melonjs 10.10.0 → 10.11.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (91) hide show
  1. package/README.md +4 -3
  2. package/dist/melonjs.js +817 -1922
  3. package/dist/melonjs.min.js +4 -4
  4. package/dist/melonjs.module.d.ts +339 -1183
  5. package/dist/melonjs.module.js +745 -1846
  6. package/package.json +12 -15
  7. package/src/audio/audio.js +0 -1
  8. package/src/camera/camera2d.js +1 -16
  9. package/src/entity/entity.js +1 -4
  10. package/src/geometries/ellipse.js +2 -11
  11. package/src/geometries/line.js +1 -4
  12. package/src/geometries/path2d.js +0 -10
  13. package/src/geometries/poly.js +5 -22
  14. package/src/geometries/rectangle.js +2 -14
  15. package/src/geometries/roundrect.js +2 -6
  16. package/src/index.js +0 -1
  17. package/src/input/gamepad.js +3 -14
  18. package/src/input/keyboard.js +1 -9
  19. package/src/input/pointer.js +0 -1
  20. package/src/input/pointerevent.js +14 -23
  21. package/src/lang/deprecated.js +4 -3
  22. package/src/level/level.js +0 -9
  23. package/src/level/tiled/TMXGroup.js +0 -4
  24. package/src/level/tiled/TMXLayer.js +0 -8
  25. package/src/level/tiled/TMXObject.js +0 -3
  26. package/src/level/tiled/TMXTile.js +4 -5
  27. package/src/level/tiled/TMXTileMap.js +1 -7
  28. package/src/level/tiled/TMXTileset.js +0 -5
  29. package/src/level/tiled/TMXTilesetGroup.js +1 -4
  30. package/src/level/tiled/TMXUtils.js +0 -3
  31. package/src/level/tiled/renderer/TMXHexagonalRenderer.js +2 -3
  32. package/src/level/tiled/renderer/TMXIsometricRenderer.js +0 -1
  33. package/src/level/tiled/renderer/TMXRenderer.js +1 -7
  34. package/src/loader/loader.js +0 -11
  35. package/src/loader/loadingscreen.js +1 -1
  36. package/src/math/color.js +5 -26
  37. package/src/math/math.js +0 -10
  38. package/src/math/matrix2.js +12 -27
  39. package/src/math/matrix3.js +1 -22
  40. package/src/math/observable_vector2.js +0 -29
  41. package/src/math/observable_vector3.js +0 -29
  42. package/src/math/vector2.js +3 -40
  43. package/src/math/vector3.js +4 -41
  44. package/src/particles/emitter.js +1 -1
  45. package/src/physics/body.js +1 -1
  46. package/src/physics/bounds.js +5 -19
  47. package/src/physics/collision.js +0 -1
  48. package/src/physics/detector.js +0 -4
  49. package/src/physics/quadtree.js +0 -7
  50. package/src/physics/sat.js +3 -3
  51. package/src/physics/world.js +0 -4
  52. package/src/plugin/plugin.js +0 -2
  53. package/src/polyfill/roundrect.js +4 -2
  54. package/src/renderable/GUI.js +0 -5
  55. package/src/renderable/collectable.js +1 -0
  56. package/src/renderable/container.js +0 -28
  57. package/src/renderable/dragndrop.js +0 -9
  58. package/src/renderable/imagelayer.js +1 -5
  59. package/src/renderable/light2d.js +1 -2
  60. package/src/renderable/renderable.js +0 -22
  61. package/src/renderable/sprite.js +0 -12
  62. package/src/renderable/trigger.js +1 -1
  63. package/src/state/stage.js +0 -4
  64. package/src/state/state.js +3 -20
  65. package/src/system/device.js +14 -53
  66. package/src/system/event.js +11 -0
  67. package/src/system/pooling.js +19 -8
  68. package/src/system/save.js +9 -11
  69. package/src/system/timer.js +239 -218
  70. package/src/text/bitmaptextdata.js +1 -4
  71. package/src/text/glyph.js +2 -2
  72. package/src/text/text.js +7 -5
  73. package/src/text/textmetrics.js +0 -2
  74. package/src/tweens/easing.js +1 -1
  75. package/src/tweens/interpolation.js +2 -2
  76. package/src/tweens/tween.js +1 -13
  77. package/src/utils/agent.js +1 -3
  78. package/src/utils/array.js +0 -3
  79. package/src/utils/file.js +0 -2
  80. package/src/utils/function.js +0 -2
  81. package/src/utils/string.js +0 -6
  82. package/src/utils/utils.js +0 -3
  83. package/src/video/canvas/canvas_renderer.js +4 -39
  84. package/src/video/renderer.js +1 -23
  85. package/src/video/texture/cache.js +0 -1
  86. package/src/video/texture/canvas_texture.js +16 -4
  87. package/src/video/video.js +3 -3
  88. package/src/video/webgl/glshader.js +0 -5
  89. package/src/video/webgl/utils/uniforms.js +3 -6
  90. package/src/video/webgl/webgl_compositor.js +0 -14
  91. package/src/video/webgl/webgl_renderer.js +0 -42
@@ -124,7 +124,6 @@ class ObservableVector3d extends Vector3d {
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  * set the vector value without triggering the callback
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  * @name setMuted
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  * @memberof ObservableVector3d
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- * @function
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  * @param {number} x x value of the vector
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  * @param {number} y y value of the vector
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  * @param {number} [z=0] z value of the vector
@@ -141,7 +140,6 @@ class ObservableVector3d extends Vector3d {
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  * set the callback to be executed when the vector is changed
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  * @name setCallback
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  * @memberof ObservableVector3d
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- * @function
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  * @param {Function} fn callback
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  * @param {Function} [scope=null] scope
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  * @returns {ObservableVector3d} Reference to this object for method chaining
@@ -161,7 +159,6 @@ class ObservableVector3d extends Vector3d {
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  * Add the passed vector to this vector
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  * @name add
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  * @memberof ObservableVector3d
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- * @function
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  * @param {Vector2d|Vector3d|ObservableVector2d|ObservableVector3d} v
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  * @returns {ObservableVector3d} Reference to this object for method chaining
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  */
@@ -173,7 +170,6 @@ class ObservableVector3d extends Vector3d {
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  * Substract the passed vector to this vector
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  * @name sub
