leaflet-city-mapper 0.0.2 → 0.0.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1283) hide show
  1. package/README.md +56 -14
  2. package/cucumber.mjs +2 -2
  3. package/dist/leaflet-city-mapper-src.js +15326 -0
  4. package/dist/leaflet-city-mapper-src.js.map +7 -0
  5. package/dist/leaflet-city-mapper.js +4 -1
  6. package/dist/leaflet-city-mapper.js.map +4 -4
  7. package/libs/leaflet-lens.js +122 -0
  8. package/libs/leaflet.js +76 -0
  9. package/libs/openlayers-bindings.js +1128 -0
  10. package/libs/openlayers-bindings.min.js +99 -0
  11. package/libs/openlayers-bindings.min.js.map +7 -0
  12. package/package.json +5 -3
  13. package/src/archives/decodeDirectory.js +50 -0
  14. package/src/archives/decodeHeader.js +23 -0
  15. package/src/archives/decompress.js +10 -0
  16. package/src/archives/findDirectoryEntry.js +9 -0
  17. package/src/archives/findTile.js +31 -0
  18. package/src/archives/getDirectoryEntries.js +18 -0
  19. package/src/archives/getHeader.js +13 -0
  20. package/src/archives/getTileData.js +13 -0
  21. package/src/archives/getZxy.js +19 -0
  22. package/src/archives/loadDirectory.js +7 -0
  23. package/src/archives/loadSource.js +31 -0
  24. package/src/archives/read.js +32 -0
  25. package/src/archives/tileId.js +23 -0
  26. package/src/archives/varint.js +19 -0
  27. package/src/camera/angles.js +14 -0
  28. package/src/camera/animationPoint.js +11 -0
  29. package/src/camera/cameraMapReady.js +11 -0
  30. package/src/camera/cancelCameraAnimation.js +15 -0
  31. package/src/camera/cleanupCameraMap.js +14 -0
  32. package/src/camera/constrainCameraToBounds.js +3 -0
  33. package/src/camera/displayPoint.js +3 -0
  34. package/src/camera/fitCameraBounds.js +58 -0
  35. package/src/camera/getBearing.js +5 -0
  36. package/src/camera/getPitch.js +5 -0
  37. package/src/camera/groundBounds.js +18 -0
  38. package/src/camera/initializeCameraMap.js +30 -0
  39. package/src/camera/mapAnimateCamera.js +24 -0
  40. package/src/camera/mapCamera.js +103 -0
  41. package/src/camera/mapContainerPointToLayerPoint.js +9 -0
  42. package/src/camera/mapGetBearing.js +4 -0
  43. package/src/camera/mapGetBounds.js +20 -0
  44. package/src/camera/mapGetBoundsCenterZoom.js +10 -0
  45. package/src/camera/mapGetBoundsZoom.js +24 -0
  46. package/src/camera/mapGetCenterLayerPoint.js +6 -0
  47. package/src/camera/mapGetPitch.js +4 -0
  48. package/src/camera/mapLayerPointToContainerPoint.js +8 -0
  49. package/src/camera/mapLimitCenter.js +17 -0
  50. package/src/camera/mapLimitOffset.js +14 -0
  51. package/src/camera/mapPanBy.js +10 -0
  52. package/src/camera/mapPanInside.js +20 -0
  53. package/src/camera/mapResetNorth.js +4 -0
  54. package/src/camera/mapResetNorthPitch.js +4 -0
  55. package/src/camera/mapSetBearing.js +3 -0
  56. package/src/camera/mapSetPitch.js +3 -0
  57. package/src/camera/mapSetPitchAndBearing.js +22 -0
  58. package/src/camera/mapSetZoomAround.js +15 -0
  59. package/src/camera/mapStopPitchBearingAnimation.js +6 -0
  60. package/src/camera/mapTryAnimatedPan.js +10 -0
  61. package/src/camera/mapUpdateCameraOverlays.js +8 -0
  62. package/src/camera/pointOf.js +5 -0
  63. package/src/camera/project.js +27 -0
  64. package/src/camera/runCameraAnimations.js +31 -0
  65. package/src/camera/scheduleCameraAnimation.js +13 -0
  66. package/src/camera/updateSky.js +22 -0
  67. package/src/camera/verticalGroundY.js +4 -0
  68. package/src/cog/decodeCogTile.js +24 -0
  69. package/src/cog/finiteCogValues.js +5 -0
  70. package/src/cog/getCogAssetEntry.js +15 -0
  71. package/src/cog/getCogBase.js +10 -0
  72. package/src/cog/getCogHeader.js +3 -0
  73. package/src/cog/getCogProfile.js +16 -0
  74. package/src/cog/getCogTile.js +12 -0
  75. package/src/cog/getColorTile.js +25 -0
  76. package/src/cog/getElevationTile.js +16 -0
  77. package/src/cog/hasCogProjection.js +9 -0
  78. package/src/cog/initCog.js +7 -0
  79. package/src/cog/invalidCogFullResponse.js +3 -0
  80. package/src/cog/openCog.js +30 -0
  81. package/src/cog/openCogAsset.js +14 -0
  82. package/src/cog/readCog.js +25 -0
  83. package/src/cog/readCogBlock.js +8 -0
  84. package/src/cog/readCogBody.js +20 -0
  85. package/src/cog/readCogDirectories.js +20 -0
  86. package/src/cog/readCogDirectory.js +21 -0
  87. package/src/cog/readCogLevel.js +27 -0
  88. package/src/cog/readCogTag.js +15 -0
  89. package/src/cog/validCogDimensions.js +6 -0
  90. package/src/cog/validCogEncoding.js +5 -0
  91. package/src/cog/validCogGeoArrays.js +8 -0
  92. package/src/cog/validCogGrid.js +9 -0
  93. package/src/cog/validCogTileCoordinates.js +4 -0
  94. package/src/cog/validateCogContainer.js +9 -0
  95. package/src/cog/validateCogContentRange.js +8 -0
  96. package/src/cog/validateCogOffsets.js +10 -0
  97. package/src/cog/validateCogRange.js +7 -0
  98. package/src/cog/validateCogResponse.js +15 -0
  99. package/src/collision/collectMeshes.js +5 -0
  100. package/src/collision/collider.js +56 -0
  101. package/src/collision/hiddenLightHit.js +8 -0
  102. package/src/collision/indexTriangle.js +11 -0
  103. package/src/collision/intersectMeshes.js +32 -0
  104. package/src/collision/localRay.js +21 -0
  105. package/src/collision/mergeHits.js +11 -0
  106. package/src/collision/rayBounds.js +19 -0
  107. package/src/collision/readTriangle.js +20 -0
  108. package/src/collision/sortHits.js +17 -0
  109. package/src/collision/transformTriangle.js +9 -0
  110. package/src/collision/triangleDistance.js +21 -0
  111. package/src/collision/worldHit.js +18 -0
  112. package/src/controls/acceptPitchDrag.js +4 -0
  113. package/src/controls/acceptRotateDrag.js +3 -0
  114. package/src/controls/addCameraHandler.js +9 -0
  115. package/src/controls/adjustCameraDrag.js +15 -0
  116. package/src/controls/cameraControls.js +91 -0
  117. package/src/controls/cameraDragClick.js +10 -0
  118. package/src/controls/cameraDragContextMenu.js +9 -0
  119. package/src/controls/cameraDragDown.js +23 -0
  120. package/src/controls/cameraDragEnd.js +7 -0
  121. package/src/controls/cameraDragMove.js +28 -0
  122. package/src/controls/changeCameraTouch.js +17 -0
  123. package/src/controls/cleanupCameraTouch.js +29 -0
  124. package/src/controls/compassAddHooks.js +18 -0
  125. package/src/controls/compassOrientation.js +7 -0
  126. package/src/controls/compassRemoveHooks.js +5 -0
  127. package/src/controls/containerResizeAddHooks.js +8 -0
  128. package/src/controls/containerResizeRemoveHooks.js +5 -0
  129. package/src/controls/dragCamera.js +26 -0
  130. package/src/controls/editable.js +3 -0
  131. package/src/controls/endAllCameraDrags.js +9 -0
  132. package/src/controls/endAllCameraTouches.js +9 -0
  133. package/src/controls/endCameraTouch.js +12 -0
  134. package/src/controls/endCameraTouchEvent.js +8 -0
  135. package/src/controls/failCompassPermission.js +4 -0
  136. package/src/controls/finishCameraDrag.js +9 -0
  137. package/src/controls/finishCompassPermission.js +17 -0
  138. package/src/controls/loadCameraControls.js +9 -0
  139. package/src/controls/moveCameraTouch.js +29 -0
  140. package/src/controls/notifyCameraTouchChange.js +1 -0
  141. package/src/controls/pitchDragAddHooks.js +8 -0
