melonjs 14.0.2 → 14.1.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +2 -0
- package/dist/melonjs.mjs/_virtual/_commonjsHelpers.js +10 -0
- package/dist/melonjs.mjs/_virtual/arraymultimap.js +10 -0
- package/dist/melonjs.mjs/_virtual/earcut.js +10 -0
- package/dist/melonjs.mjs/_virtual/howler.js +10 -0
- package/dist/melonjs.mjs/_virtual/index.js +10 -0
- package/dist/melonjs.mjs/_virtual/index2.js +10 -0
- package/dist/melonjs.mjs/_virtual/multimap.js +10 -0
- package/dist/melonjs.mjs/_virtual/setmultimap.js +10 -0
- package/dist/melonjs.mjs/application/application.js +238 -0
- package/dist/melonjs.mjs/audio/audio.js +536 -0
- package/dist/melonjs.mjs/camera/camera2d.js +731 -0
- package/dist/melonjs.mjs/entity/entity.js +247 -0
- package/dist/melonjs.mjs/game.js +29 -0
- package/dist/melonjs.mjs/geometries/ellipse.js +274 -0
- package/dist/melonjs.mjs/geometries/line.js +115 -0
- package/dist/melonjs.mjs/geometries/path2d.js +318 -0
- package/dist/melonjs.mjs/geometries/point.js +88 -0
- package/dist/melonjs.mjs/geometries/poly.js +498 -0
- package/dist/melonjs.mjs/geometries/rectangle.js +374 -0
- package/dist/melonjs.mjs/geometries/roundrect.js +167 -0
- package/dist/melonjs.mjs/index.js +248 -0
- package/dist/melonjs.mjs/input/gamepad.js +501 -0
- package/dist/melonjs.mjs/input/input.js +26 -0
- package/dist/melonjs.mjs/input/keyboard.js +470 -0
- package/dist/melonjs.mjs/input/pointer.js +393 -0
- package/dist/melonjs.mjs/input/pointerevent.js +818 -0
- package/dist/melonjs.mjs/lang/deprecated.js +157 -0
- package/dist/melonjs.mjs/level/level.js +297 -0
- package/dist/melonjs.mjs/level/tiled/TMXGroup.js +141 -0
- package/dist/melonjs.mjs/level/tiled/TMXLayer.js +446 -0
- package/dist/melonjs.mjs/level/tiled/TMXObject.js +355 -0
- package/dist/melonjs.mjs/level/tiled/TMXTile.js +193 -0
- package/dist/melonjs.mjs/level/tiled/TMXTileMap.js +636 -0
- package/dist/melonjs.mjs/level/tiled/TMXTileset.js +309 -0
- package/dist/melonjs.mjs/level/tiled/TMXTilesetGroup.js +81 -0
- package/dist/melonjs.mjs/level/tiled/TMXUtils.js +367 -0
- package/dist/melonjs.mjs/level/tiled/renderer/TMXHexagonalRenderer.js +504 -0
- package/dist/melonjs.mjs/level/tiled/renderer/TMXIsometricRenderer.js +218 -0
- package/dist/melonjs.mjs/level/tiled/renderer/TMXOrthogonalRenderer.js +155 -0
- package/dist/melonjs.mjs/level/tiled/renderer/TMXRenderer.js +124 -0
- package/dist/melonjs.mjs/level/tiled/renderer/TMXStaggeredRenderer.js +107 -0
- package/dist/melonjs.mjs/loader/loader.js +801 -0
- package/dist/melonjs.mjs/loader/loadingscreen.js +120 -0
- package/dist/melonjs.mjs/loader/melonjs_logo.png.js +11 -0
- package/dist/melonjs.mjs/math/color.js +616 -0
- package/dist/melonjs.mjs/math/math.js +218 -0
- package/dist/melonjs.mjs/math/matrix2.js +501 -0
- package/dist/melonjs.mjs/math/matrix3.js +679 -0
- package/dist/melonjs.mjs/math/observable_vector2.js +469 -0
- package/dist/melonjs.mjs/math/observable_vector3.js +559 -0
- package/dist/melonjs.mjs/math/vector2.js +526 -0
- package/dist/melonjs.mjs/math/vector3.js +567 -0
- package/dist/melonjs.mjs/node_modules/@teppeis/multimaps/dist/src/arraymultimap.js +73 -0
- package/dist/melonjs.mjs/node_modules/@teppeis/multimaps/dist/src/index.js +21 -0
- package/dist/melonjs.mjs/node_modules/@teppeis/multimaps/dist/src/multimap.js +324 -0
- package/dist/melonjs.mjs/node_modules/@teppeis/multimaps/dist/src/setmultimap.js +69 -0
- package/dist/melonjs.mjs/node_modules/earcut/src/earcut.js +691 -0
- package/dist/melonjs.mjs/node_modules/eventemitter3/index.js +350 -0
- package/dist/melonjs.mjs/node_modules/howler/dist/howler.js +3241 -0
- package/dist/melonjs.mjs/particles/emitter.js +265 -0
- package/dist/melonjs.mjs/particles/particle.js +186 -0
- package/dist/melonjs.mjs/particles/settings.js +319 -0
- package/dist/melonjs.mjs/physics/body.js +702 -0
