kitchen-simulator 1.1.1-test.49 → 1.1.1-test.50

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (358) hide show
  1. package/es/@history.js +2 -0
  2. package/es/AppContext.js +3 -0
  3. package/es/KitchenConfigurator.js +645 -0
  4. package/es/KitchenConfiguratorApp.js +480 -0
  5. package/es/actions/area-actions.js +14 -0
  6. package/es/actions/export.js +23 -0
  7. package/es/actions/groups-actions.js +89 -0
  8. package/es/actions/holes-actions.js +119 -0
  9. package/es/actions/items-actions.js +313 -0
  10. package/es/actions/lines-actions.js +81 -0
  11. package/es/actions/project-actions.js +281 -0
  12. package/es/actions/scene-actions.js +33 -0
  13. package/es/actions/vertices-actions.js +27 -0
  14. package/es/actions/viewer2d-actions.js +58 -0
  15. package/es/actions/viewer3d-actions.js +23 -0
  16. package/es/catalog/areas/area/planner-element.js +40 -0
  17. package/es/catalog/areas/area/textures/ceramic-tile.jpg +0 -0
  18. package/es/catalog/areas/area/textures/grass.jpg +0 -0
  19. package/es/catalog/areas/area/textures/parquet.jpg +0 -0
  20. package/es/catalog/areas/area/textures/strand-porcelain.jpg +0 -0
  21. package/es/catalog/areas/area/textures/tile1.jpg +0 -0
  22. package/es/catalog/catalog.js +277 -0
  23. package/es/catalog/envMap/nx.hdr +0 -0
  24. package/es/catalog/envMap/ny.hdr +0 -0
  25. package/es/catalog/envMap/nz.hdr +0 -0
  26. package/es/catalog/envMap/px.hdr +0 -0
  27. package/es/catalog/envMap/py.hdr +0 -0
  28. package/es/catalog/envMap/pz.hdr +0 -0
  29. package/es/catalog/factories/area-factory-3d.js +181 -0
  30. package/es/catalog/factories/area-factory.js +81 -0
  31. package/es/catalog/factories/export.js +7 -0
  32. package/es/catalog/factories/wall-factory-3d.js +202 -0
  33. package/es/catalog/factories/wall-factory.js +268 -0
  34. package/es/catalog/holes/door-closet/planner-element.js +222 -0
  35. package/es/catalog/holes/door-double/door_double.png +0 -0
  36. package/es/catalog/holes/door-double/planner-element.js +315 -0
  37. package/es/catalog/holes/door-exterior/planner-element.js +215 -0
  38. package/es/catalog/holes/door-interior/planner-element.js +227 -0
  39. package/es/catalog/holes/door-panic/panicDoor.png +0 -0
  40. package/es/catalog/holes/door-panic/planner-element.js +503 -0
  41. package/es/catalog/holes/door-panic-double/panicDoorDouble.png +0 -0
  42. package/es/catalog/holes/door-panic-double/planner-element.js +463 -0
  43. package/es/catalog/holes/door-sliding/planner-element.js +225 -0
  44. package/es/catalog/holes/doorway-framed/planner-element.js +145 -0
  45. package/es/catalog/holes/doorway-frameless/planner-element.js +104 -0
  46. package/es/catalog/holes/export.js +13 -0
  47. package/es/catalog/holes/gate/gate.jpg +0 -0
  48. package/es/catalog/holes/window-clear/planner-element.js +166 -0
  49. package/es/catalog/holes/window-clear/texture.png +0 -0
  50. package/es/catalog/holes/window-cross/planner-element.js +165 -0
  51. package/es/catalog/holes/window-cross/texture.png +0 -0
  52. package/es/catalog/holes/window-double-hung/planner-element.js +303 -0
  53. package/es/catalog/holes/window-double-hung/texture.png +0 -0
  54. package/es/catalog/holes/window-vertical/planner-element.js +276 -0
  55. package/es/catalog/holes/window-vertical/texture.png +0 -0
  56. package/es/catalog/lines/wall/planner-element.js +70 -0
  57. package/es/catalog/lines/wall/textures/bricks-normal.jpg +0 -0
  58. package/es/catalog/lines/wall/textures/bricks-normal2.jpg +0 -0
  59. package/es/catalog/lines/wall/textures/bricks.jpg +0 -0
  60. package/es/catalog/lines/wall/textures/bricks2.jpg +0 -0
  61. package/es/catalog/lines/wall/textures/bricks3.jpg +0 -0
  62. package/es/catalog/lines/wall/textures/morden-normal.jpg +0 -0
  63. package/es/catalog/lines/wall/textures/morden.jpg +0 -0
  64. package/es/catalog/lines/wall/textures/painted-normal.jpg +0 -0
  65. package/es/catalog/lines/wall/textures/painted.jpg +0 -0
  66. package/es/catalog/lines/wall/textures/plaster-normal.jpg +0 -0
  67. package/es/catalog/lines/wall/textures/plaster.jpg +0 -0
  68. package/es/catalog/lines/wall/wall.png +0 -0
  69. package/es/catalog/molding/molding-dcm/planner-element.js +28 -0
  70. package/es/catalog/molding/molding-dcm/texture.png +0 -0
  71. package/es/catalog/molding/molding-fbm/planner-element.js +28 -0
  72. package/es/catalog/molding/molding-fbm/texture.png +0 -0
  73. package/es/catalog/molding/molding-lrm/planner-element.js +28 -0
  74. package/es/catalog/molding/molding-lrm/texture.png +0 -0
  75. package/es/catalog/properties/export.js +21 -0
  76. package/es/catalog/properties/property-checkbox.js +116 -0
  77. package/es/catalog/properties/property-color.js +39 -0
  78. package/es/catalog/properties/property-enum.js +97 -0
  79. package/es/catalog/properties/property-hidden.js +19 -0
  80. package/es/catalog/properties/property-lenght-measure.js +101 -0
  81. package/es/catalog/properties/property-length-measure.js +134 -0
  82. package/es/catalog/properties/property-length-measure_hole.js +101 -0
  83. package/es/catalog/properties/property-number.js +48 -0
  84. package/es/catalog/properties/property-read-only.js +26 -0
  85. package/es/catalog/properties/property-string.js +48 -0
  86. package/es/catalog/properties/property-toggle.js +39 -0
  87. package/es/catalog/properties/shared-property-style.js +14 -0
  88. package/es/catalog/utils/FuseUtils.js +82 -0
  89. package/es/catalog/utils/exporter.js +148 -0
  90. package/es/catalog/utils/geom-utils.js +189 -0
  91. package/es/catalog/utils/item-loader.js +1521 -0
  92. package/es/catalog/utils/load-obj.js +91 -0
  93. package/es/catalog/utils/mtl-loader.js +358 -0
  94. package/es/catalog/utils/obj-loader.js +477 -0
  95. package/es/class/FuseUtils.js +82 -0
  96. package/es/class/area.js +145 -0
  97. package/es/class/export.js +24 -0
  98. package/es/class/group.js +440 -0
  99. package/es/class/guide.js +62 -0
  100. package/es/class/hole.js +929 -0
  101. package/es/class/item.js +1883 -0
  102. package/es/class/layer.js +667 -0
  103. package/es/class/line.js +1180 -0
  104. package/es/class/project.js +793 -0
  105. package/es/class/vertex.js +202 -0
  106. package/es/components/content.js +107 -0
  107. package/es/components/disclaimer/disclaimer.js +97 -0
  108. package/es/components/export.js +9 -0
  109. package/es/components/style/button.js +113 -0
  110. package/es/components/style/cancel-button.js +22 -0
  111. package/es/components/style/content-container.js +33 -0
  112. package/es/components/style/content-title.js +29 -0
  113. package/es/components/style/delete-button.js +25 -0
  114. package/es/components/style/export.js +31 -0
  115. package/es/components/style/form-block.js +24 -0
  116. package/es/components/style/form-color-input.js +27 -0
  117. package/es/components/style/form-label.js +26 -0
  118. package/es/components/style/form-number-input.js +213 -0
  119. package/es/components/style/form-number-input_2.js +206 -0
  120. package/es/components/style/form-select.js +68 -0
  121. package/es/components/style/form-slider.js +61 -0
  122. package/es/components/style/form-submit-button.js +26 -0
  123. package/es/components/style/form-text-input.js +95 -0
  124. package/es/components/viewer2d/area.js +81 -0
  125. package/es/components/viewer2d/export.js +31 -0
