leaflet-city-mapper 0.0.2 → 0.0.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1283) hide show
  1. package/README.md +56 -14
  2. package/cucumber.mjs +2 -2
  3. package/dist/leaflet-city-mapper-src.js +15326 -0
  4. package/dist/leaflet-city-mapper-src.js.map +7 -0
  5. package/dist/leaflet-city-mapper.js +4 -1
  6. package/dist/leaflet-city-mapper.js.map +4 -4
  7. package/libs/leaflet-lens.js +122 -0
  8. package/libs/leaflet.js +76 -0
  9. package/libs/openlayers-bindings.js +1128 -0
  10. package/libs/openlayers-bindings.min.js +99 -0
  11. package/libs/openlayers-bindings.min.js.map +7 -0
  12. package/package.json +5 -3
  13. package/src/archives/decodeDirectory.js +50 -0
  14. package/src/archives/decodeHeader.js +23 -0
  15. package/src/archives/decompress.js +10 -0
  16. package/src/archives/findDirectoryEntry.js +9 -0
  17. package/src/archives/findTile.js +31 -0
  18. package/src/archives/getDirectoryEntries.js +18 -0
  19. package/src/archives/getHeader.js +13 -0
  20. package/src/archives/getTileData.js +13 -0
  21. package/src/archives/getZxy.js +19 -0
  22. package/src/archives/loadDirectory.js +7 -0
  23. package/src/archives/loadSource.js +31 -0
  24. package/src/archives/read.js +32 -0
  25. package/src/archives/tileId.js +23 -0
  26. package/src/archives/varint.js +19 -0
  27. package/src/camera/angles.js +14 -0
  28. package/src/camera/animationPoint.js +11 -0
  29. package/src/camera/cameraMapReady.js +11 -0
  30. package/src/camera/cancelCameraAnimation.js +15 -0
  31. package/src/camera/cleanupCameraMap.js +14 -0
  32. package/src/camera/constrainCameraToBounds.js +3 -0
  33. package/src/camera/displayPoint.js +3 -0
  34. package/src/camera/fitCameraBounds.js +58 -0
  35. package/src/camera/getBearing.js +5 -0
  36. package/src/camera/getPitch.js +5 -0
  37. package/src/camera/groundBounds.js +18 -0
  38. package/src/camera/initializeCameraMap.js +30 -0
  39. package/src/camera/mapAnimateCamera.js +24 -0
  40. package/src/camera/mapCamera.js +103 -0
  41. package/src/camera/mapContainerPointToLayerPoint.js +9 -0
  42. package/src/camera/mapGetBearing.js +4 -0
  43. package/src/camera/mapGetBounds.js +20 -0
  44. package/src/camera/mapGetBoundsCenterZoom.js +10 -0
  45. package/src/camera/mapGetBoundsZoom.js +24 -0
  46. package/src/camera/mapGetCenterLayerPoint.js +6 -0
  47. package/src/camera/mapGetPitch.js +4 -0
  48. package/src/camera/mapLayerPointToContainerPoint.js +8 -0
  49. package/src/camera/mapLimitCenter.js +17 -0
  50. package/src/camera/mapLimitOffset.js +14 -0
  51. package/src/camera/mapPanBy.js +10 -0
  52. package/src/camera/mapPanInside.js +20 -0
  53. package/src/camera/mapResetNorth.js +4 -0
  54. package/src/camera/mapResetNorthPitch.js +4 -0
  55. package/src/camera/mapSetBearing.js +3 -0
  56. package/src/camera/mapSetPitch.js +3 -0
  57. package/src/camera/mapSetPitchAndBearing.js +22 -0
  58. package/src/camera/mapSetZoomAround.js +15 -0
  59. package/src/camera/mapStopPitchBearingAnimation.js +6 -0
  60. package/src/camera/mapTryAnimatedPan.js +10 -0
  61. package/src/camera/mapUpdateCameraOverlays.js +8 -0
  62. package/src/camera/pointOf.js +5 -0
  63. package/src/camera/project.js +27 -0
  64. package/src/camera/runCameraAnimations.js +31 -0
  65. package/src/camera/scheduleCameraAnimation.js +13 -0
  66. package/src/camera/updateSky.js +22 -0
  67. package/src/camera/verticalGroundY.js +4 -0
  68. package/src/cog/decodeCogTile.js +24 -0
  69. package/src/cog/finiteCogValues.js +5 -0
  70. package/src/cog/getCogAssetEntry.js +15 -0
  71. package/src/cog/getCogBase.js +10 -0
  72. package/src/cog/getCogHeader.js +3 -0
  73. package/src/cog/getCogProfile.js +16 -0
  74. package/src/cog/getCogTile.js +12 -0
  75. package/src/cog/getColorTile.js +25 -0
  76. package/src/cog/getElevationTile.js +16 -0
  77. package/src/cog/hasCogProjection.js +9 -0
  78. package/src/cog/initCog.js +7 -0
  79. package/src/cog/invalidCogFullResponse.js +3 -0
  80. package/src/cog/openCog.js +30 -0
  81. package/src/cog/openCogAsset.js +14 -0
  82. package/src/cog/readCog.js +25 -0
  83. package/src/cog/readCogBlock.js +8 -0
  84. package/src/cog/readCogBody.js +20 -0
  85. package/src/cog/readCogDirectories.js +20 -0
  86. package/src/cog/readCogDirectory.js +21 -0
  87. package/src/cog/readCogLevel.js +27 -0
  88. package/src/cog/readCogTag.js +15 -0
  89. package/src/cog/validCogDimensions.js +6 -0
  90. package/src/cog/validCogEncoding.js +5 -0
  91. package/src/cog/validCogGeoArrays.js +8 -0
  92. package/src/cog/validCogGrid.js +9 -0
  93. package/src/cog/validCogTileCoordinates.js +4 -0
  94. package/src/cog/validateCogContainer.js +9 -0
  95. package/src/cog/validateCogContentRange.js +8 -0
  96. package/src/cog/validateCogOffsets.js +10 -0
  97. package/src/cog/validateCogRange.js +7 -0
  98. package/src/cog/validateCogResponse.js +15 -0
  99. package/src/collision/collectMeshes.js +5 -0
  100. package/src/collision/collider.js +56 -0
  101. package/src/collision/hiddenLightHit.js +8 -0
  102. package/src/collision/indexTriangle.js +11 -0
  103. package/src/collision/intersectMeshes.js +32 -0
  104. package/src/collision/localRay.js +21 -0
  105. package/src/collision/mergeHits.js +11 -0
  106. package/src/collision/rayBounds.js +19 -0
  107. package/src/collision/readTriangle.js +20 -0
  108. package/src/collision/sortHits.js +17 -0
  109. package/src/collision/transformTriangle.js +9 -0
  110. package/src/collision/triangleDistance.js +21 -0
  111. package/src/collision/worldHit.js +18 -0
  112. package/src/controls/acceptPitchDrag.js +4 -0
  113. package/src/controls/acceptRotateDrag.js +3 -0
  114. package/src/controls/addCameraHandler.js +9 -0
  115. package/src/controls/adjustCameraDrag.js +15 -0
  116. package/src/controls/cameraControls.js +91 -0
  117. package/src/controls/cameraDragClick.js +10 -0
  118. package/src/controls/cameraDragContextMenu.js +9 -0
  119. package/src/controls/cameraDragDown.js +23 -0
  120. package/src/controls/cameraDragEnd.js +7 -0
  121. package/src/controls/cameraDragMove.js +28 -0
  122. package/src/controls/changeCameraTouch.js +17 -0
  123. package/src/controls/cleanupCameraTouch.js +29 -0
  124. package/src/controls/compassAddHooks.js +18 -0
  125. package/src/controls/compassOrientation.js +7 -0
  126. package/src/controls/compassRemoveHooks.js +5 -0
  127. package/src/controls/containerResizeAddHooks.js +8 -0
  128. package/src/controls/containerResizeRemoveHooks.js +5 -0
  129. package/src/controls/dragCamera.js +26 -0
  130. package/src/controls/editable.js +3 -0
  131. package/src/controls/endAllCameraDrags.js +9 -0
  132. package/src/controls/endAllCameraTouches.js +9 -0
  133. package/src/controls/endCameraTouch.js +12 -0
  134. package/src/controls/endCameraTouchEvent.js +8 -0
  135. package/src/controls/failCompassPermission.js +4 -0
  136. package/src/controls/finishCameraDrag.js +9 -0
  137. package/src/controls/finishCompassPermission.js +17 -0
  138. package/src/controls/loadCameraControls.js +9 -0
  139. package/src/controls/moveCameraTouch.js +29 -0
  140. package/src/controls/notifyCameraTouchChange.js +1 -0
  141. package/src/controls/pitchDragAddHooks.js +8 -0
  142. package/src/controls/pitchDragRemoveHooks.js +5 -0
  143. package/src/controls/refreshRotateControl.js +10 -0
  144. package/src/controls/refreshRotateFocus.js +5 -0
  145. package/src/controls/removeCameraDrag.js +26 -0
  146. package/src/controls/resizeMap.js +3 -0
  147. package/src/controls/rotateButtonClick.js +11 -0
  148. package/src/controls/rotateButtonKeydown.js +15 -0
  149. package/src/controls/rotateControl.js +4 -0
  150. package/src/controls/rotateOnAdd.js +42 -0
  151. package/src/controls/rotateOnRemove.js +6 -0
  152. package/src/controls/shiftRotateAddHooks.js +10 -0
  153. package/src/controls/shiftRotateRemoveHooks.js +5 -0
  154. package/src/controls/shiftRotateWheel.js +11 -0
  155. package/src/controls/startCameraTouch.js +33 -0
  156. package/src/core/addImageState.js +8 -0
