jp.ms.common.engine 1.0.2 → 1.0.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (218) hide show
  1. package/dist/base/game-control-player-turn.d.ts +4 -4
  2. package/dist/base/game-control-player-turn.d.ts.map +1 -1
  3. package/dist/base/game-control-player-turn.js.map +1 -1
  4. package/dist/base/game-master.d.ts +24 -21
  5. package/dist/base/game-master.d.ts.map +1 -1
  6. package/dist/base/game-master.js +6 -2
  7. package/dist/base/game-master.js.map +1 -1
  8. package/dist/base/game-player-connections-helper.d.ts +15 -0
  9. package/dist/base/game-player-connections-helper.d.ts.map +1 -0
  10. package/dist/base/game-player-connections-helper.js +33 -0
  11. package/dist/base/game-player-connections-helper.js.map +1 -0
  12. package/dist/base/game-player.d.ts +3 -1
  13. package/dist/base/game-player.d.ts.map +1 -1
  14. package/dist/base/game-player.js +3 -1
  15. package/dist/base/game-player.js.map +1 -1
  16. package/dist/base/game-room.d.ts +15 -17
  17. package/dist/base/game-room.d.ts.map +1 -1
  18. package/dist/base/game-room.js +16 -17
  19. package/dist/base/game-room.js.map +1 -1
  20. package/dist/base/game-round.d.ts +7 -10
  21. package/dist/base/game-round.d.ts.map +1 -1
  22. package/dist/base/game-round.js +2 -4
  23. package/dist/base/game-round.js.map +1 -1
  24. package/dist/base/game-state-machine.d.ts +4 -4
  25. package/dist/base/game-state-machine.d.ts.map +1 -1
  26. package/dist/base/game-state-machine.js.map +1 -1
  27. package/dist/base/game-summary-result.d.ts +3 -0
  28. package/dist/base/game-summary-result.d.ts.map +1 -0
  29. package/dist/base/game-summary-result.js +7 -0
  30. package/dist/base/game-summary-result.js.map +1 -0
  31. package/dist/base/game-table-seat.d.ts +3 -3
  32. package/dist/base/game-table-seat.d.ts.map +1 -1
  33. package/dist/base/game-table-seat.js.map +1 -1
  34. package/dist/base/game-table-seats.d.ts +12 -12
  35. package/dist/base/game-table-seats.d.ts.map +1 -1
  36. package/dist/base/game-table-seats.js.map +1 -1
  37. package/dist/base/game-table.d.ts +25 -51
  38. package/dist/base/game-table.d.ts.map +1 -1
  39. package/dist/base/game-table.js.map +1 -1
  40. package/dist/base/index.d.ts +2 -1
  41. package/dist/base/index.d.ts.map +1 -1
  42. package/dist/base/index.js +3 -1
  43. package/dist/base/index.js.map +1 -1
  44. package/dist/base/standard-game-state.d.ts +2 -2
  45. package/dist/base/standard-game-state.d.ts.map +1 -1
  46. package/dist/base/standard-game-state.js +1 -1
  47. package/dist/base/standard-game-state.js.map +1 -1
  48. package/dist/base-rooms/fast-tournament-room.d.ts +0 -13
  49. package/dist/base-rooms/fast-tournament-room.d.ts.map +1 -1
  50. package/dist/base-rooms/fast-tournament-room.js +59 -51
  51. package/dist/base-rooms/fast-tournament-room.js.map +1 -1
  52. package/dist/base-rooms/index.d.ts +1 -5
  53. package/dist/base-rooms/index.d.ts.map +1 -1
  54. package/dist/base-rooms/index.js +3 -9
  55. package/dist/base-rooms/index.js.map +1 -1
  56. package/dist/base-rooms/scheduled-tournament-room.d.ts +0 -27
  57. package/dist/base-rooms/scheduled-tournament-room.d.ts.map +1 -1
  58. package/dist/base-rooms/scheduled-tournament-room.js +181 -164
  59. package/dist/base-rooms/scheduled-tournament-room.js.map +1 -1
  60. package/dist/base-rooms/simple-room.d.ts +5 -4
  61. package/dist/base-rooms/simple-room.d.ts.map +1 -1
  62. package/dist/base-rooms/simple-room.js +16 -0
  63. package/dist/base-rooms/simple-room.js.map +1 -1
  64. package/dist/base-rooms/tournament-room.d.ts +0 -46
