jp.ms.common.engine 1.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/base/game-control-player-turn.d.ts +12 -0
- package/dist/base/game-control-player-turn.d.ts.map +1 -0
- package/dist/base/game-control-player-turn.js +27 -0
- package/dist/base/game-control-player-turn.js.map +1 -0
- package/dist/base/game-control-restart.d.ts +10 -0
- package/dist/base/game-control-restart.d.ts.map +1 -0
- package/dist/base/game-control-restart.js +21 -0
- package/dist/base/game-control-restart.js.map +1 -0
- package/dist/base/game-master.d.ts +34 -0
- package/dist/base/game-master.d.ts.map +1 -0
- package/dist/base/game-master.js +83 -0
- package/dist/base/game-master.js.map +1 -0
- package/dist/base/game-player-move.d.ts +13 -0
- package/dist/base/game-player-move.d.ts.map +1 -0
- package/dist/base/game-player-move.js +28 -0
- package/dist/base/game-player-move.js.map +1 -0
- package/dist/base/game-player.d.ts +61 -0
- package/dist/base/game-player.d.ts.map +1 -0
- package/dist/base/game-player.js +140 -0
- package/dist/base/game-player.js.map +1 -0
- package/dist/base/game-room.d.ts +47 -0
- package/dist/base/game-room.d.ts.map +1 -0
- package/dist/base/game-room.js +80 -0
- package/dist/base/game-room.js.map +1 -0
- package/dist/base/game-round.d.ts +28 -0
- package/dist/base/game-round.d.ts.map +1 -0
- package/dist/base/game-round.js +37 -0
- package/dist/base/game-round.js.map +1 -0
- package/dist/base/game-state-machine.d.ts +13 -0
- package/dist/base/game-state-machine.d.ts.map +1 -0
- package/dist/base/game-state-machine.js +21 -0
- package/dist/base/game-state-machine.js.map +1 -0
- package/dist/base/game-table-seat.d.ts +15 -0
- package/dist/base/game-table-seat.d.ts.map +1 -0
- package/dist/base/game-table-seat.js +32 -0
- package/dist/base/game-table-seat.js.map +1 -0
- package/dist/base/game-table-seats.d.ts +21 -0
- package/dist/base/game-table-seats.d.ts.map +1 -0
- package/dist/base/game-table-seats.js +67 -0
- package/dist/base/game-table-seats.js.map +1 -0
- package/dist/base/game-table.d.ts +87 -0
- package/dist/base/game-table.d.ts.map +1 -0
- package/dist/base/game-table.js +130 -0
- package/dist/base/game-table.js.map +1 -0
- package/dist/base/index.d.ts +13 -0
- package/dist/base/index.d.ts.map +1 -0
- package/dist/base/index.js +26 -0
- package/dist/base/index.js.map +1 -0
- package/dist/base/standard-game-state.d.ts +20 -0
- package/dist/base/standard-game-state.d.ts.map +1 -0
- package/dist/base/standard-game-state.js +57 -0
- package/dist/base/standard-game-state.js.map +1 -0
- package/dist/base-rooms/fast-tournament-room.d.ts +14 -0
- package/dist/base-rooms/fast-tournament-room.d.ts.map +1 -0
- package/dist/base-rooms/fast-tournament-room.js +53 -0
- package/dist/base-rooms/fast-tournament-room.js.map +1 -0
- package/dist/base-rooms/index.d.ts +10 -0
- package/dist/base-rooms/index.d.ts.map +1 -0
- package/dist/base-rooms/index.js +14 -0
- package/dist/base-rooms/index.js.map +1 -0
- package/dist/base-rooms/scheduled-tournament-room.d.ts +28 -0
- package/dist/base-rooms/scheduled-tournament-room.d.ts.map +1 -0
- package/dist/base-rooms/scheduled-tournament-room.js +166 -0
- package/dist/base-rooms/scheduled-tournament-room.js.map +1 -0
- package/dist/base-rooms/simple-room.d.ts +9 -0
- package/dist/base-rooms/simple-room.d.ts.map +1 -0
- package/dist/base-rooms/simple-room.js +13 -0
- package/dist/base-rooms/simple-room.js.map +1 -0
- package/dist/base-rooms/tournament-participant.d.ts +6 -0
- package/dist/base-rooms/tournament-participant.d.ts.map +1 -0
- package/dist/base-rooms/tournament-participant.js +3 -0
- package/dist/base-rooms/tournament-participant.js.map +1 -0
- package/dist/base-rooms/tournament-prize.d.ts +7 -0
- package/dist/base-rooms/tournament-prize.d.ts.map +1 -0
- package/dist/base-rooms/tournament-prize.js +3 -0
- package/dist/base-rooms/tournament-prize.js.map +1 -0
- package/dist/base-rooms/tournament-room.d.ts +47 -0
- package/dist/base-rooms/tournament-room.d.ts.map +1 -0
- package/dist/base-rooms/tournament-room.js +111 -0
- package/dist/base-rooms/tournament-room.js.map +1 -0
- package/dist/base-rooms/tournament-state.d.ts +23 -0
- package/dist/base-rooms/tournament-state.d.ts.map +1 -0
- package/dist/base-rooms/tournament-state.js +63 -0
- package/dist/base-rooms/tournament-state.js.map +1 -0
- package/dist/base-rooms/tournament-winner.d.ts +8 -0
- package/dist/base-rooms/tournament-winner.d.ts.map +1 -0
- package/dist/base-rooms/tournament-winner.js +3 -0
- package/dist/base-rooms/tournament-winner.js.map +1 -0
- package/dist/board-game/base/board-cell.d.ts +16 -0
- package/dist/board-game/base/board-cell.d.ts.map +1 -0
- package/dist/board-game/base/board-cell.js +42 -0
- package/dist/board-game/base/board-cell.js.map +1 -0
- package/dist/board-game/base/board-figure.d.ts +16 -0
- package/dist/board-game/base/board-figure.d.ts.map +1 -0
