melonjs 10.10.0 → 10.11.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (91) hide show
  1. package/README.md +4 -3
  2. package/dist/melonjs.js +817 -1922
  3. package/dist/melonjs.min.js +4 -4
  4. package/dist/melonjs.module.d.ts +339 -1183
  5. package/dist/melonjs.module.js +745 -1846
  6. package/package.json +12 -15
  7. package/src/audio/audio.js +0 -1
  8. package/src/camera/camera2d.js +1 -16
  9. package/src/entity/entity.js +1 -4
  10. package/src/geometries/ellipse.js +2 -11
  11. package/src/geometries/line.js +1 -4
  12. package/src/geometries/path2d.js +0 -10
  13. package/src/geometries/poly.js +5 -22
  14. package/src/geometries/rectangle.js +2 -14
  15. package/src/geometries/roundrect.js +2 -6
  16. package/src/index.js +0 -1
  17. package/src/input/gamepad.js +3 -14
  18. package/src/input/keyboard.js +1 -9
  19. package/src/input/pointer.js +0 -1
  20. package/src/input/pointerevent.js +14 -23
  21. package/src/lang/deprecated.js +4 -3
  22. package/src/level/level.js +0 -9
  23. package/src/level/tiled/TMXGroup.js +0 -4
  24. package/src/level/tiled/TMXLayer.js +0 -8
  25. package/src/level/tiled/TMXObject.js +0 -3
  26. package/src/level/tiled/TMXTile.js +4 -5
  27. package/src/level/tiled/TMXTileMap.js +1 -7
  28. package/src/level/tiled/TMXTileset.js +0 -5
  29. package/src/level/tiled/TMXTilesetGroup.js +1 -4
  30. package/src/level/tiled/TMXUtils.js +0 -3
  31. package/src/level/tiled/renderer/TMXHexagonalRenderer.js +2 -3
  32. package/src/level/tiled/renderer/TMXIsometricRenderer.js +0 -1
  33. package/src/level/tiled/renderer/TMXRenderer.js +1 -7
  34. package/src/loader/loader.js +0 -11
  35. package/src/loader/loadingscreen.js +1 -1
  36. package/src/math/color.js +5 -26
  37. package/src/math/math.js +0 -10
  38. package/src/math/matrix2.js +12 -27
  39. package/src/math/matrix3.js +1 -22
  40. package/src/math/observable_vector2.js +0 -29
  41. package/src/math/observable_vector3.js +0 -29
  42. package/src/math/vector2.js +3 -40
  43. package/src/math/vector3.js +4 -41
  44. package/src/particles/emitter.js +1 -1
  45. package/src/physics/body.js +1 -1
  46. package/src/physics/bounds.js +5 -19
  47. package/src/physics/collision.js +0 -1
  48. package/src/physics/detector.js +0 -4
  49. package/src/physics/quadtree.js +0 -7
  50. package/src/physics/sat.js +3 -3
  51. package/src/physics/world.js +0 -4
  52. package/src/plugin/plugin.js +0 -2
  53. package/src/polyfill/roundrect.js +4 -2
  54. package/src/renderable/GUI.js +0 -5
  55. package/src/renderable/collectable.js +1 -0
  56. package/src/renderable/container.js +0 -28
  57. package/src/renderable/dragndrop.js +0 -9
  58. package/src/renderable/imagelayer.js +1 -5
  59. package/src/renderable/light2d.js +1 -2
  60. package/src/renderable/renderable.js +0 -22
  61. package/src/renderable/sprite.js +0 -12
  62. package/src/renderable/trigger.js +1 -1
  63. package/src/state/stage.js +0 -4
  64. package/src/state/state.js +3 -20
  65. package/src/system/device.js +14 -53
  66. package/src/system/event.js +11 -0
  67. package/src/system/pooling.js +19 -8
  68. package/src/system/save.js +9 -11
  69. package/src/system/timer.js +239 -218
  70. package/src/text/bitmaptextdata.js +1 -4
  71. package/src/text/glyph.js +2 -2
  72. package/src/text/text.js +7 -5
  73. package/src/text/textmetrics.js +0 -2
  74. package/src/tweens/easing.js +1 -1
  75. package/src/tweens/interpolation.js +2 -2
  76. package/src/tweens/tween.js +1 -13
  77. package/src/utils/agent.js +1 -3
  78. package/src/utils/array.js +0 -3
  79. package/src/utils/file.js +0 -2
  80. package/src/utils/function.js +0 -2
  81. package/src/utils/string.js +0 -6
  82. package/src/utils/utils.js +0 -3
  83. package/src/video/canvas/canvas_renderer.js +4 -39
  84. package/src/video/renderer.js +1 -23
  85. package/src/video/texture/cache.js +0 -1
  86. package/src/video/texture/canvas_texture.js +16 -4
  87. package/src/video/video.js +3 -3
  88. package/src/video/webgl/glshader.js +0 -5
  89. package/src/video/webgl/utils/uniforms.js +3 -6
  90. package/src/video/webgl/webgl_compositor.js +0 -14
  91. package/src/video/webgl/webgl_renderer.js +0 -42
@@ -68,7 +68,6 @@ class Matrix2d {
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  * <img src="images/identity-matrix_2x.png"/>
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  * @name identity
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  * @memberof Matrix2d
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- * @function
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  * @returns {Matrix2d} Reference to this object for method chaining
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  */
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  identity() {
@@ -84,7 +83,6 @@ class Matrix2d {
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  * set the matrix to the specified value
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  * @name setTransform
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  * @memberof Matrix2d
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- * @function
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  * @param {number} a
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  * @param {number} b
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  * @param {number} c
@@ -128,7 +126,6 @@ class Matrix2d {
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  * Copies over the values from another me.Matrix2d.
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  * @name copy
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  * @memberof Matrix2d
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- * @function
