jp.ms.common.engine 1.0.2 → 1.0.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/base/game-control-player-turn.d.ts +4 -4
- package/dist/base/game-control-player-turn.d.ts.map +1 -1
- package/dist/base/game-control-player-turn.js.map +1 -1
- package/dist/base/game-master.d.ts +24 -21
- package/dist/base/game-master.d.ts.map +1 -1
- package/dist/base/game-master.js +6 -2
- package/dist/base/game-master.js.map +1 -1
- package/dist/base/game-player-connections-helper.d.ts +15 -0
- package/dist/base/game-player-connections-helper.d.ts.map +1 -0
- package/dist/base/game-player-connections-helper.js +33 -0
- package/dist/base/game-player-connections-helper.js.map +1 -0
- package/dist/base/game-player.d.ts +3 -1
- package/dist/base/game-player.d.ts.map +1 -1
- package/dist/base/game-player.js +3 -1
- package/dist/base/game-player.js.map +1 -1
- package/dist/base/game-room.d.ts +15 -17
- package/dist/base/game-room.d.ts.map +1 -1
- package/dist/base/game-room.js +16 -17
- package/dist/base/game-room.js.map +1 -1
- package/dist/base/game-round.d.ts +7 -10
- package/dist/base/game-round.d.ts.map +1 -1
- package/dist/base/game-round.js +2 -4
- package/dist/base/game-round.js.map +1 -1
- package/dist/base/game-state-machine.d.ts +4 -4
- package/dist/base/game-state-machine.d.ts.map +1 -1
- package/dist/base/game-state-machine.js.map +1 -1
- package/dist/base/game-summary-result.d.ts +3 -0
- package/dist/base/game-summary-result.d.ts.map +1 -0
- package/dist/base/game-summary-result.js +7 -0
- package/dist/base/game-summary-result.js.map +1 -0
- package/dist/base/game-table-seat.d.ts +3 -3
- package/dist/base/game-table-seat.d.ts.map +1 -1
- package/dist/base/game-table-seat.js.map +1 -1
- package/dist/base/game-table-seats.d.ts +12 -12
- package/dist/base/game-table-seats.d.ts.map +1 -1
- package/dist/base/game-table-seats.js.map +1 -1
- package/dist/base/game-table.d.ts +25 -51
- package/dist/base/game-table.d.ts.map +1 -1
- package/dist/base/game-table.js.map +1 -1
- package/dist/base/index.d.ts +2 -1
- package/dist/base/index.d.ts.map +1 -1
- package/dist/base/index.js +3 -1
- package/dist/base/index.js.map +1 -1
- package/dist/base/standard-game-state.d.ts +2 -2
- package/dist/base/standard-game-state.d.ts.map +1 -1
- package/dist/base/standard-game-state.js +1 -1
- package/dist/base/standard-game-state.js.map +1 -1
- package/dist/base-rooms/fast-tournament-room.d.ts +0 -13
- package/dist/base-rooms/fast-tournament-room.d.ts.map +1 -1
- package/dist/base-rooms/fast-tournament-room.js +59 -51
- package/dist/base-rooms/fast-tournament-room.js.map +1 -1
- package/dist/base-rooms/index.d.ts +1 -5
- package/dist/base-rooms/index.d.ts.map +1 -1
- package/dist/base-rooms/index.js +3 -9
- package/dist/base-rooms/index.js.map +1 -1
- package/dist/base-rooms/scheduled-tournament-room.d.ts +0 -27
- package/dist/base-rooms/scheduled-tournament-room.d.ts.map +1 -1
- package/dist/base-rooms/scheduled-tournament-room.js +181 -164
- package/dist/base-rooms/scheduled-tournament-room.js.map +1 -1
- package/dist/base-rooms/simple-room.d.ts +5 -4
- package/dist/base-rooms/simple-room.d.ts.map +1 -1
- package/dist/base-rooms/simple-room.js +16 -0
- package/dist/base-rooms/simple-room.js.map +1 -1
- package/dist/base-rooms/tournament-room.d.ts +0 -46
- package/dist/base-rooms/tournament-room.d.ts.map +1 -1
- package/dist/base-rooms/tournament-room.js +169 -109
- package/dist/base-rooms/tournament-room.js.map +1 -1
