jp.ms.common.engine 1.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (257) hide show
  1. package/dist/base/game-control-player-turn.d.ts +12 -0
  2. package/dist/base/game-control-player-turn.d.ts.map +1 -0
  3. package/dist/base/game-control-player-turn.js +27 -0
  4. package/dist/base/game-control-player-turn.js.map +1 -0
  5. package/dist/base/game-control-restart.d.ts +10 -0
  6. package/dist/base/game-control-restart.d.ts.map +1 -0
  7. package/dist/base/game-control-restart.js +21 -0
  8. package/dist/base/game-control-restart.js.map +1 -0
  9. package/dist/base/game-master.d.ts +34 -0
  10. package/dist/base/game-master.d.ts.map +1 -0
  11. package/dist/base/game-master.js +83 -0
  12. package/dist/base/game-master.js.map +1 -0
  13. package/dist/base/game-player-move.d.ts +13 -0
  14. package/dist/base/game-player-move.d.ts.map +1 -0
  15. package/dist/base/game-player-move.js +28 -0
  16. package/dist/base/game-player-move.js.map +1 -0
  17. package/dist/base/game-player.d.ts +61 -0
  18. package/dist/base/game-player.d.ts.map +1 -0
  19. package/dist/base/game-player.js +140 -0
  20. package/dist/base/game-player.js.map +1 -0
  21. package/dist/base/game-room.d.ts +47 -0
  22. package/dist/base/game-room.d.ts.map +1 -0
  23. package/dist/base/game-room.js +80 -0
  24. package/dist/base/game-room.js.map +1 -0
  25. package/dist/base/game-round.d.ts +28 -0
  26. package/dist/base/game-round.d.ts.map +1 -0
  27. package/dist/base/game-round.js +37 -0
  28. package/dist/base/game-round.js.map +1 -0
  29. package/dist/base/game-state-machine.d.ts +13 -0
  30. package/dist/base/game-state-machine.d.ts.map +1 -0
  31. package/dist/base/game-state-machine.js +21 -0
  32. package/dist/base/game-state-machine.js.map +1 -0
  33. package/dist/base/game-table-seat.d.ts +15 -0
  34. package/dist/base/game-table-seat.d.ts.map +1 -0
  35. package/dist/base/game-table-seat.js +32 -0
  36. package/dist/base/game-table-seat.js.map +1 -0
  37. package/dist/base/game-table-seats.d.ts +21 -0
  38. package/dist/base/game-table-seats.d.ts.map +1 -0
  39. package/dist/base/game-table-seats.js +67 -0
  40. package/dist/base/game-table-seats.js.map +1 -0
  41. package/dist/base/game-table.d.ts +87 -0
  42. package/dist/base/game-table.d.ts.map +1 -0
  43. package/dist/base/game-table.js +130 -0
  44. package/dist/base/game-table.js.map +1 -0
  45. package/dist/base/index.d.ts +13 -0
  46. package/dist/base/index.d.ts.map +1 -0
  47. package/dist/base/index.js +26 -0
  48. package/dist/base/index.js.map +1 -0
  49. package/dist/base/standard-game-state.d.ts +20 -0
  50. package/dist/base/standard-game-state.d.ts.map +1 -0
  51. package/dist/base/standard-game-state.js +57 -0
  52. package/dist/base/standard-game-state.js.map +1 -0
  53. package/dist/base-rooms/fast-tournament-room.d.ts +14 -0
  54. package/dist/base-rooms/fast-tournament-room.d.ts.map +1 -0
  55. package/dist/base-rooms/fast-tournament-room.js +53 -0
  56. package/dist/base-rooms/fast-tournament-room.js.map +1 -0
  57. package/dist/base-rooms/index.d.ts +10 -0
  58. package/dist/base-rooms/index.d.ts.map +1 -0
  59. package/dist/base-rooms/index.js +14 -0
  60. package/dist/base-rooms/index.js.map +1 -0
  61. package/dist/base-rooms/scheduled-tournament-room.d.ts +28 -0
  62. package/dist/base-rooms/scheduled-tournament-room.d.ts.map +1 -0
  63. package/dist/base-rooms/scheduled-tournament-room.js +166 -0
  64. package/dist/base-rooms/scheduled-tournament-room.js.map +1 -0
  65. package/dist/base-rooms/simple-room.d.ts +9 -0
  66. package/dist/base-rooms/simple-room.d.ts.map +1 -0
  67. package/dist/base-rooms/simple-room.js +13 -0
  68. package/dist/base-rooms/simple-room.js.map +1 -0
  69. package/dist/base-rooms/tournament-participant.d.ts +6 -0
  70. package/dist/base-rooms/tournament-participant.d.ts.map +1 -0
  71. package/dist/base-rooms/tournament-participant.js +3 -0
  72. package/dist/base-rooms/tournament-participant.js.map +1 -0
  73. package/dist/base-rooms/tournament-prize.d.ts +7 -0
  74. package/dist/base-rooms/tournament-prize.d.ts.map +1 -0
  75. package/dist/base-rooms/tournament-prize.js +3 -0
  76. package/dist/base-rooms/tournament-prize.js.map +1 -0
  77. package/dist/base-rooms/tournament-room.d.ts +47 -0
  78. package/dist/base-rooms/tournament-room.d.ts.map +1 -0
  79. package/dist/base-rooms/tournament-room.js +111 -0
  80. package/dist/base-rooms/tournament-room.js.map +1 -0
  81. package/dist/base-rooms/tournament-state.d.ts +23 -0
  82. package/dist/base-rooms/tournament-state.d.ts.map +1 -0
  83. package/dist/base-rooms/tournament-state.js +63 -0
  84. package/dist/base-rooms/tournament-state.js.map +1 -0
  85. package/dist/base-rooms/tournament-winner.d.ts +8 -0
  86. package/dist/base-rooms/tournament-winner.d.ts.map +1 -0
  87. package/dist/base-rooms/tournament-winner.js +3 -0
  88. package/dist/base-rooms/tournament-winner.js.map +1 -0
  89. package/dist/board-game/base/board-cell.d.ts +16 -0
  90. package/dist/board-game/base/board-cell.d.ts.map +1 -0
  91. package/dist/board-game/base/board-cell.js +42 -0
  92. package/dist/board-game/base/board-cell.js.map +1 -0
  93. package/dist/board-game/base/board-figure.d.ts +16 -0
  94. package/dist/board-game/base/board-figure.d.ts.map +1 -0
  95. package/dist/board-game/base/board-figure.js +38 -0
  96. package/dist/board-game/base/board-figure.js.map +1 -0
  97. package/dist/board-game/base/board-game-master.d.ts +19 -0
  98. package/dist/board-game/base/board-game-master.d.ts.map +1 -0
  99. package/dist/board-game/base/board-game-master.js +36 -0
  100. package/dist/board-game/base/board-game-master.js.map +1 -0
  101. package/dist/board-game/base/board-player-move.d.ts +11 -0
  102. package/dist/board-game/base/board-player-move.d.ts.map +1 -0
  103. package/dist/board-game/base/board-player-move.js +30 -0
  104. package/dist/board-game/base/board-player-move.js.map +1 -0
  105. package/dist/board-game/base/board-player.d.ts +13 -0
  106. package/dist/board-game/base/board-player.d.ts.map +1 -0
  107. package/dist/board-game/base/board-player.js +31 -0
  108. package/dist/board-game/base/board-player.js.map +1 -0
  109. package/dist/board-game/base/board-table.d.ts +17 -0
  110. package/dist/board-game/base/board-table.d.ts.map +1 -0
