melonjs 10.2.0 → 10.3.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (95) hide show
  1. package/README.md +1 -1
  2. package/dist/melonjs.js +4435 -4283
  3. package/dist/melonjs.min.js +4 -4
  4. package/dist/melonjs.module.d.ts +3348 -3833
  5. package/dist/melonjs.module.js +4025 -3920
  6. package/package.json +13 -14
  7. package/src/audio/audio.js +45 -45
  8. package/src/camera/camera2d.js +78 -101
  9. package/src/entity/draggable.js +21 -29
  10. package/src/entity/droptarget.js +24 -31
  11. package/src/entity/entity.js +34 -38
  12. package/src/game.js +8 -8
  13. package/src/{shapes → geometries}/ellipse.js +46 -46
  14. package/src/{shapes → geometries}/line.js +14 -14
  15. package/src/{shapes → geometries}/poly.js +103 -54
  16. package/src/{shapes → geometries}/rectangle.js +73 -120
  17. package/src/index.js +18 -19
  18. package/src/input/gamepad.js +20 -20
  19. package/src/input/input.js +3 -3
  20. package/src/input/keyboard.js +122 -124
  21. package/src/input/pointer.js +102 -62
  22. package/src/input/pointerevent.js +97 -42
  23. package/src/lang/deprecated.js +29 -18
  24. package/src/level/level.js +34 -26
  25. package/src/level/tiled/TMXGroup.js +12 -13
  26. package/src/level/tiled/TMXLayer.js +41 -42
  27. package/src/level/tiled/TMXObject.js +76 -70
  28. package/src/level/tiled/TMXTile.js +13 -15
  29. package/src/level/tiled/TMXTileMap.js +26 -25
  30. package/src/level/tiled/TMXTileset.js +14 -15
  31. package/src/level/tiled/TMXTilesetGroup.js +5 -6
  32. package/src/level/tiled/TMXUtils.js +13 -11
  33. package/src/level/tiled/renderer/TMXHexagonalRenderer.js +3 -4
  34. package/src/level/tiled/renderer/TMXIsometricRenderer.js +3 -4
  35. package/src/level/tiled/renderer/TMXOrthogonalRenderer.js +2 -3
  36. package/src/level/tiled/renderer/TMXRenderer.js +18 -19
  37. package/src/level/tiled/renderer/TMXStaggeredRenderer.js +2 -3
  38. package/src/loader/loader.js +46 -40
  39. package/src/loader/loadingscreen.js +7 -7
  40. package/src/math/color.js +68 -88
  41. package/src/math/math.js +33 -33
  42. package/src/math/matrix2.js +70 -71
  43. package/src/math/matrix3.js +90 -91
  44. package/src/math/observable_vector2.js +91 -92
  45. package/src/math/observable_vector3.js +110 -106
  46. package/src/math/vector2.js +116 -104
  47. package/src/math/vector3.js +129 -110
  48. package/src/particles/emitter.js +116 -126
  49. package/src/particles/particle.js +4 -5
  50. package/src/particles/particlecontainer.js +2 -3
  51. package/src/physics/body.js +82 -83
  52. package/src/physics/bounds.js +64 -66
  53. package/src/physics/collision.js +21 -22
  54. package/src/physics/detector.js +13 -13
  55. package/src/physics/quadtree.js +26 -25
  56. package/src/physics/sat.js +21 -21
  57. package/src/physics/world.js +23 -22
  58. package/src/plugin/plugin.js +12 -13
  59. package/src/renderable/GUI.js +20 -26
  60. package/src/renderable/collectable.js +6 -7
  61. package/src/renderable/colorlayer.js +11 -12
  62. package/src/renderable/container.js +98 -81
  63. package/src/renderable/imagelayer.js +33 -35
  64. package/src/renderable/nineslicesprite.js +15 -16
  65. package/src/renderable/renderable.js +112 -111
  66. package/src/renderable/sprite.js +71 -58
  67. package/src/renderable/trigger.js +17 -19
  68. package/src/state/stage.js +14 -15
  69. package/src/state/state.js +78 -78
  70. package/src/system/device.js +137 -180
  71. package/src/system/event.js +116 -104
  72. package/src/system/pooling.js +15 -15
  73. package/src/system/save.js +9 -6
  74. package/src/system/timer.js +33 -33
  75. package/src/text/bitmaptext.js +39 -46
  76. package/src/text/bitmaptextdata.js +14 -15
  77. package/src/text/text.js +55 -58
  78. package/src/tweens/easing.js +5 -5
  79. package/src/tweens/interpolation.js +5 -5
  80. package/src/tweens/tween.js +49 -40
  81. package/src/utils/agent.js +12 -11
  82. package/src/utils/array.js +8 -8
  83. package/src/utils/file.js +7 -7
  84. package/src/utils/function.js +8 -8
  85. package/src/utils/string.js +19 -19
  86. package/src/utils/utils.js +23 -23
  87. package/src/video/canvas/canvas_renderer.js +127 -128
  88. package/src/video/renderer.js +69 -69
  89. package/src/video/texture.js +80 -82
  90. package/src/video/texture_cache.js +2 -4
  91. package/src/video/video.js +38 -38
  92. package/src/video/webgl/buffer/vertex.js +11 -3
  93. package/src/video/webgl/glshader.js +31 -32
  94. package/src/video/webgl/webgl_compositor.js +145 -127
  95. package/src/video/webgl/webgl_renderer.js +196 -175
@@ -16,192 +16,192 @@ var pixel = (function () {
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  })();
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18
18
  /**
19
- * me.ParticleEmitterSettings contains the default settings for me.ParticleEmitter.<br>
20
- * @private
19
+ * me.ParticleEmitterSettings contains the default settings for me.ParticleEmitter
20
+ * @ignore
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  * @class
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- * @memberOf me
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+ * @memberof me
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  * @see me.ParticleEmitter
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  */
25
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  var ParticleEmitterSettings = {
26
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  /**
27
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  * Width of the particle spawn area.<br>
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  * @public
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- * @type Number
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+ * @type {number}
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  * @name width
31
- * @memberOf me.ParticleEmitterSettings
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+ * @memberof me.ParticleEmitterSettings
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  * @default 0
33
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  */
34
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  width : 0,
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36
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  /**
37
- * Height of the particle spawn area.<br>
37
+ * Height of the particle spawn area
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  * @public
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- * @type Number
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+ * @type {number}
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  * @name height
41
- * @memberOf me.ParticleEmitterSettings
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+ * @memberof me.ParticleEmitterSettings
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  * @default 0
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  */
44
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  height : 0,
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46
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  /**
47
- * Image used for particles.<br>
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+ * Image used for particles
48
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  * @public
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- * @type CanvasImageSource
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+ * @type {CanvasImageSource}
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  * @name image
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- * @memberOf me.ParticleEmitterSettings
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+ * @memberof me.ParticleEmitterSettings
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  * @default 1x1 white pixel
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  * @see http://www.whatwg.org/specs/web-apps/current-work/multipage/the-canvas-element.html#canvasimagesource
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  */
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  image : pixel,
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57
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  /**
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- * Total number of particles in the emitter.<br>
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+ * Total number of particles in the emitter
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  * @public
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- * @type Number
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+ * @type {number}
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  * @name totalParticles
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  * @default 50
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- * @memberOf me.ParticleEmitterSettings
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+ * @memberof me.ParticleEmitterSettings
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  */
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  totalParticles : 50,
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66
 
