jp.ms.common.engine 1.0.3 → 1.0.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (224) hide show
  1. package/dist/base/base-game-state.type.d.ts +8 -0
  2. package/dist/base/base-game-state.type.d.ts.map +1 -0
  3. package/dist/base/base-game-state.type.js +3 -0
  4. package/dist/base/base-game-state.type.js.map +1 -0
  5. package/dist/base/game-control-player-turn.d.ts +4 -4
  6. package/dist/base/game-control-player-turn.d.ts.map +1 -1
  7. package/dist/base/game-control-player-turn.js.map +1 -1
  8. package/dist/base/game-master.d.ts +27 -21
  9. package/dist/base/game-master.d.ts.map +1 -1
  10. package/dist/base/game-master.js +17 -2
  11. package/dist/base/game-master.js.map +1 -1
  12. package/dist/base/game-player-connections-helper.d.ts +22 -0
  13. package/dist/base/game-player-connections-helper.d.ts.map +1 -0
  14. package/dist/base/game-player-connections-helper.js +37 -0
  15. package/dist/base/game-player-connections-helper.js.map +1 -0
  16. package/dist/base/game-player.d.ts +4 -1
  17. package/dist/base/game-player.d.ts.map +1 -1
  18. package/dist/base/game-player.js +8 -1
  19. package/dist/base/game-player.js.map +1 -1
  20. package/dist/base/game-room.d.ts +15 -17
  21. package/dist/base/game-room.d.ts.map +1 -1
  22. package/dist/base/game-room.js +16 -17
  23. package/dist/base/game-room.js.map +1 -1
  24. package/dist/base/game-round.d.ts +8 -10
  25. package/dist/base/game-round.d.ts.map +1 -1
  26. package/dist/base/game-round.js +5 -4
  27. package/dist/base/game-round.js.map +1 -1
  28. package/dist/base/game-state-machine.d.ts +4 -4
  29. package/dist/base/game-state-machine.d.ts.map +1 -1
  30. package/dist/base/game-state-machine.js.map +1 -1
  31. package/dist/base/game-summary-result.d.ts +3 -0
  32. package/dist/base/game-summary-result.d.ts.map +1 -0
  33. package/dist/base/game-summary-result.js +7 -0
  34. package/dist/base/game-summary-result.js.map +1 -0
  35. package/dist/base/game-table-seat.d.ts +3 -3
  36. package/dist/base/game-table-seat.d.ts.map +1 -1
  37. package/dist/base/game-table-seat.js.map +1 -1
  38. package/dist/base/game-table-seats.d.ts +12 -12
  39. package/dist/base/game-table-seats.d.ts.map +1 -1
  40. package/dist/base/game-table-seats.js.map +1 -1
  41. package/dist/base/game-table.d.ts +26 -51
  42. package/dist/base/game-table.d.ts.map +1 -1
  43. package/dist/base/game-table.js +7 -0
  44. package/dist/base/game-table.js.map +1 -1
  45. package/dist/base/index.d.ts +3 -1
  46. package/dist/base/index.d.ts.map +1 -1
  47. package/dist/base/index.js +3 -1
  48. package/dist/base/index.js.map +1 -1
  49. package/dist/base/standard-game-state.d.ts +2 -2
  50. package/dist/base/standard-game-state.d.ts.map +1 -1
  51. package/dist/base/standard-game-state.js +1 -1
  52. package/dist/base/standard-game-state.js.map +1 -1
  53. package/dist/base-rooms/fast-tournament-room.d.ts +0 -13
  54. package/dist/base-rooms/fast-tournament-room.d.ts.map +1 -1
  55. package/dist/base-rooms/fast-tournament-room.js +59 -51
  56. package/dist/base-rooms/fast-tournament-room.js.map +1 -1
  57. package/dist/base-rooms/index.d.ts +1 -5
  58. package/dist/base-rooms/index.d.ts.map +1 -1
  59. package/dist/base-rooms/index.js +3 -9
  60. package/dist/base-rooms/index.js.map +1 -1
  61. package/dist/base-rooms/scheduled-tournament-room.d.ts +0 -27
  62. package/dist/base-rooms/scheduled-tournament-room.d.ts.map +1 -1
  63. package/dist/base-rooms/scheduled-tournament-room.js +181 -164
  64. package/dist/base-rooms/scheduled-tournament-room.js.map +1 -1
  65. package/dist/base-rooms/simple-room.d.ts +5 -4
  66. package/dist/base-rooms/simple-room.d.ts.map +1 -1
  67. package/dist/base-rooms/simple-room.js +16 -0
  68. package/dist/base-rooms/simple-room.js.map +1 -1
  69. package/dist/base-rooms/tournament-room.d.ts +0 -46
  70. package/dist/base-rooms/tournament-room.d.ts.map +1 -1
  71. package/dist/base-rooms/tournament-room.js +169 -109
  72. package/dist/base-rooms/tournament-room.js.map +1 -1
  73. package/dist/base-rooms/tournament-state.d.ts +2 -2
  74. package/dist/base-rooms/tournament-state.d.ts.map +1 -1
  75. package/dist/base-rooms/tournament-state.js +2 -2
  76. package/dist/base-rooms/tournament-state.js.map +1 -1
  77. package/dist/board-game/base/board-cell.d.ts +0 -15
  78. package/dist/board-game/base/board-cell.d.ts.map +1 -1
  79. package/dist/board-game/base/board-cell.js +50 -40
  80. package/dist/board-game/base/board-cell.js.map +1 -1
  81. package/dist/board-game/base/board-figure.d.ts +0 -15
  82. package/dist/board-game/base/board-figure.d.ts.map +1 -1
  83. package/dist/board-game/base/board-figure.js +49 -36
  84. package/dist/board-game/base/board-figure.js.map +1 -1
  85. package/dist/board-game/base/board-game-master.d.ts +0 -18
  86. package/dist/board-game/base/board-game-master.d.ts.map +1 -1
  87. package/dist/board-game/base/board-game-master.js +56 -34
  88. package/dist/board-game/base/board-game-master.js.map +1 -1
  89. package/dist/board-game/base/board-player-move.d.ts +0 -10
  90. package/dist/board-game/base/board-player-move.d.ts.map +1 -1
  91. package/dist/board-game/base/board-player-move.js +29 -28
  92. package/dist/board-game/base/board-player-move.js.map +1 -1
  93. package/dist/board-game/base/board-player.d.ts +0 -12
  94. package/dist/board-game/base/board-player.d.ts.map +1 -1
