jp.ms.common.engine 1.0.2 → 1.0.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (218) hide show
  1. package/dist/base/game-control-player-turn.d.ts +4 -4
  2. package/dist/base/game-control-player-turn.d.ts.map +1 -1
  3. package/dist/base/game-control-player-turn.js.map +1 -1
  4. package/dist/base/game-master.d.ts +24 -21
  5. package/dist/base/game-master.d.ts.map +1 -1
  6. package/dist/base/game-master.js +6 -2
  7. package/dist/base/game-master.js.map +1 -1
  8. package/dist/base/game-player-connections-helper.d.ts +15 -0
  9. package/dist/base/game-player-connections-helper.d.ts.map +1 -0
  10. package/dist/base/game-player-connections-helper.js +33 -0
  11. package/dist/base/game-player-connections-helper.js.map +1 -0
  12. package/dist/base/game-player.d.ts +3 -1
  13. package/dist/base/game-player.d.ts.map +1 -1
  14. package/dist/base/game-player.js +3 -1
  15. package/dist/base/game-player.js.map +1 -1
  16. package/dist/base/game-room.d.ts +15 -17
  17. package/dist/base/game-room.d.ts.map +1 -1
  18. package/dist/base/game-room.js +16 -17
  19. package/dist/base/game-room.js.map +1 -1
  20. package/dist/base/game-round.d.ts +7 -10
  21. package/dist/base/game-round.d.ts.map +1 -1
  22. package/dist/base/game-round.js +2 -4
  23. package/dist/base/game-round.js.map +1 -1
  24. package/dist/base/game-state-machine.d.ts +4 -4
  25. package/dist/base/game-state-machine.d.ts.map +1 -1
  26. package/dist/base/game-state-machine.js.map +1 -1
  27. package/dist/base/game-summary-result.d.ts +3 -0
  28. package/dist/base/game-summary-result.d.ts.map +1 -0
  29. package/dist/base/game-summary-result.js +7 -0
  30. package/dist/base/game-summary-result.js.map +1 -0
  31. package/dist/base/game-table-seat.d.ts +3 -3
  32. package/dist/base/game-table-seat.d.ts.map +1 -1
  33. package/dist/base/game-table-seat.js.map +1 -1
  34. package/dist/base/game-table-seats.d.ts +12 -12
  35. package/dist/base/game-table-seats.d.ts.map +1 -1
  36. package/dist/base/game-table-seats.js.map +1 -1
  37. package/dist/base/game-table.d.ts +25 -51
  38. package/dist/base/game-table.d.ts.map +1 -1
  39. package/dist/base/game-table.js.map +1 -1
  40. package/dist/base/index.d.ts +2 -1
  41. package/dist/base/index.d.ts.map +1 -1
  42. package/dist/base/index.js +3 -1
  43. package/dist/base/index.js.map +1 -1
  44. package/dist/base/standard-game-state.d.ts +2 -2
  45. package/dist/base/standard-game-state.d.ts.map +1 -1
  46. package/dist/base/standard-game-state.js +1 -1
  47. package/dist/base/standard-game-state.js.map +1 -1
  48. package/dist/base-rooms/fast-tournament-room.d.ts +0 -13
  49. package/dist/base-rooms/fast-tournament-room.d.ts.map +1 -1
  50. package/dist/base-rooms/fast-tournament-room.js +59 -51
  51. package/dist/base-rooms/fast-tournament-room.js.map +1 -1
  52. package/dist/base-rooms/index.d.ts +1 -5
  53. package/dist/base-rooms/index.d.ts.map +1 -1
  54. package/dist/base-rooms/index.js +3 -9
  55. package/dist/base-rooms/index.js.map +1 -1
  56. package/dist/base-rooms/scheduled-tournament-room.d.ts +0 -27
  57. package/dist/base-rooms/scheduled-tournament-room.d.ts.map +1 -1
  58. package/dist/base-rooms/scheduled-tournament-room.js +181 -164
  59. package/dist/base-rooms/scheduled-tournament-room.js.map +1 -1
