melonjs 10.2.0 → 10.3.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (95) hide show
  1. package/README.md +1 -1
  2. package/dist/melonjs.js +4435 -4283
  3. package/dist/melonjs.min.js +4 -4
  4. package/dist/melonjs.module.d.ts +3348 -3833
  5. package/dist/melonjs.module.js +4025 -3920
  6. package/package.json +13 -14
  7. package/src/audio/audio.js +45 -45
  8. package/src/camera/camera2d.js +78 -101
  9. package/src/entity/draggable.js +21 -29
  10. package/src/entity/droptarget.js +24 -31
  11. package/src/entity/entity.js +34 -38
  12. package/src/game.js +8 -8
  13. package/src/{shapes → geometries}/ellipse.js +46 -46
  14. package/src/{shapes → geometries}/line.js +14 -14
  15. package/src/{shapes → geometries}/poly.js +103 -54
  16. package/src/{shapes → geometries}/rectangle.js +73 -120
  17. package/src/index.js +18 -19
  18. package/src/input/gamepad.js +20 -20
  19. package/src/input/input.js +3 -3
  20. package/src/input/keyboard.js +122 -124
  21. package/src/input/pointer.js +102 -62
  22. package/src/input/pointerevent.js +97 -42
  23. package/src/lang/deprecated.js +29 -18
  24. package/src/level/level.js +34 -26
  25. package/src/level/tiled/TMXGroup.js +12 -13
  26. package/src/level/tiled/TMXLayer.js +41 -42
  27. package/src/level/tiled/TMXObject.js +76 -70
  28. package/src/level/tiled/TMXTile.js +13 -15
  29. package/src/level/tiled/TMXTileMap.js +26 -25
  30. package/src/level/tiled/TMXTileset.js +14 -15
  31. package/src/level/tiled/TMXTilesetGroup.js +5 -6
  32. package/src/level/tiled/TMXUtils.js +13 -11
  33. package/src/level/tiled/renderer/TMXHexagonalRenderer.js +3 -4
  34. package/src/level/tiled/renderer/TMXIsometricRenderer.js +3 -4
  35. package/src/level/tiled/renderer/TMXOrthogonalRenderer.js +2 -3
  36. package/src/level/tiled/renderer/TMXRenderer.js +18 -19
  37. package/src/level/tiled/renderer/TMXStaggeredRenderer.js +2 -3
  38. package/src/loader/loader.js +46 -40
  39. package/src/loader/loadingscreen.js +7 -7
  40. package/src/math/color.js +68 -88
  41. package/src/math/math.js +33 -33
  42. package/src/math/matrix2.js +70 -71
  43. package/src/math/matrix3.js +90 -91
  44. package/src/math/observable_vector2.js +91 -92
  45. package/src/math/observable_vector3.js +110 -106
  46. package/src/math/vector2.js +116 -104
  47. package/src/math/vector3.js +129 -110
  48. package/src/particles/emitter.js +116 -126
  49. package/src/particles/particle.js +4 -5
  50. package/src/particles/particlecontainer.js +2 -3
  51. package/src/physics/body.js +82 -83
  52. package/src/physics/bounds.js +64 -66
