jp.ms.common.engine 1.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/base/game-control-player-turn.d.ts +12 -0
- package/dist/base/game-control-player-turn.d.ts.map +1 -0
- package/dist/base/game-control-player-turn.js +27 -0
- package/dist/base/game-control-player-turn.js.map +1 -0
- package/dist/base/game-control-restart.d.ts +10 -0
- package/dist/base/game-control-restart.d.ts.map +1 -0
- package/dist/base/game-control-restart.js +21 -0
- package/dist/base/game-control-restart.js.map +1 -0
- package/dist/base/game-master.d.ts +34 -0
- package/dist/base/game-master.d.ts.map +1 -0
- package/dist/base/game-master.js +83 -0
- package/dist/base/game-master.js.map +1 -0
- package/dist/base/game-player-move.d.ts +13 -0
- package/dist/base/game-player-move.d.ts.map +1 -0
- package/dist/base/game-player-move.js +28 -0
- package/dist/base/game-player-move.js.map +1 -0
- package/dist/base/game-player.d.ts +61 -0
- package/dist/base/game-player.d.ts.map +1 -0
- package/dist/base/game-player.js +140 -0
- package/dist/base/game-player.js.map +1 -0
- package/dist/base/game-room.d.ts +47 -0
- package/dist/base/game-room.d.ts.map +1 -0
- package/dist/base/game-room.js +80 -0
- package/dist/base/game-room.js.map +1 -0
- package/dist/base/game-round.d.ts +28 -0
- package/dist/base/game-round.d.ts.map +1 -0
- package/dist/base/game-round.js +37 -0
- package/dist/base/game-round.js.map +1 -0
- package/dist/base/game-state-machine.d.ts +13 -0
- package/dist/base/game-state-machine.d.ts.map +1 -0
- package/dist/base/game-state-machine.js +21 -0
- package/dist/base/game-state-machine.js.map +1 -0
- package/dist/base/game-table-seat.d.ts +15 -0
- package/dist/base/game-table-seat.d.ts.map +1 -0
- package/dist/base/game-table-seat.js +32 -0
- package/dist/base/game-table-seat.js.map +1 -0
- package/dist/base/game-table-seats.d.ts +21 -0
- package/dist/base/game-table-seats.d.ts.map +1 -0
- package/dist/base/game-table-seats.js +67 -0
- package/dist/base/game-table-seats.js.map +1 -0
- package/dist/base/game-table.d.ts +87 -0
- package/dist/base/game-table.d.ts.map +1 -0
- package/dist/base/game-table.js +130 -0
- package/dist/base/game-table.js.map +1 -0
- package/dist/base/index.d.ts +13 -0
- package/dist/base/index.d.ts.map +1 -0
- package/dist/base/index.js +26 -0
- package/dist/base/index.js.map +1 -0
- package/dist/base/standard-game-state.d.ts +20 -0
- package/dist/base/standard-game-state.d.ts.map +1 -0
- package/dist/base/standard-game-state.js +57 -0
- package/dist/base/standard-game-state.js.map +1 -0
- package/dist/base-rooms/fast-tournament-room.d.ts +14 -0
- package/dist/base-rooms/fast-tournament-room.d.ts.map +1 -0
- package/dist/base-rooms/fast-tournament-room.js +53 -0
- package/dist/base-rooms/fast-tournament-room.js.map +1 -0
- package/dist/base-rooms/index.d.ts +10 -0
- package/dist/base-rooms/index.d.ts.map +1 -0
- package/dist/base-rooms/index.js +14 -0
- package/dist/base-rooms/index.js.map +1 -0
- package/dist/base-rooms/scheduled-tournament-room.d.ts +28 -0
- package/dist/base-rooms/scheduled-tournament-room.d.ts.map +1 -0
- package/dist/base-rooms/scheduled-tournament-room.js +166 -0
- package/dist/base-rooms/scheduled-tournament-room.js.map +1 -0
- package/dist/base-rooms/simple-room.d.ts +9 -0
- package/dist/base-rooms/simple-room.d.ts.map +1 -0
- package/dist/base-rooms/simple-room.js +13 -0
- package/dist/base-rooms/simple-room.js.map +1 -0
- package/dist/base-rooms/tournament-participant.d.ts +6 -0
- package/dist/base-rooms/tournament-participant.d.ts.map +1 -0
- package/dist/base-rooms/tournament-participant.js +3 -0
- package/dist/base-rooms/tournament-participant.js.map +1 -0
- package/dist/base-rooms/tournament-prize.d.ts +7 -0
- package/dist/base-rooms/tournament-prize.d.ts.map +1 -0
- package/dist/base-rooms/tournament-prize.js +3 -0
- package/dist/base-rooms/tournament-prize.js.map +1 -0
- package/dist/base-rooms/tournament-room.d.ts +47 -0
- package/dist/base-rooms/tournament-room.d.ts.map +1 -0
- package/dist/base-rooms/tournament-room.js +111 -0
- package/dist/base-rooms/tournament-room.js.map +1 -0
- package/dist/base-rooms/tournament-state.d.ts +23 -0
- package/dist/base-rooms/tournament-state.d.ts.map +1 -0
- package/dist/base-rooms/tournament-state.js +63 -0
- package/dist/base-rooms/tournament-state.js.map +1 -0
- package/dist/base-rooms/tournament-winner.d.ts +8 -0
- package/dist/base-rooms/tournament-winner.d.ts.map +1 -0
- package/dist/base-rooms/tournament-winner.js +3 -0
- package/dist/base-rooms/tournament-winner.js.map +1 -0
- package/dist/board-game/base/board-cell.d.ts +16 -0
- package/dist/board-game/base/board-cell.d.ts.map +1 -0
- package/dist/board-game/base/board-cell.js +42 -0
- package/dist/board-game/base/board-cell.js.map +1 -0
- package/dist/board-game/base/board-figure.d.ts +16 -0
- package/dist/board-game/base/board-figure.d.ts.map +1 -0
- package/dist/board-game/base/board-figure.js +38 -0
- package/dist/board-game/base/board-figure.js.map +1 -0
- package/dist/board-game/base/board-game-master.d.ts +19 -0
- package/dist/board-game/base/board-game-master.d.ts.map +1 -0
- package/dist/board-game/base/board-game-master.js +36 -0
- package/dist/board-game/base/board-game-master.js.map +1 -0
- package/dist/board-game/base/board-player-move.d.ts +11 -0
- package/dist/board-game/base/board-player-move.d.ts.map +1 -0