  142. package/src/controls/pitchDragRemoveHooks.js +5 -0
  143. package/src/controls/refreshRotateControl.js +10 -0
  144. package/src/controls/refreshRotateFocus.js +5 -0
  145. package/src/controls/removeCameraDrag.js +26 -0
  146. package/src/controls/resizeMap.js +3 -0
  147. package/src/controls/rotateButtonClick.js +11 -0
  148. package/src/controls/rotateButtonKeydown.js +15 -0
  149. package/src/controls/rotateControl.js +4 -0
  150. package/src/controls/rotateOnAdd.js +42 -0
  151. package/src/controls/rotateOnRemove.js +6 -0
  152. package/src/controls/shiftRotateAddHooks.js +10 -0
  153. package/src/controls/shiftRotateRemoveHooks.js +5 -0
  154. package/src/controls/shiftRotateWheel.js +11 -0
  155. package/src/controls/startCameraTouch.js +33 -0
  156. package/src/core/addImageState.js +8 -0
  157. package/src/core/addRasterImage.js +12 -0
  158. package/src/core/adjustCameraMarkerPan.js +28 -0
  159. package/src/core/beforeNativeRender.js +10 -0
  160. package/src/core/boundsQuad.js +12 -0
  161. package/src/core/bringNativeLayerToBack.js +8 -0
  162. package/src/core/bringNativeLayerToFront.js +8 -0
  163. package/src/core/bypassNativeEvent.js +11 -0
  164. package/src/core/cameraCircleBounds.js +7 -0
  165. package/src/core/cameraMarkerDrag.js +21 -0
  166. package/src/core/cameraMarkerOnDrag.js +13 -0
  167. package/src/core/cancelGridFade.js +14 -0
  168. package/src/core/closestCameraLayerPoint.js +8 -0
  169. package/src/core/compareNativeHits.js +3 -0
  170. package/src/core/current.js +6 -0
  171. package/src/core/disposeNativeLayer.js +39 -0
  172. package/src/core/fireRasterLoad.js +6 -0
  173. package/src/core/forwardNativeError.js +3 -0
  174. package/src/core/gridlayerGetEvents.js +10 -0
  175. package/src/core/gridlayerGetTiledPixelBounds.js +12 -0
  176. package/src/core/handleNativeMapEvent.js +27 -0
  177. package/src/core/hideTargets.js +18 -0
  178. package/src/core/initNativeGPU.js +25 -0
  179. package/src/core/initializeGridContainer.js +7 -0
  180. package/src/core/initializeNativeLayer.js +40 -0
  181. package/src/core/layerCallInitHooks.js +14 -0
  182. package/src/core/localPixel.js +5 -0
  183. package/src/core/localPixelForGeometry.js +7 -0
  184. package/src/core/localPosition.js +10 -0
  185. package/src/core/markerCameraIconPoint.js +12 -0
  186. package/src/core/markerGetEvents.js +9 -0
  187. package/src/core/markerImageBounds.js +11 -0
  188. package/src/core/markerInitInteraction.js +10 -0
  189. package/src/core/markerQuadCorners.js +48 -0
  190. package/src/core/markerSetIcon.js +12 -0
  191. package/src/core/markerSetPos.js +19 -0
  192. package/src/core/markerSetRotation.js +9 -0
  193. package/src/core/markerUpdateZIndex.js +12 -0
  194. package/src/core/nativeAddLatLng.js +3 -0
  195. package/src/core/nativeBringToBack.js +3 -0
  196. package/src/core/nativeBringToFront.js +3 -0
  197. package/src/core/nativeEventSource.js +18 -0
  198. package/src/core/nativeEvents.js +31 -0
  199. package/src/core/nativeImageError.js +13 -0
  200. package/src/core/nativeImageRefresh.js +11 -0
  201. package/src/core/nativeLayer.js +100 -0
  202. package/src/core/nativeLayerMethod.js +26 -0
  203. package/src/core/nativeRedraw.js +3 -0
  204. package/src/core/nativeSetBounds.js +3 -0
  205. package/src/core/nativeSetIcon.js +3 -0
  206. package/src/core/nativeSetLatLng.js +3 -0
  207. package/src/core/nativeSetLatLngs.js +3 -0
  208. package/src/core/nativeSetOpacity.js +3 -0
  209. package/src/core/nativeSetRadius.js +3 -0
  210. package/src/core/nativeSetStyle.js +3 -0
  211. package/src/core/nativeSetUrl.js +3 -0
  212. package/src/core/nativeSetZIndex.js +3 -0
  213. package/src/core/nativeSetZIndexOffset.js +3 -0
  214. package/src/core/popupAdjustPan.js +29 -0
  215. package/src/core/popupGetEvents.js +8 -0
  216. package/src/core/popupUpdatePosition.js +17 -0
  217. package/src/core/pruneNativeResources.js +20 -0
  218. package/src/core/putNativeMesh.js +36 -0
  219. package/src/core/quadNativeMesh.js +20 -0
  220. package/src/core/readyNativeGPU.js +9 -0
  221. package/src/core/redrawPath.js +6 -0
  222. package/src/core/refreshNativeEvent.js +5 -0
  223. package/src/core/refreshNativeLayer.js +34 -0
  224. package/src/core/refreshNativeLayerContract.js +8 -0
  225. package/src/core/rejectNativeReady.js +4 -0
  226. package/src/core/removeImageState.js +9 -0
  227. package/src/core/removeLayer.js +22 -0
  228. package/src/core/removeNativeEvents.js +17 -0
  229. package/src/core/removeTargets.js +12 -0
  230. package/src/core/reorderNativeLayer.js +9 -0
  231. package/src/core/resolveNativeReady.js +4 -0
  232. package/src/core/restoreNativeEvents.js +6 -0
  233. package/src/core/runGridFades.js +19 -0
  234. package/src/core/runMarkerPanFrame.js +14 -0
  235. package/src/core/scheduleGridFade.js +14 -0
  236. package/src/core/scheduleMarkerPan.js +11 -0
  237. package/src/core/setRotation.js +5 -0
  238. package/src/core/styleNativeMesh.js +14 -0
  239. package/src/core/syncGridLayer.js +29 -0
  240. package/src/core/syncImageOverlay.js +9 -0
  241. package/src/core/syncMarker.js +14 -0
  242. package/src/core/syncVectorLayer.js +29 -0
  243. package/src/core/synchronizeNativeLayer.js +26 -0
  244. package/src/core/textureFor.js +46 -0
  245. package/src/core/tooltipGetEvents.js +8 -0
  246. package/src/core/tooltipSetPosition.js +11 -0
  247. package/src/core/transformNativePoint.js +7 -0
  248. package/src/core/updateGridOpacity.js +27 -0
  249. package/src/core/updateNativeHover.js +7 -0
  250. package/src/core/updateNativeLayerView.js +9 -0
  251. package/src/core/uploadCanvasTexture.js +22 -0
  252. package/src/core/uploadNativeImage.js +13 -0
  253. package/src/geometry/addBridges.js +29 -0
  254. package/src/geometry/below.js +3 -0
  255. package/src/geometry/box.js +8 -0
  256. package/src/geometry/bridgeEdge.js +11 -0
  257. package/src/geometry/bridgeElevation.js +21 -0
  258. package/src/geometry/bridgeFaces.js +15 -0
  259. package/src/geometry/bridgeLocal.js +5 -0
  260. package/src/geometry/bridgePaths.js +11 -0
  261. package/src/geometry/bridgePolygon.js +31 -0
  262. package/src/geometry/bridgeSides.js +11 -0
  263. package/src/geometry/build.js +23 -0
  264. package/src/geometry/circleAt.js +7 -0
  265. package/src/geometry/circleGeometry.js +34 -0
  266. package/src/geometry/clipLine.js +23 -0
  267. package/src/geometry/clipSegment.js +23 -0
  268. package/src/geometry/computeBounds.js +38 -0
  269. package/src/geometry/conformModelToTerrain.js +72 -0
  270. package/src/geometry/cross.js +7 -0
  271. package/src/geometry/dashValues.js +14 -0
  272. package/src/geometry/dashedSegment.js +16 -0
  273. package/src/geometry/disk.js +11 -0
  274. package/src/geometry/diskAt.js +6 -0
  275. package/src/geometry/dot.js +6 -0
  276. package/src/geometry/emitter.js +8 -0
  277. package/src/geometry/indexBridge.js +29 -0
  278. package/src/geometry/lampPostGeometry.js +30 -0
  279. package/src/geometry/lampRing.js +14 -0
  280. package/src/geometry/lightGeometry.js +15 -0
  281. package/src/geometry/line.js +21 -0
  282. package/src/geometry/lineJoin.js +26 -0
  283. package/src/geometry/nativeGeometry.js +21 -0
  284. package/src/geometry/nativeTriangle.js +3 -0