  65. package/dist/base-rooms/tournament-room.d.ts.map +1 -1
  66. package/dist/base-rooms/tournament-room.js +169 -109
  67. package/dist/base-rooms/tournament-room.js.map +1 -1
  68. package/dist/base-rooms/tournament-state.d.ts +2 -2
  69. package/dist/base-rooms/tournament-state.d.ts.map +1 -1
  70. package/dist/base-rooms/tournament-state.js +2 -2
  71. package/dist/base-rooms/tournament-state.js.map +1 -1
  72. package/dist/board-game/base/board-cell.d.ts +0 -15
  73. package/dist/board-game/base/board-cell.d.ts.map +1 -1
  74. package/dist/board-game/base/board-cell.js +50 -40
  75. package/dist/board-game/base/board-cell.js.map +1 -1
  76. package/dist/board-game/base/board-figure.d.ts +0 -15
  77. package/dist/board-game/base/board-figure.d.ts.map +1 -1
  78. package/dist/board-game/base/board-figure.js +49 -36
  79. package/dist/board-game/base/board-figure.js.map +1 -1
  80. package/dist/board-game/base/board-game-master.d.ts +0 -18
  81. package/dist/board-game/base/board-game-master.d.ts.map +1 -1
  82. package/dist/board-game/base/board-game-master.js +56 -34
  83. package/dist/board-game/base/board-game-master.js.map +1 -1
  84. package/dist/board-game/base/board-player-move.d.ts +0 -10
  85. package/dist/board-game/base/board-player-move.d.ts.map +1 -1
  86. package/dist/board-game/base/board-player-move.js +29 -28
  87. package/dist/board-game/base/board-player-move.js.map +1 -1
  88. package/dist/board-game/base/board-player.d.ts +0 -12
  89. package/dist/board-game/base/board-player.d.ts.map +1 -1
  90. package/dist/board-game/base/board-player.js +43 -29
  91. package/dist/board-game/base/board-player.js.map +1 -1
  92. package/dist/board-game/base/board-table.d.ts +0 -16
  93. package/dist/board-game/base/board-table.d.ts.map +1 -1
  94. package/dist/board-game/base/board-table.js +52 -33
  95. package/dist/board-game/base/board-table.js.map +1 -1
  96. package/dist/board-game/d1-board-game/d1-board-table.d.ts +0 -18
  97. package/dist/board-game/d1-board-game/d1-board-table.d.ts.map +1 -1
  98. package/dist/board-game/d1-board-game/d1-board-table.js +56 -39
  99. package/dist/board-game/d1-board-game/d1-board-table.js.map +1 -1
  100. package/dist/board-game/d2-board-game/d2-board-cell.d.ts +0 -11
  101. package/dist/board-game/d2-board-game/d2-board-cell.d.ts.map +1 -1
  102. package/dist/board-game/d2-board-game/d2-board-cell.js +30 -24
  103. package/dist/board-game/d2-board-game/d2-board-cell.js.map +1 -1
  104. package/dist/board-game/d2-board-game/d2-board-pattern-move-figure.d.ts +0 -28
  105. package/dist/board-game/d2-board-game/d2-board-pattern-move-figure.d.ts.map +1 -1
  106. package/dist/board-game/d2-board-game/d2-board-pattern-move-figure.js +79 -49
  107. package/dist/board-game/d2-board-game/d2-board-pattern-move-figure.js.map +1 -1
  108. package/dist/board-game/d2-board-game/d2-board-table.d.ts +0 -48
  109. package/dist/board-game/d2-board-game/d2-board-table.d.ts.map +1 -1
  110. package/dist/board-game/d2-board-game/d2-board-table.js +262 -182
  111. package/dist/board-game/d2-board-game/d2-board-table.js.map +1 -1
  112. package/dist/board-game/d2-board-game/types.d.ts +0 -4
  113. package/dist/board-game/d2-board-game/types.d.ts.map +1 -1
  114. package/dist/board-game/d2-board-game/types.js +4 -1
  115. package/dist/board-game/d2-board-game/types.js.map +1 -1
  116. package/dist/board-game/dice.js +2 -2
  117. package/dist/board-game/dice.js.map +1 -1
  118. package/dist/board-game/index.d.ts +0 -12
  119. package/dist/board-game/index.d.ts.map +1 -1