  111. package/dist/board-game/base/board-table.js +35 -0
  112. package/dist/board-game/base/board-table.js.map +1 -0
  113. package/dist/board-game/d1-board-game/d1-board-table.d.ts +19 -0
  114. package/dist/board-game/d1-board-game/d1-board-table.d.ts.map +1 -0
  115. package/dist/board-game/d1-board-game/d1-board-table.js +41 -0
  116. package/dist/board-game/d1-board-game/d1-board-table.js.map +1 -0
  117. package/dist/board-game/d2-board-game/d2-board-cell.d.ts +12 -0
  118. package/dist/board-game/d2-board-game/d2-board-cell.d.ts.map +1 -0
  119. package/dist/board-game/d2-board-game/d2-board-cell.js +26 -0
  120. package/dist/board-game/d2-board-game/d2-board-cell.js.map +1 -0
  121. package/dist/board-game/d2-board-game/d2-board-pattern-move-figure.d.ts +29 -0
  122. package/dist/board-game/d2-board-game/d2-board-pattern-move-figure.d.ts.map +1 -0
  123. package/dist/board-game/d2-board-game/d2-board-pattern-move-figure.js +51 -0
  124. package/dist/board-game/d2-board-game/d2-board-pattern-move-figure.js.map +1 -0
  125. package/dist/board-game/d2-board-game/d2-board-table.d.ts +49 -0
  126. package/dist/board-game/d2-board-game/d2-board-table.d.ts.map +1 -0
  127. package/dist/board-game/d2-board-game/d2-board-table.js +184 -0
  128. package/dist/board-game/d2-board-game/d2-board-table.js.map +1 -0
  129. package/dist/board-game/d2-board-game/types.d.ts +5 -0
  130. package/dist/board-game/d2-board-game/types.d.ts.map +1 -0
  131. package/dist/board-game/d2-board-game/types.js +3 -0
  132. package/dist/board-game/d2-board-game/types.js.map +1 -0
  133. package/dist/board-game/dice.d.ts +5 -0
  134. package/dist/board-game/dice.d.ts.map +1 -0
  135. package/dist/board-game/dice.js +14 -0
  136. package/dist/board-game/dice.js.map +1 -0
  137. package/dist/board-game/index.d.ts +13 -0
  138. package/dist/board-game/index.d.ts.map +1 -0
  139. package/dist/board-game/index.js +26 -0
  140. package/dist/board-game/index.js.map +1 -0
  141. package/dist/cards-game/cards/card.d.ts +25 -0
  142. package/dist/cards-game/cards/card.d.ts.map +1 -0
  143. package/dist/cards-game/cards/card.js +45 -0
  144. package/dist/cards-game/cards/card.js.map +1 -0
  145. package/dist/cards-game/cards/cards.d.ts +55 -0
  146. package/dist/cards-game/cards/cards.d.ts.map +1 -0
  147. package/dist/cards-game/cards/cards.js +63 -0
  148. package/dist/cards-game/cards/cards.js.map +1 -0
  149. package/dist/cards-game/cards/deck36.d.ts +2 -0
  150. package/dist/cards-game/cards/deck36.d.ts.map +1 -0
  151. package/dist/cards-game/cards/deck36.js +43 -0
  152. package/dist/cards-game/cards/deck36.js.map +1 -0
  153. package/dist/cards-game/cards/deck52.d.ts +2 -0
  154. package/dist/cards-game/cards/deck52.d.ts.map +1 -0
  155. package/dist/cards-game/cards/deck52.js +59 -0
  156. package/dist/cards-game/cards/deck52.js.map +1 -0
  157. package/dist/cards-game/cards/ranks.d.ts +18 -0
  158. package/dist/cards-game/cards/ranks.d.ts.map +1 -0
  159. package/dist/cards-game/cards/ranks.js +23 -0
  160. package/dist/cards-game/cards/ranks.js.map +1 -0
  161. package/dist/cards-game/cards/suits.d.ts +8 -0
  162. package/dist/cards-game/cards/suits.d.ts.map +1 -0
  163. package/dist/cards-game/cards/suits.js +13 -0
  164. package/dist/cards-game/cards/suits.js.map +1 -0
  165. package/dist/cards-game/cards-game-master.d.ts +24 -0
  166. package/dist/cards-game/cards-game-master.d.ts.map +1 -0
  167. package/dist/cards-game/cards-game-master.js +65 -0
  168. package/dist/cards-game/cards-game-master.js.map +1 -0
  169. package/dist/cards-game/cards-player.d.ts +12 -0
  170. package/dist/cards-game/cards-player.d.ts.map +1 -0
  171. package/dist/cards-game/cards-player.js +29 -0
  172. package/dist/cards-game/cards-player.js.map +1 -0
  173. package/dist/cards-game/cards-table.d.ts +11 -0
  174. package/dist/cards-game/cards-table.d.ts.map +1 -0
  175. package/dist/cards-game/cards-table.js +20 -0
  176. package/dist/cards-game/cards-table.js.map +1 -0
  177. package/dist/cards-game/index.d.ts +11 -0
  178. package/dist/cards-game/index.d.ts.map +1 -0
  179. package/dist/cards-game/index.js +55 -0
  180. package/dist/cards-game/index.js.map +1 -0
  181. package/dist/const.d.ts +3 -0
  182. package/dist/const.d.ts.map +1 -0
  183. package/dist/const.js +6 -0
  184. package/dist/const.js.map +1 -0
  185. package/dist/index.d.ts +6 -0
  186. package/dist/index.d.ts.map +1 -0
  187. package/dist/index.js +22 -0
  188. package/dist/index.js.map +1 -0
  189. package/dist/utils/circle-list.d.ts +29 -0
  190. package/dist/utils/circle-list.d.ts.map +1 -0
  191. package/dist/utils/circle-list.js +103 -0
  192. package/dist/utils/circle-list.js.map +1 -0
  193. package/dist/utils/index.d.ts +4 -0
  194. package/dist/utils/index.d.ts.map +1 -0
  195. package/dist/utils/index.js +9 -0
  196. package/dist/utils/index.js.map +1 -0
  197. package/dist/utils/shuffle.d.ts +3 -0
  198. package/dist/utils/shuffle.d.ts.map +1 -0
  199. package/dist/utils/shuffle.js +16 -0
  200. package/dist/utils/shuffle.js.map +1 -0
  201. package/dist/utils/tests/circle-list.test.d.ts +2 -0
  202. package/dist/utils/tests/circle-list.test.d.ts.map +1 -0
  203. package/dist/utils/tests/circle-list.test.js +60 -0
  204. package/dist/utils/tests/circle-list.test.js.map +1 -0
  205. package/package.json +54 -0
  206. package/readme.md +3 -0
  207. package/src/base/game-control-player-turn.ts +39 -0
  208. package/src/base/game-control-restart.ts +30 -0
  209. package/src/base/game-master.ts +109 -0
  210. package/src/base/game-player-move.ts +33 -0
  211. package/src/base/game-player.ts +184 -0
  212. package/src/base/game-room.ts +127 -0
  213. package/src/base/game-round.ts +62 -0
  214. package/src/base/game-state-machine.ts +25 -0
  215. package/src/base/game-table-seat.ts +37 -0
  216. package/src/base/game-table-seats.ts +78 -0
  217. package/src/base/game-table.ts +237 -0
  218. package/src/base/index.ts +25 -0
  219. package/src/base/standard-game-state.ts +69 -0
  220. package/src/base-rooms/fast-tournament-room.ts +59 -0
  221. package/src/base-rooms/index.ts +19 -0
  222. package/src/base-rooms/scheduled-tournament-room.ts +181 -0
  223. package/src/base-rooms/simple-room.ts +15 -0