  157. package/src/core/addRasterImage.js +12 -0
  158. package/src/core/adjustCameraMarkerPan.js +28 -0
  159. package/src/core/beforeNativeRender.js +10 -0
  160. package/src/core/boundsQuad.js +12 -0
  161. package/src/core/bringNativeLayerToBack.js +8 -0
  162. package/src/core/bringNativeLayerToFront.js +8 -0
  163. package/src/core/bypassNativeEvent.js +11 -0
  164. package/src/core/cameraCircleBounds.js +7 -0
  165. package/src/core/cameraMarkerDrag.js +21 -0
  166. package/src/core/cameraMarkerOnDrag.js +13 -0
  167. package/src/core/cancelGridFade.js +14 -0
  168. package/src/core/closestCameraLayerPoint.js +8 -0
  169. package/src/core/compareNativeHits.js +3 -0
  170. package/src/core/current.js +6 -0
  171. package/src/core/disposeNativeLayer.js +39 -0
  172. package/src/core/fireRasterLoad.js +6 -0
  173. package/src/core/forwardNativeError.js +3 -0
  174. package/src/core/gridlayerGetEvents.js +10 -0
  175. package/src/core/gridlayerGetTiledPixelBounds.js +12 -0
  176. package/src/core/handleNativeMapEvent.js +27 -0
  177. package/src/core/hideTargets.js +18 -0
  178. package/src/core/initNativeGPU.js +25 -0
  179. package/src/core/initializeGridContainer.js +7 -0
  180. package/src/core/initializeNativeLayer.js +40 -0
  181. package/src/core/layerCallInitHooks.js +14 -0
  182. package/src/core/localPixel.js +5 -0
  183. package/src/core/localPixelForGeometry.js +7 -0
  184. package/src/core/localPosition.js +10 -0
  185. package/src/core/markerCameraIconPoint.js +12 -0
  186. package/src/core/markerGetEvents.js +9 -0
  187. package/src/core/markerImageBounds.js +11 -0
  188. package/src/core/markerInitInteraction.js +10 -0
  189. package/src/core/markerQuadCorners.js +48 -0
  190. package/src/core/markerSetIcon.js +12 -0
  191. package/src/core/markerSetPos.js +19 -0
  192. package/src/core/markerSetRotation.js +9 -0
  193. package/src/core/markerUpdateZIndex.js +12 -0
  194. package/src/core/nativeAddLatLng.js +3 -0
  195. package/src/core/nativeBringToBack.js +3 -0
  196. package/src/core/nativeBringToFront.js +3 -0
  197. package/src/core/nativeEventSource.js +18 -0
  198. package/src/core/nativeEvents.js +31 -0
  199. package/src/core/nativeImageError.js +13 -0
  200. package/src/core/nativeImageRefresh.js +11 -0
  201. package/src/core/nativeLayer.js +100 -0
  202. package/src/core/nativeLayerMethod.js +26 -0
  203. package/src/core/nativeRedraw.js +3 -0
  204. package/src/core/nativeSetBounds.js +3 -0
  205. package/src/core/nativeSetIcon.js +3 -0
  206. package/src/core/nativeSetLatLng.js +3 -0
  207. package/src/core/nativeSetLatLngs.js +3 -0
  208. package/src/core/nativeSetOpacity.js +3 -0
  209. package/src/core/nativeSetRadius.js +3 -0
  210. package/src/core/nativeSetStyle.js +3 -0
  211. package/src/core/nativeSetUrl.js +3 -0
  212. package/src/core/nativeSetZIndex.js +3 -0
  213. package/src/core/nativeSetZIndexOffset.js +3 -0
  214. package/src/core/popupAdjustPan.js +29 -0
  215. package/src/core/popupGetEvents.js +8 -0
  216. package/src/core/popupUpdatePosition.js +17 -0
  217. package/src/core/pruneNativeResources.js +20 -0
  218. package/src/core/putNativeMesh.js +36 -0
  219. package/src/core/quadNativeMesh.js +20 -0
  220. package/src/core/readyNativeGPU.js +9 -0
  221. package/src/core/redrawPath.js +6 -0
  222. package/src/core/refreshNativeEvent.js +5 -0
  223. package/src/core/refreshNativeLayer.js +34 -0
  224. package/src/core/refreshNativeLayerContract.js +8 -0
  225. package/src/core/rejectNativeReady.js +4 -0
  226. package/src/core/removeImageState.js +9 -0
  227. package/src/core/removeLayer.js +22 -0
  228. package/src/core/removeNativeEvents.js +17 -0
  229. package/src/core/removeTargets.js +12 -0
  230. package/src/core/reorderNativeLayer.js +9 -0
  231. package/src/core/resolveNativeReady.js +4 -0
  232. package/src/core/restoreNativeEvents.js +6 -0
  233. package/src/core/runGridFades.js +19 -0
  234. package/src/core/runMarkerPanFrame.js +14 -0
  235. package/src/core/scheduleGridFade.js +14 -0
  236. package/src/core/scheduleMarkerPan.js +11 -0
  237. package/src/core/setRotation.js +5 -0
  238. package/src/core/styleNativeMesh.js +14 -0
  239. package/src/core/syncGridLayer.js +29 -0
  240. package/src/core/syncImageOverlay.js +9 -0
  241. package/src/core/syncMarker.js +14 -0
  242. package/src/core/syncVectorLayer.js +29 -0
  243. package/src/core/synchronizeNativeLayer.js +26 -0
  244. package/src/core/textureFor.js +46 -0
  245. package/src/core/tooltipGetEvents.js +8 -0
  246. package/src/core/tooltipSetPosition.js +11 -0
  247. package/src/core/transformNativePoint.js +7 -0
  248. package/src/core/updateGridOpacity.js +27 -0
  249. package/src/core/updateNativeHover.js +7 -0
  250. package/src/core/updateNativeLayerView.js +9 -0
  251. package/src/core/uploadCanvasTexture.js +22 -0
  252. package/src/core/uploadNativeImage.js +13 -0
  253. package/src/geometry/addBridges.js +29 -0
  254. package/src/geometry/below.js +3 -0
  255. package/src/geometry/box.js +8 -0
  256. package/src/geometry/bridgeEdge.js +11 -0
  257. package/src/geometry/bridgeElevation.js +21 -0
  258. package/src/geometry/bridgeFaces.js +15 -0
  259. package/src/geometry/bridgeLocal.js +5 -0
  260. package/src/geometry/bridgePaths.js +11 -0
  261. package/src/geometry/bridgePolygon.js +31 -0
  262. package/src/geometry/bridgeSides.js +11 -0
  263. package/src/geometry/build.js +23 -0
  264. package/src/geometry/circleAt.js +7 -0
  265. package/src/geometry/circleGeometry.js +34 -0
  266. package/src/geometry/clipLine.js +23 -0
  267. package/src/geometry/clipSegment.js +23 -0
  268. package/src/geometry/computeBounds.js +38 -0
  269. package/src/geometry/conformModelToTerrain.js +72 -0
  270. package/src/geometry/cross.js +7 -0
  271. package/src/geometry/dashValues.js +14 -0
  272. package/src/geometry/dashedSegment.js +16 -0
  273. package/src/geometry/disk.js +11 -0
  274. package/src/geometry/diskAt.js +6 -0
  275. package/src/geometry/dot.js +6 -0
  276. package/src/geometry/emitter.js +8 -0
  277. package/src/geometry/indexBridge.js +29 -0
  278. package/src/geometry/lampPostGeometry.js +30 -0
  279. package/src/geometry/lampRing.js +14 -0
  280. package/src/geometry/lightGeometry.js +15 -0
  281. package/src/geometry/line.js +21 -0
  282. package/src/geometry/lineJoin.js +26 -0
  283. package/src/geometry/nativeGeometry.js +21 -0
  284. package/src/geometry/nativeTriangle.js +3 -0
  285. package/src/geometry/polygon.js +23 -0
  286. package/src/geometry/push.js +3 -0
  287. package/src/geometry/quad.js +9 -0
  288. package/src/geometry/roofCoverage.js +23 -0
  289. package/src/geometry/roofFootprint.js +29 -0
  290. package/src/geometry/samePoint.js +3 -0
  291. package/src/geometry/segment.js +22 -0
  292. package/src/geometry/setVertexColor.js +17 -0
  293. package/src/geometry/sub.js +6 -0
  294. package/src/geometry/subtractRoofTile.js +19 -0
  295. package/src/geometry/surface.js +18 -0
  296. package/src/geometry/treeGeometry.js +30 -0
  297. package/src/geometry/treeRing.js +15 -0
  298. package/src/geometry/triangle.js +13 -0
  299. package/src/geometry/validateTree.js +7 -0
  300. package/src/geometry/vertexNormals.js +26 -0
  301. package/src/geometry/visit.js +10 -0
  302. package/src/globals/CELL.js +3 -0
  303. package/src/globals/Compass.js +1 -0
  304. package/src/globals/ContainerResize.js +1 -0
  305. package/src/globals/HEIGHT.js +1 -0
  306. package/src/globals/L.js +1 -0
  307. package/src/globals/PitchDrag.js +1 -0
  308. package/src/globals/ShiftRotate.js +1 -0
  309. package/src/globals/TILE_RADIUS.js +1 -0
  310. package/src/globals/TILE_SIZE.js +1 -0
  311. package/src/globals/TouchMode.js +1 -0
  312. package/src/globals/alphaBlend.js +12 -0
  313. package/src/globals/archiveDecoder.js +1 -0
  314. package/src/globals/archiveNorthWest.js +1 -0
  315. package/src/globals/archiveSouthEast.js +1 -0
  316. package/src/globals/atmosphereColor.js +1 -0
  317. package/src/globals/atmosphereStops.js +22 -0