  60. package/dist/base-rooms/simple-room.d.ts +5 -4
  61. package/dist/base-rooms/simple-room.d.ts.map +1 -1
  62. package/dist/base-rooms/simple-room.js +16 -0
  63. package/dist/base-rooms/simple-room.js.map +1 -1
  64. package/dist/base-rooms/tournament-room.d.ts +0 -46
  65. package/dist/base-rooms/tournament-room.d.ts.map +1 -1
  66. package/dist/base-rooms/tournament-room.js +169 -109
  67. package/dist/base-rooms/tournament-room.js.map +1 -1
  68. package/dist/base-rooms/tournament-state.d.ts +2 -2
  69. package/dist/base-rooms/tournament-state.d.ts.map +1 -1
  70. package/dist/base-rooms/tournament-state.js +2 -2
  71. package/dist/base-rooms/tournament-state.js.map +1 -1
  72. package/dist/board-game/base/board-cell.d.ts +0 -15
  73. package/dist/board-game/base/board-cell.d.ts.map +1 -1
  74. package/dist/board-game/base/board-cell.js +50 -40
  75. package/dist/board-game/base/board-cell.js.map +1 -1
  76. package/dist/board-game/base/board-figure.d.ts +0 -15
  77. package/dist/board-game/base/board-figure.d.ts.map +1 -1
  78. package/dist/board-game/base/board-figure.js +49 -36
  79. package/dist/board-game/base/board-figure.js.map +1 -1
  80. package/dist/board-game/base/board-game-master.d.ts +0 -18
  81. package/dist/board-game/base/board-game-master.d.ts.map +1 -1
  82. package/dist/board-game/base/board-game-master.js +56 -34
  83. package/dist/board-game/base/board-game-master.js.map +1 -1
  84. package/dist/board-game/base/board-player-move.d.ts +0 -10
  85. package/dist/board-game/base/board-player-move.d.ts.map +1 -1
  86. package/dist/board-game/base/board-player-move.js +29 -28
  87. package/dist/board-game/base/board-player-move.js.map +1 -1
  88. package/dist/board-game/base/board-player.d.ts +0 -12
  89. package/dist/board-game/base/board-player.d.ts.map +1 -1
  90. package/dist/board-game/base/board-player.js +43 -29
  91. package/dist/board-game/base/board-player.js.map +1 -1
  92. package/dist/board-game/base/board-table.d.ts +0 -16
  93. package/dist/board-game/base/board-table.d.ts.map +1 -1
  94. package/dist/board-game/base/board-table.js +52 -33
  95. package/dist/board-game/base/board-table.js.map +1 -1
  96. package/dist/board-game/d1-board-game/d1-board-table.d.ts +0 -18
  97. package/dist/board-game/d1-board-game/d1-board-table.d.ts.map +1 -1
  98. package/dist/board-game/d1-board-game/d1-board-table.js +56 -39
  99. package/dist/board-game/d1-board-game/d1-board-table.js.map +1 -1
  100. package/dist/board-game/d2-board-game/d2-board-cell.d.ts +0 -11
  101. package/dist/board-game/d2-board-game/d2-board-cell.d.ts.map +1 -1
  102. package/dist/board-game/d2-board-game/d2-board-cell.js +30 -24
  103. package/dist/board-game/d2-board-game/d2-board-cell.js.map +1 -1
  104. package/dist/board-game/d2-board-game/d2-board-pattern-move-figure.d.ts +0 -28
  105. package/dist/board-game/d2-board-game/d2-board-pattern-move-figure.d.ts.map +1 -1
  106. package/dist/board-game/d2-board-game/d2-board-pattern-move-figure.js +79 -49
  107. package/dist/board-game/d2-board-game/d2-board-pattern-move-figure.js.map +1 -1
  108. package/dist/board-game/d2-board-game/d2-board-table.d.ts +0 -48
  109. package/dist/board-game/d2-board-game/d2-board-table.d.ts.map +1 -1
  110. package/dist/board-game/d2-board-game/d2-board-table.js +262 -182