  224. package/src/base-rooms/tournament-participant.ts +5 -0
  225. package/src/base-rooms/tournament-prize.ts +7 -0
  226. package/src/base-rooms/tournament-room.ts +169 -0
  227. package/src/base-rooms/tournament-state.ts +78 -0
  228. package/src/base-rooms/tournament-winner.ts +7 -0
  229. package/src/board-game/base/board-cell.ts +50 -0
  230. package/src/board-game/base/board-figure.ts +49 -0
  231. package/src/board-game/base/board-game-master.ts +56 -0
  232. package/src/board-game/base/board-player-move.ts +29 -0
  233. package/src/board-game/base/board-player.ts +43 -0
  234. package/src/board-game/base/board-table.ts +52 -0
  235. package/src/board-game/d1-board-game/d1-board-table.ts +56 -0
  236. package/src/board-game/d2-board-game/d2-board-cell.ts +30 -0
  237. package/src/board-game/d2-board-game/d2-board-pattern-move-figure.ts +79 -0
  238. package/src/board-game/d2-board-game/d2-board-table.ts +262 -0
  239. package/src/board-game/d2-board-game/types.ts +4 -0
  240. package/src/board-game/dice.ts +9 -0
  241. package/src/board-game/index.ts +28 -0
  242. package/src/cards-game/cards/card.ts +60 -0
  243. package/src/cards-game/cards/cards.ts +86 -0
  244. package/src/cards-game/cards/deck36.ts +80 -0
  245. package/src/cards-game/cards/deck52.ts +112 -0
  246. package/src/cards-game/cards/ranks.ts +19 -0
  247. package/src/cards-game/cards/suits.ts +10 -0
  248. package/src/cards-game/cards-game-master.ts +83 -0
  249. package/src/cards-game/cards-player.ts +40 -0
  250. package/src/cards-game/cards-table.ts +28 -0
  251. package/src/cards-game/index.ts +21 -0
  252. package/src/const.ts +3 -0
  253. package/src/index.ts +5 -0
  254. package/src/utils/circle-list.ts +130 -0
  255. package/src/utils/index.ts +8 -0
  256. package/src/utils/shuffle.ts +12 -0
  257. package/src/utils/tests/circle-list.test.ts +72 -0
@@ -0,0 +1 @@
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+ {"version":3,"file":"tournament-state.js","sourceRoot":"","sources":["../../src/base-rooms/tournament-state.ts"],"names":[],"mappings":";;;AAAA,mEAAkF;AAElF,IAAY,4BAKX;AALD,WAAY,4BAA4B;IACpC,mFAAmD,CAAA;IACnD,uEAAuC,CAAA;IACvC,iEAAiC,CAAA;IACjC,mEAAmC,CAAA;AACvC,CAAC,EALW,4BAA4B,4CAA5B,4BAA4B,QAKvC;AAED,IAAY,6BAIX;AAJD,WAAY,6BAA6B;IACrC,8DAA6B,CAAA;IAC7B,gEAA+B,CAAA;IAC/B,gEAA+B,CAAA;AACnC,CAAC,EAJW,6BAA6B,6CAA7B,6BAA6B,QAIxC;AAED,MAAM,EACF,uBAAuB,EACvB,eAAe,EACf,cAAc,EACd,iBAAiB,GACpB,GAAG,4BAA4B,CAAC;AAEjC,MAAM,EACF,aAAa,EACb,aAAa,EACb,YAAY,EACf,GAAG,6BAA6B,CAAC;AAElC,MAAM,MAAM,GAAuB;IAC/B,CAAC,uBAAuB,CAAC,EAAE;QACvB,EAAE,EAAE;YACA,CAAC,YAAY,CAAC,EAAE,iBAAiB;YACjC,CAAC,aAAa,CAAC,EAAE,eAAe;SACnC;KACJ;IACD,CAAC,iBAAiB,CAAC,EAAE;QACjB,EAAE,EAAE;YACA,CAAC,aAAa,CAAC,EAAE,cAAc;YAC/B,CAAC,aAAa,CAAC,EAAE,eAAe;SACnC;KACJ;IACD,CAAC,cAAc,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE;IAC5B,CAAC,eAAe,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE;CAChC,CAAC;AAEF,MAAa,eAAgB,SAAQ,qCAA6E;IAC9G;QACI,KAAK,CAAC,4BAA4B,CAAC,uBAAuB,EAAE,MAAM,CAAC,CAAC;IACxE,CAAC;IAED,SAAS;QACL,OAAO,IAAI,CAAC,eAAe,EAAE,KAAK,4BAA4B,CAAC,uBAAuB,CAAC;IAC3F,CAAC;IAED,WAAW;QACP,OAAO,IAAI,CAAC,eAAe,EAAE,KAAK,4BAA4B,CAAC,eAAe,CAAC;IACnF,CAAC;IAED,YAAY;QACR,OAAO,IAAI,CAAC,eAAe,EAAE,KAAK,4BAA4B,CAAC,iBAAiB,CAAC;IACrF,CAAC;IAED,UAAU;QACN,OAAO,IAAI,CAAC,eAAe,EAAE,KAAK,4BAA4B,CAAC,cAAc,CAAC;IAClF,CAAC;IAED,OAAO;QACH,IAAI,CAAC,IAAI,CAAC,6BAA6B,CAAC,YAAY,CAAC,CAAC;IAC1D,CAAC;IAED,QAAQ;QACJ,IAAI,CAAC,IAAI,CAAC,6BAA6B,CAAC,aAAa,CAAC,CAAC;IAC3D,CAAC;IAED,QAAQ;QACJ,IAAI,CAAC,IAAI,CAAC,6BAA6B,CAAC,aAAa,CAAC,CAAC;IAC3D,CAAC;CACJ;AAhCD,0CAgCC"}
@@ -0,0 +1,8 @@
1
+ export interface ITournamentWinner {
2
+ userId: string;
3
+ userName: string;
4
+ userAvatarUrl: string;
5
+ prize: number;
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+ rank: number;
7
+ }
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+ //# sourceMappingURL=tournament-winner.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"tournament-winner.d.ts","sourceRoot":"","sources":["../../src/base-rooms/tournament-winner.ts"],"names":[],"mappings":"AAAA,MAAM,WAAW,iBAAiB;IAC9B,MAAM,EAAE,MAAM,CAAC;IACf,QAAQ,EAAE,MAAM,CAAC;IACjB,aAAa,EAAE,MAAM,CAAC;IACtB,KAAK,EAAE,MAAM,CAAC;IACd,IAAI,EAAE,MAAM,CAAC;CAChB"}
@@ -0,0 +1,3 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ //# sourceMappingURL=tournament-winner.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"tournament-winner.js","sourceRoot":"","sources":["../../src/base-rooms/tournament-winner.ts"],"names":[],"mappings":""}
@@ -0,0 +1,16 @@
1
+ import { BoardFigure } from './board-figure';
2
+ export declare class BoardCell<BF extends BoardFigure> {
3
+ private readonly id;
4
+ private readonly figures;
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+ constructor(id: number);
6
+ getId(): number;
7
+ getFigures(): Array<BF>;
8
+ getFigure(): BF | null;
9
+ addFigure(figure: BF): void;
10
+ hasFigure(): boolean;
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+ popFigure(): BF | undefined;
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+ isFree(): boolean;
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+ hasYoursFigure(color: number): boolean;
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+ hasEnemiesFigure(color: number): boolean;
15
+ }
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+ //# sourceMappingURL=board-cell.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"board-cell.d.ts","sourceRoot":"","sources":["../../../src/board-game/base/board-cell.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,WAAW,EAAE,MAAM,gBAAgB,CAAC;AAE7C,qBAAa,SAAS,CAAC,EAAE,SAAS,WAAW;IACzC,OAAO,CAAC,QAAQ,CAAC,EAAE,CAAS;IAC5B,OAAO,CAAC,QAAQ,CAAC,OAAO,CAAY;gBAEvB,EAAE,EAAE,MAAM;IAKvB,KAAK,IAAK,MAAM;IAIhB,UAAU,IAAK,KAAK,CAAC,EAAE,CAAC;IAIxB,SAAS,IAAK,EAAE,GAAG,IAAI;IAIvB,SAAS,CAAE,MAAM,EAAE,EAAE,GAAG,IAAI;IAK5B,SAAS,IAAK,OAAO;IAIrB,SAAS,IAAK,EAAE,GAAG,SAAS;IAI5B,MAAM;IAIN,cAAc,CAAE,KAAK,EAAE,MAAM;IAI7B,gBAAgB,CAAE,KAAK,EAAE,MAAM;CAGlC"}
@@ -0,0 +1,42 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.BoardCell = void 0;
4
+ const lodash_1 = require("lodash");
5
+ class BoardCell {
6
+ constructor(id) {
7
+ this.id = id;
8
+ this.figures = [];
9
+ }
10
+ getId() {
11
+ return this.id;
12
+ }
13
+ getFigures() {
14
+ return this.figures;
15
+ }
