melonjs 14.0.2 → 14.1.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (219) hide show
  1. package/README.md +2 -0
  2. package/dist/melonjs.mjs/_virtual/_commonjsHelpers.js +10 -0
  3. package/dist/melonjs.mjs/_virtual/arraymultimap.js +10 -0
  4. package/dist/melonjs.mjs/_virtual/earcut.js +10 -0
  5. package/dist/melonjs.mjs/_virtual/howler.js +10 -0
  6. package/dist/melonjs.mjs/_virtual/index.js +10 -0
  7. package/dist/melonjs.mjs/_virtual/index2.js +10 -0
  8. package/dist/melonjs.mjs/_virtual/multimap.js +10 -0
  9. package/dist/melonjs.mjs/_virtual/setmultimap.js +10 -0
  10. package/dist/melonjs.mjs/application/application.js +238 -0
  11. package/dist/melonjs.mjs/audio/audio.js +536 -0
  12. package/dist/melonjs.mjs/camera/camera2d.js +731 -0
  13. package/dist/melonjs.mjs/entity/entity.js +247 -0
  14. package/dist/melonjs.mjs/game.js +29 -0
  15. package/dist/melonjs.mjs/geometries/ellipse.js +274 -0
  16. package/dist/melonjs.mjs/geometries/line.js +115 -0
  17. package/dist/melonjs.mjs/geometries/path2d.js +318 -0
  18. package/dist/melonjs.mjs/geometries/point.js +88 -0
  19. package/dist/melonjs.mjs/geometries/poly.js +498 -0
  20. package/dist/melonjs.mjs/geometries/rectangle.js +374 -0
  21. package/dist/melonjs.mjs/geometries/roundrect.js +167 -0
  22. package/dist/melonjs.mjs/index.js +248 -0
  23. package/dist/melonjs.mjs/input/gamepad.js +501 -0
  24. package/dist/melonjs.mjs/input/input.js +26 -0
  25. package/dist/melonjs.mjs/input/keyboard.js +470 -0
  26. package/dist/melonjs.mjs/input/pointer.js +393 -0
  27. package/dist/melonjs.mjs/input/pointerevent.js +818 -0
  28. package/dist/melonjs.mjs/lang/deprecated.js +157 -0
  29. package/dist/melonjs.mjs/level/level.js +297 -0
  30. package/dist/melonjs.mjs/level/tiled/TMXGroup.js +141 -0
  31. package/dist/melonjs.mjs/level/tiled/TMXLayer.js +446 -0
  32. package/dist/melonjs.mjs/level/tiled/TMXObject.js +355 -0
  33. package/dist/melonjs.mjs/level/tiled/TMXTile.js +193 -0
  34. package/dist/melonjs.mjs/level/tiled/TMXTileMap.js +636 -0
  35. package/dist/melonjs.mjs/level/tiled/TMXTileset.js +309 -0
  36. package/dist/melonjs.mjs/level/tiled/TMXTilesetGroup.js +81 -0
  37. package/dist/melonjs.mjs/level/tiled/TMXUtils.js +367 -0
  38. package/dist/melonjs.mjs/level/tiled/renderer/TMXHexagonalRenderer.js +504 -0
  39. package/dist/melonjs.mjs/level/tiled/renderer/TMXIsometricRenderer.js +218 -0
  40. package/dist/melonjs.mjs/level/tiled/renderer/TMXOrthogonalRenderer.js +155 -0
  41. package/dist/melonjs.mjs/level/tiled/renderer/TMXRenderer.js +124 -0
  42. package/dist/melonjs.mjs/level/tiled/renderer/TMXStaggeredRenderer.js +107 -0
  43. package/dist/melonjs.mjs/loader/loader.js +801 -0
  44. package/dist/melonjs.mjs/loader/loadingscreen.js +120 -0
  45. package/dist/melonjs.mjs/loader/melonjs_logo.png.js +11 -0
  46. package/dist/melonjs.mjs/math/color.js +616 -0
  47. package/dist/melonjs.mjs/math/math.js +218 -0
  48. package/dist/melonjs.mjs/math/matrix2.js +501 -0
  49. package/dist/melonjs.mjs/math/matrix3.js +679 -0
  50. package/dist/melonjs.mjs/math/observable_vector2.js +469 -0
  51. package/dist/melonjs.mjs/math/observable_vector3.js +559 -0
  52. package/dist/melonjs.mjs/math/vector2.js +526 -0
  53. package/dist/melonjs.mjs/math/vector3.js +567 -0
  54. package/dist/melonjs.mjs/node_modules/@teppeis/multimaps/dist/src/arraymultimap.js +73 -0
  55. package/dist/melonjs.mjs/node_modules/@teppeis/multimaps/dist/src/index.js +21 -0
  56. package/dist/melonjs.mjs/node_modules/@teppeis/multimaps/dist/src/multimap.js +324 -0
  57. package/dist/melonjs.mjs/node_modules/@teppeis/multimaps/dist/src/setmultimap.js +69 -0
  58. package/dist/melonjs.mjs/node_modules/earcut/src/earcut.js +691 -0
  59. package/dist/melonjs.mjs/node_modules/eventemitter3/index.js +350 -0
  60. package/dist/melonjs.mjs/node_modules/howler/dist/howler.js +3241 -0
  61. package/dist/melonjs.mjs/particles/emitter.js +265 -0
  62. package/dist/melonjs.mjs/particles/particle.js +186 -0
  63. package/dist/melonjs.mjs/particles/settings.js +319 -0
  64. package/dist/melonjs.mjs/physics/body.js +702 -0
  65. package/dist/melonjs.mjs/physics/bounds.js +459 -0
  66. package/dist/melonjs.mjs/physics/collision.js +132 -0
