jp.ms.common.engine 1.0.3 → 1.0.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (224) hide show
  1. package/dist/base/base-game-state.type.d.ts +8 -0
  2. package/dist/base/base-game-state.type.d.ts.map +1 -0
  3. package/dist/base/base-game-state.type.js +3 -0
  4. package/dist/base/base-game-state.type.js.map +1 -0
  5. package/dist/base/game-control-player-turn.d.ts +4 -4
  6. package/dist/base/game-control-player-turn.d.ts.map +1 -1
  7. package/dist/base/game-control-player-turn.js.map +1 -1
  8. package/dist/base/game-master.d.ts +27 -21
  9. package/dist/base/game-master.d.ts.map +1 -1
  10. package/dist/base/game-master.js +17 -2
  11. package/dist/base/game-master.js.map +1 -1
  12. package/dist/base/game-player-connections-helper.d.ts +22 -0
  13. package/dist/base/game-player-connections-helper.d.ts.map +1 -0
  14. package/dist/base/game-player-connections-helper.js +37 -0
  15. package/dist/base/game-player-connections-helper.js.map +1 -0
  16. package/dist/base/game-player.d.ts +4 -1
  17. package/dist/base/game-player.d.ts.map +1 -1
  18. package/dist/base/game-player.js +8 -1
  19. package/dist/base/game-player.js.map +1 -1
  20. package/dist/base/game-room.d.ts +15 -17
  21. package/dist/base/game-room.d.ts.map +1 -1
  22. package/dist/base/game-room.js +16 -17
  23. package/dist/base/game-room.js.map +1 -1
  24. package/dist/base/game-round.d.ts +8 -10
  25. package/dist/base/game-round.d.ts.map +1 -1
  26. package/dist/base/game-round.js +5 -4
  27. package/dist/base/game-round.js.map +1 -1
  28. package/dist/base/game-state-machine.d.ts +4 -4
  29. package/dist/base/game-state-machine.d.ts.map +1 -1
  30. package/dist/base/game-state-machine.js.map +1 -1
  31. package/dist/base/game-summary-result.d.ts +3 -0
  32. package/dist/base/game-summary-result.d.ts.map +1 -0
  33. package/dist/base/game-summary-result.js +7 -0
  34. package/dist/base/game-summary-result.js.map +1 -0
  35. package/dist/base/game-table-seat.d.ts +3 -3
  36. package/dist/base/game-table-seat.d.ts.map +1 -1
  37. package/dist/base/game-table-seat.js.map +1 -1
  38. package/dist/base/game-table-seats.d.ts +12 -12
  39. package/dist/base/game-table-seats.d.ts.map +1 -1
  40. package/dist/base/game-table-seats.js.map +1 -1
  41. package/dist/base/game-table.d.ts +26 -51
  42. package/dist/base/game-table.d.ts.map +1 -1
  43. package/dist/base/game-table.js +7 -0
  44. package/dist/base/game-table.js.map +1 -1
  45. package/dist/base/index.d.ts +3 -1
  46. package/dist/base/index.d.ts.map +1 -1
  47. package/dist/base/index.js +3 -1
  48. package/dist/base/index.js.map +1 -1
  49. package/dist/base/standard-game-state.d.ts +2 -2
  50. package/dist/base/standard-game-state.d.ts.map +1 -1
  51. package/dist/base/standard-game-state.js +1 -1
  52. package/dist/base/standard-game-state.js.map +1 -1
  53. package/dist/base-rooms/fast-tournament-room.d.ts +0 -13
  54. package/dist/base-rooms/fast-tournament-room.d.ts.map +1 -1
  55. package/dist/base-rooms/fast-tournament-room.js +59 -51
  56. package/dist/base-rooms/fast-tournament-room.js.map +1 -1
  57. package/dist/base-rooms/index.d.ts +1 -5
  58. package/dist/base-rooms/index.d.ts.map +1 -1