  95. package/dist/board-game/base/board-player.js +43 -29
  96. package/dist/board-game/base/board-player.js.map +1 -1
  97. package/dist/board-game/base/board-table.d.ts +0 -16
  98. package/dist/board-game/base/board-table.d.ts.map +1 -1
  99. package/dist/board-game/base/board-table.js +52 -33
  100. package/dist/board-game/base/board-table.js.map +1 -1
  101. package/dist/board-game/d1-board-game/d1-board-table.d.ts +0 -18
  102. package/dist/board-game/d1-board-game/d1-board-table.d.ts.map +1 -1
  103. package/dist/board-game/d1-board-game/d1-board-table.js +56 -39
  104. package/dist/board-game/d1-board-game/d1-board-table.js.map +1 -1
  105. package/dist/board-game/d2-board-game/d2-board-cell.d.ts +0 -11
  106. package/dist/board-game/d2-board-game/d2-board-cell.d.ts.map +1 -1
  107. package/dist/board-game/d2-board-game/d2-board-cell.js +30 -24
  108. package/dist/board-game/d2-board-game/d2-board-cell.js.map +1 -1
  109. package/dist/board-game/d2-board-game/d2-board-pattern-move-figure.d.ts +0 -28
  110. package/dist/board-game/d2-board-game/d2-board-pattern-move-figure.d.ts.map +1 -1
  111. package/dist/board-game/d2-board-game/d2-board-pattern-move-figure.js +79 -49
  112. package/dist/board-game/d2-board-game/d2-board-pattern-move-figure.js.map +1 -1
  113. package/dist/board-game/d2-board-game/d2-board-table.d.ts +0 -48
  114. package/dist/board-game/d2-board-game/d2-board-table.d.ts.map +1 -1
  115. package/dist/board-game/d2-board-game/d2-board-table.js +262 -182
  116. package/dist/board-game/d2-board-game/d2-board-table.js.map +1 -1
  117. package/dist/board-game/d2-board-game/types.d.ts +0 -4
  118. package/dist/board-game/d2-board-game/types.d.ts.map +1 -1
  119. package/dist/board-game/d2-board-game/types.js +4 -1
  120. package/dist/board-game/d2-board-game/types.js.map +1 -1
  121. package/dist/board-game/dice.js +2 -2
  122. package/dist/board-game/dice.js.map +1 -1
  123. package/dist/board-game/index.d.ts +0 -12
  124. package/dist/board-game/index.d.ts.map +1 -1
  125. package/dist/board-game/index.js +28 -24
  126. package/dist/board-game/index.js.map +1 -1
  127. package/dist/cards-game/cards-game-master.d.ts +7 -8
  128. package/dist/cards-game/cards-game-master.d.ts.map +1 -1
  129. package/dist/cards-game/cards-game-master.js +14 -10
  130. package/dist/cards-game/cards-game-master.js.map +1 -1
  131. package/dist/cards-game/cards-player.d.ts.map +1 -1
  132. package/dist/cards-game/cards-player.js +1 -1
  133. package/dist/cards-game/cards-player.js.map +1 -1
  134. package/dist/cards-game/index.d.ts +1 -2
  135. package/dist/cards-game/index.d.ts.map +1 -1
  136. package/dist/cards-game/index.js +1 -3
  137. package/dist/cards-game/index.js.map +1 -1
  138. package/dist/index.d.ts +0 -1
  139. package/dist/index.d.ts.map +1 -1
  140. package/dist/index.js +1 -1
  141. package/dist/index.js.map +1 -1
  142. package/dist/tests/just-black-jack/domain/black-jack-dealer.d.ts +6 -0
  143. package/dist/tests/just-black-jack/domain/black-jack-dealer.d.ts.map +1 -0
  144. package/dist/tests/just-black-jack/domain/black-jack-dealer.js +14 -0
  145. package/dist/tests/just-black-jack/domain/black-jack-dealer.js.map +1 -0
  146. package/dist/tests/just-black-jack/domain/black-jack-game-master.d.ts +28 -0
  147. package/dist/tests/just-black-jack/domain/black-jack-game-master.d.ts.map +1 -0
  148. package/dist/tests/just-black-jack/domain/black-jack-game-master.js +89 -0
  149. package/dist/tests/just-black-jack/domain/black-jack-game-master.js.map +1 -0
  150. package/dist/tests/just-black-jack/domain/black-jack-player.d.ts +9 -0
  151. package/dist/tests/just-black-jack/domain/black-jack-player.d.ts.map +1 -0
  152. package/dist/tests/just-black-jack/domain/black-jack-player.js +21 -0
  153. package/dist/tests/just-black-jack/domain/black-jack-player.js.map +1 -0
  154. package/dist/tests/just-black-jack/helpers/calculate-result.d.ts +3 -0
  155. package/dist/tests/just-black-jack/helpers/calculate-result.d.ts.map +1 -0
  156. package/dist/tests/just-black-jack/helpers/calculate-result.js +30 -0
  157. package/dist/tests/just-black-jack/helpers/calculate-result.js.map +1 -0
  158. package/dist/tests/just-black-jack/helpers/calculate-result.test.d.ts +2 -0
  159. package/dist/tests/just-black-jack/helpers/calculate-result.test.d.ts.map +1 -0
  160. package/dist/tests/just-black-jack/helpers/calculate-result.test.js +34 -0
  161. package/dist/tests/just-black-jack/helpers/calculate-result.test.js.map +1 -0
  162. package/dist/tests/just-black-jack/rooms/black-jack-simple-room.d.ts +6 -0
  163. package/dist/tests/just-black-jack/rooms/black-jack-simple-room.d.ts.map +1 -0
  164. package/dist/tests/just-black-jack/rooms/black-jack-simple-room.js +13 -0
  165. package/dist/tests/just-black-jack/rooms/black-jack-simple-room.js.map +1 -0
  166. package/dist/tests/just-black-jack/tests/black-jack-simple-room.test.d.ts +2 -0
  167. package/dist/tests/just-black-jack/tests/black-jack-simple-room.test.d.ts.map +1 -0
  168. package/dist/tests/just-black-jack/tests/black-jack-simple-room.test.js +58 -0
  169. package/dist/tests/just-black-jack/tests/black-jack-simple-room.test.js.map +1 -0
  170. package/dist/tests/just-black-jack/tests/common.d.ts +11 -0
  171. package/dist/tests/just-black-jack/tests/common.d.ts.map +1 -0
  172. package/dist/tests/just-black-jack/tests/common.js +51 -0
