melonjs 14.0.2 → 14.1.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (219) hide show
  1. package/README.md +2 -0
  2. package/dist/melonjs.mjs/_virtual/_commonjsHelpers.js +10 -0
  3. package/dist/melonjs.mjs/_virtual/arraymultimap.js +10 -0
  4. package/dist/melonjs.mjs/_virtual/earcut.js +10 -0
  5. package/dist/melonjs.mjs/_virtual/howler.js +10 -0
  6. package/dist/melonjs.mjs/_virtual/index.js +10 -0
  7. package/dist/melonjs.mjs/_virtual/index2.js +10 -0
  8. package/dist/melonjs.mjs/_virtual/multimap.js +10 -0
  9. package/dist/melonjs.mjs/_virtual/setmultimap.js +10 -0
  10. package/dist/melonjs.mjs/application/application.js +238 -0
  11. package/dist/melonjs.mjs/audio/audio.js +536 -0
  12. package/dist/melonjs.mjs/camera/camera2d.js +731 -0
  13. package/dist/melonjs.mjs/entity/entity.js +247 -0
  14. package/dist/melonjs.mjs/game.js +29 -0
  15. package/dist/melonjs.mjs/geometries/ellipse.js +274 -0
  16. package/dist/melonjs.mjs/geometries/line.js +115 -0
  17. package/dist/melonjs.mjs/geometries/path2d.js +318 -0
  18. package/dist/melonjs.mjs/geometries/point.js +88 -0
  19. package/dist/melonjs.mjs/geometries/poly.js +498 -0
  20. package/dist/melonjs.mjs/geometries/rectangle.js +374 -0
  21. package/dist/melonjs.mjs/geometries/roundrect.js +167 -0
  22. package/dist/melonjs.mjs/index.js +248 -0
  23. package/dist/melonjs.mjs/input/gamepad.js +501 -0
  24. package/dist/melonjs.mjs/input/input.js +26 -0
  25. package/dist/melonjs.mjs/input/keyboard.js +470 -0
  26. package/dist/melonjs.mjs/input/pointer.js +393 -0
  27. package/dist/melonjs.mjs/input/pointerevent.js +818 -0
  28. package/dist/melonjs.mjs/lang/deprecated.js +157 -0
  29. package/dist/melonjs.mjs/level/level.js +297 -0
  30. package/dist/melonjs.mjs/level/tiled/TMXGroup.js +141 -0
  31. package/dist/melonjs.mjs/level/tiled/TMXLayer.js +446 -0
  32. package/dist/melonjs.mjs/level/tiled/TMXObject.js +355 -0
  33. package/dist/melonjs.mjs/level/tiled/TMXTile.js +193 -0
  34. package/dist/melonjs.mjs/level/tiled/TMXTileMap.js +636 -0
  35. package/dist/melonjs.mjs/level/tiled/TMXTileset.js +309 -0
  36. package/dist/melonjs.mjs/level/tiled/TMXTilesetGroup.js +81 -0
  37. package/dist/melonjs.mjs/level/tiled/TMXUtils.js +367 -0
  38. package/dist/melonjs.mjs/level/tiled/renderer/TMXHexagonalRenderer.js +504 -0
  39. package/dist/melonjs.mjs/level/tiled/renderer/TMXIsometricRenderer.js +218 -0
  40. package/dist/melonjs.mjs/level/tiled/renderer/TMXOrthogonalRenderer.js +155 -0
  41. package/dist/melonjs.mjs/level/tiled/renderer/TMXRenderer.js +124 -0
  42. package/dist/melonjs.mjs/level/tiled/renderer/TMXStaggeredRenderer.js +107 -0
  43. package/dist/melonjs.mjs/loader/loader.js +801 -0
  44. package/dist/melonjs.mjs/loader/loadingscreen.js +120 -0
  45. package/dist/melonjs.mjs/loader/melonjs_logo.png.js +11 -0
  46. package/dist/melonjs.mjs/math/color.js +616 -0
  47. package/dist/melonjs.mjs/math/math.js +218 -0
  48. package/dist/melonjs.mjs/math/matrix2.js +501 -0
  49. package/dist/melonjs.mjs/math/matrix3.js +679 -0
  50. package/dist/melonjs.mjs/math/observable_vector2.js +469 -0
  51. package/dist/melonjs.mjs/math/observable_vector3.js +559 -0
  52. package/dist/melonjs.mjs/math/vector2.js +526 -0
  53. package/dist/melonjs.mjs/math/vector3.js +567 -0
  54. package/dist/melonjs.mjs/node_modules/@teppeis/multimaps/dist/src/arraymultimap.js +73 -0
  55. package/dist/melonjs.mjs/node_modules/@teppeis/multimaps/dist/src/index.js +21 -0
  56. package/dist/melonjs.mjs/node_modules/@teppeis/multimaps/dist/src/multimap.js +324 -0
  57. package/dist/melonjs.mjs/node_modules/@teppeis/multimaps/dist/src/setmultimap.js +69 -0
  58. package/dist/melonjs.mjs/node_modules/earcut/src/earcut.js +691 -0
  59. package/dist/melonjs.mjs/node_modules/eventemitter3/index.js +350 -0
  60. package/dist/melonjs.mjs/node_modules/howler/dist/howler.js +3241 -0
  61. package/dist/melonjs.mjs/particles/emitter.js +265 -0
  62. package/dist/melonjs.mjs/particles/particle.js +186 -0
  63. package/dist/melonjs.mjs/particles/settings.js +319 -0
  64. package/dist/melonjs.mjs/physics/body.js +702 -0
  65. package/dist/melonjs.mjs/physics/bounds.js +459 -0
  66. package/dist/melonjs.mjs/physics/collision.js +132 -0
  67. package/dist/melonjs.mjs/physics/detector.js +194 -0
  68. package/dist/melonjs.mjs/physics/quadtree.js +394 -0
  69. package/dist/melonjs.mjs/physics/response.js +57 -0
  70. package/dist/melonjs.mjs/physics/sat.js +483 -0
  71. package/dist/melonjs.mjs/physics/world.js +219 -0
  72. package/dist/melonjs.mjs/plugin/plugin.js +141 -0
  73. package/dist/melonjs.mjs/renderable/collectable.js +60 -0
  74. package/dist/melonjs.mjs/renderable/colorlayer.js +78 -0
  75. package/dist/melonjs.mjs/renderable/container.js +1016 -0
  76. package/dist/melonjs.mjs/renderable/dragndrop.js +224 -0
  77. package/dist/melonjs.mjs/renderable/imagelayer.js +305 -0
  78. package/dist/melonjs.mjs/renderable/light2d.js +155 -0
  79. package/dist/melonjs.mjs/renderable/nineslicesprite.js +246 -0
  80. package/dist/melonjs.mjs/renderable/renderable.js +781 -0
  81. package/dist/melonjs.mjs/renderable/sprite.js +653 -0
  82. package/dist/melonjs.mjs/renderable/trigger.js +156 -0
  83. package/dist/melonjs.mjs/renderable/ui/uibaseelement.js +212 -0
  84. package/dist/melonjs.mjs/renderable/ui/uispriteelement.js +225 -0
