melonjs 10.10.0 → 10.11.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (91) hide show
  1. package/README.md +4 -3
  2. package/dist/melonjs.js +817 -1922
  3. package/dist/melonjs.min.js +4 -4
  4. package/dist/melonjs.module.d.ts +339 -1183
  5. package/dist/melonjs.module.js +745 -1846
  6. package/package.json +12 -15
  7. package/src/audio/audio.js +0 -1
  8. package/src/camera/camera2d.js +1 -16
  9. package/src/entity/entity.js +1 -4
  10. package/src/geometries/ellipse.js +2 -11
  11. package/src/geometries/line.js +1 -4
  12. package/src/geometries/path2d.js +0 -10
  13. package/src/geometries/poly.js +5 -22
  14. package/src/geometries/rectangle.js +2 -14
  15. package/src/geometries/roundrect.js +2 -6
  16. package/src/index.js +0 -1
  17. package/src/input/gamepad.js +3 -14
  18. package/src/input/keyboard.js +1 -9
  19. package/src/input/pointer.js +0 -1
  20. package/src/input/pointerevent.js +14 -23
  21. package/src/lang/deprecated.js +4 -3
  22. package/src/level/level.js +0 -9
  23. package/src/level/tiled/TMXGroup.js +0 -4
  24. package/src/level/tiled/TMXLayer.js +0 -8
  25. package/src/level/tiled/TMXObject.js +0 -3
  26. package/src/level/tiled/TMXTile.js +4 -5
  27. package/src/level/tiled/TMXTileMap.js +1 -7
  28. package/src/level/tiled/TMXTileset.js +0 -5
  29. package/src/level/tiled/TMXTilesetGroup.js +1 -4
  30. package/src/level/tiled/TMXUtils.js +0 -3
  31. package/src/level/tiled/renderer/TMXHexagonalRenderer.js +2 -3
  32. package/src/level/tiled/renderer/TMXIsometricRenderer.js +0 -1
  33. package/src/level/tiled/renderer/TMXRenderer.js +1 -7
  34. package/src/loader/loader.js +0 -11
  35. package/src/loader/loadingscreen.js +1 -1
  36. package/src/math/color.js +5 -26
  37. package/src/math/math.js +0 -10
  38. package/src/math/matrix2.js +12 -27
  39. package/src/math/matrix3.js +1 -22
  40. package/src/math/observable_vector2.js +0 -29
  41. package/src/math/observable_vector3.js +0 -29
  42. package/src/math/vector2.js +3 -40
  43. package/src/math/vector3.js +4 -41
  44. package/src/particles/emitter.js +1 -1
  45. package/src/physics/body.js +1 -1
  46. package/src/physics/bounds.js +5 -19
  47. package/src/physics/collision.js +0 -1
  48. package/src/physics/detector.js +0 -4
  49. package/src/physics/quadtree.js +0 -7
  50. package/src/physics/sat.js +3 -3
  51. package/src/physics/world.js +0 -4
  52. package/src/plugin/plugin.js +0 -2
  53. package/src/polyfill/roundrect.js +4 -2
  54. package/src/renderable/GUI.js +0 -5
  55. package/src/renderable/collectable.js +1 -0
  56. package/src/renderable/container.js +0 -28
  57. package/src/renderable/dragndrop.js +0 -9
  58. package/src/renderable/imagelayer.js +1 -5
  59. package/src/renderable/light2d.js +1 -2
  60. package/src/renderable/renderable.js +0 -22
  61. package/src/renderable/sprite.js +0 -12
  62. package/src/renderable/trigger.js +1 -1
  63. package/src/state/stage.js +0 -4
  64. package/src/state/state.js +3 -20
  65. package/src/system/device.js +14 -53
  66. package/src/system/event.js +11 -0
  67. package/src/system/pooling.js +19 -8
  68. package/src/system/save.js +9 -11
  69. package/src/system/timer.js +239 -218
  70. package/src/text/bitmaptextdata.js +1 -4
  71. package/src/text/glyph.js +2 -2
  72. package/src/text/text.js +7 -5
  73. package/src/text/textmetrics.js +0 -2
  74. package/src/tweens/easing.js +1 -1
  75. package/src/tweens/interpolation.js +2 -2
  76. package/src/tweens/tween.js +1 -13
  77. package/src/utils/agent.js +1 -3
