math 0.0.3 → 0.1.0

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Files changed (203) hide show
  1. package/API.md +1605 -0
  2. package/LICENSE +21 -0
  3. package/README.md +197 -0
  4. package/dist/color/color.js +136 -0
  5. package/dist/color/color.js.map +1 -0
  6. package/dist/color/colorspace.js +43 -0
  7. package/dist/color/colorspace.js.map +1 -0
  8. package/dist/color/hsl.js +123 -0
  9. package/dist/color/hsl.js.map +1 -0
  10. package/dist/color/index.js +7 -0
  11. package/dist/color/index.js.map +1 -0
  12. package/dist/color/parse.js +276 -0
  13. package/dist/color/parse.js.map +1 -0
  14. package/dist/core/angle.js +43 -0
  15. package/dist/core/angle.js.map +1 -0
  16. package/dist/core/euler.js +212 -0
  17. package/dist/core/euler.js.map +1 -0
  18. package/dist/core/mat2.js +385 -0
  19. package/dist/core/mat2.js.map +1 -0
  20. package/dist/core/mat2d.js +422 -0
  21. package/dist/core/mat2d.js.map +1 -0
  22. package/dist/core/mat3.js +749 -0
  23. package/dist/core/mat3.js.map +1 -0
  24. package/dist/core/mat4.js +2197 -0
  25. package/dist/core/mat4.js.map +1 -0
  26. package/dist/core/polar.js +200 -0
  27. package/dist/core/polar.js.map +1 -0
  28. package/dist/core/quat.js +730 -0
  29. package/dist/core/quat.js.map +1 -0
  30. package/dist/core/quat2.js +883 -0
  31. package/dist/core/quat2.js.map +1 -0
  32. package/dist/core/scalar.js +112 -0
  33. package/dist/core/scalar.js.map +1 -0
  34. package/dist/core/spherical.js +248 -0
  35. package/dist/core/spherical.js.map +1 -0
  36. package/dist/core/vec2.js +597 -0
  37. package/dist/core/vec2.js.map +1 -0
  38. package/dist/core/vec3.js +916 -0
  39. package/dist/core/vec3.js.map +1 -0
  40. package/dist/core/vec4.js +573 -0
  41. package/dist/core/vec4.js.map +1 -0
  42. package/dist/geometry/circumcircle.js +39 -0
  43. package/dist/geometry/circumcircle.js.map +1 -0
  44. package/dist/geometry/index.js +6 -0
  45. package/dist/geometry/index.js.map +1 -0
  46. package/dist/geometry/polygon2-decompose.js +411 -0
  47. package/dist/geometry/polygon2-decompose.js.map +1 -0
  48. package/dist/geometry/polygon2-triangulate.js +222 -0
  49. package/dist/geometry/polygon2-triangulate.js.map +1 -0
  50. package/dist/geometry/quickhull2.js +123 -0
  51. package/dist/geometry/quickhull2.js.map +1 -0
  52. package/dist/geometry/quickhull3.js +605 -0
  53. package/dist/geometry/quickhull3.js.map +1 -0
  54. package/dist/ik/fabrik2.js +675 -0
  55. package/dist/ik/fabrik2.js.map +1 -0
  56. package/dist/ik/fabrik3.js +912 -0
  57. package/dist/ik/fabrik3.js.map +1 -0
  58. package/dist/ik/index.js +5 -0
  59. package/dist/ik/index.js.map +1 -0
  60. package/dist/index.js +27 -0
  61. package/dist/index.js.map +1 -0
  62. package/dist/noise/fractal.js +185 -0
  63. package/dist/noise/fractal.js.map +1 -0
  64. package/dist/noise/index.js +16 -0
  65. package/dist/noise/index.js.map +1 -0
  66. package/dist/noise/perlin2d.js +50 -0
  67. package/dist/noise/perlin2d.js.map +1 -0
  68. package/dist/noise/perlin3d.js +72 -0
  69. package/dist/noise/perlin3d.js.map +1 -0
  70. package/dist/noise/permutation.js +120 -0
  71. package/dist/noise/permutation.js.map +1 -0
  72. package/dist/noise/simplex2d.js +84 -0
  73. package/dist/noise/simplex2d.js.map +1 -0
  74. package/dist/noise/simplex3d.js +147 -0
  75. package/dist/noise/simplex3d.js.map +1 -0
  76. package/dist/noise/simplex4d.js +149 -0
  77. package/dist/noise/simplex4d.js.map +1 -0
  78. package/dist/noise/worley2d.js +50 -0
  79. package/dist/noise/worley2d.js.map +1 -0
  80. package/dist/noise/worley3d.js +61 -0
  81. package/dist/noise/worley3d.js.map +1 -0
  82. package/dist/random/index.js +9 -0
  83. package/dist/random/index.js.map +1 -0
  84. package/dist/random/isaac32.js +164 -0
  85. package/dist/random/isaac32.js.map +1 -0
  86. package/dist/random/isaac64.js +215 -0
  87. package/dist/random/isaac64.js.map +1 -0
  88. package/dist/random/mulberry32.js +48 -0
  89. package/dist/random/mulberry32.js.map +1 -0
  90. package/dist/random/random.js +120 -0
  91. package/dist/random/random.js.map +1 -0
  92. package/dist/shapes/box2.js +300 -0
  93. package/dist/shapes/box2.js.map +1 -0
  94. package/dist/shapes/box3.js +550 -0
  95. package/dist/shapes/box3.js.map +1 -0
  96. package/dist/shapes/circle.js +6 -0
  97. package/dist/shapes/circle.js.map +1 -0
  98. package/dist/shapes/frustum.js +662 -0
  99. package/dist/shapes/frustum.js.map +1 -0
  100. package/dist/shapes/index.js +25 -0
  101. package/dist/shapes/index.js.map +1 -0
  102. package/dist/shapes/obb3.js +557 -0
  103. package/dist/shapes/obb3.js.map +1 -0
  104. package/dist/shapes/plane3.js +267 -0
  105. package/dist/shapes/plane3.js.map +1 -0
  106. package/dist/shapes/polygon2.js +451 -0
  107. package/dist/shapes/polygon2.js.map +1 -0
  108. package/dist/shapes/raycast3.js +164 -0
  109. package/dist/shapes/raycast3.js.map +1 -0
  110. package/dist/shapes/segment2.js +82 -0
  111. package/dist/shapes/segment2.js.map +1 -0
  112. package/dist/shapes/sphere.js +23 -0
  113. package/dist/shapes/sphere.js.map +1 -0
  114. package/dist/shapes/triangle2.js +79 -0
  115. package/dist/shapes/triangle2.js.map +1 -0
  116. package/dist/shapes/triangle3.js +60 -0
  117. package/dist/shapes/triangle3.js.map +1 -0
  118. package/dist/src/color/color.d.ts +50 -0
  119. package/dist/src/color/colorspace.d.ts +15 -0
  120. package/dist/src/color/hsl.d.ts +28 -0
  121. package/dist/src/color/index.d.ts +5 -0