  85. package/dist/melonjs.mjs/renderable/ui/uitextbutton.js +127 -0
  86. package/dist/melonjs.mjs/state/stage.js +236 -0
  87. package/dist/melonjs.mjs/state/state.js +596 -0
  88. package/dist/melonjs.mjs/system/device.js +909 -0
  89. package/dist/melonjs.mjs/system/dom.js +78 -0
  90. package/dist/melonjs.mjs/system/event.js +537 -0
  91. package/dist/melonjs.mjs/system/platform.js +41 -0
  92. package/dist/melonjs.mjs/system/pooling.js +209 -0
  93. package/dist/melonjs.mjs/system/save.js +157 -0
  94. package/dist/melonjs.mjs/system/timer.js +286 -0
  95. package/dist/melonjs.mjs/text/bitmaptext.js +363 -0
  96. package/dist/melonjs.mjs/text/bitmaptextdata.js +198 -0
  97. package/dist/melonjs.mjs/text/glyph.js +65 -0
  98. package/dist/melonjs.mjs/text/text.js +452 -0
  99. package/dist/melonjs.mjs/text/textmetrics.js +175 -0
  100. package/dist/melonjs.mjs/text/textstyle.js +23 -0
  101. package/dist/melonjs.mjs/tweens/easing.js +336 -0
  102. package/dist/melonjs.mjs/tweens/interpolation.js +112 -0
  103. package/dist/melonjs.mjs/tweens/tween.js +479 -0
  104. package/dist/melonjs.mjs/utils/agent.js +76 -0
  105. package/dist/melonjs.mjs/utils/array.js +63 -0
  106. package/dist/melonjs.mjs/utils/file.js +42 -0
  107. package/dist/melonjs.mjs/utils/function.js +70 -0
  108. package/dist/melonjs.mjs/utils/string.js +82 -0
  109. package/dist/melonjs.mjs/utils/utils.js +173 -0
  110. package/dist/melonjs.mjs/video/canvas/canvas_renderer.js +806 -0
  111. package/dist/melonjs.mjs/video/renderer.js +410 -0
  112. package/dist/melonjs.mjs/video/texture/atlas.js +519 -0
  113. package/dist/melonjs.mjs/video/texture/cache.js +143 -0
  114. package/dist/melonjs.mjs/video/texture/canvas_texture.js +144 -0
  115. package/dist/melonjs.mjs/video/video.js +462 -0
  116. package/dist/melonjs.mjs/video/webgl/buffer/vertex.js +142 -0
  117. package/dist/melonjs.mjs/video/webgl/glshader.js +167 -0
  118. package/dist/melonjs.mjs/video/webgl/shaders/primitive.frag.js +10 -0
  119. package/dist/melonjs.mjs/video/webgl/shaders/primitive.vert.js +10 -0
  120. package/dist/melonjs.mjs/video/webgl/shaders/quad.frag.js +10 -0
  121. package/dist/melonjs.mjs/video/webgl/shaders/quad.vert.js +10 -0
  122. package/dist/melonjs.mjs/video/webgl/utils/attributes.js +25 -0
  123. package/dist/melonjs.mjs/video/webgl/utils/precision.js +20 -0
  124. package/dist/melonjs.mjs/video/webgl/utils/program.js +67 -0
  125. package/dist/melonjs.mjs/video/webgl/utils/string.js +25 -0
  126. package/dist/melonjs.mjs/video/webgl/utils/uniforms.js +92 -0
  127. package/dist/melonjs.mjs/video/webgl/webgl_compositor.js +494 -0
  128. package/dist/melonjs.mjs/video/webgl/webgl_renderer.js +1035 -0
  129. package/dist/melonjs.module.d.ts +1298 -1359
  130. package/dist/melonjs.module.js +2072 -3520
  131. package/package.json +21 -16
  132. package/src/application/application.js +4 -5
  133. package/src/audio/audio.js +32 -32
  134. package/src/camera/camera2d.js +32 -33
  135. package/src/entity/entity.js +18 -19
  136. package/src/geometries/ellipse.js +17 -18
  137. package/src/geometries/line.js +6 -7
  138. package/src/geometries/path2d.js +33 -34
  139. package/src/geometries/point.js +1 -2
  140. package/src/geometries/poly.js +16 -18
  141. package/src/geometries/rectangle.js +19 -20
  142. package/src/geometries/roundrect.js +9 -10
  143. package/src/input/gamepad.js +15 -15
  144. package/src/input/keyboard.js +12 -12
  145. package/src/input/pointer.js +6 -6
  146. package/src/input/pointerevent.js +12 -12
  147. package/src/lang/deprecated.js +12 -12
  148. package/src/level/level.js +25 -25
  149. package/src/level/tiled/TMXLayer.js +23 -24
  150. package/src/level/tiled/TMXTile.js +6 -7
  151. package/src/level/tiled/TMXTileMap.js +8 -10
  152. package/src/level/tiled/TMXTileset.js +3 -4
  153. package/src/level/tiled/TMXTilesetGroup.js +1 -2
  154. package/src/level/tiled/TMXUtils.js +5 -5
  155. package/src/level/tiled/renderer/TMXHexagonalRenderer.js +3 -4
  156. package/src/level/tiled/renderer/TMXIsometricRenderer.js +3 -4
  157. package/src/level/tiled/renderer/TMXOrthogonalRenderer.js +2 -3
  158. package/src/level/tiled/renderer/TMXRenderer.js +20 -21
  159. package/src/level/tiled/renderer/TMXStaggeredRenderer.js +1 -2
  160. package/src/loader/loader.js +20 -20
  161. package/src/math/color.js +21 -22
  162. package/src/math/math.js +16 -16
  163. package/src/math/matrix2.js +17 -18
  164. package/src/math/matrix3.js +26 -27
  165. package/src/math/observable_vector2.js +15 -16
  166. package/src/math/observable_vector3.js +17 -18
  167. package/src/math/vector2.js +10 -11
  168. package/src/math/vector3.js +11 -12
  169. package/src/particles/emitter.js +7 -8
  170. package/src/particles/particle.js +3 -4
  171. package/src/physics/body.js +29 -30
  172. package/src/physics/bounds.js +10 -10
  173. package/src/physics/collision.js +2 -2
  174. package/src/physics/detector.js +6 -6
  175. package/src/physics/quadtree.js +18 -23
  176. package/src/physics/sat.js +31 -31
  177. package/src/physics/world.js +6 -7
  178. package/src/plugin/plugin.js +5 -5
  179. package/src/renderable/collectable.js +4 -6
  180. package/src/renderable/colorlayer.js +6 -8
  181. package/src/renderable/container.js +25 -27
  182. package/src/renderable/dragndrop.js +14 -14