  120. package/dist/board-game/index.js +28 -24
  121. package/dist/board-game/index.js.map +1 -1
  122. package/dist/cards-game/cards-game-master.d.ts +7 -8
  123. package/dist/cards-game/cards-game-master.d.ts.map +1 -1
  124. package/dist/cards-game/cards-game-master.js +13 -10
  125. package/dist/cards-game/cards-game-master.js.map +1 -1
  126. package/dist/cards-game/cards-player.d.ts.map +1 -1
  127. package/dist/cards-game/cards-player.js +1 -1
  128. package/dist/cards-game/cards-player.js.map +1 -1
  129. package/dist/cards-game/index.d.ts +1 -2
  130. package/dist/cards-game/index.d.ts.map +1 -1
  131. package/dist/cards-game/index.js +1 -3
  132. package/dist/cards-game/index.js.map +1 -1
  133. package/dist/index.d.ts +0 -1
  134. package/dist/index.d.ts.map +1 -1
  135. package/dist/index.js +1 -1
  136. package/dist/index.js.map +1 -1
  137. package/dist/tests/just-black-jack/domain/black-jack-dealer.d.ts +6 -0
  138. package/dist/tests/just-black-jack/domain/black-jack-dealer.d.ts.map +1 -0
  139. package/dist/tests/just-black-jack/domain/black-jack-dealer.js +14 -0
  140. package/dist/tests/just-black-jack/domain/black-jack-dealer.js.map +1 -0
  141. package/dist/tests/just-black-jack/domain/black-jack-game-master.d.ts +28 -0
  142. package/dist/tests/just-black-jack/domain/black-jack-game-master.d.ts.map +1 -0
  143. package/dist/tests/just-black-jack/domain/black-jack-game-master.js +90 -0
  144. package/dist/tests/just-black-jack/domain/black-jack-game-master.js.map +1 -0
  145. package/dist/tests/just-black-jack/domain/black-jack-player.d.ts +9 -0
  146. package/dist/tests/just-black-jack/domain/black-jack-player.d.ts.map +1 -0
  147. package/dist/tests/just-black-jack/domain/black-jack-player.js +21 -0
  148. package/dist/tests/just-black-jack/domain/black-jack-player.js.map +1 -0
  149. package/dist/tests/just-black-jack/helpers/calculate-result.d.ts +3 -0
  150. package/dist/tests/just-black-jack/helpers/calculate-result.d.ts.map +1 -0
  151. package/dist/tests/just-black-jack/helpers/calculate-result.js +30 -0
  152. package/dist/tests/just-black-jack/helpers/calculate-result.js.map +1 -0
  153. package/dist/tests/just-black-jack/helpers/calculate-result.test.d.ts +2 -0
  154. package/dist/tests/just-black-jack/helpers/calculate-result.test.d.ts.map +1 -0
  155. package/dist/tests/just-black-jack/helpers/calculate-result.test.js +34 -0
  156. package/dist/tests/just-black-jack/helpers/calculate-result.test.js.map +1 -0
  157. package/dist/tests/just-black-jack/rooms/black-jack-simple-room.d.ts +6 -0
  158. package/dist/tests/just-black-jack/rooms/black-jack-simple-room.d.ts.map +1 -0
  159. package/dist/tests/just-black-jack/rooms/black-jack-simple-room.js +13 -0
  160. package/dist/tests/just-black-jack/rooms/black-jack-simple-room.js.map +1 -0
  161. package/dist/tests/just-black-jack/tests/black-jack-simple-room.test.d.ts +2 -0
  162. package/dist/tests/just-black-jack/tests/black-jack-simple-room.test.d.ts.map +1 -0
  163. package/dist/tests/just-black-jack/tests/black-jack-simple-room.test.js +58 -0
  164. package/dist/tests/just-black-jack/tests/black-jack-simple-room.test.js.map +1 -0
  165. package/dist/tests/just-black-jack/tests/common.d.ts +11 -0
  166. package/dist/tests/just-black-jack/tests/common.d.ts.map +1 -0
  167. package/dist/tests/just-black-jack/tests/common.js +51 -0
  168. package/dist/tests/just-black-jack/tests/common.js.map +1 -0
  169. package/package.json +3 -2
  170. package/src/base/game-control-player-turn.ts +5 -5