  122. package/dist/src/color/parse.d.ts +15 -0
  123. package/dist/src/core/angle.d.ts +29 -0
  124. package/dist/src/core/arrays.d.ts +4 -0
  125. package/dist/src/core/euler.d.ts +78 -0
  126. package/dist/src/core/index.d.ts +27 -0
  127. package/dist/src/core/mat2.d.ts +217 -0
  128. package/dist/src/core/mat2d.d.ts +218 -0
  129. package/dist/src/core/mat3.d.ts +295 -0
  130. package/dist/src/core/mat4.d.ts +667 -0
  131. package/dist/src/core/polar.d.ts +151 -0
  132. package/dist/src/core/quat.d.ts +370 -0
  133. package/dist/src/core/quat2.d.ts +344 -0
  134. package/dist/src/core/scalar.d.ts +75 -0
  135. package/dist/src/core/spherical.d.ts +165 -0
  136. package/dist/src/core/vec2.d.ts +403 -0
  137. package/dist/src/core/vec3.d.ts +493 -0
  138. package/dist/src/core/vec4.d.ts +336 -0
  139. package/dist/src/geometry/circumcircle.d.ts +9 -0
  140. package/dist/src/geometry/index.d.ts +5 -0
  141. package/dist/src/geometry/polygon2-decompose.d.ts +25 -0
  142. package/dist/src/geometry/polygon2-triangulate.d.ts +15 -0
  143. package/dist/src/geometry/quickhull2.d.ts +10 -0
  144. package/dist/src/geometry/quickhull3.d.ts +27 -0
  145. package/dist/src/ik/fabrik2.d.ts +314 -0
  146. package/dist/src/ik/fabrik3.d.ts +371 -0
  147. package/dist/src/ik/index.d.ts +2 -0
  148. package/dist/src/index.d.ts +1 -0
  149. package/dist/src/noise/fractal.d.ts +95 -0
  150. package/dist/src/noise/index.d.ts +9 -0
  151. package/dist/src/noise/perlin2d.d.ts +19 -0
  152. package/dist/src/noise/perlin3d.d.ts +20 -0
  153. package/dist/src/noise/permutation.d.ts +22 -0
  154. package/dist/src/noise/simplex2d.d.ts +19 -0
  155. package/dist/src/noise/simplex3d.d.ts +20 -0
  156. package/dist/src/noise/simplex4d.d.ts +24 -0
  157. package/dist/src/noise/worley2d.d.ts +22 -0
  158. package/dist/src/noise/worley3d.d.ts +23 -0
  159. package/dist/src/random/index.d.ts +8 -0
  160. package/dist/src/random/isaac32.d.ts +62 -0
  161. package/dist/src/random/isaac64.d.ts +75 -0
  162. package/dist/src/random/mulberry32.d.ts +43 -0
  163. package/dist/src/random/random.d.ts +67 -0
  164. package/dist/src/shapes/box2.d.ts +174 -0
  165. package/dist/src/shapes/box3.d.ts +213 -0
  166. package/dist/src/shapes/circle.d.ts +7 -0
  167. package/dist/src/shapes/frustum.d.ts +147 -0
  168. package/dist/src/shapes/index.d.ts +20 -0
  169. package/dist/src/shapes/obb3.d.ts +105 -0
  170. package/dist/src/shapes/plane3.d.ts +130 -0
  171. package/dist/src/shapes/polygon2.d.ts +155 -0
  172. package/dist/src/shapes/raycast3.d.ts +42 -0
  173. package/dist/src/shapes/segment2.d.ts +34 -0
  174. package/dist/src/shapes/sphere.d.ts +19 -0
  175. package/dist/src/shapes/triangle2.d.ts +53 -0
  176. package/dist/src/shapes/triangle3.d.ts +29 -0
  177. package/dist/src/time/easing.d.ts +21 -0
  178. package/dist/src/time/index.d.ts +6 -0
  179. package/dist/src/time/spring-core.d.ts +15 -0
  180. package/dist/src/time/spring.d.ts +36 -0
  181. package/dist/src/time/spring2.d.ts +11 -0
  182. package/dist/src/time/spring3.d.ts +11 -0
  183. package/dist/src/time/spring4.d.ts +11 -0
  184. package/dist/time/easing.js +24 -0
  185. package/dist/time/easing.js.map +1 -0
  186. package/dist/time/index.js +11 -0
  187. package/dist/time/index.js.map +1 -0
  188. package/dist/time/spring-core.js +48 -0
  189. package/dist/time/spring-core.js.map +1 -0
  190. package/dist/time/spring.js +62 -0
  191. package/dist/time/spring.js.map +1 -0
  192. package/dist/time/spring2.js +31 -0
  193. package/dist/time/spring2.js.map +1 -0
  194. package/dist/time/spring3.js +32 -0
  195. package/dist/time/spring3.js.map +1 -0
  196. package/dist/time/spring4.js +32 -0
  197. package/dist/time/spring4.js.map +1 -0
  198. package/package.json +90 -16
  199. package/skills/math/SKILL.md +140 -0
  200. package/AUTHORS +0 -1
  201. package/Cakefile +0 -28
  202. package/math.coffee +0 -112
  203. package/math.js +0 -141
@@ -0,0 +1,749 @@
1
+ import { EPSILON } from './scalar.js';
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+
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+ /**
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+ * Creates a new identity mat3
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+ *
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+ * @returns a new 3x3 matrix
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+ */
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+ function create() {
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+ return [1, 0, 0, 0, 1, 0, 0, 0, 1];
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+ }
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+ /**
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+ * Copies the upper-left 3x3 values into the given mat3.
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+ *
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+ * @param out the receiving 3x3 matrix
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+ * @param a the source 4x4 matrix
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+ * @returns out
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+ */
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+ function fromMat4(out, a) {
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+ out[0] = a[0];
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+ out[1] = a[1];
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+ out[2] = a[2];
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+ out[3] = a[4];