- package/dist/board-game/base/board-figure.js +38 -0
- package/dist/board-game/base/board-figure.js.map +1 -0
- package/dist/board-game/base/board-game-master.d.ts +19 -0
- package/dist/board-game/base/board-game-master.d.ts.map +1 -0
- package/dist/board-game/base/board-game-master.js +36 -0
- package/dist/board-game/base/board-game-master.js.map +1 -0
- package/dist/board-game/base/board-player-move.d.ts +11 -0
- package/dist/board-game/base/board-player-move.d.ts.map +1 -0
- package/dist/board-game/base/board-player-move.js +30 -0
- package/dist/board-game/base/board-player-move.js.map +1 -0
- package/dist/board-game/base/board-player.d.ts +13 -0
- package/dist/board-game/base/board-player.d.ts.map +1 -0
- package/dist/board-game/base/board-player.js +31 -0
- package/dist/board-game/base/board-player.js.map +1 -0
- package/dist/board-game/base/board-table.d.ts +17 -0
- package/dist/board-game/base/board-table.d.ts.map +1 -0
- package/dist/board-game/base/board-table.js +35 -0
- package/dist/board-game/base/board-table.js.map +1 -0
- package/dist/board-game/d1-board-game/d1-board-table.d.ts +19 -0
- package/dist/board-game/d1-board-game/d1-board-table.d.ts.map +1 -0
- package/dist/board-game/d1-board-game/d1-board-table.js +41 -0
- package/dist/board-game/d1-board-game/d1-board-table.js.map +1 -0
- package/dist/board-game/d2-board-game/d2-board-cell.d.ts +12 -0
- package/dist/board-game/d2-board-game/d2-board-cell.d.ts.map +1 -0
- package/dist/board-game/d2-board-game/d2-board-cell.js +26 -0
- package/dist/board-game/d2-board-game/d2-board-cell.js.map +1 -0
- package/dist/board-game/d2-board-game/d2-board-pattern-move-figure.d.ts +29 -0
- package/dist/board-game/d2-board-game/d2-board-pattern-move-figure.d.ts.map +1 -0
- package/dist/board-game/d2-board-game/d2-board-pattern-move-figure.js +51 -0
- package/dist/board-game/d2-board-game/d2-board-pattern-move-figure.js.map +1 -0
- package/dist/board-game/d2-board-game/d2-board-table.d.ts +49 -0
- package/dist/board-game/d2-board-game/d2-board-table.d.ts.map +1 -0
- package/dist/board-game/d2-board-game/d2-board-table.js +184 -0
- package/dist/board-game/d2-board-game/d2-board-table.js.map +1 -0
- package/dist/board-game/d2-board-game/types.d.ts +5 -0
- package/dist/board-game/d2-board-game/types.d.ts.map +1 -0
- package/dist/board-game/d2-board-game/types.js +3 -0
- package/dist/board-game/d2-board-game/types.js.map +1 -0
- package/dist/board-game/dice.d.ts +5 -0
- package/dist/board-game/dice.d.ts.map +1 -0
- package/dist/board-game/dice.js +14 -0
- package/dist/board-game/dice.js.map +1 -0
- package/dist/board-game/index.d.ts +13 -0
- package/dist/board-game/index.d.ts.map +1 -0
- package/dist/board-game/index.js +26 -0
- package/dist/board-game/index.js.map +1 -0
- package/dist/cards-game/cards/card.d.ts +25 -0
- package/dist/cards-game/cards/card.d.ts.map +1 -0
- package/dist/cards-game/cards/card.js +45 -0
- package/dist/cards-game/cards/card.js.map +1 -0
- package/dist/cards-game/cards/cards.d.ts +55 -0
- package/dist/cards-game/cards/cards.d.ts.map +1 -0
- package/dist/cards-game/cards/cards.js +63 -0
- package/dist/cards-game/cards/cards.js.map +1 -0
- package/dist/cards-game/cards/deck36.d.ts +2 -0
- package/dist/cards-game/cards/deck36.d.ts.map +1 -0
- package/dist/cards-game/cards/deck36.js +43 -0
- package/dist/cards-game/cards/deck36.js.map +1 -0
- package/dist/cards-game/cards/deck52.d.ts +2 -0
- package/dist/cards-game/cards/deck52.d.ts.map +1 -0
- package/dist/cards-game/cards/deck52.js +59 -0
- package/dist/cards-game/cards/deck52.js.map +1 -0
- package/dist/cards-game/cards/ranks.d.ts +18 -0
- package/dist/cards-game/cards/ranks.d.ts.map +1 -0
- package/dist/cards-game/cards/ranks.js +23 -0
- package/dist/cards-game/cards/ranks.js.map +1 -0
- package/dist/cards-game/cards/suits.d.ts +8 -0
- package/dist/cards-game/cards/suits.d.ts.map +1 -0
- package/dist/cards-game/cards/suits.js +13 -0
- package/dist/cards-game/cards/suits.js.map +1 -0
- package/dist/cards-game/cards-game-master.d.ts +24 -0
- package/dist/cards-game/cards-game-master.d.ts.map +1 -0
- package/dist/cards-game/cards-game-master.js +65 -0
- package/dist/cards-game/cards-game-master.js.map +1 -0
- package/dist/cards-game/cards-player.d.ts +12 -0
- package/dist/cards-game/cards-player.d.ts.map +1 -0
- package/dist/cards-game/cards-player.js +29 -0
- package/dist/cards-game/cards-player.js.map +1 -0
- package/dist/cards-game/cards-table.d.ts +11 -0
- package/dist/cards-game/cards-table.d.ts.map +1 -0
- package/dist/cards-game/cards-table.js +20 -0
- package/dist/cards-game/cards-table.js.map +1 -0
- package/dist/cards-game/index.d.ts +11 -0
- package/dist/cards-game/index.d.ts.map +1 -0
- package/dist/cards-game/index.js +55 -0
- package/dist/cards-game/index.js.map +1 -0
- package/dist/const.d.ts +3 -0
- package/dist/const.d.ts.map +1 -0
