melonjs 14.0.2 → 14.1.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +2 -0
- package/dist/melonjs.mjs/_virtual/_commonjsHelpers.js +10 -0
- package/dist/melonjs.mjs/_virtual/arraymultimap.js +10 -0
- package/dist/melonjs.mjs/_virtual/earcut.js +10 -0
- package/dist/melonjs.mjs/_virtual/howler.js +10 -0
- package/dist/melonjs.mjs/_virtual/index.js +10 -0
- package/dist/melonjs.mjs/_virtual/index2.js +10 -0
- package/dist/melonjs.mjs/_virtual/multimap.js +10 -0
- package/dist/melonjs.mjs/_virtual/setmultimap.js +10 -0
- package/dist/melonjs.mjs/application/application.js +238 -0
- package/dist/melonjs.mjs/audio/audio.js +536 -0
- package/dist/melonjs.mjs/camera/camera2d.js +731 -0
- package/dist/melonjs.mjs/entity/entity.js +247 -0
- package/dist/melonjs.mjs/game.js +29 -0
- package/dist/melonjs.mjs/geometries/ellipse.js +274 -0
- package/dist/melonjs.mjs/geometries/line.js +115 -0
- package/dist/melonjs.mjs/geometries/path2d.js +318 -0
- package/dist/melonjs.mjs/geometries/point.js +88 -0
- package/dist/melonjs.mjs/geometries/poly.js +498 -0
- package/dist/melonjs.mjs/geometries/rectangle.js +374 -0
- package/dist/melonjs.mjs/geometries/roundrect.js +167 -0
- package/dist/melonjs.mjs/index.js +248 -0
- package/dist/melonjs.mjs/input/gamepad.js +501 -0
- package/dist/melonjs.mjs/input/input.js +26 -0
- package/dist/melonjs.mjs/input/keyboard.js +470 -0
- package/dist/melonjs.mjs/input/pointer.js +393 -0
- package/dist/melonjs.mjs/input/pointerevent.js +818 -0
- package/dist/melonjs.mjs/lang/deprecated.js +157 -0
- package/dist/melonjs.mjs/level/level.js +297 -0
- package/dist/melonjs.mjs/level/tiled/TMXGroup.js +141 -0
- package/dist/melonjs.mjs/level/tiled/TMXLayer.js +446 -0
- package/dist/melonjs.mjs/level/tiled/TMXObject.js +355 -0
- package/dist/melonjs.mjs/level/tiled/TMXTile.js +193 -0
- package/dist/melonjs.mjs/level/tiled/TMXTileMap.js +636 -0
- package/dist/melonjs.mjs/level/tiled/TMXTileset.js +309 -0
- package/dist/melonjs.mjs/level/tiled/TMXTilesetGroup.js +81 -0
- package/dist/melonjs.mjs/level/tiled/TMXUtils.js +367 -0
- package/dist/melonjs.mjs/level/tiled/renderer/TMXHexagonalRenderer.js +504 -0
- package/dist/melonjs.mjs/level/tiled/renderer/TMXIsometricRenderer.js +218 -0
- package/dist/melonjs.mjs/level/tiled/renderer/TMXOrthogonalRenderer.js +155 -0
- package/dist/melonjs.mjs/level/tiled/renderer/TMXRenderer.js +124 -0
- package/dist/melonjs.mjs/level/tiled/renderer/TMXStaggeredRenderer.js +107 -0
- package/dist/melonjs.mjs/loader/loader.js +801 -0
- package/dist/melonjs.mjs/loader/loadingscreen.js +120 -0
- package/dist/melonjs.mjs/loader/melonjs_logo.png.js +11 -0
- package/dist/melonjs.mjs/math/color.js +616 -0
- package/dist/melonjs.mjs/math/math.js +218 -0
- package/dist/melonjs.mjs/math/matrix2.js +501 -0
- package/dist/melonjs.mjs/math/matrix3.js +679 -0
- package/dist/melonjs.mjs/math/observable_vector2.js +469 -0
- package/dist/melonjs.mjs/math/observable_vector3.js +559 -0
- package/dist/melonjs.mjs/math/vector2.js +526 -0
- package/dist/melonjs.mjs/math/vector3.js +567 -0
- package/dist/melonjs.mjs/node_modules/@teppeis/multimaps/dist/src/arraymultimap.js +73 -0
- package/dist/melonjs.mjs/node_modules/@teppeis/multimaps/dist/src/index.js +21 -0
- package/dist/melonjs.mjs/node_modules/@teppeis/multimaps/dist/src/multimap.js +324 -0
- package/dist/melonjs.mjs/node_modules/@teppeis/multimaps/dist/src/setmultimap.js +69 -0
- package/dist/melonjs.mjs/node_modules/earcut/src/earcut.js +691 -0
- package/dist/melonjs.mjs/node_modules/eventemitter3/index.js +350 -0
- package/dist/melonjs.mjs/node_modules/howler/dist/howler.js +3241 -0
- package/dist/melonjs.mjs/particles/emitter.js +265 -0
- package/dist/melonjs.mjs/particles/particle.js +186 -0
- package/dist/melonjs.mjs/particles/settings.js +319 -0
- package/dist/melonjs.mjs/physics/body.js +702 -0
- package/dist/melonjs.mjs/physics/bounds.js +459 -0
- package/dist/melonjs.mjs/physics/collision.js +132 -0
- package/dist/melonjs.mjs/physics/detector.js +194 -0
- package/dist/melonjs.mjs/physics/quadtree.js +394 -0
- package/dist/melonjs.mjs/physics/response.js +57 -0
- package/dist/melonjs.mjs/physics/sat.js +483 -0
- package/dist/melonjs.mjs/physics/world.js +219 -0
- package/dist/melonjs.mjs/plugin/plugin.js +141 -0
- package/dist/melonjs.mjs/renderable/collectable.js +60 -0
- package/dist/melonjs.mjs/renderable/colorlayer.js +78 -0
- package/dist/melonjs.mjs/renderable/container.js +1016 -0
- package/dist/melonjs.mjs/renderable/dragndrop.js +224 -0
- package/dist/melonjs.mjs/renderable/imagelayer.js +305 -0
- package/dist/melonjs.mjs/renderable/light2d.js +155 -0
- package/dist/melonjs.mjs/renderable/nineslicesprite.js +246 -0
- package/dist/melonjs.mjs/renderable/renderable.js +781 -0