  78. package/src/utils/array.js +0 -3
  79. package/src/utils/file.js +0 -2
  80. package/src/utils/function.js +0 -2
  81. package/src/utils/string.js +0 -6
  82. package/src/utils/utils.js +0 -3
  83. package/src/video/canvas/canvas_renderer.js +4 -39
  84. package/src/video/renderer.js +1 -23
  85. package/src/video/texture/cache.js +0 -1
  86. package/src/video/texture/canvas_texture.js +16 -4
  87. package/src/video/video.js +3 -3
  88. package/src/video/webgl/glshader.js +0 -5
  89. package/src/video/webgl/utils/uniforms.js +3 -6
  90. package/src/video/webgl/webgl_compositor.js +0 -14
  91. package/src/video/webgl/webgl_renderer.js +0 -42
@@ -33,7 +33,6 @@ class Rect extends Polygon {
33
33
  * set new value to the rectangle shape
34
34
  * @name setShape
35
35
  * @memberof Rect
36
- * @function
37
36
  * @param {number} x position of the Rectangle
38
37
  * @param {number} y position of the Rectangle
39
38
  * @param {number|Vector2d[]} w width of the rectangle, or an array of vector defining the rectangle
@@ -176,7 +175,6 @@ class Rect extends Polygon {
176
175
  * center the rectangle position around the given coordinates
177
176
  * @name centerOn
178
177
  * @memberof Rect
179
- * @function
180
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  * @param {number} x the x coordinate around which to center this rectangle
181
179
  * @param {number} x the y coordinate around which to center this rectangle
182
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  * @returns {Rect} this rectangle
@@ -191,7 +189,6 @@ class Rect extends Polygon {
191
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  * resize the rectangle
192
190
  * @name resize
193
191
  * @memberof Rect
194
- * @function
195
192
  * @param {number} w new width of the rectangle
196
193
  * @param {number} h new height of the rectangle
197
194
  * @returns {Rect} this rectangle
@@ -206,7 +203,6 @@ class Rect extends Polygon {
206
203
  * scale the rectangle
207
204
  * @name scale
208
205
  * @memberof Rect
209
- * @function
210
206
  * @param {number} x a number representing the abscissa of the scaling vector.
211
207
  * @param {number} [y=x] a number representing the ordinate of the scaling vector.
212
208
  * @returns {Rect} this rectangle
@@ -221,7 +217,6 @@ class Rect extends Polygon {
221
217
  * clone this rectangle
222
218
  * @name clone
223
219
  * @memberof Rect
224
- * @function
225
220
  * @returns {Rect} new rectangle
226
221
  */
227
222
  clone() {
@@ -232,7 +227,6 @@ class Rect extends Polygon {
232
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  * copy the position and size of the given rectangle into this one
233
228
  * @name copy
234
229
  * @memberof Rect
235
- * @function
236
230
  * @param {Rect} rect Source rectangle
237
231
  * @returns {Rect} new rectangle
238
232
  */
@@ -244,7 +238,6 @@ class Rect extends Polygon {
244
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  * merge this rectangle with another one
245
239
  * @name union
246
240
  * @memberof Rect
247
- * @function
248
241
  * @param {Rect} rect other rectangle to union with
249
242
  * @returns {Rect} the union(ed) rectangle
250
243
  */
@@ -266,7 +259,6 @@ class Rect extends Polygon {
266
259
  * check if this rectangle is intersecting with the specified one
267
260
  * @name overlaps
268
261
  * @memberof Rect
269
- * @function
270
262
  * @param {Rect} rect
271
263
  * @returns {boolean} true if overlaps
272
264
  */
@@ -283,7 +275,7 @@ class Rect extends Polygon {