- package/dist/melonjs.mjs/physics/bounds.js +459 -0
- package/dist/melonjs.mjs/physics/collision.js +132 -0
- package/dist/melonjs.mjs/physics/detector.js +194 -0
- package/dist/melonjs.mjs/physics/quadtree.js +394 -0
- package/dist/melonjs.mjs/physics/response.js +57 -0
- package/dist/melonjs.mjs/physics/sat.js +483 -0
- package/dist/melonjs.mjs/physics/world.js +219 -0
- package/dist/melonjs.mjs/plugin/plugin.js +141 -0
- package/dist/melonjs.mjs/renderable/collectable.js +60 -0
- package/dist/melonjs.mjs/renderable/colorlayer.js +78 -0
- package/dist/melonjs.mjs/renderable/container.js +1016 -0
- package/dist/melonjs.mjs/renderable/dragndrop.js +224 -0
- package/dist/melonjs.mjs/renderable/imagelayer.js +305 -0
- package/dist/melonjs.mjs/renderable/light2d.js +155 -0
- package/dist/melonjs.mjs/renderable/nineslicesprite.js +246 -0
- package/dist/melonjs.mjs/renderable/renderable.js +781 -0
- package/dist/melonjs.mjs/renderable/sprite.js +653 -0
- package/dist/melonjs.mjs/renderable/trigger.js +156 -0
- package/dist/melonjs.mjs/renderable/ui/uibaseelement.js +212 -0
- package/dist/melonjs.mjs/renderable/ui/uispriteelement.js +225 -0
- package/dist/melonjs.mjs/renderable/ui/uitextbutton.js +127 -0
- package/dist/melonjs.mjs/state/stage.js +236 -0
- package/dist/melonjs.mjs/state/state.js +596 -0
- package/dist/melonjs.mjs/system/device.js +909 -0
- package/dist/melonjs.mjs/system/dom.js +78 -0
- package/dist/melonjs.mjs/system/event.js +537 -0
- package/dist/melonjs.mjs/system/platform.js +41 -0
- package/dist/melonjs.mjs/system/pooling.js +209 -0
- package/dist/melonjs.mjs/system/save.js +157 -0
- package/dist/melonjs.mjs/system/timer.js +286 -0
- package/dist/melonjs.mjs/text/bitmaptext.js +363 -0
- package/dist/melonjs.mjs/text/bitmaptextdata.js +198 -0
- package/dist/melonjs.mjs/text/glyph.js +65 -0
- package/dist/melonjs.mjs/text/text.js +452 -0
- package/dist/melonjs.mjs/text/textmetrics.js +175 -0
- package/dist/melonjs.mjs/text/textstyle.js +23 -0
- package/dist/melonjs.mjs/tweens/easing.js +336 -0
- package/dist/melonjs.mjs/tweens/interpolation.js +112 -0
- package/dist/melonjs.mjs/tweens/tween.js +479 -0
- package/dist/melonjs.mjs/utils/agent.js +76 -0
- package/dist/melonjs.mjs/utils/array.js +63 -0
- package/dist/melonjs.mjs/utils/file.js +42 -0
- package/dist/melonjs.mjs/utils/function.js +70 -0
- package/dist/melonjs.mjs/utils/string.js +82 -0
- package/dist/melonjs.mjs/utils/utils.js +173 -0
- package/dist/melonjs.mjs/video/canvas/canvas_renderer.js +806 -0
- package/dist/melonjs.mjs/video/renderer.js +410 -0
- package/dist/melonjs.mjs/video/texture/atlas.js +519 -0
- package/dist/melonjs.mjs/video/texture/cache.js +143 -0
- package/dist/melonjs.mjs/video/texture/canvas_texture.js +144 -0
- package/dist/melonjs.mjs/video/video.js +462 -0
- package/dist/melonjs.mjs/video/webgl/buffer/vertex.js +142 -0
- package/dist/melonjs.mjs/video/webgl/glshader.js +167 -0
- package/dist/melonjs.mjs/video/webgl/shaders/primitive.frag.js +10 -0
- package/dist/melonjs.mjs/video/webgl/shaders/primitive.vert.js +10 -0
- package/dist/melonjs.mjs/video/webgl/shaders/quad.frag.js +10 -0
- package/dist/melonjs.mjs/video/webgl/shaders/quad.vert.js +10 -0
- package/dist/melonjs.mjs/video/webgl/utils/attributes.js +25 -0
- package/dist/melonjs.mjs/video/webgl/utils/precision.js +20 -0
- package/dist/melonjs.mjs/video/webgl/utils/program.js +67 -0
- package/dist/melonjs.mjs/video/webgl/utils/string.js +25 -0
- package/dist/melonjs.mjs/video/webgl/utils/uniforms.js +92 -0
- package/dist/melonjs.mjs/video/webgl/webgl_compositor.js +494 -0
- package/dist/melonjs.mjs/video/webgl/webgl_renderer.js +1035 -0
- package/dist/melonjs.module.d.ts +1298 -1359
- package/dist/melonjs.module.js +2072 -3520
- package/package.json +21 -16
- package/src/application/application.js +4 -5