  318. package/src/globals/blobParts.js +1 -0
  319. package/src/globals/boundsMethods.js +1 -0
  320. package/src/globals/cameraAngles.js +1 -0
  321. package/src/globals/cameraAnimatedOptions.js +3 -0
  322. package/src/globals/cameraAnimationFrame.js +1 -0
  323. package/src/globals/cameraAnimations.js +1 -0
  324. package/src/globals/cameraBearingSensitivity.js +1 -0
  325. package/src/globals/cameraByMap.js +1 -0
  326. package/src/globals/cameraDragSensitivity.js +1 -0
  327. package/src/globals/cameraDrags.js +1 -0
  328. package/src/globals/cameraEmptyOptions.js +1 -0
  329. package/src/globals/cameraFocusOptions.js +3 -0
  330. package/src/globals/cameraFov.js +3 -0
  331. package/src/globals/cameraListenerOptions.js +4 -0
  332. package/src/globals/cameraTouchStates.js +1 -0
  333. package/src/globals/cameraZeroPadding.js +1 -0
  334. package/src/globals/closestMethods.js +1 -0
  335. package/src/globals/cogTags.js +1 -0
  336. package/src/globals/colliders.js +1 -0
  337. package/src/globals/colorLayout.js +8 -0
  338. package/src/globals/coreEventTypes.js +4 -0
  339. package/src/globals/coreMatrixKeys.js +4 -0
  340. package/src/globals/coreQuadIndices.js +1 -0
  341. package/src/globals/coreQuadUV.js +1 -0
  342. package/src/globals/coreSampler.js +4 -0
  343. package/src/globals/coreWhite.js +1 -0
  344. package/src/globals/cosObliquity.js +3 -0
  345. package/src/globals/coverageTiles.js +1 -0
  346. package/src/globals/dark.js +1 -0
  347. package/src/globals/defaultMaterial.js +1 -0
  348. package/src/globals/degrees.js +1 -0
  349. package/src/globals/demBuffer.js +4 -0
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  356. package/src/globals/directoryReader.js +4 -0
  357. package/src/globals/disabledShadow.js +1 -0
  358. package/src/globals/dragByHandler.js +1 -0
  359. package/src/globals/dragStates.js +1 -0
  360. package/src/globals/drawEntries.js +1 -0
  361. package/src/globals/drawFrameEntry.js +7 -0
  362. package/src/globals/drawMeshEntry.js +7 -0
  363. package/src/globals/drawSamplerEntries.js +18 -0
  364. package/src/globals/drawTerrainEntry.js +4 -0
  365. package/src/globals/drawTextureEntries.js +18 -0
  366. package/src/globals/earthCirc.js +1 -0
  367. package/src/globals/elevationWGSL.js +27 -0
  368. package/src/globals/fragmentShader.js +3 -0
  369. package/src/globals/frameBuffer.js +4 -0
  370. package/src/globals/frameCommands.js +1 -0
  371. package/src/globals/frameLayoutEntry.js +7 -0
  372. package/src/globals/geometryDecoder.js +1 -0
  373. package/src/globals/geometryEmpty.js +1 -0
  374. package/src/globals/geometryImageOptions.js +4 -0
  375. package/src/globals/geometryPixelStates.js +1 -0
  376. package/src/globals/geometryQuaternion.js +1 -0
  377. package/src/globals/geometryScale.js +1 -0
  378. package/src/globals/geometrySemantics.js +5 -0
  379. package/src/globals/geometryTranslation.js +1 -0
  380. package/src/globals/glass.js +1 -0
  381. package/src/globals/gridEvents.js +1 -0
  382. package/src/globals/gridFadeFrame.js +1 -0
  383. package/src/globals/gridInitializers.js +1 -0
  384. package/src/globals/halfRadians.js +1 -0
  385. package/src/globals/headerBounds.js +1 -0
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  389. package/src/globals/imageStates.js +1 -0
  390. package/src/globals/instanceLayout.js +9 -0
  391. package/src/globals/lampDirections.js +8 -0
  392. package/src/globals/layerCallInitHooks.js +1 -0
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  1281. /package/src/{utils → globals}/types.js +0 -0
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@@ -1,7 +0,0 @@
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- {
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- "version": 3,
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- "sources": ["../../src/utils/vehicleOffsets.js"],
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- "sourcesContent": ["import { speed } from \"./speed.js\";\n\n/** Evenly spaced starting offsets (metres) for `flow` vehicles/h moving at `velocity` m/s on a `length` metres lane. */\n\nexport function vehicleOffsets(length, flow, velocity = speed) {\n const count = Math.round(length * flow / 3600 / velocity);\n return Array.from({ length: count }, (_, i) => (i + 0.5) * length / count);\n}\n"],
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- "names": ["speed", "vehicleOffsets", "length", "flow", "velocity", "count", "_", "i"]
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- import{hull as s}from"./hull.js";import{box as o}from"./box.js";import{glass as m,tyre as e}from"./glass.js";import{mirror as t}from"./mirror.js";import{white as r}from"./white.js";import{paints as p}from"./paints.js";import{headlight as f}from"./headlight.js";import{taillight as a}from"./taillight.js";const y={car:{side:1.8,model:l=>{const i=p[l%p.length];return[...t(.7,.92,-1.68,-1.02,0,.64,e),...t(.7,.92,1.02,1.68,0,.64,e),[[[-.9,-1.95],[-.72,-2.25],[.72,-2.25],[.9,-1.95],[.9,2.05],[.76,2.25],[-.76,2.25],[-.9,2.05]],.28,.82,i],[o(-.84,.84,-.75,1.6),.82,1.38,m,o(-.7,.7,-.05,1.3)],[o(-.71,.71,-.06,1.31),1.38,1.46,i],...t(.38,.8,-2.3,-2.16,.56,.76,f),[o(-.78,.78,2.16,2.3),.6,.76,a]]},lights:[{position:[0,1.2,-6],radius:10,color:[1,.94,.82],flux:800}]},boat:{side:0,model:()=>[[s,0,.8,[.1,.16,.26]],[s,.8,1.4,r],[o(-5,5,-18,26),1.4,3.7,m,o(-4.6,4.6,-17.4,25.6)],...t(4.64,4.74,-17,25,3.25,3.45,[1.6,1.25,.8]),[o(-4.8,4.8,-17.8,25.8),3.7,3.9,r],...Array.from({length:12},(l,i)=>t(.5,3.8,-12+i*3,-11.3+i*3,3.9,4.4,[.62,.1,.1])).flat(),...t(4.65,4.8,-13.6,25.8,3.9,4.8,r),[o(-4.8,4.8,25.65,25.8),3.9,4.8,r],[o(-2.2,2.2,-17.6,-14),3.9,4.7,r],[o(-2.2,2.2,-17.6,-14),4.7,5.5,m],[o(-2.5,2.5,-18,-13.6),5.5,5.7,r],[o(-2.45,-2.2,-16.2,-15.8),5,5.3,[2,.15,.1]],[o(2.2,2.45,-16.2,-15.8),5,5.3,[.1,2,.4]],[o(-.1,.1,-15.9,-15.7),5.7,6.6,r],[o(-.15,.15,-15.95,-15.65),6.6,6.8,[2,2,1.9]]],lights:[{position:[0,8,4],radius:30,color:[1,.8,.55],flux:2e4}]}};export{y as vehicles};
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- //# sourceMappingURL=vehicles.js.map
@@ -1,7 +0,0 @@
1
- {
2
- "version": 3,
3
- "sources": ["../../src/utils/vehicles.js"],
4
- "sourcesContent": ["import { hull } from \"./hull.js\";\nimport { box } from './box.js';\nimport { glass, tyre } from './glass.js';\nimport { mirror } from './mirror.js';\nimport { white } from \"./white.js\";\nimport { paints } from './paints.js';\nimport { headlight } from './headlight.js';\nimport { taillight } from './taillight.js';\n\n/**\n * `side`: default offset (metres) to the right of the lane centreline. `model(i)` gives the prisms of the i-th vehicle.\n * `lights`: night point lights in model space (see the night lighting grid), e.g. the pool cast by the headlights.\n */\nexport const vehicles = {\n car: {\n side: 1.8,\n model: i => {\n const paint = paints[i % paints.length];\n return [\n ...mirror(0.7, 0.92, -1.68, -1.02, 0, 0.64, tyre),\n ...mirror(0.7, 0.92, 1.02, 1.68, 0, 0.64, tyre),\n [[[-0.9, -1.95], [-0.72, -2.25], [0.72, -2.25], [0.9, -1.95], [0.9, 2.05], [0.76, 2.25], [-0.76, 2.25], [-0.9, 2.05]],\n 0.28, 0.82, paint],\n // Greenhouse: the windscreen leans back, the rear window less.\n [box(-0.84, 0.84, -0.75, 1.6), 0.82, 1.38, glass, box(-0.7, 0.7, -0.05, 1.3)],\n [box(-0.71, 0.71, -0.06, 1.31), 1.38, 1.46, paint],\n ...mirror(0.38, 0.8, -2.3, -2.16, 0.56, 0.76, headlight),\n [box(-0.78, 0.78, 2.16, 2.3), 0.6, 0.76, taillight],\n ];\n },\n lights: [{\n position: [0, 1.2, -6],\n radius: 10,\n color: [1, 0.94, 0.82],\n flux: 800\n }]\n },\n // Panoramic river cruiser, about 60 \u00D7 11 m: glass saloon, open upper deck with benches, wheelhouse forward.\n boat: {\n side: 0,\n model: () => [\n [hull, 0, 0.8, [0.1, 0.16, 0.26]],\n [hull, 0.8, 1.4, white],\n [box(-5, 5, -18, 26), 1.4, 3.7, glass, box(-4.6, 4.6, -17.4, 25.6)],\n ...mirror(4.64, 4.74, -17, 25, 3.25, 3.45, [1.6, 1.25, 0.8]),\n [box(-4.8, 4.8, -17.8, 25.8), 3.7, 3.9, white],\n ...Array.from({ length: 12 }, (_, i) => mirror(0.5, 3.8, -12 + i * 3, -11.3 + i * 3, 3.9, 4.4, [0.62, 0.1, 0.1])).flat(),\n ...mirror(4.65, 4.8, -13.6, 25.8, 3.9, 4.8, white),\n [box(-4.8, 4.8, 25.65, 25.8), 3.9, 4.8, white],\n [box(-2.2, 2.2, -17.6, -14), 3.9, 4.7, white],\n [box(-2.2, 2.2, -17.6, -14), 4.7, 5.5, glass],\n [box(-2.5, 2.5, -18, -13.6), 5.5, 5.7, white],\n [box(-2.45, -2.2, -16.2, -15.8), 5, 5.3, [2, 0.15, 0.1]],\n [box(2.2, 2.45, -16.2, -15.8), 5, 5.3, [0.1, 2, 0.4]],\n [box(-0.1, 0.1, -15.9, -15.7), 5.7, 6.6, white],\n [box(-0.15, 0.15, -15.95, -15.65), 6.6, 6.8, [2, 2, 1.9]],\n ],\n lights: [{\n position: [0, 8, 4],\n radius: 30,\n color: [1, 0.8, 0.55],\n flux: 20000\n }]\n },\n};\n"],