  67. package/dist/melonjs.mjs/physics/detector.js +194 -0
  68. package/dist/melonjs.mjs/physics/quadtree.js +394 -0
  69. package/dist/melonjs.mjs/physics/response.js +57 -0
  70. package/dist/melonjs.mjs/physics/sat.js +483 -0
  71. package/dist/melonjs.mjs/physics/world.js +219 -0
  72. package/dist/melonjs.mjs/plugin/plugin.js +141 -0
  73. package/dist/melonjs.mjs/renderable/collectable.js +60 -0
  74. package/dist/melonjs.mjs/renderable/colorlayer.js +78 -0
  75. package/dist/melonjs.mjs/renderable/container.js +1016 -0
  76. package/dist/melonjs.mjs/renderable/dragndrop.js +224 -0
  77. package/dist/melonjs.mjs/renderable/imagelayer.js +305 -0
  78. package/dist/melonjs.mjs/renderable/light2d.js +155 -0
  79. package/dist/melonjs.mjs/renderable/nineslicesprite.js +246 -0
  80. package/dist/melonjs.mjs/renderable/renderable.js +781 -0
  81. package/dist/melonjs.mjs/renderable/sprite.js +653 -0
  82. package/dist/melonjs.mjs/renderable/trigger.js +156 -0
  83. package/dist/melonjs.mjs/renderable/ui/uibaseelement.js +212 -0
  84. package/dist/melonjs.mjs/renderable/ui/uispriteelement.js +225 -0
  85. package/dist/melonjs.mjs/renderable/ui/uitextbutton.js +127 -0
  86. package/dist/melonjs.mjs/state/stage.js +236 -0
  87. package/dist/melonjs.mjs/state/state.js +596 -0
  88. package/dist/melonjs.mjs/system/device.js +909 -0
  89. package/dist/melonjs.mjs/system/dom.js +78 -0
  90. package/dist/melonjs.mjs/system/event.js +537 -0
  91. package/dist/melonjs.mjs/system/platform.js +41 -0
  92. package/dist/melonjs.mjs/system/pooling.js +209 -0
  93. package/dist/melonjs.mjs/system/save.js +157 -0
  94. package/dist/melonjs.mjs/system/timer.js +286 -0
  95. package/dist/melonjs.mjs/text/bitmaptext.js +363 -0
  96. package/dist/melonjs.mjs/text/bitmaptextdata.js +198 -0
  97. package/dist/melonjs.mjs/text/glyph.js +65 -0
  98. package/dist/melonjs.mjs/text/text.js +452 -0
  99. package/dist/melonjs.mjs/text/textmetrics.js +175 -0
  100. package/dist/melonjs.mjs/text/textstyle.js +23 -0
  101. package/dist/melonjs.mjs/tweens/easing.js +336 -0
  102. package/dist/melonjs.mjs/tweens/interpolation.js +112 -0
  103. package/dist/melonjs.mjs/tweens/tween.js +479 -0
  104. package/dist/melonjs.mjs/utils/agent.js +76 -0
  105. package/dist/melonjs.mjs/utils/array.js +63 -0
  106. package/dist/melonjs.mjs/utils/file.js +42 -0
  107. package/dist/melonjs.mjs/utils/function.js +70 -0
  108. package/dist/melonjs.mjs/utils/string.js +82 -0
  109. package/dist/melonjs.mjs/utils/utils.js +173 -0
  110. package/dist/melonjs.mjs/video/canvas/canvas_renderer.js +806 -0
  111. package/dist/melonjs.mjs/video/renderer.js +410 -0
  112. package/dist/melonjs.mjs/video/texture/atlas.js +519 -0
  113. package/dist/melonjs.mjs/video/texture/cache.js +143 -0
  114. package/dist/melonjs.mjs/video/texture/canvas_texture.js +144 -0
  115. package/dist/melonjs.mjs/video/video.js +462 -0
  116. package/dist/melonjs.mjs/video/webgl/buffer/vertex.js +142 -0
  117. package/dist/melonjs.mjs/video/webgl/glshader.js +167 -0
  118. package/dist/melonjs.mjs/video/webgl/shaders/primitive.frag.js +10 -0
  119. package/dist/melonjs.mjs/video/webgl/shaders/primitive.vert.js +10 -0
  120. package/dist/melonjs.mjs/video/webgl/shaders/quad.frag.js +10 -0
  121. package/dist/melonjs.mjs/video/webgl/shaders/quad.vert.js +10 -0
  122. package/dist/melonjs.mjs/video/webgl/utils/attributes.js +25 -0
  123. package/dist/melonjs.mjs/video/webgl/utils/precision.js +20 -0
  124. package/dist/melonjs.mjs/video/webgl/utils/program.js +67 -0
  125. package/dist/melonjs.mjs/video/webgl/utils/string.js +25 -0
  126. package/dist/melonjs.mjs/video/webgl/utils/uniforms.js +92 -0
  127. package/dist/melonjs.mjs/video/webgl/webgl_compositor.js +494 -0
  128. package/dist/melonjs.mjs/video/webgl/webgl_renderer.js +1035 -0
  129. package/dist/melonjs.module.d.ts +1298 -1359
  130. package/dist/melonjs.module.js +2072 -3520
  131. package/package.json +21 -16
  132. package/src/application/application.js +4 -5
  133. package/src/audio/audio.js +32 -32
  134. package/src/camera/camera2d.js +32 -33
  135. package/src/entity/entity.js +18 -19
  136. package/src/geometries/ellipse.js +17 -18
  137. package/src/geometries/line.js +6 -7