- package/src/audio/audio.js +32 -32
- package/src/camera/camera2d.js +32 -33
- package/src/entity/entity.js +18 -19
- package/src/geometries/ellipse.js +17 -18
- package/src/geometries/line.js +6 -7
- package/src/geometries/path2d.js +33 -34
- package/src/geometries/point.js +1 -2
- package/src/geometries/poly.js +16 -18
- package/src/geometries/rectangle.js +19 -20
- package/src/geometries/roundrect.js +9 -10
- package/src/input/gamepad.js +15 -15
- package/src/input/keyboard.js +12 -12
- package/src/input/pointer.js +6 -6
- package/src/input/pointerevent.js +12 -12
- package/src/lang/deprecated.js +12 -12
- package/src/level/level.js +25 -25
- package/src/level/tiled/TMXLayer.js +23 -24
- package/src/level/tiled/TMXTile.js +6 -7
- package/src/level/tiled/TMXTileMap.js +8 -10
- package/src/level/tiled/TMXTileset.js +3 -4
- package/src/level/tiled/TMXTilesetGroup.js +1 -2
- package/src/level/tiled/TMXUtils.js +5 -5
- package/src/level/tiled/renderer/TMXHexagonalRenderer.js +3 -4
- package/src/level/tiled/renderer/TMXIsometricRenderer.js +3 -4
- package/src/level/tiled/renderer/TMXOrthogonalRenderer.js +2 -3
- package/src/level/tiled/renderer/TMXRenderer.js +20 -21
- package/src/level/tiled/renderer/TMXStaggeredRenderer.js +1 -2
- package/src/loader/loader.js +20 -20
- package/src/math/color.js +21 -22
- package/src/math/math.js +16 -16
- package/src/math/matrix2.js +17 -18
- package/src/math/matrix3.js +26 -27
- package/src/math/observable_vector2.js +15 -16
- package/src/math/observable_vector3.js +17 -18
- package/src/math/vector2.js +10 -11
- package/src/math/vector3.js +11 -12
- package/src/particles/emitter.js +7 -8
- package/src/particles/particle.js +3 -4
- package/src/physics/body.js +29 -30
- package/src/physics/bounds.js +10 -10
- package/src/physics/collision.js +2 -2
- package/src/physics/detector.js +6 -6
- package/src/physics/quadtree.js +18 -23
- package/src/physics/sat.js +31 -31
- package/src/physics/world.js +6 -7
- package/src/plugin/plugin.js +5 -5
- package/src/renderable/collectable.js +4 -6
- package/src/renderable/colorlayer.js +6 -8
- package/src/renderable/container.js +25 -27
- package/src/renderable/dragndrop.js +14 -14
- package/src/renderable/imagelayer.js +14 -15
- package/src/renderable/light2d.js +4 -5
- package/src/renderable/nineslicesprite.js +17 -18
- package/src/renderable/renderable.js +26 -28
- package/src/renderable/sprite.js +29 -30
- package/src/renderable/trigger.js +16 -17
- package/src/renderable/ui/uibaseelement.js +8 -9
- package/src/renderable/ui/uispriteelement.js +8 -8
- package/src/renderable/ui/uitextbutton.js +15 -15
- package/src/state/stage.js +8 -9
- package/src/state/state.js +17 -17
- package/src/system/device.js +11 -11
- package/src/system/event.js +10 -10
- package/src/system/pooling.js +9 -9
- package/src/system/save.js +2 -2
- package/src/system/timer.js +10 -10
- package/src/text/bitmaptext.js +19 -20
- package/src/text/bitmaptextdata.js +3 -4
- package/src/text/glyph.js +1 -2
- package/src/text/text.js +24 -25
- package/src/text/textmetrics.js +9 -10
- package/src/tweens/tween.js +20 -21
- package/src/utils/agent.js +5 -5
- package/src/utils/array.js +4 -4
- package/src/utils/file.js +2 -2
- package/src/utils/function.js +6 -6
- package/src/utils/string.js +5 -5
- package/src/utils/utils.js +4 -4
- package/src/video/canvas/canvas_renderer.js +72 -73
- package/src/video/renderer.js +27 -28
- package/src/video/texture/atlas.js +22 -22
- package/src/video/texture/canvas_texture.js +9 -9
- package/src/video/video.js +17 -17
- package/src/video/webgl/buffer/vertex.js +1 -2
- package/src/video/webgl/glshader.js +12 -12
- package/src/video/webgl/webgl_compositor.js +42 -43
- package/src/video/webgl/webgl_renderer.js +76 -77
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/*!