  173. package/dist/tests/just-black-jack/tests/common.js.map +1 -0
  174. package/package.json +2 -1
  175. package/src/base/base-game-state.type.ts +7 -0
  176. package/src/base/game-control-player-turn.ts +5 -5
  177. package/src/base/game-master.ts +38 -19
  178. package/src/base/game-player-connections-helper.ts +45 -0
  179. package/src/base/game-player.ts +11 -2
  180. package/src/base/game-room.ts +26 -30
  181. package/src/base/game-round.ts +13 -15
  182. package/src/base/game-state-machine.ts +7 -7
  183. package/src/base/game-summary-result.ts +3 -0
  184. package/src/base/game-table-seat.ts +3 -3
  185. package/src/base/game-table-seats.ts +13 -13
  186. package/src/base/game-table.ts +36 -79
  187. package/src/base/index.ts +4 -0
  188. package/src/base/standard-game-state.ts +2 -2
  189. package/src/base-rooms/fast-tournament-room.ts +59 -59
  190. package/src/base-rooms/index.ts +9 -9
  191. package/src/base-rooms/scheduled-tournament-room.ts +181 -181
  192. package/src/base-rooms/simple-room.ts +15 -4
  193. package/src/base-rooms/tournament-room.ts +169 -169
  194. package/src/base-rooms/tournament-state.ts +2 -2
  195. package/src/board-game/base/board-cell.ts +50 -50
  196. package/src/board-game/base/board-figure.ts +49 -49
  197. package/src/board-game/base/board-game-master.ts +56 -56
  198. package/src/board-game/base/board-player-move.ts +29 -29
  199. package/src/board-game/base/board-player.ts +43 -43
  200. package/src/board-game/base/board-table.ts +52 -52
  201. package/src/board-game/d1-board-game/d1-board-table.ts +56 -56
  202. package/src/board-game/d2-board-game/d2-board-cell.ts +30 -30
  203. package/src/board-game/d2-board-game/d2-board-pattern-move-figure.ts +79 -79
  204. package/src/board-game/d2-board-game/d2-board-table.ts +262 -262
  205. package/src/board-game/d2-board-game/types.ts +4 -4
  206. package/src/board-game/dice.ts +1 -1
  207. package/src/board-game/index.ts +28 -28
  208. package/src/cards-game/cards-game-master.ts +20 -16
  209. package/src/cards-game/cards-player.ts +2 -1
  210. package/src/cards-game/index.ts +0 -2
  211. package/src/index.ts +1 -1
  212. package/src/tests/just-black-jack/domain/black-jack-dealer.ts +15 -0
  213. package/src/tests/just-black-jack/domain/black-jack-game-master.ts +102 -0
  214. package/src/tests/just-black-jack/domain/black-jack-player.ts +27 -0
  215. package/src/tests/just-black-jack/helpers/calculate-result.test.ts +49 -0
  216. package/src/tests/just-black-jack/helpers/calculate-result.ts +34 -0
  217. package/src/tests/just-black-jack/rooms/black-jack-simple-room.ts +10 -0
  218. package/src/tests/just-black-jack/tests/black-jack-simple-room.test.ts +75 -0
  219. package/src/tests/just-black-jack/tests/common.ts +63 -0
  220. package/dist/cards-game/cards-table.d.ts +0 -11
  221. package/dist/cards-game/cards-table.d.ts.map +0 -1
  222. package/dist/cards-game/cards-table.js +0 -20
  223. package/dist/cards-game/cards-table.js.map +0 -1
  224. package/src/cards-game/cards-table.ts +0 -28
@@ -1,166 +1,183 @@
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1
  "use strict";
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- var __importDefault = (this && this.__importDefault) || function (mod) {
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- return (mod && mod.__esModule) ? mod : { "default": mod };
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- };
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- Object.defineProperty(exports, "__esModule", { value: true });
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- exports.ScheduledTournamentRoom = void 0;
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- const node_schedule_1 = __importDefault(require("node-schedule"));
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- const dayjs_1 = __importDefault(require("dayjs"));
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- const lodash_1 = require("lodash");
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- const tournament_room_1 = require("./tournament-room");
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- class ScheduledTournamentRoom extends tournament_room_1.TournamentRoom {
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- constructor(config, minUserForMergeTables, startDate) {
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- super(config);
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- this.handleRestartRound = (table) => {
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- if (this.isTournamentFinish()) {
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- this.finishTournament();
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- }
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- else if (this.isTableFinish(table)) {
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- const lastPlayer = table.getLastPlayer();
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- if (lastPlayer) {
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- table.removePlayerFromSeat(lastPlayer);
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- this.removeTable(table);
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- this.processAloneUser(lastPlayer, table);
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- }
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- }
