leaflet-city-mapper 0.0.4 → 0.0.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (621) hide show
  1. package/README.md +23 -11
  2. package/cucumber.mjs +9 -9
  3. package/dist/leaflet-city-mapper-src.js +3353 -2377
  4. package/dist/leaflet-city-mapper-src.js.map +4 -4
  5. package/dist/leaflet-city-mapper-worker-src.js +955 -0
  6. package/dist/leaflet-city-mapper-worker-src.js.map +7 -0
  7. package/dist/leaflet-city-mapper-worker.js +2 -0
  8. package/dist/leaflet-city-mapper-worker.js.map +7 -0
  9. package/dist/leaflet-city-mapper.js +3 -3
  10. package/dist/leaflet-city-mapper.js.map +4 -4
  11. package/libs/leaflet.js +1 -1
  12. package/package.json +3 -2
  13. package/src/{camera → animations}/cancelCameraAnimation.js +5 -3
  14. package/src/{core → animations}/cancelGridFade.js +3 -2
  15. package/src/animations/endZoom.js +27 -0
  16. package/src/{camera → animations}/mapAnimateCamera.js +7 -5
  17. package/src/{scene → animations}/onZoomAnim.js +5 -4
  18. package/src/{scene → animations}/renderPendingZoomAnimation.js +4 -2
  19. package/src/{camera → animations}/runCameraAnimations.js +8 -6
  20. package/src/{core → animations}/runGridFades.js +4 -3
  21. package/src/{camera → animations}/scheduleCameraAnimation.js +3 -2
  22. package/src/animations/scheduleGridFade.js +16 -0
  23. package/src/{scene → animations}/startZoom.js +3 -2
  24. package/src/{rendering → animations}/synchronizeZoomView.js +10 -8
  25. package/src/{rendering → animations}/updateZoomCamera.js +11 -8
  26. package/src/archives/decodeDirectory.js +1 -1
  27. package/src/archives/findTile.js +3 -3
  28. package/src/archives/getDirectoryEntries.js +5 -4
  29. package/src/archives/getHeader.js +10 -6
  30. package/src/archives/getTileData.js +3 -3
  31. package/src/archives/getZxy.js +8 -7
  32. package/src/archives/loadDirectory.js +3 -3
  33. package/src/archives/loadSource.js +3 -2
  34. package/src/archives/{read.js → readArchiveRange.js} +7 -5
  35. package/src/camera/cameraMapReady.js +3 -2
  36. package/src/camera/cleanupCameraMap.js +8 -6
  37. package/src/camera/fitCameraBounds.js +3 -3
  38. package/src/camera/initializeCameraMap.js +6 -4
  39. package/src/camera/mapCamera.js +1 -1
  40. package/src/camera/mapContainerPointToLayerPoint.js +2 -2
  41. package/src/camera/mapGetBearing.js +3 -2
  42. package/src/camera/mapGetBounds.js +2 -2
  43. package/src/camera/mapGetBoundsZoom.js +2 -2
  44. package/src/camera/mapGetPitch.js +3 -2
  45. package/src/camera/mapLayerPointToContainerPoint.js +2 -2
  46. package/src/camera/mapLimitCenter.js +1 -1
  47. package/src/camera/mapLimitOffset.js +1 -1
  48. package/src/camera/mapPanBy.js +2 -2
  49. package/src/camera/mapPanInside.js +1 -1
  50. package/src/camera/mapResetNorthPitch.js +1 -1
  51. package/src/camera/mapSetBearing.js +1 -1
  52. package/src/camera/mapSetPitch.js +1 -1
  53. package/src/camera/mapSetPitchAndBearing.js +5 -3
  54. package/src/{rendering → camera}/updateMapCamera.js +19 -15
  55. package/src/{scene/updateCamera.js → camera/updateSceneCamera.js} +1 -1
  56. package/src/camera/updateSky.js +10 -9
  57. package/src/collision/collider.js +23 -9
  58. package/src/collision/insideMesh.js +53 -0
  59. package/src/collision/insideWalker.js +46 -0
  60. package/src/collision/trafficCollision.js +60 -0
  61. package/src/{utils → colors}/parseColor.js +1 -1
  62. package/src/controls/addCameraHandler.js +5 -3
  63. package/src/controls/adjustCameraDrag.js +4 -3
  64. package/src/controls/cameraControls.js +8 -5
  65. package/src/controls/cameraDragClick.js +7 -7
  66. package/src/controls/cameraDragContextMenu.js +1 -1
  67. package/src/controls/cameraDragDown.js +2 -2
  68. package/src/controls/cameraDragEnd.js +1 -1
  69. package/src/controls/cameraDragMove.js +2 -2
  70. package/src/controls/changeCameraTouch.js +6 -3
  71. package/src/controls/cleanupCameraTouch.js +7 -5
  72. package/src/controls/dragCamera.js +1 -1
  73. package/src/controls/endCameraTouchEvent.js +1 -1
  74. package/src/controls/moveCameraTouch.js +5 -3
  75. package/src/controls/removeCameraDrag.js +1 -1
  76. package/src/controls/shiftRotateWheel.js +1 -1
  77. package/src/controls/startCameraTouch.js +6 -4
  78. package/src/core/adjustCameraMarkerPan.js +3 -3
  79. package/src/core/cameraCircleBounds.js +1 -1
  80. package/src/core/cameraMarkerDrag.js +1 -1
  81. package/src/core/cameraMarkerOnDrag.js +1 -1
  82. package/src/core/closestCameraLayerPoint.js +1 -1
  83. package/src/core/initializeGridContainer.js +1 -1
  84. package/src/core/initializeNativeLayer.js +9 -8
  85. package/src/core/layerCallInitHooks.js +4 -3
  86. package/src/core/markerSetIcon.js +1 -1
  87. package/src/core/markerSetPos.js +2 -2
  88. package/src/core/markerSetRotation.js +1 -1
  89. package/src/core/markerUpdateZIndex.js +5 -4
  90. package/src/core/popupAdjustPan.js +1 -1
  91. package/src/core/popupUpdatePosition.js +1 -1
  92. package/src/core/redrawPath.js +1 -1
  93. package/src/core/removeLayer.js +4 -3
  94. package/src/core/tooltipSetPosition.js +1 -1
  95. package/src/core/updateGridOpacity.js +3 -3
  96. package/src/core/whenReady.js +11 -0
  97. package/src/geometry/addBridges.js +13 -8
  98. package/src/{sources → geometry}/addGeneratedTriangle.js +1 -1
  99. package/src/{sources/addTriangle.js → geometry/appendAreaTriangle.js} +5 -5
  100. package/src/geometry/assembleAreaGeometry.js +41 -0
  101. package/src/{core → geometry}/boundsQuad.js +1 -1
  102. package/src/geometry/bridgePolygon.js +3 -3
  103. package/src/geometry/buildExtrudedPolygon.js +10 -0
  104. package/src/geometry/buildProjectedPoint.js +21 -0
  105. package/src/{sources/buildAreaPolygon.js → geometry/buildProjectedPolygon.js} +25 -29
  106. package/src/geometry/circleGeometry.js +1 -1
  107. package/src/geometry/computeBounds.js +19 -8
  108. package/src/geometry/conformModelToTerrain.js +17 -11
  109. package/src/{models → geometry}/createModelGeometry.js +5 -4
  110. package/src/geometry/disk.js +1 -1
  111. package/src/geometry/indexBridge.js +5 -4
  112. package/src/geometry/lampPostGeometry.js +2 -2
  113. package/src/geometry/lightGeometry.js +1 -1
  114. package/src/geometry/lineJoin.js +1 -1
  115. package/src/{core → geometry}/markerQuadCorners.js +9 -6
  116. package/src/geometry/nativeGeometry.js +1 -1
  117. package/src/geometry/polygon.js +1 -1
  118. package/src/geometry/roofCoverage.js +11 -8
  119. package/src/geometry/roofFootprint.js +13 -10
  120. package/src/geometry/segment.js +1 -1
  121. package/src/{shadows → geometry}/shadowBounds.js +1 -1
  122. package/src/geometry/surface.js +1 -1
  123. package/src/{terrain → geometry}/terrainBuffers.js +7 -5
  124. package/src/geometry/terrainTileGeometry.js +19 -0
  125. package/src/geometry/treeGeometry.js +2 -2
  126. package/src/globals/geometryWorkerUrl.js +3 -0
  127. package/src/globals/nativeMethodHandlers.js +14 -14
  128. package/src/{scene → gpu}/initializeRendererResources.js +10 -9
  129. package/src/gpu/initializeSharedRenderer.js +52 -0
  130. package/src/gpu/mountRenderer.js +26 -0
  131. package/src/{scene → gpu}/releaseRenderer.js +2 -2
  132. package/src/gpu/rendererDeviceError.js +16 -0
  133. package/src/gpu/rendererDeviceLost.js +16 -0
  134. package/src/{rendering/reportCompilation.js → gpu/reportShaderCompilation.js} +3 -3
  135. package/src/gpu/requestAdapter.js +12 -0
  136. package/src/gpu/requestDevice.js +9 -0
  137. package/src/index.js +8 -13
  138. package/src/layer-controls/layerCountTitle.js +6 -0
  139. package/src/layer-controls/renderLayerCount.js +20 -0
  140. package/src/{scene → layer-controls}/updateLayerCount.js +24 -22
  141. package/src/lighting/lightGrid.js +1 -1
  142. package/src/lighting/updatePointLights.js +13 -10
  143. package/src/{rendering → materials}/createProgram.js +13 -12
  144. package/src/{models/materialFor.js → materials/modelMaterialFor.js} +3 -3
  145. package/src/materials/terrainRasterProgram.js +58 -0
  146. package/src/models/applyModelTransform.js +8 -7
  147. package/src/models/createModelContext.js +3 -3
  148. package/src/models/loadModel.js +17 -12
  149. package/src/models/loadModelResources.js +7 -6
  150. package/src/models/modelNode.js +4 -5
  151. package/src/{core → native}/disposeNativeLayer.js +10 -10
  152. package/src/{core → native}/handleNativeMapEvent.js +5 -4
  153. package/src/{core → native}/initNativeGPU.js +9 -6
  154. package/src/native/isCurrentNativeLayer.js +7 -0
  155. package/src/{core → native}/nativeEventSource.js +3 -3
  156. package/src/{core → native}/nativeEvents.js +1 -1
  157. package/src/{core → native}/nativeLayer.js +16 -37
  158. package/src/{core → native}/nativeLayerMethod.js +14 -5
  159. package/src/{core → native}/pruneNativeResources.js +5 -5
  160. package/src/{core → native}/putNativeMesh.js +3 -3
  161. package/src/{core → native}/quadNativeMesh.js +1 -1
  162. package/src/native/readyNativeGPU.js +10 -0
  163. package/src/{core → native}/refreshNativeLayer.js +8 -7