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  * @memberof ObservableVector3d
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- * @function
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  * @param {Vector2d|Vector3d|ObservableVector2d|ObservableVector3d} v
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  * @returns {ObservableVector3d} Reference to this object for method chaining
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  */
@@ -185,7 +181,6 @@ class ObservableVector3d extends Vector3d {
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  * Multiply this vector values by the given scalar
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  * @name scale
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  * @memberof ObservableVector3d
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- * @function
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  * @param {number} x
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  * @param {number} [y=x]
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  * @param {number} [z=1]
@@ -200,7 +195,6 @@ class ObservableVector3d extends Vector3d {
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  * Multiply this vector values by the passed vector
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  * @name scaleV
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  * @memberof ObservableVector3d
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- * @function
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  * @param {Vector2d|Vector3d|ObservableVector2d|ObservableVector3d} v
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  * @returns {ObservableVector3d} Reference to this object for method chaining
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  */
@@ -212,7 +206,6 @@ class ObservableVector3d extends Vector3d {
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  * Divide this vector values by the passed value
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  * @name div
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  * @memberof ObservableVector3d
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- * @function
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  * @param {number} n the value to divide the vector by
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  * @returns {ObservableVector3d} Reference to this object for method chaining
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  */
@@ -224,7 +217,6 @@ class ObservableVector3d extends Vector3d {
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  * Update this vector values to absolute values
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  * @name abs
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  * @memberof ObservableVector3d
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- * @function
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  * @returns {ObservableVector3d} Reference to this object for method chaining
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  */
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  abs() {
@@ -239,7 +231,6 @@ class ObservableVector3d extends Vector3d {
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  * Clamp the vector value within the specified value range
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  * @name clamp
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  * @memberof ObservableVector3d
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- * @function
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  * @param {number} low
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  * @param {number} high
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  * @returns {ObservableVector3d} new me.ObservableVector3d
@@ -257,7 +248,6 @@ class ObservableVector3d extends Vector3d {
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  * Clamp this vector value within the specified value range
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  * @name clampSelf
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  * @memberof ObservableVector3d
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- * @function
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  * @param {number} low
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  * @param {number} high
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  * @returns {ObservableVector3d} Reference to this object for method chaining
@@ -274,7 +264,6 @@ class ObservableVector3d extends Vector3d {
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  * Update this vector with the minimum value between this and the passed vector
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  * @name minV
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  * @memberof ObservableVector3d
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- * @function
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  * @param {Vector2d|Vector3d|ObservableVector2d|ObservableVector3d} v
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  * @returns {ObservableVector3d} Reference to this object for method chaining
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  */
@@ -291,7 +280,6 @@ class ObservableVector3d extends Vector3d {
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  * Update this vector with the maximum value between this and the passed vector
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  * @name maxV
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  * @memberof ObservableVector3d
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- * @function
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  * @param {Vector2d|Vector3d|ObservableVector2d|ObservableVector3d} v
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  * @returns {ObservableVector3d} Reference to this object for method chaining
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  */
@@ -308,7 +296,6 @@ class ObservableVector3d extends Vector3d {
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  * Floor the vector values
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  * @name floor
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  * @memberof ObservableVector3d
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- * @function
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  * @returns {ObservableVector3d} new me.ObservableVector3d
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  */
