melonjs 10.2.0 → 10.3.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (95) hide show
  1. package/README.md +1 -1
  2. package/dist/melonjs.js +4435 -4283
  3. package/dist/melonjs.min.js +4 -4
  4. package/dist/melonjs.module.d.ts +3348 -3833
  5. package/dist/melonjs.module.js +4025 -3920
  6. package/package.json +13 -14
  7. package/src/audio/audio.js +45 -45
  8. package/src/camera/camera2d.js +78 -101
  9. package/src/entity/draggable.js +21 -29
  10. package/src/entity/droptarget.js +24 -31
  11. package/src/entity/entity.js +34 -38
  12. package/src/game.js +8 -8
  13. package/src/{shapes → geometries}/ellipse.js +46 -46
  14. package/src/{shapes → geometries}/line.js +14 -14
  15. package/src/{shapes → geometries}/poly.js +103 -54
  16. package/src/{shapes → geometries}/rectangle.js +73 -120
  17. package/src/index.js +18 -19
  18. package/src/input/gamepad.js +20 -20
  19. package/src/input/input.js +3 -3
  20. package/src/input/keyboard.js +122 -124
  21. package/src/input/pointer.js +102 -62
  22. package/src/input/pointerevent.js +97 -42
  23. package/src/lang/deprecated.js +29 -18
  24. package/src/level/level.js +34 -26
  25. package/src/level/tiled/TMXGroup.js +12 -13
  26. package/src/level/tiled/TMXLayer.js +41 -42
  27. package/src/level/tiled/TMXObject.js +76 -70
  28. package/src/level/tiled/TMXTile.js +13 -15
  29. package/src/level/tiled/TMXTileMap.js +26 -25
  30. package/src/level/tiled/TMXTileset.js +14 -15
  31. package/src/level/tiled/TMXTilesetGroup.js +5 -6
  32. package/src/level/tiled/TMXUtils.js +13 -11
  33. package/src/level/tiled/renderer/TMXHexagonalRenderer.js +3 -4
  34. package/src/level/tiled/renderer/TMXIsometricRenderer.js +3 -4
  35. package/src/level/tiled/renderer/TMXOrthogonalRenderer.js +2 -3
  36. package/src/level/tiled/renderer/TMXRenderer.js +18 -19
  37. package/src/level/tiled/renderer/TMXStaggeredRenderer.js +2 -3
  38. package/src/loader/loader.js +46 -40
  39. package/src/loader/loadingscreen.js +7 -7
  40. package/src/math/color.js +68 -88
  41. package/src/math/math.js +33 -33
  42. package/src/math/matrix2.js +70 -71
  43. package/src/math/matrix3.js +90 -91
  44. package/src/math/observable_vector2.js +91 -92
  45. package/src/math/observable_vector3.js +110 -106
  46. package/src/math/vector2.js +116 -104
  47. package/src/math/vector3.js +129 -110
  48. package/src/particles/emitter.js +116 -126
  49. package/src/particles/particle.js +4 -5
  50. package/src/particles/particlecontainer.js +2 -3
  51. package/src/physics/body.js +82 -83
  52. package/src/physics/bounds.js +64 -66
  53. package/src/physics/collision.js +21 -22
  54. package/src/physics/detector.js +13 -13
  55. package/src/physics/quadtree.js +26 -25
  56. package/src/physics/sat.js +21 -21
  57. package/src/physics/world.js +23 -22
  58. package/src/plugin/plugin.js +12 -13
  59. package/src/renderable/GUI.js +20 -26
  60. package/src/renderable/collectable.js +6 -7
  61. package/src/renderable/colorlayer.js +11 -12
  62. package/src/renderable/container.js +98 -81
  63. package/src/renderable/imagelayer.js +33 -35
  64. package/src/renderable/nineslicesprite.js +15 -16
  65. package/src/renderable/renderable.js +112 -111
  66. package/src/renderable/sprite.js +71 -58
  67. package/src/renderable/trigger.js +17 -19
  68. package/src/state/stage.js +14 -15
  69. package/src/state/state.js +78 -78
  70. package/src/system/device.js +137 -180
  71. package/src/system/event.js +116 -104
  72. package/src/system/pooling.js +15 -15
  73. package/src/system/save.js +9 -6
  74. package/src/system/timer.js +33 -33
  75. package/src/text/bitmaptext.js +39 -46
  76. package/src/text/bitmaptextdata.js +14 -15
  77. package/src/text/text.js +55 -58
  78. package/src/tweens/easing.js +5 -5
  79. package/src/tweens/interpolation.js +5 -5
  80. package/src/tweens/tween.js +49 -40
  81. package/src/utils/agent.js +12 -11
  82. package/src/utils/array.js +8 -8
  83. package/src/utils/file.js +7 -7
  84. package/src/utils/function.js +8 -8
  85. package/src/utils/string.js +19 -19
  86. package/src/utils/utils.js +23 -23
  87. package/src/video/canvas/canvas_renderer.js +127 -128
  88. package/src/video/renderer.js +69 -69
  89. package/src/video/texture.js +80 -82
  90. package/src/video/texture_cache.js +2 -4
  91. package/src/video/video.js +38 -38
  92. package/src/video/webgl/buffer/vertex.js +11 -3
  93. package/src/video/webgl/glshader.js +31 -32
  94. package/src/video/webgl/webgl_compositor.js +145 -127
  95. package/src/video/webgl/webgl_renderer.js +196 -175
@@ -5,10 +5,9 @@ import pool from "./../system/pooling.js";
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  * @classdesc
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  * a generic 2D Vector Object
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  * @class Vector2d
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- * @memberOf me
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- * @constructor
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- * @param {Number} [x=0] x value of the vector
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- * @param {Number} [y=0] y value of the vector
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+ * @memberof me
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+ * @param {number} [x=0] x value of the vector
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+ * @param {number} [y=0] y value of the vector
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  */
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  class Vector2d {
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@@ -27,7 +26,8 @@ class Vector2d {
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  }
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  /**
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- * @ignore */
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+ * @ignore
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+ */
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  _set(x, y) {
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  this.x = x;
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  this.y = y;
@@ -37,11 +37,11 @@ class Vector2d {
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  /**
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  * set the Vector x and y properties to the given values<br>
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  * @name set
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- * @memberOf me.Vector2d
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+ * @memberof me.Vector2d
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  * @function
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- * @param {Number} x
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- * @param {Number} y
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- * @return {me.Vector2d} Reference to this object for method chaining
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+ * @param {number} x
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+ * @param {number} y
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+ * @returns {me.Vector2d} Reference to this object for method chaining