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+ out[4] = a[5];
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+ out[5] = a[6];
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+ out[6] = a[8];
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+ out[7] = a[9];
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+ out[8] = a[10];
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+ return out;
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+ }
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+ /**
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+ * Creates a new mat3 initialized with values from an existing matrix
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+ *
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+ * @param a matrix to clone
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+ * @returns a new 3x3 matrix
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+ */
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+ function clone(a) {
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+ return [a[0], a[1], a[2], a[3], a[4], a[5], a[6], a[7], a[8]];
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+ }
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+ /**
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+ * Copy the values from one mat3 to another
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+ *
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+ * @param out the receiving matrix
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+ * @param a the source matrix
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+ * @returns out
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+ */
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+ function copy(out, a) {
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+ out[0] = a[0];
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+ out[1] = a[1];
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+ out[2] = a[2];
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+ out[3] = a[3];
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+ out[4] = a[4];
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+ out[5] = a[5];
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+ out[6] = a[6];
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+ out[7] = a[7];
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+ out[8] = a[8];
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+ return out;
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+ }
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+ /**
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+ * Create a new mat3 with the given values
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+ *
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+ * @param m00 Component in column 0, row 0 position (index 0)
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+ * @param m01 Component in column 0, row 1 position (index 1)
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+ * @param m02 Component in column 0, row 2 position (index 2)
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+ * @param m10 Component in column 1, row 0 position (index 3)
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+ * @param m11 Component in column 1, row 1 position (index 4)
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+ * @param m12 Component in column 1, row 2 position (index 5)
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+ * @param m20 Component in column 2, row 0 position (index 6)
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+ * @param m21 Component in column 2, row 1 position (index 7)
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+ * @param m22 Component in column 2, row 2 position (index 8)
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+ * @returns A new mat3
71
+ */
72
+ function fromValues(m00, m01, m02, m10, m11, m12, m20, m21, m22) {
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+ return [m00, m01, m02, m10, m11, m12, m20, m21, m22];
74
+ }
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+ /**
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+ * Set the components of a mat3 to the given values
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+ *
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+ * @param out the receiving matrix
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+ * @param m00 Component in column 0, row 0 position (index 0)
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+ * @param m01 Component in column 0, row 1 position (index 1)
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+ * @param m02 Component in column 0, row 2 position (index 2)
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+ * @param m10 Component in column 1, row 0 position (index 3)
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+ * @param m11 Component in column 1, row 1 position (index 4)
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+ * @param m12 Component in column 1, row 2 position (index 5)
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+ * @param m20 Component in column 2, row 0 position (index 6)
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+ * @param m21 Component in column 2, row 1 position (index 7)
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+ * @param m22 Component in column 2, row 2 position (index 8)
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+ * @returns out
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+ */
