jp.ms.common.engine 1.0.2 → 1.0.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/base/game-control-player-turn.d.ts +4 -4
- package/dist/base/game-control-player-turn.d.ts.map +1 -1
- package/dist/base/game-control-player-turn.js.map +1 -1
- package/dist/base/game-master.d.ts +24 -21
- package/dist/base/game-master.d.ts.map +1 -1
- package/dist/base/game-master.js +6 -2
- package/dist/base/game-master.js.map +1 -1
- package/dist/base/game-player-connections-helper.d.ts +15 -0
- package/dist/base/game-player-connections-helper.d.ts.map +1 -0
- package/dist/base/game-player-connections-helper.js +33 -0
- package/dist/base/game-player-connections-helper.js.map +1 -0
- package/dist/base/game-player.d.ts +3 -1
- package/dist/base/game-player.d.ts.map +1 -1
- package/dist/base/game-player.js +3 -1
- package/dist/base/game-player.js.map +1 -1
- package/dist/base/game-room.d.ts +15 -17
- package/dist/base/game-room.d.ts.map +1 -1
- package/dist/base/game-room.js +16 -17
- package/dist/base/game-room.js.map +1 -1
- package/dist/base/game-round.d.ts +7 -10
- package/dist/base/game-round.d.ts.map +1 -1
- package/dist/base/game-round.js +2 -4
- package/dist/base/game-round.js.map +1 -1
- package/dist/base/game-state-machine.d.ts +4 -4
- package/dist/base/game-state-machine.d.ts.map +1 -1
- package/dist/base/game-state-machine.js.map +1 -1
- package/dist/base/game-summary-result.d.ts +3 -0
- package/dist/base/game-summary-result.d.ts.map +1 -0
- package/dist/base/game-summary-result.js +7 -0
- package/dist/base/game-summary-result.js.map +1 -0
- package/dist/base/game-table-seat.d.ts +3 -3
- package/dist/base/game-table-seat.d.ts.map +1 -1
- package/dist/base/game-table-seat.js.map +1 -1
- package/dist/base/game-table-seats.d.ts +12 -12
- package/dist/base/game-table-seats.d.ts.map +1 -1
- package/dist/base/game-table-seats.js.map +1 -1
- package/dist/base/game-table.d.ts +25 -51
- package/dist/base/game-table.d.ts.map +1 -1
- package/dist/base/game-table.js.map +1 -1
- package/dist/base/index.d.ts +2 -1
- package/dist/base/index.d.ts.map +1 -1
- package/dist/base/index.js +3 -1
- package/dist/base/index.js.map +1 -1
- package/dist/base/standard-game-state.d.ts +2 -2
- package/dist/base/standard-game-state.d.ts.map +1 -1
- package/dist/base/standard-game-state.js +1 -1
- package/dist/base/standard-game-state.js.map +1 -1
- package/dist/base-rooms/fast-tournament-room.d.ts +0 -13
- package/dist/base-rooms/fast-tournament-room.d.ts.map +1 -1
- package/dist/base-rooms/fast-tournament-room.js +59 -51
- package/dist/base-rooms/fast-tournament-room.js.map +1 -1
- package/dist/base-rooms/index.d.ts +1 -5
- package/dist/base-rooms/index.d.ts.map +1 -1
- package/dist/base-rooms/index.js +3 -9
- package/dist/base-rooms/index.js.map +1 -1
- package/dist/base-rooms/scheduled-tournament-room.d.ts +0 -27
- package/dist/base-rooms/scheduled-tournament-room.d.ts.map +1 -1
- package/dist/base-rooms/scheduled-tournament-room.js +181 -164
- package/dist/base-rooms/scheduled-tournament-room.js.map +1 -1
- package/dist/base-rooms/simple-room.d.ts +5 -4
- package/dist/base-rooms/simple-room.d.ts.map +1 -1
- package/dist/base-rooms/simple-room.js +16 -0
- package/dist/base-rooms/simple-room.js.map +1 -1
- package/dist/base-rooms/tournament-room.d.ts +0 -46
- package/dist/base-rooms/tournament-room.d.ts.map +1 -1
- package/dist/base-rooms/tournament-room.js +169 -109
- package/dist/base-rooms/tournament-room.js.map +1 -1
- package/dist/base-rooms/tournament-state.d.ts +2 -2
- package/dist/base-rooms/tournament-state.d.ts.map +1 -1
- package/dist/base-rooms/tournament-state.js +2 -2
- package/dist/base-rooms/tournament-state.js.map +1 -1
- package/dist/board-game/base/board-cell.d.ts +0 -15
- package/dist/board-game/base/board-cell.d.ts.map +1 -1
- package/dist/board-game/base/board-cell.js +50 -40
