leaflet-city-mapper 0.0.4 → 0.0.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (632) hide show
  1. package/README.md +23 -11
  2. package/cucumber.mjs +9 -9
  3. package/dist/leaflet-city-mapper-src.js +3546 -2493
  4. package/dist/leaflet-city-mapper-src.js.map +4 -4
  5. package/dist/leaflet-city-mapper-worker-src.js +955 -0
  6. package/dist/leaflet-city-mapper-worker-src.js.map +7 -0
  7. package/dist/leaflet-city-mapper-worker.js +2 -0
  8. package/dist/leaflet-city-mapper-worker.js.map +7 -0
  9. package/dist/leaflet-city-mapper.js +3 -3
  10. package/dist/leaflet-city-mapper.js.map +4 -4
  11. package/libs/leaflet-lens.js +15 -3
  12. package/libs/leaflet.js +1 -1
  13. package/package.json +3 -2
  14. package/src/{camera → animations}/cancelCameraAnimation.js +5 -3
  15. package/src/{core → animations}/cancelGridFade.js +3 -2
  16. package/src/animations/endZoom.js +27 -0
  17. package/src/{camera → animations}/mapAnimateCamera.js +7 -5
  18. package/src/{scene → animations}/onZoomAnim.js +5 -4
  19. package/src/{scene → animations}/renderPendingZoomAnimation.js +4 -2
  20. package/src/{camera → animations}/runCameraAnimations.js +8 -6
  21. package/src/{core → animations}/runGridFades.js +4 -3
  22. package/src/{camera → animations}/scheduleCameraAnimation.js +3 -2
  23. package/src/animations/scheduleGridFade.js +16 -0
  24. package/src/{scene → animations}/startZoom.js +3 -2
  25. package/src/{rendering → animations}/synchronizeZoomView.js +10 -8
  26. package/src/{rendering → animations}/updateZoomCamera.js +11 -8
  27. package/src/archives/decodeDirectory.js +1 -1
  28. package/src/archives/findTile.js +3 -3
  29. package/src/archives/getDirectoryEntries.js +5 -4
  30. package/src/archives/getHeader.js +10 -6
  31. package/src/archives/getTileData.js +3 -3
  32. package/src/archives/getZxy.js +8 -7
  33. package/src/archives/loadDirectory.js +3 -3
  34. package/src/archives/loadSource.js +3 -2
  35. package/src/archives/{read.js → readArchiveRange.js} +7 -5
  36. package/src/camera/cameraMapReady.js +3 -2
  37. package/src/camera/cleanupCameraMap.js +8 -6
  38. package/src/camera/fitCameraBounds.js +3 -3
  39. package/src/camera/initializeCameraMap.js +6 -4
  40. package/src/camera/mapCamera.js +1 -1
  41. package/src/camera/mapContainerPointToLayerPoint.js +2 -2
  42. package/src/camera/mapGetBearing.js +3 -2
  43. package/src/camera/mapGetBounds.js +2 -2
  44. package/src/camera/mapGetBoundsZoom.js +2 -2
  45. package/src/camera/mapGetPitch.js +3 -2
  46. package/src/camera/mapLayerPointToContainerPoint.js +2 -2
  47. package/src/camera/mapLimitCenter.js +1 -1
  48. package/src/camera/mapLimitOffset.js +1 -1
  49. package/src/camera/mapPanBy.js +2 -2
  50. package/src/camera/mapPanInside.js +1 -1
  51. package/src/camera/mapResetNorthPitch.js +1 -1
  52. package/src/camera/mapSetBearing.js +1 -1
  53. package/src/camera/mapSetPitch.js +1 -1
  54. package/src/camera/mapSetPitchAndBearing.js +5 -3
  55. package/src/{rendering → camera}/updateMapCamera.js +19 -15
  56. package/src/{scene/updateCamera.js → camera/updateSceneCamera.js} +1 -1
  57. package/src/camera/updateSky.js +10 -9
  58. package/src/collision/collectIntersections.js +16 -0
  59. package/src/collision/collider.js +24 -9
  60. package/src/collision/countCrossings.js +15 -0
  61. package/src/collision/insideMesh.js +33 -0
  62. package/src/collision/insideWalker.js +46 -0
  63. package/src/collision/readTriangle.js +7 -4
  64. package/src/collision/setTrafficNormal.js +9 -0
  65. package/src/collision/trafficCollision.js +55 -0
  66. package/src/collision/vertexCount.js +3 -0
  67. package/src/{utils → colors}/parseColor.js +1 -1
  68. package/src/controls/addCameraHandler.js +5 -3
  69. package/src/controls/adjustCameraDrag.js +4 -3
  70. package/src/controls/cameraControls.js +14 -5
  71. package/src/controls/cameraDragClick.js +7 -7
  72. package/src/controls/cameraDragContextMenu.js +1 -1
  73. package/src/controls/cameraDragDown.js +2 -2
  74. package/src/controls/cameraDragEnd.js +1 -1
  75. package/src/controls/cameraDragMove.js +2 -2
  76. package/src/controls/changeCameraTouch.js +6 -3
  77. package/src/controls/cleanupCameraTouch.js +7 -5
  78. package/src/controls/dragCamera.js +1 -1
  79. package/src/controls/endCameraTouchEvent.js +1 -1
  80. package/src/controls/moveCameraTouch.js +5 -3
  81. package/src/controls/removeCameraDrag.js +1 -1
  82. package/src/controls/shiftRotateWheel.js +1 -1
  83. package/src/controls/startCameraTouch.js +6 -4
  84. package/src/core/adjustCameraMarkerPan.js +3 -3
  85. package/src/core/cameraCircleBounds.js +1 -1
  86. package/src/core/cameraMarkerDrag.js +1 -1
  87. package/src/core/cameraMarkerOnDrag.js +1 -1
  88. package/src/core/closestCameraLayerPoint.js +1 -1
  89. package/src/core/initializeGridContainer.js +1 -1
  90. package/src/core/initializeNativeLayer.js +9 -8
  91. package/src/core/layerCallInitHooks.js +4 -3
  92. package/src/core/markerSetIcon.js +1 -1
  93. package/src/core/markerSetPos.js +2 -2
  94. package/src/core/markerSetRotation.js +1 -1
  95. package/src/core/markerUpdateZIndex.js +5 -4
  96. package/src/core/popupAdjustPan.js +1 -1
  97. package/src/core/popupUpdatePosition.js +1 -1
  98. package/src/core/redrawPath.js +1 -1
  99. package/src/core/removeLayer.js +4 -3
  100. package/src/core/tooltipSetPosition.js +1 -1
  101. package/src/core/updateGridOpacity.js +3 -3
  102. package/src/core/whenReady.js +11 -0
  103. package/src/geometry/addBridges.js +13 -8
  104. package/src/{sources → geometry}/addGeneratedTriangle.js +1 -1
  105. package/src/{sources/addTriangle.js → geometry/appendAreaTriangle.js} +5 -5
  106. package/src/geometry/assembleAreaGeometry.js +41 -0
  107. package/src/{core → geometry}/boundsQuad.js +1 -1
  108. package/src/geometry/bridgePolygon.js +3 -3
  109. package/src/geometry/buildExtrudedPolygon.js +10 -0
  110. package/src/geometry/buildProjectedPoint.js +21 -0
  111. package/src/{sources/buildAreaPolygon.js → geometry/buildProjectedPolygon.js} +25 -29
  112. package/src/geometry/circleGeometry.js +1 -1
  113. package/src/geometry/computeBounds.js +19 -8
  114. package/src/geometry/conformModelToTerrain.js +17 -11
  115. package/src/{models → geometry}/createModelGeometry.js +5 -4
  116. package/src/geometry/disk.js +1 -1
  117. package/src/geometry/indexBridge.js +5 -4
  118. package/src/geometry/lampPostGeometry.js +2 -2
  119. package/src/geometry/lightGeometry.js +1 -1
  120. package/src/geometry/lineJoin.js +1 -1
  121. package/src/{core → geometry}/markerQuadCorners.js +9 -6
  122. package/src/geometry/nativeGeometry.js +1 -1
  123. package/src/geometry/polygon.js +1 -1
  124. package/src/geometry/roofCoverage.js +11 -8
  125. package/src/geometry/roofFootprint.js +13 -10
  126. package/src/geometry/segment.js +1 -1
  127. package/src/{shadows → geometry}/shadowBounds.js +1 -1
  128. package/src/geometry/surface.js +1 -1
  129. package/src/{terrain → geometry}/terrainBuffers.js +7 -5
  130. package/src/geometry/terrainTileGeometry.js +19 -0
  131. package/src/geometry/treeGeometry.js +2 -2
  132. package/src/globals/geometryWorkerUrl.js +3 -0
  133. package/src/globals/nativeMethodHandlers.js +14 -14
  134. package/src/{scene → gpu}/initializeRendererResources.js +10 -9
  135. package/src/gpu/initializeSharedRenderer.js +52 -0
  136. package/src/gpu/mountRenderer.js +26 -0
  137. package/src/{scene → gpu}/releaseRenderer.js +2 -2
  138. package/src/gpu/rendererDeviceError.js +16 -0
  139. package/src/gpu/rendererDeviceLost.js +16 -0
  140. package/src/{rendering/reportCompilation.js → gpu/reportShaderCompilation.js} +3 -3
  141. package/src/gpu/requestAdapter.js +12 -0
  142. package/src/gpu/requestDevice.js +9 -0
  143. package/src/index.js +8 -13
  144. package/src/layer-controls/layerCountTitle.js +6 -0
  145. package/src/layer-controls/renderLayerCount.js +20 -0
  146. package/src/{scene → layer-controls}/updateLayerCount.js +24 -22
  147. package/src/lighting/lightGrid.js +1 -1
  148. package/src/lighting/updatePointLights.js +13 -10
  149. package/src/{rendering → materials}/createProgram.js +13 -12
  150. package/src/{models/materialFor.js → materials/modelMaterialFor.js} +3 -3
  151. package/src/materials/terrainRasterProgram.js +58 -0
  152. package/src/models/applyModelTransform.js +8 -7
  153. package/src/models/createModelContext.js +3 -3
  154. package/src/models/loadModel.js +17 -12
  155. package/src/models/loadModelResources.js +7 -6
  156. package/src/models/modelNode.js +4 -5
  157. package/src/{core → native}/disposeNativeLayer.js +10 -10
  158. package/src/{core → native}/handleNativeMapEvent.js +5 -4
  159. package/src/{core → native}/initNativeGPU.js +9 -6
  160. package/src/native/isCurrentNativeLayer.js +7 -0
  161. package/src/{core → native}/nativeEventSource.js +3 -3
  162. package/src/{core → native}/nativeEvents.js +1 -1
  163. package/src/{core → native}/nativeLayer.js +16 -37
  164. package/src/{core → native}/nativeLayerMethod.js +14 -5
  165. package/src/{core → native}/pruneNativeResources.js +5 -5
  166. package/src/{core → native}/putNativeMesh.js +3 -3
  167. package/src/{core → native}/quadNativeMesh.js +1 -1
  168. package/src/native/readyNativeGPU.js +10 -0
  169. package/src/{core → native}/refreshNativeLayer.js +8 -7
  170. package/src/{core → native}/refreshNativeLayerContract.js +3 -2
  171. package/src/{core → native}/removeNativeEvents.js +1 -1
  172. package/src/{core → native}/removeTargets.js +3 -2
  173. package/src/native/reorderNativeLayer.js +17 -0
  174. package/src/{core → native}/styleNativeMesh.js +3 -2
  175. package/src/{core → native}/syncGridLayer.js +1 -1
  176. package/src/{core → native}/syncImageOverlay.js +1 -1
  177. package/src/{core → native}/syncMarker.js +1 -1
  178. package/src/{core → native}/syncVectorLayer.js +2 -2
  179. package/src/{core → native}/synchronizeNativeLayer.js +4 -3
  180. package/src/native/updateNativeLayerView.js +10 -0
  181. package/src/picking/findFeature.js +13 -9
  182. package/src/picking/hit.js +16 -8
  183. package/src/picking/onClick.js +3 -2
  184. package/src/picking/onPointerLeave.js +3 -2
  185. package/src/picking/onPointerMove.js +12 -6