283
275
  * Returns true if the rectangle contains the given rectangle
284
276
  * @name contains
285
277
  * @memberof Rect
286
- * @function
278
+ * @method
287
279
  * @param {Rect} rect
288
280
  * @returns {boolean} true if contains
289
281
  */
@@ -292,7 +284,7 @@ class Rect extends Polygon {
292
284
  * Returns true if the rectangle contains the given point
293
285
  * @name contains
294
286
  * @memberof Rect
295
- * @function
287
+ * @method
296
288
  * @param {number} x x coordinate
297
289
  * @param {number} y y coordinate
298
290
  * @returns {boolean} true if contains
@@ -302,7 +294,6 @@ class Rect extends Polygon {
302
294
  * Returns true if the rectangle contains the given point
303
295
  * @name contains
304
296
  * @memberof Rect
305
- * @function
306
297
  * @param {Vector2d} point
307
298
  * @returns {boolean} true if contains
308
299
  */
@@ -338,7 +329,6 @@ class Rect extends Polygon {
338
329
  * check if this rectangle is identical to the specified one
339
330
  * @name equals
340
331
  * @memberof Rect
341
- * @function
342
332
  * @param {Rect} rect
343
333
  * @returns {boolean} true if equals
344
334
  */
@@ -355,7 +345,6 @@ class Rect extends Polygon {
355
345
  * determines whether all coordinates of this rectangle are finite numbers.
356
346
  * @name isFinite
357
347
  * @memberof Rect
358
- * @function
359
348
  * @returns {boolean} false if all coordinates are positive or negative Infinity or NaN; otherwise, true.
360
349
  */
361
350
  isFinite() {
@@ -366,7 +355,6 @@ class Rect extends Polygon {
366
355
  * Returns a polygon whose edges are the same as this box.
367
356
  * @name toPolygon
368
357
  * @memberof Rect
369
- * @function
370
358
  * @returns {Polygon} a new Polygon that represents this rectangle.
371
359
  */
372
360
  toPolygon() {
@@ -56,7 +56,6 @@ class RoundRect extends Rect {
56
56
  * copy the position, size and radius of the given rounded rectangle into this one
57
57
  * @name copy
58
58
  * @memberof RoundRect
59
- * @function
60
59
  * @param {RoundRect} rrect source rounded rectangle
61
60
  * @returns {RoundRect} new rectangle
62
61
  */
@@ -70,7 +69,7 @@ class RoundRect extends Rect {
70
69
  * Returns true if the rounded rectangle contains the given point
71
70
  * @name contains
72
71
  * @memberof RoundRect
73
- * @function
72
+ * @method
74
73
  * @param {number} x x coordinate
75
74
  * @param {number} y y coordinate
76
75
  * @returns {boolean} true if contains
@@ -80,7 +79,6 @@ class RoundRect extends Rect {
80
79
  * Returns true if the rounded rectangle contains the given point
81
80
  * @name contains
82
81
  * @memberof RoundRect
83
- * @function
84
82
  * @param {Vector2d} point
85
83
  * @returns {boolean} true if contains
86
84
  */
@@ -141,7 +139,6 @@ class RoundRect extends Rect {
141
139
  * check if this RoundRect is identical to the specified one
142
140
  * @name equals
143
141
  * @memberof RoundRect
144
- * @function
145
142
  * @param {RoundRect} rrect
146
143
  * @returns {boolean} true if equals
147
144
  */
@@ -153,11 +150,10 @@ class RoundRect extends Rect {
153
150
  * clone this RoundRect
154
151
  * @name clone
155
152
  * @memberof RoundRect
156
- * @function
157
153
  * @returns {RoundRect} new RoundRect
158
154
  */
159
155
  clone() {
160
- return new RoundRect(this.pos.x, this.pos.y, this.width, this.height, radius);
156
+ return new RoundRect(this.pos.x, this.pos.y, this.width, this.height, this.radius);
161
157
  }
162
158
  };
163
159
 