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- "names": ["hull", "box", "glass", "tyre", "mirror", "white", "paints", "headlight", "taillight", "vehicles", "i", "paint", "_"]
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- "names": ["vertexNormals", "p", "indices", "normals", "i", "a", "b", "c", "u", "j", "v", "n", "index", "length"]
7
- }
@@ -1,2 +0,0 @@
1
- import*as Z from"./createMesh.js";import*as A from"./disposeMesh.js";import*as D from"./update.js";import{build as B}from"./build.js";import{getElevation as E}from"./getElevation.js";import{hit as I}from"./hit.js";import{limbs as u}from"./limbs.js";import{moves as y}from"./moves.js";import{parts as C}from"./parts.js";import{wrap as M}from"./wrap.js";function x(){const{layer:t,state:e}=this,i=t._map,s=i.options.crs,o=s.project(t.location),r=Math.cos(t.location.lat*Math.PI/180),n=s.project(e.latlng),l=i._terrain3D?._terrainReady&&i._terrain3D,a=l&&E(l,e.latlng)||0;return[(n.x-o.x)*r,a-t.root.position[1],-(n.y-o.y)*r]}function b(){const[t,e,i]=x.call(this),s=-this.state.heading,o=Math.cos(s),r=Math.sin(s);for(let n=0;n<u.length;n++){const[,l,a,c]=u[n],p=this.meshes[n];p.position[0]=t+l*o,p.position[1]=e+a,p.position[2]=i-l*r,p.rotation[0]=c*this.swing*Math.sin(this.state.phase),p.rotation[1]=s}D.update(this.layer)}function w(t,e,i){const s=Math.hypot(t,e);return s>1e-6&&I(this.layer,i[0],i[1],i[2],t/s,-e/s,s+.3)}function X(t){const e=this.layer,i=e._map;this.frame=requestAnimationFrame(this.step);const s=Math.min(.1,(t-(this.last??t))/1e3);if(this.last=t,!e.renderer)return;let o=!1;if(!this.meshes){this.meshes=[];for(const[a]of u)this.meshes.push(Z.createMesh(e,B(C[a])));o=!0}let r=0,n=0;for(const a of this.keys)r+=y[a]?.[0]||0,n+=y[a]?.[1]||0;if(r=Math.sign(r),n=Math.sign(n),n&&(this.state.heading=M(this.state.heading+n*2.5*s),o=!0),r){const a=r*this.speed*s,{lat:c,lng:p}=this.state.latlng,{position:k,scale:_}=e.root;let m=Math.sin(this.state.heading)*a,d=Math.cos(this.state.heading)*a;const f=x.call(this);for(let h=0;h<f.length;h++)f[h]=k[h]+_[h]*f[h];const g=w.call(this,m,d,f);if(g){const h=m*g[0]-d*g[1];m-=h*g[0],d+=h*g[1],w.call(this,m,d,f)&&(m=d=0)}this.state.latlng=new L.LatLng(c+d/111320,p+m/(111320*Math.cos(c*Math.PI/180))),this.state.phase+=Math.hypot(m,d)/1.6*Math.PI,o=!0}if(r||n){const a=i.getBearing()*Math.PI/180,c=M(-this.state.heading-a);Math.abs(c)>.001&&i._setPitchAndBearing(i.getPitch(),(a+c*Math.min(1,s*4))*180/Math.PI),i.setView(this.state.latlng,i.getZoom(),{animate:!1})}const l=r?.9:0;Math.abs(this.swing-l)>.001&&(this.swing+=(l-this.swing)*Math.min(1,s*10),o=!0),o&&b.call(this)}function Y(t){if(!(t.target.closest?.("input:not([type=checkbox], [type=radio]), select, textarea, [contenteditable]")||t.ctrlKey||t.altKey||t.metaKey)){if(t.type==="keydown"&&t.code==="Escape"){this.stop();return}y[t.code]&&(t.preventDefault(),t.type==="keydown"?this.keys.add(t.code):this.keys.delete(t.code))}}function j(){this.keys.clear()}function q(t){const e=this.layer._map;if(t.type==="pointerdown"){if(t.button!==0||t.target.closest(".leaflet-control"))return;this.drag={x:t.clientX,y:t.clientY},e.getContainer().setPointerCapture(t.pointerId)}else this.drag&&t.type==="pointermove"?(e._setPitchAndBearing(Math.max(20,Math.min(85,e.getPitch()-(t.clientY-this.drag.y)*.2)),e.getBearing()-(t.clientX-this.drag.x)*.25),this.drag={x:t.clientX,y:t.clientY}):this.drag=null}function O(){this.meshes&&b.call(this)}function K(){const t=this.layer._map;if(this.saved||!t)return;this.state.latlng=t.getCenter();const e=t.getSize().y*1.5/this.distance,i=Math.min(t.getMaxZoom(),Math.log2(e*4007501668557849e-8*Math.cos(this.state.latlng.lat*Math.PI/180)/256)),s=[];for(const o of["dragging","keyboard","doubleClickZoom","boxZoom"])t[o]?.enabled()&&s.push(o);this.saved={zoom:t.getZoom(),pitch:t.getPitch(),scrollWheelZoom:t.options.scrollWheelZoom,handlers:s};for(const o of this.saved.handlers)t[o].disable();t.options.scrollWheelZoom=this.saved.scrollWheelZoom&&"center",this.state.heading=-t.getBearing()*Math.PI/180,t.setView(this.state.latlng,i,{animate:!1}),t.setPitch(75),L.DomEvent.on(document,"keydown keyup",this.onKey),L.DomEvent.on(window,"blur",this.onBlur),L.DomEvent.on(t.getContainer(),"pointerdown pointermove pointerup pointercancel",this.onPointer),t.on("terrainchange",this.onTerrain),this.button.setAttribute("aria-pressed","true"),this.button.style.background="#e4e4e4",this.hint.style.display="",this.last=void 0,this.frame=requestAnimationFrame(this.step)}function P(){const t=this.layer._map;cancelAnimationFrame(this.frame),this.keys.clear(),this.drag=null,L.DomEvent.off(document,"keydown keyup",this.onKey),L.DomEvent.off(window,"blur",this.onBlur);for(const e of this.meshes||[])A.disposeMesh(this.layer,e);if(this.meshes=null,this.button.setAttribute("aria-pressed","false"),this.button.style.background="#fff",this.hint.style.display="none",!(!t||!this.saved)){L.DomEvent.off(t.getContainer(),"pointerdown pointermove pointerup pointercancel",this.onPointer),t.off("terrainchange",this.onTerrain),t.options.scrollWheelZoom=this.saved.scrollWheelZoom;for(const e of this.saved.handlers)t[e].enable();t.setView(this.state.latlng,this.saved.zoom,{animate:!1}),t.setPitch(this.saved.pitch),this.saved=null}}function S(){this.saved?P.call(this):K.call(this)}function G(){return this.container}function H(){this.ready=!0,this.layer._map&&this.control.addTo(this.layer._map)}function J(){this.ready&&this.control.addTo(this.layer._map)}function N(){P.call(this),this.control.remove()}export{w as blocked,G as controlOnAdd,x as local,j as onBlur,Y as onKey,J as onLayerAdd,N as onLayerRemove,q as onPointer,H as onReady,O as onTerrain,b as place,K as start,X as step,P as stop,S as toggle};
2
- //# sourceMappingURL=walk.js.map
@@ -1,7 +0,0 @@
1
- {
2
- "version": 3,
3
- "sources": ["../../src/utils/walk.js"],
4
- "sourcesContent": ["import * as createMesh from './createMesh.js';\r\nimport * as disposeMesh from './disposeMesh.js';\r\nimport * as update from './update.js';\r\nimport { build } from './build.js';\r\nimport { getElevation } from './getElevation.js';\r\nimport { hit } from './hit.js';\r\nimport { limbs } from './limbs.js';\r\nimport { moves } from './moves.js';\r\nimport { parts } from './parts.js';\r\nimport { wrap } from './wrap.js';\r\n\r\nexport function local() {\r\n const { layer, state } = this;\r\n const map = layer._map, crs = map.options.crs, origin = crs.project(layer.location);\r\n const metres = Math.cos(layer.location.lat * Math.PI / 180);\r\n const p = crs.project(state.latlng), terrain = map._terrain3D?._terrainReady && map._terrain3D;\r\n const ground = (terrain && getElevation(terrain, state.latlng)) || 0;\r\n return [(p.x - origin.x) * metres, ground - layer.root.position[1], -(p.y - origin.y) * metres];\r\n}\r\n\r\nexport function place() {\r\n const [x, y, z] = local.call(this);\r\n // Model forward is -z; a yaw of -heading turns it to the compass heading (x east, -z north).