  138. package/src/geometries/path2d.js +33 -34
  139. package/src/geometries/point.js +1 -2
  140. package/src/geometries/poly.js +16 -18
  141. package/src/geometries/rectangle.js +19 -20
  142. package/src/geometries/roundrect.js +9 -10
  143. package/src/input/gamepad.js +15 -15
  144. package/src/input/keyboard.js +12 -12
  145. package/src/input/pointer.js +6 -6
  146. package/src/input/pointerevent.js +12 -12
  147. package/src/lang/deprecated.js +12 -12
  148. package/src/level/level.js +25 -25
  149. package/src/level/tiled/TMXLayer.js +23 -24
  150. package/src/level/tiled/TMXTile.js +6 -7
  151. package/src/level/tiled/TMXTileMap.js +8 -10
  152. package/src/level/tiled/TMXTileset.js +3 -4
  153. package/src/level/tiled/TMXTilesetGroup.js +1 -2
  154. package/src/level/tiled/TMXUtils.js +5 -5
  155. package/src/level/tiled/renderer/TMXHexagonalRenderer.js +3 -4
  156. package/src/level/tiled/renderer/TMXIsometricRenderer.js +3 -4
  157. package/src/level/tiled/renderer/TMXOrthogonalRenderer.js +2 -3
  158. package/src/level/tiled/renderer/TMXRenderer.js +20 -21
  159. package/src/level/tiled/renderer/TMXStaggeredRenderer.js +1 -2
  160. package/src/loader/loader.js +20 -20
  161. package/src/math/color.js +21 -22
  162. package/src/math/math.js +16 -16
  163. package/src/math/matrix2.js +17 -18
  164. package/src/math/matrix3.js +26 -27
  165. package/src/math/observable_vector2.js +15 -16
  166. package/src/math/observable_vector3.js +17 -18
  167. package/src/math/vector2.js +10 -11
  168. package/src/math/vector3.js +11 -12
  169. package/src/particles/emitter.js +7 -8
  170. package/src/particles/particle.js +3 -4
  171. package/src/physics/body.js +29 -30
  172. package/src/physics/bounds.js +10 -10
  173. package/src/physics/collision.js +2 -2
  174. package/src/physics/detector.js +6 -6
  175. package/src/physics/quadtree.js +18 -23
  176. package/src/physics/sat.js +31 -31
  177. package/src/physics/world.js +6 -7
  178. package/src/plugin/plugin.js +5 -5
  179. package/src/renderable/collectable.js +4 -6
  180. package/src/renderable/colorlayer.js +6 -8
  181. package/src/renderable/container.js +25 -27
  182. package/src/renderable/dragndrop.js +14 -14
  183. package/src/renderable/imagelayer.js +14 -15
  184. package/src/renderable/light2d.js +4 -5
  185. package/src/renderable/nineslicesprite.js +17 -18
  186. package/src/renderable/renderable.js +26 -28
  187. package/src/renderable/sprite.js +29 -30
  188. package/src/renderable/trigger.js +16 -17
  189. package/src/renderable/ui/uibaseelement.js +8 -9
  190. package/src/renderable/ui/uispriteelement.js +8 -8
  191. package/src/renderable/ui/uitextbutton.js +15 -15
  192. package/src/state/stage.js +8 -9
  193. package/src/state/state.js +17 -17
  194. package/src/system/device.js +11 -11
  195. package/src/system/event.js +10 -10
  196. package/src/system/pooling.js +9 -9
  197. package/src/system/save.js +2 -2
  198. package/src/system/timer.js +10 -10
  199. package/src/text/bitmaptext.js +19 -20
  200. package/src/text/bitmaptextdata.js +3 -4
  201. package/src/text/glyph.js +1 -2
  202. package/src/text/text.js +24 -25
  203. package/src/text/textmetrics.js +9 -10
  204. package/src/tweens/tween.js +20 -21
  205. package/src/utils/agent.js +5 -5
  206. package/src/utils/array.js +4 -4
  207. package/src/utils/file.js +2 -2
  208. package/src/utils/function.js +6 -6
  209. package/src/utils/string.js +5 -5
  210. package/src/utils/utils.js +4 -4
  211. package/src/video/canvas/canvas_renderer.js +72 -73
  212. package/src/video/renderer.js +27 -28
  213. package/src/video/texture/atlas.js +22 -22
  214. package/src/video/texture/canvas_texture.js +9 -9
  215. package/src/video/video.js +17 -17
  216. package/src/video/webgl/buffer/vertex.js +1 -2
  217. package/src/video/webgl/glshader.js +12 -12
  218. package/src/video/webgl/webgl_compositor.js +42 -43
  219. package/src/video/webgl/webgl_renderer.js +76 -77
@@ -0,0 +1,691 @@
1
+ /*!
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+ * melonJS Game Engine - v14.1.1
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+ * http://www.melonjs.org
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+ * melonjs is licensed under the MIT License.