- package/dist/melonjs.mjs/renderable/sprite.js +653 -0
- package/dist/melonjs.mjs/renderable/trigger.js +156 -0
- package/dist/melonjs.mjs/renderable/ui/uibaseelement.js +212 -0
- package/dist/melonjs.mjs/renderable/ui/uispriteelement.js +225 -0
- package/dist/melonjs.mjs/renderable/ui/uitextbutton.js +127 -0
- package/dist/melonjs.mjs/state/stage.js +236 -0
- package/dist/melonjs.mjs/state/state.js +596 -0
- package/dist/melonjs.mjs/system/device.js +909 -0
- package/dist/melonjs.mjs/system/dom.js +78 -0
- package/dist/melonjs.mjs/system/event.js +537 -0
- package/dist/melonjs.mjs/system/platform.js +41 -0
- package/dist/melonjs.mjs/system/pooling.js +209 -0
- package/dist/melonjs.mjs/system/save.js +157 -0
- package/dist/melonjs.mjs/system/timer.js +286 -0
- package/dist/melonjs.mjs/text/bitmaptext.js +363 -0
- package/dist/melonjs.mjs/text/bitmaptextdata.js +198 -0
- package/dist/melonjs.mjs/text/glyph.js +65 -0
- package/dist/melonjs.mjs/text/text.js +452 -0
- package/dist/melonjs.mjs/text/textmetrics.js +175 -0
- package/dist/melonjs.mjs/text/textstyle.js +23 -0
- package/dist/melonjs.mjs/tweens/easing.js +336 -0
- package/dist/melonjs.mjs/tweens/interpolation.js +112 -0
- package/dist/melonjs.mjs/tweens/tween.js +479 -0
- package/dist/melonjs.mjs/utils/agent.js +76 -0
- package/dist/melonjs.mjs/utils/array.js +63 -0
- package/dist/melonjs.mjs/utils/file.js +42 -0
- package/dist/melonjs.mjs/utils/function.js +70 -0
- package/dist/melonjs.mjs/utils/string.js +82 -0
- package/dist/melonjs.mjs/utils/utils.js +173 -0
- package/dist/melonjs.mjs/video/canvas/canvas_renderer.js +806 -0
- package/dist/melonjs.mjs/video/renderer.js +410 -0
- package/dist/melonjs.mjs/video/texture/atlas.js +519 -0
- package/dist/melonjs.mjs/video/texture/cache.js +143 -0
- package/dist/melonjs.mjs/video/texture/canvas_texture.js +144 -0
- package/dist/melonjs.mjs/video/video.js +462 -0
- package/dist/melonjs.mjs/video/webgl/buffer/vertex.js +142 -0
- package/dist/melonjs.mjs/video/webgl/glshader.js +167 -0
- package/dist/melonjs.mjs/video/webgl/shaders/primitive.frag.js +10 -0
- package/dist/melonjs.mjs/video/webgl/shaders/primitive.vert.js +10 -0
- package/dist/melonjs.mjs/video/webgl/shaders/quad.frag.js +10 -0
- package/dist/melonjs.mjs/video/webgl/shaders/quad.vert.js +10 -0
- package/dist/melonjs.mjs/video/webgl/utils/attributes.js +25 -0
- package/dist/melonjs.mjs/video/webgl/utils/precision.js +20 -0
- package/dist/melonjs.mjs/video/webgl/utils/program.js +67 -0
- package/dist/melonjs.mjs/video/webgl/utils/string.js +25 -0
- package/dist/melonjs.mjs/video/webgl/utils/uniforms.js +92 -0
- package/dist/melonjs.mjs/video/webgl/webgl_compositor.js +494 -0
- package/dist/melonjs.mjs/video/webgl/webgl_renderer.js +1035 -0
- package/dist/melonjs.module.d.ts +1298 -1359
- package/dist/melonjs.module.js +2072 -3520
- package/package.json +21 -16
- package/src/application/application.js +4 -5
- package/src/audio/audio.js +32 -32
- package/src/camera/camera2d.js +32 -33
- package/src/entity/entity.js +18 -19
- package/src/geometries/ellipse.js +17 -18
- package/src/geometries/line.js +6 -7
- package/src/geometries/path2d.js +33 -34
- package/src/geometries/point.js +1 -2
- package/src/geometries/poly.js +16 -18
- package/src/geometries/rectangle.js +19 -20
- package/src/geometries/roundrect.js +9 -10
- package/src/input/gamepad.js +15 -15
- package/src/input/keyboard.js +12 -12
- package/src/input/pointer.js +6 -6
- package/src/input/pointerevent.js +12 -12
- package/src/lang/deprecated.js +12 -12
- package/src/level/level.js +25 -25
- package/src/level/tiled/TMXLayer.js +23 -24
- package/src/level/tiled/TMXTile.js +6 -7
- package/src/level/tiled/TMXTileMap.js +8 -10
- package/src/level/tiled/TMXTileset.js +3 -4
- package/src/level/tiled/TMXTilesetGroup.js +1 -2
- package/src/level/tiled/TMXUtils.js +5 -5
- package/src/level/tiled/renderer/TMXHexagonalRenderer.js +3 -4
- package/src/level/tiled/renderer/TMXIsometricRenderer.js +3 -4
- package/src/level/tiled/renderer/TMXOrthogonalRenderer.js +2 -3
- package/src/level/tiled/renderer/TMXRenderer.js +20 -21
- package/src/level/tiled/renderer/TMXStaggeredRenderer.js +1 -2
- package/src/loader/loader.js +20 -20
- package/src/math/color.js +21 -22
- package/src/math/math.js +16 -16
- package/src/math/matrix2.js +17 -18
- package/src/math/matrix3.js +26 -27
- package/src/math/observable_vector2.js +15 -16
- package/src/math/observable_vector3.js +17 -18
- package/src/math/vector2.js +10 -11
- package/src/math/vector3.js +11 -12
- package/src/particles/emitter.js +7 -8
- package/src/particles/particle.js +3 -4
- package/src/physics/body.js +29 -30
- package/src/physics/bounds.js +10 -10