  111. package/dist/board-game/d2-board-game/d2-board-table.js.map +1 -1
  112. package/dist/board-game/d2-board-game/types.d.ts +0 -4
  113. package/dist/board-game/d2-board-game/types.d.ts.map +1 -1
  114. package/dist/board-game/d2-board-game/types.js +4 -1
  115. package/dist/board-game/d2-board-game/types.js.map +1 -1
  116. package/dist/board-game/dice.js +2 -2
  117. package/dist/board-game/dice.js.map +1 -1
  118. package/dist/board-game/index.d.ts +0 -12
  119. package/dist/board-game/index.d.ts.map +1 -1
  120. package/dist/board-game/index.js +28 -24
  121. package/dist/board-game/index.js.map +1 -1
  122. package/dist/cards-game/cards-game-master.d.ts +7 -8
  123. package/dist/cards-game/cards-game-master.d.ts.map +1 -1
  124. package/dist/cards-game/cards-game-master.js +13 -10
  125. package/dist/cards-game/cards-game-master.js.map +1 -1
  126. package/dist/cards-game/cards-player.d.ts.map +1 -1
  127. package/dist/cards-game/cards-player.js +1 -1
  128. package/dist/cards-game/cards-player.js.map +1 -1
  129. package/dist/cards-game/index.d.ts +1 -2
  130. package/dist/cards-game/index.d.ts.map +1 -1
  131. package/dist/cards-game/index.js +1 -3
  132. package/dist/cards-game/index.js.map +1 -1
  133. package/dist/index.d.ts +0 -1
  134. package/dist/index.d.ts.map +1 -1
  135. package/dist/index.js +1 -1
  136. package/dist/index.js.map +1 -1
  137. package/dist/tests/just-black-jack/domain/black-jack-dealer.d.ts +6 -0
  138. package/dist/tests/just-black-jack/domain/black-jack-dealer.d.ts.map +1 -0
  139. package/dist/tests/just-black-jack/domain/black-jack-dealer.js +14 -0
  140. package/dist/tests/just-black-jack/domain/black-jack-dealer.js.map +1 -0
  141. package/dist/tests/just-black-jack/domain/black-jack-game-master.d.ts +28 -0
  142. package/dist/tests/just-black-jack/domain/black-jack-game-master.d.ts.map +1 -0
  143. package/dist/tests/just-black-jack/domain/black-jack-game-master.js +90 -0
  144. package/dist/tests/just-black-jack/domain/black-jack-game-master.js.map +1 -0
  145. package/dist/tests/just-black-jack/domain/black-jack-player.d.ts +9 -0
  146. package/dist/tests/just-black-jack/domain/black-jack-player.d.ts.map +1 -0
  147. package/dist/tests/just-black-jack/domain/black-jack-player.js +21 -0
  148. package/dist/tests/just-black-jack/domain/black-jack-player.js.map +1 -0
  149. package/dist/tests/just-black-jack/helpers/calculate-result.d.ts +3 -0
  150. package/dist/tests/just-black-jack/helpers/calculate-result.d.ts.map +1 -0
  151. package/dist/tests/just-black-jack/helpers/calculate-result.js +30 -0
  152. package/dist/tests/just-black-jack/helpers/calculate-result.js.map +1 -0
  153. package/dist/tests/just-black-jack/helpers/calculate-result.test.d.ts +2 -0
  154. package/dist/tests/just-black-jack/helpers/calculate-result.test.d.ts.map +1 -0
  155. package/dist/tests/just-black-jack/helpers/calculate-result.test.js +34 -0
  156. package/dist/tests/just-black-jack/helpers/calculate-result.test.js.map +1 -0
  157. package/dist/tests/just-black-jack/rooms/black-jack-simple-room.d.ts +6 -0
  158. package/dist/tests/just-black-jack/rooms/black-jack-simple-room.d.ts.map +1 -0
  159. package/dist/tests/just-black-jack/rooms/black-jack-simple-room.js +13 -0
