melonjs 10.2.0 → 10.3.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (95) hide show
  1. package/README.md +1 -1
  2. package/dist/melonjs.js +4435 -4283
  3. package/dist/melonjs.min.js +4 -4
  4. package/dist/melonjs.module.d.ts +3348 -3833
  5. package/dist/melonjs.module.js +4025 -3920
  6. package/package.json +13 -14
  7. package/src/audio/audio.js +45 -45
  8. package/src/camera/camera2d.js +78 -101
  9. package/src/entity/draggable.js +21 -29
  10. package/src/entity/droptarget.js +24 -31
  11. package/src/entity/entity.js +34 -38
  12. package/src/game.js +8 -8
  13. package/src/{shapes → geometries}/ellipse.js +46 -46
  14. package/src/{shapes → geometries}/line.js +14 -14
  15. package/src/{shapes → geometries}/poly.js +103 -54
  16. package/src/{shapes → geometries}/rectangle.js +73 -120
  17. package/src/index.js +18 -19
  18. package/src/input/gamepad.js +20 -20
  19. package/src/input/input.js +3 -3
  20. package/src/input/keyboard.js +122 -124
  21. package/src/input/pointer.js +102 -62
  22. package/src/input/pointerevent.js +97 -42
  23. package/src/lang/deprecated.js +29 -18
  24. package/src/level/level.js +34 -26
  25. package/src/level/tiled/TMXGroup.js +12 -13
  26. package/src/level/tiled/TMXLayer.js +41 -42
  27. package/src/level/tiled/TMXObject.js +76 -70
  28. package/src/level/tiled/TMXTile.js +13 -15
  29. package/src/level/tiled/TMXTileMap.js +26 -25
  30. package/src/level/tiled/TMXTileset.js +14 -15
  31. package/src/level/tiled/TMXTilesetGroup.js +5 -6
  32. package/src/level/tiled/TMXUtils.js +13 -11
  33. package/src/level/tiled/renderer/TMXHexagonalRenderer.js +3 -4
  34. package/src/level/tiled/renderer/TMXIsometricRenderer.js +3 -4
  35. package/src/level/tiled/renderer/TMXOrthogonalRenderer.js +2 -3
  36. package/src/level/tiled/renderer/TMXRenderer.js +18 -19
  37. package/src/level/tiled/renderer/TMXStaggeredRenderer.js +2 -3
  38. package/src/loader/loader.js +46 -40
  39. package/src/loader/loadingscreen.js +7 -7
  40. package/src/math/color.js +68 -88
  41. package/src/math/math.js +33 -33
  42. package/src/math/matrix2.js +70 -71
  43. package/src/math/matrix3.js +90 -91
  44. package/src/math/observable_vector2.js +91 -92
  45. package/src/math/observable_vector3.js +110 -106
  46. package/src/math/vector2.js +116 -104
  47. package/src/math/vector3.js +129 -110
  48. package/src/particles/emitter.js +116 -126
  49. package/src/particles/particle.js +4 -5
  50. package/src/particles/particlecontainer.js +2 -3
  51. package/src/physics/body.js +82 -83
  52. package/src/physics/bounds.js +64 -66
  53. package/src/physics/collision.js +21 -22
  54. package/src/physics/detector.js +13 -13
  55. package/src/physics/quadtree.js +26 -25
  56. package/src/physics/sat.js +21 -21
  57. package/src/physics/world.js +23 -22
  58. package/src/plugin/plugin.js +12 -13
  59. package/src/renderable/GUI.js +20 -26
  60. package/src/renderable/collectable.js +6 -7
  61. package/src/renderable/colorlayer.js +11 -12
  62. package/src/renderable/container.js +98 -81
  63. package/src/renderable/imagelayer.js +33 -35
  64. package/src/renderable/nineslicesprite.js +15 -16
  65. package/src/renderable/renderable.js +112 -111
  66. package/src/renderable/sprite.js +71 -58