- package/src/physics/collision.js +2 -2
- package/src/physics/detector.js +6 -6
- package/src/physics/quadtree.js +18 -23
- package/src/physics/sat.js +31 -31
- package/src/physics/world.js +6 -7
- package/src/plugin/plugin.js +5 -5
- package/src/renderable/collectable.js +4 -6
- package/src/renderable/colorlayer.js +6 -8
- package/src/renderable/container.js +25 -27
- package/src/renderable/dragndrop.js +14 -14
- package/src/renderable/imagelayer.js +14 -15
- package/src/renderable/light2d.js +4 -5
- package/src/renderable/nineslicesprite.js +17 -18
- package/src/renderable/renderable.js +26 -28
- package/src/renderable/sprite.js +29 -30
- package/src/renderable/trigger.js +16 -17
- package/src/renderable/ui/uibaseelement.js +8 -9
- package/src/renderable/ui/uispriteelement.js +8 -8
- package/src/renderable/ui/uitextbutton.js +15 -15
- package/src/state/stage.js +8 -9
- package/src/state/state.js +17 -17
- package/src/system/device.js +11 -11
- package/src/system/event.js +10 -10
- package/src/system/pooling.js +9 -9
- package/src/system/save.js +2 -2
- package/src/system/timer.js +10 -10
- package/src/text/bitmaptext.js +19 -20
- package/src/text/bitmaptextdata.js +3 -4
- package/src/text/glyph.js +1 -2
- package/src/text/text.js +24 -25
- package/src/text/textmetrics.js +9 -10
- package/src/tweens/tween.js +20 -21
- package/src/utils/agent.js +5 -5
- package/src/utils/array.js +4 -4
- package/src/utils/file.js +2 -2
- package/src/utils/function.js +6 -6
- package/src/utils/string.js +5 -5
- package/src/utils/utils.js +4 -4
- package/src/video/canvas/canvas_renderer.js +72 -73
- package/src/video/renderer.js +27 -28
- package/src/video/texture/atlas.js +22 -22
- package/src/video/texture/canvas_texture.js +9 -9
- package/src/video/video.js +17 -17
- package/src/video/webgl/buffer/vertex.js +1 -2
- package/src/video/webgl/glshader.js +12 -12
- package/src/video/webgl/webgl_compositor.js +42 -43
- package/src/video/webgl/webgl_renderer.js +76 -77
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import ObservableVector2d from "./../math/observable_vector2.js";
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import Rect from "./../geometries/rectangle.js";
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import Container from "./container.js";
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import { clamp } from "./../math/math.js";
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*/
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// XXX: This is called from the constructor, before it gets an ancestor
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-
if (this.ancestor
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+
if (typeof this.ancestor !== "undefined" && typeof this.ancestor.addChild === "function" && this.floating !== true) {
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bounds.translate(this.ancestor.getAbsolutePosition());
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}
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@@ -575,7 +574,7 @@ class Renderable extends Rect {
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}
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// XXX Cache me or something
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this._absPos.set(this.pos.x, this.pos.y);
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if (this.ancestor
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+
if (typeof this.ancestor !== "undefined" && typeof this.ancestor.addChild === "function" && this.floating !== true) {
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return this._absPos;
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@@ -584,8 +583,8 @@ class Renderable extends Rect {
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/**
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* called when the anchor point value is changed
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* @private
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* @param {number} x - the new X value to be set for the anchor
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* @param {number} y - the new Y value to be set for the anchor
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*/
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onAnchorUpdate(x, y) {
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// since the callback is called before setting the new value
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@@ -600,7 +599,7 @@ class Renderable extends Rect {
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* This will apply any defined transforms, anchor point, tint or blend mode and translate the context accordingly to this renderable position.