  59. package/dist/base-rooms/index.js +3 -9
  60. package/dist/base-rooms/index.js.map +1 -1
  61. package/dist/base-rooms/scheduled-tournament-room.d.ts +0 -27
  62. package/dist/base-rooms/scheduled-tournament-room.d.ts.map +1 -1
  63. package/dist/base-rooms/scheduled-tournament-room.js +181 -164
  64. package/dist/base-rooms/scheduled-tournament-room.js.map +1 -1
  65. package/dist/base-rooms/simple-room.d.ts +5 -4
  66. package/dist/base-rooms/simple-room.d.ts.map +1 -1
  67. package/dist/base-rooms/simple-room.js +16 -0
  68. package/dist/base-rooms/simple-room.js.map +1 -1
  69. package/dist/base-rooms/tournament-room.d.ts +0 -46
  70. package/dist/base-rooms/tournament-room.d.ts.map +1 -1
  71. package/dist/base-rooms/tournament-room.js +169 -109
  72. package/dist/base-rooms/tournament-room.js.map +1 -1
  73. package/dist/base-rooms/tournament-state.d.ts +2 -2
  74. package/dist/base-rooms/tournament-state.d.ts.map +1 -1
  75. package/dist/base-rooms/tournament-state.js +2 -2
  76. package/dist/base-rooms/tournament-state.js.map +1 -1
  77. package/dist/board-game/base/board-cell.d.ts +0 -15
  78. package/dist/board-game/base/board-cell.d.ts.map +1 -1
  79. package/dist/board-game/base/board-cell.js +50 -40
  80. package/dist/board-game/base/board-cell.js.map +1 -1
  81. package/dist/board-game/base/board-figure.d.ts +0 -15
  82. package/dist/board-game/base/board-figure.d.ts.map +1 -1
  83. package/dist/board-game/base/board-figure.js +49 -36
  84. package/dist/board-game/base/board-figure.js.map +1 -1
  85. package/dist/board-game/base/board-game-master.d.ts +0 -18
  86. package/dist/board-game/base/board-game-master.d.ts.map +1 -1
  87. package/dist/board-game/base/board-game-master.js +56 -34
  88. package/dist/board-game/base/board-game-master.js.map +1 -1
  89. package/dist/board-game/base/board-player-move.d.ts +0 -10
  90. package/dist/board-game/base/board-player-move.d.ts.map +1 -1
  91. package/dist/board-game/base/board-player-move.js +29 -28
  92. package/dist/board-game/base/board-player-move.js.map +1 -1
  93. package/dist/board-game/base/board-player.d.ts +0 -12
  94. package/dist/board-game/base/board-player.d.ts.map +1 -1
  95. package/dist/board-game/base/board-player.js +43 -29
  96. package/dist/board-game/base/board-player.js.map +1 -1
  97. package/dist/board-game/base/board-table.d.ts +0 -16
  98. package/dist/board-game/base/board-table.d.ts.map +1 -1
  99. package/dist/board-game/base/board-table.js +52 -33
  100. package/dist/board-game/base/board-table.js.map +1 -1
  101. package/dist/board-game/d1-board-game/d1-board-table.d.ts +0 -18
  102. package/dist/board-game/d1-board-game/d1-board-table.d.ts.map +1 -1
  103. package/dist/board-game/d1-board-game/d1-board-table.js +56 -39
  104. package/dist/board-game/d1-board-game/d1-board-table.js.map +1 -1
  105. package/dist/board-game/d2-board-game/d2-board-cell.d.ts +0 -11
  106. package/dist/board-game/d2-board-game/d2-board-cell.d.ts.map +1 -1
  107. package/dist/board-game/d2-board-game/d2-board-cell.js +30 -24
  108. package/dist/board-game/d2-board-game/d2-board-cell.js.map +1 -1
  109. package/dist/board-game/d2-board-game/d2-board-pattern-move-figure.d.ts +0 -28