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  * @param {Matrix2d} m the matrix object to copy from
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  * @returns {Matrix2d} Reference to this object for method chaining
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  */
@@ -141,7 +138,6 @@ class Matrix2d {
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  * Copies over the upper-left 3x3 values from the given me.Matrix3d
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  * @name fromMat3d
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  * @memberof Matrix2d
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- * @function
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  * @param {Matrix3d} m the matrix object to copy from
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  * @returns {Matrix2d} Reference to this object for method chaining
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  */
@@ -166,7 +162,6 @@ class Matrix2d {
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  * multiply both matrix
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  * @name multiply
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  * @memberof Matrix2d
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- * @function
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  * @param {Matrix2d} m the other matrix
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  * @returns {Matrix2d} Reference to this object for method chaining
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  */
@@ -198,7 +193,6 @@ class Matrix2d {
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  * Transpose the value of this matrix.
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  * @name transpose
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  * @memberof Matrix2d
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- * @function
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  * @returns {Matrix2d} Reference to this object for method chaining
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  */
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  transpose() {
@@ -221,7 +215,6 @@ class Matrix2d {
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  * invert this matrix, causing it to apply the opposite transformation.
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  * @name invert
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  * @memberof Matrix2d
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- * @function
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  * @returns {Matrix2d} Reference to this object for method chaining
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  */
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  invert() {
@@ -253,20 +246,24 @@ class Matrix2d {
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  }
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  /**
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- * apply the current transform to the given 2d vector
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+ * apply the current transform to the given 2d or 3d vector
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  * @name apply
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  * @memberof Matrix2d
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- * @function
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- * @param {Vector2d} v the vector object to be transformed
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- * @returns {Vector2d} result vector object.
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+ * @param {Vector2d|Vector3d} v the vector object to be transformed
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+ * @returns {Vector2d|Vector3d} result vector object.
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  */
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  apply(v) {
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  var a = this.val,
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  x = v.x,
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- y = v.y;
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+ y = v.y,
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+ z = (typeof v.z !== "undefined") ? v.z : 1;
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+
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+ v.x = x * a[0] + y * a[3] + z * a[6];
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+ v.y = x * a[1] + y * a[4] + z * a[7];
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- v.x = x * a[0] + y * a[3] + a[6];
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- v.y = x * a[1] + y * a[4] + a[7];
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+ if (typeof v.z !== "undefined") {
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+ v.z = x * a[2] + y * a[5] + z * a[8];
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+ }
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  return v;
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  }
@@ -275,7 +272,6 @@ class Matrix2d {
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  * apply the inverted current transform to the given 2d vector
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  * @name applyInverse
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  * @memberof Matrix2d
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- * @function
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  * @param {Vector2d} v the vector object to be transformed
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  * @returns {Vector2d} result vector object.