- package/dist/const.js +6 -0
- package/dist/const.js.map +1 -0
- package/dist/index.d.ts +6 -0
- package/dist/index.d.ts.map +1 -0
- package/dist/index.js +22 -0
- package/dist/index.js.map +1 -0
- package/dist/utils/circle-list.d.ts +29 -0
- package/dist/utils/circle-list.d.ts.map +1 -0
- package/dist/utils/circle-list.js +103 -0
- package/dist/utils/circle-list.js.map +1 -0
- package/dist/utils/index.d.ts +4 -0
- package/dist/utils/index.d.ts.map +1 -0
- package/dist/utils/index.js +9 -0
- package/dist/utils/index.js.map +1 -0
- package/dist/utils/shuffle.d.ts +3 -0
- package/dist/utils/shuffle.d.ts.map +1 -0
- package/dist/utils/shuffle.js +16 -0
- package/dist/utils/shuffle.js.map +1 -0
- package/dist/utils/tests/circle-list.test.d.ts +2 -0
- package/dist/utils/tests/circle-list.test.d.ts.map +1 -0
- package/dist/utils/tests/circle-list.test.js +60 -0
- package/dist/utils/tests/circle-list.test.js.map +1 -0
- package/package.json +54 -0
- package/readme.md +3 -0
- package/src/base/game-control-player-turn.ts +39 -0
- package/src/base/game-control-restart.ts +30 -0
- package/src/base/game-master.ts +109 -0
- package/src/base/game-player-move.ts +33 -0
- package/src/base/game-player.ts +184 -0
- package/src/base/game-room.ts +127 -0
- package/src/base/game-round.ts +62 -0
- package/src/base/game-state-machine.ts +25 -0
- package/src/base/game-table-seat.ts +37 -0
- package/src/base/game-table-seats.ts +78 -0
- package/src/base/game-table.ts +237 -0
- package/src/base/index.ts +25 -0
- package/src/base/standard-game-state.ts +69 -0
- package/src/base-rooms/fast-tournament-room.ts +59 -0
- package/src/base-rooms/index.ts +19 -0
- package/src/base-rooms/scheduled-tournament-room.ts +181 -0
- package/src/base-rooms/simple-room.ts +15 -0
- package/src/base-rooms/tournament-participant.ts +5 -0
- package/src/base-rooms/tournament-prize.ts +7 -0
- package/src/base-rooms/tournament-room.ts +169 -0
- package/src/base-rooms/tournament-state.ts +78 -0
- package/src/base-rooms/tournament-winner.ts +7 -0
- package/src/board-game/base/board-cell.ts +50 -0
- package/src/board-game/base/board-figure.ts +49 -0
- package/src/board-game/base/board-game-master.ts +56 -0
- package/src/board-game/base/board-player-move.ts +29 -0
- package/src/board-game/base/board-player.ts +43 -0
- package/src/board-game/base/board-table.ts +52 -0
- package/src/board-game/d1-board-game/d1-board-table.ts +56 -0
- package/src/board-game/d2-board-game/d2-board-cell.ts +30 -0
- package/src/board-game/d2-board-game/d2-board-pattern-move-figure.ts +79 -0
- package/src/board-game/d2-board-game/d2-board-table.ts +262 -0
- package/src/board-game/d2-board-game/types.ts +4 -0
- package/src/board-game/dice.ts +9 -0
- package/src/board-game/index.ts +28 -0
- package/src/cards-game/cards/card.ts +60 -0
- package/src/cards-game/cards/cards.ts +86 -0
- package/src/cards-game/cards/deck36.ts +80 -0
- package/src/cards-game/cards/deck52.ts +112 -0
- package/src/cards-game/cards/ranks.ts +19 -0
- package/src/cards-game/cards/suits.ts +10 -0
- package/src/cards-game/cards-game-master.ts +83 -0
- package/src/cards-game/cards-player.ts +40 -0
- package/src/cards-game/cards-table.ts +28 -0
- package/src/cards-game/index.ts +21 -0
- package/src/const.ts +3 -0
- package/src/index.ts +5 -0
- package/src/utils/circle-list.ts +130 -0
- package/src/utils/index.ts +8 -0
- package/src/utils/shuffle.ts +12 -0
- package/src/utils/tests/circle-list.test.ts +72 -0
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import schedule from 'node-schedule';
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import dayjs from 'dayjs';
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import { chunk, sumBy } from 'lodash';
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import { GamePlayer } from '../base';
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import { IGameTable } from '../base/game-table';
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import { TournamentRoom, TournamentRoomConfig } from './tournament-room';
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export abstract class ScheduledTournamentRoom<
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GT extends IGameTable<GP>,
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GP extends GamePlayer,
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> extends TournamentRoom<GT, GP> {
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private readonly startDate: Date | null;
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private readonly minUserForMergeTables: number;
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private readonly startJob: Promise<schedule.Job> | null;
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constructor (config: TournamentRoomConfig, minUserForMergeTables, startDate: Date | null) {