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  */
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  set(x, y) {
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  if (x !== +x || y !== +y) {
@@ -53,18 +53,18 @@ class Vector2d {
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  /**
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  * x value of the vector
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  * @public
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- * @type Number
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+ * @type {number}
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  * @name x
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- * @memberOf me.Vector2d
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+ * @memberof me.Vector2d
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  */
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  //this.x = x;
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  /**
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  * y value of the vector
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  * @public
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- * @type Number
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+ * @type {number}
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  * @name y
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- * @memberOf me.Vector2d
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+ * @memberof me.Vector2d
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  */
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  //this.y = y;
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@@ -74,9 +74,9 @@ class Vector2d {
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  /**
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  * set the Vector x and y properties to 0
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  * @name setZero
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- * @memberOf me.Vector2d
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+ * @memberof me.Vector2d
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  * @function
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- * @return {me.Vector2d} Reference to this object for method chaining
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+ * @returns {me.Vector2d} Reference to this object for method chaining
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  */
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  setZero() {
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  return this.set(0, 0);
@@ -85,10 +85,10 @@ class Vector2d {
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  /**
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  * set the Vector x and y properties using the passed vector
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  * @name setV
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- * @memberOf me.Vector2d
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+ * @memberof me.Vector2d
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  * @function
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  * @param {me.Vector2d} v
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- * @return {me.Vector2d} Reference to this object for method chaining
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+ * @returns {me.Vector2d} Reference to this object for method chaining
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  */
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  setV(v) {
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  return this._set(v.x, v.y);
@@ -97,10 +97,10 @@ class Vector2d {
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  /**
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  * Add the passed vector to this vector
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  * @name add
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- * @memberOf me.Vector2d
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+ * @memberof me.Vector2d
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  * @function
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  * @param {me.Vector2d} v
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- * @return {me.Vector2d} Reference to this object for method chaining
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+ * @returns {me.Vector2d} Reference to this object for method chaining
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  */
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  add(v) {
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  return this._set(this.x + v.x, this.y + v.y);
@@ -109,10 +109,10 @@ class Vector2d {
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  /**
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  * Substract the passed vector to this vector
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  * @name sub
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- * @memberOf me.Vector2d
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+ * @memberof me.Vector2d
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  * @function
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  * @param {me.Vector2d} v
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- * @return {me.Vector2d} Reference to this object for method chaining
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+ * @returns {me.Vector2d} Reference to this object for method chaining
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  */
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  sub(v) {
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  return this._set(this.x - v.x, this.y - v.y);
@@ -121,11 +121,11 @@ class Vector2d {
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  /**
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  * Multiply this vector values by the given scalar
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  * @name scale
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- * @memberOf me.Vector2d
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+ * @memberof me.Vector2d
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  * @function
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- * @param {Number} x
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- * @param {Number} [y=x]
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- * @return {me.Vector2d} Reference to this object for method chaining
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+ * @param {number} x
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+ * @param {number} [y=x]
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+ * @returns {me.Vector2d} Reference to this object for method chaining
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  */
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  scale(x, y) {
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  return this._set(this.x * x, this.y * (typeof (y) !== "undefined" ? y : x));
@@ -134,9 +134,9 @@ class Vector2d {
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  /**
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  * Convert this vector into isometric coordinate space