  67. package/src/renderable/trigger.js +17 -19
  68. package/src/state/stage.js +14 -15
  69. package/src/state/state.js +78 -78
  70. package/src/system/device.js +137 -180
  71. package/src/system/event.js +116 -104
  72. package/src/system/pooling.js +15 -15
  73. package/src/system/save.js +9 -6
  74. package/src/system/timer.js +33 -33
  75. package/src/text/bitmaptext.js +39 -46
  76. package/src/text/bitmaptextdata.js +14 -15
  77. package/src/text/text.js +55 -58
  78. package/src/tweens/easing.js +5 -5
  79. package/src/tweens/interpolation.js +5 -5
  80. package/src/tweens/tween.js +49 -40
  81. package/src/utils/agent.js +12 -11
  82. package/src/utils/array.js +8 -8
  83. package/src/utils/file.js +7 -7
  84. package/src/utils/function.js +8 -8
  85. package/src/utils/string.js +19 -19
  86. package/src/utils/utils.js +23 -23
  87. package/src/video/canvas/canvas_renderer.js +127 -128
  88. package/src/video/renderer.js +69 -69
  89. package/src/video/texture.js +80 -82
  90. package/src/video/texture_cache.js +2 -4
  91. package/src/video/video.js +38 -38
  92. package/src/video/webgl/buffer/vertex.js +11 -3
  93. package/src/video/webgl/glshader.js +31 -32
  94. package/src/video/webgl/webgl_compositor.js +145 -127
  95. package/src/video/webgl/webgl_renderer.js +196 -175
@@ -1,18 +1,16 @@
1
+ import device from "./../system/device.js";
2
+ import { requestPointerLock, exitPointerLock } from "./../input/input.js";
3
+
1
4
  /**
2
5
  * placeholder for all deprecated classes and corresponding alias for backward compatibility
3
- * @namespace deprecated
4
- * @memberOf me
5
6
  */
6
7
 
7
8
  /**
8
9
  * display a deprecation warning in the console
9
- * @public
10
- * @function
11
- * @memberOf me.deprecated
12
- * @name warning
13
- * @param {String} deprecated deprecated class,function or property name
14
- * @param {String} replacement the replacement class, function, or property name
15
- * @param {String} version the version since when the lass,function or property is deprecated
10
+ * @ignore
11
+ * @param {string} deprecated deprecated class,function or property name
12
+ * @param {string} replacement the replacement class, function, or property name
13
+ * @param {string} version the version since when the lass,function or property is deprecated
16
14
  */
17
15
  export function warning(deprecated, replacement, version) {
18
16
  var msg = "melonJS: %s is deprecated since version %s, please use %s";
@@ -42,17 +40,30 @@ export function warning(deprecated, replacement, version) {
42
40
  if (console.groupCollapsed) {
43
41
  console.groupEnd();
44
42
  }
45
-
46
-
47
43
  };
48
44
 
45
+ /**
46
+ * @public
47
+ * @type {Function}
48
+ * @name turnOnPointerLock
49
+ * @memberof me.device
50
+ * @deprecated since 10.3.0
51
+ * @see me.input.requestPointerLock
52
+ */
53
+ device.turnOnPointerLock = function () {
54
+ warning("me.device.turnOnPointerLock()", "me.input.requestPointerLock()", "10.3.0");
55
+ return requestPointerLock();
56
+ };
49
57
 
50
58
  /**
51
- * Backward compatibility for deprecated method or properties are automatically
52
- * applied when automatically generating an UMD bundle (which is the default since version 9.0).