  186. package/src/picking/raycast.js +29 -24
  187. package/src/picking/setHighlight.js +9 -8
  188. package/src/picking/shouldSkipOther.js +3 -2
  189. package/src/picking/showFeature.js +19 -14
  190. package/src/{camera/angles.js → projections/cameraAngles.js} +2 -2
  191. package/src/{camera → projections}/groundBounds.js +2 -2
  192. package/src/projections/localPosition.js +11 -0
  193. package/src/{camera/project.js → projections/projectCameraPoint.js} +2 -2
  194. package/src/{sources → projections}/projectRing.js +8 -9
  195. package/src/projections/projectTreePoint.js +17 -0
  196. package/src/{camera/animationPoint.js → projections/transformZoomAnimationPoint.js} +3 -2
  197. package/src/projections/walkerLocalPosition.js +18 -0
  198. package/src/raster/addRasterTile.js +38 -28
  199. package/src/raster/createRasterMesh.js +24 -19
  200. package/src/raster/finishRasterAttachment.js +17 -0
  201. package/src/raster/finishRasterTile.js +22 -19
  202. package/src/raster/initRaster.js +24 -15
  203. package/src/raster/isRasterLoading.js +8 -0
  204. package/src/raster/loadRasterTile.js +8 -7
  205. package/src/raster/onPMTileAdd.js +9 -8
  206. package/src/raster/onPMTileRemove.js +6 -5
  207. package/src/raster/pruneRasterTiles.js +19 -13
  208. package/src/raster/pumpRasterTiles.js +8 -6
  209. package/src/raster/readyRaster.js +3 -2
  210. package/src/raster/registerTerrainTile.js +8 -6
  211. package/src/raster/releaseRasterTile.js +14 -11
  212. package/src/raster/releaseRasterTiles.js +13 -10
  213. package/src/raster/removeRasterTile.js +8 -6
  214. package/src/raster/retainRasterTiles.js +5 -4
  215. package/src/raster/setPMTileOpacity.js +4 -4
  216. package/src/raster/setPMTileZIndex.js +4 -4
  217. package/src/raster/setRasterOpacity.js +8 -6
  218. package/src/raster/setRasterTerrain.js +12 -9
  219. package/src/raster/setRasterZIndex.js +8 -6
  220. package/src/raster/updateAttachedTiles.js +6 -5
  221. package/src/raster/updateRasterTiles.js +20 -15
  222. package/src/rendering/collectFrameMeshes.js +16 -9
  223. package/src/rendering/collectVisibleMesh.js +18 -9
  224. package/src/rendering/createMesh.js +11 -9
  225. package/src/rendering/disposeMesh.js +3 -3
  226. package/src/rendering/drawGeometry.js +9 -7
  227. package/src/rendering/drawSceneMeshes.js +9 -7
  228. package/src/rendering/prepareFrameBuffer.js +6 -5
  229. package/src/rendering/prepareFrameMeshes.js +9 -6
  230. package/src/rendering/prepareFrameUniforms.js +9 -6
  231. package/src/rendering/prepareMeshUniforms.js +1 -1
  232. package/src/rendering/render.js +39 -32
  233. package/src/rendering/resizeRenderer.js +17 -15
  234. package/src/rendering/revealRoofMesh.js +25 -6
  235. package/src/scene/{layerLayerAdd.js → addRegisteredLayer.js} +13 -9
  236. package/src/scene/addSceneLayer.js +4 -3
  237. package/src/scene/attachLayer.js +7 -6
  238. package/src/scene/attachSharedScene.js +69 -0
  239. package/src/scene/callLayer.js +7 -5
  240. package/src/scene/cancelUpdate.js +6 -5
  241. package/src/scene/failAttachment.js +6 -5
  242. package/src/scene/get3DEvents.js +5 -3
  243. package/src/scene/getLocation.js +3 -2
  244. package/src/scene/init3D.js +28 -26
  245. package/src/scene/initializeLayer.js +6 -4
  246. package/src/scene/isNativeLayer.js +3 -2
  247. package/src/scene/layerInitialize.js +11 -6
  248. package/src/scene/onAdd3DLayer.js +30 -24
  249. package/src/scene/onMapChange.js +5 -4
  250. package/src/scene/onRemove3DLayer.js +53 -35
  251. package/src/scene/ready3D.js +22 -13
  252. package/src/scene/releaseSharedScene.js +31 -25
  253. package/src/scene/removeLayerEvents.js +12 -9
  254. package/src/scene/removeSceneLayer.js +3 -2
  255. package/src/scene/renderPendingMapChange.js +7 -4
  256. package/src/scene/renderPendingUpdates.js +9 -6
  257. package/src/scene/restoreObject.js +15 -13
  258. package/src/scene/scheduleSceneUpdate.js +25 -0
  259. package/src/shaders/materialShaders.js +2 -2
  260. package/src/shadows/bindSunlight.js +4 -3
  261. package/src/shadows/drawShadowMeshes.js +4 -3
  262. package/src/shadows/renderSunlight.js +6 -5
  263. package/src/shadows/resizeSunlight.js +7 -6
  264. package/src/shadows/shadowMatrix.js +2 -2
  265. package/src/sources/attachAreaMesh.js +25 -20
  266. package/src/sources/buildArea.js +21 -22
  267. package/src/sources/buildAreaFeature.js +16 -10
  268. package/src/sources/buildAreaFeatures.js +14 -0
  269. package/src/sources/buildAreaPoint.js +3 -21
  270. package/src/sources/extrusionStyle.js +2 -2
  271. package/src/sources/initializeGeoJSON.js +3 -2
  272. package/src/sources/matchesAreaTile.js +7 -0
  273. package/src/sources/pendingSourceAreas.js +3 -2
  274. package/src/sources/prepareAreaGeometryJob.js +24 -0
  275. package/src/sources/projectAreaPolygons.js +15 -0
  276. package/src/sources/pumpSourceAreas.js +37 -0
  277. package/src/sources/releaseArea.js +10 -8
  278. package/src/sources/setGeoJSONData.js +4 -3
  279. package/src/sources/sourceAreaContext.js +18 -17
  280. package/src/sources/updateArea.js +25 -21
  281. package/src/sources/{updateStatus.js → updateSourceStatus.js} +5 -4
  282. package/src/sunlight/{addTo.js → addTimeControlToMap.js} +1 -1
  283. package/src/sunlight/addTimeLayer.js +3 -2
  284. package/src/sunlight/atmosphere.js +2 -2
  285. package/src/sunlight/initSunlight.js +5 -5
  286. package/src/sunlight/{initialize.js → initializeTimeControl.js} +5 -3
  287. package/src/sunlight/onAddSun.js +5 -4
  288. package/src/sunlight/onRemoveSun.js +1 -1
  289. package/src/sunlight/removeSun.js +7 -5
  290. package/src/sunlight/removeTimeLayer.js +3 -2
  291. package/src/sunlight/requestSunlightRender.js +9 -0
  292. package/src/sunlight/updateCelestialDisc.js +1 -1
  293. package/src/sunlight/updateSky.js +4 -2
  294. package/src/sunlight/updateSun.js +8 -6
  295. package/src/sunlight/useSelectedTime.js +4 -3
  296. package/src/terrain/applyTerrain.js +16 -13
  297. package/src/terrain/clearLayerTerrain.js +3 -2
  298. package/src/terrain/getElevation.js +9 -5
  299. package/src/terrain/initTerrain.js +11 -6
  300. package/src/terrain/loadTerrain.js +29 -20
  301. package/src/terrain/loadTerrainTiles.js +4 -3
  302. package/src/terrain/mapElevationOf.js +7 -0
  303. package/src/terrain/onTerrainAdd.js +14 -10
  304. package/src/terrain/onTerrainChange.js +4 -3
  305. package/src/terrain/onTerrainRemove.js +35 -21
  306. package/src/terrain/readyTerrainOf.js +7 -0
  307. package/src/terrain/setLayerTerrain.js +3 -2
  308. package/src/terrain/setTerrainHeight.js +19 -14
  309. package/src/terrain/terrainElevation.js +1 -1
  310. package/src/terrain/terrainTileQueue.js +11 -9
  311. package/src/{core → textures}/addImageState.js +1 -1
  312. package/src/{core/addRasterImage.js → textures/attachRasterImage.js} +1 -1
  313. package/src/{rendering → textures}/collectRoofTiles.js +3 -2
  314. package/src/{rendering → textures}/composeRoofAtlas.js +9 -7
  315. package/src/textures/destroyTexture.js +10 -0
  316. package/src/{models/textureFor.js → textures/modelTextureFor.js} +5 -4
  317. package/src/{core → textures}/nativeImageError.js +1 -1
  318. package/src/{core → textures}/nativeImageRefresh.js +2 -2
  319. package/src/{core/textureFor.js → textures/nativeTextureFor.js} +7 -6
  320. package/src/{rendering → textures}/rebuildRoofAtlas.js +12 -9
  321. package/src/{core → textures}/removeImageState.js +1 -1
  322. package/src/{rendering → textures}/resizeRoofTexture.js +5 -4
  323. package/src/textures/updateRoofAtlas.js +23 -0
  324. package/src/textures/updateRoofRaster.js +29 -0
  325. package/src/{core → textures}/uploadCanvasTexture.js +2 -2
  326. package/src/traffic/addTraffic.js +1 -1
  327. package/src/traffic/disposeTrafficObject.js +5 -3
  328. package/src/traffic/drawTrafficRoute.js +1 -1
  329. package/src/traffic/groundTraffic.js +6 -6
  330. package/src/traffic/initTraffic.js +3 -3
  331. package/src/traffic/loadedTrafficLanes.js +1 -1
  332. package/src/traffic/locateTraffic.js +3 -3
  333. package/src/traffic/placeTraffic.js +2 -1
  334. package/src/traffic/prepareTraffic.js +4 -3
  335. package/src/traffic/rebaseTraffic.js +3 -2
  336. package/src/traffic/rebuildTrafficMesh.js +1 -1
  337. package/src/traffic/removeTraffic.js +1 -1
  338. package/src/traffic/startTraffic.js +1 -1
  339. package/src/traffic/tickTraffic.js +4 -3
  340. package/src/traffic/trafficNow.js +3 -2
  341. package/src/traffic/updateTraffic.js +3 -2
  342. package/src/traffic/updateTrafficLights.js +4 -2
  343. package/src/vehicles/boatBenches.js +1 -1
  344. package/src/vehicles/boatModel.js +1 -1
  345. package/src/vehicles/busModel.js +1 -1
  346. package/src/vehicles/carModel.js +1 -1
  347. package/src/vehicles/metroModel.js +1 -1
  348. package/src/vehicles/tramModel.js +1 -1
  349. package/src/walk/{step.js → animateWalker.js} +15 -19
  350. package/src/walk/createWalk.js +15 -11
  351. package/src/walk/initWalk.js +4 -4
  352. package/src/walk/landWalker.js +38 -0
  353. package/src/walk/moveWalker.js +5 -4
  354. package/src/walk/{onAdd.js → onAddWalkControl.js} +3 -1
  355. package/src/walk/{onRemove.js → onRemoveWalkControl.js} +1 -1
  356. package/src/walk/{onKey.js → onWalkKey.js} +1 -1
  357. package/src/walk/{onTerrain.js → onWalkTerrain.js} +1 -1
  358. package/src/walk/{place.js → placeWalker.js} +2 -2
  359. package/src/walk/resolveWalkerPosition.js +28 -0
  360. package/src/walk/{start.js → startWalking.js} +8 -5
  361. package/src/walk/{stop.js → stopWalking.js} +4 -4
  362. package/src/walk/{toggle.js → toggleWalking.js} +2 -2
  363. package/src/walk/updateWalkerFrame.js +19 -0
  364. package/src/weakmaps/addedByLayer.js +1 -0
  365. package/src/weakmaps/archiveHeaderByLayer.js +1 -0
  366. package/src/weakmaps/areasByLayer.js +1 -0
  367. package/src/weakmaps/bridgeMeshByLayer.js +1 -0
  368. package/src/weakmaps/bridgesByLayer.js +1 -0
  369. package/src/weakmaps/cameraAnimationByMap.js +1 -0
  370. package/src/weakmaps/cameraBearingByMap.js +1 -0
  371. package/src/weakmaps/cameraByLayer.js +1 -0
  372. package/src/weakmaps/cameraDraggableByMap.js +1 -0
  373. package/src/weakmaps/cameraFields.js +37 -0