package/src/index.js CHANGED
@@ -193,7 +193,6 @@ export var skipAutoInit = false;
193
193
  * @name boot
194
194
  * @see skipAutoInit
195
195
  * @public
196
- * @function
197
196
  */
198
197
  export function boot() {
199
198
  // don't do anything if already initialized (should not happen anyway)
@@ -86,10 +86,7 @@ var remap = new Map();
86
86
 
87
87
  var updateEventHandler;
88
88
 
89
- /**
90
- * Default gamepad mappings
91
- * @ignore
92
- */
89
+ // Default gamepad mappings
93
90
  [
94
91
  // Firefox mappings
95
92
  [
@@ -261,18 +258,14 @@ var updateGamepads = function () {
261
258
  });
262
259
  };
263
260
 
264
- /**
265
- * gamepad connected callback
266
- * @ignore
267
- */
261
+ // gamepad connected callback
268
262
  if (globalThis.navigator && typeof globalThis.navigator.getGamepads === "function") {
269
263
  globalThis.addEventListener("gamepadconnected", function (e) {
270
264
  event.emit(event.GAMEPAD_CONNECTED, e.gamepad);
271
265
  }, false);
272
266
 
273
- /**
267
+ /*
274
268
  * gamepad disconnected callback
275
- * @ignore
276
269
  */
277
270
  globalThis.addEventListener("gamepaddisconnected", function (e) {
278
271
  event.emit(event.GAMEPAD_DISCONNECTED, e.gamepad);
@@ -362,7 +355,6 @@ export var GAMEPAD = {
362
355
  * @name bindGamepad
363
356
  * @memberof input
364
357
  * @public
365
- * @function
366
358
  * @param {number} index Gamepad index
367
359
  * @param {object} button Button/Axis definition
368
360
  * @param {string} button.type "buttons" or "axes"
@@ -437,7 +429,6 @@ export function bindGamepad(index, button, keyCode) {
437
429
  * @name unbindGamepad
438
430
  * @memberof input
439
431
  * @public
440
- * @function
441
432
  * @param {number} index Gamepad index
442
433
  * @param {number} button (See {@link input.GAMEPAD.BUTTONS})
443
434
  * @example
@@ -456,7 +447,6 @@ export function unbindGamepad(index, button) {
456
447
  * @name setGamepadDeadzone
457
448
  * @memberof input
458
449
  * @public
459
- * @function
460
450
  * @param {number} value Deadzone value
461
451
  */
462
452
  export function setGamepadDeadzone(value) {
@@ -470,7 +460,6 @@ export function setGamepadDeadzone(value) {
470
460
  * @name setGamepadMapping
471
461
  * @memberof input
472
462
  * @public
473
- * @function
474
463
  * @param {string} id Gamepad id string
475
464
  * @param {object} mapping A hash table
476
465
  * @param {number[]} mapping.axes Standard analog control stick axis locations
@@ -111,8 +111,7 @@ var keyUpEvent = function (e, keyCode, mouseButton) {
111
111
  * @namespace KEY
112
112
  * @memberof input
113
113
  */
114
- export var KEY = {
115
- /** @memberof input.KEY */
114
+ export const KEY = {
116
115
  "BACKSPACE" : 8,
117
116
  /** @memberof input.KEY */
118
117
  "TAB" : 9,
@@ -332,7 +331,6 @@ export function initKeyboardEvent() {
332
331
  * @name isKeyPressed
333
332
  * @memberof input
334
333
  * @public
335
- * @function
336
334
  * @param {string} action user defined corresponding action
337
335
  * @returns {boolean} true if pressed
338
336
  * @example
@@ -358,7 +356,6 @@ export function isKeyPressed(action) {
358
356
  * @name keyStatus
359
357
  * @memberof input
360
358
  * @public
361
- * @function
362
359
  * @param {string} action user defined corresponding action
363
360
  * @returns {boolean} down (true) or up(false)
364
361
  */
@@ -372,7 +369,6 @@ export function keyStatus(action) {
372
369
  * @name triggerKeyEvent
373
370
  * @memberof input
374
371
  * @public
375
- * @function
376
372
  * @param {number} keycode (See {@link input.KEY})
377
373
  * @param {boolean} [status=false] true to trigger a key down event, or false for key up event
378
374
  * @param {number} [mouseButton] the mouse button to trigger
@@ -395,7 +391,6 @@ export function triggerKeyEvent(keycode, status, mouseButton) {
395
391
  * @name bindKey
396
392
  * @memberof input
397
393
  * @public
398
- * @function
399
394
  * @param {number} keycode (See {@link input.KEY})
400
395
  * @param {string} action user defined corresponding action
401
396
  * @param {boolean} [lock=false] cancel the keypress event once read
@@ -422,7 +417,6 @@ export function bindKey(keycode, action, lock, preventDefault = preventDefaultAc
422
417
  * @name getBindingKey
423
418
  * @memberof input
424
419
  * @public
425
- * @function
426
420
  * @param {number} keycode (See {@link input.KEY})
427
421
  * @returns {string} user defined associated action
428
422
  */
@@ -435,7 +429,6 @@ export function getBindingKey(keycode) {
435
429
  * @name unlockKey
436
430
  * @memberof input
437
431
  * @public
438
- * @function
439
432
  * @param {string} action user defined corresponding action
440
433
  * @example
441
434
  * // Unlock jump when touching the ground
@@ -452,7 +445,6 @@ export function unlockKey(action) {
452
445
  * @name unbindKey
453
446
  * @memberof input
454
447
  * @public
455
- * @function
456
448
  * @param {number} keycode (See {@link input.KEY})
457
449
  * @example
458
450
  * me.input.unbindKey(me.input.KEY.LEFT);
@@ -311,7 +311,6 @@ class Pointer extends Bounds {
311
311
  * initialize the Pointer object using the given Event Object
312
312
  * @name Pointer#set
313
313
  * @private
314
- * @function
315
314
  * @param {Event} event the original Event object
316
315
  * @param {number} [pageX=0] the horizontal coordinate at which the event occurred, relative to the left edge of the entire document
317
316
  * @param {number} [pageY=0] the vertical coordinate at which the event occurred, relative to the left edge of the entire document
@@ -35,17 +35,17 @@ var lastTimeStamp = 0;
35
35
  var activeEventList = [];
36
36
 