- package/dist/base-rooms/tournament-state.d.ts +2 -2
- package/dist/base-rooms/tournament-state.d.ts.map +1 -1
- package/dist/base-rooms/tournament-state.js +2 -2
- package/dist/base-rooms/tournament-state.js.map +1 -1
- package/dist/board-game/base/board-cell.d.ts +0 -15
- package/dist/board-game/base/board-cell.d.ts.map +1 -1
- package/dist/board-game/base/board-cell.js +50 -40
- package/dist/board-game/base/board-cell.js.map +1 -1
- package/dist/board-game/base/board-figure.d.ts +0 -15
- package/dist/board-game/base/board-figure.d.ts.map +1 -1
- package/dist/board-game/base/board-figure.js +49 -36
- package/dist/board-game/base/board-figure.js.map +1 -1
- package/dist/board-game/base/board-game-master.d.ts +0 -18
- package/dist/board-game/base/board-game-master.d.ts.map +1 -1
- package/dist/board-game/base/board-game-master.js +56 -34
- package/dist/board-game/base/board-game-master.js.map +1 -1
- package/dist/board-game/base/board-player-move.d.ts +0 -10
- package/dist/board-game/base/board-player-move.d.ts.map +1 -1
- package/dist/board-game/base/board-player-move.js +29 -28
- package/dist/board-game/base/board-player-move.js.map +1 -1
- package/dist/board-game/base/board-player.d.ts +0 -12
- package/dist/board-game/base/board-player.d.ts.map +1 -1
- package/dist/board-game/base/board-player.js +43 -29
- package/dist/board-game/base/board-player.js.map +1 -1
- package/dist/board-game/base/board-table.d.ts +0 -16
- package/dist/board-game/base/board-table.d.ts.map +1 -1
- package/dist/board-game/base/board-table.js +52 -33
- package/dist/board-game/base/board-table.js.map +1 -1
- package/dist/board-game/d1-board-game/d1-board-table.d.ts +0 -18
- package/dist/board-game/d1-board-game/d1-board-table.d.ts.map +1 -1
- package/dist/board-game/d1-board-game/d1-board-table.js +56 -39
- package/dist/board-game/d1-board-game/d1-board-table.js.map +1 -1
- package/dist/board-game/d2-board-game/d2-board-cell.d.ts +0 -11
- package/dist/board-game/d2-board-game/d2-board-cell.d.ts.map +1 -1
- package/dist/board-game/d2-board-game/d2-board-cell.js +30 -24
- package/dist/board-game/d2-board-game/d2-board-cell.js.map +1 -1
- package/dist/board-game/d2-board-game/d2-board-pattern-move-figure.d.ts +0 -28
- package/dist/board-game/d2-board-game/d2-board-pattern-move-figure.d.ts.map +1 -1
- package/dist/board-game/d2-board-game/d2-board-pattern-move-figure.js +79 -49
- package/dist/board-game/d2-board-game/d2-board-pattern-move-figure.js.map +1 -1
- package/dist/board-game/d2-board-game/d2-board-table.d.ts +0 -48
- package/dist/board-game/d2-board-game/d2-board-table.d.ts.map +1 -1
- package/dist/board-game/d2-board-game/d2-board-table.js +262 -182
- package/dist/board-game/d2-board-game/d2-board-table.js.map +1 -1
- package/dist/board-game/d2-board-game/types.d.ts +0 -4
- package/dist/board-game/d2-board-game/types.d.ts.map +1 -1
- package/dist/board-game/d2-board-game/types.js +4 -1
- package/dist/board-game/d2-board-game/types.js.map +1 -1
- package/dist/board-game/dice.js +2 -2
- package/dist/board-game/dice.js.map +1 -1
- package/dist/board-game/index.d.ts +0 -12
- package/dist/board-game/index.d.ts.map +1 -1
- package/dist/board-game/index.js +28 -24
- package/dist/board-game/index.js.map +1 -1
- package/dist/cards-game/cards-game-master.d.ts +7 -8
- package/dist/cards-game/cards-game-master.d.ts.map +1 -1
- package/dist/cards-game/cards-game-master.js +13 -10
- package/dist/cards-game/cards-game-master.js.map +1 -1
- package/dist/cards-game/cards-player.d.ts.map +1 -1