67
67
  /**
68
- * Start angle for particle launch in Radians.<br>
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+ * Start angle for particle launch in Radians
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  * @public
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- * @type Number
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+ * @type {number}
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  * @name angle
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  * @default Math.PI / 2
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- * @memberOf me.ParticleEmitterSettings
73
+ * @memberof me.ParticleEmitterSettings
74
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  */
75
75
  angle : Math.PI / 2,
76
76
 
77
77
  /**
78
- * Variation in the start angle for particle launch in Radians.<br>
78
+ * Variation in the start angle for particle launch in Radians
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79
  * @public
80
- * @type Number
80
+ * @type {number}
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81
  * @name angleVariation
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82
  * @default 0
83
- * @memberOf me.ParticleEmitterSettings
83
+ * @memberof me.ParticleEmitterSettings
84
84
  */
85
85
  angleVariation : 0,
86
86
 
87
87
  /**
88
- * Minimum time each particle lives once it is emitted in ms.<br>
88
+ * Minimum time each particle lives once it is emitted in ms
89
89
  * @public
90
- * @type Number
90
+ * @type {number}
91
91
  * @name minLife
92
92
  * @default 1000
93
- * @memberOf me.ParticleEmitterSettings
93
+ * @memberof me.ParticleEmitterSettings
94
94
  */
95
95
  minLife : 1000,
96
96
 