  160. package/dist/tests/just-black-jack/rooms/black-jack-simple-room.js.map +1 -0
  161. package/dist/tests/just-black-jack/tests/black-jack-simple-room.test.d.ts +2 -0
  162. package/dist/tests/just-black-jack/tests/black-jack-simple-room.test.d.ts.map +1 -0
  163. package/dist/tests/just-black-jack/tests/black-jack-simple-room.test.js +58 -0
  164. package/dist/tests/just-black-jack/tests/black-jack-simple-room.test.js.map +1 -0
  165. package/dist/tests/just-black-jack/tests/common.d.ts +11 -0
  166. package/dist/tests/just-black-jack/tests/common.d.ts.map +1 -0
  167. package/dist/tests/just-black-jack/tests/common.js +51 -0
  168. package/dist/tests/just-black-jack/tests/common.js.map +1 -0
  169. package/package.json +3 -2
  170. package/src/base/game-control-player-turn.ts +5 -5
  171. package/src/base/game-master.ts +25 -19
  172. package/src/base/game-player-connections-helper.ts +40 -0
  173. package/src/base/game-player.ts +5 -2
  174. package/src/base/game-room.ts +26 -30
  175. package/src/base/game-round.ts +10 -16
  176. package/src/base/game-state-machine.ts +7 -7
  177. package/src/base/game-summary-result.ts +3 -0
  178. package/src/base/game-table-seat.ts +3 -3
  179. package/src/base/game-table-seats.ts +13 -13
  180. package/src/base/game-table.ts +28 -79
  181. package/src/base/index.ts +2 -0
  182. package/src/base/standard-game-state.ts +2 -2
  183. package/src/base-rooms/fast-tournament-room.ts +59 -59
  184. package/src/base-rooms/index.ts +9 -8
  185. package/src/base-rooms/scheduled-tournament-room.ts +181 -181
  186. package/src/base-rooms/simple-room.ts +15 -4
  187. package/src/base-rooms/tournament-room.ts +169 -169
  188. package/src/base-rooms/tournament-state.ts +2 -2
  189. package/src/board-game/base/board-cell.ts +50 -50
  190. package/src/board-game/base/board-figure.ts +49 -49
  191. package/src/board-game/base/board-game-master.ts +56 -56
  192. package/src/board-game/base/board-player-move.ts +29 -29
  193. package/src/board-game/base/board-player.ts +43 -43
  194. package/src/board-game/base/board-table.ts +52 -52
  195. package/src/board-game/d1-board-game/d1-board-table.ts +56 -56
  196. package/src/board-game/d2-board-game/d2-board-cell.ts +30 -30
  197. package/src/board-game/d2-board-game/d2-board-pattern-move-figure.ts +79 -79
  198. package/src/board-game/d2-board-game/d2-board-table.ts +262 -262
  199. package/src/board-game/d2-board-game/types.ts +4 -4
  200. package/src/board-game/dice.ts +1 -1
  201. package/src/board-game/index.ts +28 -28
  202. package/src/cards-game/cards-game-master.ts +19 -16
  203. package/src/cards-game/cards-player.ts +2 -1
  204. package/src/cards-game/index.ts +0 -2
  205. package/src/index.ts +1 -1
  206. package/src/tests/just-black-jack/domain/black-jack-dealer.ts +15 -0
  207. package/src/tests/just-black-jack/domain/black-jack-game-master.ts +103 -0
  208. package/src/tests/just-black-jack/domain/black-jack-player.ts +27 -0
  209. package/src/tests/just-black-jack/helpers/calculate-result.test.ts +49 -0
  210. package/src/tests/just-black-jack/helpers/calculate-result.ts +34 -0
  211. package/src/tests/just-black-jack/rooms/black-jack-simple-room.ts +10 -0
  212. package/src/tests/just-black-jack/tests/black-jack-simple-room.test.ts +75 -0
