leaflet-city-mapper 0.0.2 → 0.0.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1283) hide show
  1. package/README.md +56 -14
  2. package/cucumber.mjs +2 -2
  3. package/dist/leaflet-city-mapper-src.js +15326 -0
  4. package/dist/leaflet-city-mapper-src.js.map +7 -0
  5. package/dist/leaflet-city-mapper.js +4 -1
  6. package/dist/leaflet-city-mapper.js.map +4 -4
  7. package/libs/leaflet-lens.js +122 -0
  8. package/libs/leaflet.js +76 -0
  9. package/libs/openlayers-bindings.js +1128 -0
  10. package/libs/openlayers-bindings.min.js +99 -0
  11. package/libs/openlayers-bindings.min.js.map +7 -0
  12. package/package.json +5 -3
  13. package/src/archives/decodeDirectory.js +50 -0
  14. package/src/archives/decodeHeader.js +23 -0
  15. package/src/archives/decompress.js +10 -0
  16. package/src/archives/findDirectoryEntry.js +9 -0
  17. package/src/archives/findTile.js +31 -0
  18. package/src/archives/getDirectoryEntries.js +18 -0
  19. package/src/archives/getHeader.js +13 -0
  20. package/src/archives/getTileData.js +13 -0
  21. package/src/archives/getZxy.js +19 -0
  22. package/src/archives/loadDirectory.js +7 -0
  23. package/src/archives/loadSource.js +31 -0
  24. package/src/archives/read.js +32 -0
  25. package/src/archives/tileId.js +23 -0
  26. package/src/archives/varint.js +19 -0
  27. package/src/camera/angles.js +14 -0
  28. package/src/camera/animationPoint.js +11 -0
  29. package/src/camera/cameraMapReady.js +11 -0
  30. package/src/camera/cancelCameraAnimation.js +15 -0
  31. package/src/camera/cleanupCameraMap.js +14 -0
  32. package/src/camera/constrainCameraToBounds.js +3 -0
  33. package/src/camera/displayPoint.js +3 -0
  34. package/src/camera/fitCameraBounds.js +58 -0
  35. package/src/camera/getBearing.js +5 -0
  36. package/src/camera/getPitch.js +5 -0
  37. package/src/camera/groundBounds.js +18 -0
  38. package/src/camera/initializeCameraMap.js +30 -0
  39. package/src/camera/mapAnimateCamera.js +24 -0
  40. package/src/camera/mapCamera.js +103 -0
  41. package/src/camera/mapContainerPointToLayerPoint.js +9 -0
  42. package/src/camera/mapGetBearing.js +4 -0
  43. package/src/camera/mapGetBounds.js +20 -0
  44. package/src/camera/mapGetBoundsCenterZoom.js +10 -0
  45. package/src/camera/mapGetBoundsZoom.js +24 -0
  46. package/src/camera/mapGetCenterLayerPoint.js +6 -0
  47. package/src/camera/mapGetPitch.js +4 -0
  48. package/src/camera/mapLayerPointToContainerPoint.js +8 -0
  49. package/src/camera/mapLimitCenter.js +17 -0
  50. package/src/camera/mapLimitOffset.js +14 -0
  51. package/src/camera/mapPanBy.js +10 -0
  52. package/src/camera/mapPanInside.js +20 -0
  53. package/src/camera/mapResetNorth.js +4 -0
  54. package/src/camera/mapResetNorthPitch.js +4 -0
  55. package/src/camera/mapSetBearing.js +3 -0
  56. package/src/camera/mapSetPitch.js +3 -0
  57. package/src/camera/mapSetPitchAndBearing.js +22 -0
  58. package/src/camera/mapSetZoomAround.js +15 -0
  59. package/src/camera/mapStopPitchBearingAnimation.js +6 -0
  60. package/src/camera/mapTryAnimatedPan.js +10 -0
  61. package/src/camera/mapUpdateCameraOverlays.js +8 -0
  62. package/src/camera/pointOf.js +5 -0
  63. package/src/camera/project.js +27 -0
  64. package/src/camera/runCameraAnimations.js +31 -0
  65. package/src/camera/scheduleCameraAnimation.js +13 -0
  66. package/src/camera/updateSky.js +22 -0
  67. package/src/camera/verticalGroundY.js +4 -0
  68. package/src/cog/decodeCogTile.js +24 -0
  69. package/src/cog/finiteCogValues.js +5 -0
  70. package/src/cog/getCogAssetEntry.js +15 -0
  71. package/src/cog/getCogBase.js +10 -0
  72. package/src/cog/getCogHeader.js +3 -0
  73. package/src/cog/getCogProfile.js +16 -0
  74. package/src/cog/getCogTile.js +12 -0
  75. package/src/cog/getColorTile.js +25 -0
  76. package/src/cog/getElevationTile.js +16 -0
  77. package/src/cog/hasCogProjection.js +9 -0
  78. package/src/cog/initCog.js +7 -0
  79. package/src/cog/invalidCogFullResponse.js +3 -0
  80. package/src/cog/openCog.js +30 -0
  81. package/src/cog/openCogAsset.js +14 -0
  82. package/src/cog/readCog.js +25 -0
  83. package/src/cog/readCogBlock.js +8 -0
  84. package/src/cog/readCogBody.js +20 -0
  85. package/src/cog/readCogDirectories.js +20 -0
  86. package/src/cog/readCogDirectory.js +21 -0
  87. package/src/cog/readCogLevel.js +27 -0
  88. package/src/cog/readCogTag.js +15 -0
  89. package/src/cog/validCogDimensions.js +6 -0
  90. package/src/cog/validCogEncoding.js +5 -0
  91. package/src/cog/validCogGeoArrays.js +8 -0
  92. package/src/cog/validCogGrid.js +9 -0
  93. package/src/cog/validCogTileCoordinates.js +4 -0
  94. package/src/cog/validateCogContainer.js +9 -0
  95. package/src/cog/validateCogContentRange.js +8 -0
  96. package/src/cog/validateCogOffsets.js +10 -0
  97. package/src/cog/validateCogRange.js +7 -0
  98. package/src/cog/validateCogResponse.js +15 -0
  99. package/src/collision/collectMeshes.js +5 -0
  100. package/src/collision/collider.js +56 -0
  101. package/src/collision/hiddenLightHit.js +8 -0
  102. package/src/collision/indexTriangle.js +11 -0
  103. package/src/collision/intersectMeshes.js +32 -0
  104. package/src/collision/localRay.js +21 -0
  105. package/src/collision/mergeHits.js +11 -0
  106. package/src/collision/rayBounds.js +19 -0
  107. package/src/collision/readTriangle.js +20 -0
  108. package/src/collision/sortHits.js +17 -0
  109. package/src/collision/transformTriangle.js +9 -0
  110. package/src/collision/triangleDistance.js +21 -0
  111. package/src/collision/worldHit.js +18 -0
  112. package/src/controls/acceptPitchDrag.js +4 -0
  113. package/src/controls/acceptRotateDrag.js +3 -0
  114. package/src/controls/addCameraHandler.js +9 -0
  115. package/src/controls/adjustCameraDrag.js +15 -0
  116. package/src/controls/cameraControls.js +91 -0
  117. package/src/controls/cameraDragClick.js +10 -0
  118. package/src/controls/cameraDragContextMenu.js +9 -0
  119. package/src/controls/cameraDragDown.js +23 -0
  120. package/src/controls/cameraDragEnd.js +7 -0
  121. package/src/controls/cameraDragMove.js +28 -0
  122. package/src/controls/changeCameraTouch.js +17 -0
  123. package/src/controls/cleanupCameraTouch.js +29 -0
  124. package/src/controls/compassAddHooks.js +18 -0
  125. package/src/controls/compassOrientation.js +7 -0
  126. package/src/controls/compassRemoveHooks.js +5 -0
  127. package/src/controls/containerResizeAddHooks.js +8 -0
  128. package/src/controls/containerResizeRemoveHooks.js +5 -0
  129. package/src/controls/dragCamera.js +26 -0
  130. package/src/controls/editable.js +3 -0
  131. package/src/controls/endAllCameraDrags.js +9 -0
  132. package/src/controls/endAllCameraTouches.js +9 -0
  133. package/src/controls/endCameraTouch.js +12 -0
  134. package/src/controls/endCameraTouchEvent.js +8 -0
  135. package/src/controls/failCompassPermission.js +4 -0
  136. package/src/controls/finishCameraDrag.js +9 -0
  137. package/src/controls/finishCompassPermission.js +17 -0
  138. package/src/controls/loadCameraControls.js +9 -0
  139. package/src/controls/moveCameraTouch.js +29 -0
  140. package/src/controls/notifyCameraTouchChange.js +1 -0
  141. package/src/controls/pitchDragAddHooks.js +8 -0
  142. package/src/controls/pitchDragRemoveHooks.js +5 -0
  143. package/src/controls/refreshRotateControl.js +10 -0