16
+ getFigure() {
17
+ var _a;
18
+ return (_a = (0, lodash_1.last)(this.figures)) !== null && _a !== void 0 ? _a : null;
19
+ }
20
+ addFigure(figure) {
21
+ this.figures.push(figure);
22
+ figure.addCell(this.getId());
23
+ }
24
+ hasFigure() {
25
+ return this.figures.length > 0;
26
+ }
27
+ popFigure() {
28
+ return this.figures.pop();
29
+ }
30
+ isFree() {
31
+ return this.figures.length === 0;
32
+ }
33
+ hasYoursFigure(color) {
34
+ var _a;
35
+ return ((_a = this.getFigure()) === null || _a === void 0 ? void 0 : _a.getColor()) === color;
36
+ }
37
+ hasEnemiesFigure(color) {
38
+ return this.hasFigure() && !this.hasYoursFigure(color);
39
+ }
40
+ }
41
+ exports.BoardCell = BoardCell;
42
+ //# sourceMappingURL=board-cell.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"board-cell.js","sourceRoot":"","sources":["../../../src/board-game/base/board-cell.ts"],"names":[],"mappings":";;;AAAA,mCAA8B;AAI9B,MAAa,SAAS;IAIlB,YAAa,EAAU;QACnB,IAAI,CAAC,EAAE,GAAG,EAAE,CAAC;QACb,IAAI,CAAC,OAAO,GAAG,EAAE,CAAC;IACtB,CAAC;IAED,KAAK;QACD,OAAO,IAAI,CAAC,EAAE,CAAC;IACnB,CAAC;IAED,UAAU;QACN,OAAO,IAAI,CAAC,OAAO,CAAC;IACxB,CAAC;IAED,SAAS;;QACL,OAAO,MAAA,IAAA,aAAI,EAAC,IAAI,CAAC,OAAO,CAAC,mCAAI,IAAI,CAAC;IACtC,CAAC;IAED,SAAS,CAAE,MAAU;QACjB,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QAC1B,MAAM,CAAC,OAAO,CAAC,IAAI,CAAC,KAAK,EAAE,CAAC,CAAC;IACjC,CAAC;IAED,SAAS;QACL,OAAO,IAAI,CAAC,OAAO,CAAC,MAAM,GAAG,CAAC,CAAC;IACnC,CAAC;IAED,SAAS;QACL,OAAO,IAAI,CAAC,OAAO,CAAC,GAAG,EAAE,CAAC;IAC9B,CAAC;IAED,MAAM;QACF,OAAO,IAAI,CAAC,OAAO,CAAC,MAAM,KAAK,CAAC,CAAC;IACrC,CAAC;IAED,cAAc,CAAE,KAAa;;QACzB,OAAO,CAAA,MAAA,IAAI,CAAC,SAAS,EAAE,0CAAE,QAAQ,EAAE,MAAK,KAAK,CAAC;IAClD,CAAC;IAED,gBAAgB,CAAE,KAAa;QAC3B,OAAO,IAAI,CAAC,SAAS,EAAE,IAAI,CAAC,IAAI,CAAC,cAAc,CAAC,KAAK,CAAC,CAAC;IAC3D,CAAC;CACJ;AA7CD,8BA6CC"}
@@ -0,0 +1,16 @@
1
+ export declare abstract class BoardFigure {
2
+ private readonly id;
3
+ private readonly color;
4
+ private readonly cells;
5
+ constructor(id: number, color: number);
6
+ abstract getType(): number;
7
+ getId(): number;
8
+ getColor(): number;
9
+ getCells(): number[];
10
+ getCell(): number;
11
+ getState(): number;
12
+ addCell(cellId: number): void;
13
+ isWhite(): boolean;
14
+ isBlack(): boolean;
15
+ }
16
+ //# sourceMappingURL=board-figure.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"board-figure.d.ts","sourceRoot":"","sources":["../../../src/board-game/base/board-figure.ts"],"names":[],"mappings":"AAIA,8BAAsB,WAAW;IAC7B,OAAO,CAAC,QAAQ,CAAC,EAAE,CAAS;IAC5B,OAAO,CAAC,QAAQ,CAAC,KAAK,CAAS;IAC/B,OAAO,CAAC,QAAQ,CAAC,KAAK,CAAgB;gBAEzB,EAAE,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM;IAMtC,QAAQ,CAAC,OAAO,IAAK,MAAM;IAE3B,KAAK;IAIL,QAAQ;IAIR,QAAQ;IAIR,OAAO;IAIP,QAAQ;IAIR,OAAO,CAAE,MAAM,EAAE,MAAM;IAIvB,OAAO;IAIP,OAAO;CAGV"}
@@ -0,0 +1,38 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.BoardFigure = void 0;
4
+ const lodash_1 = require("lodash");
5
+ const game_player_1 = require("../../base/game-player");
6
+ class BoardFigure {
7
+ constructor(id, color) {
8
+ this.id = id;
9
+ this.color = color;
10
+ this.cells = [];
11
+ }
12
+ getId() {
13
+ return this.id;
14
+ }
15
+ getColor() {
16
+ return this.color;
17
+ }
18
+ getCells() {
19
+ return this.cells;
20
+ }
21
+ getCell() {
22
+ return (0, lodash_1.last)(this.cells);
23
+ }
24
+ getState() {
25
+ return 0;
26
+ }
27
+ addCell(cellId) {
28
+ this.cells.push(cellId);
29
+ }
30
+ isWhite() {
31
+ return this.color === game_player_1.GamePlayerColor.WHITE;
32
+ }
33
+ isBlack() {
34
+ return this.color === game_player_1.GamePlayerColor.BLACK;
35
+ }
36
+ }
37
+ exports.BoardFigure = BoardFigure;
38
+ //# sourceMappingURL=board-figure.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"board-figure.js","sourceRoot":"","sources":["../../../src/board-game/base/board-figure.ts"],"names":[],"mappings":";;;AAAA,mCAA8B;AAE9B,wDAAyD;AAEzD,MAAsB,WAAW;IAK7B,YAAa,EAAU,EAAE,KAAa;QAClC,IAAI,CAAC,EAAE,GAAG,EAAE,CAAC;QACb,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;QACnB,IAAI,CAAC,KAAK,GAAG,EAAE,CAAC;IACpB,CAAC;IAID,KAAK;QACD,OAAO,IAAI,CAAC,EAAE,CAAC;IACnB,CAAC;IAED,QAAQ;QACJ,OAAO,IAAI,CAAC,KAAK,CAAC;IACtB,CAAC;IAED,QAAQ;QACJ,OAAO,IAAI,CAAC,KAAK,CAAC;IACtB,CAAC;IAED,OAAO;QACH,OAAO,IAAA,aAAI,EAAC,IAAI,CAAC,KAAK,CAAC,CAAC;IAC5B,CAAC;IAED,QAAQ;QACJ,OAAO,CAAC,CAAC;IACb,CAAC;IAED,OAAO,CAAE,MAAc;QACnB,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;IAC5B,CAAC;IAED,OAAO;QACH,OAAO,IAAI,CAAC,KAAK,KAAK,6BAAe,CAAC,KAAK,CAAC;IAChD,CAAC;IAED,OAAO;QACH,OAAO,IAAI,CAAC,KAAK,KAAK,6BAAe,CAAC,KAAK,CAAC;IAChD,CAAC;CACJ;AA5CD,kCA4CC"}
@@ -0,0 +1,19 @@
1
+ import { GameMaster } from '../../base';
2
+ import { IGameRound } from '../../base/game-round';
3
+ import { BoardPlayer } from './board-player';
4
+ import { IGameTable } from '../../base/game-table';
5
+ import { KillingMove, KillingMoveResult } from '../d2-board-game/d2-board-pattern-move-figure';
6
+ import { BoardCell } from './board-cell';
7
+ import { BoardFigure } from './board-figure';
8
+ export declare abstract class BoardGameMaster<GT extends IGameTable<GP>, GR extends IGameRound<GP>, GP extends BoardPlayer, GSR> extends GameMaster<GT, GR, GP, GSR> {
9
+ private figuresCount;
10
+ abstract initStartFigures(): any;
11
+ abstract figuresStartPositions: Array<Array<number>>;
12
+ setFiguresStartPositions(figures: Array<Array<number>>): void;
13
+ findPath(possibleMoves: Array<KillingMoveResult>, movingFigureId: number | undefined, movingFigureNewPosition: number | undefined): KillingMove | undefined;
14
+ killFigure(cell: BoardCell<BoardFigure> | null): void;
15
+ isFinish(): boolean;
16
+ getFiguresCount(): number;
17
+ increaseFiguresCount(): void;
18
+ }
19
