;;;;;;;OAQG;IACH,mCAKC;IAED;;;;;OAKG;IACH,qCAKC;CACD;qBA/NoB,yBAAyB;sBACxB,oBAAoB"}