  53. package/src/physics/collision.js +21 -22
  54. package/src/physics/detector.js +13 -13
  55. package/src/physics/quadtree.js +26 -25
  56. package/src/physics/sat.js +21 -21
  57. package/src/physics/world.js +23 -22
  58. package/src/plugin/plugin.js +12 -13
  59. package/src/renderable/GUI.js +20 -26
  60. package/src/renderable/collectable.js +6 -7
  61. package/src/renderable/colorlayer.js +11 -12
  62. package/src/renderable/container.js +98 -81
  63. package/src/renderable/imagelayer.js +33 -35
  64. package/src/renderable/nineslicesprite.js +15 -16
  65. package/src/renderable/renderable.js +112 -111
  66. package/src/renderable/sprite.js +71 -58
  67. package/src/renderable/trigger.js +17 -19
  68. package/src/state/stage.js +14 -15
  69. package/src/state/state.js +78 -78
  70. package/src/system/device.js +137 -180
  71. package/src/system/event.js +116 -104
  72. package/src/system/pooling.js +15 -15
  73. package/src/system/save.js +9 -6
  74. package/src/system/timer.js +33 -33
  75. package/src/text/bitmaptext.js +39 -46
  76. package/src/text/bitmaptextdata.js +14 -15
  77. package/src/text/text.js +55 -58
  78. package/src/tweens/easing.js +5 -5
  79. package/src/tweens/interpolation.js +5 -5
  80. package/src/tweens/tween.js +49 -40
  81. package/src/utils/agent.js +12 -11
  82. package/src/utils/array.js +8 -8
  83. package/src/utils/file.js +7 -7
  84. package/src/utils/function.js +8 -8
  85. package/src/utils/string.js +19 -19
  86. package/src/utils/utils.js +23 -23
  87. package/src/video/canvas/canvas_renderer.js +127 -128
  88. package/src/video/renderer.js +69 -69
  89. package/src/video/texture.js +80 -82
  90. package/src/video/texture_cache.js +2 -4
  91. package/src/video/video.js +38 -38
  92. package/src/video/webgl/buffer/vertex.js +11 -3
  93. package/src/video/webgl/glshader.js +31 -32
  94. package/src/video/webgl/webgl_compositor.js +145 -127
  95. package/src/video/webgl/webgl_renderer.js +196 -175
@@ -5,13 +5,12 @@ import Polygon from "./poly.js";
5
5
  * @classdesc
6
6
  * a rectangle Object
7
7
  * @class Rect
8
- * @extends me.Polygon
9
- * @memberOf me
10
- * @constructor
11
- * @param {Number} x position of the Rectangle
12
- * @param {Number} y position of the Rectangle
13
- * @param {Number} w width of the rectangle
14
- * @param {Number} h height of the rectangle
8
+ * @augments me.Polygon
9
+ * @memberof me
10
+ * @param {number} x position of the Rectangle
11
+ * @param {number} y position of the Rectangle
12
+ * @param {number} w width of the rectangle
13
+ * @param {number} h height of the rectangle
15
14
  */
16
15
 