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+ * http://www.opensource.org/licenses/mit-license
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+ * @copyright (C) 2011 - 2022 Olivier Biot (AltByte Pte Ltd)
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+ */
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+ import { e as earcut$1 } from '../../../_virtual/earcut.js';
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+
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+ earcut$1.exports = earcut;
11
+ earcut$1.exports.default = earcut;
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+
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+ function earcut(data, holeIndices, dim) {
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+
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+ dim = dim || 2;
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+
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+ var hasHoles = holeIndices && holeIndices.length,
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+ outerLen = hasHoles ? holeIndices[0] * dim : data.length,
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+ outerNode = linkedList(data, 0, outerLen, dim, true),
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+ triangles = [];
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+
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+ if (!outerNode || outerNode.next === outerNode.prev) return triangles;
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+
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+ var minX, minY, maxX, maxY, x, y, invSize;
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+
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+ if (hasHoles) outerNode = eliminateHoles(data, holeIndices, outerNode, dim);
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+
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+ // if the shape is not too simple, we'll use z-order curve hash later; calculate polygon bbox
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+ if (data.length > 80 * dim) {
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+ minX = maxX = data[0];
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+ minY = maxY = data[1];
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+
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+ for (var i = dim; i < outerLen; i += dim) {
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+ x = data[i];
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+ y = data[i + 1];
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+ if (x < minX) minX = x;
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+ if (y < minY) minY = y;
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+ if (x > maxX) maxX = x;
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+ if (y > maxY) maxY = y;
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+ }
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+
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+ // minX, minY and invSize are later used to transform coords into integers for z-order calculation
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+ invSize = Math.max(maxX - minX, maxY - minY);
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+ invSize = invSize !== 0 ? 32767 / invSize : 0;
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+ }
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+
47
+ earcutLinked(outerNode, triangles, dim, minX, minY, invSize, 0);
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+
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+ return triangles;
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+ }
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+
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+ // create a circular doubly linked list from polygon points in the specified winding order
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+ function linkedList(data, start, end, dim, clockwise) {
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+ var i, last;
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+
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+ if (clockwise === (signedArea(data, start, end, dim) > 0)) {
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+ for (i = start; i < end; i += dim) last = insertNode(i, data[i], data[i + 1], last);
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+ } else {
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+ for (i = end - dim; i >= start; i -= dim) last = insertNode(i, data[i], data[i + 1], last);
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+ }
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+
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+ if (last && equals(last, last.next)) {
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+ removeNode(last);
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+ last = last.next;
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+ }
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+
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+ return last;
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+ }
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+
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+ // eliminate colinear or duplicate points
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+ function filterPoints(start, end) {
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+ if (!start) return start;
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+ if (!end) end = start;
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+
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+ var p = start,
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+ again;
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+ do {
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+ again = false;
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+
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+ if (!p.steiner && (equals(p, p.next) || area(p.prev, p, p.next) === 0)) {