  183. package/src/renderable/imagelayer.js +14 -15
  184. package/src/renderable/light2d.js +4 -5
  185. package/src/renderable/nineslicesprite.js +17 -18
  186. package/src/renderable/renderable.js +26 -28
  187. package/src/renderable/sprite.js +29 -30
  188. package/src/renderable/trigger.js +16 -17
  189. package/src/renderable/ui/uibaseelement.js +8 -9
  190. package/src/renderable/ui/uispriteelement.js +8 -8
  191. package/src/renderable/ui/uitextbutton.js +15 -15
  192. package/src/state/stage.js +8 -9
  193. package/src/state/state.js +17 -17
  194. package/src/system/device.js +11 -11
  195. package/src/system/event.js +10 -10
  196. package/src/system/pooling.js +9 -9
  197. package/src/system/save.js +2 -2
  198. package/src/system/timer.js +10 -10
  199. package/src/text/bitmaptext.js +19 -20
  200. package/src/text/bitmaptextdata.js +3 -4
  201. package/src/text/glyph.js +1 -2
  202. package/src/text/text.js +24 -25
  203. package/src/text/textmetrics.js +9 -10
  204. package/src/tweens/tween.js +20 -21
  205. package/src/utils/agent.js +5 -5
  206. package/src/utils/array.js +4 -4
  207. package/src/utils/file.js +2 -2
  208. package/src/utils/function.js +6 -6
  209. package/src/utils/string.js +5 -5
  210. package/src/utils/utils.js +4 -4
  211. package/src/video/canvas/canvas_renderer.js +72 -73
  212. package/src/video/renderer.js +27 -28
  213. package/src/video/texture/atlas.js +22 -22
  214. package/src/video/texture/canvas_texture.js +9 -9
  215. package/src/video/video.js +17 -17
  216. package/src/video/webgl/buffer/vertex.js +1 -2
  217. package/src/video/webgl/glshader.js +12 -12
  218. package/src/video/webgl/webgl_compositor.js +42 -43
  219. package/src/video/webgl/webgl_renderer.js +76 -77
@@ -1,7 +1,6 @@
1
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  import ObservableVector2d from "./../math/observable_vector2.js";
2
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  import ObservableVector3d from "./../math/observable_vector3.js";
3
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  import Rect from "./../geometries/rectangle.js";
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- import Container from "./container.js";
5
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  import pool from "./../system/pooling.js";
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  import { releaseAllPointerEvents } from "./../input/input.js";
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  import { clamp } from "./../math/math.js";
@@ -12,12 +11,12 @@ import Color from "./../math/color.js";
12
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  * A base class for renderable objects.
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  * @augments Rect
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  */
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- class Renderable extends Rect {
14
+ export default class Renderable extends Rect {
16
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  /**
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- * @param {number} x position of the renderable object (accessible through inherited pos.x property)
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- * @param {number} y position of the renderable object (accessible through inherited pos.y property)
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- * @param {number} width object width
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- * @param {number} height object height
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+ * @param {number} x - position of the renderable object (accessible through inherited pos.x property)
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+ * @param {number} y - position of the renderable object (accessible through inherited pos.y property)
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+ * @param {number} width - object width
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+ * @param {number} height - object height
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  */
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  constructor(x, y, width, height) {
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@@ -358,7 +357,7 @@ class Renderable extends Rect {
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  /**
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  * set the renderable alpha channel value<br>
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- * @param {number} alpha opacity value between 0.0 and 1.0
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+ * @param {number} alpha - opacity value between 0.0 and 1.0
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  */
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  setOpacity(alpha) {
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  if (typeof (alpha) === "number") {
@@ -374,7 +373,7 @@ class Renderable extends Rect {
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  /**
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  * flip the renderable on the horizontal axis (around the center of the renderable)
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  * @see Matrix2d#scaleX
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- * @param {boolean} [flip=true] `true` to flip this renderable.
