maplestory-openapi 1.1.0 → 2.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +20 -15
- package/dist/index.js +4283 -71
- package/dist/index.min.js +1 -1
- package/dist/index.mjs +4211 -72
- package/package.json +4 -3
- package/types/index.d.ts +75 -0
- package/types/maplestory/api/dto/achievementRankingDto.d.ts +40 -0
- package/types/maplestory/api/dto/achievementRankingResponseDto.d.ts +13 -0
- package/types/maplestory/api/dto/characterAbilityDto.d.ts +25 -0
- package/types/maplestory/api/dto/characterAbilityInfoDto.d.ts +11 -0
- package/types/maplestory/api/dto/characterAndroidCashItemEquipmentColoringPrismDto.d.ts +24 -0
- package/types/maplestory/api/dto/characterAndroidCashItemEquipmentDto.d.ts +50 -0
- package/types/maplestory/api/dto/characterAndroidCashItemEquipmentOptionDto.d.ts +16 -0
- package/types/maplestory/api/dto/characterAndroidEquipmentDto.d.ts +51 -0
- package/types/maplestory/api/dto/characterAndroidEquipmentFaceDto.d.ts +24 -0
- package/types/maplestory/api/dto/characterAndroidEquipmentHairDto.d.ts +24 -0
- package/types/maplestory/api/dto/characterBasicDto.d.ts +49 -0
- package/types/maplestory/api/dto/characterBeautyEquipmentDto.d.ts +49 -0
- package/types/maplestory/api/dto/characterBeautyEquipmentFaceDto.d.ts +24 -0
- package/types/maplestory/api/dto/characterBeautyEquipmentHairDto.d.ts +24 -0
- package/types/maplestory/api/dto/characterCashItemEquipmentColoringPrismDto.d.ts +24 -0
- package/types/maplestory/api/dto/characterCashItemEquipmentDto.d.ts +49 -0
- package/types/maplestory/api/dto/characterCashItemEquipmentOptionDto.d.ts +16 -0
- package/types/maplestory/api/dto/characterCashItemEquipmentPresetDto.d.ts +54 -0
- package/types/maplestory/api/dto/characterDojangDto.d.ts +32 -0
- package/types/maplestory/api/dto/characterDto.d.ts +12 -0
- package/types/maplestory/api/dto/characterHexaMatrixDto.d.ts +17 -0
- package/types/maplestory/api/dto/characterHexaMatrixEquipmentDto.d.ts +25 -0
- package/types/maplestory/api/dto/characterHexaMatrixEquipmentLinkedSkillDto.d.ts +12 -0
- package/types/maplestory/api/dto/characterHexaMatrixStatCoreDto.d.ts +40 -0
- package/types/maplestory/api/dto/characterHexaMatrixStatDto.d.ts +25 -0
- package/types/maplestory/api/dto/characterHyperStatDto.d.ts +49 -0
- package/types/maplestory/api/dto/characterHyperStatInfoDto.d.ts +24 -0
- package/types/maplestory/api/dto/characterItemEquipmentAddOptionDto.d.ts +68 -0
- package/types/maplestory/api/dto/characterItemEquipmentBaseOptionDto.d.ts +76 -0
- package/types/maplestory/api/dto/characterItemEquipmentDto.d.ts +38 -0
- package/types/maplestory/api/dto/characterItemEquipmentEtcOptionDto.d.ts +52 -0
- package/types/maplestory/api/dto/characterItemEquipmentExceptionalOptionDto.d.ts +40 -0
- package/types/maplestory/api/dto/characterItemEquipmentInfoDto.d.ts +155 -0
- package/types/maplestory/api/dto/characterItemEquipmentStarforceOptionDto.d.ts +52 -0
- package/types/maplestory/api/dto/characterItemEquipmentTitleDto.d.ts +28 -0
- package/types/maplestory/api/dto/characterItemEquipmentTotalOptionDto.d.ts +80 -0
- package/types/maplestory/api/dto/characterLinkSkillDto.d.ts +25 -0
- package/types/maplestory/api/dto/characterLinkSkillInfoDto.d.ts +28 -0
- package/types/maplestory/api/dto/characterPetEquipmentAutoSkillDto.d.ts +24 -0
- package/types/maplestory/api/dto/characterPetEquipmentDto.d.ts +116 -0
- package/types/maplestory/api/dto/characterPetEquipmentItemDto.d.ts +33 -0
- package/types/maplestory/api/dto/characterPetEquipmentItemOptionDto.d.ts +16 -0
- package/types/maplestory/api/dto/characterPopularityDto.d.ts +16 -0
- package/types/maplestory/api/dto/characterPropensityDto.d.ts +33 -0
- package/types/maplestory/api/dto/characterSetEffectDto.d.ts +17 -0
- package/types/maplestory/api/dto/characterSetEffectInfoDto.d.ts +21 -0
- package/types/maplestory/api/dto/characterSetEffectOptionInfoDto.d.ts +16 -0
- package/types/maplestory/api/dto/characterSkillDto.d.ts +25 -0
- package/types/maplestory/api/dto/characterSkillInfoDto.d.ts +28 -0