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+ function set(out, m00, m01, m02, m10, m11, m12, m20, m21, m22) {
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+ out[0] = m00;
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+ out[1] = m01;
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+ out[2] = m02;
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+ out[3] = m10;
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+ out[4] = m11;
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+ out[5] = m12;
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+ out[6] = m20;
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+ out[7] = m21;
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+ out[8] = m22;
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+ return out;
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+ }
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+ /**
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+ * Set a mat3 to the identity matrix
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+ *
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+ * @param out the receiving matrix
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+ * @returns out
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+ */
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+ function identity(out) {
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+ out[0] = 1;
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+ out[1] = 0;
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+ out[2] = 0;
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+ out[3] = 0;
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+ out[4] = 1;
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+ out[5] = 0;
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+ out[6] = 0;
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+ out[7] = 0;
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+ out[8] = 1;
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+ return out;
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+ }
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+ /**
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+ * Set a mat3 to the zero matrix
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+ *
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+ * @param out the receiving matrix
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+ * @returns out
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+ */
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+ function zero(out) {
127
+ out[0] = 0;
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+ out[1] = 0;
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+ out[2] = 0;
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+ out[3] = 0;
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+ out[4] = 0;
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+ out[5] = 0;
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+ out[6] = 0;
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+ out[7] = 0;
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+ out[8] = 0;
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+ return out;
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+ }
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+ /**
139
+ * Transpose the values of a mat3
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+ *
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+ * @param out the receiving matrix
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+ * @param a the source matrix
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+ * @returns out
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+ */
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+ function transpose(out, a) {
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+ // If we are transposing ourselves we can skip a few steps but have to cache some values
147
+ if (out === a) {
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+ const a01 = a[1];
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+ const a02 = a[2];
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+ const a12 = a[5];
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+ out[1] = a[3];
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+ out[2] = a[6];
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+ out[3] = a01;
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+ out[5] = a[7];
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+ out[6] = a02;
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+ out[7] = a12;
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+ }
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+ else {
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+ out[0] = a[0];
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+ out[1] = a[3];
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+ out[2] = a[6];
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+ out[3] = a[1];
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+ out[4] = a[4];
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+ out[5] = a[7];
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+ out[6] = a[2];
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+ out[7] = a[5];
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+ out[8] = a[8];
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+ }
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+ return out;
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+ }
