kitchen-simulator 1.1.1-test.49 → 1.1.1-test.50

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (358) hide show
  1. package/es/@history.js +2 -0
  2. package/es/AppContext.js +3 -0
  3. package/es/KitchenConfigurator.js +645 -0
  4. package/es/KitchenConfiguratorApp.js +480 -0
  5. package/es/actions/area-actions.js +14 -0
  6. package/es/actions/export.js +23 -0
  7. package/es/actions/groups-actions.js +89 -0
  8. package/es/actions/holes-actions.js +119 -0
  9. package/es/actions/items-actions.js +313 -0
  10. package/es/actions/lines-actions.js +81 -0
  11. package/es/actions/project-actions.js +281 -0
  12. package/es/actions/scene-actions.js +33 -0
  13. package/es/actions/vertices-actions.js +27 -0
  14. package/es/actions/viewer2d-actions.js +58 -0
  15. package/es/actions/viewer3d-actions.js +23 -0
  16. package/es/catalog/areas/area/planner-element.js +40 -0
  17. package/es/catalog/areas/area/textures/ceramic-tile.jpg +0 -0
  18. package/es/catalog/areas/area/textures/grass.jpg +0 -0
  19. package/es/catalog/areas/area/textures/parquet.jpg +0 -0
  20. package/es/catalog/areas/area/textures/strand-porcelain.jpg +0 -0
  21. package/es/catalog/areas/area/textures/tile1.jpg +0 -0
  22. package/es/catalog/catalog.js +277 -0
  23. package/es/catalog/envMap/nx.hdr +0 -0
  24. package/es/catalog/envMap/ny.hdr +0 -0
  25. package/es/catalog/envMap/nz.hdr +0 -0
  26. package/es/catalog/envMap/px.hdr +0 -0
  27. package/es/catalog/envMap/py.hdr +0 -0
  28. package/es/catalog/envMap/pz.hdr +0 -0
  29. package/es/catalog/factories/area-factory-3d.js +181 -0
  30. package/es/catalog/factories/area-factory.js +81 -0
  31. package/es/catalog/factories/export.js +7 -0
  32. package/es/catalog/factories/wall-factory-3d.js +202 -0
  33. package/es/catalog/factories/wall-factory.js +268 -0
  34. package/es/catalog/holes/door-closet/planner-element.js +222 -0
  35. package/es/catalog/holes/door-double/door_double.png +0 -0
  36. package/es/catalog/holes/door-double/planner-element.js +315 -0
  37. package/es/catalog/holes/door-exterior/planner-element.js +215 -0
  38. package/es/catalog/holes/door-interior/planner-element.js +227 -0
  39. package/es/catalog/holes/door-panic/panicDoor.png +0 -0
  40. package/es/catalog/holes/door-panic/planner-element.js +503 -0
  41. package/es/catalog/holes/door-panic-double/panicDoorDouble.png +0 -0
  42. package/es/catalog/holes/door-panic-double/planner-element.js +463 -0
  43. package/es/catalog/holes/door-sliding/planner-element.js +225 -0
  44. package/es/catalog/holes/doorway-framed/planner-element.js +145 -0
  45. package/es/catalog/holes/doorway-frameless/planner-element.js +104 -0
  46. package/es/catalog/holes/export.js +13 -0
  47. package/es/catalog/holes/gate/gate.jpg +0 -0
  48. package/es/catalog/holes/window-clear/planner-element.js +166 -0
  49. package/es/catalog/holes/window-clear/texture.png +0 -0
  50. package/es/catalog/holes/window-cross/planner-element.js +165 -0
  51. package/es/catalog/holes/window-cross/texture.png +0 -0
  52. package/es/catalog/holes/window-double-hung/planner-element.js +303 -0
  53. package/es/catalog/holes/window-double-hung/texture.png +0 -0
  54. package/es/catalog/holes/window-vertical/planner-element.js +276 -0
  55. package/es/catalog/holes/window-vertical/texture.png +0 -0
  56. package/es/catalog/lines/wall/planner-element.js +70 -0
  57. package/es/catalog/lines/wall/textures/bricks-normal.jpg +0 -0
  58. package/es/catalog/lines/wall/textures/bricks-normal2.jpg +0 -0
  59. package/es/catalog/lines/wall/textures/bricks.jpg +0 -0
  60. package/es/catalog/lines/wall/textures/bricks2.jpg +0 -0
  61. package/es/catalog/lines/wall/textures/bricks3.jpg +0 -0
  62. package/es/catalog/lines/wall/textures/morden-normal.jpg +0 -0
  63. package/es/catalog/lines/wall/textures/morden.jpg +0 -0
  64. package/es/catalog/lines/wall/textures/painted-normal.jpg +0 -0
  65. package/es/catalog/lines/wall/textures/painted.jpg +0 -0
  66. package/es/catalog/lines/wall/textures/plaster-normal.jpg +0 -0
  67. package/es/catalog/lines/wall/textures/plaster.jpg +0 -0
  68. package/es/catalog/lines/wall/wall.png +0 -0
  69. package/es/catalog/molding/molding-dcm/planner-element.js +28 -0
  70. package/es/catalog/molding/molding-dcm/texture.png +0 -0
  71. package/es/catalog/molding/molding-fbm/planner-element.js +28 -0
  72. package/es/catalog/molding/molding-fbm/texture.png +0 -0
  73. package/es/catalog/molding/molding-lrm/planner-element.js +28 -0
  74. package/es/catalog/molding/molding-lrm/texture.png +0 -0
  75. package/es/catalog/properties/export.js +21 -0
  76. package/es/catalog/properties/property-checkbox.js +116 -0
  77. package/es/catalog/properties/property-color.js +39 -0
  78. package/es/catalog/properties/property-enum.js +97 -0
  79. package/es/catalog/properties/property-hidden.js +19 -0
  80. package/es/catalog/properties/property-lenght-measure.js +101 -0
  81. package/es/catalog/properties/property-length-measure.js +134 -0
  82. package/es/catalog/properties/property-length-measure_hole.js +101 -0
  83. package/es/catalog/properties/property-number.js +48 -0
  84. package/es/catalog/properties/property-read-only.js +26 -0
  85. package/es/catalog/properties/property-string.js +48 -0
  86. package/es/catalog/properties/property-toggle.js +39 -0
  87. package/es/catalog/properties/shared-property-style.js +14 -0
  88. package/es/catalog/utils/FuseUtils.js +82 -0
  89. package/es/catalog/utils/exporter.js +148 -0
  90. package/es/catalog/utils/geom-utils.js +189 -0
  91. package/es/catalog/utils/item-loader.js +1521 -0
  92. package/es/catalog/utils/load-obj.js +91 -0
  93. package/es/catalog/utils/mtl-loader.js +358 -0
  94. package/es/catalog/utils/obj-loader.js +477 -0
  95. package/es/class/FuseUtils.js +82 -0
  96. package/es/class/area.js +145 -0
  97. package/es/class/export.js +24 -0
  98. package/es/class/group.js +440 -0
  99. package/es/class/guide.js +62 -0
  100. package/es/class/hole.js +929 -0
  101. package/es/class/item.js +1883 -0
  102. package/es/class/layer.js +667 -0
  103. package/es/class/line.js +1180 -0
  104. package/es/class/project.js +793 -0
  105. package/es/class/vertex.js +202 -0
  106. package/es/components/content.js +107 -0
  107. package/es/components/disclaimer/disclaimer.js +97 -0
  108. package/es/components/export.js +9 -0
  109. package/es/components/style/button.js +113 -0
  110. package/es/components/style/cancel-button.js +22 -0
  111. package/es/components/style/content-container.js +33 -0
  112. package/es/components/style/content-title.js +29 -0
  113. package/es/components/style/delete-button.js +25 -0
  114. package/es/components/style/export.js +31 -0
  115. package/es/components/style/form-block.js +24 -0
  116. package/es/components/style/form-color-input.js +27 -0
  117. package/es/components/style/form-label.js +26 -0
  118. package/es/components/style/form-number-input.js +213 -0
  119. package/es/components/style/form-number-input_2.js +206 -0
  120. package/es/components/style/form-select.js +68 -0
  121. package/es/components/style/form-slider.js +61 -0
  122. package/es/components/style/form-submit-button.js +26 -0
  123. package/es/components/style/form-text-input.js +95 -0