- package/dist/board-game/base/board-cell.js.map +1 -1
- package/dist/board-game/base/board-figure.d.ts +0 -15
- package/dist/board-game/base/board-figure.d.ts.map +1 -1
- package/dist/board-game/base/board-figure.js +49 -36
- package/dist/board-game/base/board-figure.js.map +1 -1
- package/dist/board-game/base/board-game-master.d.ts +0 -18
- package/dist/board-game/base/board-game-master.d.ts.map +1 -1
- package/dist/board-game/base/board-game-master.js +56 -34
- package/dist/board-game/base/board-game-master.js.map +1 -1
- package/dist/board-game/base/board-player-move.d.ts +0 -10
- package/dist/board-game/base/board-player-move.d.ts.map +1 -1
- package/dist/board-game/base/board-player-move.js +29 -28
- package/dist/board-game/base/board-player-move.js.map +1 -1
- package/dist/board-game/base/board-player.d.ts +0 -12
- package/dist/board-game/base/board-player.d.ts.map +1 -1
- package/dist/board-game/base/board-player.js +43 -29
- package/dist/board-game/base/board-player.js.map +1 -1
- package/dist/board-game/base/board-table.d.ts +0 -16
- package/dist/board-game/base/board-table.d.ts.map +1 -1
- package/dist/board-game/base/board-table.js +52 -33
- package/dist/board-game/base/board-table.js.map +1 -1
- package/dist/board-game/d1-board-game/d1-board-table.d.ts +0 -18
- package/dist/board-game/d1-board-game/d1-board-table.d.ts.map +1 -1
- package/dist/board-game/d1-board-game/d1-board-table.js +56 -39
- package/dist/board-game/d1-board-game/d1-board-table.js.map +1 -1
- package/dist/board-game/d2-board-game/d2-board-cell.d.ts +0 -11
- package/dist/board-game/d2-board-game/d2-board-cell.d.ts.map +1 -1
- package/dist/board-game/d2-board-game/d2-board-cell.js +30 -24
- package/dist/board-game/d2-board-game/d2-board-cell.js.map +1 -1
- package/dist/board-game/d2-board-game/d2-board-pattern-move-figure.d.ts +0 -28
- package/dist/board-game/d2-board-game/d2-board-pattern-move-figure.d.ts.map +1 -1
- package/dist/board-game/d2-board-game/d2-board-pattern-move-figure.js +79 -49
- package/dist/board-game/d2-board-game/d2-board-pattern-move-figure.js.map +1 -1
- package/dist/board-game/d2-board-game/d2-board-table.d.ts +0 -48
- package/dist/board-game/d2-board-game/d2-board-table.d.ts.map +1 -1
- package/dist/board-game/d2-board-game/d2-board-table.js +262 -182
- package/dist/board-game/d2-board-game/d2-board-table.js.map +1 -1
- package/dist/board-game/d2-board-game/types.d.ts +0 -4
- package/dist/board-game/d2-board-game/types.d.ts.map +1 -1
- package/dist/board-game/d2-board-game/types.js +4 -1
- package/dist/board-game/d2-board-game/types.js.map +1 -1
- package/dist/board-game/dice.js +2 -2
- package/dist/board-game/dice.js.map +1 -1
- package/dist/board-game/index.d.ts +0 -12
- package/dist/board-game/index.d.ts.map +1 -1
- package/dist/board-game/index.js +28 -24
- package/dist/board-game/index.js.map +1 -1
- package/dist/cards-game/cards-game-master.d.ts +7 -8
- package/dist/cards-game/cards-game-master.d.ts.map +1 -1
- package/dist/cards-game/cards-game-master.js +13 -10
- package/dist/cards-game/cards-game-master.js.map +1 -1
- package/dist/cards-game/cards-player.d.ts.map +1 -1
- package/dist/cards-game/cards-player.js +1 -1
- package/dist/cards-game/cards-player.js.map +1 -1
- package/dist/cards-game/index.d.ts +1 -2
- package/dist/cards-game/index.d.ts.map +1 -1
- package/dist/cards-game/index.js +1 -3
- package/dist/cards-game/index.js.map +1 -1
- package/dist/index.d.ts +0 -1
- package/dist/index.d.ts.map +1 -1
- package/dist/index.js +1 -1
- package/dist/index.js.map +1 -1
- package/dist/tests/just-black-jack/domain/black-jack-dealer.d.ts +6 -0
- package/dist/tests/just-black-jack/domain/black-jack-dealer.d.ts.map +1 -0
- package/dist/tests/just-black-jack/domain/black-jack-dealer.js +14 -0
- package/dist/tests/just-black-jack/domain/black-jack-dealer.js.map +1 -0