53
- * @memberof me.deprecated
54
- * @function apply
59
+ * @public
60
+ * @type {Function}
61
+ * @name turnOffPointerLock
62
+ * @memberof me.device
63
+ * @deprecated since 10.3.0
64
+ * @see me.input.exitPointerLock
55
65
  */
56
- export function apply() {
57
- ;
58
- };
66
+ device.turnOffPointerLock = function () {
67
+ warning("me.device.turnOffPointerLock()", "me.input.exitPointerLock()", "10.3.0");
68
+ return exitPointerLock();
69
+ };
@@ -13,6 +13,9 @@ var levelIdx = [];
13
13
  // current level index
14
14
  var currentLevelIdx = 0;
15
15
 
16
+ /**
17
+ * @ignore
18
+ */
16
19
  function safeLoadLevel(levelId, options, restart) {
17
20
  // clean the destination container
18
21
  options.container.reset();
@@ -46,10 +49,10 @@ function safeLoadLevel(levelId, options, restart) {
46
49
  /**
47
50
  * Load a TMX level
48
51
  * @name loadTMXLevel
49
- * @memberOf me.level
52
+ * @memberof me.level
50
53
  * @private
51
- * @param {String} level level id
52
- * @param {me.Container} target container
54
+ * @param {string} levelId level id
55
+ * @param {me.Container} container target container
53
56
  * @param {boolean} [flatten=true] if true, flatten all objects into the given container
54
57
  * @param {boolean} [setViewportBounds=false] if true, set the viewport bounds to the map size, this should be set to true especially if adding a level to the game world container.
55
58
  * @ignore
@@ -73,7 +76,7 @@ function loadTMXLevel(levelId, container, flatten, setViewportBounds) {
73
76
  /**
74
77
  * a level manager. once ressources loaded, the level manager contains all references of defined levels.
75
78
  * @namespace level
76
- * @memberOf me
79
+ * @memberof me
77
80
  */
78
81
 
79
82
  var level = {
@@ -81,13 +84,13 @@ var level = {
81
84
  /**
82
85
  * add a level into the game manager (usually called by the preloader)
83
86
  * @name add
84
- * @memberOf me.level
87
+ * @memberof me.level
85
88
  * @public
86
89
  * @function
87
- * @param {String} format level format (only "tmx" supported)
88
- * @param {String} levelId the level id (or name)
90
+ * @param {string} format level format (only "tmx" supported)
91
+ * @param {string} levelId the level id (or name)
89
92
  * @param {Function} [callback] a function to be called once the level is loaded
90
- * @return {Boolean} true if the level was loaded
93
+ * @returns {boolean} true if the level was loaded
91
94
  */
92
95
  add(format, levelId, callback) {
93
96
  switch (format) {
@@ -120,15 +123,16 @@ var level = {
120
123
  * load a level into the game manager<br>
121
124
  * (will also create all level defined entities, etc..)
122
125
  * @name load
123
- * @memberOf me.level
126
+ * @memberof me.level
124
127
  * @public
125
128
  * @function
126
- * @param {String} level level id
127
- * @param {Object} [options] additional optional parameters
129
+ * @param {string} levelId level id
130
+ * @param {object} [options] additional optional parameters
128
131
  * @param {me.Container} [options.container=me.game.world] container in which to load the specified level
129
- * @param {function} [options.onLoaded=me.game.onLevelLoaded] callback for when the level is fully loaded
132
+ * @param {Function} [options.onLoaded=me.game.onLevelLoaded] callback for when the level is fully loaded
130
133
  * @param {boolean} [options.flatten=me.game.mergeGroup] if true, flatten all objects into the given container
131
134
  * @param {boolean} [options.setViewportBounds=true] if true, set the viewport bounds to the map size
135
+ * @returns {boolean} true if the level was successfully loaded
132
136
  * @example
133
137
  * // the game assets to be be preloaded
134
138
  * // TMX maps
@@ -193,10 +197,10 @@ var level = {
193
197
  /**
194
198
  * return the current level id<br>
195
199
  * @name getCurrentLevelId
196
- * @memberOf me.level
200
+ * @memberof me.level
197
201
  * @public