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- else if (this.isMergeTables(table)) {
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- this.mergeTables(table);
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- }
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- else {
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- }
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- };
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- this.handleStartTournament = () => {
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- this.startTournament();
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- };
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- this.minUserForMergeTables = minUserForMergeTables;
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- this.startDate = startDate;
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- if (startDate) {
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- this.startJob = this.scheduleTournament();
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- }
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- }
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- handleJoinTournament(player) {
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- if (this.getState().isWaiting()) {
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- this.addUserRoomToQueue(player);
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- }
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- else if (this.getState().isInProgress()) {
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- if (this.isParticipant(player.getId())) {
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- // redirect to table
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- }
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- else {
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- // redirect
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- }
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- }
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- else {
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- // redirect to status
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- }
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- }
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- handleLeaveTournament(player) {
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- if (this.getState().isWaiting()) {
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- this.removeUserFromQueue(player);
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- }
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- else if (this.getState().isInProgress()) {
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- }
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- }
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- handleFinishRound() {
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- }
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- startTournament() {
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- const onlineQueuers = this.getOnlineQueuers();
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- if (onlineQueuers.length > 1) {
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- this.initTables(onlineQueuers);
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- this.getTables().forEach((table) => table.startNewRound());
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- this.getState().toStart();
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- }
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- else {
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- this.getState().toCancel();
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- }
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- }
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- finishTournament() {
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- this.getState().toFinish();
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- this.calculateWinners();
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- }
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- async scheduleTournament() {
82
- var _a;
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- if (this.getState().isWaiting() && (0, dayjs_1.default)().isBefore(this.startDate)) {
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- return node_schedule_1.default.scheduleJob((_a = this.startDate) !== null && _a !== void 0 ? _a : 0, this.handleStartTournament);
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- }
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- }
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- isTournamentFinish() {
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- return this.remainOneTable() && this.getTables()[0].remainOnePlayer();
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- }
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- isTableFinish(table) {
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- return !this.remainOneTable() && table.remainOnePlayer();
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- }
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- isMergeTables(table) {
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- const otherTables = this.getTables().filter((item) => item.getId() !== table.getId());
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- const totalSeats = this.getMaxPlayers() * otherTables.length;