- package/dist/tests/just-black-jack/domain/black-jack-game-master.d.ts +28 -0
- package/dist/tests/just-black-jack/domain/black-jack-game-master.d.ts.map +1 -0
- package/dist/tests/just-black-jack/domain/black-jack-game-master.js +90 -0
- package/dist/tests/just-black-jack/domain/black-jack-game-master.js.map +1 -0
- package/dist/tests/just-black-jack/domain/black-jack-player.d.ts +9 -0
- package/dist/tests/just-black-jack/domain/black-jack-player.d.ts.map +1 -0
- package/dist/tests/just-black-jack/domain/black-jack-player.js +21 -0
- package/dist/tests/just-black-jack/domain/black-jack-player.js.map +1 -0
- package/dist/tests/just-black-jack/helpers/calculate-result.d.ts +3 -0
- package/dist/tests/just-black-jack/helpers/calculate-result.d.ts.map +1 -0
- package/dist/tests/just-black-jack/helpers/calculate-result.js +30 -0
- package/dist/tests/just-black-jack/helpers/calculate-result.js.map +1 -0
- package/dist/tests/just-black-jack/helpers/calculate-result.test.d.ts +2 -0
- package/dist/tests/just-black-jack/helpers/calculate-result.test.d.ts.map +1 -0
- package/dist/tests/just-black-jack/helpers/calculate-result.test.js +34 -0
- package/dist/tests/just-black-jack/helpers/calculate-result.test.js.map +1 -0
- package/dist/tests/just-black-jack/rooms/black-jack-simple-room.d.ts +6 -0
- package/dist/tests/just-black-jack/rooms/black-jack-simple-room.d.ts.map +1 -0
- package/dist/tests/just-black-jack/rooms/black-jack-simple-room.js +13 -0
- package/dist/tests/just-black-jack/rooms/black-jack-simple-room.js.map +1 -0
- package/dist/tests/just-black-jack/tests/black-jack-simple-room.test.d.ts +2 -0
- package/dist/tests/just-black-jack/tests/black-jack-simple-room.test.d.ts.map +1 -0
- package/dist/tests/just-black-jack/tests/black-jack-simple-room.test.js +58 -0
- package/dist/tests/just-black-jack/tests/black-jack-simple-room.test.js.map +1 -0
- package/dist/tests/just-black-jack/tests/common.d.ts +11 -0
- package/dist/tests/just-black-jack/tests/common.d.ts.map +1 -0
- package/dist/tests/just-black-jack/tests/common.js +51 -0
- package/dist/tests/just-black-jack/tests/common.js.map +1 -0
- package/package.json +3 -2
- package/src/base/game-control-player-turn.ts +5 -5
- package/src/base/game-master.ts +25 -19
- package/src/base/game-player-connections-helper.ts +40 -0
- package/src/base/game-player.ts +5 -2
- package/src/base/game-room.ts +26 -30
- package/src/base/game-round.ts +10 -16
- package/src/base/game-state-machine.ts +7 -7
- package/src/base/game-summary-result.ts +3 -0
- package/src/base/game-table-seat.ts +3 -3
- package/src/base/game-table-seats.ts +13 -13
- package/src/base/game-table.ts +28 -79
- package/src/base/index.ts +2 -0
- package/src/base/standard-game-state.ts +2 -2
- package/src/base-rooms/fast-tournament-room.ts +59 -59
- package/src/base-rooms/index.ts +9 -8
- package/src/base-rooms/scheduled-tournament-room.ts +181 -181
- package/src/base-rooms/simple-room.ts +15 -4
- package/src/base-rooms/tournament-room.ts +169 -169
- package/src/base-rooms/tournament-state.ts +2 -2
- package/src/board-game/base/board-cell.ts +50 -50
- package/src/board-game/base/board-figure.ts +49 -49
- package/src/board-game/base/board-game-master.ts +56 -56
- package/src/board-game/base/board-player-move.ts +29 -29
- package/src/board-game/base/board-player.ts +43 -43
- package/src/board-game/base/board-table.ts +52 -52
- package/src/board-game/d1-board-game/d1-board-table.ts +56 -56
- package/src/board-game/d2-board-game/d2-board-cell.ts +30 -30
- package/src/board-game/d2-board-game/d2-board-pattern-move-figure.ts +79 -79
- package/src/board-game/d2-board-game/d2-board-table.ts +262 -262
- package/src/board-game/d2-board-game/types.ts +4 -4
- package/src/board-game/dice.ts +1 -1
- package/src/board-game/index.ts +28 -28