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* @see Renderable#draw
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* @see Renderable#postDraw
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-
* @param {CanvasRenderer|WebGLRenderer} renderer a renderer object
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* @param {CanvasRenderer|WebGLRenderer} renderer - a renderer object
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*/
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preDraw(renderer) {
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var bounds = this.getBounds();
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@@ -659,8 +658,8 @@ class Renderable extends Rect {
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* from the draw method, you should make sure that your draw it at the 0, 0 coordinates.
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* @see Renderable#preDraw
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* @see Renderable#postDraw
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-
* @param {CanvasRenderer|WebGLRenderer} renderer a renderer instance
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-
* @param {Camera2d} [viewport] the viewport to (re)draw
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+
* @param {CanvasRenderer|WebGLRenderer} renderer - a renderer instance
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* @param {Camera2d} [viewport] - the viewport to (re)draw
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*/
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draw(renderer, viewport) { // eslint-disable-line no-unused-vars
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// empty one !
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@@ -670,7 +669,7 @@ class Renderable extends Rect {
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* restore the rendering context after drawing (automatically called by melonJS).
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* @see Renderable#preDraw
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* @see Renderable#draw
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-
* @param {CanvasRenderer|WebGLRenderer} renderer a renderer object
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* @param {CanvasRenderer|WebGLRenderer} renderer - a renderer object
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*/
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postDraw(renderer) {
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// remove the previously applied tint
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@@ -691,8 +690,8 @@ class Renderable extends Rect {
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/**
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* onCollision callback, triggered in case of collision,
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* when this renderable body is colliding with another one
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-
* @param {ResponseObject} response the collision response object
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-
* @param {Renderable} other the other renderable touching this one (a reference to response.a or response.b)
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+
* @param {ResponseObject} response - the collision response object
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+
* @param {Renderable} other - the other renderable touching this one (a reference to response.a or response.b)
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* @returns {boolean} true if the object should respond to the collision (its position and velocity will be corrected)
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* @example
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* // colision handler
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@@ -771,4 +770,3 @@ class Renderable extends Rect {
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}
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|
}
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-
export default Renderable;
|
package/src/renderable/sprite.js
CHANGED
|
@@ -10,20 +10,20 @@ import Color from "../math/color.js";
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10
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* An object to display a fixed or animated sprite on screen.
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* @augments Renderable
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*/
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-
class Sprite extends Renderable {
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+
export default class Sprite extends Renderable {
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/**
|
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-
* @param {number} x the x coordinates of the sprite object
|
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-
* @param {number} y the y coordinates of the sprite object
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-
* @param {object} settings Configuration parameters for the Sprite object
|
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-
* @param {HTMLImageElement|HTMLCanvasElement|TextureAtlas|string} settings.image reference to spritesheet image, a texture atlas or to a texture atlas
|
|
19
|
-
* @param {string} [settings.name=""] name of this object
|
|
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|
-
* @param {string} [settings.region] region name of a specific region to use when using a texture atlas, see {@link TextureAtlas}
|
|
21
|
-
* @param {number} [settings.framewidth] Width of a single frame within the spritesheet
|
|
22
|
-
* @param {number} [settings.frameheight] Height of a single frame within the spritesheet
|
|
23
|
-
* @param {string|Color} [settings.tint] a tint to be applied to this sprite
|
|
24
|
-
* @param {number} [settings.flipX] flip the sprite on the horizontal axis
|
|
25
|
-
* @param {number} [settings.flipY] flip the sprite on the vertical axis
|
|
26
|
-
* @param {Vector2d} [settings.anchorPoint={x:0.5, y:0.5}] Anchor point to draw the frame at (defaults to the center of the frame).
|
|
15
|
+
* @param {number} x - the x coordinates of the sprite object
|
|
16
|
+
* @param {number} y - the y coordinates of the sprite object
|
|
17
|
+
* @param {object} settings - Configuration parameters for the Sprite object
|
|
18
|
+
* @param {HTMLImageElement|HTMLCanvasElement|TextureAtlas|string} settings.image - reference to spritesheet image, a texture atlas or to a texture atlas
|
|
19
|
+
* @param {string} [settings.name=""] - name of this object
|
|
20
|
+
* @param {string} [settings.region] - region name of a specific region to use when using a texture atlas, see {@link TextureAtlas}
|
|
21
|
+
* @param {number} [settings.framewidth] - Width of a single frame within the spritesheet
|
|
22
|
+
* @param {number} [settings.frameheight] - Height of a single frame within the spritesheet
|
|
23
|
+
* @param {string|Color} [settings.tint] - a tint to be applied to this sprite
|
|
24
|
+
* @param {number} [settings.flipX] - flip the sprite on the horizontal axis
|
|
25
|
+
* @param {number} [settings.flipY] - flip the sprite on the vertical axis
|
|
26
|
+
* @param {Vector2d} [settings.anchorPoint={x:0.5, y:0.5}] - Anchor point to draw the frame at (defaults to the center of the frame).