  374. package/src/weakmaps/cameraFrameByMap.js +1 -0
  375. package/src/weakmaps/cameraHandlersByMap.js +1 -0
  376. package/src/weakmaps/cameraMaps.js +1 -0
  377. package/src/weakmaps/cameraPitchByMap.js +1 -0
  378. package/src/weakmaps/cameraReadyByMap.js +1 -0
  379. package/src/weakmaps/cameraTouchStateByMap.js +1 -0
  380. package/src/weakmaps/cameraViewByMap.js +1 -0
  381. package/src/weakmaps/cameraZIndexOffsetByLayer.js +1 -0
  382. package/src/weakmaps/containerByLayer.js +1 -0
  383. package/src/weakmaps/controlByLayer.js +1 -0
  384. package/src/weakmaps/countStatusByLayer.js +1 -0
  385. package/src/weakmaps/cursorByLayer.js +1 -0
  386. package/src/weakmaps/demByLayer.js +1 -0
  387. package/src/weakmaps/directoriesByLayer.js +1 -0
  388. package/src/weakmaps/etagByLayer.js +1 -0
  389. package/src/weakmaps/eventMapByLayer.js +1 -0
  390. package/src/weakmaps/eventsByLayer.js +1 -0
  391. package/src/weakmaps/fadeFrameByLayer.js +1 -0
  392. package/src/weakmaps/fadeVersionByLayer.js +1 -0
  393. package/src/weakmaps/frameByLayer.js +1 -0
  394. package/src/weakmaps/geojsonByLayer.js +1 -0
  395. package/src/weakmaps/geometryWorkersByMap.js +1 -0
  396. package/src/weakmaps/groupByLayer.js +1 -0
  397. package/src/weakmaps/headerByLayer.js +1 -0
  398. package/src/weakmaps/highlightedFeatureByLayer.js +1 -0
  399. package/src/weakmaps/hoveredFeatureByLayer.js +1 -0
  400. package/src/weakmaps/inflightByLayer.js +1 -0
  401. package/src/weakmaps/kindByLayer.js +1 -0
  402. package/src/weakmaps/layersByLayer.js +1 -0
  403. package/src/weakmaps/loadingTilesByLayer.js +1 -0
  404. package/src/weakmaps/locationByLayer.js +1 -0
  405. package/src/weakmaps/modelByLayer.js +1 -0
  406. package/src/weakmaps/modelUrlByLayer.js +1 -0
  407. package/src/weakmaps/nativeGPUBackByMap.js +1 -0
  408. package/src/weakmaps/nativeGPUByLayer.js +1 -0
  409. package/src/weakmaps/nativeGPUOrderByMap.js +1 -0
  410. package/src/weakmaps/pitchSkyByMap.js +1 -0
  411. package/src/weakmaps/pointerEventsByLayer.js +1 -0
  412. package/src/weakmaps/pruneAfterByLayer.js +1 -0
  413. package/src/weakmaps/pruneVersionByLayer.js +1 -0
  414. package/src/weakmaps/pruneWantedByLayer.js +1 -0
  415. package/src/weakmaps/queuedByLayer.js +1 -0
  416. package/src/weakmaps/rasterGeometryByLayer.js +1 -0
  417. package/src/weakmaps/rasterProgramByLayer.js +1 -0
  418. package/src/weakmaps/rasterTilesByLayer.js +1 -0
  419. package/src/weakmaps/rasterVersionByLayer.js +1 -0
  420. package/src/weakmaps/raycasterByLayer.js +1 -0
  421. package/src/weakmaps/readyByLayer.js +1 -0
  422. package/src/weakmaps/rendererByLayer.js +1 -0
  423. package/src/weakmaps/rendererReadyByLayer.js +1 -0
  424. package/src/weakmaps/roofRasterByLayer.js +1 -0
  425. package/src/weakmaps/roofRastersByLayer.js +1 -0
  426. package/src/weakmaps/rootByLayer.js +1 -0
  427. package/src/weakmaps/rotateControlByMap.js +1 -0
  428. package/src/weakmaps/sceneFields.js +159 -0
  429. package/src/weakmaps/sceneLayers.js +1 -0
  430. package/src/weakmaps/sceneOriginByLayer.js +1 -0
  431. package/src/weakmaps/shadowMeshesByLayer.js +1 -0
  432. package/src/weakmaps/sharedByLayer.js +1 -0
  433. package/src/weakmaps/sizeByLayer.js +1 -0
  434. package/src/weakmaps/state3dByLayer.js +1 -0
  435. package/src/weakmaps/sunlightByMap.js +1 -0
  436. package/src/weakmaps/terrain3DByLayer.js +1 -0
  437. package/src/weakmaps/terrain3DByMap.js +1 -0
  438. package/src/weakmaps/terrainArchiveByLayer.js +1 -0
  439. package/src/weakmaps/terrainBaseYByLayer.js +1 -0
  440. package/src/weakmaps/terrainBoundsByLayer.js +1 -0
  441. package/src/weakmaps/terrainControllerByLayer.js +1 -0
  442. package/src/weakmaps/terrainGridsByLayer.js +1 -0
  443. package/src/weakmaps/terrainLoadingByLayer.js +1 -0
  444. package/src/weakmaps/terrainOriginElevationByLayer.js +1 -0
  445. package/src/weakmaps/terrainPromiseByLayer.js +1 -0
  446. package/src/weakmaps/terrainReadyByLayer.js +1 -0
  447. package/src/weakmaps/terrainRequestByLayer.js +1 -0
  448. package/src/weakmaps/terrainSourceByLayer.js +1 -0
  449. package/src/weakmaps/terrainTilesByLayer.js +1 -0
  450. package/src/weakmaps/terrainZoomByLayer.js +1 -0
  451. package/src/weakmaps/tileZoomByLayer.js +1 -0
  452. package/src/weakmaps/timeControlByMap.js +1 -0
  453. package/src/weakmaps/tooltipByLayer.js +1 -0
  454. package/src/weakmaps/touchPitchByMap.js +1 -0
  455. package/src/weakmaps/touchRotateByMap.js +1 -0
  456. package/src/weakmaps/typeByLayer.js +1 -0
  457. package/src/weakmaps/urlByLayer.js +1 -0
  458. package/src/weakmaps/visibleMeshesByLayer.js +1 -0
  459. package/src/weakmaps/walkerByLayer.js +1 -0
  460. package/src/weakmaps/wantedRasterTilesByLayer.js +1 -0
  461. package/src/weakmaps/zoomLevelByLayer.js +1 -0
  462. package/src/weakmaps/zoomTransitionsByLayer.js +1 -0
  463. package/src/weakmaps/zoomViewByLayer.js +1 -0
  464. package/src/workers/acquireGeometryWorker.js +29 -0
  465. package/src/workers/buildAreaInWorker.js +40 -0
  466. package/src/workers/closeGeometryWorkers.js +11 -0
  467. package/src/workers/createGeometryWorker.js +19 -0
  468. package/src/workers/geometryWorker.js +14 -0
  469. package/src/workers/settleGeometryWorker.js +10 -0
  470. package/src/workers/startGeometryWorker.js +16 -0
  471. package/src/core/bringNativeLayerToBack.js +0 -8
  472. package/src/core/bringNativeLayerToFront.js +0 -8
  473. package/src/core/current.js +0 -6
  474. package/src/core/localPosition.js +0 -10
  475. package/src/core/readyNativeGPU.js +0 -9
  476. package/src/core/reorderNativeLayer.js +0 -9
  477. package/src/core/scheduleGridFade.js +0 -14
  478. package/src/core/updateNativeLayerView.js +0 -9
  479. package/src/geometry/dot.js +0 -6
  480. package/src/geometry/push.js +0 -3
  481. package/src/globals/cameraByMap.js +0 -1
  482. package/src/raster/finishAttachment.js +0 -15
  483. package/src/raster/isLoading.js +0 -7
  484. package/src/raster/terrainTileGeometry.js +0 -16
  485. package/src/rendering/destroyTexture.js +0 -9
  486. package/src/rendering/sortMeshes.js +0 -6
  487. package/src/rendering/updateRoofAtlas.js +0 -20
  488. package/src/rendering/updateRoofRaster.js +0 -25
  489. package/src/scene/attach.js +0 -54
  490. package/src/scene/endZoom.js +0 -23
  491. package/src/scene/initializeSharedRenderer.js +0 -45
  492. package/src/scene/layerCountTitle.js +0 -4
  493. package/src/scene/mountRenderer.js +0 -25
  494. package/src/scene/ready.js +0 -9
  495. package/src/scene/renderLayerCount.js +0 -13
  496. package/src/scene/rendererDeviceError.js +0 -14
  497. package/src/scene/rendererDeviceLost.js +0 -14
  498. package/src/scene/requestAdapter.js +0 -12
  499. package/src/scene/requestDevice.js +0 -9
  500. package/src/scene/update.js +0 -23
  501. package/src/sources/projectedTree.js +0 -19
  502. package/src/sources/pump.js +0 -44
  503. package/src/sunlight/render.js +0 -9
  504. package/src/terrain/rasterProgram.js +0 -51
  505. package/src/walk/land.js +0 -32
  506. package/src/walk/local.js +0 -18
  507. /package/src/{camera → animations}/mapStopPitchBearingAnimation.js +0 -0
  508. /package/src/{core → animations}/runMarkerPanFrame.js +0 -0
  509. /package/src/{core → animations}/scheduleMarkerPan.js +0 -0
  510. /package/src/archives/{varint.js → readVarint.js} +0 -0
  511. /package/src/{sunlight → astronomy}/horizontalPosition.js +0 -0
  512. /package/src/{sunlight → astronomy}/moonPosition.js +0 -0
  513. /package/src/{sunlight → astronomy}/solarPosition.js +0 -0
  514. /package/src/{sunlight → astronomy}/solarTime.js +0 -0
  515. /package/src/{scene → camera}/createSceneCamera.js +0 -0
  516. /package/src/{sunlight/rgb.js → colors/formatRGB.js} +0 -0
  517. /package/src/{utils/channel.js → colors/hslChannel.js} +0 -0
  518. /package/src/{sunlight/mix.js → colors/mixColor.js} +0 -0
  519. /package/src/{utils → colors}/toSRGB.js +0 -0
  520. /package/src/controls/{editable.js → isEditableTarget.js} +0 -0
  521. /package/src/geometry/{nativeTriangle.js → appendNativeTriangle.js} +0 -0
  522. /package/src/{traffic → geometry}/appendRouteDash.js +0 -0
  523. /package/src/{traffic → geometry}/appendRouteSegment.js +0 -0
  524. /package/src/geometry/{build.js → buildGeometryParts.js} +0 -0
  525. /package/src/geometry/{lampRing.js → createLampRing.js} +0 -0
  526. /package/src/{raster/createGeometry.js → geometry/createRasterQuadGeometry.js} +0 -0
  527. /package/src/geometry/{treeRing.js → createTreeRing.js} +0 -0
  528. /package/src/geometry/{cross.js → crossVector.js} +0 -0
  529. /package/src/{sources → geometry}/generateTreeGeometry.js +0 -0
  530. /package/src/{sources → geometry}/instanceAreaGeometry.js +0 -0
  531. /package/src/{traffic/along.js → geometry/interpolateRoute.js} +0 -0
  532. /package/src/{core → geometry}/markerImageBounds.js +0 -0
  533. /package/src/{shadows → geometry}/meshShadowBounds.js +0 -0
  534. /package/src/geometry/{below.js → offsetBelowGround.js} +0 -0
  535. /package/src/{scene → geometry}/restoreGeometry.js +0 -0
  536. /package/src/{traffic → geometry}/routeGeometry.js +0 -0
  537. /package/src/geometry/{sub.js → subtractVector.js} +0 -0
  538. /package/src/{terrain → geometry}/terrainGrid.js +0 -0
  539. /package/src/geometry/{visit.js → visitNativeCoordinates.js} +0 -0
  540. /package/src/{scene → gpu}/showWebGPUWarning.js +0 -0
  541. /package/src/{scene → layer-controls}/placeEntry.js +0 -0
  542. /package/src/{scene → layer-controls}/placeEntryElement.js +0 -0
  543. /package/src/{scene → layer-controls}/placeUnderEntry.js +0 -0
  544. /package/src/{scene → layer-controls}/removeEntry.js +0 -0
  545. /package/src/{scene → layer-controls}/replaceEntry.js +0 -0
  546. /package/src/{scene → layer-controls}/runPlacements.js +0 -0
  547. /package/src/{scene → layer-controls}/underEntry.js +0 -0
  548. /package/src/lighting/{visitCells.js → visitLightGridCells.js} +0 -0
  549. /package/src/{rendering → materials}/createProgramLayout.js +0 -0
  550. /package/src/{rendering → materials}/createProgramUniforms.js +0 -0
  551. /package/src/{rendering → materials}/prepareMeshCutout.js +0 -0
  552. /package/src/{shaders → materials}/validateRoofMaterial.js +0 -0