  213. package/src/tests/just-black-jack/tests/common.ts +63 -0
  214. package/dist/cards-game/cards-table.d.ts +0 -11
  215. package/dist/cards-game/cards-table.d.ts.map +0 -1
  216. package/dist/cards-game/cards-table.js +0 -20
  217. package/dist/cards-game/cards-table.js.map +0 -1
  218. package/src/cards-game/cards-table.ts +0 -28
@@ -1,181 +1,181 @@
1
- import schedule from 'node-schedule';
2
- import dayjs from 'dayjs';
3
- import { chunk, sumBy } from 'lodash';
4
-
5
- import { GamePlayer } from '../base';
6
- import { IGameTable } from '../base/game-table';
7
-
8
- import { TournamentRoom, TournamentRoomConfig } from './tournament-room';
9
-
10
- export abstract class ScheduledTournamentRoom<
11
- GT extends IGameTable<GP>,
12
- GP extends GamePlayer,
13
- > extends TournamentRoom<GT, GP> {
14
- private readonly startDate: Date | null;
15
- private readonly minUserForMergeTables: number;
16
- private readonly startJob: Promise<schedule.Job> | null;
17
-
18
- constructor (config: TournamentRoomConfig, minUserForMergeTables, startDate: Date | null) {
19
- super(config);
20
- this.minUserForMergeTables = minUserForMergeTables;
21
- this.startDate = startDate;
22
- if (startDate) {
23
- this.startJob = this.scheduleTournament();
24
- }
25
- }
26
-
27
- handleJoinTournament (player: GP) {
28
- if (this.getState().isWaiting()) {
29
- this.addUserRoomToQueue(player);
30
- } else if (this.getState().isInProgress()) {
31
- if (this.isParticipant(player.getId())) {
32
- // redirect to table
33
- } else {
34
- // redirect
35
- }
36
- } else {
37
- // redirect to status
38
- }
39
- }
40
-
41
- handleLeaveTournament (player: GP) {
42
- if (this.getState().isWaiting()) {
43
- this.removeUserFromQueue(player);
44
- } else if (this.getState().isInProgress()) {
45
-
46
- }
47
- }
48
-
49
- handleFinishRound () {
50
- }
51
-
52
- handleRestartRound = (table: GT) => {
53
- if (this.isTournamentFinish()) {
54
- this.finishTournament();
55
- } else if (this.isTableFinish(table)) {
56
- const lastPlayer = table.getLastPlayer();
57
- if (lastPlayer) {
58
- table.removePlayerFromSeat(lastPlayer);
59
- this.removeTable(table);
60
- this.processAloneUser(lastPlayer, table);
61
- }
62
- } else if (this.isMergeTables(table)) {
63
- this.mergeTables(table);
64
- } else {
65
-
66
- }
67
- };
68
-
69
- handleStartTournament = () => {
70
- this.startTournament();
71
- };
72
-
73
- startTournament () {
74
- const onlineQueuers = this.getOnlineQueuers();
75
- if (onlineQueuers.length > 1) {
76
- this.initTables(onlineQueuers);
77
- this.getTables().forEach((table) => table.startNewRound());
78
- this.getState().toStart();
79
- } else {
80
- this.getState().toCancel();
81
- }
82
- }
83
-
84
- finishTournament () {
85
- this.getState().toFinish();
86
- this.calculateWinners();
87
- }
88
-
89
- async scheduleTournament (): Promise<schedule.Job> {
90
- if (this.getState().isWaiting() && dayjs().isBefore(this.startDate)) {
91
- return schedule.scheduleJob(this.startDate ?? 0, this.handleStartTournament);
92
- }
93
- }
94
-
95
- isTournamentFinish (): boolean {
96
- return this.remainOneTable() && this.getTables()[0].remainOnePlayer();
97
- }
98
-
99
- isTableFinish (table: GT): boolean {
100
- return !this.remainOneTable() && table.remainOnePlayer();
101
- }
102