376
+ * @param {boolean} [flip=true] - `true` to flip this renderable.
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  * @returns {Renderable} Reference to this object for method chaining
379
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  */
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  flipX(flip = true) {
@@ -386,7 +385,7 @@ class Renderable extends Rect {
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  /**
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  * flip the renderable on the vertical axis (around the center of the renderable)
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  * @see Matrix2d#scaleY
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- * @param {boolean} [flip=true] `true` to flip this renderable.
388
+ * @param {boolean} [flip=true] - `true` to flip this renderable.
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  * @returns {Renderable} Reference to this object for method chaining
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  */
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  flipY(flip = true) {
@@ -398,7 +397,7 @@ class Renderable extends Rect {
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  /**
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  * multiply the renderable currentTransform with the given matrix
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  * @see Renderable#currentTransform
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- * @param {Matrix2d} m the transformation matrix
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+ * @param {Matrix2d} m - the transformation matrix
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  * @returns {Renderable} Reference to this object for method chaining
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  */
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  transform(m) {
@@ -453,7 +452,7 @@ class Renderable extends Rect {
453
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454
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  /**
455
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  * Rotate this renderable towards the given target.
456
- * @param {Renderable|Vector2d|Vector3d} target the renderable or position to look at
455
+ * @param {Renderable|Vector2d|Vector3d} target - the renderable or position to look at
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  * @returns {Renderable} Reference to this object for method chaining
458
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  */
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  lookAt(target) {
@@ -474,8 +473,8 @@ class Renderable extends Rect {
474
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475
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  /**
476
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  * Rotate this renderable by the specified angle (in radians).
477
- * @param {number} angle The angle to rotate (in radians)
478
- * @param {Vector2d|ObservableVector2d} [v] an optional point to rotate around
476
+ * @param {number} angle - The angle to rotate (in radians)
477
+ * @param {Vector2d|ObservableVector2d} [v] - an optional point to rotate around
479
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  * @returns {Renderable} Reference to this object for method chaining
480
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  */
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  rotate(angle, v) {
@@ -493,8 +492,8 @@ class Renderable extends Rect {
493
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  * when rendering. It does not scale the object itself. For example if the renderable
494
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  * is an image, the image.width and image.height properties are unaltered but the currentTransform
495
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  * member will be changed.
496
- * @param {number} x a number representing the abscissa of the scaling vector.
497
- * @param {number} [y=x] a number representing the ordinate of the scaling vector.
495
+ * @param {number} x - a number representing the abscissa of the scaling vector.
496
+ * @param {number} [y=x] - a number representing the ordinate of the scaling vector.
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  * @returns {Renderable} Reference to this object for method chaining
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  */
500
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  scale(x, y) {
@@ -506,7 +505,7 @@ class Renderable extends Rect {
506
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507
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  /**
508
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  * scale the renderable around his anchor point
509
- * @param {Vector2d} v scaling vector
508
+ * @param {Vector2d} v - scaling vector
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  * @returns {Renderable} Reference to this object for method chaining
511
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  */
512
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  scaleV(v) {
@@ -516,7 +515,7 @@ class Renderable extends Rect {
516
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517
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  /**
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  * update function (automatically called by melonJS).
519
- * @param {number} dt time since the last update in milliseconds.
518
+ * @param {number} dt - time since the last update in milliseconds.
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  * @returns {boolean} true if the renderable is dirty
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  */
522
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  update(dt) { // eslint-disable-line no-unused-vars
@@ -558,7 +557,7 @@ class Renderable extends Rect {
558
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  */
559
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560
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  // XXX: This is called from the constructor, before it gets an ancestor
561
- if (this.ancestor instanceof Container && this.floating !== true) {
560
+ if (typeof this.ancestor !== "undefined" && typeof this.ancestor.addChild === "function" && this.floating !== true) {
562
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  bounds.translate(this.ancestor.getAbsolutePosition());
563
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  }
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@@ -575,7 +574,7 @@ class Renderable extends Rect {
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  }
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  // XXX Cache me or something
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  this._absPos.set(this.pos.x, this.pos.y);
578
- if (this.ancestor instanceof Container && this.floating !== true) {
577
+ if (typeof this.ancestor !== "undefined" && typeof this.ancestor.addChild === "function" && this.floating !== true) {
579
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  this._absPos.add(this.ancestor.getAbsolutePosition());
580
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  }
581
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  return this._absPos;
@@ -584,8 +583,8 @@ class Renderable extends Rect {
584
583
  /**
585
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  * called when the anchor point value is changed
586
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  * @private
587
- * @param {number} x the new X value to be set for the anchor
588
- * @param {number} y the new Y value to be set for the anchor
586
+ * @param {number} x - the new X value to be set for the anchor
587
+ * @param {number} y - the new Y value to be set for the anchor
589
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  */
590
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  onAnchorUpdate(x, y) {
591
590
  // since the callback is called before setting the new value
@@ -600,7 +599,7 @@ class Renderable extends Rect {
600
599
  * This will apply any defined transforms, anchor point, tint or blend mode and translate the context accordingly to this renderable position.
601
600
  * @see Renderable#draw
602
601
  * @see Renderable#postDraw
603
- * @param {CanvasRenderer|WebGLRenderer} renderer a renderer object
602
+ * @param {CanvasRenderer|WebGLRenderer} renderer - a renderer object
604
603
  */
605
604
  preDraw(renderer) {
606
605
  var bounds = this.getBounds();
@@ -659,8 +658,8 @@ class Renderable extends Rect {
659
658
  * from the draw method, you should make sure that your draw it at the 0, 0 coordinates.