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super(config);
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this.startDate = startDate;
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this.startJob = this.scheduleTournament();
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}
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}
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}
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}
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handleLeaveTournament (player: GP) {
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} else if (this.getState().isInProgress()) {
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}
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}
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}
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} else if (this.isTableFinish(table)) {
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};
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handleStartTournament = () => {
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};
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startTournament () {
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this.initTables(onlineQueuers);
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}
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}
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finishTournament () {
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this.calculateWinners();
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}
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async scheduleTournament (): Promise<schedule.Job> {
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return schedule.scheduleJob(this.startDate ?? 0, this.handleStartTournament);
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}
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}
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isTournamentFinish (): boolean {
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}
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isTableFinish (table: GT): boolean {
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return !this.remainOneTable() && table.remainOnePlayer();
|
|
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|
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}
|
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|
+
|
|
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|
+
isMergeTables (table: GT) {
|
|
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|
+
const otherTables = this.getTables().filter((item) => item.getId() !== table.getId());
|
|
105
|
+
const totalSeats = this.getMaxPlayers() * otherTables.length;
|
|
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|
+
const playersOnSeats = sumBy(otherTables, (item) => item.getPlayersWithQueue().length);
|
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|
+
const freeSeats = totalSeats - playersOnSeats;
|
|
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|
+
|
|
109
|
+
return freeSeats >= table.getPlayers().length && table.getPlayers().length <= this.minUserForMergeTables;
|
|
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|
+
}
|
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|
+
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|
+
initTables (players: Array<GP>): Array<GT> {
|
|
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|
+
const newTables: Array<GT> = [];
|
|
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|
+
const tablesDividedOnTables = chunk<GP>(players, this.getMaxPlayers());
|
|
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|
+
tablesDividedOnTables.forEach((tablePlayers) => {
|
|
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|
+
if (tablePlayers.length > 1) {
|
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|
+
const newTable = this.createTable();
|
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|
+
tablePlayers.forEach((player) => this.movePlayerToAnotherTable(player, null, newTable));
|
|
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+
} else {
|
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+
this.processAloneUser(tablePlayers[0], null);
|
|
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}
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});
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return newTables;
|
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|
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}
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+
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|
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+
mergeTables (table: GT) {
|
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this.removeTable(table);
|
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+