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* melonJS Game Engine - v14.1.1
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* http://www.melonjs.org
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* melonjs is licensed under the MIT License.
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* http://www.opensource.org/licenses/mit-license
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* @copyright (C) 2011 - 2022 Olivier Biot (AltByte Pte Ltd)
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*/
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import Vector2d from '../../math/vector2.js';
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import GLShader from './glshader.js';
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import VertexArrayBuffer from './buffer/vertex.js';
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import { on, CANVAS_ONRESIZE } from '../../system/event.js';
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import { isPowerOfTwo } from '../../math/math.js';
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import primitiveVertex from './shaders/primitive.vert.js';
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import primitiveFragment from './shaders/primitive.frag.js';
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import quadVertex from './shaders/quad.vert.js';
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import quadFragment from './shaders/quad.frag.js';
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// a pool of resuable vectors
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var V_ARRAY = [
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new Vector2d(),
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new Vector2d(),
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new Vector2d(),
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new Vector2d()
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];
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/**
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* @classdesc
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* A WebGL Compositor object. This class handles all of the WebGL state<br>
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* Pushes texture regions or shape geometry into WebGL buffers, automatically flushes to GPU
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*/
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class WebGLCompositor {
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/**
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* @param {WebGLRenderer} renderer - the current WebGL renderer session
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*/
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constructor (renderer) {
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this.init(renderer);
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}
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/**
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* @ignore
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*/
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init (renderer) {
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// local reference
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var gl = renderer.gl;
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// list of active texture units
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// the associated renderer
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// WebGL context
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// Global fill color
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this.color = renderer.currentColor;
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// Global transformation matrix
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/**
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* @type {GLShader}
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*/
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/**
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* primitive type to render (gl.POINTS, gl.LINE_STRIP, gl.LINE_LOOP, gl.LINES, gl.TRIANGLE_STRIP, gl.TRIANGLE_FAN, gl.TRIANGLES)
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this.primitiveShader = new GLShader(this.gl, primitiveVertex, primitiveFragment);
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this.quadShader = new GLShader(this.gl, quadVertex, quadFragment);
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this.addAttribute("aVertex", 2, gl.FLOAT, false, 0 * Float32Array.BYTES_PER_ELEMENT); // 0
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this.addAttribute("aRegion", 2, gl.FLOAT, false, 2 * Float32Array.BYTES_PER_ELEMENT); // 1
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this.addAttribute("aColor", 4, gl.UNSIGNED_BYTE, true, 4 * Float32Array.BYTES_PER_ELEMENT); // 2
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this.vertexBuffer = new VertexArrayBuffer(this.vertexSize, 6); // 6 vertices per quad
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gl.bindBuffer(gl.ARRAY_BUFFER, gl.createBuffer());
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gl.bufferData(gl.ARRAY_BUFFER, this.vertexBuffer.buffer, gl.STREAM_DRAW);
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// register to the CANVAS resize channel
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on(CANVAS_ONRESIZE, (width, height) => {
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this.flush();
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this.setViewport(0, 0, width, height);
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});
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}
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/**
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* Reset compositor internal state
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* @ignore
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*/
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reset() {
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// WebGL context
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|
+
this.gl = this.renderer.gl;
|
|
128
|
+
|
|
129
|
+
this.flush();
|
|
130
|
+
|
|
131
|
+
// initial viewport size
|
|
132
|
+
this.setViewport(
|
|
133
|
+
0, 0,
|
|
134
|
+
this.renderer.getCanvas().width,
|
|
135
|
+
this.renderer.getCanvas().height
|
|
136
|
+
);
|
|
137
|
+
|
|
138
|
+
// Initialize clear color
|
|
139
|
+
this.clearColor(0.0, 0.0, 0.0, 0.0);
|
|
140
|
+
|
|
141
|
+
// delete all related bound texture
|
|
142
|
+
for (var i = 0; i < this.renderer.maxTextures; i++) {
|
|
143
|
+
var texture2D = this.getTexture2D(i);
|
|
144
|
+
if (typeof texture2D !== "undefined") {
|
|
145
|
+
this.deleteTexture2D(texture2D);
|
|
146
|
+
}
|
|
147
|
+
}
|
|
148
|
+
this.currentTextureUnit = -1;
|
|
149
|
+
|
|
150
|
+
// set the quad shader as the default program
|
|
151
|
+
this.useShader(this.quadShader);
|
|
152
|
+
}
|
|
153
|
+
|
|
154
|
+
/**
|
|
155
|
+
* add vertex attribute property definition to the compositor
|
|
156
|
+
* @param {string} name - name of the attribute in the vertex shader
|
|
157
|
+
* @param {number} size - number of components per vertex attribute. Must be 1, 2, 3, or 4.