- package/dist/board-game/base/board-player-move.js +30 -0
- package/dist/board-game/base/board-player-move.js.map +1 -0
- package/dist/board-game/base/board-player.d.ts +13 -0
- package/dist/board-game/base/board-player.d.ts.map +1 -0
- package/dist/board-game/base/board-player.js +31 -0
- package/dist/board-game/base/board-player.js.map +1 -0
- package/dist/board-game/base/board-table.d.ts +17 -0
- package/dist/board-game/base/board-table.d.ts.map +1 -0
- package/dist/board-game/base/board-table.js +35 -0
- package/dist/board-game/base/board-table.js.map +1 -0
- package/dist/board-game/d1-board-game/d1-board-table.d.ts +19 -0
- package/dist/board-game/d1-board-game/d1-board-table.d.ts.map +1 -0
- package/dist/board-game/d1-board-game/d1-board-table.js +41 -0
- package/dist/board-game/d1-board-game/d1-board-table.js.map +1 -0
- package/dist/board-game/d2-board-game/d2-board-cell.d.ts +12 -0
- package/dist/board-game/d2-board-game/d2-board-cell.d.ts.map +1 -0
- package/dist/board-game/d2-board-game/d2-board-cell.js +26 -0
- package/dist/board-game/d2-board-game/d2-board-cell.js.map +1 -0
- package/dist/board-game/d2-board-game/d2-board-pattern-move-figure.d.ts +29 -0
- package/dist/board-game/d2-board-game/d2-board-pattern-move-figure.d.ts.map +1 -0
- package/dist/board-game/d2-board-game/d2-board-pattern-move-figure.js +51 -0
- package/dist/board-game/d2-board-game/d2-board-pattern-move-figure.js.map +1 -0
- package/dist/board-game/d2-board-game/d2-board-table.d.ts +49 -0
- package/dist/board-game/d2-board-game/d2-board-table.d.ts.map +1 -0
- package/dist/board-game/d2-board-game/d2-board-table.js +184 -0
- package/dist/board-game/d2-board-game/d2-board-table.js.map +1 -0
- package/dist/board-game/d2-board-game/types.d.ts +5 -0
- package/dist/board-game/d2-board-game/types.d.ts.map +1 -0
- package/dist/board-game/d2-board-game/types.js +3 -0
- package/dist/board-game/d2-board-game/types.js.map +1 -0
- package/dist/board-game/dice.d.ts +5 -0
- package/dist/board-game/dice.d.ts.map +1 -0
- package/dist/board-game/dice.js +14 -0
- package/dist/board-game/dice.js.map +1 -0
- package/dist/board-game/index.d.ts +13 -0
- package/dist/board-game/index.d.ts.map +1 -0
- package/dist/board-game/index.js +26 -0
- package/dist/board-game/index.js.map +1 -0
- package/dist/cards-game/cards/card.d.ts +25 -0
- package/dist/cards-game/cards/card.d.ts.map +1 -0
- package/dist/cards-game/cards/card.js +45 -0
- package/dist/cards-game/cards/card.js.map +1 -0
- package/dist/cards-game/cards/cards.d.ts +55 -0
- package/dist/cards-game/cards/cards.d.ts.map +1 -0
- package/dist/cards-game/cards/cards.js +63 -0
- package/dist/cards-game/cards/cards.js.map +1 -0
- package/dist/cards-game/cards/deck36.d.ts +2 -0
- package/dist/cards-game/cards/deck36.d.ts.map +1 -0
- package/dist/cards-game/cards/deck36.js +43 -0
- package/dist/cards-game/cards/deck36.js.map +1 -0
- package/dist/cards-game/cards/deck52.d.ts +2 -0
- package/dist/cards-game/cards/deck52.d.ts.map +1 -0
- package/dist/cards-game/cards/deck52.js +59 -0
- package/dist/cards-game/cards/deck52.js.map +1 -0
- package/dist/cards-game/cards/ranks.d.ts +18 -0
- package/dist/cards-game/cards/ranks.d.ts.map +1 -0
- package/dist/cards-game/cards/ranks.js +23 -0
- package/dist/cards-game/cards/ranks.js.map +1 -0
- package/dist/cards-game/cards/suits.d.ts +8 -0
- package/dist/cards-game/cards/suits.d.ts.map +1 -0
- package/dist/cards-game/cards/suits.js +13 -0
- package/dist/cards-game/cards/suits.js.map +1 -0
- package/dist/cards-game/cards-game-master.d.ts +24 -0
- package/dist/cards-game/cards-game-master.d.ts.map +1 -0
- package/dist/cards-game/cards-game-master.js +65 -0
- package/dist/cards-game/cards-game-master.js.map +1 -0
- package/dist/cards-game/cards-player.d.ts +12 -0
- package/dist/cards-game/cards-player.d.ts.map +1 -0
- package/dist/cards-game/cards-player.js +29 -0
- package/dist/cards-game/cards-player.js.map +1 -0
- package/dist/cards-game/cards-table.d.ts +11 -0
- package/dist/cards-game/cards-table.d.ts.map +1 -0
- package/dist/cards-game/cards-table.js +20 -0
- package/dist/cards-game/cards-table.js.map +1 -0
- package/dist/cards-game/index.d.ts +11 -0
- package/dist/cards-game/index.d.ts.map +1 -0
- package/dist/cards-game/index.js +55 -0
- package/dist/cards-game/index.js.map +1 -0
- package/dist/const.d.ts +3 -0
- package/dist/const.d.ts.map +1 -0
- package/dist/const.js +6 -0
- package/dist/const.js.map +1 -0
- package/dist/index.d.ts +6 -0
- package/dist/index.d.ts.map +1 -0
- package/dist/index.js +22 -0
- package/dist/index.js.map +1 -0
- package/dist/utils/circle-list.d.ts +29 -0
- package/dist/utils/circle-list.d.ts.map +1 -0
- package/dist/utils/circle-list.js +103 -0
- package/dist/utils/circle-list.js.map +1 -0
- package/dist/utils/index.d.ts +4 -0
- package/dist/utils/index.d.ts.map +1 -0
- package/dist/utils/index.js +9 -0
- package/dist/utils/index.js.map +1 -0
- package/dist/utils/shuffle.d.ts +3 -0
- package/dist/utils/shuffle.d.ts.map +1 -0
- package/dist/utils/shuffle.js +16 -0
- package/dist/utils/shuffle.js.map +1 -0
- package/dist/utils/tests/circle-list.test.d.ts +2 -0
- package/dist/utils/tests/circle-list.test.d.ts.map +1 -0
- package/dist/utils/tests/circle-list.test.js +60 -0
- package/dist/utils/tests/circle-list.test.js.map +1 -0
- package/package.json +54 -0
- package/readme.md +3 -0