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+ removeNode(p);
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+ p = end = p.prev;
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+ if (p === p.next) break;
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+ again = true;
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+
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+ } else {
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+ p = p.next;
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+ }
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+ } while (again || p !== end);
90
+
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+ return end;
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+ }
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+
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+ // main ear slicing loop which triangulates a polygon (given as a linked list)
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+ function earcutLinked(ear, triangles, dim, minX, minY, invSize, pass) {
96
+ if (!ear) return;
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+
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+ // interlink polygon nodes in z-order
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+ if (!pass && invSize) indexCurve(ear, minX, minY, invSize);
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+
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+ var stop = ear,
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+ prev, next;
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+
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+ // iterate through ears, slicing them one by one
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+ while (ear.prev !== ear.next) {
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+ prev = ear.prev;
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+ next = ear.next;
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+
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+ if (invSize ? isEarHashed(ear, minX, minY, invSize) : isEar(ear)) {
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+ // cut off the triangle
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+ triangles.push(prev.i / dim | 0);
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+ triangles.push(ear.i / dim | 0);
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+ triangles.push(next.i / dim | 0);
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+
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+ removeNode(ear);
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+
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+ // skipping the next vertex leads to less sliver triangles
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+ ear = next.next;
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+ stop = next.next;
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+
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+ continue;
122
+ }
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+
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+ ear = next;
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+
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+ // if we looped through the whole remaining polygon and can't find any more ears
127
+ if (ear === stop) {
128
+ // try filtering points and slicing again
129
+ if (!pass) {
130
+ earcutLinked(filterPoints(ear), triangles, dim, minX, minY, invSize, 1);
131
+
132
+ // if this didn't work, try curing all small self-intersections locally
133
+ } else if (pass === 1) {
134
+ ear = cureLocalIntersections(filterPoints(ear), triangles, dim);
135
+ earcutLinked(ear, triangles, dim, minX, minY, invSize, 2);
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+
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+ // as a last resort, try splitting the remaining polygon into two
138
+ } else if (pass === 2) {
139
+ splitEarcut(ear, triangles, dim, minX, minY, invSize);
140
+ }
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+
142
+ break;
143
+ }
144
+ }
145
+ }
146
+
147
+ // check whether a polygon node forms a valid ear with adjacent nodes
148
+ function isEar(ear) {
149
+ var a = ear.prev,
150
+ b = ear,
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+ c = ear.next;
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+
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+ if (area(a, b, c) >= 0) return false; // reflex, can't be an ear
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+
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+ // now make sure we don't have other points inside the potential ear
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+ var ax = a.x, bx = b.x, cx = c.x, ay = a.y, by = b.y, cy = c.y;
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+
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+ // triangle bbox; min & max are calculated like this for speed
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+ var x0 = ax < bx ? (ax < cx ? ax : cx) : (bx < cx ? bx : cx),
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+ y0 = ay < by ? (ay < cy ? ay : cy) : (by < cy ? by : cy),
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+ x1 = ax > bx ? (ax > cx ? ax : cx) : (bx > cx ? bx : cx),
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+ y1 = ay > by ? (ay > cy ? ay : cy) : (by > cy ? by : cy);
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+
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+ var p = c.next;
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+ while (p !== a) {
166
+ if (p.x >= x0 && p.x <= x1 && p.y >= y0 && p.y <= y1 &&
167
+ pointInTriangle(ax, ay, bx, by, cx, cy, p.x, p.y) &&
168
+ area(p.prev, p, p.next) >= 0) return false;
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+ p = p.next;
170
+ }
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+
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+ return true;
173
+ }
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+