660
659
  * @see Renderable#preDraw
661
660
  * @see Renderable#postDraw
662
- * @param {CanvasRenderer|WebGLRenderer} renderer a renderer instance
663
- * @param {Camera2d} [viewport] the viewport to (re)draw
661
+ * @param {CanvasRenderer|WebGLRenderer} renderer - a renderer instance
662
+ * @param {Camera2d} [viewport] - the viewport to (re)draw
664
663
  */
665
664
  draw(renderer, viewport) { // eslint-disable-line no-unused-vars
666
665
  // empty one !
@@ -670,7 +669,7 @@ class Renderable extends Rect {
670
669
  * restore the rendering context after drawing (automatically called by melonJS).
671
670
  * @see Renderable#preDraw
672
671
  * @see Renderable#draw
673
- * @param {CanvasRenderer|WebGLRenderer} renderer a renderer object
672
+ * @param {CanvasRenderer|WebGLRenderer} renderer - a renderer object
674
673
  */
675
674
  postDraw(renderer) {
676
675
  // remove the previously applied tint
@@ -691,8 +690,8 @@ class Renderable extends Rect {
691
690
  /**
692
691
  * onCollision callback, triggered in case of collision,
693
692
  * when this renderable body is colliding with another one
694
- * @param {ResponseObject} response the collision response object
695
- * @param {Renderable} other the other renderable touching this one (a reference to response.a or response.b)
693
+ * @param {ResponseObject} response - the collision response object
694
+ * @param {Renderable} other - the other renderable touching this one (a reference to response.a or response.b)
696
695
  * @returns {boolean} true if the object should respond to the collision (its position and velocity will be corrected)
697
696
  * @example
698
697
  * // colision handler
@@ -771,4 +770,3 @@ class Renderable extends Rect {
771
770
  }
772
771
 
773
772
  }
774
- export default Renderable;
@@ -10,20 +10,20 @@ import Color from "../math/color.js";
10
10
  * An object to display a fixed or animated sprite on screen.
11
11
  * @augments Renderable
12
12
  */
13
- class Sprite extends Renderable {
13
+ export default class Sprite extends Renderable {
14
14
  /**
15
- * @param {number} x the x coordinates of the sprite object
16
- * @param {number} y the y coordinates of the sprite object
17
- * @param {object} settings Configuration parameters for the Sprite object
18
- * @param {HTMLImageElement|HTMLCanvasElement|TextureAtlas|string} settings.image reference to spritesheet image, a texture atlas or to a texture atlas
19
- * @param {string} [settings.name=""] name of this object
20
- * @param {string} [settings.region] region name of a specific region to use when using a texture atlas, see {@link TextureAtlas}
21
- * @param {number} [settings.framewidth] Width of a single frame within the spritesheet
22
- * @param {number} [settings.frameheight] Height of a single frame within the spritesheet
23
- * @param {string|Color} [settings.tint] a tint to be applied to this sprite
24
- * @param {number} [settings.flipX] flip the sprite on the horizontal axis
25
- * @param {number} [settings.flipY] flip the sprite on the vertical axis
26
- * @param {Vector2d} [settings.anchorPoint={x:0.5, y:0.5}] Anchor point to draw the frame at (defaults to the center of the frame).
15
+ * @param {number} x - the x coordinates of the sprite object
16
+ * @param {number} y - the y coordinates of the sprite object
17
+ * @param {object} settings - Configuration parameters for the Sprite object
18
+ * @param {HTMLImageElement|HTMLCanvasElement|TextureAtlas|string} settings.image - reference to spritesheet image, a texture atlas or to a texture atlas
19
+ * @param {string} [settings.name=""] - name of this object
20
+ * @param {string} [settings.region] - region name of a specific region to use when using a texture atlas, see {@link TextureAtlas}
21
+ * @param {number} [settings.framewidth] - Width of a single frame within the spritesheet
22
+ * @param {number} [settings.frameheight] - Height of a single frame within the spritesheet
23
+ * @param {string|Color} [settings.tint] - a tint to be applied to this sprite
24
+ * @param {number} [settings.flipX] - flip the sprite on the horizontal axis
25
+ * @param {number} [settings.flipY] - flip the sprite on the vertical axis
26
+ * @param {Vector2d} [settings.anchorPoint={x:0.5, y:0.5}] - Anchor point to draw the frame at (defaults to the center of the frame).
27
27
  * @example
28
28
  * // create a single sprite from a standalone image, with anchor in the center
29
29
  * var sprite = new me.Sprite(0, 0, {
@@ -226,8 +226,8 @@ class Sprite extends Renderable {
226
226
  * make the object flicker
227
227
  * @name flicker
228
228
  * @memberof Sprite
229
- * @param {number} duration expressed in milliseconds
230
- * @param {Function} callback Function to call when flickering ends
229
+ * @param {number} duration - expressed in milliseconds
230
+ * @param {Function} callback - Function to call when flickering ends
231
231
  * @returns {Sprite} Reference to this object for method chaining
232
232
  * @example
233
233
  * // make the object flicker for 1 second
@@ -256,10 +256,10 @@ class Sprite extends Renderable {
256
256
  * <img src="images/spritesheet_grid.png"/>
257
257
  * @name addAnimation
258
258
  * @memberof Sprite
259
- * @param {string} name animation id
260
- * @param {number[]|string[]|object[]} index list of sprite index or name
259
+ * @param {string} name - animation id
260
+ * @param {number[]|string[]|object[]} index - list of sprite index or name
261
261
  * defining the animation. Can also use objects to specify delay for each frame, see below
262
- * @param {number} [animationspeed] cycling speed for animation in ms
262
+ * @param {number} [animationspeed] - cycling speed for animation in ms
263
263
  * @returns {number} frame amount of frame added to the animation (delay between each frame).