- package/dist/cards-game/cards-player.js +1 -1
- package/dist/cards-game/cards-player.js.map +1 -1
- package/dist/cards-game/index.d.ts +1 -2
- package/dist/cards-game/index.d.ts.map +1 -1
- package/dist/cards-game/index.js +1 -3
- package/dist/cards-game/index.js.map +1 -1
- package/dist/index.d.ts +0 -1
- package/dist/index.d.ts.map +1 -1
- package/dist/index.js +1 -1
- package/dist/index.js.map +1 -1
- package/dist/tests/just-black-jack/domain/black-jack-dealer.d.ts +6 -0
- package/dist/tests/just-black-jack/domain/black-jack-dealer.d.ts.map +1 -0
- package/dist/tests/just-black-jack/domain/black-jack-dealer.js +14 -0
- package/dist/tests/just-black-jack/domain/black-jack-dealer.js.map +1 -0
- package/dist/tests/just-black-jack/domain/black-jack-game-master.d.ts +28 -0
- package/dist/tests/just-black-jack/domain/black-jack-game-master.d.ts.map +1 -0
- package/dist/tests/just-black-jack/domain/black-jack-game-master.js +90 -0
- package/dist/tests/just-black-jack/domain/black-jack-game-master.js.map +1 -0
- package/dist/tests/just-black-jack/domain/black-jack-player.d.ts +9 -0
- package/dist/tests/just-black-jack/domain/black-jack-player.d.ts.map +1 -0
- package/dist/tests/just-black-jack/domain/black-jack-player.js +21 -0
- package/dist/tests/just-black-jack/domain/black-jack-player.js.map +1 -0
- package/dist/tests/just-black-jack/helpers/calculate-result.d.ts +3 -0
- package/dist/tests/just-black-jack/helpers/calculate-result.d.ts.map +1 -0
- package/dist/tests/just-black-jack/helpers/calculate-result.js +30 -0
- package/dist/tests/just-black-jack/helpers/calculate-result.js.map +1 -0
- package/dist/tests/just-black-jack/helpers/calculate-result.test.d.ts +2 -0
- package/dist/tests/just-black-jack/helpers/calculate-result.test.d.ts.map +1 -0
- package/dist/tests/just-black-jack/helpers/calculate-result.test.js +34 -0
- package/dist/tests/just-black-jack/helpers/calculate-result.test.js.map +1 -0
- package/dist/tests/just-black-jack/rooms/black-jack-simple-room.d.ts +6 -0
- package/dist/tests/just-black-jack/rooms/black-jack-simple-room.d.ts.map +1 -0
- package/dist/tests/just-black-jack/rooms/black-jack-simple-room.js +13 -0
- package/dist/tests/just-black-jack/rooms/black-jack-simple-room.js.map +1 -0
- package/dist/tests/just-black-jack/tests/black-jack-simple-room.test.d.ts +2 -0
- package/dist/tests/just-black-jack/tests/black-jack-simple-room.test.d.ts.map +1 -0
- package/dist/tests/just-black-jack/tests/black-jack-simple-room.test.js +58 -0
- package/dist/tests/just-black-jack/tests/black-jack-simple-room.test.js.map +1 -0
- package/dist/tests/just-black-jack/tests/common.d.ts +11 -0
- package/dist/tests/just-black-jack/tests/common.d.ts.map +1 -0
- package/dist/tests/just-black-jack/tests/common.js +51 -0
- package/dist/tests/just-black-jack/tests/common.js.map +1 -0
- package/package.json +3 -2
- package/src/base/game-control-player-turn.ts +5 -5
- package/src/base/game-master.ts +25 -19
- package/src/base/game-player-connections-helper.ts +40 -0
- package/src/base/game-player.ts +5 -2
- package/src/base/game-room.ts +26 -30
- package/src/base/game-round.ts +10 -16
- package/src/base/game-state-machine.ts +7 -7
- package/src/base/game-summary-result.ts +3 -0
- package/src/base/game-table-seat.ts +3 -3
- package/src/base/game-table-seats.ts +13 -13
- package/src/base/game-table.ts +28 -79
- package/src/base/index.ts +2 -0
- package/src/base/standard-game-state.ts +2 -2