-
103
- isMergeTables (table: GT) {
104
- const otherTables = this.getTables().filter((item) => item.getId() !== table.getId());
105
- const totalSeats = this.getMaxPlayers() * otherTables.length;
106
- const playersOnSeats = sumBy(otherTables, (item) => item.getPlayersWithQueue().length);
107
- const freeSeats = totalSeats - playersOnSeats;
108
-
109
- return freeSeats >= table.getPlayers().length && table.getPlayers().length <= this.minUserForMergeTables;
110
- }
111
-
112
- initTables (players: Array<GP>): Array<GT> {
113
- const newTables: Array<GT> = [];
114
- const tablesDividedOnTables = chunk<GP>(players, this.getMaxPlayers());
115
- tablesDividedOnTables.forEach((tablePlayers) => {
116
- if (tablePlayers.length > 1) {
117
- const newTable = this.createTable();
118
- tablePlayers.forEach((player) => this.movePlayerToAnotherTable(player, null, newTable));
119
- } else {
120
- this.processAloneUser(tablePlayers[0], null);
121
- }
122
- });
123
-
124
- return newTables;
125
- }
126
-
127
- mergeTables (table: GT) {
128
- this.removeTable(table);
129
-
130
- const movingUsers = table.getPlayers();
131
- movingUsers.forEach((movingPlayer) => {
132
- const freeTable = this.getTableWithFreeSeats();
133
- if (freeTable) {
134
- table.removePlayerFromSeat(movingPlayer);
135
- this.movePlayerToAnotherTable(movingPlayer, table, freeTable);
136
- }
137
- });
138
- }
139
-
140
- movePlayerToAnotherTable (player: GP, fromTable: GT | null, toTable: GT) {
141
- if (toTable.isFull()) {
142
- toTable.addPlayerToQueue(player);
143
- } else {
144
- toTable.addPlayerToSeat(player);
145
- }
146
- }
147
-
148
- processAloneUser (aloneUser: GP, fromTable: GT | null) {
149
- const freeTable = this.getTableWithFreeSeats();
150
- const redundantPlayers = this.getRedundantPlayers();
151
- const firstTable = this.getFirstTable();
152
- aloneUser.flush();
153
-
154
- if (freeTable) {
155
- this.movePlayerToAnotherTable(aloneUser, fromTable, freeTable);
156
- } else if (redundantPlayers.length > 0) {
157
- redundantPlayers.forEach((user) => user.flush());
158
- this.initTables([...redundantPlayers, aloneUser]);
159
- } else if (firstTable) {
160
- this.movePlayerToAnotherTable(aloneUser, fromTable, firstTable);
161
- }
162
- }
163
-
164
- getRedundantPlayers (): Array<GP> {
165
- const table = this.getFirstTable();
166
- if (table) {
167
- const redundantQueuers = table.getRedundantQueuers();
168
- redundantQueuers.forEach((user) => {
169
- table.removePlayerFromQueue(user);
170
- });
171
-
172
- return redundantQueuers;
173
- }
174
-
175
- return [];
176
- }
177
-
178
- async cancelJob () {
179
- return (await this.startJob)?.cancel();
180
- }
181
- }
1
+ // import schedule from 'node-schedule';
2
+ // import dayjs from 'dayjs';
3
+ // import { chunk, sumBy } from 'lodash';
4
+ //
5
+ // import { GamePlayer } from '../base';
6
+ // import { IGameTable } from '../base/game-table';
7
+ //
8
+ // import { TournamentRoom, TournamentRoomConfig } from './tournament-room';
9
+ //
10
+ // export abstract class ScheduledTournamentRoom<
11
+ // GT extends IGameTable<GP>,
12
+ // GP extends GamePlayer,
13
+ // > extends TournamentRoom<GT, GP> {
14
+ // private readonly startDate: Date | null;
15
+ // private readonly minUserForMergeTables: number;
16