  164. package/src/{core → native}/refreshNativeLayerContract.js +3 -2
  165. package/src/{core → native}/removeNativeEvents.js +1 -1
  166. package/src/{core → native}/removeTargets.js +3 -2
  167. package/src/native/reorderNativeLayer.js +17 -0
  168. package/src/{core → native}/styleNativeMesh.js +3 -2
  169. package/src/{core → native}/syncGridLayer.js +1 -1
  170. package/src/{core → native}/syncImageOverlay.js +1 -1
  171. package/src/{core → native}/syncMarker.js +1 -1
  172. package/src/{core → native}/syncVectorLayer.js +2 -2
  173. package/src/{core → native}/synchronizeNativeLayer.js +4 -3
  174. package/src/native/updateNativeLayerView.js +10 -0
  175. package/src/picking/findFeature.js +13 -9
  176. package/src/picking/hit.js +16 -8
  177. package/src/picking/onClick.js +3 -2
  178. package/src/picking/onPointerLeave.js +3 -2
  179. package/src/picking/onPointerMove.js +12 -6
  180. package/src/picking/raycast.js +29 -24
  181. package/src/picking/setHighlight.js +9 -8
  182. package/src/picking/shouldSkipOther.js +3 -2
  183. package/src/picking/showFeature.js +19 -14
  184. package/src/{camera/angles.js → projections/cameraAngles.js} +2 -2
  185. package/src/{camera → projections}/groundBounds.js +2 -2
  186. package/src/projections/localPosition.js +11 -0
  187. package/src/{camera/project.js → projections/projectCameraPoint.js} +2 -2
  188. package/src/{sources → projections}/projectRing.js +8 -9
  189. package/src/projections/projectTreePoint.js +17 -0
  190. package/src/{camera/animationPoint.js → projections/transformZoomAnimationPoint.js} +3 -2
  191. package/src/projections/walkerLocalPosition.js +18 -0
  192. package/src/raster/addRasterTile.js +38 -28
  193. package/src/raster/createRasterMesh.js +24 -19
  194. package/src/raster/finishRasterAttachment.js +17 -0
  195. package/src/raster/finishRasterTile.js +22 -19
  196. package/src/raster/initRaster.js +24 -15
  197. package/src/raster/isRasterLoading.js +8 -0
  198. package/src/raster/loadRasterTile.js +8 -7
  199. package/src/raster/onPMTileAdd.js +9 -8
  200. package/src/raster/onPMTileRemove.js +6 -5
  201. package/src/raster/pruneRasterTiles.js +19 -13
  202. package/src/raster/pumpRasterTiles.js +8 -6
  203. package/src/raster/readyRaster.js +3 -2
  204. package/src/raster/registerTerrainTile.js +8 -6
  205. package/src/raster/releaseRasterTile.js +14 -11
  206. package/src/raster/releaseRasterTiles.js +13 -10
  207. package/src/raster/removeRasterTile.js +8 -6
  208. package/src/raster/retainRasterTiles.js +5 -4
  209. package/src/raster/setPMTileOpacity.js +4 -4
  210. package/src/raster/setPMTileZIndex.js +4 -4
  211. package/src/raster/setRasterOpacity.js +8 -6
  212. package/src/raster/setRasterTerrain.js +12 -9
  213. package/src/raster/setRasterZIndex.js +8 -6
  214. package/src/raster/updateAttachedTiles.js +6 -5
  215. package/src/raster/updateRasterTiles.js +20 -15
  216. package/src/rendering/collectFrameMeshes.js +16 -9
  217. package/src/rendering/collectVisibleMesh.js +18 -9
  218. package/src/rendering/createMesh.js +11 -9
  219. package/src/rendering/disposeMesh.js +3 -3
  220. package/src/rendering/drawGeometry.js +9 -7
  221. package/src/rendering/drawSceneMeshes.js +9 -7
  222. package/src/rendering/prepareFrameBuffer.js +6 -5
  223. package/src/rendering/prepareFrameMeshes.js +9 -6
  224. package/src/rendering/prepareFrameUniforms.js +9 -6
  225. package/src/rendering/prepareMeshUniforms.js +1 -1
  226. package/src/rendering/render.js +39 -32
  227. package/src/rendering/resizeRenderer.js +17 -15
  228. package/src/rendering/revealRoofMesh.js +25 -6
  229. package/src/scene/{layerLayerAdd.js → addRegisteredLayer.js} +13 -9
  230. package/src/scene/addSceneLayer.js +4 -3
  231. package/src/scene/attachLayer.js +7 -6
  232. package/src/scene/attachSharedScene.js +69 -0
  233. package/src/scene/callLayer.js +7 -5
  234. package/src/scene/cancelUpdate.js +6 -5
  235. package/src/scene/failAttachment.js +6 -5
  236. package/src/scene/get3DEvents.js +5 -3
  237. package/src/scene/getLocation.js +3 -2
  238. package/src/scene/init3D.js +28 -26
  239. package/src/scene/initializeLayer.js +6 -4
  240. package/src/scene/isNativeLayer.js +3 -2
  241. package/src/scene/layerInitialize.js +11 -6
  242. package/src/scene/onAdd3DLayer.js +30 -24
  243. package/src/scene/onMapChange.js +5 -4
  244. package/src/scene/onRemove3DLayer.js +53 -35
  245. package/src/scene/ready3D.js +22 -13
  246. package/src/scene/releaseSharedScene.js +31 -25
  247. package/src/scene/removeLayerEvents.js +12 -9
  248. package/src/scene/removeSceneLayer.js +3 -2
  249. package/src/scene/renderPendingMapChange.js +7 -4
  250. package/src/scene/renderPendingUpdates.js +9 -6
  251. package/src/scene/restoreObject.js +15 -13
  252. package/src/scene/scheduleSceneUpdate.js +25 -0
  253. package/src/shaders/materialShaders.js +2 -2
  254. package/src/shadows/bindSunlight.js +4 -3
  255. package/src/shadows/drawShadowMeshes.js +4 -3
  256. package/src/shadows/renderSunlight.js +6 -5
  257. package/src/shadows/resizeSunlight.js +7 -6
  258. package/src/shadows/shadowMatrix.js +2 -2
  259. package/src/sources/attachAreaMesh.js +25 -20
  260. package/src/sources/buildArea.js +19 -11
  261. package/src/sources/buildAreaFeature.js +14 -5
  262. package/src/sources/buildAreaPoint.js +3 -21
  263. package/src/sources/extrusionStyle.js +2 -2
  264. package/src/sources/initializeGeoJSON.js +3 -2
  265. package/src/sources/pendingSourceAreas.js +3 -2
  266. package/src/sources/prepareAreaGeometryJob.js +33 -0
  267. package/src/sources/pumpSourceAreas.js +37 -0
  268. package/src/sources/releaseArea.js +10 -8
  269. package/src/sources/setGeoJSONData.js +4 -3
  270. package/src/sources/sourceAreaContext.js +18 -17
  271. package/src/sources/updateArea.js +25 -21
  272. package/src/sources/{updateStatus.js → updateSourceStatus.js} +5 -4
  273. package/src/sunlight/{addTo.js → addTimeControlToMap.js} +1 -1
  274. package/src/sunlight/addTimeLayer.js +3 -2
  275. package/src/sunlight/atmosphere.js +2 -2
  276. package/src/sunlight/initSunlight.js +5 -5
  277. package/src/sunlight/{initialize.js → initializeTimeControl.js} +5 -3
  278. package/src/sunlight/onAddSun.js +5 -4
  279. package/src/sunlight/onRemoveSun.js +1 -1
  280. package/src/sunlight/removeSun.js +7 -5
  281. package/src/sunlight/removeTimeLayer.js +3 -2
  282. package/src/sunlight/requestSunlightRender.js +9 -0
  283. package/src/sunlight/updateCelestialDisc.js +1 -1
  284. package/src/sunlight/updateSky.js +4 -2
  285. package/src/sunlight/updateSun.js +8 -6
  286. package/src/sunlight/useSelectedTime.js +4 -3
  287. package/src/terrain/applyTerrain.js +16 -13
  288. package/src/terrain/clearLayerTerrain.js +3 -2
  289. package/src/terrain/getElevation.js +9 -5
  290. package/src/terrain/initTerrain.js +11 -6
  291. package/src/terrain/loadTerrain.js +29 -20
  292. package/src/terrain/loadTerrainTiles.js +4 -3
  293. package/src/terrain/mapElevationOf.js +7 -0
  294. package/src/terrain/onTerrainAdd.js +14 -10
  295. package/src/terrain/onTerrainChange.js +4 -3
  296. package/src/terrain/onTerrainRemove.js +35 -21
  297. package/src/terrain/readyTerrainOf.js +7 -0
  298. package/src/terrain/setLayerTerrain.js +3 -2
  299. package/src/terrain/setTerrainHeight.js +19 -14
  300. package/src/terrain/terrainElevation.js +1 -1
  301. package/src/terrain/terrainTileQueue.js +11 -9
  302. package/src/{core → textures}/addImageState.js +1 -1
  303. package/src/{core/addRasterImage.js → textures/attachRasterImage.js} +1 -1
  304. package/src/{rendering → textures}/collectRoofTiles.js +3 -2
  305. package/src/{rendering → textures}/composeRoofAtlas.js +9 -7
  306. package/src/textures/destroyTexture.js +10 -0
  307. package/src/{models/textureFor.js → textures/modelTextureFor.js} +5 -4
  308. package/src/{core → textures}/nativeImageError.js +1 -1
  309. package/src/{core → textures}/nativeImageRefresh.js +2 -2
  310. package/src/{core/textureFor.js → textures/nativeTextureFor.js} +7 -6
  311. package/src/{rendering → textures}/rebuildRoofAtlas.js +12 -9
  312. package/src/{core → textures}/removeImageState.js +1 -1
  313. package/src/{rendering → textures}/resizeRoofTexture.js +5 -4
  314. package/src/textures/updateRoofAtlas.js +23 -0
  315. package/src/textures/updateRoofRaster.js +29 -0
  316. package/src/{core → textures}/uploadCanvasTexture.js +2 -2
  317. package/src/traffic/addTraffic.js +1 -1
  318. package/src/traffic/disposeTrafficObject.js +5 -3
  319. package/src/traffic/drawTrafficRoute.js +1 -1
  320. package/src/traffic/groundTraffic.js +6 -6
  321. package/src/traffic/initTraffic.js +3 -3
  322. package/src/traffic/loadedTrafficLanes.js +1 -1
  323. package/src/traffic/locateTraffic.js +3 -3
  324. package/src/traffic/placeTraffic.js +2 -1
  325. package/src/traffic/prepareTraffic.js +4 -3
  326. package/src/traffic/rebaseTraffic.js +3 -2
  327. package/src/traffic/rebuildTrafficMesh.js +1 -1