37
37
  // internal constants
38
- var WHEEL = ["wheel"];
39
- var POINTER_MOVE = ["pointermove", "mousemove", "touchmove"];
40
- var POINTER_DOWN = ["pointerdown", "mousedown", "touchstart"];
41
- var POINTER_UP = ["pointerup", "mouseup", "touchend"];
42
- var POINTER_CANCEL = ["pointercancel", "mousecancel", "touchcancel"];
43
- var POINTER_ENTER = ["pointerenter", "mouseenter", "touchenter"];
44
- var POINTER_OVER = ["pointerover", "mouseover", "touchover"];
45
- var POINTER_LEAVE = ["pointerleave", "mouseleave", "touchleave"];
38
+ const WHEEL = ["wheel"];
39
+ const POINTER_MOVE = ["pointermove", "mousemove", "touchmove"];
40
+ const POINTER_DOWN = ["pointerdown", "mousedown", "touchstart"];
41
+ const POINTER_UP = ["pointerup", "mouseup", "touchend"];
42
+ const POINTER_CANCEL = ["pointercancel", "mousecancel", "touchcancel"];
43
+ const POINTER_ENTER = ["pointerenter", "mouseenter", "touchenter"];
44
+ const POINTER_OVER = ["pointerover", "mouseover", "touchover"];
45
+ const POINTER_LEAVE = ["pointerleave", "mouseleave", "touchleave"];
46
46
 
47
47
  // list of standard pointer event type
48
- var pointerEventList = [
48
+ const pointerEventList = [
49
49
  WHEEL[0],
50
50
  POINTER_MOVE[0],
51
51
  POINTER_DOWN[0],
@@ -57,7 +57,7 @@ var pointerEventList = [
57
57
  ];
58
58
 
59
59
  // legacy mouse event type
60
- var mouseEventList = [
60
+ const mouseEventList = [
61
61
  WHEEL[0],
62
62
  POINTER_MOVE[1],
63
63
  POINTER_DOWN[1],
@@ -69,7 +69,7 @@ var mouseEventList = [
69
69
  ];
70
70
 
71
71
  // iOS style touch event type
72
- var touchEventList = [
72
+ const touchEventList = [
73
73
  POINTER_MOVE[2],
74
74
  POINTER_DOWN[2],
75
75
  POINTER_UP[2],
@@ -79,7 +79,7 @@ var touchEventList = [
79
79
  POINTER_LEAVE[2]
80
80
  ];
81
81
 
82
- var pointerEventMap = {
82
+ const pointerEventMap = {
83
83
  wheel : WHEEL,
84
84
  pointermove: POINTER_MOVE,
85
85
  pointerdown: POINTER_DOWN,
@@ -264,8 +264,8 @@ function dispatchEvent(normalizedEvents) {
264
264
  // and put it back into our cache
265
265
  T_POINTERS.push(pointer);
266
266
 