|
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+
const movingUsers = table.getPlayers();
|
|
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movingUsers.forEach((movingPlayer) => {
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const freeTable = this.getTableWithFreeSeats();
|
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if (freeTable) {
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table.removePlayerFromSeat(movingPlayer);
|
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this.movePlayerToAnotherTable(movingPlayer, table, freeTable);
|
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}
|
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+
});
|
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|
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}
|
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+
|
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|
+
movePlayerToAnotherTable (player: GP, fromTable: GT | null, toTable: GT) {
|
|
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|
+
if (toTable.isFull()) {
|
|
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|
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toTable.addPlayerToQueue(player);
|
|
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+
} else {
|
|
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+
toTable.addPlayerToSeat(player);
|
|
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|
+
}
|
|
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|
+
}
|
|
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|
+
|
|
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|
+
processAloneUser (aloneUser: GP, fromTable: GT | null) {
|
|
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|
+
const freeTable = this.getTableWithFreeSeats();
|
|
150
|
+
const redundantPlayers = this.getRedundantPlayers();
|
|
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|
+
const firstTable = this.getFirstTable();
|
|
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|
+
aloneUser.flush();
|
|
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|
+
|
|
154
|
+
if (freeTable) {
|
|
155
|
+
this.movePlayerToAnotherTable(aloneUser, fromTable, freeTable);
|
|
156
|
+
} else if (redundantPlayers.length > 0) {
|
|
157
|
+
redundantPlayers.forEach((user) => user.flush());
|
|
158
|
+
this.initTables([...redundantPlayers, aloneUser]);
|
|
159
|
+
} else if (firstTable) {
|
|
160
|
+
this.movePlayerToAnotherTable(aloneUser, fromTable, firstTable);
|
|
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|
+
}
|
|
162
|
+
}
|
|
163
|
+
|
|
164
|
+
getRedundantPlayers (): Array<GP> {
|
|
165
|
+
const table = this.getFirstTable();
|
|
166
|
+
if (table) {
|
|
167
|
+
const redundantQueuers = table.getRedundantQueuers();
|
|
168
|
+
redundantQueuers.forEach((user) => {
|
|
169
|
+
table.removePlayerFromQueue(user);
|
|
170
|
+
});
|
|
171
|
+
|
|
172
|
+
return redundantQueuers;
|
|
173
|
+
}
|
|
174
|
+
|
|
175
|
+
return [];
|
|
176
|
+
}
|
|
177
|
+
|
|
178
|
+
async cancelJob () {
|
|
179
|
+
return (await this.startJob)?.cancel();
|
|
180
|
+
}
|
|
181
|
+
}
|
|
@@ -0,0 +1,15 @@
|
|
|
1
|
+
import { GamePlayer, GameRoom } from '../base';
|
|
2
|
+
import { IGameTable } from '../base/game-table';
|
|
3
|
+
|
|
4
|
+
export abstract class SimpleRoom<GT extends IGameTable<GP>, GP extends GamePlayer> extends GameRoom<GT, GP> {
|
|
5
|
+
abstract handleEnterTheTable (player: GP, tableId: string);
|
|
6
|
+
|
|
7
|
+
abstract handleExitTheTable (player: GP, tableId: string);
|
|
8
|
+
|
|
9
|
+
handleFinishRound () {
|
|
10
|
+
// save users balances
|
|
11
|
+
}
|
|
12
|
+
|
|
13
|
+
handleRestartRound () {
|
|
14
|
+
}
|
|
15
|
+
}
|
|
@@ -0,0 +1,169 @@
|
|
|
1
|
+
import { first, remove, reverse } from 'lodash';
|
|
2
|
+
|
|
3
|
+
import { GamePlayer, GameRoom } from '../base';
|
|
4
|
+
import { IGameTable } from '../base/game-table';
|
|
5
|
+
import { GameRoomConfig } from '../base/game-room';
|
|
6
|
+
|
|
7
|
+
import { TournamentState } from './tournament-state';
|
|
8
|
+
import { ITournamentWinner } from './tournament-winner';
|
|
9
|
+
import { ITournamentParticipant } from './tournament-participant';
|
|
10
|
+
import { TournamentPrizes } from './tournament-prize';
|
|
11
|
+
|
|
12
|
+
export type TournamentRoomConfig = {
|
|
13
|
+
ticketPrice: number;
|
|
14
|
+
prizeTable: TournamentPrizes;
|
|
15
|
+
} & GameRoomConfig
|
|
16
|
+
|
|
17
|
+
export abstract class TournamentRoom<
|
|
18
|
+
GT extends IGameTable<GP>,
|
|
19
|
+
GP extends GamePlayer,
|
|
20
|
+
> extends GameRoom<GT, GP> {
|
|
21
|
+
private readonly state: TournamentState;
|
|
22
|
+
private readonly prizeTable: TournamentPrizes;
|
|
23
|
+
private queue: Array<GP>;
|
|
24
|
+
private readonly userRating: Array<ITournamentWinner>;
|
|
25
|
+