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- const playersOnSeats = (0, lodash_1.sumBy)(otherTables, (item) => item.getPlayersWithQueue().length);
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- const freeSeats = totalSeats - playersOnSeats;
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- return freeSeats >= table.getPlayers().length && table.getPlayers().length <= this.minUserForMergeTables;
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- }
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- initTables(players) {
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- const newTables = [];
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- const tablesDividedOnTables = (0, lodash_1.chunk)(players, this.getMaxPlayers());
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- tablesDividedOnTables.forEach((tablePlayers) => {
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- if (tablePlayers.length > 1) {
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- const newTable = this.createTable();
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- tablePlayers.forEach((player) => this.movePlayerToAnotherTable(player, null, newTable));
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- }
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- else {
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- this.processAloneUser(tablePlayers[0], null);
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- }
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- });
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- return newTables;
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- }
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- mergeTables(table) {
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- this.removeTable(table);
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- const movingUsers = table.getPlayers();
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- movingUsers.forEach((movingPlayer) => {
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- const freeTable = this.getTableWithFreeSeats();
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- if (freeTable) {
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- table.removePlayerFromSeat(movingPlayer);
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- this.movePlayerToAnotherTable(movingPlayer, table, freeTable);
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- }
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- });
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- }
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- movePlayerToAnotherTable(player, fromTable, toTable) {
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- if (toTable.isFull()) {
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- toTable.addPlayerToQueue(player);
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- }
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- else {
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- toTable.addPlayerToSeat(player);
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- }
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- }
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- processAloneUser(aloneUser, fromTable) {
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- const freeTable = this.getTableWithFreeSeats();
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- const redundantPlayers = this.getRedundantPlayers();
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- const firstTable = this.getFirstTable();
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- aloneUser.flush();
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- if (freeTable) {
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- this.movePlayerToAnotherTable(aloneUser, fromTable, freeTable);
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- }
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- else if (redundantPlayers.length > 0) {
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- redundantPlayers.forEach((user) => user.flush());
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- this.initTables([...redundantPlayers, aloneUser]);
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- }
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- else if (firstTable) {
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- this.movePlayerToAnotherTable(aloneUser, fromTable, firstTable);
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- }
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- }
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- getRedundantPlayers() {
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- const table = this.getFirstTable();
151
- if (table) {
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- const redundantQueuers = table.getRedundantQueuers();
153
- redundantQueuers.forEach((user) => {
154
- table.removePlayerFromQueue(user);
155
- });
156
- return redundantQueuers;
157
- }
158
- return [];
159
- }
160
- async cancelJob() {
161
- var _a;
162
- return (_a = (await this.startJob)) === null || _a === void 0 ? void 0 : _a.cancel();
163
- }
164
- }
165
- exports.ScheduledTournamentRoom = ScheduledTournamentRoom;
2
+ // import schedule from 'node-schedule';
3
+ // import dayjs from 'dayjs';
4