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  floor() {
@@ -324,7 +311,6 @@ class ObservableVector3d extends Vector3d {
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  * Floor this vector values
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  * @name floorSelf
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  * @memberof ObservableVector3d
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- * @function
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  * @returns {ObservableVector3d} Reference to this object for method chaining
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  */
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  floorSelf() {
@@ -335,7 +321,6 @@ class ObservableVector3d extends Vector3d {
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  * Ceil the vector values
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  * @name ceil
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  * @memberof ObservableVector3d
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- * @function
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  * @returns {ObservableVector3d} new me.ObservableVector3d
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  */
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  ceil() {
@@ -351,7 +336,6 @@ class ObservableVector3d extends Vector3d {
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  * Ceil this vector values
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  * @name ceilSelf
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  * @memberof ObservableVector3d
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- * @function
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  * @returns {ObservableVector3d} Reference to this object for method chaining
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  */
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  ceilSelf() {
@@ -362,7 +346,6 @@ class ObservableVector3d extends Vector3d {
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  * Negate the vector values
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  * @name negate
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  * @memberof ObservableVector3d
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- * @function
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  * @returns {ObservableVector3d} new me.ObservableVector3d
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  */
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  negate() {
@@ -378,7 +361,6 @@ class ObservableVector3d extends Vector3d {
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  * Negate this vector values
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  * @name negateSelf
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  * @memberof ObservableVector3d
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- * @function
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  * @returns {ObservableVector3d} Reference to this object for method chaining
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  */
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  negateSelf() {
@@ -389,7 +371,6 @@ class ObservableVector3d extends Vector3d {
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  * Copy the components of the given vector into this one
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  * @name copy
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  * @memberof ObservableVector3d
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- * @function
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  * @param {Vector2d|Vector3d|ObservableVector2d|ObservableVector3d} v
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  * @returns {ObservableVector3d} Reference to this object for method chaining
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  */
@@ -401,7 +382,6 @@ class ObservableVector3d extends Vector3d {
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  * return true if the two vectors are the same
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  * @name equals
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  * @memberof ObservableVector3d
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- * @function
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  * @param {Vector2d|Vector3d|ObservableVector2d|ObservableVector3d} v
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  * @returns {boolean}
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  */
@@ -414,7 +394,6 @@ class ObservableVector3d extends Vector3d {
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  * (Effectively rotates it 90 degrees in a clockwise direction)
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  * @name perp
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  * @memberof ObservableVector3d
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- * @function
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  * @returns {ObservableVector3d} Reference to this object for method chaining
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  */
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  perp() {
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  * Rotate this vector (counter-clockwise) by the specified angle (in radians).
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  * @name rotate
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  * @memberof ObservableVector3d
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- * @function
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  * @param {number} angle The angle to rotate (in radians)
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  * @param {Vector2d|ObservableVector2d} [v] an optional point to rotate around (on the same z axis)
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  * @returns {ObservableVector3d} Reference to this object for method chaining
@@ -453,7 +431,6 @@ class ObservableVector3d extends Vector3d {
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  * return the dot product of this vector and the passed one
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  * @name dot
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  * @memberof ObservableVector3d
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- * @function
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  * @param {Vector2d|Vector3d|ObservableVector2d|ObservableVector3d} v
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  * @returns {number} The dot product.