- package/src/cards-game/cards-game-master.ts +19 -16
- package/src/cards-game/cards-player.ts +2 -1
- package/src/cards-game/index.ts +0 -2
- package/src/index.ts +1 -1
- package/src/tests/just-black-jack/domain/black-jack-dealer.ts +15 -0
- package/src/tests/just-black-jack/domain/black-jack-game-master.ts +103 -0
- package/src/tests/just-black-jack/domain/black-jack-player.ts +27 -0
- package/src/tests/just-black-jack/helpers/calculate-result.test.ts +49 -0
- package/src/tests/just-black-jack/helpers/calculate-result.ts +34 -0
- package/src/tests/just-black-jack/rooms/black-jack-simple-room.ts +10 -0
- package/src/tests/just-black-jack/tests/black-jack-simple-room.test.ts +75 -0
- package/src/tests/just-black-jack/tests/common.ts +63 -0
- package/dist/cards-game/cards-table.d.ts +0 -11
- package/dist/cards-game/cards-table.d.ts.map +0 -1
- package/dist/cards-game/cards-table.js +0 -20
- package/dist/cards-game/cards-table.js.map +0 -1
- package/src/cards-game/cards-table.ts +0 -28
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import { first, remove, reverse } from 'lodash';
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import { GamePlayer, GameRoom } from '../base';
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import { GameRoomConfig } from '../base/game-room';
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import { ITournamentParticipant } from './tournament-participant';
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import { TournamentPrizes } from './tournament-prize';
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// import { first, remove, reverse } from 'lodash';
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// import { GamePlayer, GameRoom } from '../base';
|
|
4
|
+
// import { IGameTable } from '../base/game-table';
|
|
5
|
+
// import { GameRoomConfig } from '../base/game-room';
|
|
6
|
+
//
|
|
7
|
+
// import { TournamentState } from './tournament-state';
|
|
8
|
+
// import { ITournamentWinner } from './tournament-winner';
|
|
9
|
+
// import { ITournamentParticipant } from './tournament-participant';
|
|
10
|
+
// import { TournamentPrizes } from './tournament-prize';
|
|
11
|
+
//
|
|
12
|
+
// export type TournamentRoomConfig = {
|
|
13
|
+
// ticketPrice: number;
|
|
14
|
+
// prizeTable: TournamentPrizes;
|
|
15
|
+
// } & GameRoomConfig
|
|
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|
+
//
|
|
17
|
+
// export abstract class TournamentRoom<
|
|
18
|
+
// GT extends IGameTable<GP>,
|
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19
|
+
// GP extends GamePlayer,
|
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20
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+
// > extends GameRoom<GT, GP> {
|
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|
+
// private readonly state: TournamentState;
|
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22
|
+
// private readonly prizeTable: TournamentPrizes;
|
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+
// private queue: Array<GP>;
|
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// private readonly userRating: Array<ITournamentWinner>;
|
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// private winners: Array<ITournamentWinner>;
|
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// private readonly participants: Array<ITournamentParticipant>;
|
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// private readonly ticketPrice: number;
|
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//
|
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|
+
// constructor (config: TournamentRoomConfig) {
|
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|
+
// super(config);
|
|
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|
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// this.state = new TournamentState();