267
- // Do not fire older events
268
- if (typeof(pointer.event.timeStamp) !== "undefined") {
267
+ // Do not fire older touch events (not required for PointerEvent type)
268
+ if (pointer.isNormalized === true && typeof(pointer.event.timeStamp) !== "undefined") {
269
269
  if (pointer.event.timeStamp < lastTimeStamp) {
270
270
  continue;
271
271
  }
@@ -543,7 +543,6 @@ export var throttlingInterval;
543
543
  * @name globalToLocal
544
544
  * @memberof input
545
545
  * @public
546
- * @function
547
546
  * @param {number} x the global x coordinate to be translated.
548
547
  * @param {number} y the global y coordinate to be translated.
549
548
  * @param {Vector2d} [v] an optional vector object where to set the translated coordinates
@@ -576,7 +575,6 @@ export function globalToLocal(x, y, v) {
576
575
  * @memberof input
577
576
  * @see https://developer.mozilla.org/en-US/docs/Web/CSS/touch-action
578
577
  * @public
579
- * @function
580
578
  * @param {HTMLCanvasElement} element
581
579
  * @param {string} [value="none"]
582
580
  */
@@ -592,7 +590,6 @@ export function setTouchAction(element, value) {
592
590
  * @name bindPointer
593
591
  * @memberof input
594
592
  * @public
595
- * @function
596
593
  * @param {number} [button=input.pointer.LEFT] (accordingly to W3C values : 0,1,2 for left, middle and right buttons)
597
594
  * @param {input.KEY} keyCode
598
595
  * @example
@@ -623,7 +620,6 @@ export function bindPointer() {
623
620
  * @name unbindPointer
624
621
  * @memberof input
625
622
  * @public
626
- * @function
627
623
  * @param {number} [button=input.pointer.LEFT] (accordingly to W3C values : 0,1,2 for left, middle and right buttons)
628
624
  * @example
629
625
  * me.input.unbindPointer(me.input.pointer.LEFT);
@@ -645,7 +641,6 @@ export function unbindPointer(button) {
645
641
  * @name registerPointerEvent
646
642
  * @memberof input
647
643
  * @public
648
- * @function
649
644
  * @param {string} eventType The event type for which the object is registering <br>
650
645
  * melonJS currently supports: <br>
651
646
  * <ul>
@@ -717,7 +712,6 @@ export function registerPointerEvent(eventType, region, callback) {
717
712
  * @name releasePointerEvent
718
713
  * @memberof input
719
714
  * @public
720
- * @function
721
715
  * @param {string} eventType The event type for which the object was registered. See {@link input.registerPointerEvent}
722
716
  * @param {Rect|Polygon|Line|Ellipse} region the registered region to release for this event
723
717
  * @param {Function} [callback="all"] if specified unregister the event only for the specific callback
@@ -762,7 +756,6 @@ export function releasePointerEvent(eventType, region, callback) {
762
756
  * @name releaseAllPointerEvents
763
757
  * @memberof input
764
758
  * @public
765
- * @function
766
759
  * @param {Rect|Polygon|Line|Ellipse} region the registered region to release event from
767
760
  * @example
768
761
  * // release all registered event on the
@@ -782,7 +775,6 @@ export function releaseAllPointerEvents(region) {
782
775
  * @name requestPointerLock
783
776
  * @memberof input
784
777
  * @public
785
- * @function
786
778
  * @returns {boolean} return true if the request was successfully submitted
787
779
  * @example
788
780
  * // register on the pointer lock change event
@@ -806,7 +798,6 @@ export function requestPointerLock() {
806
798
  * @name exitPointerLock
807
799
  * @memberof input
808
800
  * @public
809
- * @function
810
801
  * @returns {boolean} return true if the request was successfully submitted
811
802
  */
812
803
  export function exitPointerLock() {
@@ -4,7 +4,7 @@ import { TextureAtlas } from "./../video/texture/atlas.js";
4
4
  import Renderer from "./../video/renderer.js";
5
5
  import { Draggable, DropTarget } from "./../renderable/dragndrop.js";
6
6
 
7
- /**
7
+ /*
8
8
  * placeholder for all deprecated classes and corresponding alias for backward compatibility
9
9
  */
10
10
 
@@ -48,7 +48,6 @@ export function warning(deprecated, replacement, version) {
48
48
  /**
49
49
  * @public
50
50
  * @name turnOnPointerLock
51
- * @function
52
51
  * @returns {boolean} return true if the request was successfully submitted
53
52
  * @memberof device#
54
53
  * @deprecated since 10.3.0
@@ -62,7 +61,6 @@ device.turnOnPointerLock = function () {
62
61
  /**
63
62
  * @public
64
63
  * @name turnOffPointerLock
65
- * @function
66
64
  * @returns {boolean} return true if the request was successfully submitted
67
65
  * @memberof device#
68
66
  * @deprecated since 10.3.0
@@ -74,8 +72,11 @@ device.turnOffPointerLock = function () {
74
72
  };
75
73
 