17
16
  class Rect extends Polygon {
@@ -35,13 +34,13 @@ class Rect extends Polygon {
35
34
  /**
36
35
  * set new value to the rectangle shape
37
36
  * @name setShape
38
- * @memberOf me.Rect.prototype
37
+ * @memberof me.Rect.prototype
39
38
  * @function
40
- * @param {Number} x position of the Rectangle
41
- * @param {Number} y position of the Rectangle
42
- * @param {Number|Array} w|points width of the rectangle, or an array of vector defining the rectangle
43
- * @param {Number} [h] height of the rectangle, if a numeral width parameter is specified
44
- * @return {me.Rect} this rectangle
39
+ * @param {number} x position of the Rectangle
40
+ * @param {number} y position of the Rectangle
41
+ * @param {number|me.Vector2d[]} w width of the rectangle, or an array of vector defining the rectangle
42
+ * @param {number} [h] height of the rectangle, if a numeral width parameter is specified
43
+ * @returns {me.Rect} this rectangle
45
44
  */
46
45
  setShape(x, y, w, h) {
47
46
  var points = w; // assume w is an array by default
@@ -64,13 +63,9 @@ class Rect extends Polygon {
64
63
  /**
65
64
  * left coordinate of the Rectangle
66
65
  * @public
67
- * @type {Number}
66
+ * @type {number}
68
67
  * @name left
69
- * @memberOf me.Rect
70
- */
71
-
72
- /**
73
- * @ignore
68
+ * @memberof me.Rect
74
69
  */
75
70
  get left() {
76
71
  return this.pos.x;
@@ -79,13 +74,9 @@ class Rect extends Polygon {
79
74
  /**
80
75
  * right coordinate of the Rectangle
81
76
  * @public
82
- * @type {Number}
77
+ * @type {number}
83
78
  * @name right
84
- * @memberOf me.Rect
85
- */
86
-
87
- /**
88
- * @ignore
79
+ * @memberof me.Rect
89
80
  */
90
81
  get right() {
91
82
  var w = this.width;
@@ -95,13 +86,9 @@ class Rect extends Polygon {
95
86
  /**
96
87
  * top coordinate of the Rectangle
97
88
  * @public
98
- * @type {Number}
89
+ * @type {number}
99
90
  * @name top
100
- * @memberOf me.Rect
101
- */
102
-
103
- /**
104
- * @ignore
91
+ * @memberof me.Rect
105
92
  */
106
93
  get top() {
107
94
  return this.pos.y;
@@ -110,13 +97,9 @@ class Rect extends Polygon {
110
97
  /**
111
98
  * bottom coordinate of the Rectangle
112
99
  * @public
113
- * @type {Number}
100
+ * @type {number}
114
101
  * @name bottom
115
- * @memberOf me.Rect
116
- */
117
-
118
- /**
119
- * @ignore
102
+ * @memberof me.Rect
120
103
  */
121
104
  get bottom() {
122
105
  var h = this.height;
@@ -126,20 +109,13 @@ class Rect extends Polygon {
126
109
  /**
127
110
  * width of the Rectangle
128
111
  * @public
129
- * @type {Number}
112
+ * @type {number}
130
113
  * @name width
131
- * @memberOf me.Rect
132
- */
133
-
134
- /**
135
- * @ignore
114
+ * @memberof me.Rect
136
115
  */
137
116
  get width() {
138
117
  return this.points[2].x;
139
118
  }
140
- /**
141
- * @ignore
142
- */
143
119
  set width(value) {
144
120
  this.points[1].x = this.points[2].x = value;
145
121
  this.recalc();
@@ -149,20 +125,13 @@ class Rect extends Polygon {
149
125
  /**
150
126
  * height of the Rectangle
151
127
  * @public
152
- * @type {Number}
128
+ * @type {number}
153
129
  * @name height
154
- * @memberOf me.Rect
155
- */
156
-
157
- /**
158
- * @ignore
130
+ * @memberof me.Rect
159
131
  */
160
132
  get height() {
161
133
  return this.points[2].y;
162
134
  }
163
- /**
164
- * @ignore
165
- */
166
135
  set height(value) {
167
136
  this.points[2].y = this.points[3].y = value;
168
137
  this.recalc();
@@ -172,13 +141,9 @@ class Rect extends Polygon {
172
141
  /**
173
142
  * absolute center of this rectangle on the horizontal axis
174
143
  * @public
175
- * @type {Number}
144
+ * @type {number}
176
145
  * @name centerX
177
- * @memberOf me.Rect
178
- */
179
-
180
- /**
181
- * @ignore
146
+ * @memberof me.Rect
182
147
  */
183
148