97
97
  /**
98
- * Maximum time each particle lives once it is emitted in ms.<br>
98
+ * Maximum time each particle lives once it is emitted in ms
99
99
  * @public
100
- * @type Number
100
+ * @type {number}
101
101
  * @name maxLife
102
102
  * @default 3000
103
- * @memberOf me.ParticleEmitterSettings
103
+ * @memberof me.ParticleEmitterSettings
104
104
  */
105
105
  maxLife : 3000,
106
106
 
107
107
  /**
108
108
  * Start speed of particles.<br>
109
109
  * @public
110
- * @type Number
110
+ * @type {number}
111
111
  * @name speed
112
112
  * @default 2
113
- * @memberOf me.ParticleEmitterSettings
113
+ * @memberof me.ParticleEmitterSettings
114
114
  */
115
115
  speed : 2,
116
116
 
117
117
  /**
118
- * Variation in the start speed of particles.<br>
118
+ * Variation in the start speed of particles
119
119
  * @public
120
- * @type Number
120
+ * @type {number}
121
121
  * @name speedVariation
122
122
  * @default 1
123
- * @memberOf me.ParticleEmitterSettings
123
+ * @memberof me.ParticleEmitterSettings
124
124
  */
125
125
  speedVariation : 1,
126
126
 
127
127
  /**
128
- * Minimum start rotation for particles sprites in Radians.<br>
128
+ * Minimum start rotation for particles sprites in Radians
129
129
  * @public
130
- * @type Number
130
+ * @type {number}
131
131
  * @name minRotation
132
132
  * @default 0
133
- * @memberOf me.ParticleEmitterSettings
133
+ * @memberof me.ParticleEmitterSettings
134
134
  */
135
135
  minRotation : 0,
136
136
 
137
137
  /**
138
- * Maximum start rotation for particles sprites in Radians.<br>
138
+ * Maximum start rotation for particles sprites in Radians
139
139
  * @public
140
- * @type Number
140
+ * @type {number}
141
141
  * @name maxRotation
142
142
  * @default 0
143
- * @memberOf me.ParticleEmitterSettings
143
+ * @memberof me.ParticleEmitterSettings
144
144
  */
145
145
  maxRotation : 0,
146
146
 
147
147
  /**
148
- * Minimum start scale ratio for particles (1 = no scaling).<br>
148
+ * Minimum start scale ratio for particles (1 = no scaling)
149
149
  * @public
150
- * @type Number
150
+ * @type {number}
151
151
  * @name minStartScale
152
152
  * @default 1
153
- * @memberOf me.ParticleEmitterSettings
153
+ * @memberof me.ParticleEmitterSettings
154
154
  */
155
155
  minStartScale : 1,
156
156
 
157
157
  /**
158
- * Maximum start scale ratio for particles (1 = no scaling).<br>
158
+ * Maximum start scale ratio for particles (1 = no scaling)
159
159
  * @public
160
- * @type Number
160
+ * @type {number}
161
161
  * @name maxStartScale
162
162
  * @default 1
163
- * @memberOf me.ParticleEmitterSettings
163
+ * @memberof me.ParticleEmitterSettings
164
164
  */
165
165
  maxStartScale : 1,
166
166
 
167
167
  /**
168
- * Minimum end scale ratio for particles.<br>
168
+ * Minimum end scale ratio for particles
169
169
  * @public
170
- * @type Number
170
+ * @type {number}
171
171
  * @name minEndScale
172
172
  * @default 0
173
- * @memberOf me.ParticleEmitterSettings
173
+ * @memberof me.ParticleEmitterSettings
174
174
  */
175
175
  minEndScale : 0,
176
176
 
177
177
  /**
178
- * Maximum end scale ratio for particles.<br>
178
+ * Maximum end scale ratio for particles
179
179
  * @public
180
- * @type Number
180
+ * @type {number}
181
181
  * @name maxEndScale
182
182
  * @default 0
183
- * @memberOf me.ParticleEmitterSettings
183
+ * @memberof me.ParticleEmitterSettings
184
184
  */
185
185
  maxEndScale : 0,
186
186
 