- package/types/maplestory/api/dto/characterStatDto.d.ts +27 -0
- package/types/maplestory/api/dto/characterSymbolEquipmentDto.d.ts +21 -0
- package/types/maplestory/api/dto/characterSymbolEquipmentInfoDto.d.ts +56 -0
- package/types/maplestory/api/dto/characterVMatrixCoreEquipmentDto.d.ts +40 -0
- package/types/maplestory/api/dto/characterVMatrixDto.d.ts +25 -0
- package/types/maplestory/api/dto/cubeHistoryDto.d.ts +18 -18
- package/types/maplestory/api/dto/cubeHistoryResponseDto.d.ts +2 -2
- package/types/maplestory/api/dto/cubeResultOptionDto.d.ts +1 -1
- package/types/maplestory/api/dto/dojangRankingDto.d.ts +44 -0
- package/types/maplestory/api/dto/dojangRankingResponseDto.d.ts +13 -0
- package/types/maplestory/api/dto/guildBasicDto.d.ts +61 -0
- package/types/maplestory/api/dto/guildDto.d.ts +12 -0
- package/types/maplestory/api/dto/guildRankingDto.d.ts +40 -0
- package/types/maplestory/api/dto/guildRankingResponseDto.d.ts +13 -0
- package/types/maplestory/api/dto/guildSkillDto.d.ts +28 -0
- package/types/maplestory/api/dto/overallRankingDto.d.ts +48 -0
- package/types/maplestory/api/dto/overallRankingResponseDto.d.ts +13 -0
- package/types/maplestory/api/dto/theSeedRankingDto.d.ts +44 -0
- package/types/maplestory/api/dto/theSeedRankingResponseDto.d.ts +13 -0
- package/types/maplestory/api/dto/unionDto.d.ts +20 -0
- package/types/maplestory/api/dto/unionRaiderBlockDto.d.ts +30 -0
- package/types/maplestory/api/dto/unionRaiderBlockPositionDto.d.ts +16 -0
- package/types/maplestory/api/dto/unionRaiderControlPointDto.d.ts +16 -0
- package/types/maplestory/api/dto/unionRaiderDto.d.ts +27 -0
- package/types/maplestory/api/dto/unionRaiderInnerStatDto.d.ts +16 -0
- package/types/maplestory/api/dto/unionRankingDto.d.ts +40 -0
- package/types/maplestory/api/dto/unionRankingResponseDto.d.ts +13 -0
- package/types/maplestory/api/mapleStoryApi.d.ts +760 -19
- package/types/maplestory/api/mapleStoryApiError.d.ts +18 -7
- package/types/maplestory/api/response/achievementRankingResponseDtoBody.d.ts +13 -0
- package/types/maplestory/api/response/characterAbilityDtoBody.d.ts +12 -0
- package/types/maplestory/api/response/characterAndroidEquipmentDtoBody.d.ts +47 -0
- package/types/maplestory/api/response/characterBasicDtoBody.d.ts +14 -0
- package/types/maplestory/api/response/characterBeautyEquipmentDtoBody.d.ts +24 -0
- package/types/maplestory/api/response/characterCashItemEquipmentDtoBody.d.ts +36 -0
- package/types/maplestory/api/response/characterDojangDtoBody.d.ts +9 -0
- package/types/maplestory/api/response/characterDtoBody.d.ts +4 -0
- package/types/maplestory/api/response/characterHexaMatrixDtoBody.d.ts +14 -0
- package/types/maplestory/api/response/characterHexaMatrixStatDtoBody.d.ts +17 -0
- package/types/maplestory/api/response/characterHyperStatDtoBody.d.ts +19 -0
- package/types/maplestory/api/response/characterItemEquipmentDtoBody.d.ts +155 -0
- package/types/maplestory/api/response/characterLinkSkillDtoBody.d.ts +14 -0
- package/types/maplestory/api/response/characterPetEquipmentDtoBody.d.ts +49 -0
- package/types/maplestory/api/response/characterPopularityDtoBody.d.ts +5 -0
- package/types/maplestory/api/response/characterPropensityDtoBody.d.ts +10 -0
- package/types/maplestory/api/response/characterSetEffectDtoBody.d.ts +14 -0
- package/types/maplestory/api/response/characterSkillDtoBody.d.ts +14 -0
- package/types/maplestory/api/response/characterStatDtoBody.d.ts +10 -0
- package/types/maplestory/api/response/characterSymbolEquipmentDtoBody.d.ts +20 -0
- package/types/maplestory/api/response/characterVMatrixDtoBody.d.ts +17 -0
- package/types/maplestory/api/response/cubeHistoryDtoBody.d.ts +8 -8
- package/types/maplestory/api/response/cubeHistoryResponseDtoBody.d.ts +1 -1
- package/types/maplestory/api/response/dojangRankingResponseDtoBody.d.ts +14 -0
- package/types/maplestory/api/response/guildBasicDtoBody.d.ts +23 -0
- package/types/maplestory/api/response/guildDtoBody.d.ts +4 -0