  553. /package/src/{core → native}/beforeNativeRender.js +0 -0
  554. /package/src/{core → native}/bypassNativeEvent.js +0 -0
  555. /package/src/{core → native}/compareNativeHits.js +0 -0
  556. /package/src/{core → native}/forwardNativeError.js +0 -0
  557. /package/src/{core → native}/hideTargets.js +0 -0
  558. /package/src/{core → native}/nativeAddLatLng.js +0 -0
  559. /package/src/{core → native}/nativeBringToBack.js +0 -0
  560. /package/src/{core → native}/nativeBringToFront.js +0 -0
  561. /package/src/{core → native}/nativeRedraw.js +0 -0
  562. /package/src/{core → native}/nativeSetBounds.js +0 -0
  563. /package/src/{core → native}/nativeSetIcon.js +0 -0
  564. /package/src/{core → native}/nativeSetLatLng.js +0 -0
  565. /package/src/{core → native}/nativeSetLatLngs.js +0 -0
  566. /package/src/{core → native}/nativeSetOpacity.js +0 -0
  567. /package/src/{core → native}/nativeSetRadius.js +0 -0
  568. /package/src/{core → native}/nativeSetStyle.js +0 -0
  569. /package/src/{core → native}/nativeSetUrl.js +0 -0
  570. /package/src/{core → native}/nativeSetZIndex.js +0 -0
  571. /package/src/{core → native}/nativeSetZIndexOffset.js +0 -0
  572. /package/src/{core → native}/refreshNativeEvent.js +0 -0
  573. /package/src/{core → native}/rejectNativeReady.js +0 -0
  574. /package/src/{core → native}/resolveNativeReady.js +0 -0
  575. /package/src/{core → native}/restoreNativeEvents.js +0 -0
  576. /package/src/{core → native}/updateNativeHover.js +0 -0
  577. /package/src/{camera/displayPoint.js → projections/displayContainerPoint.js} +0 -0
  578. /package/src/{core → projections}/localPixel.js +0 -0
  579. /package/src/{core → projections}/localPixelForGeometry.js +0 -0
  580. /package/src/{core → projections}/markerCameraIconPoint.js +0 -0
  581. /package/src/{geometry/bridgeLocal.js → projections/projectBridgePoint.js} +0 -0
  582. /package/src/{sunlight → projections}/projectCelestialBody.js +0 -0
  583. /package/src/{camera/pointOf.js → projections/toPoint.js} +0 -0
  584. /package/src/{camera → projections}/verticalGroundY.js +0 -0
  585. /package/src/raster/{reportError.js → reportRasterError.js} +0 -0
  586. /package/src/scene/{emptyNode.js → createSceneNode.js} +0 -0
  587. /package/src/scene/{reportError.js → reportLayerError.js} +0 -0
  588. /package/src/sunlight/{onAdd.js → onAddTimeControl.js} +0 -0
  589. /package/src/sunlight/{remove.js → removeTimeControl.js} +0 -0
  590. /package/src/terrain/{sample.js → sampleTerrainTile.js} +0 -0
  591. /package/src/{rendering → textures}/bindMeshTextures.js +0 -0
  592. /package/src/{rendering → textures}/compareRoofTiles.js +0 -0
  593. /package/src/{rendering/destroyAfterSubmission.js → textures/destroyTextureAfterSubmission.js} +0 -0
  594. /package/src/{rendering → textures}/ensureRoofBlit.js +0 -0
  595. /package/src/{models/loadImage.js → textures/loadModelImage.js} +0 -0
  596. /package/src/{models/textureSampler.js → textures/modelTextureSampler.js} +0 -0
  597. /package/src/{rendering → textures}/prepareMeshTextures.js +0 -0
  598. /package/src/{scene → textures}/restoreMaterialTextures.js +0 -0
  599. /package/src/{rendering → textures}/textureBinding.js +0 -0
  600. /package/src/{rendering → textures}/uploadMeshTexture.js +0 -0
  601. /package/src/{core → textures}/uploadNativeImage.js +0 -0
  602. /package/src/{rendering → textures}/uploadRoofTile.js +0 -0
  603. /package/src/traffic/{toLanes.js → featuresToTrafficLanes.js} +0 -0
  604. /package/src/traffic/{tooltip.js → trafficTooltip.js} +0 -0
  605. /package/src/{scene → transforms}/composeLocalTransform.js +0 -0
  606. /package/src/{models/nodeMatrix.js → transforms/modelNodeMatrix.js} +0 -0
  607. /package/src/{core → transforms}/transformNativePoint.js +0 -0
  608. /package/src/{scene → transforms}/updateWorldMatrix.js +0 -0
  609. /package/src/{scene → transforms}/worldMatrixChanged.js +0 -0
  610. /package/src/vehicles/{carriage.js → buildCarriage.js} +0 -0
  611. /package/src/vehicles/{mirror.js → mirrorVehiclePart.js} +0 -0
  612. /package/src/walk/{initialize.js → initializeWalkControl.js} +0 -0
  613. /package/src/walk/{blocked.js → isWalkBlocked.js} +0 -0
  614. /package/src/walk/{onBlur.js → onWalkBlur.js} +0 -0
  615. /package/src/walk/{onPointer.js → onWalkPointer.js} +0 -0
  616. /package/src/{globals → weakmaps}/boundsMethods.js +0 -0
  617. /package/src/{globals → weakmaps}/closestMethods.js +0 -0
  618. /package/src/{globals → weakmaps}/colliders.js +0 -0
  619. /package/src/{globals → weakmaps}/dragByHandler.js +0 -0
  620. /package/src/{globals → weakmaps}/dragStates.js +0 -0
  621. /package/src/{globals → weakmaps}/gridInitializers.js +0 -0
  622. /package/src/{globals → weakmaps}/imageStates.js +0 -0
  623. /package/src/{globals → weakmaps}/nativeEventMaps.js +0 -0
  624. /package/src/{globals → weakmaps}/nativeRenderByLayer.js +0 -0
  625. /package/src/{globals → weakmaps}/rendererDevices.js +0 -0
  626. /package/src/{globals → weakmaps}/renderers.js +0 -0
  627. /package/src/{globals → weakmaps}/sceneByLayer.js +0 -0
  628. /package/src/{globals → weakmaps}/sunByMap.js +0 -0
  629. /package/src/{globals → weakmaps}/sunlightByControl.js +0 -0
  630. /package/src/{globals → weakmaps}/touchByContainer.js +0 -0
  631. /package/src/{globals → weakmaps}/trafficByLayer.js +0 -0
  632. /package/src/{globals → weakmaps}/walkByMap.js +0 -0
@@ -0,0 +1,26 @@
1
+ import { sizeByLayer } from '../weakmaps/sizeByLayer.js';
2
+
3
+ import { onMapChange } from '../scene/onMapChange.js';
4
+ import { startZoom } from '../animations/startZoom.js';
5
+ import { onZoomAnim } from '../animations/onZoomAnim.js';
6
+ import { endZoom } from '../animations/endZoom.js';
7
+
8
+ export function mountRenderer(layer, map, canvas) {
9
+ sizeByLayer.set(layer, null);
10
+ canvas.className = 'leaflet-3d';
11
+ canvas.style.cssText = 'position:absolute;top:0;left:0;pointer-events:none';
12
+ canvas.setAttribute('role', 'img');
13
+ canvas.setAttribute('aria-label', layer.options.ariaLabel ?? '3D scene');
14
+ let pane = map.getPane('webgpuPane');
15
+ if (!pane) {
16
+ pane = map.createPane('webgpuPane', map.getContainer());
17
+ // The pitch sky uses 0 and may be inserted after this pane.
18
+ pane.style.zIndex = 1;
19
+ pane.style.pointerEvents = 'none';
20
+ }
21
+ pane.append(canvas);
22
+ map.on('move zoom rotate pitch resize viewreset layeradd layerremove', onMapChange, layer);
23
+ map.on('zoomstart', startZoom, layer);
24
+ map.on('zoomanim', onZoomAnim, layer);
25
+ map.on('zoomend', endZoom, layer);
26
+ }
@@ -1,4 +1,4 @@
1
- export async function releaseRenderer(renderer, backend) {
1
+ export async function releaseRenderer(renderer, layer) {
2
2
  try {
3
3
  await renderer.device.queue.onSubmittedWorkDone();
4
4
  renderer.depthTexture?.destroy();
@@ -8,7 +8,7 @@ export async function releaseRenderer(renderer, backend) {
8
8
  renderer.sunlight?.buffer?.destroy();
9
9
  renderer.sunlight?.lights?.destroy();
10
10
  } catch (error) {
11
- backend.fire('error', /* alloc */ { error });
11
+ layer.fire('error', /* alloc */ { error });
12
12
  }
13
13
  renderer.device.destroy();
14
14
  }
@@ -0,0 +1,16 @@
1
+ import { layersByLayer } from '../weakmaps/layersByLayer.js';
2
+ import { rendererByLayer } from '../weakmaps/rendererByLayer.js';
3
+
4
+ import { rendererDevices } from '../weakmaps/rendererDevices.js';
5
+ import { renderers } from '../weakmaps/renderers.js';
6
+
7
+
8
+
9
+ export function rendererDeviceError(event) {
10
+ const map = rendererDevices.get(event.currentTarget);
11
+ const owner = renderers.get(map);
12
+ if (rendererByLayer.get(owner)?.device !== event.currentTarget) return;
13
+ if (!layersByLayer.get(owner)) return;
14
+ let layer;
15
+ for (layer of layersByLayer.get(owner)) layer.fire('error', /* alloc */ { error: event.error });
16
+ }
@@ -0,0 +1,16 @@
1
+ import { layersByLayer } from '../weakmaps/layersByLayer.js';
2
+ import { rendererByLayer } from '../weakmaps/rendererByLayer.js';
3
+
4
+ import { rendererDevices } from '../weakmaps/rendererDevices.js';
5
+ import { renderers } from '../weakmaps/renderers.js';
6
+
7
+
8
+
9
+ export function rendererDeviceLost([info, device]) {
10
+ const map = rendererDevices.get(device);
11
+ const owner = renderers.get(map);
12
+ if (!owner || rendererByLayer.get(owner)?.device !== device) return;
13
+ const error = /* alloc */ new Error(`WebGPU device lost: ${info.message || info.reason}`);
14
+ let layer;
15
+ for (layer of layersByLayer.get(owner)) layer.fire('error', /* alloc */ { error });
16
+ }
@@ -1,4 +1,4 @@
1
- export async function reportCompilation(backend, pending) {
1
+ export async function reportCompilation(layer, pending) {
2
2
  let info, message;
3
3
  try {
4
4
  const infos = await Promise.all(pending);
@@ -7,11 +7,11 @@ export async function reportCompilation(backend, pending) {
7
7
  for (message of info.messages) if (message.type === 'error') errors += `${errorCount++ ? '\n' : ''}${message.message}`;
8
8
  }
9
9
  if (errorCount) {
10
- backend.fire('error', /* alloc */ {
10
+ layer.fire('error', /* alloc */ {
11
11
  error: /* alloc */ new Error(`Unable to compile Layer3D WGSL: ${errors}`),
12
12
  });
13
13
  }
14
14
  } catch (error) {
15
- backend.fire('error', /* alloc */ { error });
15
+ layer.fire('error', /* alloc */ { error });
16
16
  }
17
17
  }
@@ -0,0 +1,12 @@
1
+ import { failAttachment } from '../scene/failAttachment.js';
2
+
3
+ export async function requestAdapter(layer, map) {
4
+ let adapter;
5
+ try {
6
+ adapter = await navigator.gpu.requestAdapter();
7
+ } catch (error) {
8
+ failAttachment(error, layer, map);
9
+ }
10
+ if (!adapter) failAttachment(/* alloc */ new Error('Unable to acquire a WebGPU adapter'), layer, map);
11
+ return adapter;
12
+ }
@@ -0,0 +1,9 @@
1
+ import { failAttachment } from '../scene/failAttachment.js';
2
+
3
+ export async function requestDevice(adapter, layer, map) {
4
+ try {
5
+ return await adapter.requestDevice();
6
+ } catch (error) {
7
+ failAttachment(error, layer, map);
8
+ }
9
+ }
package/src/index.js CHANGED
@@ -5,7 +5,7 @@ import { removeLayer as sharedRemoveLayer } from './globals/removeLayer.js';
5
5
 