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+ /**
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+ * Inverts a mat3
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+ *
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+ * @param out the receiving matrix
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+ * @param a the source matrix
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+ * @returns out
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+ */
178
+ function invert(out, a) {
179
+ const a00 = a[0];
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+ const a01 = a[1];
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+ const a02 = a[2];
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+ const a10 = a[3];
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+ const a11 = a[4];
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+ const a12 = a[5];
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+ const a20 = a[6];
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+ const a21 = a[7];
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+ const a22 = a[8];
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+ const b01 = a22 * a11 - a12 * a21;
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+ const b11 = -a22 * a10 + a12 * a20;
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+ const b21 = a21 * a10 - a11 * a20;
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+ // Calculate the determinant
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+ let det = a00 * b01 + a01 * b11 + a02 * b21;
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+ if (!det) {
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+ return null;
195
+ }
196
+ det = 1.0 / det;
197
+ out[0] = b01 * det;
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+ out[1] = (-a22 * a01 + a02 * a21) * det;
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+ out[2] = (a12 * a01 - a02 * a11) * det;
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+ out[3] = b11 * det;
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+ out[4] = (a22 * a00 - a02 * a20) * det;
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+ out[5] = (-a12 * a00 + a02 * a10) * det;
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+ out[6] = b21 * det;
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+ out[7] = (-a21 * a00 + a01 * a20) * det;
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+ out[8] = (a11 * a00 - a01 * a10) * det;
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+ return out;
207
+ }
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+ /**
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+ * Calculates the adjugate of a mat3
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+ *
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+ * @param out the receiving matrix
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+ * @param a the source matrix
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+ * @returns out
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+ */
215
+ function adjoint(out, a) {
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+ const a00 = a[0];
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+ const a01 = a[1];
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+ const a02 = a[2];
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+ const a10 = a[3];
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+ const a11 = a[4];
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+ const a12 = a[5];
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+ const a20 = a[6];
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+ const a21 = a[7];
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+ const a22 = a[8];
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+ out[0] = a11 * a22 - a12 * a21;
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+ out[1] = a02 * a21 - a01 * a22;
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+ out[2] = a01 * a12 - a02 * a11;
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+ out[3] = a12 * a20 - a10 * a22;
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+ out[4] = a00 * a22 - a02 * a20;
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+ out[5] = a02 * a10 - a00 * a12;
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+ out[6] = a10 * a21 - a11 * a20;
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+ out[7] = a01 * a20 - a00 * a21;
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+ out[8] = a00 * a11 - a01 * a10;
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+ return out;
235
+ }
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+ /**
237
+ * Calculates the determinant of a mat3
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+ *
239
+ * @param a the source matrix
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+ * @returns determinant of a
241
+ */
242
+ function determinant(a) {
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+ const a00 = a[0];
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+ const a01 = a[1];
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+ const a02 = a[2];
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+ const a10 = a[3];
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+ const a11 = a[4];
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+ const a12 = a[5];
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+ const a20 = a[6];
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+ const a21 = a[7];