- package/types/maplestory/api/response/guildRankingResponseDtoBody.d.ts +13 -0
- package/types/maplestory/api/response/overallRankingResponseDtoBody.d.ts +15 -0
- package/types/maplestory/api/response/rankingResponseDtoBody.d.ts +7 -0
- package/types/maplestory/api/response/theSeedRankingResponseDtoBody.d.ts +15 -0
- package/types/maplestory/api/response/unionDtoBody.d.ts +6 -0
- package/types/maplestory/api/response/unionRaiderDtoBody.d.ts +27 -0
- package/types/maplestory/api/response/unionRankingResponseDtoBody.d.ts +13 -0
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import { CharacterCashItemEquipmentPresetDtoBody } from "../response/characterCashItemEquipmentDtoBody";
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import { CharacterCashItemEquipmentOptionDto } from "./characterCashItemEquipmentOptionDto";
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import { CharacterCashItemEquipmentColoringPrismDto } from "./characterCashItemEquipmentColoringPrismDto";
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/**
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* 캐릭터 프리셋 장착 캐시 장비 정보
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*/
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declare class CharacterCashItemEquipmentPresetDto {
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/**
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* 캐시 장비 부위 명
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*/
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cashItemEquipmentPart: string;
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/**
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* 캐시 장비 슬롯 위치
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*/
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cashItemEquipmentSlot: string;
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/**
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* 캐시 장비 명
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*/
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cashItemName: string;
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/**
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* 캐시 장비 아이콘
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*/
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cashItemIcon: string;
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/**
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* 캐시 장비 설명
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*/
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cashItemDescription: string;
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/**
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* 캐시 장비 옵션
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*/
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cashItemOption: CharacterCashItemEquipmentOptionDto[];
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/**
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* 캐시 장비 유효 기간 (KST)
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*/
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dateExpire: string;
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/**
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* 캐시 장비 옵션 유효 기간 (KST, 시간 단위 데이터로 분은 일괄 0으로 표기)
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*/
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dateOptionExpire: string;
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/**
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* 캐시 장비 라벨 정보
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*/
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cashItemLabel: string;
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/**
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* 캐시 장비 컬러링프리즘 정보
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*/
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cashItemColoringPrism: CharacterCashItemEquipmentColoringPrismDto;
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/**