6
6
  import './camera/mapCamera.js';
7
7
  import { init3D } from './scene/init3D.js';
8
- import { initNativeGPU } from './core/initNativeGPU.js';
8
+ import { initNativeGPU } from './native/initNativeGPU.js';
9
9
  import { initRaster } from './raster/initRaster.js';
10
10
  import { setGeoJSONData } from './sources/setGeoJSONData.js';
11
11
  import { initTerrain } from './terrain/initTerrain.js';
@@ -14,7 +14,7 @@ import { initTraffic } from './traffic/initTraffic.js';
14
14
  import './walk/initWalk.js';
15
15
 
16
16
  import { initializeNativeLayer } from './core/initializeNativeLayer.js';
17
- import { layerLayerAdd } from './scene/layerLayerAdd.js';
17
+ import { layerLayerAdd } from './scene/addRegisteredLayer.js';
18
18
  import { layerInitialize } from './scene/layerInitialize.js';
19
19
  import { removeLayer } from './core/removeLayer.js';
20
20
  import { getPitch } from './camera/getPitch.js';
@@ -32,16 +32,11 @@ import { layerCallInitHooks } from './core/layerCallInitHooks.js';
32
32
  * It initializes a native instance from the bundled source modules;
33
33
  * types receive flat options (`{ ...source, pane, attribution }`); plugin state remains external.
34
34
  *
35
- * Folder layout:
36
- * - scene/: source routing, lifecycle and graph; initializers live in their domain folders.
37
- * - core/: Leaflet layer integration; camera/ and controls/: camera and interaction.
38
- * - sources/ and picking/: source geometry and feature interaction.
39
- * - rendering/, shaders/, shadows/ and lighting/: WebGPU drawing and illumination.
40
- * - geometry/, triangulation/ and collision/: mesh operations and spatial queries.
41
- * - models/, archives/ and raster/: glTF loading, archive access and raster tiles.
42
- * - globals/: one shared value per module, imported directly by its consumers.
43
- * - terrain/, sunlight/, traffic/ and walk/: feature-specific operations.
44
- * Operations receive the layer explicitly, without subclasses or prototype replacement.
35
+ * Source folders are flat and grouped by responsibility; see README's source layout.
36
+ * Initializers and orchestration stay in their domain folders; shared geometry,
37
+ * projections, transforms, textures and animations have dedicated folders.
38
+ * Shared values live in globals/, private WeakMaps in weakmaps/.
39
+ * Operations receive the layer explicitly, without subclasses or prototype replacement.
45
40
  * Dataset-specific code and data (routes, timetables, API loaders) belong to the application, e.g. misc/.
46
41
  *
47
42
  * When `type` is omitted, inline FeatureCollections use 'geojson'; *.pmtiles URLs use
@@ -102,7 +97,7 @@ sharedLayerCallInitHooks.value = L.Layer.prototype.callInitHooks;
102
97
  * @property {number} [skipped] Features skipped by style.
103
98
  * @property {string} [error] Failed load/build message.
104
99
  *
105
- * @param {L.Layer} backend
100
+ * @param {L.Layer} layer
106
101
  * @param {Layer3DOptions} [options] World origin comes from center or the first map centre.
107
102
  */
108
103
 