  285. package/src/geometry/polygon.js +23 -0
  286. package/src/geometry/push.js +3 -0
  287. package/src/geometry/quad.js +9 -0
  288. package/src/geometry/roofCoverage.js +23 -0
  289. package/src/geometry/roofFootprint.js +29 -0
  290. package/src/geometry/samePoint.js +3 -0
  291. package/src/geometry/segment.js +22 -0
  292. package/src/geometry/setVertexColor.js +17 -0
  293. package/src/geometry/sub.js +6 -0
  294. package/src/geometry/subtractRoofTile.js +19 -0
  295. package/src/geometry/surface.js +18 -0
  296. package/src/geometry/treeGeometry.js +30 -0
  297. package/src/geometry/treeRing.js +15 -0
  298. package/src/geometry/triangle.js +13 -0
  299. package/src/geometry/validateTree.js +7 -0
  300. package/src/geometry/vertexNormals.js +26 -0
  301. package/src/geometry/visit.js +10 -0
  302. package/src/globals/CELL.js +3 -0
  303. package/src/globals/Compass.js +1 -0
  304. package/src/globals/ContainerResize.js +1 -0
  305. package/src/globals/HEIGHT.js +1 -0
  306. package/src/globals/L.js +1 -0
  307. package/src/globals/PitchDrag.js +1 -0
  308. package/src/globals/ShiftRotate.js +1 -0
  309. package/src/globals/TILE_RADIUS.js +1 -0
  310. package/src/globals/TILE_SIZE.js +1 -0
  311. package/src/globals/TouchMode.js +1 -0
  312. package/src/globals/alphaBlend.js +12 -0
  313. package/src/globals/archiveDecoder.js +1 -0
  314. package/src/globals/archiveNorthWest.js +1 -0
  315. package/src/globals/archiveSouthEast.js +1 -0
  316. package/src/globals/atmosphereColor.js +1 -0
  317. package/src/globals/atmosphereStops.js +22 -0
  318. package/src/globals/blobParts.js +1 -0
  319. package/src/globals/boundsMethods.js +1 -0
  320. package/src/globals/cameraAngles.js +1 -0
  321. package/src/globals/cameraAnimatedOptions.js +3 -0
  322. package/src/globals/cameraAnimationFrame.js +1 -0
  323. package/src/globals/cameraAnimations.js +1 -0
  324. package/src/globals/cameraBearingSensitivity.js +1 -0
  325. package/src/globals/cameraByMap.js +1 -0
  326. package/src/globals/cameraDragSensitivity.js +1 -0
  327. package/src/globals/cameraDrags.js +1 -0
  328. package/src/globals/cameraEmptyOptions.js +1 -0
  329. package/src/globals/cameraFocusOptions.js +3 -0
  330. package/src/globals/cameraFov.js +3 -0
  331. package/src/globals/cameraListenerOptions.js +4 -0
  332. package/src/globals/cameraTouchStates.js +1 -0
  333. package/src/globals/cameraZeroPadding.js +1 -0
  334. package/src/globals/closestMethods.js +1 -0
  335. package/src/globals/cogTags.js +1 -0
  336. package/src/globals/colliders.js +1 -0
  337. package/src/globals/colorLayout.js +8 -0
  338. package/src/globals/coreEventTypes.js +4 -0
  339. package/src/globals/coreMatrixKeys.js +4 -0
  340. package/src/globals/coreQuadIndices.js +1 -0
  341. package/src/globals/coreQuadUV.js +1 -0
  342. package/src/globals/coreSampler.js +4 -0
  343. package/src/globals/coreWhite.js +1 -0
  344. package/src/globals/cosObliquity.js +3 -0
  345. package/src/globals/coverageTiles.js +1 -0
  346. package/src/globals/dark.js +1 -0
  347. package/src/globals/defaultMaterial.js +1 -0
  348. package/src/globals/degrees.js +1 -0
  349. package/src/globals/demBuffer.js +4 -0
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  356. package/src/globals/directoryReader.js +4 -0
  357. package/src/globals/disabledShadow.js +1 -0
  358. package/src/globals/dragByHandler.js +1 -0
  359. package/src/globals/dragStates.js +1 -0
  360. package/src/globals/drawEntries.js +1 -0
  361. package/src/globals/drawFrameEntry.js +7 -0
  362. package/src/globals/drawMeshEntry.js +7 -0
  363. package/src/globals/drawSamplerEntries.js +18 -0
  364. package/src/globals/drawTerrainEntry.js +4 -0
  365. package/src/globals/drawTextureEntries.js +18 -0
  366. package/src/globals/earthCirc.js +1 -0
  367. package/src/globals/elevationWGSL.js +27 -0
  368. package/src/globals/fragmentShader.js +3 -0
  369. package/src/globals/frameBuffer.js +4 -0
  370. package/src/globals/frameCommands.js +1 -0
  371. package/src/globals/frameLayoutEntry.js +7 -0
  372. package/src/globals/geometryDecoder.js +1 -0
  373. package/src/globals/geometryEmpty.js +1 -0
  374. package/src/globals/geometryImageOptions.js +4 -0
  375. package/src/globals/geometryPixelStates.js +1 -0
  376. package/src/globals/geometryQuaternion.js +1 -0
  377. package/src/globals/geometryScale.js +1 -0
  378. package/src/globals/geometrySemantics.js +5 -0
  379. package/src/globals/geometryTranslation.js +1 -0
  380. package/src/globals/glass.js +1 -0
  381. package/src/globals/gridEvents.js +1 -0
  382. package/src/globals/gridFadeFrame.js +1 -0
  383. package/src/globals/gridInitializers.js +1 -0
  384. package/src/globals/halfRadians.js +1 -0
  385. package/src/globals/headerBounds.js +1 -0
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  389. package/src/globals/imageStates.js +1 -0
  390. package/src/globals/instanceLayout.js +9 -0
  391. package/src/globals/lampDirections.js +8 -0
  392. package/src/globals/layerCallInitHooks.js +1 -0
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  1166. package/src/utils/computeBounds.js +0 -17
  1167. package/src/utils/conformModelToTerrain.js +0 -69
  1168. package/src/utils/createMesh.js +0 -31
  1169. package/src/utils/createProgram.js +0 -92
  1170. package/src/utils/decodeDirectory.js +0 -40
  1171. package/src/utils/decodeHeader.js +0 -15
  1172. package/src/utils/decodeModel.js +0 -43
  1173. package/src/utils/decompress.js +0 -5
  1174. package/src/utils/destroyTexture.js +0 -7
  1175. package/src/utils/disposeMesh.js +0 -13
  1176. package/src/utils/drawGeometry.js +0 -122
  1177. package/src/utils/elevationWGSL.js +0 -27
  1178. package/src/utils/emptyNode.js +0 -9
  1179. package/src/utils/endZoom.js +0 -15
  1180. package/src/utils/findFeature.js +0 -49
  1181. package/src/utils/geometry.js +0 -2
  1182. package/src/utils/getElevation.js +0 -10
  1183. package/src/utils/getHeader.js +0 -9
  1184. package/src/utils/getZxy.js +0 -76
  1185. package/src/utils/glass.js +0 -1
  1186. package/src/utils/hit.js +0 -41
  1187. package/src/utils/horizontalPosition.js +0 -16
  1188. package/src/utils/hull.js +0 -1
  1189. package/src/utils/initSunlight.js +0 -9
  1190. package/src/utils/initTerrain.js +0 -19
  1191. package/src/utils/initTraffic.js +0 -93
  1192. package/src/utils/initWalk.js +0 -72
  1193. package/src/utils/intersectMeshes.js +0 -121
  1194. package/src/utils/isClockWise.js +0 -12
  1195. package/src/utils/lampPostGeometry.js +0 -26
  1196. package/src/utils/lightGeometry.js +0 -22
  1197. package/src/utils/lightGrid.js +0 -50
  1198. package/src/utils/limbs.js +0 -9
  1199. package/src/utils/loadModel.js +0 -217
  1200. package/src/utils/loadSource.js +0 -17
  1201. package/src/utils/loadTerrain.js +0 -65
  1202. package/src/utils/mapCamera.js +0 -432
  1203. package/src/utils/materialShaders.js +0 -243
  1204. package/src/utils/mirror.js +0 -6
  1205. package/src/utils/moonPosition.js +0 -17
  1206. package/src/utils/nativeEvents.js +0 -77
  1207. package/src/utils/nativeGeometry.js +0 -131
  1208. package/src/utils/nativeLayer.js +0 -317
  1209. package/src/utils/nodeMatrix.js +0 -22
  1210. package/src/utils/onAdd3DLayer.js +0 -31