|
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|
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// this.ticketPrice = config.ticketPrice;
|
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|
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// this.prizeTable = config.prizeTable;
|
|
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|
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// this.queue = [];
|
|
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|
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// this.userRating = [];
|
|
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// this.winners = [];
|
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37
|
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// this.participants = [];
|
|
38
|
+
// }
|
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39
|
+
//
|
|
40
|
+
// abstract handleJoinTournament (player: GP);
|
|
41
|
+
//
|
|
42
|
+
// abstract handleLeaveTournament (player: GP);
|
|
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|
+
//
|
|
44
|
+
// abstract startTournament ();
|
|
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|
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//
|
|
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|
+
// abstract finishTournament ();
|
|
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//
|
|
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|
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// abstract isTournamentFinish (): boolean;
|
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//
|
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|
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// getParticipants () {
|
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|
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// return this.participants;
|
|
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|
+
// }
|
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+
//
|
|
54
|
+
// addParticipant (participant: GP) {
|
|
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|
+
// return this.participants.push({
|
|
56
|
+
// userId: participant.getId(),
|
|
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|
+
// userName: participant.getFullName(),
|
|
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// userAvatarUrl: participant.getAvatarUrl(),
|
|
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|
+
// });
|
|
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|
+
// }
|
|
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|
+
//
|
|
62
|
+
// getParticipant (userId: string) {
|
|
63
|
+
// return this.participants.find((item) => item.userId === userId);
|
|
64
|
+
// }
|
|
65
|
+
//
|
|
66
|
+
// isParticipant (userId: string): boolean {
|
|
67
|
+
// return !!this.participants.find((item) => item.userId === userId);
|
|
68
|
+
// }
|
|
69
|
+
//
|
|
70
|
+
// getQueue () {
|
|
71
|
+
// return this.queue;
|
|
72
|
+
// }
|
|
73
|
+
//
|
|
74
|
+
// getOnlineQueuers () {
|
|
75
|
+
// return this.queue.filter((item) => item.hasOpenConnection());
|
|
76
|
+
// }
|
|
77
|
+
//
|
|
78
|
+
// addUserRoomToQueue (player: GP) {
|
|
79
|
+
// const hasThisUser = this.queue.find((queuer) => queuer.getId() === player.getId());
|
|
80
|
+
// if (!hasThisUser) {
|
|
81
|
+
// player.getInTournamentQueue(this.getId());
|
|
82
|
+
// this.queue.push(player);
|
|
83
|
+
// }
|
|
84
|
+
// }
|
|
85
|
+
//
|
|
86
|
+
// removeUserFromQueue (player: GP) {
|
|
87
|
+
// player.quit();
|
|
88
|
+
// remove(this.queue, (queuer) => queuer.getId() === player.getId());
|
|
89
|
+
// }
|
|
90
|
+
//
|
|
91
|
+
// clearQueue () {
|
|
92
|
+
// this.queue.forEach((player) => player.quit());
|
|
93
|
+
// this.queue = [];
|
|
94
|
+
// }
|
|
95
|
+
//
|
|