  126. package/es/components/viewer2d/grids/grid-horizontal-streak.js +37 -0
  127. package/es/components/viewer2d/grids/grid-streak.js +37 -0
  128. package/es/components/viewer2d/grids/grid-vertical-streak.js +37 -0
  129. package/es/components/viewer2d/grids/grids.js +35 -0
  130. package/es/components/viewer2d/group.js +53 -0
  131. package/es/components/viewer2d/item.js +513 -0
  132. package/es/components/viewer2d/layer.js +164 -0
  133. package/es/components/viewer2d/line.js +882 -0
  134. package/es/components/viewer2d/ruler.js +100 -0
  135. package/es/components/viewer2d/rulerDist.js +146 -0
  136. package/es/components/viewer2d/rulerX.js +151 -0
  137. package/es/components/viewer2d/rulerY.js +153 -0
  138. package/es/components/viewer2d/scene.js +140 -0
  139. package/es/components/viewer2d/snap.js +74 -0
  140. package/es/components/viewer2d/state.js +78 -0
  141. package/es/components/viewer2d/utils.js +198 -0
  142. package/es/components/viewer2d/vertex.js +65 -0
  143. package/es/components/viewer2d/viewer2d.js +1398 -0
  144. package/es/components/viewer3d/camera-controls-module/camera-controls.module.js +2592 -0
  145. package/es/components/viewer3d/dcm.js +401 -0
  146. package/es/components/viewer3d/fbm.js +414 -0
  147. package/es/components/viewer3d/front3D.js +66 -0
  148. package/es/components/viewer3d/grid-creator.js +25 -0
  149. package/es/components/viewer3d/grids/grid-horizontal-streak.js +36 -0
  150. package/es/components/viewer3d/grids/grid-streak.js +27 -0
  151. package/es/components/viewer3d/grids/grid-vertical-streak.js +36 -0
  152. package/es/components/viewer3d/libs/first-person-controls.js +67 -0
  153. package/es/components/viewer3d/libs/helvetiker_regular.typeface.js +1281 -0
  154. package/es/components/viewer3d/libs/mtl-loader.js +357 -0
  155. package/es/components/viewer3d/libs/obj-loader.js +462 -0
  156. package/es/components/viewer3d/libs/orbit-controls.js +699 -0
  157. package/es/components/viewer3d/libs/pointer-lock-controls.js +46 -0
  158. package/es/components/viewer3d/lrm.js +305 -0
  159. package/es/components/viewer3d/model.js +708 -0
  160. package/es/components/viewer3d/pointer-lock-navigation.js +115 -0
  161. package/es/components/viewer3d/ruler-utils/itemRect.js +61 -0
  162. package/es/components/viewer3d/ruler-utils/layer3D.js +495 -0
  163. package/es/components/viewer3d/ruler-utils/ruler3D.js +227 -0
  164. package/es/components/viewer3d/ruler-utils/scene3D.js +60 -0
  165. package/es/components/viewer3d/ruler-utils/state3D.js +18 -0
  166. package/es/components/viewer3d/scene-creator.js +3608 -0
  167. package/es/components/viewer3d/three-memory-cleaner.js +51 -0
  168. package/es/components/viewer3d/viewer3d-first-person.js +315 -0
  169. package/es/components/viewer3d/viewer3d.js +2527 -0
  170. package/es/constants.js +636 -0
  171. package/es/index.js +16 -0
  172. package/es/models.js +510 -0
  173. package/es/plugins/SVGLoader.js +1412 -0
  174. package/es/plugins/autosave.js +33 -0
  175. package/es/plugins/console-debugger.js +37 -0
  176. package/es/plugins/export.js +9 -0
  177. package/es/plugins/keyboard.js +101 -0
  178. package/es/reducers/areas-reducer.js +12 -0
  179. package/es/reducers/export.js +25 -0
  180. package/es/reducers/groups-reducer.js +38 -0
  181. package/es/reducers/holes-reducer.js +62 -0
  182. package/es/reducers/items-reducer.js +140 -0
  183. package/es/reducers/lines-reducer.js +45 -0
  184. package/es/reducers/project-reducer.js +129 -0
  185. package/es/reducers/reducer.js +19 -0
  186. package/es/reducers/scene-reducer.js +28 -0
  187. package/es/reducers/user-reducer.js +40 -0
  188. package/es/reducers/vertices-reducer.js +19 -0
  189. package/es/reducers/viewer2d-reducer.js +75 -0
  190. package/es/reducers/viewer3d-reducer.js +56 -0
  191. package/es/shared-style.js +66 -0
  192. package/es/styles/export.js +5 -0
  193. package/es/styles/tabs.css +40 -0
  194. package/es/translator/en.js +104 -0
  195. package/es/translator/it.js +79 -0
  196. package/es/translator/ru.js +79 -0
  197. package/es/translator/translator.js +84 -0
  198. package/es/utils/browser.js +33 -0
  199. package/es/utils/email-validator.js +4 -0
  200. package/es/utils/export.js +25 -0
  201. package/es/utils/geometry.js +2420 -0
  202. package/es/utils/get-edges-of-subgraphs.js +27 -0
  203. package/es/utils/graph-cycles.js +237 -0
  204. package/es/utils/graph-inner-cycles.js +46 -0
  205. package/es/utils/graph.js +150 -0
  206. package/es/utils/helper.js +268 -0
  207. package/es/utils/history.js +29 -0
  208. package/es/utils/id-broker.js +19 -0
  209. package/es/utils/logger.js +8 -0
  210. package/es/utils/math.js +50 -0
  211. package/es/utils/molding.js +871 -0
  212. package/es/utils/name-generator.js +18 -0
  213. package/es/utils/objects-utils.js +50 -0
  214. package/es/utils/phone-validator.js +4 -0
  215. package/es/utils/process-black-list.js +18 -0
  216. package/es/utils/react-if.js +18 -0
  217. package/es/utils/snap-scene.js +99 -0
  218. package/es/utils/snap.js +237 -0
  219. package/es/utils/summarizeCart.js +24 -0
  220. package/es/utils/threeCSG.es6.js +498 -0
  221. package/es/version.js +2 -0
  222. package/lib/catalog/properties/property-string.js +55 -0
  223. package/lib/catalog/properties/property-toggle.js +46 -0
  224. package/lib/catalog/properties/shared-property-style.js +20 -0
  225. package/lib/catalog/utils/FuseUtils.js +88 -0
  226. package/lib/catalog/utils/exporter.js +155 -0
  227. package/lib/catalog/utils/geom-utils.js +205 -0
  228. package/lib/catalog/utils/item-loader.js +1533 -0
  229. package/lib/catalog/utils/load-obj.js +99 -0
  230. package/lib/catalog/utils/mtl-loader.js +363 -0
  231. package/lib/catalog/utils/obj-loader.js +482 -0
  232. package/lib/class/FuseUtils.js +88 -0
  233. package/lib/class/area.js +150 -0
  234. package/lib/class/export.js +96 -0
  235. package/lib/class/group.js +445 -0
  236. package/lib/class/guide.js +67 -0
  237. package/lib/class/hole.js +934 -0
  238. package/lib/class/item.js +1889 -0
  239. package/lib/class/layer.js +672 -0
  240. package/lib/class/line.js +1186 -0
  241. package/lib/class/project.js +799 -0
  242. package/lib/class/vertex.js +207 -0
  243. package/lib/components/content.js +116 -0
  244. package/lib/components/disclaimer/disclaimer.js +105 -0
  245. package/lib/components/export.js +33 -0
  246. package/lib/components/style/button.js +120 -0
  247. package/lib/components/style/cancel-button.js +29 -0
  248. package/lib/components/style/content-container.js +40 -0
  249. package/lib/components/style/content-title.js +37 -0
  250. package/lib/components/style/delete-button.js +34 -0
  251. package/lib/components/style/export.js +121 -0
  252. package/lib/components/style/form-block.js +31 -0
  253. package/lib/components/style/form-color-input.js +34 -0
  254. package/lib/components/style/form-label.js +33 -0
  255. package/lib/components/style/form-number-input.js +220 -0
  256. package/lib/components/style/form-number-input_2.js +213 -0
  257. package/lib/components/style/form-select.js +75 -0
  258. package/lib/components/style/form-slider.js +68 -0
  259. package/lib/components/style/form-submit-button.js +35 -0
  260. package/lib/components/style/form-text-input.js +101 -0
  261. package/lib/components/viewer2d/area.js +88 -0