  1211. package/src/utils/onAddSun.js +0 -147
  1212. package/src/utils/onClick.js +0 -13
  1213. package/src/utils/onMapChange.js +0 -16
  1214. package/src/utils/onPMTileAdd.js +0 -15
  1215. package/src/utils/onPMTileRemove.js +0 -8
  1216. package/src/utils/onPointerLeave.js +0 -11
  1217. package/src/utils/onPointerMove.js +0 -15
  1218. package/src/utils/onRemove3DLayer.js +0 -78
  1219. package/src/utils/onRemoveSun.js +0 -3
  1220. package/src/utils/onTerrainAdd.js +0 -18
  1221. package/src/utils/onTerrainChange.js +0 -13
  1222. package/src/utils/onTerrainRemove.js +0 -40
  1223. package/src/utils/onZoomAnim.js +0 -14
  1224. package/src/utils/parts.js +0 -16
  1225. package/src/utils/projectCelestialBody.js +0 -13
  1226. package/src/utils/pump.js +0 -226
  1227. package/src/utils/rasterTiles.js +0 -285
  1228. package/src/utils/raycast.js +0 -60
  1229. package/src/utils/read.js +0 -29
  1230. package/src/utils/readAccessor.js +0 -68
  1231. package/src/utils/releaseArea.js +0 -34
  1232. package/src/utils/removeRasterTile.js +0 -13
  1233. package/src/utils/render.js +0 -406
  1234. package/src/utils/renderSunlight.js +0 -170
  1235. package/src/utils/resizeSunlight.js +0 -15
  1236. package/src/utils/roofCoverage.js +0 -47
  1237. package/src/utils/routeGeometry.js +0 -22
  1238. package/src/utils/scheduledTrips.js +0 -29
  1239. package/src/utils/setGeoJSONData.js +0 -11
  1240. package/src/utils/setHighlight.js +0 -13
  1241. package/src/utils/setPMTileOpacity.js +0 -7
  1242. package/src/utils/setPMTileZIndex.js +0 -7
  1243. package/src/utils/setTerrainHeight.js +0 -10
  1244. package/src/utils/setVertexColor.js +0 -14
  1245. package/src/utils/showFeature.js +0 -27
  1246. package/src/utils/sizes.js +0 -1
  1247. package/src/utils/skin.js +0 -2
  1248. package/src/utils/solarPosition.js +0 -17
  1249. package/src/utils/sortMeshes.js +0 -12
  1250. package/src/utils/startZoom.js +0 -5
  1251. package/src/utils/terrainAtlas.js +0 -21
  1252. package/src/utils/terrainElevation.js +0 -20
  1253. package/src/utils/terrainGrid.js +0 -23
  1254. package/src/utils/textureSampler.js +0 -10
  1255. package/src/utils/tileId.js +0 -18
  1256. package/src/utils/toLanes.js +0 -7
  1257. package/src/utils/tooltip.js +0 -6
  1258. package/src/utils/traffic.js +0 -315
  1259. package/src/utils/traverse.js +0 -6
  1260. package/src/utils/treeGeometry.js +0 -45
  1261. package/src/utils/triangulate.js +0 -100
  1262. package/src/utils/tripsAt.js +0 -16
  1263. package/src/utils/underEntry.js +0 -17
  1264. package/src/utils/update.js +0 -18
  1265. package/src/utils/updateArea.js +0 -40
  1266. package/src/utils/updateCamera.js +0 -32
  1267. package/src/utils/updatePointLights.js +0 -38
  1268. package/src/utils/updateWorldMatrix.js +0 -47
  1269. package/src/utils/vehicleOffsets.js +0 -8
  1270. package/src/utils/vehicles.js +0 -65
  1271. package/src/utils/vertexNormals.js +0 -30
  1272. package/src/utils/walk.js +0 -187
  1273. package/src/utils/worldLights.js +0 -25
  1274. /package/src/{utils → collision}/horizontalRay.js +0 -0
  1275. /package/src/{utils → globals}/headlight.js +0 -0
  1276. /package/src/{utils → globals}/moves.js +0 -0
  1277. /package/src/{utils → globals}/paints.js +0 -0
  1278. /package/src/{utils → globals}/renderers.js +0 -0
  1279. /package/src/{utils → globals}/speed.js +0 -0
  1280. /package/src/{utils → globals}/taillight.js +0 -0
  1281. /package/src/{utils → globals}/types.js +0 -0
  1282. /package/src/{utils → globals}/white.js +0 -0
  1283. /package/src/{utils → scene}/setParent.js +0 -0
@@ -0,0 +1,36 @@
1
+ import { programLayout } from '../globals/programLayout.js';
2
+ import { programEntries } from '../globals/programEntries.js';
3
+ import { meshLayoutEntry } from '../globals/meshLayoutEntry.js';
4
+ import { frameLayoutEntry } from '../globals/frameLayoutEntry.js';
5
+ import { terrainLayoutEntry } from '../globals/terrainLayoutEntry.js';
6
+ import { textureLayoutEntries } from '../globals/textureLayoutEntries.js';
7
+ import { samplerLayoutEntries } from '../globals/samplerLayoutEntries.js';
8
+
9
+ export function createProgramLayout(device, shaders) {
10
+ const bindGroupEntries = programEntries;
11
+ bindGroupEntries.length = 0;
12
+ meshLayoutEntry.visibility = GPUShaderStage.VERTEX | GPUShaderStage.FRAGMENT;
13
+ frameLayoutEntry.visibility = GPUShaderStage.VERTEX | GPUShaderStage.FRAGMENT;
14
+ bindGroupEntries.push(meshLayoutEntry, frameLayoutEntry);
15
+ if (shaders.hasTerrain) {
16
+ terrainLayoutEntry.visibility = GPUShaderStage.VERTEX;
17
+ bindGroupEntries.push(terrainLayoutEntry);
18
+ }
19
+ let texture, entry, index = 0;
20
+ for (texture of shaders.bindings) {
21
+ entry = textureLayoutEntries[index];
22
+ entry.binding = texture.texture;
23
+ entry.visibility = GPUShaderStage.FRAGMENT;
24
+ bindGroupEntries.push(entry);
25
+ entry = samplerLayoutEntries[index++];
26
+ entry.binding = texture.sampler;
27
+ entry.visibility = GPUShaderStage.FRAGMENT;
28
+ bindGroupEntries.push(entry);
29
+ }
30
+ const layout = device.createBindGroupLayout((
31
+ programLayout.entries = bindGroupEntries,
32
+ programLayout
33
+ ));
34
+ programLayout.entries = null;
35
+ return layout;
36
+ }
@@ -0,0 +1,17 @@
1
+ export function createProgramUniforms(material) {
2
+ const uniforms = /* alloc */ {
3
+ baseColor: /* alloc */ { value: material.color || /* alloc */ [1, 1, 1] },
4
+ metallic: /* alloc */ { value: material.metallic ?? 0 },
5
+ roughness: /* alloc */ { value: material.roughness ?? 0.85 },
6
+ opacity: /* alloc */ { value: material.opacity ?? 1 },
7
+ alphaCutoff: /* alloc */ { value: material.alphaCutoff ?? 0.5 },
8
+ occlusionStrength: /* alloc */ { value: material.occlusionStrength ?? 1 },
9
+ emissive: /* alloc */ { value: material.emissive || /* alloc */ [0, 0, 0] },
10
+ };
11
+ if (material.baseTexture) uniforms.baseTexture = /* alloc */ { value: material.baseTexture };
12
+ if (material.metalTexture) uniforms.metalTexture = /* alloc */ { value: material.metalTexture };
13
+ if (material.emissiveTexture) uniforms.emissiveTexture = /* alloc */ { value: material.emissiveTexture };
14
+ if (material.occlusionTexture) uniforms.occlusionTexture = /* alloc */ { value: material.occlusionTexture };
15
+ if (material.roofTexture || material.wallTexture) uniforms.roofTexture = /* alloc */ { value: null };
16
+ return uniforms;
17
+ }
@@ -0,0 +1,8 @@
1
+ export async function destroyAfterSubmission(layer, texture, submitted) {
2
+ try {
3
+ await submitted;
4
+ } catch (error) {
5
+ layer.fire('error', /* alloc */ { error });
6
+ }
7
+ texture.destroy();
8
+ }
@@ -0,0 +1,9 @@
1
+ import { sceneByLayer } from '../globals/sceneByLayer.js';
2
+
3
+
4
+
5
+ import { destroyAfterSubmission } from './destroyAfterSubmission.js';
6
+
7
+ export function destroyTexture(layer, texture) {
8
+ destroyAfterSubmission(layer, texture, sceneByLayer.get(layer).renderer.device.queue.onSubmittedWorkDone());
9
+ }
@@ -0,0 +1,14 @@
1
+ import { setParent } from '../scene/setParent.js';
2
+ import { update } from '../scene/update.js';
3
+
4
+ export function disposeMesh(backend, mesh) {
5
+ if (!mesh) {
6
+ return;
7
+ }
8
+ setParent(mesh, null);
9