96
|
+
// getRatingList () {
|
|
97
|
+
// return this.userRating;
|
|
98
|
+
// }
|
|
99
|
+
//
|
|
100
|
+
// addPlayerToRating (player: GP) {
|
|
101
|
+
// remove(this.userRating, (user) => player.getId() === user.userId);
|
|
102
|
+
//
|
|
103
|
+
// this.userRating.push({
|
|
104
|
+
// userId: player.getId(),
|
|
105
|
+
// userName: player.getFullName(),
|
|
106
|
+
// userAvatarUrl: player.getAvatarUrl() ?? '',
|
|
107
|
+
// prize: 0,
|
|
108
|
+
// rank: 0,
|
|
109
|
+
// });
|
|
110
|
+
// }
|
|
111
|
+
//
|
|
112
|
+
// getWinner (): ITournamentWinner | undefined {
|
|
113
|
+
// return first(this.winners);
|
|
114
|
+
// }
|
|
115
|
+
//
|
|
116
|
+
// getWinners () {
|
|
117
|
+
// return this.winners;
|
|
118
|
+
// }
|
|
119
|
+
//
|
|
120
|
+
// setWinners (winners: Array<ITournamentWinner>) {
|
|
121
|
+
// this.winners = winners;
|
|
122
|
+
// }
|
|
123
|
+
//
|
|
124
|
+
// getState (): TournamentState {
|
|
125
|
+
// return this.state;
|
|
126
|
+
// }
|
|
127
|
+
//
|
|
128
|
+
// isTournament (): boolean {
|
|
129
|
+
// return true;
|
|
130
|
+
// }
|
|
131
|
+
//
|
|
132
|
+
// calculateWinners () {
|
|
133
|
+
// const firstTen = this.getSortedRatingList();
|
|
134
|
+
// const winners: Array<ITournamentWinner> = [];
|
|
135
|
+
//
|
|
136
|
+
// for (let i = 0; i < firstTen.length; i += 1) {
|
|
137
|
+
// const ratingUser = firstTen[i];
|
|
138
|
+
// const rank = i + 1;
|
|
139
|
+
// const prize = this.getPrize(rank);
|
|
140
|
+
//
|
|
141
|
+
// winners.push({
|
|
142
|
+
// ...ratingUser,
|
|
143
|
+
// prize,
|
|
144
|
+
// rank,
|
|
145
|
+
// });
|
|
146
|
+
// }
|
|
147
|
+
//
|
|
148
|
+
// this.setWinners(winners);
|
|
149
|
+
// }
|
|
150
|
+
//
|
|
151
|
+
// getSortedRatingList (): Array<ITournamentWinner> {
|
|
152
|
+
// return reverse(this.getRatingList());
|
|
153
|
+
// }
|
|
154
|
+
//
|
|
155
|
+
// getTournamentFund (): number {
|
|
156
|
+
// return this.participants.length * this.ticketPrice;
|
|
157
|
+
// }
|
|
158
|
+
//
|
|
159
|
+
// getPrize (rank: number): number {
|
|
160
|
+
// const allPlayersCount = this.getRatingList().length;
|
|
161
|
+
//
|
|
162
|
+
// const prize = this.prizeTable.find((item) =>
|
|
163
|
+
// allPlayersCount >= item.minPlayers && allPlayersCount <= item.maxPlayers);
|
|
164
|
+
//
|
|
165
|
+
// const rankPrize = prize?.prizes[rank] ?? 0;
|
|
166
|
+
//
|
|
167
|
+
// return rankPrize * this.getTournamentFund() / 100;
|
|
168
|
+
// }
|
|
169
|
+
// }
|
|
@@ -1,4 +1,4 @@
|
|
|
1
|
-
import { GameStateMachine, StateMachineConfig } from '../base
|
|
1
|
+
import { GameStateMachine, StateMachineConfig } from '../base';
|
|
2
2
|
|
|
3
3
|
export enum TournamentStateMachineStates {
|
|
4
4
|
STATE_WAITING_FOR_START = 'STATE_WAITING_FOR_START',
|
|
@@ -43,7 +43,7 @@ const config: StateMachineConfig = {
|
|
|
43
43
|
[STATE_CANCELLED]: { on: {} },
|
|
44
44
|
};
|
|
45
45
|
|
|
46
|
-
export class TournamentState extends GameStateMachine
|
|
46
|
+
export class TournamentState extends GameStateMachine {
|
|
47
47
|
constructor () {
|
|
48
48
|
super(TournamentStateMachineStates.STATE_WAITING_FOR_START, config);
|
|
49
49
|
}
|
|
@@ -1,50 +1,50 @@
|
|
|
1
|
-
import { last } from 'lodash';
|
|
2
|
-
|
|
3
|
-
import { BoardFigure } from './board-figure';
|
|
4
|
-
|
|
5
|
-
export class BoardCell<BF extends BoardFigure> {
|
|
6
|
-
|
|
7
|
-
|
|
8
|
-
|
|
9
|
-
|
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|
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|
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|
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|
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13
|
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|
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14
|
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|