  171. package/src/base/game-master.ts +25 -19
  172. package/src/base/game-player-connections-helper.ts +40 -0
  173. package/src/base/game-player.ts +5 -2
  174. package/src/base/game-room.ts +26 -30
  175. package/src/base/game-round.ts +10 -16
  176. package/src/base/game-state-machine.ts +7 -7
  177. package/src/base/game-summary-result.ts +3 -0
  178. package/src/base/game-table-seat.ts +3 -3
  179. package/src/base/game-table-seats.ts +13 -13
  180. package/src/base/game-table.ts +28 -79
  181. package/src/base/index.ts +2 -0
  182. package/src/base/standard-game-state.ts +2 -2
  183. package/src/base-rooms/fast-tournament-room.ts +59 -59
  184. package/src/base-rooms/index.ts +9 -8
  185. package/src/base-rooms/scheduled-tournament-room.ts +181 -181
  186. package/src/base-rooms/simple-room.ts +15 -4
  187. package/src/base-rooms/tournament-room.ts +169 -169
  188. package/src/base-rooms/tournament-state.ts +2 -2
  189. package/src/board-game/base/board-cell.ts +50 -50
  190. package/src/board-game/base/board-figure.ts +49 -49
  191. package/src/board-game/base/board-game-master.ts +56 -56
  192. package/src/board-game/base/board-player-move.ts +29 -29
  193. package/src/board-game/base/board-player.ts +43 -43
  194. package/src/board-game/base/board-table.ts +52 -52
  195. package/src/board-game/d1-board-game/d1-board-table.ts +56 -56
  196. package/src/board-game/d2-board-game/d2-board-cell.ts +30 -30
  197. package/src/board-game/d2-board-game/d2-board-pattern-move-figure.ts +79 -79
  198. package/src/board-game/d2-board-game/d2-board-table.ts +262 -262
  199. package/src/board-game/d2-board-game/types.ts +4 -4
  200. package/src/board-game/dice.ts +1 -1
  201. package/src/board-game/index.ts +28 -28
  202. package/src/cards-game/cards-game-master.ts +19 -16
  203. package/src/cards-game/cards-player.ts +2 -1
  204. package/src/cards-game/index.ts +0 -2
  205. package/src/index.ts +1 -1
  206. package/src/tests/just-black-jack/domain/black-jack-dealer.ts +15 -0
  207. package/src/tests/just-black-jack/domain/black-jack-game-master.ts +103 -0
  208. package/src/tests/just-black-jack/domain/black-jack-player.ts +27 -0
  209. package/src/tests/just-black-jack/helpers/calculate-result.test.ts +49 -0
  210. package/src/tests/just-black-jack/helpers/calculate-result.ts +34 -0
  211. package/src/tests/just-black-jack/rooms/black-jack-simple-room.ts +10 -0
  212. package/src/tests/just-black-jack/tests/black-jack-simple-room.test.ts +75 -0
  213. package/src/tests/just-black-jack/tests/common.ts +63 -0
  214. package/dist/cards-game/cards-table.d.ts +0 -11
  215. package/dist/cards-game/cards-table.d.ts.map +0 -1
  216. package/dist/cards-game/cards-table.js +0 -20
  217. package/dist/cards-game/cards-table.js.map +0 -1
  218. package/src/cards-game/cards-table.ts +0 -28
@@ -1,169 +1,169 @@
1
- import { first, remove, reverse } from 'lodash';
2
-
3
- import { GamePlayer, GameRoom } from '../base';
4
- import { IGameTable } from '../base/game-table';
5
- import { GameRoomConfig } from '../base/game-room';
6
-
7
- import { TournamentState } from './tournament-state';
8
- import { ITournamentWinner } from './tournament-winner';
9
- import { ITournamentParticipant } from './tournament-participant';
10
- import { TournamentPrizes } from './tournament-prize';
11
-
12
- export type TournamentRoomConfig = {
13
- ticketPrice: number;
14
- prizeTable: TournamentPrizes;
15
- } & GameRoomConfig
16
-
17
- export abstract class TournamentRoom<
18
- GT extends IGameTable<GP>,
19