private winners: Array<ITournamentWinner>;
|
|
26
|
+
private readonly participants: Array<ITournamentParticipant>;
|
|
27
|
+
private readonly ticketPrice: number;
|
|
28
|
+
|
|
29
|
+
constructor (config: TournamentRoomConfig) {
|
|
30
|
+
super(config);
|
|
31
|
+
this.state = new TournamentState();
|
|
32
|
+
this.ticketPrice = config.ticketPrice;
|
|
33
|
+
this.prizeTable = config.prizeTable;
|
|
34
|
+
this.queue = [];
|
|
35
|
+
this.userRating = [];
|
|
36
|
+
this.winners = [];
|
|
37
|
+
this.participants = [];
|
|
38
|
+
}
|
|
39
|
+
|
|
40
|
+
abstract handleJoinTournament (player: GP);
|
|
41
|
+
|
|
42
|
+
abstract handleLeaveTournament (player: GP);
|
|
43
|
+
|
|
44
|
+
abstract startTournament ();
|
|
45
|
+
|
|
46
|
+
abstract finishTournament ();
|
|
47
|
+
|
|
48
|
+
abstract isTournamentFinish (): boolean;
|
|
49
|
+
|
|
50
|
+
getParticipants () {
|
|
51
|
+
return this.participants;
|
|
52
|
+
}
|
|
53
|
+
|
|
54
|
+
addParticipant (participant: GP) {
|
|
55
|
+
return this.participants.push({
|
|
56
|
+
userId: participant.getId(),
|
|
57
|
+
userName: participant.getFullName(),
|
|
58
|
+
userAvatarUrl: participant.getAvatarUrl(),
|
|
59
|
+
});
|
|
60
|
+
}
|
|
61
|
+
|
|
62
|
+
getParticipant (userId: string) {
|
|
63
|
+
return this.participants.find((item) => item.userId === userId);
|
|
64
|
+
}
|
|
65
|
+
|
|
66
|
+
isParticipant (userId: string): boolean {
|
|
67
|
+
return !!this.participants.find((item) => item.userId === userId);
|
|
68
|
+
}
|
|
69
|
+
|
|
70
|
+
getQueue () {
|
|
71
|
+
return this.queue;
|
|
72
|
+
}
|
|
73
|
+
|
|
74
|
+
getOnlineQueuers () {
|
|
75
|
+
return this.queue.filter((item) => item.hasOpenConnection());
|
|
76
|
+
}
|
|
77
|
+
|
|
78
|
+
addUserRoomToQueue (player: GP) {
|
|
79
|
+
const hasThisUser = this.queue.find((queuer) => queuer.getId() === player.getId());
|
|
80
|
+
if (!hasThisUser) {
|
|
81
|
+
player.getInTournamentQueue(this.getId());
|
|
82
|
+
this.queue.push(player);
|
|
83
|
+
}
|
|
84
|
+
}
|
|
85
|
+
|
|
86
|
+
removeUserFromQueue (player: GP) {
|
|
87
|
+
player.quit();
|
|
88
|
+
remove(this.queue, (queuer) => queuer.getId() === player.getId());
|
|
89
|
+
}
|
|
90
|
+
|
|
91
|
+
clearQueue () {
|
|
92
|
+
this.queue.forEach((player) => player.quit());
|
|
93
|
+
this.queue = [];
|
|
94
|
+
}
|
|
95
|
+
|
|
96
|
+
getRatingList () {
|
|
97
|
+
return this.userRating;
|
|
98
|
+
}
|
|
99
|
+
|
|
100
|
+
addPlayerToRating (player: GP) {
|
|
101
|
+
remove(this.userRating, (user) => player.getId() === user.userId);
|
|
102
|
+
|
|
103
|
+
this.userRating.push({
|
|
104
|
+
userId: player.getId(),
|
|
105
|
+
userName: player.getFullName(),
|
|
106
|
+
userAvatarUrl: player.getAvatarUrl() ?? '',
|
|
107
|
+
prize: 0,
|
|
108
|
+
rank: 0,
|
|
109
|
+
});
|
|
110
|
+
}
|
|
111
|
+
|
|
112
|
+
getWinner (): ITournamentWinner | undefined {
|
|
113
|
+
return first(this.winners);
|
|
114
|
+
}
|
|
115
|
+
|
|
116
|
+
getWinners () {
|
|
117
|
+
return this.winners;
|
|
118
|
+
}
|
|
119
|
+
|
|
120
|
+
setWinners (winners: Array<ITournamentWinner>) {
|
|
121
|
+
this.winners = winners;
|
|
122
|
+
}
|
|
123
|
+
|
|
124
|
+
getState (): TournamentState {
|
|
125
|
+
return this.state;
|
|
126
|
+
}
|
|
127
|
+
|
|
128
|
+
isTournament (): boolean {
|
|
129
|
+
return true;
|
|
130
|
+
}
|
|
131
|
+
|
|
132
|
+
calculateWinners () {
|
|
133
|
+
const firstTen = this.getSortedRatingList();
|
|
134
|
+
const winners: Array<ITournamentWinner> = [];
|
|
135
|
+
|
|
136
|
+
for (let i = 0; i < firstTen.length; i += 1) {
|
|
137
|
+
const ratingUser = firstTen[i];
|
|
138
|
+
const rank = i + 1;
|
|
139
|
+
const prize = this.getPrize(rank);
|
|
140
|
+
|
|
141
|
+
winners.push({
|
|
142
|
+
...ratingUser,
|
|
143
|
+
prize,
|
|
144
|
+
rank,
|
|
145
|
+
});
|
|
146
|
+
}
|
|
147
|
+
|
|
148
|
+
this.setWinners(winners);
|
|
149
|
+
}
|
|
150
|
+
|
|
151
|
+
getSortedRatingList (): Array<ITournamentWinner> {
|
|
152
|
+
return reverse(this.getRatingList());
|
|
153
|
+
}
|
|
154
|
+
|
|
155
|
+
getTournamentFund (): number {
|
|
156
|
+
return this.participants.length * this.ticketPrice;
|
|
157
|
+
}
|
|
158
|
+
|
|
159
|
+
getPrize (rank: number): number {
|
|
160
|
+
const allPlayersCount = this.getRatingList().length;
|
|
161
|
+
|
|
162
|
+
const prize = this.prizeTable.find((item) =>
|
|
163
|
+
allPlayersCount >= item.minPlayers && allPlayersCount <= item.maxPlayers);
|
|
164
|
+
|
|
165
|
+
const rankPrize = prize?.prizes[rank] ?? 0;
|
|
166
|
+
|
|
167
|
+
return rankPrize * this.getTournamentFund() / 100;
|
|
168
|
+
}
|
|
169
|
+
}
|
|
@@ -0,0 +1,78 @@
|
|
|
1
|
+
import { GameStateMachine, StateMachineConfig } from '../base/game-state-machine';
|
|
2
|
+
|
|
3
|
+
export enum TournamentStateMachineStates {
|
|
4
|
+
STATE_WAITING_FOR_START = 'STATE_WAITING_FOR_START',
|
|
5
|
+
STATE_IN_PROGRESS = 'STATE_IN_PROGRESS',