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  */
@@ -296,7 +292,6 @@ class Matrix2d {
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  * scale the matrix
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  * @name scale
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  * @memberof Matrix2d
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- * @function
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  * @param {number} x a number representing the abscissa of the scaling vector.
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  * @param {number} [y=x] a number representing the ordinate of the scaling vector.
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  * @returns {Matrix2d} Reference to this object for method chaining
@@ -318,7 +313,6 @@ class Matrix2d {
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  * adds a 2D scaling transformation.
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  * @name scaleV
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  * @memberof Matrix2d
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- * @function
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  * @param {Vector2d} v scaling vector
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  * @returns {Matrix2d} Reference to this object for method chaining
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  */
@@ -330,7 +324,6 @@ class Matrix2d {
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  * specifies a 2D scale operation using the [sx, 1] scaling vector
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  * @name scaleX
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  * @memberof Matrix2d
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- * @function
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  * @param {number} x x scaling vector
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  * @returns {Matrix2d} Reference to this object for method chaining
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  */
@@ -342,7 +335,6 @@ class Matrix2d {
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  * specifies a 2D scale operation using the [1,sy] scaling vector
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  * @name scaleY
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  * @memberof Matrix2d
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- * @function
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  * @param {number} y y scaling vector
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  * @returns {Matrix2d} Reference to this object for method chaining
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  */
@@ -354,7 +346,6 @@ class Matrix2d {
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  * rotate the matrix (counter-clockwise) by the specified angle (in radians).
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  * @name rotate
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  * @memberof Matrix2d
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- * @function
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  * @param {number} angle Rotation angle in radians.
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  * @returns {Matrix2d} Reference to this object for method chaining
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  */
@@ -385,7 +376,7 @@ class Matrix2d {
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  * translate the matrix position on the horizontal and vertical axis
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  * @name translate
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  * @memberof Matrix2d
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- * @function
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+ * @method
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  * @param {number} x the x coordindates to translate the matrix by
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  * @param {number} y the y coordindates to translate the matrix by
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  * @returns {Matrix2d} Reference to this object for method chaining
@@ -394,7 +385,6 @@ class Matrix2d {
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  * translate the matrix by a vector on the horizontal and vertical axis
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  * @name translateV
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  * @memberof Matrix2d
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- * @function
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  * @param {Vector2d} v the vector to translate the matrix by
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  * @returns {Matrix2d} Reference to this object for method chaining
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  */
@@ -422,7 +412,6 @@ class Matrix2d {
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  * returns true if the matrix is an identity matrix.
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  * @name isIdentity
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  * @memberof Matrix2d
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- * @function
426
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  * @returns {boolean}
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  */
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  isIdentity() {
@@ -445,7 +434,6 @@ class Matrix2d {
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  * return true if the two matrices are identical
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  * @name equals
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  * @memberof Matrix2d
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- * @function
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  * @param {Matrix2d} m the other matrix
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  * @returns {boolean} true if both are equals
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  */
@@ -470,7 +458,6 @@ class Matrix2d {
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  * Clone the Matrix
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  * @name clone
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  * @memberof Matrix2d
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- * @function
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  * @returns {Matrix2d}
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  */
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  clone() {
@@ -481,7 +468,6 @@ class Matrix2d {
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  * return an array representation of this Matrix
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  * @name toArray
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  * @memberof Matrix2d
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- * @function
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  * @returns {Float32Array}
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  */
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  toArray() {
@@ -492,7 +478,6 @@ class Matrix2d {
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  * convert the object to a string representation
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  * @name toString
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  * @memberof Matrix2d
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- * @function
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  * @returns {string}
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  */
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  toString() {
@@ -71,7 +71,6 @@ class Matrix3d {
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  * <img src="images/identity-matrix_2x.png"/>
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  * @name identity
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  * @memberof Matrix3d
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- * @function
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  * @returns {Matrix3d} Reference to this object for method chaining
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  */
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  identity() {
@@ -87,7 +86,6 @@ class Matrix3d {
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  * set the matrix to the specified value
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  * @name setTransform
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  * @memberof Matrix3d
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- * @function
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  * @param {number} m00
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  * @param {number} m01
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  * @param {number} m02
@@ -133,7 +131,6 @@ class Matrix3d {
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  * Copies over the values from another me.Matrix3d.
