melonjs 10.10.0 → 10.11.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (91) hide show
  1. package/README.md +4 -3
  2. package/dist/melonjs.js +817 -1922
  3. package/dist/melonjs.min.js +4 -4
  4. package/dist/melonjs.module.d.ts +339 -1183
  5. package/dist/melonjs.module.js +745 -1846
  6. package/package.json +12 -15
  7. package/src/audio/audio.js +0 -1
  8. package/src/camera/camera2d.js +1 -16
  9. package/src/entity/entity.js +1 -4
  10. package/src/geometries/ellipse.js +2 -11
  11. package/src/geometries/line.js +1 -4
  12. package/src/geometries/path2d.js +0 -10
  13. package/src/geometries/poly.js +5 -22
  14. package/src/geometries/rectangle.js +2 -14
  15. package/src/geometries/roundrect.js +2 -6
  16. package/src/index.js +0 -1
  17. package/src/input/gamepad.js +3 -14
  18. package/src/input/keyboard.js +1 -9
  19. package/src/input/pointer.js +0 -1
  20. package/src/input/pointerevent.js +14 -23
  21. package/src/lang/deprecated.js +4 -3
  22. package/src/level/level.js +0 -9
  23. package/src/level/tiled/TMXGroup.js +0 -4
  24. package/src/level/tiled/TMXLayer.js +0 -8
  25. package/src/level/tiled/TMXObject.js +0 -3
  26. package/src/level/tiled/TMXTile.js +4 -5
  27. package/src/level/tiled/TMXTileMap.js +1 -7
  28. package/src/level/tiled/TMXTileset.js +0 -5
  29. package/src/level/tiled/TMXTilesetGroup.js +1 -4
  30. package/src/level/tiled/TMXUtils.js +0 -3
  31. package/src/level/tiled/renderer/TMXHexagonalRenderer.js +2 -3
  32. package/src/level/tiled/renderer/TMXIsometricRenderer.js +0 -1
  33. package/src/level/tiled/renderer/TMXRenderer.js +1 -7
  34. package/src/loader/loader.js +0 -11
  35. package/src/loader/loadingscreen.js +1 -1
  36. package/src/math/color.js +5 -26
  37. package/src/math/math.js +0 -10
  38. package/src/math/matrix2.js +12 -27
  39. package/src/math/matrix3.js +1 -22
  40. package/src/math/observable_vector2.js +0 -29
  41. package/src/math/observable_vector3.js +0 -29
  42. package/src/math/vector2.js +3 -40
  43. package/src/math/vector3.js +4 -41
  44. package/src/particles/emitter.js +1 -1
  45. package/src/physics/body.js +1 -1
  46. package/src/physics/bounds.js +5 -19
  47. package/src/physics/collision.js +0 -1
  48. package/src/physics/detector.js +0 -4
  49. package/src/physics/quadtree.js +0 -7
  50. package/src/physics/sat.js +3 -3
  51. package/src/physics/world.js +0 -4
  52. package/src/plugin/plugin.js +0 -2
  53. package/src/polyfill/roundrect.js +4 -2
  54. package/src/renderable/GUI.js +0 -5
  55. package/src/renderable/collectable.js +1 -0
  56. package/src/renderable/container.js +0 -28
  57. package/src/renderable/dragndrop.js +0 -9
  58. package/src/renderable/imagelayer.js +1 -5
  59. package/src/renderable/light2d.js +1 -2
  60. package/src/renderable/renderable.js +0 -22
  61. package/src/renderable/sprite.js +0 -12
  62. package/src/renderable/trigger.js +1 -1
  63. package/src/state/stage.js +0 -4