  328. package/src/traffic/removeTraffic.js +1 -1
  329. package/src/traffic/startTraffic.js +1 -1
  330. package/src/traffic/tickTraffic.js +4 -3
  331. package/src/traffic/trafficNow.js +3 -2
  332. package/src/traffic/updateTraffic.js +3 -2
  333. package/src/traffic/updateTrafficLights.js +4 -2
  334. package/src/vehicles/boatBenches.js +1 -1
  335. package/src/vehicles/boatModel.js +1 -1
  336. package/src/vehicles/busModel.js +1 -1
  337. package/src/vehicles/carModel.js +1 -1
  338. package/src/vehicles/metroModel.js +1 -1
  339. package/src/vehicles/tramModel.js +1 -1
  340. package/src/walk/{step.js → animateWalker.js} +15 -8
  341. package/src/walk/createWalk.js +15 -11
  342. package/src/walk/initWalk.js +4 -4
  343. package/src/walk/landWalker.js +38 -0
  344. package/src/walk/moveWalker.js +5 -4
  345. package/src/walk/{onAdd.js → onAddWalkControl.js} +3 -1
  346. package/src/walk/{onRemove.js → onRemoveWalkControl.js} +1 -1
  347. package/src/walk/{onKey.js → onWalkKey.js} +1 -1
  348. package/src/walk/{onTerrain.js → onWalkTerrain.js} +1 -1
  349. package/src/walk/{place.js → placeWalker.js} +2 -2
  350. package/src/walk/resolveWalkerPosition.js +28 -0
  351. package/src/walk/{start.js → startWalking.js} +8 -5
  352. package/src/walk/{stop.js → stopWalking.js} +4 -4
  353. package/src/walk/{toggle.js → toggleWalking.js} +2 -2
  354. package/src/weakmaps/addedByLayer.js +1 -0
  355. package/src/weakmaps/archiveHeaderByLayer.js +1 -0
  356. package/src/weakmaps/areasByLayer.js +1 -0
  357. package/src/weakmaps/bridgeMeshByLayer.js +1 -0
  358. package/src/weakmaps/bridgesByLayer.js +1 -0
  359. package/src/weakmaps/cameraAnimationByMap.js +1 -0
  360. package/src/weakmaps/cameraBearingByMap.js +1 -0
  361. package/src/weakmaps/cameraByLayer.js +1 -0
  362. package/src/weakmaps/cameraDraggableByMap.js +1 -0
  363. package/src/weakmaps/cameraFields.js +37 -0
  364. package/src/weakmaps/cameraFrameByMap.js +1 -0
  365. package/src/weakmaps/cameraHandlersByMap.js +1 -0
  366. package/src/weakmaps/cameraMaps.js +1 -0
  367. package/src/weakmaps/cameraPitchByMap.js +1 -0
  368. package/src/weakmaps/cameraReadyByMap.js +1 -0
  369. package/src/weakmaps/cameraTouchStateByMap.js +1 -0
  370. package/src/weakmaps/cameraViewByMap.js +1 -0
  371. package/src/weakmaps/cameraZIndexOffsetByLayer.js +1 -0
  372. package/src/weakmaps/containerByLayer.js +1 -0
  373. package/src/weakmaps/controlByLayer.js +1 -0
  374. package/src/weakmaps/countStatusByLayer.js +1 -0
  375. package/src/weakmaps/cursorByLayer.js +1 -0
  376. package/src/weakmaps/demByLayer.js +1 -0
  377. package/src/weakmaps/directoriesByLayer.js +1 -0
  378. package/src/weakmaps/etagByLayer.js +1 -0
  379. package/src/weakmaps/eventMapByLayer.js +1 -0
  380. package/src/weakmaps/eventsByLayer.js +1 -0
  381. package/src/weakmaps/fadeFrameByLayer.js +1 -0
  382. package/src/weakmaps/fadeVersionByLayer.js +1 -0
  383. package/src/weakmaps/frameByLayer.js +1 -0
  384. package/src/weakmaps/geojsonByLayer.js +1 -0
  385. package/src/weakmaps/geometryWorkersByMap.js +1 -0
  386. package/src/weakmaps/groupByLayer.js +1 -0
  387. package/src/weakmaps/headerByLayer.js +1 -0
  388. package/src/weakmaps/highlightedFeatureByLayer.js +1 -0
  389. package/src/weakmaps/hoveredFeatureByLayer.js +1 -0
  390. package/src/weakmaps/inflightByLayer.js +1 -0
  391. package/src/weakmaps/kindByLayer.js +1 -0
  392. package/src/weakmaps/layersByLayer.js +1 -0
  393. package/src/weakmaps/loadingTilesByLayer.js +1 -0
  394. package/src/weakmaps/locationByLayer.js +1 -0
  395. package/src/weakmaps/modelByLayer.js +1 -0
  396. package/src/weakmaps/modelUrlByLayer.js +1 -0
  397. package/src/weakmaps/nativeGPUBackByMap.js +1 -0
  398. package/src/weakmaps/nativeGPUByLayer.js +1 -0
  399. package/src/weakmaps/nativeGPUOrderByMap.js +1 -0
  400. package/src/weakmaps/pitchSkyByMap.js +1 -0
  401. package/src/weakmaps/pointerEventsByLayer.js +1 -0
  402. package/src/weakmaps/pruneAfterByLayer.js +1 -0
  403. package/src/weakmaps/pruneVersionByLayer.js +1 -0
  404. package/src/weakmaps/pruneWantedByLayer.js +1 -0
  405. package/src/weakmaps/queuedByLayer.js +1 -0
  406. package/src/weakmaps/rasterGeometryByLayer.js +1 -0
  407. package/src/weakmaps/rasterProgramByLayer.js +1 -0
  408. package/src/weakmaps/rasterTilesByLayer.js +1 -0
  409. package/src/weakmaps/rasterVersionByLayer.js +1 -0
  410. package/src/weakmaps/raycasterByLayer.js +1 -0
  411. package/src/weakmaps/readyByLayer.js +1 -0
  412. package/src/weakmaps/rendererByLayer.js +1 -0
  413. package/src/weakmaps/rendererReadyByLayer.js +1 -0
  414. package/src/weakmaps/roofRasterByLayer.js +1 -0
  415. package/src/weakmaps/roofRastersByLayer.js +1 -0
  416. package/src/weakmaps/rootByLayer.js +1 -0
  417. package/src/weakmaps/rotateControlByMap.js +1 -0
  418. package/src/weakmaps/sceneFields.js +159 -0
  419. package/src/weakmaps/sceneLayers.js +1 -0
  420. package/src/weakmaps/sceneOriginByLayer.js +1 -0
  421. package/src/weakmaps/shadowMeshesByLayer.js +1 -0
  422. package/src/weakmaps/sharedByLayer.js +1 -0
  423. package/src/weakmaps/sizeByLayer.js +1 -0
  424. package/src/weakmaps/state3dByLayer.js +1 -0
  425. package/src/weakmaps/sunlightByMap.js +1 -0
  426. package/src/weakmaps/terrain3DByLayer.js +1 -0
  427. package/src/weakmaps/terrain3DByMap.js +1 -0
  428. package/src/weakmaps/terrainArchiveByLayer.js +1 -0
  429. package/src/weakmaps/terrainBaseYByLayer.js +1 -0
  430. package/src/weakmaps/terrainBoundsByLayer.js +1 -0
  431. package/src/weakmaps/terrainControllerByLayer.js +1 -0
  432. package/src/weakmaps/terrainGridsByLayer.js +1 -0
  433. package/src/weakmaps/terrainLoadingByLayer.js +1 -0
  434. package/src/weakmaps/terrainOriginElevationByLayer.js +1 -0
  435. package/src/weakmaps/terrainPromiseByLayer.js +1 -0
  436. package/src/weakmaps/terrainReadyByLayer.js +1 -0
  437. package/src/weakmaps/terrainRequestByLayer.js +1 -0
  438. package/src/weakmaps/terrainSourceByLayer.js +1 -0
  439. package/src/weakmaps/terrainTilesByLayer.js +1 -0
  440. package/src/weakmaps/terrainZoomByLayer.js +1 -0
  441. package/src/weakmaps/tileZoomByLayer.js +1 -0
  442. package/src/weakmaps/timeControlByMap.js +1 -0
  443. package/src/weakmaps/tooltipByLayer.js +1 -0
  444. package/src/weakmaps/touchPitchByMap.js +1 -0
  445. package/src/weakmaps/touchRotateByMap.js +1 -0
  446. package/src/weakmaps/typeByLayer.js +1 -0
  447. package/src/weakmaps/urlByLayer.js +1 -0
  448. package/src/weakmaps/visibleMeshesByLayer.js +1 -0
  449. package/src/weakmaps/walkerByLayer.js +1 -0
  450. package/src/weakmaps/wantedRasterTilesByLayer.js +1 -0
  451. package/src/weakmaps/zoomLevelByLayer.js +1 -0
  452. package/src/weakmaps/zoomTransitionsByLayer.js +1 -0
  453. package/src/weakmaps/zoomViewByLayer.js +1 -0
  454. package/src/workers/acquireGeometryWorker.js +32 -0
  455. package/src/workers/buildAreaInWorker.js +36 -0
  456. package/src/workers/closeGeometryWorkers.js +11 -0
  457. package/src/workers/geometryWorker.js +14 -0
  458. package/src/workers/settleGeometryWorker.js +10 -0
  459. package/src/workers/startGeometryWorker.js +16 -0
  460. package/src/core/bringNativeLayerToBack.js +0 -8
  461. package/src/core/bringNativeLayerToFront.js +0 -8
  462. package/src/core/current.js +0 -6
  463. package/src/core/localPosition.js +0 -10
  464. package/src/core/readyNativeGPU.js +0 -9
  465. package/src/core/reorderNativeLayer.js +0 -9
  466. package/src/core/scheduleGridFade.js +0 -14
  467. package/src/core/updateNativeLayerView.js +0 -9
  468. package/src/geometry/dot.js +0 -6
  469. package/src/geometry/push.js +0 -3
  470. package/src/globals/cameraByMap.js +0 -1
  471. package/src/raster/finishAttachment.js +0 -15
  472. package/src/raster/isLoading.js +0 -7
  473. package/src/raster/terrainTileGeometry.js +0 -16
  474. package/src/rendering/destroyTexture.js +0 -9
  475. package/src/rendering/sortMeshes.js +0 -6
  476. package/src/rendering/updateRoofAtlas.js +0 -20
  477. package/src/rendering/updateRoofRaster.js +0 -25
  478. package/src/scene/attach.js +0 -54
  479. package/src/scene/endZoom.js +0 -23
  480. package/src/scene/initializeSharedRenderer.js +0 -45
  481. package/src/scene/layerCountTitle.js +0 -4
  482. package/src/scene/mountRenderer.js +0 -25
  483. package/src/scene/ready.js +0 -9
  484. package/src/scene/renderLayerCount.js +0 -13
  485. package/src/scene/rendererDeviceError.js +0 -14
  486. package/src/scene/rendererDeviceLost.js +0 -14
  487. package/src/scene/requestAdapter.js +0 -12
  488. package/src/scene/requestDevice.js +0 -9
  489. package/src/scene/update.js +0 -23
  490. package/src/sources/projectedTree.js +0 -19
  491. package/src/sources/pump.js +0 -44
  492. package/src/sunlight/render.js +0 -9
  493. package/src/terrain/rasterProgram.js +0 -51
  494. package/src/walk/land.js +0 -32
  495. package/src/walk/local.js +0 -18
  496. /package/src/{camera → animations}/mapStopPitchBearingAnimation.js +0 -0