  124. package/es/components/viewer2d/area.js +81 -0
  125. package/es/components/viewer2d/export.js +31 -0
  126. package/es/components/viewer2d/grids/grid-horizontal-streak.js +37 -0
  127. package/es/components/viewer2d/grids/grid-streak.js +37 -0
  128. package/es/components/viewer2d/grids/grid-vertical-streak.js +37 -0
  129. package/es/components/viewer2d/grids/grids.js +35 -0
  130. package/es/components/viewer2d/group.js +53 -0
  131. package/es/components/viewer2d/item.js +513 -0
  132. package/es/components/viewer2d/layer.js +164 -0
  133. package/es/components/viewer2d/line.js +882 -0
  134. package/es/components/viewer2d/ruler.js +100 -0
  135. package/es/components/viewer2d/rulerDist.js +146 -0
  136. package/es/components/viewer2d/rulerX.js +151 -0
  137. package/es/components/viewer2d/rulerY.js +153 -0
  138. package/es/components/viewer2d/scene.js +140 -0
  139. package/es/components/viewer2d/snap.js +74 -0
  140. package/es/components/viewer2d/state.js +78 -0
  141. package/es/components/viewer2d/utils.js +198 -0
  142. package/es/components/viewer2d/vertex.js +65 -0
  143. package/es/components/viewer2d/viewer2d.js +1398 -0
  144. package/es/components/viewer3d/camera-controls-module/camera-controls.module.js +2592 -0
  145. package/es/components/viewer3d/dcm.js +401 -0
  146. package/es/components/viewer3d/fbm.js +414 -0
  147. package/es/components/viewer3d/front3D.js +66 -0
  148. package/es/components/viewer3d/grid-creator.js +25 -0
  149. package/es/components/viewer3d/grids/grid-horizontal-streak.js +36 -0
  150. package/es/components/viewer3d/grids/grid-streak.js +27 -0
  151. package/es/components/viewer3d/grids/grid-vertical-streak.js +36 -0
  152. package/es/components/viewer3d/libs/first-person-controls.js +67 -0
  153. package/es/components/viewer3d/libs/helvetiker_regular.typeface.js +1281 -0
  154. package/es/components/viewer3d/libs/mtl-loader.js +357 -0
  155. package/es/components/viewer3d/libs/obj-loader.js +462 -0
  156. package/es/components/viewer3d/libs/orbit-controls.js +699 -0
  157. package/es/components/viewer3d/libs/pointer-lock-controls.js +46 -0
  158. package/es/components/viewer3d/lrm.js +305 -0
  159. package/es/components/viewer3d/model.js +708 -0
  160. package/es/components/viewer3d/pointer-lock-navigation.js +115 -0
  161. package/es/components/viewer3d/ruler-utils/itemRect.js +61 -0
  162. package/es/components/viewer3d/ruler-utils/layer3D.js +495 -0
  163. package/es/components/viewer3d/ruler-utils/ruler3D.js +227 -0
  164. package/es/components/viewer3d/ruler-utils/scene3D.js +60 -0
  165. package/es/components/viewer3d/ruler-utils/state3D.js +18 -0
  166. package/es/components/viewer3d/scene-creator.js +3608 -0
  167. package/es/components/viewer3d/three-memory-cleaner.js +51 -0
  168. package/es/components/viewer3d/viewer3d-first-person.js +315 -0
  169. package/es/components/viewer3d/viewer3d.js +2527 -0
  170. package/es/constants.js +636 -0
  171. package/es/index.js +16 -0
  172. package/es/models.js +510 -0
  173. package/es/plugins/SVGLoader.js +1412 -0
  174. package/es/plugins/autosave.js +33 -0
  175. package/es/plugins/console-debugger.js +37 -0
  176. package/es/plugins/export.js +9 -0
  177. package/es/plugins/keyboard.js +101 -0
  178. package/es/reducers/areas-reducer.js +12 -0
  179. package/es/reducers/export.js +25 -0
  180. package/es/reducers/groups-reducer.js +38 -0
  181. package/es/reducers/holes-reducer.js +62 -0
  182. package/es/reducers/items-reducer.js +140 -0
  183. package/es/reducers/lines-reducer.js +45 -0
  184. package/es/reducers/project-reducer.js +129 -0
  185. package/es/reducers/reducer.js +19 -0
  186. package/es/reducers/scene-reducer.js +28 -0
  187. package/es/reducers/user-reducer.js +40 -0
  188. package/es/reducers/vertices-reducer.js +19 -0
  189. package/es/reducers/viewer2d-reducer.js +75 -0
  190. package/es/reducers/viewer3d-reducer.js +56 -0
  191. package/es/shared-style.js +66 -0
  192. package/es/styles/export.js +5 -0
  193. package/es/styles/tabs.css +40 -0
  194. package/es/translator/en.js +104 -0
  195. package/es/translator/it.js +79 -0
  196. package/es/translator/ru.js +79 -0
  197. package/es/translator/translator.js +84 -0
  198. package/es/utils/browser.js +33 -0
  199. package/es/utils/email-validator.js +4 -0
  200. package/es/utils/export.js +25 -0
  201. package/es/utils/geometry.js +2420 -0
  202. package/es/utils/get-edges-of-subgraphs.js +27 -0
  203. package/es/utils/graph-cycles.js +237 -0
  204. package/es/utils/graph-inner-cycles.js +46 -0
  205. package/es/utils/graph.js +150 -0
  206. package/es/utils/helper.js +268 -0
  207. package/es/utils/history.js +29 -0
  208. package/es/utils/id-broker.js +19 -0
  209. package/es/utils/logger.js +8 -0
  210. package/es/utils/math.js +50 -0
  211. package/es/utils/molding.js +871 -0
  212. package/es/utils/name-generator.js +18 -0
  213. package/es/utils/objects-utils.js +50 -0
  214. package/es/utils/phone-validator.js +4 -0
  215. package/es/utils/process-black-list.js +18 -0
  216. package/es/utils/react-if.js +18 -0
  217. package/es/utils/snap-scene.js +99 -0
  218. package/es/utils/snap.js +237 -0
  219. package/es/utils/summarizeCart.js +24 -0
  220. package/es/utils/threeCSG.es6.js +498 -0
  221. package/es/version.js +2 -0
  222. package/lib/catalog/properties/property-string.js +55 -0
  223. package/lib/catalog/properties/property-toggle.js +46 -0
  224. package/lib/catalog/properties/shared-property-style.js +20 -0
  225. package/lib/catalog/utils/FuseUtils.js +88 -0
  226. package/lib/catalog/utils/exporter.js +155 -0
  227. package/lib/catalog/utils/geom-utils.js +205 -0
  228. package/lib/catalog/utils/item-loader.js +1533 -0
  229. package/lib/catalog/utils/load-obj.js +99 -0
  230. package/lib/catalog/utils/mtl-loader.js +363 -0
  231. package/lib/catalog/utils/obj-loader.js +482 -0
  232. package/lib/class/FuseUtils.js +88 -0
  233. package/lib/class/area.js +150 -0
  234. package/lib/class/export.js +96 -0
  235. package/lib/class/group.js +445 -0
  236. package/lib/class/guide.js +67 -0
  237. package/lib/class/hole.js +934 -0
  238. package/lib/class/item.js +1889 -0
  239. package/lib/class/layer.js +672 -0
  240. package/lib/class/line.js +1186 -0
  241. package/lib/class/project.js +799 -0
  242. package/lib/class/vertex.js +207 -0
  243. package/lib/components/content.js +116 -0
  244. package/lib/components/disclaimer/disclaimer.js +105 -0
  245. package/lib/components/export.js +33 -0
  246. package/lib/components/style/button.js +120 -0
  247. package/lib/components/style/cancel-button.js +29 -0
  248. package/lib/components/style/content-container.js +40 -0
  249. package/lib/components/style/content-title.js +37 -0
  250. package/lib/components/style/delete-button.js +34 -0
  251. package/lib/components/style/export.js +121 -0
  252. package/lib/components/style/form-block.js +31 -0
  253. package/lib/components/style/form-color-input.js +34 -0
  254. package/lib/components/style/form-label.js +33 -0
  255. package/lib/components/style/form-number-input.js +220 -0
  256. package/lib/components/style/form-number-input_2.js +213 -0
  257. package/lib/components/style/form-select.js +75 -0