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  * @name copy
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  * @memberof Matrix3d
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- * @function
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  * @param {Matrix3d} m the matrix object to copy from
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  * @returns {Matrix3d} Reference to this object for method chaining
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  */
@@ -146,7 +143,6 @@ class Matrix3d {
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  * Copies over the upper-left 2x2 values from the given me.Matrix2d
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  * @name fromMat2d
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  * @memberof Matrix3d
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- * @function
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  * @param {Matrix2d} m the matrix object to copy from
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  * @returns {Matrix2d} Reference to this object for method chaining
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  */
@@ -165,7 +161,6 @@ class Matrix3d {
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  * multiply both matrix
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  * @name multiply
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  * @memberof Matrix3d
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- * @function
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  * @param {Matrix3d} m Other matrix
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  * @returns {Matrix3d} Reference to this object for method chaining
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  */
@@ -221,7 +216,6 @@ class Matrix3d {
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  * Transpose the value of this matrix.
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  * @name transpose
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  * @memberof Matrix3d
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- * @function
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  * @returns {Matrix3d} Reference to this object for method chaining
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  */
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  transpose() {
@@ -253,7 +247,6 @@ class Matrix3d {
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  * invert this matrix, causing it to apply the opposite transformation.
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  * @name invert
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  * @memberof Matrix3d
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- * @function
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  * @returns {Matrix3d} Reference to this object for method chaining
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  */
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  invert() {
@@ -313,7 +306,6 @@ class Matrix3d {
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  * apply the current transform to the given 2d or 3d vector
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  * @name apply
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  * @memberof Matrix3d
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- * @function
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  * @param {Vector2d|Vector3d} v the vector object to be transformed
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  * @returns {Vector2d|Vector3d} result vector object.
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  */
@@ -339,7 +331,6 @@ class Matrix3d {
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  * apply the inverted current transform to the given 2d or 3d vector
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  * @name applyInverse
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  * @memberof Matrix3d
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- * @function
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  * @param {Vector2d|Vector3d} v the vector object to be transformed
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  * @returns {Vector2d|Vector3d} result vector object.
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  */
@@ -360,7 +351,6 @@ class Matrix3d {
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  * <img src="images/glOrtho.gif"/><br>
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  * @name ortho
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  * @memberof Matrix3d
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- * @function
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  * @param {number} left farthest left on the x-axis
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  * @param {number} right farthest right on the x-axis
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  * @param {number} bottom farthest down on the y-axis
@@ -399,7 +389,6 @@ class Matrix3d {
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  * scale the matrix
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  * @name scale
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  * @memberof Matrix3d
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- * @function
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  * @param {number} x a number representing the abscissa of the scaling vector.
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  * @param {number} [y=x] a number representing the ordinate of the scaling vector.
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  * @param {number} [z=0] a number representing the depth vector
@@ -433,7 +422,6 @@ class Matrix3d {
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  * adds a 2D scaling transformation.
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  * @name scaleV
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  * @memberof Matrix3d
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- * @function
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  * @param {Vector2d|Vector3d} v scaling vector
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  * @returns {Matrix3d} Reference to this object for method chaining
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  */
@@ -445,7 +433,6 @@ class Matrix3d {
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  * specifies a 2D scale operation using the [sx, 1] scaling vector
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  * @name scaleX
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  * @memberof Matrix3d
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- * @function
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  * @param {number} x x scaling vector
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  * @returns {Matrix3d} Reference to this object for method chaining
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  */
@@ -457,7 +444,6 @@ class Matrix3d {
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  * specifies a 2D scale operation using the [1,sy] scaling vector
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  * @name scaleY
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  * @memberof Matrix3d
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- * @function
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  * @param {number} y y scaling vector
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  * @returns {Matrix3d} Reference to this object for method chaining
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  */
@@ -469,7 +455,6 @@ class Matrix3d {
469
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  * rotate this matrix (counter-clockwise) by the specified angle (in radians).