  110. package/dist/board-game/d2-board-game/d2-board-pattern-move-figure.d.ts.map +1 -1
  111. package/dist/board-game/d2-board-game/d2-board-pattern-move-figure.js +79 -49
  112. package/dist/board-game/d2-board-game/d2-board-pattern-move-figure.js.map +1 -1
  113. package/dist/board-game/d2-board-game/d2-board-table.d.ts +0 -48
  114. package/dist/board-game/d2-board-game/d2-board-table.d.ts.map +1 -1
  115. package/dist/board-game/d2-board-game/d2-board-table.js +262 -182
  116. package/dist/board-game/d2-board-game/d2-board-table.js.map +1 -1
  117. package/dist/board-game/d2-board-game/types.d.ts +0 -4
  118. package/dist/board-game/d2-board-game/types.d.ts.map +1 -1
  119. package/dist/board-game/d2-board-game/types.js +4 -1
  120. package/dist/board-game/d2-board-game/types.js.map +1 -1
  121. package/dist/board-game/dice.js +2 -2
  122. package/dist/board-game/dice.js.map +1 -1
  123. package/dist/board-game/index.d.ts +0 -12
  124. package/dist/board-game/index.d.ts.map +1 -1
  125. package/dist/board-game/index.js +28 -24
  126. package/dist/board-game/index.js.map +1 -1
  127. package/dist/cards-game/cards-game-master.d.ts +7 -8
  128. package/dist/cards-game/cards-game-master.d.ts.map +1 -1
  129. package/dist/cards-game/cards-game-master.js +14 -10
  130. package/dist/cards-game/cards-game-master.js.map +1 -1
  131. package/dist/cards-game/cards-player.d.ts.map +1 -1
  132. package/dist/cards-game/cards-player.js +1 -1
  133. package/dist/cards-game/cards-player.js.map +1 -1
  134. package/dist/cards-game/index.d.ts +1 -2
  135. package/dist/cards-game/index.d.ts.map +1 -1
  136. package/dist/cards-game/index.js +1 -3
  137. package/dist/cards-game/index.js.map +1 -1
  138. package/dist/index.d.ts +0 -1
  139. package/dist/index.d.ts.map +1 -1
  140. package/dist/index.js +1 -1
  141. package/dist/index.js.map +1 -1
  142. package/dist/tests/just-black-jack/domain/black-jack-dealer.d.ts +6 -0
  143. package/dist/tests/just-black-jack/domain/black-jack-dealer.d.ts.map +1 -0
  144. package/dist/tests/just-black-jack/domain/black-jack-dealer.js +14 -0
  145. package/dist/tests/just-black-jack/domain/black-jack-dealer.js.map +1 -0
  146. package/dist/tests/just-black-jack/domain/black-jack-game-master.d.ts +28 -0
  147. package/dist/tests/just-black-jack/domain/black-jack-game-master.d.ts.map +1 -0
  148. package/dist/tests/just-black-jack/domain/black-jack-game-master.js +89 -0
  149. package/dist/tests/just-black-jack/domain/black-jack-game-master.js.map +1 -0
  150. package/dist/tests/just-black-jack/domain/black-jack-player.d.ts +9 -0
  151. package/dist/tests/just-black-jack/domain/black-jack-player.d.ts.map +1 -0
  152. package/dist/tests/just-black-jack/domain/black-jack-player.js +21 -0
  153. package/dist/tests/just-black-jack/domain/black-jack-player.js.map +1 -0
  154. package/dist/tests/just-black-jack/helpers/calculate-result.d.ts +3 -0
  155. package/dist/tests/just-black-jack/helpers/calculate-result.d.ts.map +1 -0
  156. package/dist/tests/just-black-jack/helpers/calculate-result.js +30 -0
  157. package/dist/tests/just-black-jack/helpers/calculate-result.js.map +1 -0
  158. package/dist/tests/just-black-jack/helpers/calculate-result.test.d.ts +2 -0