@@ -0,0 +1,6 @@
1
+ import { modelUrlByLayer } from '../weakmaps/modelUrlByLayer.js';
2
+
3
+ export function layerCountTitle(layer, formatted, pending, error) {
4
+ return error ? `Unable to load: ${typeof error === 'string' ? error : error.message}` :
5
+ `${formatted} loaded ${modelUrlByLayer.get(layer) ? 'models' : 'elements'} in the current area${pending ? `; ${pending} blocks loading` : ''}`;
6
+ }
@@ -0,0 +1,20 @@
1
+ import { countStatusByLayer } from '../weakmaps/countStatusByLayer.js';
2
+ import { modelUrlByLayer } from '../weakmaps/modelUrlByLayer.js';
3
+ import { modelByLayer } from '../weakmaps/modelByLayer.js';
4
+ import { headerByLayer } from '../weakmaps/headerByLayer.js';
5
+ import { geojsonByLayer } from '../weakmaps/geojsonByLayer.js';
6
+
7
+ export function renderLayerCount(layer, count, pending, error) {
8
+ const status = countStatusByLayer.get(layer);
9
+ const modelUrl = modelUrlByLayer.get(layer), model = modelByLayer.get(layer);
10
+ if (modelUrl) count = model ? 1 : 0;
11
+ const loading = pending || (modelUrl ? !model : !headerByLayer.get(layer) && !geojsonByLayer.get(layer));
12
+ const formatted = count.toLocaleString('en-US');
13
+ const text = error ? 'Error' : `${formatted}${loading ? '…' : ''}`;
14
+ const title = layerCountTitle(layer, formatted, pending, error);
15
+ if (status.textContent !== text) status.textContent = text;
16
+ if (status.title !== title) status.title = title;
17
+ if (error && status.getAttribute('role') !== 'alert') status.setAttribute('role', 'alert');
18
+ else if (!error && status.hasAttribute('role')) status.removeAttribute('role');
19
+ }
20
+ import { layerCountTitle } from './layerCountTitle.js';
@@ -1,22 +1,24 @@
1
- import { sceneByLayer } from '../globals/sceneByLayer.js';
2
- import { underEntry } from './underEntry.js';
3
- import { renderLayerCount } from './renderLayerCount.js';
4
-
5
- export function updateLayerCount(event) {
6
- const layer = event.target, scene = sceneByLayer.get(layer), status = scene._countStatus;
7
- if (!layer._map) return;
8
- if (event.type === 'add') underEntry(layer, status);
9
- let count = 0, pending = 0, error = event.error, area;
10
- if (Number.isFinite(event.loaded)) {
11
- count = event.loaded;
12
- pending = event.pending ?? 0;
13
- error ||= event.errors?.[0];
14
- } else {
15
- for (area of scene._areas.values()) {
16
- count += area.buildings ?? 0;
17
- if (!area.done && !area.error) pending++;
18
- error ||= area.error;
19
- }
20
- }
21
- renderLayerCount(scene, count, pending, error);
22
- }
1
+ import { areasByLayer } from '../weakmaps/areasByLayer.js';
2
+ import { countStatusByLayer } from '../weakmaps/countStatusByLayer.js';
3
+
4
+ import { underEntry } from './underEntry.js';
5
+ import { renderLayerCount } from './renderLayerCount.js';
6
+
7
+ export function updateLayerCount(event) {
8
+ const layer = event.target, status = countStatusByLayer.get(layer)
9
+ if (!layer._map) return;
10
+ if (event.type === 'add') underEntry(layer, status);
11
+ let count = 0, pending = 0, error = event.error, area;
12
+ if (Number.isFinite(event.loaded)) {
13
+ count = event.loaded;
14
+ pending = event.pending ?? 0;
15
+ error ||= event.errors?.[0];
16
+ } else {
17
+ for (area of areasByLayer.get(layer).values()) {
18
+ count += area.buildings ?? 0;
19
+ if (!area.done && !area.error) pending++;
20
+ error ||= area.error;
21
+ }
22
+ }
23
+ renderLayerCount(layer, count, pending, error);
24
+ }
@@ -1,4 +1,4 @@
1
- import { visitCells } from './visitCells.js';
1
+ import { visitCells } from './visitLightGridCells.js';
2
2
 