  64. package/src/state/state.js +3 -20
  65. package/src/system/device.js +14 -53
  66. package/src/system/event.js +11 -0
  67. package/src/system/pooling.js +19 -8
  68. package/src/system/save.js +9 -11
  69. package/src/system/timer.js +239 -218
  70. package/src/text/bitmaptextdata.js +1 -4
  71. package/src/text/glyph.js +2 -2
  72. package/src/text/text.js +7 -5
  73. package/src/text/textmetrics.js +0 -2
  74. package/src/tweens/easing.js +1 -1
  75. package/src/tweens/interpolation.js +2 -2
  76. package/src/tweens/tween.js +1 -13
  77. package/src/utils/agent.js +1 -3
  78. package/src/utils/array.js +0 -3
  79. package/src/utils/file.js +0 -2
  80. package/src/utils/function.js +0 -2
  81. package/src/utils/string.js +0 -6
  82. package/src/utils/utils.js +0 -3
  83. package/src/video/canvas/canvas_renderer.js +4 -39
  84. package/src/video/renderer.js +1 -23
  85. package/src/video/texture/cache.js +0 -1
  86. package/src/video/texture/canvas_texture.js +16 -4
  87. package/src/video/video.js +3 -3
  88. package/src/video/webgl/glshader.js +0 -5
  89. package/src/video/webgl/utils/uniforms.js +3 -6
  90. package/src/video/webgl/webgl_compositor.js +0 -14
  91. package/src/video/webgl/webgl_renderer.js +0 -42
@@ -16,7 +16,7 @@ import Renderable from "./../../renderable/renderable.js";
16
16
  import Container from "./../../renderable/container.js";
17
17
 
18
18
  // constant to identify the collision object layer
19
- var COLLISION_GROUP = "collision";
19
+ const COLLISION_GROUP = "collision";
20
20
 
21
21
  /**
22
22
  * set a compatible renderer object
@@ -256,7 +256,6 @@ class TMXTileMap {
256
256
  * @name getRenderer
257
257
  * @memberof TMXTileMap
258
258
  * @public
259
- * @function
260
259
  * @returns {TMXRenderer} a TMX renderer
261
260
  */
262
261
  getRenderer() {
@@ -270,7 +269,6 @@ class TMXTileMap {
270
269
  * return the map bounding rect
271
270
  * @name TMXRenderer#getBounds
272
271
  * @public
273
- * @function
274
272
  * @returns {Bounds}
275
273
  */
276
274
  getBounds() {
@@ -353,7 +351,6 @@ class TMXTileMap {
353
351
  * note : this will not automatically update the camera viewport
354
352
  * @name TMXTileMap#addTo
355
353
  * @public
356
- * @function
357
354
  * @param {Container} container target container
358
355
  * @param {boolean} [flatten=true] if true, flatten all objects into the given container, else a `me.Container` object will be created for each corresponding groups
359
356
  * @param {boolean} [setViewportBounds=false] if true, set the viewport bounds to the map size, this should be set to true especially if adding a level to the game world container.
@@ -430,7 +427,6 @@ class TMXTileMap {
430
427
  * return an Array of instantiated objects, based on the map object definition
431
428
  * @name TMXTileMap#getObjects
432
429
  * @public
433
- * @function
434
430
  * @param {boolean} [flatten=true] if true, flatten all objects into the returned array.