264
264
  * @see Sprite#animationspeed
265
265
  * @example
@@ -355,9 +355,9 @@ class Sprite extends Renderable {
355
355
  * this will always change the animation & set the frame to zero
356
356
  * @name setCurrentAnimation
357
357
  * @memberof Sprite
358
- * @param {string} name animation id
359
- * @param {string|Function} [resetAnim] animation id to switch to when complete, or callback
360
- * @param {boolean} [preserve_dt=false] if false will reset the elapsed time counter since last frame
358
+ * @param {string} name - animation id
359
+ * @param {string|Function} [resetAnim] - animation id to switch to when complete, or callback
360
+ * @param {boolean} [preserve_dt=false] - if false will reset the elapsed time counter since last frame
361
361
  * @returns {Sprite} Reference to this object for method chaining
362
362
  * @example
363
363
  * // set "walk" animation
@@ -415,7 +415,7 @@ class Sprite extends Renderable {
415
415
  * reverse the given or current animation if none is specified
416
416
  * @name reverseAnimation
417
417
  * @memberof Sprite
418
- * @param {string} [name] animation id
418
+ * @param {string} [name] - animation id
419
419
  * @returns {Sprite} Reference to this object for method chaining
420
420
  * @see Sprite#animationspeed
421
421
  */
@@ -433,7 +433,7 @@ class Sprite extends Renderable {
433
433
  * return true if the specified animation is the current one.
434
434
  * @name isCurrentAnimation
435
435
  * @memberof Sprite
436
- * @param {string} name animation id
436
+ * @param {string} name - animation id
437
437
  * @returns {boolean}
438
438
  * @example
439
439
  * if (!this.isCurrentAnimation("walk")) {
@@ -449,7 +449,7 @@ class Sprite extends Renderable {
449
449
  * @see Texture.getRegion
450
450
  * @name setRegion
451
451
  * @memberof Sprite
452
- * @param {object} region typically returned through me.Texture.getRegion()
452
+ * @param {object} region - typically returned through me.Texture.getRegion()
453
453
  * @returns {Sprite} Reference to this object for method chaining
454
454
  * @example
455
455
  * // change the sprite to "shadedDark13.png";
@@ -480,7 +480,7 @@ class Sprite extends Renderable {
480
480
  * force the current animation frame index.
481
481
  * @name setAnimationFrame
482
482
  * @memberof Sprite
483
- * @param {number} [idx=0] animation frame index
483
+ * @param {number} [idx=0] - animation frame index
484
484
  * @returns {Sprite} Reference to this object for method chaining
485
485
  * @example
486
486
  * // reset the current animation to the first frame
@@ -506,7 +506,7 @@ class Sprite extends Renderable {
506
506
  * @name getAnimationFrameObjectByIndex
507
507
  * @memberof Sprite
508
508
  * @ignore
509
- * @param {number} id the frame id
509
+ * @param {number} id - the frame id
510
510
  * @returns {number} if using number indices. Returns {object} containing frame data if using texture atlas
511
511
  */
512
512
  getAnimationFrameObjectByIndex(id) {
@@ -519,7 +519,7 @@ class Sprite extends Renderable {
519
519
  * @name update
520
520
  * @memberof Sprite
521
521
  * @protected
522
- * @param {number} dt time since the last update in milliseconds.
522
+ * @param {number} dt - time since the last update in milliseconds.
523
523
  * @returns {boolean} true if the Sprite is dirty
524
524
  */
525
525
  update(dt) {
@@ -596,8 +596,8 @@ class Sprite extends Renderable {
596
596
  * @name draw
597
597
  * @memberof Sprite
598
598
  * @protected
599
- * @param {CanvasRenderer|WebGLRenderer} renderer a renderer instance
600
- * @param {Camera2d} [viewport] the viewport to (re)draw
599
+ * @param {CanvasRenderer|WebGLRenderer} renderer - a renderer instance
600
+ * @param {Camera2d} [viewport] - the viewport to (re)draw
601
601
  */
602
602
  draw(renderer, viewport) { // eslint-disable-line no-unused-vars
603
603
  // do nothing if we are flickering
@@ -642,4 +642,3 @@ class Sprite extends Renderable {
642
642
  );
643
643
  }
644
644
  }
645
- export default Sprite;
@@ -10,21 +10,21 @@ import pool from "./../system/pooling.js";
10
10
  * trigger an event when colliding with another object
11
11
  * @augments Renderable
12
12
  */
13
- class Trigger extends Renderable {
13
+ export default class Trigger extends Renderable {
14
14
  /**
15
- * @param {number} x the x coordinates of the trigger area
16
- * @param {number} y the y coordinates of the trigger area
17
- * @param {number} [settings.width] width of the trigger area
18
- * @param {number} [settings.height] height of the trigger area
19
- * @param {Rect[]|Polygon[]|Line[]|Ellipse[]} [settings.shapes] collision shape(s) that will trigger the event
20
- * @param {string} [settings.duration] Fade duration (in ms)
21
- * @param {string|Color} [settings.color] Fade color
22
- * @param {string} [settings.event="level"] the type of event to trigger (only "level" supported for now)
23
- * @param {string} [settings.to] level to load if level trigger
24
- * @param {string|Container} [settings.container] Target container. See {@link level.load}
25
- * @param {Function} [settings.onLoaded] Level loaded callback. See {@link level.load}
26
- * @param {boolean} [settings.flatten] Flatten all objects into the target container. See {@link level.load}
27
- * @param {boolean} [settings.setViewportBounds] Resize the viewport to match the level. See {@link level.load}
15
+ * @param {number} x - the x coordinates of the trigger area
16
+ * @param {number} y - the y coordinates of the trigger area
17
+ * @param {number} [settings.width] - width of the trigger area
18
+ * @param {number} [settings.height] - height of the trigger area
19
+ * @param {Rect[]|Polygon[]|Line[]|Ellipse[]} [settings.shapes] - collision shape(s) that will trigger the event
20
+ * @param {string} [settings.duration] - Fade duration (in ms)
21
+ * @param {string|Color} [settings.color] - Fade color
22