+ //# sourceMappingURL=board-game-master.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"board-game-master.d.ts","sourceRoot":"","sources":["../../../src/board-game/base/board-game-master.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,UAAU,EAAE,MAAM,YAAY,CAAC;AACxC,OAAO,EAAE,UAAU,EAAE,MAAM,uBAAuB,CAAC;AACnD,OAAO,EAAE,WAAW,EAAE,MAAM,gBAAgB,CAAC;AAC7C,OAAO,EAAE,UAAU,EAAE,MAAM,uBAAuB,CAAC;AAEnD,OAAO,EAAE,WAAW,EAAE,iBAAiB,EAAE,MAAM,+CAA+C,CAAC;AAC/F,OAAO,EAAE,SAAS,EAAE,MAAM,cAAc,CAAC;AACzC,OAAO,EAAE,WAAW,EAAE,MAAM,gBAAgB,CAAC;AAE7C,8BAAsB,eAAe,CACjC,EAAE,SAAS,UAAU,CAAC,EAAE,CAAC,EACzB,EAAE,SAAS,UAAU,CAAC,EAAE,CAAC,EACzB,EAAE,SAAS,WAAW,EACtB,GAAG,CACL,SAAQ,UAAU,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,GAAG,CAAC;IACjC,OAAO,CAAC,YAAY,CAAa;IAEjC,QAAQ,CAAC,gBAAgB;IAEzB,QAAQ,CAAC,qBAAqB,EAAE,KAAK,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC,CAAC;IAErD,wBAAwB,CAAE,OAAO,EAAE,KAAK,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC;IAIvD,QAAQ,CACJ,aAAa,EAAE,KAAK,CAAC,iBAAiB,CAAC,EACvC,cAAc,EAAE,MAAM,GAAG,SAAS,EAClC,uBAAuB,EAAE,MAAM,GAAG,SAAS,GAC5C,WAAW,GAAG,SAAS;IAQ1B,UAAU,CAAE,IAAI,EAAE,SAAS,CAAC,WAAW,CAAC,GAAG,IAAI;IAM/C,QAAQ;IAIR,eAAe;IAIf,oBAAoB;CAGvB"}
@@ -0,0 +1,36 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.BoardGameMaster = void 0;
4
+ const base_1 = require("../../base");
5
+ class BoardGameMaster extends base_1.GameMaster {
6
+ constructor() {
7
+ super(...arguments);
8
+ this.figuresCount = 0;
9
+ }
10
+ setFiguresStartPositions(figures) {
11
+ this.figuresStartPositions = figures;
12
+ }
13
+ findPath(possibleMoves, movingFigureId, movingFigureNewPosition) {
14
+ const foundMove = possibleMoves.find((item) => item.figureId === movingFigureId);
15
+ if (foundMove) {
16
+ return foundMove.paths.find((path) => path.targetCells.find((targetCell) => targetCell === movingFigureNewPosition));
17
+ }
18
+ }
19
+ killFigure(cell) {
20
+ var _a, _b;
21
+ const killedFigure = cell === null || cell === void 0 ? void 0 : cell.popFigure();
22
+ const rival = this.table.getPlayerByColor((_a = killedFigure === null || killedFigure === void 0 ? void 0 : killedFigure.getColor()) !== null && _a !== void 0 ? _a : 0);
23
+ rival === null || rival === void 0 ? void 0 : rival.popFigure((_b = killedFigure === null || killedFigure === void 0 ? void 0 : killedFigure.getId()) !== null && _b !== void 0 ? _b : 0);
24
+ }
25
+ isFinish() {
26
+ return this.table.getPlayers().filter((item) => item.hasNoFigures()).length > 0;
27
+ }
28
+ getFiguresCount() {
29
+ return this.figuresCount;
30
+ }
31
+ increaseFiguresCount() {
32
+ this.figuresCount += 1;
33
+ }
34
+ }
35
+ exports.BoardGameMaster = BoardGameMaster;
36
+ //# sourceMappingURL=board-game-master.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"board-game-master.js","sourceRoot":"","sources":["../../../src/board-game/base/board-game-master.ts"],"names":[],"mappings":";;;AAAA,qCAAwC;AASxC,MAAsB,eAKpB,SAAQ,iBAA2B;IALrC;;QAMY,iBAAY,GAAW,CAAC,CAAC;IAuCrC,CAAC;IAjCG,wBAAwB,CAAE,OAA6B;QACnD,IAAI,CAAC,qBAAqB,GAAG,OAAO,CAAC;IACzC,CAAC;IAED,QAAQ,CACJ,aAAuC,EACvC,cAAkC,EAClC,uBAA2C;QAE3C,MAAM,SAAS,GAAG,aAAa,CAAC,IAAI,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,QAAQ,KAAK,cAAc,CAAC,CAAC;QAEjF,IAAI,SAAS,EAAE,CAAC;YACZ,OAAO,SAAS,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC,UAAU,EAAE,EAAE,CAAC,UAAU,KAAK,uBAAuB,CAAC,CAAC,CAAC;QACzH,CAAC;IACL,CAAC;IAED,UAAU,CAAE,IAAmC;;QAC3C,MAAM,YAAY,GAAG,IAAI,aAAJ,IAAI,uBAAJ,IAAI,CAAE,SAAS,EAAE,CAAC;QACvC,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,gBAAgB,CAAC,MAAA,YAAY,aAAZ,YAAY,uBAAZ,YAAY,CAAE,QAAQ,EAAE,mCAAI,CAAC,CAAC,CAAC;QACzE,KAAK,aAAL,KAAK,uBAAL,KAAK,CAAE,SAAS,CAAC,MAAA,YAAY,aAAZ,YAAY,uBAAZ,YAAY,CAAE,KAAK,EAAE,mCAAI,CAAC,CAAC,CAAC;IACjD,CAAC;IAED,QAAQ;QACJ,OAAO,IAAI,CAAC,KAAK,CAAC,UAAU,EAAE,CAAC,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,YAAY,EAAE,CAAC,CAAC,MAAM,GAAG,CAAC,CAAC;IACpF,CAAC;IAED,eAAe;QACX,OAAO,IAAI,CAAC,YAAY,CAAC;IAC7B,CAAC;IAED,oBAAoB;QAChB,IAAI,CAAC,YAAY,IAAI,CAAC,CAAC;IAC3B,CAAC;CACJ;AA7CD,0CA6CC"}
@@ -0,0 +1,11 @@
1
+ import { GamePlayerMove } from '../../base/game-player-move';
2
+ export declare class BoardPlayerMove {
3
+ private readonly move?;
4
+ constructor(move: GamePlayerMove | undefined);
5
+ getRoomId(): string;
6
+ getTableId(): string;
7
+ getAction(): string;
8
+ getFigureId(): number | undefined;
9
+ getFigureNewPosition(): number | undefined;
10
+ }
11
+ //# sourceMappingURL=board-player-move.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"board-player-move.d.ts","sourceRoot":"","sources":["../../../src/board-game/base/board-player-move.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,cAAc,EAAE,MAAM,6BAA6B,CAAC;AAE7D,qBAAa,eAAe;IACxB,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAiB;gBAE1B,IAAI,EAAE,cAAc,GAAG,SAAS;IAI7C,SAAS;IAIT,UAAU;IAIV,SAAS;IAIT,WAAW,IAAK,MAAM,GAAG,SAAS;IAIlC,oBAAoB,IAAK,MAAM,GAAG,SAAS;CAG9C"}
@@ -0,0 +1,30 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.BoardPlayerMove = void 0;
4
+ class BoardPlayerMove {
5
+ constructor(move) {
6
+ this.move = move;
7
+ }
8
+ getRoomId() {
9
+ var _a;
10
+ return (_a = this.move) === null || _a === void 0 ? void 0 : _a.getRoomId();
11
+ }
12
+ getTableId() {
13
+ var _a;
14
+ return (_a = this.move) === null || _a === void 0 ? void 0 : _a.getTableId();
15
+ }
16
+ getAction() {
17
+ var _a;
18
+ return (_a = this.move) === null || _a === void 0 ? void 0 : _a.getAction();
19
+ }
20
+ getFigureId() {
21
+ var _a, _b;
22
+ return parseInt((_b = (_a = this.move) === null || _a === void 0 ? void 0 : _a.getAttr('figureId')) !== null && _b !== void 0 ? _b : '', 10);
23
+ }
24
+ getFigureNewPosition() {
25
+ var _a, _b;
26
+ return parseInt((_b = (_a = this.move) === null || _a === void 0 ? void 0 : _a.getAttr('figureNewPosition')) !== null && _b !== void 0 ? _b : '', 10);
27
+ }
28
+ }
29
+ exports.BoardPlayerMove = BoardPlayerMove;
30
+ //# sourceMappingURL=board-player-move.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"board-player-move.js","sourceRoot":"","sources":["../../../src/board-game/base/board-player-move.ts"],"names":[],"mappings":";;;AAEA,MAAa,eAAe;IAGxB,YAAa,IAAgC;QACzC,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;IACrB,CAAC;IAED,SAAS;;QACL,OAAO,MAAA,IAAI,CAAC,IAAI,0CAAE,SAAS,EAAE,CAAC;IAClC,CAAC;IAED,UAAU;;QACN,OAAO,MAAA,IAAI,CAAC,IAAI,0CAAE,UAAU,EAAE,CAAC;IACnC,CAAC;IAED,SAAS;;QACL,OAAO,MAAA,IAAI,CAAC,IAAI,0CAAE,SAAS,EAAE,CAAC;IAClC,CAAC;IAED,WAAW;;QACP,OAAO,QAAQ,CAAC,MAAA,MAAA,IAAI,CAAC,IAAI,0CAAE,OAAO,CAAC,UAAU,CAAC,mCAAI,EAAE,EAAE,EAAE,CAAC,CAAC;IAC9D,CAAC;IAED,oBAAoB;;QAChB,OAAO,QAAQ,CAAC,MAAA,MAAA,IAAI,CAAC,IAAI,0CAAE,OAAO,CAAC,mBAAmB,CAAC,mCAAI,EAAE,EAAE,EAAE,CAAC,CAAC;IACvE,CAAC;CACJ;AA1BD,0CA0BC"}
@@ -0,0 +1,13 @@
1
+ import { GamePlayer } from '../../base';
2
+ import { BoardFigure } from './board-figure';
3