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+ function isEarHashed(ear, minX, minY, invSize) {
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+ var a = ear.prev,
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+ b = ear,
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+ c = ear.next;
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+
180
+ if (area(a, b, c) >= 0) return false; // reflex, can't be an ear
181
+
182
+ var ax = a.x, bx = b.x, cx = c.x, ay = a.y, by = b.y, cy = c.y;
183
+
184
+ // triangle bbox; min & max are calculated like this for speed
185
+ var x0 = ax < bx ? (ax < cx ? ax : cx) : (bx < cx ? bx : cx),
186
+ y0 = ay < by ? (ay < cy ? ay : cy) : (by < cy ? by : cy),
187
+ x1 = ax > bx ? (ax > cx ? ax : cx) : (bx > cx ? bx : cx),
188
+ y1 = ay > by ? (ay > cy ? ay : cy) : (by > cy ? by : cy);
189
+
190
+ // z-order range for the current triangle bbox;
191
+ var minZ = zOrder(x0, y0, minX, minY, invSize),
192
+ maxZ = zOrder(x1, y1, minX, minY, invSize);
193
+
194
+ var p = ear.prevZ,
195
+ n = ear.nextZ;
196
+
197
+ // look for points inside the triangle in both directions
198
+ while (p && p.z >= minZ && n && n.z <= maxZ) {
199
+ if (p.x >= x0 && p.x <= x1 && p.y >= y0 && p.y <= y1 && p !== a && p !== c &&
200
+ pointInTriangle(ax, ay, bx, by, cx, cy, p.x, p.y) && area(p.prev, p, p.next) >= 0) return false;
201
+ p = p.prevZ;
202
+
203
+ if (n.x >= x0 && n.x <= x1 && n.y >= y0 && n.y <= y1 && n !== a && n !== c &&
204
+ pointInTriangle(ax, ay, bx, by, cx, cy, n.x, n.y) && area(n.prev, n, n.next) >= 0) return false;
205
+ n = n.nextZ;
206
+ }
207
+
208
+ // look for remaining points in decreasing z-order
209
+ while (p && p.z >= minZ) {
210
+ if (p.x >= x0 && p.x <= x1 && p.y >= y0 && p.y <= y1 && p !== a && p !== c &&
211
+ pointInTriangle(ax, ay, bx, by, cx, cy, p.x, p.y) && area(p.prev, p, p.next) >= 0) return false;
212
+ p = p.prevZ;
213
+ }
214
+
215
+ // look for remaining points in increasing z-order
216
+ while (n && n.z <= maxZ) {
217
+ if (n.x >= x0 && n.x <= x1 && n.y >= y0 && n.y <= y1 && n !== a && n !== c &&
218
+ pointInTriangle(ax, ay, bx, by, cx, cy, n.x, n.y) && area(n.prev, n, n.next) >= 0) return false;
219
+ n = n.nextZ;
220
+ }
221
+
222
+ return true;
223
+ }
224
+
225
+ // go through all polygon nodes and cure small local self-intersections
226
+ function cureLocalIntersections(start, triangles, dim) {
227
+ var p = start;
228
+ do {
229
+ var a = p.prev,
230
+ b = p.next.next;
231
+
232
+ if (!equals(a, b) && intersects(a, p, p.next, b) && locallyInside(a, b) && locallyInside(b, a)) {
233
+
234
+ triangles.push(a.i / dim | 0);
235
+ triangles.push(p.i / dim | 0);
236
+ triangles.push(b.i / dim | 0);
237
+
238
+ // remove two nodes involved
239
+ removeNode(p);
240
+ removeNode(p.next);
241
+
242
+ p = start = b;
243
+ }
244
+ p = p.next;
245
+ } while (p !== start);
246
+
247
+ return filterPoints(p);
248
+ }
249
+
250
+ // try splitting polygon into two and triangulate them independently
251
+ function splitEarcut(start, triangles, dim, minX, minY, invSize) {
252
+ // look for a valid diagonal that divides the polygon into two
253
+ var a = start;
254
+ do {
255
+ var b = a.next.next;
256
+ while (b !== a.prev) {
257
+ if (a.i !== b.i && isValidDiagonal(a, b)) {
258
+ // split the polygon in two by the diagonal
259
+ var c = splitPolygon(a, b);
260
+
261
+ // filter colinear points around the cuts
262
+ a = filterPoints(a, a.next);
263
+ c = filterPoints(c, c.next);
264
+
265
+ // run earcut on each half
266
+ earcutLinked(a, triangles, dim, minX, minY, invSize, 0);
267
+ earcutLinked(c, triangles, dim, minX, minY, invSize, 0);
268
+ return;
269
+ }
270
+ b = b.next;
271
+ }
272
+ a = a.next;
273
+ } while (a !== start);
274
+ }
275
+
276
+ // link every hole into the outer loop, producing a single-ring polygon without holes
277
+ function eliminateHoles(data, holeIndices, outerNode, dim) {
278
+ var queue = [],
279
+ i, len, start, end, list;
280
+
281
+ for (i = 0, len = holeIndices.length; i < len; i++) {
282
+ start = holeIndices[i] * dim;
283
+ end = i < len - 1 ? holeIndices[i + 1] * dim : data.length;
284
+ list = linkedList(data, start, end, dim, false);
285
+ if (list === list.next) list.steiner = true;
286
+ queue.push(getLeftmost(list));
287
+ }
288
+
289
+ queue.sort(compareX);
290
+
291
+ // process holes from left to right
292
+ for (i = 0; i < queue.length; i++) {
293
+ outerNode = eliminateHole(queue[i], outerNode);
294
+ }
295
+
296
+ return outerNode;
297
+ }
298
+
299
+ function compareX(a, b) {
300
+ return a.x - b.x;
301
+ }
302
+
303
+ // find a bridge between vertices that connects hole with an outer ring and and link it
304
+ function eliminateHole(hole, outerNode) {
305
+ var bridge = findHoleBridge(hole, outerNode);
306
+ if (!bridge) {
307
+ return outerNode;
308
+ }
309
+
310
+ var bridgeReverse = splitPolygon(bridge, hole);
311
+
312
+ // filter collinear points around the cuts
313
+ filterPoints(bridgeReverse, bridgeReverse.next);
314
+ return filterPoints(bridge, bridge.next);
315
+ }
316
+
317
+ // David Eberly's algorithm for finding a bridge between hole and outer polygon
318
+ function findHoleBridge(hole, outerNode) {
319
+ var p = outerNode,
320
+ hx = hole.x,
321
+ hy = hole.y,
322
+ qx = -Infinity,
323
+ m;
324
+
325
+ // find a segment intersected by a ray from the hole's leftmost point to the left;
326
+ // segment's endpoint with lesser x will be potential connection point
327
+ do {
328
+ if (hy <= p.y && hy >= p.next.y && p.next.y !== p.y) {
329
+ var x = p.x + (hy - p.y) * (p.next.x - p.x) / (p.next.y - p.y);
330
+ if (x <= hx && x > qx) {
331
+ qx = x;
332
+ m = p.x < p.next.x ? p : p.next;
333
+ if (x === hx) return m; // hole touches outer segment; pick leftmost endpoint
334
+ }
335
+ }
336
+ p = p.next;
337
+ } while (p !== outerNode);
338
+
339
+ if (!m) return null;
340
+
341
+ // look for points inside the triangle of hole point, segment intersection and endpoint;
342
+ // if there are no points found, we have a valid connection;
343