- GP extends GamePlayer,
20
- > extends GameRoom<GT, GP> {
21
- private readonly state: TournamentState;
22
- private readonly prizeTable: TournamentPrizes;
23
- private queue: Array<GP>;
24
- private readonly userRating: Array<ITournamentWinner>;
25
- private winners: Array<ITournamentWinner>;
26
- private readonly participants: Array<ITournamentParticipant>;
27
- private readonly ticketPrice: number;
28
-
29
- constructor (config: TournamentRoomConfig) {
30
- super(config);
31
- this.state = new TournamentState();
32
- this.ticketPrice = config.ticketPrice;
33
- this.prizeTable = config.prizeTable;
34
- this.queue = [];
35
- this.userRating = [];
36
- this.winners = [];
37
- this.participants = [];
38
- }
39
-
40
- abstract handleJoinTournament (player: GP);
41
-
42
- abstract handleLeaveTournament (player: GP);
43
-
44
- abstract startTournament ();
45
-
46
- abstract finishTournament ();
47
-
48
- abstract isTournamentFinish (): boolean;
49
-
50
- getParticipants () {
51
- return this.participants;
52
- }
53
-
54
- addParticipant (participant: GP) {
55
- return this.participants.push({
56
- userId: participant.getId(),
57
- userName: participant.getFullName(),
58
- userAvatarUrl: participant.getAvatarUrl(),
59
- });
60
- }
61
-
62
- getParticipant (userId: string) {
63
- return this.participants.find((item) => item.userId === userId);
64
- }
65
-
66
- isParticipant (userId: string): boolean {
67
- return !!this.participants.find((item) => item.userId === userId);
68
- }
69
-
70
- getQueue () {
71
- return this.queue;
72
- }
73
-
74
- getOnlineQueuers () {
75
- return this.queue.filter((item) => item.hasOpenConnection());
76
- }
77
-
78
- addUserRoomToQueue (player: GP) {
79
- const hasThisUser = this.queue.find((queuer) => queuer.getId() === player.getId());
80
- if (!hasThisUser) {
81
- player.getInTournamentQueue(this.getId());
82
- this.queue.push(player);
83
- }
84
- }
85
-
86
- removeUserFromQueue (player: GP) {
87
- player.quit();
88
- remove(this.queue, (queuer) => queuer.getId() === player.getId());
89
- }
90
-
91
- clearQueue () {
92
- this.queue.forEach((player) => player.quit());
93
- this.queue = [];
94
- }
95
-
96
- getRatingList () {
97
- return this.userRating;
98
- }
99
-
100
- addPlayerToRating (player: GP) {
101
- remove(this.userRating, (user) => player.getId() === user.userId);
102
-
103
- this.userRating.push({
104
- userId: player.getId(),
105
- userName: player.getFullName(),
106
- userAvatarUrl: player.getAvatarUrl() ?? '',
107
- prize: 0,
108
- rank: 0,
109
- });
110
- }
111
-
112
- getWinner (): ITournamentWinner | undefined {
113
- return first(this.winners);
114
- }
115
-
116
- getWinners () {
117
- return this.winners;
118
- }
119
-
120
- setWinners (winners: Array<ITournamentWinner>) {
121
- this.winners = winners;
122
- }
123
-
124
- getState (): TournamentState {
125
- return this.state;
126
- }
127
-
128
- isTournament (): boolean {
129
- return true;
130
- }
131
-
132
- calculateWinners () {
133
- const firstTen = this.getSortedRatingList();
134
- const winners: Array<ITournamentWinner> = [];
135
-
136
- for (let i = 0; i < firstTen.length; i += 1) {
137
- const ratingUser = firstTen[i];
138
- const rank = i + 1;
139
- const prize = this.getPrize(rank);
140
-
141
- winners.push({
142
- ...ratingUser,
143
- prize,
144
- rank,
145
- });
146
- }
147
-
148
- this.setWinners(winners);
149
- }
150
-
151
- getSortedRatingList (): Array<ITournamentWinner> {
152
- return reverse(this.getRatingList());
153
- }
154
-
155
- getTournamentFund (): number {
156