+ // private readonly startJob: Promise<schedule.Job> | null;
17
+ //
18
+ // constructor (config: TournamentRoomConfig, minUserForMergeTables, startDate: Date | null) {
19
+ // super(config);
20
+ // this.minUserForMergeTables = minUserForMergeTables;
21
+ // this.startDate = startDate;
22
+ // if (startDate) {
23
+ // this.startJob = this.scheduleTournament();
24
+ // }
25
+ // }
26
+ //
27
+ // handleJoinTournament (player: GP) {
28
+ // if (this.getState().isWaiting()) {
29
+ // this.addUserRoomToQueue(player);
30
+ // } else if (this.getState().isInProgress()) {
31
+ // if (this.isParticipant(player.getId())) {
32
+ // // redirect to table
33
+ // } else {
34
+ // // redirect
35
+ // }
36
+ // } else {
37
+ // // redirect to status
38
+ // }
39
+ // }
40
+ //
41
+ // handleLeaveTournament (player: GP) {
42
+ // if (this.getState().isWaiting()) {
43
+ // this.removeUserFromQueue(player);
44
+ // } else if (this.getState().isInProgress()) {
45
+ //
46
+ // }
47
+ // }
48
+ //
49
+ // handleFinishRound () {
50
+ // }
51
+ //
52
+ // handleRestartRound = (table: GT) => {
53
+ // if (this.isTournamentFinish()) {
54
+ // this.finishTournament();
55
+ // } else if (this.isTableFinish(table)) {
56
+ // const lastPlayer = table.getLastPlayer();
57
+ // if (lastPlayer) {
58
+ // table.removePlayerFromSeat(lastPlayer);
59
+ // this.removeTable(table);
60
+ // this.processAloneUser(lastPlayer, table);
61
+ // }
62
+ // } else if (this.isMergeTables(table)) {
63
+ // this.mergeTables(table);
64
+ // } else {
65
+ //
66
+ // }
67
+ // };
68
+ //
69
+ // handleStartTournament = () => {
70
+ // this.startTournament();
71
+ // };
72
+ //
73
+ // startTournament () {
74
+ // const onlineQueuers = this.getOnlineQueuers();
75
+ // if (onlineQueuers.length > 1) {
76
+ // this.initTables(onlineQueuers);
77
+ // this.getTables().forEach((table) => table.startNewRound());
78
+ // this.getState().toStart();
79
+ // } else {
80
+ // this.getState().toCancel();
81
+ // }
82
+ // }
83
+ //
84
+ // finishTournament () {
85
+ // this.getState().toFinish();
86
+ // this.calculateWinners();
87
+ // }
88
+ //
89
+ // async scheduleTournament (): Promise<schedule.Job> {
90
+ // if (this.getState().isWaiting() && dayjs().isBefore(this.startDate)) {
91
+ // return schedule.scheduleJob(this.startDate ?? 0, this.handleStartTournament);
92
+ // }
93
+ // }
94
+ //
95
+ // isTournamentFinish (): boolean {
96
+ // return this.remainOneTable() && this.getTables()[0].remainOnePlayer();
97
+ // }
98
+ //
99
+ // isTableFinish (table: GT): boolean {
100
+ // return !this.remainOneTable() && table.remainOnePlayer();
101
+ // }
102
+ //
103
+ // isMergeTables (table: GT) {
104
+ // const otherTables = this.getTables().filter((item) => item.getId() !== table.getId());
105
+ // const totalSeats = this.getMaxPlayers() * otherTables.length;
106
+ // const playersOnSeats = sumBy(otherTables, (item) => item.getPlayersWithQueue().length);
107
+ // const freeSeats = totalSeats - playersOnSeats;
108
+ //
109
+ // return freeSeats >= table.getPlayers().length && table.getPlayers().length <= this.minUserForMergeTables;
110
+ // }
111
+ //
112
+ // initTables (players: Array<GP>): Array<GT> {
113
+ // const newTables: Array<GT> = [];
114
+ // const tablesDividedOnTables = chunk<GP>(players, this.getMaxPlayers());