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* 다른 프리셋에서 장비 추가 장착 없이 1번 프리셋의 장비 공유를 비활성화 했는지 여부
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*/
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basePresetItemDisableFlag: string;
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constructor(obj: CharacterCashItemEquipmentPresetDtoBody);
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}
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export { CharacterCashItemEquipmentPresetDto };
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import { CharacterDojangDtoBody } from "../response/characterDojangDtoBody";
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/**
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* 캐릭터 도장 정보
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*/
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declare class CharacterDojangDto {
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/**
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* 조회 기준일
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*/
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date: Date;
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/**
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* 캐릭터 직업
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*/
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characterClass: string;
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/**
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* 월드 명
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*/
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worldName: string;
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/**
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* 무릉도장 최고 기록 층수
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*/
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dojangBestFloor: number;
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/**
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* 무릉도장 최고 기록 달성 일 (KST, 일 단위 데이터로 시, 분은 일괄 0으로 표기)
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*/
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dateDojangRecord: Date;
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/**
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* 무릉도장 최고 층수 클리어에 걸린 시간 (초)
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*/
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dojangBestTime: number;
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constructor(obj: CharacterDojangDtoBody);
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}
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export { CharacterDojangDto };
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import { CharacterHexaMatrixDtoBody } from "../response/characterHexaMatrixDtoBody";
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import { CharacterHexaMatrixEquipmentDto } from "./characterHexaMatrixEquipmentDto";
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/**
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* 캐릭터 HEXA 코어 정보
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*/
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declare class CharacterHexaMatrixDto {
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/**
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* 조회 기준일
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*/
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date: Date;
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/**
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* HEXA 코어 정보
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*/
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characterHexaCoreEquipment: CharacterHexaMatrixEquipmentDto[];
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constructor(obj: CharacterHexaMatrixDtoBody);
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}
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export { CharacterHexaMatrixDto };