|
|
158
|
+
* @param {GLenum} type - data type of each component in the array
|
|
159
|
+
* @param {boolean} normalized - whether integer data values should be normalized into a certain range when being cast to a float
|
|
160
|
+
* @param {number} offset - offset in bytes of the first component in the vertex attribute array
|
|
161
|
+
*/
|
|
162
|
+
addAttribute(name, size, type, normalized, offset) {
|
|
163
|
+
this.attributes.push({
|
|
164
|
+
name: name,
|
|
165
|
+
size: size,
|
|
166
|
+
type: type,
|
|
167
|
+
normalized: normalized,
|
|
168
|
+
offset: offset
|
|
169
|
+
});
|
|
170
|
+
|
|
171
|
+
switch (type) {
|
|
172
|
+
case this.gl.BYTE:
|
|
173
|
+
this.vertexByteSize += size * Int8Array.BYTES_PER_ELEMENT;
|
|
174
|
+
break;
|
|
175
|
+
case this.gl.UNSIGNED_BYTE:
|
|
176
|
+
this.vertexByteSize += size * Uint8Array.BYTES_PER_ELEMENT;
|
|
177
|
+
break;
|
|
178
|
+
case this.gl.SHORT:
|
|
179
|
+
this.vertexByteSize += size * Int16Array.BYTES_PER_ELEMENT;
|
|
180
|
+
break;
|
|
181
|
+
case this.gl.UNSIGNED_SHORT:
|
|
182
|
+
this.vertexByteSize += size * Uint16Array.BYTES_PER_ELEMENT;
|
|
183
|
+
break;
|
|
184
|
+
case this.gl.INT:
|
|
185
|
+
this.vertexByteSize += size * Int32Array.BYTES_PER_ELEMENT;
|
|
186
|
+
break;
|
|
187
|
+
case this.gl.UNSIGNED_INT:
|
|
188
|
+
this.vertexByteSize += size * Uint32Array.BYTES_PER_ELEMENT;
|
|
189
|
+
break;
|
|
190
|
+
case this.gl.FLOAT:
|
|
191
|
+
this.vertexByteSize += size * Float32Array.BYTES_PER_ELEMENT;
|
|
192
|
+
break;
|
|
193
|
+
default:
|
|
194
|
+
throw new Error("Invalid GL Attribute type");
|
|
195
|
+
}
|
|
196
|
+
this.vertexSize = this.vertexByteSize / Float32Array.BYTES_PER_ELEMENT;
|
|
197
|
+
}
|
|
198
|
+
|
|
199
|
+
/**
|
|
200
|
+
* Sets the viewport
|
|
201
|
+
* @param {number} x - x position of viewport
|
|
202
|
+
* @param {number} y - y position of viewport
|
|
203
|
+
* @param {number} w - width of viewport
|
|
204
|
+
* @param {number} h - height of viewport
|
|
205
|
+
*/
|
|
206
|
+
setViewport(x, y, w, h) {
|
|
207
|
+
this.gl.viewport(x, y, w, h);
|
|
208
|
+
}
|
|
209
|
+
|
|
210
|
+
/**
|
|
211
|
+
* Create a WebGL texture from an image
|
|
212
|
+
* @param {number} unit - Destination texture unit
|
|
213
|
+
* @param {Image|HTMLCanvasElement|ImageData|Uint8Array[]|Float32Array[]} image - Source image
|
|
214
|
+
* @param {number} filter - gl.LINEAR or gl.NEAREST
|
|
215
|
+
* @param {string} [repeat="no-repeat"] - Image repeat behavior (see {@link ImageLayer#repeat})
|
|
216
|
+
* @param {number} [w] - Source image width (Only use with UInt8Array[] or Float32Array[] source image)
|
|
217
|
+
* @param {number} [h] - Source image height (Only use with UInt8Array[] or Float32Array[] source image)
|
|
218
|
+
* @param {number} [b] - Source image border (Only use with UInt8Array[] or Float32Array[] source image)
|
|
219
|
+
* @param {boolean} [premultipliedAlpha=true] - Multiplies the alpha channel into the other color channels
|
|
220
|
+
* @param {boolean} [mipmap=true] - Whether mipmap levels should be generated for this texture
|
|
221
|
+
* @returns {WebGLTexture} a WebGL texture
|
|
222
|
+
*/
|
|
223
|
+
createTexture2D(unit, image, filter, repeat = "no-repeat", w, h, b, premultipliedAlpha = true, mipmap = true) {
|
|
224
|
+
var gl = this.gl;
|
|
225
|
+
var isPOT = isPowerOfTwo(w || image.width) && isPowerOfTwo(h || image.height);
|
|
226
|
+
var texture = gl.createTexture();
|
|
227
|
+
var rs = (repeat.search(/^repeat(-x)?$/) === 0) && (isPOT || this.renderer.WebGLVersion > 1) ? gl.REPEAT : gl.CLAMP_TO_EDGE;