435
431
  * when false, a `me.Container` object will be created for each corresponding groups
436
432
  * @returns {Renderable[]} Array of Objects
@@ -601,7 +597,6 @@ class TMXTileMap {
601
597
  * return all the existing layers
602
598
  * @name TMXTileMap#getLayers
603
599
  * @public
604
- * @function
605
600
  * @returns {TMXLayer[]} Array of Layers
606
601
  */
607
602
  getLayers() {
@@ -614,7 +609,6 @@ class TMXTileMap {
614
609
  * destroy function, clean all allocated objects
615
610
  * @name TMXTileMap#destroy
616
611
  * @public
617
- * @function
618
612
  */
619
613
  destroy() {
620
614
  this.tilesets = undefined;
@@ -166,7 +166,6 @@ class TMXTileset {
166
166
  * return the tile image from a "Collection of Image" tileset
167
167
  * @name TMXTileset#getTileImage
168
168
  * @public
169
- * @function
170
169
  * @param {number} gid
171
170
  * @returns {Image} corresponding image or undefined
172
171
  */
@@ -178,7 +177,6 @@ class TMXTileset {
178
177
  /**
179
178
  * set the tile properties
180
179
  * @ignore
181
- * @function
182
180
  */
183
181
  setTileProperty(gid, prop) {
184
182
  // set the given tile id
@@ -189,7 +187,6 @@ class TMXTileset {
189
187
  * return true if the gid belongs to the tileset
190
188
  * @name TMXTileset#contains
191
189
  * @public
192
- * @function
193
190
  * @param {number} gid
194
191
  * @returns {boolean}
195
192
  */
@@ -201,7 +198,6 @@ class TMXTileset {
201
198
  * Get the view (local) tile ID from a GID, with animations applied
202
199
  * @name TMXTileset#getViewTileId
203
200
  * @public
204
- * @function
205
201
  * @param {number} gid Global tile ID
206
202
  * @returns {number} View tile ID
207
203
  */
@@ -220,7 +216,6 @@ class TMXTileset {
220
216
  * return the properties of the specified tile
221
217
  * @name TMXTileset#getTileProperties
222
218
  * @public
223
- * @function
224
219
  * @param {number} tileId
225
220
  * @returns {object}
226
221
  */
@@ -1,6 +1,6 @@
1
1
 
2
2
  // bitmask constants to check for flipped & rotated tiles
3
- var TMX_CLEAR_BIT_MASK = ~(0x80000000 | 0x40000000 | 0x20000000);
3
+ const TMX_CLEAR_BIT_MASK = ~(0x80000000 | 0x40000000 | 0x20000000);
4
4
 
5
5
  /**
6
6
  * @classdesc
@@ -17,7 +17,6 @@ class TMXTilesetGroup {
17
17
  * add a tileset to the tileset group
18
18
  * @name TMXTilesetGroup#add
19
19
  * @public
20
- * @function
21
20
  * @param {TMXTileset} tileset
22
21
  */
23
22
  add(tileset) {
@@ -29,7 +28,6 @@ class TMXTilesetGroup {
29
28
  * return the tileset at the specified index
30
29
  * @name TMXTilesetGroup#getTilesetByIndex
31
30
  * @public
32
- * @function
33
31
  * @param {number} i
34
32
  * @returns {TMXTileset} corresponding tileset
35
33
  */
@@ -42,7 +40,6 @@ class TMXTilesetGroup {
42
40
  * will throw an exception if no matching tileset is found
43
41
  * @name TMXTilesetGroup#getTilesetByGid
44
42
  * @public
45
- * @function
46
43
  * @param {number} gid
47
44
  * @returns {TMXTileset} corresponding tileset
48
45
  */
@@ -98,7 +98,6 @@ function parseAttributes(obj, elt) {
98
98
  /**
99
99
  * decompress zlib/gzip data (NOT IMPLEMENTED)
100
100
  * @ignore
101
- * @function
102
101
  * @name decompress
103
102
  * @param {number[]} data Array of bytes
104
103
  * @param {string} format compressed data format ("gzip","zlib")