  get centerX() {
184
149
  if (isFinite(this.width)) {
@@ -187,10 +152,6 @@ class Rect extends Polygon {
187
152
  return this.width;
188
153
  }
189
154
  }
190
-
191
- /**
192
- * @ignore
193
- */
194
155
  set centerX (value) {
195
156
  this.pos.x = value - (this.width / 2);
196
157
  }
@@ -198,13 +159,9 @@ class Rect extends Polygon {
198
159
  /**
199
160
  * absolute center of this rectangle on the vertical axis
200
161
  * @public
201
- * @type {Number}
162
+ * @type {number}
202
163
  * @name centerY
203
- * @memberOf me.Rect
204
- */
205
-
206
- /**
207
- * @ignore
164
+ * @memberof me.Rect
208
165
  */
209
166
  get centerY() {
210
167
  if (isFinite(this.height)) {
@@ -213,10 +170,6 @@ class Rect extends Polygon {
213
170
  return this.height;
214
171
  }
215
172
  }
216
-
217
- /**
218
- * @ignore
219
- */
220
173
  set centerY(value) {
221
174
  this.pos.y = value - (this.height / 2);
222
175
  }
@@ -224,11 +177,11 @@ class Rect extends Polygon {
224
177
  /**
225
178
  * resize the rectangle
226
179
  * @name resize
227
- * @memberOf me.Rect.prototype
180
+ * @memberof me.Rect.prototype
228
181
  * @function
229
- * @param {Number} w new width of the rectangle
230
- * @param {Number} h new height of the rectangle
231
- * @return {me.Rect} this rectangle
182
+ * @param {number} w new width of the rectangle
183
+ * @param {number} h new height of the rectangle
184
+ * @returns {me.Rect} this rectangle
232
185
  */
233
186
  resize(w, h) {
234
187
  this.width = w;
@@ -239,11 +192,11 @@ class Rect extends Polygon {
239
192
  /**
240
193
  * scale the rectangle
241
194
  * @name scale
242
- * @memberOf me.Rect.prototype
195
+ * @memberof me.Rect.prototype
243
196
  * @function
244
- * @param {Number} x a number representing the abscissa of the scaling vector.
245
- * @param {Number} [y=x] a number representing the ordinate of the scaling vector.
246
- * @return {me.Rect} this rectangle
197
+ * @param {number} x a number representing the abscissa of the scaling vector.
198
+ * @param {number} [y=x] a number representing the ordinate of the scaling vector.
199
+ * @returns {me.Rect} this rectangle
247
200
  */
248
201
  scale(x, y = x) {
249
202
  this.width *= x;
@@ -254,9 +207,9 @@ class Rect extends Polygon {
254
207
  /**
255
208
  * clone this rectangle
256
209
  * @name clone
257
- * @memberOf me.Rect.prototype
210
+ * @memberof me.Rect.prototype
258
211
  * @function
259
- * @return {me.Rect} new rectangle
212
+ * @returns {me.Rect} new rectangle
260
213
  */
261
214
  clone() {
262
215
  return new Rect(this.pos.x, this.pos.y, this.width, this.height);
@@ -265,10 +218,10 @@ class Rect extends Polygon {
265
218
  /**
266
219
  * copy the position and size of the given rectangle into this one
267
220
  * @name copy
268
- * @memberOf me.Rect.prototype
221
+ * @memberof me.Rect.prototype
269
222
  * @function
270
223
  * @param {me.Rect} rect Source rectangle
271
- * @return {me.Rect} new rectangle
224
+ * @returns {me.Rect} new rectangle
272
225
  */
273
226
  copy(rect) {
274
227
  return this.setShape(rect.pos.x, rect.pos.y, rect.width, rect.height);
@@ -277,18 +230,18 @@ class Rect extends Polygon {
277
230
  /**
278
231
  * merge this rectangle with another one
279
232
  * @name union
280
- * @memberOf me.Rect.prototype
233
+ * @memberof me.Rect.prototype
281
234
  * @function
282
235
  * @param {me.Rect} rect other rectangle to union with
283
- * @return {me.Rect} the union(ed) rectangle
236
+ * @returns {me.Rect} the union(ed) rectangle
284
237
  */
285
- union(/** {me.Rect} */ r) {
286
- var x1 = Math.min(this.left, r.left);
287
- var y1 = Math.min(this.top, r.top);
238
+ union(rect) {
239
+ var x1 = Math.min(this.left, rect.left);
240
+ var y1 = Math.min(this.top, rect.top);
288
241
 