  262. package/lib/components/viewer2d/export.js +121 -0
  263. package/lib/components/viewer2d/grids/grid-horizontal-streak.js +44 -0
  264. package/lib/components/viewer2d/grids/grid-streak.js +44 -0
  265. package/lib/components/viewer2d/grids/grid-vertical-streak.js +44 -0
  266. package/lib/components/viewer2d/grids/grids.js +44 -0
  267. package/lib/components/viewer2d/group.js +62 -0
  268. package/lib/components/viewer2d/item.js +521 -0
  269. package/lib/components/viewer2d/layer.js +171 -0
  270. package/lib/components/viewer2d/line.js +892 -0
  271. package/lib/components/viewer2d/ruler.js +107 -0
  272. package/lib/components/viewer2d/rulerDist.js +153 -0
  273. package/lib/components/viewer2d/rulerX.js +158 -0
  274. package/lib/components/viewer2d/rulerY.js +160 -0
  275. package/lib/components/viewer2d/scene.js +147 -0
  276. package/lib/components/viewer2d/snap.js +83 -0
  277. package/lib/components/viewer2d/state.js +87 -0
  278. package/lib/components/viewer2d/utils.js +210 -0
  279. package/lib/components/viewer2d/vertex.js +74 -0
  280. package/lib/components/viewer2d/viewer2d.js +1405 -0
  281. package/lib/components/viewer3d/camera-controls-module/camera-controls.module.js +2597 -0
  282. package/lib/components/viewer3d/dcm.js +407 -0
  283. package/lib/components/viewer3d/fbm.js +420 -0
  284. package/lib/components/viewer3d/front3D.js +75 -0
  285. package/lib/components/viewer3d/grid-creator.js +34 -0
  286. package/lib/components/viewer3d/grids/grid-horizontal-streak.js +44 -0
  287. package/lib/components/viewer3d/grids/grid-streak.js +35 -0
  288. package/lib/components/viewer3d/grids/grid-vertical-streak.js +44 -0
  289. package/lib/components/viewer3d/libs/first-person-controls.js +74 -0
  290. package/lib/components/viewer3d/libs/helvetiker_regular.typeface.js +1287 -0
  291. package/lib/components/viewer3d/libs/mtl-loader.js +363 -0
  292. package/lib/components/viewer3d/libs/obj-loader.js +468 -0
  293. package/lib/components/viewer3d/libs/orbit-controls.js +705 -0
  294. package/lib/components/viewer3d/libs/pointer-lock-controls.js +52 -0
  295. package/lib/components/viewer3d/lrm.js +311 -0
  296. package/lib/components/viewer3d/model.js +714 -0
  297. package/lib/components/viewer3d/pointer-lock-navigation.js +122 -0
  298. package/lib/components/viewer3d/ruler-utils/itemRect.js +68 -0
  299. package/lib/components/viewer3d/ruler-utils/layer3D.js +502 -0
  300. package/lib/components/viewer3d/ruler-utils/ruler3D.js +234 -0
  301. package/lib/components/viewer3d/ruler-utils/scene3D.js +68 -0
  302. package/lib/components/viewer3d/ruler-utils/state3D.js +25 -0
  303. package/lib/components/viewer3d/scene-creator.js +3642 -0
  304. package/lib/components/viewer3d/three-memory-cleaner.js +60 -0
  305. package/lib/components/viewer3d/viewer3d-first-person.js +320 -0
  306. package/lib/components/viewer3d/viewer3d.js +2532 -0
  307. package/lib/constants.js +645 -0
  308. package/lib/index.js +96 -0
  309. package/lib/models.js +517 -0
  310. package/lib/plugins/SVGLoader.js +1417 -0
  311. package/lib/plugins/autosave.js +39 -0
  312. package/lib/plugins/console-debugger.js +44 -0
  313. package/lib/plugins/export.js +33 -0
  314. package/lib/plugins/keyboard.js +107 -0
  315. package/lib/reducers/areas-reducer.js +18 -0
  316. package/lib/reducers/export.js +97 -0
  317. package/lib/reducers/groups-reducer.js +44 -0
  318. package/lib/reducers/holes-reducer.js +68 -0
  319. package/lib/reducers/items-reducer.js +146 -0
  320. package/lib/reducers/lines-reducer.js +51 -0
  321. package/lib/reducers/project-reducer.js +135 -0
  322. package/lib/reducers/reducer.js +26 -0
  323. package/lib/reducers/scene-reducer.js +34 -0
  324. package/lib/reducers/user-reducer.js +46 -0
  325. package/lib/reducers/vertices-reducer.js +25 -0
  326. package/lib/reducers/viewer2d-reducer.js +82 -0
  327. package/lib/reducers/viewer3d-reducer.js +63 -0
  328. package/lib/shared-style.js +72 -0
  329. package/lib/styles/export.js +13 -0
  330. package/lib/translator/en.js +110 -0
  331. package/lib/translator/it.js +85 -0
  332. package/lib/translator/ru.js +85 -0
  333. package/lib/translator/translator.js +90 -0
  334. package/lib/utils/browser.js +40 -0
  335. package/lib/utils/email-validator.js +10 -0
  336. package/lib/utils/export.js +56 -0
  337. package/lib/utils/geometry.js +2516 -0
  338. package/lib/utils/get-edges-of-subgraphs.js +34 -0
  339. package/lib/utils/graph-cycles.js +240 -0
  340. package/lib/utils/graph-inner-cycles.js +54 -0
  341. package/lib/utils/graph.js +157 -0
  342. package/lib/utils/helper.js +291 -0
  343. package/lib/utils/history.js +36 -0
  344. package/lib/utils/id-broker.js +25 -0
  345. package/lib/utils/logger.js +14 -0
  346. package/lib/utils/math.js +57 -0
  347. package/lib/utils/molding.js +895 -0
  348. package/lib/utils/name-generator.js +23 -0
  349. package/lib/utils/objects-utils.js +60 -0
  350. package/lib/utils/phone-validator.js +10 -0
  351. package/lib/utils/process-black-list.js +24 -0
  352. package/lib/utils/react-if.js +24 -0
  353. package/lib/utils/snap-scene.js +105 -0
  354. package/lib/utils/snap.js +249 -0
  355. package/lib/utils/summarizeCart.js +30 -0
  356. package/lib/utils/threeCSG.es6.js +503 -0
  357. package/lib/version.js +8 -0
  358. package/package.json +3 -3
@@ -0,0 +1,934 @@
1
+ "use strict";
2
+
3
+ Object.defineProperty(exports, "__esModule", {
4
+ value: true
5
+ });
6
+ exports["default"] = void 0;
7
+ var _immutable = require("immutable");
8
+ var _export = require("./export");
9
+ var _export2 = require("../utils/export");
10
+ var _snap = require("../utils/snap");
11
+ var _constants = require("../constants");
12
+ function _typeof(o) { "@babel/helpers - typeof"; return _typeof = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (o) { return typeof o; } : function (o) { return o && "function" == typeof Symbol && o.constructor === Symbol && o !== Symbol.prototype ? "symbol" : typeof o; }, _typeof(o); }
13
+ function _classCallCheck(a, n) { if (!(a instanceof n)) throw new TypeError("Cannot call a class as a function"); }
14
+ function _defineProperties(e, r) { for (var t = 0; t < r.length; t++) { var o = r[t]; o.enumerable = o.enumerable || !1, o.configurable = !0, "value" in o && (o.writable = !0), Object.defineProperty(e, _toPropertyKey(o.key), o); } }
15
+ function _createClass(e, r, t) { return r && _defineProperties(e.prototype, r), t && _defineProperties(e, t), Object.defineProperty(e, "prototype", { writable: !1 }), e; }
16
+ function _toPropertyKey(t) { var i = _toPrimitive(t, "string"); return "symbol" == _typeof(i) ? i : i + ""; }
17
+ function _toPrimitive(t, r) { if ("object" != _typeof(t) || !t) return t; var e = t[Symbol.toPrimitive]; if (void 0 !== e) { var i = e.call(t, r || "default"); if ("object" != _typeof(i)) return i; throw new TypeError("@@toPrimitive must return a primitive value."); } return ("string" === r ? String : Number)(t); }
18
+ var Hole = exports["default"] = /*#__PURE__*/function () {
19
+ function Hole() {
20
+ _classCallCheck(this, Hole);
21
+ }
22
+ return _createClass(Hole, null, [{
23
+ key: "create",
24
+ value: function create(state, layerID, type, lineID, offset, properties, holeX, holeY) {
25
+ var holeID = _export2.IDBroker.acquireID();
26
+ var hole = state.catalog.factoryElement(type, {