@@ -110,7 +109,6 @@ export function decompress() {
110
109
  /**
111
110
  * Decode a CSV encoded array into a binary array
112
111
  * @ignore
113
- * @function
114
112
  * @name decodeCSV
115
113
  * @param {string} input CSV formatted data (only numbers, everything else will be converted to NaN)
116
114
  * @returns {number[]} Decoded data
@@ -128,7 +126,6 @@ export function decodeCSV(input) {
128
126
  /**
129
127
  * Decode a base64 encoded string into a byte array
130
128
  * @ignore
131
- * @function
132
129
  * @name decodeBase64AsArray
133
130
  * @param {string} input Base64 encoded data
134
131
  * @param {number} [bytes] number of bytes per array entry
@@ -6,13 +6,13 @@ import TMXLayer from "./../TMXLayer.js";
6
6
 
7
7
 
8
8
  // scope global var & constants
9
- var offsetsStaggerX = [
9
+ const offsetsStaggerX = [
10
10
  {x: 0, y: 0},
11
11
  {x: + 1, y: - 1},
12
12
  {x: + 1, y: 0},
13
13
  {x: + 2, y: 0}
14
14
  ];
15
- var offsetsStaggerY = [
15
+ const offsetsStaggerY = [
16
16
  {x: 0, y: 0},
17
17
  {x: - 1, y: + 1},
18
18
  {x: 0, y: + 1},
@@ -81,7 +81,6 @@ class TMXHexagonalRenderer extends TMXRenderer {
81
81
  * return the bounding rect for this map renderer
82
82
  * @name TMXHexagonalRenderer#getBounds
83
83
  * @public
84
- * @function
85
84
  * @param {TMXLayer} [layer] calculate the bounding rect for a specific layer (will return a new bounds object)
86
85
  * @returns {Bounds}
87
86
  */
@@ -41,7 +41,6 @@ class TMXIsometricRenderer extends TMXRenderer {
41
41
  * return the bounding rect for this map renderer
42
42
  * @name TMXIsometricRenderer#getBounds
43
43
  * @public
44
- * @function
45
44
  * @param {TMXLayer} [layer] calculate the bounding rect for a specific layer (will return a new bounds object)
46
45
  * @returns {Bounds}
47
46
  */
@@ -2,7 +2,7 @@
2
2
 
3
3
  import pool from "./../../../system/pooling.js";
4
4
  import TMXLayer from "./../TMXLayer.js";
5
- import Bounds from "./../../../physics/Bounds.js";
5
+ import Bounds from "./../../../physics/bounds.js";
6
6
 
7
7
  /**
8
8
  * @classdesc
@@ -27,7 +27,6 @@ class TMXRenderer {
27
27
  * return true if the renderer can render the specified map or layer
28
28
  * @name TMXRenderer#canRender
29
29
  * @public
30
- * @function
31
30
  * @param {TMXTileMap|TMXLayer} component TMX Map or Layer
32
31
  * @returns {boolean}
33
32
  */
@@ -48,7 +47,6 @@ class TMXRenderer {
48
47
  * return the bounding rect for this map renderer
49
48
  * @name TMXRenderer#getBounds
50
49
  * @public
51
- * @function
52
50
  * @param {TMXLayer} [layer] calculate the bounding rect for a specific layer (will return a new bounds object)
53
51
  * @returns {Bounds}
54
52
  */
@@ -66,7 +64,6 @@ class TMXRenderer {
66
64
  * return the tile position corresponding to the specified pixel
67
65
  * @name TMXRenderer#pixelToTileCoords
68
66
  * @public
69
- * @function
70
67
  * @param {number} x X coordinate
71
68
  * @param {number} y Y coordinate
72
69
  * @param {Vector2d} [v] an optional vector object where to put the return values
@@ -80,7 +77,6 @@ class TMXRenderer {
80
77
  * return the pixel position corresponding of the specified tile
81
78
  * @name TMXRenderer#tileToPixelCoords
82
79
  * @public
83
- * @function
84
80
  * @param {number} col tile horizontal position
85
81