\r\n const yaw = -this.state.heading, cos = Math.cos(yaw), sin = Math.sin(yaw);\r\n for (let i = 0; i < limbs.length; i++) {\r\n const [, px, py, sign] = limbs[i];\r\n const mesh = this.meshes[i];\r\n mesh.position[0] = x + px * cos; mesh.position[1] = y + py; mesh.position[2] = z - px * sin;\r\n mesh.rotation[0] = sign * this.swing * Math.sin(this.state.phase);\r\n mesh.rotation[1] = yaw;\r\n }\r\n update.update(this.layer);\r\n}\r\n\r\nexport function blocked(east, north, feet) {\r\n const length = Math.hypot(east, north);\r\n return length > 1e-6 && hit(this.layer, feet[0], feet[1], feet[2], east / length, -north / length, length + 0.3);\r\n}\r\n\r\nexport function step(now) {\r\n const layer = this.layer, map = layer._map;\r\n this.frame = requestAnimationFrame(this.step);\r\n const dt = Math.min(0.1, (now - (this.last ?? now)) / 1000);\r\n this.last = now;\r\n if (!layer.renderer) return;\r\n let changed = false;\r\n if (!this.meshes) {\r\n this.meshes = [];\r\n for (const [part] of limbs) this.meshes.push(createMesh.createMesh(layer, build(parts[part])));\r\n changed = true;\r\n }\r\n let forward = 0, turn = 0;\r\n for (const key of this.keys) { forward += moves[key]?.[0] || 0; turn += moves[key]?.[1] || 0; }\r\n forward = Math.sign(forward); turn = Math.sign(turn);\r\n if (turn) { this.state.heading = wrap(this.state.heading + turn * 2.5 * dt); changed = true; }\r\n if (forward) {\r\n const metres = forward * this.speed * dt, { lat, lng } = this.state.latlng, { position, scale } = layer.root;\r\n let east = Math.sin(this.state.heading) * metres, north = Math.cos(this.state.heading) * metres;\r\n const feet = local.call(this);\r\n for (let i = 0; i < feet.length; i++) feet[i] = position[i] + scale[i] * feet[i];\r\n // World x is east, z south; keep 0.3 m from walls and slide along the one in the way.\r\n const wall = blocked.call(this, east, north, feet);\r\n if (wall) {\r\n const into = east * wall[0] - north * wall[1];\r\n east -= into * wall[0]; north += into * wall[1];\r\n if (blocked.call(this, east, north, feet)) east = north = 0;\r\n }\r\n this.state.latlng = new L.LatLng(lat + north / 111320, lng + east / (111320 * Math.cos(lat * Math.PI / 180)));\r\n this.state.phase += Math.hypot(east, north) / 1.6 * Math.PI;\r\n changed = true;\r\n }\r\n if (forward || turn) {\r\n // The camera (looking along -bearing) swings back behind the walker.\r\n const bearing = map.getBearing() * Math.PI / 180, behind = wrap(-this.state.heading - bearing);\r\n if (Math.abs(behind) > 1e-3) map._setPitchAndBearing(map.getPitch(), (bearing + behind * Math.min(1, dt * 4)) * 180 / Math.PI);\r\n map.setView(this.state.latlng, map.getZoom(), { animate: false });\r\n }\r\n const target = forward ? 0.9 : 0;\r\n if (Math.abs(this.swing - target) > 1e-3) { this.swing += (target - this.swing) * Math.min(1, dt * 10); changed = true; }\r\n if (changed) place.call(this);\r\n}\r\n\r\nexport function onKey(event) {\r\n // Text fields and sliders keep their keys; buttons and checkboxes don't.\r\n if (event.target.closest?.('input:not([type=checkbox], [type=radio]), select, textarea, [contenteditable]') ||\r\n event.ctrlKey || event.altKey || event.metaKey) return;\r\n if (event.type === 'keydown' && event.code === 'Escape') { this.stop(); return; }\r\n if (!moves[event.code]) return;\r\n event.preventDefault();\r\n if (event.type === 'keydown') this.keys.add(event.code); else this.keys.delete(event.code);\r\n}\r\n\r\nexport function onBlur() {\r\n this.keys.clear();\r\n}\r\n\r\nexport function onPointer(event) {\r\n // Dragging only turns the camera around the walker: horizontal = bearing, vertical = pitch.\r\n const map = this.layer._map;\r\n if (event.type === 'pointerdown') {\r\n if (event.button !== 0 || event.target.closest('.leaflet-control')) return;\r\n this.drag = { x: event.clientX, y: event.clientY };\r\n map.getContainer().setPointerCapture(event.pointerId);\r\n } else if (this.drag && event.type === 'pointermove') {\r\n map._setPitchAndBearing(Math.max(20, Math.min(85, map.getPitch() - (event.clientY - this.drag.y) * 0.2)),\r\n map.getBearing() - (event.clientX - this.drag.x) * 0.25);\r\n this.drag = { x: event.clientX, y: event.clientY };\r\n } else this.drag = null;\r\n}\r\n\r\nexport function onTerrain() {\r\n if (this.meshes) place.call(this);\r\n}\r\n\r\nexport function start() {\r\n const map = this.layer._map;\r\n if (this.saved || !map) return;\r\n this.state.latlng = map.getCenter();\r\n // Zoom whose camera distance (1.5 viewport heights, as in scene/render.js) is about `distance` metres behind the walker.\r\n const pixelsPerMetre = map.getSize().y * 1.5 / this.distance;\r\n const zoom = Math.min(map.getMaxZoom(), Math.log2(pixelsPerMetre * 40075016.68557849 * Math.cos(this.state.latlng.lat * Math.PI / 180) / 256));\r\n const handlers = [];\r\n for (const name of ['dragging', 'keyboard', 'doubleClickZoom', 'boxZoom']) {\r\n if (map[name]?.enabled()) handlers.push(name);\r\n }\r\n this.saved = {\r\n zoom: map.getZoom(), pitch: map.getPitch(), scrollWheelZoom: map.options.scrollWheelZoom, handlers\r\n };\r\n for (const name of this.saved.handlers) map[name].disable();\r\n // Wheel zoom moves the camera closer or farther, keeping the walker centred.\r\n map.options.scrollWheelZoom = this.saved.scrollWheelZoom && 'center';\r\n this.state.heading = -map.getBearing() * Math.PI / 180;\r\n map.setView(this.state.latlng, zoom, { animate: false });\r\n map.setPitch(75);\r\n L.DomEvent.on(document, 'keydown keyup', this.onKey);\r\n L.DomEvent.on(window, 'blur', this.onBlur);\r\n L.DomEvent.on(map.getContainer(), 'pointerdown pointermove pointerup pointercancel', this.onPointer);\r\n map.on('terrainchange', this.onTerrain);\r\n this.button.setAttribute('aria-pressed', 'true');\r\n this.button.style.background = '#e4e4e4';\r\n this.hint.style.display = '';\r\n this.last = undefined;\r\n this.frame = requestAnimationFrame(this.step);\r\n}\r\n\r\nexport function stop() {\r\n const map = this.layer._map;\r\n cancelAnimationFrame(this.frame);\r\n this.keys.clear(); this.drag = null;\r\n L.DomEvent.off(document, 'keydown keyup', this.onKey);\r\n L.DomEvent.off(window, 'blur', this.onBlur);\r\n for (const mesh of this.meshes || []) disposeMesh.disposeMesh(this.layer, mesh);\r\n this.meshes = null;\r\n this.button.setAttribute('aria-pressed', 'false');\r\n this.button.style.background = '#fff';\r\n this.hint.style.display = 'none';\r\n if (!map || !this.saved) return;\r\n L.DomEvent.off(map.getContainer(), 'pointerdown pointermove pointerup pointercancel', this.onPointer);\r\n map.off('terrainchange', this.onTerrain);\r\n map.options.scrollWheelZoom = this.saved.scrollWheelZoom;\r\n for (const name of this.saved.handlers) map[name].enable();\r\n map.setView(this.state.latlng, this.saved.zoom, { animate: false });\r\n map.setPitch(this.saved.pitch);\r\n this.saved = null;\r\n}\r\n\r\nexport function toggle() {\r\n if (this.saved) stop.call(this); else start.call(this);\r\n}\r\n\r\nexport function controlOnAdd() {\r\n return this.container;\r\n}\r\n\r\nexport function onReady() {\r\n this.ready = true;\r\n if (this.layer._map) this.control.addTo(this.layer._map);\r\n}\r\n\r\nexport function onLayerAdd() {\r\n if (this.ready) this.control.addTo(this.layer._map);\r\n}\r\n\r\nexport function onLayerRemove() {\r\n stop.call(this);\r\n this.control.remove();\r\n}\r\n"],
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6
- "names": ["createMesh", "disposeMesh", "update", "build", "getElevation", "hit", "limbs", "moves", "parts", "wrap", "local", "layer", "state", "map", "crs", "origin", "metres", "p", "terrain", "ground", "place", "x", "y", "z", "yaw", "cos", "sin", "i", "px", "py", "sign", "mesh", "blocked", "east", "north", "feet", "length", "step", "now", "dt", "changed", "part", "forward", "turn", "key", "lat", "lng", "position", "scale", "wall", "into", "bearing", "behind", "target", "onKey", "event", "onBlur", "onPointer", "onTerrain", "start", "pixelsPerMetre", "zoom", "handlers", "name", "stop", "toggle", "controlOnAdd", "onReady", "onLayerAdd", "onLayerRemove"]
7
- }
@@ -1,2 +0,0 @@
1
- const t=[.92,.93,.92];export{t as white};
2
- //# sourceMappingURL=white.js.map
@@ -1,7 +0,0 @@
1
- {
2
- "version": 3,
3
- "sources": ["../../src/utils/white.js"],
4
- "sourcesContent": ["export const white = [0.92, 0.93, 0.92];\n"],