- package/src/base/game-control-player-turn.ts +39 -0
- package/src/base/game-control-restart.ts +30 -0
- package/src/base/game-master.ts +109 -0
- package/src/base/game-player-move.ts +33 -0
- package/src/base/game-player.ts +184 -0
- package/src/base/game-room.ts +127 -0
- package/src/base/game-round.ts +62 -0
- package/src/base/game-state-machine.ts +25 -0
- package/src/base/game-table-seat.ts +37 -0
- package/src/base/game-table-seats.ts +78 -0
- package/src/base/game-table.ts +237 -0
- package/src/base/index.ts +25 -0
- package/src/base/standard-game-state.ts +69 -0
- package/src/base-rooms/fast-tournament-room.ts +59 -0
- package/src/base-rooms/index.ts +19 -0
- package/src/base-rooms/scheduled-tournament-room.ts +181 -0
- package/src/base-rooms/simple-room.ts +15 -0
- package/src/base-rooms/tournament-participant.ts +5 -0
- package/src/base-rooms/tournament-prize.ts +7 -0
- package/src/base-rooms/tournament-room.ts +169 -0
- package/src/base-rooms/tournament-state.ts +78 -0
- package/src/base-rooms/tournament-winner.ts +7 -0
- package/src/board-game/base/board-cell.ts +50 -0
- package/src/board-game/base/board-figure.ts +49 -0
- package/src/board-game/base/board-game-master.ts +56 -0
- package/src/board-game/base/board-player-move.ts +29 -0
- package/src/board-game/base/board-player.ts +43 -0
- package/src/board-game/base/board-table.ts +52 -0
- package/src/board-game/d1-board-game/d1-board-table.ts +56 -0
- package/src/board-game/d2-board-game/d2-board-cell.ts +30 -0
- package/src/board-game/d2-board-game/d2-board-pattern-move-figure.ts +79 -0
- package/src/board-game/d2-board-game/d2-board-table.ts +262 -0
- package/src/board-game/d2-board-game/types.ts +4 -0
- package/src/board-game/dice.ts +9 -0
- package/src/board-game/index.ts +28 -0
- package/src/cards-game/cards/card.ts +60 -0
- package/src/cards-game/cards/cards.ts +86 -0
- package/src/cards-game/cards/deck36.ts +80 -0
- package/src/cards-game/cards/deck52.ts +112 -0
- package/src/cards-game/cards/ranks.ts +19 -0
- package/src/cards-game/cards/suits.ts +10 -0
- package/src/cards-game/cards-game-master.ts +83 -0
- package/src/cards-game/cards-player.ts +40 -0
- package/src/cards-game/cards-table.ts +28 -0
- package/src/cards-game/index.ts +21 -0
- package/src/const.ts +3 -0
- package/src/index.ts +5 -0
- package/src/utils/circle-list.ts +130 -0
- package/src/utils/index.ts +8 -0
- package/src/utils/shuffle.ts +12 -0
- package/src/utils/tests/circle-list.test.ts +72 -0
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{"version":3,"file":"index.js","sourceRoot":"","sources":["../../src/utils/index.ts"],"names":[],"mappings":";;;AAAA,+CAA2D;AAIvD,+FAJK,4BAAc,OAIL;AACd,2FALqB,wBAAU,OAKrB;AAJd,uCAAyC;AAKrC,6FALK,sBAAY,OAKL"}
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{"version":3,"file":"shuffle.d.ts","sourceRoot":"","sources":["../../src/utils/shuffle.ts"],"names":[],"mappings":"AAMA,wBAAgB,UAAU,CAAC,UAAU,EAAE,GAAG,EAAE,SAE3C;AAED,eAAO,MAAM,YAAY,8BAAuD,CAAC"}
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"use strict";
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var __importDefault = (this && this.__importDefault) || function (mod) {
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return (mod && mod.__esModule) ? mod : { "default": mod };
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};
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exports.superShuffle = void 0;
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exports.rngShuffle = rngShuffle;
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const shuffle_array_1 = __importDefault(require("shuffle-array"));
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const seedrandom_1 = __importDefault(require("seedrandom"));
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const lodash_1 = require("lodash");
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const rng = (0, seedrandom_1.default)();
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function rngShuffle(collection) {
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return (0, shuffle_array_1.default)(collection, { rng, copy: true });
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}
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exports.superShuffle = (0, lodash_1.flow)(rngShuffle, rngShuffle, rngShuffle, rngShuffle);
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//# sourceMappingURL=shuffle.js.map
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{"version":3,"file":"shuffle.js","sourceRoot":"","sources":["../../src/utils/shuffle.ts"],"names":[],"mappings":";;;;;;AAMA,gCAEC;AARD,kEAAoC;AACpC,4DAAoC;AACpC,mCAA8B;AAE9B,MAAM,GAAG,GAAG,IAAA,oBAAU,GAAE,CAAC;AAEzB,SAAgB,UAAU,CAAC,UAAiB;IAC1C,OAAO,IAAA,uBAAO,EAAC,UAAU,EAAE,EAAE,GAAG,EAAE,IAAI,EAAE,IAAI,EAAE,CAAC,CAAC;AAClD,CAAC;AAEY,QAAA,YAAY,GAAG,IAAA,aAAI,EAAC,UAAU,EAAE,UAAU,EAAE,UAAU,EAAE,UAAU,CAAC,CAAC"}
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{"version":3,"file":"circle-list.test.d.ts","sourceRoot":"","sources":["../../../src/utils/tests/circle-list.test.ts"],"names":[],"mappings":""}
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"use strict";
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const circle_list_1 = require("../circle-list");
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describe('circle list', () => {