  159. package/dist/tests/just-black-jack/helpers/calculate-result.test.d.ts.map +1 -0
  160. package/dist/tests/just-black-jack/helpers/calculate-result.test.js +34 -0
  161. package/dist/tests/just-black-jack/helpers/calculate-result.test.js.map +1 -0
  162. package/dist/tests/just-black-jack/rooms/black-jack-simple-room.d.ts +6 -0
  163. package/dist/tests/just-black-jack/rooms/black-jack-simple-room.d.ts.map +1 -0
  164. package/dist/tests/just-black-jack/rooms/black-jack-simple-room.js +13 -0
  165. package/dist/tests/just-black-jack/rooms/black-jack-simple-room.js.map +1 -0
  166. package/dist/tests/just-black-jack/tests/black-jack-simple-room.test.d.ts +2 -0
  167. package/dist/tests/just-black-jack/tests/black-jack-simple-room.test.d.ts.map +1 -0
  168. package/dist/tests/just-black-jack/tests/black-jack-simple-room.test.js +58 -0
  169. package/dist/tests/just-black-jack/tests/black-jack-simple-room.test.js.map +1 -0
  170. package/dist/tests/just-black-jack/tests/common.d.ts +11 -0
  171. package/dist/tests/just-black-jack/tests/common.d.ts.map +1 -0
  172. package/dist/tests/just-black-jack/tests/common.js +51 -0
  173. package/dist/tests/just-black-jack/tests/common.js.map +1 -0
  174. package/package.json +2 -1
  175. package/src/base/base-game-state.type.ts +7 -0
  176. package/src/base/game-control-player-turn.ts +5 -5
  177. package/src/base/game-master.ts +38 -19
  178. package/src/base/game-player-connections-helper.ts +45 -0
  179. package/src/base/game-player.ts +11 -2
  180. package/src/base/game-room.ts +26 -30
  181. package/src/base/game-round.ts +13 -15
  182. package/src/base/game-state-machine.ts +7 -7
  183. package/src/base/game-summary-result.ts +3 -0
  184. package/src/base/game-table-seat.ts +3 -3
  185. package/src/base/game-table-seats.ts +13 -13
  186. package/src/base/game-table.ts +36 -79
  187. package/src/base/index.ts +4 -0
  188. package/src/base/standard-game-state.ts +2 -2
  189. package/src/base-rooms/fast-tournament-room.ts +59 -59
  190. package/src/base-rooms/index.ts +9 -9
  191. package/src/base-rooms/scheduled-tournament-room.ts +181 -181
  192. package/src/base-rooms/simple-room.ts +15 -4
  193. package/src/base-rooms/tournament-room.ts +169 -169
  194. package/src/base-rooms/tournament-state.ts +2 -2
  195. package/src/board-game/base/board-cell.ts +50 -50
  196. package/src/board-game/base/board-figure.ts +49 -49
  197. package/src/board-game/base/board-game-master.ts +56 -56
  198. package/src/board-game/base/board-player-move.ts +29 -29
  199. package/src/board-game/base/board-player.ts +43 -43
  200. package/src/board-game/base/board-table.ts +52 -52
  201. package/src/board-game/d1-board-game/d1-board-table.ts +56 -56
  202. package/src/board-game/d2-board-game/d2-board-cell.ts +30 -30
  203. package/src/board-game/d2-board-game/d2-board-pattern-move-figure.ts +79 -79
  204. package/src/board-game/d2-board-game/d2-board-table.ts +262 -262
  205. package/src/board-game/d2-board-game/types.ts +4 -4
  206. package/src/board-game/dice.ts +1 -1
  207. package/src/board-game/index.ts +28 -28
  208. package/src/cards-game/cards-game-master.ts +20 -16
  209. package/src/cards-game/cards-player.ts +2 -1