5
- "mappings": "AAAO,MAAMA,EAAQ,CAAC,IAAM,IAAM,GAAI",
6
- "names": ["white"]
7
- }
@@ -1,2 +0,0 @@
1
- function u(a,t){const s=new Float32Array(a.length*8);return a.forEach(({position:[o,n,r],radius:c,color:h,flux:i},l)=>{const e=t[3]*o+t[7]*n+t[11]*r+t[15];s.set([(t[0]*o+t[4]*n+t[8]*r+t[12])/e,(t[1]*o+t[5]*n+t[9]*r+t[13])/e,(t[2]*o+t[6]*n+t[10]*r+t[14])/e,c,...h,i/(4*Math.PI)*.03],l*8)}),s}export{u as worldLights};
2
- //# sourceMappingURL=worldLights.js.map
@@ -1,7 +0,0 @@
1
- {
2
- "version": 3,
3
- "sources": ["../../src/utils/worldLights.js"],
4
- "sourcesContent": ["\n/** World-space [x, y, z, radius, r, g, b, intensity] for one mesh's point lights. */\nexport function worldLights(lights, m) {\n const values = new Float32Array(lights.length * 8);\n lights.forEach(({\n position: [x, y, z],\n radius,\n color,\n flux\n }, i) => {\n const w = m[3] * x + m[7] * y + m[11] * z + m[15];\n values.set(\n [\n (m[0] * x + m[4] * y + m[8] * z + m[12]) / w,\n (m[1] * x + m[5] * y + m[9] * z + m[13]) / w,\n (m[2] * x + m[6] * y + m[10] * z + m[14]) / w,\n radius,\n ...color,\n flux / (4 * Math.PI) * 0.03\n ],\n i * 8\n );\n });\n return values;\n}"],
5
- "mappings": "AAEO,SAASA,EAAYC,EAAQC,EAAG,CACrC,MAAMC,EAAS,IAAI,aAAaF,EAAO,OAAS,CAAC,EACjD,OAAAA,EAAO,QAAQ,CAAC,CACd,SAAU,CAACG,EAAGC,EAAGC,CAAC,EAClB,OAAAC,EACA,MAAAC,EACA,KAAAC,CACF,EAAGC,IAAM,CACP,MAAMC,EAAIT,EAAE,CAAC,EAAIE,EAAIF,EAAE,CAAC,EAAIG,EAAIH,EAAE,EAAE,EAAII,EAAIJ,EAAE,EAAE,EAChDC,EAAO,IACL,EACGD,EAAE,CAAC,EAAIE,EAAIF,EAAE,CAAC,EAAIG,EAAIH,EAAE,CAAC,EAAII,EAAIJ,EAAE,EAAE,GAAKS,GAC1CT,EAAE,CAAC,EAAIE,EAAIF,EAAE,CAAC,EAAIG,EAAIH,EAAE,CAAC,EAAII,EAAIJ,EAAE,EAAE,GAAKS,GAC3CT,EAAE,CAAC,EAAIE,EAAIF,EAAE,CAAC,EAAIG,EAAIH,EAAE,EAAE,EAAII,EAAIJ,EAAE,EAAE,GAAKS,EAC5CJ,EACA,GAAGC,EACHC,GAAQ,EAAI,KAAK,IAAM,GACxB,EACCC,EAAI,CACP,CACF,CAAC,EACMP,CACT",
6
- "names": ["worldLights", "lights", "m", "values", "x", "y", "z", "radius", "color", "flux", "i", "w"]
7
- }
@@ -1,2 +0,0 @@
1
- const a=t=>Math.atan2(Math.sin(t),Math.cos(t));export{a as wrap};
2
- //# sourceMappingURL=wrap.js.map
@@ -1,7 +0,0 @@
1
- {
2
- "version": 3,
3
- "sources": ["../../src/utils/wrap.js"],
4
- "sourcesContent": ["export const wrap = angle => Math.atan2(Math.sin(angle), Math.cos(angle));\n"],
5
- "mappings": "AAAO,MAAMA,EAAOC,GAAS,KAAK,MAAM,KAAK,IAAIA,CAAK,EAAG,KAAK,IAAIA,CAAK,CAAC",
6
- "names": ["wrap", "angle"]
7
- }
package/src/utils/CELL.js DELETED
@@ -1,4 +0,0 @@
1
- // Walls (non-horizontal triangles) of a mesh in world space, bucketed by 8 m cells; `origin` is the world translation
2
- // at build time, since layer roots only move vertically with the terrain afterwards.
3
-
4
- export const CELL = 8;
@@ -1,66 +0,0 @@
1
- import { createMesh } from './createMesh.js';
2
- import { triangulate } from './triangulate.js';
3
-
4
- /**
5
- * Bare-earth DEMs drop bridges: `getElevation` returns the deck height inside these polygons (GeoJSON
6
- * Polygon/MultiPolygon with Z, e.g. IGN BD TOPO), and one mesh draws the 1.2 m thick decks.
7
- * ponytail: anything under a deck (quays, boats asking `getElevation`) also gets the deck height.
8
- */
9
-
10
- export function addBridges(backend, geojson) {
11
- const map = backend._map, crs = map.options.crs, zoom = backend._terrainZoom;
12
- const origin = crs.project(backend.location), metres = Math.cos(backend.location.lat * Math.PI / 180);
13
- const base = backend.root.position[1], position = [], normal = [], color = [];
14
- const local = ([lng, lat, z]) => {
15
- const p = crs.project(new L.LatLng(lat, lng));
16
- return [(p.x - origin.x) * metres, z - base, -(p.y - origin.y) * metres];
17
- };
18
- const push = (p, n) => { position.push(...p); normal.push(...n); color.push(0.6, 0.58, 0.54); };
19
- backend._bridges = new Map();
20
- for (const { geometry } of geojson.features) {
21
- const polygons = geometry.type === 'Polygon' ? [geometry.coordinates] : geometry.type === 'MultiPolygon' ? geometry.coordinates : [];
22
- for (const polygon of polygons) {
23
- const rings = polygon.map(ring => ring.slice(0, -1)).filter(ring => ring.length >= 3);
24
- if (!rings.length) continue;
25
- const pixels = rings.flat().map(([lng, lat, z]) => { const p = map.project([lat, lng], zoom); return [p.x, p.y, z]; });
26
- const points = rings.flat().map(local);
27
- let triangles;
28
- try {
29
- const starts = rings.map((ring, r) => rings.slice(0, r).reduce((sum, previous) => sum + previous.length, 0));
30
- const [contour, ...holes] = rings.map((ring, r) => ring.map((c, i) => ({ x: pixels[starts[r] + i][0], y: pixels[starts[r] + i][1] })));
31
- triangles = triangulate(contour, holes);
32
- } catch { continue; }
33
- const bridge = {
34
- triangles: triangles.map(t => t.map(i => pixels[i])),
35
- min: [Math.min(...pixels.map(p => p[0])), Math.min(...pixels.map(p => p[1]))],
36
- max: [Math.max(...pixels.map(p => p[0])), Math.max(...pixels.map(p => p[1]))],
37
- };
38
- for (let x = Math.floor(bridge.min[0] / 64); x <= Math.floor(bridge.max[0] / 64); x++) {
39
- for (let y = Math.floor(bridge.min[1] / 64); y <= Math.floor(bridge.max[1] / 64); y++) {
40
- const key = `${x}/${y}`;
41
- backend._bridges.set(key, [...backend._bridges.get(key) || [], bridge]);
42
- }
43
- }
44
- const below = p => [p[0], p[1] - 1.2, p[2]];
45
- for (let [a, b, c] of triangles) {
46
- // Counter-clockwise seen from above, so double-sided shading keeps the top lit.
47
- const [pa, pb, pc] = [points[a], points[b], points[c]];
48
- if ((pb[2] - pa[2]) * (pc[0] - pa[0]) - (pb[0] - pa[0]) * (pc[2] - pa[2]) < 0) [b, c] = [c, b];
49
- for (const i of [a, b, c]) push(points[i], [0, 1, 0]);
50
- for (const i of [a, c, b]) push(below(points[i]), [0, -1, 0]);
51
- }
52
- let start = 0;
53
- for (const ring of rings) {
54
- for (let i = 0; i < ring.length; i++) {
55
- const p = points[start + i], q = points[start + (i + 1) % ring.length];
56
- const length = Math.hypot(q[0] - p[0], q[2] - p[2]) || 1, n = [(q[2] - p[2]) / length, 0, -(q[0] - p[0]) / length];
57
- for (const corner of [p, q, below(q), p, below(q), below(p)]) push(corner, n);
58
- }
59
- start += ring.length;
60
- }
61
- }
62
- }
63
- if (position.length) {
64
- backend._bridgeMesh = createMesh(backend, { position, normal, color });
65
- }
66
- }
@@ -1,112 +0,0 @@
1
- import { createProgram } from './createProgram.js';
2
- import { destroyTexture } from './destroyTexture.js';
3
- import { terrainAtlas } from './terrainAtlas.js';
4
- import { terrainGrid } from './terrainGrid.js';
5
- import { setParent } from './setParent.js';
6
- import { update } from './update.js';
7
-
8
- export async function addRasterTile(backend, layer, coords, tile) {
9
- const ready = await backend._terrainPromise;
10
- if (!ready || !backend._map || backend._map._terrain3D !== backend || layer._terrain3D !== backend ||
11
- tile.request.signal.aborted || !layer._rasterTiles.has(`${coords.z}/${coords.x}/${coords.y}`) ||
12
- backend._rasterTiles.has(tile)) {
13
- return;
14
- }
15
- // Match DEM pixel spacing, capped at 64 subdivisions per tile.
16
- const divisions = Math.max(1, Math.min(64, 256 / 2 ** (coords.z - backend._terrainZoom)));
17
- const map = backend._map, crs = map.options.crs;
18
- const origin = crs.project(backend.location), metres = Math.cos(backend.location.lat * Math.PI / 180);
19
- // Tile pixels map linearly to projected metres: one scaled unit grid per tile, elevation in the vertex shader.
20
- const scale = crs.scale(coords.z), terrainScale = 2 ** (backend._terrainZoom - coords.z);
21
- const corner = crs.transformation.untransform(new L.Point(coords.x * 256, coords.y * 256), scale);
22
- const opposite = crs.transformation.untransform(new L.Point((coords.x + 1) * 256, (coords.y + 1) * 256), scale);
23
- const device = backend.renderer.device;
24
- const texture = tile.texture;
25
- if (!backend._rasterProgram || backend._rasterProgram.device !== device) {
26
- // DEM atlas over the archive's tile grid; invalid or missing samples become -1e9 (the shader's no-data).