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import { CharacterHexaMatrixEquipmentLinkedSkillDto } from "./characterHexaMatrixEquipmentLinkedSkillDto";
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import { CharacterHexaMatrixEquipmentDtoBody } from "../response/characterHexaMatrixDtoBody";
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/**
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* 캐릭터 HEXA 코어 정보
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declare class CharacterHexaMatrixEquipmentDto {
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/**
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* 코어 명
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*/
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hexaCoreName: string;
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/**
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* 코어 레벨
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*/
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hexaCoreLevel: number;
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/**
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* 코어 타입
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*/
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hexaCoreType: string;
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/**
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* 연결된 스킬 목록
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*/
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linkedSkill: CharacterHexaMatrixEquipmentLinkedSkillDto[];
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constructor(obj: CharacterHexaMatrixEquipmentDtoBody);
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}
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export { CharacterHexaMatrixEquipmentDto };
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import { CharacterHexaMatrixEquipmentLinkedSkillDtoBody } from "../response/characterHexaMatrixDtoBody";
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/**
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* 연결된 HEXA 스킬 정보
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*/
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declare class CharacterHexaMatrixEquipmentLinkedSkillDto {
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/**
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* HEXA 스킬 명
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*/
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hexaSkillId: string;
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constructor(obj: CharacterHexaMatrixEquipmentLinkedSkillDtoBody);
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}
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export { CharacterHexaMatrixEquipmentLinkedSkillDto };
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import { CharacterHexaMatrixStatCoreDtoBody } from "../response/characterHexaMatrixStatDtoBody";
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/**
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* 캐릭터 HEXA 스탯 코어 정보
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*/
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declare class CharacterHexaMatrixStatCoreDto {
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/**
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* 슬롯 인덱스
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*/
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slotId: string;
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/**
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* 메인 스탯 명
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*/
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mainStatName: string;
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/**
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* 첫 번째 서브 명
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*/
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subStatName1: string;