  144. package/src/controls/refreshRotateFocus.js +5 -0
  145. package/src/controls/removeCameraDrag.js +26 -0
  146. package/src/controls/resizeMap.js +3 -0
  147. package/src/controls/rotateButtonClick.js +11 -0
  148. package/src/controls/rotateButtonKeydown.js +15 -0
  149. package/src/controls/rotateControl.js +4 -0
  150. package/src/controls/rotateOnAdd.js +42 -0
  151. package/src/controls/rotateOnRemove.js +6 -0
  152. package/src/controls/shiftRotateAddHooks.js +10 -0
  153. package/src/controls/shiftRotateRemoveHooks.js +5 -0
  154. package/src/controls/shiftRotateWheel.js +11 -0
  155. package/src/controls/startCameraTouch.js +33 -0
  156. package/src/core/addImageState.js +8 -0
  157. package/src/core/addRasterImage.js +12 -0
  158. package/src/core/adjustCameraMarkerPan.js +28 -0
  159. package/src/core/beforeNativeRender.js +10 -0
  160. package/src/core/boundsQuad.js +12 -0
  161. package/src/core/bringNativeLayerToBack.js +8 -0
  162. package/src/core/bringNativeLayerToFront.js +8 -0
  163. package/src/core/bypassNativeEvent.js +11 -0
  164. package/src/core/cameraCircleBounds.js +7 -0
  165. package/src/core/cameraMarkerDrag.js +21 -0
  166. package/src/core/cameraMarkerOnDrag.js +13 -0
  167. package/src/core/cancelGridFade.js +14 -0
  168. package/src/core/closestCameraLayerPoint.js +8 -0
  169. package/src/core/compareNativeHits.js +3 -0
  170. package/src/core/current.js +6 -0
  171. package/src/core/disposeNativeLayer.js +39 -0
  172. package/src/core/fireRasterLoad.js +6 -0
  173. package/src/core/forwardNativeError.js +3 -0
  174. package/src/core/gridlayerGetEvents.js +10 -0
  175. package/src/core/gridlayerGetTiledPixelBounds.js +12 -0
  176. package/src/core/handleNativeMapEvent.js +27 -0
  177. package/src/core/hideTargets.js +18 -0
  178. package/src/core/initNativeGPU.js +25 -0
  179. package/src/core/initializeGridContainer.js +7 -0
  180. package/src/core/initializeNativeLayer.js +40 -0
  181. package/src/core/layerCallInitHooks.js +14 -0
  182. package/src/core/localPixel.js +5 -0
  183. package/src/core/localPixelForGeometry.js +7 -0
  184. package/src/core/localPosition.js +10 -0
  185. package/src/core/markerCameraIconPoint.js +12 -0
  186. package/src/core/markerGetEvents.js +9 -0
  187. package/src/core/markerImageBounds.js +11 -0
  188. package/src/core/markerInitInteraction.js +10 -0
  189. package/src/core/markerQuadCorners.js +48 -0
  190. package/src/core/markerSetIcon.js +12 -0
  191. package/src/core/markerSetPos.js +19 -0
  192. package/src/core/markerSetRotation.js +9 -0
  193. package/src/core/markerUpdateZIndex.js +12 -0
  194. package/src/core/nativeAddLatLng.js +3 -0
  195. package/src/core/nativeBringToBack.js +3 -0
  196. package/src/core/nativeBringToFront.js +3 -0
  197. package/src/core/nativeEventSource.js +18 -0
  198. package/src/core/nativeEvents.js +31 -0
  199. package/src/core/nativeImageError.js +13 -0
  200. package/src/core/nativeImageRefresh.js +11 -0
  201. package/src/core/nativeLayer.js +100 -0
  202. package/src/core/nativeLayerMethod.js +26 -0
  203. package/src/core/nativeRedraw.js +3 -0
  204. package/src/core/nativeSetBounds.js +3 -0
  205. package/src/core/nativeSetIcon.js +3 -0
  206. package/src/core/nativeSetLatLng.js +3 -0
  207. package/src/core/nativeSetLatLngs.js +3 -0
  208. package/src/core/nativeSetOpacity.js +3 -0
  209. package/src/core/nativeSetRadius.js +3 -0
  210. package/src/core/nativeSetStyle.js +3 -0
  211. package/src/core/nativeSetUrl.js +3 -0
  212. package/src/core/nativeSetZIndex.js +3 -0
  213. package/src/core/nativeSetZIndexOffset.js +3 -0
  214. package/src/core/popupAdjustPan.js +29 -0
  215. package/src/core/popupGetEvents.js +8 -0
  216. package/src/core/popupUpdatePosition.js +17 -0
  217. package/src/core/pruneNativeResources.js +20 -0
  218. package/src/core/putNativeMesh.js +36 -0
  219. package/src/core/quadNativeMesh.js +20 -0
  220. package/src/core/readyNativeGPU.js +9 -0
  221. package/src/core/redrawPath.js +6 -0
  222. package/src/core/refreshNativeEvent.js +5 -0
  223. package/src/core/refreshNativeLayer.js +34 -0
  224. package/src/core/refreshNativeLayerContract.js +8 -0
  225. package/src/core/rejectNativeReady.js +4 -0
  226. package/src/core/removeImageState.js +9 -0
  227. package/src/core/removeLayer.js +22 -0
  228. package/src/core/removeNativeEvents.js +17 -0
  229. package/src/core/removeTargets.js +12 -0
  230. package/src/core/reorderNativeLayer.js +9 -0
  231. package/src/core/resolveNativeReady.js +4 -0
  232. package/src/core/restoreNativeEvents.js +6 -0
  233. package/src/core/runGridFades.js +19 -0
  234. package/src/core/runMarkerPanFrame.js +14 -0
  235. package/src/core/scheduleGridFade.js +14 -0
  236. package/src/core/scheduleMarkerPan.js +11 -0
  237. package/src/core/setRotation.js +5 -0
  238. package/src/core/styleNativeMesh.js +14 -0
  239. package/src/core/syncGridLayer.js +29 -0
  240. package/src/core/syncImageOverlay.js +9 -0
  241. package/src/core/syncMarker.js +14 -0
  242. package/src/core/syncVectorLayer.js +29 -0
  243. package/src/core/synchronizeNativeLayer.js +26 -0
  244. package/src/core/textureFor.js +46 -0
  245. package/src/core/tooltipGetEvents.js +8 -0
  246. package/src/core/tooltipSetPosition.js +11 -0
  247. package/src/core/transformNativePoint.js +7 -0
  248. package/src/core/updateGridOpacity.js +27 -0
  249. package/src/core/updateNativeHover.js +7 -0
  250. package/src/core/updateNativeLayerView.js +9 -0
  251. package/src/core/uploadCanvasTexture.js +22 -0
  252. package/src/core/uploadNativeImage.js +13 -0
  253. package/src/geometry/addBridges.js +29 -0
  254. package/src/geometry/below.js +3 -0
  255. package/src/geometry/box.js +8 -0
  256. package/src/geometry/bridgeEdge.js +11 -0
  257. package/src/geometry/bridgeElevation.js +21 -0
  258. package/src/geometry/bridgeFaces.js +15 -0
  259. package/src/geometry/bridgeLocal.js +5 -0
  260. package/src/geometry/bridgePaths.js +11 -0
  261. package/src/geometry/bridgePolygon.js +31 -0
  262. package/src/geometry/bridgeSides.js +11 -0
  263. package/src/geometry/build.js +23 -0
  264. package/src/geometry/circleAt.js +7 -0
  265. package/src/geometry/circleGeometry.js +34 -0
  266. package/src/geometry/clipLine.js +23 -0
  267. package/src/geometry/clipSegment.js +23 -0
  268. package/src/geometry/computeBounds.js +38 -0
  269. package/src/geometry/conformModelToTerrain.js +72 -0
  270. package/src/geometry/cross.js +7 -0
  271. package/src/geometry/dashValues.js +14 -0
  272. package/src/geometry/dashedSegment.js +16 -0
  273. package/src/geometry/disk.js +11 -0
  274. package/src/geometry/diskAt.js +6 -0
  275. package/src/geometry/dot.js +6 -0
  276. package/src/geometry/emitter.js +8 -0
  277. package/src/geometry/indexBridge.js +29 -0
  278. package/src/geometry/lampPostGeometry.js +30 -0
  279. package/src/geometry/lampRing.js +14 -0
  280. package/src/geometry/lightGeometry.js +15 -0
  281. package/src/geometry/line.js +21 -0
  282. package/src/geometry/lineJoin.js +26 -0
  283. package/src/geometry/nativeGeometry.js +21 -0
  284. package/src/geometry/nativeTriangle.js +3 -0
  285. package/src/geometry/polygon.js +23 -0
  286. package/src/geometry/push.js +3 -0
  287. package/src/geometry/quad.js +9 -0
  288. package/src/geometry/roofCoverage.js +23 -0