  497. /package/src/{core → animations}/runMarkerPanFrame.js +0 -0
  498. /package/src/{core → animations}/scheduleMarkerPan.js +0 -0
  499. /package/src/archives/{varint.js → readVarint.js} +0 -0
  500. /package/src/{sunlight → astronomy}/horizontalPosition.js +0 -0
  501. /package/src/{sunlight → astronomy}/moonPosition.js +0 -0
  502. /package/src/{sunlight → astronomy}/solarPosition.js +0 -0
  503. /package/src/{sunlight → astronomy}/solarTime.js +0 -0
  504. /package/src/{scene → camera}/createSceneCamera.js +0 -0
  505. /package/src/{sunlight/rgb.js → colors/formatRGB.js} +0 -0
  506. /package/src/{utils/channel.js → colors/hslChannel.js} +0 -0
  507. /package/src/{sunlight/mix.js → colors/mixColor.js} +0 -0
  508. /package/src/{utils → colors}/toSRGB.js +0 -0
  509. /package/src/controls/{editable.js → isEditableTarget.js} +0 -0
  510. /package/src/geometry/{nativeTriangle.js → appendNativeTriangle.js} +0 -0
  511. /package/src/{traffic → geometry}/appendRouteDash.js +0 -0
  512. /package/src/{traffic → geometry}/appendRouteSegment.js +0 -0
  513. /package/src/geometry/{build.js → buildGeometryParts.js} +0 -0
  514. /package/src/geometry/{lampRing.js → createLampRing.js} +0 -0
  515. /package/src/{raster/createGeometry.js → geometry/createRasterQuadGeometry.js} +0 -0
  516. /package/src/geometry/{treeRing.js → createTreeRing.js} +0 -0
  517. /package/src/geometry/{cross.js → crossVector.js} +0 -0
  518. /package/src/{sources → geometry}/generateTreeGeometry.js +0 -0
  519. /package/src/{sources → geometry}/instanceAreaGeometry.js +0 -0
  520. /package/src/{traffic/along.js → geometry/interpolateRoute.js} +0 -0
  521. /package/src/{core → geometry}/markerImageBounds.js +0 -0
  522. /package/src/{shadows → geometry}/meshShadowBounds.js +0 -0
  523. /package/src/geometry/{below.js → offsetBelowGround.js} +0 -0
  524. /package/src/{scene → geometry}/restoreGeometry.js +0 -0
  525. /package/src/{traffic → geometry}/routeGeometry.js +0 -0
  526. /package/src/geometry/{sub.js → subtractVector.js} +0 -0
  527. /package/src/{terrain → geometry}/terrainGrid.js +0 -0
  528. /package/src/geometry/{visit.js → visitNativeCoordinates.js} +0 -0
  529. /package/src/{scene → gpu}/showWebGPUWarning.js +0 -0
  530. /package/src/{scene → layer-controls}/placeEntry.js +0 -0
  531. /package/src/{scene → layer-controls}/placeEntryElement.js +0 -0
  532. /package/src/{scene → layer-controls}/placeUnderEntry.js +0 -0
  533. /package/src/{scene → layer-controls}/removeEntry.js +0 -0
  534. /package/src/{scene → layer-controls}/replaceEntry.js +0 -0
  535. /package/src/{scene → layer-controls}/runPlacements.js +0 -0
  536. /package/src/{scene → layer-controls}/underEntry.js +0 -0
  537. /package/src/lighting/{visitCells.js → visitLightGridCells.js} +0 -0
  538. /package/src/{rendering → materials}/createProgramLayout.js +0 -0
  539. /package/src/{rendering → materials}/createProgramUniforms.js +0 -0
  540. /package/src/{rendering → materials}/prepareMeshCutout.js +0 -0
  541. /package/src/{shaders → materials}/validateRoofMaterial.js +0 -0
  542. /package/src/{core → native}/beforeNativeRender.js +0 -0
  543. /package/src/{core → native}/bypassNativeEvent.js +0 -0
  544. /package/src/{core → native}/compareNativeHits.js +0 -0
  545. /package/src/{core → native}/forwardNativeError.js +0 -0
  546. /package/src/{core → native}/hideTargets.js +0 -0
  547. /package/src/{core → native}/nativeAddLatLng.js +0 -0
  548. /package/src/{core → native}/nativeBringToBack.js +0 -0
  549. /package/src/{core → native}/nativeBringToFront.js +0 -0
  550. /package/src/{core → native}/nativeRedraw.js +0 -0
  551. /package/src/{core → native}/nativeSetBounds.js +0 -0
  552. /package/src/{core → native}/nativeSetIcon.js +0 -0
  553. /package/src/{core → native}/nativeSetLatLng.js +0 -0
  554. /package/src/{core → native}/nativeSetLatLngs.js +0 -0
  555. /package/src/{core → native}/nativeSetOpacity.js +0 -0
  556. /package/src/{core → native}/nativeSetRadius.js +0 -0
  557. /package/src/{core → native}/nativeSetStyle.js +0 -0
  558. /package/src/{core → native}/nativeSetUrl.js +0 -0
  559. /package/src/{core → native}/nativeSetZIndex.js +0 -0
  560. /package/src/{core → native}/nativeSetZIndexOffset.js +0 -0
  561. /package/src/{core → native}/refreshNativeEvent.js +0 -0
  562. /package/src/{core → native}/rejectNativeReady.js +0 -0
  563. /package/src/{core → native}/resolveNativeReady.js +0 -0
  564. /package/src/{core → native}/restoreNativeEvents.js +0 -0
  565. /package/src/{core → native}/updateNativeHover.js +0 -0
  566. /package/src/{camera/displayPoint.js → projections/displayContainerPoint.js} +0 -0
  567. /package/src/{core → projections}/localPixel.js +0 -0
  568. /package/src/{core → projections}/localPixelForGeometry.js +0 -0
  569. /package/src/{core → projections}/markerCameraIconPoint.js +0 -0
  570. /package/src/{geometry/bridgeLocal.js → projections/projectBridgePoint.js} +0 -0
  571. /package/src/{sunlight → projections}/projectCelestialBody.js +0 -0
  572. /package/src/{camera/pointOf.js → projections/toPoint.js} +0 -0
  573. /package/src/{camera → projections}/verticalGroundY.js +0 -0
  574. /package/src/raster/{reportError.js → reportRasterError.js} +0 -0
  575. /package/src/scene/{emptyNode.js → createSceneNode.js} +0 -0
  576. /package/src/scene/{reportError.js → reportLayerError.js} +0 -0
  577. /package/src/sunlight/{onAdd.js → onAddTimeControl.js} +0 -0
  578. /package/src/sunlight/{remove.js → removeTimeControl.js} +0 -0
  579. /package/src/terrain/{sample.js → sampleTerrainTile.js} +0 -0
  580. /package/src/{rendering → textures}/bindMeshTextures.js +0 -0
  581. /package/src/{rendering → textures}/compareRoofTiles.js +0 -0
  582. /package/src/{rendering/destroyAfterSubmission.js → textures/destroyTextureAfterSubmission.js} +0 -0
  583. /package/src/{rendering → textures}/ensureRoofBlit.js +0 -0
  584. /package/src/{models/loadImage.js → textures/loadModelImage.js} +0 -0
  585. /package/src/{models/textureSampler.js → textures/modelTextureSampler.js} +0 -0
  586. /package/src/{rendering → textures}/prepareMeshTextures.js +0 -0
  587. /package/src/{scene → textures}/restoreMaterialTextures.js +0 -0
  588. /package/src/{rendering → textures}/textureBinding.js +0 -0
  589. /package/src/{rendering → textures}/uploadMeshTexture.js +0 -0
  590. /package/src/{core → textures}/uploadNativeImage.js +0 -0
  591. /package/src/{rendering → textures}/uploadRoofTile.js +0 -0
  592. /package/src/traffic/{toLanes.js → featuresToTrafficLanes.js} +0 -0
  593. /package/src/traffic/{tooltip.js → trafficTooltip.js} +0 -0
  594. /package/src/{scene → transforms}/composeLocalTransform.js +0 -0
  595. /package/src/{models/nodeMatrix.js → transforms/modelNodeMatrix.js} +0 -0
  596. /package/src/{core → transforms}/transformNativePoint.js +0 -0
  597. /package/src/{scene → transforms}/updateWorldMatrix.js +0 -0
  598. /package/src/{scene → transforms}/worldMatrixChanged.js +0 -0
  599. /package/src/vehicles/{carriage.js → buildCarriage.js} +0 -0
  600. /package/src/vehicles/{mirror.js → mirrorVehiclePart.js} +0 -0
  601. /package/src/walk/{initialize.js → initializeWalkControl.js} +0 -0
  602. /package/src/walk/{blocked.js → isWalkBlocked.js} +0 -0
  603. /package/src/walk/{onBlur.js → onWalkBlur.js} +0 -0
  604. /package/src/walk/{onPointer.js → onWalkPointer.js} +0 -0
  605. /package/src/{globals → weakmaps}/boundsMethods.js +0 -0
  606. /package/src/{globals → weakmaps}/closestMethods.js +0 -0
  607. /package/src/{globals → weakmaps}/colliders.js +0 -0
  608. /package/src/{globals → weakmaps}/dragByHandler.js +0 -0
  609. /package/src/{globals → weakmaps}/dragStates.js +0 -0
  610. /package/src/{globals → weakmaps}/gridInitializers.js +0 -0
  611. /package/src/{globals → weakmaps}/imageStates.js +0 -0
  612. /package/src/{globals → weakmaps}/nativeEventMaps.js +0 -0
  613. /package/src/{globals → weakmaps}/nativeRenderByLayer.js +0 -0
  614. /package/src/{globals → weakmaps}/rendererDevices.js +0 -0
  615. /package/src/{globals → weakmaps}/renderers.js +0 -0
  616. /package/src/{globals → weakmaps}/sceneByLayer.js +0 -0
  617. /package/src/{globals → weakmaps}/sunByMap.js +0 -0
  618. /package/src/{globals → weakmaps}/sunlightByControl.js +0 -0
  619. /package/src/{globals → weakmaps}/touchByContainer.js +0 -0
  620. /package/src/{globals → weakmaps}/trafficByLayer.js +0 -0
  621. /package/src/{globals → weakmaps}/walkByMap.js +0 -0
@@ -1,63 +1,43 @@
1
+ import { nativeGPUBackByMap } from '../weakmaps/nativeGPUBackByMap.js';
2
+ import { nativeGPUOrderByMap } from '../weakmaps/nativeGPUOrderByMap.js';
3
+
1
4
  import { L } from '../globals/L.js';
2
- import { cameraByMap } from '../globals/cameraByMap.js';
3
5
  import { nativeMethodHandlers } from '../globals/nativeMethodHandlers.js';
4
- import { nativeRenderByLayer } from '../globals/nativeRenderByLayer.js';
6
+ import { nativeRenderByLayer } from '../weakmaps/nativeRenderByLayer.js';
5
7
 