  258. package/lib/components/style/form-slider.js +68 -0
  259. package/lib/components/style/form-submit-button.js +35 -0
  260. package/lib/components/style/form-text-input.js +101 -0
  261. package/lib/components/viewer2d/area.js +88 -0
  262. package/lib/components/viewer2d/export.js +121 -0
  263. package/lib/components/viewer2d/grids/grid-horizontal-streak.js +44 -0
  264. package/lib/components/viewer2d/grids/grid-streak.js +44 -0
  265. package/lib/components/viewer2d/grids/grid-vertical-streak.js +44 -0
  266. package/lib/components/viewer2d/grids/grids.js +44 -0
  267. package/lib/components/viewer2d/group.js +62 -0
  268. package/lib/components/viewer2d/item.js +521 -0
  269. package/lib/components/viewer2d/layer.js +171 -0
  270. package/lib/components/viewer2d/line.js +892 -0
  271. package/lib/components/viewer2d/ruler.js +107 -0
  272. package/lib/components/viewer2d/rulerDist.js +153 -0
  273. package/lib/components/viewer2d/rulerX.js +158 -0
  274. package/lib/components/viewer2d/rulerY.js +160 -0
  275. package/lib/components/viewer2d/scene.js +147 -0
  276. package/lib/components/viewer2d/snap.js +83 -0
  277. package/lib/components/viewer2d/state.js +87 -0
  278. package/lib/components/viewer2d/utils.js +210 -0
  279. package/lib/components/viewer2d/vertex.js +74 -0
  280. package/lib/components/viewer2d/viewer2d.js +1405 -0
  281. package/lib/components/viewer3d/camera-controls-module/camera-controls.module.js +2597 -0
  282. package/lib/components/viewer3d/dcm.js +407 -0
  283. package/lib/components/viewer3d/fbm.js +420 -0
  284. package/lib/components/viewer3d/front3D.js +75 -0
  285. package/lib/components/viewer3d/grid-creator.js +34 -0
  286. package/lib/components/viewer3d/grids/grid-horizontal-streak.js +44 -0
  287. package/lib/components/viewer3d/grids/grid-streak.js +35 -0
  288. package/lib/components/viewer3d/grids/grid-vertical-streak.js +44 -0
  289. package/lib/components/viewer3d/libs/first-person-controls.js +74 -0
  290. package/lib/components/viewer3d/libs/helvetiker_regular.typeface.js +1287 -0
  291. package/lib/components/viewer3d/libs/mtl-loader.js +363 -0
  292. package/lib/components/viewer3d/libs/obj-loader.js +468 -0
  293. package/lib/components/viewer3d/libs/orbit-controls.js +705 -0
  294. package/lib/components/viewer3d/libs/pointer-lock-controls.js +52 -0
  295. package/lib/components/viewer3d/lrm.js +311 -0
  296. package/lib/components/viewer3d/model.js +714 -0
  297. package/lib/components/viewer3d/pointer-lock-navigation.js +122 -0
  298. package/lib/components/viewer3d/ruler-utils/itemRect.js +68 -0
  299. package/lib/components/viewer3d/ruler-utils/layer3D.js +502 -0
  300. package/lib/components/viewer3d/ruler-utils/ruler3D.js +234 -0
  301. package/lib/components/viewer3d/ruler-utils/scene3D.js +68 -0
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  303. package/lib/components/viewer3d/scene-creator.js +3642 -0
  304. package/lib/components/viewer3d/three-memory-cleaner.js +60 -0
  305. package/lib/components/viewer3d/viewer3d-first-person.js +320 -0
  306. package/lib/components/viewer3d/viewer3d.js +2532 -0
  307. package/lib/constants.js +645 -0
  308. package/lib/index.js +96 -0
  309. package/lib/models.js +517 -0
  310. package/lib/plugins/SVGLoader.js +1417 -0
  311. package/lib/plugins/autosave.js +39 -0
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  313. package/lib/plugins/export.js +33 -0
  314. package/lib/plugins/keyboard.js +107 -0
  315. package/lib/reducers/areas-reducer.js +18 -0
  316. package/lib/reducers/export.js +97 -0
  317. package/lib/reducers/groups-reducer.js +44 -0
  318. package/lib/reducers/holes-reducer.js +68 -0
  319. package/lib/reducers/items-reducer.js +146 -0
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  321. package/lib/reducers/project-reducer.js +135 -0
  322. package/lib/reducers/reducer.js +26 -0
  323. package/lib/reducers/scene-reducer.js +34 -0
  324. package/lib/reducers/user-reducer.js +46 -0
  325. package/lib/reducers/vertices-reducer.js +25 -0
  326. package/lib/reducers/viewer2d-reducer.js +82 -0
  327. package/lib/reducers/viewer3d-reducer.js +63 -0
  328. package/lib/shared-style.js +72 -0
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  336. package/lib/utils/export.js +56 -0
  337. package/lib/utils/geometry.js +2516 -0
  338. package/lib/utils/get-edges-of-subgraphs.js +34 -0
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  341. package/lib/utils/graph.js +157 -0
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  343. package/lib/utils/history.js +36 -0
  344. package/lib/utils/id-broker.js +25 -0
  345. package/lib/utils/logger.js +14 -0
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  347. package/lib/utils/molding.js +895 -0
  348. package/lib/utils/name-generator.js +23 -0
  349. package/lib/utils/objects-utils.js +60 -0
  350. package/lib/utils/phone-validator.js +10 -0
  351. package/lib/utils/process-black-list.js +24 -0
  352. package/lib/utils/react-if.js +24 -0
  353. package/lib/utils/snap-scene.js +105 -0
  354. package/lib/utils/snap.js +249 -0
  355. package/lib/utils/summarizeCart.js +30 -0
  356. package/lib/utils/threeCSG.es6.js +503 -0
  357. package/lib/version.js +8 -0
  358. package/package.json +3 -3
@@ -0,0 +1,929 @@
1
+ function _typeof(o) { "@babel/helpers - typeof"; return _typeof = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (o) { return typeof o; } : function (o) { return o && "function" == typeof Symbol && o.constructor === Symbol && o !== Symbol.prototype ? "symbol" : typeof o; }, _typeof(o); }
2
+ function _classCallCheck(a, n) { if (!(a instanceof n)) throw new TypeError("Cannot call a class as a function"); }
3
+ function _defineProperties(e, r) { for (var t = 0; t < r.length; t++) { var o = r[t]; o.enumerable = o.enumerable || !1, o.configurable = !0, "value" in o && (o.writable = !0), Object.defineProperty(e, _toPropertyKey(o.key), o); } }
4
+ function _createClass(e, r, t) { return r && _defineProperties(e.prototype, r), t && _defineProperties(e, t), Object.defineProperty(e, "prototype", { writable: !1 }), e; }
5
+ function _toPropertyKey(t) { var i = _toPrimitive(t, "string"); return "symbol" == _typeof(i) ? i : i + ""; }
6
+ function _toPrimitive(t, r) { if ("object" != _typeof(t) || !t) return t; var e = t[Symbol.toPrimitive]; if (void 0 !== e) { var i = e.call(t, r || "default"); if ("object" != _typeof(i)) return i; throw new TypeError("@@toPrimitive must return a primitive value."); } return ("string" === r ? String : Number)(t); }
7
+ import { fromJS, List, Map } from 'immutable';
8
+ import { Group, Layer } from "./export";
9
+ import { GeometryUtils, IDBroker } from "../utils/export";
10
+ import { addLineSegmentSnap, nearestSnap } from "../utils/snap";
11
+ import { MODE_DRAGGING_HOLE, MODE_DRAGGING_HOLE_3D, MODE_DRAWING_HOLE, MODE_DRAWING_HOLE_3D, MODE_IDLE, MODE_IDLE_3D } from "../constants";
12
+ var Hole = /*#__PURE__*/function () {
13
+ function Hole() {
14
+ _classCallCheck(this, Hole);
15
+ }
16
+ return _createClass(Hole, null, [{
17
+ key: "create",
18
+ value: function create(state, layerID, type, lineID, offset, properties, holeX, holeY) {
19