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  * @name toIso
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- * @memberOf me.Vector2d
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+ * @memberof me.Vector2d
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  * @function
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- * @return {me.Vector2d} Reference to this object for method chaining
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+ * @returns {me.Vector2d} Reference to this object for method chaining
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  */
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  toIso() {
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  return this._set(this.x - this.y, (this.x + this.y) * 0.5);
@@ -145,9 +145,9 @@ class Vector2d {
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  /**
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  * Convert this vector into 2d coordinate space
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  * @name to2d
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- * @memberOf me.Vector2d
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+ * @memberof me.Vector2d
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  * @function
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- * @return {me.Vector2d} Reference to this object for method chaining
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+ * @returns {me.Vector2d} Reference to this object for method chaining
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  */
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  to2d() {
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  return this._set(this.y + this.x / 2, this.y - this.x / 2);
@@ -156,10 +156,10 @@ class Vector2d {
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  /**
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  * Multiply this vector values by the passed vector
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  * @name scaleV
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- * @memberOf me.Vector2d
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+ * @memberof me.Vector2d
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  * @function
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  * @param {me.Vector2d} v
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- * @return {me.Vector2d} Reference to this object for method chaining
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+ * @returns {me.Vector2d} Reference to this object for method chaining
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  */
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  scaleV(v) {
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  return this._set(this.x * v.x, this.y * v.y);
@@ -168,10 +168,10 @@ class Vector2d {
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  /**
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  * Divide this vector values by the passed value
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  * @name div
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- * @memberOf me.Vector2d
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+ * @memberof me.Vector2d
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  * @function
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- * @param {Number} value
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- * @return {me.Vector2d} Reference to this object for method chaining
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+ * @param {number} n the value to divide the vector by
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+ * @returns {me.Vector2d} Reference to this object for method chaining
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  */
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  div(n) {
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  return this._set(this.x / n, this.y / n);
@@ -180,9 +180,9 @@ class Vector2d {
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  /**
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  * Update this vector values to absolute values
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  * @name abs
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- * @memberOf me.Vector2d
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+ * @memberof me.Vector2d
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  * @function
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- * @return {me.Vector2d} Reference to this object for method chaining
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+ * @returns {me.Vector2d} Reference to this object for method chaining
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  */
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  abs() {
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  return this._set((this.x < 0) ? -this.x : this.x, (this.y < 0) ? -this.y : this.y);
@@ -191,11 +191,11 @@ class Vector2d {
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  /**
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  * Clamp the vector value within the specified value range
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  * @name clamp
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- * @memberOf me.Vector2d
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+ * @memberof me.Vector2d
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  * @function
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- * @param {Number} low
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- * @param {Number} high
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- * @return {me.Vector2d} new me.Vector2d
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+ * @param {number} low
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+ * @param {number} high
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+ * @returns {me.Vector2d} new me.Vector2d
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  */
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  clamp(low, high) {
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  return new Vector2d(clamp(this.x, low, high), clamp(this.y, low, high));
@@ -204,11 +204,11 @@ class Vector2d {
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  /**
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  * Clamp this vector value within the specified value range
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  * @name clampSelf
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- * @memberOf me.Vector2d
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+ * @memberof me.Vector2d
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  * @function
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- * @param {Number} low
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- * @param {Number} high
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- * @return {me.Vector2d} Reference to this object for method chaining
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+ * @param {number} low
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+ * @param {number} high
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+ * @returns {me.Vector2d} Reference to this object for method chaining