|
|
6
|
+
STATE_FINISHED = 'STATE_FINISHED',
|
|
7
|
+
STATE_CANCELLED = 'STATE_CANCELLED',
|
|
8
|
+
}
|
|
9
|
+
|
|
10
|
+
export enum TournamentStateMachineActions {
|
|
11
|
+
ACTION_START = 'ACTION_START',
|
|
12
|
+
ACTION_FINISH = 'ACTION_FINISH',
|
|
13
|
+
ACTION_CANCEL = 'ACTION_CANCEL',
|
|
14
|
+
}
|
|
15
|
+
|
|
16
|
+
const {
|
|
17
|
+
STATE_WAITING_FOR_START,
|
|
18
|
+
STATE_CANCELLED,
|
|
19
|
+
STATE_FINISHED,
|
|
20
|
+
STATE_IN_PROGRESS,
|
|
21
|
+
} = TournamentStateMachineStates;
|
|
22
|
+
|
|
23
|
+
const {
|
|
24
|
+
ACTION_CANCEL,
|
|
25
|
+
ACTION_FINISH,
|
|
26
|
+
ACTION_START
|
|
27
|
+
} = TournamentStateMachineActions;
|
|
28
|
+
|
|
29
|
+
const config: StateMachineConfig = {
|
|
30
|
+
[STATE_WAITING_FOR_START]: {
|
|
31
|
+
on: {
|
|
32
|
+
[ACTION_START]: STATE_IN_PROGRESS,
|
|
33
|
+
[ACTION_CANCEL]: STATE_CANCELLED,
|
|
34
|
+
},
|
|
35
|
+
},
|
|
36
|
+
[STATE_IN_PROGRESS]: {
|
|
37
|
+
on: {
|
|
38
|
+
[ACTION_FINISH]: STATE_FINISHED,
|
|
39
|
+
[ACTION_CANCEL]: STATE_CANCELLED,
|
|
40
|
+
},
|
|
41
|
+
},
|
|
42
|
+
[STATE_FINISHED]: { on: {} },
|
|
43
|
+
[STATE_CANCELLED]: { on: {} },
|
|
44
|
+
};
|
|
45
|
+
|
|
46
|
+
export class TournamentState extends GameStateMachine<TournamentStateMachineStates, TournamentStateMachineActions> {
|
|
47
|
+
constructor () {
|
|
48
|
+
super(TournamentStateMachineStates.STATE_WAITING_FOR_START, config);
|
|
49
|
+
}
|
|
50
|
+
|
|
51
|
+
isWaiting () {
|
|
52
|
+
return this.getCurrentState() === TournamentStateMachineStates.STATE_WAITING_FOR_START;
|
|
53
|
+
}
|
|
54
|
+
|
|
55
|
+
isCancelled () {
|
|
56
|
+
return this.getCurrentState() === TournamentStateMachineStates.STATE_CANCELLED;
|
|
57
|
+
}
|
|
58
|
+
|
|
59
|
+
isInProgress () {
|
|
60
|
+
return this.getCurrentState() === TournamentStateMachineStates.STATE_IN_PROGRESS;
|
|
61
|
+
}
|
|
62
|
+
|
|
63
|
+
isFinished () {
|
|
64
|
+
return this.getCurrentState() === TournamentStateMachineStates.STATE_FINISHED;
|
|
65
|
+
}
|
|
66
|
+
|
|
67
|
+
toStart () {
|
|
68
|
+
this.send(TournamentStateMachineActions.ACTION_START);
|
|
69
|
+
}
|
|
70
|
+
|
|
71
|
+
toFinish () {
|
|
72
|
+
this.send(TournamentStateMachineActions.ACTION_FINISH);
|
|
73
|
+
}
|
|
74
|
+
|
|
75
|
+
toCancel () {
|
|
76
|
+
this.send(TournamentStateMachineActions.ACTION_CANCEL);
|
|
77
|
+
}
|
|
78
|
+
}
|
|
@@ -0,0 +1,50 @@
|
|
|
1
|
+
import { last } from 'lodash';
|
|
2
|
+
|
|
3
|
+
import { BoardFigure } from './board-figure';
|
|
4
|
+
|
|
5
|
+
export class BoardCell<BF extends BoardFigure> {
|
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6
|
+
private readonly id: number;
|
|
7
|
+
private readonly figures: Array<BF>;
|
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8
|
+
|
|
9
|
+
constructor (id: number) {
|
|
10
|
+
this.id = id;
|
|
11
|
+
this.figures = [];
|
|
12
|
+
}
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13
|
+
|
|
14
|
+
getId (): number {
|
|
15
|
+
return this.id;
|
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16
|
+
}
|
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17
|
+
|
|
18
|
+
getFigures (): Array<BF> {
|
|
19
|
+
return this.figures;
|
|
20
|
+
}
|
|
21
|
+
|
|
22
|
+
getFigure (): BF | null {
|
|
23
|
+
return last(this.figures) ?? null;
|
|
24
|
+
}
|
|
25
|
+
|
|
26
|
+
addFigure (figure: BF): void {
|
|
27
|
+
this.figures.push(figure);
|
|
28
|
+
figure.addCell(this.getId());
|
|
29
|
+
}
|
|
30
|
+
|
|
31
|
+
hasFigure (): boolean {
|
|
32
|
+
return this.figures.length > 0;
|
|
33
|
+
}
|
|
34
|
+
|
|
35
|
+
popFigure (): BF | undefined {
|
|
36
|
+
return this.figures.pop();
|
|
37
|
+
}
|
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38
|
+
|
|
39
|
+
isFree () {
|
|
40
|
+
return this.figures.length === 0;
|
|
41
|
+
}
|
|
42
|
+
|
|
43
|
+
hasYoursFigure (color: number) {
|
|
44
|
+
return this.getFigure()?.getColor() === color;
|
|
45
|
+
}
|
|
46
|
+
|
|
47
|
+
hasEnemiesFigure (color: number) {
|
|
48
|
+
return this.hasFigure() && !this.hasYoursFigure(color);
|
|
49
|
+
}
|
|
50
|
+
}
|
|
@@ -0,0 +1,49 @@
|
|
|
1
|
+
import { last } from 'lodash';
|
|
2
|
+
|
|
3
|
+
import { GamePlayerColor } from '../../base/game-player';
|
|
4
|
+
|
|
5
|
+
export abstract class BoardFigure {
|
|
6
|
+
private readonly id: number;
|
|
7
|
+
private readonly color: number;
|
|
8
|
+
private readonly cells: Array<number>;
|
|
9
|
+
|
|
10
|
+
constructor (id: number, color: number) {
|
|
11
|
+
this.id = id;
|
|
12
|
+
this.color = color;
|
|
13
|
+
this.cells = [];
|
|
14
|
+
}
|
|
15
|
+
|
|
16
|
+
abstract getType (): number;
|
|
17
|
+
|
|
18
|
+
getId () {
|
|
19
|
+
return this.id;
|
|
20
|
+
}
|
|
21
|
+
|
|
22
|
+
getColor () {
|
|
23
|
+
return this.color;
|
|
24
|
+
}
|
|
25
|
+
|
|
26
|
+
getCells () {
|
|
27
|
+
return this.cells;
|
|
28
|
+
}
|
|
29
|
+
|
|