+ var holeID = IDBroker.acquireID();
20
+ var hole = state.catalog.factoryElement(type, {
21
+ id: holeID,
22
+ url: state.catalog.getIn(['elements', type, 'info', 'url']),
23
+ type: type,
24
+ offset: offset,
25
+ line: lineID,
26
+ x: holeX,
27
+ y: holeY
28
+ }, properties);
29
+ state = state.setIn(['scene', 'layers', layerID, 'holes', holeID], hole);
30
+ state = state.updateIn(['scene', 'layers', layerID, 'lines', lineID, 'holes'], function (holes) {
31
+ return holes.push(holeID);
32
+ });
33
+ // get vertex order/////
34
+ var element = state.scene.layers.getIn([layerID, 'lines', lineID]);
35
+ var layer = state.getIn(['scene', 'layers', layerID]);
36
+ var vetName0 = element.vertices.get(0);
37
+ var vetName1 = element.vertices.get(1);
38
+ var verticesArray = [];
39
+ layer.areas.forEach(function (data) {
40
+ verticesArray.push(data.vertices.toJS());
41
+ });
42
+ for (var i = 0; i < verticesArray.length; i++) {
43
+ var vertices = verticesArray[i];
44
+ if (vertices.includes(vetName0) && vertices.includes(vetName1)) {
45
+ var index0 = vertices.indexOf(vetName0);
46
+ var index1 = vertices.indexOf(vetName1);
47
+ // if vertex order chanege//
48
+ if (index1 + 1 == index0) {
49
+ return {
50
+ updatedState: state,
51
+ hole: hole
52
+ };
53
+ }
54
+ if (index0 == 0 && index1 == vertices.length - 1) {
55
+ return {
56
+ updatedState: state,
57
+ hole: hole
58
+ };
59
+ }
60
+ // ////////////////////////
61
+ }
62
+ }
63
+ // ///////////////////////////
64
+ properties = hole.properties.toJS();
65
+ if (properties.hasOwnProperty('flip_orizzontal')) {
66
+ properties['flip_orizzontal'] = true;
67
+ }
68
+ if (properties.hasOwnProperty('flip_horizontal')) {
69
+ properties['flip_horizontal'] = true;
70
+ }
71
+ state = this.setJsProperties(state, layerID, holeID, properties).updatedState;
72
+ return {
73
+ updatedState: state,
74
+ hole: hole
75
+ };
76
+ }
77
+ }, {
78
+ key: "select",
79
+ value: function select(state, layerID, holeID) {
80
+ state = Layer.select(state, layerID).updatedState;
81
+ state = Layer.selectElement(state, layerID, 'holes', holeID).updatedState;
82
+ return {
83
+ updatedState: state
84
+ };
85
+ }
86
+ }, {
87
+ key: "remove",
88
+ value: function remove(state, layerID, holeID) {
89
+ var hole = state.getIn(['scene', 'layers', layerID, 'holes', holeID]);
90
+ state = this.unselect(state, layerID, holeID).updatedState;
91
+ state = Layer.removeElement(state, layerID, 'holes', holeID).updatedState;
92
+ state = state.updateIn(['scene', 'layers', layerID, 'lines', hole.line, 'holes'], function (holes) {
93
+ var index = holes.findIndex(function (ID) {
94
+ return holeID === ID;
95
+ });
96
+ return index !== -1 ? holes.remove(index) : holes;
97
+ });
98
+ state.getIn(['scene', 'groups']).forEach(function (group) {
99
+ return state = Group.removeElement(state, group.id, layerID, 'holes', holeID).updatedState;
100
+ });
101
+ return {
102
+ updatedState: state
103
+ };
104
+ }
105
+ }, {
106
+ key: "unselect",
107
+ value: function unselect(state, layerID, holeID) {
108
+ state = Layer.unselect(state, layerID, 'holes', holeID).updatedState;
109
+ return {
110
+ updatedState: state
111
+ };
112
+ }
113
+ }, {
114
+ key: "selectToolDrawingHole",
115
+ value: function selectToolDrawingHole(state, sceneComponentType) {
116
+ var snapElements = new List().withMutations(function (snapElements) {
117
+ var _state$getIn = state.getIn(['scene', 'layers', state.scene.selectedLayer]),
118
+ lines = _state$getIn.lines,
119
+ vertices = _state$getIn.vertices;
120
+ lines.forEach(function (line) {
121
+ var _vertices$get = vertices.get(line.vertices.get(0)),
122
+ x1 = _vertices$get.x,
123
+ y1 = _vertices$get.y;
124
+ var _vertices$get2 = vertices.get(line.vertices.get(1)),
125
+ x2 = _vertices$get2.x,
126
+ y2 = _vertices$get2.y;
127
+ addLineSegmentSnap(snapElements, x1, y1, x2, y2, 20, 1, line.id);
128
+ });
129
+ });
130
+ state = state.merge({
131
+ mode: MODE_DRAWING_HOLE,
132
+ snapElements: snapElements,
133
+ drawingSupport: Map({
134
+ type: sceneComponentType
135
+ })
136
+ });
137
+ return {
138
+ updatedState: state
139
+ };
140
+ }
141
+ }, {
142
+ key: "selectToolDrawingHole3D",
143
+ value: function selectToolDrawingHole3D(state, sceneComponentType) {
144
+ var snapElements = new List().withMutations(function (snapElements) {
145
+ var _state$getIn2 = state.getIn(['scene', 'layers', state.scene.selectedLayer]),
146
+ lines = _state$getIn2.lines,
147
+ vertices = _state$getIn2.vertices;
148
+ lines.forEach(function (line) {
149
+ var _vertices$get3 = vertices.get(line.vertices.get(0)),
150
+ x1 = _vertices$get3.x,
151
+ y1 = _vertices$get3.y;
152
+ var _vertices$get4 = vertices.get(line.vertices.get(1)),
153
+ x2 = _vertices$get4.x,
154
+ y2 = _vertices$get4.y;
155
+ addLineSegmentSnap(snapElements, x1, y1, x2, y2, 20, 1, line.id);
156
+ });
157
+ });
158
+ state = state.merge({
159
+ mode: MODE_DRAWING_HOLE_3D,
160
+ snapElements: snapElements,
161
+ drawingSupport: Map({
162
+ type: sceneComponentType
163
+ })
164
+ });
165
+ state = state.mergeIn(['scene', 'loadFlag'], false);
166
+ return {
167
+ updatedState: state
168
+ };
169
+ }
170
+ }, {
171
+ key: "updateDrawingHole",
172
+ value: function updateDrawingHole(state, layerID, x, y) {
173
+ var catalog = state.catalog;
174
+ //calculate snap and overwrite coords if needed
175
+ //force snap to segment
176
+ var snap = nearestSnap(state.snapElements, x, y, state.snapMask.merge({
177
+ SNAP_SEGMENT: true
178
+ }));
179
+ if (snap) {
180
+ var _snap$point = snap.point;
181
+ x = _snap$point.x;
182
+ y = _snap$point.y;
183
+ }
184
+ var selectedHole = state.getIn(['scene', 'layers', layerID, 'selected', 'holes']).first();
185
+ if (snap) {
186
+ var lineID = snap.snap.related.get(0);
187
+ var vertices = state.getIn(['scene', 'layers', layerID, 'lines', lineID, 'vertices']);
188
+ var _state$getIn3 = state.getIn(['scene', 'layers', layerID, 'vertices', vertices.get(0)]),
189
+ x1 = _state$getIn3.x,
190
+ y1 = _state$getIn3.y;
191
+ var _state$getIn4 = state.getIn(['scene', 'layers', layerID, 'vertices', vertices.get(1)]),
192
+ x2 = _state$getIn4.x,
193
+ y2 = _state$getIn4.y;
194
+
195
+ // // I need min and max vertices on this line segment
196
+ var minVertex = GeometryUtils.minVertex({
197
+ x: x1,
198
+ y: y1
199
+ }, {
200
+ x: x2,
201
+ y: y2
202
+ });
203
+ var maxVertex = GeometryUtils.maxVertex({
204
+ x: x1,
205
+ y: y1
206
+ }, {
207
+ x: x2,
208
+ y: y2
209
+ });
210
+ var width = catalog.factoryElement(state.drawingSupport.get('type')).properties.getIn(['width', 'length']);
211
+
212
+ // // Now I need min and max possible coordinates for the hole on the line. They depend on the width of the hole
213
+ var lineLength = GeometryUtils.pointsDistance(x1, y1, x2, y2);
214
+ var alpha = GeometryUtils.absAngleBetweenTwoPoints(x1, y1, x2, y2);
215
+ var cosAlpha = GeometryUtils.cosWithThreshold(Math.abs(alpha), 0.0000001);
216
+ var sinAlpha = GeometryUtils.sinWithThreshold(Math.abs(alpha), 0.0000001);
217
+ var minLeftVertexHole = {
218
+ x: minVertex.x + (state.mode.includes('ING_HOLE') ? width + 1 : width) / 2 * cosAlpha,
219
+ y: minVertex.y + (state.mode.includes('ING_HOLE') ? width + 1 : width) / 2 * sinAlpha