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+ const a22 = a[8];
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+ return a00 * (a22 * a11 - a12 * a21) + a01 * (-a22 * a10 + a12 * a20) + a02 * (a21 * a10 - a11 * a20);
253
+ }
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+ /**
255
+ * Multiplies two mat3's
256
+ *
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+ * @param out the receiving matrix
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+ * @param a the first operand
259
+ * @param b the second operand
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+ * @returns out
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+ */
262
+ function multiply(out, a, b) {
263
+ const a00 = a[0];
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+ const a01 = a[1];
265
+ const a02 = a[2];
266
+ const a10 = a[3];
267
+ const a11 = a[4];
268
+ const a12 = a[5];
269
+ const a20 = a[6];
270
+ const a21 = a[7];
271
+ const a22 = a[8];
272
+ const b00 = b[0];
273
+ const b01 = b[1];
274
+ const b02 = b[2];
275
+ const b10 = b[3];
276
+ const b11 = b[4];
277
+ const b12 = b[5];
278
+ const b20 = b[6];
279
+ const b21 = b[7];
280
+ const b22 = b[8];
281
+ out[0] = b00 * a00 + b01 * a10 + b02 * a20;
282
+ out[1] = b00 * a01 + b01 * a11 + b02 * a21;
283
+ out[2] = b00 * a02 + b01 * a12 + b02 * a22;
284
+ out[3] = b10 * a00 + b11 * a10 + b12 * a20;
285
+ out[4] = b10 * a01 + b11 * a11 + b12 * a21;
286
+ out[5] = b10 * a02 + b11 * a12 + b12 * a22;
287
+ out[6] = b20 * a00 + b21 * a10 + b22 * a20;
288
+ out[7] = b20 * a01 + b21 * a11 + b22 * a21;
289
+ out[8] = b20 * a02 + b21 * a12 + b22 * a22;
290
+ return out;
291
+ }
292
+ /**
293
+ * Translate a mat3 by the given vector
294
+ *
295
+ * @param out the receiving matrix
296
+ * @param a the matrix to translate
297
+ * @param v vector to translate by
298
+ * @returns out
299
+ */
300
+ function translate(out, a, v) {
301
+ const a00 = a[0];
302
+ const a01 = a[1];
303
+ const a02 = a[2];
304
+ const a10 = a[3];
305
+ const a11 = a[4];
306
+ const a12 = a[5];
307
+ const a20 = a[6];
308
+ const a21 = a[7];
309
+ const a22 = a[8];
310
+ const x = v[0];
311
+ const y = v[1];
312
+ out[0] = a00;
313
+ out[1] = a01;
314
+ out[2] = a02;
315
+ out[3] = a10;
316
+ out[4] = a11;
317
+ out[5] = a12;
318
+ out[6] = x * a00 + y * a10 + a20;
319
+ out[7] = x * a01 + y * a11 + a21;
320
+ out[8] = x * a02 + y * a12 + a22;
321
+ return out;
322
+ }
323
+ /**
324
+ * Rotates a mat3 by the given angle
325
+ *
326
+ * @param out the receiving matrix
327
+ * @param a the matrix to rotate
328
+ * @param rad the angle to rotate the matrix by
329
+ * @returns out
330
+ */
331
+ function rotate(out, a, rad) {
332
+ const a00 = a[0];
333
+ const a01 = a[1];
334
+ const a02 = a[2];
335
+ const a10 = a[3];
336
+ const a11 = a[4];
337
+ const a12 = a[5];
338
+ const a20 = a[6];
339
+ const a21 = a[7];
340
+ const a22 = a[8];
341
+ const s = Math.sin(rad);
342
+ const c = Math.cos(rad);
343
+ out[0] = c * a00 + s * a10;
344
+ out[1] = c * a01 + s * a11;
345
+ out[2] = c * a02 + s * a12;
346
+ out[3] = c * a10 - s * a00;
347
+ out[4] = c * a11 - s * a01;
348
+ out[5] = c * a12 - s * a02;
349
+ out[6] = a20;
350
+ out[7] = a21;
351
+ out[8] = a22;
352
+ return out;
353
+ }
354
+ /**
355
+ * Scales the mat3 by the dimensions in the given vec2
356
+ *
357
+ * @param out the receiving matrix
358
+ * @param a the matrix to rotate
359
+ * @param v the vec2 to scale the matrix by
360
+ * @returns out
361
+ **/
362
+ function scale(out, a, v) {
363
+ const x = v[0];
364
+ const y = v[1];
365
+ out[0] = x * a[0];
366
+ out[1] = x * a[1];
367
+ out[2] = x * a[2];
368
+ out[3] = y * a[3];
369
+ out[4] = y * a[4];
370
+ out[5] = y * a[5];
371
+ out[6] = a[6];
372
+ out[7] = a[7];
373
+ out[8] = a[8];
374
+ return out;
375
+ }
376
+ /**
377
+ * Creates a matrix from a vector translation
378
+ * This is equivalent to (but much faster than):
379
+ *
380
+ * mat3.identity(dest);
381
+ * mat3.translate(dest, dest, vec);
382
+ *
383
+ * @param out mat3 receiving operation result
384
+ * @param v Translation vector
385
+ * @returns out
386
+ */
387
+ function fromTranslation(out, v) {
388
+ out[0] = 1;
389
+ out[1] = 0;
390
+ out[2] = 0;
391
+ out[3] = 0;
392
+ out[4] = 1;
393
+ out[5] = 0;
394
+ out[6] = v[0];
395
+ out[7] = v[1];
396
+ out[8] = 1;
397
+ return out;
398
+ }
399
+ /**
400
+ * Creates a matrix from a given angle
401
+ * This is equivalent to (but much faster than):
402
+ *
403
+ * mat3.identity(dest);
404
+ * mat3.rotate(dest, dest, rad);
405
+ *
406
+ * @param out mat3 receiving operation result
407
+ * @param rad the angle to rotate the matrix by
408
+ * @returns out
409
+ */
410
+ function fromRotation(out, rad) {
411
+ const s = Math.sin(rad);
412
+ const c = Math.cos(rad);
413
+ out[0] = c;
414
+ out[1] = s;
415
+ out[2] = 0;
416
+ out[3] = -s;
417
+ out[4] = c;
418
+ out[5] = 0;
419
+ out[6] = 0;
420
+ out[7] = 0;
421
+ out[8] = 1;
422
+ return out;
423
+ }
424
+ /**
425
+ * Creates a matrix from a vector scaling
426
+ * This is equivalent to (but much faster than):
427
+ *
428
+ * mat3.identity(dest);
429
+ * mat3.scale(dest, dest, vec);
430
+ *
431
+ * @param out mat3 receiving operation result
432
+ * @param v Scaling vector
433
+ * @returns out
434
+ */
435
+ function fromScaling(out, v) {
436
+ out[0] = v[0];
437
+ out[1] = 0;
438
+ out[2] = 0;
439
+ out[3] = 0;
440
+ out[4] = v[1];
441
+ out[5] = 0;
442
+ out[6] = 0;
443
+ out[7] = 0;
444
+ out[8] = 1;