  289. package/src/geometry/roofFootprint.js +29 -0
  290. package/src/geometry/samePoint.js +3 -0
  291. package/src/geometry/segment.js +22 -0
  292. package/src/geometry/setVertexColor.js +17 -0
  293. package/src/geometry/sub.js +6 -0
  294. package/src/geometry/subtractRoofTile.js +19 -0
  295. package/src/geometry/surface.js +18 -0
  296. package/src/geometry/treeGeometry.js +30 -0
  297. package/src/geometry/treeRing.js +15 -0
  298. package/src/geometry/triangle.js +13 -0
  299. package/src/geometry/validateTree.js +7 -0
  300. package/src/geometry/vertexNormals.js +26 -0
  301. package/src/geometry/visit.js +10 -0
  302. package/src/globals/CELL.js +3 -0
  303. package/src/globals/Compass.js +1 -0
  304. package/src/globals/ContainerResize.js +1 -0
  305. package/src/globals/HEIGHT.js +1 -0
  306. package/src/globals/L.js +1 -0
  307. package/src/globals/PitchDrag.js +1 -0
  308. package/src/globals/ShiftRotate.js +1 -0
  309. package/src/globals/TILE_RADIUS.js +1 -0
  310. package/src/globals/TILE_SIZE.js +1 -0
  311. package/src/globals/TouchMode.js +1 -0
  312. package/src/globals/alphaBlend.js +12 -0
  313. package/src/globals/archiveDecoder.js +1 -0
  314. package/src/globals/archiveNorthWest.js +1 -0
  315. package/src/globals/archiveSouthEast.js +1 -0
  316. package/src/globals/atmosphereColor.js +1 -0
  317. package/src/globals/atmosphereStops.js +22 -0
  318. package/src/globals/blobParts.js +1 -0
  319. package/src/globals/boundsMethods.js +1 -0
  320. package/src/globals/cameraAngles.js +1 -0
  321. package/src/globals/cameraAnimatedOptions.js +3 -0
  322. package/src/globals/cameraAnimationFrame.js +1 -0
  323. package/src/globals/cameraAnimations.js +1 -0
  324. package/src/globals/cameraBearingSensitivity.js +1 -0
  325. package/src/globals/cameraByMap.js +1 -0
  326. package/src/globals/cameraDragSensitivity.js +1 -0
  327. package/src/globals/cameraDrags.js +1 -0
  328. package/src/globals/cameraEmptyOptions.js +1 -0
  329. package/src/globals/cameraFocusOptions.js +3 -0
  330. package/src/globals/cameraFov.js +3 -0
  331. package/src/globals/cameraListenerOptions.js +4 -0
  332. package/src/globals/cameraTouchStates.js +1 -0
  333. package/src/globals/cameraZeroPadding.js +1 -0
  334. package/src/globals/closestMethods.js +1 -0
  335. package/src/globals/cogTags.js +1 -0
  336. package/src/globals/colliders.js +1 -0
  337. package/src/globals/colorLayout.js +8 -0
  338. package/src/globals/coreEventTypes.js +4 -0
  339. package/src/globals/coreMatrixKeys.js +4 -0
  340. package/src/globals/coreQuadIndices.js +1 -0
  341. package/src/globals/coreQuadUV.js +1 -0
  342. package/src/globals/coreSampler.js +4 -0
  343. package/src/globals/coreWhite.js +1 -0
  344. package/src/globals/cosObliquity.js +3 -0
  345. package/src/globals/coverageTiles.js +1 -0
  346. package/src/globals/dark.js +1 -0
  347. package/src/globals/defaultMaterial.js +1 -0
  348. package/src/globals/degrees.js +1 -0
  349. package/src/globals/demBuffer.js +4 -0
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  356. package/src/globals/directoryReader.js +4 -0
  357. package/src/globals/disabledShadow.js +1 -0
  358. package/src/globals/dragByHandler.js +1 -0
  359. package/src/globals/dragStates.js +1 -0
  360. package/src/globals/drawEntries.js +1 -0
  361. package/src/globals/drawFrameEntry.js +7 -0
  362. package/src/globals/drawMeshEntry.js +7 -0
  363. package/src/globals/drawSamplerEntries.js +18 -0
  364. package/src/globals/drawTerrainEntry.js +4 -0
  365. package/src/globals/drawTextureEntries.js +18 -0
  366. package/src/globals/earthCirc.js +1 -0
  367. package/src/globals/elevationWGSL.js +27 -0
  368. package/src/globals/fragmentShader.js +3 -0
  369. package/src/globals/frameBuffer.js +4 -0
  370. package/src/globals/frameCommands.js +1 -0
  371. package/src/globals/frameLayoutEntry.js +7 -0
  372. package/src/globals/geometryDecoder.js +1 -0
  373. package/src/globals/geometryEmpty.js +1 -0
  374. package/src/globals/geometryImageOptions.js +4 -0
  375. package/src/globals/geometryPixelStates.js +1 -0
  376. package/src/globals/geometryQuaternion.js +1 -0
  377. package/src/globals/geometryScale.js +1 -0
  378. package/src/globals/geometrySemantics.js +5 -0
  379. package/src/globals/geometryTranslation.js +1 -0
  380. package/src/globals/glass.js +1 -0
  381. package/src/globals/gridEvents.js +1 -0
  382. package/src/globals/gridFadeFrame.js +1 -0
  383. package/src/globals/gridInitializers.js +1 -0
  384. package/src/globals/halfRadians.js +1 -0
  385. package/src/globals/headerBounds.js +1 -0
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  389. package/src/globals/imageStates.js +1 -0
  390. package/src/globals/instanceLayout.js +9 -0
  391. package/src/globals/lampDirections.js +8 -0
  392. package/src/globals/layerCallInitHooks.js +1 -0
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  1166. package/src/utils/computeBounds.js +0 -17
  1167. package/src/utils/conformModelToTerrain.js +0 -69
  1168. package/src/utils/createMesh.js +0 -31
  1169. package/src/utils/createProgram.js +0 -92
  1170. package/src/utils/decodeDirectory.js +0 -40
  1171. package/src/utils/decodeHeader.js +0 -15
  1172. package/src/utils/decodeModel.js +0 -43
  1173. package/src/utils/decompress.js +0 -5
  1174. package/src/utils/destroyTexture.js +0 -7
  1175. package/src/utils/disposeMesh.js +0 -13
  1176. package/src/utils/drawGeometry.js +0 -122
  1177. package/src/utils/elevationWGSL.js +0 -27
  1178. package/src/utils/emptyNode.js +0 -9
  1179. package/src/utils/endZoom.js +0 -15
  1180. package/src/utils/findFeature.js +0 -49
  1181. package/src/utils/geometry.js +0 -2
  1182. package/src/utils/getElevation.js +0 -10
  1183. package/src/utils/getHeader.js +0 -9
  1184. package/src/utils/getZxy.js +0 -76
  1185. package/src/utils/glass.js +0 -1
  1186. package/src/utils/hit.js +0 -41
  1187. package/src/utils/horizontalPosition.js +0 -16
  1188. package/src/utils/hull.js +0 -1
  1189. package/src/utils/initSunlight.js +0 -9
  1190. package/src/utils/initTerrain.js +0 -19
  1191. package/src/utils/initTraffic.js +0 -93
  1192. package/src/utils/initWalk.js +0 -72
  1193. package/src/utils/intersectMeshes.js +0 -121
  1194. package/src/utils/isClockWise.js +0 -12
  1195. package/src/utils/lampPostGeometry.js +0 -26
  1196. package/src/utils/lightGeometry.js +0 -22
  1197. package/src/utils/lightGrid.js +0 -50
  1198. package/src/utils/limbs.js +0 -9
  1199. package/src/utils/loadModel.js +0 -217
  1200. package/src/utils/loadSource.js +0 -17
  1201. package/src/utils/loadTerrain.js +0 -65
  1202. package/src/utils/mapCamera.js +0 -432
  1203. package/src/utils/materialShaders.js +0 -243
  1204. package/src/utils/mirror.js +0 -6
  1205. package/src/utils/moonPosition.js +0 -17
  1206. package/src/utils/nativeEvents.js +0 -77
  1207. package/src/utils/nativeGeometry.js +0 -131
  1208. package/src/utils/nativeLayer.js +0 -317
  1209. package/src/utils/nodeMatrix.js +0 -22
  1210. package/src/utils/onAdd3DLayer.js +0 -31
  1211. package/src/utils/onAddSun.js +0 -147
  1212. package/src/utils/onClick.js +0 -13
  1213. package/src/utils/onMapChange.js +0 -16
  1214. package/src/utils/onPMTileAdd.js +0 -15
  1215. package/src/utils/onPMTileRemove.js +0 -8
  1216. package/src/utils/onPointerLeave.js +0 -11