  * @param {number} row tile vertical position
86
82
  * @param {Vector2d} [v] an optional vector object where to put the return values
@@ -94,7 +90,6 @@ class TMXRenderer {
94
90
  * draw the given tile at the specified layer
95
91
  * @name TMXRenderer#drawTile
96
92
  * @public
97
- * @function
98
93
  * @param {CanvasRenderer|WebGLRenderer} renderer a renderer object
99
94
  * @param {number} x X coordinate where to draw the tile
100
95
  * @param {number} y Y coordinate where to draw the tile
@@ -107,7 +102,6 @@ class TMXRenderer {
107
102
  * draw the given TMX Layer for the given area
108
103
  * @name TMXRenderer#drawTileLayer
109
104
  * @public
110
- * @function
111
105
  * @param {CanvasRenderer|WebGLRenderer} renderer a renderer object
112
106
  * @param {TMXLayer} layer a TMX Layer object
113
107
  * @param {Rect} rect the area of the layer to draw
@@ -310,7 +310,6 @@ var loader = {
310
310
  /**
311
311
  * onload callback
312
312
  * @public
313
- * @function
314
313
  * @name onload
315
314
  * @memberof loader
316
315
  * @example
@@ -324,7 +323,6 @@ var loader = {
324
323
  * each time a resource is loaded, the loader will fire the specified function,
325
324
  * giving the actual progress [0 ... 1], as argument, and an object describing the resource loaded
326
325
  * @public
327
- * @function
328
326
  * @name onProgress
329
327
  * @memberof loader
330
328
  * @example
@@ -412,7 +410,6 @@ var loader = {
412
410
  * @name setBaseURL
413
411
  * @memberof loader
414
412
  * @public
415
- * @function
416
413
  * @param {string} type "*", "audio", binary", "image", "json", "js", "tmx", "tsx"
417
414
  * @param {string} [url="./"] default base URL
418
415
  * @example
@@ -443,7 +440,6 @@ var loader = {
443
440
  * @name preload
444
441
  * @memberof loader
445
442
  * @public
446
- * @function
447
443
  * @param {object[]} res
448
444
  * @param {string} res.name internal name of the resource
449
445
  * @param {string} res.type "audio", binary", "image", "json","js", "tmx", "tsx", "fontface"
@@ -508,7 +504,6 @@ var loader = {
508
504
  * @name load
509
505
  * @memberof loader
510
506
  * @public
511
- * @function
512
507
  * @param {object} res
513
508
  * @param {string} res.name internal name of the resource
514
509
  * @param {string} res.type "audio", binary", "image", "json", "tmx", "tsx"
@@ -578,7 +573,6 @@ var loader = {
578
573
  * @name unload
579
574
  * @memberof loader
580
575
  * @public
581
- * @function
582
576
  * @param {object} res
583
577
  * @param {string} res.name internal name of the resource
584
578
  * @param {string} res.type "audio", binary", "image", "json", "tmx", "tsx"
@@ -640,7 +634,6 @@ var loader = {
640
634
  * @name unloadAll
641
635
  * @memberof loader
642
636
  * @public
643
- * @function
644
637
  * @example me.loader.unloadAll();
645
638
  */
646
639
  unloadAll() {
@@ -695,7 +688,6 @@ var loader = {
695
688
  * @name getTMX
696
689
  * @memberof loader
697
690
  * @public
698
- * @function
699
691
  * @param {string} elt name of the tmx/tsx element ("map1");
700
692
  * @returns {object} requested element or null if not found
701
693
  */
@@ -713,7 +705,6 @@ var loader = {
713
705
  * @name getBinary
714
706
  * @memberof loader
715
707
  * @public
716
- * @function
717
708
  * @param {string} elt name of the binary object ("ymTrack");