27
+ id: holeID,
28
+ url: state.catalog.getIn(['elements', type, 'info', 'url']),
29
+ type: type,
30
+ offset: offset,
31
+ line: lineID,
32
+ x: holeX,
33
+ y: holeY
34
+ }, properties);
35
+ state = state.setIn(['scene', 'layers', layerID, 'holes', holeID], hole);
36
+ state = state.updateIn(['scene', 'layers', layerID, 'lines', lineID, 'holes'], function (holes) {
37
+ return holes.push(holeID);
38
+ });
39
+ // get vertex order/////
40
+ var element = state.scene.layers.getIn([layerID, 'lines', lineID]);
41
+ var layer = state.getIn(['scene', 'layers', layerID]);
42
+ var vetName0 = element.vertices.get(0);
43
+ var vetName1 = element.vertices.get(1);
44
+ var verticesArray = [];
45
+ layer.areas.forEach(function (data) {
46
+ verticesArray.push(data.vertices.toJS());
47
+ });
48
+ for (var i = 0; i < verticesArray.length; i++) {
49
+ var vertices = verticesArray[i];
50
+ if (vertices.includes(vetName0) && vertices.includes(vetName1)) {
51
+ var index0 = vertices.indexOf(vetName0);
52
+ var index1 = vertices.indexOf(vetName1);
53
+ // if vertex order chanege//
54
+ if (index1 + 1 == index0) {
55
+ return {
56
+ updatedState: state,
57
+ hole: hole
58
+ };
59
+ }
60
+ if (index0 == 0 && index1 == vertices.length - 1) {
61
+ return {
62
+ updatedState: state,
63
+ hole: hole
64
+ };
65
+ }
66
+ // ////////////////////////
67
+ }
68
+ }
69
+ // ///////////////////////////
70
+ properties = hole.properties.toJS();
71
+ if (properties.hasOwnProperty('flip_orizzontal')) {
72
+ properties['flip_orizzontal'] = true;
73
+ }
74
+ if (properties.hasOwnProperty('flip_horizontal')) {
75
+ properties['flip_horizontal'] = true;
76
+ }
77
+ state = this.setJsProperties(state, layerID, holeID, properties).updatedState;
78
+ return {
79
+ updatedState: state,
80
+ hole: hole
81
+ };
82
+ }
83
+ }, {
84
+ key: "select",
85
+ value: function select(state, layerID, holeID) {
86
+ state = _export.Layer.select(state, layerID).updatedState;
87
+ state = _export.Layer.selectElement(state, layerID, 'holes', holeID).updatedState;
88
+ return {
89
+ updatedState: state
90
+ };
91
+ }
92
+ }, {
93
+ key: "remove",
94
+ value: function remove(state, layerID, holeID) {
95
+ var hole = state.getIn(['scene', 'layers', layerID, 'holes', holeID]);
96
+ state = this.unselect(state, layerID, holeID).updatedState;
97
+ state = _export.Layer.removeElement(state, layerID, 'holes', holeID).updatedState;
98
+ state = state.updateIn(['scene', 'layers', layerID, 'lines', hole.line, 'holes'], function (holes) {
99
+ var index = holes.findIndex(function (ID) {
100
+ return holeID === ID;
101
+ });
102
+ return index !== -1 ? holes.remove(index) : holes;
103
+ });
104
+ state.getIn(['scene', 'groups']).forEach(function (group) {
105
+ return state = _export.Group.removeElement(state, group.id, layerID, 'holes', holeID).updatedState;
106
+ });
107
+ return {
108
+ updatedState: state
109
+ };
110
+ }
111
+ }, {
112
+ key: "unselect",
113
+ value: function unselect(state, layerID, holeID) {
114
+ state = _export.Layer.unselect(state, layerID, 'holes', holeID).updatedState;
115
+ return {
116
+ updatedState: state
117
+ };
118
+ }
119
+ }, {
120
+ key: "selectToolDrawingHole",
121
+ value: function selectToolDrawingHole(state, sceneComponentType) {
122
+ var snapElements = new _immutable.List().withMutations(function (snapElements) {
123
+ var _state$getIn = state.getIn(['scene', 'layers', state.scene.selectedLayer]),
124
+ lines = _state$getIn.lines,
125
+ vertices = _state$getIn.vertices;
126
+ lines.forEach(function (line) {
127
+ var _vertices$get = vertices.get(line.vertices.get(0)),
128
+ x1 = _vertices$get.x,
129
+ y1 = _vertices$get.y;
130
+ var _vertices$get2 = vertices.get(line.vertices.get(1)),
131
+ x2 = _vertices$get2.x,
132
+ y2 = _vertices$get2.y;
133
+ (0, _snap.addLineSegmentSnap)(snapElements, x1, y1, x2, y2, 20, 1, line.id);
134
+ });
135
+ });
136
+ state = state.merge({
137
+ mode: _constants.MODE_DRAWING_HOLE,
138
+ snapElements: snapElements,
139
+ drawingSupport: (0, _immutable.Map)({
140
+ type: sceneComponentType
141
+ })
142
+ });
143
+ return {
144
+ updatedState: state
145
+ };
146
+ }
147
+ }, {
148
+ key: "selectToolDrawingHole3D",
149
+ value: function selectToolDrawingHole3D(state, sceneComponentType) {
150
+ var snapElements = new _immutable.List().withMutations(function (snapElements) {
151
+ var _state$getIn2 = state.getIn(['scene', 'layers', state.scene.selectedLayer]),
152
+ lines = _state$getIn2.lines,
153
+ vertices = _state$getIn2.vertices;
154
+ lines.forEach(function (line) {
155
+ var _vertices$get3 = vertices.get(line.vertices.get(0)),
156
+ x1 = _vertices$get3.x,
157
+ y1 = _vertices$get3.y;
158
+ var _vertices$get4 = vertices.get(line.vertices.get(1)),
159
+ x2 = _vertices$get4.x,
160
+ y2 = _vertices$get4.y;
161
+ (0, _snap.addLineSegmentSnap)(snapElements, x1, y1, x2, y2, 20, 1, line.id);
162
+ });
163
+ });
164
+ state = state.merge({
165
+ mode: _constants.MODE_DRAWING_HOLE_3D,
166
+ snapElements: snapElements,
167
+ drawingSupport: (0, _immutable.Map)({
168
+ type: sceneComponentType
169
+ })
170
+ });
171
+ state = state.mergeIn(['scene', 'loadFlag'], false);
172
+ return {
173
+ updatedState: state
174
+ };
175
+ }
176
+ }, {
177
+ key: "updateDrawingHole",
178
+ value: function updateDrawingHole(state, layerID, x, y) {
179
+ var catalog = state.catalog;
180
+ //calculate snap and overwrite coords if needed
181
+ //force snap to segment
182
+ var snap = (0, _snap.nearestSnap)(state.snapElements, x, y, state.snapMask.merge({
183
+ SNAP_SEGMENT: true
184
+ }));
185
+ if (snap) {
186
+ var _snap$point = snap.point;
187
+ x = _snap$point.x;
188
+ y = _snap$point.y;
189
+ }
190
+ var selectedHole = state.getIn(['scene', 'layers', layerID, 'selected', 'holes']).first();
191
+ if (snap) {
192
+ var lineID = snap.snap.related.get(0);
193
+ var vertices = state.getIn(['scene', 'layers', layerID, 'lines', lineID, 'vertices']);
194
+ var _state$getIn3 = state.getIn(['scene', 'layers', layerID, 'vertices', vertices.get(0)]),
195
+ x1 = _state$getIn3.x,
196
+ y1 = _state$getIn3.y;
197
+ var _state$getIn4 = state.getIn(['scene', 'layers', layerID, 'vertices', vertices.get(1)]),
198
+ x2 = _state$getIn4.x,
199
+ y2 = _state$getIn4.y;
200
+
201
+ // // I need min and max vertices on this line segment
202
+ var minVertex = _export2.GeometryUtils.minVertex({
203
+ x: x1,
204
+ y: y1
205
+ }, {
206
+ x: x2,
207
+ y: y2
208
+ });
209
+ var maxVertex = _export2.GeometryUtils.maxVertex({
210
+ x: x1,
211
+ y: y1
212
+ }, {
213
+ x: x2,
214
+ y: y2
215
+ });
216
+ var width = catalog.factoryElement(state.drawingSupport.get('type')).properties.getIn(['width', 'length']);
217
+
218
+ // // Now I need min and max possible coordinates for the hole on the line. They depend on the width of the hole
219
+ var lineLength = _export2.GeometryUtils.pointsDistance(x1, y1, x2, y2);
220
+ var alpha = _export2.GeometryUtils.absAngleBetweenTwoPoints(x1, y1, x2, y2);
221
+ var cosAlpha = _export2.GeometryUtils.cosWithThreshold(Math.abs(alpha), 0.0000001);
222
+ var sinAlpha = _export2.GeometryUtils.sinWithThreshold(Math.abs(alpha), 0.0000001);
223
+ var minLeftVertexHole = {
224
+ x: minVertex.x + (state.mode.includes('ING_HOLE') ? width + 1 : width) / 2 * cosAlpha,
225
+ y: minVertex.y + (state.mode.includes('ING_HOLE') ? width + 1 : width) / 2 * sinAlpha