  1217. package/src/utils/onPointerMove.js +0 -15
  1218. package/src/utils/onRemove3DLayer.js +0 -78
  1219. package/src/utils/onRemoveSun.js +0 -3
  1220. package/src/utils/onTerrainAdd.js +0 -18
  1221. package/src/utils/onTerrainChange.js +0 -13
  1222. package/src/utils/onTerrainRemove.js +0 -40
  1223. package/src/utils/onZoomAnim.js +0 -14
  1224. package/src/utils/parts.js +0 -16
  1225. package/src/utils/projectCelestialBody.js +0 -13
  1226. package/src/utils/pump.js +0 -226
  1227. package/src/utils/rasterTiles.js +0 -285
  1228. package/src/utils/raycast.js +0 -60
  1229. package/src/utils/read.js +0 -29
  1230. package/src/utils/readAccessor.js +0 -68
  1231. package/src/utils/releaseArea.js +0 -34
  1232. package/src/utils/removeRasterTile.js +0 -13
  1233. package/src/utils/render.js +0 -406
  1234. package/src/utils/renderSunlight.js +0 -170
  1235. package/src/utils/resizeSunlight.js +0 -15
  1236. package/src/utils/roofCoverage.js +0 -47
  1237. package/src/utils/routeGeometry.js +0 -22
  1238. package/src/utils/scheduledTrips.js +0 -29
  1239. package/src/utils/setGeoJSONData.js +0 -11
  1240. package/src/utils/setHighlight.js +0 -13
  1241. package/src/utils/setPMTileOpacity.js +0 -7
  1242. package/src/utils/setPMTileZIndex.js +0 -7
  1243. package/src/utils/setTerrainHeight.js +0 -10
  1244. package/src/utils/setVertexColor.js +0 -14
  1245. package/src/utils/showFeature.js +0 -27
  1246. package/src/utils/sizes.js +0 -1
  1247. package/src/utils/skin.js +0 -2
  1248. package/src/utils/solarPosition.js +0 -17
  1249. package/src/utils/sortMeshes.js +0 -12
  1250. package/src/utils/startZoom.js +0 -5
  1251. package/src/utils/terrainAtlas.js +0 -21
  1252. package/src/utils/terrainElevation.js +0 -20
  1253. package/src/utils/terrainGrid.js +0 -23
  1254. package/src/utils/textureSampler.js +0 -10
  1255. package/src/utils/tileId.js +0 -18
  1256. package/src/utils/toLanes.js +0 -7
  1257. package/src/utils/tooltip.js +0 -6
  1258. package/src/utils/traffic.js +0 -315
  1259. package/src/utils/traverse.js +0 -6
  1260. package/src/utils/treeGeometry.js +0 -45
  1261. package/src/utils/triangulate.js +0 -100
  1262. package/src/utils/tripsAt.js +0 -16
  1263. package/src/utils/underEntry.js +0 -17
  1264. package/src/utils/update.js +0 -18
  1265. package/src/utils/updateArea.js +0 -40
  1266. package/src/utils/updateCamera.js +0 -32
  1267. package/src/utils/updatePointLights.js +0 -38
  1268. package/src/utils/updateWorldMatrix.js +0 -47
  1269. package/src/utils/vehicleOffsets.js +0 -8
  1270. package/src/utils/vehicles.js +0 -65
  1271. package/src/utils/vertexNormals.js +0 -30
  1272. package/src/utils/walk.js +0 -187
  1273. package/src/utils/worldLights.js +0 -25
  1274. /package/src/{utils → collision}/horizontalRay.js +0 -0
  1275. /package/src/{utils → globals}/headlight.js +0 -0
  1276. /package/src/{utils → globals}/moves.js +0 -0
  1277. /package/src/{utils → globals}/paints.js +0 -0
  1278. /package/src/{utils → globals}/renderers.js +0 -0
  1279. /package/src/{utils → globals}/speed.js +0 -0
  1280. /package/src/{utils → globals}/taillight.js +0 -0
  1281. /package/src/{utils → globals}/types.js +0 -0
  1282. /package/src/{utils → globals}/white.js +0 -0
  1283. /package/src/{utils → scene}/setParent.js +0 -0
@@ -0,0 +1,35 @@
1
+ import { sceneByLayer } from '../globals/sceneByLayer.js';
2
+
3
+
4
+ import { createProgram } from '../rendering/createProgram.js';
5
+ import { restoreGeometry } from './restoreGeometry.js';
6
+ import { restoreMaterialTextures } from './restoreMaterialTextures.js';
7
+
8
+ export function restoreObject(object, backend) {
9
+ const shared = sceneByLayer.get(backend)._shared;
10
+ let texture;
11
+ if (object.geometry && object.geometry.device !== sceneByLayer.get(shared).renderer.device) {
12
+ const geometry = object.geometry;
13
+ const material = object.program._layerMaterial;
14
+ const device = sceneByLayer.get(shared).renderer.device;
15
+ restoreGeometry(geometry, device);
16
+ object.bindGroup = null;
17
+ if (object.boundTextures) object.boundTextures.length = 0;
18
+ else object.boundTextures = /* alloc */ [];
19
+ restoreMaterialTextures(material, device);
20
+ object.program.pipelineCache.clear();
21
+ object.program = createProgram(backend, material);
22
+ object.device = device;
23
+ }
24
+ if (object.texture && object.texture.device !== sceneByLayer.get(shared).renderer.device) {
25
+ texture = object.texture;
26
+ texture.device = sceneByLayer.get(shared).renderer.device;
27
+ texture.texture = sceneByLayer.get(shared).renderer.device.createTexture(/* alloc */ {
28
+ size: /* alloc */ [object.texture.image.width, object.texture.image.height],
29
+ format: object.texture.format,
30
+ usage: GPUTextureUsage.TEXTURE_BINDING | GPUTextureUsage.COPY_DST | GPUTextureUsage.RENDER_ATTACHMENT,
31
+ });
32
+ texture.sampler = sceneByLayer.get(shared).renderer.device.createSampler(texture.samplerOptions);
33
+ texture.uploaded = null;
34
+ }
35
+ }
@@ -0,0 +1,9 @@
1
+ import { pendingPlacements } from '../globals/pendingPlacements.js';
2
+
3
+
4
+ import { placeUnderEntry } from './placeUnderEntry.js';
5
+
6
+ export function runPlacements() {
7
+ const state = pendingPlacements.shift();
8
+ if (state?.map.hasLayer(state.layer)) placeUnderEntry(state);
9
+ }
@@ -0,0 +1,16 @@
1
+ export function showWebGPUWarning(map) {
2
+ const container = map.getContainer();
3
+ if (container.querySelector('.leaflet-webgpu-warning')) return;
4
+ const warning = document.createElement('div');
5
+ warning.className = 'leaflet-webgpu-warning';
6
+ warning.setAttribute('role', 'alert');
7
+ warning.style.cssText = 'position:absolute;z-index:1000;top:50%;left:50%;transform:translate(-50%,-50%);max-width:calc(100% - 32px);box-sizing:border-box;padding:12px 16px;border:1px solid #c98b24;border-radius:6px;background:#fff8e6;box-shadow:0 3px 12px #0005;color:#30251d;font:14px/1.5 sans-serif;text-align:center;pointer-events:auto';
8
+ warning.append('WebGPU is not available in this browser or device. ');
9
+ const link = document.createElement('a');
10
+ link.href = 'https://developer.mozilla.org/en-US/docs/Web/API/WebGPU_API#browser_compatibility';
11
+ link.target = '_blank';
12
+ link.rel = 'noopener noreferrer';
13
+ link.textContent = 'Learn more';
14
+ warning.append(link);
15
+ container.append(warning);
16
+ }
@@ -0,0 +1,8 @@
1
+ import { sceneByLayer } from '../globals/sceneByLayer.js';
2
+
3
+
4
+ /** Preserve the outgoing tile level before Leaflet changes its logical zoom. */
5
+
6
+ export function startZoom() {
7
+ sceneByLayer.get(this)._zoomLevel = null;
8
+ }
@@ -0,0 +1,7 @@
1
+ /** Depth-first walk; a truthy callback result skips that node's descendants. */
2
+
3
+ export function traverse(node, callback, context) {
4
+ if (callback(node, context)) return;
5
+ let child;
6
+ for (child of node.children) traverse(child, callback, context);
7
+ }
@@ -0,0 +1,16 @@
1
+
2
+ import { placeUnderEntry } from './placeUnderEntry.js';
3
+ import { replaceEntry } from './replaceEntry.js';
4
+ import { removeEntry } from './removeEntry.js';
5
+
6
+ /**
7
+ * Keeps `element` right under `layer`'s entry in the map's layers control while the layer is on the map.
8
+ * Returns false when no layers control lists the layer.