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  */
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  clampSelf(low, high) {
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  return this._set(clamp(this.x, low, high), clamp(this.y, low, high));
@@ -217,10 +217,10 @@ class Vector2d {
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  /**
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  * Update this vector with the minimum value between this and the passed vector
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  * @name minV
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- * @memberOf me.Vector2d
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+ * @memberof me.Vector2d
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  * @function
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  * @param {me.Vector2d} v
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- * @return {me.Vector2d} Reference to this object for method chaining
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+ * @returns {me.Vector2d} Reference to this object for method chaining
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  */
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  minV(v) {
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  return this._set((this.x < v.x) ? this.x : v.x, (this.y < v.y) ? this.y : v.y);
@@ -229,10 +229,10 @@ class Vector2d {
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  /**
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  * Update this vector with the maximum value between this and the passed vector
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  * @name maxV
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- * @memberOf me.Vector2d
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+ * @memberof me.Vector2d
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  * @function
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  * @param {me.Vector2d} v
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- * @return {me.Vector2d} Reference to this object for method chaining
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+ * @returns {me.Vector2d} Reference to this object for method chaining
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  */
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  maxV(v) {
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  return this._set((this.x > v.x) ? this.x : v.x, (this.y > v.y) ? this.y : v.y);
@@ -241,9 +241,9 @@ class Vector2d {
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  /**
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  * Floor the vector values
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  * @name floor
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- * @memberOf me.Vector2d
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+ * @memberof me.Vector2d
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  * @function
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- * @return {me.Vector2d} new me.Vector2d
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+ * @returns {me.Vector2d} new me.Vector2d
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  */
248
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  floor() {
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  return new Vector2d(Math.floor(this.x), Math.floor(this.y));
@@ -252,9 +252,9 @@ class Vector2d {
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  /**
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  * Floor this vector values
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  * @name floorSelf
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- * @memberOf me.Vector2d
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+ * @memberof me.Vector2d
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  * @function
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- * @return {me.Vector2d} Reference to this object for method chaining
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+ * @returns {me.Vector2d} Reference to this object for method chaining
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  */
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  floorSelf() {
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  return this._set(Math.floor(this.x), Math.floor(this.y));
@@ -263,9 +263,9 @@ class Vector2d {
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  /**
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  * Ceil the vector values
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  * @name ceil
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- * @memberOf me.Vector2d
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+ * @memberof me.Vector2d
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  * @function
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- * @return {me.Vector2d} new me.Vector2d
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+ * @returns {me.Vector2d} new me.Vector2d
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  */
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  ceil() {
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  return new Vector2d(Math.ceil(this.x), Math.ceil(this.y));
@@ -274,9 +274,9 @@ class Vector2d {
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  /**
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  * Ceil this vector values
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  * @name ceilSelf
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- * @memberOf me.Vector2d
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+ * @memberof me.Vector2d
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  * @function
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- * @return {me.Vector2d} Reference to this object for method chaining
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+ * @returns {me.Vector2d} Reference to this object for method chaining
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  */
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  ceilSelf() {
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  return this._set(Math.ceil(this.x), Math.ceil(this.y));
@@ -285,9 +285,9 @@ class Vector2d {
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  /**
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  * Negate the vector values
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  * @name negate
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- * @memberOf me.Vector2d
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+ * @memberof me.Vector2d
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  * @function
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- * @return {me.Vector2d} new me.Vector2d
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+ * @returns {me.Vector2d} new me.Vector2d
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  */
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  negate() {
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  return new Vector2d(-this.x, -this.y);
@@ -296,9 +296,9 @@ class Vector2d {
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  /**
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  * Negate this vector values