+ export declare abstract class BoardPlayer extends GamePlayer {
4
+ private readonly figures;
5
+ constructor(id: string, fullName: string, avatarUrl: string, balance: number, color: number);
6
+ getFigures(): Array<BoardFigure>;
7
+ hasNoFigures(): boolean;
8
+ addFigure(figure: BoardFigure): void;
9
+ popFigure(figureId: number): void;
10
+ findFigure(figureId: number): BoardFigure;
11
+ hasFigure(figureId: number): boolean;
12
+ }
13
+ //# sourceMappingURL=board-player.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"board-player.d.ts","sourceRoot":"","sources":["../../../src/board-game/base/board-player.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,UAAU,EAAE,MAAM,YAAY,CAAC;AACxC,OAAO,EAAE,WAAW,EAAE,MAAM,gBAAgB,CAAC;AAE7C,8BAAsB,WAAY,SAAQ,UAAU;IAChD,OAAO,CAAC,QAAQ,CAAC,OAAO,CAAqB;gBAGzC,EAAE,EAAE,MAAM,EACV,QAAQ,EAAE,MAAM,EAChB,SAAS,EAAE,MAAM,EACjB,OAAO,EAAE,MAAM,EACf,KAAK,EAAE,MAAM;IAMjB,UAAU,IAAK,KAAK,CAAC,WAAW,CAAC;IAIjC,YAAY,IAAK,OAAO;IAIxB,SAAS,CAAE,MAAM,EAAE,WAAW,GAAG,IAAI;IAIrC,SAAS,CAAE,QAAQ,EAAE,MAAM;IAI3B,UAAU,CAAE,QAAQ,EAAE,MAAM;IAI5B,SAAS,CAAE,QAAQ,EAAE,MAAM;CAG9B"}
@@ -0,0 +1,31 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.BoardPlayer = void 0;
4
+ const lodash_1 = require("lodash");
5
+ const base_1 = require("../../base");
6
+ class BoardPlayer extends base_1.GamePlayer {
7
+ constructor(id, fullName, avatarUrl, balance, color) {
8
+ super(id, fullName, avatarUrl, balance, color);
9
+ this.figures = [];
10
+ }
11
+ getFigures() {
12
+ return this.figures;
13
+ }
14
+ hasNoFigures() {
15
+ return this.figures.length === 0;
16
+ }
17
+ addFigure(figure) {
18
+ this.figures.push(figure);
19
+ }
20
+ popFigure(figureId) {
21
+ (0, lodash_1.remove)(this.figures, (item) => item.getId() === figureId);
22
+ }
23
+ findFigure(figureId) {
24
+ return this.figures.find((item) => item.getId() === figureId);
25
+ }
26
+ hasFigure(figureId) {
27
+ return !!this.findFigure(figureId);
28
+ }
29
+ }
30
+ exports.BoardPlayer = BoardPlayer;
31
+ //# sourceMappingURL=board-player.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"board-player.js","sourceRoot":"","sources":["../../../src/board-game/base/board-player.ts"],"names":[],"mappings":";;;AAAA,mCAAgC;AAEhC,qCAAwC;AAGxC,MAAsB,WAAY,SAAQ,iBAAU;IAGhD,YACI,EAAU,EACV,QAAgB,EAChB,SAAiB,EACjB,OAAe,EACf,KAAa;QAEb,KAAK,CAAC,EAAE,EAAE,QAAQ,EAAE,SAAS,EAAE,OAAO,EAAE,KAAK,CAAC,CAAC;QAC/C,IAAI,CAAC,OAAO,GAAG,EAAE,CAAC;IACtB,CAAC;IAED,UAAU;QACN,OAAO,IAAI,CAAC,OAAO,CAAC;IACxB,CAAC;IAED,YAAY;QACR,OAAO,IAAI,CAAC,OAAO,CAAC,MAAM,KAAK,CAAC,CAAC;IACrC,CAAC;IAED,SAAS,CAAE,MAAmB;QAC1B,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;IAC9B,CAAC;IAED,SAAS,CAAE,QAAgB;QACvB,IAAA,eAAM,EAAC,IAAI,CAAC,OAAO,EAAE,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,KAAK,EAAE,KAAK,QAAQ,CAAC,CAAC;IAC9D,CAAC;IAED,UAAU,CAAE,QAAgB;QACxB,OAAO,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,KAAK,EAAE,KAAK,QAAQ,CAAC,CAAC;IAClE,CAAC;IAED,SAAS,CAAE,QAAgB;QACvB,OAAO,CAAC,CAAC,IAAI,CAAC,UAAU,CAAC,QAAQ,CAAC,CAAC;IACvC,CAAC;CACJ;AArCD,kCAqCC"}
@@ -0,0 +1,17 @@
1
+ import { GamePlayer, GameTable } from '../../base';
2
+ import { GameTableConfig } from '../../base/game-table';
3
+ import { BoardFigure } from './board-figure';
4
+ import { BoardCell } from './board-cell';
5
+ export declare abstract class BoardTable<GP extends GamePlayer, GM, GSR, BF extends BoardFigure, BC extends BoardCell<BF>> extends GameTable<GP, GM, GSR> {
6
+ private readonly bar;
7
+ constructor(config: GameTableConfig<GP>);
8
+ abstract initCells(): any;
9
+ abstract getCell(id: number): BC | null;
10
+ abstract getCellsArray(): Array<BC>;
11
+ getCellsWithFigures(color: number): BC[];
12
+ moveFigure(fromCellId: number, toCellId: number): void;
13
+ getBar(): BoardFigure[];
14
+ getFiguresAtBar(color: number): BoardFigure[];
15
+ moveFigureToBar(fromCellId: number): void;
16
+ }
17
+ //# sourceMappingURL=board-table.d.ts.map
@@ -0,0 +1 @@
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+ {"version":3,"file":"board-table.d.ts","sourceRoot":"","sources":["../../../src/board-game/base/board-table.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,UAAU,EAAE,SAAS,EAAE,MAAM,YAAY,CAAC;AACnD,OAAO,EAAE,eAAe,EAAE,MAAM,uBAAuB,CAAC;AAExD,OAAO,EAAE,WAAW,EAAE,MAAM,gBAAgB,CAAC;AAC7C,OAAO,EAAE,SAAS,EAAE,MAAM,cAAc,CAAC;AAEzC,8BAAsB,UAAU,CAC5B,EAAE,SAAS,UAAU,EACrB,EAAE,EACF,GAAG,EACH,EAAE,SAAS,WAAW,EACtB,EAAE,SAAS,SAAS,CAAC,EAAE,CAAC,CAC1B,SAAQ,SAAS,CAAC,EAAE,EAAE,EAAE,EAAE,GAAG,CAAC;IAC5B,OAAO,CAAC,QAAQ,CAAC,GAAG,CAAqB;gBAE5B,MAAM,EAAE,eAAe,CAAC,EAAE,CAAC;IAKxC,QAAQ,CAAC,SAAS;IAElB,QAAQ,CAAC,OAAO,CAAE,EAAE,EAAE,MAAM,GAAG,EAAE,GAAG,IAAI;IAExC,QAAQ,CAAC,aAAa,IAAK,KAAK,CAAC,EAAE,CAAC;IAEpC,mBAAmB,CAAE,KAAK,EAAE,MAAM;IAIlC,UAAU,CAAE,UAAU,EAAE,MAAM,EAAE,QAAQ,EAAE,MAAM;IAOhD,MAAM;IAIN,eAAe,CAAE,KAAK,EAAE,MAAM;IAI9B,eAAe,CAAE,UAAU,EAAE,MAAM;CAMtC"}
@@ -0,0 +1,35 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.BoardTable = void 0;
4
+ const base_1 = require("../../base");
5
+ class BoardTable extends base_1.GameTable {
6
+ constructor(config) {
7
+ super(config);
8
+ this.bar = [];
9
+ }
10
+ getCellsWithFigures(color) {
11
+ return this.getCellsArray().filter((item) => item.hasYoursFigure(color));
12
+ }
13
+ moveFigure(fromCellId, toCellId) {
14
+ var _a, _b;
15
+ const movingFigure = (_a = this.getCell(fromCellId)) === null || _a === void 0 ? void 0 : _a.popFigure();
16
+ if (movingFigure) {
17
+ (_b = this.getCell(toCellId)) === null || _b === void 0 ? void 0 : _b.addFigure(movingFigure);
18
+ }
19
+ }
20
+ getBar() {
21
+ return this.bar;
22
+ }
23
+ getFiguresAtBar(color) {
24
+ return this.bar.filter((item) => item.getColor() === color);
25
+ }
26
+ moveFigureToBar(fromCellId) {
27
+ var _a;
28
+ const movingFigure = (_a = this.getCell(fromCellId)) === null || _a === void 0 ? void 0 : _a.popFigure();
29
+ if (movingFigure) {
30
+ this.bar.push(movingFigure);
31
+ }
32
+ }
33
+ }
34
+ exports.BoardTable = BoardTable;
35