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  * @name rotate
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  * @memberof Matrix3d
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- * @function
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  * @param {number} angle Rotation angle in radians.
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  * @param {Vector3d} v the axis to rotate around
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  * @returns {Matrix3d} Reference to this object for method chaining
@@ -549,7 +534,7 @@ class Matrix3d {
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  * translate the matrix position using the given vector
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  * @name translate
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  * @memberof Matrix3d
552
- * @function
537
+ * @method
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  * @param {number} x a number representing the abscissa of the vector.
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  * @param {number} [y=x] a number representing the ordinate of the vector.
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  * @param {number} [z=0] a number representing the depth of the vector
@@ -559,7 +544,6 @@ class Matrix3d {
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  * translate the matrix by a vector on the horizontal and vertical axis
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  * @name translateV
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  * @memberof Matrix3d
562
- * @function
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  * @param {Vector2d|Vector3d} v the vector to translate the matrix by
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  * @returns {Matrix3d} Reference to this object for method chaining
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  */
@@ -591,7 +575,6 @@ class Matrix3d {
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  * returns true if the matrix is an identity matrix.
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  * @name isIdentity
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  * @memberof Matrix3d
594
- * @function
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  * @returns {boolean}
596
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  */
597
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  isIdentity() {
@@ -621,7 +604,6 @@ class Matrix3d {
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  * return true if the two matrices are identical
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  * @name equals
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  * @memberof Matrix3d
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- * @function
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  * @param {Matrix3d} m the other matrix
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  * @returns {boolean} true if both are equals
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  */
@@ -653,7 +635,6 @@ class Matrix3d {
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  * Clone the Matrix
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  * @name clone
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  * @memberof Matrix3d
656
- * @function
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  * @returns {Matrix3d}
658
639
  */
659
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  clone() {
@@ -664,7 +645,6 @@ class Matrix3d {
664
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  * return an array representation of this Matrix
665
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  * @name toArray
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  * @memberof Matrix3d
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- * @function
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  * @returns {Float32Array}
669
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  */
670
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  toArray() {
@@ -675,7 +655,6 @@ class Matrix3d {
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  * convert the object to a string representation
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  * @name toString
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  * @memberof Matrix3d
678
- * @function
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  * @returns {string}
680
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  */
681
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  toString() {
@@ -97,7 +97,6 @@ class ObservableVector2d extends Vector2d {
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  * set the vector value without triggering the callback
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  * @name setMuted
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  * @memberof ObservableVector2d
100
- * @function
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  * @param {number} x x value of the vector
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  * @param {number} y y value of the vector
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  * @returns {ObservableVector2d} Reference to this object for method chaining
@@ -112,7 +111,6 @@ class ObservableVector2d extends Vector2d {
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  * set the callback to be executed when the vector is changed
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  * @name setCallback
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  * @memberof ObservableVector2d
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- * @function
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  * @param {Function} fn callback
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  * @param {Function} [scope=null] scope
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  * @returns {ObservableVector2d} Reference to this object for method chaining
@@ -132,7 +130,6 @@ class ObservableVector2d extends Vector2d {
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  * Add the passed vector to this vector
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  * @name add
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  * @memberof ObservableVector2d
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- * @function
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  * @param {ObservableVector2d} v
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  * @returns {ObservableVector2d} Reference to this object for method chaining
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  */
@@ -144,7 +141,6 @@ class ObservableVector2d extends Vector2d {
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  * Substract the passed vector to this vector
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  * @name sub
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  * @memberof ObservableVector2d
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- * @function
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  * @param {ObservableVector2d} v
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  * @returns {ObservableVector2d} Reference to this object for method chaining
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  */
@@ -156,7 +152,6 @@ class ObservableVector2d extends Vector2d {
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  * Multiply this vector values by the given scalar
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  * @name scale
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  * @memberof ObservableVector2d
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- * @function
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  * @param {number} x
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  * @param {number} [y=x]
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  * @returns {ObservableVector2d} Reference to this object for method chaining
@@ -169,7 +164,6 @@ class ObservableVector2d extends Vector2d {
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  * Multiply this vector values by the passed vector
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  * @name scaleV
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  * @memberof ObservableVector2d
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- * @function
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  * @param {ObservableVector2d} v
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  * @returns {ObservableVector2d} Reference to this object for method chaining
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  */
@@ -181,7 +175,6 @@ class ObservableVector2d extends Vector2d {
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  * Divide this vector values by the passed value
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  * @name div
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  * @memberof ObservableVector2d
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- * @function
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  * @param {number} n the value to divide the vector by