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  */
@@ -465,7 +442,6 @@ class ObservableVector3d extends Vector3d {
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  * calculate the cross product of this vector and the passed one
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  * @name cross
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  * @memberof ObservableVector3d
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- * @function
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  * @param {Vector3d|ObservableVector3d} v
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  * @returns {ObservableVector3d} Reference to this object for method chaining
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  */
@@ -484,7 +460,6 @@ class ObservableVector3d extends Vector3d {
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  * Linearly interpolate between this vector and the given one.
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  * @name lerp
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  * @memberof ObservableVector3d
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- * @function
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  * @param {Vector3d|ObservableVector3d} v
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  * @param {number} alpha distance along the line (alpha = 0 will be this vector, and alpha = 1 will be the given one).
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  * @returns {ObservableVector3d} Reference to this object for method chaining
@@ -500,7 +475,6 @@ class ObservableVector3d extends Vector3d {
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  * return the distance between this vector and the passed one
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  * @name distance
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  * @memberof ObservableVector3d
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- * @function
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  * @param {Vector2d|Vector3d|ObservableVector2d|ObservableVector3d} v
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  * @returns {number}
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  */
@@ -515,7 +489,6 @@ class ObservableVector3d extends Vector3d {
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  * return a clone copy of this vector
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  * @name clone
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  * @memberof ObservableVector3d
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- * @function
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  * @returns {ObservableVector3d} new me.ObservableVector3d
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  */
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  clone() {
@@ -531,7 +504,6 @@ class ObservableVector3d extends Vector3d {
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  * return a `me.Vector3d` copy of this `me.ObservableVector3d` object
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  * @name toVector3d
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  * @memberof ObservableVector3d
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- * @function
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  * @returns {Vector3d} new me.Vector3d
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  */
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  toVector3d() {
@@ -542,7 +514,6 @@ class ObservableVector3d extends Vector3d {
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  * convert the object to a string representation
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  * @name toString
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  * @memberof ObservableVector3d
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- * @function
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  * @returns {string}
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  */
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  toString() {
@@ -37,7 +37,6 @@ class Vector2d {
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  * set the Vector x and y properties to the given values<br>
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  * @name set
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  * @memberof Vector2d
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- * @function
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  * @param {number} x
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  * @param {number} y
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  * @returns {Vector2d} Reference to this object for method chaining
@@ -52,7 +51,7 @@ class Vector2d {
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  /**
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  * x value of the vector
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  * @public
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- * @type {number}
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+ * @member {number}
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  * @name x
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  * @memberof Vector2d
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  */
@@ -61,7 +60,7 @@ class Vector2d {
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  /**
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  * y value of the vector
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  * @public
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- * @type {number}
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+ * @member {number}
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  * @name y
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  * @memberof Vector2d
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  */
@@ -74,7 +73,6 @@ class Vector2d {
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  * set the Vector x and y properties to 0
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  * @name setZero
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  * @memberof Vector2d
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- * @function
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  * @returns {Vector2d} Reference to this object for method chaining
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  */
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  setZero() {
@@ -85,7 +83,6 @@ class Vector2d {
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  * set the Vector x and y properties using the passed vector
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  * @name setV
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  * @memberof Vector2d
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- * @function
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  * @returns {Vector2d} Reference to this object for method chaining
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  */
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  * Add the passed vector to this vector
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  * @name add
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  * @memberof Vector2d
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- * @function
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  * @param {Vector2d} v
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  * @returns {Vector2d} Reference to this object for method chaining
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  */
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  * Substract the passed vector to this vector
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  * @name sub
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  * @memberof Vector2d
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- * @function
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  * @param {Vector2d} v
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  * @returns {Vector2d} Reference to this object for method chaining
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  */
@@ -121,7 +116,6 @@ class Vector2d {
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  * Multiply this vector values by the given scalar
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  * @name scale
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  * @memberof Vector2d
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- * @function
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  * @param {number} x
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  * @returns {Vector2d} Reference to this object for method chaining
@@ -134,7 +128,6 @@ class Vector2d {
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  * Convert this vector into isometric coordinate space
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  * @name toIso
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  * @memberof Vector2d
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- * @function
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  * @returns {Vector2d} Reference to this object for method chaining
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  */
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  toIso() {
@@ -145,7 +138,6 @@ class Vector2d {
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  * Convert this vector into 2d coordinate space
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  * @name to2d
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  * @memberof Vector2d
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- * @function
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  * @returns {Vector2d} Reference to this object for method chaining
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  */
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  to2d() {
@@ -156,7 +148,6 @@ class Vector2d {
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  * Multiply this vector values by the passed vector
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  * @name scaleV
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  * @memberof Vector2d
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- * @function
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  */