30
|
+
getCell () {
|
|
31
|
+
return last(this.cells);
|
|
32
|
+
}
|
|
33
|
+
|
|
34
|
+
getState () {
|
|
35
|
+
return 0;
|
|
36
|
+
}
|
|
37
|
+
|
|
38
|
+
addCell (cellId: number) {
|
|
39
|
+
this.cells.push(cellId);
|
|
40
|
+
}
|
|
41
|
+
|
|
42
|
+
isWhite () {
|
|
43
|
+
return this.color === GamePlayerColor.WHITE;
|
|
44
|
+
}
|
|
45
|
+
|
|
46
|
+
isBlack () {
|
|
47
|
+
return this.color === GamePlayerColor.BLACK;
|
|
48
|
+
}
|
|
49
|
+
}
|
|
@@ -0,0 +1,56 @@
|
|
|
1
|
+
import { GameMaster } from '../../base';
|
|
2
|
+
import { IGameRound } from '../../base/game-round';
|
|
3
|
+
import { BoardPlayer } from './board-player';
|
|
4
|
+
import { IGameTable } from '../../base/game-table';
|
|
5
|
+
|
|
6
|
+
import { KillingMove, KillingMoveResult } from '../d2-board-game/d2-board-pattern-move-figure';
|
|
7
|
+
import { BoardCell } from './board-cell';
|
|
8
|
+
import { BoardFigure } from './board-figure';
|
|
9
|
+
|
|
10
|
+
export abstract class BoardGameMaster<
|
|
11
|
+
GT extends IGameTable<GP>,
|
|
12
|
+
GR extends IGameRound<GP>,
|
|
13
|
+
GP extends BoardPlayer,
|
|
14
|
+
GSR,
|
|
15
|
+
> extends GameMaster<GT, GR, GP, GSR> {
|
|
16
|
+
private figuresCount: number = 0;
|
|
17
|
+
|
|
18
|
+
abstract initStartFigures ();
|
|
19
|
+
|
|
20
|
+
abstract figuresStartPositions: Array<Array<number>>;
|
|
21
|
+
|
|
22
|
+
setFiguresStartPositions (figures: Array<Array<number>>) {
|
|
23
|
+
this.figuresStartPositions = figures;
|
|
24
|
+
}
|
|
25
|
+
|
|
26
|
+
findPath (
|
|
27
|
+
possibleMoves: Array<KillingMoveResult>,
|
|
28
|
+
movingFigureId: number | undefined,
|
|
29
|
+
movingFigureNewPosition: number | undefined,
|
|
30
|
+
): KillingMove | undefined {
|
|
31
|
+
const foundMove = possibleMoves.find((item) => item.figureId === movingFigureId);
|
|
32
|
+
|
|
33
|
+
if (foundMove) {
|
|
34
|
+
return foundMove.paths.find((path) => path.targetCells.find((targetCell) => targetCell === movingFigureNewPosition));
|
|
35
|
+
}
|
|
36
|
+
}
|
|
37
|
+
|
|
38
|
+
killFigure (cell: BoardCell<BoardFigure> | null) {
|
|
39
|
+
const killedFigure = cell?.popFigure();
|
|
40
|
+
const rival = this.table.getPlayerByColor(killedFigure?.getColor() ?? 0);
|
|
41
|
+
rival?.popFigure(killedFigure?.getId() ?? 0);
|
|
42
|
+
}
|
|
43
|
+
|
|
44
|
+
isFinish () {
|
|
45
|
+
return this.table.getPlayers().filter((item) => item.hasNoFigures()).length > 0;
|
|
46
|
+
}
|
|
47
|
+
|
|
48
|
+
getFiguresCount () {
|
|
49
|
+
return this.figuresCount;
|
|
50
|
+
}
|
|
51
|
+
|
|
52
|
+
increaseFiguresCount () {
|
|
53
|
+
this.figuresCount += 1;
|
|
54
|
+
}
|
|
55
|
+
}
|
|
56
|
+
|
|
@@ -0,0 +1,29 @@
|
|
|
1
|
+
import { GamePlayerMove } from '../../base/game-player-move';
|
|
2
|
+
|
|
3
|
+
export class BoardPlayerMove {
|
|
4
|
+
private readonly move?: GamePlayerMove;
|
|
5
|
+
|
|
6
|
+
constructor (move: GamePlayerMove | undefined) {
|
|
7
|
+
this.move = move;
|
|
8
|
+
}
|
|
9
|
+
|
|
10
|
+
getRoomId () {
|
|
11
|
+
return this.move?.getRoomId();
|
|
12
|
+
}
|
|
13
|
+
|
|
14
|
+
getTableId () {
|
|
15
|
+
return this.move?.getTableId();
|
|
16
|
+
}
|
|
17
|
+
|
|
18
|
+
getAction () {
|
|
19
|
+
return this.move?.getAction();
|
|
20
|
+
}
|
|
21
|
+
|
|
22
|
+
getFigureId (): number | undefined {
|
|
23
|
+
return parseInt(this.move?.getAttr('figureId') ?? '', 10);
|
|
24
|
+
}
|
|
25
|
+
|
|
26
|
+
getFigureNewPosition (): number | undefined {
|
|
27
|
+
return parseInt(this.move?.getAttr('figureNewPosition') ?? '', 10);
|
|
28
|
+
}
|
|
29
|
+
}
|
|
@@ -0,0 +1,43 @@
|
|
|
1
|
+
import { remove } from 'lodash';
|
|
2
|
+
|
|
3
|
+
import { GamePlayer } from '../../base';
|
|
4
|
+
import { BoardFigure } from './board-figure';
|
|
5
|
+
|
|
6
|
+
export abstract class BoardPlayer extends GamePlayer {
|
|
7
|
+
private readonly figures: Array<BoardFigure>;
|
|
8
|
+
|
|
9
|
+
constructor (
|
|
10
|
+
id: string,
|
|
11
|
+
fullName: string,
|
|
12
|
+
avatarUrl: string,
|
|
13
|
+
balance: number,
|
|
14
|
+
color: number,
|
|
15
|
+
) {
|
|
16
|
+
super(id, fullName, avatarUrl, balance, color);
|
|
17
|
+
this.figures = [];
|
|
18
|
+
}
|
|
19
|
+
|
|
20
|
+
getFigures (): Array<BoardFigure> {
|
|
21
|
+
return this.figures;
|
|
22
|
+
}
|
|
23
|
+
|
|
24
|
+
hasNoFigures (): boolean {
|
|
25
|
+
return this.figures.length === 0;
|
|
26
|
+
}
|
|
27
|
+
|
|
28
|
+
addFigure (figure: BoardFigure): void {
|
|
29
|
+
this.figures.push(figure);
|
|
30
|
+
}
|
|
31
|
+
|
|
32
|
+
popFigure (figureId: number) {
|
|
33
|
+
remove(this.figures, (item) => item.getId() === figureId);
|
|
34
|
+
}
|
|
35
|
+
|
|
36
|
+
findFigure (figureId: number) {
|
|
37
|
+
return this.figures.find((item) => item.getId() === figureId);
|
|
38
|
+
}
|
|
39
|
+
|
|
40
|
+
hasFigure (figureId: number) {
|
|
41
|
+
return !!this.findFigure(figureId);
|
|
42
|
+
}
|
|
43
|
+
}
|