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  * @returns {ObservableVector2d} Reference to this object for method chaining
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  */
@@ -193,7 +186,6 @@ class ObservableVector2d extends Vector2d {
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  * Update this vector values to absolute values
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  * @name abs
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  * @memberof ObservableVector2d
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- * @function
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  * @returns {ObservableVector2d} Reference to this object for method chaining
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  */
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  abs() {
@@ -204,7 +196,6 @@ class ObservableVector2d extends Vector2d {
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  * Clamp the vector value within the specified value range
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  * @name clamp
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  * @memberof ObservableVector2d
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- * @function
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  * @param {number} low
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  * @param {number} high
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  * @returns {ObservableVector2d} new me.ObservableVector2d
@@ -217,7 +208,6 @@ class ObservableVector2d extends Vector2d {
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  * Clamp this vector value within the specified value range
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  * @name clampSelf
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  * @memberof ObservableVector2d
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- * @function
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  * @param {number} low
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  * @param {number} high
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  * @returns {ObservableVector2d} Reference to this object for method chaining
@@ -230,7 +220,6 @@ class ObservableVector2d extends Vector2d {
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  * Update this vector with the minimum value between this and the passed vector
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  * @name minV
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  * @memberof ObservableVector2d
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- * @function
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  * @param {ObservableVector2d} v
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  * @returns {ObservableVector2d} Reference to this object for method chaining
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  */
@@ -242,7 +231,6 @@ class ObservableVector2d extends Vector2d {
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  * Update this vector with the maximum value between this and the passed vector
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  * @name maxV
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  * @memberof ObservableVector2d
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- * @function
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  * @param {ObservableVector2d} v
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  * @returns {ObservableVector2d} Reference to this object for method chaining
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  */
@@ -254,7 +242,6 @@ class ObservableVector2d extends Vector2d {
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  * Floor the vector values
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  * @name floor
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  * @memberof ObservableVector2d
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- * @function
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  * @returns {ObservableVector2d} new me.ObservableVector2d
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  */
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  floor() {
@@ -265,7 +252,6 @@ class ObservableVector2d extends Vector2d {
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  * Floor this vector values
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  * @name floorSelf
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  * @memberof ObservableVector2d
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- * @function
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  * @returns {ObservableVector2d} Reference to this object for method chaining
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  */
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  floorSelf() {
@@ -276,7 +262,6 @@ class ObservableVector2d extends Vector2d {
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  * Ceil the vector values
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  * @name ceil
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  * @memberof ObservableVector2d
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- * @function
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  * @returns {ObservableVector2d} new me.ObservableVector2d
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  */
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  ceil() {
@@ -287,7 +272,6 @@ class ObservableVector2d extends Vector2d {
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  * Ceil this vector values
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  * @name ceilSelf
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  * @memberof ObservableVector2d
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- * @function
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  * @returns {ObservableVector2d} Reference to this object for method chaining
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  */
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  ceilSelf() {
@@ -298,7 +282,6 @@ class ObservableVector2d extends Vector2d {
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  * Negate the vector values
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  * @name negate
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  * @memberof ObservableVector2d
301
- * @function
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  * @returns {ObservableVector2d} new me.ObservableVector2d
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  */
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  negate() {
@@ -309,7 +292,6 @@ class ObservableVector2d extends Vector2d {
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  * Negate this vector values
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  * @name negateSelf
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  * @memberof ObservableVector2d
312
- * @function
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  * @returns {ObservableVector2d} Reference to this object for method chaining
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  */
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  negateSelf() {
@@ -320,7 +302,6 @@ class ObservableVector2d extends Vector2d {
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  * Copy the x,y values of the passed vector to this one
321
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  * @name copy
322
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  * @memberof ObservableVector2d
323
- * @function
324
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  * @param {ObservableVector2d} v
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  * @returns {ObservableVector2d} Reference to this object for method chaining
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  */
@@ -332,7 +313,6 @@ class ObservableVector2d extends Vector2d {
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  * return true if the two vectors are the same
333
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  * @name equals
334
315
  * @memberof ObservableVector2d
335
- * @function
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  * @param {ObservableVector2d} v
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  * @returns {boolean}
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  */
@@ -345,7 +325,6 @@ class ObservableVector2d extends Vector2d {
345
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  * (Effectively rotates it 90 degrees in a clockwise direction)
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  * @name perp
347
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  * @memberof ObservableVector2d
348
- * @function
349
328
  * @returns {ObservableVector2d} Reference to this object for method chaining
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  */
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  perp() {
@@ -356,7 +335,6 @@ class ObservableVector2d extends Vector2d {
356
335
  * Rotate this vector (counter-clockwise) by the specified angle (in radians).