- return this.participants.length * this.ticketPrice;
157
- }
158
-
159
- getPrize (rank: number): number {
160
- const allPlayersCount = this.getRatingList().length;
161
-
162
- const prize = this.prizeTable.find((item) =>
163
- allPlayersCount >= item.minPlayers && allPlayersCount <= item.maxPlayers);
164
-
165
- const rankPrize = prize?.prizes[rank] ?? 0;
166
-
167
- return rankPrize * this.getTournamentFund() / 100;
168
- }
169
- }
1
+ // import { first, remove, reverse } from 'lodash';
2
+ //
3
+ // import { GamePlayer, GameRoom } from '../base';
4
+ // import { IGameTable } from '../base/game-table';
5
+ // import { GameRoomConfig } from '../base/game-room';
6
+ //
7
+ // import { TournamentState } from './tournament-state';
8
+ // import { ITournamentWinner } from './tournament-winner';
9
+ // import { ITournamentParticipant } from './tournament-participant';
10
+ // import { TournamentPrizes } from './tournament-prize';
11
+ //
12
+ // export type TournamentRoomConfig = {
13
+ // ticketPrice: number;
14
+ // prizeTable: TournamentPrizes;
15
+ // } & GameRoomConfig
16
+ //
17
+ // export abstract class TournamentRoom<
18
+ // GT extends IGameTable<GP>,
19
+ // GP extends GamePlayer,
20
+ // > extends GameRoom<GT, GP> {
21
+ // private readonly state: TournamentState;
22
+ // private readonly prizeTable: TournamentPrizes;
23
+ // private queue: Array<GP>;
24
+ // private readonly userRating: Array<ITournamentWinner>;
25
+ // private winners: Array<ITournamentWinner>;
26
+ // private readonly participants: Array<ITournamentParticipant>;
27
+ // private readonly ticketPrice: number;
28
+ //
29
+ // constructor (config: TournamentRoomConfig) {
30
+ // super(config);
31
+ // this.state = new TournamentState();
32
+ // this.ticketPrice = config.ticketPrice;
33
+ // this.prizeTable = config.prizeTable;
34
+ // this.queue = [];
35
+ // this.userRating = [];
36
+ // this.winners = [];
37
+ // this.participants = [];
38
+ // }
39
+ //
40
+ // abstract handleJoinTournament (player: GP);
41
+ //
42
+ // abstract handleLeaveTournament (player: GP);
43
+ //
44
+ // abstract startTournament ();
45
+ //
46
+ // abstract finishTournament ();
47
+ //
48
+ // abstract isTournamentFinish (): boolean;
49
+ //
50
+ // getParticipants () {
51
+ // return this.participants;
52
+ // }
53
+ //
54
+ // addParticipant (participant: GP) {
55
+ // return this.participants.push({
56
+ // userId: participant.getId(),
57
+ // userName: participant.getFullName(),
58
+ // userAvatarUrl: participant.getAvatarUrl(),
59
+ // });
60
+ // }
61
+ //
62
+ // getParticipant (userId: string) {
63
+ // return this.participants.find((item) => item.userId === userId);
64
+ // }
65
+ //
66
+ // isParticipant (userId: string): boolean {
67
+ // return !!this.participants.find((item) => item.userId === userId);
68
+ // }
69
+ //
70
+ // getQueue () {
71
+ // return this.queue;
72
+ // }
73
+ //
74
+ // getOnlineQueuers () {
75
+ // return this.queue.filter((item) => item.hasOpenConnection());
76
+ // }
77
+ //
78
+ // addUserRoomToQueue (player: GP) {
79
+ // const hasThisUser = this.queue.find((queuer) => queuer.getId() === player.getId());
80
+ // if (!hasThisUser) {
81
+ // player.getInTournamentQueue(this.getId());
82
+ // this.queue.push(player);
83
+ // }
84
+ // }
85
+ //
86
+ // removeUserFromQueue (player: GP) {
87
+ // player.quit();
88
+ // remove(this.queue, (queuer) => queuer.getId() === player.getId());
89
+ // }
90
+ //
91
+ // clearQueue () {
92
+ // this.queue.forEach((player) => player.quit());
93
+ // this.queue = [];