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/**
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* 두 번째 서브 명
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*/
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subStatName2: string;
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/**
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* 메인 스탯 레벨
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*/
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mainStatLevel: number;
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/**
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* 첫 번째 서브 레벨
|
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28
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+
*/
|
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29
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+
subStatLevel1: number;
|
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30
|
+
/**
|
|
31
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+
* 두 번째 서브 레벨
|
|
32
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+
*/
|
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33
|
+
subStatLevel2: number;
|
|
34
|
+
/**
|
|
35
|
+
* 스탯 코어 등급
|
|
36
|
+
*/
|
|
37
|
+
statGrade: number;
|
|
38
|
+
constructor(obj: CharacterHexaMatrixStatCoreDtoBody);
|
|
39
|
+
}
|
|
40
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+
export { CharacterHexaMatrixStatCoreDto };
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|
@@ -0,0 +1,25 @@
|
|
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1
|
+
import { CharacterHexaMatrixStatCoreDto } from "./characterHexaMatrixStatCoreDto";
|
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2
|
+
import { CharacterHexaMatrixStatDtoBody } from "../response/characterHexaMatrixStatDtoBody";
|
|
3
|
+
/**
|
|
4
|
+
* 캐릭터 HEXA 스탯 코어 정보
|
|
5
|
+
*/
|
|
6
|
+
declare class CharacterHexaMatrixStatDto {
|
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7
|
+
/**
|
|
8
|
+
* 조회 기준일
|
|
9
|
+
*/
|
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10
|
+
date: Date;
|
|
11
|
+
/**
|
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12
|
+
* 캐릭터 직업
|
|
13
|
+
*/
|
|
14
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+
characterClass: string;
|
|
15
|
+
/**
|
|
16
|
+
* HEXA 스탯 코어 정보
|
|
17
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+
*/
|
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18
|
+
characterHexaStatCore: CharacterHexaMatrixStatCoreDto[];
|
|
19
|
+
/**
|
|
20
|
+
* 프리셋 HEXA 스탯 코어 정보
|
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21
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+
*/
|
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|
+
presetHexaStatCore: CharacterHexaMatrixStatCoreDto[];
|
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23
|
+
constructor(obj: CharacterHexaMatrixStatDtoBody);
|
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+
}
|
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+
export { CharacterHexaMatrixStatDto };
|
|
@@ -0,0 +1,49 @@
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1
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+
import { CharacterHyperStatDtoBody } from "../response/characterHyperStatDtoBody";
|
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2
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+
import { CharacterHyperStatInfoDto } from "./characterHyperStatInfoDto";
|
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3
|
+
/**
|
|
4
|
+
* 캐릭터 하이퍼 스탯 정보
|
|
5
|
+
*/
|
|
6
|
+
declare class CharacterHyperStatDto {
|
|
7
|
+
/**
|
|
8
|
+
* 조회 기준일
|
|
9
|
+
*/
|
|
10
|
+
date: Date;
|
|
11
|
+
/**
|
|
12
|
+
* 캐릭터 직업
|
|
13
|
+
*/
|
|
14
|
+
characterClass: string;
|
|
15
|
+
/**
|
|
16
|
+
* 적용 중인 프리셋 번호
|
|
17
|
+
*/
|
|
18
|
+
usePresetNo: string;
|
|
19
|
+
/**
|
|
20
|
+
* 사용 가능한 최대 하이퍼스탯 포인트
|
|
21
|
+
*/
|
|
22
|
+
useAvailableHyperStat: number;
|
|
23
|
+
/**
|
|
24
|
+
* 프리셋 1번 하이퍼 스탯 정보
|
|
25
|
+
*/
|
|
26
|
+