6
8
  import { createLayer } from '../scene/createLayer.js';
7
9
 
8
10
 
9
- import { createMesh } from '../rendering/createMesh.js';
10
- import { destroyTexture } from '../rendering/destroyTexture.js';
11
- import { disposeMesh } from '../rendering/disposeMesh.js';
12
- import { nativeGeometry } from '../geometry/nativeGeometry.js';
13
11
  import { nativeEvents } from './nativeEvents.js';
14
- import { removeNativeEvents } from './removeNativeEvents.js';
15
- import { parseColor } from '../utils/parseColor.js';
16
- import { update } from '../scene/update.js';
12
+ import { update } from '../scene/scheduleSceneUpdate.js';
17
13
 
18
- import { current } from './current.js';
14
+ import { current } from './isCurrentNativeLayer.js';
19
15
  import { refreshNativeLayer } from './refreshNativeLayer.js';
20
16
  import { refreshNativeEvent } from './refreshNativeEvent.js';
21
- import { reorderNativeLayer } from './reorderNativeLayer.js';
22
- import { nativeSetLatLng } from './nativeSetLatLng.js';
23
- import { nativeSetLatLngs } from './nativeSetLatLngs.js';
24
- import { nativeAddLatLng } from './nativeAddLatLng.js';
25
- import { nativeSetRadius } from './nativeSetRadius.js';
26
- import { nativeSetStyle } from './nativeSetStyle.js';
27
- import { nativeRedraw } from './nativeRedraw.js';
28
- import { nativeSetIcon } from './nativeSetIcon.js';
29
- import { nativeSetUrl } from './nativeSetUrl.js';
30
- import { nativeSetBounds } from './nativeSetBounds.js';
31
- import { nativeSetOpacity } from './nativeSetOpacity.js';
32
- import { nativeSetZIndex } from './nativeSetZIndex.js';
33
- import { nativeSetZIndexOffset } from './nativeSetZIndexOffset.js';
34
- import { nativeBringToFront } from './nativeBringToFront.js';
35
- import { nativeBringToBack } from './nativeBringToBack.js';
36
17
  import { disposeNativeLayer } from './disposeNativeLayer.js';
37
18
  import { resolveNativeReady } from './resolveNativeReady.js';
38
19
  import { rejectNativeReady } from './rejectNativeReady.js';
39
20
  import { forwardNativeError } from './forwardNativeError.js';
40
21
  import { updateNativeLayerView } from './updateNativeLayerView.js';
41
22
  import { synchronizeNativeLayer } from './synchronizeNativeLayer.js';
42
- import { beforeNativeRender } from './beforeNativeRender.js';
43
23
 
44
24
  /** Render from coordinates and detached raster sources; only accessible marker controls remain DOM. */
45
25
  export async function nativeLayer(state) {
46
26
  const { source, map } = state;
47
- const backend = state.backend = createLayer(/* alloc */ {
27
+ const layer = state.backend = createLayer(/* alloc */ {
48
28
  source: /* alloc */ { type: '3d' },
49
29
  });
50
30
  state.meshes = /* alloc */ new Map();
51
31
  state.textures = /* alloc */ new Map();
52
32
  state.methods = /* alloc */ new Map();
53
- state.originalMethods = /* alloc */ new Map();
54
33
  state.images = /* alloc */ new Set();
55
- cameraByMap.get(map)._nativeGPUOrder ||= 0;
56
- cameraByMap.get(map)._nativeGPUBack ||= 0;
34
+ if (!nativeGPUOrderByMap.get(map)) nativeGPUOrderByMap.set(map, 0);
35
+ if (!nativeGPUBackByMap.get(map)) nativeGPUBackByMap.set(map, 0);
57
36
  state.dirty = true;
58
37
  state.viewDirty = true;
59
38
  state.failed = false;
60
- state.order = ++cameraByMap.get(map)._nativeGPUOrder;
39
+ state.order = nativeGPUOrderByMap.get(map) + 1;
40
+ nativeGPUOrderByMap.set(map, state.order);
61
41
  state.marker = source instanceof L.Marker;
62
42
  state.paneOrder = Number(getComputedStyle(source.getPane()).zIndex) || 0;
63
43
  state.disposed = false;
@@ -71,15 +51,14 @@ export async function nativeLayer(state) {
71
51
  if (typeof source[name] !== 'function') continue;
72
52
  own = Object.getOwnPropertyDescriptor(source, name), original = source[name];
73
53
  state.methods.set(name, /* alloc */ { own, original });
74
- state.originalMethods.set(name, original);
75
54
  source[name] = nativeMethodHandlers[name];
76
55
  }
77
56
  const ready = state.ready = Promise.withResolvers();
78
- backend.once('ready', resolveNativeReady, state);
79
- backend.once('error', rejectNativeReady, state);
80
- backend.on('error', forwardNativeError, state);
57
+ layer.once('ready', resolveNativeReady, state);
58
+ layer.once('error', rejectNativeReady, state);
59
+ layer.on('error', forwardNativeError, state);
81
60
  refreshNativeLayer(state);
82
- backend.addTo(map);
61
+ layer.addTo(map);
83
62
  try {
84
63
  await ready.promise;
85
64
  } catch (error) {
@@ -88,7 +67,7 @@ export async function nativeLayer(state) {
88
67
  }
89
68
  if (!current(state)) return source;
90
69
 