9
+ */
10
+
11
+ export function underEntry(layer, element, onPlace) {
12
+ const state = /* alloc */ { map: layer._map, layer, element, onPlace };
13
+ state.map.on('layeradd layerremove', replaceEntry, state);
14
+ layer.once('remove', removeEntry, state);
15
+ return placeUnderEntry(state);
16
+ }
@@ -0,0 +1,23 @@
1
+ import { sceneByLayer } from '../globals/sceneByLayer.js';
2
+ import { pendingUpdates } from '../globals/pendingUpdates.js';
3
+
4
+
5
+ import { render } from "../rendering/render.js";
6
+
7
+ import { renderPendingUpdates } from './renderPendingUpdates.js';
8
+
9
+ /** Scene graph, shared camera and frame rendering. */
10
+ /** Content changes: render once on the next animation frame. */
11
+ export function update(backend) {
12
+ const shared = sceneByLayer.get(backend)._shared;
13
+ if (!shared) return backend;
14
+ if (shared !== backend) {
15
+ update(shared);
16
+ return backend;
17
+ }
18
+ if (sceneByLayer.get(backend)._frame != null) return backend;
19
+ const first = pendingUpdates.values().next().value;
20
+ pendingUpdates.add(backend);
21
+ sceneByLayer.get(backend)._frame = first ? sceneByLayer.get(first)._frame : requestAnimationFrame(renderPendingUpdates);
22
+ return backend;
23
+ }
@@ -0,0 +1,57 @@
1
+ import { halfRadians } from '../globals/halfRadians.js';
2
+ /** Orthonormal view basis plus perspective matrices, refreshed before projecting/drawing. */
3
+
4
+ export function updateCamera(camera) {
5
+ camera.x ||= /* alloc */ [0, 0, 0];
6
+ camera.y ||= /* alloc */ [0, 0, 0];
7
+ camera.z ||= /* alloc */ [0, 0, 0];
8
+ camera.viewTransform ||= /* alloc */ new DOMMatrix();
9
+ camera.projectionTransform ||= /* alloc */ new DOMMatrix();
10
+ camera.projectionViewTransform ||= /* alloc */ new DOMMatrix();
11
+ const { position, target, up, x, y, z, viewMatrix, projectionMatrix, projectionViewMatrix } = camera;
12
+ let i, value;
13
+ z[0] = position[0] - target[0], z[1] = position[1] - target[1], z[2] = position[2] - target[2];
14
+ const zLength = Math.hypot(z[0], z[1], z[2]) || 1;
15
+ z[0] /= zLength, z[1] /= zLength, z[2] /= zLength;
16
+ x[0] = up[1] * z[2] - up[2] * z[1];
17
+ x[1] = up[2] * z[0] - up[0] * z[2];
18
+ x[2] = up[0] * z[1] - up[1] * z[0];
19
+ const xLength = Math.hypot(x[0], x[1], x[2]) || 1;
20
+ x[0] /= xLength, x[1] /= xLength, x[2] /= xLength;
21
+ y[0] = z[1] * x[2] - z[2] * x[1];
22
+ y[1] = z[2] * x[0] - z[0] * x[2];
23
+ y[2] = z[0] * x[1] - z[1] * x[0];
24
+ const viewTransform = camera.viewTransform;
25
+ viewTransform.m11 = x[0], viewTransform.m12 = x[1], viewTransform.m13 = x[2], viewTransform.m14 = 0;
26
+ viewTransform.m21 = y[0], viewTransform.m22 = y[1], viewTransform.m23 = y[2], viewTransform.m24 = 0;
27
+ viewTransform.m31 = z[0], viewTransform.m32 = z[1], viewTransform.m33 = z[2], viewTransform.m34 = 0;
28
+ viewTransform.m41 = position[0], viewTransform.m42 = position[1], viewTransform.m43 = position[2], viewTransform.m44 = 1;
29
+ viewTransform.invertSelf();
30
+ viewMatrix[0] = viewTransform.m11, viewMatrix[1] = viewTransform.m12, viewMatrix[2] = viewTransform.m13, viewMatrix[3] = viewTransform.m14;
31
+ viewMatrix[4] = viewTransform.m21, viewMatrix[5] = viewTransform.m22, viewMatrix[6] = viewTransform.m23, viewMatrix[7] = viewTransform.m24;
32
+ viewMatrix[8] = viewTransform.m31, viewMatrix[9] = viewTransform.m32, viewMatrix[10] = viewTransform.m33, viewMatrix[11] = viewTransform.m34;
33
+ viewMatrix[12] = viewTransform.m41, viewMatrix[13] = viewTransform.m42, viewMatrix[14] = viewTransform.m43, viewMatrix[15] = viewTransform.m44;
34
+ for (value of viewMatrix) {
35
+ if (!Number.isFinite(value)) throw /* alloc */ new Error('Singular 3D transform');
36
+ }
37
+ const f = 1 / Math.tan(camera.fov * halfRadians), n = camera.near, r = camera.far;
38
+ projectionMatrix[0] = f / camera.aspect, projectionMatrix[1] = 0, projectionMatrix[2] = 0, projectionMatrix[3] = 0;
39
+ projectionMatrix[4] = 0, projectionMatrix[5] = f, projectionMatrix[6] = 0, projectionMatrix[7] = 0;
40
+ projectionMatrix[8] = 0, projectionMatrix[9] = 0, projectionMatrix[10] = r / (n - r), projectionMatrix[11] = -1;
41
+ projectionMatrix[12] = 0, projectionMatrix[13] = 0, projectionMatrix[14] = r * n / (n - r), projectionMatrix[15] = 0;
42
+ const projectionTransform = camera.projectionTransform;
43
+ projectionTransform.m11 = projectionMatrix[0], projectionTransform.m12 = projectionMatrix[1], projectionTransform.m13 = projectionMatrix[2], projectionTransform.m14 = projectionMatrix[3];
44
+ projectionTransform.m21 = projectionMatrix[4], projectionTransform.m22 = projectionMatrix[5], projectionTransform.m23 = projectionMatrix[6], projectionTransform.m24 = projectionMatrix[7];
45
+ projectionTransform.m31 = projectionMatrix[8], projectionTransform.m32 = projectionMatrix[9], projectionTransform.m33 = projectionMatrix[10], projectionTransform.m34 = projectionMatrix[11];
46
+ projectionTransform.m41 = projectionMatrix[12], projectionTransform.m42 = projectionMatrix[13], projectionTransform.m43 = projectionMatrix[14], projectionTransform.m44 = projectionMatrix[15];
47
+ const combined = camera.projectionViewTransform;
48
+ combined.m11 = projectionTransform.m11, combined.m12 = projectionTransform.m12, combined.m13 = projectionTransform.m13, combined.m14 = projectionTransform.m14;
49
+ combined.m21 = projectionTransform.m21, combined.m22 = projectionTransform.m22, combined.m23 = projectionTransform.m23, combined.m24 = projectionTransform.m24;
50
+ combined.m31 = projectionTransform.m31, combined.m32 = projectionTransform.m32, combined.m33 = projectionTransform.m33, combined.m34 = projectionTransform.m34;
51
+ combined.m41 = projectionTransform.m41, combined.m42 = projectionTransform.m42, combined.m43 = projectionTransform.m43, combined.m44 = projectionTransform.m44;
52
+ combined.multiplySelf(viewTransform);
53
+ projectionViewMatrix[0] = combined.m11, projectionViewMatrix[1] = combined.m12, projectionViewMatrix[2] = combined.m13, projectionViewMatrix[3] = combined.m14;
54
+ projectionViewMatrix[4] = combined.m21, projectionViewMatrix[5] = combined.m22, projectionViewMatrix[6] = combined.m23, projectionViewMatrix[7] = combined.m24;
55
+ projectionViewMatrix[8] = combined.m31, projectionViewMatrix[9] = combined.m32, projectionViewMatrix[10] = combined.m33, projectionViewMatrix[11] = combined.m34;
56
+ projectionViewMatrix[12] = combined.m41, projectionViewMatrix[13] = combined.m42, projectionViewMatrix[14] = combined.m43, projectionViewMatrix[15] = combined.m44;
57
+ }
@@ -0,0 +1,22 @@
1
+ import { sceneByLayer } from '../globals/sceneByLayer.js';
2
+ import { underEntry } from './underEntry.js';
3
+ import { renderLayerCount } from './renderLayerCount.js';
4
+
5
+ export function updateLayerCount(event) {
6
+ const layer = event.target, scene = sceneByLayer.get(layer), status = scene._countStatus;
7
+ if (!layer._map) return;
8
+ if (event.type === 'add') underEntry(layer, status);
9
+ let count = 0, pending = 0, error = event.error, area;
10
+ if (Number.isFinite(event.loaded)) {
11
+ count = event.loaded;
12
+ pending = event.pending ?? 0;
13
+ error ||= event.errors?.[0];
14
+ } else {
15
+ for (area of scene._areas.values()) {
16
+ count += area.buildings ?? 0;
17
+ if (!area.done && !area.error) pending++;
18
+ error ||= area.error;
19
+ }
20
+ }
21
+ renderLayerCount(scene, count, pending, error);
22
+ }
@@ -0,0 +1,43 @@
1
+ import { worldMatrixChanged } from './worldMatrixChanged.js';
2
+ import { composeLocalTransform } from './composeLocalTransform.js';
3
+
4
+ /** Compose parent*local matrices; a node.matrix overrides its position/rotation/scale. */
5
+
6
+ export function updateWorldMatrix(node) {
7
+ const parent = node.parent;
8
+ const parentVersion = parent?._worldMatrixVersion || 0;
9
+ const matrixMode = Boolean(node.matrix);
10
+ let changed = node._worldParent !== parent || node._parentWorldVersion !== parentVersion ||
11
+ node._worldMatrixMode !== matrixMode;
12
+ let child;
13
+ changed = worldMatrixChanged(node, changed);
14
+ if (!changed) {
15
+ for (child of node.children) updateWorldMatrix(child);
16
+ return;
17
+ }
18
+ let local, world;
19
+ if (node.matrix) local = node.matrix;
20
+ else local = composeLocalTransform(node);
21
+ world = node._worldTransform ||= /* alloc */ new DOMMatrix();
22
+ if (local instanceof DOMMatrix) {
23
+ world.m11 = local.m11, world.m12 = local.m12, world.m13 = local.m13, world.m14 = local.m14;
24
+ world.m21 = local.m21, world.m22 = local.m22, world.m23 = local.m23, world.m24 = local.m24;