289
242
  this.resize(
290
- Math.max(this.right, r.right) - x1,
291
- Math.max(this.bottom, r.bottom) - y1
243
+ Math.max(this.right, rect.right) - x1,
244
+ Math.max(this.bottom, rect.bottom) - y1
292
245
  );
293
246
 
294
247
  this.pos.set(x1, y1);
@@ -299,46 +252,46 @@ class Rect extends Polygon {
299
252
  /**
300
253
  * check if this rectangle is intersecting with the specified one
301
254
  * @name overlaps
302
- * @memberOf me.Rect.prototype
255
+ * @memberof me.Rect.prototype
303
256
  * @function
304
257
  * @param {me.Rect} rect
305
- * @return {boolean} true if overlaps
258
+ * @returns {boolean} true if overlaps
306
259
  */
307
- overlaps(r) {
260
+ overlaps(rect) {
308
261
  return (
309
- this.left < r.right &&
310
- r.left < this.right &&
311
- this.top < r.bottom &&
312
- r.top < this.bottom
262
+ this.left < rect.right &&
263
+ rect.left < this.right &&
264
+ this.top < rect.bottom &&
265
+ rect.top < this.bottom
313
266
  );
314
267
  }
315
268
 
316
269
  /**
317
270
  * Returns true if the rectangle contains the given rectangle
318
271
  * @name contains
319
- * @memberOf me.Rect.prototype
272
+ * @memberof me.Rect.prototype
320
273
  * @function
321
274
  * @param {me.Rect} rect
322
- * @return {boolean} true if contains
275
+ * @returns {boolean} true if contains
323
276
  */
324
277
 
325
278
  /**
326
279
  * Returns true if the rectangle contains the given point
327
280
  * @name contains
328
- * @memberOf me.Rect.prototype
281
+ * @memberof me.Rect.prototype
329
282
  * @function
330
- * @param {Number} x x coordinate
331
- * @param {Number} y y coordinate
332
- * @return {boolean} true if contains
283
+ * @param {number} x x coordinate
284
+ * @param {number} y y coordinate
285
+ * @returns {boolean} true if contains
333
286
  */
334
287
 
335
288
  /**
336
289
  * Returns true if the rectangle contains the given point
337
290
  * @name contains
338
- * @memberOf me.Rect
291
+ * @memberof me.Rect
339
292
  * @function
340
293
  * @param {me.Vector2d} point
341
- * @return {boolean} true if contains
294
+ * @returns {boolean} true if contains
342
295
  */
343
296
  contains() {
344
297
  var arg0 = arguments[0];
@@ -371,26 +324,26 @@ class Rect extends Polygon {
371
324
  /**
372
325
  * check if this rectangle is identical to the specified one
373
326
  * @name equals
374
- * @memberOf me.Rect.prototype
327
+ * @memberof me.Rect.prototype
375
328
  * @function
376
329
  * @param {me.Rect} rect
377
- * @return {boolean} true if equals
330
+ * @returns {boolean} true if equals
378
331
  */
379
- equals(r) {
332
+ equals(rect) {
380
333
  return (
381
- r.left === this.left &&
382
- r.right === this.right &&
383
- r.top === this.top &&
384
- r.bottom === this.bottom
334
+ rect.left === this.left &&
335
+ rect.right === this.right &&
336
+ rect.top === this.top &&
337
+ rect.bottom === this.bottom
385
338
  );
386
339
  }
387
340
 
388
341
  /**
389
342
  * determines whether all coordinates of this rectangle are finite numbers.
390
343
  * @name isFinite
391
- * @memberOf me.Rect.prototype
344
+ * @memberof me.Rect.prototype
392
345
  * @function
393
- * @return {boolean} false if all coordinates are positive or negative Infinity or NaN; otherwise, true.
346
+ * @returns {boolean} false if all coordinates are positive or negative Infinity or NaN; otherwise, true.
394
347
  */
395
348
  isFinite() {
396
349
  return (isFinite(this.pos.x) && isFinite(this.pos.y) && isFinite(this.width) && isFinite(this.height));
@@ -399,9 +352,9 @@ class Rect extends Polygon {
399
352
  /**
400
353
  * Returns a polygon whose edges are the same as this box.
401
354
  * @name toPolygon
402
- * @memberOf me.Rect.prototype
355
+ * @memberof me.Rect.prototype
403
356
  * @function
404
- * @return {me.Polygon} a new Polygon that represents this rectangle.
357
+ * @returns {me.Polygon} a new Polygon that represents this rectangle.
405
358
  */
406
359
  toPolygon() {
407
360
  return new Polygon(
package/src/index.js CHANGED
@@ -28,10 +28,10 @@ import ObservableVector2d from "./math/observable_vector2.js";
28
28
  import ObservableVector3d from "./math/observable_vector3.js";
29
29
  import Matrix2d from "./math/matrix2.js";
30
30
  import Matrix3d from "./math/matrix3.js";
31
- import Polygon from "./shapes/poly.js";
32
- import Line from "./shapes/line.js";
33
- import Ellipse from "./shapes/ellipse.js";
34
- import Rect from "./shapes/rectangle.js";
31
+ import Polygon from "./geometries/poly.js";
32
+ import Line from "./geometries/line.js";
33
+ import Ellipse from "./geometries/ellipse.js";
34
+ import Rect from "./geometries/rectangle.js";
35
35
  import QuadTree from "./physics/quadtree.js";
36
36
  import Body from "./physics/body.js";
37
37
  import Bounds from "./physics/bounds.js";
@@ -79,10 +79,10 @@ import DroptargetEntity from "./entity/droptarget.js";
79
79
  import * as deprecated from "./lang/deprecated.js";
80
80
 