+ update(backend);
10
+ let attribute;
11
+ for (attribute of Object.values(mesh.geometry.attributes)) {
12
+ attribute.buffer.destroy();
13
+ }
14
+ }
@@ -0,0 +1,41 @@
1
+ import { meshOffsets } from '../globals/meshOffsets.js';
2
+ import { sceneByLayer } from '../globals/sceneByLayer.js';
3
+ import { drawPipeline } from './drawPipeline.js';
4
+ import { prepareMeshUniforms } from './prepareMeshUniforms.js';
5
+ import { prepareMeshTextures } from './prepareMeshTextures.js';
6
+
7
+ /** Upload retained CPU data and draw one mesh in the active WebGPU render pass. */
8
+ export function drawGeometry(backend, mesh, pass, cullMode, frontFace) {
9
+ const { geometry } = mesh;
10
+ const renderer = sceneByLayer.get(backend).renderer;
11
+ const { device } = renderer;
12
+ const pipeline = drawPipeline(renderer, mesh, cullMode, frontFace);
13
+ const offset = prepareMeshUniforms(renderer, mesh);
14
+ prepareMeshTextures(renderer, mesh);
15
+ pass.setPipeline(pipeline);
16
+ pass.setBindGroup(0, mesh.bindGroup, (
17
+ meshOffsets[0] = offset,
18
+ meshOffsets
19
+ ));
20
+
21
+ pass.setVertexBuffer(0, geometry.attributes.position.buffer);
22
+ pass.setVertexBuffer(1, geometry.attributes.normal.buffer);
23
+ if (geometry.attributes.color) pass.setVertexBuffer(2, geometry.attributes.color.buffer);
24
+ if (geometry.attributes.uv) pass.setVertexBuffer(3, geometry.attributes.uv.buffer);
25
+ const instances = geometry.attributes.instanceOffset;
26
+ if (instances) pass.setVertexBuffer(4, instances.buffer);
27
+ let attribute;
28
+ for (attribute of Object.values(geometry.attributes)) {
29
+ if (!attribute.needsUpdate) continue;
30
+ device.queue.writeBuffer(attribute.buffer, 0, attribute.data);
31
+ attribute.needsUpdate = false;
32
+ geometry.bounds = null;
33
+ }
34
+ const index = geometry.attributes.index;
35
+ if (index) {
36
+ pass.setIndexBuffer(index.buffer, index.indexFormat);
37
+ pass.drawIndexed(geometry.drawRange.count, instances?.count ?? 1, geometry.drawRange.start, 0, 0);
38
+ } else {
39
+ pass.draw(geometry.drawRange.count, instances?.count ?? 1, geometry.drawRange.start, 0);
40
+ }
41
+ }
@@ -0,0 +1,34 @@
1
+ import { meshPipeline } from '../globals/meshPipeline.js';
2
+ import { alphaBlend } from '../globals/alphaBlend.js';
3
+
4
+ export function drawPipeline(renderer, mesh, cullMode, frontFace) {
5
+ const { program } = mesh;
6
+ // Mixed-LOD imagery composites coarse-to-fine; its depth still occludes later 3D objects.
7
+ // ponytail: self-occlusion during LOD blending needs separate per-LOD depth passes.
8
+ const depthCompare = program.depthTest === false || (mesh.ground && renderer.groundOverlap)
9
+ ? 'always' : 'less-equal';
10
+ const pipelineKey = `${cullMode}:${frontFace}:${depthCompare}`;
11
+ let pipeline = program.pipelineCache.get(pipelineKey);
12
+ if (!pipeline) {
13
+ pipeline = renderer.device.createRenderPipeline((
14
+ meshPipeline.layout = program.pipelineLayout,
15
+ meshPipeline.vertex.module = program.vertex,
16
+ meshPipeline.vertex.buffers = program.vertexBuffers,
17
+ meshPipeline.fragment.module = program.fragment,
18
+ meshPipeline.fragment.targets[0].format = renderer.format,
19
+ meshPipeline.fragment.targets[0].blend = program.transparent ? alphaBlend : undefined,
20
+ meshPipeline.fragment.targets[0].writeMask = GPUColorWrite.ALL,
21
+ meshPipeline.primitive.cullMode = cullMode,
22
+ meshPipeline.primitive.frontFace = frontFace,
23
+ meshPipeline.depthStencil.depthWriteEnabled = program.depthWrite,
24
+ meshPipeline.depthStencil.depthCompare = depthCompare,
25
+ meshPipeline
26
+ ));
27
+ meshPipeline.layout = null;
28
+ meshPipeline.vertex.module = null;
29
+ meshPipeline.vertex.buffers = null;
30
+ meshPipeline.fragment.module = null;
31
+ program.pipelineCache.set(pipelineKey, pipeline);
32
+ }
33
+ return pipeline;
34
+ }
@@ -0,0 +1,48 @@
1
+ import { scenePass } from '../globals/scenePass.js';
2
+ import { sceneByLayer } from '../globals/sceneByLayer.js';
3
+
4
+
5
+ import { drawGeometry } from './drawGeometry.js';
6
+
7
+ export function drawSceneMeshes(backend, encoder, meshes) {
8
+ const renderer = sceneByLayer.get(backend).renderer;
9
+ const pass = encoder.beginRenderPass((
10
+ scenePass.colorAttachments[0].view = renderer.context.getCurrentTexture().createView(),
11
+ scenePass.depthStencilAttachment.view = renderer.depthTexture.createView(),
12
+ scenePass
13
+ ));
14
+ scenePass.colorAttachments[0].view = null;
15
+ scenePass.depthStencilAttachment.view = null;
16
+ pass.setViewport(0, 0, renderer.canvas.width, renderer.canvas.height, 0, 1);
17
+ pass.setBindGroup(1, renderer.sunlight.bindGroup);
18
+ let mesh, world, uniforms, determinant, frontFace, program;
19
+ for (mesh of meshes) {
20
+ world = mesh.worldMatrix;
21
+ if (mesh.texture) {
22
+ mesh.program.uniforms.baseTexture.value = mesh.texture;
23
+ mesh.program.uniforms.opacity.value = mesh.opacity;
24
+ }
25
+ uniforms = mesh.program.uniforms;
26
+ if (uniforms.roofTexture) uniforms.roofTexture.value = sceneByLayer.get(backend)._roofRaster?.texture || renderer.roofFallbackTexture;
27
+ if (!mesh._frontFace || mesh._frontFaceWorldVersion !== mesh._worldMatrixVersion ||
28
+ mesh._worldMatrixVersion === undefined) {
29
+ determinant = world[0] * (world[5] * world[10] - world[6] * world[9]) -
30
+ world[4] * (world[1] * world[10] - world[2] * world[9]) +
31
+ world[8] * (world[1] * world[6] - world[2] * world[5]);
32
+ if (!Number.isFinite(determinant) || determinant === 0) {
33
+ throw /* alloc */ new Error('Singular 3D transform');
34
+ }
35
+ mesh._frontFace = determinant < 0 ? 'cw' : 'ccw';
36
+ mesh._frontFaceWorldVersion = mesh._worldMatrixVersion;
37
+ }
38
+ frontFace = mesh._frontFace;
39
+ program = mesh.program;
40
+ if (program.transparent && program._layerMaterial.doubleSided && !mesh._nativeSource) {
41
+ drawGeometry(backend, mesh, pass, 'front', frontFace);
42
+ drawGeometry(backend, mesh, pass, 'back', frontFace);
43
+ } else {
44
+ drawGeometry(backend, mesh, pass, program.cullMode, frontFace);
45
+ }
46
+ }
47
+ pass.end();
48
+ }
@@ -0,0 +1,20 @@
1
+ import { roofShader } from '../globals/roofShader.js';
2
+ import { roofPipeline } from '../globals/roofPipeline.js';
3
+ import { roofBlitSampler } from '../globals/roofBlitSampler.js';
4
+
5
+ export function ensureRoofBlit(renderer) {
6
+ const device = renderer.device;
7
+ if (!renderer.roofBlit) {
8
+ const module = device.createShaderModule(roofShader);
9
+ renderer.roofBlit = /* alloc */ {
10
+ pipeline: device.createRenderPipeline((
11
+ roofPipeline.vertex.module = module,
12
+ roofPipeline.fragment.module = module,
13
+ roofPipeline
14
+ )),
15
+ sampler: device.createSampler(roofBlitSampler),
16
+ };
17
+ roofPipeline.vertex.module = null;
18
+ roofPipeline.fragment.module = null;
19
+ }
20
+ }
@@ -0,0 +1,17 @@
1
+ import { frameBuffer } from '../globals/frameBuffer.js';
2
+ import { sceneByLayer } from '../globals/sceneByLayer.js';
3
+ import { destroyTexture } from './destroyTexture.js';
4
+
5
+ export function prepareFrameBuffer(backend, meshes, shadowMeshes) {
6
+ const renderer = sceneByLayer.get(backend).renderer;
7
+ // Slot 0 holds the camera; 256-byte mesh slots follow (double-sided meshes use two).