220
+ };
221
+ var maxRightVertexHole = {
222
+ x: minVertex.x + lineLength * cosAlpha - (state.mode.includes('ING_HOLE') ? width + 1 : width) / 2 * cosAlpha,
223
+ y: minVertex.y + lineLength * sinAlpha - (state.mode.includes('ING_HOLE') ? width + 1 : width) / 2 * sinAlpha
224
+ };
225
+ var offset;
226
+ if (x < minLeftVertexHole.x) {
227
+ offset = GeometryUtils.pointPositionOnLineSegment(minVertex.x, minVertex.y, maxVertex.x, maxVertex.y, minLeftVertexHole.x, minLeftVertexHole.y);
228
+ offset = minVertex.x === x1 && minVertex.y === y1 ? offset : 1 - offset;
229
+ } else {
230
+ if (x > maxRightVertexHole.x) {
231
+ offset = GeometryUtils.pointPositionOnLineSegment(minVertex.x, minVertex.y, maxVertex.x, maxVertex.y, maxRightVertexHole.x, maxRightVertexHole.y);
232
+ offset = minVertex.x === x1 && minVertex.y === y1 ? offset : 1 - offset;
233
+ } else if (x === minLeftVertexHole.x && x === maxRightVertexHole.x) {
234
+ if (y < minLeftVertexHole.y) {
235
+ offset = GeometryUtils.pointPositionOnLineSegment(minVertex.x, minVertex.y, maxVertex.x, maxVertex.y, minLeftVertexHole.x, minLeftVertexHole.y);
236
+ offset = minVertex.x === x1 && minVertex.y === y1 ? offset : 1 - offset;
237
+ } else if (y > maxRightVertexHole.y) {
238
+ offset = GeometryUtils.pointPositionOnLineSegment(minVertex.x, minVertex.y, maxVertex.x, maxVertex.y, maxRightVertexHole.x, maxRightVertexHole.y);
239
+ offset = minVertex.x === x1 && minVertex.y === y1 ? offset : 1 - offset;
240
+ } else {
241
+ offset = GeometryUtils.pointPositionOnLineSegment(x1, y1, x2, y2, x, y);
242
+ }
243
+ } else {
244
+ offset = GeometryUtils.pointPositionOnLineSegment(x1, y1, x2, y2, x, y);
245
+ // offset =
246
+ // minVertex.x === x1 && minVertex.y === y1 ? offset : 1 - offset;
247
+ }
248
+ }
249
+ if (this.checkHoleCollide(state.getIn(['scene', 'layers', layerID]), lineID, selectedHole, x, y, width)) {
250
+ return {
251
+ updatedState: state
252
+ };
253
+ }
254
+
255
+ //if hole does exist, update
256
+ if (state.getIn(['drawingSupport', 'currentID'])) {
257
+ var hole = state.getIn(['scene', 'layers', layerID, 'holes', state.getIn(['drawingSupport', 'currentID'])]);
258
+ hole = hole.merge({
259
+ offset: offset,
260
+ line: lineID,
261
+ x: x,
262
+ y: y,
263
+ rotation: alpha
264
+ });
265
+ state = state.mergeIn(['scene', 'layers', layerID, 'holes', state.getIn(['drawingSupport', 'currentID'])], hole);
266
+ //remove from old line ( if present )
267
+ var index = state.getIn(['scene', 'layers', layerID, 'lines']).findEntry(function (line) {
268
+ return line.id !== lineID && line.get('holes').contains(state.getIn(['drawingSupport', 'currentID']));
269
+ });
270
+ if (index) {
271
+ var removed = index[1].get('holes').filter(function (hl) {
272
+ return hl !== state.getIn(['drawingSupport', 'currentID']);
273
+ });
274
+ state = state.setIn(['scene', 'layers', layerID, 'lines', index[0], 'holes'], removed);
275
+ }
276
+
277
+ // //add to line
278
+ var line_holes = state.getIn(['scene', 'layers', layerID, 'lines', lineID, 'holes']);
279
+ if (!line_holes.contains(state.getIn(['drawingSupport', 'currentID']))) {
280
+ state = state.setIn(['scene', 'layers', layerID, 'lines', lineID, 'holes'], line_holes.push(state.getIn(['drawingSupport', 'currentID'])));
281
+ }
282
+ // get vertex order/////
283
+ var element = state.scene.layers.getIn([layerID, 'lines', lineID]);
284
+ var layer = state.getIn(['scene', 'layers', layerID]);
285
+ var vetName0 = element.vertices.get(0);
286
+ var vetName1 = element.vertices.get(1);
287
+ var verticesArray = [];
288
+ layer.areas.forEach(function (data) {
289
+ verticesArray.push(data.vertices.toJS());
290
+ });
291
+ for (var i = 0; i < verticesArray.length; i++) {
292
+ var _vertices = verticesArray[i];
293
+ if (_vertices.includes(vetName0) && _vertices.includes(vetName1)) {
294
+ var index0 = _vertices.indexOf(vetName0);
295
+ var index1 = _vertices.indexOf(vetName1);
296
+ // if vertex order chanege//
297
+ if (index1 + 1 == index0) {
298
+ if (hole != undefined) {
299
+ var properties = hole.properties.toJS();
300
+ if (properties.hasOwnProperty('flip_orizzontal')) {
301
+ properties['flip_orizzontal'] = false;
302
+ }
303
+ if (properties.hasOwnProperty('flip_horizontal')) {
304
+ properties['flip_horizontal'] = false;
305
+ }
306
+ state = this.setJsProperties(state, layerID, state.getIn(['drawingSupport', 'currentID']), properties).updatedState;
307
+ }
308
+ return {
309
+ updatedState: state
310
+ };
311
+ }
312
+ if (index0 == 0 && index1 == _vertices.length - 1) {
313
+ if (hole != undefined) {
314
+ var _properties = hole.properties.toJS();
315
+ if (_properties.hasOwnProperty('flip_orizzontal')) {
316
+ _properties['flip_orizzontal'] = false;
317
+ }
318
+ if (_properties.hasOwnProperty('flip_horizontal')) {
319
+ _properties['flip_horizontal'] = false;
320
+ }
321
+ state = this.setJsProperties(state, layerID, state.getIn(['drawingSupport', 'currentID']), _properties).updatedState;
322
+ }
323
+ return {
324
+ updatedState: state
325
+ };
326
+ }
327
+ // ////////////////////////
328
+ }
329
+ }
330
+ // ///////////////////////////
331
+ if (hole != undefined) {
332
+ var _properties2 = hole.properties.toJS();
333
+ if (_properties2.hasOwnProperty('flip_orizzontal')) {
334
+ _properties2['flip_orizzontal'] = true;
335
+ }
336
+ if (_properties2.hasOwnProperty('flip_horizontal')) {
337
+ _properties2['flip_horizontal'] = true;
338
+ }
339
+ state = this.setJsProperties(state, layerID, state.getIn(['drawingSupport', 'currentID']), _properties2).updatedState;
340
+ }
341
+ } else {
342
+ //if hole does not exist, create
343
+ var _this$create = this.create(state, layerID, state.drawingSupport.get('type'), lineID, offset),
344
+ stateH = _this$create.updatedState,
345
+ _hole = _this$create.hole;
346
+ state = Hole.select(stateH, layerID, _hole.id).updatedState;
347
+ state = state.setIn(['drawingSupport', 'currentID'], _hole.id);
348
+ }
349
+ }
350
+ //i've lost the snap while trying to drop the hole
351
+ else if (false && selectedHole) {
352
+ //think if enable
353
+ state = Hole.remove(state, layerID, selectedHole).updatedState;
354
+ }
355
+ return {
356
+ updatedState: state
357
+ };
358
+ }
359
+ }, {
360
+ key: "updateDrawingHole3D",
361
+ value: function updateDrawingHole3D(state, layerID, x, y) {
362
+ var catalog = state.catalog;
363
+ //calculate snap and overwrite coords if needed
364
+ //force snap to segment
365
+ var snap = nearestSnap(state.snapElements, x, y, state.snapMask.merge({
366
+ SNAP_SEGMENT: true
367
+ }));
368
+ if (snap) {
369
+ var _snap$point2 = snap.point;
370
+ x = _snap$point2.x;
371
+ y = _snap$point2.y;
372
+ }
373
+ var selectedHole = state.getIn(['scene', 'layers', layerID, 'selected', 'holes']).first();
374
+ if (snap) {
375
+ var lineID = snap.snap.related.get(0);
376
+ var vertices = state.getIn(['scene', 'layers', layerID, 'lines', lineID, 'vertices']);
377
+ var _state$getIn5 = state.getIn(['scene', 'layers', layerID, 'vertices', vertices.get(0)]),
378
+ x1 = _state$getIn5.x,
379
+ y1 = _state$getIn5.y;
380
+ var _state$getIn6 = state.getIn(['scene', 'layers', layerID, 'vertices', vertices.get(1)]),
381
+ x2 = _state$getIn6.x,