187
187
  /**
188
- * Vertical force (Gravity) for each particle.<br>
188
+ * Vertical force (Gravity) for each particle
189
189
  * @public
190
- * @type Number
190
+ * @type {number}
191
191
  * @name gravity
192
192
  * @default 0
193
- * @memberOf me.ParticleEmitterSettings
193
+ * @memberof me.ParticleEmitterSettings
194
194
  * @see me.game.world.gravity
195
195
  */
196
196
  gravity : 0,
197
197
 
198
198
  /**
199
- * Horizontal force (like a Wind) for each particle.<br>
199
+ * Horizontal force (like a Wind) for each particle
200
200
  * @public
201
- * @type Number
201
+ * @type {number}
202
202
  * @name wind
203
203
  * @default 0
204
- * @memberOf me.ParticleEmitterSettings
204
+ * @memberof me.ParticleEmitterSettings
205
205
  */
206
206
  wind : 0,
207
207
 
@@ -210,10 +210,10 @@ var ParticleEmitterSettings = {
210
210
  * The particle sprite should aim at zero angle (draw from left to right).<br>
211
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  * Override the particle minRotation and maxRotation.<br>
212
212
  * @public
213
- * @type Boolean
213
+ * @type {boolean}
214
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  * @name followTrajectory
215
215
  * @default false
216
- * @memberOf me.ParticleEmitterSettings
216
+ * @memberof me.ParticleEmitterSettings
217
217
  */
218
218
  followTrajectory : false,
219
219
 
@@ -221,40 +221,40 @@ var ParticleEmitterSettings = {
221
221
  * Enable the Texture Additive by canvas composite operation (lighter).<br>
222
222
  * WARNING: Composite Operation may decreases performance!.<br>
223
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  * @public
224
- * @type Boolean
224
+ * @type {boolean}
225
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  * @name textureAdditive
226
226
  * @default false
227
- * @memberOf me.ParticleEmitterSettings
227
+ * @memberof me.ParticleEmitterSettings
228
228
  */
229
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  textureAdditive : false,
230
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231
231
  /**
232
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  * Update particles only in the viewport, remove it when out of viewport.<br>
233
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  * @public
234
- * @type Boolean
234
+ * @type {boolean}
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  * @name onlyInViewport
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  * @default true
237
- * @memberOf me.ParticleEmitterSettings
237
+ * @memberof me.ParticleEmitterSettings
238
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  */
239
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  onlyInViewport : true,
240
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241
241
  /**
242
242
  * Render particles in screen space. <br>
243
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  * @public
244
- * @type Boolean
244
+ * @type {boolean}
245
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  * @name floating
246
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  * @default false
247
- * @memberOf me.ParticleEmitterSettings
247
+ * @memberof me.ParticleEmitterSettings
248
248
  */
249
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  floating : false,
250
250
 
251
251
  /**
252
252
  * Maximum number of particles launched each time in this emitter (used only if emitter is Stream).<br>
253
253
  * @public
254
- * @type Number
254
+ * @type {number}
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  * @name maxParticles
256
256
  * @default 10
257
- * @memberOf me.ParticleEmitterSettings
257
+ * @memberof me.ParticleEmitterSettings
258
258
  */
259
259
  maxParticles : 10,
260
260
 
@@ -262,10 +262,10 @@ var ParticleEmitterSettings = {
262
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  * How often a particle is emitted in ms (used only if emitter is Stream).<br>
263
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  * Necessary that value is greater than zero.<br>
264
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  * @public
265
- * @type Number
265
+ * @type {number}
266
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  * @name frequency
267
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  * @default 100
268
- * @memberOf me.ParticleEmitterSettings
268
+ * @memberof me.ParticleEmitterSettings
269
269
  */
270
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  frequency : 100,
271
271
 
@@ -273,10 +273,10 @@ var ParticleEmitterSettings = {
273
273
  * Duration that the emitter releases particles in ms (used only if emitter is Stream).<br>
274
274
  * After this period, the emitter stop the launch of particles.<br>
275
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  * @public
276
- * @type Number
276
+ * @type {number}
277
277
  * @name duration
278
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  * @default Infinity
279
- * @memberOf me.ParticleEmitterSettings
279
+ * @memberof me.ParticleEmitterSettings
280
280
  */
281
281
  duration : Infinity,
282
282
 