226
+ };
227
+ var maxRightVertexHole = {
228
+ x: minVertex.x + lineLength * cosAlpha - (state.mode.includes('ING_HOLE') ? width + 1 : width) / 2 * cosAlpha,
229
+ y: minVertex.y + lineLength * sinAlpha - (state.mode.includes('ING_HOLE') ? width + 1 : width) / 2 * sinAlpha
230
+ };
231
+ var offset;
232
+ if (x < minLeftVertexHole.x) {
233
+ offset = _export2.GeometryUtils.pointPositionOnLineSegment(minVertex.x, minVertex.y, maxVertex.x, maxVertex.y, minLeftVertexHole.x, minLeftVertexHole.y);
234
+ offset = minVertex.x === x1 && minVertex.y === y1 ? offset : 1 - offset;
235
+ } else {
236
+ if (x > maxRightVertexHole.x) {
237
+ offset = _export2.GeometryUtils.pointPositionOnLineSegment(minVertex.x, minVertex.y, maxVertex.x, maxVertex.y, maxRightVertexHole.x, maxRightVertexHole.y);
238
+ offset = minVertex.x === x1 && minVertex.y === y1 ? offset : 1 - offset;
239
+ } else if (x === minLeftVertexHole.x && x === maxRightVertexHole.x) {
240
+ if (y < minLeftVertexHole.y) {
241
+ offset = _export2.GeometryUtils.pointPositionOnLineSegment(minVertex.x, minVertex.y, maxVertex.x, maxVertex.y, minLeftVertexHole.x, minLeftVertexHole.y);
242
+ offset = minVertex.x === x1 && minVertex.y === y1 ? offset : 1 - offset;
243
+ } else if (y > maxRightVertexHole.y) {
244
+ offset = _export2.GeometryUtils.pointPositionOnLineSegment(minVertex.x, minVertex.y, maxVertex.x, maxVertex.y, maxRightVertexHole.x, maxRightVertexHole.y);
245
+ offset = minVertex.x === x1 && minVertex.y === y1 ? offset : 1 - offset;
246
+ } else {
247
+ offset = _export2.GeometryUtils.pointPositionOnLineSegment(x1, y1, x2, y2, x, y);
248
+ }
249
+ } else {
250
+ offset = _export2.GeometryUtils.pointPositionOnLineSegment(x1, y1, x2, y2, x, y);
251
+ // offset =
252
+ // minVertex.x === x1 && minVertex.y === y1 ? offset : 1 - offset;
253
+ }
254
+ }
255
+ if (this.checkHoleCollide(state.getIn(['scene', 'layers', layerID]), lineID, selectedHole, x, y, width)) {
256
+ return {
257
+ updatedState: state
258
+ };
259
+ }
260
+
261
+ //if hole does exist, update
262
+ if (state.getIn(['drawingSupport', 'currentID'])) {
263
+ var hole = state.getIn(['scene', 'layers', layerID, 'holes', state.getIn(['drawingSupport', 'currentID'])]);
264
+ hole = hole.merge({
265
+ offset: offset,
266
+ line: lineID,
267
+ x: x,
268
+ y: y,
269
+ rotation: alpha
270
+ });
271
+ state = state.mergeIn(['scene', 'layers', layerID, 'holes', state.getIn(['drawingSupport', 'currentID'])], hole);
272
+ //remove from old line ( if present )
273
+ var index = state.getIn(['scene', 'layers', layerID, 'lines']).findEntry(function (line) {
274
+ return line.id !== lineID && line.get('holes').contains(state.getIn(['drawingSupport', 'currentID']));
275
+ });
276
+ if (index) {
277
+ var removed = index[1].get('holes').filter(function (hl) {
278
+ return hl !== state.getIn(['drawingSupport', 'currentID']);
279
+ });
280
+ state = state.setIn(['scene', 'layers', layerID, 'lines', index[0], 'holes'], removed);
281
+ }
282
+
283
+ // //add to line
284
+ var line_holes = state.getIn(['scene', 'layers', layerID, 'lines', lineID, 'holes']);
285
+ if (!line_holes.contains(state.getIn(['drawingSupport', 'currentID']))) {
286
+ state = state.setIn(['scene', 'layers', layerID, 'lines', lineID, 'holes'], line_holes.push(state.getIn(['drawingSupport', 'currentID'])));
287
+ }
288
+ // get vertex order/////
289
+ var element = state.scene.layers.getIn([layerID, 'lines', lineID]);
290
+ var layer = state.getIn(['scene', 'layers', layerID]);
291
+ var vetName0 = element.vertices.get(0);
292
+ var vetName1 = element.vertices.get(1);
293
+ var verticesArray = [];
294
+ layer.areas.forEach(function (data) {
295
+ verticesArray.push(data.vertices.toJS());
296
+ });
297
+ for (var i = 0; i < verticesArray.length; i++) {
298
+ var _vertices = verticesArray[i];
299
+ if (_vertices.includes(vetName0) && _vertices.includes(vetName1)) {
300
+ var index0 = _vertices.indexOf(vetName0);
301
+ var index1 = _vertices.indexOf(vetName1);
302
+ // if vertex order chanege//
303
+ if (index1 + 1 == index0) {
304
+ if (hole != undefined) {
305
+ var properties = hole.properties.toJS();
306
+ if (properties.hasOwnProperty('flip_orizzontal')) {
307
+ properties['flip_orizzontal'] = false;
308
+ }
309
+ if (properties.hasOwnProperty('flip_horizontal')) {
310
+ properties['flip_horizontal'] = false;
311
+ }
312
+ state = this.setJsProperties(state, layerID, state.getIn(['drawingSupport', 'currentID']), properties).updatedState;
313
+ }
314
+ return {
315
+ updatedState: state
316
+ };
317
+ }
318
+ if (index0 == 0 && index1 == _vertices.length - 1) {
319
+ if (hole != undefined) {
320
+ var _properties = hole.properties.toJS();
321
+ if (_properties.hasOwnProperty('flip_orizzontal')) {
322
+ _properties['flip_orizzontal'] = false;
323
+ }
324
+ if (_properties.hasOwnProperty('flip_horizontal')) {
325
+ _properties['flip_horizontal'] = false;
326
+ }
327
+ state = this.setJsProperties(state, layerID, state.getIn(['drawingSupport', 'currentID']), _properties).updatedState;
328
+ }
329
+ return {
330
+ updatedState: state
331
+ };
332
+ }
333
+ // ////////////////////////
334
+ }
335
+ }
336
+ // ///////////////////////////
337
+ if (hole != undefined) {
338
+ var _properties2 = hole.properties.toJS();
339
+ if (_properties2.hasOwnProperty('flip_orizzontal')) {
340
+ _properties2['flip_orizzontal'] = true;
341
+ }
342
+ if (_properties2.hasOwnProperty('flip_horizontal')) {
343
+ _properties2['flip_horizontal'] = true;
344
+ }
345
+ state = this.setJsProperties(state, layerID, state.getIn(['drawingSupport', 'currentID']), _properties2).updatedState;
346
+ }
347
+ } else {
348
+ //if hole does not exist, create
349
+ var _this$create = this.create(state, layerID, state.drawingSupport.get('type'), lineID, offset),
350
+ stateH = _this$create.updatedState,
351
+ _hole = _this$create.hole;
352
+ state = Hole.select(stateH, layerID, _hole.id).updatedState;
353
+ state = state.setIn(['drawingSupport', 'currentID'], _hole.id);
354
+ }
355
+ }
356
+ //i've lost the snap while trying to drop the hole
357
+ else if (false && selectedHole) {
358
+ //think if enable
359
+ state = Hole.remove(state, layerID, selectedHole).updatedState;
360
+ }
361
+ return {
362
+ updatedState: state
363
+ };
364
+ }
365
+ }, {
366
+ key: "updateDrawingHole3D",
367
+ value: function updateDrawingHole3D(state, layerID, x, y) {
368
+ var catalog = state.catalog;
369
+ //calculate snap and overwrite coords if needed
370
+ //force snap to segment
371
+ var snap = (0, _snap.nearestSnap)(state.snapElements, x, y, state.snapMask.merge({
372
+ SNAP_SEGMENT: true
373
+ }));
374
+ if (snap) {
375
+ var _snap$point2 = snap.point;
376
+ x = _snap$point2.x;
377
+ y = _snap$point2.y;
378
+ }
379
+ var selectedHole = state.getIn(['scene', 'layers', layerID, 'selected', 'holes']).first();
380
+ if (snap) {
381
+ var lineID = snap.snap.related.get(0);
382
+ var vertices = state.getIn(['scene', 'layers', layerID, 'lines', lineID, 'vertices']);
383
+ var _state$getIn5 = state.getIn(['scene', 'layers', layerID, 'vertices', vertices.get(0)]),
384
+ x1 = _state$getIn5.x,
385
+ y1 = _state$getIn5.y;
386
+ var _state$getIn6 = state.getIn(['scene', 'layers', layerID, 'vertices', vertices.get(1)]),
387
+ x2 = _state$getIn6.x,
388
+ y2 = _state$getIn6.y;
389
+
390
+ // // I need min and max vertices on this line segment