+ // import { chunk, sumBy } from 'lodash';
5
+ //
6
+ // import { GamePlayer } from '../base';
7
+ // import { IGameTable } from '../base/game-table';
8
+ //
9
+ // import { TournamentRoom, TournamentRoomConfig } from './tournament-room';
10
+ //
11
+ // export abstract class ScheduledTournamentRoom<
12
+ // GT extends IGameTable<GP>,
13
+ // GP extends GamePlayer,
14
+ // > extends TournamentRoom<GT, GP> {
15
+ // private readonly startDate: Date | null;
16
+ // private readonly minUserForMergeTables: number;
17
+ // private readonly startJob: Promise<schedule.Job> | null;
18
+ //
19
+ // constructor (config: TournamentRoomConfig, minUserForMergeTables, startDate: Date | null) {
20
+ // super(config);
21
+ // this.minUserForMergeTables = minUserForMergeTables;
22
+ // this.startDate = startDate;
23
+ // if (startDate) {
24
+ // this.startJob = this.scheduleTournament();
25
+ // }
26
+ // }
27
+ //
28
+ // handleJoinTournament (player: GP) {
29
+ // if (this.getState().isWaiting()) {
30
+ // this.addUserRoomToQueue(player);
31
+ // } else if (this.getState().isInProgress()) {
32
+ // if (this.isParticipant(player.getId())) {
33
+ // // redirect to table
34
+ // } else {
35
+ // // redirect
36
+ // }
37
+ // } else {
38
+ // // redirect to status
39
+ // }
40
+ // }
41
+ //
42
+ // handleLeaveTournament (player: GP) {
43
+ // if (this.getState().isWaiting()) {
44
+ // this.removeUserFromQueue(player);
45
+ // } else if (this.getState().isInProgress()) {
46
+ //
47
+ // }
48
+ // }
49
+ //
50
+ // handleFinishRound () {
51
+ // }
52
+ //
53
+ // handleRestartRound = (table: GT) => {
54
+ // if (this.isTournamentFinish()) {
55
+ // this.finishTournament();
56
+ // } else if (this.isTableFinish(table)) {
57
+ // const lastPlayer = table.getLastPlayer();
58
+ // if (lastPlayer) {
59
+ // table.removePlayerFromSeat(lastPlayer);
60
+ // this.removeTable(table);
61
+ // this.processAloneUser(lastPlayer, table);
62
+ // }
63
+ // } else if (this.isMergeTables(table)) {
64
+ // this.mergeTables(table);
65
+ // } else {
66
+ //
67
+ // }
68
+ // };
69
+ //
70
+ // handleStartTournament = () => {
71
+ // this.startTournament();
72
+ // };
73
+ //
74
+ // startTournament () {
75
+ // const onlineQueuers = this.getOnlineQueuers();
76
+ // if (onlineQueuers.length > 1) {
77
+ // this.initTables(onlineQueuers);
78
+ // this.getTables().forEach((table) => table.startNewRound());
79
+ // this.getState().toStart();
80
+ // } else {
81
+ // this.getState().toCancel();
82
+ // }
83
+ // }
84
+ //
85
+ // finishTournament () {
86
+ // this.getState().toFinish();
87
+ // this.calculateWinners();
88
+ // }
89
+ //
90
+ // async scheduleTournament (): Promise<schedule.Job> {
91
+ // if (this.getState().isWaiting() && dayjs().isBefore(this.startDate)) {
92
+ // return schedule.scheduleJob(this.startDate ?? 0, this.handleStartTournament);
93
+ // }
94
+ // }
95
+ //
96
+ // isTournamentFinish (): boolean {
97
+ // return this.remainOneTable() && this.getTables()[0].remainOnePlayer();
98
+ // }
99
+ //
100
+ // isTableFinish (table: GT): boolean {
101
+ // return !this.remainOneTable() && table.remainOnePlayer();
102
+ // }
103
+ //
104
+ // isMergeTables (table: GT) {
105
+ // const otherTables = this.getTables().filter((item) => item.getId() !== table.getId());
106
+ // const totalSeats = this.getMaxPlayers() * otherTables.length;
107
+ // const playersOnSeats = sumBy(otherTables, (item) => item.getPlayersWithQueue().length);
108
+ // const freeSeats = totalSeats - playersOnSeats;
109
+ //
110
+ // return freeSeats >= table.getPlayers().length && table.getPlayers().length <= this.minUserForMergeTables;
111
+ // }
112
+ //
113
+ // initTables (players: Array<GP>): Array<GT> {
114
+ // const newTables: Array<GT> = [];
115
+ // const tablesDividedOnTables = chunk<GP>(players, this.getMaxPlayers());
116
+ // tablesDividedOnTables.forEach((tablePlayers) => {
117
+ // if (tablePlayers.length > 1) {
118
+ // const newTable = this.createTable();
119
+ // tablePlayers.forEach((player) => this.movePlayerToAnotherTable(player, null, newTable));
120
+ // } else {
121
+ // this.processAloneUser(tablePlayers[0], null);
122
+ // }
123
+ // });
124
+ //
125
+ // return newTables;
126
+ // }
127
+ //
128
+ // mergeTables (table: GT) {
129
+ // this.removeTable(table);
130
+ //
131
+ // const movingUsers = table.getPlayers();
132
+ // movingUsers.forEach((movingPlayer) => {
133
+ // const freeTable = this.getTableWithFreeSeats();
134
+ // if (freeTable) {
135
+ // table.removePlayerFromSeat(movingPlayer);
136
+ // this.movePlayerToAnotherTable(movingPlayer, table, freeTable);
137
+ // }
138
+ // });
139
+ // }
140
+ //
141
+ // movePlayerToAnotherTable (player: GP, fromTable: GT | null, toTable: GT) {
142
+ // if (toTable.isFull()) {
143
+ // toTable.addPlayerToQueue(player);
144
+ // } else {
145
+ // toTable.addPlayerToSeat(player);
146
+ // }
147
+ // }
148
+ //
149
+ // processAloneUser (aloneUser: GP, fromTable: GT | null) {
150
+ // const freeTable = this.getTableWithFreeSeats();
151
+ // const redundantPlayers = this.getRedundantPlayers();
152
+ // const firstTable = this.getFirstTable();
153
+ // aloneUser.flush();
154
+ //
155
+ // if (freeTable) {
156
+ // this.movePlayerToAnotherTable(aloneUser, fromTable, freeTable);
157
+ // } else if (redundantPlayers.length > 0) {
158
+ // redundantPlayers.forEach((user) => user.flush());
159