8
+ if (!renderer.uniformBuffer || renderer.uniformBuffer.size < (meshes.length * 2 + shadowMeshes.length + 1) * 256) {
9
+ if (renderer.uniformBuffer) destroyTexture(backend, renderer.uniformBuffer);
10
+ renderer.uniformBuffer = renderer.device.createBuffer((
11
+ frameBuffer.size = Math.max(64, meshes.length * 4 + shadowMeshes.length * 2) * 256,
12
+ frameBuffer.usage = GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST,
13
+ frameBuffer
14
+ ));
15
+ renderer.uniformData = /* alloc */ new Float32Array(renderer.uniformBuffer.size / 4);
16
+ }
17
+ }
@@ -0,0 +1,37 @@
1
+ import { sceneByLayer } from '../globals/sceneByLayer.js';
2
+
3
+
4
+ import { sortMeshes } from "./sortMeshes.js";
5
+ import { revealRoofMesh } from './revealRoofMesh.js';
6
+
7
+ export function prepareFrameMeshes(backend, rasters, now, meshes) {
8
+ const candidates = sceneByLayer.get(backend)._visibleMeshes, shadowMeshes = sceneByLayer.get(backend)._shadowMeshes, renderer = sceneByLayer.get(backend).renderer;
9
+ let appearing = false;
10
+ // Visible meshes: opaque first, transparent surfaces back-to-front.
11
+ let mesh, progress;
12
+ for (mesh of candidates) {
13
+ if (!revealRoofMesh(backend, mesh, rasters)) continue;
14
+ if (mesh.fadeDuration) {
15
+ mesh.fadeStart ??= mesh.tile?.loadedAt ?? now;
16
+ progress = Math.min(1, (now - mesh.fadeStart) / mesh.fadeDuration);
17
+ mesh._appearance = progress * progress * (3 - 2 * progress);
18
+ appearing ||= progress < 1;
19
+ }
20
+ meshes.push(mesh);
21
+ }
22
+ candidates.length = 0;
23
+ sortMeshes(meshes);
24
+ let minGroundZoom = Infinity, maxGroundZoom = -Infinity;
25
+ for (mesh of meshes) {
26
+ if (!mesh.ground) continue;
27
+ minGroundZoom = Math.min(minGroundZoom, mesh.tile.coords.z);
28
+ maxGroundZoom = Math.max(maxGroundZoom, mesh.tile.coords.z);
29
+ }
30
+ renderer.groundOverlap = minGroundZoom !== maxGroundZoom;
31
+ let shadowCount = 0;
32
+ for (mesh of shadowMeshes) {
33
+ if (mesh.visible && mesh._appearance !== 0) shadowMeshes[shadowCount++] = mesh;
34
+ }
35
+ shadowMeshes.length = shadowCount;
36
+ return appearing;
37
+ }
@@ -0,0 +1,44 @@
1
+ import { sceneByLayer } from '../globals/sceneByLayer.js';
2
+
3
+
4
+ import { prepareFrameBuffer } from './prepareFrameBuffer.js';
5
+ import { updatePointLights } from '../lighting/updatePointLights.js';
6
+
7
+ export function prepareFrameUniforms(backend, meshes, shadowMeshes, sunlight) {
8
+ const renderer = sceneByLayer.get(backend).renderer, camera = sceneByLayer.get(backend).camera;
9
+ const view = camera.viewMatrix, direction = sunlight?.direction;
10
+ const x = direction ? direction[0] : -300;
11
+ const y = direction ? direction[1] : 500;
12
+ const z = direction ? direction[2] : 300;
13
+ const lightX = view[0] * x + view[4] * y + view[8] * z;
14
+ const lightY = view[1] * x + view[5] * y + view[9] * z;
15
+ const lightZ = view[2] * x + view[6] * y + view[10] * z;
16
+ const lightLength = Math.hypot(lightX, lightY, lightZ) || 1;
17
+ const skyLength = Math.hypot(view[4], view[5], view[6]) || 1;
18
+ // One uniform upload per frame: per-mesh writeBuffer calls dominate Firefox's GPU process.
19
+ prepareFrameBuffer(backend, meshes, shadowMeshes);
20
+ const frameData = renderer.uniformData;
21
+ frameData.set(camera.viewMatrix, 0);
22
+ frameData.set(camera.projectionMatrix, 16);
23
+ if (sceneByLayer.get(backend)._roofRaster?.matrix) frameData.set(sceneByLayer.get(backend)._roofRaster.matrix, 32);
24
+ else {
25
+ frameData.fill(0, 32, 48);
26
+ frameData[32] = frameData[37] = frameData[42] = frameData[47] = 1;
27
+ }
28
+ frameData[48] = lightX / lightLength;
29
+ frameData[49] = lightY / lightLength;
30
+ frameData[50] = lightZ / lightLength;
31
+ frameData[51] = sunlight && sunlight.altitude <= 0 ? 0 : 1;
32
+ frameData[52] = view[4] / skyLength;
33
+ frameData[53] = view[5] / skyLength;
34
+ frameData[54] = view[6] / skyLength;
35
+ const night = sunlight ? Math.max(0, Math.min(1, (3 - sunlight.altitude) / 9)) : 0;
36
+ frameData[55] = night * night * (3 - 2 * night);
37
+ const tint = sunlight?.tint;
38
+ frameData[56] = tint ? tint[0] : 1;
39
+ frameData[57] = tint ? tint[1] : 1;
40
+ frameData[58] = tint ? tint[2] : 1;
41
+ frameData[59] = 0;
42
+ if (night > 0) updatePointLights(backend);
43
+ renderer.uniformSlot = 1;
44
+ }
@@ -0,0 +1,12 @@
1
+ export function prepareMeshCutout(renderer, mesh, base) {
2
+ const data = renderer.uniformData;
3
+ const cutout = (mesh._nativeSource || mesh._rasterSource)?.options.cutout;
4
+ if (cutout && (!Number.isFinite(cutout.x) || !Number.isFinite(cutout.y) ||
5
+ !Number.isFinite(cutout.radius) || cutout.radius < 0)) {
6
+ throw /* alloc */ new Error('cutout requires finite x, y and a non-negative radius in CSS pixels');
7
+ }
8
+ data[base + 36] = (cutout?.x ?? 0) * renderer.dpr;
9
+ data[base + 37] = (cutout?.y ?? 0) * renderer.dpr;
10
+ data[base + 38] = (cutout?.radius ?? 0) * renderer.dpr;
11
+ data[base + 39] = cutout?.outside ? 1 : 0;
12
+ }
@@ -0,0 +1,23 @@
1
+ import { uploadMeshTexture } from './uploadMeshTexture.js';
2
+ import { bindMeshTextures } from './bindMeshTextures.js';
3
+
4
+ export function prepareMeshTextures(renderer, mesh) {
5
+ const { program } = mesh;
6
+ const { device } = renderer;
7
+ const textures = mesh._textures ||= /* alloc */ [];
8
+ textures.length = 0;
9
+ let binding, texture, i;
10
+ for (binding of program.bindings) {
11
+ texture = program.uniforms[binding.name]?.value;
12
+ if (!texture) throw /* alloc */ new Error(`Missing Layer3D texture: ${binding.name}`);
13
+ uploadMeshTexture(device, texture);
14
+ textures.push(texture);
15
+ }
16
+ let bindingsChanged = !mesh.bindGroup || mesh.boundBuffer !== renderer.uniformBuffer ||
17
+ textures.length !== mesh.boundTextures.length;
18
+ for (i = 0; !bindingsChanged && i < textures.length; i++) {