|
|
27
27
|
* @example
|
|
28
28
|
* // create a single sprite from a standalone image, with anchor in the center
|
|
29
29
|
* var sprite = new me.Sprite(0, 0, {
|
|
@@ -226,8 +226,8 @@ class Sprite extends Renderable {
|
|
|
226
226
|
* make the object flicker
|
|
227
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|
* @name flicker
|
|
228
228
|
* @memberof Sprite
|
|
229
|
-
* @param {number} duration expressed in milliseconds
|
|
230
|
-
* @param {Function} callback Function to call when flickering ends
|
|
229
|
+
* @param {number} duration - expressed in milliseconds
|
|
230
|
+
* @param {Function} callback - Function to call when flickering ends
|
|
231
231
|
* @returns {Sprite} Reference to this object for method chaining
|
|
232
232
|
* @example
|
|
233
233
|
* // make the object flicker for 1 second
|
|
@@ -256,10 +256,10 @@ class Sprite extends Renderable {
|
|
|
256
256
|
* <img src="images/spritesheet_grid.png"/>
|
|
257
257
|
* @name addAnimation
|
|
258
258
|
* @memberof Sprite
|
|
259
|
-
* @param {string} name animation id
|
|
260
|
-
* @param {number[]|string[]|object[]} index list of sprite index or name
|
|
259
|
+
* @param {string} name - animation id
|
|
260
|
+
* @param {number[]|string[]|object[]} index - list of sprite index or name
|
|
261
261
|
* defining the animation. Can also use objects to specify delay for each frame, see below
|
|
262
|
-
* @param {number} [animationspeed] cycling speed for animation in ms
|
|
262
|
+
* @param {number} [animationspeed] - cycling speed for animation in ms
|
|
263
263
|
* @returns {number} frame amount of frame added to the animation (delay between each frame).
|
|
264
264
|
* @see Sprite#animationspeed
|
|
265
265
|
* @example
|
|
@@ -355,9 +355,9 @@ class Sprite extends Renderable {
|
|
|
355
355
|
* this will always change the animation & set the frame to zero
|
|
356
356
|
* @name setCurrentAnimation
|
|
357
357
|
* @memberof Sprite
|
|
358
|
-
* @param {string} name animation id
|
|
359
|
-
* @param {string|Function} [resetAnim] animation id to switch to when complete, or callback
|
|
360
|
-
* @param {boolean} [preserve_dt=false] if false will reset the elapsed time counter since last frame
|
|
358
|
+
* @param {string} name - animation id
|
|
359
|
+
* @param {string|Function} [resetAnim] - animation id to switch to when complete, or callback
|
|
360
|
+
* @param {boolean} [preserve_dt=false] - if false will reset the elapsed time counter since last frame
|
|
361
361
|
* @returns {Sprite} Reference to this object for method chaining
|
|
362
362
|
* @example
|
|
363
363
|
* // set "walk" animation
|
|
@@ -415,7 +415,7 @@ class Sprite extends Renderable {
|
|
|
415
415
|
* reverse the given or current animation if none is specified
|
|
416
416
|
* @name reverseAnimation
|
|
417
417
|
* @memberof Sprite
|
|
418
|
-
* @param {string} [name] animation id
|
|
418
|
+
* @param {string} [name] - animation id
|
|
419
419
|
* @returns {Sprite} Reference to this object for method chaining
|
|
420
420
|
* @see Sprite#animationspeed
|
|
421
421
|
*/
|
|
@@ -433,7 +433,7 @@ class Sprite extends Renderable {
|
|
|
433
433
|
* return true if the specified animation is the current one.
|
|
434
434
|
* @name isCurrentAnimation
|
|
435
435
|
* @memberof Sprite
|
|
436
|
-
* @param {string} name animation id
|
|
436
|
+
* @param {string} name - animation id
|
|
437
437
|
* @returns {boolean}
|
|
438
438
|
* @example
|
|
439
439
|
* if (!this.isCurrentAnimation("walk")) {
|
|
@@ -449,7 +449,7 @@ class Sprite extends Renderable {
|
|
|
449
449
|
* @see Texture.getRegion
|
|
450
450
|
* @name setRegion
|
|
451
451
|
* @memberof Sprite
|
|
452
|
-
* @param {object} region typically returned through me.Texture.getRegion()
|
|
452
|
+
* @param {object} region - typically returned through me.Texture.getRegion()
|
|
453
453
|
* @returns {Sprite} Reference to this object for method chaining
|
|
454
454
|
* @example
|
|
455
455
|
* // change the sprite to "shadedDark13.png";
|
|
@@ -480,7 +480,7 @@ class Sprite extends Renderable {
|
|
|
480
480
|
* force the current animation frame index.
|
|
481
481
|
* @name setAnimationFrame
|
|
482
482
|
* @memberof Sprite
|
|
483
|
-
* @param {number} [idx=0] animation frame index
|
|
483
|
+
* @param {number} [idx=0] - animation frame index
|
|
484
484
|
* @returns {Sprite} Reference to this object for method chaining
|
|
485
485
|
* @example
|
|
486
486
|
* // reset the current animation to the first frame
|
|
@@ -506,7 +506,7 @@ class Sprite extends Renderable {
|
|
|
506
506
|
* @name getAnimationFrameObjectByIndex
|
|
507
507
|
* @memberof Sprite
|
|
508
508
|
* @ignore
|
|
509
|
-
* @param {number} id the frame id
|
|
509
|
+
* @param {number} id - the frame id
|
|
510
510
|
* @returns {number} if using number indices. Returns {object} containing frame data if using texture atlas
|
|
511
511
|
*/
|
|
512
512
|
getAnimationFrameObjectByIndex(id) {
|
|
@@ -519,7 +519,7 @@ class Sprite extends Renderable {
|
|
|
519
519
|
* @name update
|
|
520
520
|
* @memberof Sprite
|
|
521
521
|
* @protected
|
|
522
|
-
* @param {number} dt time since the last update in milliseconds.
|
|
522
|
+
* @param {number} dt - time since the last update in milliseconds.