+ // otherwise choose the point of the minimum angle with the ray as connection point
344
+
345
+ var stop = m,
346
+ mx = m.x,
347
+ my = m.y,
348
+ tanMin = Infinity,
349
+ tan;
350
+
351
+ p = m;
352
+
353
+ do {
354
+ if (hx >= p.x && p.x >= mx && hx !== p.x &&
355
+ pointInTriangle(hy < my ? hx : qx, hy, mx, my, hy < my ? qx : hx, hy, p.x, p.y)) {
356
+
357
+ tan = Math.abs(hy - p.y) / (hx - p.x); // tangential
358
+
359
+ if (locallyInside(p, hole) &&
360
+ (tan < tanMin || (tan === tanMin && (p.x > m.x || (p.x === m.x && sectorContainsSector(m, p)))))) {
361
+ m = p;
362
+ tanMin = tan;
363
+ }
364
+ }
365
+
366
+ p = p.next;
367
+ } while (p !== stop);
368
+
369
+ return m;
370
+ }
371
+
372
+ // whether sector in vertex m contains sector in vertex p in the same coordinates
373
+ function sectorContainsSector(m, p) {
374
+ return area(m.prev, m, p.prev) < 0 && area(p.next, m, m.next) < 0;
375
+ }
376
+
377
+ // interlink polygon nodes in z-order
378
+ function indexCurve(start, minX, minY, invSize) {
379
+ var p = start;
380
+ do {
381
+ if (p.z === 0) p.z = zOrder(p.x, p.y, minX, minY, invSize);
382
+ p.prevZ = p.prev;
383
+ p.nextZ = p.next;
384
+ p = p.next;
385
+ } while (p !== start);
386
+
387
+ p.prevZ.nextZ = null;
388
+ p.prevZ = null;
389
+
390
+ sortLinked(p);
391
+ }
392
+
393
+ // Simon Tatham's linked list merge sort algorithm
394
+ // http://www.chiark.greenend.org.uk/~sgtatham/algorithms/listsort.html
395
+ function sortLinked(list) {
396
+ var i, p, q, e, tail, numMerges, pSize, qSize,
397
+ inSize = 1;
398
+
399
+ do {
400
+ p = list;
401
+ list = null;
402
+ tail = null;
403
+ numMerges = 0;
404
+
405
+ while (p) {
406
+ numMerges++;
407
+ q = p;
408
+ pSize = 0;
409
+ for (i = 0; i < inSize; i++) {
410
+ pSize++;
411
+ q = q.nextZ;
412
+ if (!q) break;
413
+ }
414
+ qSize = inSize;
415
+
416
+ while (pSize > 0 || (qSize > 0 && q)) {
417
+
418
+ if (pSize !== 0 && (qSize === 0 || !q || p.z <= q.z)) {
419
+ e = p;
420
+ p = p.nextZ;
421
+ pSize--;
422
+ } else {
423
+ e = q;
424
+ q = q.nextZ;
425
+ qSize--;
426
+ }
427
+
428
+ if (tail) tail.nextZ = e;
429
+ else list = e;
430
+
431
+ e.prevZ = tail;
432
+ tail = e;
433
+ }
434
+
435
+ p = q;
436
+ }
437
+
438
+ tail.nextZ = null;
439
+ inSize *= 2;
440
+
441
+ } while (numMerges > 1);
442
+
443
+ return list;
444
+ }
445
+
446
+ // z-order of a point given coords and inverse of the longer side of data bbox
447
+ function zOrder(x, y, minX, minY, invSize) {
448
+ // coords are transformed into non-negative 15-bit integer range
449
+ x = (x - minX) * invSize | 0;
450
+ y = (y - minY) * invSize | 0;
451
+
452
+ x = (x | (x << 8)) & 0x00FF00FF;
453
+ x = (x | (x << 4)) & 0x0F0F0F0F;
454
+ x = (x | (x << 2)) & 0x33333333;
455
+ x = (x | (x << 1)) & 0x55555555;
456
+
457
+ y = (y | (y << 8)) & 0x00FF00FF;
458
+ y = (y | (y << 4)) & 0x0F0F0F0F;
459
+ y = (y | (y << 2)) & 0x33333333;
460
+ y = (y | (y << 1)) & 0x55555555;
461
+
462
+ return x | (y << 1);
463
+ }
464
+
465
+ // find the leftmost node of a polygon ring
466
+ function getLeftmost(start) {
467
+ var p = start,
468
+ leftmost = start;
469
+ do {
470
+ if (p.x < leftmost.x || (p.x === leftmost.x && p.y < leftmost.y)) leftmost = p;
471
+ p = p.next;
472
+ } while (p !== start);
473
+
474
+ return leftmost;
475
+ }
476
+
477
+ // check if a point lies within a convex triangle
478
+ function pointInTriangle(ax, ay, bx, by, cx, cy, px, py) {
479
+ return (cx - px) * (ay - py) >= (ax - px) * (cy - py) &&
480
+ (ax - px) * (by - py) >= (bx - px) * (ay - py) &&
481
+ (bx - px) * (cy - py) >= (cx - px) * (by - py);
482
+ }
483
+
484
+ // check if a diagonal between two polygon nodes is valid (lies in polygon interior)
485
+ function isValidDiagonal(a, b) {
486
+ return a.next.i !== b.i && a.prev.i !== b.i && !intersectsPolygon(a, b) && // dones't intersect other edges
487
+ (locallyInside(a, b) && locallyInside(b, a) && middleInside(a, b) && // locally visible
488
+ (area(a.prev, a, b.prev) || area(a, b.prev, b)) || // does not create opposite-facing sectors
489
+ equals(a, b) && area(a.prev, a, a.next) > 0 && area(b.prev, b, b.next) > 0); // special zero-length case
490
+ }
491
+
492
+ // signed area of a triangle
493
+ function area(p, q, r) {
494
+ return (q.y - p.y) * (r.x - q.x) - (q.x - p.x) * (r.y - q.y);
495
+ }
496
+
497
+ // check if two points are equal
498
+ function equals(p1, p2) {
499
+ return p1.x === p2.x && p1.y === p2.y;
500
+ }
501
+
502
+ // check if two segments intersect
503
+ function intersects(p1, q1, p2, q2) {
504
+ var o1 = sign(area(p1, q1, p2));
505
+ var o2 = sign(area(p1, q1, q2));
506
+ var o3 = sign(area(p2, q2, p1));
507
+ var o4 = sign(area(p2, q2, q1));
508
+
509
+ if (o1 !== o2 && o3 !== o4) return true; // general case
510
+
511
+ if (o1 === 0 && onSegment(p1, p2, q1)) return true; // p1, q1 and p2 are collinear and p2 lies on p1q1
512
+ if (o2 === 0 && onSegment(p1, q2, q1)) return true; // p1, q1 and q2 are collinear and q2 lies on p1q1
513
+ if (o3 === 0 && onSegment(p2, p1, q2)) return true; // p2, q2 and p1 are collinear and p1 lies on p2q2
514
+ if (o4 === 0 && onSegment(p2, q1, q2)) return true; // p2, q2 and q1 are collinear and q1 lies on p2q2
515
+
516
+ return false;
517
+ }
518
+
519
+ // for collinear points p, q, r, check if point q lies on segment pr
520
+ function onSegment(p, q, r) {
521
+ return q.x <= Math.max(p.x, r.x) && q.x >= Math.min(p.x, r.x) && q.y <= Math.max(p.y, r.y) && q.y >= Math.min(p.y, r.y);
522
+ }
523
+
524
+ function sign(num) {
525
+ return num > 0 ? 1 : num < 0 ? -1 : 0;
526
+ }
527
+
528
+ // check if a polygon diagonal intersects any polygon segments
529
+ function intersectsPolygon(a, b) {
530
+ var p = a;
531
+ do {
532
+ if (p.i !== a.i && p.next.i !== a.i && p.i !== b.i && p.next.i !== b.i &&
533
+ intersects(p, p.next, a, b)) return true;
534
+ p = p.next;
535
+ } while (p !== a);
536
+
537
+ return false;
538
+ }
539
+
540
+ // check if a polygon diagonal is locally inside the polygon
541
+ function locallyInside(a, b) {
542
+ return area(a.prev, a, a.next) < 0 ?