+ // this.initTables([...redundantPlayers, aloneUser]);
160
+ // } else if (firstTable) {
161
+ // this.movePlayerToAnotherTable(aloneUser, fromTable, firstTable);
162
+ // }
163
+ // }
164
+ //
165
+ // getRedundantPlayers (): Array<GP> {
166
+ // const table = this.getFirstTable();
167
+ // if (table) {
168
+ // const redundantQueuers = table.getRedundantQueuers();
169
+ // redundantQueuers.forEach((user) => {
170
+ // table.removePlayerFromQueue(user);
171
+ // });
172
+ //
173
+ // return redundantQueuers;
174
+ // }
175
+ //
176
+ // return [];
177
+ // }
178
+ //
179
+ // async cancelJob () {
180
+ // return (await this.startJob)?.cancel();
181
+ // }
182
+ // }
166
183
  //# sourceMappingURL=scheduled-tournament-room.js.map
@@ -1 +1 @@
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+ {"version":3,"file":"scheduled-tournament-room.js","sourceRoot":"","sources":["../../src/base-rooms/scheduled-tournament-room.ts"],"names":[],"mappings":";AAAA,wCAAwC;AACxC,6BAA6B;AAC7B,yCAAyC;AACzC,EAAE;AACF,wCAAwC;AACxC,mDAAmD;AACnD,EAAE;AACF,4EAA4E;AAC5E,EAAE;AACF,iDAAiD;AACjD,iCAAiC;AACjC,6BAA6B;AAC7B,qCAAqC;AACrC,+CAA+C;AAC/C,sDAAsD;AACtD,+DAA+D;AAC/D,EAAE;AACF,kGAAkG;AAClG,yBAAyB;AACzB,8DAA8D;AAC9D,sCAAsC;AACtC,2BAA2B;AAC3B,yDAAyD;AACzD,YAAY;AACZ,QAAQ;AACR,EAAE;AACF,0CAA0C;AAC1C,6CAA6C;AAC7C,+CAA+C;AAC/C,uDAAuD;AACvD,wDAAwD;AACxD,uCAAuC;AACvC,uBAAuB;AACvB,8BAA8B;AAC9B,gBAAgB;AAChB,mBAAmB;AACnB,oCAAoC;AACpC,YAAY;AACZ,QAAQ;AACR,EAAE;AACF,2CAA2C;AAC3C,6CAA6C;AAC7C,gDAAgD;AAChD,uDAAuD;AACvD,EAAE;AACF,YAAY;AACZ,QAAQ;AACR,EAAE;AACF,6BAA6B;AAC7B,QAAQ;AACR,EAAE;AACF,4CAA4C;AAC5C,2CAA2C;AAC3C,uCAAuC;AACvC,kDAAkD;AAClD,wDAAwD;AACxD,gCAAgC;AAChC,0DAA0D;AAC1D,2CAA2C;AAC3C,4DAA4D;AAC5D,gBAAgB;AAChB,kDAAkD;AAClD,uCAAuC;AACvC,mBAAmB;AACnB,EAAE;AACF,YAAY;AACZ,SAAS;AACT,EAAE;AACF,sCAAsC;AACtC,kCAAkC;AAClC,SAAS;AACT,EAAE;AACF,2BAA2B;AAC3B,yDAAyD;AACzD,0CAA0C;AAC1C,8CAA8C;AAC9C,0EAA0E;AAC1E,yCAAyC;AACzC,mBAAmB;AACnB,0CAA0C;AAC1C,YAAY;AACZ,QAAQ;AACR,EAAE;AACF,4BAA4B;AAC5B,sCAAsC;AACtC,mCAAmC;AACnC,QAAQ;AACR,EAAE;AACF,2DAA2D;AAC3D,iFAAiF;AACjF,4FAA4F;AAC5F,YAAY;AACZ,QAAQ;AACR,EAAE;AACF,uCAAuC;AACvC,iFAAiF;AACjF,QAAQ;AACR,EAAE;AACF,2CAA2C;AAC3C,oEAAoE;AACpE,QAAQ;AACR,EAAE;AACF,kCAAkC;AAClC,iGAAiG;AACjG,wEAAwE;AACxE,kGAAkG;AAClG,yDAAyD;AACzD,EAAE;AACF,oHAAoH;AACpH,QAAQ;AACR,EAAE;AACF,mDAAmD;AACnD,2CAA2C;AAC3C,kFAAkF;AAClF,4DAA4D;AAC5D,6CAA6C;AAC7C,uDAAuD;AACvD,2GAA2G;AAC3G,uBAAuB;AACvB,gEAAgE;AAChE,gBAAgB;AAChB,cAAc;AACd,EAAE;AACF,4BAA4B;AAC5B,QAAQ;AACR,EAAE;AACF,gCAAgC;AAChC,mCAAmC;AACnC,EAAE;AACF,kDAAkD;AAClD,kDAAkD;AAClD,8DAA8D;AAC9D,+BAA+B;AAC/B,4DAA4D;AAC5D,iFAAiF;AACjF,gBAAgB;AAChB,cAAc;AACd,QAAQ;AACR,EAAE;AACF,iFAAiF;AACjF,kCAAkC;AAClC,gDAAgD;AAChD,mBAAmB;AACnB,+CAA+C;AAC/C,YAAY;AACZ,QAAQ;AACR,EAAE;AACF,+DAA+D;AAC/D,0DAA0D;AAC1D,+DAA+D;AAC/D,mDAAmD;AACnD,6BAA6B;AAC7B,EAAE;AACF,2BAA2B;AAC3B,8EAA8E;AAC9E,oDAAoD;AACpD,gEAAgE;AAChE,iEAAiE;AACjE,mCAAmC;AACnC,+EAA+E;AAC/E,YAAY;AACZ,QAAQ;AACR,EAAE;AACF,0CAA0C;AAC1C,8CAA8C;AAC9C,uBAAuB;AACvB,oEAAoE;AACpE,mDAAmD;AACnD,qDAAqD;AACrD,kBAAkB;AAClB,EAAE;AACF,uCAAuC;AACvC,YAAY;AACZ,EAAE;AACF,qBAAqB;AACrB,QAAQ;AACR,EAAE;AACF,2BAA2B;AAC3B,kDAAkD;AAClD,QAAQ;AACR,IAAI"}
@@ -1,8 +1,9 @@
1
1
  import { GamePlayer, GameRoom } from '../base';
2
- import { IGameTable } from '../base/game-table';
3
- export declare abstract class SimpleRoom<GT extends IGameTable<GP>, GP extends GamePlayer> extends GameRoom<GT, GP> {
4
- abstract handleEnterTheTable(player: GP, tableId: string): any;
5
- abstract handleExitTheTable(player: GP, tableId: string): any;
2
+ export declare abstract class SimpleRoom extends GameRoom {
3
+ handleWatchTheTable(player: GamePlayer, masterId: string): void;
4
+ handleEnterTheTable(player: GamePlayer, masterId: string): void;
5
+ handleExitTheTable(player: GamePlayer, masterId: string): void;
6
+ handleMoveOnTheTable(player: GamePlayer, masterId: string): void;
6
7
  handleFinishRound(): void;
7
8
  handleRestartRound(): void;
8
9
  }
@@ -1 +1 @@
1
- {"version":3,"file":"simple-room.d.ts","sourceRoot":"","sources":["../../src/base-rooms/simple-room.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,UAAU,EAAE,QAAQ,EAAE,MAAM,SAAS,CAAC;AAC/C,OAAO,EAAE,UAAU,EAAE,MAAM,oBAAoB,CAAC;AAEhD,8BAAsB,UAAU,CAAC,EAAE,SAAS,UAAU,CAAC,EAAE,CAAC,EAAE,EAAE,SAAS,UAAU,CAAE,SAAQ,QAAQ,CAAC,EAAE,EAAE,EAAE,CAAC;IACzG,QAAQ,CAAC,mBAAmB,CAAE,MAAM,EAAE,EAAE,EAAE,OAAO,EAAE,MAAM;IAEzD,QAAQ,CAAC,kBAAkB,CAAE,MAAM,EAAE,EAAE,EAAE,OAAO,EAAE,MAAM;IAExD,iBAAiB;IAIjB,kBAAkB;CAEnB"}
1
+ {"version":3,"file":"simple-room.d.ts","sourceRoot":"","sources":["../../src/base-rooms/simple-room.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,UAAU,EAAE,QAAQ,EAAE,MAAM,SAAS,CAAC;AAE/C,8BAAsB,UAAW,SAAQ,QAAQ;IAC/C,mBAAmB,CAAE,MAAM,EAAE,UAAU,EAAE,QAAQ,EAAE,MAAM;IAIzD,mBAAmB,CAAE,MAAM,EAAE,UAAU,EAAE,QAAQ,EAAE,MAAM;IAIzD,kBAAkB,CAAE,MAAM,EAAE,UAAU,EAAE,QAAQ,EAAE,MAAM;IAIxD,oBAAoB,CAAE,MAAM,EAAE,UAAU,EAAE,QAAQ,EAAE,MAAM;IAI1D,iBAAiB;IAIjB,kBAAkB;CAEnB"}
@@ -3,6 +3,22 @@ Object.defineProperty(exports, "__esModule", { value: true });
3
3
  exports.SimpleRoom = void 0;
4
4
  const base_1 = require("../base");
5
5
  class SimpleRoom extends base_1.GameRoom {
6
+ handleWatchTheTable(player, masterId) {
7
+ var _a;
8
+ (_a = this.getMasterById(masterId)) === null || _a === void 0 ? void 0 : _a.watchTheTable(player);
9
+ }
10
+ handleEnterTheTable(player, masterId) {
11
+ var _a;
12