hyperStatPreset1: CharacterHyperStatInfoDto[];
|
|
27
|
+
/**
|
|
28
|
+
* 프리셋 1번 하이퍼 스탯 잔여 포인트
|
|
29
|
+
*/
|
|
30
|
+
hyperStatPreset1RemainPoint: number;
|
|
31
|
+
/**
|
|
32
|
+
* 프리셋 2번 하이퍼 스탯 정보
|
|
33
|
+
*/
|
|
34
|
+
hyperStatPreset2: CharacterHyperStatInfoDto[];
|
|
35
|
+
/**
|
|
36
|
+
* 프리셋 2번 하이퍼 스탯 잔여 포인트
|
|
37
|
+
*/
|
|
38
|
+
hyperStatPreset2RemainPoint: number;
|
|
39
|
+
/**
|
|
40
|
+
* 프리셋 3번 하이퍼 스탯 정보
|
|
41
|
+
*/
|
|
42
|
+
hyperStatPreset3: CharacterHyperStatInfoDto[];
|
|
43
|
+
/**
|
|
44
|
+
* 프리셋 3번 하이퍼 스탯 잔여 포인트
|
|
45
|
+
*/
|
|
46
|
+
hyperStatPreset3RemainPoint: number;
|
|
47
|
+
constructor(obj: CharacterHyperStatDtoBody);
|
|
48
|
+
}
|
|
49
|
+
export { CharacterHyperStatDto };
|
|
@@ -0,0 +1,24 @@
|
|
|
1
|
+
import { CharacterHyperStatInfoDtoBody } from "../response/characterHyperStatDtoBody";
|
|
2
|
+
/**
|
|
3
|
+
* 캐릭터 하이퍼 스탯 상세 정보
|
|
4
|
+
*/
|
|
5
|
+
declare class CharacterHyperStatInfoDto {
|
|
6
|
+
/**
|
|
7
|
+
* 스탯 종류
|
|
8
|
+
*/
|
|
9
|
+
statType: string;
|
|
10
|
+
/**
|
|
11
|
+
* 스탯 투자 포인트
|
|
12
|
+
*/
|
|
13
|
+
statPoint: number;
|
|
14
|
+
/**
|
|
15
|
+
* 스탯 레벨
|
|
16
|
+
*/
|
|
17
|
+
statLevel: number;
|
|
18
|
+
/**
|
|
19
|
+
* 스탯 상승량
|
|
20
|
+
*/
|
|
21
|
+
statIncrease: string;
|
|
22
|
+
constructor(obj: CharacterHyperStatInfoDtoBody);
|
|
23
|
+
}
|
|
24
|
+
export { CharacterHyperStatInfoDto };
|
|
@@ -0,0 +1,68 @@
|
|
|
1
|
+
import { CharacterItemEquipmentAddOptionDtoBody } from "../response/characterItemEquipmentDtoBody";
|
|
2
|
+
/**
|
|
3
|
+
* 캐릭터 장비 추가 옵션 정보
|
|
4
|
+
*/
|
|
5
|
+
declare class CharacterItemEquipmentAddOptionDto {
|
|
6
|
+
/**
|
|
7
|
+
* STR
|
|
8
|
+
*/
|
|
9
|
+
str: string;
|
|
10
|
+
/**
|
|
11
|
+
* DEX
|
|
12
|
+
*/
|
|
13
|
+
dex: string;
|
|
14
|
+
/**
|
|
15
|
+
* INT
|
|
16
|
+
*/
|
|
17
|
+
int: string;
|
|
18
|
+
/**
|
|
19
|
+
* LUK
|
|
20
|
+
*/
|
|
21
|
+
luk: string;
|
|
22
|
+
/**
|
|
23
|
+
* 최대 HP
|
|
24
|
+
*/
|
|
25
|
+
maxHp: string;
|
|
26
|
+
/**
|
|
27
|
+
* 최대 MP
|
|
28
|
+
*/
|
|
29
|
+
maxMp: string;
|
|
30
|
+
/**
|
|
31
|
+
* 공격력
|
|
32
|
+
*/
|
|
33
|
+
attackPower: string;
|
|
34
|
+
/**
|
|
35
|
+
* 마력
|
|
36
|
+
*/
|
|
37
|
+
magicPower: string;
|
|
38
|
+
/**
|
|
39
|
+
* 방어력
|
|
40
|
+
*/
|
|
41
|
+
armor: string;
|
|
42
|
+
/**
|
|
43
|
+
* 이동속도
|
|
44
|
+
*/
|
|
45
|
+
speed: string;
|
|
46
|
+
/**
|
|
47
|
+
* 점프력
|
|
48
|
+
*/
|
|
49
|
+
jump: string;
|
|
50
|
+
/**
|
|
51
|
+
* 보스 공격 시 데미지 증가(%)
|
|
52
|
+
*/
|
|
53
|
+
bossDamage: string;
|
|
54
|
+
/**
|
|
55
|
+
* 데미지(%)
|
|
56
|
+
*/
|
|
57
|
+
damage: string;
|
|
58
|
+
/**
|
|
59
|
+
* 올스탯(%)
|
|
60
|
+
*/
|
|
61
|
+
allStat: string;
|
|
62
|
+
/**
|
|
63
|
+
* 착용 레벨 감소
|
|
64
|
+
*/
|
|
65
|
+
equipmentLevelDecrease: number;
|
|
66
|
+
constructor(obj: CharacterItemEquipmentAddOptionDtoBody);
|
|
67
|
+
}
|
|
68
|
+
export { CharacterItemEquipmentAddOptionDto };
|
|
@@ -0,0 +1,76 @@
|
|
|
1
|
+
import { CharacterItemEquipmentBaseOptionDtoBody } from "../response/characterItemEquipmentDtoBody";
|
|
2
|
+
/**
|
|
3
|
+
* 캐릭터 장비 기본 옵션 정보
|
|
4
|
+
*/
|
|
5
|
+
declare class CharacterItemEquipmentBaseOptionDto {
|
|
6
|
+
/**
|
|
7
|
+
* STR
|
|
8
|
+
*/
|
|
9
|
+
str: string;
|
|
10
|
+
/**
|
|
11
|
+
* DEX
|
|
12
|
+
*/
|
|
13
|
+
dex: string;
|
|
14
|
+
/**
|
|
15
|
+
* INT
|
|
16
|
+
*/
|
|
17
|
+
int: string;
|
|
18
|
+
/**
|
|
19
|
+
* LUK
|
|
20
|
+
*/
|
|
21
|
+
luk: string;
|
|
22
|
+
/**
|
|
23
|
+
* 최대 HP
|
|
24
|
+
*/
|
|
25
|
+
maxHp: string;
|
|
26
|
+
/**
|
|
27
|
+
* 최대 MP
|
|
28
|
+
*/
|
|
29
|
+
maxMp: string;
|
|
30
|
+
/**
|
|
31
|
+
* 공격력
|
|
32
|
+
*/
|
|
33
|
+
attackPower: string;
|
|
34
|
+
/**
|
|
35
|
+
* 마력
|
|
36
|
+
*/
|
|
37
|
+
magicPower: string;
|
|
38
|
+
/**
|
|
39
|
+
* 방어력
|
|
40
|
+
*/
|
|
41
|
+
armor: string;
|
|
42
|
+
/**
|
|
43
|
+
* 이동속도
|
|
44
|
+
*/
|
|
45
|
+
speed: string;
|
|
46
|
+
/**
|
|
47
|
+
* 점프력
|
|
48
|
+
*/
|
|
49
|
+
jump: string;
|
|
50
|
+
/**
|
|
51
|
+
* 보스 공격 시 데미지 증가(%)
|
|
52
|
+
*/
|
|
53