@@ -168,7 +159,6 @@ class Vector2d {
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  * Divide this vector values by the passed value
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  * @name div
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  * @memberof Vector2d
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- * @function
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  * @param {number} n the value to divide the vector by
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  * @returns {Vector2d} Reference to this object for method chaining
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  */
@@ -180,7 +170,6 @@ class Vector2d {
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  * Update this vector values to absolute values
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  * @name abs
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  * @memberof Vector2d
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- * @function
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  * @returns {Vector2d} Reference to this object for method chaining
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  */
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  abs() {
@@ -191,7 +180,6 @@ class Vector2d {
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  * Clamp the vector value within the specified value range
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  * @name clamp
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  * @memberof Vector2d
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- * @function
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  * @param {number} low
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  * @param {number} high
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  * @returns {Vector2d} new me.Vector2d
@@ -204,7 +192,6 @@ class Vector2d {
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  * Clamp this vector value within the specified value range
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  * @name clampSelf
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  * @memberof Vector2d
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- * @function
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  * @param {number} low
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  * @returns {Vector2d} Reference to this object for method chaining
@@ -217,7 +204,6 @@ class Vector2d {
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  * Update this vector with the minimum value between this and the passed vector
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  * @name minV
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  * @memberof Vector2d
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- * @function
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  * @param {Vector2d} v
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  * @returns {Vector2d} Reference to this object for method chaining
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  */
@@ -229,7 +215,6 @@ class Vector2d {
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  * Update this vector with the maximum value between this and the passed vector
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  * @name maxV
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  * @memberof Vector2d
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- * @function
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  * @param {Vector2d} v
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  * @returns {Vector2d} Reference to this object for method chaining
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  */
@@ -241,7 +226,6 @@ class Vector2d {
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  * Floor the vector values
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  * @name floor
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  * @memberof Vector2d
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- * @function
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  * @returns {Vector2d} new me.Vector2d
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  */
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  floor() {
@@ -252,7 +236,6 @@ class Vector2d {
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  * Floor this vector values
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  * @name floorSelf
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  * @memberof Vector2d
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- * @function
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  * @returns {Vector2d} Reference to this object for method chaining
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  */
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  floorSelf() {
@@ -263,7 +246,6 @@ class Vector2d {
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  * Ceil the vector values
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  * @name ceil
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  * @memberof Vector2d
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- * @function
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  * @returns {Vector2d} new me.Vector2d
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  */
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  ceil() {
@@ -274,7 +256,6 @@ class Vector2d {
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  * Ceil this vector values
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  * @name ceilSelf
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  * @memberof Vector2d
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- * @function
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  * @returns {Vector2d} Reference to this object for method chaining
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  */
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  ceilSelf() {
@@ -285,7 +266,6 @@ class Vector2d {
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  * Negate the vector values
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  * @name negate
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  * @memberof Vector2d
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- * @function
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  * @returns {Vector2d} new me.Vector2d
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  */
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  negate() {
@@ -296,7 +276,6 @@ class Vector2d {
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  * Negate this vector values
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  * @name negateSelf
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  * @memberof Vector2d
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- * @function
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  * @returns {Vector2d} Reference to this object for method chaining
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  */
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  negateSelf() {
@@ -307,7 +286,6 @@ class Vector2d {
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  * Copy the x,y values of the passed vector to this one
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  * @name copy
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  * @memberof Vector2d
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- * @function
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  * @param {Vector2d} v
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  * @returns {Vector2d} Reference to this object for method chaining
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  */
@@ -319,7 +297,7 @@ class Vector2d {
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  * return true if the two vectors are the same
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  * @name equals
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  * @memberof Vector2d
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- * @function
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+ * @method
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  * @param {Vector2d} v
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  * @returns {boolean}
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  */
@@ -327,7 +305,6 @@ class Vector2d {
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  * return true if this vector is equal to the given values
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  * @name equals
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  * @memberof Vector2d
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- * @function
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  * @param {number} x
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  * @param {number} y
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  * @returns {boolean}
@@ -350,7 +327,6 @@ class Vector2d {
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  * normalize this vector (scale the vector so that its magnitude is 1)
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  * @name normalize
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  * @memberof Vector2d
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- * @function
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  * @returns {Vector2d} Reference to this object for method chaining
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  */
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  normalize() {
@@ -362,7 +338,6 @@ class Vector2d {
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  * (Effectively rotates it 90 degrees in a clockwise direction)
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  * @name perp
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  * @memberof Vector2d
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- * @function
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  * @returns {Vector2d} Reference to this object for method chaining
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  */
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  perp() {
@@ -373,7 +348,6 @@ class Vector2d {
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  * Rotate this vector (counter-clockwise) by the specified angle (in radians).