- package/src/base-rooms/fast-tournament-room.ts +59 -59
- package/src/base-rooms/index.ts +9 -8
- package/src/base-rooms/scheduled-tournament-room.ts +181 -181
- package/src/base-rooms/simple-room.ts +15 -4
- package/src/base-rooms/tournament-room.ts +169 -169
- package/src/base-rooms/tournament-state.ts +2 -2
- package/src/board-game/base/board-cell.ts +50 -50
- package/src/board-game/base/board-figure.ts +49 -49
- package/src/board-game/base/board-game-master.ts +56 -56
- package/src/board-game/base/board-player-move.ts +29 -29
- package/src/board-game/base/board-player.ts +43 -43
- package/src/board-game/base/board-table.ts +52 -52
- package/src/board-game/d1-board-game/d1-board-table.ts +56 -56
- package/src/board-game/d2-board-game/d2-board-cell.ts +30 -30
- package/src/board-game/d2-board-game/d2-board-pattern-move-figure.ts +79 -79
- package/src/board-game/d2-board-game/d2-board-table.ts +262 -262
- package/src/board-game/d2-board-game/types.ts +4 -4
- package/src/board-game/dice.ts +1 -1
- package/src/board-game/index.ts +28 -28
- package/src/cards-game/cards-game-master.ts +19 -16
- package/src/cards-game/cards-player.ts +2 -1
- package/src/cards-game/index.ts +0 -2
- package/src/index.ts +1 -1
- package/src/tests/just-black-jack/domain/black-jack-dealer.ts +15 -0
- package/src/tests/just-black-jack/domain/black-jack-game-master.ts +103 -0
- package/src/tests/just-black-jack/domain/black-jack-player.ts +27 -0
- package/src/tests/just-black-jack/helpers/calculate-result.test.ts +49 -0
- package/src/tests/just-black-jack/helpers/calculate-result.ts +34 -0
- package/src/tests/just-black-jack/rooms/black-jack-simple-room.ts +10 -0
- package/src/tests/just-black-jack/tests/black-jack-simple-room.test.ts +75 -0
- package/src/tests/just-black-jack/tests/common.ts +63 -0
- package/dist/cards-game/cards-table.d.ts +0 -11
- package/dist/cards-game/cards-table.d.ts.map +0 -1
- package/dist/cards-game/cards-table.js +0 -20
- package/dist/cards-game/cards-table.js.map +0 -1
- package/src/cards-game/cards-table.ts +0 -28
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// }
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{"version":3,"file":"d2-board-cell.js","sourceRoot":"","sources":["../../../src/board-game/d2-board-game/d2-board-cell.ts"],"names":[],"mappings":"
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{"version":3,"file":"d2-board-cell.js","sourceRoot":"","sources":["../../../src/board-game/d2-board-game/d2-board-cell.ts"],"names":[],"mappings":";AAAA,kDAAkD;AAClD,sDAAsD;AACtD,EAAE;AACF,wCAAwC;AACxC,EAAE;AACF,2EAA2E;AAC3E,oCAAoC;AACpC,oCAAoC;AACpC,EAAE;AACF,2DAA2D;AAC3D,qBAAqB;AACrB,0BAA0B;AAC1B,0BAA0B;AAC1B,QAAQ;AACR,EAAE;AACF,0BAA0B;AAC1B,2BAA2B;AAC3B,QAAQ;AACR,EAAE;AACF,0BAA0B;AAC1B,2BAA2B;AAC3B,QAAQ;AACR,EAAE;AACF,qCAAqC;AACrC,mBAAmB;AACnB,gCAAgC;AAChC,gCAAgC;AAChC,aAAa;AACb,QAAQ;AACR,IAAI"}
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import { ID2BoardTable } from './d2-board-table';
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getResultMoves(table: ID2BoardTable<BoardFigure>, center: Coordinate): KillingMoveResult | null;
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2
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// import { BoardFigure } from '../base/board-figure';
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// import { BoardCell } from '../base/board-cell';
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//