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  * @name negateSelf
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- * @memberOf me.Vector2d
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+ * @memberof me.Vector2d
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  * @function
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- * @return {me.Vector2d} Reference to this object for method chaining
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+ * @returns {me.Vector2d} Reference to this object for method chaining
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  */
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  negateSelf() {
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  return this._set(-this.x, -this.y);
@@ -307,10 +307,10 @@ class Vector2d {
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  /**
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  * Copy the x,y values of the passed vector to this one
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  * @name copy
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- * @memberOf me.Vector2d
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+ * @memberof me.Vector2d
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  * @function
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  * @param {me.Vector2d} v
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- * @return {me.Vector2d} Reference to this object for method chaining
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+ * @returns {me.Vector2d} Reference to this object for method chaining
314
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  */
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  copy(v) {
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  return this._set(v.x, v.y);
@@ -319,19 +319,19 @@ class Vector2d {
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  /**
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  * return true if the two vectors are the same
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  * @name equals
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- * @memberOf me.Vector2d
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+ * @memberof me.Vector2d
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  * @function
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  * @param {me.Vector2d} v
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- * @return {Boolean}
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+ * @returns {boolean}
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  */
327
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  /**
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  * return true if this vector is equal to the given values
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  * @name equals
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- * @memberOf me.Vector2d
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+ * @memberof me.Vector2d
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  * @function
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- * @param {Number} x
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- * @param {Number} y
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- * @return {Boolean}
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+ * @param {number} x
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+ * @param {number} y
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+ * @returns {boolean}
335
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  */
336
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  equals() {
337
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  var _x, _y;
@@ -350,9 +350,9 @@ class Vector2d {
350
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  /**
351
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  * normalize this vector (scale the vector so that its magnitude is 1)
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  * @name normalize
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- * @memberOf me.Vector2d
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+ * @memberof me.Vector2d
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  * @function
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- * @return {me.Vector2d} Reference to this object for method chaining
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+ * @returns {me.Vector2d} Reference to this object for method chaining
356
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  */
357
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  normalize() {
358
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  return this.div(this.length() || 1);
@@ -362,9 +362,9 @@ class Vector2d {
362
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  * change this vector to be perpendicular to what it was before.<br>
363
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  * (Effectively rotates it 90 degrees in a clockwise direction)
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  * @name perp
365
- * @memberOf me.Vector2d
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+ * @memberof me.Vector2d
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  * @function
367
- * @return {me.Vector2d} Reference to this object for method chaining
367
+ * @returns {me.Vector2d} Reference to this object for method chaining
368
368
  */
369
369
  perp() {
370
370
  return this._set(this.y, -this.x);
@@ -373,11 +373,11 @@ class Vector2d {
373
373
  /**
374
374
  * Rotate this vector (counter-clockwise) by the specified angle (in radians).
375
375
  * @name rotate
376
- * @memberOf me.Vector2d
376
+ * @memberof me.Vector2d
377
377
  * @function
378
378
  * @param {number} angle The angle to rotate (in radians)
379
379
  * @param {me.Vector2d|me.ObservableVector2d} [v] an optional point to rotate around
380
- * @return {me.Vector2d} Reference to this object for method chaining
380
+ * @returns {me.Vector2d} Reference to this object for method chaining
381
381
  */
382
382
  rotate(angle, v) {
383
383
  var cx = 0;
@@ -399,33 +399,45 @@ class Vector2d {
399
399
 
400
400
  /**
401
401
  * return the dot product of this vector and the passed one
402
- * @name dotProduct
403
- * @memberOf me.Vector2d
402
+ * @name dot
403
+ * @memberof me.Vector2d
404
404
  * @function
405
405
  * @param {me.Vector2d} v
406
- * @return {Number} The dot product.
406
+ * @returns {number} The dot product.
407
407
  */
408
- dotProduct(v) {
408
+ dot(v) {
409
409
  return this.x * v.x + this.y * v.y;
410
410
  }
411
411
 
412
- /**
413
- * return the square length of this vector
414
- * @name length2
415
- * @memberOf me.Vector2d
412
+ /**
413
+ * return the cross product of this vector and the passed one
414
+ * @name cross
415
+ * @memberof me.Vector2d
416
416
  * @function
417
- * @return {Number} The length^2 of this vector.
417
+ * @param {me.Vector2d} v
418
+ * @returns {number} The cross product.
418
419
  */
420
+ cross(v) {
421
+ return this.x * v.y - this.y * v.x;
422
+ }
423
+
424
+ /**
425
+ * return the square length of this vector
426
+ * @name length2
427
+ * @memberof me.Vector2d
428
+ * @function
429
+ * @returns {number} The length^2 of this vector.