+ * @param {string} [settings.event="level"] - the type of event to trigger (only "level" supported for now)
23
+ * @param {string} [settings.to] - level to load if level trigger
24
+ * @param {string|Container} [settings.container] - Target container. See {@link level.load}
25
+ * @param {Function} [settings.onLoaded] - Level loaded callback. See {@link level.load}
26
+ * @param {boolean} [settings.flatten] - Flatten all objects into the target container. See {@link level.load}
27
+ * @param {boolean} [settings.setViewportBounds] - Resize the viewport to match the level. See {@link level.load}
28
28
  * @example
29
29
  * me.game.world.addChild(new me.Trigger(
30
30
  * x, y, {
@@ -133,8 +133,8 @@ class Trigger extends Renderable {
133
133
  * onCollision callback, triggered in case of collision with this trigger
134
134
  * @name onCollision
135
135
  * @memberof Trigger
136
- * @param {ResponseObject} response the collision response object
137
- * @param {Renderable} other the other renderable touching this one (a reference to response.a or response.b)
136
+ * @param {ResponseObject} response - the collision response object
137
+ * @param {Renderable} other - the other renderable touching this one (a reference to response.a or response.b)
138
138
  * @returns {boolean} true if the object should respond to the collision (its position and velocity will be corrected)
139
139
  */
140
140
  onCollision(response, other) { // eslint-disable-line no-unused-vars
@@ -145,4 +145,3 @@ class Trigger extends Renderable {
145
145
  }
146
146
 
147
147
  }
148
- export default Trigger;
@@ -9,13 +9,13 @@ import { registerPointerEvent, releasePointerEvent} from "./../../input/input.js
9
9
  * text and images.
10
10
  * @augments Container
11
11
  */
12
- class UIBaseElement extends Container {
12
+ export default class UIBaseElement extends Container {
13
13
  /**
14
14
  *
15
- * @param {number} x The x position of the container
16
- * @param {number} y The y position of the container
17
- * @param {number} w width of the container (default: viewport width)
18
- * @param {number} h height of the container (default: viewport height)
15
+ * @param {number} x - The x position of the container
16
+ * @param {number} y - The y position of the container
17
+ * @param {number} w - width of the container (default: viewport width)
18
+ * @param {number} h - height of the container (default: viewport height)
19
19
  */
20
20
  constructor(x, y, w, h) {
21
21
  super(x, y, w, h);
@@ -83,7 +83,7 @@ class UIBaseElement extends Container {
83
83
 
84
84
  /**
85
85
  * function called when the object is pressed (to be extended)
86
- * @param {Pointer} event the event object
86
+ * @param {Pointer} event - the event object
87
87
  * @returns {boolean} return false if we need to stop propagating the event
88
88
  */
89
89
  onClick(event) { // eslint-disable-line no-unused-vars
@@ -102,7 +102,7 @@ class UIBaseElement extends Container {
102
102
 
103
103
  /**
104
104
  * function called when the pointer is over the object
105
- * @param {Pointer} event the event object
105
+ * @param {Pointer} event - the event object
106
106
  */
107
107
  onOver(event) { // eslint-disable-line no-unused-vars
108
108
  // to be extended
@@ -121,7 +121,7 @@ class UIBaseElement extends Container {
121
121
 
122
122
  /**
123
123
  * function called when the pointer is leaving the object area
124
- * @param {Pointer} event the event object
124
+ * @param {Pointer} event - the event object
125
125
  */
126
126
  onOut(event) { // eslint-disable-line no-unused-vars
127
127
  // to be extended
@@ -201,4 +201,3 @@ class UIBaseElement extends Container {
201
201
  timer.clearTimeout(this.holdTimeout);
202
202
  }
203
203
  }
204
- export default UIBaseElement;
@@ -7,11 +7,11 @@ import { registerPointerEvent, releasePointerEvent} from "./../../input/input.js
7
7
  * This is a basic sprite based button which you can use in your Game UI.
8
8
  * @augments Sprite
9
9
  */
10
- class UISpriteElement extends Sprite {
10
+ export default class UISpriteElement extends Sprite {
11
11
  /**
12
- * @param {number} x the x coordinate of the GUI Object
13
- * @param {number} y the y coordinate of the GUI Object
14
- * @param {object} settings See {@link Sprite}
12
+ * @param {number} x - the x coordinate of the GUI Object
13
+ * @param {number} y - the y coordinate of the GUI Object
14
+ * @param {object} settings - See {@link Sprite}
15
15
  * @example
16
16
  * // create a basic GUI Object
17
17
  * class myButton extends UISpriteElement {
@@ -104,7 +104,7 @@ class UISpriteElement extends Sprite {
104
104
 
105
105
  /**
106
106
  * function called when the object is pressed (to be extended)
107
- * @param {Pointer} event the event object
107
+ * @param {Pointer} event - the event object
108
108
  * @returns {boolean} return false if we need to stop propagating the event
109
109
  */
110
110
  onClick(event) { // eslint-disable-line no-unused-vars
@@ -123,7 +123,7 @@ class UISpriteElement extends Sprite {
123
123
 
124
124
  /**
125
125
  * function called when the pointer is over the object
126
- * @param {Pointer} event the event object
126
+ * @param {Pointer} event - the event object
127
127
  */
128
128
  onOver(event) { // eslint-disable-line no-unused-vars
129
129
  // to be extended
@@ -142,7 +142,7 @@ class UISpriteElement extends Sprite {
142
142
 
143
143
  /**
144
144
  * function called when the pointer is leaving the object area
145
- * @param {Pointer} event the event object
145
+ * @param {Pointer} event - the event object
146
146
  */
147
147
  onOut(event) { // eslint-disable-line no-unused-vars
148
148
  // to be extended
@@ -214,4 +214,4 @@ class UISpriteElement extends Sprite {
214
214
  timer.clearTimeout(this.holdTimeout);
215
215
  }
216
216
  }
217
- export default UISpriteElement;
217
+
@@ -9,25 +9,25 @@ import UIBaseElement from "./uibaseelement.js";
9
9
  * This is a basic base text button which you can use in your Game UI.