+ //# sourceMappingURL=board-table.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"board-table.js","sourceRoot":"","sources":["../../../src/board-game/base/board-table.ts"],"names":[],"mappings":";;;AAAA,qCAAmD;AAMnD,MAAsB,UAMpB,SAAQ,gBAAsB;IAG5B,YAAa,MAA2B;QACpC,KAAK,CAAC,MAAM,CAAC,CAAC;QACd,IAAI,CAAC,GAAG,GAAG,EAAE,CAAC;IAClB,CAAC;IAQD,mBAAmB,CAAE,KAAa;QAC9B,OAAO,IAAI,CAAC,aAAa,EAAE,CAAC,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,cAAc,CAAC,KAAK,CAAC,CAAC,CAAC;IAC7E,CAAC;IAED,UAAU,CAAE,UAAkB,EAAE,QAAgB;;QAC5C,MAAM,YAAY,GAAG,MAAA,IAAI,CAAC,OAAO,CAAC,UAAU,CAAC,0CAAE,SAAS,EAAE,CAAC;QAC3D,IAAI,YAAY,EAAE,CAAC;YACf,MAAA,IAAI,CAAC,OAAO,CAAC,QAAQ,CAAC,0CAAE,SAAS,CAAC,YAAY,CAAC,CAAC;QACpD,CAAC;IACL,CAAC;IAED,MAAM;QACF,OAAO,IAAI,CAAC,GAAG,CAAC;IACpB,CAAC;IAED,eAAe,CAAE,KAAa;QAC1B,OAAO,IAAI,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,QAAQ,EAAE,KAAK,KAAK,CAAC,CAAC;IAChE,CAAC;IAED,eAAe,CAAE,UAAkB;;QAC/B,MAAM,YAAY,GAAG,MAAA,IAAI,CAAC,OAAO,CAAC,UAAU,CAAC,0CAAE,SAAS,EAAE,CAAC;QAC3D,IAAI,YAAY,EAAE,CAAC;YACf,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;QAChC,CAAC;IACL,CAAC;CACJ;AA7CD,gCA6CC"}
@@ -0,0 +1,19 @@
1
+ import { BoardFigure } from '../base/board-figure';
2
+ import { CircleList } from '../../utils/circle-list';
3
+ import { GameTableConfig } from '../../base/game-table';
4
+ import { BoardCell } from '../base/board-cell';
5
+ import { BoardTable } from '../base/board-table';
6
+ import { BoardPlayer } from '../base/board-player';
7
+ export declare abstract class D1BoardTable<GP extends BoardPlayer, GM, GSR, BF extends BoardFigure> extends BoardTable<GP, GM, GSR, BF, BoardCell<BF>> {
8
+ private cells;
9
+ private readonly boardSize;
10
+ protected constructor(config: GameTableConfig<GP>, boardSize: number);
11
+ initCells(): void;
12
+ getBoardSize(): number;
13
+ getCell(id: number): BoardCell<BF> | null;
14
+ getCells(): CircleList<BoardCell<BF>>;
15
+ getCellsArray(): Array<BoardCell<BF>>;
16
+ getCellsChain(id: number): Array<BoardCell<BF>>;
17
+ getCellSlice(start: number, end?: number): Array<BoardCell<BF>>;
18
+ }
19
+ //# sourceMappingURL=d1-board-table.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"d1-board-table.d.ts","sourceRoot":"","sources":["../../../src/board-game/d1-board-game/d1-board-table.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,WAAW,EAAE,MAAM,sBAAsB,CAAC;AACnD,OAAO,EAAE,UAAU,EAAE,MAAM,yBAAyB,CAAC;AACrD,OAAO,EAAE,eAAe,EAAE,MAAM,uBAAuB,CAAC;AACxD,OAAO,EAAE,SAAS,EAAE,MAAM,oBAAoB,CAAC;AAC/C,OAAO,EAAE,UAAU,EAAE,MAAM,qBAAqB,CAAC;AACjD,OAAO,EAAE,WAAW,EAAE,MAAM,sBAAsB,CAAC;AAEnD,8BAAsB,YAAY,CAC9B,EAAE,SAAS,WAAW,EACtB,EAAE,EACF,GAAG,EACH,EAAE,SAAS,WAAW,CACxB,SAAQ,UAAU,CAAC,EAAE,EAAE,EAAE,EAAE,GAAG,EAAE,EAAE,EAAE,SAAS,CAAC,EAAE,CAAC,CAAC;IAChD,OAAO,CAAC,KAAK,CAA4B;IACzC,OAAO,CAAC,QAAQ,CAAC,SAAS,CAAS;IAEnC,SAAS,aAAc,MAAM,EAAE,eAAe,CAAC,EAAE,CAAC,EAAE,SAAS,EAAE,MAAM;IAMrE,SAAS;IAUT,YAAY,IAAK,MAAM;IAIvB,OAAO,CAAE,EAAE,EAAE,MAAM,GAAG,SAAS,CAAC,EAAE,CAAC,GAAG,IAAI;IAI1C,QAAQ,IAAK,UAAU,CAAC,SAAS,CAAC,EAAE,CAAC,CAAC;IAItC,aAAa,IAAK,KAAK,CAAC,SAAS,CAAC,EAAE,CAAC,CAAC;IAItC,aAAa,CAAE,EAAE,EAAE,MAAM,GAAG,KAAK,CAAC,SAAS,CAAC,EAAE,CAAC,CAAC;IAIhD,YAAY,CAAE,KAAK,EAAE,MAAM,EAAE,GAAG,CAAC,EAAE,MAAM,GAAG,KAAK,CAAC,SAAS,CAAC,EAAE,CAAC,CAAC;CAGnE"}
@@ -0,0 +1,41 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.D1BoardTable = void 0;
4
+ const circle_list_1 = require("../../utils/circle-list");
5
+ const board_cell_1 = require("../base/board-cell");
6
+ const board_table_1 = require("../base/board-table");
7
+ class D1BoardTable extends board_table_1.BoardTable {
8
+ constructor(config, boardSize) {
9
+ super(config);
10
+ this.boardSize = boardSize;
11
+ this.initCells();
12
+ }
13
+ initCells() {
14
+ const circleList = new circle_list_1.CircleList();
15
+ for (let i = 0; i < this.getBoardSize(); i += 1) {
16
+ circleList.push(new board_cell_1.BoardCell(i));
17
+ }
18
+ this.cells = circleList;
19
+ }
20
+ getBoardSize() {
21
+ return this.boardSize;
22
+ }
23
+ getCell(id) {
24
+ var _a;
25
+ return (_a = this.cells.getData(id)) !== null && _a !== void 0 ? _a : null;
26
+ }
27
+ getCells() {
28
+ return this.cells;
29
+ }
30
+ getCellsArray() {
31
+ return this.cells.toArray();
32
+ }
33
+ getCellsChain(id) {
34
+ return this.cells.getNextChain(id);
35
+ }
36
+ getCellSlice(start, end) {
37
+ return this.cells.getSlice(start, end);
38
+ }
39
+ }
40
+ exports.D1BoardTable = D1BoardTable;
41
+ //# sourceMappingURL=d1-board-table.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"d1-board-table.js","sourceRoot":"","sources":["../../../src/board-game/d1-board-game/d1-board-table.ts"],"names":[],"mappings":";;;AACA,yDAAqD;AAErD,mDAA+C;AAC/C,qDAAiD;AAGjD,MAAsB,YAKpB,SAAQ,wBAA0C;IAIhD,YAAuB,MAA2B,EAAE,SAAiB;QACjE,KAAK,CAAC,MAAM,CAAC,CAAC;QACd,IAAI,CAAC,SAAS,GAAG,SAAS,CAAC;QAC3B,IAAI,CAAC,SAAS,EAAE,CAAC;IACrB,CAAC;IAED,SAAS;QACL,MAAM,UAAU,GAA8B,IAAI,wBAAU,EAAiB,CAAC;QAE9E,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,YAAY,EAAE,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC;YAC9C,UAAU,CAAC,IAAI,CAAC,IAAI,sBAAS,CAAC,CAAC,CAAC,CAAC,CAAC;QACtC,CAAC;QAED,IAAI,CAAC,KAAK,GAAG,UAAU,CAAC;IAC5B,CAAC;IAED,YAAY;QACR,OAAO,IAAI,CAAC,SAAS,CAAC;IAC1B,CAAC;IAED,OAAO,CAAE,EAAU;;QACf,OAAO,MAAA,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,EAAE,CAAC,mCAAI,IAAI,CAAC;IAC1C,CAAC;IAED,QAAQ;QACJ,OAAO,IAAI,CAAC,KAAK,CAAC;IACtB,CAAC;IAED,aAAa;QACT,OAAO,IAAI,CAAC,KAAK,CAAC,OAAO,EAAE,CAAC;IAChC,CAAC;IAED,aAAa,CAAE,EAAU;QACrB,OAAO,IAAI,CAAC,KAAK,CAAC,YAAY,CAAC,EAAE,CAAC,CAAC;IACvC,CAAC;IAED,YAAY,CAAE,KAAa,EAAE,GAAY;QACrC,OAAO,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,KAAK,EAAE,GAAG,CAAC,CAAC;IAC3C,CAAC;CACJ;AAhDD,oCAgDC"}
@@ -0,0 +1,12 @@
1
+ import { BoardCell } from '../base/board-cell';
2
+ import { BoardFigure } from '../base/board-figure';
3
+ import { Coordinate } from './types';
4
+ export declare class D2BoardCell<BF extends BoardFigure> extends BoardCell<BF> {
5
+ private readonly col;
6
+ private readonly row;
7
+ constructor(id: number, col: number, row: number);
8
+ getRow(): number;
9
+ getCol(): number;
10
+ getCoordinate(): Coordinate;
11
+ }
12
+ //# sourceMappingURL=d2-board-cell.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"d2-board-cell.d.ts","sourceRoot":"","sources":["../../../src/board-game/d2-board-game/d2-board-cell.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAE,MAAM,oBAAoB,CAAC;AAC/C,OAAO,EAAE,WAAW,EAAE,MAAM,sBAAsB,CAAC;AAEnD,OAAO,EAAE,UAAU,EAAE,MAAM,SAAS,CAAC;AAErC,qBAAa,WAAW,CAAC,EAAE,SAAS,WAAW,CAAE,SAAQ,SAAS,CAAC,EAAE,CAAC;IAClE,OAAO,CAAC,QAAQ,CAAC,GAAG,CAAS;IAC7B,OAAO,CAAC,QAAQ,CAAC,GAAG,CAAS;gBAEhB,EAAE,EAAE,MAAM,EAAE,GAAG,EAAE,MAAM,EAAE,GAAG,EAAE,MAAM;IAMjD,MAAM,IAAK,MAAM;IAIjB,MAAM,IAAK,MAAM;IAIjB,aAAa,IAAK,UAAU;CAM/B"}