198
202
  * @function
199
- * @return {String}
203
+ * @returns {string}
200
204
  */
201
205
  getCurrentLevelId() {
202
206
  return levelIdx[currentLevelIdx];
@@ -207,10 +211,10 @@ var level = {
207
211
  * for a reference to the live instantiated level,
208
212
  * rather use the container in which it was loaded (e.g. me.game.world)
209
213
  * @name getCurrentLevel
210
- * @memberOf me.level
214
+ * @memberof me.level
211
215
  * @public
212
216
  * @function
213
- * @return {me.TMXTileMap}
217
+ * @returns {me.TMXTileMap}
214
218
  */
215
219
  getCurrentLevel() {
216
220
  return levels[this.getCurrentLevelId()];
@@ -219,13 +223,14 @@ var level = {
219
223
  /**
220
224
  * reload the current level
221
225
  * @name reload
222
- * @memberOf me.level
226
+ * @memberof me.level
223
227
  * @public
224
228
  * @function
225
- * @param {Object} [options] additional optional parameters
229
+ * @param {object} [options] additional optional parameters
226
230
  * @param {me.Container} [options.container=me.game.world] container in which to load the specified level
227
- * @param {function} [options.onLoaded=me.game.onLevelLoaded] callback for when the level is fully loaded
231
+ * @param {Function} [options.onLoaded=me.game.onLevelLoaded] callback for when the level is fully loaded
228
232
  * @param {boolean} [options.flatten=me.game.mergeGroup] if true, flatten all objects into the given container
233
+ * @returns {object} the current level
229
234
  */
230
235
  reload(options) {
231
236
  // reset the level to initial state
@@ -236,13 +241,14 @@ var level = {
236
241
  /**
237
242
  * load the next level
238
243
  * @name next
239
- * @memberOf me.level
244
+ * @memberof me.level
240
245
  * @public
241
246
  * @function
242
- * @param {Object} [options] additional optional parameters
247
+ * @param {object} [options] additional optional parameters
243
248
  * @param {me.Container} [options.container=me.game.world] container in which to load the specified level
244
- * @param {function} [options.onLoaded=me.game.onLevelLoaded] callback for when the level is fully loaded
249
+ * @param {Function} [options.onLoaded=me.game.onLevelLoaded] callback for when the level is fully loaded
245
250
  * @param {boolean} [options.flatten=me.game.mergeGroup] if true, flatten all objects into the given container
251
+ * @returns {boolean} true if the next level was successfully loaded
246
252
  */
247
253
  next(options) {
248
254
  //go to the next level
@@ -257,13 +263,14 @@ var level = {
257
263
  /**
258
264
  * load the previous level<br>
259
265
  * @name previous
260
- * @memberOf me.level
266
+ * @memberof me.level
261
267
  * @public
262
268
  * @function
263
- * @param {Object} [options] additional optional parameters
269
+ * @param {object} [options] additional optional parameters
264
270
  * @param {me.Container} [options.container=me.game.world] container in which to load the specified level
265
- * @param {function} [options.onLoaded=me.game.onLevelLoaded] callback for when the level is fully loaded
271
+ * @param {Function} [options.onLoaded=me.game.onLevelLoaded] callback for when the level is fully loaded
266
272
  * @param {boolean} [options.flatten=me.game.mergeGroup] if true, flatten all objects into the given container
273
+ * @returns {boolean} true if the previous level was successfully loaded
267
274
  */
268
275
  previous(options) {
269
276
  // go to previous level
@@ -278,9 +285,10 @@ var level = {
278
285
  /**
279
286
  * return the amount of level preloaded
280
287
  * @name levelCount
281
- * @memberOf me.level
288
+ * @memberof me.level
282
289
  * @public
283
290
  * @function
291
+ * @returns {number} the amount of level preloaded
284
292
  */
285
293
  levelCount() {
286
294
  return levelIdx.length;
@@ -8,7 +8,6 @@ import { clamp } from "./../../math/math.js";
8
8
  * object group definition as defined in Tiled.