25
+ world.m31 = local.m31, world.m32 = local.m32, world.m33 = local.m33, world.m34 = local.m34;
26
+ world.m41 = local.m41, world.m42 = local.m42, world.m43 = local.m43, world.m44 = local.m44;
27
+ } else {
28
+ world.m11 = local[0], world.m12 = local[1], world.m13 = local[2], world.m14 = local[3];
29
+ world.m21 = local[4], world.m22 = local[5], world.m23 = local[6], world.m24 = local[7];
30
+ world.m31 = local[8], world.m32 = local[9], world.m33 = local[10], world.m34 = local[11];
31
+ world.m41 = local[12], world.m42 = local[13], world.m43 = local[14], world.m44 = local[15];
32
+ }
33
+ if (parent) world.preMultiplySelf(parent._worldTransform);
34
+ node.worldMatrix[0] = world.m11, node.worldMatrix[1] = world.m12, node.worldMatrix[2] = world.m13, node.worldMatrix[3] = world.m14;
35
+ node.worldMatrix[4] = world.m21, node.worldMatrix[5] = world.m22, node.worldMatrix[6] = world.m23, node.worldMatrix[7] = world.m24;
36
+ node.worldMatrix[8] = world.m31, node.worldMatrix[9] = world.m32, node.worldMatrix[10] = world.m33, node.worldMatrix[11] = world.m34;
37
+ node.worldMatrix[12] = world.m41, node.worldMatrix[13] = world.m42, node.worldMatrix[14] = world.m43, node.worldMatrix[15] = world.m44;
38
+ node._worldParent = parent;
39
+ node._parentWorldVersion = parentVersion;
40
+ node._worldMatrixMode = matrixMode;
41
+ node._worldMatrixVersion = (node._worldMatrixVersion || 0) + 1;
42
+ for (child of node.children) updateWorldMatrix(child);
43
+ }
@@ -0,0 +1,18 @@
1
+ export function worldMatrixChanged(node, changed) {
2
+ let i, value;
3
+ if (node.matrix) {
4
+ const state = node._matrixState ||= /* alloc */ new Float64Array(16);
5
+ for (i = 0; i < 16; i++) {
6
+ if (state[i] !== node.matrix[i]) changed = true;
7
+ state[i] = node.matrix[i];
8
+ }
9
+ } else {
10
+ const state = node._transformState ||= /* alloc */ new Float64Array(9);
11
+ for (i = 0; i < 9; i++) {
12
+ value = i < 3 ? node.position[i] : i < 6 ? node.rotation[i - 3] : node.scale[i - 6];
13
+ if (state[i] !== value) changed = true;
14
+ state[i] = value;
15
+ }
16
+ }
17
+ return changed;
18
+ }
@@ -0,0 +1,17 @@
1
+ export function materialBaseShader(material, hasBase, hasRoof) {
2
+ return /* wgsl */ `
3
+ var normal = normalize(input.normal) * select(-1.0, 1.0, frontFacing);
4
+ let texel = ${hasBase ? 'textureSample(baseTexture, baseTextureSampler, input.uv)' : 'vec4<f32>(1.0)'};
5
+ let alpha = u.material.z * texel.a;
6
+ ${material.alphaMode === 'MASK' ? 'if (alpha < u.material.w) { discard; }' : ''}
7
+ ${material.alphaMode === 'BLEND' ? 'if (alpha < 0.01) { discard; }' : ''}
8
+ var base = ${material.vertexColors ? 'toLinear(min(input.color, vec3<f32>(1.0)))' : 'input.color'} *
9
+ ${material.baseTexture?.srgb ? 'texel.rgb' : 'toLinear(texel.rgb)'};
10
+ ${hasRoof ? /* wgsl */ `
11
+ if (input.roof > 0.0 && all(input.roofUv >= vec2<f32>(0.0)) &&
12
+ all(input.roofUv <= vec2<f32>(1.0))) {
13
+ let roof = textureSampleLevel(roofTexture, roofTextureSampler, input.roofUv, 0.0);
14
+ base = mix(base, toLinear(roof.rgb), roof.a * input.roof);
15
+ }
16
+ ` : ''}`;
17
+ }
@@ -0,0 +1,130 @@
1
+ import { defaultMaterial } from '../globals/defaultMaterial.js';
2
+ import { textureBinding } from '../rendering/textureBinding.js';
3
+ import { validateRoofMaterial } from './validateRoofMaterial.js';
4
+ import { materialVertexShader } from './materialVertexShader.js';
5
+ import { materialSurfaceShader } from './materialSurfaceShader.js';
6
+
7
+ /** Material WGSL and texture bindings, without a GPU device or Leaflet layer. */
8
+ export function materialShaders(material = defaultMaterial, sparkle = false, elevationWGSL = '') {
9
+ const hasBase = Boolean(material.baseTexture);
10
+ const hasMetal = Boolean(material.metalTexture);
11
+ const hasEmissive = Boolean(material.emissiveTexture);
12
+ const hasOcclusion = Boolean(material.occlusionTexture);
13
+ const hasRoof = Boolean(material.roofTexture || material.wallTexture);
14
+ validateRoofMaterial(material);
15
+ const hasTerrain = Boolean(material.terrain);
16
+ const textured = hasBase || hasMetal || hasEmissive || hasOcclusion || material.nightLight;
17
+ const vertex = materialVertexShader(material, sparkle, elevationWGSL, hasTerrain, textured, hasRoof);
18
+ const bindings = /* alloc */ [];
19
+ const baseBinding = textureBinding(bindings, 'baseTexture', hasBase);
20
+ const metalBinding = textureBinding(bindings, 'metalTexture', hasMetal);
21
+ const emissiveBinding = textureBinding(bindings, 'emissiveTexture', hasEmissive);
22
+ const occlusionBinding = textureBinding(bindings, 'occlusionTexture', hasOcclusion);
23
+ const roofBinding = textureBinding(bindings, 'roofTexture', hasRoof);
24
+ const fragment = /* wgsl */ `
25
+ struct Mesh {
26
+ worldMatrix: mat4x4<f32>,
27
+ baseColor: vec4<f32>,
28
+ material: vec4<f32>,
29
+ emissive: vec4<f32>,
30
+ terrain: vec4<f32>,
31
+ highlight: vec4<f32>,
32
+ cutout: vec4<f32>,
33
+ };
34
+ struct Frame {
35
+ viewMatrix: mat4x4<f32>,
36
+ projectionMatrix: mat4x4<f32>,
37
+ roofMatrix: mat4x4<f32>,
38
+ lightDirection: vec4<f32>,
39
+ skyDirection: vec4<f32>,
40
+ atmosphereTint: vec4<f32>,
41
+ };
42
+ struct Solar {
43
+ matrix: mat4x4<f32>,
44
+ params: vec4<f32>,
45
+ };
46
+ @group(0) @binding(0) var<uniform> u: Mesh;
47
+ @group(0) @binding(1) var<uniform> frame: Frame;
48
+ @group(1) @binding(0) var<uniform> solar: Solar;
49
+ @group(1) @binding(1) var shadowTexture: texture_depth_2d;
50
+ @group(1) @binding(2) var shadowSampler: sampler_comparison;
51
+ @group(1) @binding(3) var<storage, read> lightGrid: array<vec4<f32>>;
52
+ ${baseBinding}${metalBinding}${emissiveBinding}${occlusionBinding}${roofBinding}
53
+ struct FragmentInput {
54
+ @builtin(position) position: vec4<f32>,
55
+ @location(0) color: vec3<f32>,
56
+ @location(1) normal: vec3<f32>,
57
+ @location(2) viewPosition: vec3<f32>,
58
+ @location(6) shadowPosition: vec4<f32>,
59
+ @location(7) worldPosition: vec3<f32>,
60
+ ${sparkle ? '@location(8) localPosition: vec3<f32>,' : ''}
61
+ ${textured ? '@location(3) uv: vec2<f32>,' : ''}
62
+ ${hasRoof ? '@location(4) roofUv: vec2<f32>, @location(5) roof: f32,' : ''}
63
+ };
64
+ const PI: f32 = 3.14159265;
65
+ fn toLinear(c: vec3<f32>) -> vec3<f32> {
66
+ return select(c / 12.92, pow((c + vec3<f32>(0.055)) / 1.055, vec3<f32>(2.4)), c >= vec3<f32>(0.04045));
67
+ }
68
+ fn toSRGB(c: vec3<f32>) -> vec3<f32> {
69
+ return select(c * 12.92, 1.055 * pow(max(c, vec3<f32>(0.0)), vec3<f32>(1.0 / 2.4)) - vec3<f32>(0.055), c >= vec3<f32>(0.0031308));
70
+ }
71
+ fn sunVisibility(position: vec4<f32>) -> f32 {
72
+ let p = position.xyz / position.w;
73
+ let uv = vec2<f32>(p.x * 0.5 + 0.5, 0.5 - p.y * 0.5);
74
+ if (solar.params.x < 0.5 || any(uv < vec2<f32>(0.0)) || any(uv > vec2<f32>(1.0)) || p.z < 0.0 || p.z > 1.0) {
75
+ return 1.0;
76
+ }
77
+ return textureSampleCompareLevel(shadowTexture, shadowSampler, uv, p.z - 0.0003);
78
+ }
79
+ fn gridLighting(position: vec3<f32>, normal: vec3<f32>, offset: u32) -> vec3<f32> {
80
+ let grid = lightGrid[offset];
81
+ if (grid.w < 1.0) { return vec3<f32>(0.0); }
82
+ let cell = vec2<i32>(floor((position.xz - grid.xy) / grid.z));
83
+ if (any(cell < vec2<i32>(0)) || cell.x >= i32(grid.w) || cell.y >= i32(lightGrid[offset + 1u].x)) {
84
+ return vec3<f32>(0.0);
85
+ }
86
+ let header = lightGrid[offset + 2u + u32(cell.y) * u32(grid.w) + u32(cell.x)];
87
+ var light = vec3<f32>(0.0);
88
+ for (var i = 0u; i < u32(header.y); i++) {
89
+ let source = lightGrid[offset + u32(header.x) + i * 2u];
90
+ let colour = lightGrid[offset + u32(header.x) + i * 2u + 1u];
91
+ let delta = source.xyz - position;
92
+ let distance2 = max(dot(delta, delta), 1.0);
93
+ let falloff = max(0.0, 1.0 - distance2 / (source.w * source.w));
94
+ let lambert = max(0.0, dot(normal, delta / sqrt(distance2)));
95
+ light += toLinear(colour.rgb) * colour.w * lambert * falloff * falloff / distance2;
96
+ }
97
+ return light;
98
+ }
99
+ fn localLighting(position: vec3<f32>, normal: vec3<f32>) -> vec3<f32> {
100
+ if (frame.skyDirection.w <= 0.0) { return vec3<f32>(0.0); }
101
+ var light = gridLighting(position, normal, 0u);
102
+ let moving = u32(lightGrid[1].z);
103
+ if (moving > 0u) { light += gridLighting(position, normal, moving); }
104
+ return light * frame.skyDirection.w;
105
+ }
106
+ fn appearance(position: vec2<f32>) {
107
+ // Screen-door dissolve keeps opaque depth writes and avoids sorting whole buildings as glass.