718
709
  * @returns {object} requested element or null if not found
719
710
  */
@@ -731,7 +722,6 @@ var loader = {
731
722
  * @name getImage
732
723
  * @memberof loader
733
724
  * @public
734
- * @function
735
725
  * @param {string} image name of the Image element ("tileset-platformer");
736
726
  * @returns {HTMLImageElement} requested element or null if not found
737
727
  */
@@ -750,7 +740,6 @@ var loader = {
750
740
  * @name getJSON
751
741
  * @memberof loader
752
742
  * @public
753
- * @function
754
743
  * @param {string} elt name of the json file to load
755
744
  * @returns {object}
756
745
  */
@@ -72,7 +72,7 @@ class IconLogo extends Renderable {
72
72
  this.iconTexture = pool.pull("CanvasTexture",
73
73
  renderer.WebGLVersion > 1 ? this.width : nextPowerOfTwo(this.width),
74
74
  renderer.WebGLVersion > 1 ? this.height : nextPowerOfTwo(this.height),
75
- true
75
+ { offscreenCanvas: true }
76
76
  );
77
77
 
78
78
  var context = this.iconTexture.context;
package/src/math/color.js CHANGED
@@ -6,11 +6,11 @@ var toHex = function (component) {
6
6
  return "0123456789ABCDEF".charAt((component - (component % 16)) >> 4) + "0123456789ABCDEF".charAt(component % 16);
7
7
  };
8
8
 
9
- var rgbaRx = /^rgba?\((\d+), ?(\d+), ?(\d+)(, ?([\d\.]+))?\)$/;
10
- var hex3Rx = /^#([\da-fA-F])([\da-fA-F])([\da-fA-F])$/;
11
- var hex4Rx = /^#([\da-fA-F])([\da-fA-F])([\da-fA-F])([\da-fA-F])$/;
12
- var hex6Rx = /^#([\da-fA-F]{2})([\da-fA-F]{2})([\da-fA-F]{2})$/;
13
- var hex8Rx = /^#([\da-fA-F]{2})([\da-fA-F]{2})([\da-fA-F]{2})([\da-fA-F]{2})$/;
9
+ const rgbaRx = /^rgba?\((\d+), ?(\d+), ?(\d+)(, ?([\d\.]+))?\)$/;
10
+ const hex3Rx = /^#([\da-fA-F])([\da-fA-F])([\da-fA-F])$/;
11
+ const hex4Rx = /^#([\da-fA-F])([\da-fA-F])([\da-fA-F])([\da-fA-F])$/;
12
+ const hex6Rx = /^#([\da-fA-F]{2})([\da-fA-F]{2})([\da-fA-F]{2})$/;
13
+ const hex8Rx = /^#([\da-fA-F]{2})([\da-fA-F]{2})([\da-fA-F]{2})([\da-fA-F]{2})$/;
14
14
 
15
15
  var cssToRGB = new Map();
16
16
 
@@ -188,9 +188,6 @@ class Color {
188
188
  * @ignore
189
189
  */
190
190
  onResetEvent(r = 0, g = 0, b = 0, alpha = 1.0) {
191
- /**
192
- * @ignore
193
- */
194
191
  if (typeof (this.glArray) === "undefined") {
195
192
  // Color components in a Float32Array suitable for WebGL
196
193
  this.glArray = new Float32Array([ 0.0, 0.0, 0.0, 1.0 ]);
@@ -257,7 +254,6 @@ class Color {
257
254
  * Set this color to the specified value.
258
255
  * @name setColor
259
256
  * @memberof Color
260
- * @function
261
257
  * @param {number} r red component [0 .. 255]
262
258
  * @param {number} g green component [0 .. 255]
263
259
  * @param {number} b blue component [0 .. 255]
@@ -276,7 +272,6 @@ class Color {
276
272
  * Create a new copy of this color object.
277
273
  * @name clone
278
274
  * @memberof Color
279
- * @function
280
275
  * @returns {Color} Reference to the newly cloned object
281
276
  */
282
277
  clone() {
@@ -287,7 +282,6 @@ class Color {
287
282
  * Copy a color object or CSS color into this one.
288
283
  * @name copy
289
284
  * @memberof Color
290
- * @function
291
285
  * @param {Color|string} color
292
286
  * @returns {Color} Reference to this object for method chaining
293
287
  */
@@ -304,7 +298,6 @@ class Color {
304
298
  * Blend this color with the given one using addition.