94
+ // }
95
+ //
96
+ // getRatingList () {
97
+ // return this.userRating;
98
+ // }
99
+ //
100
+ // addPlayerToRating (player: GP) {
101
+ // remove(this.userRating, (user) => player.getId() === user.userId);
102
+ //
103
+ // this.userRating.push({
104
+ // userId: player.getId(),
105
+ // userName: player.getFullName(),
106
+ // userAvatarUrl: player.getAvatarUrl() ?? '',
107
+ // prize: 0,
108
+ // rank: 0,
109
+ // });
110
+ // }
111
+ //
112
+ // getWinner (): ITournamentWinner | undefined {
113
+ // return first(this.winners);
114
+ // }
115
+ //
116
+ // getWinners () {
117
+ // return this.winners;
118
+ // }
119
+ //
120
+ // setWinners (winners: Array<ITournamentWinner>) {
121
+ // this.winners = winners;
122
+ // }
123
+ //
124
+ // getState (): TournamentState {
125
+ // return this.state;
126
+ // }
127
+ //
128
+ // isTournament (): boolean {
129
+ // return true;
130
+ // }
131
+ //
132
+ // calculateWinners () {
133
+ // const firstTen = this.getSortedRatingList();
134
+ // const winners: Array<ITournamentWinner> = [];
135
+ //
136
+ // for (let i = 0; i < firstTen.length; i += 1) {
137
+ // const ratingUser = firstTen[i];
138
+ // const rank = i + 1;
139
+ // const prize = this.getPrize(rank);
140
+ //
141
+ // winners.push({
142
+ // ...ratingUser,
143
+ // prize,
144
+ // rank,
145
+ // });
146
+ // }
147
+ //
148
+ // this.setWinners(winners);
149
+ // }
150
+ //
151
+ // getSortedRatingList (): Array<ITournamentWinner> {
152
+ // return reverse(this.getRatingList());
153
+ // }
154
+ //
155
+ // getTournamentFund (): number {
156
+ // return this.participants.length * this.ticketPrice;
157
+ // }
158
+ //
159
+ // getPrize (rank: number): number {
160
+ // const allPlayersCount = this.getRatingList().length;
161
+ //
162
+ // const prize = this.prizeTable.find((item) =>
163
+ // allPlayersCount >= item.minPlayers && allPlayersCount <= item.maxPlayers);
164
+ //
165
+ // const rankPrize = prize?.prizes[rank] ?? 0;
166
+ //
167
+ // return rankPrize * this.getTournamentFund() / 100;
168
+ // }
169
+ // }
@@ -1,4 +1,4 @@
1
- import { GameStateMachine, StateMachineConfig } from '../base/game-state-machine';
1
+ import { GameStateMachine, StateMachineConfig } from '../base';
2
2
 
3
3
  export enum TournamentStateMachineStates {
4
4
  STATE_WAITING_FOR_START = 'STATE_WAITING_FOR_START',
@@ -43,7 +43,7 @@ const config: StateMachineConfig = {
43
43
  [STATE_CANCELLED]: { on: {} },
44
44
  };
45
45
 
46
- export class TournamentState extends GameStateMachine<TournamentStateMachineStates, TournamentStateMachineActions> {
46
+ export class TournamentState extends GameStateMachine {
47
47
  constructor () {
48
48
  super(TournamentStateMachineStates.STATE_WAITING_FOR_START, config);
49
49
  }
@@ -1,50 +1,50 @@
1
- import { last } from 'lodash';
2
-
3
- import { BoardFigure } from './board-figure';
4
-
5
- export class BoardCell<BF extends BoardFigure> {
6
- private readonly id: number;
7
- private readonly figures: Array<BF>;
8
-
9
- constructor (id: number) {
10
- this.id = id;
11
- this.figures = [];
12
- }
13
-
14
- getId (): number {
15
- return this.id;
16
- }
17
-
18
- getFigures (): Array<BF> {
19
- return this.figures;
20
- }
21
-
22
- getFigure (): BF | null {
23
- return last(this.figures) ?? null;
24
- }
25
-
26
- addFigure (figure: BF): void {
27
- this.figures.push(figure);
28
- figure.addCell(this.getId());
29
- }
30
-
31
- hasFigure (): boolean {
32
- return this.figures.length > 0;
33
- }
34
-
35
- popFigure (): BF | undefined {
36
- return this.figures.pop();