445
+ return out;
446
+ }
447
+ /**
448
+ * Copies the values from a mat2d into a mat3
449
+ *
450
+ * @param out the receiving matrix
451
+ * @param a the matrix to copy
452
+ * @returns out
453
+ **/
454
+ function fromMat2d(out, a) {
455
+ out[0] = a[0];
456
+ out[1] = a[1];
457
+ out[2] = 0;
458
+ out[3] = a[2];
459
+ out[4] = a[3];
460
+ out[5] = 0;
461
+ out[6] = a[4];
462
+ out[7] = a[5];
463
+ out[8] = 1;
464
+ return out;
465
+ }
466
+ /**
467
+ * Calculates a 3x3 matrix from the given quaternion
468
+ *
469
+ * @param out mat3 receiving operation result
470
+ * @param q Quaternion to create matrix from
471
+ *
472
+ * @returns out
473
+ */
474
+ function fromQuat(out, q) {
475
+ const x = q[0];
476
+ const y = q[1];
477
+ const z = q[2];
478
+ const w = q[3];
479
+ const x2 = x + x;
480
+ const y2 = y + y;
481
+ const z2 = z + z;
482
+ const xx = x * x2;
483
+ const yx = y * x2;
484
+ const yy = y * y2;
485
+ const zx = z * x2;
486
+ const zy = z * y2;
487
+ const zz = z * z2;
488
+ const wx = w * x2;
489
+ const wy = w * y2;
490
+ const wz = w * z2;
491
+ out[0] = 1 - yy - zz;
492
+ out[3] = yx - wz;
493
+ out[6] = zx + wy;
494
+ out[1] = yx + wz;
495
+ out[4] = 1 - xx - zz;
496
+ out[7] = zy - wx;
497
+ out[2] = zx - wy;
498
+ out[5] = zy + wx;
499
+ out[8] = 1 - xx - yy;
500
+ return out;
501
+ }
502
+ /**
503
+ * Calculates a 3x3 normal matrix (transpose inverse) from the 4x4 matrix
504
+ *
505
+ * @param out mat3 receiving operation result
506
+ * @param a Mat4 to derive the normal matrix from
507
+ *
508
+ * @returns out
509
+ */
510
+ function normalFromMat4(out, a) {
511
+ const a00 = a[0];
512
+ const a01 = a[1];
513
+ const a02 = a[2];
514
+ const a03 = a[3];
515
+ const a10 = a[4];
516
+ const a11 = a[5];
517
+ const a12 = a[6];
518
+ const a13 = a[7];
519
+ const a20 = a[8];
520
+ const a21 = a[9];
521
+ const a22 = a[10];
522
+ const a23 = a[11];
523
+ const a30 = a[12];
524
+ const a31 = a[13];
525
+ const a32 = a[14];
526
+ const a33 = a[15];
527
+ const b00 = a00 * a11 - a01 * a10;
528
+ const b01 = a00 * a12 - a02 * a10;
529
+ const b02 = a00 * a13 - a03 * a10;
530
+ const b03 = a01 * a12 - a02 * a11;
531
+ const b04 = a01 * a13 - a03 * a11;
532
+ const b05 = a02 * a13 - a03 * a12;
533
+ const b06 = a20 * a31 - a21 * a30;
534
+ const b07 = a20 * a32 - a22 * a30;
535
+ const b08 = a20 * a33 - a23 * a30;
536
+ const b09 = a21 * a32 - a22 * a31;
537
+ const b10 = a21 * a33 - a23 * a31;
538
+ const b11 = a22 * a33 - a23 * a32;
539
+ // Calculate the determinant
540
+ let det = b00 * b11 - b01 * b10 + b02 * b09 + b03 * b08 - b04 * b07 + b05 * b06;
541
+ if (!det) {
542
+ return null;
543
+ }
544
+ det = 1.0 / det;
545
+ out[0] = (a11 * b11 - a12 * b10 + a13 * b09) * det;
546
+ out[1] = (a12 * b08 - a10 * b11 - a13 * b07) * det;
547
+ out[2] = (a10 * b10 - a11 * b08 + a13 * b06) * det;
548
+ out[3] = (a02 * b10 - a01 * b11 - a03 * b09) * det;
549
+ out[4] = (a00 * b11 - a02 * b08 + a03 * b07) * det;
550
+ out[5] = (a01 * b08 - a00 * b10 - a03 * b06) * det;
551
+ out[6] = (a31 * b05 - a32 * b04 + a33 * b03) * det;
552
+ out[7] = (a32 * b02 - a30 * b05 - a33 * b01) * det;
553
+ out[8] = (a30 * b04 - a31 * b02 + a33 * b00) * det;
554
+ return out;
555
+ }
556
+ /**
557
+ * Generates a 2D projection matrix with the given bounds
558
+ *
559
+ * @param out mat3 frustum matrix will be written into
560
+ * @param width Width of your gl context
561
+ * @param height Height of gl context
562
+ * @returns out
563
+ */
564
+ function projection(out, width, height) {
565
+ out[0] = 2 / width;
566
+ out[1] = 0;
567
+ out[2] = 0;
568
+ out[3] = 0;
569
+ out[4] = -2 / height;
570
+ out[5] = 0;
571
+ out[6] = -1;
572
+ out[7] = 1;
573
+ out[8] = 1;
574
+ return out;
575
+ }
576
+ /**
577
+ * Returns a string representation of a mat3
578
+ *
579
+ * @param a matrix to represent as a string
580
+ * @returns string representation of the matrix
581
+ */
582
+ function str(a) {
583
+ return `mat3(${a[0]}, ${a[1]}, ${a[2]}, ${a[3]}, ${a[4]}, ${a[5]}, ${a[6]}, ${a[7]}, ${a[8]})`;
584
+ }
585
+ /**
586
+ * Returns Frobenius norm of a mat3
587
+ *
588
+ * @param a the matrix to calculate Frobenius norm of
589
+ * @returns Frobenius norm
590
+ */
591
+ function frob(a) {
592
+ return Math.sqrt(a[0] * a[0] +
593
+ a[1] * a[1] +
594
+ a[2] * a[2] +
595
+ a[3] * a[3] +
596
+ a[4] * a[4] +
597
+ a[5] * a[5] +
598
+ a[6] * a[6] +
599
+ a[7] * a[7] +
600
+ a[8] * a[8]);
601
+ }
602
+ /**
603
+ * Adds two mat3's
604
+ *
605
+ * @param out the receiving matrix
606
+ * @param a the first operand
607
+ * @param b the second operand
608
+ * @returns out
609
+ */
610
+ function add(out, a, b) {
611
+ out[0] = a[0] + b[0];
612
+ out[1] = a[1] + b[1];
613
+ out[2] = a[2] + b[2];
614
+ out[3] = a[3] + b[3];
615
+ out[4] = a[4] + b[4];
616
+ out[5] = a[5] + b[5];
617
+ out[6] = a[6] + b[6];
618
+ out[7] = a[7] + b[7];
619
+ out[8] = a[8] + b[8];
620
+ return out;
621
+ }
622
+ /**
623
+ * Subtracts matrix b from matrix a
624
+ *
625
+ * @param out the receiving matrix
626
+ * @param a the first operand
627
+ * @param b the second operand
628
+ * @returns out
629
+ */
630
+ function subtract(out, a, b) {
631
+ out[0] = a[0] - b[0];
632
+ out[1] = a[1] - b[1];
633
+ out[2] = a[2] - b[2];
634
+ out[3] = a[3] - b[3];
635
+ out[4] = a[4] - b[4];
636
+ out[5] = a[5] - b[5];
637
+ out[6] = a[6] - b[6];
638
+ out[7] = a[7] - b[7];
639
+ out[8] = a[8] - b[8];
640
+ return out;
641
+ }
642
+ /**
643
+ * Multiply each element of the matrix by a scalar.