  210. package/src/cards-game/index.ts +0 -2
  211. package/src/index.ts +1 -1
  212. package/src/tests/just-black-jack/domain/black-jack-dealer.ts +15 -0
  213. package/src/tests/just-black-jack/domain/black-jack-game-master.ts +102 -0
  214. package/src/tests/just-black-jack/domain/black-jack-player.ts +27 -0
  215. package/src/tests/just-black-jack/helpers/calculate-result.test.ts +49 -0
  216. package/src/tests/just-black-jack/helpers/calculate-result.ts +34 -0
  217. package/src/tests/just-black-jack/rooms/black-jack-simple-room.ts +10 -0
  218. package/src/tests/just-black-jack/tests/black-jack-simple-room.test.ts +75 -0
  219. package/src/tests/just-black-jack/tests/common.ts +63 -0
  220. package/dist/cards-game/cards-table.d.ts +0 -11
  221. package/dist/cards-game/cards-table.d.ts.map +0 -1
  222. package/dist/cards-game/cards-table.js +0 -20
  223. package/dist/cards-game/cards-table.js.map +0 -1
  224. package/src/cards-game/cards-table.ts +0 -28
@@ -1,79 +1,79 @@
1
- import { BoardFigure } from '../base/board-figure';
2
- import { BoardCell } from '../base/board-cell';
3
-
4
- import { Coordinate } from './types';
5
- import { ID2BoardTable } from './d2-board-table';
6
-
7
- export type KillingMove = {
8
- cellId: number;
9
- figureId: number;
10
- killingCellId?: number;
11
- killingFigureId?: number;
12
- targetCells: Array<number>;
13
- }
14
-
15
- export type KillingMoveResult = {
16
- cellId: number;
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- figureId: number;
18
- paths: Array<KillingMove>;
19
- }
20
-
21
- export abstract class D2BoardPatternMoveFigure extends BoardFigure {
22
- abstract getMovePatterns (table: ID2BoardTable<BoardFigure>, center: Coordinate): Array<Array<BoardCell<D2BoardPatternMoveFigure>>>;
23
-
24
- abstract getMove (path: Array<BoardCell<D2BoardPatternMoveFigure>>): KillingMove | null;
25
-
26
- abstract getKill (path: Array<BoardCell<D2BoardPatternMoveFigure>>): KillingMove | null;
27
-
28
- private getMovePaths (table: ID2BoardTable<BoardFigure>, center: Coordinate): Array<KillingMove> {
29
- const list: Array<KillingMove> = [];
30
- this.getMovePatterns(table, center).forEach((path) => {
31
- const move = this.getMove(path);
32
- if (this.getMove(path) && move) {
33
- list.push(move);
34
- }
35
- });
36
-
37
- return list;
38
- }
39
-
40
- getResultMoves (table: ID2BoardTable<BoardFigure>, center: Coordinate): KillingMoveResult | null {
41
- return this.toResult(this.getMoves(table, center));
42
- }
43
-
44
- getMoves (table: ID2BoardTable<BoardFigure>, center: Coordinate): Array<KillingMove> {
45
- return this.getMovePaths(table, center);
46
- }
47
-
48
- getKillPatterns (table: ID2BoardTable<BoardFigure>, center: Coordinate): Array<Array<BoardCell<D2BoardPatternMoveFigure>>> {
49
- return this.getMovePatterns(table, center);
50
- }
51
-
52
- getKillPaths (table: ID2BoardTable<BoardFigure>, center: Coordinate): Array<KillingMove> {
53
- const list: Array<KillingMove> = [];
54
- this.getKillPatterns(table, center).forEach((path) => {
55
- const kill = this.getKill(path);
56
- if (this.getKill(path) && kill) {
57
- list.push(kill);
58
- }
59
- });
60
-
61
- return list;
62
- }
63
-
64