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// import { Coordinate } from './types';
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// import { ID2BoardTable } from './d2-board-table';
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//
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// export type KillingMove = {
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// cellId: number;
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// figureId: number;
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// killingCellId?: number;
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// killingFigureId?: number;
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// targetCells: Array<number>;
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// }
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//
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// export type KillingMoveResult = {
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// cellId: number;
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// figureId: number;
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// paths: Array<KillingMove>;
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// }
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//
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// export abstract class D2BoardPatternMoveFigure extends BoardFigure {
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// abstract getMovePatterns (table: ID2BoardTable<BoardFigure>, center: Coordinate): Array<Array<BoardCell<D2BoardPatternMoveFigure>>>;
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//
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// abstract getMove (path: Array<BoardCell<D2BoardPatternMoveFigure>>): KillingMove | null;
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//
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// abstract getKill (path: Array<BoardCell<D2BoardPatternMoveFigure>>): KillingMove | null;
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//
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// private getMovePaths (table: ID2BoardTable<BoardFigure>, center: Coordinate): Array<KillingMove> {
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// const list: Array<KillingMove> = [];
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// this.getMovePatterns(table, center).forEach((path) => {
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// const move = this.getMove(path);
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// if (this.getMove(path) && move) {
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// list.push(move);
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// }
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// });
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//
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// return list;
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// }
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//
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41
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// getResultMoves (table: ID2BoardTable<BoardFigure>, center: Coordinate): KillingMoveResult | null {
|
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42
|
+
// return this.toResult(this.getMoves(table, center));
|
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// }
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//
|