27
- // ponytail: one texture, capped by maxTextureDimension2D (32×32 DEM tiles at 8192 px); split it for larger archives.
28
- const bounds = backend._terrainBounds, columns = bounds.max.x - bounds.min.x + 1, rows = bounds.max.y - bounds.min.y + 1;
29
- const { elevations, low, high } = terrainAtlas(backend._terrainTiles, bounds);
30
- if (backend._dem) destroyTexture(backend, backend._dem.texture);
31
- backend._dem = {
32
- texture: device.createTexture({
33
- size: [columns * 256, rows * 256],
34
- format: 'r32float',
35
- usage: GPUTextureUsage.TEXTURE_BINDING | GPUTextureUsage.COPY_DST,
36
- }),
37
- low: Number.isFinite(low) ? low : backend._terrainOriginElevation,
38
- high: Number.isFinite(high) ? high : backend._terrainOriginElevation,
39
- };
40
- device.queue.writeTexture({ texture: backend._dem.texture }, elevations,
41
- { bytesPerRow: columns * 1024 }, [columns * 256, rows * 256]);
42
- backend._terrainGrids = new Map();
43
- backend._rasterProgram = createProgram(backend, {
44
- baseTexture: texture,
45
- unlit: true,
46
- terrain: backend._dem,
47
- alphaMode: 'BLEND',
48
- depthWrite: true,
49
- });
50
- }
51
- let attributes = backend._terrainGrids.get(divisions);
52
- if (!attributes) {
53
- attributes = terrainGrid(divisions);
54
- for (const [name, attribute] of Object.entries(attributes)) {
55
- attribute.size ||= 1;
56
- attribute.count = attribute.data.length / attribute.size;
57
- attribute.indexFormat = 'uint16';
58
- attribute.buffer = device.createBuffer({
59
- size: Math.max(4, attribute.data.byteLength),
60
- usage: name === 'index'
61
- ? GPUBufferUsage.INDEX | GPUBufferUsage.COPY_DST
62
- : GPUBufferUsage.VERTEX | GPUBufferUsage.COPY_DST,
63
- });
64
- device.queue.writeBuffer(attribute.buffer, 0, attribute.data);
65
- }
66
- backend._terrainGrids.set(divisions, attributes);
67
- }
68
- const base = backend._terrainOriginElevation;
69
- const bottom = Math.min(backend._dem.low, base) - base, top = Math.max(backend._dem.high, base) - base;
70
- const sizeX = (opposite.x - corner.x) * metres, sizeZ = -(opposite.y - corner.y) * metres;
71
- // ponytail: ray picking sees the flat unit grid; read the DEM back if terrain must be pickable.
72
- const geometry = {
73
- device,
74
- attributes,
75
- drawRange: { start: 0, count: attributes.index.count },
76
- // Local bounds whose radius, scaled by the largest axis, still covers the displaced tile.
77
- bounds: {
78
- min: [0, bottom, 0], max: [1, top, 1], center: [0.5, (bottom + top) / 2, 0.5],
79
- radius: Math.hypot(sizeX, top - bottom, sizeZ) / 2 / Math.max(sizeX, 1, sizeZ),
80
- },
81
- };
82
- const mesh = {
83
- position: [(corner.x - origin.x) * metres, 0, -(corner.y - origin.y) * metres],
84
- rotation: [0, 0, 0],
85
- scale: [sizeX, 1, sizeZ],
86
- worldMatrix: [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1],
87
- children: [],
88
- visible: true,
89
- device,
90
- geometry,
91
- program: backend._rasterProgram,
92
- texture,
93
- // DEM pixel of the tile's corner, DEM pixels per tile, and the elevation at the layer origin.
94
- terrain: [
95
- coords.x * 256 * terrainScale - backend._terrainBounds.min.x * 256,
96
- coords.y * 256 * terrainScale - backend._terrainBounds.min.y * 256,
97
- 256 * terrainScale,
98
- base,
99
- ],
100
- tile,
101
- opacity: layer.options.opacity ?? 1,
102
- id: L.Layer._nextId++,
103
- renderOrder: layer.options.zIndex || 0,
104
- fadeDuration: 250,
105
- fadeStart: tile.loadedAt,
106
- ground: true,
107
- };
108
- tile.mesh.visible = false;
109
- setParent(mesh, backend.root);
110
- update(backend);
111
- backend._rasterTiles.set(tile, mesh);
112
- }
@@ -1,9 +0,0 @@
1
- /** Point and unit direction at distance `s` along `points` ([x, z, y?]) with cumulative `lengths`. */
2
-
3
- export function along(points, lengths, s) {
4
- let i = 1;
5
- while (i < lengths.length - 1 && lengths[i] < s) i++;
6
- const a = points[i - 1], b = points[i], d = lengths[i] - lengths[i - 1] || 1;
7
- const t = (s - lengths[i - 1]) / d;
8
- return { x: a[0] + (b[0] - a[0]) * t, y: (a[2] ?? 0) + ((b[2] ?? 0) - (a[2] ?? 0)) * t, z: a[1] + (b[1] - a[1]) * t, dx: (b[0] - a[0]) / d, dz: (b[1] - a[1]) / d };
9
- }
@@ -1,20 +0,0 @@
1
-
2
- export function atmosphere(altitude) {
3
- if (!Number.isFinite(altitude)) {
4
- throw new Error('Invalid solar altitude');
5
- }
6
- const stops = [
7
- [-18, [3, 7, 20], [17, 28, 54], [0.025, 0.04, 0.09]],
8
- [-6, [37, 53, 84], [182, 106, 86], [0.12, 0.10, 0.14]],
9
- [0, [101, 131, 171], [246, 170, 115], [0.38, 0.24, 0.18]],
10
- [10, [74, 147, 208], [197, 221, 237], [0.80, 0.75, 0.68]],
11
- [25, [53, 144, 213], [223, 238, 250], [1, 1, 1]],
12
- ];
13
- const upper = stops.findIndex(stop => stop[0] >= altitude);
14
- const b = stops[upper < 0 ? stops.length - 1 : upper],
15
- a = stops[Math.max(0, upper - 1)];
16
- const t = a === b || upper < 0 ? 1 : (altitude - a[0]) / (b[0] - a[0]);
17
- const mix = index => a[index].map((value, i) => value + (b[index][i] - value) * t);
18
- const rgb = values => `rgb(${values.map(Math.round).join(', ')})`;
19
- return { background: `linear-gradient(${rgb(mix(1))}, ${rgb(mix(2))})`, tint: mix(3) };
20
- }
@@ -1,255 +0,0 @@
1
- import { emptyNode } from './emptyNode.js';
2
- import { setParent } from './setParent.js';
3
- import { traverse } from './traverse.js';
4
- import { createProgram } from './createProgram.js';
5
- import { endZoom } from './endZoom.js';
6
- import { onMapChange } from './onMapChange.js';
7
- import { onZoomAnim } from './onZoomAnim.js';
8
- import { render } from './render.js';
9
- import { startZoom } from './startZoom.js';
10
- import { update } from './update.js';
11
- import { updateArea } from './updateArea.js';
12
- import { setTerrainHeight } from './setTerrainHeight.js';
13
- import { resizeSunlight } from './resizeSunlight.js';
14
-
15
- function showWebGPUWarning(map) {
16
- const container = map.getContainer();
17
- if (container.querySelector('.leaflet-webgpu-warning')) return;
18
- const warning = document.createElement('div');
19
- warning.className = 'leaflet-webgpu-warning';
20
- warning.setAttribute('role', 'alert');
21
- warning.style.cssText = 'position:absolute;z-index:1000;top:50%;left:50%;transform:translate(-50%,-50%);max-width:calc(100% - 32px);box-sizing:border-box;padding:12px 16px;border:1px solid #c98b24;border-radius:6px;background:#fff8e6;box-shadow:0 3px 12px #0005;color:#30251d;font:14px/1.5 sans-serif;text-align:center;pointer-events:auto';
22
- warning.append('WebGPU is not available in this browser or device. ');
23
- const link = document.createElement('a');
24
- link.href = 'https://developer.mozilla.org/en-US/docs/Web/API/WebGPU_API#browser_compatibility';
25
- link.target = '_blank';
26
- link.rel = 'noopener noreferrer';
27
- link.textContent = 'Learn more';
28
- warning.append(link);
29
- container.append(warning);
30
- }
31
-
32
- /** WebGPU device attachment, materials/pipelines and draw calls. */
33
- /**
34
- * Join/create this map's shared scene and rebuild GPU objects if its context changed.
35
- * Buffer/program handles belong to one context; typed arrays and decoded images do not.