3
3
  /** Pack world-space point lights into the shader's spatial grid. */
4
4
  export function lightGrid(packed, maxBytes) {
@@ -1,19 +1,22 @@
1
- import { sceneByLayer } from '../globals/sceneByLayer.js';
1
+ import { layersByLayer } from '../weakmaps/layersByLayer.js';
2
+ import { rendererByLayer } from '../weakmaps/rendererByLayer.js';
3
+ import { rootByLayer } from '../weakmaps/rootByLayer.js';
2
4
 
3
5
 
4
- import { destroyTexture } from '../rendering/destroyTexture.js';
6
+
7
+ import { destroyTexture } from '../textures/destroyTexture.js';
5
8
  import { bindSunlight } from '../shadows/bindSunlight.js';
6
9
  import { cacheLightGrid } from './cacheLightGrid.js';
7
10
  import { collectLightMeshes } from './collectLightMeshes.js';
8
11
 
9
- export function updatePointLights(backend) {
10
- const { device, sunlight: sun } = sceneByLayer.get(backend).renderer;
12
+ export function updatePointLights(layer) {
13
+ const { device, sunlight: sun } = rendererByLayer.get(layer);
11
14
  const fixed = /* alloc */ [];
12
15
  const moving = /* alloc */ [];
13
- let layer;
14
- for (layer of sceneByLayer.get(backend)._layers) {
15
- if (!layer.options.nightLight || !sceneByLayer.get(layer).root.visible) continue;
16
- collectLightMeshes(sceneByLayer.get(layer).root, fixed, moving);
16
+ let sceneLayer;
17
+ for (sceneLayer of layersByLayer.get(layer)) {
18
+ if (!sceneLayer.options.nightLight || !rootByLayer.get(sceneLayer).visible) continue;
19
+ collectLightMeshes(rootByLayer.get(sceneLayer), fixed, moving);
17
20
  }
18
21
  const maxBytes = device.limits.maxStorageBufferBindingSize;
19
22
  const staticGrid = cacheLightGrid(fixed, sun.staticLightGrid, maxBytes);
@@ -23,9 +26,9 @@ export function updatePointLights(backend) {
23
26
  if (size > maxBytes) throw /* alloc */ new Error('Streetlight grid exceeds GPU storage limit');
24
27
  let uploadStatic = staticGrid !== sun.staticLightGrid;
25
28
  if (sun.lights.size < size) {
26
- destroyTexture(backend, sun.lights);
29
+ destroyTexture(layer, sun.lights);
27
30
  sun.lights = device.createBuffer(/* alloc */ { size, usage: GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_DST });
28
- bindSunlight(backend);
31
+ bindSunlight(layer);
29
32
  uploadStatic = true;
30
33
  }
31
34
  // The spare header component points to a second grid in the same storage binding.
@@ -1,9 +1,10 @@
1
+ import { rendererByLayer } from '../weakmaps/rendererByLayer.js';
2
+
1
3
  import { defaultMaterial } from '../globals/defaultMaterial.js';
2
4
  import { vertexShader } from '../globals/vertexShader.js';
3
5
  import { fragmentShader } from '../globals/fragmentShader.js';
4
6
  import { pipelineLayout as sharedPipelineLayout } from '../globals/pipelineLayout.js';
5
7
  import { elevationWGSL } from '../globals/elevationWGSL.js';
6
- import { sceneByLayer } from '../globals/sceneByLayer.js';
7
8
  import { positionLayout } from '../globals/positionLayout.js';
8
9
  import { normalLayout } from '../globals/normalLayout.js';
9
10
  import { colorLayout } from '../globals/colorLayout.js';
@@ -15,25 +16,25 @@ import { createProgramUniforms } from './createProgramUniforms.js';
15
16
 
16
17
  import { materialShaders } from '../shaders/materialShaders.js';
17
18
 
18
- import { reportCompilation } from './reportCompilation.js';
19
+ import { reportCompilation } from '../gpu/reportShaderCompilation.js';
19
20
 
20
- export function createProgram(backend, material = defaultMaterial) {
21
+ export function createProgram(layer, material = defaultMaterial) {
21
22
  const shaders = materialShaders(
22
23
  material,
23
- !!backend.options.nightSparkle,
24
+ !!layer.options.nightSparkle,
24
25
  material.terrain ? elevationWGSL : ''
25
26
  );
26
- const vertex = sceneByLayer.get(backend).renderer.device.createShaderModule((
27
+ const vertex = rendererByLayer.get(layer).device.createShaderModule((
27
28
  vertexShader.code = shaders.vertex,
28
29
  vertexShader
29
30
  ));
30
31
  vertexShader.code = null;
31
- const fragment = sceneByLayer.get(backend).renderer.device.createShaderModule((
32
+ const fragment = rendererByLayer.get(layer).device.createShaderModule((
32
33
  fragmentShader.code = shaders.fragment,
33
34
  fragmentShader
34
35
  ));
35
36
  fragmentShader.code = null;
36
- reportCompilation(backend, /* alloc */ [
37
+ reportCompilation(layer, /* alloc */ [
37
38
  vertex.getCompilationInfo(),
38
39
  fragment.getCompilationInfo()
39
40
  ]);
@@ -44,17 +45,17 @@ export function createProgram(backend, material = defaultMaterial) {
44
45
  shaders.textured ? uVLayout : null,
45
46
  ];
46
47
  if (material.instanced) vertexBuffers.push(instanceLayout);
47
- const bindGroupLayout = createProgramLayout(sceneByLayer.get(backend).renderer.device, shaders);
48
- const pipelineLayout = sceneByLayer.get(backend).renderer.device.createPipelineLayout((
48
+ const bindGroupLayout = createProgramLayout(rendererByLayer.get(layer).device, shaders);
49
+ const pipelineLayout = rendererByLayer.get(layer).device.createPipelineLayout((
49
50
  sharedPipelineLayout.bindGroupLayouts[0] = bindGroupLayout,
50
- sharedPipelineLayout.bindGroupLayouts[1] = sceneByLayer.get(backend).renderer.sunlight.layout,
51
+ sharedPipelineLayout.bindGroupLayouts[1] = rendererByLayer.get(layer).sunlight.layout,
51
52
  sharedPipelineLayout
52
53
  ));
53
54
  sharedPipelineLayout.bindGroupLayouts[0] = null;
54
55
  sharedPipelineLayout.bindGroupLayouts[1] = null;
55
56
  const uniforms = createProgramUniforms(material);
56
57
  return /* alloc */ {
57
- device: sceneByLayer.get(backend).renderer.device,
58
+ device: rendererByLayer.get(layer).device,
58
59
  vertex,
59
60
  fragment,
60
61
  bindings: shaders.bindings,
@@ -68,7 +69,7 @@ export function createProgram(backend, material = defaultMaterial) {
68
69
  depthTest: material.depthTest !== false,
69
70
  terrain: material.terrain,
70
71
  nightLight: Boolean(material.nightLight),
71
- nightSparkle: !!backend.options.nightSparkle,
72
+ nightSparkle: !!layer.options.nightSparkle,
72
73
  uniforms,
73
74
  _layerMaterial: material,
74
75
  };
@@ -1,7 +1,7 @@
1
- import { textureFor } from './textureFor.js';
1
+ import { textureFor } from '../textures/modelTextureFor.js';
2
2
 
3
3
  export function materialFor(context, material) {
4
- const { backend } = context;
4
+ const { backend: layer } = context;
5
5
  const pbr = material.pbrMetallicRoughness;
6
6
  return /* alloc */ {
7
7
  color: pbr?.baseColorFactor ? pbr.baseColorFactor.slice(0, 3) : /* alloc */ [1, 1, 1],
@@ -14,7 +14,7 @@ export function materialFor(context, material) {
14
14
  occlusionTexture: textureFor(context, material.occlusionTexture),
15
15
  emissive: material.emissiveFactor || /* alloc */ [0, 0, 0],
16
16
  occlusionStrength: material.occlusionTexture?.strength ?? 1,
17
- alphaMode: backend.options.alphaMode || material.alphaMode || 'OPAQUE',
17
+ alphaMode: layer.options.alphaMode || material.alphaMode || 'OPAQUE',
18
18
  alphaCutoff: material.alphaCutoff ?? 0.5,
19
19
  doubleSided: material.doubleSided,
20
20
  };
@@ -0,0 +1,58 @@
1
+ import { demByLayer } from '../weakmaps/demByLayer.js';
2
+ import { rasterProgramByLayer } from '../weakmaps/rasterProgramByLayer.js';
3
+ import { rendererByLayer } from '../weakmaps/rendererByLayer.js';
4
+ import { terrainBoundsByLayer } from '../weakmaps/terrainBoundsByLayer.js';
5
+ import { terrainGridsByLayer } from '../weakmaps/terrainGridsByLayer.js';
6
+ import { terrainOriginElevationByLayer } from '../weakmaps/terrainOriginElevationByLayer.js';
7
+ import { terrainTilesByLayer } from '../weakmaps/terrainTilesByLayer.js';
8
+
9
+ import { demTexture } from '../globals/demTexture.js';
10
+ import { demTarget } from '../globals/demTarget.js';
11
+ import { demLayout } from '../globals/demLayout.js';
12
+ import { demSize } from '../globals/demSize.js';
13
+ import { createProgram } from './createProgram.js';
14
+ import { destroyTexture } from '../textures/destroyTexture.js';
15
+ import { terrainAtlas } from '../terrain/terrainAtlas.js';
16
+
17
+ export function rasterProgram(layer, texture) {
18
+ const device = rendererByLayer.get(layer).device
19
+ if (rasterProgramByLayer.get(layer)?.device === device) return rasterProgramByLayer.get(layer);
20
+ // DEM atlas over the archive's tile grid; invalid or missing samples become -1e9 (the shader's no-data).
21
+ // ponytail: one texture, capped by maxTextureDimension2D (32x32 DEM tiles at 8192 px); split it for larger archives.
22
+ const bounds = terrainBoundsByLayer.get(layer), columns = bounds.max.x - bounds.min.x + 1, rows = bounds.max.y - bounds.min.y + 1;
23
+ const { elevations, low, high } = terrainAtlas(terrainTilesByLayer.get(layer), bounds);
24
+ if (demByLayer.get(layer)) destroyTexture(layer, demByLayer.get(layer).texture);
25
+ demByLayer.set(layer, /* alloc */ {
26
+ texture: device.createTexture((
27
+ demTexture.size[0] = columns * 256,
28
+ demTexture.size[1] = rows * 256,
29
+ demTexture.usage = GPUTextureUsage.TEXTURE_BINDING | GPUTextureUsage.COPY_DST,
30
+ demTexture
31
+ )),
32
+ low: Number.isFinite(low) ? low : terrainOriginElevationByLayer.get(layer),
33
+ high: Number.isFinite(high) ? high : terrainOriginElevationByLayer.get(layer),
34
+ });
35
+ device.queue.writeTexture((
36
+ demTarget.texture = demByLayer.get(layer).texture,
37
+ demTarget
38
+ ), elevations,
39
+ (
40
+ demLayout.bytesPerRow = columns * 1024,
41
+ demLayout
42
+ ), (
43
+ demSize[0] = columns * 256,
44
+ demSize[1] = rows * 256,
45
+ demSize
46
+ ));
47
+ demTarget.texture = null;
48
+ terrainGridsByLayer.set(layer, /* alloc */ new Map());
49
+ rasterProgramByLayer.set(layer, createProgram(layer, /* alloc */ {
50
+ baseTexture: texture,
51
+ unlit: true,
52
+ terrain: demByLayer.get(layer),
53
+ alphaMode: 'BLEND',
54
+ depthWrite: true,
55
+ doubleSided: layer.options.doubleSided,
56
+ }));
57
+ return rasterProgramByLayer.get(layer);
58
+ }
@@ -1,13 +1,14 @@
1
- import { sceneByLayer } from '../globals/sceneByLayer.js';
1
+ import { modelByLayer } from '../weakmaps/modelByLayer.js';
2
+
2
3
 