391
+ var minVertex = _export2.GeometryUtils.minVertex({
392
+ x: x1,
393
+ y: y1
394
+ }, {
395
+ x: x2,
396
+ y: y2
397
+ });
398
+ var maxVertex = _export2.GeometryUtils.maxVertex({
399
+ x: x1,
400
+ y: y1
401
+ }, {
402
+ x: x2,
403
+ y: y2
404
+ });
405
+ var width = catalog.factoryElement(state.drawingSupport.get('type')).properties.getIn(['width', 'length']);
406
+
407
+ // // Now I need min and max possible coordinates for the hole on the line. They depend on the width of the hole
408
+ var lineLength = _export2.GeometryUtils.pointsDistance(x1, y1, x2, y2);
409
+ var alpha = _export2.GeometryUtils.absAngleBetweenTwoPoints(x1, y1, x2, y2);
410
+ var cosAlpha = _export2.GeometryUtils.cosWithThreshold(Math.abs(alpha), 0.0000001);
411
+ var sinAlpha = _export2.GeometryUtils.sinWithThreshold(Math.abs(alpha), 0.0000001);
412
+ var minLeftVertexHole = {
413
+ x: minVertex.x + (state.mode.includes('ING_HOLE_3D') ? width + 1 : width) / 2 * cosAlpha,
414
+ y: minVertex.y + (state.mode.includes('ING_HOLE_3D') ? width + 1 : width) / 2 * sinAlpha
415
+ };
416
+ var maxRightVertexHole = {
417
+ x: minVertex.x + lineLength * cosAlpha - (state.mode.includes('ING_HOLE_3D') ? width + 1 : width) / 2 * cosAlpha,
418
+ y: minVertex.y + lineLength * sinAlpha - (state.mode.includes('ING_HOLE_3D') ? width + 1 : width) / 2 * sinAlpha
419
+ };
420
+ var offset;
421
+ if (x < minLeftVertexHole.x) {
422
+ offset = _export2.GeometryUtils.pointPositionOnLineSegment(minVertex.x, minVertex.y, maxVertex.x, maxVertex.y, minLeftVertexHole.x, minLeftVertexHole.y);
423
+ } else if (x > maxRightVertexHole.x) {
424
+ offset = _export2.GeometryUtils.pointPositionOnLineSegment(minVertex.x, minVertex.y, maxVertex.x, maxVertex.y, maxRightVertexHole.x, maxRightVertexHole.y);
425
+ } else {
426
+ if (x === minLeftVertexHole.x && x === maxRightVertexHole.x) {
427
+ if (y < minLeftVertexHole.y) {
428
+ offset = _export2.GeometryUtils.pointPositionOnLineSegment(minVertex.x, minVertex.y, maxVertex.x, maxVertex.y, minLeftVertexHole.x, minLeftVertexHole.y);
429
+ /*
430
+ offset =
431
+ minVertex.x === x1 && minVertex.y === y1 ? offset : 1 - offset;
432
+ */
433
+ } else if (y > maxRightVertexHole.y) {
434
+ offset = _export2.GeometryUtils.pointPositionOnLineSegment(minVertex.x, minVertex.y, maxVertex.x, maxVertex.y, maxRightVertexHole.x, maxRightVertexHole.y);
435
+ /*
436
+ offset =
437
+ minVertex.x === x1 && minVertex.y === y1 ? offset : 1 - offset;
438
+ */
439
+ } else {
440
+ offset = _export2.GeometryUtils.pointPositionOnLineSegment(x1, y1, x2, y2, x, y);
441
+ }
442
+ } else {
443
+ offset = _export2.GeometryUtils.pointPositionOnLineSegment(x1, y1, x2, y2, x, y);
444
+ }
445
+ }
446
+ if (this.checkHoleCollide(state.getIn(['scene', 'layers', layerID]), lineID, selectedHole, x, y, width)) {
447
+ return {
448
+ updatedState: state
449
+ };
450
+ }
451
+
452
+ //if hole does exist, update
453
+ if (state.getIn(['drawingSupport', 'currentID'])) {
454
+ var hole = state.getIn(['scene', 'layers', layerID, 'holes', state.getIn(['drawingSupport', 'currentID'])]);
455
+ hole = hole.merge({
456
+ offset: offset,
457
+ line: lineID,
458
+ x: x,
459
+ y: y,
460
+ rotation: alpha
461
+ });
462
+ state = state.mergeIn(['scene', 'layers', layerID, 'holes', state.getIn(['drawingSupport', 'currentID'])], hole);
463
+
464
+ //remove from old line ( if present )
465
+ var index = state.getIn(['scene', 'layers', layerID, 'lines']).findEntry(function (line) {
466
+ return line.id !== lineID && line.get('holes').contains(state.getIn(['drawingSupport', 'currentID']));
467
+ });
468
+ if (index && state.mode !== 'MODE_DRAWING_HOLE_3D') {
469
+ var removed = index[1].get('holes').filter(function (hl) {
470
+ return hl !== state.getIn(['drawingSupport', 'currentID']);
471
+ });
472
+ state = state.setIn(['scene', 'layers', layerID, 'lines', index[0], 'holes'], removed);
473
+ }
474
+
475
+ //add to line
476
+ var line_holes = state.getIn(['scene', 'layers', layerID, 'lines', lineID, 'holes']);
477
+ if (!line_holes.contains(state.getIn(['drawingSupport', 'currentID'])) && state.mode !== 'MODE_DRAWING_HOLE_3D') {
478
+ state = state.setIn(['scene', 'layers', layerID, 'lines', lineID, 'holes'], line_holes.push(state.getIn(['drawingSupport', 'currentID'])));
479
+ }
480
+
481
+ // get vertex order/////
482
+ var element = state.scene.layers.getIn([layerID, 'lines', lineID]);
483
+ var layer = state.getIn(['scene', 'layers', layerID]);
484
+ var vetName0 = element.vertices.get(0);
485
+ var vetName1 = element.vertices.get(1);
486
+ var verticesArray = [];
487
+ layer.areas.forEach(function (data) {
488
+ verticesArray.push(data.vertices.toJS());
489
+ });
490
+ for (var i = 0; i < verticesArray.length; i++) {
491
+ var _vertices2 = verticesArray[i];
492
+ if (_vertices2.includes(vetName0) && _vertices2.includes(vetName1)) {
493
+ var index0 = _vertices2.indexOf(vetName0);
494
+ var index1 = _vertices2.indexOf(vetName1);
495
+ // if vertex order chanege//
496
+ if (index1 + 1 == index0) {
497
+ if (hole != undefined) {
498
+ var properties = hole.properties.toJS();
499
+ if (properties.hasOwnProperty('flip_orizzontal')) {
500
+ properties['flip_orizzontal'] = false;
501
+ }
502
+ if (properties.hasOwnProperty('flip_horizontal')) {
503
+ properties['flip_horizontal'] = false;
504
+ }
505
+ state = this.setJsProperties(state, layerID, state.getIn(['drawingSupport', 'currentID']), properties).updatedState;
506
+ if (state.mode === 'MODE_DRAWING_HOLE_3D') {
507
+ state = state.setIn(['scene', 'layers', layerID, 'holes', state.getIn(['drawingSupport', 'currentID']), 'visible'], false);
508
+ } else {
509
+ state = state.setIn(['scene', 'layers', layerID, 'holes', state.getIn(['drawingSupport', 'currentID']), 'visible'], true);
510
+ }
511
+ }
512
+ return {
513
+ updatedState: state
514
+ };
515
+ }
516
+ if (index0 == 0 && index1 == _vertices2.length - 1) {
517
+ if (hole != undefined) {
518
+ var _properties3 = hole.properties.toJS();
519
+ if (_properties3.hasOwnProperty('flip_orizzontal')) {
520
+ _properties3['flip_orizzontal'] = false;
521
+ }
522
+ if (_properties3.hasOwnProperty('flip_horizontal')) {
523
+ _properties3['flip_horizontal'] = false;
524
+ }
525
+ state = this.setJsProperties(state, layerID, state.getIn(['drawingSupport', 'currentID']), _properties3).updatedState;
526
+ if (state.mode === 'MODE_DRAWING_HOLE_3D') {
527
+ state = state.setIn(['scene', 'layers', layerID, 'holes', state.getIn(['drawingSupport', 'currentID']), 'visible'], false);
528
+ } else {
529
+ state = state.setIn(['scene', 'layers', layerID, 'holes', state.getIn(['drawingSupport', 'currentID']), 'visible'], true);
530
+ }
531
+ }
532
+ return {
533
+ updatedState: state
534
+ };
535
+ }
536
+ // ////////////////////////
537
+ }
538
+ }
539
+ // ///////////////////////////
540
+ if (hole != undefined) {
541
+ var _properties4 = hole.properties.toJS();
542
+ if (_properties4.hasOwnProperty('flip_orizzontal')) {
543
+ _properties4['flip_orizzontal'] = true;
544
+ }
545
+ if (_properties4.hasOwnProperty('flip_horizontal')) {
546
+ _properties4['flip_horizontal'] = true;
547
+ }
548
+ state = this.setJsProperties(state, layerID, state.getIn(['drawingSupport', 'currentID']), _properties4).updatedState;
549
+ if (state.mode === 'MODE_DRAWING_HOLE_3D') {
550