@@ -284,10 +284,10 @@ var ParticleEmitterSettings = {
284
284
  * Skip n frames after updating the particle system once. <br>
285
285
  * This can be used to reduce the performance impact of emitters with many particles.<br>
286
286
  * @public
287
- * @type Number
287
+ * @type {number}
288
288
  * @name framesToSkip
289
289
  * @default 0
290
- * @memberOf me.ParticleEmitterSettings
290
+ * @memberof me.ParticleEmitterSettings
291
291
  */
292
292
  framesToSkip : 0
293
293
  };
@@ -295,14 +295,12 @@ var ParticleEmitterSettings = {
295
295
  /**
296
296
  * Particle Emitter Object.
297
297
  * @class
298
- * @extends Rect
299
- * @memberOf me
300
- * @constructor
301
- * @param {Number} x x-position of the particle emitter
302
- * @param {Number} y y-position of the particle emitter
298
+ * @augments Rect
299
+ * @memberof me
300
+ * @param {number} x x-position of the particle emitter
301
+ * @param {number} y y-position of the particle emitter
303
302
  * @param {object} settings An object containing the settings for the particle emitter. See {@link me.ParticleEmitterSettings}
304
303
  * @example
305
- *
306
304
  * // Create a basic emitter at position 100, 100
307
305
  * var emitter = new me.ParticleEmitter(100, 100);
308
306
  *
@@ -324,7 +322,6 @@ var ParticleEmitterSettings = {
324
322
  * // At the end, remove emitter from the game world
325
323
  * // call this in onDestroyEvent function
326
324
  * me.game.world.removeChild(emitter);
327
- *
328
325
  */
329
326
  class ParticleEmitter extends Renderable {
330
327
 
@@ -361,45 +358,38 @@ class ParticleEmitter extends Renderable {
361
358
 
362
359
  this.container = new ParticleContainer(this);
363
360
 
364
- /**
365
- * @ignore
366
- */
367
- Object.defineProperty(this.pos, "z", {
368
- /**
369
- * @ignore
370
- */
371
- get : (function () { return this.container.pos.z; }).bind(this),
372
- /**
373
- * @ignore
374
- */
375
- set : (function (value) { this.container.pos.z = value; }).bind(this),
376
- enumerable : true,
377
- configurable : true
378
- });
379
-
380
- /**
381
- * Floating property for particles, value is forwarded to the particle container <br>
382
- * @type Boolean
383
- * @name floating
384
- * @memberOf me.ParticleEmitter
385
- */
386
- Object.defineProperty(this, "floating", {
387
- /**
388
- * @ignore
389
- */
390
- get : function () { return this.container.floating; },
391
- /**
392
- * @ignore
393
- */
394
- set : function (value) { this.container.floating = value; },
395
- enumerable : true,
396
- configurable : true
397
- });
398
-
399
361
  // Reset the emitter to defaults
400
362
  this.reset(settings);
401
363
  }
402
364
 