3
- export function applyModelTransform(backend) {
4
- const model = sceneByLayer.get(backend).model;
5
- if (backend.options.rotation) {
6
- const [x, y = x, z = x] = backend.options.rotation;
4
+ export function applyModelTransform(layer) {
5
+ const model = modelByLayer.get(layer);
6
+ if (layer.options.rotation) {
7
+ const [x, y = x, z = x] = layer.options.rotation;
7
8
  model.rotation[0] = x; model.rotation[1] = y; model.rotation[2] = z;
8
9
  }
9
- if (backend.options.scale) {
10
- const [x, y = x, z = x] = backend.options.scale;
10
+ if (layer.options.scale) {
11
+ const [x, y = x, z = x] = layer.options.scale;
11
12
  model.scale[0] = x; model.scale[1] = y; model.scale[2] = z;
12
13
  }
13
14
  }
@@ -1,9 +1,9 @@
1
1
  import { geometryEmpty } from '../globals/geometryEmpty.js';
2
- import { materialFor } from './materialFor.js';
2
+ import { materialFor } from '../materials/modelMaterialFor.js';
3
3
 
4
- export function createModelContext(backend, description, images) {
4
+ export function createModelContext(layer, description, images) {
5
5
  const context = /* alloc */ {
6
- backend, description, images,
6
+ backend: layer, description, images,
7
7
  textures: /* alloc */ new Map(),
8
8
  materials: /* alloc */ [],
9
9
  active: /* alloc */ new Set(),
@@ -1,9 +1,14 @@
1
- import { sceneByLayer } from '../globals/sceneByLayer.js';
2
- import { cameraByMap } from '../globals/cameraByMap.js';
1
+ import { addedByLayer } from '../weakmaps/addedByLayer.js';
2
+ import { modelByLayer } from '../weakmaps/modelByLayer.js';
3
+ import { modelUrlByLayer } from '../weakmaps/modelUrlByLayer.js';
4
+ import { rootByLayer } from '../weakmaps/rootByLayer.js';
5
+ import { terrain3DByMap } from '../weakmaps/terrain3DByMap.js';
6
+
7
+
3
8
 
4
9
  import { decodeModel } from './decodeModel.js';
5
10
  import { setParent } from '../scene/setParent.js';
6
- import { emptyNode } from '../scene/emptyNode.js';
11
+ import { emptyNode } from '../scene/createSceneNode.js';
7
12
  import { conformModelToTerrain } from '../geometry/conformModelToTerrain.js';
8
13
  import { loadModelResources } from './loadModelResources.js';
9
14
  import { createModelContext } from './createModelContext.js';
@@ -14,9 +19,9 @@ import { applyModelTransform } from './applyModelTransform.js';
14
19
  /** glTF/GLB model loading. */
15
20
  /** Load the configured GLB/glTF (static triangles) under `root`; GPU resources need attachment. */
16
21
 
17
- export async function loadModel(backend) {
18
- await sceneByLayer.get(backend)._added.promise;
19
- const url = /* alloc */ new URL(sceneByLayer.get(backend).modelUrl, document.baseURI).href;
22
+ export async function loadModel(layer) {
23
+ await addedByLayer.get(layer).promise;
24
+ const url = /* alloc */ new URL(modelUrlByLayer.get(layer), document.baseURI).href;
20
25
  const response = await fetch(url);
21
26
  if (!response.ok) {
22
27
  throw /* alloc */ new Error(`Unable to load model: HTTP ${response.status}`);
@@ -24,8 +29,8 @@ export async function loadModel(backend) {
24
29
  const data = await response.arrayBuffer();
25
30
  const description = decodeModel(data);
26
31
  const directory = /* alloc */ new URL('.', url).href;
27
- const images = await loadModelResources(backend, description, directory);
28
- const context = createModelContext(backend, description, images);
32
+ const images = await loadModelResources(layer, description, directory);
33
+ const context = createModelContext(layer, description, images);
29
34
  const scene = description.scenes?.[description.scene || 0];
30
35
  if (!scene) throw /* alloc */ new Error('Missing glTF scene');
31
36
  const nodes = buildModelNodes(context, scene);
@@ -37,8 +42,8 @@ export async function loadModel(backend) {
37
42
  if (!nodes.length) throw /* alloc */ new Error('Expected a glTF model with a non-empty scene');
38
43
  let node;
39
44
  for (node of nodes) setParent(node, model);
40
- sceneByLayer.get(backend).model = model;
41
- applyModelTransform(backend);
42
- setParent(sceneByLayer.get(backend).model, sceneByLayer.get(backend).root);
43
- conformModelToTerrain(backend, cameraByMap.get(backend._map)?._terrain3D);
45
+ modelByLayer.set(layer, model);
46
+ applyModelTransform(layer);
47
+ setParent(modelByLayer.get(layer), rootByLayer.get(layer));
48
+ conformModelToTerrain(layer, terrain3DByMap.get(layer._map));
44
49
  }
@@ -1,19 +1,20 @@
1
+ import { addedByLayer } from '../weakmaps/addedByLayer.js';
2
+ import { cameraViewByMap } from '../weakmaps/cameraViewByMap.js';
3
+
1
4
  import { geometryEmpty } from '../globals/geometryEmpty.js';
2
- import { cameraByMap } from '../globals/cameraByMap.js';
3
- import { sceneByLayer } from '../globals/sceneByLayer.js';
4
5
  import { loadBuffer } from './loadBuffer.js';
5
- import { loadImage } from './loadImage.js';
6
+ import { loadImage } from '../textures/loadModelImage.js';
6
7
 
7
- export async function loadModelResources(backend, description, directory) {
8
+ export async function loadModelResources(layer, description, directory) {
8
9
  const bufferRequests = /* alloc */ [];
9
10
  let buffer;
10
11
  for (buffer of description.buffers || geometryEmpty) bufferRequests.push(loadBuffer(buffer, directory));
11
12
  await Promise.all(bufferRequests);
12
- await sceneByLayer.get(backend)._added.promise;
13
+ await addedByLayer.get(layer).promise;
13
14
  const imageRequests = /* alloc */ [];
14
15
  let image;
15
16
  for (image of description.images || geometryEmpty) imageRequests.push(loadImage(description, directory, image));
16
17
  const images = await Promise.all(imageRequests);
17
- await sceneByLayer.get(cameraByMap.get(backend._map)?._terrain3D)?._terrainPromise;
18
+ await cameraViewByMap.get(layer._map);
18
19
  return images;
19
20
  }
@@ -1,16 +1,15 @@
1
- import { sceneByLayer } from '../globals/sceneByLayer.js';
2
1
  import { nextId } from '../globals/nextId.js';
3
2
  import { geometryEmpty } from '../globals/geometryEmpty.js';
4
3
 
5
- import { emptyNode } from '../scene/emptyNode.js';
6
- import { nodeMatrix } from './nodeMatrix.js';
4
+ import { emptyNode } from '../scene/createSceneNode.js';
5
+ import { nodeMatrix } from '../transforms/modelNodeMatrix.js';
7
6
  import { setParent } from '../scene/setParent.js';
8
7
  import { readModelAttributes } from './readModelAttributes.js';
9
8
  import { readModelIndices } from './readModelIndices.js';
10
- import { createModelGeometry } from './createModelGeometry.js';
9
+ import { createModelGeometry } from '../geometry/createModelGeometry.js';
11
10
 
12
11
  export function modelNode(context, index) {
13
- const { backend, description, active } = context;
12
+ const { backend: layer, description, active } = context;
14
13
  // Track only the recursion path: shared mesh references are valid, cycles are not.
15
14
  if (active.has(index)) throw /* alloc */ new Error('Cyclic glTF nodes');
16
15
  const spec = description.nodes[index];