|
|
523
523
|
* @returns {boolean} true if the Sprite is dirty
|
|
524
524
|
*/
|
|
525
525
|
update(dt) {
|
|
@@ -596,8 +596,8 @@ class Sprite extends Renderable {
|
|
|
596
596
|
* @name draw
|
|
597
597
|
* @memberof Sprite
|
|
598
598
|
* @protected
|
|
599
|
-
* @param {CanvasRenderer|WebGLRenderer} renderer a renderer instance
|
|
600
|
-
* @param {Camera2d} [viewport] the viewport to (re)draw
|
|
599
|
+
* @param {CanvasRenderer|WebGLRenderer} renderer - a renderer instance
|
|
600
|
+
* @param {Camera2d} [viewport] - the viewport to (re)draw
|
|
601
601
|
*/
|
|
602
602
|
draw(renderer, viewport) { // eslint-disable-line no-unused-vars
|
|
603
603
|
// do nothing if we are flickering
|
|
@@ -642,4 +642,3 @@ class Sprite extends Renderable {
|
|
|
642
642
|
);
|
|
643
643
|
}
|
|
644
644
|
}
|
|
645
|
-
export default Sprite;
|
|
@@ -10,21 +10,21 @@ import pool from "./../system/pooling.js";
|
|
|
10
10
|
* trigger an event when colliding with another object
|
|
11
11
|
* @augments Renderable
|
|
12
12
|
*/
|
|
13
|
-
class Trigger extends Renderable {
|
|
13
|
+
export default class Trigger extends Renderable {
|
|
14
14
|
/**
|
|
15
|
-
* @param {number} x the x coordinates of the trigger area
|
|
16
|
-
* @param {number} y the y coordinates of the trigger area
|
|
17
|
-
* @param {number} [settings.width] width of the trigger area
|
|
18
|
-
* @param {number} [settings.height] height of the trigger area
|
|
19
|
-
* @param {Rect[]|Polygon[]|Line[]|Ellipse[]} [settings.shapes] collision shape(s) that will trigger the event
|
|
20
|
-
* @param {string} [settings.duration] Fade duration (in ms)
|
|
21
|
-
* @param {string|Color} [settings.color] Fade color
|
|
22
|
-
* @param {string} [settings.event="level"] the type of event to trigger (only "level" supported for now)
|
|
23
|
-
* @param {string} [settings.to] level to load if level trigger
|
|
24
|
-
* @param {string|Container} [settings.container] Target container. See {@link level.load}
|
|
25
|
-
* @param {Function} [settings.onLoaded] Level loaded callback. See {@link level.load}
|
|
26
|
-
* @param {boolean} [settings.flatten] Flatten all objects into the target container. See {@link level.load}
|
|
27
|
-
* @param {boolean} [settings.setViewportBounds] Resize the viewport to match the level. See {@link level.load}
|
|
15
|
+
* @param {number} x - the x coordinates of the trigger area
|
|
16
|
+
* @param {number} y - the y coordinates of the trigger area
|
|
17
|
+
* @param {number} [settings.width] - width of the trigger area
|
|
18
|
+
* @param {number} [settings.height] - height of the trigger area
|
|
19
|
+
* @param {Rect[]|Polygon[]|Line[]|Ellipse[]} [settings.shapes] - collision shape(s) that will trigger the event
|
|
20
|
+
* @param {string} [settings.duration] - Fade duration (in ms)
|
|
21
|
+
* @param {string|Color} [settings.color] - Fade color
|
|
22
|
+
* @param {string} [settings.event="level"] - the type of event to trigger (only "level" supported for now)
|
|
23
|
+
* @param {string} [settings.to] - level to load if level trigger
|
|
24
|
+
* @param {string|Container} [settings.container] - Target container. See {@link level.load}
|
|
25
|
+
* @param {Function} [settings.onLoaded] - Level loaded callback. See {@link level.load}
|
|
26
|
+
* @param {boolean} [settings.flatten] - Flatten all objects into the target container. See {@link level.load}
|
|
27
|
+
* @param {boolean} [settings.setViewportBounds] - Resize the viewport to match the level. See {@link level.load}
|
|
28
28
|
* @example
|
|
29
29
|
* me.game.world.addChild(new me.Trigger(
|
|
30
30
|
* x, y, {
|
|
@@ -133,8 +133,8 @@ class Trigger extends Renderable {
|
|
|
133
133
|
* onCollision callback, triggered in case of collision with this trigger
|
|
134
134
|
* @name onCollision
|
|
135
135
|
* @memberof Trigger
|
|
136
|
-
* @param {ResponseObject} response the collision response object
|
|
137
|
-
* @param {Renderable} other the other renderable touching this one (a reference to response.a or response.b)
|
|
136
|
+
* @param {ResponseObject} response - the collision response object
|
|
137
|
+
* @param {Renderable} other - the other renderable touching this one (a reference to response.a or response.b)
|
|
138
138
|
* @returns {boolean} true if the object should respond to the collision (its position and velocity will be corrected)
|
|
139
139
|
*/
|
|
140
140
|
onCollision(response, other) { // eslint-disable-line no-unused-vars
|
|
@@ -145,4 +145,3 @@ class Trigger extends Renderable {
|
|
|
145
145
|
}
|
|
146
146
|
|
|
147
147
|
}
|
|
148
|
-
export default Trigger;
|
|
@@ -9,13 +9,13 @@ import { registerPointerEvent, releasePointerEvent} from "./../../input/input.js
|
|
|
9
9
|
* text and images.