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// getMoves (table: ID2BoardTable<BoardFigure>, center: Coordinate): Array<KillingMove> {
|
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46
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// return this.getMovePaths(table, center);
|
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47
|
+
// }
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48
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+
//
|
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49
|
+
// getKillPatterns (table: ID2BoardTable<BoardFigure>, center: Coordinate): Array<Array<BoardCell<D2BoardPatternMoveFigure>>> {
|
|
50
|
+
// return this.getMovePatterns(table, center);
|
|
51
|
+
// }
|
|
52
|
+
//
|
|
53
|
+
// getKillPaths (table: ID2BoardTable<BoardFigure>, center: Coordinate): Array<KillingMove> {
|
|
54
|
+
// const list: Array<KillingMove> = [];
|
|
55
|
+
// this.getKillPatterns(table, center).forEach((path) => {
|
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56
|
+
// const kill = this.getKill(path);
|
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57
|
+
// if (this.getKill(path) && kill) {
|
|
58
|
+
// list.push(kill);
|
|
59
|
+
// }
|
|
60
|
+
// });
|
|
61
|
+
//
|
|
62
|
+
// return list;
|
|
63
|
+
// }
|
|
64
|
+
//
|
|
65
|
+
// getKillMoves (table: ID2BoardTable<BoardFigure>, center: Coordinate): Array<KillingMove> {
|
|
66
|
+
// return this.getKillPaths(table, center);
|
|
67
|
+
// }
|
|
68
|
+
//
|
|
69
|
+
// protected toResult (list: Array<KillingMove>): KillingMoveResult | null {
|
|
70
|
+
// if (list.length > 0) {
|
|
71
|
+
// return {
|
|
72
|
+
// cellId: list[0].cellId ?? 0,
|
|
73
|
+
// figureId: list[0].figureId ?? 0,
|
|
74
|
+
// paths: list,
|
|
75
|
+
// }
|
|
76
|
+
// }
|
|
77
|
+
//
|
|
78
|
+
// return null;
|
|
79
|
+
// }
|
|
80
|
+
// }
|
|
51
81
|
//# sourceMappingURL=d2-board-pattern-move-figure.js.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"d2-board-pattern-move-figure.js","sourceRoot":"","sources":["../../../src/board-game/d2-board-game/d2-board-pattern-move-figure.ts"],"names":[],"mappings":"
|
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1
|
+
{"version":3,"file":"d2-board-pattern-move-figure.js","sourceRoot":"","sources":["../../../src/board-game/d2-board-game/d2-board-pattern-move-figure.ts"],"names":[],"mappings":";AAAA,sDAAsD;AACtD,kDAAkD;AAClD,EAAE;AACF,wCAAwC;AACxC,oDAAoD;AACpD,EAAE;AACF,8BAA8B;AAC9B,sBAAsB;AACtB,wBAAwB;AACxB,8BAA8B;AAC9B,gCAAgC;AAChC,kCAAkC;AAClC,IAAI;AACJ,EAAE;AACF,oCAAoC;AACpC,sBAAsB;AACtB,wBAAwB;AACxB,iCAAiC;AACjC,IAAI;AACJ,EAAE;AACF,uEAAuE;AACvE,2IAA2I;AAC3I,EAAE;AACF,+FAA+F;AAC/F,EAAE;AACF,+FAA+F;AAC/F,EAAE;AACF,yGAAyG;AACzG,+CAA+C;AAC/C,kEAAkE;AAClE,+CAA+C;AAC/C,gDAAgD;AAChD,mCAAmC;AACnC,gBAAgB;AAChB,cAAc;AACd,EAAE;AACF,uBAAuB;AACvB,QAAQ;AACR,EAAE;AACF,yGAAyG;AACzG,8DAA8D;AAC9D,QAAQ;AACR,EAAE;AACF,6FAA6F;AAC7F,mDAAmD;AACnD,QAAQ;AACR,EAAE;AACF,mIAAmI;AACnI,sDAAsD;AACtD,QAAQ;AACR,EAAE;AACF,iGAAiG;AACjG,+CAA+C;AAC/C,kEAAkE;AAClE,+CAA+C;AAC/C,gDAAgD;AAChD,mCAAmC;AACnC,gBAAgB;AAChB,cAAc;AACd,EAAE;AACF,uBAAuB;AACvB,QAAQ;AACR,EAAE;AACF,iGAAiG;AACjG,mDAAmD;AACnD,QAAQ;AACR,EAAE;AACF,gFAAgF;AAChF,iCAAiC;AACjC,uBAAuB;AACvB,+CAA+C;AAC/C,mDAAmD;AACnD,+BAA+B;AAC/B,gBAAgB;AAChB,YAAY;AACZ,EAAE;AACF,uBAAuB;AACvB,QAAQ;AACR,IAAI"}
|
|
@@ -1,49 +1 @@
|
|
|
1
|
-
import { GamePlayer } from '../../base';
|
|
2
|
-
import { GameTableConfig } from '../../base/game-table';
|
|
3
|
-
import { BoardFigure } from '../base/board-figure';