- getKillMoves (table: ID2BoardTable<BoardFigure>, center: Coordinate): Array<KillingMove> {
65
- return this.getKillPaths(table, center);
66
- }
67
-
68
- protected toResult (list: Array<KillingMove>): KillingMoveResult | null {
69
- if (list.length > 0) {
70
- return {
71
- cellId: list[0].cellId ?? 0,
72
- figureId: list[0].figureId ?? 0,
73
- paths: list,
74
- }
75
- }
76
-
77
- return null;
78
- }
79
- }
1
+ // import { BoardFigure } from '../base/board-figure';
2
+ // import { BoardCell } from '../base/board-cell';
3
+ //
4
+ // import { Coordinate } from './types';
5
+ // import { ID2BoardTable } from './d2-board-table';
6
+ //
7
+ // export type KillingMove = {
8
+ // cellId: number;
9
+ // figureId: number;
10
+ // killingCellId?: number;
11
+ // killingFigureId?: number;
12
+ // targetCells: Array<number>;
13
+ // }
14
+ //
15
+ // export type KillingMoveResult = {
16
+ // cellId: number;
17
+ // figureId: number;
18
+ // paths: Array<KillingMove>;
19
+ // }
20
+ //
21
+ // export abstract class D2BoardPatternMoveFigure extends BoardFigure {
22
+ // abstract getMovePatterns (table: ID2BoardTable<BoardFigure>, center: Coordinate): Array<Array<BoardCell<D2BoardPatternMoveFigure>>>;
23
+ //
24
+ // abstract getMove (path: Array<BoardCell<D2BoardPatternMoveFigure>>): KillingMove | null;
25
+ //
26
+ // abstract getKill (path: Array<BoardCell<D2BoardPatternMoveFigure>>): KillingMove | null;
27
+ //
28
+ // private getMovePaths (table: ID2BoardTable<BoardFigure>, center: Coordinate): Array<KillingMove> {
29
+ // const list: Array<KillingMove> = [];
30
+ // this.getMovePatterns(table, center).forEach((path) => {
31
+ // const move = this.getMove(path);
32
+ // if (this.getMove(path) && move) {
33
+ // list.push(move);
34
+ // }
35
+ // });
36
+ //
37
+ // return list;
38
+ // }
39
+ //
40
+ // getResultMoves (table: ID2BoardTable<BoardFigure>, center: Coordinate): KillingMoveResult | null {
41
+ // return this.toResult(this.getMoves(table, center));
42
+ // }
43
+ //
44
+ // getMoves (table: ID2BoardTable<BoardFigure>, center: Coordinate): Array<KillingMove> {
45
+ // return this.getMovePaths(table, center);
46
+ // }
47
+ //
48
+ // getKillPatterns (table: ID2BoardTable<BoardFigure>, center: Coordinate): Array<Array<BoardCell<D2BoardPatternMoveFigure>>> {
49
+ // return this.getMovePatterns(table, center);
50
+ // }
51
+ //
52
+ // getKillPaths (table: ID2BoardTable<BoardFigure>, center: Coordinate): Array<KillingMove> {
53
+ // const list: Array<KillingMove> = [];
54
+ // this.getKillPatterns(table, center).forEach((path) => {
55
+ // const kill = this.getKill(path);
56
+ // if (this.getKill(path) && kill) {
57
+ // list.push(kill);
58
+ // }
59
+ // });
60
+ //
61
+ // return list;
62
+ // }
63
+ //
64
+ // getKillMoves (table: ID2BoardTable<BoardFigure>, center: Coordinate): Array<KillingMove> {
65
+ // return this.getKillPaths(table, center);
66
+ // }
67
+ //
68
+ // protected toResult (list: Array<KillingMove>): KillingMoveResult | null {
69
+ // if (list.length > 0) {
70
+ // return {
71
+ // cellId: list[0].cellId ?? 0,
72
+ // figureId: list[0].figureId ?? 0,
73
+ // paths: list,
74
+ // }
75
+ // }
76
+ //
77
+ // return null;
78
+ // }
79
+ // }