357
336
  * @name rotate
358
337
  * @memberof ObservableVector2d
359
- * @function
360
338
  * @param {number} angle The angle to rotate (in radians)
361
339
  * @param {Vector2d|ObservableVector2d} [v] an optional point to rotate around
362
340
  * @returns {ObservableVector2d} Reference to this object for method chaining
@@ -383,7 +361,6 @@ class ObservableVector2d extends Vector2d {
383
361
  * return the dot product of this vector and the passed one
384
362
  * @name dot
385
363
  * @memberof ObservableVector2d
386
- * @function
387
364
  * @param {Vector2d|ObservableVector2d} v
388
365
  * @returns {number} The dot product.
389
366
  */
@@ -395,7 +372,6 @@ class ObservableVector2d extends Vector2d {
395
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  * return the cross product of this vector and the passed one
396
373
  * @name cross
397
374
  * @memberof ObservableVector2d
398
- * @function
399
375
  * @param {Vector2d|ObservableVector2d} v
400
376
  * @returns {number} The cross product.
401
377
  */
@@ -407,7 +383,6 @@ class ObservableVector2d extends Vector2d {
407
383
  * Linearly interpolate between this vector and the given one.
408
384
  * @name lerp
409
385
  * @memberof ObservableVector2d
410
- * @function
411
386
  * @param {Vector2d|ObservableVector2d} v
412
387
  * @param {number} alpha distance along the line (alpha = 0 will be this vector, and alpha = 1 will be the given one).
413
388
  * @returns {ObservableVector2d} Reference to this object for method chaining
@@ -422,7 +397,6 @@ class ObservableVector2d extends Vector2d {
422
397
  * return the distance between this vector and the passed one
423
398
  * @name distance
424
399
  * @memberof ObservableVector2d
425
- * @function
426
400
  * @param {ObservableVector2d} v
427
401
  * @returns {number}
428
402
  */
@@ -434,7 +408,6 @@ class ObservableVector2d extends Vector2d {
434
408
  * return a clone copy of this vector
435
409
  * @name clone
436
410
  * @memberof ObservableVector2d
437
- * @function
438
411
  * @returns {ObservableVector2d} new me.ObservableVector2d
439
412
  */
440
413
  clone() {
@@ -445,7 +418,6 @@ class ObservableVector2d extends Vector2d {
445
418
  * return a `me.Vector2d` copy of this `me.ObservableVector2d` object
446
419
  * @name toVector2d
447
420
  * @memberof ObservableVector2d
448
- * @function
449
421
  * @returns {Vector2d} new me.Vector2d
450
422
  */
451
423
  toVector2d() {
@@ -456,7 +428,6 @@ class ObservableVector2d extends Vector2d {
456
428
  * convert the object to a string representation
457
429
  * @name toString
458
430
  * @memberof ObservableVector2d
459
- * @function
460
431
  * @returns {string}
461
432
  */
462
433
  toString() {