|
|
228
|
+
var rt = (repeat.search(/^repeat(-y)?$/) === 0) && (isPOT || this.renderer.WebGLVersion > 1) ? gl.REPEAT : gl.CLAMP_TO_EDGE;
|
|
229
|
+
|
|
230
|
+
this.bindTexture2D(texture, unit);
|
|
231
|
+
|
|
232
|
+
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, rs);
|
|
233
|
+
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, rt);
|
|
234
|
+
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, filter);
|
|
235
|
+
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, filter);
|
|
236
|
+
gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, premultipliedAlpha);
|
|
237
|
+
if (w || h || b) {
|
|
238
|
+
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, w, h, b, gl.RGBA, gl.UNSIGNED_BYTE, image);
|
|
239
|
+
}
|
|
240
|
+
else {
|
|
241
|
+
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, image);
|
|
242
|
+
}
|
|
243
|
+
|
|
244
|
+
// generate the sprite mimap (used when scaling) if a PowerOfTwo texture
|
|
245
|
+
if (isPOT && mipmap !== false) {
|
|
246
|
+
gl.generateMipmap(gl.TEXTURE_2D);
|
|
247
|
+
}
|
|
248
|
+
|
|
249
|
+
return texture;
|
|
250
|
+
}
|
|
251
|
+
|
|
252
|
+
/**
|
|
253
|
+
* delete the given WebGL texture
|
|
254
|
+
* @param {WebGLTexture} [texture] - a WebGL texture to delete
|
|
255
|
+
* @param {number} [unit] - Texture unit to delete
|
|
256
|
+
*/
|
|
257
|
+
deleteTexture2D(texture) {
|
|
258
|
+
this.gl.deleteTexture(texture);
|
|
259
|
+
this.unbindTexture2D(texture);
|
|
260
|
+
}
|
|
261
|
+
|
|
262
|
+
/**
|
|
263
|
+
* returns the WebGL texture associated to the given texture unit
|
|
264
|
+
* @param {number} unit - Texture unit to which a texture is bound
|
|
265
|
+
* @returns {WebGLTexture} texture a WebGL texture
|
|
266
|
+
*/
|
|
267
|
+
getTexture2D(unit) {
|
|
268
|
+
return this.boundTextures[unit];
|
|
269
|
+
}
|
|
270
|
+
|
|
271
|
+
/**
|
|
272
|
+
* assign the given WebGL texture to the current batch
|
|
273
|
+
* @param {WebGLTexture} texture - a WebGL texture
|
|
274
|
+
* @param {number} unit - Texture unit to which the given texture is bound
|
|
275
|
+
*/
|
|
276
|
+
bindTexture2D(texture, unit) {
|
|
277
|
+
var gl = this.gl;
|
|
278
|
+
|
|
279
|
+
if (texture !== this.boundTextures[unit]) {
|
|
280
|
+
this.flush();
|
|
281
|
+
if (this.currentTextureUnit !== unit) {
|
|
282
|
+
this.currentTextureUnit = unit;
|
|
283
|
+
gl.activeTexture(gl.TEXTURE0 + unit);
|
|
284
|
+
}
|
|
285
|
+
|
|
286
|
+
gl.bindTexture(gl.TEXTURE_2D, texture);
|
|
287
|
+
this.boundTextures[unit] = texture;
|
|
288
|
+
|
|
289
|
+
} else if (this.currentTextureUnit !== unit) {
|
|
290
|
+
this.flush();
|
|
291
|
+
this.currentTextureUnit = unit;
|
|
292
|
+
gl.activeTexture(gl.TEXTURE0 + unit);
|
|
293
|
+
}
|
|
294
|
+
}
|
|
295
|
+
|
|
296
|
+
/**
|
|
297
|
+
* unbind the given WebGL texture, forcing it to be reuploaded
|
|
298
|
+
* @param {WebGLTexture} [texture] - a WebGL texture
|
|
299
|
+
* @param {number} [unit] - a WebGL texture
|
|
300
|
+
* @returns {number} unit the unit number that was associated with the given texture
|
|
301
|
+
*/
|
|
302
|
+
unbindTexture2D(texture, unit) {
|
|
303
|
+
if (typeof unit === "undefined") {
|
|
304
|
+
unit = this.boundTextures.indexOf(texture);
|
|
305
|
+
}
|
|
306
|
+
if (unit !== -1) {
|
|
307
|
+
delete this.boundTextures[unit];
|
|
308
|
+
if (unit === this.currentTextureUnit) {
|
|
309
|
+
this.currentTextureUnit = -1;
|
|
310
|
+
}
|
|
311
|
+
}
|
|
312
|
+
return unit;
|
|
313
|
+
}
|
|
314