81
81
  /**
82
- * (<b>m</b>)elonJS (<b>e</b>)ngine : All melonJS functions are defined inside this namespace.
83
- * You generally should not add new properties to this namespace as it may be overwritten in future versions.
84
- * @namespace me
85
- */
82
+ * (<b>m</b>)elonJS (<b>e</b>)ngine : All melonJS functions are defined inside this namespace.
83
+ * You generally should not add new properties to this namespace as it may be overwritten in future versions.
84
+ * @namespace me
85
+ */
86
86
 
87
87
  /**
88
88
  * current melonJS version
@@ -173,28 +173,27 @@ export {
173
173
  DroptargetEntity
174
174
  };
175
175
 
176
- // Backward compatibility for deprecated method or properties are
177
- // automatically applied when generating the UMD module through rollup
176
+ // Backward compatibility for deprecated method or properties
178
177
  export {
179
178
  deprecated
180
179
  };
181
180
 
182
181
 
183
182
  /**
184
- * a flag indicating that melonJS is fully initialized
185
- * @type {Boolean}
186
- * @default false
187
- * @readonly
188
- * @memberOf me
189
- */
183
+ * a flag indicating that melonJS is fully initialized
184
+ * @type {boolean}
185
+ * @default false
186
+ * @readonly
187
+ * @memberof me
188
+ */
190
189
  export var initialized = false;
191
190
 
192
191
  /**
193
192
  * disable melonJS auto-initialization
194
- * @type {Boolean}
193
+ * @type {boolean}
195
194
  * @default false
196
195
  * @see me.boot
197
- * @memberOf me
196
+ * @memberof me
198
197
  */
199
198
  export var skipAutoInit = false;
200
199
 