305
299
  * @name add
306
300
  * @memberof Color
307
- * @function
308
301
  * @param {Color} color
309
302
  * @returns {Color} Reference to this object for method chaining
310
303
  */
@@ -321,7 +314,6 @@ class Color {
321
314
  * Darken this color value by 0..1
322
315
  * @name darken
323
316
  * @memberof Color
324
- * @function
325
317
  * @param {number} scale
326
318
  * @returns {Color} Reference to this object for method chaining
327
319
  */
@@ -338,7 +330,6 @@ class Color {
338
330
  * Linearly interpolate between this color and the given one.
339
331
  * @name lerp
340
332
  * @memberof Color
341
- * @function
342
333
  * @param {Color} color
343
334
  * @param {number} alpha with alpha = 0 being this color, and alpha = 1 being the given one.
344
335
  * @returns {Color} Reference to this object for method chaining
@@ -356,7 +347,6 @@ class Color {
356
347
  * Lighten this color value by 0..1
357
348
  * @name lighten
358
349
  * @memberof Color
359
- * @function
360
350
  * @param {number} scale
361
351
  * @returns {Color} Reference to this object for method chaining
362
352
  */
@@ -373,7 +363,6 @@ class Color {
373
363
  * Generate random r,g,b values for this color object
374
364
  * @name random
375
365
  * @memberof Color
376
- * @function
377
366
  * @param {number} [min=0] minimum value for the random range
378
367
  * @param {number} [max=255] maxmium value for the random range
379
368
  * @returns {Color} Reference to this object for method chaining
@@ -399,7 +388,6 @@ class Color {
399
388
  * given one.
400
389
  * @name equals
401
390
  * @memberof Color
402
- * @function
403
391
  * @param {Color} color
404
392
  * @returns {boolean}
405
393
  */
@@ -417,7 +405,6 @@ class Color {
417
405
  * r,g,b values
418
406
  * @name parseCSS
419
407
  * @memberof Color
420
- * @function
421
408
  * @param {string} cssColor
422
409
  * @returns {Color} Reference to this object for method chaining
423
410
  */
@@ -435,7 +422,6 @@ class Color {
435
422
  * Parse an RGB or RGBA CSS color string
436
423
  * @name parseRGB
437
424
  * @memberof Color
438
- * @function
439
425
  * @param {string} rgbColor
440
426
  * @returns {Color} Reference to this object for method chaining
441
427
  */
@@ -455,7 +441,6 @@ class Color {
455
441
  * the corresponding r,g,b,a values
456
442
  * @name parseHex
457
443
  * @memberof Color
458
- * @function
459
444
  * @param {string} hexColor
460
445
  * @param {boolean} [argb = false] true if format is #ARGB, or #AARRGGBB (as opposed to #RGBA or #RGGBBAA)
461
446
  * @returns {Color} Reference to this object for method chaining
@@ -515,7 +500,6 @@ class Color {
515
500
  * Pack this color into a Uint32 ARGB representation
516
501
  * @name toUint32
517
502
  * @memberof Color
518
- * @function
519
503
  * @param {number} [alpha=1.0] alpha value [0.0 .. 1.0]
520
504
  * @returns {number}
521
505
  */
@@ -532,7 +516,6 @@ class Color {
532
516
  * return an array representation of this object
533
517
  * @name toArray
534
518
  * @memberof Color
535
- * @function
536
519
  * @returns {Float32Array}
537
520
  */
538
521
  toArray() {
@@ -544,7 +527,6 @@ class Color {
544
527
  * Get the color in "#RRGGBB" format
545
528
  * @name toHex
546
529
  * @memberof Color
547
- * @function
548
530
  * @returns {string}
549
531
  */
550
532
  toHex() {
@@ -558,7 +540,6 @@ class Color {
558
540