|
+
bossDamage: string;
|
|
54
|
+
/**
|
|
55
|
+
* 몬스터 방어율 무시(%)
|
|
56
|
+
*/
|
|
57
|
+
ignoreMonsterArmor: string;
|
|
58
|
+
/**
|
|
59
|
+
* 올스탯(%)
|
|
60
|
+
*/
|
|
61
|
+
allStat: string;
|
|
62
|
+
/**
|
|
63
|
+
* 최대 HP(%)
|
|
64
|
+
*/
|
|
65
|
+
maxHpRate: string;
|
|
66
|
+
/**
|
|
67
|
+
* 최대 MP(%)
|
|
68
|
+
*/
|
|
69
|
+
maxMpRate: string;
|
|
70
|
+
/**
|
|
71
|
+
* 기본 착용 레벨
|
|
72
|
+
*/
|
|
73
|
+
baseEquipmentLevel: number;
|
|
74
|
+
constructor(obj: CharacterItemEquipmentBaseOptionDtoBody);
|
|
75
|
+
}
|
|
76
|
+
export { CharacterItemEquipmentBaseOptionDto };
|
|
@@ -0,0 +1,38 @@
|
|
|
1
|
+
import { CharacterItemEquipmentDtoBody } from "../response/characterItemEquipmentDtoBody";
|
|
2
|
+
import { CharacterItemEquipmentTitleDto } from "./characterItemEquipmentTitleDto";
|
|
3
|
+
import { CharacterItemEquipmentInfoDto } from "./characterItemEquipmentInfoDto";
|
|
4
|
+
/**
|
|
5
|
+
* 캐릭터 장비 아이템 정보
|
|
6
|
+
*/
|
|
7
|
+
declare class CharacterItemEquipmentDto {
|
|
8
|
+
/**
|
|
9
|
+
* 조회 기준일
|
|
10
|
+
*/
|
|
11
|
+
date: Date;
|
|
12
|
+
/**
|
|
13
|
+
* 캐릭터 성별
|
|
14
|
+
*/
|
|
15
|
+
characterGender: string;
|
|
16
|
+
/**
|
|
17
|
+
* 캐릭터 직업
|
|
18
|
+
*/
|
|
19
|
+
characterClass: string;
|
|
20
|
+
/**
|
|
21
|
+
* 장비 정보 배열
|
|
22
|
+
*/
|
|
23
|
+
itemEquipment: CharacterItemEquipmentInfoDto[];
|
|
24
|
+
/**
|
|
25
|
+
* 칭호 정보
|
|
26
|
+
*/
|
|
27
|
+
title: CharacterItemEquipmentTitleDto;
|
|
28
|
+
/**
|
|
29
|
+
* 에반 드래곤 장비 정보 (에반인 경우 응답)
|
|
30
|
+
*/
|
|
31
|
+
dragonEquipment?: CharacterItemEquipmentInfoDto[];
|
|
32
|
+
/**
|
|
33
|
+
* 메카닉 장비 정보 (메카닉인 경우 응답)
|
|
34
|
+
*/
|
|
35
|
+
mechanicEquipment?: CharacterItemEquipmentInfoDto[];
|
|
36
|
+
constructor(obj: CharacterItemEquipmentDtoBody);
|
|
37
|
+
}
|
|
38
|
+
export { CharacterItemEquipmentDto };
|
|
@@ -0,0 +1,52 @@
|
|
|
1
|
+
import { CharacterItemEquipmentEtcOptionDtoBody } from "../response/characterItemEquipmentDtoBody";
|
|
2
|
+
/**
|
|
3
|
+
* 캐릭터 장비 기타 옵션 정보
|
|
4
|
+
*/
|
|
5
|
+
declare class CharacterItemEquipmentEtcOptionDto {
|
|
6
|
+
/**
|
|
7
|
+
* STR
|
|
8
|
+
*/
|
|
9
|
+
str: string;
|
|
10
|
+
/**
|
|
11
|
+
* DEX
|
|
12
|
+
*/
|
|
13
|
+
dex: string;
|
|
14
|
+
/**
|
|
15
|
+
* INT
|
|
16
|
+
*/
|
|
17
|
+
int: string;
|
|
18
|
+
/**
|
|
19
|
+
* LUK
|
|
20
|
+
*/
|
|
21
|
+
luk: string;
|
|
22
|
+
/**
|
|
23
|
+
* 최대 HP
|
|
24
|
+
*/
|
|
25
|
+
maxHp: string;
|
|
26
|
+
/**
|
|
27
|
+
* 최대 MP
|
|
28
|
+
*/
|
|
29
|
+
maxMp: string;
|
|
30
|
+
/**
|
|
31
|
+
* 공격력
|
|
32
|
+
*/
|
|
33
|
+
attackPower: string;
|
|
34
|
+
/**
|
|
35
|
+
* 마력
|
|
36
|
+
*/
|
|
37
|
+
magicPower: string;
|
|
38
|
+
/**
|
|
39
|
+
* 방어력
|
|
40
|
+
*/
|
|
41
|
+
armor: string;
|
|
42
|
+
/**
|
|
43
|
+
* 이동속도
|
|
44
|
+
*/
|
|
45
|
+
speed: string;
|
|
46
|
+
/**
|
|
47
|
+
* 점프력
|
|
48
|
+
*/
|
|
49
|
+
jump: string;
|
|
50
|
+
constructor(obj: CharacterItemEquipmentEtcOptionDtoBody);
|
|
51
|
+
}
|
|
52
|
+
export { CharacterItemEquipmentEtcOptionDto };
|
|
@@ -0,0 +1,40 @@
|
|
|
1
|
+
import { CharacterItemEquipmentExceptionalOptionDtoBody } from "../response/characterItemEquipmentDtoBody";
|
|
2
|
+
/**
|
|
3
|
+
* 캐릭터 장비 특별 옵션 정보
|
|
4
|
+
*/
|
|
5
|
+
declare class CharacterItemEquipmentExceptionalOptionDto {
|
|
6
|
+
/**
|
|
7
|
+
* STR
|
|
8
|
+
*/
|
|
9
|
+
str: string;
|
|
10
|
+
/**
|
|
11
|
+
* DEX
|
|
12
|
+
*/
|
|
13
|
+
dex: string;
|
|
14
|
+
/**
|
|
15
|
+
* INT
|
|
16
|
+
*/
|
|
17
|
+
int: string;
|
|
18
|
+
/**
|
|
19
|
+
* LUK
|
|
20
|
+
*/
|
|
21
|
+
luk: string;
|
|
22
|
+
/**
|
|
23
|
+
* 최대 HP
|
|
24
|
+
*/
|
|
25
|
+
maxHp: string;
|
|
26
|
+
/**
|
|
27
|
+
* 최대 MP
|
|
28
|
+
*/
|
|
29
|
+
maxMp: string;
|
|
30
|
+
/**
|
|
31
|
+
* 공격력
|
|
32
|
+
*/
|
|
33
|
+
attackPower: string;
|
|
34
|
+
/**
|
|
35
|
+
* 마력
|
|
36
|
+
*/
|
|
37
|
+
magicPower: string;
|
|
38
|
+
constructor(obj: CharacterItemEquipmentExceptionalOptionDtoBody);
|
|
39
|
+
}
|
|
40
|
+
export { CharacterItemEquipmentExceptionalOptionDto };
|