76
74
  /**
75
+ * Alias of {@link TextureAtlas}
76
+ *
77
77
  * @public
78
78
  * @name Texture
79
+ * @class
79
80
  * @memberof Renderer#
80
81
  * @deprecated since 10.4.0
81
82
  * @see TextureAtlas
@@ -56,7 +56,6 @@ function safeLoadLevel(levelId, options, restart) {
56
56
  * @param {boolean} [flatten=true] if true, flatten all objects into the given container
57
57
  * @param {boolean} [setViewportBounds=false] if true, set the viewport bounds to the map size, this should be set to true especially if adding a level to the game world container.
58
58
  * @ignore
59
- * @function
60
59
  */
61
60
  function loadTMXLevel(levelId, container, flatten, setViewportBounds) {
62
61
  var level = levels[levelId];
@@ -85,7 +84,6 @@ var level = {
85
84
  * @name add
86
85
  * @memberof level
87
86
  * @public
88
- * @function
89
87
  * @param {string} format level format (only "tmx" supported)
90
88
  * @param {string} levelId the level id (or name)
91
89
  * @param {Function} [callback] a function to be called once the level is loaded
@@ -124,7 +122,6 @@ var level = {
124
122
  * @name load
125
123
  * @memberof level
126
124
  * @public
127
- * @function
128
125
  * @param {string} levelId level id
129
126
  * @param {object} [options] additional optional parameters
130
127
  * @param {Container} [options.container=game.world] container in which to load the specified level
@@ -198,7 +195,6 @@ var level = {
198
195
  * @name getCurrentLevelId
199
196
  * @memberof level
200
197
  * @public
201
- * @function
202
198
  * @returns {string}
203
199
  */
204
200
  getCurrentLevelId() {
@@ -212,7 +208,6 @@ var level = {
212
208
  * @name getCurrentLevel
213
209
  * @memberof level
214
210
  * @public
215
- * @function
216
211
  * @returns {TMXTileMap}
217
212
  */
218
213
  getCurrentLevel() {
@@ -224,7 +219,6 @@ var level = {
224
219
  * @name reload
225
220
  * @memberof level
226
221
  * @public
227
- * @function
228
222
  * @param {object} [options] additional optional parameters
229
223
  * @param {Container} [options.container=game.world] container in which to load the specified level
230
224
  * @param {Function} [options.onLoaded=game.onLevelLoaded] callback for when the level is fully loaded
@@ -242,7 +236,6 @@ var level = {
242
236
  * @name next
243
237
  * @memberof level
244
238
  * @public
245
- * @function
246
239
  * @param {object} [options] additional optional parameters
247
240
  * @param {Container} [options.container=game.world] container in which to load the specified level
248
241
  * @param {Function} [options.onLoaded=game.onLevelLoaded] callback for when the level is fully loaded
@@ -264,7 +257,6 @@ var level = {
264
257
  * @name previous
265
258
  * @memberof level
266
259
  * @public
267
- * @function
268
260
  * @param {object} [options] additional optional parameters
269
261
  * @param {Container} [options.container=game.world] container in which to load the specified level
270
262
  * @param {Function} [options.onLoaded=game.onLevelLoaded] callback for when the level is fully loaded
@@ -286,7 +278,6 @@ var level = {
286
278
  * @name levelCount
287
279
  * @memberof level
288
280
  * @public
289
- * @function
290
281
  * @returns {number} the amount of level preloaded
291
282
  */
292
283
  levelCount() {
@@ -98,9 +98,7 @@ export default class TMXGroup {
98
98
  /**
99
99
  * reset function
100
100
  * @ignore
101
- * @function
102
101
  */
103
-
104
102
  destroy() {
105
103
  // clear all allocated objects
106
104
  this.objects = null;
@@ -109,7 +107,6 @@ export default class TMXGroup {
109
107
  /**
110
108
  * return the object count
111
109
  * @ignore
112
- * @function
113
110
  */
114
111
  getObjectCount() {
115
112
  return this.objects.length;
@@ -118,7 +115,6 @@ export default class TMXGroup {
118
115
  /**
119
116
  * returns the object at the specified index
120
117
  * @ignore
121
- * @function
122
118
  */
123
119
  getObjectByIndex(idx) {
124
120
  return this.objects[idx];
@@ -242,7 +242,6 @@ class TMXLayer extends Renderable {
242
242
  * @name setRenderer
243
243
  * @memberof TMXLayer
244
244
  * @public
245
- * @function
246
245