108
+ let noise = fract(52.9829189 * fract(dot(floor(position), vec2<f32>(0.06711056, 0.00583715))));
109
+ if (u.highlight.w < 1.0 && noise >= u.highlight.w) { discard; }
110
+ }
111
+ @fragment fn fragmentMain(input: FragmentInput, @builtin(front_facing) frontFacing: bool) -> @location(0) vec4<f32> {
112
+ let cutoutDistance = distance(input.position.xy, u.cutout.xy);
113
+ if (select((cutoutDistance < u.cutout.z), (cutoutDistance >= u.cutout.z), u.cutout.w > 0.0)) { discard; }
114
+ ${material.nightLight ? /* wgsl */ `
115
+ if (input.uv.x <= 2.0) {
116
+ let radial = max(0.0, 1.0 - dot(input.uv, input.uv));
117
+ let alpha = radial * radial * frame.skyDirection.w * 0.65;
118
+ if (alpha < 0.005) { discard; }
119
+ appearance(input.position.xy);
120
+ return vec4<f32>(input.color, alpha);
121
+ }
122
+ ` : ''}
123
+ let sunlight = sunVisibility(input.shadowPosition);
124
+ let worldNormal = normalize(transpose(mat3x3<f32>(frame.viewMatrix[0].xyz, frame.viewMatrix[1].xyz, frame.viewMatrix[2].xyz)) * normalize(input.normal)) * select(-1.0, 1.0, frontFacing);
125
+ let artificial = localLighting(input.worldPosition, worldNormal);
126
+ ${materialSurfaceShader(material, sparkle, hasBase, hasMetal, hasEmissive, hasOcclusion, hasRoof)}
127
+ }
128
+ `;
129
+ return /* alloc */ { vertex, fragment, bindings, textured, hasTerrain };
130
+ }
@@ -0,0 +1,47 @@
1
+ import { materialBaseShader } from './materialBaseShader.js';
2
+
3
+ export function materialSurfaceShader(material, sparkle, hasBase, hasMetal, hasEmissive, hasOcclusion, hasRoof) {
4
+ return material.unlit ? /* wgsl */ `
5
+ let rasterTexel = ${hasBase ? 'textureSample(baseTexture, baseTextureSampler, input.uv)' : 'vec4<f32>(input.color, 1.0)'};
6
+ return vec4<f32>(toSRGB(toLinear(rasterTexel.rgb) * (frame.atmosphereTint.rgb * (0.55 + 0.45 * sunlight) + artificial)), ${material.alphaMode === 'BLEND' ? 'u.material.z * rasterTexel.a' : '1.0'});
7
+ ` : /* wgsl */ `${materialBaseShader(material, hasBase, hasRoof)}
8
+ let mr = ${hasMetal ? 'textureSample(metalTexture, metalTextureSampler, input.uv)' : 'vec4<f32>(1.0)'};
9
+ let metal = clamp(u.material.x * mr.b, 0.0, 1.0);
10
+ let rough = clamp(u.material.y * mr.g, 0.08, 1.0);
11
+ let view = normalize(-input.viewPosition);
12
+ let halfVector = normalize(view + frame.lightDirection.xyz);
13
+ let nl = max(dot(normal, frame.lightDirection.xyz), 0.0) * frame.lightDirection.w * sunlight;
14
+ let nv = max(dot(normal, view), 0.001);
15
+ let nh = max(dot(normal, halfVector), 0.0);
16
+ let vh = max(dot(view, halfVector), 0.0);
17
+ let a2 = pow(rough, 4.0);
18
+ let d = a2 / max(PI * pow(nh * nh * (a2 - 1.0) + 1.0, 2.0), 0.0001);
19
+ let gv = nl * sqrt(nv * nv * (1.0 - a2) + a2);
20
+ let gl = nv * sqrt(nl * nl * (1.0 - a2) + a2);
21
+ let visibility = 0.5 / max(gv + gl, 0.0001);
22
+ let f0 = mix(vec3<f32>(0.04), base, metal);
23
+ let fresnel = f0 + (1.0 - f0) * pow(1.0 - vh, 5.0);
24
+ let specular = d * visibility * fresnel;
25
+ let diffuse = (1.0 - metal) * base / PI;
26
+ let sky = dot(normal, frame.skyDirection.xyz) * 0.5 + 0.5;
27
+ let ambient = mix(toLinear(vec3<f32>(0.455, 0.412, 0.322)), vec3<f32>(1.0), sky) * (2.0 / PI);
28
+ let ao = ${hasOcclusion ? 'mix(1.0, textureSample(occlusionTexture, occlusionTextureSampler, input.uv).r, u.emissive.w)' : '1.0'};
29
+ ${sparkle ? /* wgsl */ `
30
+ let lattice = (fract(input.localPosition / 2.5) - 0.5) * 2.5;
31
+ let pointGlow = (1.0 - smoothstep(0.16, 0.42, length(lattice))) * u.highlight.z;
32
+ ` : ''}
33
+ // Vertex colour components above 1 are self-lit (e.g. vehicle lamps): dim by day, bright at night.
34
+ let glow = ${sparkle ? 'vec3<f32>(3.0, 2.6, 1.8) * pointGlow +' : ''}${material.vertexColors
35
+ ? ' max(input.color - vec3<f32>(1.0), vec3<f32>(0.0)) * (0.3 + 5.0 * frame.skyDirection.w) +' : ''} u.emissive.rgb * ${hasEmissive
36
+ ? material.emissiveTexture.srgb
37
+ ? 'textureSample(emissiveTexture, emissiveTextureSampler, input.uv).rgb'
38
+ : 'toLinear(textureSample(emissiveTexture, emissiveTextureSampler, input.uv).rgb)'
39
+ : 'vec3<f32>(1.0)'};
40
+ var color = ambient * base * (1.0 - metal) * ao +
41
+ (diffuse + specular) * nl * toLinear(vec3<f32>(1.0, 0.937, 0.835)) * 3.0 + glow;
42
+ ${material.vertexColors ? 'color = base * (ambient + toLinear(vec3<f32>(1.0, 0.937, 0.835)) * (3.0 / PI) * nl) + glow;' : ''}
43
+ color = (color - glow) * frame.atmosphereTint.rgb + base * artificial * (1.0 - metal * 0.5) + glow;
44
+ appearance(input.position.xy);
45
+ return vec4<f32>(toSRGB(color), ${material.alphaMode === 'BLEND' ? 'alpha' : '1.0'});
46
+ `;
47
+ }
@@ -0,0 +1,72 @@
1
+ import { roofVertexShader } from './roofVertexShader.js';
2
+
3
+ export function materialVertexShader(material, sparkle, elevationWGSL, hasTerrain, textured, hasRoof) {
4
+ const instanceOffset = material.instanced ? ' + input.instanceOffset.xyz' : '';
5
+ return /* wgsl */ `
6
+ struct Mesh {
7
+ worldMatrix: mat4x4<f32>,
8
+ baseColor: vec4<f32>,
9
+ material: vec4<f32>,
10
+ emissive: vec4<f32>,
11
+ terrain: vec4<f32>,
12
+ highlight: vec4<f32>,
13
+ cutout: vec4<f32>,
14
+ };
15
+ struct Frame {
16
+ viewMatrix: mat4x4<f32>,
17
+ projectionMatrix: mat4x4<f32>,
18
+ roofMatrix: mat4x4<f32>,
19
+ lightDirection: vec4<f32>,
20
+ skyDirection: vec4<f32>,
21
+ atmosphereTint: vec4<f32>,
22
+ };
23
+ @group(0) @binding(0) var<uniform> u: Mesh;
24
+ @group(0) @binding(1) var<uniform> frame: Frame;
25
+ struct Solar { matrix: mat4x4<f32>, params: vec4<f32> };
26
+ @group(1) @binding(0) var<uniform> solar: Solar;
27
+ ${hasTerrain ? /* wgsl */ `@group(0) @binding(2) var dem: texture_2d<f32>;${elevationWGSL}` : ''}
28
+ struct VertexInput {
29
+ @location(0) position: vec3<f32>,
30
+ @location(1) normal: vec3<f32>,
31
+ ${material.instanced ? '@location(4) instanceOffset: vec4<f32>,' : ''}
32
+ ${material.vertexColors ? '@location(2) color: vec3<f32>,' : ''}
33
+ ${textured ? '@location(3) uv: vec2<f32>,' : ''}
34
+ };
35
+ struct VertexOutput {
36
+ @builtin(position) position: vec4<f32>,
37
+ @location(0) color: vec3<f32>,
38
+ @location(1) normal: vec3<f32>,
39
+ @location(2) viewPosition: vec3<f32>,
40
+ @location(6) shadowPosition: vec4<f32>,
41
+ @location(7) worldPosition: vec3<f32>,
42
+ ${sparkle ? '@location(8) localPosition: vec3<f32>,' : ''}
43
+ ${textured ? '@location(3) uv: vec2<f32>,' : ''}
44
+ ${hasRoof ? '@location(4) roofUv: vec2<f32>, @location(5) roof: f32,' : ''}
45
+ };
46
+ @vertex fn vertexMain(input: VertexInput, @builtin(vertex_index) vertexIndex: u32) -> VertexOutput {
47
+ var output: VertexOutput;
48
+ var position = input.position${instanceOffset};
49
+ ${hasTerrain ? 'position.y = elevation(u.terrain.xy + input.uv * u.terrain.z, u.terrain.w) - u.terrain.w;' : ''}
50
+ let featureVertex = f32(vertexIndex)${material.instanced ? ' + input.instanceOffset.w' : ''};
51
+ let highlighted = featureVertex >= u.highlight.x && featureVertex < u.highlight.y;
52
+ output.color = ${material.vertexColors
53
+ ? 'select(input.color, vec3<f32>(72.0 / 255.0, 217.0 / 255.0, 1.0), highlighted)'
54
+ : 'u.baseColor.rgb'};
55
+ // Inverse-transpose from cofactors; the camera view matrix is orthonormal.