382
+ y2 = _state$getIn6.y;
383
+
384
+ // // I need min and max vertices on this line segment
385
+ var minVertex = GeometryUtils.minVertex({
386
+ x: x1,
387
+ y: y1
388
+ }, {
389
+ x: x2,
390
+ y: y2
391
+ });
392
+ var maxVertex = GeometryUtils.maxVertex({
393
+ x: x1,
394
+ y: y1
395
+ }, {
396
+ x: x2,
397
+ y: y2
398
+ });
399
+ var width = catalog.factoryElement(state.drawingSupport.get('type')).properties.getIn(['width', 'length']);
400
+
401
+ // // Now I need min and max possible coordinates for the hole on the line. They depend on the width of the hole
402
+ var lineLength = GeometryUtils.pointsDistance(x1, y1, x2, y2);
403
+ var alpha = GeometryUtils.absAngleBetweenTwoPoints(x1, y1, x2, y2);
404
+ var cosAlpha = GeometryUtils.cosWithThreshold(Math.abs(alpha), 0.0000001);
405
+ var sinAlpha = GeometryUtils.sinWithThreshold(Math.abs(alpha), 0.0000001);
406
+ var minLeftVertexHole = {
407
+ x: minVertex.x + (state.mode.includes('ING_HOLE_3D') ? width + 1 : width) / 2 * cosAlpha,
408
+ y: minVertex.y + (state.mode.includes('ING_HOLE_3D') ? width + 1 : width) / 2 * sinAlpha
409
+ };
410
+ var maxRightVertexHole = {
411
+ x: minVertex.x + lineLength * cosAlpha - (state.mode.includes('ING_HOLE_3D') ? width + 1 : width) / 2 * cosAlpha,
412
+ y: minVertex.y + lineLength * sinAlpha - (state.mode.includes('ING_HOLE_3D') ? width + 1 : width) / 2 * sinAlpha
413
+ };
414
+ var offset;
415
+ if (x < minLeftVertexHole.x) {
416
+ offset = GeometryUtils.pointPositionOnLineSegment(minVertex.x, minVertex.y, maxVertex.x, maxVertex.y, minLeftVertexHole.x, minLeftVertexHole.y);
417
+ } else if (x > maxRightVertexHole.x) {
418
+ offset = GeometryUtils.pointPositionOnLineSegment(minVertex.x, minVertex.y, maxVertex.x, maxVertex.y, maxRightVertexHole.x, maxRightVertexHole.y);
419
+ } else {
420
+ if (x === minLeftVertexHole.x && x === maxRightVertexHole.x) {
421
+ if (y < minLeftVertexHole.y) {
422
+ offset = GeometryUtils.pointPositionOnLineSegment(minVertex.x, minVertex.y, maxVertex.x, maxVertex.y, minLeftVertexHole.x, minLeftVertexHole.y);
423
+ /*
424
+ offset =
425
+ minVertex.x === x1 && minVertex.y === y1 ? offset : 1 - offset;
426
+ */
427
+ } else if (y > maxRightVertexHole.y) {
428
+ offset = GeometryUtils.pointPositionOnLineSegment(minVertex.x, minVertex.y, maxVertex.x, maxVertex.y, maxRightVertexHole.x, maxRightVertexHole.y);
429
+ /*
430
+ offset =
431
+ minVertex.x === x1 && minVertex.y === y1 ? offset : 1 - offset;
432
+ */
433
+ } else {
434
+ offset = GeometryUtils.pointPositionOnLineSegment(x1, y1, x2, y2, x, y);
435
+ }
436
+ } else {
437
+ offset = GeometryUtils.pointPositionOnLineSegment(x1, y1, x2, y2, x, y);
438
+ }
439
+ }
440
+ if (this.checkHoleCollide(state.getIn(['scene', 'layers', layerID]), lineID, selectedHole, x, y, width)) {
441
+ return {
442
+ updatedState: state
443
+ };
444
+ }
445
+
446
+ //if hole does exist, update
447
+ if (state.getIn(['drawingSupport', 'currentID'])) {
448
+ var hole = state.getIn(['scene', 'layers', layerID, 'holes', state.getIn(['drawingSupport', 'currentID'])]);
449
+ hole = hole.merge({
450
+ offset: offset,
451
+ line: lineID,
452
+ x: x,
453
+ y: y,
454
+ rotation: alpha
455
+ });
456
+ state = state.mergeIn(['scene', 'layers', layerID, 'holes', state.getIn(['drawingSupport', 'currentID'])], hole);
457
+
458
+ //remove from old line ( if present )
459
+ var index = state.getIn(['scene', 'layers', layerID, 'lines']).findEntry(function (line) {
460
+ return line.id !== lineID && line.get('holes').contains(state.getIn(['drawingSupport', 'currentID']));
461
+ });
462
+ if (index && state.mode !== 'MODE_DRAWING_HOLE_3D') {
463
+ var removed = index[1].get('holes').filter(function (hl) {
464
+ return hl !== state.getIn(['drawingSupport', 'currentID']);
465
+ });
466
+ state = state.setIn(['scene', 'layers', layerID, 'lines', index[0], 'holes'], removed);
467
+ }
468
+
469
+ //add to line
470
+ var line_holes = state.getIn(['scene', 'layers', layerID, 'lines', lineID, 'holes']);
471
+ if (!line_holes.contains(state.getIn(['drawingSupport', 'currentID'])) && state.mode !== 'MODE_DRAWING_HOLE_3D') {
472
+ state = state.setIn(['scene', 'layers', layerID, 'lines', lineID, 'holes'], line_holes.push(state.getIn(['drawingSupport', 'currentID'])));
473
+ }
474
+
475
+ // get vertex order/////
476
+ var element = state.scene.layers.getIn([layerID, 'lines', lineID]);
477
+ var layer = state.getIn(['scene', 'layers', layerID]);
478
+ var vetName0 = element.vertices.get(0);
479
+ var vetName1 = element.vertices.get(1);
480
+ var verticesArray = [];
481
+ layer.areas.forEach(function (data) {
482
+ verticesArray.push(data.vertices.toJS());
483
+ });
484
+ for (var i = 0; i < verticesArray.length; i++) {
485
+ var _vertices2 = verticesArray[i];
486
+ if (_vertices2.includes(vetName0) && _vertices2.includes(vetName1)) {
487
+ var index0 = _vertices2.indexOf(vetName0);
488
+ var index1 = _vertices2.indexOf(vetName1);
489
+ // if vertex order chanege//
490
+ if (index1 + 1 == index0) {
491
+ if (hole != undefined) {
492
+ var properties = hole.properties.toJS();
493
+ if (properties.hasOwnProperty('flip_orizzontal')) {
494
+ properties['flip_orizzontal'] = false;
495
+ }
496
+ if (properties.hasOwnProperty('flip_horizontal')) {
497
+ properties['flip_horizontal'] = false;
498
+ }
499
+ state = this.setJsProperties(state, layerID, state.getIn(['drawingSupport', 'currentID']), properties).updatedState;
500
+ if (state.mode === 'MODE_DRAWING_HOLE_3D') {
501
+ state = state.setIn(['scene', 'layers', layerID, 'holes', state.getIn(['drawingSupport', 'currentID']), 'visible'], false);
502
+ } else {
503
+ state = state.setIn(['scene', 'layers', layerID, 'holes', state.getIn(['drawingSupport', 'currentID']), 'visible'], true);
504
+ }
505
+ }
506
+ return {
507
+ updatedState: state
508
+ };
509
+ }
510
+ if (index0 == 0 && index1 == _vertices2.length - 1) {
511
+ if (hole != undefined) {
512
+ var _properties3 = hole.properties.toJS();
513
+ if (_properties3.hasOwnProperty('flip_orizzontal')) {
514
+ _properties3['flip_orizzontal'] = false;
515
+ }
516
+ if (_properties3.hasOwnProperty('flip_horizontal')) {
517
+ _properties3['flip_horizontal'] = false;
518
+ }
519
+ state = this.setJsProperties(state, layerID, state.getIn(['drawingSupport', 'currentID']), _properties3).updatedState;
520
+ if (state.mode === 'MODE_DRAWING_HOLE_3D') {
521
+ state = state.setIn(['scene', 'layers', layerID, 'holes', state.getIn(['drawingSupport', 'currentID']), 'visible'], false);
522
+ } else {
523
+ state = state.setIn(['scene', 'layers', layerID, 'holes', state.getIn(['drawingSupport', 'currentID']), 'visible'], true);
524
+ }
525
+ }
526
+ return {
527
+ updatedState: state
528
+ };
529
+ }
530
+ // ////////////////////////
531
+ }
532
+ }
533
+ // ///////////////////////////
534
+ if (hole != undefined) {
535
+ var _properties4 = hole.properties.toJS();
536
+ if (_properties4.hasOwnProperty('flip_orizzontal')) {
537
+ _properties4['flip_orizzontal'] = true;
538
+ }
539
+ if (_properties4.hasOwnProperty('flip_horizontal')) {
540
+ _properties4['flip_horizontal'] = true;
541
+ }
542
+ state = this.setJsProperties(state, layerID, state.getIn(['drawingSupport', 'currentID']), _properties4).updatedState;