91
- nativeRenderByLayer.set(backend, state);
70
+ nativeRenderByLayer.set(layer, state);
92
71
  try {
93
72
  synchronizeNativeLayer(state);
94
73
  } catch (error) {
@@ -1,12 +1,15 @@
1
+ import { nativeGPUByLayer } from '../weakmaps/nativeGPUByLayer.js';
2
+ import { nativeGPUBackByMap } from '../weakmaps/nativeGPUBackByMap.js';
3
+ import { nativeGPUOrderByMap } from '../weakmaps/nativeGPUOrderByMap.js';
4
+
5
+
1
6
  import { L } from '../globals/L.js';
2
- import { sceneByLayer } from '../globals/sceneByLayer.js';
3
- import { cameraByMap } from '../globals/cameraByMap.js';
4
7
 
5
8
 
6
9
  import { refreshNativeLayer } from './refreshNativeLayer.js';
7
10
 
8
11
  export function nativeLayerMethod(name, source, args) {
9
- const state = sceneByLayer.get(source)._nativeGPU, original = state.originalMethods.get(name);
12
+ const state = nativeGPUByLayer.get(source), original = state.methods.get(name).original;
10
13
  const result = original.apply(source, args);
11
14
  let layer, zIndex;
12
15
  if ((name === 'bringToFront' || name === 'bringToBack') && source instanceof L.GridLayer) {
@@ -19,8 +22,14 @@ export function nativeLayerMethod(name, source, args) {
19
22
  const edge = name === 'bringToFront' ? extreme + 1 : extreme - 1;
20
23
  if (Number.isFinite(edge)) source.setZIndex(edge);
21
24
  }
22
- if (name === 'bringToFront') state.order = ++cameraByMap.get(state.map)._nativeGPUOrder;
23
- if (name === 'bringToBack') state.order = --cameraByMap.get(state.map)._nativeGPUBack;
25
+ if (name === 'bringToFront') {
26
+ state.order = nativeGPUOrderByMap.get(state.map) + 1;
27
+ nativeGPUOrderByMap.set(state.map, state.order);
28
+ }
29
+ if (name === 'bringToBack') {
30
+ state.order = nativeGPUBackByMap.get(state.map) - 1;
31
+ nativeGPUBackByMap.set(state.map, state.order);
32
+ }
24
33
  refreshNativeLayer(state);
25
34
  return result;
26
35
  }
@@ -1,20 +1,20 @@
1
1
  import { disposeMesh } from '../rendering/disposeMesh.js';
2
- import { destroyTexture } from '../rendering/destroyTexture.js';
2
+ import { destroyTexture } from '../textures/destroyTexture.js';
3
3
 
4
4
  export function pruneNativeResources(state) {
5
- const { meshes, textures, backend } = state;
5
+ const { meshes, textures, backend: layer } = state;
6
6
  let mesh, texture, key;
7
7
  for ([key, mesh] of meshes) {
8
8
  if (mesh._nativeUsed) continue;
9
- disposeMesh(backend, mesh);
9
+ disposeMesh(layer, mesh);
10
10
  meshes.delete(key);
11
11
  texture = textures.get(key);
12
- if (texture) destroyTexture(backend, texture.texture);
12
+ if (texture) destroyTexture(layer, texture.texture);
13
13
  textures.delete(key);
14
14
  }
15
15
  for ([key, texture] of textures) {
16
16
  if (texture.used) continue;
17
- destroyTexture(backend, texture.texture);
17
+ destroyTexture(layer, texture.texture);
18
18
  textures.delete(key);
19
19
  }
20
20
  }
@@ -4,7 +4,7 @@ import { createMesh } from '../rendering/createMesh.js';
4
4
  import { styleNativeMesh } from './styleNativeMesh.js';
5
5
 
6
6
  export function putNativeMesh(state, key, position, color, opacity, texture, uv) {
7
- const { backend, source, meshes } = state;
7
+ const { backend: layer, source, meshes } = state;
8
8
  if (!position.length) return;
9
9
  let mesh = meshes.get(key);
10
10
  if (!mesh || mesh.geometry.attributes.position.data.length !== position.length ||
@@ -18,8 +18,8 @@ export function putNativeMesh(state, key, position, color, opacity, texture, uv)
18
18
  vertexColors: false, color, opacity, unlit: true, alphaMode: 'BLEND',
19
19
  };
20
20
  if (texture) material.baseTexture = texture;
21
- if (mesh) disposeMesh(backend, mesh);
22
- mesh = createMesh(backend, data, material, 0, source instanceof L.GridLayer ? state.rasterProgram : undefined);
21
+ if (mesh) disposeMesh(layer, mesh);
22
+ mesh = createMesh(layer, data, material, 0, source instanceof L.GridLayer ? state.rasterProgram : undefined);
23
23
  if (source instanceof L.GridLayer) {
24
24
  state.rasterProgram ||= mesh.program;
25
25
  mesh.texture = texture;
@@ -1,7 +1,7 @@
1
1
  import { coreQuadIndices } from '../globals/coreQuadIndices.js';
2
2
  import { coreQuadUV } from '../globals/coreQuadUV.js';
3
3
  import { coreWhite } from '../globals/coreWhite.js';
4
- import { textureFor } from './textureFor.js';
4
+ import { textureFor } from '../textures/nativeTextureFor.js';
5
5
  import { putNativeMesh } from './putNativeMesh.js';
6
6
 
7
7
 
@@ -0,0 +1,10 @@
1
+ import { nativeGPUByLayer } from '../weakmaps/nativeGPUByLayer.js';
2
+
3
+
4
+
5
+ import { nativeLayer } from './nativeLayer.js';
6
+
7
+ export function readyNativeGPU(state) {
8
+ if (nativeGPUByLayer.get(state.source) !== state) return state.source;
9
+ return nativeLayer(state);
10
+ }
@@ -1,11 +1,12 @@
1
- import { sceneByLayer } from '../globals/sceneByLayer.js';
1
+ import { sharedByLayer } from '../weakmaps/sharedByLayer.js';
2
2
 
3
3
 
4
- import { nativeImageRefresh } from './nativeImageRefresh.js';
5
- import { nativeImageError } from './nativeImageError.js';
6
- import { removeImageState } from './removeImageState.js';
7
- import { addImageState } from './addImageState.js';
8
- import { update } from '../scene/update.js';
4
+
5
+ import { nativeImageRefresh } from '../textures/nativeImageRefresh.js';
6
+ import { nativeImageError } from '../textures/nativeImageError.js';
7
+ import { removeImageState } from '../textures/removeImageState.js';
8
+ import { addImageState } from '../textures/addImageState.js';
9
+ import { update } from '../scene/scheduleSceneUpdate.js';
9
10
  import { hideTargets } from './hideTargets.js';
10
11
 
11
12
  export function refreshNativeLayer(state = this) {
@@ -30,5 +31,5 @@ export function refreshNativeLayer(state = this) {
30
31
  image.addEventListener('load', nativeImageRefresh);
31
32
  image.addEventListener('error', nativeImageError);
32
33
  }
33
- if (sceneByLayer.get(state.backend)._shared) update(state.backend);
34
+ if (sharedByLayer.get(state.backend)) update(state.backend);
34
35
  }
@@ -1,8 +1,9 @@
1
- import { sceneByLayer } from '../globals/sceneByLayer.js';
1
+ import { nativeGPUByLayer } from '../weakmaps/nativeGPUByLayer.js';
2
+
2
3
 
3
4
  import { refreshNativeLayer } from './refreshNativeLayer.js';
4
5
 
5
6
  export function refreshNativeLayerContract(layer = this) {
6
- const native = sceneByLayer.get(layer)?._nativeGPU;
7
+ const native = nativeGPUByLayer.get(layer);
7
8
  if (native?.backend && !native.disposed) refreshNativeLayer(native);
8
9
  }
@@ -1,4 +1,4 @@
1
- import { nativeEventMaps } from '../globals/nativeEventMaps.js';
1
+ import { nativeEventMaps } from '../weakmaps/nativeEventMaps.js';
2
2
 
3
3
 
4
4
  export function removeNativeEvents(state) {
@@ -1,9 +1,10 @@
1
- import { sceneByLayer } from '../globals/sceneByLayer.js';
1
+ import { nativeGPUByLayer } from '../weakmaps/nativeGPUByLayer.js';
2
+
2
3
 
3
4
  import { disposeNativeLayer } from './disposeNativeLayer.js';
4
5
 
5
6
  export function removeTargets(state) {
6
- if (sceneByLayer.get(state.source)._nativeGPU === state) sceneByLayer.get(state.source)._nativeGPU = null;
7
+ if (nativeGPUByLayer.get(state.source) === state) nativeGPUByLayer.set(state.source, null);
7
8
  if (state.backend) disposeNativeLayer.call(state);
8
9
  let element;
9
10
  for (element of state.hidden) {
@@ -0,0 +1,17 @@
1
+ import { nativeGPUBackByMap } from '../weakmaps/nativeGPUBackByMap.js';
2
+ import { nativeGPUOrderByMap } from '../weakmaps/nativeGPUOrderByMap.js';
3
+
4
+
5
+
6
+ import { refreshNativeLayer } from './refreshNativeLayer.js';
7
+
8
+ export function reorderNativeLayer(front) {
9
+ if (front) {
10
+ this.order = nativeGPUOrderByMap.get(this.map) + 1;
11
+ nativeGPUOrderByMap.set(this.map, this.order);
12
+ } else {
13
+ this.order = nativeGPUBackByMap.get(this.map) - 1;
14
+ nativeGPUBackByMap.set(this.map, this.order);
15
+ }
16
+ refreshNativeLayer(this);
17
+ }
@@ -1,5 +1,6 @@
1
+ import { cameraZIndexOffsetByLayer } from '../weakmaps/cameraZIndexOffsetByLayer.js';
2
+
1
3
  import { L } from '../globals/L.js';
2
- import { sceneByLayer } from '../globals/sceneByLayer.js';
3
4
 