19
+ if (textures[i].texture !== mesh.boundTextures[i][0] ||
20
+ textures[i].sampler !== mesh.boundTextures[i][1]) bindingsChanged = true;
21
+ }
22
+ if (bindingsChanged) bindMeshTextures(renderer, mesh, textures);
23
+ }
@@ -0,0 +1,25 @@
1
+ export function prepareMeshUniforms(renderer, mesh) {
2
+ const uniforms = mesh.program.uniforms;
3
+ const offset = renderer.uniformSlot++ * 256;
4
+ const data = renderer.uniformData, base = offset / 4;
5
+ data.set(mesh.worldMatrix, base);
6
+ data.set(uniforms.baseColor.value, base + 16);
7
+ data[base + 19] = 1;
8
+ data[base + 20] = uniforms.metallic.value;
9
+ data[base + 21] = uniforms.roughness.value;
10
+ data[base + 22] = uniforms.opacity.value * (mesh.ground ? mesh._appearance ?? 1 : 1);
11
+ data[base + 23] = uniforms.alphaCutoff.value;
12
+ data.set(uniforms.emissive.value, base + 24);
13
+ data[base + 27] = uniforms.occlusionStrength.value;
14
+ data[base + 28] = mesh.terrain?.[0] ?? 0;
15
+ data[base + 29] = mesh.terrain?.[1] ?? 0;
16
+ data[base + 30] = mesh.terrain?.[2] ?? 0;
17
+ data[base + 31] = mesh.terrain?.[3] ?? 0;
18
+ data[base + 32] = mesh.highlight?.[0] ?? 0;
19
+ data[base + 33] = mesh.highlight?.[1] ?? 0;
20
+ data[base + 34] = mesh.program.nightSparkle ? data[55] : 0;
21
+ data[base + 35] = mesh.ground ? 1 : mesh._appearance ?? 1;
22
+ prepareMeshCutout(renderer, mesh, base);
23
+ return offset;
24
+ }
25
+ import { prepareMeshCutout } from './prepareMeshCutout.js';
@@ -0,0 +1,52 @@
1
+ import { radians } from '../globals/radians.js';
2
+ import { earthCirc } from '../globals/earthCirc.js';
3
+ import { sceneByLayer } from '../globals/sceneByLayer.js';
4
+ import { roofTiles } from '../globals/roofTiles.js';
5
+ import { TILE_SIZE } from '../globals/TILE_SIZE.js';
6
+ import { roofMin } from '../globals/roofMin.js';
7
+ import { roofSize } from '../globals/roofSize.js';
8
+
9
+
10
+ import { ensureRoofBlit } from './ensureRoofBlit.js';
11
+ import { composeRoofAtlas } from './composeRoofAtlas.js';
12
+ import { collectRoofTiles } from './collectRoofTiles.js';
13
+ import { resizeRoofTexture } from './resizeRoofTexture.js';
14
+
15
+ export function rebuildRoofAtlas(backend, rasters, signature, now) {
16
+ const map = backend._map, renderer = sceneByLayer.get(backend).renderer;
17
+ const tiles = roofTiles;
18
+ tiles.length = 0;
19
+ let zoom = collectRoofTiles(rasters, tiles);
20
+ let minX = Infinity, minY = Infinity, maxX = -Infinity, maxY = -Infinity;
21
+ let coords, tileSize;
22
+ if (!tiles.length) zoom = map.getZoom();
23
+ for ({ tile: { coords } } of tiles) {
24
+ tileSize = TILE_SIZE * map.getZoomScale(zoom, coords.z);
25
+ minX = Math.min(minX, coords.x * tileSize); minY = Math.min(minY, coords.y * tileSize);
26
+ maxX = Math.max(maxX, (coords.x + 1) * tileSize); maxY = Math.max(maxY, (coords.y + 1) * tileSize);
27
+ }
28
+ const origin = map.project(sceneByLayer.get(backend)._sceneOrigin, zoom);
29
+ const min = roofMin, size = roofSize;
30
+ min.x = tiles.length ? minX : origin.x; min.y = tiles.length ? minY : origin.y;
31
+ size.x = tiles.length ? maxX - minX : 1; size.y = tiles.length ? maxY - minY : 1;
32
+ // ponytail: cap at 4096 px; virtual textures if wide views need native detail.
33
+ const scale = Math.min(1, 4096 / Math.max(size.x, size.y));
34
+ const width = Math.max(1, Math.ceil(size.x * scale)), height = Math.max(1, Math.ceil(size.y * scale));
35
+ const pixels = map.options.crs.scale(zoom) / (earthCirc * Math.cos(sceneByLayer.get(backend)._sceneOrigin.lat * radians));
36
+ const roof = /* alloc */ {
37
+ matrix: /* alloc */ [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1],
38
+ texture: sceneByLayer.get(backend)._roofRaster?.texture,
39
+ };
40
+ sceneByLayer.get(backend)._roofRaster = roof;
41
+ roof.signature = signature; roof.updatedAt = now;
42
+ roof.matrix[0] = pixels / size.x; roof.matrix[10] = pixels / size.y;
43
+ roof.matrix[12] = (origin.x - min.x) / size.x; roof.matrix[14] = (origin.y - min.y) / size.y;
44
+ resizeRoofTexture(backend, roof, width, height);
45
+ // Compose the atlas on the GPU: re-uploading a large canvas stalls Firefox for hundreds of ms.
46
+ ensureRoofBlit(renderer);
47
+ try {
48
+ composeRoofAtlas(backend, tiles, zoom, min, size, width, height);
49
+ } finally {
50
+ tiles.length = 0;
51
+ }
52
+ }
@@ -0,0 +1,69 @@
1
+ import { frameCommands } from '../globals/frameCommands.js';
2
+ import { sceneByLayer } from '../globals/sceneByLayer.js';
3
+ import { nativeRenderByLayer } from '../globals/nativeRenderByLayer.js';
4
+ import { cameraByMap } from '../globals/cameraByMap.js';
5
+
6
+
7
+ import { synchronizeZoomView } from './synchronizeZoomView.js';
8
+ import { resizeRenderer } from './resizeRenderer.js';
9
+ import { updateMapCamera } from './updateMapCamera.js';
10
+ import { collectFrameMeshes } from './collectFrameMeshes.js';
11
+ import { updateRoofRaster } from './updateRoofRaster.js';
12
+ import { prepareFrameMeshes } from './prepareFrameMeshes.js';
13
+ import { prepareFrameUniforms } from './prepareFrameUniforms.js';
14
+ import { drawSceneMeshes } from './drawSceneMeshes.js';
15
+ import { updateWorldMatrix } from "../scene/updateWorldMatrix.js";
16
+ import { renderSunlight } from '../shadows/renderSunlight.js';
17
+ import { cancelUpdate } from '../scene/cancelUpdate.js';
18
+ import { update } from '../scene/update.js';
19
+ import { pruneRasterTiles } from '../raster/pruneRasterTiles.js';
20
+ import { beforeNativeRender } from '../core/beforeNativeRender.js';
21
+
22
+ /**
23
+ * Rendering owner: CSS pixels -> scene metres -> perspective camera.
24
+ * Lights and transparent sort centers are converted into the current camera space.
25
+ * Without raster tiles, logical map projection supplies the same static alignment.