@@ -0,0 +1,26 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.D2BoardCell = void 0;
4
+ const board_cell_1 = require("../base/board-cell");
5
+ class D2BoardCell extends board_cell_1.BoardCell {
6
+ constructor(id, col, row) {
7
+ super(id);
8
+ this.col = col;
9
+ this.row = row;
10
+ }
11
+ getRow() {
12
+ return this.row;
13
+ }
14
+ getCol() {
15
+ return this.col;
16
+ }
17
+ getCoordinate() {
18
+ var _a, _b;
19
+ return {
20
+ y: (_a = this.row) !== null && _a !== void 0 ? _a : 0,
21
+ x: (_b = this.col) !== null && _b !== void 0 ? _b : 0,
22
+ };
23
+ }
24
+ }
25
+ exports.D2BoardCell = D2BoardCell;
26
+ //# sourceMappingURL=d2-board-cell.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"d2-board-cell.js","sourceRoot":"","sources":["../../../src/board-game/d2-board-game/d2-board-cell.ts"],"names":[],"mappings":";;;AAAA,mDAA+C;AAK/C,MAAa,WAAoC,SAAQ,sBAAa;IAIlE,YAAa,EAAU,EAAE,GAAW,EAAE,GAAW;QAC7C,KAAK,CAAC,EAAE,CAAC,CAAC;QACV,IAAI,CAAC,GAAG,GAAG,GAAG,CAAC;QACf,IAAI,CAAC,GAAG,GAAG,GAAG,CAAC;IACnB,CAAC;IAED,MAAM;QACF,OAAO,IAAI,CAAC,GAAG,CAAC;IACpB,CAAC;IAED,MAAM;QACF,OAAO,IAAI,CAAC,GAAG,CAAC;IACpB,CAAC;IAED,aAAa;;QACT,OAAO;YACH,CAAC,EAAE,MAAA,IAAI,CAAC,GAAG,mCAAI,CAAC;YAChB,CAAC,EAAE,MAAA,IAAI,CAAC,GAAG,mCAAI,CAAC;SACnB,CAAC;IACN,CAAC;CACJ;AAxBD,kCAwBC"}
@@ -0,0 +1,29 @@
1
+ import { BoardFigure } from '../base/board-figure';
2
+ import { BoardCell } from '../base/board-cell';
3
+ import { Coordinate } from './types';
4
+ import { ID2BoardTable } from './d2-board-table';
5
+ export type KillingMove = {
6
+ cellId: number;
7
+ figureId: number;
8
+ killingCellId?: number;
9
+ killingFigureId?: number;
10
+ targetCells: Array<number>;
11
+ };
12
+ export type KillingMoveResult = {
13
+ cellId: number;
14
+ figureId: number;
15
+ paths: Array<KillingMove>;
16
+ };
17
+ export declare abstract class D2BoardPatternMoveFigure extends BoardFigure {
18
+ abstract getMovePatterns(table: ID2BoardTable<BoardFigure>, center: Coordinate): Array<Array<BoardCell<D2BoardPatternMoveFigure>>>;
19
+ abstract getMove(path: Array<BoardCell<D2BoardPatternMoveFigure>>): KillingMove | null;
20
+ abstract getKill(path: Array<BoardCell<D2BoardPatternMoveFigure>>): KillingMove | null;
21
+ private getMovePaths;
22
+ getResultMoves(table: ID2BoardTable<BoardFigure>, center: Coordinate): KillingMoveResult | null;
23
+ getMoves(table: ID2BoardTable<BoardFigure>, center: Coordinate): Array<KillingMove>;
24
+ getKillPatterns(table: ID2BoardTable<BoardFigure>, center: Coordinate): Array<Array<BoardCell<D2BoardPatternMoveFigure>>>;
25
+ getKillPaths(table: ID2BoardTable<BoardFigure>, center: Coordinate): Array<KillingMove>;
26
+ getKillMoves(table: ID2BoardTable<BoardFigure>, center: Coordinate): Array<KillingMove>;
27
+ protected toResult(list: Array<KillingMove>): KillingMoveResult | null;
28
+ }
29
+ //# sourceMappingURL=d2-board-pattern-move-figure.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"d2-board-pattern-move-figure.d.ts","sourceRoot":"","sources":["../../../src/board-game/d2-board-game/d2-board-pattern-move-figure.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,WAAW,EAAE,MAAM,sBAAsB,CAAC;AACnD,OAAO,EAAE,SAAS,EAAE,MAAM,oBAAoB,CAAC;AAE/C,OAAO,EAAE,UAAU,EAAE,MAAM,SAAS,CAAC;AACrC,OAAO,EAAE,aAAa,EAAE,MAAM,kBAAkB,CAAC;AAEjD,MAAM,MAAM,WAAW,GAAG;IACtB,MAAM,EAAE,MAAM,CAAC;IACf,QAAQ,EAAE,MAAM,CAAC;IACjB,aAAa,CAAC,EAAE,MAAM,CAAC;IACvB,eAAe,CAAC,EAAE,MAAM,CAAC;IACzB,WAAW,EAAE,KAAK,CAAC,MAAM,CAAC,CAAC;CAC9B,CAAA;AAED,MAAM,MAAM,iBAAiB,GAAG;IAC5B,MAAM,EAAE,MAAM,CAAC;IACf,QAAQ,EAAE,MAAM,CAAC;IACjB,KAAK,EAAE,KAAK,CAAC,WAAW,CAAC,CAAC;CAC7B,CAAA;AAED,8BAAsB,wBAAyB,SAAQ,WAAW;IAC9D,QAAQ,CAAC,eAAe,CAAE,KAAK,EAAE,aAAa,CAAC,WAAW,CAAC,EAAE,MAAM,EAAE,UAAU,GAAG,KAAK,CAAC,KAAK,CAAC,SAAS,CAAC,wBAAwB,CAAC,CAAC,CAAC;IAEnI,QAAQ,CAAC,OAAO,CAAE,IAAI,EAAE,KAAK,CAAC,SAAS,CAAC,wBAAwB,CAAC,CAAC,GAAG,WAAW,GAAG,IAAI;IAEvF,QAAQ,CAAC,OAAO,CAAE,IAAI,EAAE,KAAK,CAAC,SAAS,CAAC,wBAAwB,CAAC,CAAC,GAAG,WAAW,GAAG,IAAI;IAEvF,OAAO,CAAC,YAAY;IAYpB,cAAc,CAAE,KAAK,EAAE,aAAa,CAAC,WAAW,CAAC,EAAE,MAAM,EAAE,UAAU,GAAG,iBAAiB,GAAG,IAAI;IAIhG,QAAQ,CAAE,KAAK,EAAE,aAAa,CAAC,WAAW,CAAC,EAAE,MAAM,EAAE,UAAU,GAAG,KAAK,CAAC,WAAW,CAAC;IAIpF,eAAe,CAAE,KAAK,EAAE,aAAa,CAAC,WAAW,CAAC,EAAE,MAAM,EAAE,UAAU,GAAG,KAAK,CAAC,KAAK,CAAC,SAAS,CAAC,wBAAwB,CAAC,CAAC,CAAC;IAI1H,YAAY,CAAE,KAAK,EAAE,aAAa,CAAC,WAAW,CAAC,EAAE,MAAM,EAAE,UAAU,GAAG,KAAK,CAAC,WAAW,CAAC;IAYxF,YAAY,CAAE,KAAK,EAAE,aAAa,CAAC,WAAW,CAAC,EAAE,MAAM,EAAE,UAAU,GAAG,KAAK,CAAC,WAAW,CAAC;IAIxF,SAAS,CAAC,QAAQ,CAAE,IAAI,EAAE,KAAK,CAAC,WAAW,CAAC,GAAG,iBAAiB,GAAG,IAAI;CAW1E"}
@@ -0,0 +1,51 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.D2BoardPatternMoveFigure = void 0;
4
+ const board_figure_1 = require("../base/board-figure");
5
+ class D2BoardPatternMoveFigure extends board_figure_1.BoardFigure {
6
+ getMovePaths(table, center) {
7
+ const list = [];
8
+ this.getMovePatterns(table, center).forEach((path) => {
9
+ const move = this.getMove(path);
10
+ if (this.getMove(path) && move) {
11
+ list.push(move);
12
+ }
13
+ });
14
+ return list;
15
+ }
16
+ getResultMoves(table, center) {
17
+ return this.toResult(this.getMoves(table, center));
18
+ }
19
+ getMoves(table, center) {
20
+ return this.getMovePaths(table, center);
21
+ }
22
+ getKillPatterns(table, center) {
23
+ return this.getMovePatterns(table, center);
24
+ }
25
+ getKillPaths(table, center) {
26
+ const list = [];
27
+ this.getKillPatterns(table, center).forEach((path) => {
28
+ const kill = this.getKill(path);
29
+ if (this.getKill(path) && kill) {
30
+ list.push(kill);
31
+ }
32
+ });
33
+ return list;
34
+ }
35
+ getKillMoves(table, center) {
36
+ return this.getKillPaths(table, center);
37
+ }
38
+ toResult(list) {
39
+ var _a, _b;
40
+ if (list.length > 0) {
41
+ return {
42
+ cellId: (_a = list[0].cellId) !== null && _a !== void 0 ? _a : 0,
43
+ figureId: (_b = list[0].figureId) !== null && _b !== void 0 ? _b : 0,
44
+ paths: list,
45
+ };
46
+ }
47
+ return null;
48
+ }
49
+ }
50
+ exports.D2BoardPatternMoveFigure = D2BoardPatternMoveFigure;
51
+ //# sourceMappingURL=d2-board-pattern-move-figure.js.map
@@ -0,0 +1 @@
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