|
|
4
|
-
import { BoardTable } from '../base/board-table';
|
|
5
|
-
import { D2BoardCell } from './d2-board-cell';
|
|
6
|
-
import { Coordinate } from './types';
|
|
7
|
-
export interface ID2BoardTable<BF extends BoardFigure> {
|
|
8
|
-
getUpLeftDiagonal(center: Coordinate): Array<D2BoardCell<BF>>;
|
|
9
|
-
getUpRightDiagonal(center: Coordinate): Array<D2BoardCell<BF>>;
|
|
10
|
-
getDownLeftDiagonal(center: Coordinate): Array<D2BoardCell<BF>>;
|
|
11
|
-
getDownRightDiagonal(center: Coordinate): Array<D2BoardCell<BF>>;
|
|
12
|
-
getUpVertical(center: Coordinate): Array<D2BoardCell<BF>>;
|
|
13
|
-
getDownVertical(center: Coordinate): Array<D2BoardCell<BF>>;
|
|
14
|
-
getLeftHorizontal(center: Coordinate): Array<D2BoardCell<BF>>;
|
|
15
|
-
getRightHorizontal(center: Coordinate): Array<D2BoardCell<BF>>;
|
|
16
|
-
}
|
|
17
|
-
export declare abstract class D2BoardTable<GP extends GamePlayer, GM, GSR, BF extends BoardFigure> extends BoardTable<GP, GM, GSR, BF, D2BoardCell<BF>> implements ID2BoardTable<BF> {
|
|
18
|
-
cells: Array<Array<D2BoardCell<BF>>>;
|
|
19
|
-
readonly height: number;
|
|
20
|
-
readonly width: number;
|
|
21
|
-
protected constructor(config: GameTableConfig<GP>, height: number, width: number);
|
|
22
|
-
initCells(): void;
|
|
23
|
-
getHeight(): number;
|
|
24
|
-
getWidth(): number;
|
|
25
|
-
getCell(id: number): D2BoardCell<BF> | null;
|
|
26
|
-
getCellByCoordinate(y: number, x: number): D2BoardCell<BF> | null;
|
|
27
|
-
getCells(): Array<Array<D2BoardCell<BF>>>;
|
|
28
|
-
getCellsArray(): Array<D2BoardCell<BF>>;
|
|
29
|
-
getUpLeftDiagonal(center: Coordinate): Array<D2BoardCell<BF>>;
|
|
30
|
-
getUpRightDiagonal(center: Coordinate): Array<D2BoardCell<BF>>;
|
|
31
|
-
getDownLeftDiagonal(center: Coordinate): D2BoardCell<BF>[];
|
|
32
|
-
getDownRightDiagonal(center: Coordinate): D2BoardCell<BF>[];
|
|
33
|
-
getUpVertical(center: Coordinate): Array<D2BoardCell<BF>>;
|
|
34
|
-
getDownVertical(center: Coordinate): Array<D2BoardCell<BF>>;
|
|
35
|
-
getLeftHorizontal(center: Coordinate): Array<D2BoardCell<BF>>;
|
|
36
|
-
getRightHorizontal(center: Coordinate): Array<D2BoardCell<BF>>;
|
|
37
|
-
getEdgedCells(center: Coordinate): Array<D2BoardCell<BF>>;
|
|
38
|
-
getEdgedRectangleCells(list: Array<Coordinate>): Array<D2BoardCell<BF>>;
|
|
39
|
-
getPistolUpVerticalLeftCells(center: Coordinate): Array<D2BoardCell<BF>>;
|
|
40
|
-
getPistolUpVerticalRightCells(center: Coordinate): Array<D2BoardCell<BF>>;
|
|
41
|
-
getPistolDownVerticalLeftCells(center: Coordinate): Array<D2BoardCell<BF>>;
|
|
42
|
-
getPistolDownVerticalRightCells(center: Coordinate): Array<D2BoardCell<BF>>;
|
|
43
|
-
getPistolLeftHorizontalUpCells(center: Coordinate): Array<D2BoardCell<BF>>;
|
|
44
|
-
getPistolLeftHorizontalDownCells(center: Coordinate): Array<D2BoardCell<BF>>;
|
|
45
|
-
getPistolRightHorizontalUpCells(center: Coordinate): Array<D2BoardCell<BF>>;
|
|
46
|
-
getPistolRightHorizontalDownCells(center: Coordinate): Array<D2BoardCell<BF>>;
|
|
47
|
-
private getPistolCells;
|
|
48
|
-
}
|
|
49
1
|
//# sourceMappingURL=d2-board-table.d.ts.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"d2-board-table.d.ts","sourceRoot":"","sources":["../../../src/board-game/d2-board-game/d2-board-table.ts"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"d2-board-table.d.ts","sourceRoot":"","sources":["../../../src/board-game/d2-board-game/d2-board-table.ts"],"names":[],"mappings":""}
|