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const item1 = { id: 1 };
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const item2 = { id: 2 };
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const item3 = { id: 3 };
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const list = new circle_list_1.CircleList();
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list.push(item1);
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list.push(item2);
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list.push(item3);
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it('circle list', () => {
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var _a, _b, _c, _d, _e, _f, _g, _h, _j;
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expect(list.getSize()).toBe(3);
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expect((_a = list.get(0)) === null || _a === void 0 ? void 0 : _a.getData()).toBe(item1);
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expect((_b = list.get(0)) === null || _b === void 0 ? void 0 : _b.getNext()).toBe(list.get(1));
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expect((_c = list.get(0)) === null || _c === void 0 ? void 0 : _c.getPrev()).toBe(list.get(2));
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expect((_d = list.get(1)) === null || _d === void 0 ? void 0 : _d.getData()).toBe(item2);
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expect((_e = list.get(1)) === null || _e === void 0 ? void 0 : _e.getNext()).toBe(list.get(2));
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expect((_f = list.get(1)) === null || _f === void 0 ? void 0 : _f.getPrev()).toBe(list.get(0));
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expect((_g = list.get(2)) === null || _g === void 0 ? void 0 : _g.getData()).toBe(item3);
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expect((_h = list.get(2)) === null || _h === void 0 ? void 0 : _h.getNext()).toBe(list.get(0));
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expect((_j = list.get(2)) === null || _j === void 0 ? void 0 : _j.getPrev()).toBe(list.get(1));
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});
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it('getNextChain', () => {
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const nextChain0 = list.getNextChain(0);
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expect(nextChain0.length).toBe(3);
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expect(nextChain0[0].id).toBe(1);
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expect(nextChain0[1].id).toBe(2);
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expect(nextChain0[2].id).toBe(3);
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const nextChain1 = list.getNextChain(1);
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expect(nextChain1.length).toBe(3);
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expect(nextChain1[0].id).toBe(2);
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34
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+
expect(nextChain1[1].id).toBe(3);
|
|
35
|
+
expect(nextChain1[2].id).toBe(1);
|
|
36
|
+
const nextChain2 = list.getNextChain(2);
|
|
37
|
+
expect(nextChain2.length).toBe(3);
|
|
38
|
+
expect(nextChain2[0].id).toBe(3);
|
|
39
|
+
expect(nextChain2[1].id).toBe(1);
|
|
40
|
+
expect(nextChain2[2].id).toBe(2);
|
|
41
|
+
});
|
|
42
|
+
it('getPrevChain', () => {
|
|
43
|
+
const prevChain0 = list.getPrevChain(0);
|
|
44
|
+
expect(prevChain0.length).toBe(3);
|
|
45
|
+
expect(prevChain0[0].id).toBe(1);
|
|
46
|
+
expect(prevChain0[1].id).toBe(3);
|
|
47
|
+
expect(prevChain0[2].id).toBe(2);
|
|
48
|
+
const prevChain1 = list.getPrevChain(1);
|
|
49
|
+
expect(prevChain1.length).toBe(3);
|
|
50
|
+
expect(prevChain1[0].id).toBe(2);
|
|
51
|
+
expect(prevChain1[1].id).toBe(1);
|
|
52
|
+
expect(prevChain1[2].id).toBe(3);
|
|
53
|
+
const prevChain2 = list.getPrevChain(2);
|
|
54
|
+
expect(prevChain2.length).toBe(3);
|
|
55
|
+
expect(prevChain2[0].id).toBe(3);
|
|
56
|
+
expect(prevChain2[1].id).toBe(2);
|
|
57
|
+
expect(prevChain2[2].id).toBe(1);
|
|
58
|
+
});
|
|
59
|
+
});
|
|
60
|
+
//# sourceMappingURL=circle-list.test.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"circle-list.test.js","sourceRoot":"","sources":["../../../src/utils/tests/circle-list.test.ts"],"names":[],"mappings":";;AAAA,gDAA4C;AAM5C,QAAQ,CAAC,aAAa,EAAE,GAAG,EAAE;IACzB,MAAM,KAAK,GAAG,EAAE,EAAE,EAAE,CAAC,EAAE,CAAC;IACxB,MAAM,KAAK,GAAG,EAAE,EAAE,EAAE,CAAC,EAAE,CAAC;IACxB,MAAM,KAAK,GAAG,EAAE,EAAE,EAAE,CAAC,EAAE,CAAC;IAExB,MAAM,IAAI,GAAG,IAAI,wBAAU,EAAgB,CAAC;IAC5C,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;IACjB,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;IACjB,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;IAEjB,EAAE,CAAC,aAAa,EAAE,GAAG,EAAE;;QACnB,MAAM,CAAC,IAAI,CAAC,OAAO,EAAE,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;QAE/B,MAAM,CAAC,MAAA,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,0CAAE,OAAO,EAAE,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;QAC3C,MAAM,CAAC,MAAA,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,0CAAE,OAAO,EAAE,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC;QACjD,MAAM,CAAC,MAAA,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,0CAAE,OAAO,EAAE,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC;QAEjD,MAAM,CAAC,MAAA,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,0CAAE,OAAO,EAAE,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;QAC3C,MAAM,CAAC,MAAA,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,0CAAE,OAAO,EAAE,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC;QACjD,MAAM,CAAC,MAAA,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,0CAAE,OAAO,EAAE,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC;QAEjD,MAAM,CAAC,MAAA,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,0CAAE,OAAO,EAAE,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;QAC3C,MAAM,CAAC,MAAA,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,0CAAE,OAAO,EAAE,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC;QACjD,MAAM,CAAC,MAAA,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,0CAAE,OAAO,EAAE,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC;IACrD,CAAC,CAAC,CAAC;IAEH,EAAE,CAAC,cAAc,EAAE,GAAG,EAAE;QACpB,MAAM,UAAU,GAAG,IAAI,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC;QACxC,MAAM,CAAC,UAAU,CAAC,MAAM,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;QAClC,MAAM,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;QACjC,MAAM,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;QACjC,MAAM,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;QAEjC,MAAM,UAAU,GAAG,IAAI,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC;QACxC,MAAM,CAAC,UAAU,CAAC,MAAM,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;QAClC,MAAM,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;QACjC,MAAM,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;QACjC,MAAM,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;QAEjC,MAAM,UAAU,GAAG,IAAI,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC;QACxC,MAAM,CAAC,UAAU,CAAC,MAAM,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;QAClC,MAAM,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;QACjC,MAAM,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;QACjC,MAAM,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;IACrC,CAAC,CAAC,CAAC;IAEH,EAAE,CAAC,cAAc,EAAE,GAAG,EAAE;QACpB,MAAM,UAAU,GAAG,IAAI,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC;QACxC,MAAM,CAAC,UAAU,CAAC,MAAM,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;QAClC,MAAM,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;QACjC,MAAM,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;QACjC,MAAM,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;QAEjC,MAAM,UAAU,GAAG,IAAI,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC;QACxC,MAAM,CAAC,UAAU,CAAC,MAAM,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;QAClC,MAAM,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;QACjC,MAAM,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;QACjC,MAAM,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;QAEjC,MAAM,UAAU,GAAG,IAAI,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC;QACxC,MAAM,CAAC,UAAU,CAAC,MAAM,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;QAClC,MAAM,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;QACjC,MAAM,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;QACjC,MAAM,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;IACrC,CAAC,CAAC,CAAC;AACP,CAAC,CAAC,CAAC"}
|
package/package.json
ADDED
|
@@ -0,0 +1,54 @@
|
|
|
1
|
+
{
|
|
2
|
+
"name": "jp.ms.common.engine",
|
|
3
|
+
"version": "1.0.0",
|
|
4
|
+
"description": "",
|
|
5
|
+
"main": "dist/index.js",
|
|
6
|
+
"types": "dist/index.d.ts",
|
|
7
|
+
"author": "",
|
|
8
|
+
"license": "ISC",
|
|
9
|
+
"dependencies": {
|
|
10
|
+
"dayjs": "1.11.18",
|
|
11
|
+
"lodash": "4.17.21",
|
|
12
|
+
"node-schedule": "2.1.1",
|
|
13
|
+
"seedrandom": "3.0.5",
|
|
14
|
+
"shuffle-array": "1.0.1",
|
|
15
|
+
"uuid": "13.0.0"
|
|
16
|
+
},
|
|
17
|
+
"devDependencies": {
|
|
18
|
+
"@types/jest": "^29.5.14",
|
|
19
|
+
"@types/lodash": "4.17.20",
|
|
20
|
+
"@types/node": "22.15.3",
|
|
21
|
+
"@types/node-schedule": "2.1.8",
|
|
22
|
+
"@types/seedrandom": "3.0.8",
|
|
23
|
+
"@types/shuffle-array": "1.0.5",
|
|
24
|
+
"jest": "^29.7.0",
|
|
25
|
+
"rimraf": "6.0.1",
|
|
26
|
+
"ts-jest": "^29.2.5",
|
|
27
|
+
"typescript": "5.9.3"
|
|
28
|
+
},
|
|
29
|
+
"scripts": {
|
|
30
|
+
"build": "rimraf dist && tsc",
|
|
31
|
+
"prepublish": "npm run build"
|
|
32
|
+
},
|
|
33
|
+
"jest": {
|
|
34
|
+
"moduleFileExtensions": [
|
|
35
|
+
"js",
|
|
36
|
+
"json",
|
|
37
|
+
"ts"
|
|
38
|
+
],
|
|
39
|
+
"rootDir": "src",
|
|
40
|
+
"testRegex": ".*\\.test\\.ts$",
|
|
41
|
+
"transform": {
|
|
42
|
+
"^.+\\.(t|j)s$": "ts-jest"
|
|
43
|
+
},
|
|
44
|
+
"collectCoverageFrom": [
|
|
45
|
+
"**/*.(t|j)s"
|
|
46
|
+
],
|
|
47
|
+
"coverageDirectory": "../coverage",
|
|
48
|
+
"testEnvironment": "node"
|
|
49
|
+
},
|
|
50
|
+
"files": [
|
|
51
|
+
"src",
|
|
52
|
+
"dist"
|
|
53
|
+
]
|
|
54
|
+
}
|
package/readme.md
ADDED
|
@@ -0,0 +1,39 @@
|
|
|
1
|
+
import { ONE_SECOND } from '../const';
|
|
2
|
+
|
|
3
|
+
import { GamePlayer } from './game-player';
|
|
4
|
+
|
|
5
|
+
export class GameControlPlayerTurn<GP extends GamePlayer> {
|
|
6
|
+
private readonly playersTurnTimeout: number;
|
|
7
|
+
private playerTurnTimerId?: NodeJS.Timeout;
|
|
8
|
+
private playerTurnTimerDate: Date | null;
|
|
9
|
+
private readonly handleTurnTimeout: (player: GP) => void;
|
|
10
|
+
|
|
11
|
+
constructor (
|
|
12
|
+
playersTurnTimeout: number,
|
|
13