37
- }
38
-
39
- isFree () {
40
- return this.figures.length === 0;
41
- }
42
-
43
- hasYoursFigure (color: number) {
44
- return this.getFigure()?.getColor() === color;
45
- }
46
-
47
- hasEnemiesFigure (color: number) {
48
- return this.hasFigure() && !this.hasYoursFigure(color);
49
- }
50
- }
1
+ // import { last } from 'lodash';
2
+ //
3
+ // import { BoardFigure } from './board-figure';
4
+ //
5
+ // export class BoardCell<BF extends BoardFigure> {
6
+ // private readonly id: number;
7
+ // private readonly figures: Array<BF>;
8
+ //
9
+ // constructor (id: number) {
10
+ // this.id = id;
11
+ // this.figures = [];
12
+ // }
13
+ //
14
+ // getId (): number {
15
+ // return this.id;
16
+ // }
17
+ //
18
+ // getFigures (): Array<BF> {
19
+ // return this.figures;
20
+ // }
21
+ //
22
+ // getFigure (): BF | null {
23
+ // return last(this.figures) ?? null;
24
+ // }
25
+ //
26
+ // addFigure (figure: BF): void {
27
+ // this.figures.push(figure);
28
+ // figure.addCell(this.getId());
29
+ // }
30
+ //
31
+ // hasFigure (): boolean {
32
+ // return this.figures.length > 0;
33
+ // }
34
+ //
35
+ // popFigure (): BF | undefined {
36
+ // return this.figures.pop();
37
+ // }
38
+ //
39
+ // isFree () {
40
+ // return this.figures.length === 0;
41
+ // }
42
+ //
43
+ // hasYoursFigure (color: number) {
44
+ // return this.getFigure()?.getColor() === color;
45
+ // }
46
+ //
47
+ // hasEnemiesFigure (color: number) {
48
+ // return this.hasFigure() && !this.hasYoursFigure(color);
49
+ // }
50
+ // }
@@ -1,49 +1,49 @@
1
- import { last } from 'lodash';
2
-
3
- import { GamePlayerColor } from '../../base/game-player';
4
-
5
- export abstract class BoardFigure {
6
- private readonly id: number;
7
- private readonly color: number;
8
- private readonly cells: Array<number>;
9
-
10
- constructor (id: number, color: number) {
11
- this.id = id;
12
- this.color = color;
13
- this.cells = [];
14
- }
15
-
16
- abstract getType (): number;
17
-
18
- getId () {
19
- return this.id;
20
- }
21
-
22
- getColor () {
23
- return this.color;
24
- }
25
-
26
- getCells () {
27
- return this.cells;
28
- }
29
-
30
- getCell () {
31
- return last(this.cells);
32
- }
33
-
34
- getState () {
35
- return 0;
36
- }
37
-
38
- addCell (cellId: number) {
39
- this.cells.push(cellId);
40
- }
41
-
42
- isWhite () {
43
- return this.color === GamePlayerColor.WHITE;
44
- }
45
-
46
- isBlack () {
47
- return this.color === GamePlayerColor.BLACK;
48
- }
49
- }
1
+ // import { last } from 'lodash';
2
+ //
3
+ // import { GamePlayerColor } from '../../base/game-player';
4
+ //
5
+ // export abstract class BoardFigure {
6
+ // private readonly id: number;
7
+ // private readonly color: number;
8
+ // private readonly cells: Array<number>;
9
+ //
10
+ // constructor (id: number, color: number) {
11
+ // this.id = id;
12
+ // this.color = color;
13
+ // this.cells = [];
14
+ // }
15
+ //
16
+ // abstract getType (): number;
17
+ //
18
+ // getId () {
19
+ // return this.id;
20
+ // }
21
+ //
22
+ // getColor () {
23
+ // return this.color;
24
+ // }
25
+ //
26
+ // getCells () {
27
+ // return this.cells;
28
+ // }
29
+ //
30
+ // getCell () {
31
+ // return last(this.cells);
32
+ // }
33
+ //
34
+ // getState () {
35
+ // return 0;
36
+ // }
37
+ //
38
+ // addCell (cellId: number) {
39
+ // this.cells.push(cellId);
40
+ // }
41
+ //
42
+ // isWhite () {
43
+ // return this.color === GamePlayerColor.WHITE;
44
+ // }
45
+ //
46
+ // isBlack () {
47
+ // return this.color === GamePlayerColor.BLACK;
48
+ // }
49
+ // }