430
+ */
419
431
  length2() {
420
- return this.dotProduct(this);
432
+ return this.dot(this);
421
433
  }
422
434
 
423
435
  /**
424
436
  * return the length (magnitude) of this vector
425
437
  * @name length
426
- * @memberOf me.Vector2d
438
+ * @memberof me.Vector2d
427
439
  * @function
428
- * @return {Number} the length of this vector
440
+ * @returns {number} the length of this vector
429
441
  */
430
442
  length() {
431
443
  return Math.sqrt(this.length2());
@@ -434,11 +446,11 @@ class Vector2d {
434
446
  /**
435
447
  * Linearly interpolate between this vector and the given one.
436
448
  * @name lerp
437
- * @memberOf me.Vector2d
449
+ * @memberof me.Vector2d
438
450
  * @function
439
451
  * @param {me.Vector2d} v
440
- * @param {Number} alpha distance along the line (alpha = 0 will be this vector, and alpha = 1 will be the given one).
441
- * @return {me.Vector2d} Reference to this object for method chaining
452
+ * @param {number} alpha distance along the line (alpha = 0 will be this vector, and alpha = 1 will be the given one).
453
+ * @returns {me.Vector2d} Reference to this object for method chaining
442
454
  */
443
455
  lerp(v, alpha) {
444
456
  this.x += ( v.x - this.x ) * alpha;
@@ -449,10 +461,10 @@ class Vector2d {
449
461
  /**
450
462
  * return the distance between this vector and the passed one
451
463
  * @name distance
452
- * @memberOf me.Vector2d
464
+ * @memberof me.Vector2d
453
465
  * @function
454
466
  * @param {me.Vector2d} v
455
- * @return {Number}
467
+ * @returns {number}
456
468
  */
457
469
  distance(v) {
458
470
  var dx = this.x - v.x, dy = this.y - v.y;
@@ -462,46 +474,46 @@ class Vector2d {
462
474
  /**
463
475
  * return the angle between this vector and the passed one
464
476
  * @name angle
465
- * @memberOf me.Vector2d
477
+ * @memberof me.Vector2d
466
478
  * @function
467
479
  * @param {me.Vector2d} v
468
- * @return {Number} angle in radians
480
+ * @returns {number} angle in radians
469
481
  */
470
482
  angle(v) {
471
- return Math.acos(clamp(this.dotProduct(v) / (this.length() * v.length()), -1, 1));
483
+ return Math.acos(clamp(this.dot(v) / (this.length() * v.length()), -1, 1));
472
484
  }
473
485
 
474
486
  /**
475
487
  * project this vector on to another vector.
476
488
  * @name project
477
- * @memberOf me.Vector2d
489
+ * @memberof me.Vector2d
478
490
  * @function
479
491
  * @param {me.Vector2d} v The vector to project onto.
480
- * @return {me.Vector2d} Reference to this object for method chaining
492
+ * @returns {me.Vector2d} Reference to this object for method chaining
481
493
  */
482
494
  project(v) {
483
- return this.scale(this.dotProduct(v) / v.length2());
495
+ return this.scale(this.dot(v) / v.length2());
484
496
  }
485
497
 
486
498
  /**
487
499
  * Project this vector onto a vector of unit length.<br>
488
500
  * This is slightly more efficient than `project` when dealing with unit vectors.
489
501
  * @name projectN
490
- * @memberOf me.Vector2d
502
+ * @memberof me.Vector2d
491
503
  * @function
492
504
  * @param {me.Vector2d} v The unit vector to project onto.
493
- * @return {me.Vector2d} Reference to this object for method chaining
505
+ * @returns {me.Vector2d} Reference to this object for method chaining
494
506
  */
495
507
  projectN(v) {
496
- return this.scale(this.dotProduct(v));
508
+ return this.scale(this.dot(v));
497
509
  }
498
510
 
499
511
  /**
500
512
  * return a clone copy of this vector
501
513
  * @name clone
502
- * @memberOf me.Vector2d
514
+ * @memberof me.Vector2d
503
515
  * @function
504
- * @return {me.Vector2d} new me.Vector2d
516
+ * @returns {me.Vector2d} new me.Vector2d
505
517
  */
506
518
  clone() {
507
519
  return pool.pull("Vector2d", this.x, this.y);
@@ -510,9 +522,9 @@ class Vector2d {
510
522
  /**
511
523
  * convert the object to a string representation
512
524
  * @name toString
513
- * @memberOf me.Vector2d
525
+ * @memberof me.Vector2d
514
526
  * @function
515
- * @return {String}
527
+ * @returns {string}
516
528
  */
517
529
  toString() {
518
530
  return "x:" + this.x + ",y:" + this.y;