|
+
|
|
315
|
+
/**
|
|
316
|
+
* @ignore
|
|
317
|
+
*/
|
|
318
|
+
uploadTexture(texture, w, h, b, force = false) {
|
|
319
|
+
var unit = this.renderer.cache.getUnit(texture);
|
|
320
|
+
var texture2D = this.boundTextures[unit];
|
|
321
|
+
|
|
322
|
+
if (typeof texture2D === "undefined" || force) {
|
|
323
|
+
this.createTexture2D(
|
|
324
|
+
unit,
|
|
325
|
+
texture.getTexture(),
|
|
326
|
+
this.renderer.settings.antiAlias ? this.gl.LINEAR : this.gl.NEAREST,
|
|
327
|
+
texture.repeat,
|
|
328
|
+
w,
|
|
329
|
+
h,
|
|
330
|
+
b,
|
|
331
|
+
texture.premultipliedAlpha
|
|
332
|
+
);
|
|
333
|
+
} else {
|
|
334
|
+
this.bindTexture2D(texture2D, unit);
|
|
335
|
+
}
|
|
336
|
+
|
|
337
|
+
return this.currentTextureUnit;
|
|
338
|
+
}
|
|
339
|
+
|
|
340
|
+
/**
|
|
341
|
+
* set/change the current projection matrix
|
|
342
|
+
* @param {Matrix3d} matrix
|
|
343
|
+
*/
|
|
344
|
+
setProjection(matrix) {
|
|
345
|
+
this.activeShader.setUniform("uProjectionMatrix", matrix);
|
|
346
|
+
}
|
|
347
|
+
|
|
348
|
+
/**
|
|
349
|
+
* Select the shader to use for compositing
|
|
350
|
+
* @see GLShader
|
|
351
|
+
* @param {GLShader} shader - a reference to a GLShader instance
|
|
352
|
+
*/
|
|
353
|
+
useShader(shader) {
|
|
354
|
+
if (this.activeShader !== shader) {
|
|
355
|
+
this.flush();
|
|
356
|
+
this.activeShader = shader;
|
|
357
|
+
this.activeShader.bind();
|
|
358
|
+
this.activeShader.setUniform("uProjectionMatrix", this.renderer.projectionMatrix);
|
|
359
|
+
this.activeShader.setVertexAttributes(this.gl, this.attributes, this.vertexByteSize);
|
|
360
|
+
}
|
|
361
|
+
}
|
|
362
|
+
|
|
363
|
+
/**
|
|
364
|
+
* Add a textured quad
|
|
365
|
+
* @param {TextureAtlas} texture - Source texture atlas
|
|
366
|
+
* @param {number} x - Destination x-coordinate
|
|
367
|
+
* @param {number} y - Destination y-coordinate
|
|
368
|
+
* @param {number} w - Destination width
|
|
369
|
+
* @param {number} h - Destination height
|
|
370
|
+
* @param {number} u0 - Texture UV (u0) value.
|
|
371
|
+
* @param {number} v0 - Texture UV (v0) value.
|
|
372
|
+
* @param {number} u1 - Texture UV (u1) value.
|
|
373
|
+
* @param {number} v1 - Texture UV (v1) value.
|
|
374
|
+
* @param {number} tint - tint color to be applied to the texture in UINT32 (argb) format
|
|
375
|
+
*/
|
|
376
|
+
addQuad(texture, x, y, w, h, u0, v0, u1, v1, tint) {
|
|
377
|
+
|
|
378
|
+
if (this.color.alpha < 1 / 255) {
|
|
379
|
+
// Fast path: don't send fully transparent quads
|
|
380
|
+
return;
|
|
381
|
+
}
|
|
382
|
+
|
|
383
|
+
this.useShader(this.quadShader);
|
|
384
|
+
|
|
385
|
+
if (this.vertexBuffer.isFull(6)) {
|
|
386
|
+
// is the vertex buffer full if we add 6 more vertices
|
|
387
|
+
this.flush();
|
|
388
|
+
}
|
|
389
|
+
|
|
390
|
+
// upload and activate the texture if necessary
|
|
391
|
+
var unit = this.uploadTexture(texture);
|
|
392
|
+
// set fragement sampler accordingly
|
|
393
|
+
this.quadShader.setUniform("uSampler", unit);
|
|
394
|
+
|
|
395
|
+
// Transform vertices
|
|
396
|
+
var m = this.viewMatrix,
|
|
397
|
+
vec0 = V_ARRAY[0].set(x, y),
|
|
398
|
+
vec1 = V_ARRAY[1].set(x + w, y),
|
|
399
|
+
vec2 = V_ARRAY[2].set(x, y + h),
|
|
400
|
+
vec3 = V_ARRAY[3].set(x + w, y + h);
|
|
401
|
+
|
|
402
|
+
if (!m.isIdentity()) {
|
|
403
|
+
m.apply(vec0);
|
|
404
|
+
m.apply(vec1);
|
|
405
|
+
m.apply(vec2);
|
|
406
|
+
m.apply(vec3);
|
|
407
|
+
}
|
|
408
|
+
|
|
409
|
+
this.vertexBuffer.push(vec0.x, vec0.y, u0, v0, tint);
|
|
410
|
+