|
+
handleTurnTimeout: (player: GP) => void,
|
|
14
|
+
) {
|
|
15
|
+
this.playersTurnTimeout = playersTurnTimeout;
|
|
16
|
+
this.handleTurnTimeout = handleTurnTimeout;
|
|
17
|
+
}
|
|
18
|
+
|
|
19
|
+
isEnableTimer () {
|
|
20
|
+
return this.playersTurnTimeout > 0;
|
|
21
|
+
}
|
|
22
|
+
|
|
23
|
+
setPlayerTurnTimeout (player: GP | null) {
|
|
24
|
+
this.playerTurnTimerDate = new Date();
|
|
25
|
+
if (this.isEnableTimer() && player) {
|
|
26
|
+
this.playerTurnTimerId = setTimeout(
|
|
27
|
+
() => this.handleTurnTimeout(player),
|
|
28
|
+
this.playersTurnTimeout * ONE_SECOND,
|
|
29
|
+
);
|
|
30
|
+
}
|
|
31
|
+
}
|
|
32
|
+
|
|
33
|
+
clearPlayerTurnTimeout (player: GP | null) {
|
|
34
|
+
if (this.playerTurnTimerId) {
|
|
35
|
+
clearTimeout(this.playerTurnTimerId);
|
|
36
|
+
this.playerTurnTimerDate = null;
|
|
37
|
+
}
|
|
38
|
+
}
|
|
39
|
+
}
|
|
@@ -0,0 +1,30 @@
|
|
|
1
|
+
import { ONE_SECOND } from '../const';
|
|
2
|
+
|
|
3
|
+
export class GameControlRestart {
|
|
4
|
+
private readonly restartTimeout: number;
|
|
5
|
+
private restartTimerId?: NodeJS.Timeout;
|
|
6
|
+
private restartTimerDate: Date | null;
|
|
7
|
+
private readonly handleRestartTimeout: () => void;
|
|
8
|
+
|
|
9
|
+
constructor (
|
|
10
|
+
restartTimeout: number,
|
|
11
|
+
handleRestartTimeout: () => void
|
|
12
|
+
) {
|
|
13
|
+
this.restartTimeout = restartTimeout;
|
|
14
|
+
this.handleRestartTimeout = handleRestartTimeout;
|
|
15
|
+
}
|
|
16
|
+
|
|
17
|
+
isEnableTimer () {
|
|
18
|
+
return this.restartTimeout > 0;
|
|
19
|
+
}
|
|
20
|
+
|
|
21
|
+
setRestartTimeout () {
|
|
22
|
+
this.restartTimerDate = new Date();
|
|
23
|
+
if (this.isEnableTimer()) {
|
|
24
|
+
this.restartTimerId = setTimeout(
|
|
25
|
+
this.handleRestartTimeout,
|
|
26
|
+
this.restartTimeout * ONE_SECOND,
|
|
27
|
+
);
|
|
28
|
+
}
|
|
29
|
+
}
|
|
30
|
+
}
|
|
@@ -0,0 +1,109 @@
|
|
|
1
|
+
import { GamePlayer } from './game-player';
|
|
2
|
+
import { IGameTable } from './game-table';
|
|
3
|
+
import { GameControlPlayerTurn } from './game-control-player-turn';
|
|
4
|
+
import { GameControlRestart } from './game-control-restart';
|
|
5
|
+
import { IGameRound } from './game-round';
|
|
6
|
+
|
|
7
|
+
export abstract class GameMaster<GT extends IGameTable<GP>, GR extends IGameRound<GP>, GP extends GamePlayer, GSR> {
|
|
8
|
+
protected readonly table: GT;
|
|
9
|
+
protected gameRound: GR | null;
|
|
10
|
+
public readonly controlTurn: GameControlPlayerTurn<GP>;
|
|
11
|
+
public readonly controlRestart: GameControlRestart;
|
|
12
|
+
|
|
13
|
+
protected constructor (table: GT) {
|
|
14
|
+
this.table = table;
|
|
15
|
+
this.controlTurn = new GameControlPlayerTurn(this.table.getTurnTimeout(), this.onHandleTurnTimeout);
|
|
16
|
+
this.controlRestart = new GameControlRestart(this.table.getRestartTimeout(), this.onHandleRestartTimeout);
|
|
17
|
+
}
|
|
18
|
+
|
|
19
|
+
abstract onHandleTurnTimeout (player: GP);
|
|
20
|
+
|
|
21
|
+
abstract onHandleRestartTimeout ();
|
|
22
|
+
|
|
23
|
+
abstract kickPlayer (player: GP);
|
|
24
|
+
|
|
25
|
+
abstract startNewRound ();
|
|
26
|
+
|
|
27
|
+
abstract finishRound ();
|
|
28
|
+
|
|
29
|
+
abstract changePlayer ();
|
|
30
|
+
|
|
31
|
+
abstract getResults (): GSR | null;
|
|
32
|
+
|
|
33
|
+
abstract onHandleMove (player: GP);
|
|
34
|
+
|
|
35
|
+
setGameRound (gameRound: GR): void {
|
|
36
|
+
this.gameRound = gameRound;
|
|
37
|
+
}
|
|
38
|
+
|
|
39
|
+
getGameRound (): GR | null {
|
|
40
|
+
return this.gameRound;
|
|
41
|
+
}
|
|
42
|
+
|
|
43
|
+
getTable () {
|
|
44
|
+
return this.table;
|
|
45
|
+
}
|
|
46
|
+
|
|
47
|
+
enterTheTable (player: GP) {
|
|
48
|
+
if (this.table.isFull()) {
|
|
49
|
+
this.table.addPlayerToQueue(player);
|
|
50
|
+
} else {
|
|
51
|
+
this.table.addPlayerToSeat(player);
|
|
52
|
+
}
|
|
53
|
+
}
|
|
54
|
+
|
|
55
|
+
exitTheTable (player: GP) {
|
|
56
|
+
if (player.isPlayer()) {
|
|
57
|
+
this.table.removePlayerFromSeat(player);
|
|
58
|
+
} else if (player.isTableQueuer()) {
|
|
59
|
+
this.table.removePlayerFromQueue(player);
|
|
60
|
+
} else {
|
|
61
|
+
this.table.removePlayerFromWatchers(player);
|
|
62
|
+
}
|
|
63
|
+
}
|
|
64
|
+
|
|
65
|
+
watchTheTable (player: GP) {
|
|
66
|
+
this.table.addPlayerToWatchers(player);
|
|
67
|
+
}
|
|
68
|
+
|
|
69
|
+
startFromWhite () {
|
|
70
|
+
const firstPlayer = this.table.getPlayers().find((item) => item.isWhite());
|
|
71
|
+
if (firstPlayer) {
|
|
72
|
+
this.gameRound?.setActivePlayer(firstPlayer);
|
|
73
|
+
}
|
|
74
|
+
}
|
|
75
|
+
|
|
76
|
+
changePlayerClockwise () {
|
|
77
|
+
const activePlayer = this.getGameRound()?.getActivePlayer();
|
|
78
|
+
const nextPlayer = this.table.getSeats().getNextPlayer(activePlayer?.getSeatNumber() ?? 0);
|
|
79
|
+
|
|
80
|
+
if (nextPlayer) {
|
|
81
|
+
this.gameRound?.setActivePlayer(nextPlayer);
|
|
82
|
+
}
|
|
83
|
+
}
|
|
84
|
+
|
|
85
|
+
changePlayerCounterClockwise () {
|
|
86
|
+
const activePlayer = this.getGameRound()?.getActivePlayer();
|
|
87
|
+
const prevPlayer = this.table.getSeats().getPrevPlayer(activePlayer?.getSeatNumber() ?? 0);
|
|
88
|
+
|
|
89
|
+
if (prevPlayer) {
|
|
90
|
+
this.gameRound?.setActivePlayer(prevPlayer);
|
|
91
|
+
}
|
|
92
|
+
}
|
|
93
|
+
|
|
94
|
+
getActivePlayer () {
|
|
95
|
+
return this.getGameRound()?.getActivePlayer();
|
|
96
|
+
}
|
|