543
+ area(a, b, a.next) >= 0 && area(a, a.prev, b) >= 0 :
544
+ area(a, b, a.prev) < 0 || area(a, a.next, b) < 0;
545
+ }
546
+
547
+ // check if the middle point of a polygon diagonal is inside the polygon
548
+ function middleInside(a, b) {
549
+ var p = a,
550
+ inside = false,
551
+ px = (a.x + b.x) / 2,
552
+ py = (a.y + b.y) / 2;
553
+ do {
554
+ if (((p.y > py) !== (p.next.y > py)) && p.next.y !== p.y &&
555
+ (px < (p.next.x - p.x) * (py - p.y) / (p.next.y - p.y) + p.x))
556
+ inside = !inside;
557
+ p = p.next;
558
+ } while (p !== a);
559
+
560
+ return inside;
561
+ }
562
+
563
+ // link two polygon vertices with a bridge; if the vertices belong to the same ring, it splits polygon into two;
564
+ // if one belongs to the outer ring and another to a hole, it merges it into a single ring
565
+ function splitPolygon(a, b) {
566
+ var a2 = new Node(a.i, a.x, a.y),
567
+ b2 = new Node(b.i, b.x, b.y),
568
+ an = a.next,
569
+ bp = b.prev;
570
+
571
+ a.next = b;
572
+ b.prev = a;
573
+
574
+ a2.next = an;
575
+ an.prev = a2;
576
+
577
+ b2.next = a2;
578
+ a2.prev = b2;
579
+
580
+ bp.next = b2;
581
+ b2.prev = bp;
582
+
583
+ return b2;
584
+ }
585
+
586
+ // create a node and optionally link it with previous one (in a circular doubly linked list)
587
+ function insertNode(i, x, y, last) {
588
+ var p = new Node(i, x, y);
589
+
590
+ if (!last) {
591
+ p.prev = p;
592
+ p.next = p;
593
+
594
+ } else {
595
+ p.next = last.next;
596
+ p.prev = last;
597
+ last.next.prev = p;
598
+ last.next = p;
599
+ }
600
+ return p;
601
+ }
602
+
603
+ function removeNode(p) {
604
+ p.next.prev = p.prev;
605
+ p.prev.next = p.next;
606
+
607
+ if (p.prevZ) p.prevZ.nextZ = p.nextZ;
608
+ if (p.nextZ) p.nextZ.prevZ = p.prevZ;
609
+ }
610
+
611
+ function Node(i, x, y) {
612
+ // vertex index in coordinates array
613
+ this.i = i;
614
+
615
+ // vertex coordinates
616
+ this.x = x;
617
+ this.y = y;
618
+
619
+ // previous and next vertex nodes in a polygon ring
620
+ this.prev = null;
621
+ this.next = null;
622
+
623
+ // z-order curve value
624
+ this.z = 0;
625
+
626
+ // previous and next nodes in z-order
627
+ this.prevZ = null;
628
+ this.nextZ = null;
629
+
630
+ // indicates whether this is a steiner point
631
+ this.steiner = false;
632
+ }
633
+
634
+ // return a percentage difference between the polygon area and its triangulation area;
635
+ // used to verify correctness of triangulation
636
+ earcut.deviation = function (data, holeIndices, dim, triangles) {
637
+ var hasHoles = holeIndices && holeIndices.length;
638
+ var outerLen = hasHoles ? holeIndices[0] * dim : data.length;
639
+
640
+ var polygonArea = Math.abs(signedArea(data, 0, outerLen, dim));
641
+ if (hasHoles) {
642
+ for (var i = 0, len = holeIndices.length; i < len; i++) {
643
+ var start = holeIndices[i] * dim;
644
+ var end = i < len - 1 ? holeIndices[i + 1] * dim : data.length;
645
+ polygonArea -= Math.abs(signedArea(data, start, end, dim));
646
+ }
647
+ }
648
+
649
+ var trianglesArea = 0;
650
+ for (i = 0; i < triangles.length; i += 3) {
651
+ var a = triangles[i] * dim;
652
+ var b = triangles[i + 1] * dim;
653
+ var c = triangles[i + 2] * dim;
654
+ trianglesArea += Math.abs(
655
+ (data[a] - data[c]) * (data[b + 1] - data[a + 1]) -
656
+ (data[a] - data[b]) * (data[c + 1] - data[a + 1]));
657
+ }
658
+
659
+ return polygonArea === 0 && trianglesArea === 0 ? 0 :
660
+ Math.abs((trianglesArea - polygonArea) / polygonArea);
661
+ };
662
+
663
+ function signedArea(data, start, end, dim) {
664
+ var sum = 0;
665
+ for (var i = start, j = end - dim; i < end; i += dim) {
666
+ sum += (data[j] - data[i]) * (data[i + 1] + data[j + 1]);
667
+ j = i;
668
+ }
669
+ return sum;
670
+ }
671
+
672
+ // turn a polygon in a multi-dimensional array form (e.g. as in GeoJSON) into a form Earcut accepts
673
+ earcut.flatten = function (data) {
674
+ var dim = data[0][0].length,
675
+ result = {vertices: [], holes: [], dimensions: dim},
676
+ holeIndex = 0;
677
+
678
+ for (var i = 0; i < data.length; i++) {
679
+ for (var j = 0; j < data[i].length; j++) {
680
+ for (var d = 0; d < dim; d++) result.vertices.push(data[i][j][d]);
681
+ }
682
+ if (i > 0) {
683
+ holeIndex += data[i - 1].length;
684
+ result.holes.push(holeIndex);
685
+ }
686
+ }
687
+ return result;
688
+ };
689
+
690
+ var exports = earcut$1.exports;
691
+ export { exports as default };