56
+ let m = mat3x3<f32>(u.worldMatrix[0].xyz, u.worldMatrix[1].xyz, u.worldMatrix[2].xyz);
57
+ let normal = (cross(m[1], m[2]) * input.normal.x + cross(m[2], m[0]) * input.normal.y +
58
+ cross(m[0], m[1]) * input.normal.z) / determinant(m);
59
+ output.normal = (frame.viewMatrix * vec4<f32>(normal, 0.0)).xyz;
60
+ let world = u.worldMatrix * vec4<f32>(position, 1.0);
61
+ output.shadowPosition = solar.matrix * world;
62
+ output.worldPosition = world.xyz / world.w;
63
+ ${sparkle ? `output.localPosition = input.position${instanceOffset};` : ''}
64
+ let viewPosition = frame.viewMatrix * world;
65
+ output.viewPosition = viewPosition.xyz;
66
+ ${textured ? 'output.uv = input.uv;' : ''}
67
+ ${hasRoof ? roofVertexShader(material) : ''}
68
+ output.position = frame.projectionMatrix * viewPosition;
69
+ return output;
70
+ }
71
+ `;
72
+ }
@@ -0,0 +1,9 @@
1
+ export function roofVertexShader(material) {
2
+ const roofOpacity = Number(material.roofTexture ?? 0);
3
+ const wallOpacity = Number(material.wallTexture ?? 0);
4
+ return /* wgsl */ `
5
+ output.roofUv = (frame.roofMatrix * world).xz;
6
+ output.roof = select(0.0, select(${wallOpacity.toFixed(8)}, ${roofOpacity.toFixed(8)}, input.normal.y >= 0.5), ((${Boolean(material.roofTexture)} && input.normal.y >= 0.5) ||
7
+ (${Boolean(material.wallTexture)} && abs(input.normal.y) < 0.5)) && !highlighted);
8
+ `;
9
+ }
@@ -0,0 +1,10 @@
1
+ export function validateRoofMaterial(material) {
2
+ let name, value;
3
+ for (name of /* alloc */ ['roofTexture', 'wallTexture']) {
4
+ value = material[name];
5
+ if (value !== undefined && typeof value !== 'boolean' &&
6
+ (!Number.isFinite(value) || value < 0 || value > 1)) {
7
+ throw /* alloc */ new Error(`${name} must be a boolean or a finite number between 0 and 1`);
8
+ }
9
+ }
10
+ }
@@ -0,0 +1,21 @@
1
+ import { sunBindGroup } from '../globals/sunBindGroup.js';
2
+ import { sceneByLayer } from '../globals/sceneByLayer.js';
3
+
4
+
5
+
6
+ export function bindSunlight(layer) {
7
+ const sun = sceneByLayer.get(layer).renderer.sunlight;
8
+ sun.bindGroup = sceneByLayer.get(layer).renderer.device.createBindGroup((
9
+ sunBindGroup.layout = sun.layout,
10
+ sunBindGroup.entries[0].resource.buffer = sun.buffer,
11
+ sunBindGroup.entries[1].resource = sun.texture.createView(),
12
+ sunBindGroup.entries[2].resource = sun.sampler,
13
+ sunBindGroup.entries[3].resource.buffer = sun.lights,
14
+ sunBindGroup
15
+ ));
16
+ sunBindGroup.layout = null;
17
+ sunBindGroup.entries[0].resource.buffer = null;
18
+ sunBindGroup.entries[1].resource = null;
19
+ sunBindGroup.entries[2].resource = null;
20
+ sunBindGroup.entries[3].resource.buffer = null;
21
+ }
@@ -0,0 +1,58 @@
1
+ import { shadowPass } from '../globals/shadowPass.js';
2
+ import { shadowBindGroup } from '../globals/shadowBindGroup.js';
3
+ import { shadowOffsets } from '../globals/shadowOffsets.js';
4
+ import { sceneByLayer } from '../globals/sceneByLayer.js';
5
+
6
+
7
+ export function drawShadowMeshes(backend, encoder, meshes) {
8
+ const renderer = sceneByLayer.get(backend).renderer, device = renderer.device, sun = renderer.sunlight;
9
+ const pass = encoder.beginRenderPass((
10
+ shadowPass.depthStencilAttachment.view = sun.texture.createView(),
11
+ shadowPass
12
+ ));
13
+ shadowPass.depthStencilAttachment.view = null;
14
+ let pipeline = sun.pipeline;
15
+ pass.setPipeline(pipeline);
16
+ pass.setBindGroup(1, sun.depthBindGroup);
17
+ let mesh, instances, nextPipeline, offset, attribute, index, range;
18
+ for (mesh of meshes) {
19
+ instances = mesh.geometry.attributes.instanceOffset;
20
+ nextPipeline = instances ? sun.instancePipeline : sun.pipeline;
21
+ if (nextPipeline !== pipeline) {
22
+ pipeline = nextPipeline;
23
+ pass.setPipeline(pipeline);
24
+ }
25
+ offset = renderer.uniformSlot++ * 256;
26
+ renderer.uniformData.set(mesh.worldMatrix, offset / 4);
27
+ renderer.uniformData[offset / 4 + 35] = mesh._appearance ?? 1;
28
+ if (mesh._shadowBuffer !== renderer.uniformBuffer) {
29
+ mesh._shadowBuffer = renderer.uniformBuffer;
30
+ mesh._shadowBindGroup = device.createBindGroup((
31
+ shadowBindGroup.layout = sun.meshLayout,
32
+ shadowBindGroup.entries[0].resource.buffer = renderer.uniformBuffer,
33
+ shadowBindGroup
34
+ ));
35
+ shadowBindGroup.layout = null;
36
+ shadowBindGroup.entries[0].resource.buffer = null;
37
+ }
38
+ for (attribute of Object.values(mesh.geometry.attributes)) {
39
+ if (attribute.needsUpdate) {
40
+ device.queue.writeBuffer(attribute.buffer, 0, attribute.data);
41
+ attribute.needsUpdate = false;
42
+ }
43
+ }
44
+ pass.setBindGroup(0, mesh._shadowBindGroup, (
45
+ shadowOffsets[0] = offset,
46
+ shadowOffsets
47
+ ));
48
+
49
+ pass.setVertexBuffer(0, mesh.geometry.attributes.position.buffer);
50
+ if (instances) pass.setVertexBuffer(1, instances.buffer);
51
+ index = mesh.geometry.attributes.index, range = mesh.geometry.drawRange;
52
+ if (index) {
53
+ pass.setIndexBuffer(index.buffer, index.indexFormat);
54
+ pass.drawIndexed(range.count, instances?.count ?? 1, range.start, 0, 0);
55
+ } else pass.draw(range.count, instances?.count ?? 1, range.start, 0);
56
+ }
57
+ pass.end();
58
+ }