@@ -203,7 +202,7 @@ export var skipAutoInit = false;
203
202
  * this is automatically called unless me.skipAutoInit is set to true,
204
203
  * to allow asynchronous loaders to work.
205
204
  * @name boot
206
- * @memberOf me
205
+ * @memberof me
207
206
  * @see me.skipAutoInit
208
207
  * @public
209
208
  * @function
@@ -284,7 +284,7 @@ window.addEventListener("gamepaddisconnected", function (e) {
284
284
  * Namespace for standard gamepad mapping constants
285
285
  * @public
286
286
  * @namespace GAMEPAD
287
- * @memberOf me.input
287
+ * @memberof me.input
288
288
  */
289
289
  export var GAMEPAD = {
290
290
  /**
@@ -296,8 +296,8 @@ export var GAMEPAD = {
296
296
  * </ul>
297
297
  * @public
298
298
  * @name AXES
299
- * @enum {Number}
300
- * @memberOf me.input.GAMEPAD
299
+ * @enum {number}
300
+ * @memberof me.input.GAMEPAD
301
301
  * @see https://w3c.github.io/gamepad/#remapping
302
302
  */
303
303
  "AXES" : {
@@ -323,8 +323,8 @@ export var GAMEPAD = {
323
323
  * </ul>
324
324
  * @public
325
325
  * @name BUTTONS
326
- * @enum {Number}
327
- * @memberOf me.input.GAMEPAD
326
+ * @enum {number}
327
+ * @memberof me.input.GAMEPAD
328
328
  * @see https://w3c.github.io/gamepad/#remapping
329
329
  */
330
330
  "BUTTONS" : {
@@ -357,14 +357,14 @@ export var GAMEPAD = {
357
357
  /**
358
358
  * Associate a gamepad event to a keycode
359
359
  * @name bindGamepad
360
- * @memberOf me.input
360
+ * @memberof me.input
361
361
  * @public
362
362
  * @function
363
- * @param {Number} index Gamepad index
364
- * @param {Object} button Button/Axis definition
365
- * @param {String} button.type "buttons" or "axes"
363
+ * @param {number} index Gamepad index
364
+ * @param {object} button Button/Axis definition
365
+ * @param {string} button.type "buttons" or "axes"
366
366
  * @param {me.input.GAMEPAD.BUTTONS|me.input.GAMEPAD.AXES} button.code button or axis code id
367
- * @param {Number} [button.threshold=1] value indicating when the axis should trigger the keycode (e.g. -0.5 or 0.5)
367
+ * @param {number} [button.threshold=1] value indicating when the axis should trigger the keycode (e.g. -0.5 or 0.5)
368
368
  * @param {me.input.KEY} keyCode
369
369
  * @example
370
370
  * // enable the keyboard
@@ -432,10 +432,10 @@ export function bindGamepad(index, button, keyCode) {
432
432
  /**
433
433
  * unbind the defined keycode
434
434
  * @name unbindGamepad
435
- * @memberOf me.input
435
+ * @memberof me.input
436
436
  * @public
437
437
  * @function
438
- * @param {Number} index Gamepad index
438
+ * @param {number} index Gamepad index
439
439
  * @param {me.input.GAMEPAD.BUTTONS} button
440
440
  * @example
441
441
  * me.input.unbindGamepad(0, me.input.GAMEPAD.BUTTONS.FACE_1);
@@ -451,10 +451,10 @@ export function unbindGamepad(index, button) {
451
451
  * Set deadzone for analog gamepad inputs<br>
452
452
  * The default deadzone is 0.1 (10%) Analog values less than this will be ignored
453
453
  * @name setGamepadDeadzone
454
- * @memberOf me.input
454
+ * @memberof me.input
455
455
  * @public
456
456
  * @function
457
- * @param {Number} value Deadzone value
457
+ * @param {number} value Deadzone value
458
458
  */
459
459
  export function setGamepadDeadzone(value) {
460
460
  deadzone = value;
@@ -465,14 +465,14 @@ export function setGamepadDeadzone(value) {
465
465
  * see below for the default mapping : <br>
466
466
  * <center><img src="images/gamepad_diagram.png"/></center><br>
467
467
  * @name setGamepadMapping
468
- * @memberOf me.input
468
+ * @memberof me.input
469
469
  * @public
470
470
  * @function
471
- * @param {String} id Gamepad id string
472
- * @param {Object} mapping A hash table
473
- * @param {Number[]} mapping.axes Standard analog control stick axis locations
474
- * @param {Number[]} mapping.buttons Standard digital button locations
475
- * @param {Number[]} [mapping.analog] Analog axis locations for buttons
471
+ * @param {string} id Gamepad id string
472
+ * @param {object} mapping A hash table
473
+ * @param {number[]} mapping.axes Standard analog control stick axis locations
474
+ * @param {number[]} mapping.buttons Standard digital button locations
475
+ * @param {number[]} [mapping.analog] Analog axis locations for buttons
476
476
  * @param {Function} [mapping.normalize_fn] a function that returns a normalized value in range [-1.0..1.0] for the given value, axis and button
477
477
  * @example
478
478
  * // A weird controller that has its axis mappings reversed
@@ -1,15 +1,15 @@
1
1
  /**
2
2
  * @namespace me.input
3
- * @memberOf me
3
+ * @memberof me
4
4
  */
5
5
 
6
6
  /**
7
7
  * specify if melonJS should prevent all default browser action on registered events.
8
8
  * @public
9
- * @type Boolean
9
+ * @type {boolean}
10
10
  * @default true
11
11
  * @name preventDefault
12
- * @memberOf me.input
12
+ * @memberof me.input
13
13
  */
14
14
  export var preventDefault = true;
15
15