26
+ */
27
+
28
+ export function render(backend) {
29
+ cancelUpdate(backend);
30
+ if (sceneByLayer.get(backend)._shared !== backend || !sceneByLayer.get(backend).renderer) return;
31
+ const map = backend._map;
32
+ const now = performance.now();
33
+ const size = map.getSize();
34
+ if (!size.x || !size.y) return;
35
+ synchronizeZoomView(backend, now);
36
+ resizeRenderer(backend, size);
37
+ updateMapCamera(backend, size);
38
+ updateWorldMatrix(sceneByLayer.get(backend).scene);
39
+ let sceneChanged = false;
40
+ let layer, native;
41
+ for (layer of sceneByLayer.get(backend)._layers) {
42
+ native = nativeRenderByLayer.get(layer);
43
+ if (!native) continue;
44
+ beforeNativeRender(native);
45
+ sceneChanged = true;
46
+ }
47
+ const sunlight = cameraByMap.get(map)._sunlight;
48
+ collectFrameMeshes(backend, sunlight, sceneChanged);
49
+ const shadowMeshes = sceneByLayer.get(backend)._shadowMeshes;
50
+ const renderer = sceneByLayer.get(backend).renderer;
51
+ const rasters = updateRoofRaster(backend, now);
52
+ const meshes = renderer.frameMeshes ||= /* alloc */ [];
53
+ meshes.length = 0;
54
+ let appearing = prepareFrameMeshes(backend, rasters, now, meshes);
55
+ const encoder = renderer.device.createCommandEncoder();
56
+ prepareFrameUniforms(backend, meshes, shadowMeshes, sunlight);
57
+ renderSunlight(backend, encoder, shadowMeshes, sunlight);
58
+ drawSceneMeshes(backend, encoder, meshes);
59
+ renderer.device.queue.writeBuffer(renderer.uniformBuffer, 0, renderer.uniformData, 0, renderer.uniformSlot * 64);
60
+ renderer.device.queue.submit((
61
+ frameCommands[0] = encoder.finish(),
62
+ frameCommands
63
+ ));
64
+ frameCommands[0] = null;
65
+ for (layer of sceneByLayer.get(backend)._layers) {
66
+ if (sceneByLayer.get(layer)._wantedRasterTiles) appearing = pruneRasterTiles(layer) || appearing;
67
+ }
68
+ if (map._animatingZoom || appearing) update(backend);
69
+ }
@@ -0,0 +1,17 @@
1
+ export async function reportCompilation(backend, pending) {
2
+ let info, message;
3
+ try {
4
+ const infos = await Promise.all(pending);
5
+ let errors = '', errorCount = 0;
6
+ for (info of infos) {
7
+ for (message of info.messages) if (message.type === 'error') errors += `${errorCount++ ? '\n' : ''}${message.message}`;
8
+ }
9
+ if (errorCount) {
10
+ backend.fire('error', /* alloc */ {
11
+ error: /* alloc */ new Error(`Unable to compile Layer3D WGSL: ${errors}`),
12
+ });
13
+ }
14
+ } catch (error) {
15
+ backend.fire('error', /* alloc */ { error });
16
+ }
17
+ }
@@ -0,0 +1,24 @@
1
+ import { depthTexture as sharedDepthTexture } from '../globals/depthTexture.js';
2
+ import { sceneByLayer } from '../globals/sceneByLayer.js';
3
+
4
+
5
+ import { destroyTexture } from './destroyTexture.js';
6
+
7
+ export function resizeRenderer(backend, size) {
8
+ if (!sceneByLayer.get(backend)._size || !sceneByLayer.get(backend)._size.equals(size)) {
9
+ sceneByLayer.get(backend).renderer.width = size.x;
10
+ sceneByLayer.get(backend).renderer.height = size.y;
11
+ sceneByLayer.get(backend).renderer.canvas.width = Math.round(size.x * sceneByLayer.get(backend).renderer.dpr);
12
+ sceneByLayer.get(backend).renderer.canvas.height = Math.round(size.y * sceneByLayer.get(backend).renderer.dpr);
13
+ sceneByLayer.get(backend).renderer.canvas.style.width = `${size.x}px`;
14
+ sceneByLayer.get(backend).renderer.canvas.style.height = `${size.y}px`;
15
+ if (sceneByLayer.get(backend).renderer.depthTexture) destroyTexture(backend, sceneByLayer.get(backend).renderer.depthTexture);
16
+ sceneByLayer.get(backend).renderer.depthTexture = sceneByLayer.get(backend).renderer.device.createTexture((
17
+ sharedDepthTexture.size[0] = sceneByLayer.get(backend).renderer.canvas.width,
18
+ sharedDepthTexture.size[1] = sceneByLayer.get(backend).renderer.canvas.height,
19
+ sharedDepthTexture.usage = GPUTextureUsage.RENDER_ATTACHMENT,
20
+ sharedDepthTexture
21
+ ));
22
+ sceneByLayer.get(backend)._size = size;
23
+ }
24
+ }
@@ -0,0 +1,24 @@
1
+ import { roofTexture } from '../globals/roofTexture.js';
2
+ import { roofSampler } from '../globals/roofSampler.js';
3
+ import { sceneByLayer } from '../globals/sceneByLayer.js';
4
+ import { destroyTexture } from './destroyTexture.js';
5
+
6
+ export function resizeRoofTexture(backend, roof, width, height) {
7
+ const renderer = sceneByLayer.get(backend).renderer;
8
+ const descriptor = roofTexture;
9
+ descriptor.size[0] = width; descriptor.size[1] = height;
10
+ descriptor.usage = GPUTextureUsage.TEXTURE_BINDING | GPUTextureUsage.COPY_DST | GPUTextureUsage.RENDER_ATTACHMENT;
11
+ if (roof.texture && (roof.texture.width !== width || roof.texture.height !== height)) {
12
+ destroyTexture(backend, roof.texture.texture);
13
+ roof.texture.texture = renderer.device.createTexture(descriptor);
14
+ roof.texture.width = width; roof.texture.height = height;
15
+ }
16
+ roof.texture ||= /* alloc */ {
17
+ device: renderer.device,
18
+ texture: renderer.device.createTexture(descriptor),
19
+ sampler: renderer.device.createSampler(roofSampler),
20
+ samplerOptions: /* alloc */ { addressModeU: 'clamp-to-edge', addressModeV: 'clamp-to-edge' },
21
+ image: null, width, height,
22
+ format: 'rgba8unorm', srgb: false, flipY: false, uploaded: null,
23
+ };
24
+ }
@@ -0,0 +1,15 @@
1
+ import { sceneByLayer } from '../globals/sceneByLayer.js';
2
+ import { roofCoverage } from '../geometry/roofCoverage.js';
3
+
4
+ export function revealRoofMesh(backend, mesh, rasters) {
5
+ if (mesh.program.uniforms.roofTexture && !rasters.length) mesh._roofRevealed = true;
6
+ if (mesh.program.uniforms.roofTexture && !mesh._roofRevealed && rasters.length) {
7
+ if (mesh._roofCoverageSignature !== sceneByLayer.get(backend)._roofRaster?.signature) {
8
+ mesh._roofCoverageSignature = sceneByLayer.get(backend)._roofRaster?.signature;
9
+ mesh._roofCovered = roofCoverage(mesh, backend, rasters);
10
+ }
11
+ if (!mesh._roofCovered) { mesh._appearance = 0; return false; }
12
+ mesh._roofRevealed = true;
13
+ }
14
+ return true;
15
+ }
@@ -0,0 +1,6 @@
1
+
2
+ import { compareMeshes } from './compareMeshes.js';
3
+
4
+ export function sortMeshes(meshes) {
5
+ return meshes.sort(compareMeshes);
6
+ }
@@ -0,0 +1,26 @@
1
+ import { sceneByLayer } from '../globals/sceneByLayer.js';
2
+ import { meshStack } from '../globals/meshStack.js';
3
+ import { updateZoomCamera } from './updateZoomCamera.js';
4
+
5
+ export function synchronizeZoomView(backend, now) {
6
+ const map = backend._map;
7
+ let animation, time, start;
8
+ if (map._animatingZoom) {
9
+ sceneByLayer.get(backend)._zoomTransitions ||= /* alloc */ new Map();
10
+ for (animation of map.getContainer().getAnimations(meshStack)) {
11
+ if (!(animation instanceof CSSTransition) || animation.transitionProperty !== 'transform' ||
12
+ !animation.effect.target.classList.contains('leaflet-zoom-animated') ||
13
+ sceneByLayer.get(backend)._zoomTransitions.has(animation)) {
14
+ continue;
15
+ }
16
+ time = animation.currentTime || 0;
17
+ animation.pause();
18
+ sceneByLayer.get(backend)._zoomTransitions.set(animation, /* alloc */ { start: now, time });
19
+ }
20
+ // Freeze CSS between rendered frames: the compositor must not outrun the canvas.
21
+ for ([animation, { start, time }] of sceneByLayer.get(backend)._zoomTransitions) {
22
+ animation.currentTime = Math.min(animation.effect.getComputedTiming().endTime, time + now - start);
23
+ }
24
+ if (sceneByLayer.get(backend)._zoomView) updateZoomCamera(backend, now);
25
+ }
26
+ }