  * @param {TMXRenderer} renderer
247
246
  * @example
248
247
  * // use the parent map default renderer
@@ -258,7 +257,6 @@ class TMXLayer extends Renderable {
258
257
  * @name getRenderer
259
258
  * @memberof TMXLayer
260
259
  * @public
261
- * @function
262
260
  * @returns {TMXRenderer} renderer
263
261
  */
264
262
  getRenderer() {
@@ -271,7 +269,6 @@ class TMXLayer extends Renderable {
271
269
  * @name getTileId
272
270
  * @memberof TMXLayer
273
271
  * @public
274
- * @function
275
272
  * @param {number} x X coordinate (in world/pixels coordinates)
276
273
  * @param {number} y Y coordinate (in world/pixels coordinates)
277
274
  * @returns {number} TileId or null if there is no Tile at the given position
@@ -286,7 +283,6 @@ class TMXLayer extends Renderable {
286
283
  * @name getTile
287
284
  * @memberof TMXLayer
288
285
  * @public
289
- * @function
290
286
  * @param {number} x X coordinate (in world/pixels coordinates)
291
287
  * @param {number} y Y coordinate (in world/pixels coordinates)
292
288
  * @returns {Tile} corresponding tile or null if there is no defined tile at the coordinate or if outside of the layer bounds
@@ -312,7 +308,6 @@ class TMXLayer extends Renderable {
312
308
  * @name getTile
313
309
  * @memberof TMXLayer
314
310
  * @public
315
- * @function
316
311
  * @param {Tile} tile the tile object to be assigned
317
312
  * @param {number} x x coordinate (in world/pixels coordinates)
318
313
  * @param {number} y y coordinate (in world/pixels coordinates)
@@ -328,7 +323,6 @@ class TMXLayer extends Renderable {
328
323
  * @name setTile
329
324
  * @memberof TMXLayer
330
325
  * @public
331
- * @function
332
326
  * @param {number} tileId tileId
333
327
  * @param {number} x X coordinate (in world/pixels coordinates)
334
328
  * @param {number} y Y coordinate (in world/pixels coordinates)
@@ -347,7 +341,6 @@ class TMXLayer extends Renderable {
347
341
  * @name cellAt
348
342
  * @memberof TMXLayer
349
343
  * @public
350
- * @function
351
344
  * @param {number} x x position of the tile (in Tile unit)
352
345
  * @param {number} y x position of the tile (in Tile unit)
353
346
  * @param {number} [boundsCheck=true] check first if within the layer bounds
@@ -374,7 +367,6 @@ class TMXLayer extends Renderable {
374
367
  * @name clearTile
375
368
  * @memberof TMXLayer
376
369
  * @public
377
- * @function
378
370
  * @param {number} x X coordinate (in map coordinates: row/column)
379
371
  * @param {number} y Y coordinate (in map coordinates: row/column)
380
372
  * @example
@@ -226,7 +226,6 @@ export default class TMXObject {
226
226
  /**
227
227
  * set the object image (for Tiled Object)
228
228
  * @ignore
229
- * @function
230
229
  */
231
230
  setTile(tilesets) {
232
231
  // get the corresponding tileset
@@ -247,7 +246,6 @@ export default class TMXObject {
247
246
  * @name parseTMXShapes
248
247
  * @memberof TMXObject
249
248
  * @private
250
- * @function
251
249
  * @returns {Polygon[]|Line[]|Ellipse[]} an array of shape objects
252
250
  */
253
251
  parseTMXShapes() {
@@ -318,7 +316,6 @@ export default class TMXObject {
318
316
  /**
319
317
  * getObjectPropertyByName
320
318
  * @ignore
321
- * @function
322
319
  */
323
320
  getObjectPropertyByName(name) {
324
321
  return this[name];
@@ -3,10 +3,10 @@ import Sprite from "./../../renderable/sprite.js";
3
3
  import Bounds from "./../../physics/bounds.js";
4
4
 
5
5
  // bitmask constants to check for flipped & rotated tiles
6
- var TMX_FLIP_H = 0x80000000,
7
- TMX_FLIP_V = 0x40000000,
8
- TMX_FLIP_AD = 0x20000000,
9
- TMX_CLEAR_BIT_MASK = ~(0x80000000 | 0x40000000 | 0x20000000);
6
+ const TMX_FLIP_H = 0x80000000,
7
+ TMX_FLIP_V = 0x40000000,
8
+ TMX_FLIP_AD = 0x20000000,
9
+ TMX_CLEAR_BIT_MASK = ~(0x80000000 | 0x40000000 | 0x20000000);
10
10
 
11
11
  /**
12
12
  * @classdesc
@@ -132,7 +132,6 @@ class Tile extends Bounds {
132
132
  * return a renderable object for this Tile object
133
133
  * @name Tile#getRenderable
134
134
  * @public
135
- * @function
136
135
  * @param {object} [settings] see {@link Sprite}
137
136
  * @returns {Renderable} a me.Sprite object
138
137
  */