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15
|
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|
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16
|
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|
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17
|
-
|
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18
|
-
|
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19
|
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|
|
20
|
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|
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21
|
-
|
|
22
|
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|
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23
|
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|
|
24
|
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|
|
25
|
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|
|
26
|
-
|
|
27
|
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|
|
28
|
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|
|
29
|
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|
|
30
|
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|
|
31
|
-
|
|
32
|
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|
|
33
|
-
|
|
34
|
-
|
|
35
|
-
|
|
36
|
-
|
|
37
|
-
|
|
38
|
-
|
|
39
|
-
|
|
40
|
-
|
|
41
|
-
|
|
42
|
-
|
|
43
|
-
|
|
44
|
-
|
|
45
|
-
|
|
46
|
-
|
|
47
|
-
|
|
48
|
-
|
|
49
|
-
|
|
50
|
-
}
|
|
1
|
+
// import { last } from 'lodash';
|
|
2
|
+
//
|
|
3
|
+
// import { BoardFigure } from './board-figure';
|
|
4
|
+
//
|
|
5
|
+
// export class BoardCell<BF extends BoardFigure> {
|
|
6
|
+
// private readonly id: number;
|
|
7
|
+
// private readonly figures: Array<BF>;
|
|
8
|
+
//
|
|
9
|
+
// constructor (id: number) {
|
|
10
|
+
// this.id = id;
|
|
11
|
+
// this.figures = [];
|
|
12
|
+
// }
|
|
13
|
+
//
|
|
14
|
+
// getId (): number {
|
|
15
|
+
// return this.id;
|
|
16
|
+
// }
|
|
17
|
+
//
|
|
18
|
+
// getFigures (): Array<BF> {
|
|
19
|
+
// return this.figures;
|
|
20
|
+
// }
|
|
21
|
+
//
|
|
22
|
+
// getFigure (): BF | null {
|
|
23
|
+
// return last(this.figures) ?? null;
|
|
24
|
+
// }
|
|
25
|
+
//
|
|
26
|
+
// addFigure (figure: BF): void {
|
|
27
|
+
// this.figures.push(figure);
|
|
28
|
+
// figure.addCell(this.getId());
|
|
29
|
+
// }
|
|
30
|
+
//
|
|
31
|
+
// hasFigure (): boolean {
|
|
32
|
+
// return this.figures.length > 0;
|
|
33
|
+
// }
|
|
34
|
+
//
|
|
35
|
+
// popFigure (): BF | undefined {
|
|
36
|
+
// return this.figures.pop();
|
|
37
|
+
// }
|
|
38
|
+
//
|
|
39
|
+
// isFree () {
|
|
40
|
+
// return this.figures.length === 0;
|
|
41
|
+
// }
|
|
42
|
+
//
|
|
43
|
+
// hasYoursFigure (color: number) {
|
|
44
|
+
// return this.getFigure()?.getColor() === color;
|
|
45
|
+
// }
|
|
46
|
+
//
|
|
47
|
+
// hasEnemiesFigure (color: number) {
|
|
48
|
+
// return this.hasFigure() && !this.hasYoursFigure(color);
|
|
49
|
+
// }
|
|
50
|
+
// }
|
|
@@ -1,49 +1,49 @@
|
|
|
1
|
-
import { last } from 'lodash';
|
|
2
|
-
|
|
3
|
-
import { GamePlayerColor } from '../../base/game-player';
|
|
4
|
-
|
|
5
|
-
export abstract class BoardFigure {
|
|
6
|
-
|
|
7
|
-
|
|
8
|
-
|
|
9
|
-
|
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10
|
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|
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11
|
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|
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12
|
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|
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13
|
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|
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14
|
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|
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15