9
9
  * (group definition is translated into the virtual `me.game.world` using `me.Container`)
10
10
  * @class TMXGroup
11
- * @constructor
12
11
  * @ignore
13
12
  */
14
13
  export default class TMXGroup {
@@ -18,45 +17,45 @@ export default class TMXGroup {
18
17
  /**
19
18
  * group name
20
19
  * @public
21
- * @type String
20
+ * @type {string}
22
21
  * @name name
23
- * @memberOf me.TMXGroup
22
+ * @memberof me.TMXGroup
24
23
  */
25
24
  this.name = data.name;
26
25
 
27
26
  /**
28
27
  * group width
29
28
  * @public
30
- * @type Number
29
+ * @type {number}
31
30
  * @name width
32
- * @memberOf me.TMXGroup
31
+ * @memberof me.TMXGroup
33
32
  */
34
33
  this.width = data.width || 0;
35
34
 
36
35
  /**
37
36
  * group height
38
37
  * @public
39
- * @type Number
38
+ * @type {number}
40
39
  * @name height
41
- * @memberOf me.TMXGroup
40
+ * @memberof me.TMXGroup
42
41
  */
43
42
  this.height = data.height || 0;
44
43
 
45
44
  /**
46
45
  * tint color
47
46
  * @public
48
- * @type String
47
+ * @type {string}
49
48
  * @name tintcolor
50
- * @memberOf me.TMXGroup
49
+ * @memberof me.TMXGroup
51
50
  */
52
51
  this.tintcolor = data.tintcolor;
53
52
 
54
53
  /**
55
54
  * group z order
56
55
  * @public
57
- * @type Number
56
+ * @type {number}
58
57
  * @name z
59
- * @memberOf me.TMXGroup
58
+ * @memberof me.TMXGroup
60
59
  */
61
60
  this.z = z;
62
61
 
@@ -64,9 +63,9 @@ export default class TMXGroup {
64
63
  * group objects list definition
65
64
  * @see me.TMXObject
66
65
  * @public
67
- * @type Array
66
+ * @type {object[]}
68
67
  * @name name
69
- * @memberOf me.TMXGroup
68
+ * @memberof me.TMXGroup
70
69
  */
71
70
  this.objects = [];
72
71
 
@@ -66,16 +66,15 @@ function preRenderLayer(layer, renderer) {
66
66
  * a TMX Tile Layer Object
67
67
  * Tiled QT 0.7.x format
68
68
  * @class
69
- * @extends me.Renderable
70
- * @memberOf me
71
- * @constructor
72
- * @param {Object} map layer data in JSON format ({@link http://docs.mapeditor.org/en/stable/reference/tmx-map-format/#layer})
73
- * @param {Object} data layer data in JSON format ({@link http://docs.mapeditor.org/en/stable/reference/tmx-map-format/#layer})
74
- * @param {Number} tilewidth width of each tile in pixels
75
- * @param {Number} tileheight height of each tile in pixels
76
- * @param {String} orientation "isometric" or "orthogonal"
69
+ * @augments me.Renderable
70
+ * @memberof me
71
+ * @param {object} map layer data in JSON format ({@link http://docs.mapeditor.org/en/stable/reference/tmx-map-format/#layer})
72
+ * @param {object} data layer data in JSON format ({@link http://docs.mapeditor.org/en/stable/reference/tmx-map-format/#layer})
73
+ * @param {number} tilewidth width of each tile in pixels
74
+ * @param {number} tileheight height of each tile in pixels
75
+ * @param {string} orientation "isometric" or "orthogonal"
77
76
  * @param {me.TMXTilesetGroup} tilesets tileset as defined in Tiled
78
- * @param {Number} z z-index position
77
+ * @param {number} z z-index position
79
78
  */
80
79
  class TMXLayer extends Renderable {
81
80
  /**
@@ -95,7 +94,7 @@ class TMXLayer extends Renderable {
95
94
  /**
96
95
  * The Layer corresponding Tilesets
97
96
  * @public
98
- * @type me.TMXTilesetGroup
97
+ * @type {me.TMXTilesetGroup}
99
98
  * @name me.TMXLayer#tilesets
100
99
  */
101
100
  this.tilesets = tilesets;
@@ -118,7 +117,7 @@ class TMXLayer extends Renderable {
118
117
  /**
119
118
  * All animated tilesets in this layer
120
119
  * @ignore
121
- * @type Array
120
+ * @type {me.TMXTileset[]}
122
121
  * @name me.TMXLayer#animatedTilesets
123
122
  */
124
123
  this.animatedTilesets = [];
@@ -126,7 +125,7 @@ class TMXLayer extends Renderable {
126
125
  /**
127
126
  * Layer contains tileset animations
128
127
  * @public
129
- * @type Boolean
128
+ * @type {boolean}
130
129
  * @name me.TMXLayer#isAnimated
131
130
  */
132
131
  this.isAnimated = false;
@@ -135,7 +134,7 @@ class TMXLayer extends Renderable {
135
134
  * the order in which tiles on orthogonal tile layers are rendered.