644
+ *
645
+ * @param out the receiving matrix
646
+ * @param a the matrix to scale
647
+ * @param b amount to scale the matrix's elements by
648
+ * @returns out
649
+ */
650
+ function multiplyScalar(out, a, b) {
651
+ out[0] = a[0] * b;
652
+ out[1] = a[1] * b;
653
+ out[2] = a[2] * b;
654
+ out[3] = a[3] * b;
655
+ out[4] = a[4] * b;
656
+ out[5] = a[5] * b;
657
+ out[6] = a[6] * b;
658
+ out[7] = a[7] * b;
659
+ out[8] = a[8] * b;
660
+ return out;
661
+ }
662
+ /**
663
+ * Adds two mat3's after multiplying each element of the second operand by a scalar value.
664
+ *
665
+ * @param out the receiving vector
666
+ * @param a the first operand
667
+ * @param b the second operand
668
+ * @param scale the amount to scale b's elements by before adding
669
+ * @returns out
670
+ */
671
+ function multiplyScalarAndAdd(out, a, b, scale) {
672
+ out[0] = a[0] + b[0] * scale;
673
+ out[1] = a[1] + b[1] * scale;
674
+ out[2] = a[2] + b[2] * scale;
675
+ out[3] = a[3] + b[3] * scale;
676
+ out[4] = a[4] + b[4] * scale;
677
+ out[5] = a[5] + b[5] * scale;
678
+ out[6] = a[6] + b[6] * scale;
679
+ out[7] = a[7] + b[7] * scale;
680
+ out[8] = a[8] + b[8] * scale;
681
+ return out;
682
+ }
683
+ /**
684
+ * Returns whether or not the matrices have exactly the same elements in the same position (when compared with ===)
685
+ *
686
+ * @param a The first matrix.
687
+ * @param b The second matrix.
688
+ * @returns True if the matrices are equal, false otherwise.
689
+ */
690
+ function exactEquals(a, b) {
691
+ return (a[0] === b[0] &&
692
+ a[1] === b[1] &&
693
+ a[2] === b[2] &&
694
+ a[3] === b[3] &&
695
+ a[4] === b[4] &&
696
+ a[5] === b[5] &&
697
+ a[6] === b[6] &&
698
+ a[7] === b[7] &&
699
+ a[8] === b[8]);
700
+ }
701
+ /**
702
+ * Returns whether or not the matrices have approximately the same elements in the same position.
703
+ *
704
+ * @param a The first matrix.
705
+ * @param b The second matrix.
706
+ * @returns True if the matrices are equal, false otherwise.
707
+ */
708
+ function equals(a, b) {
709
+ const a0 = a[0];
710
+ const a1 = a[1];
711
+ const a2 = a[2];
712
+ const a3 = a[3];
713
+ const a4 = a[4];
714
+ const a5 = a[5];
715
+ const a6 = a[6];
716
+ const a7 = a[7];
717
+ const a8 = a[8];
718
+ const b0 = b[0];
719
+ const b1 = b[1];
720
+ const b2 = b[2];
721
+ const b3 = b[3];
722
+ const b4 = b[4];
723
+ const b5 = b[5];
724
+ const b6 = b[6];
725
+ const b7 = b[7];
726
+ const b8 = b[8];
727
+ return (Math.abs(a0 - b0) <= EPSILON * Math.max(1.0, Math.abs(a0), Math.abs(b0)) &&
728
+ Math.abs(a1 - b1) <= EPSILON * Math.max(1.0, Math.abs(a1), Math.abs(b1)) &&
729
+ Math.abs(a2 - b2) <= EPSILON * Math.max(1.0, Math.abs(a2), Math.abs(b2)) &&
730
+ Math.abs(a3 - b3) <= EPSILON * Math.max(1.0, Math.abs(a3), Math.abs(b3)) &&
731
+ Math.abs(a4 - b4) <= EPSILON * Math.max(1.0, Math.abs(a4), Math.abs(b4)) &&
732
+ Math.abs(a5 - b5) <= EPSILON * Math.max(1.0, Math.abs(a5), Math.abs(b5)) &&
733
+ Math.abs(a6 - b6) <= EPSILON * Math.max(1.0, Math.abs(a6), Math.abs(b6)) &&
734
+ Math.abs(a7 - b7) <= EPSILON * Math.max(1.0, Math.abs(a7), Math.abs(b7)) &&
735
+ Math.abs(a8 - b8) <= EPSILON * Math.max(1.0, Math.abs(a8), Math.abs(b8)));
736
+ }
737
+ /**
738
+ * Alias for {@link mat3.multiply}
739
+ * @function
740
+ */
741
+ const mul = multiply;
742
+ /**
743
+ * Alias for {@link mat3.subtract}
744
+ * @function
745
+ */
746
+ const sub = subtract;
747
+
748
+ export { add, adjoint, clone, copy, create, determinant, equals, exactEquals, frob, fromMat2d, fromMat4, fromQuat, fromRotation, fromScaling, fromTranslation, fromValues, identity, invert, mul, multiply, multiplyScalar, multiplyScalarAndAdd, normalFromMat4, projection, rotate, scale, set, str, sub, subtract, translate, transpose, zero };
749
+ //# sourceMappingURL=mat3.js.map