365
+ /**
366
+ * @ignore
367
+ */
368
+ get z() {
369
+ return this.container.pos.z;
370
+ }
371
+
372
+ /**
373
+ * @ignore
374
+ */
375
+ set z(value) {
376
+ this.container.pos.z = value;
377
+ }
378
+
379
+ /**
380
+ * Floating property for particles, value is forwarded to the particle container <br>
381
+ * @type {boolean}
382
+ * @name floating
383
+ * @memberof me.ParticleEmitter
384
+ */
385
+ get floating() {
386
+ return this.container.floating;
387
+ }
388
+
389
+ set floating(value) {
390
+ this.container.floating = value;
391
+ }
392
+
403
393
  /**
404
394
  * @ignore
405
395
  */
@@ -430,9 +420,9 @@ class ParticleEmitter extends Renderable {
430
420
  /**
431
421
  * returns a random point inside the bounds x axis of this emitter
432
422
  * @name getRandomPointX
433
- * @memberOf me.ParticleEmitter
423
+ * @memberof me.ParticleEmitter
434
424
  * @function
435
- * @return {Number}
425
+ * @returns {number}
436
426
  */
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  getRandomPointX() {
438
428
  return this.pos.x + randomFloat(0, this.width);
@@ -441,9 +431,9 @@ class ParticleEmitter extends Renderable {
441
431
  /**
442
432
  * returns a random point inside the bounds y axis of this emitter
443
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  * @name getRandomPointY
444
- * @memberOf me.ParticleEmitter
434
+ * @memberof me.ParticleEmitter
445
435
  * @function
446
- * @return {Number}
436
+ * @returns {number}
447
437
  */
448
438
  getRandomPointY() {
449
439
  return this.pos.y + randomFloat(0, this.height);
@@ -452,9 +442,9 @@ class ParticleEmitter extends Renderable {
452
442
  /**
453
443
  * Reset the emitter with default values.<br>
454
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  * @function
455
- * @param {Object} settings [optional] object with emitter settings. See {@link me.ParticleEmitterSettings}
445
+ * @param {object} settings [optional] object with emitter settings. See {@link me.ParticleEmitterSettings}
456
446
  * @name reset
457
- * @memberOf me.ParticleEmitter
447
+ * @memberof me.ParticleEmitter
458
448
  */
459
449
  reset(settings) {
460
450
  // check if settings exists and create a dummy object if necessary
@@ -484,9 +474,9 @@ class ParticleEmitter extends Renderable {
484
474
  /**
485
475
  * Emitter is of type stream and is launching particles <br>
486
476
  * @function
487
- * @returns {Boolean} Emitter is Stream and is launching particles
477
+ * @returns {boolean} Emitter is Stream and is launching particles
488
478
  * @name isRunning
489
- * @memberOf me.ParticleEmitter
479
+ * @memberof me.ParticleEmitter
490
480
  */
491
481
  isRunning() {
492
482
  return this._enabled && this._stream;
@@ -495,10 +485,10 @@ class ParticleEmitter extends Renderable {
495
485
  /**
496
486
  * Launch particles from emitter constantly <br>
497
487
  * Particles example: Fountains
498
- * @param {Number} duration [optional] time that the emitter releases particles in ms
488
+ * @param {number} duration [optional] time that the emitter releases particles in ms
499
489
  * @function
500
490
  * @name streamParticles
501
- * @memberOf me.ParticleEmitter
491
+ * @memberof me.ParticleEmitter
502
492
  */
503
493
  streamParticles(duration) {
504
494
  this._enabled = true;
@@ -511,7 +501,7 @@ class ParticleEmitter extends Renderable {
511
501
  * Stop the emitter from generating new particles (used only if emitter is Stream) <br>
512
502
  * @function
513
503
  * @name stopStream
514
- * @memberOf me.ParticleEmitter
504
+ * @memberof me.ParticleEmitter
515
505
  */
516
506
  stopStream() {
517
507
  this._enabled = false;
@@ -520,10 +510,10 @@ class ParticleEmitter extends Renderable {
520
510
  /**
521
511
  * Launch all particles from emitter and stop <br>
522
512
  * Particles example: Explosions <br>
523
- * @param {Number} total [optional] number of particles to launch
513
+ * @param {number} total [optional] number of particles to launch
524
514
  * @function
525
515
  * @name burstParticles
526
- * @memberOf me.ParticleEmitter
516
+ * @memberof me.ParticleEmitter
527
517
  */
528
518
  burstParticles(total) {
529
519
  this._enabled = true;
@@ -8,9 +8,8 @@ import Renderable from "./../renderable/renderable.js";
8
8
  * @classdesc
9
9
  * Single Particle Object.
10
10
  * @class Particle
11
- * @extends me.Renderable
12
- * @memberOf me
13
- * @constructor
11
+ * @augments me.Renderable
12
+ * @memberof me
14
13
  * @param {me.ParticleEmitter} particle emitter
15
14
  */
16
15
  class Particle extends Renderable {
@@ -98,10 +97,10 @@ class Particle extends Renderable {
98
97
  * Update the Particle <br>
99
98
  * This is automatically called by the game manager {@link me.game}
100
99
  * @name update
101
- * @memberOf me.Particle
100
+ * @memberof me.Particle
102
101
  * @function
103
102
  * @ignore
104
- * @param {Number} dt time since the last update in milliseconds
103
+ * @param {number} dt time since the last update in milliseconds
105
104
  */
106
105
  update(dt) {
107
106
  // move things forward independent of the current frame rate
@@ -5,9 +5,8 @@ import { viewport } from "./../game.js";
5
5
  * @classdesc
6
6
  * Particle Container Object.
7
7
  * @class ParticleContainer
8
- * @extends me.Container
9
- * @memberOf me
10
- * @constructor
8
+ * @augments me.Container
9
+ * @memberof me
11
10
  * @param {me.ParticleEmitter} emitter the emitter which owns this container
12
11
  */
13
12