+ state = state.setIn(['scene', 'layers', layerID, 'holes', state.getIn(['drawingSupport', 'currentID']), 'visible'], false);
551
+ } else {
552
+ state = state.setIn(['scene', 'layers', layerID, 'holes', state.getIn(['drawingSupport', 'currentID']), 'visible'], true);
553
+ }
554
+ }
555
+ } else {
556
+ //if hole does not exist, create
557
+ var _this$create2 = this.create(state, layerID, state.drawingSupport.get('type'), lineID, offset),
558
+ stateH = _this$create2.updatedState,
559
+ _hole2 = _this$create2.hole;
560
+ state = Hole.select(stateH, layerID, _hole2.id).updatedState;
561
+ state = state.setIn(['drawingSupport', 'currentID'], _hole2.id);
562
+ }
563
+ }
564
+ if (state.mode !== 'MODE_DRAWING_HOLE_3D') {
565
+ state = state.getIn(['scene', 'layers', layerID, 'holes']).reduce(function (oldReduceState, element) {
566
+ oldReduceState = oldReduceState.setIn(['scene', 'layers', layerID, 'holes', element.id, 'visible'], true);
567
+ return oldReduceState;
568
+ }, state);
569
+ }
570
+ return {
571
+ updatedState: state
572
+ };
573
+ }
574
+ }, {
575
+ key: "endCreatingHole",
576
+ value: function endCreatingHole(state) {
577
+ state = state.merge({
578
+ isOpen: false,
579
+ openedType: 0
580
+ });
581
+ return {
582
+ updatedState: state
583
+ };
584
+ }
585
+ }, {
586
+ key: "updatePopupOpen",
587
+ value: function updatePopupOpen(state, value) {
588
+ state = state.merge({
589
+ openedType: value
590
+ });
591
+ return {
592
+ updatedState: state
593
+ };
594
+ }
595
+ }, {
596
+ key: "endDrawingHole",
597
+ value: function endDrawingHole(state, layerID, x, y) {
598
+ state = this.updateDrawingHole(state, layerID, x, y).updatedState;
599
+ state = _export.Layer.unselectAll(state, layerID).updatedState;
600
+ var popup = state.get('popup');
601
+ state = state.merge({
602
+ drawingSupport: (0, _immutable.Map)({
603
+ type: state.drawingSupport.get('type')
604
+ }),
605
+ isOpen: !popup,
606
+ mode: _constants.MODE_IDLE
607
+ });
608
+ state = _export.Layer.unselectAll(state, layerID).updatedState;
609
+ return {
610
+ updatedState: state
611
+ };
612
+ }
613
+ }, {
614
+ key: "endDrawingHole3D",
615
+ value: function endDrawingHole3D(state, layerID, x, y) {
616
+ state = state.merge({
617
+ mode: _constants.MODE_IDLE_3D
618
+ });
619
+ state = this.updateDrawingHole3D(state, layerID, x, y).updatedState;
620
+ state = _export.Layer.unselectAll(state, layerID).updatedState;
621
+ var popup = state.get('popup');
622
+ state = state.merge({
623
+ drawingSupport: (0, _immutable.Map)({
624
+ type: state.drawingSupport.get('type')
625
+ }),
626
+ isOpen: !popup,
627
+ mode: _constants.MODE_IDLE_3D
628
+ });
629
+ return {
630
+ updatedState: state
631
+ };
632
+ }
633
+ }, {
634
+ key: "beginDraggingHole",
635
+ value: function beginDraggingHole(state, layerID, holeID, x, y) {
636
+ var layer = state.getIn(['scene', 'layers', layerID]);
637
+ var hole = layer.getIn(['holes', holeID]);
638
+ var line = layer.getIn(['lines', hole.line]);
639
+ var v0 = layer.getIn(['vertices', line.vertices.get(0)]);
640
+ var v1 = layer.getIn(['vertices', line.vertices.get(1)]);
641
+ var snapElements = (0, _snap.addLineSegmentSnap)((0, _immutable.List)(), v0.x, v0.y, v1.x, v1.y, 9999999, 1, null);
642
+ state = state.merge({
643
+ mode: _constants.MODE_DRAGGING_HOLE,
644
+ snapElements: snapElements,
645
+ draggingSupport: (0, _immutable.Map)({
646
+ layerID: layerID,
647
+ holeID: holeID,
648
+ startPointX: x,
649
+ startPointY: y
650
+ })
651
+ });
652
+ return {
653
+ updatedState: state
654
+ };
655
+ }
656
+ }, {
657
+ key: "beginDraggingHole3D",
658
+ value: function beginDraggingHole3D(state, layerID, holeID, x, y) {
659
+ var layer = state.getIn(['scene', 'layers', layerID]);
660
+ var hole = layer.getIn(['holes', holeID]);
661
+ var line = layer.getIn(['lines', hole.line]);
662
+ var v0 = layer.getIn(['vertices', line.vertices.get(0)]);
663
+ var v1 = layer.getIn(['vertices', line.vertices.get(1)]);
664
+ var snapElements = (0, _snap.addLineSegmentSnap)((0, _immutable.List)(), v0.x, v0.y, v1.x, v1.y, 9999999, 1, null);
665
+ state = state.updateIn(['scene', 'layers', layerID, 'lines', hole.line, 'holes'], function (holes) {
666
+ var index = holes.findIndex(function (ID) {
667
+ return holeID === ID;
668
+ });
669
+ return index !== -1 ? holes.remove(index) : holes;
670
+ });
671
+ state = state.merge({
672
+ mode: _constants.MODE_DRAGGING_HOLE_3D,
673
+ snapElements: snapElements,
674
+ draggingSupport: (0, _immutable.Map)({
675
+ layerID: layerID,
676
+ holeID: holeID,
677
+ startPointX: x,
678
+ startPointY: y
679
+ })
680
+ });
681
+ return {
682
+ updatedState: state
683
+ };
684
+ }
685
+ }, {
686
+ key: "updateDraggingHole",
687
+ value: function updateDraggingHole(state, x, y) {
688
+ //calculate snap and overwrite coords if needed
689
+ //force snap to segment
690
+ var snap = (0, _snap.nearestSnap)(state.snapElements, x, y, state.snapMask.merge({
691
+ SNAP_SEGMENT: true
692
+ }));
693
+ if (!snap) return state;
694
+ var _state = state,
695
+ draggingSupport = _state.draggingSupport,
696
+ scene = _state.scene;
697
+ var layerID = draggingSupport.get('layerID');
698
+ var holeID = draggingSupport.get('holeID');
699
+ var startPointX = draggingSupport.get('startPointX');
700
+ var startPointY = draggingSupport.get('startPointY');
701
+ var layer = state.getIn(['scene', 'layers', layerID]);
702
+ var hole = layer.getIn(['holes', holeID]);
703
+ var line = layer.getIn(['lines', hole.line]);
704
+ var v0 = layer.getIn(['vertices', line.vertices.get(0)]);
705
+ var v1 = layer.getIn(['vertices', line.vertices.get(1)]);
706
+ // I need min and max vertices on this line segment
707
+ var _snap$point3 = snap.point;
708
+ x = _snap$point3.x;
709
+ y = _snap$point3.y;
710
+ var minVertex = _export2.GeometryUtils.minVertex(v0, v1);
711
+ var maxVertex = _export2.GeometryUtils.maxVertex(v0, v1);
712
+
713
+ // Now I need min and max possible coordinates for the hole on the line. They depend on the width of the hole
714
+
715
+ var width = hole.properties.get('width').get('length');
716
+ var lineLength = _export2.GeometryUtils.pointsDistance(v0.x, v0.y, v1.x, v1.y);
717
+ var alpha = Math.atan2(v1.y - v0.y, Math.abs(v1.x - v0.x));
718
+ var alpha1 = Math.atan2(v1.y - v0.y, v1.x - v0.x);
719
+ var angle_temp;
720
+ if (180 * alpha1 / Math.PI < 0) {
721
+ angle_temp = 180 * alpha1 / Math.PI + 360;
722
+ } else {
723
+ angle_temp = 180 * alpha1 / Math.PI;
724
+ }
725
+ var cosWithThreshold = function cosWithThreshold(alpha) {
726
+ var cos = Math.cos(Math.abs(alpha));
727
+ return cos < 0.0000001 ? 0 : cos;
728
+ };
729
+ var sinWithThreshold = function sinWithThreshold(alpha) {
730
+ var sin = Math.sin(Math.abs(alpha));
731
+ return sin < 0.0000001 ? 0 : sin;
732
+ };
733
+ var cosAlpha = cosWithThreshold(Math.abs(alpha));
734
+ var sinAlpha = sinWithThreshold(Math.abs(alpha));
735
+ var minLeftVertexHole = {
736
+ x: minVertex.x + (state.mode.includes('ING_HOLE') ? width + 1 : width) / 2 * cosAlpha,
737
+ y: minVertex.y + (state.mode.includes('ING_HOLE') ? width + 1 : width) / 2 * sinAlpha
738
+ };
739
+ var maxRightVertexHole = {
740
+ x: minVertex.x + lineLength * cosAlpha - (state.mode.includes('ING_HOLE') ? width + 1 : width) / 2 * cosAlpha,
741
+ y: minVertex.y + lineLength * sinAlpha - (state.mode.includes('ING_HOLE') ? width + 1 : width) / 2 * sinAlpha