+ (_a = this.getMasterById(masterId)) === null || _a === void 0 ? void 0 : _a.enterTheTable(player);
13
+ }
14
+ handleExitTheTable(player, masterId) {
15
+ var _a;
16
+ (_a = this.getMasterById(masterId)) === null || _a === void 0 ? void 0 : _a.exitTheTable(player);
17
+ }
18
+ handleMoveOnTheTable(player, masterId) {
19
+ var _a;
20
+ (_a = this.getMasterById(masterId)) === null || _a === void 0 ? void 0 : _a.onHandleMove(player);
21
+ }
6
22
  handleFinishRound() {
7
23
  // save users balances
8
24
  }
@@ -1 +1 @@
1
- {"version":3,"file":"simple-room.js","sourceRoot":"","sources":["../../src/base-rooms/simple-room.ts"],"names":[],"mappings":";;;AAAA,kCAA+C;AAG/C,MAAsB,UAA6D,SAAQ,eAAgB;IAKzG,iBAAiB;QACf,sBAAsB;IACxB,CAAC;IAED,kBAAkB;IAClB,CAAC;CACF;AAXD,gCAWC"}
1
+ {"version":3,"file":"simple-room.js","sourceRoot":"","sources":["../../src/base-rooms/simple-room.ts"],"names":[],"mappings":";;;AAAA,kCAA+C;AAE/C,MAAsB,UAAW,SAAQ,eAAQ;IAC/C,mBAAmB,CAAE,MAAkB,EAAE,QAAgB;;QACvD,MAAA,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,0CAAE,aAAa,CAAC,MAAM,CAAC,CAAC;IACtD,CAAC;IAED,mBAAmB,CAAE,MAAkB,EAAE,QAAgB;;QACvD,MAAA,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,0CAAE,aAAa,CAAC,MAAM,CAAC,CAAC;IACtD,CAAC;IAED,kBAAkB,CAAE,MAAkB,EAAE,QAAgB;;QACtD,MAAA,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,0CAAE,YAAY,CAAC,MAAM,CAAC,CAAC;IACrD,CAAC;IAED,oBAAoB,CAAE,MAAkB,EAAE,QAAgB;;QACxD,MAAA,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,0CAAE,YAAY,CAAC,MAAM,CAAC,CAAC;IACrD,CAAC;IAED,iBAAiB;QACf,sBAAsB;IACxB,CAAC;IAED,kBAAkB;IAClB,CAAC;CACF;AAvBD,gCAuBC"}
@@ -1,47 +1 @@
1
- import { GamePlayer, GameRoom } from '../base';
2
- import { IGameTable } from '../base/game-table';
3
- import { GameRoomConfig } from '../base/game-room';
4
- import { TournamentState } from './tournament-state';
5
- import { ITournamentWinner } from './tournament-winner';
6
- import { ITournamentParticipant } from './tournament-participant';
7
- import { TournamentPrizes } from './tournament-prize';
8
- export type TournamentRoomConfig = {
9
- ticketPrice: number;
10
- prizeTable: TournamentPrizes;
11
- } & GameRoomConfig;
12
- export declare abstract class TournamentRoom<GT extends IGameTable<GP>, GP extends GamePlayer> extends GameRoom<GT, GP> {
13
- private readonly state;
14
- private readonly prizeTable;
15
- private queue;
16
- private readonly userRating;
17
- private winners;
18
- private readonly participants;
19
- private readonly ticketPrice;
20
- constructor(config: TournamentRoomConfig);
21
- abstract handleJoinTournament(player: GP): any;
22
- abstract handleLeaveTournament(player: GP): any;
23
- abstract startTournament(): any;
24
- abstract finishTournament(): any;
25
- abstract isTournamentFinish(): boolean;
26
- getParticipants(): ITournamentParticipant[];
27
- addParticipant(participant: GP): number;
28
- getParticipant(userId: string): ITournamentParticipant;
29
- isParticipant(userId: string): boolean;
30
- getQueue(): GP[];
31
- getOnlineQueuers(): GP[];
32
- addUserRoomToQueue(player: GP): void;
33
- removeUserFromQueue(player: GP): void;
34
- clearQueue(): void;
35
- getRatingList(): ITournamentWinner[];
36
- addPlayerToRating(player: GP): void;
37
- getWinner(): ITournamentWinner | undefined;
38
- getWinners(): ITournamentWinner[];
39
- setWinners(winners: Array<ITournamentWinner>): void;
40
- getState(): TournamentState;
41
- isTournament(): boolean;
42
- calculateWinners(): void;
43
- getSortedRatingList(): Array<ITournamentWinner>;
44
- getTournamentFund(): number;
45
- getPrize(rank: number): number;
46
- }
47
1
  //# sourceMappingURL=tournament-room.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"tournament-room.d.ts","sourceRoot":"","sources":["../../src/base-rooms/tournament-room.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,UAAU,EAAE,QAAQ,EAAE,MAAM,SAAS,CAAC;AAC/C,OAAO,EAAE,UAAU,EAAE,MAAM,oBAAoB,CAAC;AAChD,OAAO,EAAE,cAAc,EAAE,MAAM,mBAAmB,CAAC;AAEnD,OAAO,EAAE,eAAe,EAAE,MAAM,oBAAoB,CAAC;AACrD,OAAO,EAAE,iBAAiB,EAAE,MAAM,qBAAqB,CAAC;AACxD,OAAO,EAAE,sBAAsB,EAAE,MAAM,0BAA0B,CAAC;AAClE,OAAO,EAAE,gBAAgB,EAAE,MAAM,oBAAoB,CAAC;AAEtD,MAAM,MAAM,oBAAoB,GAAG;IAC/B,WAAW,EAAE,MAAM,CAAC;IACpB,UAAU,EAAE,gBAAgB,CAAC;CAChC,GAAG,cAAc,CAAA;AAElB,8BAAsB,cAAc,CAChC,EAAE,SAAS,UAAU,CAAC,EAAE,CAAC,EACzB,EAAE,SAAS,UAAU,CACvB,SAAQ,QAAQ,CAAC,EAAE,EAAE,EAAE,CAAC;IACtB,OAAO,CAAC,QAAQ,CAAC,KAAK,CAAkB;IACxC,OAAO,CAAC,QAAQ,CAAC,UAAU,CAAmB;IAC9C,OAAO,CAAC,KAAK,CAAY;IACzB,OAAO,CAAC,QAAQ,CAAC,UAAU,CAA2B;IACtD,OAAO,CAAC,OAAO,CAA2B;IAC1C,OAAO,CAAC,QAAQ,CAAC,YAAY,CAAgC;IAC7D,OAAO,CAAC,QAAQ,CAAC,WAAW,CAAS;gBAExB,MAAM,EAAE,oBAAoB;IAWzC,QAAQ,CAAC,oBAAoB,CAAE,MAAM,EAAE,EAAE;IAEzC,QAAQ,CAAC,qBAAqB,CAAE,MAAM,EAAE,EAAE;IAE1C,QAAQ,CAAC,eAAe;IAExB,QAAQ,CAAC,gBAAgB;IAEzB,QAAQ,CAAC,kBAAkB,IAAK,OAAO;IAEvC,eAAe;IAIf,cAAc,CAAE,WAAW,EAAE,EAAE;IAQ/B,cAAc,CAAE,MAAM,EAAE,MAAM;IAI9B,aAAa,CAAE,MAAM,EAAE,MAAM,GAAG,OAAO;IAIvC,QAAQ;IAIR,gBAAgB;IAIhB,kBAAkB,CAAE,MAAM,EAAE,EAAE;IAQ9B,mBAAmB,CAAE,MAAM,EAAE,EAAE;IAK/B,UAAU;IAKV,aAAa;IAIb,iBAAiB,CAAE,MAAM,EAAE,EAAE;IAY7B,SAAS,IAAK,iBAAiB,GAAG,SAAS;IAI3C,UAAU;IAIV,UAAU,CAAE,OAAO,EAAE,KAAK,CAAC,iBAAiB,CAAC;IAI7C,QAAQ,IAAK,eAAe;IAI5B,YAAY,IAAK,OAAO;IAIxB,gBAAgB;IAmBhB,mBAAmB,IAAK,KAAK,CAAC,iBAAiB,CAAC;IAIhD,iBAAiB,IAAK,MAAM;IAI5B,QAAQ,CAAE,IAAI,EAAE,MAAM,GAAG,MAAM;CAUlC"}
1
+ {"version":3,"file":"tournament-room.d.ts","sourceRoot":"","sources":["../../src/base-rooms/tournament-room.ts"],"names":[],"mappings":""}