115
+ // tablesDividedOnTables.forEach((tablePlayers) => {
116
+ // if (tablePlayers.length > 1) {
117
+ // const newTable = this.createTable();
118
+ // tablePlayers.forEach((player) => this.movePlayerToAnotherTable(player, null, newTable));
119
+ // } else {
120
+ // this.processAloneUser(tablePlayers[0], null);
121
+ // }
122
+ // });
123
+ //
124
+ // return newTables;
125
+ // }
126
+ //
127
+ // mergeTables (table: GT) {
128
+ // this.removeTable(table);
129
+ //
130
+ // const movingUsers = table.getPlayers();
131
+ // movingUsers.forEach((movingPlayer) => {
132
+ // const freeTable = this.getTableWithFreeSeats();
133
+ // if (freeTable) {
134
+ // table.removePlayerFromSeat(movingPlayer);
135
+ // this.movePlayerToAnotherTable(movingPlayer, table, freeTable);
136
+ // }
137
+ // });
138
+ // }
139
+ //
140
+ // movePlayerToAnotherTable (player: GP, fromTable: GT | null, toTable: GT) {
141
+ // if (toTable.isFull()) {
142
+ // toTable.addPlayerToQueue(player);
143
+ // } else {
144
+ // toTable.addPlayerToSeat(player);
145
+ // }
146
+ // }
147
+ //
148
+ // processAloneUser (aloneUser: GP, fromTable: GT | null) {
149
+ // const freeTable = this.getTableWithFreeSeats();
150
+ // const redundantPlayers = this.getRedundantPlayers();
151
+ // const firstTable = this.getFirstTable();
152
+ // aloneUser.flush();
153
+ //
154
+ // if (freeTable) {
155
+ // this.movePlayerToAnotherTable(aloneUser, fromTable, freeTable);
156
+ // } else if (redundantPlayers.length > 0) {
157
+ // redundantPlayers.forEach((user) => user.flush());
158
+ // this.initTables([...redundantPlayers, aloneUser]);
159
+ // } else if (firstTable) {
160
+ // this.movePlayerToAnotherTable(aloneUser, fromTable, firstTable);
161
+ // }
162
+ // }
163
+ //
164
+ // getRedundantPlayers (): Array<GP> {
165
+ // const table = this.getFirstTable();
166
+ // if (table) {
167
+ // const redundantQueuers = table.getRedundantQueuers();
168
+ // redundantQueuers.forEach((user) => {
169
+ // table.removePlayerFromQueue(user);
170
+ // });
171
+ //
172
+ // return redundantQueuers;
173
+ // }
174
+ //
175
+ // return [];
176
+ // }
177
+ //
178
+ // async cancelJob () {
179
+ // return (await this.startJob)?.cancel();
180
+ // }
181
+ // }
@@ -1,10 +1,21 @@
1
1
  import { GamePlayer, GameRoom } from '../base';
2
- import { IGameTable } from '../base/game-table';
3
2
 
4
- export abstract class SimpleRoom<GT extends IGameTable<GP>, GP extends GamePlayer> extends GameRoom<GT, GP> {
5
- abstract handleEnterTheTable (player: GP, tableId: string);
3
+ export abstract class SimpleRoom extends GameRoom {
4
+ handleWatchTheTable (player: GamePlayer, masterId: string) {
5
+ this.getMasterById(masterId)?.watchTheTable(player);
6
+ }
7
+
8
+ handleEnterTheTable (player: GamePlayer, masterId: string) {
9
+ this.getMasterById(masterId)?.enterTheTable(player);
10
+ }
6
11
 
7
- abstract handleExitTheTable (player: GP, tableId: string);
12
+ handleExitTheTable (player: GamePlayer, masterId: string) {
13
+ this.getMasterById(masterId)?.exitTheTable(player);
14
+ }
15
+
16
+ handleMoveOnTheTable (player: GamePlayer, masterId: string) {
17
+ this.getMasterById(masterId)?.onHandleMove(player);
18
+ }
8
19
 
9
20
  handleFinishRound () {
10
21
  // save users balances