|
|
10
10
|
* @augments Container
|
|
11
11
|
*/
|
|
12
|
-
class UIBaseElement extends Container {
|
|
12
|
+
export default class UIBaseElement extends Container {
|
|
13
13
|
/**
|
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*
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* @param {number} x The x position of the container
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* @param {number} y The y position of the container
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* @param {number} w width of the container (default: viewport width)
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* @param {number} h height of the container (default: viewport height)
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* @param {number} x - The x position of the container
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* @param {number} y - The y position of the container
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* @param {number} w - width of the container (default: viewport width)
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* @param {number} h - height of the container (default: viewport height)
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*/
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constructor(x, y, w, h) {
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super(x, y, w, h);
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@@ -83,7 +83,7 @@ class UIBaseElement extends Container {
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/**
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* function called when the object is pressed (to be extended)
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* @param {Pointer} event the event object
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* @param {Pointer} event - the event object
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* @returns {boolean} return false if we need to stop propagating the event
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*/
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onClick(event) { // eslint-disable-line no-unused-vars
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@@ -102,7 +102,7 @@ class UIBaseElement extends Container {
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/**
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* function called when the pointer is over the object
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* @param {Pointer} event the event object
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+
* @param {Pointer} event - the event object
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*/
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onOver(event) { // eslint-disable-line no-unused-vars
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// to be extended
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@@ -121,7 +121,7 @@ class UIBaseElement extends Container {
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/**
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* function called when the pointer is leaving the object area
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* @param {Pointer} event the event object
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+
* @param {Pointer} event - the event object
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*/
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onOut(event) { // eslint-disable-line no-unused-vars
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// to be extended
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@@ -201,4 +201,3 @@ class UIBaseElement extends Container {
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timer.clearTimeout(this.holdTimeout);
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}
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}
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export default UIBaseElement;
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@@ -7,11 +7,11 @@ import { registerPointerEvent, releasePointerEvent} from "./../../input/input.js
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* This is a basic sprite based button which you can use in your Game UI.
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* @augments Sprite
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*/
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-
class UISpriteElement extends Sprite {
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+
export default class UISpriteElement extends Sprite {
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/**
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-
* @param {number} x the x coordinate of the GUI Object
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-
* @param {number} y the y coordinate of the GUI Object
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-
* @param {object} settings See {@link Sprite}
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+
* @param {number} x - the x coordinate of the GUI Object
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|
13
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+
* @param {number} y - the y coordinate of the GUI Object
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+
* @param {object} settings - See {@link Sprite}
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* @example
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|
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* // create a basic GUI Object
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* class myButton extends UISpriteElement {
|
|
@@ -104,7 +104,7 @@ class UISpriteElement extends Sprite {
|
|
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104
104
|
|
|
105
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|
/**
|
|
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* function called when the object is pressed (to be extended)
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-
* @param {Pointer} event the event object
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+
* @param {Pointer} event - the event object
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* @returns {boolean} return false if we need to stop propagating the event
|
|
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*/
|
|
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onClick(event) { // eslint-disable-line no-unused-vars
|
|
@@ -123,7 +123,7 @@ class UISpriteElement extends Sprite {
|
|
|
123
123
|
|
|
124
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/**
|
|
125
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|
* function called when the pointer is over the object
|
|
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|
-
* @param {Pointer} event the event object
|
|
126
|
+
* @param {Pointer} event - the event object
|
|
127
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|
*/
|
|
128
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|
onOver(event) { // eslint-disable-line no-unused-vars
|
|
129
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|
// to be extended
|
|
@@ -142,7 +142,7 @@ class UISpriteElement extends Sprite {
|
|
|
142
142
|
|
|
143
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|
/**
|
|
144
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|
* function called when the pointer is leaving the object area
|
|
145
|
-
* @param {Pointer} event the event object
|
|
145
|
+
* @param {Pointer} event - the event object
|
|
146
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|
*/
|
|
147
147
|
onOut(event) { // eslint-disable-line no-unused-vars
|
|
148
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|
// to be extended
|
|
@@ -214,4 +214,4 @@ class UISpriteElement extends Sprite {
|
|
|
214
214
|
timer.clearTimeout(this.holdTimeout);
|
|
215
215
|
}
|
|
216
216
|
}
|
|
217
|
-
|
|
217
|
+
|
|
@@ -9,25 +9,25 @@ import UIBaseElement from "./uibaseelement.js";
|
|
|
9
9
|
* This is a basic base text button which you can use in your Game UI.
|
|
10
10
|
* @augments UIBaseElement
|
|
11
11
|
*/
|
|
12
|
-
class UITextButton extends UIBaseElement {
|
|
12
|
+
export default class UITextButton extends UIBaseElement {
|
|
13
13
|
/**
|
|
14
14
|
* A Text Button with an outlined background border, filled with background color.
|
|
15
15
|
* It uses a RoundRect as background and changes the background color on hovering over.
|
|
16
16
|
* The background will be drawn with 0.5 opacity, so that the background of the button is
|
|
17
17
|
* slightly shining through.