36
- * @private
37
- */
38
-
39
- export async function attach(backend, map) {
40
- let shared = L.Layer._renderers.get(map);
41
- if (shared?._rendererReady) {
42
- await shared._rendererReady.promise;
43
- }
44
- if (!shared) {
45
- shared = backend;
46
- backend._rendererReady = Promise.withResolvers();
47
- backend._rendererReady.promise.catch(() => { });
48
- L.Layer._renderers.set(map, shared);
49
- const fail = error => {
50
- showWebGPUWarning(map);
51
- backend._rendererReady.reject(error);
52
- L.Layer._renderers.delete(map);
53
- throw error;
54
- };
55
- const canvas = document.createElement('canvas');
56
- if (!navigator.gpu) {
57
- fail(new Error('Layer3D requires WebGPU'));
58
- }
59
- const adapter = await navigator.gpu.requestAdapter().catch(fail);
60
- if (!adapter) {
61
- fail(new Error('Unable to acquire a WebGPU adapter'));
62
- }
63
- const device = await adapter.requestDevice().catch(fail);
64
- device.addEventListener('uncapturederror', event => {
65
- const owner = L.Layer._renderers.get(map);
66
- if (owner?.renderer?.device !== device) {
67
- return;
68
- }
69
- for (const layer of owner?._layers || []) {
70
- layer.fire('error', { error: event.error });
71
- }
72
- });
73
- device.lost.then(info => {
74
- const owner = L.Layer._renderers.get(map);
75
- if (!owner || owner.renderer?.device !== device) {
76
- return;
77
- }
78
- const error = new Error(`WebGPU device lost: ${info.message || info.reason}`);
79
- for (const layer of owner._layers) {
80
- layer.fire('error', { error });
81
- }
82
- });
83
- const context = canvas.getContext('webgpu');
84
- if (!context) {
85
- device.destroy();
86
- fail(new Error('Unable to create a WebGPU canvas context'));
87
- }
88
- const format = navigator.gpu.getPreferredCanvasFormat();
89
- context.configure({ device, format, alphaMode: 'premultiplied' });
90
- map.getContainer().querySelector('.leaflet-webgpu-warning')?.remove();
91
- backend._shared = backend;
92
- backend._layers = new Set();
93
- backend._sceneOrigin = backend.location;
94
- backend.scene = emptyNode();
95
- // Perspective camera state: fov in degrees, near/far in scene metres.
96
- backend.camera = {
97
- position: [0, 0, 0],
98
- up: [0, 1, 0],
99
- target: [0, 0, 0],
100
- viewMatrix: [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1],
101
- projectionMatrix: [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1],
102
- projectionViewMatrix: [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1],
103
- fov: 45,
104
- aspect: 1,
105
- near: 0.1,
106
- far: 10000,
107
- };
108
- backend.renderer = {
109
- device,
110
- context,
111
- format,
112
- canvas,
113
- dpr: Math.min(window.devicePixelRatio, 2)
114
- };
115
- const layout = device.createBindGroupLayout({
116
- entries: [
117
- { binding: 0, visibility: GPUShaderStage.VERTEX | GPUShaderStage.FRAGMENT, buffer: { type: 'uniform' } },
118
- { binding: 1, visibility: GPUShaderStage.FRAGMENT, texture: { sampleType: 'depth' } },
119
- { binding: 2, visibility: GPUShaderStage.FRAGMENT, sampler: { type: 'comparison' } },
120
- { binding: 3, visibility: GPUShaderStage.FRAGMENT, buffer: { type: 'read-only-storage' } },
121
- ]
122
- });
123
- const buffer = backend.renderer.device.createBuffer({ size: 80, usage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST });
124
- const sampler = backend.renderer.device.createSampler({ compare: 'less-equal', minFilter: 'linear', magFilter: 'linear' });
125
- const lights = backend.renderer.device.createBuffer({ size: 32, usage: GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_DST });
126
- backend.renderer.sunlight = { layout, buffer, sampler, lights, size: 0 };
127
- const values = new Float32Array(20);
128
- values.set([1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1]);
129
- backend.renderer.device.queue.writeBuffer(buffer, 0, values);
130
- resizeSunlight(backend, 1);
131
- const emptyImage = document.createElement('canvas');
132
- emptyImage.width = 1;
133
- emptyImage.height = 1;
134
- backend.renderer.roofFallbackTexture = {
135
- device,
136
- texture: device.createTexture({
137
- size: [1, 1],
138
- format: 'rgba8unorm',
139
- usage: GPUTextureUsage.TEXTURE_BINDING | GPUTextureUsage.COPY_DST | GPUTextureUsage.RENDER_ATTACHMENT,
140
- }),
141
- sampler: device.createSampler({
142
- addressModeU: 'clamp-to-edge', addressModeV: 'clamp-to-edge',
143
- }),
144
- image: emptyImage, format: 'rgba8unorm', srgb: false, uploaded: null,
145
- };
146
- shared._size = null;
147
- canvas.className = 'leaflet-3d';
148
- canvas.style.cssText = 'position:absolute;top:0;left:0;pointer-events:none';
149
- canvas.setAttribute('role', 'img');
150
- canvas.setAttribute('aria-label', backend.options.ariaLabel ?? '3D scene');
151
- let pane = map.getPane('webgpuPane');
152
- if (!pane) {
153
- pane = map.createPane('webgpuPane', map.getContainer());
154
- // The pitch sky uses 0 and may be inserted after this pane.
155
- pane.style.zIndex = 1;
156
- pane.style.pointerEvents = 'none';
157
- }
158
- pane.append(canvas);
159
- map.on('move zoom rotate pitch resize viewreset layeradd layerremove', onMapChange, shared);
160
- map.on('zoomstart', startZoom, shared);
161
- map.on('zoomanim', onZoomAnim, shared);
162
- map.on('zoomend', endZoom, shared);
163
- backend._rendererReady.resolve();
164
- delete shared._rendererReady;
165
- render(shared);
166
- L.Layer._renderers.set(map, shared);
167
- }
168
- const origin = map.options.crs.project(shared._sceneOrigin);
169
- const point = map.options.crs.project(backend.location);
170
- const metres = Math.cos(shared._sceneOrigin.lat * Math.PI / 180);
171
- backend._terrainBaseY ??= backend.root.position[1];
172
- backend.root.position[0] = (point.x - origin.x) * metres;
173
- backend.root.position[1] = backend._terrainBaseY;
174
- backend.root.position[2] = -(point.y - origin.y) * metres;
175
- setTerrainHeight(backend);
176
- // Each group's metres are measured at its own latitude, not the shared camera origin.
177
- backend.root.scale.fill(metres / Math.cos(backend.location.lat * Math.PI / 180));
178
- backend._shared = shared;
179
- backend.renderer = shared.renderer;
180
- backend.scene = shared.scene;
181
- backend.camera = shared.camera;
182
- shared._layers.add(backend);
183
- setParent(backend.root, shared.scene);
184
- traverse(backend.root, object => {
185
- if (object.geometry && object.geometry.device !== shared.renderer.device) {
186
- const geometry = object.geometry;
187
- const material = object.program._layerMaterial;
188
- // Retain packed CPU attributes, never old-context GPU buffer handles.
189
- const attributes = {};
190
- for (const name of ['position', 'normal', 'color', 'uv', 'index']) {
191
- const attribute = geometry.attributes[name];
192
- if (!attribute) continue;
193
- const { data, size, count, normalized } = attribute;
194
- attributes[name] = { data: data.slice(0, count * size), size, normalized };
195
- }
196
- const device = shared.renderer.device;
197
- if (attributes.index?.data instanceof Uint8Array) {
198
- attributes.index.data = Uint16Array.from(attributes.index.data);
199
- }
200
- for (const [name, attribute] of Object.entries(attributes)) {
201
- attribute.size ||= 1;
202
- attribute.count = attribute.data.length / attribute.size;
203
- attribute.indexFormat = attribute.data instanceof Uint32Array ? 'uint32' : 'uint16';
204
- attribute.buffer = device.createBuffer({
205
- size: Math.max(4, attribute.data.byteLength),
206
- usage: name === 'index'
207
- ? GPUBufferUsage.INDEX | GPUBufferUsage.COPY_DST
208
- : GPUBufferUsage.VERTEX | GPUBufferUsage.COPY_DST,
209
- });
210
- device.queue.writeBuffer(attribute.buffer, 0, attribute.data);
211
- }
212
- object.geometry = {
213
- device,
214
- attributes,
215
- drawRange: { start: 0, count: attributes.index?.count || attributes.position.count },
216
- };
217
- for (const attribute of Object.values(geometry.attributes)) attribute.buffer.destroy();
218
- object.bindGroup = null;
219
- object.boundTextures = [];
220
- for (const key of ['baseTexture', 'metalTexture', 'emissiveTexture', 'occlusionTexture']) {
221
- const texture = material[key];
222
- if (!texture || texture.device === device) continue;
223
- material[key] = {
224
- ...texture,
225
- device,
226
- texture: device.createTexture({
227
- size: [texture.image.width, texture.image.height],
228
- format: texture.format,
229
- usage: GPUTextureUsage.TEXTURE_BINDING | GPUTextureUsage.COPY_DST | GPUTextureUsage.RENDER_ATTACHMENT,
230
- }),
231
- sampler: device.createSampler(texture.samplerOptions),
232
- uploaded: null,
233
- };
234
- }
235
- object.program.pipelineCache.clear();
236
- object.program = createProgram(backend, material);
237
- object.device = device;
238
- }
239
- if (object.texture && object.texture.device !== shared.renderer.device) {
240
- object.texture = {
241
- ...object.texture,
242
- device: shared.renderer.device,
243
- texture: shared.renderer.device.createTexture({
244
- size: [object.texture.image.width, object.texture.image.height],
245
- format: object.texture.format,
246
- usage: GPUTextureUsage.TEXTURE_BINDING | GPUTextureUsage.COPY_DST | GPUTextureUsage.RENDER_ATTACHMENT,
247
- }),
248
- sampler: shared.renderer.device.createSampler(object.texture.samplerOptions),
249
- uploaded: null,
250
- };
251
- }
252
- });
253
- update(shared);
254
- if ((backend.header && backend._type !== 'pmtiles') || backend._geojson) updateArea(backend);
255
- }
@@ -1,12 +0,0 @@
1
-
2
- export function bindSunlight(backend) {
3
- const sun = backend.renderer.sunlight;
4
- sun.bindGroup = backend.renderer.device.createBindGroup({
5
- layout: sun.layout, entries: [
6
- { binding: 0, resource: { buffer: sun.buffer } },
7
- { binding: 1, resource: sun.texture.createView() },
8
- { binding: 2, resource: sun.sampler },
9
- { binding: 3, resource: { buffer: sun.lights } },
10
- ]
11
- });
12
- }
package/src/utils/box.js DELETED
@@ -1 +0,0 @@
1
- export const box = (x0, x1, z0, z1) => [[x0, z0], [x1, z0], [x1, z1], [x0, z1]];