742
+ };
743
+ // Now I need to verify if the snap vertex (with coordinates x and y) is on the line segment
744
+
745
+ var offset;
746
+ if (x < minLeftVertexHole.x) {
747
+ // Snap point is previous the the line
748
+ offset = _export2.GeometryUtils.pointPositionOnLineSegment(minVertex.x, minVertex.y, maxVertex.x, maxVertex.y, minLeftVertexHole.x, minLeftVertexHole.y);
749
+ offset = minVertex === v0 ? offset : 1 - offset;
750
+ } else {
751
+ // Snap point is after the line or on the line
752
+ if (x > maxRightVertexHole.x) {
753
+ offset = _export2.GeometryUtils.pointPositionOnLineSegment(minVertex.x, minVertex.y, maxVertex.x, maxVertex.y, maxRightVertexHole.x, maxRightVertexHole.y);
754
+ offset = minVertex === v0 ? offset : 1 - offset;
755
+ } else if (x === minLeftVertexHole.x && x === maxRightVertexHole.x) {
756
+ // I am on a vertical line, I need to check y coordinates
757
+ if (y < minLeftVertexHole.y) {
758
+ offset = _export2.GeometryUtils.pointPositionOnLineSegment(minVertex.x, minVertex.y, maxVertex.x, maxVertex.y, minLeftVertexHole.x, minLeftVertexHole.y);
759
+ offset = minVertex === v0 ? offset : 1 - offset;
760
+ } else if (y > maxRightVertexHole.y) {
761
+ offset = _export2.GeometryUtils.pointPositionOnLineSegment(minVertex.x, minVertex.y, maxVertex.x, maxVertex.y, maxRightVertexHole.x, maxRightVertexHole.y);
762
+ offset = minVertex === v0 ? offset : 1 - offset;
763
+ } else {
764
+ offset = _export2.GeometryUtils.pointPositionOnLineSegment(minVertex.x, minVertex.y, maxVertex.x, maxVertex.y, x, y);
765
+ offset = minVertex === v0 ? offset : 1 - offset;
766
+ }
767
+ } else {
768
+ offset = _export2.GeometryUtils.pointPositionOnLineSegment(minVertex.x, minVertex.y, maxVertex.x, maxVertex.y, x, y);
769
+ if (angle_temp > 90 && angle_temp < 270) {
770
+ offset = 1 - offset;
771
+ }
772
+ }
773
+ }
774
+ if (this.checkHoleCollide(layer, hole.line, holeID, x, y, width)) {
775
+ return {
776
+ updatedState: state
777
+ };
778
+ }
779
+ hole = hole.set('offset', offset);
780
+ hole = hole.merge({
781
+ x: x,
782
+ y: y,
783
+ rotation: alpha
784
+ });
785
+ state = state.merge({
786
+ scene: scene.mergeIn(['layers', layerID, 'holes', holeID], hole)
787
+ });
788
+ state = state.updateIn(['scene', 'layers', layerID, 'lines', hole.line, 'holes'], function (holes) {
789
+ console.log(holes, 'holes');
790
+ var index = holes.findIndex(function (ID) {
791
+ return holeID === ID;
792
+ });
793
+ console.log(index, 'index');
794
+ return index === -1 ? holes.push(holeID) : holes;
795
+ });
796
+ return {
797
+ updatedState: state
798
+ };
799
+ }
800
+ }, {
801
+ key: "updateDraggingHoleChanged",
802
+ value: function updateDraggingHoleChanged(state, x, y, layerID, holeID) {
803
+ var _state2 = state,
804
+ scene = _state2.scene;
805
+ var hole = scene.getIn(['layers', layerID, 'holes', holeID]);
806
+ hole = hole.merge({
807
+ x: x,
808
+ y: y
809
+ });
810
+ state = state.merge({
811
+ scene: scene.mergeIn(['layers', layerID, 'holes', holeID], hole)
812
+ });
813
+ return {
814
+ updatedState: state
815
+ };
816
+ }
817
+ }, {
818
+ key: "updateDraggingHoleRulerChanged",
819
+ value: function updateDraggingHoleRulerChanged(state, width, layerID, holeID) {
820
+ var _state3 = state,
821
+ scene = _state3.scene;
822
+ state = state.mergeIn(['scene', 'layers', layerID, 'holes', holeID, 'properties', 'width', 'length'], width);
823
+ return {
824
+ updatedState: state
825
+ };
826
+ }
827
+ }, {
828
+ key: "endDraggingHole3D",
829
+ value: function endDraggingHole3D(state, x, y) {
830
+ if (state === undefined) return;
831
+ state = this.updateDraggingHole(state, x, y).updatedState;
832
+ var _ref = state.draggingSupport !== undefined ? state : null,
833
+ draggingSupport = _ref.draggingSupport;
834
+ if (draggingSupport && draggingSupport.size === 0 && draggingSupport === null) return {
835
+ updatedState: state
836
+ };
837
+ var layerID = draggingSupport.get('layerID');
838
+ var holeID = draggingSupport.get('holeID');
839
+ var layer = state.getIn(['scene', 'layers', layerID]);
840
+ var hole = layer.getIn(['holes', holeID]);
841
+ state = state.updateIn(['scene', 'layers', layerID, 'lines', hole.line, 'holes'], function (holes) {
842
+ var index = holes.findIndex(function (ID) {
843
+ return holeID === ID;
844
+ });
845
+ return index === -1 ? holes.push(holeID) : holes;
846
+ });
847
+ state = state.merge({
848
+ mode: _constants.MODE_IDLE_3D,
849
+ draggingSupport: (0, _immutable.Map)({})
850
+ });
851
+ return {
852
+ updatedState: state
853
+ };
854
+ }
855
+ }, {
856
+ key: "checkHoleCollide",
857
+ value: function checkHoleCollide(layer, lineID, selectedHoleID, hx, hy, hw) {
858
+ var line = layer.getIn(['lines', lineID]);
859
+ var holes = line.getIn(['holes']);
860
+ var bCollide = holes.some(function (holeID) {
861
+ if (holeID == selectedHoleID) return false;
862
+ var hole = layer.getIn(['holes', holeID]);
863
+ var dx = hole.get('x') - hx;
864
+ var dy = hole.get('y') - hy;
865
+ var dw = (hole.properties.get('width').get('length') + hw) / 2;
866
+ if (dx * dx + dy * dy < dw * dw) {
867
+ return true;
868
+ }
869
+ });
870
+ return bCollide;
871
+ }
872
+ }, {
873
+ key: "endDraggingHole",
874
+ value: function endDraggingHole(state, x, y) {
875
+ state = this.updateDraggingHole(state, x, y).updatedState;
876
+ state = state.merge({
877
+ mode: _constants.MODE_IDLE
878
+ });
879
+ return {
880
+ updatedState: state
881
+ };
882
+ }
883
+ }, {
884
+ key: "setProperties",
885
+ value: function setProperties(state, layerID, holeID, properties) {
886
+ state = state.setIn(['scene', 'layers', layerID, 'holes', holeID, 'properties'], properties);
887
+ return {
888
+ updatedState: state
889
+ };
890
+ }
891
+ }, {
892
+ key: "setJsProperties",
893
+ value: function setJsProperties(state, layerID, holeID, properties) {
894
+ return this.setProperties(state, layerID, holeID, (0, _immutable.fromJS)(properties));
895
+ }
896
+ }, {
897
+ key: "updateProperties",
898
+ value: function updateProperties(state, layerID, holeID, properties) {
899
+ properties.forEach(function (v, k) {
900
+ if (state.hasIn(['scene', 'layers', layerID, 'holes', holeID, 'properties', k])) state = state.mergeIn(['scene', 'layers', layerID, 'holes', holeID, 'properties', k], v);
901
+ });
902
+ return {
903
+ updatedState: state
904
+ };
905
+ }
906
+ }, {
907
+ key: "updateJsProperties",
908
+ value: function updateJsProperties(state, layerID, holeID, properties) {
909
+ return this.updateProperties(state, layerID, holeID, (0, _immutable.fromJS)(properties));
910
+ }
911
+ }, {
912
+ key: "setAttributes",
913
+ value: function setAttributes(state, layerID, holeID, holesAttributes) {
914
+ var hAttr = holesAttributes.toJS();
915
+ var offsetA = hAttr.offsetA,
916
+ offsetB = hAttr.offsetB,
917
+ offset = hAttr.offset;
918
+ delete hAttr['offsetA'];
919
+ delete hAttr['offsetB'];
920
+ delete hAttr['offset'];
921
+ var misc = new _immutable.Map({
922
+ _unitA: offsetA._unit,
923
+ _unitB: offsetB._unit
924
+ });
925
+ state = state.mergeIn(['scene', 'layers', layerID, 'holes', holeID], (0, _immutable.fromJS)(hAttr)).mergeDeepIn(['scene', 'layers', layerID, 'holes', holeID], new _immutable.Map({
926
+ offset: offset,
927
+ misc: misc
928
+ }));
929
+ return {
930
+ updatedState: state
931
+ };
932
+ }
933
+ }]);
934
+ }();