10
10
  * @augments UIBaseElement
11
11
  */
12
- class UITextButton extends UIBaseElement {
12
+ export default class UITextButton extends UIBaseElement {
13
13
  /**
14
14
  * A Text Button with an outlined background border, filled with background color.
15
15
  * It uses a RoundRect as background and changes the background color on hovering over.
16
16
  * The background will be drawn with 0.5 opacity, so that the background of the button is
17
17
  * slightly shining through.
18
- * @param {number} x x pos of the button
19
- * @param {number} y y pos of the button
20
- * @param {string} [settings.font] The name of the BitmapText font to use
21
- * @param {number} [settings.size] The scale factor of the font (default: 1)
22
- * @param {string} [settings.text] The text to display (default: 'click me')
23
- * @param {string} [settings.bindKey] The key to bind the action to (default: none)
24
- * @param {string} [settings.backgroundColor] The css value of a background color
25
- * @param {string} [settings.hoverColor] The css value of a color to be used if the pointer hovers over the button
26
- * @param {string} [settings.borderStrokeColor] The css value of a color to be used to draw the border
27
- * @param {boolean} [settings.offScreenCanvas] Weather to use an offScreen canvas or not
28
- * @param {string} [settings.fillStyle] The css value of a tint color to be used to tint the text
29
- * @param {number} [settings.borderWidth] Width of the button
30
- * @param {number} [settings.borderHeight] Height of the button
18
+ * @param {number} x - x pos of the button
19
+ * @param {number} y - y pos of the button
20
+ * @param {string} [settings.font] - The name of the BitmapText font to use
21
+ * @param {number} [settings.size] - The scale factor of the font (default: 1)
22
+ * @param {string} [settings.text] - The text to display (default: 'click me')
23
+ * @param {string} [settings.bindKey] - The key to bind the action to (default: none)
24
+ * @param {string} [settings.backgroundColor] - The css value of a background color
25
+ * @param {string} [settings.hoverColor] - The css value of a color to be used if the pointer hovers over the button
26
+ * @param {string} [settings.borderStrokeColor] - The css value of a color to be used to draw the border
27
+ * @param {boolean} [settings.offScreenCanvas] - Weather to use an offScreen canvas or not
28
+ * @param {string} [settings.fillStyle] - The css value of a tint color to be used to tint the text
29
+ * @param {number} [settings.borderWidth] - Width of the button
30
+ * @param {number} [settings.borderHeight] - Height of the button
31
31
  * @example
32
32
  * // Create a new Button
33
33
  * class PlayButton extends BaseTextButton {
@@ -117,5 +117,5 @@ class UITextButton extends UIBaseElement {
117
117
  );
118
118
  }
119
119
  }
120
- export default UITextButton;
120
+
121
121
 
@@ -18,13 +18,13 @@ var default_settings = {
18
18
  * through the state manager must inherit from this base class.
19
19
  * @see state
20
20
  */
21
- class Stage {
21
+ export default class Stage {
22
22
 
23
23
  /**
24
- * @param {object} [settings] The stage` parameters
25
- * @param {Camera2d[]} [settings.cameras=[new me.Camera2d()]] a list of cameras (experimental)
26
- * @param {Function} [settings.onResetEvent] called by the state manager when reseting the object
27
- * @param {Function} [settings.onDestroyEvent] called by the state manager before switching to another state
24
+ * @param {object} [settings] - The stage` parameters
25
+ * @param {Camera2d[]} [settings.cameras=[new me.Camera2d()]] - a list of cameras (experimental)
26
+ * @param {Function} [settings.onResetEvent] - called by the state manager when reseting the object
27
+ * @param {Function} [settings.onDestroyEvent] - called by the state manager before switching to another state
28
28
  */
29
29
  constructor(settings) {
30
30
  /**
@@ -116,7 +116,7 @@ class Stage {
116
116
  * @name update
117
117
  * @memberof Stage
118
118
  * @ignore
119
- * @param {number} dt time since the last update in milliseconds.
119
+ * @param {number} dt - time since the last update in milliseconds.
120
120
  * @returns {boolean}
121
121
  */
122
122
  update(dt) {
@@ -146,7 +146,7 @@ class Stage {
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  * @name draw
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  * @memberof Stage
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  * @ignore
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- * @param {CanvasRenderer|WebGLRenderer} renderer a renderer object
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+ * @param {CanvasRenderer|WebGLRenderer} renderer - a renderer object
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  */
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  draw(renderer) {
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  // iterate through all cameras
@@ -201,7 +201,7 @@ class Stage {
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  * this is typically where you will load a level, add renderables, etc...
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  * @name onResetEvent
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  * @memberof Stage
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- * @param {object} [...arguments] optional arguments passed when switching state
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+ * @param {object} [...arguments] - optional arguments passed when switching state
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  * @see state#change
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  */
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  onResetEvent() {
@@ -225,4 +225,3 @@ class Stage {
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  }
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  }
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  }
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- export default Stage;