|
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|
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16
|
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|
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17
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18
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19
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|
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20
|
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|
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21
|
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|
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22
|
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|
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23
|
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|
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24
|
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|
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25
|
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|
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26
|
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|
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27
|
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|
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28
|
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|
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29
|
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|
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30
|
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|
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31
|
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|
|
32
|
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|
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33
|
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|
|
34
|
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|
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35
|
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|
|
36
|
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|
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37
|
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|
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38
|
-
|
|
39
|
-
|
|
40
|
-
|
|
41
|
-
|
|
42
|
-
|
|
43
|
-
|
|
44
|
-
|
|
45
|
-
|
|
46
|
-
|
|
47
|
-
|
|
48
|
-
|
|
49
|
-
}
|
|
1
|
+
// import { last } from 'lodash';
|
|
2
|
+
//
|
|
3
|
+
// import { GamePlayerColor } from '../../base/game-player';
|
|
4
|
+
//
|
|
5
|
+
// export abstract class BoardFigure {
|
|
6
|
+
// private readonly id: number;
|
|
7
|
+
// private readonly color: number;
|
|
8
|
+
// private readonly cells: Array<number>;
|
|
9
|
+
//
|
|
10
|
+
// constructor (id: number, color: number) {
|
|
11
|
+
// this.id = id;
|
|
12
|
+
// this.color = color;
|
|
13
|
+
// this.cells = [];
|
|
14
|
+
// }
|
|
15
|
+
//
|
|
16
|
+
// abstract getType (): number;
|
|
17
|
+
//
|
|
18
|
+
// getId () {
|
|
19
|
+
// return this.id;
|
|
20
|
+
// }
|
|
21
|
+
//
|
|
22
|
+
// getColor () {
|
|
23
|
+
// return this.color;
|
|
24
|
+
// }
|
|
25
|
+
//
|
|
26
|
+
// getCells () {
|
|
27
|
+
// return this.cells;
|
|
28
|
+
// }
|
|
29
|
+
//
|
|
30
|
+
// getCell () {
|
|
31
|
+
// return last(this.cells);
|
|
32
|
+
// }
|
|
33
|
+
//
|
|
34
|
+
// getState () {
|
|
35
|
+
// return 0;
|
|
36
|
+
// }
|
|
37
|
+
//
|
|
38
|
+
// addCell (cellId: number) {
|
|
39
|
+
// this.cells.push(cellId);
|
|
40
|
+
// }
|
|
41
|
+
//
|
|
42
|
+
// isWhite () {
|
|
43
|
+
// return this.color === GamePlayerColor.WHITE;
|
|
44
|
+
// }
|
|
45
|
+
//
|
|
46
|
+
// isBlack () {
|
|
47
|
+
// return this.color === GamePlayerColor.BLACK;
|
|
48
|
+
// }
|
|
49
|
+
// }
|