136
135
  * (valid values are "left-down", "left-up", "right-down", "right-up")
137
136
  * @public
138
- * @type {String}
137
+ * @type {string}
139
138
  * @default "right-down"
140
139
  * @name me.TMXLayer#renderorder
141
140
  */
@@ -243,7 +242,7 @@ class TMXLayer extends Renderable {
243
242
  /**
244
243
  * Set the TMX renderer for this layer object
245
244
  * @name setRenderer
246
- * @memberOf me.TMXLayer
245
+ * @memberof me.TMXLayer
247
246
  * @public
248
247
  * @function
249
248
  * @param {me.TMXRenderer} renderer
@@ -259,10 +258,10 @@ class TMXLayer extends Renderable {
259
258
  /**
260
259
  * Return the layer current renderer object
261
260
  * @name getRenderer
262
- * @memberOf me.TMXLayer
261
+ * @memberof me.TMXLayer
263
262
  * @public
264
263
  * @function
265
- * @return {me.TMXRenderer} renderer
264
+ * @returns {me.TMXRenderer} renderer
266
265
  */
267
266
  getRenderer() {
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  return this.renderer;
@@ -272,12 +271,12 @@ class TMXLayer extends Renderable {
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  /**
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  * Return the TileId of the Tile at the specified position
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  * @name getTileId
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- * @memberOf me.TMXLayer
274
+ * @memberof me.TMXLayer
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  * @public
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  * @function
278
- * @param {Number} x X coordinate (in world/pixels coordinates)
279
- * @param {Number} y Y coordinate (in world/pixels coordinates)
280
- * @return {Number} TileId or null if there is no Tile at the given position
277
+ * @param {number} x X coordinate (in world/pixels coordinates)
278
+ * @param {number} y Y coordinate (in world/pixels coordinates)
279
+ * @returns {number} TileId or null if there is no Tile at the given position
281
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  */
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  getTileId(x, y) {
283
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  var tile = this.getTile(x, y);
@@ -287,12 +286,12 @@ class TMXLayer extends Renderable {
287
286
  /**
288
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  * Return the Tile object at the specified position
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  * @name getTile
290
- * @memberOf me.TMXLayer
289
+ * @memberof me.TMXLayer
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  * @public
292
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  * @function
293
- * @param {Number} x X coordinate (in world/pixels coordinates)
294
- * @param {Number} y Y coordinate (in world/pixels coordinates)
295
- * @return {me.Tile} corresponding tile or null if there is no defined tile at the coordinate or if outside of the layer bounds
292
+ * @param {number} x X coordinate (in world/pixels coordinates)
293
+ * @param {number} y Y coordinate (in world/pixels coordinates)
294
+ * @returns {me.Tile} corresponding tile or null if there is no defined tile at the coordinate or if outside of the layer bounds
296
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  * @example
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296
  * // get the TMX Map Layer called "Front layer"
298
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  * var layer = me.game.world.getChildByName("Front Layer")[0];
@@ -313,13 +312,13 @@ class TMXLayer extends Renderable {
313