4
5
 
5
6
  export function styleNativeMesh(state, mesh, color, opacity) {
@@ -7,7 +8,7 @@ export function styleNativeMesh(state, mesh, color, opacity) {
7
8
  mesh.program.uniforms.baseColor.value = color;
8
9
  mesh.program.uniforms.opacity.value = opacity;
9
10
  if (source instanceof L.GridLayer) mesh.opacity = opacity;
10
- const zIndex = marker ? source._zIndex + (sceneByLayer.get(source)._cameraZIndexOffset || 0) : source.options.zIndex;
11
+ const zIndex = marker ? source._zIndex + (cameraZIndexOffsetByLayer.get(source) || 0) : source.options.zIndex;
11
12
  mesh.renderOrder = paneOrder * 1e6 + (zIndex || 0) * 1000 + order;
12
13
  mesh._nativeSource = source;
13
14
  mesh._nativeUsed = true;
@@ -3,7 +3,7 @@ import { coreWhite } from '../globals/coreWhite.js';
3
3
 
4
4
  import { styleNativeMesh } from './styleNativeMesh.js';
5
5
  import { quadNativeMesh } from './quadNativeMesh.js';
6
- import { boundsQuad } from './boundsQuad.js';
6
+ import { boundsQuad } from '../geometry/boundsQuad.js';
7
7
 
8
8
 
9
9
  export function syncGridLayer(state) {
@@ -1,5 +1,5 @@
1
1
  import { quadNativeMesh } from './quadNativeMesh.js';
2
- import { boundsQuad } from './boundsQuad.js';
2
+ import { boundsQuad } from '../geometry/boundsQuad.js';
3
3
 
4
4
  export function syncImageOverlay(state) {
5
5
  const { source } = state;
@@ -1,5 +1,5 @@
1
1
  import { quadNativeMesh } from './quadNativeMesh.js';
2
- import { markerQuadCorners } from './markerQuadCorners.js';
2
+ import { markerQuadCorners } from '../geometry/markerQuadCorners.js';
3
3
 
4
4
  export function syncMarker(state) {
5
5
  const { source } = state;
@@ -2,8 +2,8 @@ import { geometryPixelStates } from '../globals/geometryPixelStates.js';
2
2
 
3
3
 
4
4
  import { nativeGeometry } from '../geometry/nativeGeometry.js';
5
- import { localPixelForGeometry } from './localPixelForGeometry.js';
6
- import { parseColor } from '../utils/parseColor.js';
5
+ import { localPixelForGeometry } from '../projections/localPixelForGeometry.js';
6
+ import { parseColor } from '../colors/parseColor.js';
7
7
  import { putNativeMesh } from './putNativeMesh.js';
8
8
 
9
9
  export function syncVectorLayer(state) {
@@ -1,8 +1,9 @@
1
+ import { rendererByLayer } from '../weakmaps/rendererByLayer.js';
2
+
1
3
  import { L } from '../globals/L.js';
2
- import { sceneByLayer } from '../globals/sceneByLayer.js';
3
4
 
4
5
 
5
- import { current } from './current.js';
6
+ import { current } from './isCurrentNativeLayer.js';
6
7
  import { syncGridLayer } from './syncGridLayer.js';
7
8
  import { syncImageOverlay } from './syncImageOverlay.js';
8
9
  import { syncMarker } from './syncMarker.js';
@@ -11,7 +12,7 @@ import { pruneNativeResources } from './pruneNativeResources.js';
11
12
 
12
13
  export function synchronizeNativeLayer(state) {
13
14
  const { source, meshes, textures } = state;
14
- if (!current(state) || !sceneByLayer.get(state.backend).renderer || state.failed) return;
15
+ if (!current(state) || !rendererByLayer.get(state.backend) || state.failed) return;
15
16
  if (!state.dirty && (!state.marker || !state.viewDirty)) return;
16
17
  state.dirty = false;
17
18
  state.viewDirty = false;
@@ -0,0 +1,10 @@
1
+ import { sharedByLayer } from '../weakmaps/sharedByLayer.js';
2
+
3
+
4
+
5
+ import { update } from '../scene/scheduleSceneUpdate.js';
6
+
7
+ export function updateNativeLayerView() {
8
+ this.viewDirty = true;
9
+ if (sharedByLayer.get(this.backend)) update(this.backend);
10
+ }
@@ -1,4 +1,7 @@
1
- import { sceneByLayer } from '../globals/sceneByLayer.js';
1
+ import { cameraByLayer } from '../weakmaps/cameraByLayer.js';
2
+ import { modelByLayer } from '../weakmaps/modelByLayer.js';
3
+ import { rootByLayer } from '../weakmaps/rootByLayer.js';
4
+
2
5
 
3
6
 
4
7
  import { raycast } from './raycast.js';
@@ -9,21 +12,22 @@ import { raycast } from './raycast.js';
9
12
  * @returns {PickedFeature|null}
10
13
  */
11
14
 
12
- export function findFeature(backend, event) {
13
- if (!sceneByLayer.get(backend).root || !sceneByLayer.get(backend).camera) {
15
+ export function findFeature(layer, event) {
16
+ const model = modelByLayer.get(layer)
17
+ if (!rootByLayer.get(layer) || !cameraByLayer.get(layer)) {
14
18
  return null;
15
19
  }
16
20
  let hit, object, ranges, low, high, middle, range;
17
- for (hit of raycast(backend, event, sceneByLayer.get(backend).root.children, Boolean(sceneByLayer.get(backend).model))) {
18
- if (sceneByLayer.get(backend).model) {
21
+ for (hit of raycast(layer, event, rootByLayer.get(layer).children, Boolean(model))) {
22
+ if (model) {
19
23
  object = hit.object;
20
- while (object && object !== sceneByLayer.get(backend).model) {
24
+ while (object && object !== model) {
21
25
  object = object.parent;
22
26
  }
23
- if (object === sceneByLayer.get(backend).model) {
27
+ if (object === model) {
24
28
  return /* alloc */ {
25
- id: sceneByLayer.get(backend).model.id, properties: sceneByLayer.get(backend).model.extras,
26
- model: sceneByLayer.get(backend).model, mesh: hit.object, point: hit.point
29
+ id: model.id, properties: model.extras,
30
+ model, mesh: hit.object, point: hit.point
27
31
  };
28
32
  }
29
33
  }
@@ -1,24 +1,32 @@
1
- import { sceneByLayer } from '../globals/sceneByLayer.js';
1
+ import { layersByLayer } from '../weakmaps/layersByLayer.js';
2
+ import { kindByLayer } from '../weakmaps/kindByLayer.js';
3
+ import { rootByLayer } from '../weakmaps/rootByLayer.js';
4
+ import { sceneByLayer } from '../weakmaps/sceneByLayer.js';
5
+ import { sharedByLayer } from '../weakmaps/sharedByLayer.js';
6
+
2
7
 
3
8
 
4
9
 
5
10
  import { traverse } from '../scene/traverse.js';
6
- import { updateWorldMatrix } from '../scene/updateWorldMatrix.js';
7
- import { shouldSkipOther } from './shouldSkipOther.js';
11
+ import { updateWorldMatrix } from '../transforms/updateWorldMatrix.js';
8
12
  import { hitMesh } from './hitMesh.js';
13
+ import { trafficCollision } from '../collision/trafficCollision.js';
9
14
 
10
15
  // Horizontal normal of the nearest wall faced within `reach` metres of the feet at world (x, y, z), walking along
11
16
  // the unit (dx, dz); knee and chest rays, so arches and tree crowns above the head let the walker through.
12
- // ponytail: traffic vehicles and boats move on the GPU and are not obstacles.
13
17
 
14
18
  export function hit(layer, x, y, z, dx, dz, reach, data) {
15
- updateWorldMatrix(sceneByLayer.get(layer).scene);
19
+ updateWorldMatrix(sceneByLayer.get(layer));
16
20
  data.x = x, data.y = y, data.z = z, data.dx = dx, data.dz = dz, data.reach = reach;
17
21
  data.best = reach, data.found = false;
18
22
  let other;
19
- for (other of sceneByLayer.get(sceneByLayer.get(layer)._shared)._layers) {
20
- if (shouldSkipOther(other, layer)) continue;
21
- traverse(sceneByLayer.get(other).root, hitMesh, data);
23
+ for (other of layersByLayer.get(sharedByLayer.get(layer))) {
24
+ if (other === layer || kindByLayer.get(other) === 'terrain') continue;
25
+ if (kindByLayer.get(other) === 'traffic') {
26
+ trafficCollision(other, x, y, z, dx, dz, reach, data);
27
+ continue;
28
+ }
29
+ traverse(rootByLayer.get(other), hitMesh, data);
22
30
  }
23
31
  return data.found ? data.normal : null;
24
32
  }
@@ -1,4 +1,5 @@
1
- import { sceneByLayer } from '../globals/sceneByLayer.js';
1
+ import { hoveredFeatureByLayer } from '../weakmaps/hoveredFeatureByLayer.js';
2
+
2
3
 