97
|
+
|
|
98
|
+
getNextPlayer () {
|
|
99
|
+
return this.table.getSeats().getNextPlayer(this.getActivePlayer()?.getSeatNumber() ?? 0);
|
|
100
|
+
}
|
|
101
|
+
|
|
102
|
+
getNextAfterNextPlayer () {
|
|
103
|
+
return this.table.getSeats().getNextPlayer(this.getNextPlayer()?.getSeatNumber() ?? 0);
|
|
104
|
+
}
|
|
105
|
+
|
|
106
|
+
getNextPlayerBySeat (seat: number) {
|
|
107
|
+
return this.table.getSeats().getNextPlayer(seat);
|
|
108
|
+
}
|
|
109
|
+
}
|
|
@@ -0,0 +1,33 @@
|
|
|
1
|
+
export class GamePlayerMove {
|
|
2
|
+
private readonly roomId: string;
|
|
3
|
+
private readonly tableId: string;
|
|
4
|
+
private readonly action: string;
|
|
5
|
+
private readonly attrs: Record<string, string>;
|
|
6
|
+
|
|
7
|
+
protected constructor (roomId: string, tableId: string, action: string) {
|
|
8
|
+
this.roomId = roomId;
|
|
9
|
+
this.tableId = tableId;
|
|
10
|
+
this.action = action;
|
|
11
|
+
this.attrs = {};
|
|
12
|
+
}
|
|
13
|
+
|
|
14
|
+
getRoomId () {
|
|
15
|
+
return this.roomId;
|
|
16
|
+
}
|
|
17
|
+
|
|
18
|
+
getTableId () {
|
|
19
|
+
return this.tableId;
|
|
20
|
+
}
|
|
21
|
+
|
|
22
|
+
getAction () {
|
|
23
|
+
return this.action;
|
|
24
|
+
}
|
|
25
|
+
|
|
26
|
+
addAttr (key: string, value: string) {
|
|
27
|
+
this.attrs[key] = value;
|
|
28
|
+
}
|
|
29
|
+
|
|
30
|
+
getAttr (key: string) {
|
|
31
|
+
return this.attrs[key];
|
|
32
|
+
}
|
|
33
|
+
}
|
|
@@ -0,0 +1,184 @@
|
|
|
1
|
+
import { GamePlayerMove } from './game-player-move';
|
|
2
|
+
|
|
3
|
+
export enum GamePlayerRole {
|
|
4
|
+
VISITOR = 'VISITOR',
|
|
5
|
+
WATCHER = 'WATCHER',
|
|
6
|
+
TABLE_QUEUER = 'TABLE_QUEUER',
|
|
7
|
+
PLAYER = 'PLAYER',
|
|
8
|
+
TOURNAMENT_QUEUER = 'TOURNAMENT_QUEUER',
|
|
9
|
+
}
|
|
10
|
+
|
|
11
|
+
export enum GamePlayerColor {
|
|
12
|
+
NO_COLOR = 0,
|
|
13
|
+
WHITE = 1,
|
|
14
|
+
BLACK = -1,
|
|
15
|
+
}
|
|
16
|
+
|
|
17
|
+
export abstract class GamePlayer {
|
|
18
|
+
private readonly id: string;
|
|
19
|
+
private readonly fullName: string;
|
|
20
|
+
private readonly avatarUrl: string;
|
|
21
|
+
private balance: number;
|
|
22
|
+
private gameId: string | null = null;
|
|
23
|
+
private roomId: string | null = null;
|
|
24
|
+
private tableId: string | null = null;
|
|
25
|
+
private seatNumber: number | null = null;
|
|
26
|
+
private role: string | null = null;
|
|
27
|
+
protected stack: number;
|
|
28
|
+
private readonly color: number;
|
|
29
|
+
private bet: number;
|
|
30
|
+
private move: GamePlayerMove | undefined;
|
|
31
|
+
|
|
32
|
+
constructor (
|
|
33
|
+
id: string,
|
|
34
|
+
fullName: string,
|
|
35
|
+
avatarUrl: string,
|
|
36
|
+
balance: number,
|
|
37
|
+
color?: number,
|
|
38
|
+
) {
|
|
39
|
+
this.id = id;
|
|
40
|
+
this.fullName = fullName;
|
|
41
|
+
this.avatarUrl = avatarUrl;
|
|
42
|
+
this.balance = balance;
|
|
43
|
+
this.stack = 0;
|
|
44
|
+
this.color = color ?? 0;
|
|
45
|
+
this.bet = 0;
|
|
46
|
+
}
|
|
47
|
+
|
|
48
|
+
getId (): string {
|
|
49
|
+
return this.id;
|
|
50
|
+
}
|
|
51
|
+
|
|
52
|
+
getFullName (): string {
|
|
53
|
+
return this.fullName;
|
|
54
|
+
}
|
|
55
|
+
|
|
56
|
+
getAvatarUrl (): string {
|
|
57
|
+
return this.avatarUrl;
|
|
58
|
+
}
|
|
59
|
+
|
|
60
|
+
getBalance (): number {
|
|
61
|
+
return this.balance;
|
|
62
|
+
}
|
|
63
|
+
|
|
64
|
+
increaseBalance (amount: number): void {
|
|
65
|
+
this.balance += amount;
|
|
66
|
+
}
|
|
67
|
+
|
|
68
|
+
decreaseBalance (amount: number): void {
|
|
69
|
+
this.balance -= amount;
|
|
70
|
+
}
|
|
71
|
+
|
|
72
|
+
makeBet (bet: number) {
|
|
73
|
+
this.stack -= bet;
|
|
74
|
+
this.bet = bet;
|
|
75
|
+
}
|
|
76
|
+
|
|
77
|
+
getBet () {
|
|
78
|
+
return this.bet;
|
|
79
|
+
}
|
|
80
|
+
|
|
81
|
+
increaseBet (bet: number) {
|
|
82
|
+
this.bet += bet;
|
|
83
|
+
this.stack -= bet;
|
|
84
|
+
}
|
|
85
|
+
|
|
86
|
+
getColor () {
|
|
87
|
+
return this.color;
|
|
88
|
+
}
|
|
89
|
+
|
|
90
|
+
getRoomId () {
|
|
91
|
+
return this.roomId;
|
|
92
|
+
}
|
|
93
|
+
|
|
94
|
+
getTableId () {
|
|
95
|
+
return this.tableId;
|
|
96
|
+
}
|
|
97
|
+
|
|
98
|
+
getSeatNumber () {
|
|
99
|
+
return this.seatNumber;
|
|
100
|
+
}
|
|
101
|
+
|
|
102
|
+
watch (roomId: string, tableId: string) {
|
|
103
|
+
this.roomId = roomId;
|
|
104
|
+
this.tableId = tableId;
|
|
105
|
+
this.role = GamePlayerRole.WATCHER;
|
|
106
|
+
}
|
|
107
|
+
|
|
108
|
+
seat (roomId: string, tableId: string, seatNumber: number) {
|
|
109
|
+
this.roomId = roomId;
|
|
110
|
+
this.tableId = tableId;
|
|
111
|
+
this.seatNumber = seatNumber;
|
|
112
|
+
this.role = GamePlayerRole.PLAYER;
|
|
113
|
+
}
|
|
114
|
+
|
|
115
|
+
getInTableQueue (roomId: string, tableId: string) {
|
|
116
|
+
this.roomId = roomId;
|
|
117
|
+
this.tableId = tableId;
|
|
118
|
+
this.role = GamePlayerRole.TABLE_QUEUER;
|
|
119
|
+
}
|
|
120
|
+
|
|
121
|
+
getInTournamentQueue (roomId: string) {
|
|
122
|
+
this.roomId = roomId;
|
|
123
|
+
this.role = GamePlayerRole.TOURNAMENT_QUEUER;
|
|
124
|
+
}
|
|
125
|
+
|
|
126
|
+
isWatcher (): boolean {
|
|
127
|
+
return this.role === GamePlayerRole.WATCHER;
|
|
128
|
+
}
|
|
129
|
+
|
|
130
|
+
isPlayer (): boolean {
|
|
131
|
+
return this.role === GamePlayerRole.PLAYER;
|
|
132
|
+
}
|
|
133
|
+
|
|
134
|
+
isTableQueuer (): boolean {
|
|
135
|
+
return this.role === GamePlayerRole.TABLE_QUEUER;