543
+ if (state.mode === 'MODE_DRAWING_HOLE_3D') {
544
+ state = state.setIn(['scene', 'layers', layerID, 'holes', state.getIn(['drawingSupport', 'currentID']), 'visible'], false);
545
+ } else {
546
+ state = state.setIn(['scene', 'layers', layerID, 'holes', state.getIn(['drawingSupport', 'currentID']), 'visible'], true);
547
+ }
548
+ }
549
+ } else {
550
+ //if hole does not exist, create
551
+ var _this$create2 = this.create(state, layerID, state.drawingSupport.get('type'), lineID, offset),
552
+ stateH = _this$create2.updatedState,
553
+ _hole2 = _this$create2.hole;
554
+ state = Hole.select(stateH, layerID, _hole2.id).updatedState;
555
+ state = state.setIn(['drawingSupport', 'currentID'], _hole2.id);
556
+ }
557
+ }
558
+ if (state.mode !== 'MODE_DRAWING_HOLE_3D') {
559
+ state = state.getIn(['scene', 'layers', layerID, 'holes']).reduce(function (oldReduceState, element) {
560
+ oldReduceState = oldReduceState.setIn(['scene', 'layers', layerID, 'holes', element.id, 'visible'], true);
561
+ return oldReduceState;
562
+ }, state);
563
+ }
564
+ return {
565
+ updatedState: state
566
+ };
567
+ }
568
+ }, {
569
+ key: "endCreatingHole",
570
+ value: function endCreatingHole(state) {
571
+ state = state.merge({
572
+ isOpen: false,
573
+ openedType: 0
574
+ });
575
+ return {
576
+ updatedState: state
577
+ };
578
+ }
579
+ }, {
580
+ key: "updatePopupOpen",
581
+ value: function updatePopupOpen(state, value) {
582
+ state = state.merge({
583
+ openedType: value
584
+ });
585
+ return {
586
+ updatedState: state
587
+ };
588
+ }
589
+ }, {
590
+ key: "endDrawingHole",
591
+ value: function endDrawingHole(state, layerID, x, y) {
592
+ state = this.updateDrawingHole(state, layerID, x, y).updatedState;
593
+ state = Layer.unselectAll(state, layerID).updatedState;
594
+ var popup = state.get('popup');
595
+ state = state.merge({
596
+ drawingSupport: Map({
597
+ type: state.drawingSupport.get('type')
598
+ }),
599
+ isOpen: !popup,
600
+ mode: MODE_IDLE
601
+ });
602
+ state = Layer.unselectAll(state, layerID).updatedState;
603
+ return {
604
+ updatedState: state
605
+ };
606
+ }
607
+ }, {
608
+ key: "endDrawingHole3D",
609
+ value: function endDrawingHole3D(state, layerID, x, y) {
610
+ state = state.merge({
611
+ mode: MODE_IDLE_3D
612
+ });
613
+ state = this.updateDrawingHole3D(state, layerID, x, y).updatedState;
614
+ state = Layer.unselectAll(state, layerID).updatedState;
615
+ var popup = state.get('popup');
616
+ state = state.merge({
617
+ drawingSupport: Map({
618
+ type: state.drawingSupport.get('type')
619
+ }),
620
+ isOpen: !popup,
621
+ mode: MODE_IDLE_3D
622
+ });
623
+ return {
624
+ updatedState: state
625
+ };
626
+ }
627
+ }, {
628
+ key: "beginDraggingHole",
629
+ value: function beginDraggingHole(state, layerID, holeID, x, y) {
630
+ var layer = state.getIn(['scene', 'layers', layerID]);
631
+ var hole = layer.getIn(['holes', holeID]);
632
+ var line = layer.getIn(['lines', hole.line]);
633
+ var v0 = layer.getIn(['vertices', line.vertices.get(0)]);
634
+ var v1 = layer.getIn(['vertices', line.vertices.get(1)]);
635
+ var snapElements = addLineSegmentSnap(List(), v0.x, v0.y, v1.x, v1.y, 9999999, 1, null);
636
+ state = state.merge({
637
+ mode: MODE_DRAGGING_HOLE,
638
+ snapElements: snapElements,
639
+ draggingSupport: Map({
640
+ layerID: layerID,
641
+ holeID: holeID,
642
+ startPointX: x,
643
+ startPointY: y
644
+ })
645
+ });
646
+ return {
647
+ updatedState: state
648
+ };
649
+ }
650
+ }, {
651
+ key: "beginDraggingHole3D",
652
+ value: function beginDraggingHole3D(state, layerID, holeID, x, y) {
653
+ var layer = state.getIn(['scene', 'layers', layerID]);
654
+ var hole = layer.getIn(['holes', holeID]);
655
+ var line = layer.getIn(['lines', hole.line]);
656
+ var v0 = layer.getIn(['vertices', line.vertices.get(0)]);
657
+ var v1 = layer.getIn(['vertices', line.vertices.get(1)]);
658
+ var snapElements = addLineSegmentSnap(List(), v0.x, v0.y, v1.x, v1.y, 9999999, 1, null);
659
+ state = state.updateIn(['scene', 'layers', layerID, 'lines', hole.line, 'holes'], function (holes) {
660
+ var index = holes.findIndex(function (ID) {
661
+ return holeID === ID;
662
+ });
663
+ return index !== -1 ? holes.remove(index) : holes;
664
+ });
665
+ state = state.merge({
666
+ mode: MODE_DRAGGING_HOLE_3D,
667
+ snapElements: snapElements,
668
+ draggingSupport: Map({
669
+ layerID: layerID,
670
+ holeID: holeID,
671
+ startPointX: x,
672
+ startPointY: y
673
+ })
674
+ });
675
+ return {
676
+ updatedState: state
677
+ };
678
+ }
679
+ }, {
680
+ key: "updateDraggingHole",
681
+ value: function updateDraggingHole(state, x, y) {
682
+ //calculate snap and overwrite coords if needed
683
+ //force snap to segment
684
+ var snap = nearestSnap(state.snapElements, x, y, state.snapMask.merge({
685
+ SNAP_SEGMENT: true
686
+ }));
687
+ if (!snap) return state;
688
+ var _state = state,
689
+ draggingSupport = _state.draggingSupport,
690
+ scene = _state.scene;
691
+ var layerID = draggingSupport.get('layerID');
692
+ var holeID = draggingSupport.get('holeID');
693
+ var startPointX = draggingSupport.get('startPointX');
694
+ var startPointY = draggingSupport.get('startPointY');
695
+ var layer = state.getIn(['scene', 'layers', layerID]);
696
+ var hole = layer.getIn(['holes', holeID]);
697
+ var line = layer.getIn(['lines', hole.line]);
698
+ var v0 = layer.getIn(['vertices', line.vertices.get(0)]);
699
+ var v1 = layer.getIn(['vertices', line.vertices.get(1)]);
700
+ // I need min and max vertices on this line segment
701
+ var _snap$point3 = snap.point;
702
+ x = _snap$point3.x;
703
+ y = _snap$point3.y;
704
+ var minVertex = GeometryUtils.minVertex(v0, v1);
705
+ var maxVertex = GeometryUtils.maxVertex(v0, v1);
706
+
707
+ // Now I need min and max possible coordinates for the hole on the line. They depend on the width of the hole
708
+
709
+ var width = hole.properties.get('width').get('length');
710
+ var lineLength = GeometryUtils.pointsDistance(v0.x, v0.y, v1.x, v1.y);
711
+ var alpha = Math.atan2(v1.y - v0.y, Math.abs(v1.x - v0.x));
712
+ var alpha1 = Math.atan2(v1.y - v0.y, v1.x - v0.x);
713
+ var angle_temp;
714
+ if (180 * alpha1 / Math.PI < 0) {
715
+ angle_temp = 180 * alpha1 / Math.PI + 360;
716
+ } else {
717
+ angle_temp = 180 * alpha1 / Math.PI;
718
+ }
719
+ var cosWithThreshold = function cosWithThreshold(alpha) {
720
+ var cos = Math.cos(Math.abs(alpha));
721
+ return cos < 0.0000001 ? 0 : cos;
722
+ };
723
+ var sinWithThreshold = function sinWithThreshold(alpha) {
724
+ var sin = Math.sin(Math.abs(alpha));
725
+ return sin < 0.0000001 ? 0 : sin;
726
+ };
727
+ var cosAlpha = cosWithThreshold(Math.abs(alpha));
728
+ var sinAlpha = sinWithThreshold(Math.abs(alpha));
729
+ var minLeftVertexHole = {
730
+ x: minVertex.x + (state.mode.includes('ING_HOLE') ? width + 1 : width) / 2 * cosAlpha,
731
+ y: minVertex.y + (state.mode.includes('ING_HOLE') ? width + 1 : width) / 2 * sinAlpha
732
+ };
733
+ var maxRightVertexHole = {
734
+ x: minVertex.x + lineLength * cosAlpha - (state.mode.includes('ING_HOLE') ? width + 1 : width) / 2 * cosAlpha,
735
+ y: minVertex.y + lineLength * sinAlpha - (state.mode.includes('ING_HOLE') ? width + 1 : width) / 2 * sinAlpha