|
|
18
|
-
* @param {number} x x pos of the button
|
|
19
|
-
* @param {number} y y pos of the button
|
|
20
|
-
* @param {string} [settings.font] The name of the BitmapText font to use
|
|
21
|
-
* @param {number} [settings.size] The scale factor of the font (default: 1)
|
|
22
|
-
* @param {string} [settings.text] The text to display (default: 'click me')
|
|
23
|
-
* @param {string} [settings.bindKey] The key to bind the action to (default: none)
|
|
24
|
-
* @param {string} [settings.backgroundColor] The css value of a background color
|
|
25
|
-
* @param {string} [settings.hoverColor] The css value of a color to be used if the pointer hovers over the button
|
|
26
|
-
* @param {string} [settings.borderStrokeColor] The css value of a color to be used to draw the border
|
|
27
|
-
* @param {boolean} [settings.offScreenCanvas] Weather to use an offScreen canvas or not
|
|
28
|
-
* @param {string} [settings.fillStyle] The css value of a tint color to be used to tint the text
|
|
29
|
-
* @param {number} [settings.borderWidth] Width of the button
|
|
30
|
-
* @param {number} [settings.borderHeight] Height of the button
|
|
18
|
+
* @param {number} x - x pos of the button
|
|
19
|
+
* @param {number} y - y pos of the button
|
|
20
|
+
* @param {string} [settings.font] - The name of the BitmapText font to use
|
|
21
|
+
* @param {number} [settings.size] - The scale factor of the font (default: 1)
|
|
22
|
+
* @param {string} [settings.text] - The text to display (default: 'click me')
|
|
23
|
+
* @param {string} [settings.bindKey] - The key to bind the action to (default: none)
|
|
24
|
+
* @param {string} [settings.backgroundColor] - The css value of a background color
|
|
25
|
+
* @param {string} [settings.hoverColor] - The css value of a color to be used if the pointer hovers over the button
|
|
26
|
+
* @param {string} [settings.borderStrokeColor] - The css value of a color to be used to draw the border
|
|
27
|
+
* @param {boolean} [settings.offScreenCanvas] - Weather to use an offScreen canvas or not
|
|
28
|
+
* @param {string} [settings.fillStyle] - The css value of a tint color to be used to tint the text
|
|
29
|
+
* @param {number} [settings.borderWidth] - Width of the button
|
|
30
|
+
* @param {number} [settings.borderHeight] - Height of the button
|
|
31
31
|
* @example
|
|
32
32
|
* // Create a new Button
|
|
33
33
|
* class PlayButton extends BaseTextButton {
|
|
@@ -117,5 +117,5 @@ class UITextButton extends UIBaseElement {
|
|
|
117
117
|
);
|
|
118
118
|
}
|
|
119
119
|
}
|
|
120
|
-
|
|
120
|
+
|
|
121
121
|
|
package/src/state/stage.js
CHANGED
|
@@ -18,13 +18,13 @@ var default_settings = {
|
|
|
18
18
|
* through the state manager must inherit from this base class.
|
|
19
19
|
* @see state
|
|
20
20
|
*/
|
|
21
|
-
class Stage {
|
|
21
|
+
export default class Stage {
|
|
22
22
|
|
|
23
23
|
/**
|
|
24
|
-
* @param {object} [settings] The stage` parameters
|
|
25
|
-
* @param {Camera2d[]} [settings.cameras=[new me.Camera2d()]] a list of cameras (experimental)
|
|
26
|
-
* @param {Function} [settings.onResetEvent] called by the state manager when reseting the object
|
|
27
|
-
* @param {Function} [settings.onDestroyEvent] called by the state manager before switching to another state
|
|
24
|
+
* @param {object} [settings] - The stage` parameters
|
|
25
|
+
* @param {Camera2d[]} [settings.cameras=[new me.Camera2d()]] - a list of cameras (experimental)
|
|
26
|
+
* @param {Function} [settings.onResetEvent] - called by the state manager when reseting the object
|
|
27
|
+
* @param {Function} [settings.onDestroyEvent] - called by the state manager before switching to another state
|
|
28
28
|
*/
|
|
29
29
|
constructor(settings) {
|
|
30
30
|
/**
|
|
@@ -116,7 +116,7 @@ class Stage {
|
|
|
116
116
|
* @name update
|
|
117
117
|
* @memberof Stage
|
|
118
118
|
* @ignore
|
|
119
|
-
* @param {number} dt time since the last update in milliseconds.
|
|
119
|
+
* @param {number} dt - time since the last update in milliseconds.
|
|
120
120
|
* @returns {boolean}
|
|
121
121
|
*/
|
|
122
122
|
update(dt) {
|
|
@@ -146,7 +146,7 @@ class Stage {
|
|
|
146
146
|
* @name draw
|
|
147
147
|
* @memberof Stage
|
|
148
148
|
* @ignore
|
|
149
|
-
* @param {CanvasRenderer|WebGLRenderer} renderer a renderer object
|
|
149
|
+
* @param {CanvasRenderer|WebGLRenderer} renderer - a renderer object
|
|
150
150
|
*/
|
|
151
151
|
draw(renderer) {
|
|
152
152
|
// iterate through all cameras
|
|
@@ -201,7 +201,7 @@ class Stage {
|
|
|
201
201
|
* this is typically where you will load a level, add renderables, etc...
|
|
202
202
|
* @name onResetEvent
|
|
203
203
|
* @memberof Stage
|
|
204
|
-
* @param {object} [...arguments] optional arguments passed when switching state
|
|
204
|
+
* @param {object} [...arguments] - optional arguments passed when switching state
|
|
205
205
|
* @see state#change
|
|
206
206
|
*/
|
|
207
207
|
onResetEvent() {
|
|
@@ -225,4 +225,3 @@ class Stage {
|
|
|
225
225
|
}
|
|
226
226
|
}
|
|
227
227
|
}
|
|
228
|
-
export default Stage;
|