|
|
136
|
+
}
|
|
137
|
+
|
|
138
|
+
isTournamentQueuer (): boolean {
|
|
139
|
+
return this.role === GamePlayerRole.TOURNAMENT_QUEUER;
|
|
140
|
+
}
|
|
141
|
+
|
|
142
|
+
quit () {
|
|
143
|
+
this.roomId = null;
|
|
144
|
+
this.tableId = null;
|
|
145
|
+
this.seatNumber = null;
|
|
146
|
+
this.role = null;
|
|
147
|
+
}
|
|
148
|
+
|
|
149
|
+
getStack () {
|
|
150
|
+
return this.stack;
|
|
151
|
+
}
|
|
152
|
+
|
|
153
|
+
setStack (stack: number) {
|
|
154
|
+
this.stack = stack;
|
|
155
|
+
}
|
|
156
|
+
|
|
157
|
+
hasEmptyStack () {
|
|
158
|
+
return this.getStack() === 0;
|
|
159
|
+
}
|
|
160
|
+
|
|
161
|
+
hasOpenConnection () {
|
|
162
|
+
return true;
|
|
163
|
+
}
|
|
164
|
+
|
|
165
|
+
flush () {
|
|
166
|
+
|
|
167
|
+
}
|
|
168
|
+
|
|
169
|
+
getMove () {
|
|
170
|
+
return this.move;
|
|
171
|
+
}
|
|
172
|
+
|
|
173
|
+
setMove (move: GamePlayerMove) {
|
|
174
|
+
this.move = move;
|
|
175
|
+
}
|
|
176
|
+
|
|
177
|
+
isWhite () {
|
|
178
|
+
return this.color === GamePlayerColor.WHITE;
|
|
179
|
+
}
|
|
180
|
+
|
|
181
|
+
isBlack () {
|
|
182
|
+
return this.color === GamePlayerColor.BLACK;
|
|
183
|
+
}
|
|
184
|
+
}
|
|
@@ -0,0 +1,127 @@
|
|
|
1
|
+
import { first } from 'lodash';
|
|
2
|
+
import { remove } from 'lodash';
|
|
3
|
+
|
|
4
|
+
import { GameTableConfig, IGameTable } from './game-table';
|
|
5
|
+
import { GamePlayer } from './game-player';
|
|
6
|
+
|
|
7
|
+
export type GameRoomConfig = {
|
|
8
|
+
id: string;
|
|
9
|
+
gameType: string;
|
|
10
|
+
roomType: string;
|
|
11
|
+
rulesType: string;
|
|
12
|
+
maxPlayers: number;
|
|
13
|
+
bet: number;
|
|
14
|
+
turnTimeout: number;
|
|
15
|
+
restartTimeout: number;
|
|
16
|
+
}
|
|
17
|
+
|
|
18
|
+
export abstract class GameRoom<GT extends IGameTable<GP>, GP extends GamePlayer> {
|
|
19
|
+
private readonly id: string;
|
|
20
|
+
private readonly gameType: string;
|
|
21
|
+
private readonly roomType: string;
|
|
22
|
+
private readonly rulesType: string;
|
|
23
|
+
private readonly maxPlayers: number;
|
|
24
|
+
private readonly bet: number;
|
|
25
|
+
private readonly tables: Array<GT>;
|
|
26
|
+
private readonly turnTimeout: number;
|
|
27
|
+
private readonly restartTimeout: number;
|
|
28
|
+
private createdTableCount: number;
|
|
29
|
+
|
|
30
|
+
constructor (config: GameRoomConfig) {
|
|
31
|
+
this.tables = [];
|
|
32
|
+
this.createdTableCount = 0;
|
|
33
|
+
this.id = config.id;
|
|
34
|
+
this.roomType = config.roomType;
|
|
35
|
+
this.rulesType = config.rulesType;
|
|
36
|
+
this.maxPlayers = config.maxPlayers;
|
|
37
|
+
this.gameType = config.gameType;
|
|
38
|
+
this.bet = config.bet;
|
|
39
|
+
this.turnTimeout = config.turnTimeout;
|
|
40
|
+
this.restartTimeout = config.restartTimeout;
|
|
41
|
+
}
|
|
42
|
+
|
|
43
|
+
abstract createTable (): GT;
|
|
44
|
+
|
|
45
|
+
abstract handleWatchTheTable (player: GP, tableId: string);
|
|
46
|
+
|
|
47
|
+
abstract handleMove (player: GP, tableId: string);
|
|
48
|
+
|
|
49
|
+
abstract handleFinishRound (table: IGameTable<GP>);
|
|
50
|
+
|
|
51
|
+
abstract handleRestartRound (table: IGameTable<GP>);
|
|
52
|
+
|
|
53
|
+
getId () {
|
|
54
|
+
return this.id;
|
|
55
|
+
}
|
|
56
|
+
|
|
57
|
+
getRoomType () {
|
|
58
|
+
return this.roomType;
|
|
59
|
+
}
|
|
60
|
+
|
|
61
|
+
getGameType () {
|
|
62
|
+
return this.roomType;
|
|
63
|
+
}
|
|
64
|
+
|
|
65
|
+
getRulesType () {
|
|
66
|
+
return this.rulesType;
|
|
67
|
+
}
|
|
68
|
+
|
|
69
|
+
getMaxPlayers () {
|
|
70
|
+
return this.maxPlayers;
|
|
71
|
+
}
|
|
72
|
+
|
|
73
|
+
getTables (): Array<GT> {
|
|
74
|
+
return this.tables;
|
|
75
|
+
}
|
|
76
|
+
|
|
77
|
+
getFirstTable (): GT | undefined {
|
|
78
|
+
return first(this.getTables());
|
|
79
|
+
}
|
|
80
|
+
|
|
81
|
+
getTableWithFreeSeats (): GT | undefined {
|
|
82
|
+
return this.tables.find((table) => table.getPlayers().length + table.getQueue().length < table.getTableSize());
|
|
83
|
+
}
|
|
84
|
+
|
|
85
|
+
remainOneTable (): boolean {
|
|
86
|
+
return this.tables.length === 1;
|
|
87
|
+
}
|
|
88
|
+
|
|
89
|
+
getTableById (id: string): GT | undefined {
|
|
90
|
+
return this.tables.find((item) => item.getId() === id);
|
|
91
|
+
}
|
|
92
|
+
|
|
93
|
+
getFreeTableNumber (): number {
|
|
94
|
+
return this.createdTableCount + 1;
|
|
95
|
+
}
|
|
96
|
+
|
|
97
|
+
getCreatedTableCount (): number {
|
|
98
|
+
return this.createdTableCount;
|
|
99
|
+
}
|
|
100
|
+
|
|
101
|
+
addTable (newTable: GT): void {
|
|
102
|
+
this.tables.push(newTable);
|
|
103
|
+
this.createdTableCount += 1;
|
|
104
|
+
}
|
|
105
|
+
|
|
106
|
+
removeTable (removingTable: GT): void {
|
|
107
|
+
remove(this.tables, (table) => table.getId() === removingTable.getId());
|
|
108
|
+
}
|
|
109
|
+
|
|
110
|
+
getBet () {
|
|
111
|
+
return this.bet;
|
|
112
|
+
}
|
|
113
|
+
|
|
114
|
+
getConfigForTable (): GameTableConfig<GP> {
|
|
115
|
+
return {
|
|
116
|
+
roomId: this.getId(),
|
|
117
|
+
number: this.getFreeTableNumber(),
|
|
118
|
+
tableSize: this.getMaxPlayers(),
|
|
119
|
+
bet: this.getBet(),
|
|
120
|
+
turnTimeout: this.turnTimeout,
|
|
121
|
+
restartTimeout: this.restartTimeout,
|
|
122
|
+
onRoomFinishRound: this.handleFinishRound,
|
|
123
|
+
onRoomRestartRound: this.handleRestartRound,
|
|
124
|
+
rulesType: this.getRulesType(),
|
|
125
|
+
};
|
|
126
|
+
}
|
|
127
|
+
}
|