3
4
 
4
5
  import { findFeature } from './findFeature.js';
@@ -9,7 +10,7 @@ import { showFeature } from './showFeature.js';
9
10
 
10
11
  export function onClick(layer, event) {
11
12
  const feature = findFeature(layer, event);
12
- sceneByLayer.get(layer).hoveredFeature = feature;
13
+ hoveredFeatureByLayer.set(layer, feature);
13
14
  setHighlight(layer, feature);
14
15
  showFeature(layer, feature, event);
15
16
  layer.fire('featureclick', /* alloc */ { feature, originalEvent: event });
@@ -1,4 +1,5 @@
1
- import { sceneByLayer } from '../globals/sceneByLayer.js';
1
+ import { hoveredFeatureByLayer } from '../weakmaps/hoveredFeatureByLayer.js';
2
+
2
3
 
3
4
 
4
5
  import { setHighlight } from './setHighlight.js';
@@ -7,7 +8,7 @@ import { showFeature } from './showFeature.js';
7
8
  /** Clear hover, highlight and tooltip without retaining a selected feature. */
8
9
 
9
10
  export function onPointerLeave(layer) {
10
- sceneByLayer.get(layer).hoveredFeature = null;
11
+ hoveredFeatureByLayer.set(layer, null);
11
12
  setHighlight(layer, null);
12
13
  showFeature(layer, null);
13
14
  layer.fire('featurehover', /* alloc */ { feature: null });
@@ -1,18 +1,24 @@
1
- import { sceneByLayer } from '../globals/sceneByLayer.js';
1
+ import { hoveredFeatureByLayer } from '../weakmaps/hoveredFeatureByLayer.js';
2
+
2
3
 
3
4
 
4
5
  import { findFeature } from './findFeature.js';
5
6
  import { setHighlight } from './setHighlight.js';
6
7
  import { showFeature } from './showFeature.js';
8
+ import { onPointerLeave } from './onPointerLeave.js';
7
9
 
8
- /** Hover is transient; featurehover also reports misses with feature:null. */
10
+ /** Gestures clear hover once without raycasting; normal misses report feature:null. */
9
11
 
10
12
  export function onPointerMove(layer, event) {
11
- sceneByLayer.get(layer).hoveredFeature = findFeature(layer, event);
12
- setHighlight(layer, sceneByLayer.get(layer).hoveredFeature);
13
- showFeature(layer, sceneByLayer.get(layer).hoveredFeature, event);
13
+ if (event.buttons || layer._map.dragging?.moving() || layer._map._animatingZoom) {
14
+ if (hoveredFeatureByLayer.get(layer)) onPointerLeave(layer);
15
+ return;
16
+ }
17
+ hoveredFeatureByLayer.set(layer, findFeature(layer, event));
18
+ setHighlight(layer, hoveredFeatureByLayer.get(layer));
19
+ showFeature(layer, hoveredFeatureByLayer.get(layer), event);
14
20
  layer.fire('featurehover', /* alloc */ {
15
- feature: sceneByLayer.get(layer).hoveredFeature,
21
+ feature: hoveredFeatureByLayer.get(layer),
16
22
  originalEvent: event
17
23
  });
18
24
  }
@@ -1,11 +1,16 @@
1
- import { sceneByLayer } from '../globals/sceneByLayer.js';
2
- import { trafficByLayer } from '../globals/trafficByLayer.js';
1
+ import { cameraByLayer } from '../weakmaps/cameraByLayer.js';
2
+ import { raycasterByLayer } from '../weakmaps/raycasterByLayer.js';
3
+ import { rendererByLayer } from '../weakmaps/rendererByLayer.js';
4
+ import { rootByLayer } from '../weakmaps/rootByLayer.js';
5
+ import { sceneByLayer } from '../weakmaps/sceneByLayer.js';
6
+
7
+ import { trafficByLayer } from '../weakmaps/trafficByLayer.js';
3
8
 
4
9
 
5
10
  import { intersectMeshes } from '../collision/intersectMeshes.js';
6
11
  import { traverse } from '../scene/traverse.js';
7
- import { updateCamera } from '../scene/updateCamera.js';
8
- import { updateWorldMatrix } from '../scene/updateWorldMatrix.js';
12
+ import { updateCamera } from '../camera/updateSceneCamera.js';
13
+ import { updateWorldMatrix } from '../transforms/updateWorldMatrix.js';
9
14
  import { collectVisibleMesh } from './collectVisibleMesh.js';
10
15
  import { placeTraffic } from '../traffic/placeTraffic.js';
11
16
  import { validateCameraInverse } from './validateCameraInverse.js';
@@ -20,18 +25,18 @@ import { validateCameraInverse } from './validateCameraInverse.js';
20
25
  * @returns {Object[]} Nearest hit per mesh: object, shared-world point/distance and triangle faceIndex.
21
26
  */
22
27
 
23
- export function raycast(backend, event, objects = sceneByLayer.get(backend).root.children, recursive = true) {
24
- if (!sceneByLayer.get(backend).renderer) {
28
+ export function raycast(layer, event, objects = rootByLayer.get(layer).children, recursive = true) {
29
+ if (!rendererByLayer.get(layer)) {
25
30
  return /* alloc */ [];
26
31
  }
27
- const traffic = trafficByLayer.get(backend);
32
+ const traffic = trafficByLayer.get(layer);
28
33
  if (traffic) placeTraffic(traffic);
29
- const rect = backend._map.getContainer().getBoundingClientRect();
30
- updateWorldMatrix(sceneByLayer.get(backend).scene);
31
- updateCamera(sceneByLayer.get(backend).camera);
34
+ const rect = layer._map.getContainer().getBoundingClientRect();
35
+ updateWorldMatrix(sceneByLayer.get(layer));
36
+ updateCamera(cameraByLayer.get(layer));
32
37
  // Unproject the mouse (-1..1) into a world-space ray from the camera.
33
- const inverseCamera = sceneByLayer.get(backend).raycaster.inverse;
34
- const matrix = sceneByLayer.get(backend).camera.projectionViewMatrix;
38
+ const inverseCamera = raycasterByLayer.get(layer).inverse;
39
+ const matrix = cameraByLayer.get(layer).projectionViewMatrix;
35
40
  inverseCamera.m11 = matrix[0], inverseCamera.m12 = matrix[1], inverseCamera.m13 = matrix[2], inverseCamera.m14 = matrix[3];
36
41
  inverseCamera.m21 = matrix[4], inverseCamera.m22 = matrix[5], inverseCamera.m23 = matrix[6], inverseCamera.m24 = matrix[7];
37
42
  inverseCamera.m31 = matrix[8], inverseCamera.m32 = matrix[9], inverseCamera.m33 = matrix[10], inverseCamera.m34 = matrix[11];
@@ -45,22 +50,22 @@ export function raycast(backend, event, objects = sceneByLayer.get(backend).root
45
50
  const endW = inverseCamera.m14 * x + inverseCamera.m24 * y + inverseCamera.m44;
46
51
  let object;
47
52
  validateCameraInverse(inverseCamera);
48
- sceneByLayer.get(backend).raycaster.origin[0] = sceneByLayer.get(backend).camera.position[0];
49
- sceneByLayer.get(backend).raycaster.origin[1] = sceneByLayer.get(backend).camera.position[1];
50
- sceneByLayer.get(backend).raycaster.origin[2] = sceneByLayer.get(backend).camera.position[2];
51
- sceneByLayer.get(backend).raycaster.direction[0] = endX / endW - sceneByLayer.get(backend).raycaster.origin[0];
52
- sceneByLayer.get(backend).raycaster.direction[1] = endY / endW - sceneByLayer.get(backend).raycaster.origin[1];
53
- sceneByLayer.get(backend).raycaster.direction[2] = endZ / endW - sceneByLayer.get(backend).raycaster.origin[2];
54
- const direction = sceneByLayer.get(backend).raycaster.direction;
53
+ raycasterByLayer.get(layer).origin[0] = cameraByLayer.get(layer).position[0];
54
+ raycasterByLayer.get(layer).origin[1] = cameraByLayer.get(layer).position[1];
55
+ raycasterByLayer.get(layer).origin[2] = cameraByLayer.get(layer).position[2];
56
+ raycasterByLayer.get(layer).direction[0] = endX / endW - raycasterByLayer.get(layer).origin[0];
57
+ raycasterByLayer.get(layer).direction[1] = endY / endW - raycasterByLayer.get(layer).origin[1];
58
+ raycasterByLayer.get(layer).direction[2] = endZ / endW - raycasterByLayer.get(layer).origin[2];
59
+ const direction = raycasterByLayer.get(layer).direction;
55
60
  const rayLength = Math.hypot(direction[0], direction[1], direction[2]) || 1;
56
- sceneByLayer.get(backend).raycaster.direction[0] /= rayLength;
57
- sceneByLayer.get(backend).raycaster.direction[1] /= rayLength;
58
- sceneByLayer.get(backend).raycaster.direction[2] /= rayLength;
59
- const meshes = sceneByLayer.get(backend).raycaster.meshes;
61
+ raycasterByLayer.get(layer).direction[0] /= rayLength;
62
+ raycasterByLayer.get(layer).direction[1] /= rayLength;
63
+ raycasterByLayer.get(layer).direction[2] /= rayLength;
64
+ const meshes = raycasterByLayer.get(layer).meshes;
60
65
  meshes.length = 0;
61
66
  for (object of objects) {
62
67
  if (recursive) traverse(object, collectVisibleMesh, meshes);
63
68
  else if (object.geometry && object.visible && object._appearance !== 0) meshes.push(object);
64
69
  }
65
- return intersectMeshes(sceneByLayer.get(backend).raycaster, meshes, sceneByLayer.get(backend).renderer.uniformData?.[55]);
70
+ return intersectMeshes(raycasterByLayer.get(layer), meshes, rendererByLayer.get(layer).uniformData?.[55]);
66
71
  }