this.vertexBuffer.push(vec1.x, vec1.y, u1, v0, tint);
|
|
411
|
+
this.vertexBuffer.push(vec2.x, vec2.y, u0, v1, tint);
|
|
412
|
+
this.vertexBuffer.push(vec2.x, vec2.y, u0, v1, tint);
|
|
413
|
+
this.vertexBuffer.push(vec1.x, vec1.y, u1, v0, tint);
|
|
414
|
+
this.vertexBuffer.push(vec3.x, vec3.y, u1, v1, tint);
|
|
415
|
+
}
|
|
416
|
+
|
|
417
|
+
/**
|
|
418
|
+
* Flush batched texture operations to the GPU
|
|
419
|
+
* @param {number} [mode=gl.TRIANGLES] - the GL drawing mode
|
|
420
|
+
*/
|
|
421
|
+
flush(mode = this.mode) {
|
|
422
|
+
var vertex = this.vertexBuffer;
|
|
423
|
+
var vertexCount = vertex.vertexCount;
|
|
424
|
+
|
|
425
|
+
if (vertexCount > 0) {
|
|
426
|
+
var gl = this.gl;
|
|
427
|
+
var vertexSize = vertex.vertexSize;
|
|
428
|
+
|
|
429
|
+
// Copy data into stream buffer
|
|
430
|
+
if (this.renderer.WebGLVersion > 1) {
|
|
431
|
+
gl.bufferData(gl.ARRAY_BUFFER, vertex.toFloat32(), gl.STREAM_DRAW, 0, vertexCount * vertexSize);
|
|
432
|
+
} else {
|
|
433
|
+
gl.bufferData(gl.ARRAY_BUFFER, vertex.toFloat32(0, vertexCount * vertexSize), gl.STREAM_DRAW);
|
|
434
|
+
}
|
|
435
|
+
|
|
436
|
+
gl.drawArrays(mode, 0, vertexCount);
|
|
437
|
+
|
|
438
|
+
// clear the vertex buffer
|
|
439
|
+
vertex.clear();
|
|
440
|
+
}
|
|
441
|
+
}
|
|
442
|
+
|
|
443
|
+
/**
|
|
444
|
+
* Draw an array of vertices
|
|
445
|
+
* @param {GLenum} mode - primitive type to render (gl.POINTS, gl.LINE_STRIP, gl.LINE_LOOP, gl.LINES, gl.TRIANGLE_STRIP, gl.TRIANGLE_FAN, gl.TRIANGLES)
|
|
446
|
+
* @param {Vector2d[]} verts - vertices
|
|
447
|
+
* @param {number} [vertexCount=verts.length] - amount of points defined in the points array
|
|
448
|
+
*/
|
|
449
|
+
drawVertices(mode, verts, vertexCount = verts.length) {
|
|
450
|
+
// use the primitive shader
|
|
451
|
+
this.useShader(this.primitiveShader);
|
|
452
|
+
// Set the line color
|
|
453
|
+
this.primitiveShader.setUniform("uColor", this.color);
|
|
454
|
+
|
|
455
|
+
var m = this.viewMatrix;
|
|
456
|
+
var vertex = this.vertexBuffer;
|
|
457
|
+
var m_isIdentity = m.isIdentity();
|
|
458
|
+
|
|
459
|
+
for (var i = 0; i < vertexCount; i++) {
|
|
460
|
+
if (!m_isIdentity) {
|
|
461
|
+
m.apply(verts[i]);
|
|
462
|
+
}
|
|
463
|
+
vertex.push(verts[i].x, verts[i].y);
|
|
464
|
+
}
|
|
465
|
+
|
|
466
|
+
// flush
|
|
467
|
+
this.flush(mode);
|
|
468
|
+
}
|
|
469
|
+
|
|
470
|
+
/**
|
|
471
|
+
* Clear the frame buffer
|
|
472
|
+
* @param {number} [alpha = 0.0] - the alpha value used when clearing the framebuffer
|
|
473
|
+
*/
|
|
474
|
+
clear(alpha = 0) {
|
|
475
|
+
var gl = this.gl;
|
|
476
|
+
gl.clearColor(0, 0, 0, alpha);
|
|
477
|
+
gl.clear(gl.COLOR_BUFFER_BIT | gl.STENCIL_BUFFER_BIT);
|
|
478
|
+
}
|
|
479
|
+
|
|
480
|
+
/**
|
|
481
|
+
* Specify the color values used when clearing color buffers. The values are clamped between 0 and 1.
|
|
482
|
+
* @param {number} [r = 0] - the red color value used when the color buffers are cleared
|
|
483
|
+
* @param {number} [g = 0] - the green color value used when the color buffers are cleared
|
|
484
|
+
* @param {number} [b = 0] - the blue color value used when the color buffers are cleared
|
|
485
|
+
* @param {number} [a = 0] - the alpha color value used when the color buffers are cleared
|
|
486
|
+
*/
|
|
487
|
+
clearColor(r = 0, g = 0, b = 0, a = 0) {
|
|
488
|
+
var gl = this.gl;
|
|
489
|
+
gl.clearColor(r, g, b, a);
|
|
490
|
+
gl.clear(gl.COLOR_BUFFER_BIT);
|
|
491
|
+
}
|
|
492
|
+
}
|
|
493
|
+
|
|
494
|
+
export { WebGLCompositor as default };
|