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  * @name rotate
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  * @memberof Vector2d
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- * @function
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  * @param {number} angle The angle to rotate (in radians)
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  * @param {Vector2d|ObservableVector2d} [v] an optional point to rotate around
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  * @returns {Vector2d} Reference to this object for method chaining
@@ -400,7 +374,6 @@ class Vector2d {
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  * return the dot product of this vector and the passed one
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  * @name dot
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  * @memberof Vector2d
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- * @function
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  * @param {Vector2d} v
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  * @returns {number} The dot product.
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  */
@@ -412,7 +385,6 @@ class Vector2d {
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  * return the cross product of this vector and the passed one
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  * @name cross
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  * @memberof Vector2d
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- * @function
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  * @param {Vector2d} v
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  * @returns {number} The cross product.
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  */
@@ -424,7 +396,6 @@ class Vector2d {
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  * return the square length of this vector
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  * @name length2
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  * @memberof Vector2d
427
- * @function
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  * @returns {number} The length^2 of this vector.
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  */
430
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  length2() {
@@ -435,7 +406,6 @@ class Vector2d {
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  * return the length (magnitude) of this vector
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  * @name length
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  * @memberof Vector2d
438
- * @function
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  * @returns {number} the length of this vector
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  */
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  length() {
@@ -446,7 +416,6 @@ class Vector2d {
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  * Linearly interpolate between this vector and the given one.
447
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  * @name lerp
448
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  * @memberof Vector2d
449
- * @function
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  * @param {Vector2d} v
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  * @param {number} alpha distance along the line (alpha = 0 will be this vector, and alpha = 1 will be the given one).
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  * @returns {Vector2d} Reference to this object for method chaining
@@ -461,7 +430,6 @@ class Vector2d {
461
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  * return the distance between this vector and the passed one
462
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  * @name distance
463
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  * @memberof Vector2d
464
- * @function
465
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  * @param {Vector2d} v
466
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  * @returns {number}
467
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  */
@@ -474,7 +442,6 @@ class Vector2d {
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  * return the angle between this vector and the passed one
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  * @name angle
476
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  * @memberof Vector2d
477
- * @function
478
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  * @param {Vector2d} v
479
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  * @returns {number} angle in radians
480
447
  */
@@ -486,7 +453,6 @@ class Vector2d {
486
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  * project this vector on to another vector.
487
454
  * @name project
488
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  * @memberof Vector2d
489
- * @function
490
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  * @param {Vector2d} v The vector to project onto.
491
457
  * @returns {Vector2d} Reference to this object for method chaining
492
458
  */
@@ -499,7 +465,6 @@ class Vector2d {
499
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  * This is slightly more efficient than `project` when dealing with unit vectors.
500
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  * @name projectN
501
467
  * @memberof Vector2d
502
- * @function
503
468
  * @param {Vector2d} v The unit vector to project onto.
504
469
  * @returns {Vector2d} Reference to this object for method chaining
505
470
  */
@@ -511,7 +476,6 @@ class Vector2d {
511
476
  * return a clone copy of this vector
512
477
  * @name clone
513
478
  * @memberof Vector2d
514
- * @function
515
479
  * @returns {Vector2d} new me.Vector2d
516
480
  */
517
481
  clone() {
@@ -522,7 +486,6 @@ class Vector2d {
522
486
  * convert the object to a string representation
523
487
  * @name toString
524
488
  * @memberof Vector2d
525
- * @function
526
489
  * @returns {string}
527
490
  */
528
491
  toString() {