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  /**
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  * assign the given Tile object to the specified position
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  * @name getTile
316
- * @memberOf me.TMXLayer
315
+ * @memberof me.TMXLayer
317
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  * @public
318
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  * @function
319
- * @return {me.Tile} a Tile object
320
- * @param {Number} x X coordinate (in world/pixels coordinates)
321
- * @param {Number} y Y coordinate (in world/pixels coordinates)
322
- * @return {me.Tile} the tile object
318
+ * @param {me.Tile} tile the tile object to be assigned
319
+ * @param {number} x x coordinate (in world/pixels coordinates)
320
+ * @param {number} y y coordinate (in world/pixels coordinates)
321
+ * @returns {me.Tile} the tile object
323
322
  */
324
323
  setTile(tile, x, y) {
325
324
  this.layerData[x][y] = tile;
@@ -329,13 +328,13 @@ class TMXLayer extends Renderable {
329
328
  /**
330
329
  * return a new the Tile object corresponding to the given tile id
331
330
  * @name setTile
332
- * @memberOf me.TMXLayer
331
+ * @memberof me.TMXLayer
333
332
  * @public
334
333
  * @function
335
- * @param {Number} tileId tileId
336
- * @param {Number} x X coordinate (in world/pixels coordinates)
337
- * @param {Number} y Y coordinate (in world/pixels coordinates)
338
- * @return {me.Tile} the tile object
334
+ * @param {number} tileId tileId
335
+ * @param {number} x X coordinate (in world/pixels coordinates)
336
+ * @param {number} y Y coordinate (in world/pixels coordinates)
337
+ * @returns {me.Tile} the tile object
339
338
  */
340
339
  getTileById(tileId, x, y) {
341
340
  if (!this.tileset.contains(tileId)) {
@@ -348,13 +347,13 @@ class TMXLayer extends Renderable {
348
347
  /**
349
348
  * Return the Tile object at the specified tile coordinates
350
349
  * @name cellAt
351
- * @memberOf me.TMXLayer
350
+ * @memberof me.TMXLayer
352
351
  * @public
353
352
  * @function
354
- * @param {Number} x x position of the tile (in Tile unit)
355
- * @param {Number} y x position of the tile (in Tile unit)
356
- * @param {Number} [boundsCheck=true] check first if within the layer bounds
357
- * @return {me.Tile} corresponding tile or null if there is no defined tile at the position or if outside of the layer bounds
353
+ * @param {number} x x position of the tile (in Tile unit)
354
+ * @param {number} y x position of the tile (in Tile unit)
355
+ * @param {number} [boundsCheck=true] check first if within the layer bounds
356
+ * @returns {me.Tile} corresponding tile or null if there is no defined tile at the position or if outside of the layer bounds
358
357
  * @example
359
358
  * // return the first tile at offset 0, 0
360
359
  * var tile = layer.cellAt(0, 0);
@@ -375,11 +374,11 @@ class TMXLayer extends Renderable {
375
374
  /**
376
375
  * clear the tile at the specified position
377
376
  * @name clearTile
378
- * @memberOf me.TMXLayer
377
+ * @memberof me.TMXLayer
379
378
  * @public
380
379
  * @function
381
- * @param {Number} x X coordinate (in map coordinates: row/column)
382
- * @param {Number} y Y coordinate (in map coordinates: row/column)
380
+ * @param {number} x X coordinate (in map coordinates: row/column)
381
+ * @param {number} y Y coordinate (in map coordinates: row/column)
383
382
  * @example
384
383
  * me.game.world.getChildByType(me.TMXLayer).forEach(function(layer) {
385
384
  * // clear all tiles at the given x,y coordinates