736
+ };
737
+ // Now I need to verify if the snap vertex (with coordinates x and y) is on the line segment
738
+
739
+ var offset;
740
+ if (x < minLeftVertexHole.x) {
741
+ // Snap point is previous the the line
742
+ offset = GeometryUtils.pointPositionOnLineSegment(minVertex.x, minVertex.y, maxVertex.x, maxVertex.y, minLeftVertexHole.x, minLeftVertexHole.y);
743
+ offset = minVertex === v0 ? offset : 1 - offset;
744
+ } else {
745
+ // Snap point is after the line or on the line
746
+ if (x > maxRightVertexHole.x) {
747
+ offset = GeometryUtils.pointPositionOnLineSegment(minVertex.x, minVertex.y, maxVertex.x, maxVertex.y, maxRightVertexHole.x, maxRightVertexHole.y);
748
+ offset = minVertex === v0 ? offset : 1 - offset;
749
+ } else if (x === minLeftVertexHole.x && x === maxRightVertexHole.x) {
750
+ // I am on a vertical line, I need to check y coordinates
751
+ if (y < minLeftVertexHole.y) {
752
+ offset = GeometryUtils.pointPositionOnLineSegment(minVertex.x, minVertex.y, maxVertex.x, maxVertex.y, minLeftVertexHole.x, minLeftVertexHole.y);
753
+ offset = minVertex === v0 ? offset : 1 - offset;
754
+ } else if (y > maxRightVertexHole.y) {
755
+ offset = GeometryUtils.pointPositionOnLineSegment(minVertex.x, minVertex.y, maxVertex.x, maxVertex.y, maxRightVertexHole.x, maxRightVertexHole.y);
756
+ offset = minVertex === v0 ? offset : 1 - offset;
757
+ } else {
758
+ offset = GeometryUtils.pointPositionOnLineSegment(minVertex.x, minVertex.y, maxVertex.x, maxVertex.y, x, y);
759
+ offset = minVertex === v0 ? offset : 1 - offset;
760
+ }
761
+ } else {
762
+ offset = GeometryUtils.pointPositionOnLineSegment(minVertex.x, minVertex.y, maxVertex.x, maxVertex.y, x, y);
763
+ if (angle_temp > 90 && angle_temp < 270) {
764
+ offset = 1 - offset;
765
+ }
766
+ }
767
+ }
768
+ if (this.checkHoleCollide(layer, hole.line, holeID, x, y, width)) {
769
+ return {
770
+ updatedState: state
771
+ };
772
+ }
773
+ hole = hole.set('offset', offset);
774
+ hole = hole.merge({
775
+ x: x,
776
+ y: y,
777
+ rotation: alpha
778
+ });
779
+ state = state.merge({
780
+ scene: scene.mergeIn(['layers', layerID, 'holes', holeID], hole)
781
+ });
782
+ state = state.updateIn(['scene', 'layers', layerID, 'lines', hole.line, 'holes'], function (holes) {
783
+ console.log(holes, 'holes');
784
+ var index = holes.findIndex(function (ID) {
785
+ return holeID === ID;
786
+ });
787
+ console.log(index, 'index');
788
+ return index === -1 ? holes.push(holeID) : holes;
789
+ });
790
+ return {
791
+ updatedState: state
792
+ };
793
+ }
794
+ }, {
795
+ key: "updateDraggingHoleChanged",
796
+ value: function updateDraggingHoleChanged(state, x, y, layerID, holeID) {
797
+ var _state2 = state,
798
+ scene = _state2.scene;
799
+ var hole = scene.getIn(['layers', layerID, 'holes', holeID]);
800
+ hole = hole.merge({
801
+ x: x,
802
+ y: y
803
+ });
804
+ state = state.merge({
805
+ scene: scene.mergeIn(['layers', layerID, 'holes', holeID], hole)
806
+ });
807
+ return {
808
+ updatedState: state
809
+ };
810
+ }
811
+ }, {
812
+ key: "updateDraggingHoleRulerChanged",
813
+ value: function updateDraggingHoleRulerChanged(state, width, layerID, holeID) {
814
+ var _state3 = state,
815
+ scene = _state3.scene;
816
+ state = state.mergeIn(['scene', 'layers', layerID, 'holes', holeID, 'properties', 'width', 'length'], width);
817
+ return {
818
+ updatedState: state
819
+ };
820
+ }
821
+ }, {
822
+ key: "endDraggingHole3D",
823
+ value: function endDraggingHole3D(state, x, y) {
824
+ if (state === undefined) return;
825
+ state = this.updateDraggingHole(state, x, y).updatedState;
826
+ var _ref = state.draggingSupport !== undefined ? state : null,
827
+ draggingSupport = _ref.draggingSupport;
828
+ if (draggingSupport && draggingSupport.size === 0 && draggingSupport === null) return {
829
+ updatedState: state
830
+ };
831
+ var layerID = draggingSupport.get('layerID');
832
+ var holeID = draggingSupport.get('holeID');
833
+ var layer = state.getIn(['scene', 'layers', layerID]);
834
+ var hole = layer.getIn(['holes', holeID]);
835
+ state = state.updateIn(['scene', 'layers', layerID, 'lines', hole.line, 'holes'], function (holes) {
836
+ var index = holes.findIndex(function (ID) {
837
+ return holeID === ID;
838
+ });
839
+ return index === -1 ? holes.push(holeID) : holes;
840
+ });
841
+ state = state.merge({
842
+ mode: MODE_IDLE_3D,
843
+ draggingSupport: Map({})
844
+ });
845
+ return {
846
+ updatedState: state
847
+ };
848
+ }
849
+ }, {
850
+ key: "checkHoleCollide",
851
+ value: function checkHoleCollide(layer, lineID, selectedHoleID, hx, hy, hw) {
852
+ var line = layer.getIn(['lines', lineID]);
853
+ var holes = line.getIn(['holes']);
854
+ var bCollide = holes.some(function (holeID) {
855
+ if (holeID == selectedHoleID) return false;
856
+ var hole = layer.getIn(['holes', holeID]);
857
+ var dx = hole.get('x') - hx;
858
+ var dy = hole.get('y') - hy;
859
+ var dw = (hole.properties.get('width').get('length') + hw) / 2;
860
+ if (dx * dx + dy * dy < dw * dw) {
861
+ return true;
862
+ }
863
+ });
864
+ return bCollide;
865
+ }
866
+ }, {
867
+ key: "endDraggingHole",
868
+ value: function endDraggingHole(state, x, y) {
869
+ state = this.updateDraggingHole(state, x, y).updatedState;
870
+ state = state.merge({
871
+ mode: MODE_IDLE
872
+ });
873
+ return {
874
+ updatedState: state
875
+ };
876
+ }
877
+ }, {
878
+ key: "setProperties",
879
+ value: function setProperties(state, layerID, holeID, properties) {
880
+ state = state.setIn(['scene', 'layers', layerID, 'holes', holeID, 'properties'], properties);
881
+ return {
882
+ updatedState: state
883
+ };
884
+ }
885
+ }, {
886
+ key: "setJsProperties",
887
+ value: function setJsProperties(state, layerID, holeID, properties) {
888
+ return this.setProperties(state, layerID, holeID, fromJS(properties));
889
+ }
890
+ }, {
891
+ key: "updateProperties",
892
+ value: function updateProperties(state, layerID, holeID, properties) {
893
+ properties.forEach(function (v, k) {
894
+ if (state.hasIn(['scene', 'layers', layerID, 'holes', holeID, 'properties', k])) state = state.mergeIn(['scene', 'layers', layerID, 'holes', holeID, 'properties', k], v);
895
+ });
896
+ return {
897
+ updatedState: state
898
+ };
899
+ }
900
+ }, {
901
+ key: "updateJsProperties",
902
+ value: function updateJsProperties(state, layerID, holeID, properties) {
903
+ return this.updateProperties(state, layerID, holeID, fromJS(properties));
904
+ }
905
+ }, {
906
+ key: "setAttributes",
907
+ value: function setAttributes(state, layerID, holeID, holesAttributes) {
908
+ var hAttr = holesAttributes.toJS();
909
+ var offsetA = hAttr.offsetA,
910
+ offsetB = hAttr.offsetB,
911
+ offset = hAttr.offset;
912
+ delete hAttr['offsetA'];
913
+ delete hAttr['offsetB'];
914
+ delete hAttr['offset'];
915
+ var misc = new Map({
916
+ _unitA: offsetA._unit,
917
+ _unitB: offsetB._unit
918
+ });
919
+ state = state.mergeIn(['scene', 'layers', layerID, 'holes', holeID], fromJS(hAttr)).mergeDeepIn(['scene', 'layers', layerID, 'holes', holeID], new Map({
920
+ offset: offset,
921
+ misc: misc
922
+ }));
923
+ return {
924
+ updatedState: state
925
+ };
926
+ }
927
+ }]);
928
+ }();
929
+ export { Hole as default };