  * Get the color in "#RRGGBBAA" format
559
541
  * @name toHex8
560
542
  * @memberof Color
561
- * @function
562
543
  * @returns {string}
563
544
  */
564
545
  toHex8(alpha = this.alpha) {
@@ -572,7 +553,6 @@ class Color {
572
553
  * Get the color in "rgb(R,G,B)" format
573
554
  * @name toRGB
574
555
  * @memberof Color
575
- * @function
576
556
  * @returns {string}
577
557
  */
578
558
  toRGB() {
@@ -590,7 +570,6 @@ class Color {
590
570
  * Get the color in "rgba(R,G,B,A)" format
591
571
  * @name toRGBA
592
572
  * @memberof Color
593
- * @function
594
573
  * @param {number} [alpha=1.0] alpha value [0.0 .. 1.0]
595
574
  * @returns {string}
596
575
  */
package/src/math/math.js CHANGED
@@ -51,7 +51,6 @@ export const EPSILON = 0.000001;
51
51
  /**
52
52
  * returns true if the given value is a power of two
53
53
  * @public
54
- * @function
55
54
  * @memberof Math
56
55
  * @name isPowerOfTwo
57
56
  * @param {number} val
@@ -64,7 +63,6 @@ export function isPowerOfTwo(val) {
64
63
  /**
65
64
  * returns the next power of two for the given value
66
65
  * @public
67
- * @function
68
66
  * @memberof Math
69
67
  * @name nextPowerOfTwo
70
68
  * @param {number} val
@@ -84,7 +82,6 @@ export function nextPowerOfTwo(val) {
84
82
  /**
85
83
  * Converts an angle in degrees to an angle in radians
86
84
  * @public
87
- * @function
88
85
  * @memberof Math
89
86
  * @name degToRad
90
87
  * @param {number} angle angle in degrees
@@ -100,7 +97,6 @@ export function degToRad(angle) {
100
97
  /**
101
98
  * Converts an angle in radians to an angle in degrees.
102
99
  * @public
103
- * @function
104
100
  * @memberof Math
105
101
  * @name radToDeg
106
102
  * @param {number} radians angle in radians
@@ -116,7 +112,6 @@ export function radToDeg(radians) {
116
112
  /**
117
113
  * clamp the given value
118
114
  * @public
119
- * @function
120
115
  * @memberof Math
121
116
  * @name clamp
122
117
  * @param {number} val the value to clamp
@@ -131,7 +126,6 @@ export function clamp(val, low, high) {
131
126
  /**
132
127
  * return a random integer between min (included) and max (excluded)
133
128
  * @public
134
- * @function
135
129
  * @memberof Math
136
130
  * @name random
137
131
  * @param {number} min minimum value.
@@ -148,7 +142,6 @@ export function random(min, max) {
148
142
  /**
149
143
  * return a random float between min, max (exclusive)
150
144
  * @public
151
- * @function
152
145
  * @memberof Math
153
146
  * @name randomFloat
154
147
  * @param {number} min minimum value.
@@ -165,7 +158,6 @@ export function randomFloat(min, max) {
165
158
  /**
166
159
  * return a weighted random between min, max (exclusive)
167
160
  * @public
168
- * @function
169
161
  * @memberof Math
170
162
  * @name weightedRandom
171
163
  * @param {number} min minimum value.
@@ -182,7 +174,6 @@ export function weightedRandom(min, max) {
182
174
  /**
183
175
  * round a value to the specified number of digit
184
176
  * @public
185
- * @function
186
177
  * @memberof Math
187
178
  * @name round
188
179
  * @param {number} num value to be rounded.
@@ -201,7 +192,6 @@ export function round(num, dec = 0) {
201
192
  /**
202
193
  * check if the given value is close to the expected one
203
194
  * @public
204
- * @function
205
195
  * @memberof Math
206
196
  * @name toBeCloseTo
207
197
  * @param {number} expected value to be compared with.